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Tokyo Mirage Sessions #FE: Atlus handling localisation

Genei Ibun Roku #FETokyo Mirage Sessions #FE (known as Genei Ibun Roku #FE in Japan) is a unique game, mixing elements from the Fire Emblem and Shin Megami Tensei, without really being either one. It’s a brand new RPG which was developed almost entirely by Atlus themselves, under the supervision of Nintendo and Intelligent Systems.

And it turns out that Atlus (USA this time) are also the ones localising the game instead of Nintendo themselves. Many fans thought this would be the case, but Game Informer confirmed it earlier today. Contacted by them, Nintendo of America explained that Tokyo Mirage Sessions was localised in pretty much the same way as other Atlus games are.

The decision to have Atlus tackle localisation was made in order to make sure the game “feels familiar and appeals to longtime Atlus fans”. As for any content which may have been changed, it was modified in order to comply with the various requirements and regulations of the regions the game will be released in.

Here’s the answer Game Informer received from Nintendo:

“Tokyo Mirage Sessions #FE was localized by Atlus in a way that is consistent with the localization work they do on games they publish,” reads a statement from Nintendo of America. “It was a priority to ensure the game feels familiar and appeals to longtime Atlus fans. Any changes made to the in-game content were due to varying requirements and regulations in the many different territories Nintendo distributes its products.”

Tokyo Mirage Sessions #FE (Wii U) comes out on June 24th in Europe and North America.

Source: Game Informer

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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