Software updatesSwitch

Dead by Daylight (Switch): all the updates (latest: Ver. 7.7.0 / Next: Ver. 7.7.1)

On this page, you will find all there is to know about the various updates for Dead by Daylight on Nintendo Switch (originally released on September 24th 2019 in Europe and North America, and September 26th 2019 in Japan)!

Archives: launch to Ver. 7.4.2

Click here for more Software updates!

Dead by Daylight – Ver. 7.7.1

  • Release date: TBA
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • fixes issue causing players to lose access to the Stranger Things and Ghostface DLC

Dead by Daylight – Ver. 7.7.0

  • Release date: April 23rd 2024 (North America, Europe) / April 24th 2024 (Japan)
  • File size: ~10GB
  • Patch notes:
Features
Game Engine Update
  • Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
New Store
  • New Store available, replacing the previous one:
  • Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
  • Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
  • Specials Page: A dedicated page to show all special offers currently available in the game.
  • Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
  • Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
  • Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
  • Mix and Matching specifics:
  • Players can now select Characters and Cosmetics without having to equip them immediately. 
  • Clicking on an option allows players to preview the Character or Cosmetic.
  • Selecting the Character or equipping the Cosmetic confirms their choice.
  • Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to “try them out” before unlocking them.
  • Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
  • Previewing Perks, Powers and Moris: 
  • Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters’ gameplay.
  • Players can now preview every Killer’s Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
  • Visceral Outfits are going to show their own version of their Character’s Mori.
  • Bio pages for Characters: 
  • These were made a part of the Characters’ Wardrobes.
  • They showcase the Characters’ lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
  • Common: 
  • Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
  • The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
  • Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
  • Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
  • Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
  • Shrine of Secrets: 
  • The Shrine was taken out of the Store and placed in the Characters’ lobbies, to be closer to the loadout and Bloodweb.
  • The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match’s Details Menu
  • The Match Details Menu now allow players to review Perks.
  • During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
  • Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Content
The Archives
  • Tome 19 “SPLENDOR” – Level 1 opens April 23rd at 11:00:00 AM Eastern Time.
Killer Update – The Twins
  • The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
  • Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
  • Charlotte can now recall Victor at any point while he is unbound. (NEW)
  • A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
  • Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
  • Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
  • Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
  • Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

  • Tiny Fingernail:
    Decreases Victor’s Unbind time by 33%. (was 50%)
  • Toy Sword:
    Decreases Pounce charge time by 10%. (was 20%)

UX improvements

  • Power Widget:
  • Victor’s cooldown is now displayed.
  • Cooldown is now displayed at a decreased opacity.
  • Charlotte’s Power icon updates to surface when recalling Victor is available.
  • Charlottes Power icon updates to surface the correct input when recalling Victor is available.
Killer Update – The Blight
  • Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

  • Shredded Notes:
    Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
  • Summoning Stone:
    Increases the initial Rush duration by 0.5 second. (Rework)
  • Soul Chemical:
    Increases the initial Rush speed by 5%. (Rework)

UX improvements

  • Power Widget:
  • Cooldown is now displayed at a decreased opacity
  • Cooldown now uses the consistent white colour
  • Cooldown is now displayed per charge
  • Rush duration is now surfaced
  • Time to perform a new Rush is now surfaced
Perk Updates

Ultimate Weapon

  • Now activates for 15 seconds (was 30 seconds).
  • Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
  • Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

  • Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

  • Burst of speed now lasts 3 seconds (was 5 seconds).
  • Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
  • Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps

Haddonfield – Lampkin Lane

The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.

Gameplay Mechanics
  • The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Bug Fixes
Audio
  • Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
  • Fixed an issue that caused dead Survivors to be moaning after a Mori.
  • Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Archives
  • Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb’s Watchful Eye Master Challenge.
  • Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
  • Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
  • Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
  • Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.
Characters
  • Fixed an issue that caused The Trickster’s vault animation through a window to jitter.
  • Fixed an issue that caused the male Survivor’s flashlight aim to be lower than before.
  • Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
  • Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
  • Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
  • Fixed an issue that caused Victor and The Nemesis’ Zombies to not be destroyed by the Head On Perk.
  • Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
  • Fixed an issue that caused Bear Traps to float when placed under Survivors.
  • Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
  • Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
Environment/Maps
  • Fixed an issue with the Crashed Bus where the Characters could not vault.
  • Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
  • Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
  • Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.
Bots
  • The Knight’s Guards will no longer get stuck on stairs.
  • Bots can now activate the Plot Twist Perk
  • Fixed an issue where bots were unable to interact with some Hex Totems in Léry’s Memorial Institute and Midwich Elementary School
Perks
  • Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
UI
  • Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
  • Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
  • Fixed an issue where the search result of friends cannot be scrolled with a Controller.
Misc
  • Fixed an issue where players would not disconnect from their party when closing the game.
  • Fixed an issue where players could not block other players.
  • Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
  • Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.
Known Issues
  • The “i” button that opens up the selected Character’s lore is removed. This information will be again available in a future update:
  • Lore is still accessible through the Store, using the “Bio” subtab on Characters’ wardrobes
  • Charles Lee Ray is sometimes invisible to some players POV.
  • Victor can sometimes not be crushed by pallets.
  • Due to the internal engine changes, update download size is bigger than usual, since the game needs to be re-downloaded.

Dead by Daylight – Ver. 7.6.2

  • Release date: April 1st 2024 (North America, Europe) / April 2nd 2024 (Japan)
  • Patch notes:

Content

Killer Updates

The Clown

Add-Ons:

  • Sticky Soda Bottle:
    Increases Invigoration’s effect by 2% (rework).
  • Cheap Gin Bottle:
    Increases Invigoration’s effect by 3% (rework).

The Huntress

Add-Ons:

  • Leather Loop:
    Hatchet hits grant 2% Haste for 5 seconds (rework).
  • Infantry Belt:
    Hatchet hits grant 3% Haste for 5 seconds (rework).

Bug Fixes

Characters

  • Fixed an issue that caused The Unknown’s lunge to be shorter than other Killers.
  • Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
  • Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
  • Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
  • Fixed an issue that caused The Cenobite’s Power not to interrupt healing actions.
  • Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
  • Fixed an issue that caused The Cannibal camera to clip and see through lockers or walls at the end of is chainsaw animation.
  • Fixed an issue that caused a stretched texture on The Doctor’s Blood Shock Outfit head during his lobby menu animation.

Environment/Maps

  • Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to the survivors.
  • Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
  • Fixed issues where the salt circle would not appear properly in the basement.
  • Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
  • Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
  • Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.

Audio

  • Fixed an issue that caused Dwight’s ‘Tight Tights’ pants jingle sound to be heard by all players when rotating in the menus.

Dead by Daylight – Ver. 7.6.1

  • Release date: March 25th 2024 (North America, Europe) / March 26th 2024 (Japan)
  • Patch notes:

Content

  • Re-enabled the Twins Killer.

Killer Updates

The Hag

Add-ons:

  • Cracked Turtle Egg:
  • Increases triggered Phantasm Trap duration by 30% (was 20%).
  • Half Eggshell:
  • Increases triggered Phantasm Trap duration by 25% (was 15%).
  • Powdered Eggshell:
  • Increases triggered Phantasm Trap duration by 20% (was 10%).

Survivor Bots

Reaction Time

  • In order to ease the learning of how to play Killers in Custom Matches, we have updated our Survivor Bots:
  • Base reaction times are now randomized and slower on average
  • Reaction time versus Powers now increases according to distance between Survivor Bot and Killer
  • Reaction time versus Powers now increases when Survivor Bot does not see the Killer

Bug Fixes

  • The Unknown’s DLC exclusive cosmetic is now correctly granted when purchasing the All Things Wicked Chapter (works retroactively).
  • The correct loadout is now displayed in the tutorials tally screens.
  • Fixed a rare issue where returning players might get stuck on game boot.
  • Fixed an issue that could cause a crash in the lobby when having any Remix archive challenge selected.

Audio

  • Fixed an issue that caused some wheat plants to not trigger any SFX on Coldwind Farm’s Fractured Cowshed map

Environment/Maps

  • Fixed an issue in Crotus Prenn Asylum where the The Trapper’s Bear Traps would float above the ground in the shack.
  • The Demogorgon is now correctly able to traverse the Upside Down when a Portal is placed in various parts of the theater in Greenville Square map.
  • Fixed an issue in Mother’s Dwelling where collision would prevent a proper navigation for both roles.
  • Fixed an issue that caused a placeholder tile to spawn in Mother’s Dwelling.
  • Fixed an issue in Treatment Theatre where The Singularity’s Biopods would not correctly attach to the walls.
  • Fixed an issue where Victor could walk along stairs on Badham Preschool.
  • Fixed an issue in Eyrie of Crows where a The Trapper could set his Trap under an object.
  • Fixed an issue in Toba Landing where killers could land on top of objects.
  • Fixed an issue that caused the Fragile Blood Basins to sometimes float in the air in multiple maps.

Characters

  • Fixed an issue that caused Charlotte’s movement to rubberband after unbinding and recalling Victor.
  • Fixed an issue that caused Charlotte’s movement to be hindered for the rest of the trial after unbinding Victor two or more times.
  • Fixed an issue that allowed the Oni to lunge attack while carrying a Survivor.
  • Fixed an issue that caused the Unknown’s hair to clip into the camera when hitting an object with the Rare and Very Rate heads equipped.

Perks

  • Endurance status effect no longer remains active when performing the Invocation: Weaving Spiders interaction.
  • A Score Event is no longer missing upon completion of the Invocation: Weaving Spiders interaction.
  • The Perk ”Scourge Hook: Floods of rage” no longer fails to reveal the other Survivors auras when a Survivor self-unhooks on the Scourge Hook.

UI

  • Fixed an issue where the player could select another button behind the invitation widget while accepting or declining an invitation.
  • Fixed the Archive Rift Pass Details text formatting.

Platforms

  • Fixed an issue that caused the Skull Merchant’s Scarlet Vengeance outfit to be missing arms on Nintendo Switch.

Known Issues

  • The Doctor’s Blood Shock outfit head has stretched textures during his lobby menu animation.

Dead by Daylight – Ver. 7.6.0

  • Release date: March 12th 2024 (North America, Europe) / March 13th 2024 (Japan)
  • Patch notes:

Content

New Killer – The Unknown

Killer Power

Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.

Special Ability: Hallucinations

The Unknown will intermittently creates up to 4 Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like Hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination’s spawn time decreases by 10 seconds.

Special Ability: Teleport

The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.

Perks

  • Unbound
  • This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
  • After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
  • Unforeseen
  • When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
  • You gain Undetectable for that duration.
  • Then, this Perk goes on cooldown for 30/30/30 seconds.
  • Undone
  • When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
  • When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
  • Then, once the Generator is unblocked, it starts regressing.
  • This Perk goes on cooldown for 60 seconds.

New Survivor – Sable Ward

Perks

  • Invocation: Weaving Spiders
  • When in the Basement near the circle, press the ability button 1 to begin the Invocation.
  • Invocations take 120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing speed by 50% each. If they have an Invocation Perk equipped, they increase it by 100% instead.
  • Once the Invocation is completed:
  • You become injured and Broken for the rest of the Trial.
  • Reduce the max required Generator progress of all remaining Generators by 8/9/10 charges (same effect as “Brand New Part”).
  • Completing the Invocation disables that Perk for all Survivors.
  • Strength in Shadows
  • When in the basement, this Perk activates.
  • Unlocks the Strength in Shadows ability, which allows you to heal without a med-kit at 70/70/70% normal healing speed.
  • When you finish a heal in the basement, you see the Killer’s aura for 6/8/10 seconds.
  • Wicked
  • Your self-unhook attempts in the basement always succeed.
  • When you are unhooked or unhook yourself, you see the Killer’s aura for 16/18/20 seconds.

New Map – Greenville Square

A new section of the Withered Isle has opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.

 

Mangled Update

Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we’ll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.

Affected Perks

  • Blood Echo
  • Sloppy Butcher
  • Scourge Hook: Gift of Pain
  • Vigil

Affected Addons

  • Defaced Smiley Pin (Legion)
  • Diagnostic Tool (Singularity)
  • Rusted Spike (Deathslinger)
  • Begrimed Chains (Hillbilly)
  • Blind Warrior – White (Wraith)
  • Broken Hilt (Knight)
  • Fragile Wheeze (Nurse)
  • Grissly Chains (Cannibal)
  • Honey Locust Thorn (Deathslinger)
  • Cain’s Helmet (Xenomorph)
  • Powdered Glass (Skull Merchant)
  • Rusted Jaws (Trapper)
  • Rusty Attachments (Pig)
  • Unity Blades (Pig)
  • Rusty Head (Huntress)
  • Sulphuric Acid Vial (Clown)
  • Thorny Nest (Artist)
  • Begrimed Head (Huntress)
  • Straight Razor (Good Guy)
  • Tilling Blade (Dredge)
  • Cat Block (Nightmare)
  • Z Block (Nightmare)
  • Crimson Ceremony Block (Executioner)

Killer Updates

The Blight

Add-Ons

  • Compound Thirty-Three:
  • Rush cannot be performed more than 3 times (was 2).
  • Increases Rush turn rate by 33%.
  • Increases Rush duration by 33%.

The Clown

Basekit

  • Increased Afterpiece Antidote duration to 6 seconds (was 5).
  • Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
  • Increased number of bottle to 6 (was 4).
  • Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.

Add-Ons

  • Redhead’s Pinky Finger:
  • Direct hits by a bottle of Afterpiece Tonic inflict Exposed until Intoxication ends.
  • Sets maximum number of carried bottles to 1 (new functionality).

The Demogorgon

Basekit

  • Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Shred pallet break cooldown to 1.8 seconds (was 2).

Add-Ons

  • Black Heart:
  • Decreases Shred hit cooldown by 10% (was 15%).
  • Barb’s Glasses:
  • Decreases Shred pallet break cooldown by 10% (was 15%).

The Doctor

Basekit

  • Increased Shock Therapy range to 12 meters (was 10.7).
  • Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).

Add-Ons

  • “Discipline” – Class III:
  • Decreases the detonation delay of Shock Therapy by 15% (was 20%).
  • “Discipline” – Carter’s Notes:
  • Decreases the detonation delay of Shock Therapy by 20% (was 30%).

The Hag

Basekit

  • Increased Phantasm Trap teleport range to 48 meters (was 40).
  • Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
  • Increased triggered Phantasm Trap duration to 6 seconds (was 5).
  • Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
  • Increased the time it takes to wipe away traps to 4 seconds (was 3.5).

Add-Ons

  • Bloodied Mud:
  • Decreases Phantasm Trap trigger range by 30% (was “Increases”).
  • Bloodied Water:
  • Decreases Phantasm Trap trigger range by 20% (was “Increases”).
  • Bog Water:
  • Decreases Phantasm Trap trigger range by 10% (was “Increases”).
  • Cracked Turtle Egg:
  • Increases triggered Phantasm Trap duration by 20% (was 55%).
  • Cypress Necklet:
  • Increases Phantasm Trap setting speed by 15% (was 20%).
  • Dead Fly Mud:
  • Increases teleportation range by 10% (was 20%).
  • Dragonfly Wings:
  • Increases teleportation range by 12.5% (was 25%).
  • Dried Cicada:
  • Increases teleportation range by 15% (was 30%).
  • Half Eggshell:
  • Increases triggered Phantasm Trap duration by 15% (was 45%).
  • Powdered Eggshell:
  • Increases triggered Phantasm Trap duration by 10% (was 25%).
  • Rope Necklet:
  • Increases Phantasm Trap setting speed by 10% (was 15%).
  • Swamp Orchid Necklet:
  • Increases Phantasm Trap setting speed by 20% (was 25%).

The Huntress

Basekit

  • Increased Hatchet count to 7 (was 5).
  • Decreased The Huntress’ Hatchet wind up speed to 0.9 seconds (was 1).

The Pig

Basekit

  • Increased Ambush attack duration to 2.3 seconds (was 2).
  • Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
  • Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
  • Increased The Pig’s movement speed while crouched to 3.8 m/s (was 3.6).
  • Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
  • Removed The Pig’s ability to see Jigsaw Boxes.
  • Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
  • Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).

Add-Ons

  • Combat Straps:
  • Increases crouching and uncrouching speed by 10% (was 30%).
  • Shattered Syringe:
  • Decreases Ambush attack miss cooldown by 10% (was 25%).
  • Workshop Grease:
  • Increases Ambush attack charge speed by 50%.
  • Decreases Ambush attack miss cooldown by 10% (was 25%).
  • Amanda’s Secret:
  • Gain a notification when a Survivor removes a Reverse Bear Trap.
  • Auras of Survivors removing a Reverse Bear Trap are revealed to you for 6 seconds.
  • Disables your ability to see the Auras of Jigsaw Boxes. (removed functionality as it is now basekit).

Archives & Events

  • The Blood Moon event begins March 18th at 11:00 am ET.
  • The Blood Moon event tome also opens March 18th at 11:00 am ET.

Features

Bloodweb Improvements

  • The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
  • Level up pop-ups can be skipped by pressing: Controller’s A button, mouse’s left button, any keyboard key
  • Added loading wheel animation when data is being loaded.

Loadout and Perks

  • Selecting an empty Perk slot will no longer reset to the first page of Perks.
  • Perks can now be searched with certain keywords and short-forms.

Locked Outfit Discount Tag Removal

For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.

 

Bug Fixes

Archives

  • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Clown and downing a Survivor affected by the Afterpiece Antidote.
  • Fixed an issue where the Ailing Annihilator Challenge would unintentionally gain progress by the Killer’s Perk(s) if they applied a Perk effect, but not a Status Effect.
  • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress when playing as The Twins and using Victor Pounce ability.
  • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress after grabbing a Survivor from inside a locker when playing as The Dredge.
  • Fixed an issue where the Ailing Annihilator Challenge failed to gain progress if a Survivor fell into the dying state after failing to mend their Deep Wound Status Effect.
  • Fixed an issue where bots could unintentionally provide progression toward the player’s active Challenge(s).
  • Fixed an issue where the Core Memory fragments could spawn in the ground in the Mount Ormond Realm.

Audio

  • Fixed an issue that caused Kate’s Composer Pyjamas Outfit to have the wrong music playing in the lobby.
  • Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the default SFX.
  • Fixed an issue that caused The Blight’s Wandering Cat Outfit to have the wrong music playing in the lobby.
  • Fixed an issue that caused Yun-Jin’s Record-Breaking Sneakers to play the High Heels SFX.
  • Fixed an issue that caused a spatialization issue with the Artist’s Dire Crow Power.
  • Fixed an issue that caused Invocation: Weaving Spiders sound to restart when Survivor interrupt a co-op Invocation action.
  • Fixed an issue that caused The Wraith’s cloak transition sound effect to be global instead of 40m.
  • Fixed an issue that caused the sound to stutter when switching left and right quickly from pod to pod as The Singularity.

Bots

  • Nemesis Zombies now turn around when walking into an obstacle at an indirect angle.
  • Nemesis Zombies now correctly walk around a specific Vault Frame in The Underground Complex.
  • Bots no longer get stuck near the Exit Gate while trying to escape The Underground Complex.
  • Bots now try to run past the Killer when trapped in a dead end.
  • Bots now replace Survivors who were kicked for cheating.

Characters

  • Fixed an issue where The Oni’s ceremonial blade was facing the wrong direction.
  • Fixed an issue where The Huntress’s hatchet throw animation no longer misaligns with the thrown hatchet’s trajectory.
  • Fixed an issue that caused The Oni’s Demon Dash and Demon Strike animation to play at a slower rate.
  • Fixed an issue that caused The Legion in Feral Frenzy, when Blinded by a Survivor, to not play the cooldown animation.
  • Fixed an issue that caused The Knight to teleport by performing interactions from far away using Guardia Compagnia.
  • Fixed an issue that caused Survivors to get stuck in the locker when opened at the same time one of The Knight’s Guards searched it.
  • Fixed an issue that caused The Onryo’s Ring Drawing Add-On to give Survivors an extra Condemned stack when they heal something while they are holding a VHS Tape.
  • Fixed an issue that caused The Hillbilly’s Overdrive cooldown movement speed not to be decreased.

Environment/Maps

  • Fixed an issue in Lery’s Hospital where two basements would spawn.
  • Fixed an issue in Dead Dawg Saloon where Victor can reach an area unreachable to Survivors.
  • Fixed an issue in the Temple Of Purgation where an asset would block the navigation of players.
  • Fixed multiple issues related to the placement of the salt circle that appears with the Perk Invocation: Weaving Spiders.
  • Fixed multiple issues where the traps of The Trappers can be hidden under ground assets.
  • Fixed an issue in Lery’s Hospital where The Nurse could blink through the ceiling.
  • Fixed an issue in Mount Ormond Resort where a Hook would not appear properly in the main building.

Perks

  • Fixed an issue that caused the aura of Entity blocked Generators not to fade when in close proximity to the Generator with the Visionary Perk equipped.
  • Fixed an issue that caused the Deja Vu Perk not to reveal Generator auras affected by the Trail of Torment Perk.
  • Fixed an issue that caused the Reactive Healing Perk to fully heal the player when a locker interrupt occurs.

UI

  • Fixed an issue where the active state of the tab in the player profile is not resetting properly.
  • Fixed an issue where the player profile is displayed on the offering screen.
  • Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
  • Fixed an issue where some player cards do not appear in the search results.
  • Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
  • Chapter packs are now shown with their official names.
  • Discount tags are no longer showed on Outfits that can not be purchased.
  • Black bars no longer appear on the sides of the screen when transitioning out of multiple menus.
  • Survivor status icon now displays the correct status on the tally screen if a Survivor is sacrificed and the Killer disconnects.
  • Fixed an issue which would cause a freeze in the event menu store, when trying to buy an owned cosmetic.
  • Fixed the visual state of the disabled Killer selection button in the online Killer lobby.

Misc.

  • Survivor loadouts now save correctly if the game is closed after completing a Challenge.
  • Fixed an issue that caused Survivors to be able to continue repairing a Generator if that Generator exploded while the last Generator required to escape the match was repaired.

Known Issues

  • The Unknown’s DLC exclusive cosmetic is currently not granted when purchasing the All Things Wicked Chapter (fixed in 7.6.1 Hotfix).
  • Due to an issue causing Charlotte to be hindered in her navigation, The Twins will be kill switched until a future update.

Dead by Daylight – Ver. 7.5.2

  • Release date: February 14th 2024 (North America, Europe) / February 15th 2024 (Japan)
  • Patch notes:
Content
Killer Adjustments – The Blight
Add-Ons
  • Iridescent Blight Tag
    • Rush cannot be performed more than 3 times (new functionality)
    • Increases maximum Rush look angle 20 degrees (new functionality)
    • Increases Rush speed by 20% (new functionality)
Killer Adjustments – The Hillbilly
  • Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
  • Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
  • Added an audio cue when The Hillbilly’s Chainsaw cooldown is over and the Chainsaw is ready to be used again.
  • Increased The Hillbilly’s Chainsaw volume from the Survivor’s perspective.
Add-Ons
  • Greased Throttle
    • Decreases recovery time after using the Chainsaw by 5% (was 8%)
  • The Thompson’s Mix
    • Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
  • Champion of Light (Alan Wake)
    • When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
      (Removed “while holding a flashlight” requirement)
Bug Fixes

Audio

  • Fixed an issue that caused Saga Anderson’s injured and hook screams to be too loud.
  • Fixed an issue that caused some of Rose Marigold’s VOs to be too loud.
  • Fixed an issue that caused some of The Trickster’s voice lines to be lower than others.
Archives
  • Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed by other players.
  • Fixed an issue that caused the “The Light! It Burns!” Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
  • Bots no longer get stuck on a vault near the stairs in Treatment Theatre.
Environment/Maps
  • Fixed an issue on Coal Tower Map that let The Demogorgon access the top of multiple blockers.
  • Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
  • Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook.
  • Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
  • Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
  • Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
  • Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.

Dead by Daylight – Ver. 7.5.1

  • Release date: February 8th 2024 (North America, Europe) / February 9th 2024 (Japan)
  • Patch notes:
Killer Adjustments – The Blight
Addons
  • Adrenaline Vial
  • Increases maximum Rush tokens by 2.
  • Increases maximum Rush look angle by 20 degrees.
  • Decreases Rush turn rate by 55%. (re-added functionality)
  • Increases Rush speed by 5%
  • Compound Thirty Three
  • Rush cannot be performed more than 2 times (new functionality)
  • Increases Rush turn rate by 33% (slightly adjusted functionality)
  • Increases Rush duration by 33% (new functionality)
 
Killer Adjustments – The Hillbilly
Addons
  • Greased Throttle
  • Decreases recovery time after using the Chainsaw by 8%
  • This effect does not apply while in Overdrive (new functionality)
  • The Thompson’s Mix
  • Decreases recovery time after using the Chainsaw by 12%
  • This effect does not apply while in Overdrive (new functionality)
Killer Adjustments – The Onryo
Killer Power
  • Removed the Condemned cooldown
  • Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
  • Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
  • Increased movement speed while Manifesting to 4 m/s (was 3.68)
Events
  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
    • Modifier: Lights Out event Tome will also open while the Modifier is active.
Bug Fixes
Archives
  • The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
Achievements
  • The Nerves of Steel achievement now properly tracks Skill Checks.
Audio
  • Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
  • Fixed an issue that caused no sound to be heard when an invite is accepted.
  • Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
  • Fixed an issue where the End Game Collapse bell sound wasn’t heard.
Bots
  • Bots no longer run away from a Killer on a different floor.
Characters
  • Fixed an issue where The Good Guy’s “Wedding Dress” torso stretches and distorts when selecting the outfit icons.
  • Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
  • The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
Environment/Maps
  • Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
  • Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
  • Fixed an issue with the Harvester where bots could get stuck
  • Fixed an issue with the crashed Bus where Bots would not leave their position
  • Fixed an issue in Underground Complex entity effect were clipped near a hook
  • Fixed an issue in Mother’s Dwelling where The Nurse could not blink through railings around the house
  • Fixed an issue with the collision on a maze tile in Pale Rose
  • Fixed an issue in the Underground Complex where the The Singularity’s Biopods would not stick to the walls properly
  • Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
  • Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
  • Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
  • Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
Perks
  • Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
  • The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
  • The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
UI
  • Fixed missing SFX when a player joins or leaves a party
  • Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
  • Fixed an issue where the cursor could be visible/movable during the intro cinematic

Dead by Daylight – Ver. 7.5.0

  • Release date: January 30th 2024 (North America, Europe) / January 31st 2024 (Japan)
  • Patch notes:
Features
Field of View Settings

There is a new settings option in DbD! Players now have the ability to adjust their FOV, or field-of-view, with a slider in the Settings Menu. This allows players with a first-person-camera (Killers, with the exception of The Good Guy) to adjust their field-of-view, reducing motion-sickness and other accessibility issues. This feature is initially in the Beta Tab while we allow for thorough testing.

FOV Perk Updates
  • Shadowborn
  • When blinded by any means, gain a 6/8/10% Haste Status Effect for 10 seconds (new functionality)
  • Monitor and Abuse
  • While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters (FoV clause was removed)
Generators System Update

The 3-gen strategy (identifying the closest 3 Generators and defending only them) has become very strong, especially on certain Killers. This can lead to very long games and frustration. To help prevent such situations, the following now applies:

  • Each Generator can only suffer 8 regression events maximum.
  • After the max has been reached on a Generator, that Generator can no longer be regressed by the Killer (including kicks, Add-ons, and Perk-related regressions).
    • Number of regressions per Generator is indicated by increasing VFX after 3 or more regression events.
    • Gens at max regression events cannot regress by the Killer (including kicks, Add-ons, and Perk-related regressions).
  • Survivors failing Skill Checks still regress Generators normally and do not count as regression events.
  • Killer kick regression is increased from 2.5% to 5%.
  • “Gen tapping” is no longer possible. To stop a Generator from regressing, a Survivor must repair 5% of the Generator.
    • Regression does not occur while repairs are in progress.
Perks Affected
  • Hex: Ruin
  • All Generators are affected by Hex: Ruin. While a Generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed. (no longer deactivates when a Survivor is killed).
  • Surge and Scourge Hook: Pain Resonance
  • Does not create a loud noise notification if no progress is lost on the Generator.
  • Oppression
  • Only causes a regression event on the Generator that was kicked.
  • Overcharge
  • Only the initiating kick counts as a regression event.
Content
  • Re-enabled the Nowhere to Hide Perk.
  • Re-enabled The Knight Killer.
New Survivor – Alan Wake

Dead by Daylight welcomes a new famous Survivor into The Fog – Alan Wake!

Perks
  • Champion of Light
  • While you are holding a Flashlight, this Perk activates. When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cool-down for 80/70/60 seconds.
  • Boon: Illumination
  • Press and hold the Ability button 1 near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range. Survivors inside your Boon Totem’s range see the aura of all Chests and all Generators in blue. If you have a lit Boon Totem, you cleanse or bless Totems 6/8/10% faster. You can only bless one Totem at a time. All equipped Boon Perks are active on your Boon Totem.
  • Deadline
  • This Perk activates when you are injured. Skill Checks appear 6/8/10% more frequently when repairing or healing and appear in random places. The penalty for missing Skill Checks is reduced by 50%.
Killer Update – The Hillbilly
Killer Power

Press and hold the Power button to break into a Chainsaw Sprint. Survivors hit during a Chainsaw Sprint are put into the dying state. Revving the Chainsaw, and sprinting with the Chainsaw each cause the Overdrive meter to increase. The meter decreases when the Chainsaw is not in use. When the meter is full, the Chainsaw goes into Overdrive.

Base changes
  • Increased Chainsaw Sprint movement speed to 10.12 m/s (was 9.2 m/s).
  • Decreased the Chainsaw hit cooldown to 2.7 seconds (was 3 seconds).
  • Decreased the Chainsaw miss cooldown to 2.5 seconds (was 3 seconds).
  • Increased movement speed during the Chainsaw miss cooldown to 2.3 m/s (was 1.38 m/s).
  • Decreased the size of the Chainsaw’s collision to improve navigation during a Chainsaw Sprint.
  • Disconnected the Chainsaw’s sensitivity from controller sensitivity.
    • Baseline sensitivity was set to 100% of the controller sensitivity.
Special State: Overdrive

While in Overdrive, the Chainsaw is enhanced. Chainsaw Charge and Sprint speeds are increased, and Chainsaw Sprint cooldowns are reduced. Overdrive lasts for 20 seconds.

Base Overdrive stats
  • Chainsaw charge speed increased by 5%.
  • Chainsaw Sprint movement speed increased to 13 m/s.
  • Chainsaw cooldowns reduced by 10%.
Addons
  • Greased Throttle (was Junkyard Air Filter)
  • Decrease recovery time after using the Chainsaw by 8% (new functionality).
  • Counterweight (was Heavy Clutch)
  • Decreases Chainsaw Sprint initial turn rate by 70% (new functionality).
  • Cracked Primer Bulb (was Speed Limiter)
  • Survivors hit with the Chainsaw are damaged for a single health state.
  • Increases Overdrive generation by 15% (new functionality).
  • Steel Toe Boots
  • Decreases recovery time after hitting an object with the Chainsaw by 10% (was 12%).
  • Begrimed Chains (was Big Buckle)
  • Survivors hit with the Chainsaw suffer from the Mangled and Hemorrhage Status Effects until fully healed (new functionality).
  • Dad’s Boots
  • Increases the Chainsaw Sprint turn rate by 30% (was 28%).
  • Clogged Intake (was Death Engravings)
  • Increases Overdrive duration by 15% (new functionality).
  •  Off-Brand Motor Oil
  • Increases Overdrive generation by 15% (new functionality).
  • Thermal Casing (was Punctured Muffler)
  • Decreases the speed at which heat dissipates when not using the Chainsaw by 20% (new functionality).
  • The Thompson’s Mix (was Black Grease)
  • Decrease recovery time after using the Chainsaw by 12% (new functionality).
  • Iridescent Engravings (was Doom Engravings) 
  • Increases Chainsaw Sprint movement speed by 20%.
  • Increases time required to charge the Chainsaw by 12% (new functionality and rarity).
  • Ragged Engine (was Leafy Mash)
  • Decreases the speed at which Overdrive dissipates when not using the Chainsaw by 30% (new functionality).
  • Low Kickback Chains
  • Decreases recovery time after hitting an object with the Chainsaw by 15% (was 28%).
  • Discarded Air Filter (was Mother’s Helpers)
  • Increases the time it takes before Overdrive starts dissipating by 20% (new functionality).
  • High Speed Idler Screw (was Pighouse Gloves)
  • Increases the time it takes before Overdrive starts dissipating by 30% (new functionality).
  • Spiked Boots
  • Increases the Chainsaw Sprint turn rate by 45% (was 44%, & removed functionality).
  • Tuned Carburetor
  • Changed rarity to Ultra Rare.
  • Apex Muffler
  • Changed rarity to Very Rare.
  • Filthy Slippers (was Iridescent Brick)
  • After maintaining a Chainsaw Sprint for 2 seconds, grants Undetectable until the Chainsaw Sprint ends (new functionality and rarity).
Misc.
  • Added a new loading tip regarding the Overdrive meter.
  • Added new score events when using the Chainsaw:
    • Curve: When turning a minimum of 80 degrees within 1 second of using the Chainsaw.
    • Curve Hit: When hitting a Survivor with the Chainsaw within 2 seconds of getting the Curve score event.
    • Overdrive: When Overdrive triggers.
    • Overdrive Hit: When hitting a Survivor with the Chainsaw when in Overdrive mode.
    • Sprinter: When performing a Chainsaw Sprint that is 4 seconds or longer.
    • Sprint Hit: When hitting a Survivor with the Chainsaw after travelling more than 32 meters.
Killer Update – The Onryo
Demanifested State
  • While Demanifested:
    • The Onryo can gain Bloodlust as usual.
    • The Onryo can enter chases as usual.
  • When Demanifesting:
    • Bloodlust is no longer lost.
  • Increase Demanifested state invisibility duration from 1 to 1.2 seconds.
Killer Power
  • Teleport cooldown from previous update removed.
  • Condemned gained from teleports increased to 1 full stack.
  • New Power Meter:
    • Resets on teleport and charges automatically afterwards (10 seconds).
    • If the power meter is at 98% or more when teleporting, the teleport applies Condemned to Survivors within 16 meters of the TV where The Onryo projected or any other powered TV.
    • If the power meter is <98%, no Condemned is applied.
  • Powered TVs:
    • Now have VFX showing range at all times (when powered).
    • Are revealed to Survivors within 16 meters.
  • Hooking a Survivor locks in up to 2 stacks of Condemned (applies for each hook action). These stacks become impossible to remove.
VHS Tapes
  • Tapes no longer grant protection from gaining Condemned while holding them.
  • Survivors no longer gain Condemned if hit while holding a Tape.
  • Survivors no longer lose their Tape when attacked.
  • Survivors must bring their Tape to the furthest TV.
    • Highlighted in yellow.
  • Retrieving a Tape now takes 1 second (was 2).
  • Inserting a Tape in a TV now takes 1 second (was 2).
Addons
  • Videotape Copy
  • Increases the range at which Survivors gain Condemned from Projection by 2 meters (new functionality).
  • Reiko’s Watch
  • Increases the invisibility duration while Demanifested by 25% (was 33%).
  • Ring Drawing
  • When hooking a Survivor carrying a Tape, other Survivors gain 1 Condemned stack (new functionality).
  • Tape Editing Deck
  • Each Survivor starts the Trial with a Tape in their possession, and their target TV is the furthest from their location (no change).
  • Survivors that insert their Tape are revealed for 6 seconds (new functionality).
  • Iridescent Videotape
  • Projection does not turn off TVs, and does not apply Condemned (new functionality).
  • TVs turned off by Survivors take 20% longer to turn back on (new functionality).
Killer Addon Updates – The Blight
  • Blighted Rat
  • Increases Rush speed by 2% for each consecutive Rush (was 4%).
  • Blighted Crow
  • Increases Rush speed by 3% for each consecutive Rush (was 6%).
  • Adrenaline Vial
  • Increases maximum Rush tokens by 2.
  • Increases maximum Rush look angle by 20 degrees.
  • Increases Rush speed by 5%.
  • (adjusted functionality)
  • Alchemist’s Ring
  • Increases Rush duration by 20% for each consecutive Rush (new functionality).
  • Compound Thirty-Three
  • Increases Rush turn rate by 11% for each consecutive Rush that travels at least 3 meters, up to a maximum of 33% (new functionality).
  • Iridescent Blight Tag
  • Enables Rush to be performed without spending tokens.
  • Rush bonuses are capped after 3 consecutive rushes.
  • Blighted Corruption goes on cooldown for 20 seconds after a Lethal Rush attack, missing a Slam, or breaking a Pallet with Blighted Corruption.
  • (new functionality)
 
Perk Updates
  • Quick Gambit
  • When you are chased by the Killer, see the Auras of Gens within 36 meters.
  • Survivors working on highlighted Generators receives a 6/7/8% speed boost to the repair action.
  • (new functionality)
  • Save the Best for Last
  • You become Obsessed with one Survivor.
  • Earn a Token for each successful basic attack that is not dealt to the Obsession.
  • Each Token grants a stackable 4% (was 5%) decreased successful basic attack cooldown, you can earn up to 6/7/8 tokens. (was 8 tokens)
  • When hitting the Obsession with a basic attack or special attack, lose 2 Tokens. You cannot gain Tokens as long as the Obsession is sacrificed or killed. (adjusted damage source and tokens lost)
  • Grim Embrace
  • Each time a Survivor is hooked for the first time, gain a Token, then when you leave a 16 meter range of that hook, all Generators are blocked for 8/10/12 seconds. (new functionality)
  • Upon reaching 4 Tokens, when you leave a 16 meter range of that hook, The Entity instead blocks all Generators for 40 seconds. The Obsession’s aura is revealed to you for 6 seconds. (Increased times, added proximity clause)
  • Then, this Perk deactivates.
Events
  • Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
    • Modifier: Lights Out event Tome will also open while the Modifier is active.
Maps
  • Mount Ormond updates

We made some changes to Mount Ormond. The layout and main building are staying the same. but we decided to address the fact that the front of the Building, representing an entrance, had no gameplay or interesting loop. It was a big pile of rocks and not much else. So we went updated the gameplay to make it more fluid and fitting with the loops and to actually add gameplay. The Art team went through as well to make things look nice.

In the back of the building we had a couple of tiles that were simple loops, but that didn’t have interesting gameplay. We updated this and improved the quality there as well.

 
Bug Fixes
Archives
  • Fixed an issue where The Archives Challenges could be completed when playing Tutorial Bot Match.
  • Fixed an issue where the Memory Shard visual effects would not stop drawing when in Spectator mode.
  • Fixed an issue where the Challenge descriptions of Core Memory: Stray Thoughts were inconsistent with other Core Memory Challenges.
  • Fixed an issue where the Tome 17 Back-to-Back Challenge would gain unintended progress from non-consecutive Skill Checks.
  • Fixed an issue where the Knockout Challenge would gain progress if a Survivor activated the Plot Twist Perk to put themselves in the dying state.
  • Fixed an issue where the A Stunning Display Challenge would not gain progress after wiggling free from the Killer’s grasp.
  • Fixed an issue where the That’s Rude Challenge would not gain progress when pointing at the Killer within five (5) seconds of the Premonition Perk activating.
  • The Undying Influence Challenge now properly tracks Totems ignited by the Hex: Plaything Perk.
  • The Plot Twist Perk no longer gives progress towards the Killer Challenge Knockout (Remix).
  • The That’s Rude Challenge now correctly gains progress when pointing towards the Killer after activating the Premonition Perk.
Audio
  • Fixed issues that caused the Thorn SFX from the 3 Generator System to be too loud.
  • Reduced The Hillbilly’s Chainsaw volume.
Bots
  • Bots no longer self-heal immediately after being unhooked. They will first try to get healed by the person that got the unhook.
  • Bots now have different priorities between different self interactions (self mend being the highest priority, and self care being the lowest priority)
  • Bots no longer enter an infinite loop when injured and holding a Medkit and a special item.
  • Bots self-healing is now more consistent: they correctly see the interaction as possible while moving.
  • Players can now signal a bot for their attention by either using the “come here” emote or by t-bagging. Unless they have something urgent, they’ll drop what they’re doing and heal the player or let themselves get healed.
  • Bots now change the priority of their interactions when they are targeting a specific interactor.
  • When bots drop their Flashbang to grab and use a Spray or Serum, they will immediately pick back up their Flashbang once they’re done healing themselves.
  • Bots no longer stop in front of certain vaults.
Characters
  • The Knight can no longer summon many Guards at the same time when vaulting a window.
  • Fixed an issue that caused the Pebble throw animation from male Survivors to be misaligned with the camera’s orientation when using the Diversion Perk.
  • Fixed an issue that caused Struggling Survivors to clip outside of The Demogorgon’s arm.
  • Fixed an issue that caused Nancy’s red plaid skirt to clips into her leg while running in the tally screen.
  • The screen no longer turns black for spectators after The Cenobite teleports to the Lament Configuration.
Environment/Maps
  • Fixed an issue in Nostromo Wreckage where The Nurse would get stuck in the main building.
  • Fixed an issue in Mount Ormond where a collision would block the Guards.
  • Fixed an issue in the Crotus Prenn Asylum where players could walk on the visually inaccessible ramp.
  • Fixed an issue in Mount Ormond where debris would prevent The Mastermind from moving properly.
  • Fixed an issue in the Underground Complex where the Killers could not drop down a hole in the Rift room.
  • Fixed an issue in the Underground Complex where The Knight’s Guards are unable to climb the stairs.
Perks
  • Fixed an issue where players would end up with unleveled perks if they have leveled it in lobby without opening the loadout menu before loading into a Trial.
  • Survivors equipped with the Visionary Perk will see the Aura of the claws on a Generator blocked by the Corrupt Intervention Perk.
UI
  • Fixed an issue where the “Controller Disconnected” pop-up does not appear when the controller is disconnected.
  • Fixed an issue where a popup message displays an option to buy Auric Cells when the item cannot be purchased with Auric Cells.
  • Fixed an issue where the menu buttons when selecting a Survivor appear too small in the custom game lobby.
  • Fixed an issue where the reward node status was not updated when collecting it.
  • Fixed an issue where FSR SHARPNESS appears 1% lower when reopening the option after increasing it.
  • Fixed an issue where Character info can be opened during the offering screen.
  • Fixed an issue that caused the hook vignette to remain visible on screen in smaller scale while Survivors were being sacrificed.
  • Fixed an issue that caused Survivors to be sacrificed a little before the End Game Collapse’s progression bar became empty.
  • Fixed an issue that caused The Blight’s Rush input prompt to flicker when looking up.
  • Fixed an issue that caused The Demogorgon’s Open Portal bar to remain white when equipped with the Rat Tail Add-on.
  • Fixed an issue that caused the progress bar of nearby Generators, Totems or Chests not to be displayed when equipped with a Key or Map.
  • Fixed an issue where some tooltips in bot loadout had their header off screen.
Misc
  • Fixed an issue where players could be stuck in a loop loading when attempting to start a Trial in a Custom Game with 6 players.
Known Issues
  • Daily Rituals button is unresponsive when coming to the Main menu from the Archives or a Killer lobby. This can be fixed by visiting any other menus and coming back to the Main menu. The daily rituals button is also accessible in any Lobby or the Tally.

Dead by Daylight – Ver. 7.4.2

  • Release date: December 13th 2023 (North America, Europe) / December 14th 2023 (Japan)
  • Patch notes:

Content

  • Re-enabled Flashlight items and perks Residual Manifest, Dramaturgy and Appraisal.

The Good Guy

  • Batteries Included (perk)
  • When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator’s range. (Removed deactivation when all generators are completed)

The Trickster

  • Decreased the base time between throws to 0.3 seconds (was 0.33)
  • Increased the Main Event throw rate multiplier to 66% (was 33%)
  • Increased the Main Event active duration to 6 seconds (was 5 seconds)
  • Reverted the time before Laceration starts decaying to 15 seconds (was 10 seconds)

Bug Fixes

Archives

  • Fixed an issue that made it impossible to complete the Back-to-Back Tome 17 Challenge if getting a Good skill check or missing a skill check after getting 3 Great skill checks consecutively.

Bots

  • Bots can once again dodge special attacks.

Characters

  • Fixed an issue that caused the Mastermind picking up a Survivor on his shoulders to be misaligned for a few seconds.
  • Fixed an issue that caused The Demogorgon’s Break Pallet animation to play properly when a Survivor runs into the Pallet from the other side.
  • Fixed an issue that caused The Good Guy “Slice and Dice” hit animation to plays twice.
  • Fixed an issue that caused survivors to become misaligned during The Good Guy carry animation attacks
  • The Good Guy can now scamper under pallets being lifted by Any Means Necessary
  • Fixed an issue where players could bypass the 90 degree camera lock with The Good Guy
  • The Trickster’s Main Event can no longer trigger the Supreme Combo event multiple times per health state
  • As seen from the survivor point of view Charles Lee Ray no longer jitters and lags behind while carrying The Good Guy
  • Fixed an issue that caused The Huntress’ hatchets to become offset at launch

Environment/Maps

  • Fixed an issue in The Nostromo map where characters could land on debris
  • Fixed an issue in Midwich Elementary School where characters would clip through a vault
  • Fixed an issue in the Swamp Realm where extra collision would let characters stand
  • Fixed an issue in The Underground Complex where characters would not be able to rescue a survivor on a hook

UI

  • Fixed occasionally missing UI elements like the Currencies information.
  • Fixed a potential crash in the Archives when hovering a Reward node.
  • Fixed a potential crash if closing the Player Profile menu too quickly after equipping a Player Card badge or banner.

Misc

  • Fixed an issue that caused Survivors to clip into a locker after being interrupted from entering one by the Killer
  • Fixed an issue that caused Survivors to clip into lockers after using a flashlight and entering the locker simultaneously

Known Issues

  • The Back-to-Back Tome 17 challenge description erroneously says “1 consecutive skill check” instead of 3.
 

How to download updates for Dead by Daylight for the Nintendo Switch?

To download the updates for Dead by Daylight, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.https://forums.bhvr.com/dead-by-daylight/kb/articles/405

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.