Dead by Daylight (Switch): all the updates (latest: Ver. 9.4.2 / Next: Ver. 9.5.0)
On this page, you will find all there is to know about the various updates for Dead by Daylight on Nintendo Switch.
Archives: launch to Ver. 7.4.2 / December 2023 to December 2025
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Dead by Daylight – Ver. 9.5.0
- Release date: TBA
- Patch notes (PTB):
Content
NEW MAP: Trickster’s Delusion
- The Sleepless District will be the new Realm
NEW SURVIVOR: KWON TAE-YOUNG
New Survivor perks:
Flow State
- Whenever a generator is completed, earn 1 token, up to 5.
- For each token:
- You bless and cleanse Totems 8/9/10% faster.
- You heal 8/9/10% faster.
- You unhook Survivors 8/9/10% faster.
A Place For Us
- While healing another Survivor, you both gain Elusive.
- Whenever you finish healing The Obsession, they gain Elusive for 20/25/30s.
- When the trial starts, you are less likely to be the Obsession.
Five Moves Ahead
- While you are in the Killer’s Terror radius or chased by the Killer:
- You see the Auras of the 5 closest Pallets and Windows.
- You drop Pallets 50% faster.
- Whenever you drop a Pallet, cooldown: 30/25/20s.
Gameplay Features
Killer Updates
Killer Update – The Trickster
Summary
- The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back.
- The Trickster goes up in Style Ranks by earning Style Points.
- Each Style Rank improves The Trickster’s Blade throw and Locker Restocking speed.
- Main Event can now only be activated once reaching the highest Style Rank.
- Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster.
Basekit
- The Trickster’s movement speed decreased to 4.4m/s (was 4.6 m/s).
- Blade count decreased to 36 (was 44).
- Decreased Terror Radius to 24m (was 32m).
- Decreased time to enter Throw State to 0.3s (was 0.35s).
- Decreased time to exit Throw State to 1.15s (was 1.25s).
- Increased time between Blade throws to 0.33s (was 0.3s).
- Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s).
- After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s.
- After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s.
- Increase Blade throw rate per Blade thrown:
- After 8 consecutive Blade throws, the throw rate increased by 50%.
- After 16 consecutive Blade throws, the throw rate is increased by 100%.
Laceration
- Laceration now only counted using whole numbers (previously decayed into decimals).
- Laceration Meter decreased to 6 (was 8).
- Laceration Meter decay delay decreased to 12s (was 15s).
- Increase Laceration stack decay time to 3s (was 2s).
- Laceration visual feedback updated.
- Now displayed on the Survivor directly, for both Survivors and Killer.
- Laceration cuts removed from Survivors’ user interface.
Style Points
- The Trickster performing combo actions generates Style Points.
- A combo action is triggered when two back-to-back gameplay actions are distinct.
- The following actions generate 1 Style Point:
- Hitting a Survivor with a Blade (first-hit only).
- Injuring a Survivor (from Laceration or basic-attack).
- Hooking a Survivor.
- Basic-breaking a Downed Pallet.
- Basic-breaking a Breakable Wall.
- Damaging a Generator.
- Snuffing a Boon Totem.
- The following actions generate 2 Style Points:
- Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State).
- Hitting a Survivor with a Blade from more than 16m away.
- Interrupting a Survivor.
- The following actions generate 3 Style Points:
- Hitting a Survivor with a Blade through small gaps.
Style Ranks
- There are 6 Style Ranks: E, D, C, B, A and S-Rank.
- Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers.
- Higher bonuses at higher ranks.
- Higher Style Ranks require more Style Points to reach.
- Higher Style Ranks feature progressively shorter combo timers.
- Ranks regress to previous in order if combo timer ever lapses.
- Earning Style Points refreshes the current Style Rank’s combo timer.
- Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects.
S-Rank
- When reaching of S-Rank
- Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s.
- All Survivors are notified across the Trial.
- While in S-Rank:
- The Trickster gains a 44m Terror radius.
- Lullaby is disabled.
- Laceration Meters decay 50% slower.
- Blade throw and Locker restock speeds increased to maximum.
- Main Event can be activated.
- S-Rank has a 66s combo timer.
- S-Rank cannot be paused or refreshed (unlike lower Style Ranks).
- S-Rank always reverts to E-Rank (via timer, or once Main Event ends).
Main Event
- Press the Secondary Ability button to activate Main Event
- Main Event lasts 8s (was 6s).
- The Trickster throws Blades at at 1.67x the default Blade throw speed.
- Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers.
- Survivors near The Trickster are notified.
- While performing Main Event:
- S-Rank timer is paused.
- Each Blade hitting Survivors awards bonus Style Points.
- The Trickster can cancel Main Even via the Secondary Ability button.
- When Main Event ends:
- The Trickster’s Power goes on cooldown for 4s.
- S-Rank resets to E-Rank
- The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event.
The Trickster’s Add-Ons
- Memento Blades (Rework)
- Displays a reticle while aiming with Blades.
- Trick Pouch
- Increases maximum carried Blades by 4.
- Start the Trial with 4 extra Blades.
- Killing Part Chords (Rework)
- Increases time before Style Ranks from D to A decay by 20%.
- Inferno Wires (Rework)
- Decreases Showstopper’s cooldown after Main Event by 10%.
- Ji-Woon’s Autograph (Rework)
- Increases the duration of Main Event by 33%.
- Lucky Blade (Rework)
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Increases Laceration by 100%.
- Gain 3% Haste for 3 seconds.
- Gain an additional Style Point.
- On every eighth Blade Hit, an additional bonus is assigned at random:
- Caged Heart Shoes (Rework)
- Increases movement speed while in the Throw State by 1%.
- Tequila Moonrock (Rework)
- Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank.
- Bloody Boa (Rework)
- Decreases the speed at which Laceration decays by 10%.
- On Target Single (Rework)
- Increases time before Laceration starts decaying by 15%.
- Fizz-Spin Soda (Rework)
- Increases the number of Blade Throws required to slow movement speed while throwing by 2.
- Waiting for You Watch (Rework)
- Survivors whose Laceration Meter fully decays are revealed for 4 seconds.
- Ripper Brace (Rework)
- For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster.
- Melodious Murder
- Increases Blade reload speed at lockers by 25%.
- Diamond Cufflinks
- Reveals Survivors’ auras for 6 seconds when their Laceration reaches one Blade hit from maximum.
- Edge of Revival Album (Rework)
- Blade Hits from more than 32 meters away deal 100% more Laceration.
- Cut Thru U Single (Rework)
- When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means.
- Death Throes Compilation (Rework)
- Refills Blades by 50% of the maximum when Main Event ends.
- Iridescent Photocard (Rework)
- Increases the duration of Main Event by 100%.
- When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds.
** Please note the Trick Blades add-on has been disabled.
The First
- Decreased 2nd phase of the Wordbreaker Timer from 60 seconds to 50 seconds.
- Charge Vine Attack Ready sounds plays slightly in advance for Survivors. (Charge 0.33 sec; sound activate at 0.18 sec)
- Killer Base Attack lunge speed adjusted from 6.6m/s to 6.9m/s to be on par with all Killers.
The First’s Add-Ons
- Bead Maze: Now increases Worldbreaker Timer for 2.5 seconds for each living Survivor.
- Shattered Wrist Rocket: Changed Common Rarity to Uncommon Rarity.
- Bloody Roller Skate: Now Killer gains the Haste Effect for 1.5 seconds upon exiting Undergate Attack.
- Mid-Century Radio: Changed Uncommon Rarity to Common Rarity.
- Forged Death Certificate: Reworked for Each successful Worldbreaker Token placed on a Survivor via Vine Attack Undetectable Status Effect until the next Worldbreaker Mode activation.
- Rabbit Remains: Changed Rare Rarity to Very Rare. Now give Exhausted status effect for 10 seconds, and increase the Upside Down Ability cooldown by 5 seconds.
- Broken Skateboard: Reworked for When Worldbreaker Mode starts, you basic-vault windows 30% faster and auras of Pallets and Windows are revealed to you within 32 meters for the next 65 seconds.
- Pizza Goggles: Changed Very Rare Rarity to Rare Rarity. Reworked for The Undergate Attack’s area of effect range is reduced by 90%, and its cooldown time is shortened by 25 seconds. Your exit cooldown time after executing the Undergate Attack is reduced by 80%.
- Chess Piece: Removed the negative aspect of increasing the Upside Down Ability cooldown and the two charges attack radius are now diminished by 40%.
The Ghoul
- Adjusted Reticule stickiness on Survivor from 0.18 to 0.05 seconds when attempting a Kagune grabs.
- Updated the automatic hit detection that occurs at the end of a Kagune Leap vault when a Survivor attempts to vault back toward the Killer to ensure greater consistency.
Killer Actions Update
- Accompanying the new language found in the Perks Description Update (see UX section below), we have expanded our distinction between basic and special actions performed by Killers.
- Starting in update 9.5.0, the following terms will now appear in Power, Add-on and Perk descriptions:
- Basic-break
- When a Pallet or Breakable Wall is broken by the default ability of any Killer.
- Special-break
- When a Downed Pallet or Breakable Wall is broken due to an ability granted by a Killer’s Power.
- Basic-vault
- When a Window is vaulted by the default ability of any Killer.
- Special-vault
- When a Window or Downed Pallet is vaulted due to an ability granted by a Killer’s Power.
- Damaging Generators
- When a Generator is damaged and loses progress due to the default ability of any Killer.
- Generator Explosions
- When a Generator loses progress due to an ability granted by a Killer’s Power or Perk.
- Basic-break
- With these new terms, we intend to express with increased accuracy when specific gameplay interactions are intended to work alongside one another.
- Notably Killer Powers and Killer Perks.
- Multiple gameplay descriptions. been updated to surface these new interactions.
- The following Killers’ Power descriptions have been updated:
- Basic-break
- The Singularity
- Special-break
- The Shape
- The Hillbilly
- The Cannibal
- The Demogorgon
- The Oni
- The Blight
- The Nemesis
- The Knight
- The Dark Lord
- Special-vault
- The Legion
- The Mastermind
- The Good Guy
- The Ghoul
- The Krasue
- Basic-break
- The following Killer Add-on descriptions have been updated:
- The Wraith – “The Serpent” – Soot
- The Wraith – “Shadow Dance” – White
- The Wraith – “Shadow Dance” – Blood
- The Hillbilly – Lo Pro Chains
- The Spirit – Kintsugi Teacup
- The Legion – Iridescent Button
- The Ghost Face – Olsen’s Wallet
- The Demogorgon – Barb’s Glasses
- The Executioner – Obsidian Goblet
- The Mastermind – Lab Photo
- The Knight – Pillaged Mead
- The Skull Merchant – Geographical Readout
- The Xenomorph – Self-Destruct Bolt
- The Good Guy – Hard Hat
- The Lich – Ring of Telekinesis
- The Lich – Vorpal Sword
- The Dark Lord – Pocket Watch
- The Dark Lord – Sylph Feather
- The Houndmaster – Gunpowder Tin
- The Ghoul – CCG ID Card
- The Ghoul – Red-headed Centipede
- The Ghoul – Iridescent Eye Patch
- The Animatronic – Endo CPU
- The Krasue – Rotten Swine
- The Krasue – Mysterious Elixir
- The First – Shattered Wrist Rocket
- The First – Stained Glass Mural
- The First – Broken Skateboard
- The First – Electroshock Collar
- The following Killer Perk descriptions have been updated:
- Brutal Strength
- Overcharge
- Fire-Up
- Bamboozle
- Pop Goes The Weasel
- Spirit Fury (now “destroys” pallets)
- Surge
- Trail of Torment
- Dragon’s Grip
- Oppression
- Eruption
- Scourge Hook: Pain Resonance
- Call of Brine
- Dissolution (now “destroys” pallets)
- Superior Anatomy
- Nowhere to Hide
- Game Afoot
- THWACK!
- Machine Learning
- Unbound
- Unforeseen
- Undone
- Dark Arrogance
- Help Wanted
- Turn Back The Clock
- Hex: Hive Mind
- The following Survivor Perk descriptions have been updated:
- Alert
- Blast Mine
- Wiretap
- Chemical Trap
- Bada Bada Boom
Survivor Item Update
Fog Vial
- Reworked the Fog Cloud visual effect and rendering method.
- Opacity inside and outside its bounds is now consistent across all Realms.
- Always fully opaque when seen from the outside.
- Adapts to each Realm’s unique lighting and color.
- The following essential Auras are now always displayed through the Fog Cloud:
- When a Survivor is downed.
- When a Survivor is hooked.
- Increased the number of charges to 4 (was 2) for the following items:
- Apprentice’s Fog Vial
- Artisan’s Fog Vial
- Vigo’s Fog Vial
Fog Vial Add-ons
- Potent Extract (Visceral):
- Increased Fog Cloud increased opacity bonus to 100% (was 5%).
- Note: the increased bonus opacity is relative to the new Fog Cloud visual effect.
Survivor Perk Updates
Better Together
- Plot Twist can no longer force this Perk’s effect to activate out of the Survivor’s control.
Fast Track (Rework)
- Whenever another Survivor is hooked, you earn 1/2/3 Token(s), up to 9.
- While repairing, whenever you hit a great basic Skill Check, spend all Tokens. For each Token spent, the Generator gains 2 permanent Charges.
Self-Preservation (Rework)
- When another Survivor is hooked, you gain Elusive for 20/25/30s.
- The icon has been updated to reflect this change
Unbreakable
- Once per trial, while downed by the Killer, you can fully recover.
- While downed, you recover 25/30/35% faster.
- Note: now only grants the Survivor the ability to recover when the Killer was specifically responsible for them entering the downed state.
Killer Perk Updates
Forced Hesitation
- Plot Twist can no longer force this Perk’s effect to activate out of the Killer’s control.
Genetic Limits
- Updated to apply the Exhausted status effect simultaneously when the health state loss is recognized on Survivors, not afterwards.
Hex: Crowd Control (Rework)
- The first time a Survivor medium or fast-vaults a Window, a Dull Totem ignites.
- The last 4/5/6 Windows Survivors medium or fast-vault are blocked.
- You basic-vault blocked Windows 15% faster.
- You see the Auras of blocked Windows within 24m.
Pop Goes The Weasel
- Whenever you hook a Survivor, for the next 35/40/45s, when you damage a Generator, it explodes and loses 15% more progress (was 20% current progress, now total progress-only).
Terminus
- Updated to trigger earlier when Generators are completed to block healing abilities of Survivors occurring simultaneously.
Features
Perks Description Update
- All Survivor and Killer Perk descriptions in the game have been updated and revised with simplified and consistent language.
- Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:
- Shorten text and character usage.
- Ease Player understanding.
- Reset Perk language for easier future maintenance.
- Aside from Perk updates above, Perk gameplay has not changed across the board. Our goals were the following:
- To help achieve this, we have added Expanding Tooltips in the user interface:
- Status Effects can now be expanded separately to display reminders.
- Status Effects each feature unique colour labels, flagging them as positive or negative.
- Keybindings associated with a Perk’s activated effect are now displayed in within Perk’s text description.
- Examples: Dead Hard, Come And Get Me!, Dramaturgy, etc
Auras Customization
- Auras colors have been updated
- Players can customize some auras’ colors on Beta tab
- Survivors
- Killers
- Hooked/dying survivors
- Normal Hooks
- Generators
- Pallets
- Windows
- Store: Players can use a “Clear all” button to remove active notifications
New Prestige Menu & Rewards System
- Added a new way to track and view your rewards when Prestiging your character.
- Simply clicking on your characters’ Prestige level will let you access and track your progress
- New rewards given at Prestige 25, 50, 75 & 100 per character
- The Player Card Badge Menu now includes the option to select between variations on a single Badge (currently used for Prestige Badge Rewards).
Bug Fixes
Audio
- Fixed an issue where Haddie’s ‘Silent Breach’ outfit does not have its Lobby theme playing when equipped.
- Fixed an issue where outfits in the ‘Moonrise’ collection are missing their Lobby Themes when equipped.
- Fixed an issue where JunjiIto’ Lobby theme is missing when using the ‘Soichi’s Party Clothes’ outfit for the Trickster in Lobby.
- Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger.
- Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu.
- Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit.
- Fixed an issue where Cage of atonement music is not working properly.
Bot Improvements
- Fixed issues causing Survivor Bots to not dodge the intended direction.
- Improved Survivor Bots’ dodging against The Trickster.
- Survivor Bots now have as much control as players when speared by The Deathslinger.
- Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere.
- Survivor Bots are now smarter with what they interact with when playing against The Plague.
- Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue.
- Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases.
- Fixed multiple navigation issues in Ormond Lake Mine.
Characters
- Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation.
- Fixed an issue where The Animatronic’s animation could break when pallet stunned while using Axe Grab on a Survivor.
- Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances.
- Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial.
- Fixed an issue where The Trapper could bypass trap placement areas by flicking.
- Fixed an issue where The Trapper’s Bear Trap had inconsistent hitbox detection.
- Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching.
- Fixed an issue where The Cannibal’s power could break during state changes.
- Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed.
- Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active.
- Fixed an issue where The Demogorgon would stutter when spamming M2.
- Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist’s mori.
- Fixed an issue where The Artist’s Dire Crow’s flight path did not behave consistently around small assets.
- Fixed an issue where the external icon was missing when the add-on “Geographical Readout” was active for The Skull Merchant.
- Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face.
- Fixed an issue where The Legion’s power could break when blinded while vaulting.
- Fixed an issue where The First’s Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack.
- Fixed an issue where The First’s Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met.
- Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First.
- Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability.
- Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor.
- Fixed an issue where the camera could get stuck in Charlotte’s or Victor’s head, making it difficult to control The Twins.
- Fixed an issue where The Lich could rarely keep the movement speed of “Fly” when stunned at the same time as casting the spell.
- Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.
Characters – The Mastermind
Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size.
- Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling
- Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge.
- Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind.
- Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling.
- Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle.
- Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound.
- Fixed an issue where The Mastermind’s supply crate could be climbed on when forcing collision with other players.
- Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind.
- Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House.
- Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker.
- Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions.
- Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.
Environment/Maps
- Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook.
- Fixed an issue in the Treatment Theater where the Plague’s Vile Purge was blocked by an invisible collision.
- Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath
- Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.
Perks
- Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on.
- Fixed an issue where Survivors held item’s rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith.
- Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People.
- Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active.
- Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord.
- Fixed an issue where Turn Back The Clock’s ability button was briefly visible when several Killers used their power.
- Fixed an issue where Low Profile could activate more than once per match.
- Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden.
- Fixed an issue where Thrilling Tremors would trigger Secret Project’s Undetectable effect after all generators were completed.
UI
- Bottom Navigation menu buttons now display their input prompts for Controllers.
- Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich.
Misc
- Fixed an error preventing Tutorial Bot matches from starting.
- Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them.
- Fixed an issue where Survivors were unable to use Fog Vials near ledges.
- Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.4.2
- Release date: February 12th/13th 2026
- Patch notes:
2v8
- The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
NEW KILLER
The Good Guy – Innate Skills:
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.
KILLER UPDATE
The Nemesis:
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.
KILLER CLASS UPDATES
Brute – Team Skill:
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
- The aura of the kicked generator will appear in yellow to the Brute.
- The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
- The aura of the generator returns to red after the effect occurs.
- Cooldown for 60 seconds where break action speed bonus is not applied.
Fearmonger – Team Skill:
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- Cooldown for 60 seconds where Haste bonus is not applied.
Enforcer – Team Skill:
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer’s lunge attack distance by 60% for 15 seconds.
- 60 second cooldown where the Haste bonus is not applied.
NEW SURVIVOR CLASS: TORCHBEARER
Class Skill:
- Starts with Flashlight of uncommon rarity.
- Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
- Behaves like an ability; does not take up any item slot.
- Press the Active Ability button 2 to activate the Flash Grenade.
- Cooldown 60s.
Info Skill:
- Survivors in chase have their aura revealed to you within 32 meters.
- Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill:
- Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
SURVIVOR CLASS UPDATE
Scout – Unlockable Skill:
- Increase your walking speed by 25% and make no grunts of pain while injured.
- Grants immunity to screaming.
NEW MAPS
- Groaning Storehouse
- Rotten Field
FEATURES
Tonics:
- Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
- There are two types of tonics that have different effects for Survivor and Killers:
Diluted Tonic:
- Survivor: Restores a health state on use.
- Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic:
- Survivor: Restores a hook state on use.
- Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.
Dual Terror Radius:
- We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
- The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.
Cooperative Healing:
- Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).
Content
- Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%.
Bug Fixes
Audio
- Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.
Characters
- Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.
- Fixed an issue where the outer ring of The First’s Vine attack aiming reticle stayed the same color for the duration of the Trial.
- Fixed an issue where The First’s Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.
- Fixed an issue where The Houndmaster’s Commands were temporarily unavailable for a few seconds after dropping from a high elevation.
- Fixed an issue where The Ghoul’s Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.
- Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.
- Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.
- Fixed an issue where The Ghoul’s vault attack animation did not play if The Ghoul moved forward after vaulting a window.
- Fixed an issue where The Skull Merchant’s Drone clipped inside her when Deploying a Drone.
- Fixed an issue where sometimes The Dredge’s Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.
- Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.
- Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.
- Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
- Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.
- Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.
- Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.
- Fixed an issue where the server would sometimes correct positions after The Nurse blinks.
Environment/Maps
- Fixed an issue in MacMillan’s Estate where coming out of a locker shows the character bouncing out.
- Fixed an issue in all realms where Killers can hit Survivors through fire barrels.
- Fixed an issue in Raccoon City Police Station where a chest is hard to interact with.
- Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault.
- Fixed an issue in Dead Dawg Saloon where The First’s power, Focus Ground, can be placed on top of a structure.
Perks
- Small text clarification: Turn Back The Clock now mentions that you can only target generators “you can see” within distance.
- Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.
- Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.
- Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.
- Additional notes: none.
- Source: Behaviour Interactive
Dead by Daylight – Ver. 9.4.0 (Stranger Things Chapter 2)
- Release date: January 29th/30th 2026
- Patch notes:
NEW KILLER – THE FIRST
SPECIAL ABILITY: VINE ATTACK
- Press and hold the Power button to charge a Vine Attack. When charged, press the Attack button to activate it, creating a small area of effect on the ground.
- Any Survivors caught within the area of the Vine Attack earn a Worldbreaker token.
SPECIAL ABILITY: THE UPSIDE DOWN & UNDERGATE
- The Killer can enter The Upside Down to navigate the map quickly by tapping the Ability button. While in The Upside Down, the Killer can activate an Undergate attack to return to the map, creating a large area of effect on the ground. Survivors caught within its radius gain 2 Worldbreaker tokens.
SPECIAL CONDITION / ITEM: WORLDBREAKER & GRANDFATHER CLOCKS
- Once a Survivor has gained enough tokens, Worldbreaker activates, and the Worldbreaker Timer begins. While Worldbreaker is active, both the Vine Attack and Undergate attacks do damage to Survivors instead of adding Worldbreaker tokens, and 4 Grandfather Clocks activate.
- Worldbreaker lasts for a predetermined amount of time, based on the number of Survivors alive. Survivors can interact with the Grandfather Clocks spread around the map to speed up the Worldbreaker Timer.
NEW KILLER PERKS:
- Turn Back the Clock
- After hooking a Survivor, for 40/50/60 seconds, press Ability button 1 to make target generator within 20/20/20 meters explode, lose 10/10/10% progress and start regressing.
- Secret Project
- When a totem is blessed or cleansed, block a random unblocked generator for 20/25/30 seconds.
- When 1 or more generators become blocked, you gain Undetectable for 30/30/30 seconds.
- Hex: Hive Mind
- The first time you hook any Survivor, a Dull Totem becomes a Hex Totem.
- Generators are highlighted; the intensity of generator auras reveals their repair progress.
- When 1/1/1 generator remains, all remaining generators explode, lose 6/8/10% progress and start regressing, and the Hex Totem becomes dull.
NEW SURVIVOR – DUSTIN HENDERSON
NEW SURVIVOR PERKS:
- Bada Bada Boom
- After completing 20/20/20% worth of repairs, press Ability button 1 next to a window to trap it for 40/50/60 seconds.
- The trap triggers when the Killer performs a vault on the window, inflicting them with 50/50/50% Hindered for 6/6/6 seconds.
- Change of Plan
- You start with 2/2/2 tokens.
- While inside a locker and holding a non-event Toolbox, press Ability button 2 to spend 1/1/1 token and transform your Toolbox into a Med-kit of the same rarity with a random add-on of the same rarity.
- The new Med-kit has 80/90/100% of its charges.
- Teamwork: Full Circuit
- For each other Survivor repairing a generator with you, the size of the Good Skill Check zone is increased by 15/20/25%.
- While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
NEW SURVIVOR – ELEVEN
NEW SURVIVOR PERKS:
- Extrasensory Perception
- After crouching for 4/4/4 seconds, you see auras in an expanding radius, up to 44/44/44 meters, have Elusive and Oblivious.
- When you stop crouching or after 11/11/11 seconds, this perk enters a 60/50/40-second cooldown.
- We See You
- When the Killer reveals your aura, gain one token.
- When you have 4/4/4 tokens, spend all tokens and you and other Survivors see the Killer’s aura for 10/12.5/15 seconds.
- This perks has a 10/10/10-second cooldown.
- Teamwork: Soft-Spoken
- For each other Survivor repairing a generator with you, the range at which generator repair noise is heard is reduced by 15/20/25%.
- While repairing with at least 1 other Survivor, you repair 5/5/5% faster.
Gameplay Features
Visual Terror Radius
- Updated the 2D version of the Visual Terror Radius heart to be animated.
- Matches 3D heart behavior.
- Has its own Lullaby version.
Jump Start Quests
- Quest set in the Rift Pass Quests that offers double the Rift Fragments. Available at the start of a new Rift, for the duration of the whole Rift.
Halloween DLC Changes
- The Shape, Laurie Strode and their respective outfits are no longer available in the store. These characters will remain playable for players who already had them unlocked.
- The following perks have become General Perks, and their names and icons have changed:
- Sole Survivor is now Down to the Last
- Object of Obsession is now Bound by Obsession
- Decisive Strike is now Will to Live
- Save the Best for Last is now Keep Them Waiting
- Play With Your Food is now See How They Run
- Dying Light is now Cull the Weak
- The Lampkin Lane map has been removed from map rotation and custom game selection:
- The Strode Realty Key offering has been retired and can no longer be used.
- The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:
- Adept Laurie is now Key to Success
- As a Survivor, use a key to open a chest.
- Adept Shape is now Share the Pain
- As a Killer, have all four Survivors injured at the same time.
- Evil Incarnate is now Prized Possession
- As a Killer, finish a match with at least one Hex totem standing.
- The Man Behind the Bush is now Deadly Obsession
- As a Killer, hook the Obsession the specified number of times.
- House of Pain is now Working Overtime
- As a Survivor, repair generators for at least 300 seconds in a single match.
- Adept Laurie is now Key to Success
Bug Fixes
Audio
- Fixed an issue where we were missing the beeping SFX when installing the trap on a vault.
- Fixed an issue where the Blight’s “Jingle Cane” weapon is missing bells sounds when swinging it.
- Fixed an issue where some Stranger Thing characters and Legendary Cosmetic’s special Voice Lines are missing sometime when joining an Online Lobby with a Specific Survivor present.
- Fixed an issue where Jonathan Byers Legendary Outfit’s Grunts SFX are delayed when using the Perk Any Mean Necessary.
- Fixed an issue where Dustin got superfluous word present in the Subtitles of a specific Lobby Voice Line.
- Fixed an issue where Survivor voice lines can be cut off by the Hook Phase 2 struggling animation sometimes.
- Fixed an issue where Nancy voicelines and subtitles are mismatched.
- Fixed an issue where Stranger Things characters Escape voice lines are missing.
- Fixed an issue where missing SFX when a Survivor misses a Skill Check on a Mimic Chest.
- Fixed an issue where missing SFX when Slaughting Strike Charge is ready when using certain weapon cosmetics as The Shape.
- Fixed an issue where the Blight’s ‘Bellringer’ weapon no longer has bell ringing SFX.
- Fixed an issue where Dustin scream SFX is missing upon being slipstreamed by The Singularity’s Biopod.
- Fixed an issue where some VO lines for Dustin and Eleven during mori sequence were missing.
- Fixed an issue where some VO lines audio volume were tweaks for better audio balance.
- Fixed an issue where Nicolas Cage reference Sadako Voice Line fires on non-Onryo killers in a chase.
Bot Improvements
- Improved Survivor bots’ usage of Flashlights during chases.
- Survivor bots are now able to perform Flashlight, Flashbang and pallet saves.
- Fixed an issue where Survivor bots were able to blind a Killer through obstacles with Flashlights.
- Fixed multiple issues preventing Survivor bots from correctly using various perks.
- Fixed multiple issues causing Survivor bots to not participate correctly in group heals.
- Fixed multiple issues where Nemesis’ Zombies could jump up and hit Survivors from a lower level in the Forgotten Ruins map, Forsaken Boneyard Realm and the Raccoon City Realm.
- Improved the behavior of Killer Bots against Flashlights and successful blinds.
- Fixed an issue causing Bots to get stuck in Hawkins Laboratory’s Portal room.
Characters
- Fixed an issue where reticule stickiness did not disappear when The Ghoul lost line of sight with the target, allowing unintended hits through walls.
- Fixed an issue where The Spirit’s exit from Phase Walk was missing.
- Fixed an issue where The Onryo appeared in an A-pose during the Mori animation.
- Fixed an issue where the torture device was missing during The Animatronic’s Mori animation.
- Fixed an issue where some Killers appeared too low to the ground in online or custom lobbies.
- Fixed an issue where The Nurse’s Blink position would be too far from the expected position.
- Fixed an issue where The Houndmaster would experience drops in framerate while aiming the Chase command at certain map locations.
- Fixed an issue where Snug prevented The Houndmaster from using the perk Turn Back The Clock while in front of a generator.
- Fixed an issue where The Dredge could remain stuck after teleporting to a locker at the same time that a Survivor was entering the same locker.
- Fixed an issue where Survivors would sometimes not receive damage or infection from The Mastermind’s Virulent Bound when standing in front of a vault, prior to vaulting.
- Fixed an issue where The Knight could get stuck in the summoning animation if stunned by a pallet while summoning a Guard.
- Fixed an issue where The Knight could fall off the roof when tracing a path in certain map locations.
- Fixed an issue where the input icon was still shown in The Knight’s power widget after having used the power.
- Fixed an issue where The Singularity was able to shoot a Biopod under the ground.
- Fixed an issue where The Ghoul’s Kagune Leap would cause the player to become stuck in a decreased speed state.
- Fixed an issue where Survivors playing against The Krasue received the cleanse score event twice after fully cleansing their curse by eating a mushroom.
- Fixed an issue where The Krasue’s Leeching Gland would automatically aim at occupied snowmen.
- Fixed an issue where The Lich’s spell indicator VFX was visible during his spawn animation.
- Fixed an issue where Survivors could cancel The Lich’s Mimic trap by activating ”Run to Cancel”.
- Fixed an issue where The Lich’s Vile Darkness power UI was invisible.
- Fixed an issue where The Nurse’s POV was slightly shifted to the side when Blinking while turning the camera.
- Fixed an issue where The Ghoul was able to cancel mid-swing while Kagune Leaping to a Survivor, bypassing part of the recovery.
- Fixed an issue where an unselected spell remained displayed for The Lich after selecting several spells quickly.
- Fixed an issue where The Cenobite’s grunt SFX would play when switching to Killer perspective while spectating.
- Fixed an issue where The Shape’s knife was misaligned while charging Slaughtering Strike repeatedly in Evil Incarnate Mode.
- Fixed an issue where The Shape could become soft-locked when attempting to destroy a pallet with Slaughtering Strike after being stunned.
- Fixed an issue where The Skull Merchant’s drone could become invisible and unusable for the remainder of the Trial after being recalled.
- Fixed an issue where The Skull Merchant’s drone failed to deploy after being forcibly recalled from hooking a Survivor.
- Fixed an issue where The Skull Merchant’s radar briefly became invisible when activating the perk Turn Back The Clock.
- Fixed an issue where The Twins could become stuck when stunned while releasing Victor.
- Fixed an issue where The Deathslinger was not aiming with the rifle from Survivor POV.
- Fixed an issue where The First’s Add-on “Smashed Cassette Deck” reduced the amount of Grandfather Clocks by 2 instead of 1.
- Fixed an issue where The First’s World Breaker Mode could be activated hitting a Survivor who had already escaped through the Exit Gates with a Vine Attack.
- Fixed an issue where the Mind Break animation was missing for The First when hitting a vaulting Survivor with a Vine Attack during Mini-Mori requirements.
- Fixed an issue where The First’s “Traverse Upside Down” ability icon would not dim when using the Vine Attack ability.
- Fixed an issue where The First’s “Traverse Upside Down” prompt was displayed when holding the Charge Vine Attack button.
- Fixed an issue where Memento Mori dialogue lines for The First would play when performing the mini-mori animation.
- Fixed an issue where the ground attack combo scoring event was earned for The First when hitting a single Survivor.
- Fixed an issue where The First’s “Traverse Upside Down” prompt remained visible when performing interactions blocking Killer powers.
- Fixed an issue where The First’s Vine Attack charges were missing on the UI while using the Chess Piece addon.
- Fixed an issue where when a Survivor was in The First’s mini-mori state, their collision would cause other Survivors’ cameras to shake.
- Fixed an issue where The First’s vine attack and ground attack did not progress the Chaser score event on damaging hits.
- Fixed an issue where The First would become invisible when exiting the Upside-Down after being pallet stunned just before entering.
- Fixed an issue where The First’s Gutted Supercom add-on was not extended by Lethal Pursuer.
- Fixed an issue where The First’s Electrode Cap add-on aura reveal effect was still shown for 6 seconds when paired with the Lethal Pursuer perk.
- Fixed an issue where The First’s Shattered Wrist Rocket addon could affect interactables on different floors
- Fixed an issue where The First was unable to grab a Survivor after having previously grabbed them once
- Fixed an issue where The First could misfire when quickly activating the Vine Attack during packet loss.
- Fixed an issue where the Mind Break animation was missing for The First when Survivors used a flashlight while Mini-Mori requirements were met.
- Fixed an issue where The First’s vine attack indicator was smaller while spectating
- Fixed an issue where The First’s vine attack indicator would remain visible for Spectators when switching between Killer and Survivor POV
- Fixed an issue where Vine Attack visuals were affected by lag, resulting in valid hits received when beyond the targeting indicator as perceived by Survivors
- Fixed an issue where rarely, The First was unable to Traverse Upside Down after hooking a Survivor.
Environment/Maps
- Fixed an issue in the Ormond Lake Mine map where the player could land on top of crates near the building.
- Fixed an issue in the Eyrie of Crows map where the Killer could access an exploitable ledge.
- Fixed an issue in the Fractured Cowshed map where players would not be able to navigate between a set of hay bales and a fence.
- Fixed multiple issues related to the camera clipping inside The Houdmaster at the start of a Trial.
- Fixed an issue in the Coldwind Farm Realm where The Plague’s projectiles would be blocked near the shack.
- Fixed an issue in the Wretched Shop map where objects would spawn close to a truck and prevent proper navigation around it.
- Fixed an issue in the Forgotten Ruins map where players would get stuck in a threshold between rooms.
- Fixed an issue in the Wretched Shop map where the player could not interact with one side of a generator.
- Fixed multiple issues related to the placement of the trap when the perk Bada Bada Boom is being used.
- Fixed an issue in the Mount Ormond Resort
map where The Trapper could not place his traps properly on a section of the stairs landing near the generator. - Fixed an issue in the Shelter Woods map where a pallet did not lean against any object.
- Fixed an issue in the Dead Dawg Saloon map where interactions with chests on porches were not working properly.
- Fixed an issue in the Grim Pantry map where a chest and totem were overlapping and rendered the totem inaccessible.
- Fixed multiple issues in The Thompson House map where pallets were partially clipping in the ground.
- Fixed an issue in the Treatment Theater map where dropped items partially clipped into the ground.
Perks
- Fixed an issue where the perk Bada Bada Boom’s trap was popping out of place on several vault locations once the animation is over.
- Fixed an issue where the “Teamwork: Soft-Spoken” perk icon would turn off after failing a skill check.
- Fixed an issue where the “Teamwork: Full Circuit” perk would deactivate after failing a Skill Check on a Generator.
- Fixed an issue where players could not rebind the button for Turn Back The Clock.
- Fixed an issue where the external Perk icon for Turn Back The Clock was brown.
- Fixed an issue where Bada Bada Boom could be placed on vault locations from lower ground.
- Fixed an issue where Survivors could use Bada Bada Boom further than intended from vault locations.
- Fixed an issue where Turn Back The Clock’s indicator arrow remained displayed when killers used their power while looking at a generator.
- Fixed an issue where The Trapper was unable to trigger Bear Traps during Turn Back The Clock’s interaction.
UI
- Improved the visuals of the Friends List.
- Fixed an issue where starting a search with “B” in the Friend List would cause a crash.
- Fixed an issue where the scroll input prompt was missing in some menus when using a controller.
- Fixed an issue where trying to access the friend submenu would not work, resulting in issues trying to invite friends.
- Fixed an issue where the scroll bar in the friends list was abnormally slow.
Miscellaneous
- Fixed a crash that could occur during the game’s initialization process.
- Fixed a crash that could occur when closing the game while being in a lobby.
- Fixed an issue where Survivors could clip into Killers during the pickup animation.
- Fixed an issue where Killer models became distorted when swapping from the spawn animation to Killer POV in spectator mode.
- Fixed an issue where Survivors were unable to interact with an occupied locker.
- Fixed an issue where a Survivor’s footsteps SFX remained suppressed after leaving the Fog Vial’s cloud.
Known Issues
- The VFX for the Ascended “Vecna Figurine” charm are currently missing and will be added in an upcoming bugfix patch.
- Additional notes: none.
- Source: Behaviour Interactive
How to download updates for Dead by Daylight on Nintendo Switch?
To download the updates for Dead by Daylight, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.https://forums.bhvr.com/dead-by-daylight/kb/articles/405
