No Man’s Sky (Switch): all the updates (latest: Ver. 4.23)
On this page, you will find all there is to know about the various updates for No Man’s Sky on Nintendo Switch (originally released on October 7th 2022 in Europe, North America, and Japan)!
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No Man’s Sky – Ver. 4.23
- Release date: ???
- Patch notes:
Bug fixes
- Fixed a threading crash.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.22
- Release date: ???
- Patch notes:
Bug fixes
- Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
- Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
- Fixed an issue that prevented some technologies from being installed in freighter inventories.
- Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
- Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
- Fixed a rare issue that could cause a blocker after restarting a mission.
- Fixed a number of issues in the Nexus mission to collect Hadal Cores.
- Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
- Fixed a number of minor text issues.
- Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
- Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
- Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
- Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
- The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
- Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
- Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
- Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
- Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
- Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
- The eye textures for corrupted Sentinels have been improved.
- Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
- Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
- Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
- Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
- Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
- The audio balance for Atlantideum crystals has been adjusted.
- Fixed a number of collision issues with oxygen and sodium plants.
- Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
- Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
- Fixed a crash related to memory allocation.
- Fixed a networking-related crash.
- Fixed a memory leak related to texture rendering.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.2.1
- Release date: ???
- Patch notes:
Bug fixes
- Fixed a rare crash related to multiplayer starship combat.
- Fixed a crash related to ground combat in multiplayer.
- Fixed a crash related to NPC starship navigation.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.2 – Interceptor Update
- Release date: April 5th 2023 (North America, Europe, Japan)
- Patch notes:
SENTINEL INTERCEPTORS
- Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
- Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
- A unique repair mission has been added to guide players through the salvage process.
- There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
- Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
- Player-owned interceptors have a unique cockpit.
- Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
- A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
- Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
- Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
- Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
- Corrupted Sentinel drones have been reworked visually.
- Corrupted Sentinel drones can now heal each other.
- Corrupted drones now make better use of cover.
- Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
- A large, ground-based corrupted Sentinel unit has been added.
- This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
- Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
- These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
- A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
- Some planets that previously generated extreme sentinels have now become corrupted worlds.
- Corrupted worlds have their own unique array of planetary Sentinel forces.
- Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
- Corrupted Sentinel planets have their own unique resources and objects.
- New refiner recipes have been added for corrupted Sentinel resources.
- Corrupted worlds have a new unique lighting/visual effect.
- Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
- A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
- A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
- New player titles have been added for those brave enough to battle corrupted Sentinels.
CUSTOM WONDERS
- A new section has been added to the Wonders catalogue, “Personal Records”.
- This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
- Personal records are all assigned their own player-chosen name.
- Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
- Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
- A new class of salvaged Multi-Tool has been added.
- These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
- These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
- Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
- A new style of jetpack customisation has been added, the Aeron Turbojet.
- Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
- A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
- The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
- Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
- Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
- The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
- The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
- The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
- The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
- Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
- Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
- Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
- The starship’s final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
- Fixed a significant number of memory-related crashes on consoles.
- Fixed a rare hang during loading.
- Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
- Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
- Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
- Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
- Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
- Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
- Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
- Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
- Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
- Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
- Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
- Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
- Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
- Fixed a number of networking issues with the player cloaking device.
- Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
- Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
- Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
- The message displayed when unable to interact with something because of its cost has been improved.
- Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
- Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
- Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.15
- Release date: March 16th 2023 (North America, Europe) / March 17th 2023 (Japan)
- Patch notes:
Bug fixes
- Fixed an issue that caused water reflections to be missing on some graphics settings.
- Fixed an issue that could cause blurriness and other visual glitches during warp.
- Fixed a rare issue that could prevent players from accessing their refiners.
- Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.
- Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
- Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
- Fixed a crash related to networking.
- Fixed a crash related to the options menu.
- Fixed a crash related to rendering.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.14
- Release date: March 10th 2023 (North America, Europe, Japan)
- Patch notes:
Bug fixes
- Fixed an issue that could cause some players to lose discoveries.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.13
- Release date: March 8th 2023 (North America, Europe) / March 9th 2023 (Japan)
- Patch notes:
Bug fixes
- Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
- Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
- Fixed a rare issue that caused some menu options not to re-translate when changing languages.
- Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
- Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
- Fixed an issue that could prevent the Gamma option from being visible on some platforms.
- Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
- An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
- Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
- Fixed an issue that caused inventory slot highlights to render on top of popups.
- Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
- Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
- Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
- Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
- Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
- Fixed a number of rendering issues with planetary objects.
- Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
- Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
- Fixed a number of issues that could case exocraft first-person cameras to break.
- Fixed a rare issue that could cause a debug button to appear on the frontend.
- Fixed an issue that could cause base screenshots to fail to render correctly
- Fixed an issue that caused the patch notes to use too small a font on Switch.
- Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
- Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
- Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
- Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
- Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
- Fixed a performance issue with damaged technology popups.
- Fixed an issue that stripped some metadata important to mod authors.
- Fixed a memory leak related to changing language settings repeatedly.
- Fixed an issue that could cause a hang when loading saves with complex bases.
- Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
- Fixed a crash related to syncing bases in multiplayer.
- Fixed a crash that could occur when saving with a very large number of discoveries.
- Fixed a crash related to particle rendering.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.12.1
- Release date: March 3rd 2023 (North America, Europe, Japan)
- Patch notes:
- Fixed a number of network-related crashes.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.12
- Release date: March 1st 2023 (North America, Europe, Japan)
- Patch notes:
Bug fixes
- Fixed an issue that caused bases built next to some building types to become buried in the ground.
- Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
- Fixed an issue that caused ship cockpit screens to flicker.
- Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
- Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
- Fixed a bug that caused farmable plants to appear in the wrong visual state.
- Fixed an issue that caused ByteBeat recordings to fail to save correctly.
- Fixed an issue that prevented system language selection from working correctly.
- Fixed a number of issues that could cause stuttering.
- Fixed an issue that caused some metadata used by mods to be stripped.
- Fixed an issue that could prevent discoveries from showing.
- Fixed an issue that could prevent expedition data from being successfully downloaded.
- Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
- Fixed a number of network connectivity issues.
- Fixed a crash related to derelict freighter procedural generation.
- Fixed a number of rendering-related crashes.
- Fixed a number of crashes related to multiplayer.
- Fixed a rare crashed related to planet rendering.
- Additional notes: none
- Source: Hello Games
No Man’s Sky – Ver. 4.1 – Fractal Update
- Release date: February 22nd 2023 (North America, Europe, Japan)
- Patch notes:
WONDERS
- A new section has been added to the Catalogue – “Wonders”.
- The Wonders Catalogue tracks your play and records notable discoveries, planetary extremes, and unusual objects collected.
- Sections include:
- Planetary records, such as temperature, toxicity, highest point reached, overall hostility quotient, and so on.
- Creature records, including various size records and noteworthy environmental adaptations.
- Flora and mineral records, measured against a range of categories.
- A record of rare items with the highest market value on the galactic exchange.
- The number of times you have interacted with rare planetary glitch objects.
- Any entry in the Wonders catalogue can be selected to take you to its detailed entry in your discoveries list, allowing you to easily mark and visit its parent star system.
GYRO CONTROLS
- Nintendo Switch and PlayStation players can now enable motion-sensor based gyro controls.
- Gyro controls allow for accurate fine-tuning of camera movements using controller motion on top of thumbstick control.
- Gyro controls can also be used to move the cursor in UI screens.
- Gyro controls can be enabled from the Motion Sensor section of the Controls options.
- A wide number of tuning options are available for players to customise their gyro experience.
OPTIONS
- The various options menus have been reworked and reorganised to accommodate a new suite of options, as well as to help players quickly navigate to whichever option they wish to change.
- Options can now be adjusted from the boot and save select screens, allowing for customisation before starting a game.
- On PC, video and graphics options have been merged into one page for ease of use.
- An option has been added to allow players to set the in-game language to be different from the default system language of their device.
- An option has been added to reset your current position while aboard a freighter, to provide a safe return aboard after becoming stuck.
- An option has been added for all non-Switch platforms to use the enlarged menu text already used on the Switch.
- An option has been added to allow players to customise who has access to the contents of their refiners.
- An option has been added to remove all white flashes from the game and replace them with fades to black.
- An option has been added to allow players to adjust the strength of various hazard-related screen effects, such as visor frosting.
- An option has been added to allow players to disable all automatic “follow” camera movements in third-person.
- An option has been added to allow players to adjust the handedness of their player character in first-person mode.
- An option has been added to allow players to adjust the handedness of their player character in third-person mode and to move the character to the other side of the screen.
- An option has been added for PlayStation 4 VR users to use their DualShock 4 to directly control the cursor while in menus, instead of using the thumbsticks.
- A number of options have been added for VR players to adjust the distance from the screen of various menu elements.
- An option has been added for VR players to adjust the strength of the vignette effect deployed to reduce motion sickness.
- An option has been added to allow players to scan objects with the Analysis Visor without being required to hold down the scan button.
- An option has been added to allow players to toggle the behaviour of the jump button on gamepads, so that it can be used as an alternative “Build” button while in base-building mode.
- An option has been added to allow players to swap the functions on gamepad thumbsticks, i.e. to toggle which stick is Sprint and which stick is Scan.
RENDERING & OPTIMISATIONS
- Dynamic Resolution Scaling has been added for PlayStation 5. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
- PlayStation 5 now supports AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
- The HDR rendering system has been overhauled for all platforms for a richer and more dynamic colour experience while playing on an HDR display.
- The particle rendering system has been improved to add support for high-quality additive particles.
- Introduced a significant optimisation for all platforms when loading large numbers of bases within a single system.
- Introduced a significant number of memory optimisations for all platforms.
- Fixed a visual glitch with tornado rendering on Nintendo Switch.
- Fixed an Xbox-specific issue that could cause occasional flickering.
- Fixed a camera issue that could cause jittering in various anti-aliasing systems.
UI AND QUALITY OF LIFE
- A significant number of new player titles have been added, earned by progressing through various core and factional milestones.
- The maximum number of owned starships has increased from nine to twelve.
- Players can now “Quick Charge” a technology, without having to drag and drop the fuel into the selected slot. Select and drop functionality has been retained for players who wish to fine-tune the amount of charging substance used.
- Additional filters have been added to the Expedition and Twitch reward menus, accessed via the Quicksilver Synthesis Companion.
- Players can now begin an expedition at any time before the current expedition ends, rather than needing to start two days before the expedition times out.
- A variety of new cooking recipes have been added, making use of various titan worm-related products.
- The accuracy and input tracking speed of inputs on PlayStation controllers has been improved.
- The hint system for crafting components that you cannot currently afford has been improved.
- Objectives in pinned installation or crafting missions now correctly skip sections for subcomponents if the player already has enough of the parent component.
- Fixed an issue where text and highlighting in the build popup would not correctly reflect the amounts needed, if the item in question is built in multiples greater than one (such as projectile ammunition).
- Fixed an issue that caused the Personal Refiner to always show 0 as its current progress while it is being highlighted by a mission hint.
- Fixed an issue that prevented crafting highlights from working in the Multi-Tool inventory.
- Technologies are now always installed fully charged when playing on a difficulty setting that does not use up fuel.
- Fixed an issue that could prevent a base computer from being moved before it had been claimed as a base.
- Fixed an issue that could prevent Exocraft weapons from being correctly auto-selected after installation.
- Fixed an issue where an Exocraft would not become your primary selected vehicle after building its geobay.
- The Ship Launch Auto-Charger now requires a solar mirror rather than a magnetic resonator to install.
- The “Stories Learned” count in the Catalogue no longer counts every individual word of alien language as its own story.
- The selection highlights for the various collections in the Catalogue have been updated.
- The selection highlights for the various game mode options when starting a new game have been updated.
- Fixed an issue that could cause the words PREV | NEXT to become stuck on the screen after teleporting aboard a frigate.
- Fixed an issue that caused the “destructible” target icon to appear low res.
- Fixed an issue that could cause the creature icons in the Analysis Visor to appear low res.
- The icon used to indicate the presence of a biological horror has been updated.
- Fixed an issue that caused the preview of the jetpack/starship/Multi-Tool etc to be rotated when scrolling a scrollbar in the inventory.
- Fixed an issue that caused base parts to still be flagged as new and unseen in the base building menu despite having been built.
- Fixed an issue that caused descriptions to vanish from the base building popup panel in some circumstances.
- Fixed a visual glitch that could cause flickering lines when viewing expedition milestones.
- Fixed an issue that caused the scrollbar to be in the wrong visual state after changing from one story to another in the Collected Knowledge section of the catalogue.
- Fixed an issue that caused there to be no page count dots on the bottom of some catalogue categories.
- Fixed a large number of issues that could cause cropping text, particularly in VR.
- Fixed a large number of typos and spelling errors.
- Fixed an issue that could occasionally cause some NPC dialogue boxes to be skipped over.
BUG FIXES
- The networking system for persistent interactions has been rewritten for increased stability and robustness. This fix addresses a number of issues that could cause the saved state of objects such as refiners to be reset upon entering or leaving a multiplayer session.
- Fixed an issue that prevented camera shake from applying correctly while in the vicinity of a black hole.
- Fixed a number of issues that could cause volcanoes to block access to mission critical buildings.
- Fixed a number of issues that could cause players to become stuck inside volcanoes.
- Fixed an issue that caused some planetary objects to appear low detail, even at close range.
- Fixed an issue that caused various buildable doors to fail to connect to power grids (and thus never shut).
- Fixed an issue that prevented base part variants from being duplicated.
- Fixed a rare issue that could occasionally cause freighter bases to fail to sync to other players.
- Fixed an issue that caused freighter colours and engine effects to fail to sync to other players.
- Fixed a number of issues that could cause freighter bases and freighter inventories to be lost or fail to apply correctly when examining a new freighter to purchase.
- The chat message sent to other players upon entering your base now correctly references the name of the specific base.
- Fixed an issue that prevented NPCs from navigating correctly around planetary settlements on PlayStation 4.
- Fixed a visual glitch in the starship heads up display during landing.
- Fixed an issue that caused some substances in the catalogue to offer a non-functional “Locate Substance” button.
- Fixed an issue that could cause mission markers for expedition rendezvous points to use incorrect icons after reloading a save.
- Fixed an issue that could cause duplicate entries to appear in the teleport terminus list during the tutorial.
- Fixed an issue that could occur when cancelling the discovery naming process on Switch.
- Fixed a number of Switch-specific issues that could block progress or cause incorrect mission selection near the end of some expeditions.
- Fixed an issue that could cause visual glitches in starship trails while flying in hailing formation.
- Fixed an issue that could allow VR players to break the mission flow in Nexus missions by taking off too early.
- Fixed an issue that could cause the Nexus Sentinel Pillar missions to fail to find a destination system in particular circumstances.
- The amounts gained and used when refining Di-Hydrogen jelly have been adjusted for logical consistency.
- Fixed an issue that could cause the Minotaur to fail to deploy weapons correctly when under AI autopilot and equipped with a Sentinel Hardframe arm.
- The Minotaur AI will now make correct use of Bio-Mechanical Stun weaponry.
- Fixed a rare crash that could occur while deleting Exocraft race checkpoints.
- Fixed an issue that could allow starship cargo probes to continue after the ship has landed.
- Planetary rings are now correctly rendered while inside a freighter base.
- Fixed a number of navigation and AI behaviour issues that could occur when biological horrors attempted to pursue the player while despawning.
- Fixed an issue that prevented some technologies from correctly appearing in the Exosuit Technology section of the catalogue.
- Fixed a visual glitch that caused NPC ship trade routes to render incorrectly in some circumstances.
- Fixed an issue that caused cape and cloth movement to lag slightly out of sync with player movement.
- Fixed a number of visual issues with the Exosuit backpack seen in the Inventory screen when wearing a cape.
- Fixed a number of visual issues with the status bar lights on the Retro jetpack unit.
- Fixed a number of visual issues with the status bar lights on the Exotic jetpack unit.
- Fixed an issue that caused the Boltcaster to use incorrect audio.
- Fixed a rare hang related to audio playback.
- Fixed a rare audio issue that could cause incorrect environmental effects when in caves.
- Fixed a number of audio issues that prevent correct volume settings from being applied in the mode and save select menus.
- Improved the audio related to meteor impacts.
- Fixed an issue that could cause the pulse engine effects to continue to play after cancelling a pulse jump.
MISSIONS
- All Nexus missions, including Quicksilver rewards, are now available to Nintendo Switch players.
- The “Trace of Metal” mission chain is now available to Nintendo Switch players. This story-driven mission has a number of unique rewards, including a drone companion and Sentinel-related customisation options for the Minotaur.
- Introduced a significant optimisation to the mission system during expeditions.
- Fixed an issue that could cause a blocker during the segment of the living ship mission where players must visit the graves of fallen Travellers.
- Fixed a number of issues that could result in duplicate living ship components being awarded.
- Fixed a number of mission issues where an incorrect number of enemies remaining was reported in the mission text.
- Fixed an issue that could cause players to miss out on some recipes while progressing through the Base Computer Archives mission chain.
- Fixed an issue that could cause a blocker in the Trace of Metal if the Sentry drone was dismissed at mission-critical moments.
- Fixed a visual issue in the log that could show Nexus mission objectives as completed before the players have left the Space Anomaly.
UTOPIA EXPEDITION
- A brand new expedition, “Utopia” will begin shortly after the release of the Fractal update.
- The Utopia expedition will see players working for the mysterious Utopia Foundation as they attempt to rebuild the planets of an abandoned solar system.
- Strange goings on in the system require the shelter of a Utopia Foundation base in order to craft items or install technologies, requiring explorers to plan ahead before venturing out into the wilds, and to work together to establish a network of bases across the system.
- Rewards for assisting the Utopia Foundation in their noble efforts include a set of unique posters; a buildable holographic friend statue; an exclusive new helmet customisation; an exclusive new robotic drone companion; and the brand-new Utopia Speeder class starship.
PARTICLES
- The visual effects for portals and their interactions have been significantly improved.
- The colour diversity of non-Euclid galaxies in the galaxy map has been improved.
- Damaged machinery effects have been reworked for improved quality and to match up with audio effects.
- The visual effect for breaking through a starship’s shielding system has been reworked.
- Crashed freighter atmospheric effects have been significantly improved.
- The atmospherics and other visual effects for monoliths and plaques have been significantly improved.
- Abandoned building atmospheric effects have been significantly improved.
- Door explosion visual effects have been reworked and improved.
- The visual effects for Hexaberry harvesting have been improved.
- Additional notes: none.
- Source: Hello Games
No Man’s Sky – Ver. 4.0.8
- Release date: December 6th 2022 (North America, Europe, Japan)
- Patch notes:
Bug fixes
- Fixed an issue that caused Nexus missions to give the wrong rewards.
- Fixed a visual glitch with tornado rendering on Nintendo Switch
- Additional notes: none.
- Source: Hello Games
No Man’s Sky – Ver. 4.0.6
- Release date: November 8th 2022 (North America, Europe, Japan)
- Patch notes:
Bug fixes
- Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
- Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
- An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
- Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
- Bases now show the difficulty settings with which they were created.
- Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
- Clicking an inventory filter a second time will now disable that filter.
- New visuals have been added when reloading a save from within the game menus.
- The chance of technology being broken by incoming damage now scales with the current strength of your shields.
- The Save Point blueprint is now available for research aboard the Space Anomaly.
- The value and quality of items found in crashed freighter storage containers has been increased.
- Fixed a number of visual issues related to purchasing new inventory slots.
- Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
- Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
- The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
- Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
- Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
- Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
- Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
- Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
- Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
- Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
- Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
- Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
- Added additional fuel information to the “Summon Ship” error messages.
- Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
- Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
- Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
- Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
- Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
- Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
- Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
- Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
- Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
- Fixed a number of visual issues with inventory slot purchasing.
- Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
- Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
- Fixed a memory issue affecting time-based missions.
- Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
- Fixed a memory issue affecting the save process.
- Fixed an issue that could cause framerate loss while browsing large freighter inventories.
- Fixed a number of networking issues.
- Fixed a rare issue related to saving the game while the disc was busy.
- Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
- Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
- Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
- Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
- Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
- Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
- Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
- Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
- The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
- The non-functional companion summoning options have been removed from the starship Quick Menu.
- Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
- Fixed a collision issue affecting some Alloy door parts.
- Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
- Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
- Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
- Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
- Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
- The Living Ship now uses the correct inventory labels.
- Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
- Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
- Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
- Fixed inventory readability issues caused the background to be too transparent in VR.
- Fixed a number of particle flickering issues in VR.
- Fixed a number of visual glitches that could occur while using the Appearance Modifier.
- Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
- Fixed a number of memory issues related to FSR 2.
- The visual quality of FSR 2’s Ultra Performance mode has been increased.
- Fixed a number of multiplayer game invite issues that affected Xbox platforms.
- Fixed an issue that could scramble information important to modders.
- Fixed a crash related to playing custom ByteBeat tracks.
- Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
- Fixed a number of memory related crashes on Nintendo Switch.
- Additional notes: none.
- Source: Hello Games / Hello Games
No Man’s Sky – Ver. 4.0.4
- Release date: ???
- Patch notes:
Bug fixes
- Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
- A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
- The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
- The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
- As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
- Stat bonuses on procedural jetpack upgrades have been increased.
- Stat bonuses on procedural hazard protection upgrades have been increased.
- Stat bonuses on procedural pulse engine upgrades have been increased.
- Stat bonuses on procedural hyperdrive upgrades have been increased.
- Fixed an issue that could cause broken tech to permanently block some inventory slots.
- Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
- The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
- The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
- Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
- Hazard Protection now notes on the HUD when it is critically damaged.
- Fixed an issue that prevented players from loading their manual save in Permadeath.
- Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
- Fixed an issue that could leave some players floating in space when reloading their save.
- Fixed an issue that prevented the correct charging of Exocraft technology.
- Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
- Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
- Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
- Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
- Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
- Fixed a number of clashes between changing inventory tabs and changing stack sizes.
- Fixed a number of issues where different popups would take the same scrolling input.
- Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
- Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
- Fixed an issue that allowed players to salvage their only operational starship.
- Fixed an issue that prevented technology attachments from appearing on Exocraft.
- When reporting a base, the owner’s name is now more clearly displayed in the UI.
- Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
- Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
- Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
- Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
- Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
- Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
- Fixed an issue that could cause starship salvage to return an invalid price for the ship.
- Fixed a number of visual issues with inventory slot unlocking.
- Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
- Fixed an issue that could prevent bases from correctly uploading.
- The visual quality of stars has been improved when using TAA and FSR 2.0.
- Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
- Fixed a number of rendering issues with particle effects.
- Optimised the rendering of a number of particle effects.
- Optimised star and sky rendering.
- Fixed a number of visual issues with freighter engines.
- Improved the Trade Rocket engine effects.
- Fixed an issue that could cause volcanoes to pop out of existence.
- The visual effects for the final Atlas Station of the Artemis path have been improved.
- Improved the text displayed when viewing cooking items in the catalogue.
- Fixed an issue that caused predatory fish to move too slowly.
- Fixed a number of text scrolling issues in the info portal.
- Fixed an inventory-related crash that could occur when loading the game.
- Fixed a number of networking issues.
- Fixed a memory issue related to squadron icon rendering.
- Fixed a crash related to Multi-Tool rendering.
- Fixed a crashed related to the recipe page within the information portal.
- Fixed a memory-related crash on all platforms.
- Additional notes: none.
- Source: Hello Games
No Man’s Sky – Ver. 4.0.3
- Release date: October 20th 2022 (North America, Europe, Japan)
- Patch notes:
Bug fixes
- Fixed an issue that could cause players to be loaded in the wrong location after making an autosave within the Space Anomaly but without disembarking from their ship.
- Fixed a crash that could occur when pinning a completed journey milestone.
- Fixed a crash that could occur when accessing the Catalogue & Guide page.
- Fixed a number of memory-related crashes.
- Additional notes: none.
- Source: Hello Games
No Man’s Sky – Ver. 4.0.0 (Waypoint Update)
- Release date: October 7th 2022 (North America, Europe, Japan)
- Patch notes:
INFORMATION PORTAL
- The Guide, Catalogue and Milestones UI pages have been merged into one unified information portal and given a visual overhaul.
- The catalogue has been divided into more fine-grained categories, allowing quicker access to information.
- A dedicated catalogue has been added for gathering stories and information from planetary sites, such as monoliths, plaques, abandoned buildings and more.
- A dedicated catalogue has been added that records the story of your own journey across the galaxy as you complete missions.
- Specific catalogue pages have been added to record language information gathered from various aliens met on your journey.
- Specific catalogue pages have been added to record refiner recipes learned via experimenting with the various sized refiners available.
- A specific catalogue page has been added to record any cooking recipes learning from experimenting with the Nutrient Processor.
- Procedurally generated technology is now listed in the catalogue.
- Guide pages can now be manually scrolled.
- New Guide entries are now previewed on the main information portal.
- Key milestones are now previewed on the main information portal.
- The milestones page has been given a visual overhaul.
- The factions page has been given a visual overhaul.
- The medals awarded for faction and milestone progress have been improved.
- Milestones and medals can now be pinned as a mission, giving guidance on how to progress.
- A new range of faction medals have been added.
- The Extreme Survival journey milestone has been reworked so that it counts cumulative time spent in extreme environments, rather than the longest continual time spent in an extreme environment without dying.
NEW DIFFICULTY FRAMEWORK
- All the core difficulty and other differences between the game modes have been reworked into a new framework that players can adjust as they see fit.
- All existing game modes have been retained as quick and easy presets, and can be selected as before when starting a new game.
- Alternatively, players can now choose to create a Custom game where all settings are fully customisable.
- Expedition and Permadeath games will remain in their own pool for the purposes of matchmaking and base sharing. All other game modes have been unified so that players can explore together, whatever their difficulty preferences.
- An additional game mode has been added to this list, Relaxed mode. Relaxed is the full Normal mode experience, but with significantly reduced need to manage survival systems and maintain technology and resources.
- Players wishing to make their existing games more challenging, or take advantage of the new Relaxed mode settings, can customise difficulty options from the pause menu at any time. The vast majority of difficulty settings can be tweaked at any time, in any mode.
- Some limited restrictions are imposed when wishing to play Permadeath.
- Customisable difficulty options include:
- The ability to disable life support and / or hazard protection management.
- The ability to customise the speed at which life support and hazard protection are depleted.
- The amount of material yielded when mining and harvested.
- If sprinting is limited by life support drain and/or stamina.
- How fast the scanner recharges.
- How much damage players take from combat or the environment.
- If technology takes damage when taking damage from combat or the environment.
- What consequences there are for death, from none to permadeath.
- How much fuel various pieces of technology use, including in Relaxed mode the ability to have free use of ammo, the mining laser and the terrain editor while still retaining general fueling mechanics.
- If crafting items is free.
- If the game is started with most recipes and blueprints already known, or if they must be earned.
- How much items and upgrades cost to buy or learn.
- The range of items available in shops.
- How large item stack sizes can be within the inventory.
- How much health hostile ships / Sentinels / creatures have.
- How frequently, if at all, ground combat takes place.
- How frequently, if at all, space combat takes place.
- How hostile various planetary creatures are in their behaviour.
- If the tutorial missions take place or not.
- If other inventories (such as the ship and freighter) are always in range or not.
- If specialised warp drive upgrades are required to enter specific systems.
- If bases and base equipment require power.
- How fast standing is gained with various factions.
- If the game starts with all squadron or companion slots pre-unlocked.
SAVING
- The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
- Players may now rename their saves. The option is found in the main menu once the save has been loaded.
- The most recent player location is now displayed in the save summary.
VISUALS
- No Man’s Sky on PC now supports AMD FidelityFX™ Super Resolution 2, a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates.
- The visual variety of NPCs found aboard freighters has been increased.
- The smoothness of third person player movement on slopes has been significantly improved.
- The Fleet Command Room freighter component has been visually overhauled and given new visual effects.
- New rare asteroid variations have been added to systems across the galaxy.
- The freighter hangar entrance effects have been significantly improved.
- The space station docking bay entrance effects have been significantly improved.
- Atmospheric effects across the entire Space Anomaly have had a visual overhaul.
- Visual atmospherics throughout the Atlas Station have been significantly improved.
- The visual effects used when harvesting sodium, oxygen and other small plants have been improved.
- The cave drip visual effects have been improved.
- The landing and ground hover effects for the living ship have been improved.
- The visual effects for plaques and word stones have been significantly improved.
INVENTORY
- Inventory pages have been given a visual overhaul, including new backgrounds and new item slot styles and backgrounds.
- Inventories such as the ship, exosuit, freighter, etc, are no longer subdivided into multiple pages. Technology and Cargo inventories are displayed together on one page.
- General inventories have been removed. Items and technology are now separated into their own inventories. All existing saves have been upgraded to combine their slots accordingly, so that no items or unlocked slots have been lost.
- The maximum number of slots per inventory has been significantly increased, with 120 item slots and 60 technology slots now available.
- Inventory sections are now able to scroll, to accommodate these increased sizes.
- Exocraft now make use of the technology inventory. Exocraft inventories have been generally expanded.
- Storage Container and Ingredient Storage inventories have been significantly increased, up to 50 slots each.
- The cost of purchasing new slots has been generally reduced.
- Players can now choose exactly which slot to unlock when purchasing new slots.
- Item inventories can now be filtered to highlight specific item types.
- Players can now adjust stack sizes and manually choose slots when arranging items inside storage or ingredient containers.
- When transferring items to another inventory via quick transfer, free space is now represented as the number of slots rather than item counts.
- When transferring items to storage containers via quick transfer, the item will be placed in a container that already contains other items of that type, rather than into the first available slot.
- Refunded items (such as fuel from refiners or frigate upgrades from cancelled expeditions) can now be refunded into inventory with space, rather than only into specific inventories.
- Oxygen and Pure Ferrite have had their icons updated.
- Salvaged Data has had its icon updated.
- Log Encryption Keys, Factory Override Units and Salvaged Frigate Modules have had their icons updated.
- Starship Storage Augmentations, Cargo Bulkheads, Multi-Tool Expansion Slots and Exosuit Expansion Units have had their icons updated.
- Drop-Pod Coordinate Data has been replaced with an Exosuit Upgrade Chart that leads players directly to Drop Pods without having to use the signal booster. The charts can be found while exploring or purchased from a cartographer aboard the space station.
USER INTERFACE AND QUALITY OF LIFE
- All menu and options screens have received a visual overhaul.
- The mode select and save select screens have received a visual overhaul.
- Players may now construct a Trade Rocket upgrade for their Exosuit. This allows the deployment of a personal rocket via the Quick Menu. Items loaded into the rocket and launched will be automatically sold.
- Players may now package up any installed technology into a deployable item, which can be archived in storage or redeployed to a new location.
- When crafting complex items, players can now view detailed interactive crafting steps, which will take them step-by-step through the entire tree of requirements and sub-requirements.
- The number of Communication Station icons displayed is now capped in areas that are dense with many messages.
- Interaction targeting has been improved, so that nearby objects are highlighted without the need to aim at them precisely.
- Cursor control in menus has been improved for pad users, making it easier to select small buttons.
- Crafting products and installing technologies now both use the same button.
- Repairing interactions, such as clearing out substances from blocked terminals in abandoned buildings, now have more bespoke text and instructions that more closely match that specific interaction.
- A number of instances where inventory animations would snap rather than flow smoothly have been fixed.
- Players can now disable first-person head bob effects from the main menu.
- A number of instances where the cursor was being reset to the centre of the screen during an interaction have been fixed.
- Item highlighting has improved during missions and pinned instructions, making it more clear which items need to be built, repaired or installed.
- Pinned technology instructions will now correctly guide players to learn the relevant blueprint if they do not already know it.
- Item highlighting hints have been extended to the repair screen and craftable item lists.
- Button prompts are now highlighted when a usable item (such as a chart, geode, or procedural technology package) is ready to use.
- The Quicksilver Companion Robot will now give advice on how to earn quicksilver.
- The signal booster now uses a fast-style interaction, making it quicker to find nearby buildings.
MISSIONS
- The Base Computer Archives mission chain has been reworked to remove timers. The archives are now unlocked by decrypting its various passwords, achieved via learning new pieces of alien language.
- The rewards for the Base Computer Archive mission chain have been improved.
- Missions involving the player’s base now respond dynamically to the construction of new bases. When moving to a new system or building a new base, the mission system will attempt to locate the mission at the nearest appropriate base, rather than whichever was closest at the time the mission began.
- New Creative Mode games start with a short and non-mandatory guidance mission, to help orientate new players.
- Mission details in the log page can now be manually scrolled.
- A procedurally generated mission is now activated when encountering a drop pod. This mission will mark the site and allow players to easily find their way back if they need to leave to gather repair materials.
- The auto-generated crashed freighter digsite mission now marks individual sites so they can be returned to with ease.
- The Vile Spawn dropped from the vessels spawned at Titan Worm burrows can now be collected.
- Collecting Vile Spawn may yield the secrets of the worm cult who worship them.
- Vile Spawn physics have been improved so they no longer roll away at high speeds.
- Vile Spawn are now highlighted by the Scanner and Analysis Visor.
- Building waypoint beacons are now shown in the Analysis Visor.
- Text tips when changing your active mission or when new missions become available have been improved for clarity.
- The mission restart button that becomes available when mission targets are very distant has been improved for clarity.
- Mission board rewards have been generally improved, so they are of higher value.
- Mission board rewards now more strongly correlate to the player’s standing with the commissioning faction, with higher ranks earning better rewards.
- Fixed an issue that could prevent mission boards from quickly presenting the mission hand-in page on their first interaction, if the player had missions to hand-in from another system.
- Fixed a number of rare blockers in the Armourer and Overseer mission chains.
- Fixed a number of instances where mission markers could be lost for core story objectives.
- Fixed a number of mission issues that could cause the target sweep to fail to locate a building correctly.
- The mission icons for the Living Ship missions have been improved.
- Fixed an icon inconsistency in the Armourer missions.
- Fixed a number of text formatting inconsistencies across base NPC missions generally.
- Improved the message box that appears when interacting with an NPC terminal that has no specialist working available.
BALANCE
- The Analysis Visor’s base scanning speed has been significantly increased, making it faster to discover creatures, plants and minerals.
- Damaged objects encountered in the world (such as cargo crates in the wrecks of freighters) are now far more likely to require a repair that can be resolved in place, rather than necessitating gathering additional materials.
- The amount of Quicksilver rewarded by standard Nexus missions, as well as special weekend event Nexus missions, has been increased.
- In addition to nanites and portal rune knowledge, the grave sites of fallen Travellers now offer Memory Fragments, containing valuable technology.
- Interactions with Travellers now generally give higher quality rewards and items.
- The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items.
- The range of items awarded as scrap when salvaging a starship has been decreased, to avoid unnecessarily polluting inventories and to make the salvaging process more streamlined.
- Deployable technology products of the same type now stack, reducing the inventory slots required while waiting for the right time to use them.
- The amount of oxygen harvested from plants has been slightly increased.
- The amount of sodium harvested from plants has been slightly decreased, but sodium plants are now distributed more densely across planets.
- The sell price of storm crystals has been increased.
- The sell price of various raw materials gathered on planets has been decreased, to reward the creation of more complex trade items via crafting.
- The purchase price of key survival materials in space station trade terminals has been increased.
- Extremely large mineral extractor arrays are now affected by diminishing returns, reducing the effectiveness of each additional unit over the cap.
- The potency of the Oxygen Recycler has been increased.
- The amount of time that fuel asteroids stay marked after a space scan has been adjusted.
- Teleporters can no longer be used to avoid danger while smuggling illegal goods.
- Creative Mode games now start with a hyperdrive pre-installed.
- The time that Sentinels will continue to hunt wanted players now scales with general combat difficulty.
- More challenging game modes and difficulty settings now restrict the availability of key items at trade terminals, so that key survival items must be found or crafted instead of bought.
- When using higher difficulty settings, the starship is significantly more expensive to summon than it is to launch while piloted, making the decision to summon rather than walk a more complex equation.
- On higher difficulty settings, technology can be broken when taking damage. The chance scales with shield strength, so that more fully shielded Travellers are largely safe.
- On all but the harshest settings, the base probability of technology breaking is very low.
- The damaged technology is relevant to the type of damage received, so that (for example) extreme cold damage is more likely to break thermal hazard protection.
BASE BUILDING
- Power cables and other wire placement has been improved so that wires snap more easily, reducing fiddliness when building power grids.
- Power cables and other wires are now more easy to highlight when using delete to remove base building objects.
- Power cable visual effects have been improved.
- Fixed a number of visual issues with power cable snap points.
- Fixed an issue that prevented plug sockets from appearing at the end of power cables.
- The build menu UI now stays stable while placing power cables and other wires.
- In edit mode, the build menu now gives information about which part is currently being targeted.
- Hydroponic planters can now be placed freely without the need to snap to a structure.
- Fixed a snapping issue with the cuboid room frame.
- Fixed an issue that prevented players from picking up or editing already placed parts that happened to be near a landed starship.
BUG FIXES
- Fixed a number of crashes related to memory management.
- Fixed a rare crash related to frigate expeditions.
- Fixed a rare issue that could cause mission-critical objectives to become stuck inside volcanoes.
- Fixed a rare blocker that could occur when saving and reloading immediately after visiting the Atlas station in key story moments.
- Fixed an issue that caused the starship to judder when opening the inventory with the pulse drive active and the starship camera in third person.
- Fixed an issue that could prevent teleporters on derelict freighters from working correctly.
- Fixed a number of network and matchmaking issues.
- Fixed a number of network synchronisation issues affecting Sentinel drones.
- Fixed an issue that could cause thousands of sentinels to spawn at a settlement during the Trace of Metal mission.
- Fixed an issue that could cause missions to incorrectly report their target as being in another system, when their target was in fact the Space Anomaly.
- NPC navigation systems have been optimised.
- Fixed an issue that could cause phantom item alerts about new upgrade modules appearing when the inventory was full.
- Fixed an issue that could cause conventional mission messages and detailed mission message boxes to draw over the top of each other.
- Fixed an issue that caused ground collision in the starship to be incorrectly reported as Exosuit damage.
- Fixed an issue that caused the incorrect number of required slots to be listed when attempting to salvage a starship without enough inventory space.
- Fixed an issue that could cause starship inventories to become corrupted when getting a ship that was in the process of being salvaged.
- Fixed a rare issue that could prevent living frigates from making contact with the player.
- Fixed an issue that could cause freighter base NPCs to claim to be the captain of living frigates.
- Fixed an issue that caused the black market mining laser upgrades to have too few stat bonuses.
- Fixed an issue that caused the substance collection boost effect of the Optical Drill to affect all item collection, not just mining.
- Fixed an issue that caused substance collection across the game to be drastically reduced when the Soul Laser is installed in your current Multi-Tool.
- Fixed an issue affecting the first-person camera that could cause the Exosuit backpack to become invisible in the inventory after getting in the starship.
- Fixed an issue that caused the Minotaur’s Icarus Fuel System to display an irrelevant fuel bar and not correctly report its upgrade stats when viewed in the inventory.
- Fixed an issue that could cause the Space Anomaly interior to remain visible and floating around the system after using its teleporter to warp to the space station in your current system.
- Fixed a number of instances where interactions would fail to correctly give rewards upon their successful completion.
- Additional notes: none.
- Source: Hello Games
How to download updates for No Man’s Sky for the Nintendo Switch?
To download the updates for No Man’s Sky, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.