Brawlhalla (Switch): Software updates (latest: Patch 3.58)

On this page, you will find all there is to know about the Software updates for Brawlhalla on Nintendo Switch (originally released on November 6th 2018 in Europe and North America)

Brawlhalla – Patch 3.58

  • Release date: March 16th 2020 (North America, Europe, Japan)
  • Patch notes:

New Legend – Onyx

  • Onyx – “The Gargoyle”
  • Weapons: Cannon, Gauntlets
  • Stats: 5 Strength, 4 Dexterity, 8 Defense, 5 Speed
  • Valhalla is now Onyx’s castle and she defends it with ruthless intensity.”

 

Onyx enters with 3 new Skins:

  • Soulbound Onyx – “The bat-wolf ghosts don’t have anything on the phantom-demon gargoyle.”
  • Guardian Onyx – “Standing tall over that which she protects.”
  • Project-0NYX – “</Booting Protocol…Running Beatdown.exe…/>

Cannon Update Has Graduated

The Experimental Cannon kit has been graduated into the live game! The new Neutral Light, Side Light, and Down Air are now part of the base Cannon kit, providing their extra priority and explosive blasts to all Cannon Legends. See the Balance section for the final list of adjustments made to these new attacks.

The new moves are as follows from left to right: Down Air, Side Light, Neutral Light.

Updated Brawlhaven Art

We’ve updated the background map and platform art of Brawlhaven! Themed after the mythical location of Dragonport, the art features a landscape of floating rocks and a viking ship flying in the blue skies.

Brawl of the Week – Temple Climb

Walk the line between myths and truth like Lara Croft! Survive the treacherous climb through this 3 minute, 4 player free-for-all match. Beware! The temple is filled with traps, so make your own luck by activating the pressure plates to turn them on your opponents. The player with the highest score wins!

  • New Climb Game Mode
  • 4-Player FFA
  • Climb the map as you battle your opponents!
  • Beware: pressure plates activate traps.
  • Score the most points to win!

Mallhalla

  • Find the New Legend, Onyx, and her three Skins!
  • We’re rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Balance

This new round of balance adjustments rein in the power of overperforming heavy weapons while improving several weapons that tend to struggle in those matchups. The Experimental Cannon kit has also been graduated into the live game with several final changes to properly adjust for its increased priority and range. A number of Legends have also received changes aimed at removing Signature combos from light attacks, bringing their knockout power closer in line with their Legend’s Strength stat, or adjusting their Recover time to better match their potential reward.

Axe

The Axe Side Light has received greater Time to Hit and Recover on miss to better match its high potential string reward and overall range, while the Neutral Air has received a reduction in Stun to grant wider dodge windows during such strings. Some power has been shifted from the Down Air into the Side Air so it may better serve as a main knockout tool, given that the Down Air contains great string potential on stage.

  • Axe Side Light: Increased Time to Hit from 12 to 13; Increased Recover time on miss from 5 Fixed/12 Variable to 5 Fixed/14 Variable.
  • Axe Neutral Air: Decreased Stun from 27 to 25.
  • Axe Side Air: Increased Force from 71 Fixed/42 Variable to 75 Fixed/43 Variable.
  • Axe Down Air: Decreased Force of the aerial version from 45 Fixed/30 Variable to 40 Fixed/27 Variable.

Blasters

The Blasters have shifted some power from its Neutral Air into its Down Air, allowing a greater breadth of follow-ups from rising Down Airs at low health ranges due to its altered Force and knockback angle.

  • Blasters Down Air: Changed Force from 40 Fixed/38 Variable to 65 Fixed/26 Variable; Angle of knockback is now slightly more vertical.
  • Blasters Neutral Air: Decreased Damage from 16 to 15.

Cannon Update

The Experimental Cannon kit has been graduated into the live game! This includes explosive blasts on the Neutral Light and Down Air, while the Side Light is now a broader swing with the full length of the Cannon. This grants much greater priority across the Cannon’s ground kit, so we have adjusted the Recover time and Force of these attacks to compensate, widening dodge windows during strings at later health ranges.

  • Graduated Cannon Neutral Light: Increased Recover time on miss from 2 Fixed/9 Variable to 3 Fixed/9 Variable.
  • Graduated Cannon Side Light: Increased Force from 90 Fixed/7 Variable to 90 Fixed/17 Variable; Slightly reduced maximum horizontal threat coverage.
  • Graduated Cannon Down Air: Increased Force of the aerial version from 14 Fixed/40 Variable to 20 Fixed/44 Variable; Increased Force of the grounded version from 14 Fixed/30 Variable to 20 Fixed/44 Variable; Slightly reduced maximum vertical threat coverage of the aerial version.

Gauntlets

The Gauntlets have greater reward on two of its pivotal attacks: the Side Light and Recovery. The Side Light has more of its Damage focused towards the end of the power for greater average Damage build at most ranges. The Recovery now has increased Force for greater knockout potential at later health ranges, while also receiving increased Stun for improved follow-ups at early health ranges.

  • Gauntlets Side Light: The Damage of this attack is now more focused toward the end of its Hit Window.
  • Gauntlets Recovery: Increased Stun from 22 to 26; Increased Force from a range of 45 Fixed/48~35 Variable to a range of 50 Fixed/50~40 Variable.

Hammer

The Hammer’s overall rate of Damage build has been reined in with decreases to the Neutral Light and Neutral Air. These values still provide an advantage over the faster weapons when trading blows, but better matches with the expected Damage potential from the strings of those faster weapons.

  • Hammer Neutral Light: Decreased Damage from 20 to 17.
  • Hammer Neutral Air: Decreased Damage from 22 to 20.

Rocket Lance

The Rocket Lance’s Neutral Air has received decreased Stun to widen dodge windows during consecutive juggles with this attack. The Down Light has received decreased Damage and Stun to provide greater dodge windows and more appropriate Damage build during strings involving this attack. The Side Air has shifted some of its power into the Side Light, trading Recover time on the Side Air for slightly greater Damage on the Rocket Lance’s main starter.

  • Rocket Lance Side Light: Increased Damage from 10 to 11.
  • Rocket Lance Down Light: Decreased Damage from 20 to 17; Decreased Stun from 21 to 20.
  • Rocket Lance Neutral Air: Decreased Stun from a range of 33~28 to a range of 31~26.
  • Rocket Lance Side Air: Increased Recover time on miss from 1 Fixed/13 Variable to 3 Fixed/13 Variable.

Scythe

The Scythe Neutral Light now has slightly greater Stun to provide better follow-ups when the opponent’s dodge is on cooldown.

  • Scythe Neutral Light: Increased Stun from a range of 20~16 to a range of 21~17.

Spear

We have shifted some power from the Spear Neutral Air into the Spear Recovery. The Neutral Air now has slightly greater Time to Hit and Recover time given its wide coverage and string potential, while the Spear Recovery has a faster Time to Hit for more reliable use when searching for a knockout.

  • Spear Neutral Air: Increased Time to Hit from 14 to 15; Increased Recover time from 6 Fixed/17 Variable to 7 Fixed/17 Variable; Decreased Damage from 16 to 15.
  • Spear Recovery: Decreased Time to Hit from 16 to 15.

Unarmed
The Unarmed Neutral Light now has greater Fixed Force to better fit its role as a quick way to create space and find a weapon. The Side Air has received greater Recover time on miss to better match its potential knockout reward. The Down Air’s Force has been altered to now leave the user closer to its target at all health ranges, reducing its solo knockout potential while slightly increasing its opportunities for aerial follow-ups.

  • Unarmed Neutral Light: Increased Force from 45 Fixed/31 Variable to 52 Fixed/31 Variable.
  • Unarmed Side Air: Increased Recover time on miss from 2 Fixed/14 Variable to 5 Fixed/14 Variable.
  • Unarmed Down Air: Changed Force from 39 Fixed/25 Variable to 65 Fixed/5 Variable.

Cassidy

Cassidy’s Neutral Blasters now has greater Minimum Charge time to remove its combo from the Blasters Down Light, and has received a reduction in Force to better match its overall speed and coverage. Cassidy’s Side Hammer has received greater Recover time that is more appropriate for its quick Time to Hit and range.

  • Cassidy Neutral Blasters: Decreased Force from 65 Fixed/57 Variable to 65 Fixed/53 Variable; Increased Minimum Charge time from 6 to 8.
  • Cassidy Side Hammer: Increased Recover time from 10 to 13.

Dusk

Dusk’s Side Spear now has greater Force as it previously scored knockouts much later than other similar Signatures.

  • Dusk Side Spear: Increased Force from 68 Fixed/50 Variable to 68 Fixed/53 Variable.

Jhala

Jhala’s Neutral Sword now has greater Minimum Charge time to remove its combo from the Sword Down Light. We have also reduced the generous Damage on her Down Sword to better match its overall speed.

  • Jhala Neutral Sword: Increased Minimum Charge time from 9 to 10.
  • Jhala Down Sword: Decreased Damage from 29 to 26.

Jiro

Jiro’s Neutral, Side, and Down Sword Signatures have all received greater Force to better match his Strength stat, as they previously required much greater damage on the opponent to score a knockout than other similar attacks.

  • Jiro Neutral Sword: Increased Force from 50 Fixed/51 Variable to 56 Fixed/54 Variable.
  • Jiro Side Sword: Increased Force from 55 Fixed/54 Variable to 60 Fixed/55 Variable.
  • Jiro Down Sword: Increased Force from 50 Fixed/50 Variable to 55 Fixed/52 Variable.

Lord Vraxx

Lord Vraxx has received decreased Force on his Down Lance to better match his low Strength stat, while also receiving increased Recover time on miss to better match the range of this reversal attack. Lord Vraxx’s Neutral Blasters has greater Minimum Charge time to remove its combo from the Blasters Down Light.

  • Lord Vraxx Down Lance: Decreased Force from 68 Fixed/61 Variable to 65 Fixed/56 Variable; Increased Recover time on miss from 12 to 14.
  • Lord Vraxx Neutral Blasters: Increased Minimum Charge time from 4 to 6.

Orion

Orion’s Side Lance and Neutral Lance have both received a reduction in Force to better match this Legend’s low Strength stat, bringing these Signatures in line with similar options on other Legends.

  • Orion Side Lance: Decreased Force from 70 Fixed/53 Variable to 66 Fixed/50 Variable.
  • Orion Neutral Lance: Decreased Force from 60 Fixed/65 Variable to 60 Fixed/60 Variable.

Ulgrim

Ulgrim’s Neutral Lance now has greater Force for a better knockout range, given its generally diagonal direction of knockback.

  • Ulgrim Neutral Lance: Increased Force from 55 Fixed/53 Variable to 58 Fixed/56 Variable.

Vector

Vector’s Side Bow and aerial version of the Neutral Rocket Lance have both received decreased Recover time, as their risk was previously too great for most use cases.

  • Vector Side Bow: Decreased Recover time on miss from 14 to 12.
  • Vector Neutral Rocket Lance: Decreased Recover time of the aerial version from 16 to 14. The Recover time of the wall version is unchanged.

Volkov

Volkov’s Down Scythe could be used as a repeated edgeguard attempt too quickly, so we have increased its Recover time on miss and its Cooldown on miss to provide a larger window to maneuver around this attack. The overall threat coverage on Volkov’s Neutral Scythe has been decreased for clearer opportunities of retaliation from rear and vertical positions.

  • Volkov Down Scythe: Increased Recover time on miss from 10 to 15; Increased Cooldown on miss from 18 to 21.
  • Volkov Neutral Scythe: Decreased maximum vertical and rear threat coverage throughout the attack.

Game Improvements

Maps

  • The respawn points and item spawn areas on The Enigma are now more evenly spread out and follow the moving platforms.
  • Updated the player and item spawns on Lost Labyrinth to better match the movement of the platforms.
  • Demon Island: Decreased height of the knockout boundary to be closer in line with other 1v1 maps.

Bug Fixes

Gameplay

  • Fixed an issue where playing the Climb game mode with more than 4 players and with teams on could result in multiple players’ using the same spawn point on their first spawn.
  • Hattori Down Spear: Fixed a case where the target could be dropped before the final hit.

Animation

  • Fixed some body layering issues with the Gauntlet platforming & base kit animation.
  • Fixed layering issues on charged Cannon throw animation.
  • Fixed some animation & body part layering issues with Unarmed Neutral, Side, & Down light attacks.
  • Fixed character asset layering issues with the Flex and Facepalm Taunts.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.57

  • Release date: February 26th 2020 (North America, Europe) / February 27th 2020 (Japan)
  • Patch notes:

Tomb Raider Crossover Event

Become extraordinary and rise up as a hero with Lara Croft! Lara Croft is a new Epic Crossover that features custom Signature effects, a dedicated Roster spot, and comes with an additional Skin, Survivor Lara Croft, featuring its own two unique Weapon Skins and lock-in animation.

In Brawlhalla, Lara Croft mirrors the abilities of Diana and will be staying in Mallhalla after the event ends.

Featuring:

Lara Croft Epic Crossover – “I make my own luck.”

  • This Epic Crossover features an additional Skin, Survivor Lara Croft! It also comes with two more additional Weapon Skins and another unique lock-in animation.
  • Outsmart the competition with Lara’s Dual Pistols and fire arrows.
  • “The extraordinary is in what we do, not who we are.”

Podium

Tomb Stele

  • “Solve the mystery of this statue!”
  • An animated Podium featuring an ancient, mysterious statue said to grant KOs.

Map

Temple Ruins

  • New Free-for-All Map!
  • Features three soft platforms, a large main platform, and two islands, each dangerously close to the knockout zone.
  • Dash and dash jump to weave quickly between the platforms!

This Tomb Raider event also includes:

  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event.
  • A Tomb Raider themed UI Takeover!

New Game Mode: Temple Climb

Walk the line between myths and truth like Lara Croft! Survive the treacherous climb through this 3 minute, 4 player free-for-all match. Beware! The temple is filled with traps, so make your own luck by activating the pressure plates to turn them on your opponents. The player with the highest score wins!

  • New Climb Game Mode
  • 4-Player FFA
  • Climb the map as you battle your opponents!
  • Beware: pressure plates activate traps.
  • Score the most points to win!

Malhalla

  • Discover the ancient skulls in Mallhalla to find all the Tomb Raider treasures.
  • We’re rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

New Test Features

We’ve made some adjustments to the Cannon Update’s balance and are continuing to make adjustments for Soft Platforms. You can check out these test features by queuing the Experimental queue or enabling them in Custom Lobby options. 

Please let us know about your experiences with these test features on Twitter and Discord! Check out brawlhalla.com/test-features for more information.

Cannon Update

We have made several balance adjustments to the Experimental Cannon kit focused on giving an appropriate amount of risk to match the increased priority of these attacks, while also bringing the potential reward in line with its new utility and ease of use. This has resulted in slightly longer Recover time and slightly less Stun on these experimental attacks, allowing greater gaps for counterplay in the neutral game and more opportunities to escape extended strings.

  • Experimental Cannon Neutral Light: Decreased Stun from 27 to 25; Increased Recover time on miss from 1 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Experimental Cannon Side Light: Decreased Stun from a range of 30~25 to a range of 29~24; Increased Recover time on miss from 0 Fixed/10 Variable to 0 Fixed/12 Variable.
  • Experimental Cannon Down Air: Changed Recover time on hit of the aerial version from 3 Fixed/0 Variable to 1 Fixed/6 Variable.

Soft Platform Quality of Life

In continuing to experiment with Soft Platform Quality of Life improvements, the startup of a Dash that snaps to a platform is now the same as a normal grounded Dash for consistent timing and quicker action. We have also added two new test features centered around Dash interactions. Previously, players could only drop down through a soft platform during a Dash by pressing Down with no other directional inputs. Players may now drop through soft platforms during a Dash without needing to let go of any other held directions. Diagonal inputs and rolling Down inputs will now trigger a platform drop during a Dash. The second feature we have added allows for greater air control when a Dash runs off of a platform and includes dropping through a soft platform during a Dash. These features should allow for more fluid interactions with soft platforms and grant players greater freedom of movement.

  • Added to Test Features: Made it easier to drop through a soft platform after dashing.
  • Modified Test Feature: Reduced the startup for a Dash that snaps up to a soft platform to be the same as a grounded forward Dash
  • Added to Test Features: Increased air control just after Dashing off of a platform

Game Improvements

Gameplay

  • Hattori Neutral Spear: Improved FX transition before the teleport.

Bug Fixes

Gameplay

  • Katar Recovery: Fixed a case where the target could be dropped before the final hit (Credit: VtreM).
  • Gauntlets Neutral Light: Fixed a case where the target could be dropped before the final hit (Credit: Addymestic).
  • Gnash Down Hammer: Fixed a case where the target could be dropped before the final hit (Credit: ScottPeace).

Animation

  • Fixed a visual bug where a squiggle appears on Diana’s Neutral Bow on hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.56

  • Release date: February 5th 2020 (North America, Europe) / February 6th 2020 (Japan)
  • Patch notes:

Happy Valhallentine’s Day!

It’s the season of love, so let’s take a moment to think of the ones we cherish most! Sure, there might be some accidental knockouts in 2v2 and Brawldown, but in the end, we remember this well said poem from our prior celebrations –

 

See the list below for all the Valhallentine treats:

Skins

  • Red Romance Volkov – “He’d love to have you for dinner…”
  • Cho-Kor-Late – “With a cherry on top!”
  • Secret Admirer Zariel – “Would you be my Valentine?”
  • Lovelaced Ada – “This sweet romance will leave you hurting.”
  • Heartbreaker Barraza – “Giving love a bad name.”
  • Suitor Lucien – “If looks could kill (and they do).”
  • Heart of Hathor Mirage – “No better way to be welcomed to the afterlife.”
  • Demon Bride Hattori – “They say marriage changes you. Bonus: Horrific visage with Hattori’s expressions.”
  • Eternal Love Brynn – “Fall in love with her forever, and ever, and ever.”
  • Classy Roland – “A rose in his teeth, eleven more in his chest hair.”
  • Date Night Nai – “She even likes the same bands you do.”

 

Podium

  • Lovestruck 2020 Podium – “A mythical creature indeed!’”
    • New exclusive design for this year.
    • Featuring an animated marble Pegasus statue!

Weapon Skin

  • Cupid’s Bow
    • “Shot through the heart!”
    • Exclusive Valhallentine Bow Weapon Skin.

Colors

  • Lovestruck Colors
    • These colors are sure to be a KO with their pink, red, and white colors.
    • Available for every Legend with your hard-earned Gold!

 

KO Effect

  • XO KO
    • “KO-ed in the name of love. Bonus: Displays your Legend’s face on each Cherub!”
    • An exclusive KO for this romantic event.

Avatars

  • Candy Hearts Avatar
    • An animated Avatar!
    • “Aw you’re sweet! And kind of chalky.”
  • Chocolate Bear’dvar Avatar
    • “Nothing says love like chocolate… and bears.”
    • Purchasable with your hard-earned Gold!

Valhallentine’s will also feature a UI Takeover and +250 Gold per login!

Brawl of the Week – Platform Kings!

Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!

  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points.
  • Most points at the end wins!

New Items in Malhalla

  • Find all the Valhallentine items by following the candy hearts in Mallhalla.
  • We’re rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Updated Tournament Map Pools

In the interest of including new Maps that have been developed, while still keeping a healthy balance for Map bans in a tournament setting, the 2020 tournament map set has been updated considering competitive player feedback to:

  • 1v1 tournament map pool: 
    • Small Brawlhaven, Small Enigma, Small Mammoth Fortress, Small Great Hall, Miami Dome, Apocalypse, Demon Island, and Crystal Temple

 

  • 2v2 tournament map pool: 
    • Small Enigma, Mammoth Fortress, The Great Hall, Shipwreck Falls, Miami Dome, Apocalypse, and Crystal Temple

Test Features

Based on your feedback, we’ve made some adjustments to the Cannon Update with its effects and balance. You can check out these test features by queuing the Experimental queue or enabling them in Custom Lobby options. 

Please continue to let us know about your experience with this test feature on Twitter and Discord! Check out brawlhalla.com/test-features for more information.

  • Experimental Cannon Effects
    • Adjusted the first blast of Neutral Light and the blast in Down Air to better represent its threat areas. The smoke effects have been replaced with embers to better match the theming of the kit.
  • Experimental Cannon Balance 

Experimental Cannon Neutral Light:

Increased Time to Hit from 9 to 10.

Experimental Cannon Side Light:

Increased Cooldown on miss from 10 to 13.

Experimental Cannon Down Air:

Adjusted angle of send of the grounded version upward; Increased Recover time on miss for the aerial version from 0 Fixed/18 Variable to 2 Fixed/18 Variable; Increased Cooldown time on hit for the aerial hit from 12 to 14; Decreased Cooldown time on hit for the grounded version from 12 to 9; Slightly Decreased maximum vertical & horizontal threat coverage of grounded hit.

Balance

This round of balance adjustments is focused on enhancing several attacks that require notable precision to maximize their reward, while increasing the risk of other wider attacks.

Axe

The Axe Neutral Light now has less time between its swings, bolstering its ability to capitalize on dodge punishes while reining in its team setup potential. We have also increased the Recover time on two of its widest attacks, the grounded Down Air and the Ground Pound, to better fit their sizable threat coverage.

  • Axe Neutral Light: Decreased time between the first and second hit from 22 to 20.
  • Axe Down Air: Increased total Recover time on miss for the grounded version from 4 Fixed/6 Variable to 8 Fixed/6 Variable; Increased total Recover time on hit from 4 Fixed/5 Variable to 6 Fixed/5 Variable.
  • Axe Ground Pound: Increased Recover time of the aerial version from 3 Fixed/12 Variable to 5 Fixed/12 Variable.

Bow

We have increased the Stun of the Bow Down Light, allowing for greater variety in combo follow-ups across most Dexterity values.

  • Bow Down Light: Increased Stun from 23 to 24.

Katar

The setup location of the Katars Neutral Light has been adjusted for improved reliability in follow-ups, especially when the opponent’s dodge is on cooldown.

  • Katar Neutral Light: Improved consistency of setup location and adjusted setup location to be closer to the user horizontally.

Rocket Lance

The Rocket Lance Recovery now has slightly longer Minimum Charge time to better match its priority and force. For this reason, the exhausted Recovery has also received an increase in Time to Hit.

  • Rocket Lance Recovery: Increased Minimum Charge time from 10 to 11; Increased Time to Hit of the exhausted version from 6 to 9.

Ada

Ada’s Neutral Blasters has received an increase in Force to bring its reward more in line with its required precision.

  • Ada Neutral Blasters: Increased Force from 50 Fixed/49 Variable to 60 Fixed/51 Variable.

Cassidy

Cassidy’s Neutral Blasters has received slightly increased Damage for better reward as an anti-air.

  • Cassidy Neutral Blasters: Increased Damage from 22 to 23.

Hattori

Hattori’s Neutral Sword now has greater Force to better suit its anti-air and edgeguarding nature, while Hattori’s Down Spear can more readily score on-stage knockouts with increased Force and more horizontal knockback.

 

  • Hattori Neutral Sword: Increased Force from 58 Fixed/52 Variable to 58 Fixed/54 Variable.
  • Hattori Down Spear: Increased Force from 55 Fixed/52 Variable to 55 Fixed/54 Variable; Angle of knockback is now slightly more horizontal.

Thor

Thor’s Side Hammer and Neutral Orb have proven too quick for their potential reward, so we have increased their risk in the form of greater Recover time. Thor’s Side Hammer has also received greater Minimum Charge time, affording players a better chance to dodge or interrupt this attack.

  • Thor Side Hammer: Increased Minimum Charge time from 8 to 10; Increased Recover time on miss from 19 to 21.
  • Thor Neutral Orb: Increased Recover time from 20 to 23.

Games Improvements

User Experience

  • Improved bot navigation on a few Maps: Demon Island, Big Miami Dome, Apocalypse, Tree Fort, and Crystal Temple.

Bug Fixes

User Interface

  • Fixed a crash that can occur when entering or exiting the Main Menu controls screen.

Gameplay

  • Gauntlets Side Light: Fixed a case where the target could be dropped before the final hit (Credit: Remmy).
  • Volkov Neutral Scythe: Fixed a case where the target could be dropped before the final hit (Credit: Ethan).

Animation

  • Fixed a bug that would cause animated Skins to stop playing when picking up a Gadget.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.55

  • Release date: January 15th 2020 (North America, Europe) / January 16th 2020 (Japan)
  • Patch notes:

New Items in Malhalla

  • New Store Items:
    • Black Diamond Mordex – “Climb your way to the top!”
    • Arctic Fox Yumiko – “How about we break the ice? Bonus: Aurora emotes with Yumiko’s actions!”
    • Shadowboxing Taunt – “Visualize the win.”
  • Volkov’s price has been reduced to 5400 Gold!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Brawl of the Week – KO Mania!

Square off against your opponent in this hard hitting KO fest!  Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins!

  • 1v1
  • 5 Stocks
  • 300% Damage

New Test Features – Cannon Update

We’ve updated several attacks in the base Cannon’s move set to be more intuitive, feel more explosive, and maintain the current flow of the kit. Please let us know your experience with this test feature on Twitter and Discord! Check out brawlhalla.com/test-features for more information.

Neutral Light

Neutral Light’s first hit is now a standing cannon blast with slightly increased priority and time to hit

Side Light

Side Light is now an arcing cannon swing that favors horizontal threat at the beginning of the attack and vertical threat at the end.

Down Air

Down Air is now a downward cannon  blast that rebounds forward when performed close to the ground.

New Free-for-All Map

We’ve added a new map to the Free-for-All queue! The test map “Circus” has now become “Big Miami Dome.”

  • Features three soft platforms with one moving.
  • A FFA design to bring the Miami Dome map into more queues.
  • Same entrancing Miami Dome music and art!

Balance

We’ve made a number of adjustments to current weapon kits targeted at improving key attacks that allow under-performing weapons to better fit their overall flow and role. Overperforming weapons that already have a strong flow and role have had their reward reduced to better fit within the current roster. In similar fashion, a number of Signatures have received improvements that allow them to better fit their role, while others have received reductions in their risk to allow for more versatile use. Volkov has also received his first round of balance adjustments, granting more knockout potential on some attacks in exchange for greater risk on others.

Unarmed

We have increased the risk associated with several of the Unarmed kit’s more rewarding options, enabling armed players to make greater use of their advantage. This includes creating new hit/miss distinctions for Side Light and Side Air. We have also reduced the reward of the Unarmed Ground Pound to better fit in relation to the reward of armed Ground Pounds.

  • Unarmed Side Light: Changed total Recover time on hit from 0 Fixed/20 Variable to 1 Fixed/18 Variable; Increased total Recover time on miss from 0 Fixed/20 Variable to 3 Fixed/18 Variable.
  • Unarmed Side Air: Changed total Recover time on hit from 0 Fixed/16 Variable to 1 Fixed/14 Variable; Increased total Recover time on miss from 0 Fixed/16 Variable to 3 Fixed/14 Variable.
  • Unarmed Recovery: Increased Recover time on miss from 0 Fixed/19 Variable to 2 Fixed/19 Variable.
  • Unarmed Ground Pound: Decreased Damage from 19 to 17; Decreased Force from 48 Fixed/48 Variable to 48 Fixed/46 Variable.

Gauntlets

The Gauntlets Down Light and Neutral Air have both received increased Stun to allow for tighter and more reliable follow-up attacks. As one of the Gauntlet’s main follow-up attacks, we have increased the Side Light’s threat coverage to more reliably punish certain dodges, while also allowing this attack to more reliably contest opponents during the neutral game. The Ground Pound now has a shorter Time to Hit to allow for greater use on stage and as a follow-up attack to certain strings.

  • Gauntlets Down Light: Increased Stun from a range of 23~19 to a range of 24~20.
  • Gauntlets Side Light: Slightly increased vertical and horizontal threat coverage during the initial rush.
  • Gauntlets Neutral Air: Increased Stun from 16 to 17.
  • Gauntlets Ground Pound: Decreased Time to Hit from 18 to 15; Slightly decreased vertical threat coverage when held.

Hammer

The reward has been shifted from some of the Hammer’s fastest attacks into one of its highest risk attacks. The Neutral Light and Down Light now deal slightly less damage to better match their relatively low Time to Hit and guaranteed combo setups, while the Side Air now has greater Stun to allow for more reliable follow-up attacks when landing this hefty swing.

  • Hammer Neutral Light: Decreased Damage from 22 to 20.
  • Hammer Down Light: Decreased Damage from 12 to 11.
  • Hammer Side Air: Increased Stun from 23 to 25.

Sword

The Sword Side Light has received a number of improvements to better fit its role as a gap closer and approach tool. We have increased the travel speed and decreased the Recover time on miss so it may be used more confidently.  We have also increased the average reward by focusing more of its multi-hit damage towards the end of the attack, while also decreasing the Force to allow for more varied follow-up attacks at broader health ranges. The Sword’s relatively low ability to finish opponents has also been improved in the form of greater Force on the Recovery attack.

  • Sword Side Light: Decreased Recover time on miss from 2 Fixed/20 Variable to 0 Fixed/20 Variable; Focused damage towards the end of the move; Increased maximum travel speed; Decreased Force of the final hit from 80 Fixed/10 Variable to 70 Fixed/6 Variable.
  • Sword Recovery: Increased Force of the final hit from 55 Fixed/40 Variable to 55 Fixed/42 Variable.

Blasters

The Blasters’ Recovery attack can knockout targets too quickly given its high Force and vertical travel distance, so we have decreased the Force of its final blast for a more appropriate knockout range.

  • Blasters Recovery: Decreased Force from 52 Fixed/47 Variable to 52 Fixed/43 Variable.

Spear

We have greatly improved the consistency of Spear Side Light’s setup location, allowing for more reliable follow-up attacks even when landing the second swing by itself.

  • Spear Side Light: The second swing now has a more consistent setup location.

Orb

The Orb was found to score knockouts too quickly when compared to other weapons with similar coverage, so we have reduced the Damage of the Side Light given its role as a combo starter. Some power has also been shifted from the Side Air’s Damage into the Neutral Air’s Stun for slightly improved follow-up attacks from this low Force attack. The Recovery has received a greater fall off in Force during its travel to reduce its maximum range knockout potential.

  • Orb Side Light: Decreased Damage from 14 to 12.
  • Orb Neutral Air: Increased Stun from 23 to 24.
  • Orb Side Air: Decreased Damage from 15 to 14; Slightly decreased rear threat coverage on the first swing.
  • Orb Recovery: Decreased Force from a range of 75~65 Fixed/44~40 Variable to a range of 75~60 Fixed/44~36 Variable.

Artemis

The location of threat on Artemis’ Side Rocket Lance was often too difficult to place effectively and this attack could often overshoot its target too easily. Artemis now builds the energy on her Lance during the travel, catching opponents along the way. This results in a far greater Hit Window and threat coverage, as well as slightly increased Damage.

  • Artemis Side Lance: Increased Hit Window from 7 to 16; Increased Damage from 25 to 26.

Bödvar

We have found Bödvar’s Neutral Sword to be too high risk of an attack in most cases, so we have reduced the Recover time to make this a more viable option in a broader range of situations.

  • Bödvar Neutral Sword: Decreased Recover time from 25 to 22.

Caspian

Several of Caspian’s attacks have proven to be too great of a commitment for their coverage. For the Side Katars, we have decreased the Minimum Charge time and slightly increased the horizontal coverage to better fit its role as a quicker grounded Signature. The Down Katars now has less Recover time to compensate for its relatively long Time to Hit.

  • Caspian Side Katars: Slightly increased horizontal threat coverage; Decreased Minimum Charge time from 7 to 5.
  • Caspian Down Katars: Decreased Recover time from 30 to 28.

Cross

Cross’ Down Blasters, Neutral Gauntlets, and Down Gauntlets have all received increased Damage to better match his high Strength stat, as their reward previously fell below other similar options on other Legends.

  • Cross Down Blasters: Increased Damage from 22 to 24.
  • Cross Neutral Gauntlets: Increased Damage from 23 to 25.
  • Cross Down Gauntlets: Increased Damage from 21 to 23.

Ember

Spiking an aerial opponent with Ember’s Down Bow requires a great deal of accuracy, so we have increased the Force of the aerial version to better match its required skill.

  • Ember Down Bow: Increased Force of the aerial version from a range of 60~50 Fixed/50~45 Variable to 64~60 Fixed/53~50 Variable.

Isaiah

We have increased the missile’s travel distance during Isaiah’s Down Blasters, enabling it to better threaten around corners. This extra travel can result in a minor Damage increase for opponents caught during the missile’s initial flight.

  • Isaiah Down Blasters: Increased travel distance and Hit Window of the missile; Increased total Damage from 25 to 26.

Kaya

Kaya’s Side Spear has solid horizontal range, but the relatively thin vertical coverage and lengthy Recover time often pose too great a risk. We have reduced the Recover time on miss to better fit with this Signatures required accuracy.

  • Kaya Side Spear: Decreased Recover time on miss from 14 to 12.

Petra

For more reliable connections, the Damage on Petra’s Neutral Orb has been slightly shuffled towards the final setup hit. This is largely tied to improvements in holding targets in place for the duration of the power.

  • Petra Neutral Orb: Increased total Damage of the final setup hit from 1 to 2; Decreased Damage of final blast from 15 to 14.

Scarlet

The Damage and Force fall-off on the final steam bloom of Scarlet’s Down Rocket Lance has been adjusted to better fit her Strength. While this Signature is still strongest at the beginning, the reward at maximum range has been greatly improved.

  • Scarlet Down Rocket Lance: Increased Force from a range of 55~20 Fixed/45~10 Variable to a range of 55~50 Fixed/45~40 Variable; Increased Damage from a range of 23~15 to a range of 24~22.

Teros

To compensate for the total commitment time required for Teros’ Side Axe we have increased the travel speed of this Signature, resulting in greater total threat coverage and an improved ability to chase down targets.

  • Teros Side Axe: Increased travel speed.

Vector

We have increased the retreat distance on Vector’s Down Rocket Lance and adjusted to how that retreat is altered by movement such as a dash, allowing for more reliable evasion with this attack and greater threat coverage near Vector’s starting position.

  • Vector Down Rocket Lance: Increased retreat distance during transformation.

Volkov

The uncharged version of Volkov’s Side Axe did not have enough knockout potential, so we have increased both its Damage and Force, as well as redirected its knockback to be more horizontal for earlier knockouts. The Neutral Scythe has received an increase in Recover time to better match its total coverage and allow more time for counterplay response. Some of this power has been moved into the Down Scythe for greater knockout potential, as this Signature could previously take too long to finish an opponent.

  • Volkov Side Axe: Increased Damage of the uncharged version from 18 to 19; Increased Force of the uncharged version from 55 Fixed/56 Variable to 65 Fixed/56 Variable; The knockback angle of the uncharged version is now more horizontal.
  • Volkov Neutral Scythe: Increased Recover time from 2 to 6; Decreased total Damage from 27 to 24.
  • Volkov Down Scythe: Increased Force of the normal version from 66 Fixed/51 Variable to 68 Fixed/53 Variable; Increased Force of the wall version from 60 Fixed/50 Variable to 65 Fixed/50 Variable.

Game Improvements

Animation

  • Standardized animated Spear skins to match the frame count of other animated Skins. Adjusted timing on Spear Idle, and Character Select loops for Shovel Knight, Pearl, and Queen Nai.
  • Minor posing adjustments to Cannon Down Light.
  • Added FX to Artemis Side Rocket Lance to indicate the hit box during forward travel.
  • Cannon Down Light: Updated hurtboxing to match the animation improvements, resulting in slightly less vulnerability at the beginning of the attack.

Bug Fixes

Gameplay

  • Petra Neutral Orb: Fixed a case where the target could be dropped before the final hit when struck simultaneously by the final two setup hits. (Credit: Sandstorm)
  • Gauntlets Neutral Light: Fixed a case where the target could be dropped before the final hit.
  • Rocket Lance Neutral Light: Fixed a case where the target could be dropped before the final hit.
  • Volkov Side Scythe: Fixed a case where the target could be dropped before the final hit when connecting with the end of the Hit Window.
  • Volkov Down Scythe: Fixed a case where the target could be dropped before the final hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.54

  • Release date: December 18th 2019 (North America, Europe, Japan)
  • Patch notes:

New Legend – Volkov, the Vampire King

  • Volkov – “The Vampire King”
  • Weapons: Scythe, Axe
  • Stats: 4 Strength, 8 Dexterity, 6 Defense, 4 Speed
  • “Creating a kingdom is not a task for mere mortals.”

Volkov enters with 3 new Skins:

  • Blood Moon Volkov – “Is it just me or are things getting a little batty around here?”
  • Blue Virus Volkov – “Watch out: he bytes.”
  • Huntsman Volkov – “Who hunts the huntsman? Nobody.”

Happy Brawlhallidays!

It’s the most joyful time of the year in Valhalla! We’ve decked The Great Hall with Brawlhalliday cheer with a new Skin for Cassidy, a new Podium, and other limited-time items.

See the list below for all the exclusive Brawlhalliday goodies:

Skins

  • Nutcracker Cassidy – “Ready to lead the cavalry this holiday season.”
  • Santa Wu Shang – “He’s making a list and KO-ing you twice!”
  • Future Spirit Artemis – “The ghost of knockouts yet to come.”
  • Nutcracker Val – “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime.”
  • Nutcracker Bödvar – “Neither mouse nor king can stand against true bravery.”
  • Snowman Kor – “Don’t put rocks in snowballs. Someone could get hurt.”
  • Krampus Cross – “He’s got this in the bag.”
  • Holly Jolly Ember – “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”
  • Wreck the Halls Teros – “Who’s the most famous now?”
  • Secret Santa Thatch – “Yo ho ho ho!”

 

Podiums

  • Winner Wonderland’19 Podium
    • “Arriving at The Great Hall station.”
    • Exclusive Podium being featured only for 2019!

Weapon Skin

  • Winter Daggers – “Watch out for frostbite!”
    • A Weapon Skin for Katars!

Colors

  • Winter Holiday Colors
    • These colors are filled with festive glee with their red, green, and white colors.
    • Available for every Legend!

 

KO Effect

  • Frostbite
    •  “Hope you brought a coat.”
    • Chill your foes with this limited-time KO Effect!

 

Avatars

  • Bomby the Snowman Avatar
    • An animated Avatar!
    • “And he waved goodbye
      Saying don’t you cry
      Stand a safe distance away.”
  • Mjolnir Snowflake Avatar
    • “Only Thor can catch this on his tongue.”
    • Purchasable with your hard-earned Gold!

Brawlhallidays will also feature: 

  • Snow across several Maps in Valhalla.
  • Daily login bonus of 250 Gold!
  • Stay Frosty featured as the Brawl of the Week.
  • A snowy Brawlhalliday UI Takeover! Find the snowflakes in Mallhalla for all the Brawlhalliday items.

Graduated Test Feature

The Interrupted Recovery FX has graduated from Test Features into the live game! When a player’s Recovery attack is interrupted early in its duration, it can be difficult to register that the resource was spent. We have added a visual and audio cue that highlights such situations, enabling both players to better respond. 

  • After testing this feature in Experimental and several major tournaments, the extra information it provides was found to be a great benefit to the game for players on either side of the exchange.
    • If your Recovery attack was interrupted you can quickly try to adjust your path back to the stage, but if you interrupted the opponent’s Recovery attack this is your signal to press the advantage! Stay alert for this flair especially during edgeguards to improve your combat prowess.

Brawl of the Week – Stay Frosty!

Celebrate the holidays and get your Snowbrawl on at 150% damage! Face off against 3 other Legends in this 3 minute FFA. Score 1 point for hitting someone with a snowball, 3 points for getting a KO, and lose 1 point for being KO’d. Most points at the end wins!

  • FFA Snowbrawl
  • Unlimited Stocks
  • 150% Damage
  • 3 minutes

Malhalla

  • Let it snow! Follow the snowflakes to find all the Brawlhalliday items.
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Game Improvements

Maps

  • We’ve adjusted the level list for Snowbrawl by adding Lost Labyrinth, Enigma, Fangwild, and Small Fangwild, as well as remove regular sized Titan’s End and Small Grumpy Temple.
    • If you would like to play on other maps, start a custom game of Snowbrawl and switch to the “All” map listing.
  • Big Crystal Temple has been added to the Free-for-All Queue and the “FFA,” “Big,” and “All” map sets.

Bug Fixes

User Interface

  • Fixed a display bug on consoles where certain attacks would show the wrong hurtbox at the end of their animation in Training Mode and Replays.
  • Fixed the names for the level lists of “Big” and “3v3.”

User Experience

  • Fixed a bug where it would sometimes take an extra game to see updated progress for some missions.
  • Fixed a bug that could cause network issues in large groups of Bubble Tag.
  • Fixed a crash that could result from going to the “Controls” screen, leaving, removing the last device that was viewed on that screen, and going back to the “Controls” screen.

Gameplay

  • Fixed a rare bug in Bubble Tag that could change your hurtbox shape while in a bubble.

Animation

  • Fixed an issue where Kaya’s hit effects would result in bubble effects instead of ice effects when brawling against a Pearl.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.53

  • Release date: December 4th 2019 (North America, Europe, Japan)
  • Patch notes:

Steven Universe Joins Brawlhalla!

The Crystal Gems will always find a way to save the day! Garnet, Amethyst, Pearl, and Stevonnie are new Epic Crossovers. Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins. 

In Brawlhalla, Garnet, Amethyst, Pearl, and Stevonnie mirror the abilities of Petra, Xull, Kaya, and Val, respectively, and will be staying in Mallhalla after the event ends.

Featuring:

  • Garnet Epic Crossover – “Leader of the Crystal Gems. Respected by all, count on Garnet to save the day!”
    • Garnet will strike opponents down with her giant rocket gauntlets.
  • Amethyst Epic Crossover – “A Crystal Gem made on Earth, her transformations & powerful whip will clobber you.”
    • Watch out for Amethyst’s spin dash and her transformation into Purple Puma!
  • Pearl Epic Crossover – “A graceful warrior devoted to protecting Earth. She’s her own Gem!”
    • With her unique abilities, her Holo-Rose Quartz and Holo-Pearl will stop any enemies!
  • Stevonnie Epic Crossover – “The first human-Gem fusion. They’re an experience to be reckoned with!”
    • Lion also portals in to help Stevonnie in battle. You can even catch Steven and Connie in the middle of the action!

 

KO Effect

  • Malachite
    • “This toxic relationship will drag you down!”
    • This colossal fusion features Malachite grasping your opponent before being sealed and dragged back down to the ocean.

 

This Steven Universe event also includes:

  • A new Steven Universe themed Game Mode and Brawl of the Week – Bubble Tag!
  • Daily login bonus of 250 Gold to celebrate this Epic Crossover event.
  • A new 1v1 Map featuring the Crystal Gems’ home base, Crystal Temple.
  • A Steven Universe themed UI Takeover!

New Game Mode & Brawl of the Week – Bubble Tag

Battle like the Crystal Gems! Strike your opponents to capture them in Gem Bubbles. Bubbled players can’t attack and have limited movement, but you can save the day by tagging your teammates to free them. Capture the entire enemy team to score a point. The first team to 5 points wins!

  • New Bubble Tag Game Mode
  • 3v3 Teams
  • Capture your opponents in Gem Bubbles by striking them!
  • Tag your teammates to free them.
  • Bubbled players can even dash to their teammates or away from opponents!
  • First team to 5 points wins!

Malhalla

  • Follow the pink gem flower to find all the Steven Universe Epic Crossover items!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Game Improvements

User Experience

  • The match duration for the Free-for-All queue has been lowered from 4 minutes to 3 minutes. In conjunction with this change, we have made the following additional changes:
    • The default match duration for Timed and Buddy game modes for Couch and Custom Online have been changed to 3 minutes.
    • Fangwild and The Enigma have had their timings changed for when those maps shift their geometry to better fit the new default match duration.
  • Removed the lock on changing teams that wouldn’t allow you to put all players on the same team at any time.

Animation

  • Smoothed out Hellboy’s idle animation in character select.

Bug Fixes

User Interface

  • Fixed a bug where the time shown for replay files would show “00” for the hour instead of “12” for games that occurred during the noon or midnight hours.
  • Fixed a bug where some Skin displays in the store would be frozen on a single frame.

Gameplay

  • Jiro Neutral Scythe: Fixed a bug that caused the first shadow clone to play at an incorrect time during the wall version.

Animation

  • For Nintendo Switch, fixed the character asymmetry when using the Guitar Solo Taunt.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.52

  • Release date: November 20th 2019 (North America, Europe, Japan)
  • Patch notes:

New Brawl of the Week – Capture the Flag

Protect your team’s flag while stealing the enemy team’s flag in this 3v3 game mode for control of Demon Island! Unite both flags at your base to score a point. Watch out! You’ll drop the enemy’s flag if you take damage. Players can return their flags to their base by touching it. First team to 3 points wins!

  • New Capture the Flag Game Mode
  • 3v3 Team
  • Unite your flag with the enemy’s flag at your base to score points!
  • First team to 3 points wins!

New Items in Malhalla

  • Find the new Store items!
    • New Skins:
      • Corsair Mirage – “Plundering your Elo!”
      • Classy Thatch – “Break out the nice weaponry. For guests.”
    • New Taunt:
      • Guitar Solo Taunt – “Melt some faces.”
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Game Improvements

User Interface

  • Changed some Legends’ and Crossovers’ animations during the Match Preview screen back to their idle pose. Barbara and Jake are back to dancing.

Audio

  • Adjusted multiple weapon impact hit sounds on console to sound more similar to PC.

Animation and Art

  • Updated closed fist hand art for Adventure Time Epic Crossovers.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.51

  • Release date: November 4th 2019 (North America, Europe, Japan)
  • Patch notes:

New WWE Superstars in Brawlhalla!

The Undertaker, Roman Reigns, Asuka, and “Macho Man” Randy Savage are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, The Undertaker, Roman Reigns, Asuka, and “Macho Man” Randy Savage mirror the abilities of Thor, Teros, Queen Nai, and Ulgrim, respectively, and will be staying in Mallhalla after the event ends. All WWE trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2019 WWE. All Rights Reserved. “Macho Man” Randy Savage TM licensed by CMG Brands, LLC.

Featuring:

  • The Undertaker Epic Crossover – “Death waits for no man.”
    • Equipped with his signature weapon, “The Last Ride,” The Deadman will bring down any challengers!
  • Roman Reigns Epic Crossover – “Unleash the Big Dog into the ring!”
    • The Big Dog uses even bigger punches to take out his enemies.
  • Asuka Epic Crossover – “The Empress of Tomorrow will take you down.”
    • No one is ready to cross paths with The Empress of Tomorrow!
  • Macho Man Epic Crossover – “I’m the cream of the crop!”
    • OOOOOH Yeah!!! “Macho Man” Randy Savage will show why he is the king of the ring!!

These WWE Superstars are also still available:

  • The Rock Epic Crossover – “Can you smell what The Rock is cookin’?”
    • Sporting his signature weapon the “People’s Elbow,” The Rock is ready to battle the competition.
  • John Cena Epic Crossover – “You can’t see me.”
    • The leader of Cenation is ready to adjust some attitudes.
  • Becky Lynch Epic Crossover – “I am The Man.”
    • Watch out for her Manhandle Slam as Becky Two Belts dominates the arena.
  • Xavier Woods Epic Crossover – “Power of positivity!”
    • With his team mates Big E and Kofi, Xavier is bringing a New Day to the ring!

In Brawlhalla, The Rock, John Cena, Becky Lynch, and Xavier Woods mirror the abilities of Sentinel, Hattori, Gnash, and Bödvar, respectively, and will be staying in Mallhalla after the event ends.

This WWE Superstar event also includes:

  • WWE-themed Game Mode, Brawldown, featured as Brawl of the Week.
  • Daily login bonus of 250 Gold to celebrate the WWE Epic Crossover event!
  • A WWE Superstar UI Takeover!

Brawl of the Week – Brawldown

Step into the ring with your tag team partner for a 2v2 no holds barred match! Keep the momentum going by bouncing yourself or your opponents off the ropes. Stun your target with a folding chair or knock them into a table for heavy damage. KO your opponents 3 times each to win!

  • Brawldown Game Mode
  • 2v2
  • 6 Stocks
  • 3 minutes
  • Use folding chairs and tables to stun your enemies!

Malhalla

  • Follow the WWE logo to find the newest Crossovers!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Updated Test Features

We’ve added a new test feature to soft platforms and also removed the Double Gravity Cancel test feature. Please let us know your experience with this new test feature. Check out brawlhalla.com/test-features for more information.

Soft Platform Quality of Life:

This test feature aims to reduce frustration with soft platforms by reducing accidental Ledge Cancels – where a Down Air or Ground Pound input snaps to a soft platform and fires a grounded attack – while providing players with a means of snapping to soft platforms more intentionally by Dashing.

  • When approaching a soft platform from above, if holding down for 4 or more frames, down attack inputs will always result in a Down Air or Ground Pound instead of a grounded attack.
  • When approaching a soft platform from below, down attack inputs will not result in a grounded attack.
  • When approaching a soft platform from below, increased the threshold where Dodge inputs will snap to the platform and result in a Dash.

Removed from Test Features: Double Gravity Cancel

Double Gravity Cancel was found to provide little to no benefit for the majority of weapons and Legends and did not provide healthy benefits for those that could make regular use of this mechanic. For these reasons, we have decided to not graduate Double Gravity Cancel, and it has been removed from Test Features.

Game Improvements

User Interface

  • Most Legends now use their selected pose in the match preview and store screens.

Daily Missions

  • The daily Mission for placing top two in Free-for-All now says “Free-for-All top two” instead of “Free-for-All wins” so that it’s now clearer that 2nd place counts for this Mission but not for Missions that require wins with Legends that use a particular Weapon.

Animation and Art

  • Updated the performance for the electric hit react effects.
  • Minor animation tweak to Queen Nai’s shoulder at the end of her Side Spear Signature
  • Minor animation tweaks the legs and feet of Teros’ Down Hammer Signature.

Bug Fixes

User Interface

  • Fixed a bug where tournament mode high scores were not being displayed.

Gameplay

  • Asuri Down Sword Signature: Fixed a case where the first hit of this signature could deal greater damage than intended.
  • Katar Recovery: Fixed a case where the target could be dropped before the final hit. (Credit: Kroltrox)
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.50

  • Release date: October 10th 2019 (North America, Europe, Japan)
  • Patch notes:

Happy Brawlhalloween!

The spooky season of tricks, treats, and frightening feats is here. We’re celebrating the festivities with new Halloween-themed Skins for Dusk and Petra, a new Graveyard Shift 2019 Podium, and lots more.

See the list below for all the Brawlhalloween treats:

Skins

  • Dusk Till Dawn – “He vants to take your Elo!”
  • Petra Reanimated – “Consult your doctor.”
  • Werebat Ragnir – “Like a bat out of Helheim.”
  • Skel-Asuri – “She’s got a bone to pick!”
  • Bewitching Scarlet – “Nice night for a hex.”
  • Horseman Lucien – “They say his spirit haunts the roadways to this very day.”
  • Demonkin Diana – “Be careful what you ask for.”
  • Punkin Spice Yumiko – “In every town, village, and city. There is no escape. Ever.”
  • The Monster Gnash – “Graveyard smaaaash!”
  • Immortal Caspian – “When you’re a vampire thief, the stakes are always high.”

Podiums

  • Graveyard Shift 2019
    • “Darkness falls across the land…”
    • A new style for frightful fun!

KO Effect

  • Jac-KO-Lantern
    • “Smashing pumpkins into tiny pieces of debris!”
    • An exclusive KO Effect for Brawlhalloween.

Colors

  • Haunting Colors
    • Give your opponents a scare with these purple, black, and orange colors.
    • Available for every Legend!

Avatars

  • Pumpkin Pyre Avatar
    • An animated Avatar!
    • “Ghostly fire makes everything better!”
  • RIP Avatar
    • “Rest In Pieces.”
    • Purchasable with your hard-earned Gold!

Brawlhalloween will also feature:

  • Bewitching Jack-o’-lanterns and pumpkins across Brawlhalla maps.
  • Bouncy Bombs replaced with Bouncy Pumpkin Bombs!
  • A Halloween-themed UI Takeover.
  • 250 bonus login Gold during the event!

Claim the free Katars of the Raven

Odin has returned and brought another Gift of Asgard to the earthly realm – the Katars of the Raven! This social media Weapon Skin is now available for ALL platforms. Claim the Katars of the Raven at brawlhalla.com/freekatars.

  • Unlock these social Katars for PC, Playstation 4, Nintendo Switch, and Xbox One.
  • One code per Twitch account for the platform of your choice. More information is available at brawlhalla.com/news/claiming-the-katars-of-the-raven.
  • We appreciate all of you who have already followed us to stay up-to-date on everything Brawlhalla!

Brawl of the Week – Ghost Brawl 2v2

Ghost Brawl 2v2 is back!  Grab a partner or queue alone as you quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more!  (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)

  • 2v2
  • Queue alone or with a friend!
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer

Malhalla

  • Find Brawlhalloween items by following the candy corn in Mallhalla!
  • Vector’s price has been reduced to 5400 Gold!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Balance

This patch brings a great deal of changes to the Lance kit, designed around enhancing pathways and options from its grounded strikes, as well as reining in the attack speed and range of certain attacks on the Katars that have proven to be over-tuned in recent tournaments. We have also improved several under-utilized Weapons and Signature attacks with a focus on leaning into their respective strengths, such as more damage for heavy Weapons and faster overall attack speed for some lighter Weapons.

Rocket Lance

The Rocket Lance has received several changes to its grounded interactions designed around increasing the breadth of options available both on-hit and from a neutral position. The Down Air’s grounded hit has traded some of its damage for greater stun and less force, enabling more reliable followup attacks when using this option to approach. As one of those possible follow-ups, the Down Light now has a quicker Time to Hit and slides further when performed from a dash, while also increasing its backstep for more evasive movement when performed without a dash. The Side Light now has a longer duration on-hit to allow for a more reasonable time to confirm the connection, but retains its previous frame advantage on-hit due to the matching increase in stun time. With the Recovery attack receiving a reduced Minimum Charge time, it is now possible to combo from the Side Light after a very close range hit, or as a tight string using a chase dodge.

  • Lance Down Light: Decreased Time to Hit from 8 to 6; Setup location is now closer to the user; Slightly increased initial backwards movement; Increased forward momentum bonus when used from a dash; Decreased Force of final hit from 50 Fixed/5 Variable to 30 Fixed/5 Variable.
  • Lance Side Light: Increased final Hit Window from 2 to 3; Increased Recover time on Hit from 1 to 4; Increased Stun of final hit from 13 to 17; Increased the maximum momentum carried over on miss; Smoothed momentum carried over during the Time to Hit and Hit Window.
  • Lance Down Air: Decreased Force of the ground version from to 61 Fixed/35 Variable to 61 Fixed/15 Variable; Decreased Damage of the final grounded hit from 17 to 14; Decreased Fixed Recover on Hit from 9 to 7; Decreased Stun from a range of 19~18 to a range of 18~17.
  • Lance Recovery: Decreased Minimum Charge time from 12 to 10.

Katars

We have reduced the maximum range on several of the Katars most popular options, as they have proven to cover too much ground for its attack speed. The Side Light now has a more modest momentum boost from movement to fit this Weapon’s faster Time to Hit. The Neutral Air now has greater Recover time on miss and less steering to bring its risk in line with its excellent coverage, along with the user and target now recovering simultaneously on hit.

  • Katar Side Light: Decreased Momentum carried over from movement, such as a dash.
  • Katar Neutral Air: Increased Recover time on miss from 3 Fixed/22 Variable to 5 Fixed/22 Variable; Decreased Stun from a range of 25~18 to a range of 23~16; Dampened acceleration allowed during the attack.
  • Katar Side Air: Increased Damage from 15 to 16.
  • Katar Recovery: Updated hitboxing during the final slash to better match the animation, resulting in slightly less vertical and rear coverage.

Spear

The Spear has received improvements to its main tools that deal with stacked opponents. The Neutral Air now has increased stun for more reliable follow-ups on hit, while the Down Air has a faster Time to Hit so users can better respond to close range grounded opponents with a jumping Down Air.

  • Spear Neutral Air: Increased Stun of the final hit from 24 to 26.
  • Spear Down Air: Decreased Time to Hit from 11 to 10.

Hammer

We have increased the Hammer’s damage on two of its key grounded attacks, the Side Light and Down Light, to lean further into its role as a high-damage Weapon with greater reward per hit.

  • Hammer Side Light: Increased Damage from a range of 16~14 to a range of 18~16.
  • Hammer Down Light: Increased Damage from 10 to 12.

Sword

The Sword’s Neutral Air has proven to be too strong of an option at top level play so we have reduced its reward on hit, while also making it easier to contest by slightly reducing its maximum coverage.

  • Sword Neutral Air: Decreased Damage from 17 to 15; Decreased Force from 50 Fixed/38 Variable to 50 Fixed/36 Variable; Slightly decreased total vertical coverage.

Bow

The maximum threat range that many Weapons now possess from dash approaches has left the Bow Down Light feeling stiff, so we have reduced the Recover time on miss to better compete with such options on other kits.

  • Bow Down Light: Decreased Recover time on miss from 3 Fixed/22 Variable to 1 Fixed/22 Variable.

Ada

We have increased the Damage on Ada’s Down Spear to better fit with her high-Strength/low-Defense nature.

  • Ada Down Spear: Increased Damage from 23 to 25.

Asuri

Asuri’s Down Sword provided too great of a reward that surpassed most other Sword Signatures, so we have brought the Damage and Force in line with similar options on other Legends. Some of this power has been shifted into the Side Sword, whose Damage was below that of most other Signatures.

  • Asuri Down Sword: Decreased maximum vertical and rear coverage; Decreased Force from 65 Fixed/55 Variable to 65 Fixed/50 Variable; Decreased total Damage from 32 to 25.
  • Asuri Side Sword: Increased Damage from 21 to 24.

Gnash

We have reduced the Recover time of Gnash’s Down Spear to lower its risk more in line with its role as an anti-air attack. The Down Spear has also received a reduction in Recover time to better fit its lengthy Time to Hit.

  • Gnash Neutral Spear: Decreased Recover time from 12 to 7.
  • Gnash Down Spear: Decreased total Recover time from 27 to 23.

Kor

Kor’s risk has begun to outweigh his potential rewards, so we have decreased the Recover time of his Side Hammer for a more appropriate ratio. We have also both increased the Down Hammer’s reward on hit with greater Force, and increased the period before gravity resumes during its Recover time for less risk offstage.

  • Kor Side Hammer: Decreased Recover time from 3 to 1.
  • Kor Down Hammer: Increased Force of the aerial version from 54 Fixed/48 Variable to 54 Fixed/51 Variable; Increased Force of the ground version from 54 Fixed/51 Variable to 54 Fixed/53 Variable. Increased the amount of time before gravity resumes during the Recover time.

Sir Roland

Sir Roland’s Side Lance provided less reward on hit than most other Signatures with similar effective Time to Hit, so we have increased the Damage to better fit its speed.

  • Sir Roland Side Lance: Increased Damage of the final swing from 22 to 24.

Teros

We have increased the reward on hit for Teros’ Side and Down Hammer Signatures to further lean into his high Strength nature and to better match the overall output of quicker Legends.

  • Teros Side Hammer: Increased Damage from 22 to 26.
  • Teros Down Hammer: Increased Force from 75 Fixed/52 Variable to 75 Fixed/54 Variable.

Ulgrim

Ulgrim’s Neutral Lance has received an increase to its reward on hit to more closely match the strength of anti-airs on newer Legends.

  • Ulgrim Neutral Lance: Increased Damage from 23 to 25.

Yumiko

Yumiko’s Neutral Hammer would end up as too slow of an anti-air option in many cases, so we have decreased the Minimum Charge time for a snappier response and more reliable usage.

  • Yumiko Neutral Hammer: Decreased Minimum Charge time from 7 to 4.

Game Improvements

User Experience

  • Improve core server performance.

Bug Fixes

User Interface

  • Fixed a bug where Epic Crossovers didn’t use their correct idle animation on the Meet the Legends page.

Gameplay

  • Petra Neutral Orb: Fixed a case where the target could be dropped before the final hit when Gravity Canceled.
  • Vector Side Lance: Fixed a case where the target could be dropped before the final hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.49

  • Release date: September 20th 2019 (North America, Europe, Japan)
  • Patch notes:

New Legend – Vector, The Superbot

  • Vector – “The Superbot”
  • Weapons: Rocket Lance, Bow
  • Stats: 5 Strength, 4 Dexterity, 6 Defense, 7 Speed
  • “In Valhalla Vector fights, builds jet engines with Scarlet, teaches yoga, and communicates mostly in Top Gun quotes.”

Vector enters with 3 new Skins, each with a different jet form:

  • Dragonaut Vector – “Prowling the skies, looking for his next victim.”
  • Vector Model 01 – “The classic look.”
  • Hyperdrift Vector – “Not street legal.”

Salute Taunt Available

We’re proud to present our charity Salute Taunt in Mallhalla for a limited time!

  • All of our proceeds from the Brawlhalla Salute Taunt will go directly to Direct Relief, a non-profit charity organization that helps people affected by poverty or emergency situations, like those in need of care due to Hurricane Dorian.

Celebrating the Autumn Championship 2019

We’re celebrating our Autumn Championship (September 28th – 29th) and International Autumn Championship (October 4th – 6th) with two new cosmetic items for a limited time in Mallhalla!

  • Avatar
    • Autumn Shard 2019 Avatar
      • “Show your hype for the Autumn Championship 2019!”
  • Weapon Skin
    • Autumn Wind Katars
      • “Need help turning over a new leaf?”
  • Registrations for the Autumn Championship 2019 are still open now at smash.gg/brawlhalla.
  • Watch the Autumn Championship live September 28th & 29th at brawlhalla.com/watch.

Braw of the Week – Platform Kings

Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!

  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points.
  • Most points at the end wins!

Malhalla

  • Find our newest Legend, Vector, and his 3 Skins, each with different jet forms!
  • Our charity Salute Taunt is available for a limited time. All of our proceeds will go to relief funds for Hurricane Dorian.
  • New Autumn Championship Items
    • Autumn Shard 2019 Avatar
    • Autumn Wind Katars
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Game Improvements

User Interface

  • The large view of the Legend on the Meet the Legends screen will no longer restart its idle animation when changing Skins.
  • Console: Handle cases where the wrong font was used for a language. It will now automatically swap to the best alternate font if there are missing glyphs.

Power Rankings

  • Power Rankings have been updated to reflect results of all events prior to and including Shine 2019.

Daily Missions

  • Playing in the Brawl of the Week queue will no longer give win or combat progress toward daily Missions or Achievements. However, weekly Brawl of the Week Missions will still count.

Animation and Art

  • Adjusted Rocket Lance’s Idle animation pose to improve skewing and proportions.
  • Made minor body proportion tweaks to Rocket Lance’s Ground Pound Hit and Side Light attack animations.
  • Replaced some of Gnash’s hands in his character select animation.

Bug fixes

User Interface

  • Fixed a visual bug causing certain weapon icons in the picker menu during character select to have black borders and other artifacts.

User Experience

  • Fixed a rare bug that would cause Collector’s Bödvar to show up as not owned.

Gameplay

  • Sword Down Light: Fixed a case where the target could be dropped before the final hit.
  • Rayman Down Axe: Fixed a case where the target could be dropped before the final hit during an early aerial collision.
  • Rayman Down Axe: Fixed a case that could incorrectly prevent the ground collision from playing.
  • Scythe Ground Pound: Fixed a case where the target could be dropped before the final hit when held.
  • Petra Neutral Orb: Fixed a case where the target could be dropped before the final hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.47

  • Release date: August 8th 2019 (North America, Europe)
  • Patch notes:

Introducing your WWE Superstars in Brawlhalla

The Rock, John Cena, Becky Lynch, and Xavier Woods are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, The Rock, John Cena, Becky Lynch, and Xavier Woods mirror the abilities of Sentinel, Hattori, Gnash, and Bödvar, respectively, and will be staying in Mallhalla after the event ends. All WWE trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners. © 2019 WWE. All Rights Reserved.

Featuring:

  • The Rock Epic Crossover – “Can you smell what The Rock is cookin’?”
    • Sporting his signature weapon the “People’s Elbow,” The Rock is ready to battle the competition.
  • John Cena Epic Crossover – “You can’t see me.”
    • The leader of Cenation is ready to adjust some attitudes.
  • Becky Lynch Epic Crossover – “I am The Man.”
    • Watch out for her Manhandle Slam as Becky Two Belts dominates the arena.
  • Xavier Woods Epic Crossover – “Power of positivity!”
    • With his team mates Big E and Kofi, Xavier is bringing a New Day to the ring!

This WWE Superstar event also includes:

  • A new WWE themed Game Mode and Brawl of the Week – Brawldown!
  • Daily login bonus of 250 Gold to celebrate the WWE Epic Crossover event!
  • A WWE Superstar UI Takeover!

New Brawl of the Week – Brawldown!

Step into the ring with your tag team partner for a 2v2 no holds barred match! Keep the momentum going by bouncing yourself or your opponents off the ropes. Stun your target with a folding chair or knock them into a table for heavy damage. KO your opponents 3 times each to win!

  • 2v2 Stocks
  • 3 minutes
  • Use folding chairs and tables to stun your enemies!

Updated eSports Main Menu Tile

We have improved our esports hub button on the main menu for Xbox One and PC! 

  • On Xbox One, you may now click on the esports tile, located on the bottom left, to see the Esports Menu, where you can register, watch tournaments, and check power rankings.
  • For PC and Xbox One, the Esports Menu now includes a new landing page with access to our social media and tournaments.

Malhalla

  • Follow the WWE logo to find the newest Crossovers!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Balance

This cycle of balance changes brings some minor buffs and quality of life improvements to some Weapons, while also reining in several Weapons that have begun to outpace the others in competitive play. We have enhanced a number of Legends who have unique properties on their Signatures, and have reduced the amount of risk on several overly committal attacks.

Axe:

We have increased the force of the aerial Down Air, as the recent change from Test Features left it slightly too weak at later health ranges.

  • Axe Down Air: Increased Force of the aerial version from 41 Fixed/25 Variable to 45 Fixed/30 Variable.

Blasters:

The Blasters Neutral Light combo has been removed in favor of less time between the 2nd and 3rd shot on-hit, as well as a more consistent setup location for less commitment in 2v2 games and more predictable solo strings. Some power has been shifted away from the Side Air’s damage, in favor of an increased range of vertical follow-up attacks from the Down Light.

  • Blasters Neutral Light: Decreased Stun of the final hit from 22 to 20; Decreased time before the 3rd shot on hit from 18 to 15; Slightly lowered setup location of the 2nd shot.
  • Blasters Side Air: Decreased Damage from 17 to 16.
  • Blasters Down Light: Knockback angle from final shot is now more vertical.

Cannon:

A number of the Cannon’s attacks, including the Down Light, Recovery, and Side Light, have received updates in hitboxing to more accurately match their intended threat ranges, resulting in slightly less coverage towards the rear and edges of these attacks. The Down Light has slightly increased Recover time on miss to better match its potential reward, while the Side Air has decreased Stun to open up dodge windows on some early health combos.

  • Cannon Down Light: Updated hitboxing to better match the animation, resulting in decreased Threat Coverage at the top and rear of the attack; Increased Recover time on miss from 0 Fixed/13 Variable to 1 Fixed/14 Variable.
  • Cannon Recovery: Updated hitboxing to better match the animation, resulting in decreased Threat Coverage at the extreme edges and bottom of the attack.
  • Cannon Side Air: Decreased Stun of the final hit from 14 to 12.
  • Cannon Side Light: Reduced Threat Coverage towards the rear of this attack.

Gauntlets:

The Gauntlets Neutral Light has received slightly increased Damage to better match the low range on this attack.

  • Gauntlets Neutral Light: Increased Damage from 14 to 15.

Hammer:

We have increased the Stun of Hammer Down Light for more reliable follow-up attacks at all health ranges, as well as increasing the time before gravity resumes after Gravity Canceling this attack for more reliable aerial follow-up attacks.

  • Hammer Down Light: Increased Stun from 25 to 27; Increased Gravity Cancel time from 9 to 15.

Katars:

The Katar Down Light has proven to be too powerful of an anti-air, so we have reduced the Hit Window and Stun while increasing the Recover time on miss to open up greater windows for challenging this attack. Some of this power has been shifted into the Neutral Light for a slightly decreased Time to Hit. We have also increased the Variable Force of the Side Light and slightly decreased the Stun of the grounded Down Air to curtail some combos and strings that could far outpace the damage build of other weapons.

  • Katar Down Light: Decreased Hit Window from 7 to 5; Decreased Stun from a range of 22~16 to a range of 20~16; Increased Recover time on miss from 4 Fixed/18 Variable to 6 Fixed/18 Variable.
  • Katar Side Light: Increased Force from 40 Fixed/0 Variable to 40 Fixed/8 Variable.
  • Katar Neutral Light: Decreased Time to Hit from 7 to 6.
  • Katar Down Air: Decreased Damage of the final hit of the grounded version from 6 to 4; Decreased Stun of the final hit of the grounded version from 12 to 11.

Scythe:

The Scythe Neutral Air and Neutral Light have both received slightly increased Recover time on miss to better match their potential reward, while the Neutral Air also slows the users momentum on hit to prevent it from carrying targets too far at low health ranges. We have also shifted some power from the Ground Pound’s threat coverage in favor of increased Stun on the Side Air.

  • Scythe Neutral Air: Decreased the amount of momentum that can carry over into this attack on hit; Increased Recover time on miss from 3 Fixed/20 Variable to 4 Fixed/20 Variable.
  • Scythe Neutral Light: Increased Recover time on miss from 3 Fixed/20 Variable to 5 Fixed/20 Variable.
  • Scythe Ground Pound: Decreased Threat Coverage at the top of this attack.
  • Scythe Side Air: Increased Stun from 20 to 22.

Spear:

We have increased the Stun and decreased the Recover time of the Spear’s Neutral Air attack to provide more time to track an opponent’s trajectory and initiate a followup attack.

  • Spear Neutral Air: Increased Stun of the final hit from 22 to 24; Decreased Recover time from 8 Fixed/17 Variable to 6 Fixed/17 Variable.

Sword:

The small gap between the multi-hit setup and the final hit of the Sword Recovery has been removed, granting users a more reasonable range in which to properly steer this attack for its forceful finish.

  • Sword Recovery: Increased Hit Window of the final hit from 1 to 3; Decreased time between the multi-hit setup and the final hit from 2 to 0.

Azoth:

The Recover time on Azoth’s Neutral Axe has been decreased to better match its relatively lower threat coverage than most other anti-airs.

  • Azoth Neutral Axe: Decreased Recover time of the air landing from 14 to 12; Decreased Recover time of the ground landing from 10 to 8.

Isaiah:

Isaiah’s Side Blasters has a lengthy total commitment, so in order to help offset this risk we have significantly reduced its Recover time.

  • Isaiah Side Blasters: Decreased Recover time from 19 to 14.

Petra:

To bring Petra’s Neutral Gauntlets in line with other similar attacks, we have added some time both before and after the strike, while also slightly decreasing its late game knockout potential.

  • Petra Neutral Gauntlets: Increased Recover time from 8 to 9; Increased Minimum Charge time from 7 to 8; Decreased Force from a range of 95~75 Fixed/46~44 Variable to a range of 95~75 Fixed/44~40 Variable.

Rayman:

We have increased the amount of time users may charge and hover during Rayman’s Down Gauntlets and Down Axe to make better use of their unique utility. The Down Gauntlets now have significantly less Recover time to better match its total duration, while the Down Axe has a quicker response with decreased Minimum Charge time. Rayman’s Side Axe has also received an increase to its mobility in the form of faster travel speed during the charge, as well as increased damage for a more appropriate reward.

  • Rayman Down Gauntlets: Increased Maximum Charge time from 70 to 90; Decreased Recover time from 34 to 26.
  • Rayman Down Axe: Increased Maximum Charge time from 67 to 82; Decreased Minimum Charge time from 13 to 10.
  • Rayman Side Axe: Increased Damage of the final hit from 17 to 20; Increased travel speed.

Teros:

Given Teros’ Side Axe lengthy total commitment, we have reduced its Recover time to help offset the risk involved.

  • Teros Side Axe: Decreased Recover time from 18 to 15.

Yumiko:

Both Yumiko’s Down Bow and Down Hammer have received decreased Force, while the Down Bow is also granted increased Damage and Stun, for greater followup potential from these setup attacks. We have also reduced the Recover time of her Neutral and Side Bow Signature attacks to help offset their low priority.

  • Yumiko Down Bow: Increased Stun from 23 to 28; Decreased Force from 30 Fixed/15 Variable to 30 Fixed/7 Variable; Increased Damage of the final hit from 7 to 11.
  • Yumiko Down Hammer: Changed Force from 40 Fixed/20 Variable to 48 Fixed/5 Variable.
  • Yumiko Neutral Bow: Decreased Recover time of the air and ground landings from 8 to 6.
  • Yumiko Side Bow: Decreased Recover time of the air and ground landings from 7 to 6.

Game Improvements

User Interface

  • Meet the Legends page now has working arrow buttons.

User Experience

  • Meet the Legends sorting mode can now be changed by clicking on the sorting text.
  • You can now click and drag to change the current game mode or lobby mode in the game settings screen.
  • Game settings on PC can now be changed by clicking and dragging them left or right.
  • Tabs in the store can now be looped through when navigating with keyboard or controller.

Art

  • Improved PC client rendering performance.
  • Performance improvements on Hattori’s Down Spear signature special effects.
  • Minor updates to Katar Side Light and Down Air animations.
  • Updated Bodvar’s Neutral Hammer animation.

Bug Fixes

User Interface

  • Fixed a bug where players’ earnings in the esports menu were sometimes displaying as $0.01 below their actual earnings.
  • Fixed a bug where spectators did not see the matchup numbers in ranked games.

Gameplay

  • Bow Down Air: Fixed a case where the aerial version could hit too close to the user.
  • Rayman Side Gauntlets: Fixed a timing issue that prevented Rayman from charging to the enhanced version during a Gravity Cancel.
  • Rayman Neutral Gauntlets: Fixed a timing issue that prevented Rayman from charging to the enhanced version during a Gravity Cancel.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.45

  • Release date: June 26th 2019 (North America) / June 27th 2019 (Europe)
  • Patch notes:

New Legend – Petra, the Darkheart

  • Petra – The Darkheart
  • Weapons: Orb, Gauntlets
  • Stats: 8 Strength, 4 Dexterity, 4 Defense, 6 Speed
  • “Some say Petra was infected by Darkheart, others say she unlocked its power. Whatever the truth, she has brought that mythic ore and the strength it imbues to Valhalla.”

Petra enters with 3 new Skins:

  • Darkheart Petra – “The darkness tried to take over, but now she’s in control.”
  • Lost World Petra – “Feel the primal rage.”
  • Sourcecode Petra – “She’ll hack your heart into pieces.”

New Improved Daily Missions

We have redesigned and updated our daily missions to be more engaging and customizable for players! You can now hold up to three missions at a time and replace up to one mission per day. Missions also now give out 250 Gold.

  • You will receive one new mission a day, but cannot receive a new one while you have 3 unfinished ones.
  • You also can progress toward all 3 missions simultaneously.
  • New missions include earning KOs with specific weapons, Gadget KOs, landing Gravity Cancel hits, and more!

Update on Localisation

Localization is now available for Switch players! The game will automatically detect the language setting on your system. 

  • You can set your language from the Home Menu by going to: System Settings -> System -> Language. 
  • Available languages: Spanish, Portuguese, Russian, Traditional Chinese, Simplified Chinese, French, German, Italian, Japanese, and Korean.
  • If you have feedback about our language options, please submit it through this form. We appreciate and thank the community for their continued help on improving our language options!

Brawl of the Week – Kung Foot!

High five your partner and get ready to compete Rayman style! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team’s goal in this 2v2 newcomer to the Brawlhalla sports scene. First team to score 5 goals wins!

  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

Malhalla

  • Find the new Legend Petra and her Skins!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Test Features

We’ve updated our Test Features, like adding a new Free-for-All map to the Experimental queue: Circus. Try out the map and let us know how it feels! Here are notes on the other updates:

  • Graduated Test Feature
    • The test feature where the damage meters do not change order in stock game modes has graduated to the live game. This means that if the score under the head icons at the top right represent the players’ stocks, then the head icons will not move.
  • Updated Test Features
    • New Free-for-All map called Circus in Experimental Queue
    • The test feature where the match timer will only show when there’s less than a minute in the game will now show when displaying player names.
    • We have tweaked Duplex Arena’s geometry at the bottom of the stage.
    • Axe Down Air (Test version): Decreased Recover time on miss from 1 Fixed/10 Variable to 0 Fixed/6 Variable; Decreased Recover time on hit from 0 Fixed/7 Variable to 0 Fixed/5 Variable.
    • Axe Ground Pound (Test Version): Decreased maximum momentum that can be carried over into the charge.
    • The in-game active test features display has been updated. You can find this by going over to the Experimental Queue and hitting the “View Test Features” button.
  • Check out brawlhalla.com/test-features for more information.

Game Improvements

Animation and Art

  • Slight art change to the shadows on Miami Dome for better clarity.
  • Added bent foot views to Skins missing them. Fixes certain Skins sometimes having gray toes in Switch Craft.

Bug Fixes

User Experience

  • Fixed a rare crash that occurs when attempting to update the camera at the end of the game.
  • Fixed a rare crash when showing the hero on the reward screen.
  • Fixed a crash on Nintendo Switch that could occur when loading images.
  • Fixed an issue with the Saulabi 4K Fight Joystick.

User Interface

  • Fixed a bug where Community Colors would sometimes fail to appear as a valid team color in matchmaking lobbies in situations where both players owned them. 
  • Fixed issue on PC only causing certain window frames in the store to be visually cut off by 1 pixel on both the x and y axis.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.44

  • Release date: June 10th 2019 (North America) / June 11th 2019 (Europe)
  • Patch notes:

It’s Adventure Time in Brawlhalla!

Finn, Jake, and Princess Bubblegum are new Epic Crossovers! Epic Crossovers feature custom Signature effects, custom lock-in animations, dedicated Roster spots, and two new Weapon Skins.

In Brawlhalla, Finn, Jake, and Princess Bubblegum mirror the abilities of Jhala, Kor, and Lord Vraxx, respectively, and will be staying in Mallhalla after the event ends.

Featuring:

  • Finn Epic Crossover – “He’ll slay anything that’s evil – that’s his deal!”
    • Finn sports the metal arm Princess Bubblegum made for him.
  • Jake Epic Crossover – “A cool dog with stretchy powers!”
    • When Jake uses his stretchy powers, they color swap with him! Also he turns into a car.
  • Princess Bubblegum Epic Crossover – “She has science on her side!”
    • Lady Rainicorn also teleports in to aid Princess Bubblegum in battle.

KO Effect

  • Rainicorn Rumble
    • “Make it Rainicorn.”
    • Featuring Lumpy Space Princess, Gunter, and a few of your favorite Candy People!

This Adventure Time event also includes:

  • Daily login bonus of 250 Gold to celebrate the Adventure Time Epic Crossover event!
  • A new Adventure Time themed Free-for-All map, Tree Fort.
  • A new Adventure Time themed Game Mode and Brawl of the Week – Buddy!
  • An Adventure Time UI Takeover!

New Brawl of the Week – Buddy

  • Come on grab your friend in this mathematical mode! Pick the ultimate 2v2 team and play as both Legends at the same time! Build up enough damage on your opponent’s two Legends to bounce them around into oblivion. Hold Down or Dodge to help position your dudes. Score the most KOs to win!
    • New Buddy Game Mode
    • 1v1 Teams
    • Control 2 Legends at the same time!
    • Score the most KOs to win!

New Items in Mallhalla

  • Follow BMO to find all the Adventure Time Epic Crossover goodies.
  • Crossovers now have their own Store tab!
  • We’re currently rapidly rotating through chests. See the in-game timer to know when the next chest will rotate.
  • Check out the new Sales items!

Balance

This set of balance updates is focused on enhancing the reliability of setup attacks for underperforming weapons, while also reining in the combo or knockout potential on overperforming string-based weapons.

Katar

Both the Katar Side and Neutral Light attacks have received improvements to their reliability, serving as consistent setup tools. The reduced force allows for continued follow-up attacks even at later health ranges, while also leaving the target closer on hit. The Side Light will now reliably combo into other grounded attacks, while the Neutral Light has received a minor stun reduction to keep its place as a string starter.

  • Katar Side Light: Changed Force from 10 Variable/35 Fixed to 0 Variable/40 Fixed; Increased Stun from 22 to 23.
  • Katar Neutral Light: Changed Force from 4 Variable/50 Fixed to 0 Variable/45 Fixed; Decreased Stun of final hit from 15 to 14.

Sword

The Sword Down Light now launches slightly higher on its first swing for more reliable setup locations, while also slightly increasing its stun to allow for more varied follow-up attacks. The Side Air has also received increased force and a slightly more dangerous knockback angle, bringing it in line with similar options on other weapons.

  • Sword Down Light: Increased Stun from 19 to 21; Increased Force on initial hit from 0 Variable/40 Fixed to 0 Variable/55 Fixed.
  • Sword Side Air: Increased Force from 33 Variable/60 Fixed to 36 Variable/60 Fixed; Angle of knockback has been slightly lowered.

 

Hammer

As the main option against stacked opponents, it is important for the Hammer Neutral Light to strike near the user. We have increased the coverage near the user for this attack to better serve its purpose. Similarly, we have altered the knockback scaling of the Hammer Down Air to better fit the Hammer’s hard-hitting late game power.

  • Hammer Neutral Light: Increased stacked coverage near the user.
  • Hammer Down Air: Changed Force from 45 Variable/50 Fixed to 50 Variable/45 Fixed.

Lance

The Lance kit contains a great deal of movement, but also a great deal of risk in its attacks. We have reduced the overall duration of the Neutral Light to give this weapon a slightly safer tool to poke with in the neutral game. This will allow Lance users to more effectively vary the pacing of their attacks and better compete with faster weapons.

  • Lance Neutral Light: Decreased Hit Window of the first swing from 6 to 5; Decreased time between the first and second swing from 13 to 10.

Gauntlets

We have adjusted the stun on a couple of Gauntlet attacks to rein in multi-hit true combos that were allowing this weapon to build damage at a much faster rate than other similar options. These have been opened up into strings, allowing for more appropriate counterplay and escape options.

  • Gauntlets Neutral Air: Decreased horizontal coverage of the attack; Decreased Stun from 19 to 15; Decreased Force from 22 Variable/47 Fixed to 20 Variable/47 Fixed; Decreased Damage from 13 to 12.
  • Gauntlets Recovery: Decreased Stun from 25 to 22; Decreased Force from a range of 50~35 Variable/45 Fixed to a range of 48~35 Variable/45 Fixed.

Scythe

The Scythe has received a number of changes to allow for more appropriate risk versus reward when edgeguarding against this weapon. It is now easier to properly challenge this attack from the rear and to escape strings involving this attack by dodging behind it. We have also slightly reduced the knockback scaling on the Scythe’s reversal attacks, granting more chances to recover when tossed below or away from the stage.

  • Scythe Recovery: Decreased threat coverage near the rear of the user; Decreased Force from 40 Variable/53 Fixed to 37 Variable/50 Fixed; Angle of knockback is now more horizontal.
  • Scythe Down Air: Decreased Force of the backwards version from 27 Variable/52 Fixed to 23 Variable/52 Fixed.
  • Scythe Neutral Air: Decreased Force of the backwards version from 35 Variable/34 Fixed to 30 Variable/34 Fixed.

Unarmed

We have increased the focus on armed combat by reducing the damage and force of some key attacks in the Unarmed base kit. This ensures armed players an edge in how quickly damage can be built, as well as knockout potential in edgeguard situations.

  • Unarmed Neutral Air: Decreased Damage from 14 to 11.
  • Unarmed Recovery: Changed Force from 46 Variable/53 Fixed to 40 Variable/55 Fixed.

Bow

The Bow Recovery could catch players too long after its initial attack, improperly skewing the risk versus reward of attempting to edgeguard against this weapon. We have reduced the duration and front coverage during the end of this attack for more intuitive counterplay.

  • Bow Recovery: Decreased Hit Window from 8 to 7; Decreased front coverage on the later portion of the attack.

Game Improvements

User Experience

  • Made it possible to start a tournament with a mouse.

Animation

  • Improved seaming of knee joints on the Slow Clap animation.
  • In the Power Up Taunt, layered the front arm to not appear behind the torso.
  • Tweaked the Deal With It Taunt animation to work better with certain skins.
  • Tweaked the back arm after the second swing on Jhala’s Neutral Axe signature.

Localization

  • Thanks to Juangana for the continued help with the Spanish translation!

Bug fixes

User Interface

  • Fixed a visual bug in the public game list filters screen causing the highlighted region of the “Go Back” button to be wider than the actual button art.
  • Fixed a bug where sometimes the Featured tab would show up blank.

Gameplay

  • Fait Neutral Orb: Fixed a case where the threat could cover past the rear of the swing.

Replay

  • Fixed a bug where the replay generated from spectating a Horde match would be wrong.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.42

  • Release date: May 13th 2019 (North America, Europe)
  • Patch notes:

MTN DEW AMP GAME FUEL Championship Event

We’re proud to host the most monumental online championship in Brawlhalla history with an event! The MTN DEW AMP GAME FUEL Championship Event will include the first ever earnable cosmetic items in Brawlhalla. These earnable items will only be available during the event.

Registration for the MTN DEW AMP GAME FUEL Championship is still open! Don’t miss out on this epic online tournament in Brawlhalla history with $40,000 on the line.

Everyone is welcome and encouraged to compete in official Brawlhalla esports events. There is no required rank or experience to participate. Competitors improve by competing! Get in there and have fun! Register for the tournament at smash.gg/brawlhalla.

Full details on what items are available during the event and how to earn them are below:

Avatars

  • Charged Bödvar Gamer Avatar
    • Earn this free avatar by simply logging on during the event!
    • Face your competition with charged power!
  • Charged Ada Gamer Avatar
    • “Winner takes all.”
    • Purchasable with your hard-earned Gold for a limited time!

Taunt

  • Sweet Taste of Victory Taunt
    • Earn this free Taunt by gaining XP through queue matches!
    • Show your opponents how victory can taste.

Colors

  • Charged OG Colors
    • Earn these free Colors by winning match made games for each Legend!
    • Feel the charge with these black, green, and white colors.
    • Available for every Legend!

The MTN DEW AMP GAME FUEL Championship Event will also feature a UI Takeover and +250 Gold per login!

Brawl Of The Week – Horde!

Team up with 3 friends and defend the gates of the Great Hall against an army of demons! How many waves can you hold off? Do well enough and Gruagach might join the fight against you!

  • New Horde Game Mode
  • 4 players
  • Fight the waves of demons!
  • Survive and defend as long as you can!

Malhalla

  • Use your hard-earned Gold to receive the new Charged Ada Gamer Avatar, available for a limited time during this event!
  • The Ancient and Dragon’s Chests are available with exclusive Skins for a limited time.
  • Check out the new Sales items!

Test Features

We’ve added a few new test features, like a new test Map, Double Gravity Cancel, and more! Please let us know your experience with these new test features. Check out brawlhalla.com/test-features for more information.

Graduated Features

  • The wall touch dust cloud is graduating out of test features and into the live build.

New Test Map – Duplex Arena

  • We have decided to rotate Duplex Arena in place of the Danger Zone Test Map.

Double Gravity Cancel

An unintended interaction was recently found where vertical Chase Dodges could be used for an additional Gravity Canceled neutral or down attack.

We have removed this bug due to the complex, unintuitive conditions and inputs necessary to use it.

However, there are potentially fun and creative results gained from Chase Dodges allowing for Gravity Cancels, so we have explored making this a designed feature as detailed below.

  • Chase Dodge forgiveness after a hit can now be used as a Spot Dodge. This can be used to perform a second Gravity Cancel.
  • Like other Chase Dodges, an attack cannot be cancelled into itself this way, but grounded and Gravity Cancelled versions of a power are not treated as the same attack.
  • In other words, Down Light -> Gravity Cancel Down Light -> Gravity Cancel Neutral Signature is possible, but Down Light -> Gravity Cancel Down Light – > Gravity Cancel Down Light is not.

Axe Quality of Life

  • Axe Down Air now has a wide, shallow chop when performed while landing on the ground.
  • Axe Ground Pound is now a single spin, down from a double spin, for more mobility.
    • Trigger hitbox when held is now on the character and appears near the beginning on the charge.
    • Vertical fall speed is reduced during the recover time of the power.
    • Horizontal momentum from movement carries over into the beginning of the charge.

Game Improvements

Animations

  • Improved art layering on the back arm on the Sword’s Idle animation to reduce clipping on certain skins.
  • Adjusted Nimue’s character select animation so that her feet don’t obscure the “Dusk Crossover” text beneath her in the pre-match loading screen.
  • Tweaked Lord Vraxx’s Lance Neutral Signature animation to play more smoothly on hit.

Bug Fixes

Performance

  • Fixed a memory leak affecting all consoles.

User Experience

  • Fixed the display of Career stats in the Meet the Legend tab when switching users on Xbox One.

Gameplay

  • Removed a bug where vertical Chase Dodges could be downgraded in order to get a second Gravity Cancel. See Test Features for more details.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.41

  • Release date: April 26th 2019 (North America, Europe)
  • Patch notes:

New Skins Entering Malhalla

  • Slapshot Artemis – “MVP both on the ice and in a fight.”
  • Alpine Kaya – “Last one down the slopes gets KO-ed!”
  • The Ancient and Dragon’s Chests are available with exclusive Skins for a limited time.
  • Check out the new Sales items!

Celebrating the 2019 Spring Championship

We’re celebrating our 2019 Spring Championship (April 27th – 28th) and International Spring Championship (April 19th – 20th) with two new cosmetic items for a limited time in Mallhalla!

  • Avatar
    • Spring Shard 2019 Avatar
      • “Show your hype for the 2019 Spring Championship!”
  • Weapon Skin
    • Blooming Blade Axe
      • “Spring has swung.”
  • Registrations for the 2019 Spring Championship are still open now at smash.gg/brawlhalla.
  • The 2019 Spring Championship will also be live on twitch.tv/brawlhalla.

Dragon’s Chest

The Dragon’s Chest has been revealed and comes with exclusive Skins for Sentinel, Val, and Diana for a limited time!

  • Three exclusive Skins: Lord Sentinel, Dragonslayer Val, and Elven Ranger Diana.
  • Inspired by medieval fantasies of lords and dragons.
  • Earn the Dragon’s trust and be rewarded with these exclusive Skins!

Brawl of the Week: Horde!

Team up with 3 friends and defend the gates of the Great Hall against an army of demons! How many waves can you hold off? Do well enough and Gruagach might join the fight against you!

  • New Horde Game Mode
  • 4 players
  • Fight the waves of demons!
  • Survive and defend as long as you can!

Test Features

  • We’ve added a new test feature where the Legend icons on the upper right will not sort during a match if the score under the icon displays Stocks.
  • Please let us know how this adjustment feels! Check out brawlhalla.com/test-features for more information.

Game Improvements

User Experience

  • Code redemption is now available on Xbox One and Nintendo Switch.
  • You can now hide the emoji keyboard for code entry on Xbox One.

User Interface

  • The Meet the Legends page can now be sorted by your XP with each Legend and by Rating.
  • The Career tab of the Meet the Legends page now shows your Rating and Wins for that Legend for the current Season.

Localization

  • Thanks to Juangana for the continuing help with the Spanish translation!
  • Thanks to Wun.GK for improvements to the Korean translation!

Bug Fixes

User Experience

  • Fixed a crash on PC due to the game exceeding the number of allowed textures.

User Interface

  • Fixed a bug that caused the “Resume” popup to show when entering training mode.

Gameplay

  • Fixed instances where weapons would occasionally spawn off the map.

Animations

  • In Horde Mode, fixed a bug that could cause minion animations to speed up erratically during online play.
  • Removed a stray pixel below Ragnir’s Side Katar jump effects.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.40

  • Release date: April 10th 2019 (North America, Europe)
  • Patch notes:

Hellboy Joins Brawlhalla

Hellboy, Nimue, and Daimio are new Epic Crossovers, alongside Gruagach as a Crossover! Epic Crossovers will feature Signature FX Swaps, Custom Lock-in Animations, Legend Name Swaps, Icon Swaps, and two new Weapon Skins.

Gruagach will also feature a Custom Lock-in Animation, Legend Name Swap, Icon Swap, and two new Weapon Skins.

In Brawlhalla, Hellboy, Nimue, Daimio, and Gruagach are an alternate costume for Cross, Dusk, Mordex, and Teros, respectively, and will be staying in Mallhalla after the event ends. Hellboy © 2019 Summit Entertainment, LLC.  All Rights Reserved.

Featuring:

  • Hellboy as a Cross Epic Crossover Skin – “Beast of the Apocalypse or lawful King of England? His destiny awaits.”
  • Daimio as a Mordex Epic Crossover Skin – “A curse or a powerful blessing?”
  • Nimue as a Dusk Epic Crossover Skin – “This queen will create a new world.”
  • Gruagach as a Teros Crossover Skin – “Seeking revenge on Hellboy, he’ll stop at nothing to regain his full powers.”

 

Podium

  • Beast of Apocalypse
    • “Unleash the Right Hand of Doom.” 

Avatars

  • Crown of Flame
    • An animated Avatar!
    • “Unlock your full potential.”

This Hellboy event also includes:

  • Daily login bonus of 250 Gold to celebrate the Hellboy Epic Crossover event!
  • A new Hellboy themed map, Apocalypse, for 1v1 and 2v2. 
  • A new Hellboy themed Game Mode and Brawl of the Week – Horde!
  • A Hellboy UI Takeover!

Brawl of the Week – Horde

Team up with 3 friends and defend the gates of the Great Hall against an army of demons! How many waves can you hold off? Do well enough and Gruagach might join the fight against you!

  • New Horde Game Mode
  • 4 players
  • Fight the waves of demons!
  • Survive and defend as long as you can!

Mallhalla

  • Follow the crowns to find all the Hellboy Epic Crossover treats.
  • The Outlaw and Forgeborne Chests are available with exclusive Skins for a limited time!
  • Check out the new Sale items!

Test Features

Warshuttle Map has now graduated into the newest Hellboy themed map, Apocalypse! We also have made a couple of changes to test features:

  • We’ve added a dust cloud for touching the wall. We’d love to hear from you about any issues this creates or adjustments to how it is implemented.
  • The Test Features panel has been updated to include information about the wall touch dust cloud feature.

Training and UI Replay Improvements

We’ve revamped the training and replay UI as we continue to upgrade the quality of life in Brawlhalla. This includes updated HUD/UI art in training and replay mode, adding a widget to count frames while frame stepping, and more. We’ve listed some details about this upgrade below:

  • Frame stepping is now controlled by the right analog stick for controllers. Clicking the stick in will activate frame stepping in training mode. Tilt to the right to step forward and to the left to go backward. Hold in that direction to begin scrubbing.
  • In Training Mode, the hotkeys will show for frame stepping. A widget has also been added to count frames while frame stepping.
  • In Replay Mode, hotkeys are now displayed for all replay functionality. Camera mode hotkeys are now shown, as well as an option to hide the UI buttons.
  • We’ve also fixed an issue with frame stepping and replays not working together.

Game Improvements

User Interface

  • Sale items in the Store and the description for the Brawl of the Week now both have countdown timers until they change instead of static end dates.

Map and Item Spawns

  • Fixed the camera for Apocalypse to fit better on standard ratios and brought in the left and right kill walls slightly.
  • Adjusted item spawn rates so that it’s based on the number of players that are still playing instead of how many began the game. This means the item spawn rate in Stock games will decrease as players become eliminated.

Animations

  • Pushed Cross’ Side Gauntlets Signature visuals to appear behind other players instead of in front.
  • Reduced clipping of certain skins with low hanging fabric (such as skirts and tassels) on the following taunts: See Ya!, Photo Op, Come At Me, Deal With it, Rock, Paper, Scissors, Be a Hero!, and The Reads.

Localization

  • Thanks to Comesa for the help with improving our German translations!

Bug Fixes

User Experience

  • Fixed a crash when loading corrupt save data.
  • Fixed a rare crash at the end of matches.
  • Fixed a Xbox One crash due to having many local players.
  • Fixed a crash on Nintendo Switch.

User Interface

  • Fixed a bug where the user could not navigate the promo code redemption screen with the keyboard (‘Enter’ and ‘Esc’ will work while entering a promo code).
  • Fixed a bug causing the UI background to not display properly moments after leaving a matchmaking queue from the pause menu on Nintendo Switch.

Animation and Art

  • Fixed a bug that would cause the Orb to flicker between states during an Orb Legend’s hit launch animation.
  • Flipped a hand that was backwards during Wu Shang’s Side Gauntlet signature.
  • Fixed frames in Blaster’s hit launch animation where there would be two left hands.
  • Fixed a missing forearm asset for Shogun Jiro.
  • Fixed a bug that would cause the back of Love Laced Ada’s head to disappear.
  • Fixed a bug that would cause Enchantress’ spinning orb to not play all of its frames.

Gameplay

  • Ada Side Blasters: Fixed a case where the target could be dropped before the final hit.
  • Hattori Side Spear: Fixed a case where the target could be dropped before the final hit. (Credit: Piox)

Balance

Several Legends have received balance adjustments based on the intense action we have seen during the first major tournaments of the year. While a few Signatures have been reined in on either reward or speed, we have enhanced those aspects on other notably rare attacks. Some Legends and weapon attacks have also received quality of life improvements to assist with their general gameplan and pacing during a match.

Orb:

Aerial string routes with the Orb often lead the user to expend their jumps early during an engagement, so we have shuffled some power within the Orb Recovery attack to better fit this avenue of play. The Orb Recovery now sends the user slightly further vertically for better use when returning to the stage, but its Force slightly decreases over the course of its travel. This brings the knockout potential of the Recovery closer in line with other similar options on other weapon kits.

  • Orb Recovery: Force changed from 75 Fixed/44 Variable to a range of 75~65 Fixed/44~40 Variable; Slightly increased vertical travel speed.

Ada:

We have slightly increased the final Hit Window of Ada’s Side Blasters to afford greater consistency in knockback from different initial hit locations.

  • Ada Side Blasters: Increased Hit Window of the final shot from 2 to 3.

Diana:

Diana’s Bow kit has received some reductions in rear threat coverage to open up clearer areas for spacing against these Attacks. We have also reduced the Force of her Neutral Bow, similar to previous balance passes on anti-air Signatures that spike their target downward. This applies to not only the grabbed target, but also secondary targets struck by the final arrow burst.

  • Diana Neutral Bow: Decrease Force on the primary target from 55 Fixed/48 Variable to 55 Fixed/45 Variable; Decreased Force on secondary targets from 55 Fixed/51 Variable to 55 Fixed/45 Variable.
  • Diana Side Bow: Decreased rear threat coverage during the first swing of the attack.
  • Diana Down Bow: Decreased rear threat coverage during the attack.

Fait:

Fait’s Neutral Orb has proven too quick for its Force and coverage, so we have slightly increased the Minimum Charge and Recover time to allow for more time to answer this attack. Fait’s Down Orb has also received increased Recover time for greater opportunities to respond to this attack. 

  • Fait Neutral Orb: Increase Recover time from 13 to 15; Increase Minimum Charge time from 7 to 8.
  • Fait Down Orb: Increased Recover time on miss from 10 to 14.

Isaiah:

Given the substantial duration of Isaiah’s Side Cannon, we have increased its knockout potential. This attack also sends targets farther even at low health ranges for greater stage control on hit.

  • Isaiah Side Cannon: Increased Force from 50 Fixed/54 Variable to 65 Fixed/55 Variable.

Jiro:

We have greatly increased the knockout potential on Jiro’s Side Sword due to its long duration and relatively low movement and now more closely matches the reward on his other Signature attacks.

  • Jiro Side Sword: Increased Force from 52 Fixed/50 Variable to 55 Fixed/54 Variable.

Mordex:

We have increased the Recover time of Mordex’s Neutral Scythe to allow more opportunities for counterplay and grant commensurate risk for its utility. This attack has also received a reduction in Force to more closely match other similar anti-air Signatures. For his Gauntlets kit, we have shifted some power from the Down Gauntlets’ Minimum Charge and knockout potential into the Neutral Gauntlets speed and utility. Player’s will now have more time to dodge the Down Gauntlets attack, while also having more opportunities to recover when struck by this attack. The Neutral Gauntlets decrease in Minimum Charge time allows for not only a faster attack, but slightly more forward reach when used uncharged due to leaping sooner during its backward arc during the charge.

  • Mordex Neutral Scythe: Increase Recover time on miss from 14 to 17; Decreased Force from 72 Fixed/56 Variable to 72 Fixed/52 Variable.
  • Mordex Neutral Gauntlets: Decreased Minimum Charge time from 13 to 11.
  • Mordex Down Gauntlets: Decreased Force of the upward version from 60 Fixed/52 Variable to 60 Fixed/50 Variable; Decreased Force of the downward version from 60 Fixed/49 Variable to 60 Fixed/47 Variable; Increased Minimum Charge time from 14 to 15.

Rayman:

While Rayman’s Neutral and Side Gauntlets have excellent reward when charged for their enhanced strength and range, the shorter tap versions often came out too slow for their relatively low range. We have decreased their Minimum charge time for a snappier response on use.

  • Rayman Neutral Gauntlets: Decreased Minimum Charge time from 10 to 8.
  • Rayman Side Gauntlets: Decreased Minimum Charge time from 12 to 9.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.39

  • Release date: March 14th 2019 (North America, Europe)
  • Patch notes:

New Legend – Thor

  • Thor – “God of Thunder”
  • Weapons: Orb, Hammer
  • Stats: 6 Strength, 4 Dexterity, 7 Defense, 5 Speed
  • “It was Thor who wore the first giant foam Bodvar crown, Thor who coined the term ‘Brawlhalla,’ and Thor who created ‘bleacher-jumping’ – the Asgardian tradition of reckless spectators joining free-for-alls mid-match.”

Thor enters with 3 new Skins:

  • Cinderguard Thor – “Fully armored and ready to fight.”
  • Draugr Thor – “He’ll rise to walk again.”
  • Capra Thor – “The original GOAT.”

Luck ‘o the Brawl Event

Welcome to Luck o’ the Brawl – the time of the year where you wear green or you’re gonna get KO’d! We’re celebrating the festivities with new Skins for Jiro and Sidra and bringing other lucky charms into Mallhalla for a limited time.

See the list below for all the Luck o’ the Brawl goodies:

Skins

  • Dullahan Jiro – “Don’t let him call out your name.”
  • Merrow Sidra – “Her beauty is only a ruse.”
  • Ragnir the Covetous – “Steal from his hoard at your own peril.”
  • Warborn Ulgrim – “Ancient warrior of metal! Bonus: War Pipes spout flames while brawling!”

Colors

  • Lucky Clover Colors
    • Show off your luck with these green, orange, and gold colors.
    • Available for every Legend!

KO Effect

  • KO-Ching! – “It’s the end of the rainbow for your opponents!”

Avatars

  • Gold Mine Avatar
    • An animated Avatar!
    • “Brawling is your business, and business is BOOM-ing.”
  • Lucky Charm Avatar
    • “A little bit of luck just for you.”
    • Purchasable with your hard-earned Gold!

Luck o’ the Brawl will also feature a UI Takeover and +250 Gold per login!

Brawl of the Week – KO Mania!

Square off against your opponent in this hard hitting KO fest! Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins!

  • 1v1
  • 5 Stocks
  • 300% Damage

Mallhalla

  • Follow the lucky clovers to find the Luck o’ the Brawl goodies.
  • The Royal Order and Celestial Chests are available with exclusive Skins for a limited time!
  • Check out the new Sale items!

Localisation

We’re continuing our roll out of language options on PC and appreciate those who have already submitted feedback! Korean is now an available language. If you have feedback about our language options, please submit it through this form.

  • Special thanks to:
    • Dobrein for helping to improve the Russian translation.
    • Mephi, TatataiaFurcchim, and Lucas Uchiha for their help with the Portuguese translation.
    • Juangana, Soulthief, SQUAiR, and Magnetius for their help in improving our Spanish translation.
    • Taise and Comesa for improving our German translation.
    • Azatsu and Pyrokat14 for helping to improve the French translation.
    • alfier95 for improving our Italian translation.
  • Some of the main portions of the game are now available in: Korean, Russian, Chinese (Traditional), Chinese (Simplified), French, German, Italian, Japanese, Brazilian Portuguese, and Spanish.
  • To select a new language, go to Options > System Settings.

Test features

We’re continuing to add adjustments to the new Warshuttle Map found in Experimental Queue. Play a game on it and let us know how it feels!

  • The initial weapon spawn has been slightly centered further.
  • The height of the 2v2 initial weapon spawns have had their randomness removed, and the variance of the horizontal position for these spawns have been reduced.
  • Pulled the spawn positions further in from the sides.

Game improvements

  • Added a custom grab animation to Zariel’s Neutral Gauntlet.
  • Added support for PS2 Twin Shock controller for PC.

Bug fixes

  • Fixed a bug causing Cannon and Gauntlets’ pick up FX to not color swap. Credit: WindyThePuffin
  • Fixed a rare bug where cancelling a “rejoin game” put the game in an unusable state.
  • Fixed an issue where the pause screen would occasionally fail to open when using a keyboard.
  • Fixed a bug causing certain Avatars to no longer display in the UI on consoles.
  • Fixed a rare bug that would cause store items to be invisible until highlighted.
  • Fixed a rare crash on Switch.
  • Additional notes: none
  • Source: Ubisoft

Brawlhalla – Patch 3.38

  • Release date: February 27th 2019 (North America, Europe)
  • Patch notes:

The Enchantress Makes Her Debut

“Let us dance together into the abyss!” The Enchantress enters Valhalla as an Epic Crossover with Shovel Knight and his crew! As an Epic Crossover, the Enchantress will feature Signature FX Swaps, Custom Lock-in Animation, Legend Name Swap, Icon Swap, and two new Weapon Skins. The Enchantress is an alternate costume for Fait in Brawlhalla and will be staying in Mallhalla after the event ends.

Featuring:

  • The Enchantress as a Fait Epic Crossover Skin – “You may kneel and pledge your loyalty now.”
  • Shovel Knight as a Gnash Epic Crossover Skin – “By the creed of Shovelry: Slash Mercilessly and Dig Tirelessly!”
  • Black Knight as an Orion Epic Crossover Skin – “The Yin to Shovel Knight’s Yang.”
  • King Knight as a Sir Roland Epic Crossover Skin – “Always dressed to the nines and ready for a brutal coronation!”
  • Plague Knight as a Caspian Epic Crossover Skin – “The bomb is mightier than the sword.”
  • Specter Knight as a Nix Epic Crossover Skin – “Into the darkness, the reaper cometh.”

This Shovel Knight event also includes:

  • Daily login bonus of 250 Gold to celebrate the Enchantress’s crossover!
  • Our Shovel Knight themed map, Plains of Passage, featured in the Brawl of the Week.
  • A Shovel Knight UI Takeover!

Mallhalla

  • Fait’s price now reduced to 5400 Gold!
  • For a limited time, the Celestial and Sunken Chests are available with exclusive Skins.
  • Check out the new Sales items!

Brawl of the Week – Strikeout Mania!

Pick your best 5 Legends and face off against your opponent’s best 5 Legends in this intense 300% damage battle! When you lose a stock, the next Legend in your list spawns in, ready to fight. KO your opponent 5 times to win!

  • 1v1 Strikeout
  • 5 Stocks
  • 300% Damage
  • Legend changes after each stock!

Localisation

We’re excited to continue improving and rolling out our language options. Thank you to those who have already submitted feedback! Russian is now an available language. If you have feedback about our language options, please submit it through this form.

  • We’ve made some corrections to the Spanish translation, special thanks to /u/Juangana!
  • Thanks to kuropapu for helping us improve Japanese localization!
  • Some of the main portions of the game are now available in: Russian, Chinese (Traditional), Chinese (Simplified), French, German, Italian, Japanese, Brazilian Portuguese, and Spanish.
  • To select a new language, go to Options > System Settings.

Improvements

Performance

  • Improved framerates on all platforms by preloading KO-effects, explosions, and other game images during loading screens.
  • Console performance improvements on level selection screen.
  • Optimized Next Level taunt effects to run better on consoles.
  • Optimized Queen Nai’s Spear side signature effects to run more smoothly.
  • Optimized explosion effects in the Fireworks Taunt to run more smoothly.

Game

  • You can now set your KO Effect to “Random”, which will then randomly pick one of your owned KO Effects at the beginning of each match that will display for the entirety of that match.

Bug fixes

  • Fixed a bug where the input list would sometimes point to a button other than the one that was currently being bound. The list of inputs will also no longer clip outside the controller binding window when choosing an input for a button.
  • Fixed a crash when attempting to refund purchases without a network connection.
  • Fixed a bug where owned Colors were not properly sorting to the end of the list on the Colors tab in Mallhalla.
  • Fixed the News Page patch notes link to now navigate correctly to http://www.brawlhalla.com/patch.
  • Fixed a bug causing Shin Sekai Koji’s roster icon to not correctly change during character select.
  • Fixed upside-down forearms on Fait’s character select animation.
  • Adjusted Taunt animations to not shift as much when transitioning in and out of their animations.
  • Fixed a visual bug where part of the hand art in the default Taunt would appear missing.
  • Fait Side Orb: Fixed a case where the target could be dropped before the final hit. (Credit: Tilty & Expired)

Test features

The new Warshuttle Map found in the Experimental Queue has been given a few adjustments listed below. Please try it out and let us know how it feels! Check out brawlhalla.com/test-features for more information.

  • The player Respawn points have been adjusted to be more even.
  • The item spawn position has been fixed as well.
  • The Test Map Warshuttle has also been given an initial spawn for 1v1.
  • The Warshuttle Map’s bottom kill line distance from the camera has been lowered from 1053 to 700.

Balance

This week’s balance adjustments are focused on smoothing out some individually overtuned attacks that have proven to be too strong within their respective kits. Some have received greater Recover time for more counterattack opportunities, while others have been adjusted to rein in overly-powerful team combos. We have given a boost to some individual attacks that have been underperforming, while also continuing our more fundamental updates to senior Legends, with Ada receiving special attention.

Unarmed:

We have reduced the stun on the Unarmed Side Air to open a dodge window to potential follow-up attacks. This should help bring key string routes in line with the expected disadvantage of being weaponless, as their potential damage was too great during early health ranges.

  • Unarmed Side Air: Decreased Stun from 19 to 17.

Lance:

A small amount of Variable Force has been added to the Down Light, as well as an increase to Cooldown on hit, in order to enable a greater degree of Directional Influence when struck by multiple instances of this power. This will allow easier escapes from repetitive team combos using this attack, while keeping individual string potential consistent through most health ranges.

  • Lance Down Light: Increased Cooldown on hit from 11 to 16; Increased Force from 50 Fixed/0 Variable to 50 Fixed/5 Variable.

Scythe:

The Scythe has been slightly outpacing other weapons at high level play, so we have opened more areas of opportunity to play around two of its most common attacks. The Neutral Light now has less coverage at the front and rear of the swing, opening it to more counterattacks from mobile opponents or allowing easier escape options. In the aerial kit, the Ground Pound now has greater Recover time, so players may more easily counterattack or land on stage upon successful evasion.

  • Scythe Neutral Light: Improved Hitboxing to better match the animation, resulting in slightly less horizontal coverage at the end of the swing.
  • Scythe Ground Pound: Increased Recover time from 3 Fixed/17 Variable to 3 Fixed/20 Variable.

Gauntlets:

Given the Neutral Light’s lengthy Hit Window, we have decreased the Recover time on miss so it may better serve as a tool to quickly check an opponent’s advance during the neutral game. We have also slightly increased its Damage to better match similar options on other weapon kits.

  • Gauntlets Neutral Light: Decreased Recover time on miss from 0 Fixed/20 Variable to 0 Fixed/17 Variable; Increased Damage from 13 to 14.

Blasters:

The Neutral Air is an incredibly quick option against opponents floating above you, however the Blasters could rotate into other attacks too quickly for most kits to answer. We have increased the Recover time on miss to allow for greater counterplay against trigger-happy opponents.

  • Blasters Neutral Air: Increased Recover time on miss from 0 Fixed/14 Variable to 2 Fixed/14 Variable.

Signatures:

Ada has received a number of improvements to her Hitboxing and Hurtboxing, among other adjustments to better match her stats, as we continue to update senior Legends. Scarlet’s Neutral Hammer proved to be able to attack too quickly in too large of an area, so we have reduced the grounded coverage near the front and removed the grounded coverage at the rear of the attack, allowing users to more easily spot dodge or dodge through this attack. It also has more Recover time to allow for greater advantage when successfully evading this attack. Other notable changes include Yumiko’s Neutral and Side Bow now have greatly increased evasion and priority while she is traveling to more easily challenge opponents.

  • Scarlet Neutral Hammer: Increased Recover time from 17 to 21; Slightly decreased grounded coverage at the front of the attack; Removed grounded coverage at the rear of the attack.
  • Ada Down Spear: Improved Hurtboxing to better match the animation.
  • Ada Side Spear: Improved Hurtboxing to better match the animation; Improved foot registration, resulting in increased forward travel before the strike; Decreased Force from 65 Fixed/56 Variable to 65 Fixed/53 Variable; Angle of knockback is now slightly more horizontal.
  • Ada Neutral Spear: Improved Hurtboxing to better match the animation; Improved Hitboxing to better match the animation; Decreased Force from 75 Fixed/63 Variable to 70 Fixed/54 Variable.
  • Ada Side Blasters: Improved Hurtboxing to better match the animation; Improved Hitboxing to better match the animation, resulting in less vertical coverage on each shot; Improved foot registration, resulting in a greater backstep after the final blast; Decreased gaps between each shot in the Hit Window; Increased Hit Window from 21 to 25; Decreased base Damage from 31 to 26; Decreased Recover time from 21 to 15.
  • Xull Side Axe: Increased base Damage from 23 to 27.
  • Yumiko Neutral Bow: Updated Hurtboxing, resulting in increased priority and evasion when traveling.
  • Yumiko Side Bow: Updated Hurtboxing, resulting in increased priority and evasion when traveling.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.37

  • Release date: February 13th 2019 (North America, Europe)
  • Patch notes:

Valhallentine Event

Happy Valhallentine’s Day! It’s that time of year again, where we all take a moment to think of the ones we love most! Sure, there might be some accidental knockouts in 2v2, but in the end, we remember this well said poem from last year’s celebration –

Landmines are red
Bombs are blue
I think you’re a knockout
Let’s play 2v2

See the list below for all the Valhallentine treats:

Skins

  • Secret Admirer Zariel – “Would you be my Valentine?”
  • Lovelaced Ada – “This sweet romance will leave you hurting.”
  • Heartbreaker Barraza – “Giving love a bad name.”
  • Suitor Lucien – “If looks could kill (and they do).”
  • Heart of Hathor Mirage – “No better way to be welcomed to the afterlife.”
  • Demon Bride Hattori – “They say marriage changes you. Bonus: Horrific visage with Hattori’s expressions.”
  • Eternal Love Brynn – “Fall in love with her forever, and ever, and ever.”
  • Classy Roland – “A rose in his teeth, eleven more in his chest hair.”
  • Date Night Nai – “She even likes the same bands you do.”

Podium

  • Lovestruck 2019 Podium – “Someone said ‘All’s fair in love and war.’”

Weapon Skin

  • Cupid’s Bow – “Shot through the heart!”

Colors

  • Lovestruck Colors
    • These colors are sure to be a KO with their pink, red, and white colors.
    • Available for every Legend!

KO Effect

  • XO KO – “KO-ed in the name of love. Bonus: Displays your Legend’s face on each Cherub!”

Avatars

  • Candy Hearts Avatar
    • An animated Avatar!
    • “Aw you’re sweet! And kind of chalky.”
  • Chocolate Bear’dvar Avatar
    • “Nothing says love like chocolate… and bears.”
    • Purchasable with your hard-earned Gold!

Valhallentine will also feature a UI Takeover and +250 Gold per login!

Celestial Chest

The Celestial Chest has appeared and comes with exclusive Skins for Artemis, Kor, and Koji for a limited time!

  • Three exclusive Skins: Seraph Artemis, The Korinthian, and Emperor Koji.
  • Inspired by radiant colors and ethereal beings.
  • Show off your divinity with these exclusive Skins!

Malhalla

  • Find Valhallentine items by following the candy hearts in Mallhalla.
  • New Doodle Avatars
    • Featuring new Doodle Avatars for the most recent Legends!
  • For a limited time, the Celestial and Sunken Chests are available with exclusive Skins!
  • Check out the new Sales items!

Brawl of the Week – Brawlball Bash

Get the team together for this 3v3 game! Don’t have a team? Fear not, we’ll find one for you! Hit the Coliseum, snag the ball, juke or pass past your opponents, and hold it in their goal to score! No team damage, and you can go through walls the same color as you. First team to 3 scores wins!

  • 3v3 Brawlball
  • 5 minutes
  • Queue up solo or with a team!

Game improvements

  • Reduced number of unique textures stored in memory for the XO KO to improve its graphic performance. There are no visual changes in animation.
  • Fixed a visual bug on the Winter Wonderland Podium where the train would appear to move behind the podium around corners.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.36

  • Release date: January 30th 2019 (North America, Europe)
  • Patch notes:

New Legend – Fait, The Star Speaker

  • Fait – “The Star Speaker”
  • Weapons: Orb, Scythe
  • Stats: 7 Strength, 4 Dexterity, 4 Defense, 7 Speed
  • “As her power grew, she learned to deduce a human’s fate from the smallest visions.”

Fait enters with 3 new Skins:

  • Cosmic Fait – “The weight of the world rests comfortably in her hands.”
  • Dark Arts Fait – “You’ve met with a terrible Fait, haven’t you?”
  • Feline Fait – “Best seat in the house. Bonus: Butterscotch poses with Fait’s actions!”
    • Also, Butterscotch wears the shades in the “Deal With It” Taunt.

Celebrating the 2019 Winter Championship

We’re celebrating our 2019 Winter Championship (Feb 9th-10th) and International Winter Championship (Feb 22nd-24th) with two new cosmetic items for a limited time in Mallhalla!

  • Avatar
    • Winter Shard 2019 Avatar
      • “Show your hype for the 2019 Winter Championship!”
  • Weapon Skin
    • Snow Globe Orb
      • “Shake it up and celebrate the Winter Championship!”
  • Registrations for the 2019 Winter Championship and the International Winter Championship are available now at smash.gg/brawlhalla.

Brawl of the Week – Switchcraft 2 vs 2

Even more Switchcraft mayhem! Get a teammate and jump into this crazy 2v2 Stock battle. Pick 3 Legends and watch their weapons and sigs get jumbled up. Battle equally scrambled opponents and try to knock out all 6 of their Stocks first to win!

  • 2v2 Teams
  • 3 Stocks for each player
  • Last team standing wins!

Mallhalla

  • For a limited time, a new Avatar & Weapon Skin for Orb!
    • Winter Shard 2019 Avatar
    • Snow Globe Orb Weapon Skin
  • For a limited time, the Sunken and Cosmic Chests are available with exclusive Skins!
  • Check out the new Sale items!

Gameplay Improvements

Localization

  • Some of the main portions of the game are now available in: Chinese (Traditional), Chinese (Simplified), French, German, Italian, Japanese, Brazilian Portuguese, and Spanish.
  • To select a new language, go to Options > System Settings.

Bug Fixes

  • Fixed a crash where the controller would disconnect in online games with poor network connections.
  • Fixed a crash on Xbox One after suspending or signing out the user.
  • Fixed a rare crash on Xbox One when joining session invites.
  • Fixed a case that caused the Unarmed Ground Pound to have a larger hitbox than intended when held for a long period of time.
  • Fixed a case that caused the Lance Ground Pound to have a larger hitbox than intended when held for a long period of time.
  • Lucien Side Blasters: Fixed a bug which caused the damage and force charge bonus to be greater than intended. (Credit: samantha-may).

Game Improvements

  • Made revisions to the Medieval Dragon KO effect to improve performance.

Test Features

  • We’ve added a new feature where you can hide the match timer in Stock matches until there is 1 minute remaining. Try out the option and let us know how it feels during gameplay.
  • We’ve added a new Warshuttle map to the Experimental Map queue! Try out the map and let us know how it feels.
  • The Experimental version of Twilight Grove has been removed. While it did reduce evasive play on the right side of the stage, the new geometry hindered movement at a large degree when trying to recover back to the stage. We’ll continue to investigate further on how to enhance a player’s experience on Twilight Grove.
  • We’ve removed the Ledge Canceling test feature. It did not provide a consistent solution towards accidental ledge cancels and had too large of a disparity between keyboard and controller users when intending to activate a ledge cancel. This one is coming back into the shop as we try some alternate variations that may better answer these concerns.
  • We’ve also removed Dash Deflect from Test Features as it did not serve its intended purpose as a conscious counter-play option to thrown weapons. It would often result as a by-product of natural movement, rather than a reliable choice. We’ll continue to investigate other possible solutions of counter-play against weapon throws.

Balance

This patch begins a series of updates and improvements we will be bringing to the more senior members of Brawlhalla. Particular attention has been placed on rebuilding Legend’s Signatures to vastly improve the accuracy of their hitboxing and hurtboxing, as well as updating any outlying Damage and Stun values to more appropriate ranges for their given Legend. Scarlet and Lord Vraxx have received a great number of priority increases on their Signature attacks as a result of the improved hit/hurtboxing, as well as certain attacks like Scarlet’s Down Hammer gaining more reliable Hit Windows. Bodvar also finds increased avoidance on attacks, such as his Down Hammer that bends closer to the ground. These improvements will continue along with each balance patch and are not limited to the range of changes in this week’s update.

  • Scarlet Neutral Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Increased Damage from 20 to 25.
  • Scarlet Side Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Improved animation timing and movement. Increased Damage of the ground version from a range of 22~15 to a range of 24~18. Increased Damage of the air version from 18 to 24.
  • Scarlet Down Hammer: Improved Hitboxing to more closely match animation, resulting in an increased Hit Window from 2 to 8. Increased slide distance of the attack. Increased Damage from 15 to 23.
  • Scarlet Neutral Lance: Increased Damage from 21 to 24.
  • Scarlet Side Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Increased Damage from 20 to 24. Increased Stun from 27 to 30.
  • Scarlet Down Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Decreased Damage from a range of 25~10 to a range of 23~15.
  • Bodvar Neutral Sword: Improved Hitboxing to more closely match animation.
  • Bodvar Side Sword: Improved Hitboxing to more closely match animation. Decreased Damage from 28 to 24. Increased Stun from 23 to 28.
  • Bodvar Down Sword: Improved Hitboxing to more closely match animation.
  • Bodvar Side Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Decreased Damage from 28 to 24. Increased Stun from 18 to 28.
  • Bodvar Down Hammer: Improved Hurtboxing to more closely match animation.
  • Lord Vraxx Neutral Lance: Improved Hitboxing to more closely match animation. Decreased Recover time on miss from 15 to 13. Decreased Damage from 33 to 25.
  • Lord Vraxx Side Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation.
  • Lord Vraxx Down Lance: Improved Hitboxing to more closely match animation. Decreased Hit Window from 17 to 16.
  • Lord Vraxx Neutral Blasters: Improved Hitboxing on the initial swing to more closely match animation.
  • Lord Vraxx Side Blasters: Decreased Damage from 34 to 27.
  • Lord Vraxx Down Blasters: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.35

  • Release date: January 16th 2019 (North America, Europe)
  • Patch notes:

New Cosmetics

Shin Sekai Koji

  • “Cutting a laser-edged swath through the streets of Terminus even if it takes eons.”
  • This Epic Skin for Koji comes with these amazing features
    • Animated Skin
    • Animated Weapon Skins for Bow and Sword
    • Signature FX Swaps
    • Custom Lock-in Animation
    • Custom Announcer Voice during lock in

Mythic Hero Val

  • “Slaying specters and daemons alongside her samurai friend. Original model, or throwback?”
  • Loki has trapped Mythic Hero Val in Terminus alongside Shin Sekai Koji.
  • New Skin for Val!

Prizefighter Cross

  • “Reveling in the chaos of Terminus and turning it into his own spectacle.”
  • Locked in Terminus, Prizefighter Cross has his own ambitions.
  • New Skin for Cross!

Loki’s Grasp KO Effect

  • “Snatched at the last moment and dragged into the timeless vault of Terminus.”
  • Loki has been capturing Legends before they can reach Valhalla before Ragnarök, trapping them in Terminus, an endless prison.
  • New KO Effect!

Mallhalla

  • New Items
    • Epic Skin – Shin Sekai Koji
    • Mythic Hero Val
    • Prizefighter Cross
    • Loki’s Grasp KO Effect
  • For a limited time, the Revenant and Cosmic Chests are available with exclusive Skins!
  • Check out the new Sale items!

Brawl of the Week

BotW – Ghost in the Terminus

Phase in and out of visibility as you fight for your escape from Loki’s prison! Queue up against 2 other Players in a 3 minute FFA game with 300% damage. Score 2 points for KO-ing an enemy, lose 1 point for being KO’d. All while you and your opponents go invisible when not using powers!

  • 3 Player FFA
  • 3 minutes
  • 300% Damage
  • Most points at the end wins!

Gameplay improvements

Improved Framerates

  • We’ve made some graphic improvements to help improve framerates on all consoles.

Matchmaking Adjustments

  • We’ve made minor adjustments to matchmaking, designed to slightly expedite matchmaking times for players at the outer extremes of the Elo range.

Replay Enhancements

  • The replay bar will now mark times for goals scored in Brawlball, Kung Foot, and Beachbrawl with the head of the player that scored each goal.
  • Resuming a replay will now correctly exit frame stepping.

Updating Inventory

  • You can now update your inventory items while in an online or offline lobby, giving you the ease of customization.
  • If you’re locked in or already on the character you want, your spawn bot will not be updated until you switch to a new character.

General Improvements

  • Improved console rendering of Valkyrie Horn.
  • Improved console rendering of Bouncy Bomb and Spike Ball.
  • For PC, we’ve added Dash Deflect sound effects.

Bug Fixes

  • Fixed an issue with the Orb Down Air that would cause it to give odd results against slanted surfaces, like the ones in Fangwild. The results should now be a close approximate.
  • Fixed a bug where your region for 2v2 could be showing up incorrectly during the season.
  • Rayman Down Axe – Fixed a rare case where target could be dropped before the final hit. Credit: zexisgaming  
  • Fixed a rare case where the upward Force could be reduced by a small amount when knocked off of a platform. Credit: zexisgaming
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.34

  • Release date: December 19th 2018 (North America, Europe)
  • Patch notes:

Brawlhallidays Event

It’s the most wonderful time in Valhalla! Celebrate the Brawlhalliday cheer with new Skins for Wu Shang and Artemis, a new Podium, and a new winter-themed Weapon Skin for Katars.

See the list below for all the Brawlhalliday treats:

Skins

  • Santa Wu Shang – “He’s making a list and KO-ing you twice!”
  • Future Spirit Artemis – “The ghost of knockouts yet to come.”
  • Nutcracker Val – “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime.”
  • Nutcracker Bödvar – “Neither mouse nor king can stand against true bravery.”
  • Snowman Kor – “Don’t put rocks in snowballs. Someone could get hurt.”
  • Krampus Cross – “He’s got this in the bag.”
  • Holly Jolly Ember – “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”
  • Wreck the Halls Teros – “Who’s the most famous now?”
  • Secret Santa Thatch – “Yo ho ho ho!”

Podiums

  • Winner Wonderland’18 Podium
    • “All aboard on the Valhalla Express!”

Weapon Skin

  • Winter Daggers – “Watch out for frostbite!”
    • A Weapon Skin for Katars!

Colors

  • Winter Holiday Colors
    • These colors are sure to be a KO with their red, green, and white colors.
    • Available for every Legend!

KO Effect

  • Frostbite – “Hope you brought a coat.”

Avatars

  • Bomby the Snowman Avatar
    • An animated Avatar!
    • “And he waved goodbye
      Saying don’t you cry
      Stand a safe distance away.”
  • Mjolnir Snowflake Avatar
    • “Only Thor can catch this on his tongue.”
    • Purchasable with your hard-earned Gold!

Brawlhallidays will also feature snow on Maps, a UI Takeover and +250 Gold per login!

Mallhalla

  • Let it snow! Find Brawlhalliday items by following the snowflakes in Mallhalla!
    • Introducing new Skins for Wu Shang and Artemis
    • Exclusive Skins for Val, Bödvar, Kor, Cross, Ember, Teros, and Thatch.
    • New Podium: Winner Wonderland’18
    • New winter-themed Weapon Skin for Katars
    • Frostbite KO Effect
    • Brawlhalliday Avatars
    • Winter Holiday Colors
  • Dusk’s price has been reduced to 5400 gold!
  • Skyforged and Goldforged Orb can now be purchased with hard-earned Glory.
  • Check out the new Sales items!

Brawl of the Week – Stay Frosty!

Celebrate the holidays and get your Snowbrawl on at 150% damage! Face off against 3 other Legends in this 3 minute FFA. Score 1 point for hitting someone with a snowball, 3 points for getting a KO, and lose 1 point for being KO’d. Most points at the end wins!

  • FFA
  • Unlimited Stocks
  • 150% Damage
  • 3 minutes

Console Loading Improvements

We made some changes to the way the console version of the game loads files and it should dramatically decrease startup times. While this won’t affect anything during gameplay, it should make it easier to hop into a brawl session whenever you want!

Gameplay Improvements

  • Improved game launch times on all consoles.
  • The animation of blowing a horn to summon a Sidekick is no longer interrupted by movement.
  • Tournament mode bots now do the slow clap emote on the tournament bracket screen instead of the crying emote.

Added to Test Features

  • Directional Gravity Cancel:
    • Directional Dodges can be Gravity Canceled into a grounded attack within the first 5 frames.
    • The attack is based on the direction of the dodge: A downward dodge will only cancel into a Down Light or Down Signature.
    • Spot Dodge and Chase Dodge behavior is unchanged.

Bugs Fixes

  • Fixed texture resolution issues for the login bonus screen on consoles.
  • Fixed a bug where the Hub could not be reached with a keyboard or controller while the Pause menu is open while spectating.
  • Fixed bug that caused Apocalypse Mirage to not animate when holding a spear.
  • Fixed a bug on Orb DownAir that could cause you to get the air version when mantling a ledge.
  • Fixed a bug on Steam, Xbone, and PS4 where the right stick would move instead of taunt if the “Improved Joysticks” option was unchecked.
  • Steam PC-only: Fixed a bug where having -multikeyboard enabled could cause the game to crash during start-up in extremely rare cases.
  • Fixed rare crash when getting mission descriptions.
  • Fixed problems that could occur when resuming the game after Xbox One was asleep.
  • Fixed a bug where the turn animation would not play while Fastfalling.
  • Fixed bug on Nintendo Switch where the background was not showing up correctly on the Wheel test map.

Balance

Throwing weapons, particularly from dashes and dash-jumps, could build damage too quickly over the course of a match. We have decreased the damage dealt by thrown weapons to bring them in line with their range and utility.

  • Weapon Throw: Decreased Damage dealt by thrown Weapons by 20%. (Gadgets remain at their previous values).

Axe

The Axe’s ground kit could often be difficult to strike stacked opponents, so we have shifted some power from the aerial kit to afford greater ease in use and coverage on the Neutral Light.

  • Axe Neutral Light: Increased coverage near the user.
  • Axe Down Air: Decreased Forced from 60 Fixed/35 Variable to 58 Fixed/34 Variable.

Bow

We have increased the reward and ease of use on the Bow’s horizontal attacks, as it had fallen behind the edgeguard and stage control potential of other weapons with similar range.

  • Bow Side Air: Increased Stun from 21 to 25; Slightly increased threat coverage near the user.
  • Bow Side Light: Decreased Time to Hit from 11 to 10.

Blasters

The Blasters’ Recovery has proven to slightly outpace other strong knockout options in the game, so we have shifted some of that force into its low-powered, horizontal knockout potential. We have also increased the time to hit for the Down Light, given the increased versatility of its follow-up options.

  • Blasters Recovery: Decreased Force from 52 Fixed/49 Variable to 52 Fixed/47 Variable.
  • Blasters Down Light: Decreased Damage from 16 to 14; Increased Time to Hit from 8 to 9.
  • Blasters Side Air: Increased Force from 49 Fixed/40 Variable to 49 Fixed/42 Variable.

Cannon

The Cannon’s on-stage game finds increased viability with safer use of its Down Light combo starter and greater knockout potential on its Neutral Air combo ender and anti-air.

  • Cannon Down Light: Decreased Recover Time on miss from 2 Fixed/13 Variable to 0 Fixed/13 Variable.
  • Cannon Neutral Air: Angle of knockback is now significantly more vertical.
  • Cannon Down Air: Increased Damage from 15 to 16.

Gauntlets

The Gauntlets have had some of the speed and damage of their downward directed attacks reined in, while enhancing some of the more useful on-stage options. The Side Light has slightly increased priority to better combat close-ranged opponents, while the Neutral Air has slightly increased damage for more rewarding combos when bouncing opponents off the ground.

  • Gauntlets Down Air: Decreased Damage from 17 to 15.
  • Gauntlets Down Light: Decreased Damage from 14 to 13.
  • Gauntlets Side Light: Slightly increased horizontal threat coverage at the beginning of the attack.
  • Gauntlets Ground Pound: Increased Time to Hit from 14 to 17.
  • Gauntlets Neutral Air: Increased Damage from 12 to 13.

Hammer

The Hammer has received increased threat coverage on its primary vertical attack to further lean into its large and heavy playstyle. The Neutral Light now has a more horizontal knockback angle, granting greater stage control when landing this attack.

  • Hammer Neutral Air: Increased bottom coverage at the beginning of the swing; Decreased deadzone at the center of the swing.
  • Hammer Neutral Light: Angle of knockback is now significantly more horizontal.

Katar

We have increased the reliability of Katars’ main approach tools to compensate for their low range. The Down Air has increased Stun for tighter string capability, while the Side Light now does more damage even when connecting with the end of the attack.

  • Katar Down Air: Increased Stun of the ground version from 11 to 12; Increased Stun of the air version from 13 to 14.
  • Katar Side Light: Increased Damage from 11 to 13 and focused the majority of damage into the final hit; Increased maximum speed bonus from movement; Decreased Force from 33 Fixed/18 Variable to 35 Fixed/10 Variable.

Lance

The Lance Down Light now fits its role better as a setup tool, as it leaves the opponent much closer after use. The stun has been decreased to keep the relative advantage the same, as it no longer requires dash or dodge startup time to get within striking distance.

  • Lance Down Light: Decreased Stun from 23 to 21; Setup location is now closer to the user; Slightly increased maximum vertical threat coverage.

Orb

The Orb receives its first round of adjustments, with decreased cooldown across its kit, Down Light receiving decreased force for more consistent strings at wider health ranges, and a new combo starter due to Side Light’s increased stun. The Down Air has also received reductions in time to hit and recover time for more fluid use, less gravity during its attack for safer use off-stage, and greater force and stun for increased reward to better match its complexity.

  • Reduced Orb’s hitbox size when thrown to better match the weapon’s size; Increased Damage and Force when thrown to more closely align with other similarly sized weapons.
  • Orb Down Light: Decreased Recover time on miss from 2 Fixed/20 Variable to 1 Fixed/18 Variable; Decreased Cooldown on miss from 16 to 10. Changed Force from 55 Fixed/30 Variable to 60 Fixed/15 Variable; Increased maximum speed bonus from movement; Knockback angle is now slightly more vertical.
  • Orb Side Light: Decreased Cooldown on miss from 17 to 10; Decreased Cooldown on hit from 10 to 9. Increased Stun from 14 to 15
  • Orb Neutral Light: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 12 to 10.
  • Orb Neutral Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9.
  • Orb Side Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9. Increased Force from 55 Fixed/38 Variable to 55 Fixed/40 Variable.
  • Orb Down Air: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 11 to 9; Decreased Recover time on ground bounce from 0 Fixed/20 Variable to 0 Fixed/18 Variable; Decreased Recover time on the handspring ground bounce version from 2 Fixed/18 Variable to 0 Fixed/18 Variable; Decreased Recover time on wall bounce from 1 Fixed/20 Variable to 0 Fixed/18 Variable; Increased Force of the ground and wall bounce versions from 50 Fixed/32 Variable to 50 Fixed/34 Variable. Decreased Time to Hit from 18 to 16; Decreased Recover time of the aerial ender from 23 Variable to 20 Variable; Increased Stun of the ground and wall versions from 22 to 26; Increased Stun of the aerial version from 25 to 26; Increased aerial mobility during later Recover Time; Decreased effect of gravity during the attack.
  • Orb Recovery: Increased Force from 75 Fixed/40 Variable to 75 Fixed/44 Variable
  • Orb Ground Pound: Changed Force from 44 Fixed/50 Variable to 52 Fixed/45 Variable.

Scythe

As an overly strong weapon off-stage, the Scythe Ground Pound now has a weaker, more vertical angle of knockback to allow for more attempts at recovering against a Scythe user. We have also shifted some damage from its other powerful edgeguard tool, the Down Air, into its primary anti-air, the Neutral Light.

  • Scythe Ground Pound: Decreased Force from 60 Fixed/33 Variable to 60 Fixed/31 Variable; Angle of knockback is now more vertical; Increased Minimum Charge Time from 11 to 13; Slightly decreased threat coverage at the top of the attack; Increased Recover time from 2 Fixed/17 Variable to 3 Fixed/17 Variable.
  • Scythe Down Air: Decreased Damage from 15 to 14.
  • Scythe Neutral Light: Increased damage from 12 to 13.

Spear

We have shifted some power from the Spear’s rate of damage in combos that begin with the Down Light in favor of increased stun on the Recovery. This gives the Spear greater utility at the lower health ranges on its only true vertical aerial attack to help offset its lack of priority.

  • Spear Down Light: Decreased Damage from 15 to 13.
  • Spear Side Air: Decreased coverage at the top and rear of the attack.
  • Spear Recovery: Increased Stun from 21 to 25.

Sword

Given the Sword’s versatility in both vertical and horizontal directed attacks, we have decreased the force of the Side Air to bring its horizontal knockout power in line with similar options on the other medium-range weapons.

  • Sword Side Air: Decreased Force from 67 Fixed/35 Variable to 60 Fixed/33 Variable; Angle of knockback is now slightly more horizontal.

Unarmed

We have reduced the Unarmed Down Air’s threat coverage to enable armed players to better contest this attack off stage.

  • Unarmed Down Air: Decreased threat coverage of attack at the foot.

Legends

This round of balance brings more adjustments to Signatures that have either been under or over-performing, with several being altered to better match the stats of the Legend, such as the increased minimum charge time on Zariel’s Side Bow, and the decreased recover time on Cassidy’s Down Hammer. Dusk also has his first round of updates, with greater damage and force on his Down Orb. We have also increased the stun on Yumiko’s fire signatures, for increased combo potential on these unique setup tools.

  • Mordex Down Gauntlets: Decreased Force from 60 Fixed/58 Variable to 60 Fixed/52 Variable; Increased Minimum Charge time from 12 to 14.
  • Cross Neutral Blasters: Decreased Force from 75 Fixed/52 Variable to 65 Fixed/50 Variable.
  • Cross Neutral Gauntlets: Increased Damage from 20 to 23.
  • Kor Neutral Gauntlets: Increased Time to Hit from 15 to 17; No longer hits grounded opponents.
  • Zariel Side Bow: Increased Minimum Charge time from 9 to 11.
  • Zariel Side Gauntlets: Increased Damage from 21 to 22.
  • Yumiko Down Hammer: Increased Stun of final hit from 8 to 13; Angle of final knockback is now more vertical.
  • Yumiko Down Bow: Increased Stun from 20 to 23.
  • Kaya Side Spear: Increased threat coverage of the initial stab.
  • Kaya Neutral Spear: Increased grounded threat coverage at the forward base of the mammoth.
  • Lin Fei Side Katar: Increased Force from 74 Fixed/50 Variable to 74 Fixed/54 Variable.
  • Cassidy Down Hammer: Decreased Recover time from 25 to 21.
  • Jiro Down Scythe: Decreased Minimum Charge time from 6 to 5; Increased threat coverage of the initial swing.
  • Jiro Down Sword: Increased Force from 50 Fixed/46 Variable to 50 Fixed/50 Variable; Increased Damage from 18 to 22.
  • Dusk Down Orb: Increased Force from 55 Fixed/35 Variable to 55 Fixed/44 Variable; Increased Damage from 21 to 24 and focused the damage more into the final hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.33

  • Release date: November 28th 2018 (North America, Europe)
  • Patch notes:

New Legend – Dusk

  • Dusk – “The Renegade Sorcerer”
  • Weapons: Orb, Spear
    • Orb is a new Weapon made from stone and magic!
  • Stats: 6 Strength, 7 Dexterity, 4 Defense, 5 Speed

Dusk enters with 3 new Skins:

  • Raven Shaman Dusk – “The mystic arts shouldn’t be toyed with.”
  • Thornwood Dusk – “Seeks to eclipse the Fangwild in a canopy of thorns.”
  • Imperial Lord Dusk – “Punishment will be swift.”

New Weapon – Orb

  • The Orb is a new Weapon brought into Valhalla by Dusk!
  • He molded it from stone and magic, crafting it during his imprisonment.
  • The Orb introduces a new mechanic to Brawlhalla. By using the Down Air, the Orb can bounce off of hard surfaces, like walls or platforms.
  • Dusk is the first Legend wielding Orb, but not the last! More Legends using the Orb will be released in the future.

Mallhalla

  • Rayman’s price has been reduced.
    • Rayman is now priced at 5400g!
  • Skysail and Synthwave Chest now available with exclusive Skins!
  • Check out the new sales items!

Brawl of the Week – KO Mania!

Square off against your opponent in this hard hitting KO fest. Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins!

  • 1v1
  • 5 Stocks!
  • 300% Damage!

Game Improvements

  • Improved memory clean up on consoles by making it multi-threaded, allowing it to complete its task faster. Forced memory clean up to occur when loading a match and reduced its frequency, so it is unlikely to occur during a typical match. This allows for smoother gameplay framerates on consoles (less likely to drop multiple frames).
  • Nintendo Switch: Added a separate Handheld Camera Mode system setting that is used in place of the normal Camera Mode when the Switch is undocked. By default, Handheld Camera is set to the new Close camera setting.
  • Added a Close camera setting, intended for handheld play but available on all platforms.
  • Choosing random Defeat Taunt will now randomly choose between all owned Taunts instead of defaulting to only Facepalm.
  • Improved UI render performance of player names during gameplay.
  • Adjusted the art of Rocket Lance during side light active frames to better visually match the threat of the move.

New controller option: Improved Joysticks

  • This will be on by default for all players on all platforms.
  • If you’re on Switch, this will be different. To revert back to the way the sticks used to work, uncheck the “Improved Joysticks” box.
  • If the box is unchecked, the joystick interpretation will be straightforward with each of the 4 directions functioning completely independently from each other. If your stick is at least halfway in a direction, that direction will be considered held.
  • If the box is left checked, the joystick interpretation will try to be smarter about how it determines your stick direction. First, it will take the stick’s position relative to your thumb into account since what most people input as “up” on the stick is slightly affected by where the stick is relative to the base of their thumb.

Bugs

  • Fixed UI bug causing the arrows above players to not reflect team color when playing on console.
  • Fixed UI bug causing bot names to not correctly update when changing Legends during the Strikeout game mode.
  • Mammoth Megafan Sidekick from the BCX 2018 Pack now has the correct in-game display name.
  • Fixed minor graphical issues with Rayman’s head in character select.
  • Fixed bug causing the Kung Foot game mode icon to not correctly appear during character select.
  • In Kung Foot, fixed some rare visual bugs where the ball’s spinning would change direction or accelerate without reason.
  • Fixed a replay bug where the marker on the replay timeline wouldn’t update correctly in game modes that force teams to be on.
  • Fixed a rare bug that could cause the pause menu to display over the scoreboard and lock up the game as a result.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.32

  • Release date: November 6th 2018 (North America, Europe)
  • Patch notes:

Rayman and his friends join the fight – Yeah!!

Rayman joins the Legends of Brawlhalla! Alongside him, Globox and Barbara will be Epic Crossover Skins for Cassidy and Brynn, respectively. We’re celebrating Rayman and his friends joining the fray with a new game mode, Kung Foot, a new Team Photo Taunt (where players can taunt with you), new KO Effect, new Podium, +250 Gold to your daily log-in bonus, and so much more! Items from this event will remain available in Mallhalla even after the event has ended.

See the complete list below for all the Rayman-themed goodies:

New Legend – Rayman

  • Rayman – “Champion of the Glade of Dreams”
  • Weapons: Gauntlets, Axe
  • Stats: 5 Strength, 5 Dexterity, 6 Defense, 6 Speed

Rayman enters with 3 new Skins:

  • Raymesis – “He stops at nothing to soil Rayman’s reputation.”
  • Sir Rayelot – “A mysterious hero who never takes his helmet off.”
  • Raydvar – “Bödvar seems a little off today…”

Epic Crossover Skins

  • Barbara Brynn – “A strong barbarian princess – no one wields an axe quite like her!”
  • Globox Cassidy – “Rayman’s dependable best friend, as long as there aren’t Robo-Pirates around.”

New Game Mode – Kung Foot!

Rayman brings with him a brand new insanely fun game mode! High five your partner and get ready to compete in Kung Foot. Anything goes in this fast paced sport as you kick, bash, and slash the ball through the opposing team’s goal. The more you damage the ball the faster it goes. Goooooooooooooal!

  • 2-8 player
  • Teams
  • Score to Win
  • No Gadgets
  • KO opponents in your own goal
  • Custom game mode

Rayman-themed items!

Rayman has brought along a few treats from the Glade of Dreams to Mallhalla!

Taunt

  • Team Photo – “Say Cheese!” Bonus: Players can taunt nearby to pose with you!
    • Our very first team Taunt!
    • Only one player needs to have the Taunt in order for others to participate.
    • Even your opponents can join in on the fun!

KO Effect

  • Medieval Dragon – “Your opponent’s not winning this boss fight.”

Podium

  • Spellbound Tree – “From the Dream Forest to the Great Hall!”

Sidekick

  • Lum King – “This one collects YOU!”

The Rayman event will also feature a UI Takeover and +250 Gold per login!

Mallhalla

  • Find Rayman items by following the lums in Mallhalla!
    • Introducing Rayman as a new Legend!
    • Rayman enters with 3 new Skins: Raymesis, Sir Rayelot, & Raydvar
    • Epic Crossover Skins: Barbara Brynn and Globox Cassidy
    • Team Photo Taunt
    • Medieval Dragon KO Effect
    • Spellbound Tree Podium
    • Lum King Sidekick
  • Check out the new sales items!

Brawl of the Week – Kung Foot!

Our newest game mode debuts in the BotW. Join the fun with this 2v2 team game that’s all the rage in the Brawlhalla sports scene. You can learn the ropes with a friend or queue solo – don’t worry team damage is off. First team to score 5 goals wins!

  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

Game Improvements

  • Optimized the Graveyard Shift Podium to run better on consoles.

Bugs

  • Fixed a bug causing the room privacy lock icon to display on the wrong part of the screen when playing on Steam.

Legend Rotation

The new Legend rotation for this week includes: Scarlet, Brynn, Koji, Zariel, Mirage, Cassidy, Xull, and Lucien

  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Koji – Armed with his ancestral katana, Koji slices his way through the battlefield with Sword and Bow!
  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Additional notes: this update is only for players who got early access to the game. This is the launch version for everyone else.
  • Source: Ubisoft

How to download updates for Brawlhalla for the Nintendo Switch?

To download the updates for Brawlhalla on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Click here for more Software updates!


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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