Brawlhalla (Switch): Software updates (latest: Patch 3.37)

On this page, you will find all there is to know about the Software updates for Brawlhalla on Nintendo Switch (originally released on November 6th 2018 in Europe and North America)

How to download updates for Brawlhalla for the Nintendo Switch?

To download the updates for Brawlhalla on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Click here for more Software updates!

Brawlhalla – Patch 3.37

  • Release date: February 13th (North America, Europe)
  • Patch notes:

Valhallentine Event

Happy Valhallentine’s Day! It’s that time of year again, where we all take a moment to think of the ones we love most! Sure, there might be some accidental knockouts in 2v2, but in the end, we remember this well said poem from last year’s celebration –

Landmines are red
Bombs are blue
I think you’re a knockout
Let’s play 2v2

See the list below for all the Valhallentine treats:

Skins

  • Secret Admirer Zariel – “Would you be my Valentine?”
  • Lovelaced Ada – “This sweet romance will leave you hurting.”
  • Heartbreaker Barraza – “Giving love a bad name.”
  • Suitor Lucien – “If looks could kill (and they do).”
  • Heart of Hathor Mirage – “No better way to be welcomed to the afterlife.”
  • Demon Bride Hattori – “They say marriage changes you. Bonus: Horrific visage with Hattori’s expressions.”
  • Eternal Love Brynn – “Fall in love with her forever, and ever, and ever.”
  • Classy Roland – “A rose in his teeth, eleven more in his chest hair.”
  • Date Night Nai – “She even likes the same bands you do.”

Podium

  • Lovestruck 2019 Podium – “Someone said ‘All’s fair in love and war.’”

Weapon Skin

  • Cupid’s Bow – “Shot through the heart!”

Colors

  • Lovestruck Colors
    • These colors are sure to be a KO with their pink, red, and white colors.
    • Available for every Legend!

KO Effect

  • XO KO – “KO-ed in the name of love. Bonus: Displays your Legend’s face on each Cherub!”

Avatars

  • Candy Hearts Avatar
    • An animated Avatar!
    • “Aw you’re sweet! And kind of chalky.”
  • Chocolate Bear’dvar Avatar
    • “Nothing says love like chocolate… and bears.”
    • Purchasable with your hard-earned Gold!

Valhallentine will also feature a UI Takeover and +250 Gold per login!

Celestial Chest

The Celestial Chest has appeared and comes with exclusive Skins for Artemis, Kor, and Koji for a limited time!

  • Three exclusive Skins: Seraph Artemis, The Korinthian, and Emperor Koji.
  • Inspired by radiant colors and ethereal beings.
  • Show off your divinity with these exclusive Skins!

Malhalla

  • Find Valhallentine items by following the candy hearts in Mallhalla.
  • New Doodle Avatars
    • Featuring new Doodle Avatars for the most recent Legends!
  • For a limited time, the Celestial and Sunken Chests are available with exclusive Skins!
  • Check out the new Sales items!

Brawl of the Week – Brawlball Bash

Get the team together for this 3v3 game! Don’t have a team? Fear not, we’ll find one for you! Hit the Coliseum, snag the ball, juke or pass past your opponents, and hold it in their goal to score! No team damage, and you can go through walls the same color as you. First team to 3 scores wins!

  • 3v3 Brawlball
  • 5 minutes
  • Queue up solo or with a team!

Game improvements

  • Reduced number of unique textures stored in memory for the XO KO to improve its graphic performance. There are no visual changes in animation.
  • Fixed a visual bug on the Winter Wonderland Podium where the train would appear to move behind the podium around corners.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.36

  • Release date: January 30th 2019 (North America, Europe)
  • Patch notes:

New Legend – Fait, The Star Speaker

  • Fait – “The Star Speaker”
  • Weapons: Orb, Scythe
  • Stats: 7 Strength, 4 Dexterity, 4 Defense, 7 Speed
  • “As her power grew, she learned to deduce a human’s fate from the smallest visions.”

Fait enters with 3 new Skins:

  • Cosmic Fait – “The weight of the world rests comfortably in her hands.”
  • Dark Arts Fait – “You’ve met with a terrible Fait, haven’t you?”
  • Feline Fait – “Best seat in the house. Bonus: Butterscotch poses with Fait’s actions!”
    • Also, Butterscotch wears the shades in the “Deal With It” Taunt.

Celebrating the 2019 Winter Championship

We’re celebrating our 2019 Winter Championship (Feb 9th-10th) and International Winter Championship (Feb 22nd-24th) with two new cosmetic items for a limited time in Mallhalla!

  • Avatar
    • Winter Shard 2019 Avatar
      • “Show your hype for the 2019 Winter Championship!”
  • Weapon Skin
    • Snow Globe Orb
      • “Shake it up and celebrate the Winter Championship!”
  • Registrations for the 2019 Winter Championship and the International Winter Championship are available now at smash.gg/brawlhalla.

Brawl of the Week – Switchcraft 2 vs 2

Even more Switchcraft mayhem! Get a teammate and jump into this crazy 2v2 Stock battle. Pick 3 Legends and watch their weapons and sigs get jumbled up. Battle equally scrambled opponents and try to knock out all 6 of their Stocks first to win!

  • 2v2 Teams
  • 3 Stocks for each player
  • Last team standing wins!

Mallhalla

  • For a limited time, a new Avatar & Weapon Skin for Orb!
    • Winter Shard 2019 Avatar
    • Snow Globe Orb Weapon Skin
  • For a limited time, the Sunken and Cosmic Chests are available with exclusive Skins!
  • Check out the new Sale items!

Gameplay Improvements

Localization

  • Some of the main portions of the game are now available in: Chinese (Traditional), Chinese (Simplified), French, German, Italian, Japanese, Brazilian Portuguese, and Spanish.
  • To select a new language, go to Options > System Settings.

Bug Fixes

  • Fixed a crash where the controller would disconnect in online games with poor network connections.
  • Fixed a crash on Xbox One after suspending or signing out the user.
  • Fixed a rare crash on Xbox One when joining session invites.
  • Fixed a case that caused the Unarmed Ground Pound to have a larger hitbox than intended when held for a long period of time.
  • Fixed a case that caused the Lance Ground Pound to have a larger hitbox than intended when held for a long period of time.
  • Lucien Side Blasters: Fixed a bug which caused the damage and force charge bonus to be greater than intended. (Credit: samantha-may).

Game Improvements

  • Made revisions to the Medieval Dragon KO effect to improve performance.

Test Features

  • We’ve added a new feature where you can hide the match timer in Stock matches until there is 1 minute remaining. Try out the option and let us know how it feels during gameplay.
  • We’ve added a new Warshuttle map to the Experimental Map queue! Try out the map and let us know how it feels.
  • The Experimental version of Twilight Grove has been removed. While it did reduce evasive play on the right side of the stage, the new geometry hindered movement at a large degree when trying to recover back to the stage. We’ll continue to investigate further on how to enhance a player’s experience on Twilight Grove.
  • We’ve removed the Ledge Canceling test feature. It did not provide a consistent solution towards accidental ledge cancels and had too large of a disparity between keyboard and controller users when intending to activate a ledge cancel. This one is coming back into the shop as we try some alternate variations that may better answer these concerns.
  • We’ve also removed Dash Deflect from Test Features as it did not serve its intended purpose as a conscious counter-play option to thrown weapons. It would often result as a by-product of natural movement, rather than a reliable choice. We’ll continue to investigate other possible solutions of counter-play against weapon throws.

Balance

This patch begins a series of updates and improvements we will be bringing to the more senior members of Brawlhalla. Particular attention has been placed on rebuilding Legend’s Signatures to vastly improve the accuracy of their hitboxing and hurtboxing, as well as updating any outlying Damage and Stun values to more appropriate ranges for their given Legend. Scarlet and Lord Vraxx have received a great number of priority increases on their Signature attacks as a result of the improved hit/hurtboxing, as well as certain attacks like Scarlet’s Down Hammer gaining more reliable Hit Windows. Bodvar also finds increased avoidance on attacks, such as his Down Hammer that bends closer to the ground. These improvements will continue along with each balance patch and are not limited to the range of changes in this week’s update.

  • Scarlet Neutral Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Increased Damage from 20 to 25.
  • Scarlet Side Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Improved animation timing and movement. Increased Damage of the ground version from a range of 22~15 to a range of 24~18. Increased Damage of the air version from 18 to 24.
  • Scarlet Down Hammer: Improved Hitboxing to more closely match animation, resulting in an increased Hit Window from 2 to 8. Increased slide distance of the attack. Increased Damage from 15 to 23.
  • Scarlet Neutral Lance: Increased Damage from 21 to 24.
  • Scarlet Side Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Increased Damage from 20 to 24. Increased Stun from 27 to 30.
  • Scarlet Down Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Decreased Damage from a range of 25~10 to a range of 23~15.
  • Bodvar Neutral Sword: Improved Hitboxing to more closely match animation.
  • Bodvar Side Sword: Improved Hitboxing to more closely match animation. Decreased Damage from 28 to 24. Increased Stun from 23 to 28.
  • Bodvar Down Sword: Improved Hitboxing to more closely match animation.
  • Bodvar Side Hammer: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation. Decreased Damage from 28 to 24. Increased Stun from 18 to 28.
  • Bodvar Down Hammer: Improved Hurtboxing to more closely match animation.
  • Lord Vraxx Neutral Lance: Improved Hitboxing to more closely match animation. Decreased Recover time on miss from 15 to 13. Decreased Damage from 33 to 25.
  • Lord Vraxx Side Lance: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation.
  • Lord Vraxx Down Lance: Improved Hitboxing to more closely match animation. Decreased Hit Window from 17 to 16.
  • Lord Vraxx Neutral Blasters: Improved Hitboxing on the initial swing to more closely match animation.
  • Lord Vraxx Side Blasters: Decreased Damage from 34 to 27.
  • Lord Vraxx Down Blasters: Improved Hurtboxing to more closely match animation. Improved Hitboxing to more closely match animation.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.35

  • Release date: January 16th 2019 (North America, Europe)
  • Patch notes:

New Cosmetics

Shin Sekai Koji

  • “Cutting a laser-edged swath through the streets of Terminus even if it takes eons.”
  • This Epic Skin for Koji comes with these amazing features
    • Animated Skin
    • Animated Weapon Skins for Bow and Sword
    • Signature FX Swaps
    • Custom Lock-in Animation
    • Custom Announcer Voice during lock in

Mythic Hero Val

  • “Slaying specters and daemons alongside her samurai friend. Original model, or throwback?”
  • Loki has trapped Mythic Hero Val in Terminus alongside Shin Sekai Koji.
  • New Skin for Val!

Prizefighter Cross

  • “Reveling in the chaos of Terminus and turning it into his own spectacle.”
  • Locked in Terminus, Prizefighter Cross has his own ambitions.
  • New Skin for Cross!

Loki’s Grasp KO Effect

  • “Snatched at the last moment and dragged into the timeless vault of Terminus.”
  • Loki has been capturing Legends before they can reach Valhalla before Ragnarök, trapping them in Terminus, an endless prison.
  • New KO Effect!

Mallhalla

  • New Items
    • Epic Skin – Shin Sekai Koji
    • Mythic Hero Val
    • Prizefighter Cross
    • Loki’s Grasp KO Effect
  • For a limited time, the Revenant and Cosmic Chests are available with exclusive Skins!
  • Check out the new Sale items!

Brawl of the Week

BotW – Ghost in the Terminus

Phase in and out of visibility as you fight for your escape from Loki’s prison! Queue up against 2 other Players in a 3 minute FFA game with 300% damage. Score 2 points for KO-ing an enemy, lose 1 point for being KO’d. All while you and your opponents go invisible when not using powers!

  • 3 Player FFA
  • 3 minutes
  • 300% Damage
  • Most points at the end wins!

Gameplay improvements

Improved Framerates

  • We’ve made some graphic improvements to help improve framerates on all consoles.

Matchmaking Adjustments

  • We’ve made minor adjustments to matchmaking, designed to slightly expedite matchmaking times for players at the outer extremes of the Elo range.

Replay Enhancements

  • The replay bar will now mark times for goals scored in Brawlball, Kung Foot, and Beachbrawl with the head of the player that scored each goal.
  • Resuming a replay will now correctly exit frame stepping.

Updating Inventory

  • You can now update your inventory items while in an online or offline lobby, giving you the ease of customization.
  • If you’re locked in or already on the character you want, your spawn bot will not be updated until you switch to a new character.

General Improvements

  • Improved console rendering of Valkyrie Horn.
  • Improved console rendering of Bouncy Bomb and Spike Ball.
  • For PC, we’ve added Dash Deflect sound effects.

Bug Fixes

  • Fixed an issue with the Orb Down Air that would cause it to give odd results against slanted surfaces, like the ones in Fangwild. The results should now be a close approximate.
  • Fixed a bug where your region for 2v2 could be showing up incorrectly during the season.
  • Rayman Down Axe – Fixed a rare case where target could be dropped before the final hit. Credit: zexisgaming  
  • Fixed a rare case where the upward Force could be reduced by a small amount when knocked off of a platform. Credit: zexisgaming
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.34

  • Release date: December 19th 2018 (North America, Europe)
  • Patch notes:

Brawlhallidays Event

It’s the most wonderful time in Valhalla! Celebrate the Brawlhalliday cheer with new Skins for Wu Shang and Artemis, a new Podium, and a new winter-themed Weapon Skin for Katars.

See the list below for all the Brawlhalliday treats:

Skins

  • Santa Wu Shang – “He’s making a list and KO-ing you twice!”
  • Future Spirit Artemis – “The ghost of knockouts yet to come.”
  • Nutcracker Val – “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime.”
  • Nutcracker Bödvar – “Neither mouse nor king can stand against true bravery.”
  • Snowman Kor – “Don’t put rocks in snowballs. Someone could get hurt.”
  • Krampus Cross – “He’s got this in the bag.”
  • Holly Jolly Ember – “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”
  • Wreck the Halls Teros – “Who’s the most famous now?”
  • Secret Santa Thatch – “Yo ho ho ho!”

Podiums

  • Winner Wonderland’18 Podium
    • “All aboard on the Valhalla Express!”

Weapon Skin

  • Winter Daggers – “Watch out for frostbite!”
    • A Weapon Skin for Katars!

Colors

  • Winter Holiday Colors
    • These colors are sure to be a KO with their red, green, and white colors.
    • Available for every Legend!

KO Effect

  • Frostbite – “Hope you brought a coat.”

Avatars

  • Bomby the Snowman Avatar
    • An animated Avatar!
    • “And he waved goodbye
      Saying don’t you cry
      Stand a safe distance away.”
  • Mjolnir Snowflake Avatar
    • “Only Thor can catch this on his tongue.”
    • Purchasable with your hard-earned Gold!

Brawlhallidays will also feature snow on Maps, a UI Takeover and +250 Gold per login!

Mallhalla

  • Let it snow! Find Brawlhalliday items by following the snowflakes in Mallhalla!
    • Introducing new Skins for Wu Shang and Artemis
    • Exclusive Skins for Val, Bödvar, Kor, Cross, Ember, Teros, and Thatch.
    • New Podium: Winner Wonderland’18
    • New winter-themed Weapon Skin for Katars
    • Frostbite KO Effect
    • Brawlhalliday Avatars
    • Winter Holiday Colors
  • Dusk’s price has been reduced to 5400 gold!
  • Skyforged and Goldforged Orb can now be purchased with hard-earned Glory.
  • Check out the new Sales items!

Brawl of the Week – Stay Frosty!

Celebrate the holidays and get your Snowbrawl on at 150% damage! Face off against 3 other Legends in this 3 minute FFA. Score 1 point for hitting someone with a snowball, 3 points for getting a KO, and lose 1 point for being KO’d. Most points at the end wins!

  • FFA
  • Unlimited Stocks
  • 150% Damage
  • 3 minutes

Console Loading Improvements

We made some changes to the way the console version of the game loads files and it should dramatically decrease startup times. While this won’t affect anything during gameplay, it should make it easier to hop into a brawl session whenever you want!

Gameplay Improvements

  • Improved game launch times on all consoles.
  • The animation of blowing a horn to summon a Sidekick is no longer interrupted by movement.
  • Tournament mode bots now do the slow clap emote on the tournament bracket screen instead of the crying emote.

Added to Test Features

  • Directional Gravity Cancel:
    • Directional Dodges can be Gravity Canceled into a grounded attack within the first 5 frames.
    • The attack is based on the direction of the dodge: A downward dodge will only cancel into a Down Light or Down Signature.
    • Spot Dodge and Chase Dodge behavior is unchanged.

Bugs Fixes

  • Fixed texture resolution issues for the login bonus screen on consoles.
  • Fixed a bug where the Hub could not be reached with a keyboard or controller while the Pause menu is open while spectating.
  • Fixed bug that caused Apocalypse Mirage to not animate when holding a spear.
  • Fixed a bug on Orb DownAir that could cause you to get the air version when mantling a ledge.
  • Fixed a bug on Steam, Xbone, and PS4 where the right stick would move instead of taunt if the “Improved Joysticks” option was unchecked.
  • Steam PC-only: Fixed a bug where having -multikeyboard enabled could cause the game to crash during start-up in extremely rare cases.
  • Fixed rare crash when getting mission descriptions.
  • Fixed problems that could occur when resuming the game after Xbox One was asleep.
  • Fixed a bug where the turn animation would not play while Fastfalling.
  • Fixed bug on Nintendo Switch where the background was not showing up correctly on the Wheel test map.

Balance

Throwing weapons, particularly from dashes and dash-jumps, could build damage too quickly over the course of a match. We have decreased the damage dealt by thrown weapons to bring them in line with their range and utility.

  • Weapon Throw: Decreased Damage dealt by thrown Weapons by 20%. (Gadgets remain at their previous values).

Axe

The Axe’s ground kit could often be difficult to strike stacked opponents, so we have shifted some power from the aerial kit to afford greater ease in use and coverage on the Neutral Light.

  • Axe Neutral Light: Increased coverage near the user.
  • Axe Down Air: Decreased Forced from 60 Fixed/35 Variable to 58 Fixed/34 Variable.

Bow

We have increased the reward and ease of use on the Bow’s horizontal attacks, as it had fallen behind the edgeguard and stage control potential of other weapons with similar range.

  • Bow Side Air: Increased Stun from 21 to 25; Slightly increased threat coverage near the user.
  • Bow Side Light: Decreased Time to Hit from 11 to 10.

Blasters

The Blasters’ Recovery has proven to slightly outpace other strong knockout options in the game, so we have shifted some of that force into its low-powered, horizontal knockout potential. We have also increased the time to hit for the Down Light, given the increased versatility of its follow-up options.

  • Blasters Recovery: Decreased Force from 52 Fixed/49 Variable to 52 Fixed/47 Variable.
  • Blasters Down Light: Decreased Damage from 16 to 14; Increased Time to Hit from 8 to 9.
  • Blasters Side Air: Increased Force from 49 Fixed/40 Variable to 49 Fixed/42 Variable.

Cannon

The Cannon’s on-stage game finds increased viability with safer use of its Down Light combo starter and greater knockout potential on its Neutral Air combo ender and anti-air.

  • Cannon Down Light: Decreased Recover Time on miss from 2 Fixed/13 Variable to 0 Fixed/13 Variable.
  • Cannon Neutral Air: Angle of knockback is now significantly more vertical.
  • Cannon Down Air: Increased Damage from 15 to 16.

Gauntlets

The Gauntlets have had some of the speed and damage of their downward directed attacks reined in, while enhancing some of the more useful on-stage options. The Side Light has slightly increased priority to better combat close-ranged opponents, while the Neutral Air has slightly increased damage for more rewarding combos when bouncing opponents off the ground.

  • Gauntlets Down Air: Decreased Damage from 17 to 15.
  • Gauntlets Down Light: Decreased Damage from 14 to 13.
  • Gauntlets Side Light: Slightly increased horizontal threat coverage at the beginning of the attack.
  • Gauntlets Ground Pound: Increased Time to Hit from 14 to 17.
  • Gauntlets Neutral Air: Increased Damage from 12 to 13.

Hammer

The Hammer has received increased threat coverage on its primary vertical attack to further lean into its large and heavy playstyle. The Neutral Light now has a more horizontal knockback angle, granting greater stage control when landing this attack.

  • Hammer Neutral Air: Increased bottom coverage at the beginning of the swing; Decreased deadzone at the center of the swing.
  • Hammer Neutral Light: Angle of knockback is now significantly more horizontal.

Katar

We have increased the reliability of Katars’ main approach tools to compensate for their low range. The Down Air has increased Stun for tighter string capability, while the Side Light now does more damage even when connecting with the end of the attack.

  • Katar Down Air: Increased Stun of the ground version from 11 to 12; Increased Stun of the air version from 13 to 14.
  • Katar Side Light: Increased Damage from 11 to 13 and focused the majority of damage into the final hit; Increased maximum speed bonus from movement; Decreased Force from 33 Fixed/18 Variable to 35 Fixed/10 Variable.

Lance

The Lance Down Light now fits its role better as a setup tool, as it leaves the opponent much closer after use. The stun has been decreased to keep the relative advantage the same, as it no longer requires dash or dodge startup time to get within striking distance.

  • Lance Down Light: Decreased Stun from 23 to 21; Setup location is now closer to the user; Slightly increased maximum vertical threat coverage.

Orb

The Orb receives its first round of adjustments, with decreased cooldown across its kit, Down Light receiving decreased force for more consistent strings at wider health ranges, and a new combo starter due to Side Light’s increased stun. The Down Air has also received reductions in time to hit and recover time for more fluid use, less gravity during its attack for safer use off-stage, and greater force and stun for increased reward to better match its complexity.

  • Reduced Orb’s hitbox size when thrown to better match the weapon’s size; Increased Damage and Force when thrown to more closely align with other similarly sized weapons.
  • Orb Down Light: Decreased Recover time on miss from 2 Fixed/20 Variable to 1 Fixed/18 Variable; Decreased Cooldown on miss from 16 to 10. Changed Force from 55 Fixed/30 Variable to 60 Fixed/15 Variable; Increased maximum speed bonus from movement; Knockback angle is now slightly more vertical.
  • Orb Side Light: Decreased Cooldown on miss from 17 to 10; Decreased Cooldown on hit from 10 to 9. Increased Stun from 14 to 15
  • Orb Neutral Light: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 12 to 10.
  • Orb Neutral Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9.
  • Orb Side Air: Decreased Cooldown on miss from 17 to 12; Decreased Cooldown on hit from 12 to 9. Increased Force from 55 Fixed/38 Variable to 55 Fixed/40 Variable.
  • Orb Down Air: Decreased Cooldown on miss from 17 to 14; Decreased Cooldown on hit from 11 to 9; Decreased Recover time on ground bounce from 0 Fixed/20 Variable to 0 Fixed/18 Variable; Decreased Recover time on the handspring ground bounce version from 2 Fixed/18 Variable to 0 Fixed/18 Variable; Decreased Recover time on wall bounce from 1 Fixed/20 Variable to 0 Fixed/18 Variable; Increased Force of the ground and wall bounce versions from 50 Fixed/32 Variable to 50 Fixed/34 Variable. Decreased Time to Hit from 18 to 16; Decreased Recover time of the aerial ender from 23 Variable to 20 Variable; Increased Stun of the ground and wall versions from 22 to 26; Increased Stun of the aerial version from 25 to 26; Increased aerial mobility during later Recover Time; Decreased effect of gravity during the attack.
  • Orb Recovery: Increased Force from 75 Fixed/40 Variable to 75 Fixed/44 Variable
  • Orb Ground Pound: Changed Force from 44 Fixed/50 Variable to 52 Fixed/45 Variable.

Scythe

As an overly strong weapon off-stage, the Scythe Ground Pound now has a weaker, more vertical angle of knockback to allow for more attempts at recovering against a Scythe user. We have also shifted some damage from its other powerful edgeguard tool, the Down Air, into its primary anti-air, the Neutral Light.

  • Scythe Ground Pound: Decreased Force from 60 Fixed/33 Variable to 60 Fixed/31 Variable; Angle of knockback is now more vertical; Increased Minimum Charge Time from 11 to 13; Slightly decreased threat coverage at the top of the attack; Increased Recover time from 2 Fixed/17 Variable to 3 Fixed/17 Variable.
  • Scythe Down Air: Decreased Damage from 15 to 14.
  • Scythe Neutral Light: Increased damage from 12 to 13.

Spear

We have shifted some power from the Spear’s rate of damage in combos that begin with the Down Light in favor of increased stun on the Recovery. This gives the Spear greater utility at the lower health ranges on its only true vertical aerial attack to help offset its lack of priority.

  • Spear Down Light: Decreased Damage from 15 to 13.
  • Spear Side Air: Decreased coverage at the top and rear of the attack.
  • Spear Recovery: Increased Stun from 21 to 25.

Sword

Given the Sword’s versatility in both vertical and horizontal directed attacks, we have decreased the force of the Side Air to bring its horizontal knockout power in line with similar options on the other medium-range weapons.

  • Sword Side Air: Decreased Force from 67 Fixed/35 Variable to 60 Fixed/33 Variable; Angle of knockback is now slightly more horizontal.

Unarmed

We have reduced the Unarmed Down Air’s threat coverage to enable armed players to better contest this attack off stage.

  • Unarmed Down Air: Decreased threat coverage of attack at the foot.

Legends

This round of balance brings more adjustments to Signatures that have either been under or over-performing, with several being altered to better match the stats of the Legend, such as the increased minimum charge time on Zariel’s Side Bow, and the decreased recover time on Cassidy’s Down Hammer. Dusk also has his first round of updates, with greater damage and force on his Down Orb. We have also increased the stun on Yumiko’s fire signatures, for increased combo potential on these unique setup tools.

  • Mordex Down Gauntlets: Decreased Force from 60 Fixed/58 Variable to 60 Fixed/52 Variable; Increased Minimum Charge time from 12 to 14.
  • Cross Neutral Blasters: Decreased Force from 75 Fixed/52 Variable to 65 Fixed/50 Variable.
  • Cross Neutral Gauntlets: Increased Damage from 20 to 23.
  • Kor Neutral Gauntlets: Increased Time to Hit from 15 to 17; No longer hits grounded opponents.
  • Zariel Side Bow: Increased Minimum Charge time from 9 to 11.
  • Zariel Side Gauntlets: Increased Damage from 21 to 22.
  • Yumiko Down Hammer: Increased Stun of final hit from 8 to 13; Angle of final knockback is now more vertical.
  • Yumiko Down Bow: Increased Stun from 20 to 23.
  • Kaya Side Spear: Increased threat coverage of the initial stab.
  • Kaya Neutral Spear: Increased grounded threat coverage at the forward base of the mammoth.
  • Lin Fei Side Katar: Increased Force from 74 Fixed/50 Variable to 74 Fixed/54 Variable.
  • Cassidy Down Hammer: Decreased Recover time from 25 to 21.
  • Jiro Down Scythe: Decreased Minimum Charge time from 6 to 5; Increased threat coverage of the initial swing.
  • Jiro Down Sword: Increased Force from 50 Fixed/46 Variable to 50 Fixed/50 Variable; Increased Damage from 18 to 22.
  • Dusk Down Orb: Increased Force from 55 Fixed/35 Variable to 55 Fixed/44 Variable; Increased Damage from 21 to 24 and focused the damage more into the final hit.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.33

  • Release date: November 28th 2018 (North America, Europe)
  • Patch notes:

New Legend – Dusk

  • Dusk – “The Renegade Sorcerer”
  • Weapons: Orb, Spear
    • Orb is a new Weapon made from stone and magic!
  • Stats: 6 Strength, 7 Dexterity, 4 Defense, 5 Speed

Dusk enters with 3 new Skins:

  • Raven Shaman Dusk – “The mystic arts shouldn’t be toyed with.”
  • Thornwood Dusk – “Seeks to eclipse the Fangwild in a canopy of thorns.”
  • Imperial Lord Dusk – “Punishment will be swift.”

New Weapon – Orb

  • The Orb is a new Weapon brought into Valhalla by Dusk!
  • He molded it from stone and magic, crafting it during his imprisonment.
  • The Orb introduces a new mechanic to Brawlhalla. By using the Down Air, the Orb can bounce off of hard surfaces, like walls or platforms.
  • Dusk is the first Legend wielding Orb, but not the last! More Legends using the Orb will be released in the future.

Mallhalla

  • Rayman’s price has been reduced.
    • Rayman is now priced at 5400g!
  • Skysail and Synthwave Chest now available with exclusive Skins!
  • Check out the new sales items!

Brawl of the Week – KO Mania!

Square off against your opponent in this hard hitting KO fest. Chew through your foe’s 5 Stocks with damage cranked up to an insane 300%! Send your challenger into orbit before they know what hit them. First to 5 KOs wins!

  • 1v1
  • 5 Stocks!
  • 300% Damage!

Game Improvements

  • Improved memory clean up on consoles by making it multi-threaded, allowing it to complete its task faster. Forced memory clean up to occur when loading a match and reduced its frequency, so it is unlikely to occur during a typical match. This allows for smoother gameplay framerates on consoles (less likely to drop multiple frames).
  • Nintendo Switch: Added a separate Handheld Camera Mode system setting that is used in place of the normal Camera Mode when the Switch is undocked. By default, Handheld Camera is set to the new Close camera setting.
  • Added a Close camera setting, intended for handheld play but available on all platforms.
  • Choosing random Defeat Taunt will now randomly choose between all owned Taunts instead of defaulting to only Facepalm.
  • Improved UI render performance of player names during gameplay.
  • Adjusted the art of Rocket Lance during side light active frames to better visually match the threat of the move.

New controller option: Improved Joysticks

  • This will be on by default for all players on all platforms.
  • If you’re on Switch, this will be different. To revert back to the way the sticks used to work, uncheck the “Improved Joysticks” box.
  • If the box is unchecked, the joystick interpretation will be straightforward with each of the 4 directions functioning completely independently from each other. If your stick is at least halfway in a direction, that direction will be considered held.
  • If the box is left checked, the joystick interpretation will try to be smarter about how it determines your stick direction. First, it will take the stick’s position relative to your thumb into account since what most people input as “up” on the stick is slightly affected by where the stick is relative to the base of their thumb.

Bugs

  • Fixed UI bug causing the arrows above players to not reflect team color when playing on console.
  • Fixed UI bug causing bot names to not correctly update when changing Legends during the Strikeout game mode.
  • Mammoth Megafan Sidekick from the BCX 2018 Pack now has the correct in-game display name.
  • Fixed minor graphical issues with Rayman’s head in character select.
  • Fixed bug causing the Kung Foot game mode icon to not correctly appear during character select.
  • In Kung Foot, fixed some rare visual bugs where the ball’s spinning would change direction or accelerate without reason.
  • Fixed a replay bug where the marker on the replay timeline wouldn’t update correctly in game modes that force teams to be on.
  • Fixed a rare bug that could cause the pause menu to display over the scoreboard and lock up the game as a result.
  • Additional notes: none.
  • Source: Ubisoft

Brawlhalla – Patch 3.32

  • Release date: November 6th 2018 (North America, Europe)
  • Patch notes:

Rayman and his friends join the fight – Yeah!!

Rayman joins the Legends of Brawlhalla! Alongside him, Globox and Barbara will be Epic Crossover Skins for Cassidy and Brynn, respectively. We’re celebrating Rayman and his friends joining the fray with a new game mode, Kung Foot, a new Team Photo Taunt (where players can taunt with you), new KO Effect, new Podium, +250 Gold to your daily log-in bonus, and so much more! Items from this event will remain available in Mallhalla even after the event has ended.

See the complete list below for all the Rayman-themed goodies:

New Legend – Rayman

  • Rayman – “Champion of the Glade of Dreams”
  • Weapons: Gauntlets, Axe
  • Stats: 5 Strength, 5 Dexterity, 6 Defense, 6 Speed

Rayman enters with 3 new Skins:

  • Raymesis – “He stops at nothing to soil Rayman’s reputation.”
  • Sir Rayelot – “A mysterious hero who never takes his helmet off.”
  • Raydvar – “Bödvar seems a little off today…”

Epic Crossover Skins

  • Barbara Brynn – “A strong barbarian princess – no one wields an axe quite like her!”
  • Globox Cassidy – “Rayman’s dependable best friend, as long as there aren’t Robo-Pirates around.”

New Game Mode – Kung Foot!

Rayman brings with him a brand new insanely fun game mode! High five your partner and get ready to compete in Kung Foot. Anything goes in this fast paced sport as you kick, bash, and slash the ball through the opposing team’s goal. The more you damage the ball the faster it goes. Goooooooooooooal!

  • 2-8 player
  • Teams
  • Score to Win
  • No Gadgets
  • KO opponents in your own goal
  • Custom game mode

Rayman-themed items!

Rayman has brought along a few treats from the Glade of Dreams to Mallhalla!

Taunt

  • Team Photo – “Say Cheese!” Bonus: Players can taunt nearby to pose with you!
    • Our very first team Taunt!
    • Only one player needs to have the Taunt in order for others to participate.
    • Even your opponents can join in on the fun!

KO Effect

  • Medieval Dragon – “Your opponent’s not winning this boss fight.”

Podium

  • Spellbound Tree – “From the Dream Forest to the Great Hall!”

Sidekick

  • Lum King – “This one collects YOU!”

The Rayman event will also feature a UI Takeover and +250 Gold per login!

Mallhalla

  • Find Rayman items by following the lums in Mallhalla!
    • Introducing Rayman as a new Legend!
    • Rayman enters with 3 new Skins: Raymesis, Sir Rayelot, & Raydvar
    • Epic Crossover Skins: Barbara Brynn and Globox Cassidy
    • Team Photo Taunt
    • Medieval Dragon KO Effect
    • Spellbound Tree Podium
    • Lum King Sidekick
  • Check out the new sales items!

Brawl of the Week – Kung Foot!

Our newest game mode debuts in the BotW. Join the fun with this 2v2 team game that’s all the rage in the Brawlhalla sports scene. You can learn the ropes with a friend or queue solo – don’t worry team damage is off. First team to score 5 goals wins!

  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

Game Improvements

  • Optimized the Graveyard Shift Podium to run better on consoles.

Bugs

  • Fixed a bug causing the room privacy lock icon to display on the wrong part of the screen when playing on Steam.

Legend Rotation

The new Legend rotation for this week includes: Scarlet, Brynn, Koji, Zariel, Mirage, Cassidy, Xull, and Lucien

  • Scarlet – A former female boxing champion of England and head of the Royal Airship Navy, this Legend uses her ingenuity and steam power to build her own Rocket Lance and Grappling Hammer to take into battle.
  • Brynn – Competing for the pure joy of it, this Valkyrie has seen many victories due to her skill with the Axe and Spear.
  • Koji – Armed with his ancestral katana, Koji slices his way through the battlefield with Sword and Bow!
  • Zariel – The Celestial, a warrior deity of Holy Justice, who abides in blessed Elysium. Zariel uses Gauntlets and Bow to take down both Demon hordes and any warrior participating in the Grand Tournament.
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Cassidy – The Marshal of the Old West is ready to instill justice into Valhalla with both Hammer and Blasters!
  • Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Additional notes: this update is only for players who got early access to the game. This is the launch version for everyone else.
  • Source: Ubisoft

twittergoogle_plusredditmail

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.