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Brawlhalla (Switch): all the updates (latest: Ver. 9.01)

On this page, you will find all there is to know about the various updates for Brawlhalla on Nintendo Switch.

Archives: 2018 to 2022 / Ver. 7.03 to Ver. 7.13

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Brawlhalla – Ver. 9.01 (v6815744)

  • Release date: December 4th/5th 2024
  • Maintenance: No (more details)
  • Patch notes:
Brawlhalla Star Wars Event

Outlaws & Scoundrels from the galactic underworld have arrived for Wave II of the Brawlhalla Star Wars Event! 

Mythic Crossovers for Han Solo, Chewbacca, Kay Vess, and The Mandalorian are available now in Mallhalla. Alongside them, check out the new Epic Weapon Skin for The Darksaber featuring custom idle and light attack animation, a Holochess Buddy Emote, an Imperial Probe Droid Sidekick, plus new Avatars & Emoji Skins. 

And that’s not all! Discover previous Brawlhalla Star Wars Event Items including Mythic Crossovers for Jedi Knights Anakin Skywalker & Obi-Wan Kenobi, Sith Lords Darth Vader & Darth Maul, and former Padawan Ahsoka Tano! 

There aren’t enough bounty pucks in the galaxy to hold all the Brawlhalla Star Wars Events Items, but we’ve listed them all below. Follow the crossed lightsaber icons in Mallhalla to collect them all!

Mythic Crossovers

The Mandalorian & Grogu

  • An honorable bounty hunter and his Jedi-trained foundling.
  • Introducing an all-new Brawlhalla cosmetic type, Companions! Grogu follows The Mandalorian across the Map from the safety of his hover pram and reacts to the events of the Match in real-time!
  • Custom single-Blaster light attacks & animation!
  • Walking the way of the Mandalore has given him unparalleled combat abilities. He makes deft use of his IB-94 Blaster Pistol and the Beskar Spear that once belonged to Magistrate Morgan Elsbeth.

Han Solo

  • Captain of the Millennium Falcon and hero of the Rebel Alliance.
  • Mirrors the abilities of Cross (Blasters/Gauntlets)
  • Custom single-Blaster light attacks & animation!
  • This former smuggler shoots first with his trusty DL-44 Blaster Pistol, and he’s pretty handy in a fistfight with his Corellian Flight Gloves.

Chewbacca

  • A courageous Wookiee warrior and co-pilot of the Millennium Falcon
  • Mirrors the abilities of Thatch (Sword/Blasters)
  • Custom single-Blaster light attacks & animation!
  • Beware the powerful blasts of Chewie’s Bowcaster or the sparks of his Fusioncutter.

Kay Vess

  • An emerging outlaw from the Canto Bight Worker’s District. Rarely seen without her friend Nix.
  • Custom Signature FX Swaps featuring Nix & ND-5!
  • Custom single-Blaster light attacks & animation!
  • This scrappy newcomer to the galactic underworld holds her own with her VM-19 Blaster Pistol, MPL Rocket Launcher, and some help from her friends.

Darth Maul

  • A vengeful Sith apprentice with a deadly and agile fighting style.
  • Mirrors the abilities of Hattori (Sword/Spear)
  • Darth Maul wields his intimidating double-bladed lightsaber and fights with a menacing ferocity. This Dathomirian Zabrak is a formidable opponent.
  • Darth Maul’s lightsaber & saberstaff include custom light attack FX swaps, sound swaps, and pick up animations.

Darth Vader

  • A Dark Lord of the Sith tasked with hunting down the Jedi.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
  • Darth Vader features cape animations and his lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations!.

Anakin Skywalker 

  • A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
  • Anakin’s lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations.

Obi-Wan Kenobi 

  • A legendary Jedi Master, noble and gifted in the ways of the Force.
  • Mirrors the abilities of Val (Sword/Gauntlets)
  • Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
  • Obi-Wan’s lightsaber includes custom light attack FX swaps, sound swaps, and pick up animations.

Ahsoka Tano 

  • Once a padawan, now an outcast who helps those in need no matter what.
  • Mirrors the abilities of Asuri (Sword/Katars)
  • Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
  • Ahsoka’s single and dual lightsabers include custom light attack FX swaps, sound swaps, and pick up animations.
  • Her dual lightsabers also include custom animations for her unique reverse grip!
Epic Weapon Skins

The Darksaber

  • An ancient lightsaber that serves as a powerful symbol of leadership to the Mandalorians.
  • Featuring custom visual, light attack, and sound FX!

 

Asgardian Lightsabers

  • Available for Sword, Spear, and Katars!
  • An elegant weapon from a more civilized age.
  • The Asgardian Lightsabers include custom light attack FX swaps, sound swaps, and pick up animations.
Podium

Bespin Carbon Freezing Chamber – A state-of-the-art facility for freezing Tibanna gas for travel… among other things.

Emote:

Holochess – It’s unwise to upset a Wookiee… or a half-bear viking.

  • Pause your match to play a game of dejarik with your 2’s partner!

 

Force Levitation – “Concentrate… feel the Force around you.” 

  • Quiet your mind and connect to the Force to levitate some rocks!
Sidekick

Imperial Probe Droid

  • Also Known as “probots,” these droids are specially designed for military reconnaissance.

 

R2-D2

  • An ingenious astromech droid and a loyal friend.
Avatars:
  • Han in Carbonite – “I know.”
  • Mando & Grogu – A Clan of Two
  • Kay’s Pursuit – “It’s a big galaxy out there, and I’m going to risk it all.”
  • Nix the Merqaal – The last thing you see before getting pickpocketed.

 

Also featuring:

  • The Sith 
  • Darth Maul
  • Jedi Order
  • Galactic Republic
  • Jedi vs Sith
  • Tooka
Emojis:
  • Han Solo Shrug – “Hey…it’s me!”
  • Jabba the Hutt Cackle – OH HO HO HO!
  • Chewbacca Rage – RRrrruurgh! Arrggg!
  • Nix Heart – [Chirps lovingly]
  • Greedo RIP – Should’ve had better aim.
  • Grogu Wave – Come on, baby! Do the magic hand thing!
  • Mando & Grogu BRB – “Wherever I go, he goes.”
  • Kay & Nix Lookin’ Good – “We got this. Don’t we, Nix?”

Also Featuring:

  • Darth Maul Rage
  • Obi-Wan Facepalm
  • 501st Clone Trooper WP
  • Battle Droid Thumbs Up
  • Anakin Think
  • Obi-Wan Wave
  • Ahsoka GG
  • Darth Vader Thumbs Down
  • C-3PO Sweat

The Brawlhalla Star Wars Event Wave II also includes:

  • “Scoundrel” Title reward for logging in during the Event.
  • New Competitive Map: Mos Eisley Spaceport
  • New Brawl of the Week Game Mode: Scum & Villainy Strikeout
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this STAR WARS Event!
Brawl of the Week – Scum & Villainy Strikeout

Pick your 5 favorite Legends and shoot first in this intense 1v1 200% damage brawl under the twin suns! Gadgets spawn at a higher rate, and when you lose a stock, the next Legend in your list spawns in ready to fight. KO your opponent 5 times to win!

  • New Map: Mos Eisley Spaceport
  • 1v1 Strikeout
  • 200% Damage
  • KO your opponent 5 times to win!
New Cosmetic Type: Companions!

The introduction of Grogu with The Mandalorian marks the first of a new type of cosmetic: Companions! 

Companions appear slightly faded into the background similar to Sidekicks, but they also follow the player’s Legend around the Map and react in real time to the events of the match.

Companions also have a mind of their own. They don’t always react to the same actions the same way each time!

For match readability: 

  • If there are more than 4 players in the game, other players’ Companions may not be visible.
  • With 5 to 6 players, a maximum of 3 Companions will be visible, prioritizing you and your team’s Companions.
  • With 7, only your Companion is visible
  • With 8 players, no Companions are visible.
  • Note: We are aware that spectators are not currently able to see Companions. We are targeting a future patch for a fix.
Battle Pass Classic 5

The rematch of the century has begun! Orion Prime and Event Horizon Artemis return for another star duel of destiny! Battle Pass Classic 5: Galactic War features 85 tiers of exclusive new & classic rewards unlockable by playing Brawlhalla and completing missions. 

All players are granted access to the Weekly Missions to unlock even more items! 

The Battle Pass season will last 12 weeks.

Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:

  • Sekhar, Star Collapser Sidekick
  • Blast Off! Emote
  • “Star Dueler” Title

Those who unlock the Deluxe Pass after completing a minimum of 70 tiers will be granted Mammoth Coins!

Skirmishes

Starting on December 18th, we’re hosting the first ever Brawlhalla Skirmish!

Choose your Faction, Team Naughty or Team Nice, and get ready for a new brawl of epic proportions!

  • Choose your Faction based on your personal preference. There is no wrong choice!
  • Factions compete against each other by playing online matchmaking games.
  • When you play any Game Mode online, you earn Influence for your Faction.
  • The Faction with the most Influence when the Skirmish ends is the winner.
  • Special “Skirmish Battles” take place when you get matched with a member of the opposing Faction in Ranked. A random Influence multiplier is applied to a Skirmish Battle, which can be seen on the loading screen before the match.
  • Some rewards are granted when you choose your Faction, and extra rewards are granted when the Skirmish ends.
    • Faction Title awarded based on your total personal contribution to your Faction at the end of the Skirmish.
      • Adept – 5,000 Influence
      • Hero – 30,000 Influence
      • Legend – 100,000 Influence
  • Each member of the winning Faction will earn an animated version of their Faction’s Avatar. Additionally, any Titles that have been earned from your personal contribution to your Faction’s Influence will be yellow.
  • Titles that have been earned by members of the losing Faction will be white.
  • You can check the status of the ongoing Skirmish, including when the Skirmish ends, in the notifications tab of the Player Menu.
Balance

This patch contains minor adjustments for all weapons, generally increasing reward for underutilized attacks while decreasing reward or priority for certain attacks that were too centralizing for a weapon’s game plan. It also contains King Zuva’s first balance pass, making him legal for use in official tournaments.

 

AXE
Axe Groundpound’s ground collision has slightly more threat coverage to prevent certain cases where the target could be dropped before the final hit.

  • Axe Groundpound: Slightly increased threat coverage near the user when colliding with the ground.

 

BATTLE BOOTS
The Battle Boots damage output on its farthest reaching starters, the Side Light and Down Light, has been decreased to be closer in line with other string style weapons. Some of this power has been shifted into less Recover time on miss for the Down Light.

  • Battle Boots Side Light: Decreased Damage from 14 to 13.
  • Battle Boots Down Light: Decreased Damage from 7 to 6; Decreased total Recover time on miss from 16 Fixed/15 Variable to 14 Fixed/15 Variable.

 

BLASTERS
The Blasters aerial kit now has greater reward with better string potential from the Neutral Air and greater knockout potential from the Recovery attack.

  • Blasters Neutral Air: Increased Stun of the second blast from 20 to 22; Decreased Cooldown time on hit from 9 to 8.
  • Blasters Recovery: Changed Force from 50 Fixed/41 Variable to 48 Fixed/44 Variable.

 

BOW
The damage of the Bow Neutral Light and Down Light have been decreased to better fit their overall speed and priority.

  • Bow Neutral Light: Decreased Damage from 15 to 14.
  • Bow Down Air: Decreased Damage from 18 to 17.

 

CANNON
The Cannon Down Light’s Damage has been slightly decreased for less total combo damage. We have also decreased the threat coverage of the Down Air for better opportunities to contest this attack.

  • Cannon Down Light: Decreased Damage from 14 to 13.
  • Cannon Down Air: Decreased threat coverage at the extreme edges during the start of the blast; Decreased threat coverage near the user and at the front edge during the end of the blast.

 

GAUNTLETS
The Gauntlets Side Air now has less priority and greater Recover time on miss, allowing much greater opportunities to either contest this attack as it approaches or punish it on miss.

  • Gauntlets Side Air: Decreased maximum horizontal threat coverage; Hurtbox moved slightly forward during the attack; Increased total Recover time on miss from 7 Fixed/21 Variable to 9 Fixed/21 Variable.

 

GREATSWORD
We have brought the Greatsword Neutral Air’s knockout potential closer in line with other similar attacks.

  • Greatsword Neutral Air: Decreased Force from 50 Fixed/42 Variable to 48 Fixed/39 Variable.

 

HAMMER
The Hammer Neutral Light now does slightly greater damage to better fit its relatively small threat coverage and total commitment.

  • Hammer Neutral Light: Increased Damage from 17 to 18.

 

KATARS
The Katars Groundpound now has greater Force to provide more appropriate reward for this commital attack.

  • Katars Groundpound: Increased Force from 48 Fixed/35 Variable to 48 Fixed/37 Variable.

 

ORB
We have increased the damage of the Orb’s Recovery attack to be closer in line with other similar Recovery attacks.

  • Orb Recovery: Increased Damage from 17 to 18.

 

ROCKET LANCE
The Rocket Lance Neutral Light now has greater Force to better match its low vertical threat coverage and lack of movement.

  • Rocket Lance Neutral Light: Changed Force from 43 Fixed/40 Variable to 40 Fixed/43 Variable.

 

SCYTHE
The Scythe Neutral Air now has less priority, making it easier to either contest this attack or maneuver around it more consistently.

  • Scythe Neutral Air: Slightly decreased maximum threat coverage.

 

SPEAR
The Spear Neutral Light now has greater Recover time on miss and less damage to better match its quick Time to Hit and sizable reach.

  • Spear Neutral Light: Increased total Recover time on miss from 5 Fixed/16 Variable to 6 Fixed/16 Variable; Decreased Damage from 15 to 14.

 

SWORD
The Sword Down Light now has less damage to bring this weapon’s total combo damage to a more appropriate range for its versatility.

  • Sword Down Light: Decreased Damage from 9 to 7.

 

UNARMED
The Unarmed Down Air now has less priority, making it easier to either contest this attack or maneuver around it more consistently.

  • Unarmed Down Air: Slightly decreased threat coverage below and in front of the user.

 

KING ZUVA
King Zuva’s Neutral Hammer now has greater Minimum Charge time to widen the Dodge Window after a Down Light. We have also increased the Recover time on miss to grant a wider window to punish this attack. King Zuva’s Side Hammer now has greater Time to Hit to open a Dodge Window at low damage ranges and decreased maximum momentum during the attack. We have also adjusted the setup location for more reliable use when properly releasing the charge after striking an opponent.

  • Neutral Hammer: Increased Minimum Charge time from 9 to 11; Increased total Recover time on miss from 20 to 25.
  • Side Hammer: Increased Time to Hit from 16 to 19; Slightly decreased momentum from movement such as a dash; Setup location of the first hit is now slightly lower.
Game Improvements
UI
  • We updated the UI screen for the Test Feature popup to match our current UI refresh theme.
Art & Animation
  • Added a hit-react effect to Ada’s Spear Down Signature.
  • Adjusted the Mallhalla preview Podium to match the default Podium art.
  • Improved Darth Maul’s knee connections.
Bug Fixes
UI
  • Fixed a bug where the translations for RGB Spear & RGB Battle Boots were flipped.
  • Fixed a mistranslation in Portuguese of the Haute Couture Ember Skin (credit: NaviaFusquinha)
  • Fixed a bug where the “Link account” notice popups had text cut off on PC, Mac, and Mobile.
Gameplay
  • Fixed a case that prevented Isaiah’s drone from playing hit sounds on his Blasters Side Signature.
Art & Animation
  • Fixed an animation issue with Tezca & Chel’s character select animations, where the legs would sometimes disconnect.

Brawlhalla – Ver. 9.00.1 (v6750208)

  • Release date: November 19th/20th 2024
  • Maintenance: No (more details)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes a bug with line of sight
  • Additional notes: none.
  • Source: Blue Mammoth Games

Brawlhalla – Ver. 9.00

  • Release date: November 7th/8th 2024
  • Maintenance: Yes (more details)
  • Patch notes:
Anniversary 2024
Skins

Haute Couture Ember

  • House of Scarlet. Fall/Winter 2024
  • Ember stuns in these new designer pieces, fresh off the runway from Valhalla Fashion Week. She completes the look with bespoke Weapons, her Fangwild’s Blessing Bow, and Briar & Bramble Katars.

Peacock Artemis

  • “The will of the party!”
  • Ready to stun in her metallic faux plumage, Artemis makes an entrance with her Pavo Beak Scythe and Cristatus Wingspan Rocket Lance.

Swanky Diana

  • “Fashionably late with a bang.”
  • Diana makes a bold statement with her custom Gold-Inlaid Bow and Jubilation Blasters.

Gothic Chic Nix

  • ”She’s dressed to KO!”
  • Ever the trendsetter, Nix serves a dark, fashion forward look. She styled it with her Last Bite Scythe and Glitz & Glam Blasters.

The Honorable Sir Roland, Esq.

  • “Yet another title to add to his incredible list.”
  • Sir Roland is attired with his finest formalwear to attend the party with his Golden Lion Fang Sword and Regal Roar Rocket Lance.

Maître d’Hattori

  • “She’ll serve you a memento mori.
  • Hattori is ready to deal you a KO with her Celebratory Sabre and Corsage Royale Spear.

Gentleman Kor

  • “Simultaneously neat and on the rocks.”
  • Kor’s been buffed and polished for the celebration! He’s accessorized too with Cuffed Regalia Gauntlets and Disco Brawl Hammer.

Ritzy Bödvar

  • “I can bear-ly contain my excitement.”
  • Adorned with his Hammer Decorum and Gilded Glory, Bödvar is ready to celebrate in his new attire!
Sidekick

Phil

  • Grace and glory befriends you!
  • New seasonal Anniversary Sidekick

MonoKyle 

  • “He’s ready to celebrate!”
Colors

Esports v.2 Color Scheme

  • Win a matchmade game with a Legend to earn this elite Color Scheme for that Legend.
  • Win matchmade games with all 64 Legends to unlock the Colors for all future Legends and the “Champion’s Belt” Emote!
  • The Timed Event Mission runs from now until December 4th, 2024, 5am ET.

Gala Color Scheme

  • Dress to impress with these white, black, and gold colors.
  • Available for every Legend!
Emote

9th Cake-aversary

  • “Cassidy’s signature devil’s food cake! Adapted from Belzar’s recipe.”
  • Celebrate almost a decade of Brawlhalla with some cake!
  • Exclusive for the 9th Anniversary Event!
Podium

Gilded Deco 2024

  • “Celebrate our Anniversary with this newly lacquered Podium!”
  • Featuring animations and sound effects, dazzle your opponents on this lavish Podium.
  • Exclusive for the 9th Anniversary Event!
Emojis

New seasonal Anniversary Emojis!

  • Lookin’ Swanky – “What a fabulous outfit for the Gala!”
  • Maitre D’ Wait – “Hurry, the celebration is about to start.”
  • The Honorable Astonishment – “Why I do say that was rather spectacular!”

 

  • Gentleman WP – “I do say, that was a well played match.”
  • Ritzy GG – “Indeed, a good game was had by all!”
  • Ray of the Dead Thumbs Up – “Always brush your teeth after eating candy!”

The Anniversary event also includes:

  • A free “Life of the Party” Title Reward for logging in during the Anniversary event!
  • Daily login bonus of 250 Gold to celebrate this event.
  • Anniversary-themed UI Takeover! Follow the top hats in Mallhalla to find all the goodies.
  • The Brawlhalla x adidas collaboration! Check out the details below.
Brawlhalla x adidas
New Weapon Skin

Forum Mid – “B-ballin’ in style.”

  • Battle Boots Weapon Skin
New Avatar

adidas – “Three Stripes, Three Stocks.”

New Title 

You Got This

  • Free reward for logging in during the Anniversary Event!
Mallhalla
Legend

King Zuva – 5400 Gold

Weapon Skins

Tiburon’s Teeth – “Beware the Shark’s Bite!”

  • Spear Weapon Skin

The Hayrider – “The leaves are starting to change colors!”

  • Cannon Weapon Skin

The Frozen Cutlass – “Best handled with gloves.”

  • Sword Weapon Skin
New Test Feature
Snap Distance Reduction

Reduces the maximum amount of distance someone can snap (often referred to as “Dash-Landing”) to a floor or platform by 40%.

Game Improvements
UI
  • The in-game Power Rankings screen now updates automatically in sync with the one on the Brawlhalla website!
  • Updated the art for the display Podium on all items in Mallhalla!
  • The scroll bar in Mallhalla now not only matches the speed of the mouse cursor, is also scrollable using the mouse’s scroll wheel.
  • When selecting Mega Man in the Character Select screen, his Mega Buster now displays as a single Blaster instead of as dual Blasters. All other Blasters Legends still show 2 Mega Busters.
  • Improved the positioning of various Emotes in Mallhalla.
  • [Nintendo Switch] Adjusted an issue where the lore text was appearing too small to be legible.
  • Increased frequency of Sponsored Video Reward chests by 4x! Also added new rewards to the Sponsored Video reward chests.
Art & Animation
  • Onyx’s wings and tail now color swap in her Signature Attacks!.
  • Adjusted various Battle Boots animations for better connectivity with at the knees.
  • Adjusted the “Don’t Leave Me Hangin’” Emote for various Sidekicks.
  • Added missing details to the splash art on the “Ranked 1v1” Button
  • Adjusted the unselected art on the Custom & Offline Game selection screens.
Bug Fixes
Art & Animation
  • Fixed an animation issue where Red Raptor’s arm would sometimes disconnect from his body during Battle Boots Side sig
  • Fixed an issue in which Seven’s waist bone would not properly swap with different skins.
UI
  • Fixed an issue where the text for “Accept All” in the Battle Pass Rewards popup was being cut off.
  • Fixed a bug with the UI refresh where several english letters were missing from parts of the UI including the search bar and other input fields
  • Fixed an issue on mobile with tab buttons on the game settings window not showing up
  • Adjusted left edge of store screen so store items would not appear on the left side of the tab buttons
  • Fixed a bug where the Ranked Progress bars were appearing transparent.
  • Fixed a bug where the “You may quit without penalty.” pop-up message was cut off.
  • Fixed a bug where an open chat box would close when players exited Mallhalla.
Localization
  • Fixed several spelling errors.

Brawlhalla – Ver. 8.15

  • Release date: October 16th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Legend: King Zuva
  • King Zuva – “The Stampede”
  • Weapons: Hammer, Battle Boots
  • Stats: 8 Strength, 6 Defense, 4 Dexterity, 4 Speed
  • “As Zuva grew from a prince to king, so too did his ambitions and appetite for greatness. One by one, the surrounding kingdoms bent the knee to his might, but Zuva was just in his victories and carried each kingdom on his back to the bountiful river so they could all thrive under one banner. When earthquakes and foes struck out against his empire, his hammer struck back. Now, the only time the ground shakes is when Zuva goes for his early morning jog.”
New Skins

Golden Gladiator Zuva – The OEL’s undefeated fighter!

  • Champion’s Hammer
  • Leonine Steps (Battle Boots)
  • Featuring all-new cape animations!

Ancestral Zuva – Empowered by the vestments of his ancestors, King Zuva defends his community at all costs.

  • Hammer: Chikara
  • Battle Boots: Gomo

Elegant Zuva – King of the best dressed list.

  • Peafowl Cane (Hammer)
  • Gilded Dress Boots
User Interface Refresh – Wave 1

Take a look at our first wave of updates to the UI! 

After last year’s refresh of our logo and branding, we were inspired to link the in-game UI with this new aesthetic. You’ll notice splash art displayed in Legend select, a brand new look for the top right player menu, new fonts, all new buttons, and much much more. So fancy!

This is the first installment of a series of changes we’ll be making to our UI to get this awesome new look fully implemented across the game.

More New Items in Mallhalla

In addition to the launch of King Zuva, Patch 8.15 brings more Esports Weapon Skins into Mallhalla, alongside new Doodle Avatars for Imugi and King Zuva.

Weapon Skins

RGB Weapon Set – The colors make me a better gamer!

  • Available for all 14 Weapons.

Primrose Mallet – Equal parts delicate and deadly!

  • Hammer Skin
Avatars
  • Imoodle – Adorable Imugi doodle.
  • King Zoodle – Adorable King Zuva doodle.
Brawlhalloween 2024

The season of “trick or treat” and frightening feats is upon us! Brawlhalloween begins next Wednesday, October 23rd. The crypt under Mallhalla is ready to open once again with new and seasonal favorites to uncover!

New items for 2024 include:

Skin

Calavera Catrina Seven – A remembrance of the KO-ed, and a celebration of the brawl!

Sidekick

Sam – The prince of Brawlhalloween!

Podium

Ofrenda 2024 – An offering for our KO’d Brawlers.

  • Exclusive for Brawlhalloween 2024!

Emojis

  • Demonkin Heart – Your gamble paid off <3
  • Till Dawn GG – Keep your elo! ah ha ha!
  • Bewitching BRB – Picking up a new potion, be right back!

Title Reward

  • Made of Candy Corn

Rise from the grave on October 23rd and head back to brawlhalla.com/news for the full list of the seasonal items!

Game Improvements
Gameplay
  • Removed the “Mayhem” Map Pool from the following queues: Friendly 2v2, Strikeout, and Experimental.
  • Removed the ability for players to hug the wall underneath the stage on Fabled City.
  • Steam, Ubisoft Connect, and Epic now support using the PS5 DualSense Edge controller.
Art & Animation
  • Adjusted the animation for Hammer’s Neutral and Down Light attacks to fix issues where Legends’ joints would detach on some Skins.
UX
  • If you use the Ojousama Laugh Emote right at the end of a match, the sound will now fade out as the screen switches to the post-match screen. 
Localization
  • Added missing Korean localization to the Cross-play & Account Linking tile popup.
  • Updated the Turkish Localization for “Bewitching Scarlet” Brawlhalloween Skin.
  • Various localization updates for Mega Man Items.
Bug Fixes
Gameplay
  • Vivi Neutral Blasters: Fixed a case where the target could be dropped before the final hit when striking with an extreme edge of the middle hit window.
  • Fixed a bug in the Oddbrawl Game Mode where you could get points for any Weapon throw.
UI
  • Fixed a bug in which The Master Chief’s hands would disappear during his character select animation when the Mega Buster Blasters Weapon Skin was equipped.

Brawlhalla – Ver. 8.14

  • Release date: September 25th 2024 (North America, Europe) / September 26th 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Brawlhalla x Mega Man
Mega Man Mythic Crossover

“I fight for everlasting peace!”

Mega Man is ready to fight for robots, humans, and all other beings in the Grand Tournament! Not only is he armed with his iconic Mega Buster, Rush has even transformed into a new set of Battle Boots. Also featuring custom Signature FX with his iconic Metal Blade, Flame Sword, and his Neutral Blaster Signature features an appearance from Rush in his dog form!

  • Crossover for Vivi (Blasters/Battle Boots)
  • Custom Signature FX 
  • Dedicated roster spot

New Mythic Tier features: 

  • For the first time ever: Light Attack swaps to wield just one Blaster!
  • Custom Blaster sound FX swaps. 
  • Custom movement animations to match how he moves in the original games! 
Mega Man KO Effect

“- Continue

– Stage Select”

Inspired by the sounds and colors of the animation that plays when Mega Man loses a life in the Mega Man games!

 

Rush Rocket Lance Weapon Skin

“Mega Man’s loyal transforming dog, created by Dr. Light.”

  • Changes expression during certain attacks!
Beat Sidekick

“A trusty companion and ally in battle built by Dr. Cossack.”

 

Emojis
  • Dr. Wily 1 More
  • Roll Wave
  • Rush Heart
  • Mega Man Thumbs Up
  • Proto Man WP
  • Mega Man & Rush BRB

 

Avatars
  • Mega Man
  • Energy Tank

 Also Featuring:

  • Free “Robot Master” Title Reward & +250 Bonus Gold for logging in during the Crossover Event.
  • New Mega Man inspired music suites for the Main Menu, Character Select, and Post-Match screens.
  • Main Menu UI Takeover featuring Mega Man, Beat, & Rush Splash Art.
Balance

This balance pass contains further adjustments for our newest Legends, and some improvements for key Signatures on older Legends, as it brings us into the balance lock for the World Championship.

Ada

Ada’s Neutral Blasters now has significantly greater threat coverage along the blasts, as well as significantly improved setup consistency leading into the final blast. We have also significantly increased the maximum Force of Ada’s Down Blasters to better match its overall risk and total commitment time.

  • Neutral Blasters: Greatly increased threat coverage towards the user for the grounded and aerial blasts; Improved setup logic for the grounded blasts; Slightly decreased maximum horizontal travel during the blasts for greater consistency into the final blast.
  • Down Blasters: Increased Force from a range of 55~30 Fixed/45~20 Variable to a range of 60~30 Fixed/52~20 Variable.
Diana

Diana’s Down Blasters now has less Minimum Charge time for more reliable use in the neutral game and as a punish option. This Signature also has less Recover time on miss to help offset its lengthy total commitment.

  • Down Blasters: Decreased Minimum Charge time from 11 to 9; Decreased total Recover time on miss from 21 to 19.
Ember

We have decreased the Minimum Charge time of Ember’s Neutral Katars for more responsive use as an anti-air attack. We have also decreased this Signature’s Recover time to help offset its lengthy total commitment.

  • Neutral Katars: Decreased Minimum Charge time from 7 to 6; Decreased total Recover time from 20 to 18.

 

Imugi

Imugi’s Side Greatsword now has greater Recover time to allow a wider opportunity to retaliate against this Signature. It also has less vertical threat coverage near the end of the Hit Window to allow for easier escapes and approaches. Imugi’s Down Greatsword now has greater Minimum Charge time to allow a wider opportunity to evade or interrupt this versatile Signature. We have increased the Time to Hit of the initial strike of Imugi’s Side Axe to better match its threat coverage and bring it in line with other similar attacks.

  • Side Greatsword: Increased total Recover time from 24 to 26; Decreased maximum vertical threat coverage at the end of the Hit Window.
  • Down Greatsword: Increased Minimum Charge time from 10 to 12.
  • Side Axe: Increased Time to Hit of the first swing from 15 to 17.
Sir Roland

Sir Roland’s Neutral Rocket Lance now has less Recover time to help offset its lengthy total commitment.

  • Neutral Rocket Lance: Decreased total Recover time from 17 to 14.
Vivi

We have adjusted the Hurtbox of Vivi’s Neutral Battle Boots to keep it from evading over low grounded attacks and gadgets. We have also increased the Recover time of Vivi’s Down Battles Boots to grant an even wider opportunity to line up a punish after evading or maneuvering around this attack.

  • Neutral Battle Boots: Lowered Hurtbox to not evade certain low grounded attacks.
  • Down Boots: Increased total Recover time from 20 to 22.
Wu Shang 

Wu Shang’s Neutral Spear now has less Force to better match its utility and relatively wide threat coverage.

  • Neutral Spear: Decreased Force from 70 Fixed/52 Variable to 60 Fixed/50 Variable.
Ranked Season 34 Starts Next Week!

Beyond Glory there is immortality… or at least there are Ranked Rewards that will last a lifetime! 

On October 2nd, a new Ranked climb begins! Two weeks later on October 16th the Valhallan ranks will open up! 

Full details will be revealed the day of the reset, but as a preview, this season’s Ranked Queue rotation will include the following modes:

  • October 2, 2024 –  Ranked 2v2 Oddbrawl
  • November 6, 2024 – Ranked 2v2 Capture the Flag
  • December 11, 2024 – Ranked 2v2 Bombsketball
Bug Fixes
UI
  • Fixed a bug where players’ names in couch party are always grayed out after a couch party game.
  • Fixed a bug where the Dice and Destruction Game Mode icon wasn’t displaying in the Public Games Browser.
  • Fixed a bug where the Training Settings menu wasn’t properly refreshing when opening it in Training Mode. 
  • Fixed a visual bug where Lucien’s and Azoth’s splash art icons were not rendering properly on console.
UX
  • Fixed a bug where the gadget selection would not properly reset after exiting an old Custom Game Lobby and trying to create a new one. 
Art & Animation
  • Fixed a bug where a Legends’ legs would disappear in some Katars throw animations. 
  • Fixed a bug where players with the “Pet the Sidekick” Emote equipped as a Victory/certain Sidekicks’ heads would disappear in the post-match victory/defeat screen.
  • Fixed several visual bugs that were causing Fallen Prince Teros Tier 3 to not appear correctly on Consoles.
Gameplay
  • Fixed a visual bug where the proper animation for dropping through a soft platform wasn’t playing when players dropped through the angled soft platform on “The Fangwild” Map. 
  • Fixed a bug where players would automatically dash upon exiting a bubble.
  • Fixed a bug where using the Sidekick Summoner Horn on Starlight Falls would sometimes spawn your Weapon inside a platform.
  • Fixed several bugs that caused players who were trapped in a Bubble Bomb’s Bubble while being KO’d in Buddy or Street Brawl would keep them trapped in the bubble for the rest of the game.
Game Improvements
UI
  • Updated the design for the Points Numbers in-game!
  • Adjusted Blasters positioning in the weapon picker window to better display asymmetrical Blasters skins.
UX 
  • Introducing an all new “Mayhem” Map set for those who like to go all-out! Including Maps such as Crumbling Chasm, Starlight Falls, Siege of Lions, and more.
  • Steam now fully supports the use of PS5 controllers!
  • “Climb” and “Showdown” are now listed as selectable Maps instead of individual Game Modes. This allows for all-new combinations between these and other Game Modes!
  • Fixed an issue where the “Rocket Lance Walk Off” pre-challenge demonstration was not playing correctly. 
Art & Animation
  • Added hit effects to all of Thea’s Signature attacks and Tezca’s Down Boots Signature attack.
Gameplay
  • Greatly improved consistency of landing attacks on bubbled players using Signature attacks, either from the Bubble Bomb Gadget or in Game Modes such as Bubble Tag.
  • We’ve improved Starlight Falls spawn points to limit players getting automatically KO-ed at spawn.
Localization
  • Updated the French translation for “Blasters”. 
  • Fixed a Brazilian Portuguese mistranslation of the “Spear or Sword KOs” Daily Mission.
  • Fixed mistranslations of the “Masked Bandit’s Watch” Avatar in Brazilian Portuguese, Latin-American Spanish, and European Spanish.
  • Fixed the Brazilian Portuguese translation of the “Headmaster Fait” Skin.

Brawlhalla – Ver. 8.13

  • Release date: August 28th 2024 (North America, Europe) / August 29th 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Battle Pass Season 10: Starlight Champions

Who will emerge victorious in the Starlight Duels and earn the power of the Rose of Harmony and Miracle Granter? 

This season features all new Skins for the Starlight Champions: Fait, Caspian, Thea, and Magyar, a progression Skin for Teros and an animated Epic Skin for Mirage. 

Level-up the “Slice of Life” Podium to see all the serene cityscapes. 

Claim the Deluxe Pass to unlock the exclusive Sidekick, “Tenma” the Alicorn, “The Power of Love” Emote, “Starlight Champion” Title, and 25 instant reward tier skips! 

Season 10 also features:

  • 85 Tiers of new rewards including Avatars, Emotes, Sidekicks, Emojis, Weapon Skins, UI Theme, Loading Frame, and 6 new Skins shimmering with the magical power of the Starlight Champions!
  • A free track extending through all 12 weeks of the Battle Pass.
  • A purchasable Gold Track with additional exclusive rewards like the new Slice of Life Progression Podium.
  • Weekly Missions available to all players.
  • A new Weapon set – Valiant Armaments – based on the new Mecha Knight Magyar Skin’s Weapons. 
  • New Map with moving platforms: Starlight Falls, with 2 new Brawl of the Week Modes: Starlight Selection Trials & Starlight Snowbrawl Scuffle!
  • “Transformation Expert” Title Reward.
  • UI takeover featuring animated splash art of Fallen Prince Teros, Miracle Magi ☆ Starlit Mirage, and Mecha Legionnaire Magyar.
  • New main menu, character select, and post-game theme music.
  • An exclusive Avatar awaits you if you complete all of the Weekly missions!
Exclusive Battle Pass Items

The Starlight Champions take part in an epic tournament to claim the ultimate power in the cosmos. Skins for these magical warriors are available in the Battle Pass

The stakes have never been higher as former best friends must become bitter enemies – the Fallen Prince Teros and Miracle Magi ☆ Starlit Mirage, available as a Progression Skin and Epic Skin respectively. 

All Magical Warriors are automatically granted access to the free Battle Pass track, where they can unlock Colors, Avatars, Emotes, Emojis, a Sidekick, Weapon Skins, and a Title Reward. 

Unlocking the Gold Pass grants access to the Gold track for even more celestial loot, and boosters to unlock rewards even faster. The Gold Track rewards also include the Fallen Prince Teros Progression Skin, “Slice of Life” Progression Podium, “Mecha Legionnaire” Sidekick, “Hana-KO-toba” KO Effect, Mammoth Coins, animated Emojis, and much more!

The Deluxe Pass is available to purchase as a bundle with the Gold Pass or as a separate upgrade to the Gold Pass.

Brand New Missions for Battle Pass

Season 10 introduces several new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.
Earn Battle Gems to Level Up 

Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
  • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.
  • May also use Mammoth Coins to increase progress along the track while the season is active. 
New Brawl of the Week – Starlight Selection Trials

Prove your magical abilities in this 3 minute, 6 player Free-for-All match! Withstand the dangerous, random conditions determined by Hoshi’s mischievous dice roll.  KO your opponents to earn 2 points. Lose 1 point for being KO’d. Score the most points to win!

  • New Map: Starlight Falls
  • Dice & Destruction Game Mode
  • 6 Player FFA
  • 3 Minutes
  • Most points at the end wins!
Back to School Event Starts Next Week

Ready? Okay! Get ready to cheer for your new favorite home team, the Valhallans in Back to School 2024! The seasonal event begins soon so stock up on school supplies before the Homecoming game starts on September 4th!

Just a small preview of the school shopping list items include:

New Skin: Cheer Captain Brynn

  • Plus 14 additional seasonal Skins

New Sidekick: Victor

  • “The Valhallans never lose!”

Home Team Colors available for all Legends!

  • Including for new Legends – Loki, Seven, Vivi, and Imugi.

New Emojis:

  • First Day Thinking
  • Cheer Captain Heart
  • Swim Team Wave

Back to School 2024 also features:

  • New Title Reward: “Late to Class”.
  • +250 bonus Gold for logging in during the Event. 
  • UI Takeover featuring Splash Art of Cheer Captain Brynn, new main menu Background, and custom music suites.
Balance

Imugi

We have decreased the Damage of Imugi’s Side Axe to bring the reward in line with its general utility. Similarly, Imugi’s Down Greatsword now has significantly greater Recover time on miss and deals less Damage to better match its high degree of utility. Imugi’s Side Greatsword now has greater Minimum Charge time, granting a wider window to interrupt or evade this Signature. Some of this lost total Damage has been shifted into the Neutral Greatsword anti-air, but we have also adjusted the Force for less knockback distance at most health ranges while maintaining the knockout potential at late health ranges. As this marks his first balance adjustments after release, Imugi is now legal for all official tournaments.

  • Side Axe: Decreased total Damage from 23 to 21.
  • Neutral Greatsword: Increased total Damage from 22 to 24; Changed Force from 50 Fixed/45 Variable to 40 Fixed/48 Variable.
  • Side Greatsword: Increased Minimum Charge time from 14 to 17.
  • Down Greatsword: Increased total Recover time on miss from 18 to 24; Decreased total Damage from 26 to 23.
Game Improvements

Gameplay

  • Decreased Bubble Bomb Force Multiplier by 32% for more appropriate knockout power.
  • Made various performance improvements relating to shadows and other known issues.

Mallhalla

  • New filter option: “Base Type” – allows Skins to be filtered by their corresponding Legend & Weapon Skins to be filtered by Weapon.

UX

  • Removed “leader chooses” from Couch Party games. 
  • Players can now send or accept an invite from the scoreboard screen on mobile.

Localization

  • Updated Turkish localization for ”Battle Pass”, “Season”, and “Progress”.
  • Level-up items have been renamed to their proper name, “Progression” (all languages).
  • Updated Portuguese Localizations for Hardlight Weapons, Asgardian Shoto Lightsabers, and “You May Call Me…” Title.
  • Updated the translations for the “Tryhard” Title in Spain & Latin-American Spanish.
Bug Fixes

Art & Animation

  • Fixed a bug where the hit-react FX weren’t appearing for players being damaged by Imugi’s Signature Attacks. 
  • Fixed an issue where Seven’s spear would sometimes not color swap correctly in her Character Select animation.

Gameplay

  • Fixed a bug where the game would crash after a player respawned in Catch Bombs training mode.
  • Fixed a bug where players with the “Leader Chooses” option selected in Couch Party were unable to select a Map.

Mallhalla

  • Fixed a bug where opening Mallhalla through the Chest Tile would limit access to other store tabs.
  • Fixed a bug where selecting the Mallhalla or Battle Pass buttons in the Player Settings Menu while in the “Purchases” tab of Malhalla would cause the Player Settings Menu to remain visible on the screen.
  • Fixed a bug where the primers that say “Reach level 10 … to purchase [the] WHITE color scheme…” with hard earned gold!” or “Reach level 25 ….to purchase [the] BLACK color scheme…” were not displaying.
  • Fixed a bug where some Legends were not being sorted correctly when sorting by Legend release date.
  • Fixed a bug where “Smart” sort wasn’t moving seasonal items to the front of their respective store tabs. 
  • Fixed a bug with the French translation for “Purchase this”.

Brawlhalla – Ver. 8.12

  • Release date: August 7th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Brawlhalla: Vault Hunters Crossover Event

Chaos loves company! Discover the next Vault in Valhalla and equip legendary loot with these brand new crossover items. Good plan? Great plan!

Epic Crossovers

Lilith

  • Crossover for Reno (Blasters/Orb)
  • “Ever seen a Siren in action?”
  • A powerful Siren equipped with mystical powers, Lilith uses her phasewalking & affinity to fire to give her an edge in the Grand Tournament!

Tiny Tina

  • Crossover for Scarlet (Hammer/Rocket Lance)
  • “I’m out of bombs, but I can still throw hands!”
  • Tiny Tina loves sugar, bunnies, and weapons-grade explosives! She uses every tool in her arsenal to her advantage, whether it’s the dynamite or her Rocket Lance that she has dubbed Butt Stallion.

Krieg

  • Crossover for Barraza (Axe/Blasters)
  • “Rampage and fill the red bar!”
  • No one can stop the might of Krieg’s Psycho Arm and Buzz Axe! His Juicy Carnage Shotguns help too.

 

Sidekick

Claptrap

  • “Check me out, I’m flying! I’m flying!”
  • He finally made himself useful!

 

Weapon Skins

Hyperion Yggdrasil

  • Cannon Weapon Skin
  • “Hyperion: If it ain’t accurate, don’t bother!”

Poppin’ TNTina

  • Blasters Weapon Skin
  • “Squishy. Squishy squishy squishy.”

 

Avatars

Up High, Down Low

  • Featuring Claptrap
  • “You’ve earned it!”

The Vault

  • “What lies in the Vault?”
Mallhalla

Legends

  • Imugi’s Gold cost has been reduced from 7,200 Gold to 5,400 Gold. 
New Sword Down Light Attack FX

Introducing a new swoosh visual effect on Sword’s Down Light attack that better telegraphs its hitbox. This change is available now in all queues!

Balance

Axe

We have changed the Axe Neutral Light and Down Light to fit more squarely into their respective roles with less overlap in threat coverage, requiring a more deliberate choice when selecting these attacks. The Neutral Light now stays closer to the ground throughout the attack and has less vertical threat coverage, allowing players to more reliably contest the attack from above. The Down Light’s movement and threat coverage has been altered so it no longer hits players who are standing on the ground, allowing opponents to more reliably contest this attack from below. The Axe Neutral Air, Side Air, and Down Air have all received a minor decrease in Damage to slow the aerial kit’s overall rate of building damage.

  • Neutral Light: Significantly decreased vertical motion during the attack; Decreased vertical threat coverage.
  • Down Light: Slightly decreased rear threat coverage; Slightly decreased threat coverage at the bottom of the attack and increased early vertical movement to no longer hit grounded.
  • Neutral Air: Decreased Damage from 18 to 17.
  • Side Air: Decreased Damage from 19 to 18.
  • Down Air: Decreased Damage from a range of 18~13 to a range of 17~13.

 

Battle Boots 

We have increased the Recover time on miss for the Battle Boots Neutral Air to better match its threat coverage and overall utility, granting a wider window to punish this attack.

  • Neutral Air: Increased total Recover time on miss from 10 Fixed/12 Variable to 12 Fixed/12 Variable.

 

Blasters

The grounded version of Blasters Down Air has graduated from Test Features with some final adjustments to ground detection and setup location. The grounded version provides more reliable coverage when using your Down Air near the stage, and also has a consistent setup location for follow-up attacks.You can hold the DOWN direction to ignore soft platforms for each blast like other similar Down Air attacks.

  • Down Air: Now has a grounded version when performed close to a platform.

 

Cannon 

The Cannon Ground Pound now has less threat coverage in the air and on the ground, allowing players to more easily maneuver around this powerful attack.

  • Ground Pound: Decreased threat coverage near the user and threat coverage at the rear of the attack during the aerial blast; Decreased maximum horizontal threat coverage during the grounded blast.

 

Hammer

We have increased the Hammer Down Light’s Recover time on miss to allow a wider opportunity to punish this combo starter. The Hammer Down Air now has less Force to better match its relatively quick Time to Hit and reliable knockout angle.

  • Down Light: Increased total Recover time on miss from 5 Fixed/20 Variable to 6 Fixed/20 Variable.
  • Down Air: Decreased Force from 45 Fixed/50 Variable to 45 Fixed/48 Variable.

 

Katars

We have decreased the vertical movement of the Katars’ Neutral Light’s hurtbox, allowing more attacks to reliably contest the user from the ground.

  • Neutral Light: Lowered the Hurtbox during the first swing, allowing players to reliably contest it with a wider selection of attacks.

 

Rocket Lance

The Rocket Lance Side Light and Down Air have been adjusted so the Down Air can be used as a follow-up attack at all health ranges. To accomplish this, the Side Light now has a consistent setup location that does not change with the opponent’s health and has slightly increased threat coverage near the user. We have delayed the initial acceleration of the Down Air’s Hit Window so it can reach the Side Light’s new setup location, and slightly increased the Hit Window to make up the required distance to the ground in most use cases. The Down Air’s grounded version also has slightly increased threat coverage for more reliable connections near the height threshold. We have decreased the Damage of the Neutral Air and Side Air to offset the increased reliability of the Down Air as a follow-up attack.

  • Side Light: Slightly increased threat coverage near the user; New setup location is now constant for all health ranges.
  • Neutral Air: Decreased Damage from 17 to 16.
  • Side Air: Decreased Damage from 18 to 17.
  • Down Air: Increased Hit Window from 9 to 11; Slightly delayed downward acceleration at the start of the Hit Window; Slightly increased vertical threat coverage during a ground collision.

 

Orb

The Orb Neutral Air now has more Recover time on miss to better match its utility, granting a wider opportunity to punish this attack. The Orb Down Air now has less Damage and greater Recover time on miss to better match its overall utility and threat coverage.

  • Neutral Air: Increased total Recover time on miss from 11 Fixed/12 Variable to 13 Fixed/12 Variable.
  • Down Air: Decreased Damage from 15 to 14; Increased total Recover time on miss of the aerial versions from 5 Fixed/20 Variable to 7 Fixed/20 Variable; Increased total Recover time on miss for the collision versions from 3 Fixed/18 Variable to 5 Fixed/18 Variable.

 

Spear 

The Spear Side Air now has greater Stun, allowing for potential follow-up attacks at low health ranges for high Dexterity Legends, to keep better pace with similar Weapons in 1v1 matches. The grounded version of Spear’s Down Air has graduated from Test Features, with significantly greater Recover time on miss and improvements to ground detection.

  • Side Air: Increased Stun from 20 to 22.
  • Down Air: Now has a grounded version when performed close to a platform. You can hold the DOWN direction to ignore soft platforms like other similar Down Air attacks.

 

Sword

The Sword Down Light now has slightly greater threat coverage for more reliable use against highly mobile opponents, and the visual effects have been updated to match its current threat coverage.

  • Down Light: Slightly increased vertical threat coverage; Slightly increased threat coverage near the user during the middle of the Hit Window; The visual effects have been updated to better match the threat.

 

Kaya 

Kaya’s Neutral Bow and Down Spear have both received reductions to their Force to better match their total threat coverage and utility.

  • Neutral Bow: Decreased Force from 75 Fixed/55 Variable to 70 Fixed/53 Variable.
  • Down Spear: Decreased Force from 65 Fixed/51 Variable to 62 Fixed/49 Variable.

 

Onyx 

We have increased the Minimum Charge time of Onyx’s Down Gauntlets and decreased its Force to better match its overall range and utility.

  • Down Gauntlets: Increased Minimum Charge time from 12 to 15; Decreased Force from 85 Fixed/44 Variable to 70 Fixed/43 Variable.

 

Red Raptor 

Red Raptor’s Down Battle Boots now has greater Recover time on miss to better match its total threat coverage, granting a wider window to punish this attack. Red Raptor’s Neutral Orb now has slightly greater Force to bring its reward more in line with its risk and lack of mobility.

  • Down Battle Boots: Increased total Recover time on miss from 20 to 22.
  • Neutral Orb: Increased Force from 60 Fixed/50 Variable to 60 Fixed/52 Variable.

 

Teros 

We have decreased the Force of Teros’ Down Axe to bring this Signature’s knockout potential in line with other similar attacks.

  • Down Axe: Decreased Force from a range of 70~60 Fixed/59~45 Variable to a range of 70~60 Fixed/55~45 Variable.

 

Ulgrim 

Ulgrim’s Neutral Axe and Side Axe now have significantly less Force to better match their overall utility in 2v2 team combos.

  • Neutral Axe: Decreased Force from 59 Fixed/53 Variable to 59 Fixed/51 Variable.
  • Side Axe: Decreased Force from 66 Fixed/62 Variable to 62 Fixed/56 Variable.

 

Vivi 

Vivi’s Down Battles Boots now has significantly greater Recover time on miss, allowing a wider window to punish this attack.

  • Down Battle Boots: Increased total Recover time from 16 to 20.

 

Wu Shang

Wu Shang’s Side Gauntlets and Down Gauntlets now have significantly less force to better match their overall utility and threat coverage.

  • Side Gauntlets: Decreased Force from 60 Fixed/52 Variable to 60 Fixed/49 Variable.
  • Down Gauntlets: Decreased Force from 66 Fixed/48 Variable to 62 Fixed/45 Variable.
Brawl of the Week – Ghost Brawl 2v2

Ghost Brawl 2v2 is back! Grab a partner or queue alone as you quickly go invisible when you don’t use any powers in this tense game mode. Stay invisible too long, or use any power (including dodge) and you’re visible once more! (Pro Tip: Dust clouds from jumps and dashes are still visible even when an opponent is not!)

  • 2v2
  • Queue alone or with a friend!
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
Game Improvements

Gameplay

  • Improved Bots’ ability to navigate in Mustafar – they are now better at recovering and avoiding lava.

Mallhalla

  • New “Smart” sorting option for the Skin tab that sorts all the Skins a player owns to the back.
Bug Fixes

UI

  • Fixed a bug where Scarlet would occasionally be facing the wrong direction in the loading screen.
  • Fixed a bug where the UI Numbers would appear in a low image quality during Horde mode.

Gameplay

  • Fixed a bug that was causing Bots to lose their sense of direction when recovering.
  • Fixed a bug with where the audio on Darth Maul’s double-bladed Lightsaber Down  Signature was mismatched on-hit.

Mallhalla

  • Fixed a bug where players were having difficulty scrolling and changing pages in the purchases tab on console.
  • Fixed a bug where players were still able to browse Mallhalla with the Player Menu open. 

Brawlhalla – Ver. 8.11

  • Release date: July 17th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Legend: Imugi
  • Imugi – “The Warrior Chef”
  • Weapons: Axe, Greatsword
  • Stats: 8 Strength, 8 Defense, 3 Dexterity, 3 Speed
  • “Rewarded for both his successful transformation and culinary achievements, Imugi was taken to Valhalla. He was delighted to see his closest companion and brother-in-arms, Jaeyun. He loves to serve his hungriest pals Xull and Mako, though the annual hot dog eating contest was eventually called a draw after running out of hot dogs, buns, and patience.”
New Skins

Ship Sinker Imugi – Rising from the depths of the ocean, he’ll sink your geobukseon!

  • Axe: Abandoned Anchor
  • Greatsword: Crowd Control

Mecha Imugi – Computer chips with dip and a food processor.

  • Axe: Ultra Slicer
  • Greatsword: Super Dragon Star Blade

Exoshell Imugi – Bones make for good soup AND armor! Just… different ones.

  • Axe: Calcium Cleaver
  • Greatsword: Fear the Femur
New items in Malhalla

Introducing additional cosmetics into Mallhalla, including a new Emoji Skin featuring Imugi, and some Items previously only available as Twitch viewership rewards!

Emoji
  • Imugi Wow – “What did I win? I hope it’s tasty!”
Sidekick
  • Malefic Grasp – A heinous fiend ready to aid in battle.
Emote
  • Mammoth Ride – Insert 1 Gold for a ride!
Weapon Skins
  • Great Pop (Greatsword) – Nothin’ beats a cold ice pop on a hot day!
  • Clamshell Grasp (Gauntlets) – A nice punch in the sun.
New Experimental Gadget – Bubble Bomb

Try out the newest Gadget in Experimental 1v1 & Custom Games with Test Features enabled.. Inspired by the Bubble Tag Mode, throw this new Gadget at an opponent to trap them in a pink bubble!

  • If the Gadget is thrown and hits a player, they are bubbled for 3 to 4 seconds.
  • On a non-direct hit, there is a small explosion radius that bubbles players for 2.5 seconds.
  • The bubble pops if they are hit by an attack or tagged by a teammate.
  • If attacked, they’ll take 1.5x damage and knockback.
  • If the gadget misses and hits a wall or platform, it “pops” and disappears instead of bouncing and being reusable.
Brawlhalla x Kung Fu Panda
  • Skadoosh! Starting July 26th, we’re celebrating Kung Fu Panda with a new Zhen Avatar, while also featuring all previous Kung Fu Panda Crossover Items at a discounted price for the weekend.
  • The Zhen Avatar will join Mallhalla permanently on Friday, July 26th.
  • Discounts begin at 5am ET on July 26th and run until 4:59 am ET on July 29th.

Discounted Items include:

 

Po Epic Crossover – “There is no secret ingredient. It’s just you.”

  • An ultimate lover of Kung Fu, this chosen Dragon Warrior is ready to fight and protect with Crane and Mantis by his side.

Tigress Epic Crossover – “The hardcore do understand, but I can’t watch my friend be killed.”

  • This loyal and powerful warrior is ready to strike with the help of Monkey and Viper

Tai Lung Epic Crossover – “Finally! A worthy opponent. Our battle will be LEGENDARY!”

  • Breaking free of his chains, Tai Lung with his Chi Stopper and Chorh-Gom Cuffs is eager to battle the mightiest warriors in Valhalla.

Master Shifu KO Effect

  • “There is now a Level Zero.”
  • Help your opponents find inner peace with this KO Effect!
New Rewards Items

Can we get a “1” in the chat if y’all like codes? 

Diffensive: 1

Tune into upcoming Official Tournament Twitch streams to earn Viewership Rewards and Twitch Drops galore! These include some of our favorite in-game Titles that we’ve ever cooked up.

Trial of Skuld Viewership Rewards
  • Hardlight Bow Weapon Skin
  • “You May Call Me…” Title
Twitch Drops (Tournaments)
  • “Unstoppable” Title
  • “Knowledge is Power” Title
Brawl of the Week – Ghost Brawl

Ghost Brawl is back! Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more!  (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)

  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
Game Improvements

Gameplay

  • Adjusted ball spawn points in Volleybrawl so that certain Signature Attacks won’t be able to hit the ball as it spawns.
  • Improved Map definitions and Item spawns on several non-competitive Maps including Small Fabled City.

UI

  • The level 100 gold Legend name reward now has a new font color & glow effect on PC/Mac.
  • Fixed grammar issues in the descriptions for Volleybrawl 1v1 and Bombsketball 2v2.

Mallhalla

  • Sorting by “New” will now also force discounted & seasonal Items to the front. 
  • Owned Items are now always displayed last regardless of sorting options.

UX 

  •  Online gameplay memory optimizations.
Bug Fixes

UI

  • Fixed a bug where friend status would always default to saying “in private custom lobby,” even if they were in a public lobby. Now only displays as “in custom lobby”.
  • Fixed a localization error where the “Competitor’s Badge Tier 31” Avatar said “Competitor’s Badge Tier 3” in Traditional Chinese.
  • Fixed a bug where the proper names for the Ranked Season 32 Avatars weren’t displaying properly.

Gameplay

  • Fixed several bugs where there were strange interactions when Weapons or Gadgets would spawn right on the active laser gates on the Theed Power Generator Map.
  • Fixed a bug where the right side soft platform on the Theed Power Generator Map would carry players away just before the blast zone.

UX 

  • Fixed a bug where the social hub would disappear if players got kicked from a Lobby. 
  • Fixed a bug where Ranked 2v2 lobbies would not display world rankings. 
  • Fixed a console crash in the inventory page when paging through.

Art & Animation

  • Fixed a bug where the asymmetry on the R2-D2 Sidekick wasn’t displaying correctly on the Don’t Leave Me Hangin’ and Photo Op Emotes.
  • Fixed a bug where players were granted certain colors for random Items. 

Mallhalla

  • Fixed a bug where players on PC, Mac, and Steamdeck were unable to use a controller to access the search bar.
  • Fixed a bug where certain Items were appearing in the incorrect store tab.
  • Fixed a display bug where Items weren’t appearing in the purchases tab after re-opening Mallhalla.
  • Fixed a bug where the Black and White Color Schemes didn’t appear immediately in Mallhalla after hitting level 25/10.
  • Fixed a bug where tiles that bring players to Mallhalla would highlight the wrong store tabs.

Brawlhalla – Ver. 8.10

  • Release date: June 12th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Now Available: Void Zenith Artemis Epic Skin

You’ve never heard an Answer like this! Rising from the edge of the universe, Void Zenith Artemis harnesses a supermassive amount of power that will surely allow her to defeat The Mysterious Stranger once and for all. 

An all new Epic Skin for Artemis, featuring: 

  • Custom Signature FX
  • Animated Weapon Skins
  • Custom lock-in animation
  • Announcer VO
  • Roster icon
  • Available now in Mallhalla!
Double XP Weekends

For the next two weekends, good things come in twos! Earn twice the amount of XP and Gold by playing Brawlhalla all weekend long! 

And yes, the double XP earned does count toward the Void Zenith 1 More Emoji mission! 

Double XP and Gold Weekends:
  • Friday, June 14, 2024 @ 5 am ET/9 am UTC – Monday, June 17, 2024 @ 4:59 am ET/8:59 am UTC
  • Friday, June 21, 2024 @ 5 am ET/9 am UTC – Monday, June 24, 2024 @ 4:59 am ET/8:59 am UTC
Brawl of the Day
June 12: Street Brawl Relay

Choose 3 fighters and brawl in this 1v1, 8-minute match. New fighters tag in when your health bar is depleted. First to 3 KO’s wins!

  • Street Brawl Mode
  • 1v1
  • 8 Minutes
  • First to 3 KOs wins!

 

June 13: 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action!

  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!

 

June 14: Crew Battles

Get ready for the ultimate Crew Battle game mode! Get the team together and unleash your inner power for a totally epic 2v2 match at 200% damage. When you lose a stock, the next team member in your crew spawns in, ready to fight. Be the first team to come out on top!

  • Crew Battle Game Mode
  • 2v2
  • 200% Damage
  • When a player loses a stock, the next team member in your crew spawns in!
  • Last team standing wins!

 

June 15: Brawlball Bash!

Get the team together for this 3v3 game! Don’t have a team? Fear not, we’ll find one for you! Hit the Coliseum, snag the ball, juke or pass past your opponents, and hold it in their goal to score! No team damage, and you can go through walls the same color as you. First team to 3 scores wins!

  • 3v3 Brawlball
  • 5 minutes
  • Queue up solo or with a team!
June 16: Betrayal!

Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Can you survive the ever shifting alliances and score the most points at the end to win?

  • 3 Player FFA!
  • Most points at the end wins!

 

June 17: Kung Foot

High five your partner and get ready to compete Rayman style! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team’s goal in this epic 2v2 Brawlhalla sport. First team to score 5 goals wins!

  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

 

June 18: Volleybrawl Triples

Hit the sands! Team up for an epic 3v3 game of Volleybrawl. Hit the ball to change it to your team’s color. If it touches the opposing team’s floor while it’s your color, it’ll do damage. Deplete their HP to score a point. Be careful: if the ball is still for too long or is hit four times without changing sides it’ll reset. First to three points wins!

  • 3v3
  • Volleybrawl
  • First team to score 3 points wins!
Bitfrost Color Scheme Mission

Win matchmade games to earn this exclusive iridescent Color Scheme for the Legend you played as. Win with all 62 Legends to unlock the Color Scheme for all future Legends! The only way to earn the Bifrost Color Scheme is to participate in this Timed Event Mission.

This Timed Event Mission ends on Monday, June 19th at 4:59 am ET/8:59 am UTC.

XP Timed Mission

Earn 10,000 XP by playing matchmade games in Brawlhalla to earn this Emoji Skin inspired by the Void Zenith Artemis Epic Skin. The only way to earn the Void Zenith 1 More Emoji Skin is to participate in the Timed Event Mission.

This Timed Event Mission ends on Monday, June 19th at 5 am ET/9 am UTC.

Ezio Starter Pack

The reward for a life well lived is an eternity in Valhalla! 

Whether you’re a novice or a master assassin, claim the all-new Ezio Starter Pack to immediately unlock:

  • Revelations Ezio Skin
  • Ezio Legend
  • 140 Mammoth Coins
Mallhalla UI Update For All Platforms

As part of the ongoing process of updating our UI, we launched a revamped Mallhalla on PC & Mac that matched the Mobile UI. The new design supports a search function, tab filters, and the ability to sort Items by release order, coin price, or alphabetically. 

With Patch 8.10, this updated UI is now available on all platforms!

Skins can be filtered by the Legends you own, if they are Epic, and if they are on Sale. Crossovers can also be filtered by if they are Epic or Mythic. Skins & Colors can be filtered by “Limited Time” when a seasonal Event is active, and all of these have an option to hide owned Items.

Heatwave Starts Soon!

The summer fun continues even after the Festival’s closing sets when Heatwave makes a big splash starting June 26th! Brand new Skins for Loki & Mako, “Ocean Messenger” Sidekick, 3 new Seasonal Emojis, and annual Heatwave Podium will join the beachside roster of 15 seasonal Skins, the Heatwave Colors, and the rest of our returning seasonal favorites. 

Ranked Season 33 

Beyond Glory there is immortality… or at least there are Ranked Reward Avatars that will last a lifetime! July 3rd marks the beginning of Ranked Season 33. A couple weeks later, on the 17th, Valhallan ranks will open up! 

Game Improvements

UX

  • Queues with a low number of Maps will now have a better chance of respecting banned Maps (if it’s still possible to have a situation where all Maps are banned by one player or another, bans will be ignored in that case). 
  • Equipping a Title in the Inventory screen now makes the same sound as equipping other items in the Inventory.
  • You can no longer ban two Maps in queues that only have two Maps total.
Bug Fixes

UX

  • Fixed a bug where Map & Gadget bans and opting into Competitive levels were not respected in the very first game ever played in a queue.

UI

  • Fixed all misspellings of “Ehzot” in all “Fall of the Lions” Battle Pass episodes.
  • Fixed a bug where the gold Legend name wasn’t displaying on the Legend Elo and KO nameplate screens.
  • Fixed a bug where the Legend name remained on screen even when looking at the Lore or Stats page on the “Meet the Legends” page.

Mallhalla

  • Fixed a bug where the filter dropdown menu wouldn’t close when you’d move your cursor/select tool away from the “Filter” tab. 
  • Fixed a bug where the wrong footer for the corresponding Store tabs would display.
  • Fixed a bug where Chest items were not viewable with a controller or keyboard.
  • Fixed a bug where Chests weren’t purchasable with a keyboard or controller.
  • Fixed a bug where the selection highlighter would disappear after opening the Chests tab.
  • Fixed a bug where pressing “A” while on the purchases tab with cross progression enabled would cause a fatal error that caused the game to crash.

Brawlhalla – Ver. 8.09

  • Release date: May 22nd 2024 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
Battle Pass Classic 4: Order of the Exalted Lion

Witness the fall of the Order of the Exalted Lion once again in Battle Pass Classic 4! Soulbound Diana has taken to the magic powers of Helheim to exact revenge on the powerful Octavius Mordex. Claim 85 Tiers worth of exclusively available content by playing Brawlhalla and completing missions.

Introducing the first ever Brawlhalla Cutscenes unlockable in the Battle Pass! 

Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:

  • Deacon of Rapture Sidekick
  • The Order’s Lordly Roar Emote
  • “Survivor of Helheim” Title

Those who unlock the Deluxe Pass after completing a minimum of 70 tiers will be granted Mammoth Coins.

Brawlhalla Fest

Get ready for the hottest summer festival this side of Asgard. Brawlhalla Fest starts NEXT WEEK on May 29th. 

Brawlhalla Fest is the first installment of a new kind of seasonal event that’s all about celebrating our community, bringing new timed missions, Double XP weekends, and exclusive rewards, like a brand new Color Scheme: Bifrost and an Emoji featuring the upcoming Epic Skin: Void Zenith Artemis. 

For TWO WEEKS we’re featuring all 62 Legends in the free rotation. This gives everyone a chance to complete the Timed Event Mission to unlock the Bifrost Color Scheme for All Legends present and future. How fast can you unlock them all? Hop in a queue today and let the festival begin! 

Bifrost Color Scheme 

Win matchmade games to earn this exclusive iridescent Color Scheme for the Legend you played as. Win with all 62 Legends to unlock the Color Scheme for all future Legends! The only way to earn the Bifrost Color Scheme is to participate in this Timed Event Mission. This Timed Event Mission runs for three weeks, from May 29th through June 18th.

Void Zenith 1 More Emoji Skin

Earn 10,000 XP by playing matchmade games in Brawlhalla to earn this Emoji Skin inspired by a soon to be available Artemis Epic Skin. The only way to earn the Void Zenith 1 More Emoji Skin is to participate in the Timed Event Mission from May 29 to June 18. Void Zenith Artemis Epic Skin launches June 12.

Headlining Featured Acts

May 29:

Brawl of the Day: 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action!

  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!

Sale – The Headliners

  • Vraxx the King
  • Streetwear Vivi
  • DJ Ada
  • Starlet Munin
  • Chel
  • Guitar Solo (Emote)
May 30: 

BOTD: Platform King!

Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!

  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points
  • Most points at the end wins!

Sale – Jidaigeki:

  • Shin Sekai Koji (Epic Skin)
  • Wanderer Seven
  • Shogun Jiro
  • Kabuto Orion
  • Kuinoichi Val
  • Nightblade Hattori
May 31:

BOTD: Ghost Brawl

Ghost Brawl is back!  Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more!  (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)

  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer

Sale – Legacy

  • Beardvar
  • Masked Hero Cassidy
  • Dark Age Orion
  • Vraxx the Viking
  • Team Spirit Gnash
  • Gothic Warhammer (Weapon Skin)
June 1:

BOTD: Betrayal!

Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Can you survive the ever shifting alliances and score the most points at the end to win?

  • 3 Player FFA!
  • Most points at the end wins!

Sale – Felines & Friends

  • Feline Fait
  • Gra Mestra Batista
  • Baron Axoth
  • Lynx Asuri
  • Dander (Sidekick)
  • Butterscotch (Sidekick)
June 2: 

BOTD: Strikeout Mania!

Pick your best 5 Legends and face off against your opponents best 5 Legends in this intense 300% damage battle! When you lose a stock the next Legend in your list spawns in ready to fight. Damage KO your opponent 5 times to win!

  • 1v1 Strikeout
  • 5 Stocks
  • 300% Damage
  • Legend changes after each stock!

Sale – High Elysians

  • Archangel Zariel
  • Celestial Ragnir
  • Celestial Mordex
  • Eclipse Artemis
  • Seraph’s Message (Scythe Weapon Skin)
  • Flaming Oath (Axe Weapon Skin)
June 3: 

BOTD: Bounty Hunting

Track down the score of a lifetime in this timed, 200% FFA mode. The first person to get a KO becomes the Bounty and will take 2x Damage until they are KO-ed. Whoever KOs the Bounty scores more points and becomes the new Bounty. Score the most points in 3 minutes to win!

  • 3-minutes, FFA
  • 4 Players
  • 200% Damage
  • KO first to become the Bounty.
  • The Bounty takes 2x damage.
  • KO-ing the Bounty scores more points and makes the player become the Bounty.
  • Score the most points to win!

Mad Science

  • Mad Genius Scarlet (Epic Skin Bundle)
  • THNX Researcher Loki
  • Shark Heart Barraza
  • Nightmare Scythe (Weapon Skin)
  • Nightmare Slicers (Katars Weapon Skin)
  • Sniffles (Sidekick)
June 4:

BOTD: Gamemaster’s Doom

Be prepared for anything in this 3 minute, 4 player Free-for-All match! Withstand the dangerous, random conditions set by the Gamemaster’s dice roll as you work to KO your opponents from all sides. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Score the most points to win!

  • Dice & Destruction Game Mode
  • 4 Player FFA
  • 3 Minutes
  • Most points at the end wins!

Spiritual

  • Inari Yumiko (Epic Skin)
  • Perfect Wu Shang
  • Dragon’s Fury (Greatsword Weapon Skin)
  • Divine Dragoneers (Battle Boots Weapon Skin)
  • Onisan (Sidekick)
  • Nian Shou (Sidekick)

All Legends available in the Free Rotation

  • Wednesday, May 29th – Tuesday, June 11th
Mallhalla UI Update

We’ve overhauled Mallhalla’s UI on PC! This is a first preview and ongoing process of updating our UI. Now you can search the store, filter each tab, and sort Items by release order, coin price, or alphabetically. 

Some examples of filters: Skins can be filtered by the Legends you own, Epic, and/or Sale. Crossovers can also be filtered by Epic and/or Mythic. Skins & Colors can be filtered by “Limited Time” when a seasonal Event is active, and all of these have an option to hide owned Items.

Let us know what you think in the official Brawlhalla Discord in the #mallhalla-feedback channel.

Level 100 Rewards

Now when you reach level 100 on a Legend, that Legend’s name will display in Gold!

The Gold Legend name will appear only on the following screens: 

  • Pre-match loading screen
  • Podium display in all game lobbies, including post-match screen, Ranked, custom games, Brawl of the Week, etc.
  • Meet the Legends

This only affects you, players playing as a Legend you have level 100 for will display in the standard color.

Test Features

Post Hitstun Dodge Consistency has graduated from Test Features! Follow-up attacks are made more consistent across all Weapons by making Dash no longer able to get a player out of a combo earlier than a Dodge would. Certain attacks that proved to benefit too greatly from this feature have received adjustments that can be found in the Balance section.

The Dodge/Dash input already forces a Dodge when pressed while coming out of hitstun for 4 frames.

  • A special case allowing players to bypass this with a Dash using a down-diagonal input has been removed.

The Dash input is now locked out for 4 frames while coming out of hitstun.

  • This prevents players from being able to escape a dodgeable combo while their Dodge is down in some cases.
Balance

We have made a number of adjustments aimed at providing more appropriate risk to certain pivotal attacks on overperforming weapons and Legends, while reducing the risk or providing additional reward to attacks that have fallen behind the curve. This patch also contains Vivi’s first round of balance changes, which makes her legal for use in official Brawlhalla tournaments.

Axe

The Axe Ground Pound now has less threat coverage at the rear of the user during ground collision to provide a more consistent avenue for countering or escaping from this sizable attack.

  • Axe Groundpound: Greatly decreased threat coverage on ground collision.
Battle Boots

We have increased the Minimum Charge time of the Battle Boots Ground Pound to better match its relatively wide threat coverage and to grant a slightly larger Dodge Window when used as a follow-up attack.

  • Battle Boots Ground Pound: Increased Minimum Charge time from 18 to 21.
Blasters

While the Blasters Down Light is a combo starter that can lead to another attack, the Damage dealt by the Down Light itself was highly subject to positioning. We have focused most of the Damage into the final hit of the attack and slightly increased the total Damage to provide a much more consistent reward when striking from farther distances.

  • Blasters Down Light: Increased total Damage from 12 to 13; Focused most of the Damage into the final hit.
Cannon

The Cannon Neutral Air could rotate into other attacks too quickly when performed close to the ground, so we have increased the minimum Recover time on ground collision and reduced the window for ground detection to allow for more consistent counterattacks against this quick aerial option. The aerial Recover time and maximum Recover time on ground collision remain unchanged.

  • Cannon Neutral Air: Increased total Recover time on miss after ground collision from a range of 10~21 to a range of 15~21; Decreased window of ground detection from 12 to 7.
Greatsword

We have delayed the attack and movement cancel windows for the Greatsword Side Light Opener on miss to provide a greater window to maneuver around the user and begin a counterattack against this far-reaching Opener. This also brings the Side Light Opener’s risk closer in line with its more reliable reward due to Post Hitstun Dodge Consistency’s graduation from Test Features. The Greatsword Neutral Air now has less allowed acceleration during the attack and Recover time on miss to better match its overall speed and size.

  • Greatsword Side Light Opener: Increased time before you can cancel into a bridge on miss from 12 to 15; Increased time before you can cancel into a Jump, Dash, or Dodge from 18 to 21.
  • Greatsword Neutral Air: Decreased the amount of allowed acceleration during the attack and during the Recover time on miss.
Katars

With Post Hitstun Dodge Consistency graduating from Test Features, we have increased the Recover time on miss for the Katars Down Air on ground collision to better match the more reliable reward that can be gained from this air-to-ground string starter.

  • Katars Down Air: Increased total Recover time on miss for the ground version from 9 Fixed/10 Variable to 11 Fixed/10 Variable.
Rocket Lance

The Rocket Lance Side Light now has slightly less Recover time on miss to better keep pace with the game’s increased movement options on the ground and better match the risk with its relatively thin threat coverage.

  • Rocket Lance Side Light: Decreased Recover time on miss from 12 Fixed/14 Variable to 10 Fixed/14 Variable.
Scythe

The Scythe Down Light now has greater Recover time on miss to better match its more reliable use as a follow-up attack and more reliable reward from the graduation of Post Hitstun Dodge Consistency.

  • Scythe Down Light: Increased total Recover time on miss from 8 Fixed/16 Variable to 10 Fixed/16 Variable.
Bödvar

We have greatly increased the Stun time of Bödvar’s Neutral Hammer and Side Hammer, and slightly increased the Stun time of his Down Hammer, to provide greater positional reward at low and mid health ranges. This also removes a number of cases where these attacks could be punishable on hit.

  • Neutral Hammer: Increased Stun time from 18 to 28.
  • Side Hammer: Increased Stun time from 18 to 28.
  • Down Hammer: Increased Stun time from 25 to 26.
Kor

Kor’s Neutral Hammer now has slightly less Minimum Charge time for greater responsiveness as an anti-air attack and to better offset its relatively slow bloom in threat coverage.

  • Neutral Hammer: Decreased Minimum Charge time from 10 to 9.
Nix 

We have reduced the Minimum Charge time and Recover time for Nix’s Side Blasters to better match its lengthy total duration and relatively slow travel speed.

  • Side Blasters: Decreased Minimum Charge time from 10 to 8; Decreased total Recover time from 21 to 19.
Scarlet 

We have greatly increased the Stun time of Scarlet’s Neutral Hammer and grounded Side Hammer to provide greater positional advantage at low and mid health ranges, as well as reduce the number of cases where these attacks could be punishable on hit. We have also increased the Damage and Stun time of Scarlet’s Down Hammer to better match its total duration and reduce the number of cases where it could be punishable on hit.

  • Neutral Hammer: Increased Stun time from 18 to 26.
  • Side Hammer: Increased Stun time of the ground version from 20 to 28.
  • Down Hammer: Increased Stun time from 18 to 27; Increased Damage from 23 to 25.
Tezca 

Tezca’s Side Gauntlets now has less vertical and horizontal threat coverage during the spin, providing a wider avenue to interrupt Tezca and rescue a grabbed teammate.

  • Side Gauntlets: Decreased maximum horizontal and vertical threat while spinning a grabbed target.
Ulgrim 

Ulgrim’s Down Axe now has greater Minimum Charge time to better match its generous threat coverage and utility.

  • Down Axe: Increased Minimum Charge time from 11 to 14.
Vivi 

We have increased the Minimum Charge time of Vivi’s Neutral and Side Battle Boots to provide greater windows to Dodge these attacks. The wall version of Vivi’s Neutral Blasters now has less Force to bring its knockout range in line with other spiking Signatures.

  • Neutral Battle Boots: Increased Minimum Charge time from 6 to 8.
  • Side Battle Boots: Increased Minimum Charge time from 3 to 6.
  • Neutral Blasters: Decreased Force of the wall version from 45 Fixed/38 Variable to 45 Fixed/36 Variable.
Game Improvements
UI
  • Shin Sekai Koji and Inari Yumiko have updated UI Signature FX swap background images and animations in Mallhalla.
  • Added a dark backing for better readability of the health bar.
UX
  • The Image render tool now supports rendering Light Attacks and “Movement” animations, which are in-game animations like running, dashing, dodging, and more!
  • Equipping a Title in the Inventory screen now makes the same sound as equipping other items in the Inventory. 
  • On Mustafar, the camera will now only zoom out when the lava level changes and only enough to show where the current lava level is.
Bots
  • Improved Bots ability to Dodge Sticky Bombs.
  • Improved Bots ability to follow up attacks that require a jump, and greatly reduced the percentage that a Bot will attempt a Weapon throw at Medium and above difficulty. 
Gameplay
  • Added Esports V.1, Black, Charged OG, and Haunting to the color exclusions for Mishima Dojo.
  • Added Team Yellow as team color possibilities for Fortress of the Lions and Miami Dome.
Art & Animation
  • Added custom animation for SpongeBob on the Guitar Solo & Fly a Kite Emotes.
Bug Fixes
Gameplay
  • Fixed a bug with the Bots pathing and their navigation on Dracula’s Castle Map.
  • Fixed a bug that allowed players to aerial attack during a Chase Dodge animation without displaying the aerial attack animation. (Credit: HowsVee & Sub_Lemon_)
UI
  • Fixed a bug where spectators of Brawl of the Fates would not see the correct player name for Darth Maul.
  • Fixed an occasional bug where “Custom Light Attack FX” was listed twice on Asgardian Lightsaber Weapons Skins’ store descriptions.
  • Fixed a bug on Mobile where sale items in Mallhalla didn’t display a timer.
  • Fixed a bug where the letters “ğ” & “ş” were not displayed in Turkish.
  • Fixed an issue where the top left of the Map select menu would get slightly obscured on PC and Console.
  • Training settings in the top left of a “Training Room” matchmaking waiting room are no longer obscured by the “Searching for players…” UI.
  • Fixed a bug on Mobile where the “This matchmaking queue no longer exists” pop up caused the top right menu to disappear.
  • Fixed a console bug where the Soul Crush Emote was displaying in the wrong place on Apocalypse Mirage’s store page.
UX
  • Fixed a bug where non-party leaders can add or remove Bots in a custom online game when using a controller.
  • Fixed a bug on Mobile where replays displayed on page 2 and beyond weren’t watchable.
  • Fixed a bug that would play every sound that happened.
  • Fixed a bug where every sound that happened before joining would play at once when someone would start spectating a match that had already begun. Also fixes this issue for those skipping through a replay.
  • Fixed a bug on Android where in-game music and audio wouldn’t be cut off when the app is moved to the background.

Brawlhalla – Ver. 8.08

  • Release date: May 1st 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
May the 4th Be With You

The formidable Sith apprentice, Darth Maul is now in Brawlhalla as a Mythic Crossover! He joins the ever-expanding ranks which include Anakin Skywalker, Ahsoka Tano, Darth Vader, and his nemesis Obi-Wan Kenobi. 

Alongside them all, check out the R2-D2 Sidekick, 2 new Sith-themed Avatars (no more, no less), and 4 new Emoji Skins! Find all of these and more Star Wars items in Mallhalla by following the crossed lightsabers.

Log in any time during the Event to receive the free “Sith Lord” Title reward.

In Brawlhalla, Darth Maul mirrors the abilities of Hattori. All Star Wars themed items will stay in Mallhalla after the Event ends.

Featuring:

Darth Maul:

  • A vengeful Sith apprentice with a deadly and agile fighting style.
  • Mirrors the abilities of Hattori (Sword/Spear)
  • Darth Maul wields his intimidating double-bladed lightsaber and fights with a menacing ferocity. This Dathomirian Zabrak is a formidable opponent.
  • “At last we will reveal ourselves to the Jedi….”

 

Anakin Skywalker 

  • A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
  • “This is where the fun begins!”

Obi-Wan Kenobi 

  • A legendary Jedi Master, noble and gifted in the ways of the Force.
  • Mirrors the abilities of Val (Sword/Gauntlets)
  • Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
  • “So uncivilized…”

Ahsoka Tano 

  • Once a padawan, now an outcast who helps those in need no matter what.
  • Mirrors the abilities of Asuri (Sword/Katars)
  • Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
  • Featuring custom Katars light attack animations for her unique reverse lightsaber grip!
  • “In my life, when you find people who need your help, you help them no matter what.”

 

Darth Vader

  • A Dark Lord of the Sith tasked with hunting down the Jedi.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
  • Featuring all-new cape animations!
  • “You don’t know the power of the dark side.”

 

Sidekick

R2-D2

  • An ingenious astromech droid and a loyal friend.

Avatars:

The Sith

  • An ancient order of Force-wielders devoted to the dark side.

Darth Maul

  • “At last we will have revenge.”

Also featuring:

  • Jedi Order
  • Galactic Republic
  • Jedi vs Sith
  • Tooka

 

Emojis:

Darth Maul Rage

  • KENOBIIIII!!!!

Obi-Wan Facepalm

  • “Anakin…”

501st Clone Trooper WP

  • “Well played, Commander!”

Battle Droid Thumbs Up

  • “Roger roger!”

Also Featuring:

  • Anakin Think
  • Obi-Wan Wave
  • Ahsoka GG
  • Vader Thumbs Down
  • C-3PO Sweat

 

Emote:

Force Levitation

  • “Concentrate… feel the Force around you.” 
  • Quiet your mind and connect to the Force to levitate some rocks!

 

Weapon Skins:

Modeled after an elegant weapon from a more civilized age, the Asgardian Lightsabers include custom light attack FX swaps, sound swaps, and pick up animations. Available for Sword, Spear, and Katars!

 

The Brawlhalla Star Wars Event™ also includes:

  • “Sith Lord” Title reward for logging in during the Event.
  • New Map: Theed Power Generator
  • New Brawl of the Week Game Mode: Brawl of the Fates
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this STAR WARS Event!
Brawl of the Week – Brawl of the Fates

Stand together like Qui-Gon Jinn & Obi-Wan Kenobi in a fateful duel against Darth Maul! This Sith apprentice is well-trained in the Jedi arts, so you’ll have to brawl in sync like a Master & Padawan to defeat him.

  • 2v1 – battle against a “chosen” difficulty bot of Darth Maul!
  • New Theed Power Generator Map
  • Knock out the Sith Apprentice’s 3 stocks to win!
Mallhalla

Legend

Vivi is now available to unlock for the reduced price of 5,400 Gold!

 

New Features

New Seasonal Ranked Mode – Ranked 2v2 Strikeout

For the first time ever, we’re rotating the Game Mode available in the Seasonal Ranked Queue! Following the 1 Stock 3v3 Crew Battles, the brawl for Glory and a spot among the Valhallans continues in Ranked 2v2 Strikeout! 

Queue solo or with a teammate and pick 3 of your best Legends to face off against an enemy duo. Swap Legends with each of your 3 stocks, but be careful not to lose them all. K.O. all 6 Legends on the enemy team to win!

 

Account Level Rewards

Introducing new unique rewards for leveling up your Legend past level 20! For your dedication to playing as your favorite Legends we’ve added a new reward at Level 50.

  • Earn the “Nickname” of a Legend as an equipable Title in a brand new, distinctive dark blue color!
  • For example: level-up Bödvar to level 50 and receive the Title “The Unconquered Viking” 

 

Streamer Mode

In the “System Settings” menu, we’ve added a new setting for “Streamer Mode” underneath the Music & Sound volume sliders. This allows players to turn off copyrighted music in-game.

 

New Clash Visual & Sound FX 

When a player and their opponent attack each other at the same time, there are several new “clash” visual effects and sound effects depending on the equipped Weapons, the timing, & force of the hit. There are no functionality changes to the way “clash” has always worked in the main queues, but we hope this change makes the visual and sound effects more clear & noticeable. 

 

New Map Selection Mode: Leader Picks!

In this map selection mode, the current lobby leader can choose which map to play on. 

 

Game Improvements

UI

  • New “Epic Weapon Skin” UI in Mallhalla.
  • Player match icons in top-right HUD now display their Team Colors and/or Color swaps. Especially helpful for Skins with less-noticeable Color swaps.
  • Chel and Hugin roster portraits now appear for their “Alternate” Skins as well as their “Base” Skins.

Localization

  • Updated the Portuguese localization for  Vivi’s “Charmed, I’m Sure” Blasters, “Aú Sem Mão” Boots, and “Grã-mestra Batista” Skin.
Bug Fixes

Art & Animation 

  • Tai Lung and Hellboy now display the correct Gauntlets on the correct hand at all times.
  • Fixed a graphical bug where some animated Spear tips wouldn’t animate properly. 
  • Adjusted Seven’s character-select animation to work better with a wider variety of Spear Weapon Skin types.

Gameplay

  • Fixed a bug that allowed a Chain Dodge during some attacks, which would also cancel the attack animation.
  • Fixed a bug where replays past the first screen could not be watched. (Mobile)

UX

  • Matchmaking groups no longer allow spectators to be leaders.
  • Fixed a bug where the variation wouldn’t always be correct when viewing settings for matchmaking queues.
  • Fixed a bug where looping animations would play longer than they should when scrubbing in replays.

Localization

  • Fixed a bug where the Ranked Season 32 Adept and Veteran Titles were swapped.
  • Spelling fix for “Shinsekai” in Red Raptor’s Lore (English).
  • Capitalized “Legends” in Tezca’s Lore (English).

Brawlhalla – Ver. 8.07

  • Release date: April 10th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Legend: Vivi
  • Vivi – “The Deadly Dancer”
  • Weapons: Blasters, Battle Boots
  • Stats: 6 Strength, 5 Dexterity, 4 Defense, 7 Speed
  • “In Valhalla, Vivi’s Capoeira has become very popular as a group activity. She loves to gather a crowd for a lively roda. It’s one of the few times Xull actually smiles, and not as a threat. Residents can also keep up with her cat blog, “Across the Unifurs.”

 

As a former freelance assassin, Vivi has been many different people throughout her life. She arrives in Brawlhalla with 3 new Skins representing different snapshots.

Covert Ops Vivi – “Taking out any target before they even notice she’s there.”

  • For the most top secret assignments, taking out high value targets like supermodel-villain, Da Mal or the villain-hand model, One Eye Da Mal.

Grau Mestra Batista – A master that learns, a student who teaches.

  • For Viviana Batista’s contributions as a mentor, she was bestowed the title of Grand Master by the Capoeira community. A commendation of the highest order. 

Streetwear Vivi – Que da hora!

  • As one of the most stylish residents of Valhalla, no activity is too mundane for Vivi to put together a great look!
New Items in Malhalla

Emoji

  • Vivi Think – “Get in the Mecha, Raptor.”

Avatars

  • Doodliana – “Adorable Vivi doodle.”
  • Doodleven – “Adorable Seven doodle.”
  • Loodle – “Adorable Loki doodle.”

Emote

  • Burrito Time – “You know what time it is!”

Weapon Skins

  • Chocolate Cherry Sunburst Axe – “Here to brighten your day.”
  • Harvest Sickle Scythe – “Reap what you sow.”
  • Floral Zephyr Bow – “April Bows bring May KOs!”
Game Settings Overhaul

When setting up Custom and Offline Games, players now have more customization options to choose from! 

In the “Settings” menu, we added a new tab: “Variation”, that let’s you select different configurations for nearly every mode in Brawlhalla. Try never-before-seen game configurations like Morph Kung Foot, Strikeout Bubble Tag, Switchcraft Temple Climb & many more!

We also separated the Weapons & Gadgets tabs, allowing players to control Gadget Spawn rates, as well as the existing gadget picker – which is now always visible on corresponding game modes. Want to play a game with no weapon spawns but countless spawns for the beloved Spike Ball? Now you can!

We also added a “Variation” tab to Training Mode that allows you to select a new “Morph”  option. Now you can enter Training mode and cycle through 3 selected Legends and/or Crossovers by pressing the Weapon Throw Button!  

The possibilities are practically endless! 

 

New Test Features

In Test Features, we’re introducing new versions of the Blasters and Spear Down Air Light Attacks when they’re performed close to the ground. Now they visibly collide with the ground and the hitboxes have been adjusted to allow for new kinds of hits. This makes Blasters and Spear more consistent with the rest of the Weapons. 

 

Game Improvements

Gameplay

  • Improved spawn positions across all Maps – particularly when playing matches with more than four players.
  • The Bounty Game Mode now includes more sets of different levels!  Try it in custom modes!
  • Decreased the default sound volume for the coral spike on Bikini Bottom and the walls on Terminus.

UX

  • When acting as the lobby leader, players will now stay as the lobby leader even after backing out to spectate.
  • The role of lobby leader can be given to anyone in the lobby, including a spectator.
  • You can now scroll through the Meet The Legends screen with a “side arrow” input on PC/Mac and similar inputs on console.

Art & Animation

  • Added custom Emote variations to SpongeBob for Mammoth Ride, Calculated, Mongoose, and Deep Space Laps.
  • New still image for the King Jellyfish KO Effect in Mallhalla.

UI

  • The Image Render Tool now lets you change a Legend’s expression! 
Bug Fixes

Art & Animation

  • Fixed a bug where the Asgardian Lightsabers wouldn’t color swap on their pickup/ignition animation.
  • Fixed a bug where the Star Wars Avatars weren’t showing up in post game screens.
  • Legends no longer get sorted behind KO effect after performing a Weapon throw.
  • Fixed an issue with Wu Shang’s character select animation where animated Skins wouldn’t loop properly.
  • Fixed a bug where the last frame of Blasters air dodge didn’t show the player’s selected Legend.

Gameplay

  • Fixed a bug in for Volleybrawl where the ball would permanently disappear if it needed to reset.
  • Fixed a bug where players could spawn on the incorrect side of 1v1 strict-side team based Game Modes.

UX

  • Fixed a bug where certain old replay files could cause the client to crash on PC/Mac and iOS/Android.
  • Fixed a crash on “edit controls” on iOS/Android.
  • Fixed a bug on Switch where the game would freeze on the loading screen when trying to enter training mode.
  • Fixed a bug where viewing the Luck Check Emote in the Image Render Tool would cause the game to crash.
  • Fixed a bug where Training Mode would swap Skins to the default after changing an inventory setting (such as an Avatar) after locking in.
  • Fixed a bug where the Armageddon color scheme would be granted if a Battle Pass Skin was unlocked.

Brawlhalla – Ver. 8.06

  • Release date: March 20th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Brawlhalla Star Wars Event

Beloved Clone Wars Heroes Anakin Skywalker, Ahsoka Tano, & Obi-Wan Kenobi and the fearsome Sith Lord Darth Vader are now available in Brawlhalla as Mythic Crossovers! Alongside these Force users, check out the “Force Levitation” Emote, Asgardian Lightsaber Weapon Skins, and new Avatars & Emojis available in Mallhalla. Follow the crossed lightsabers to find all the Star Wars themed items!

All lightsaber Weapon Skins include custom FX and sound swaps for light attacks & pick-ups!

Log in any time during the Event to receive the free “Jedi Knight” Title reward.

In Brawlhalla, Anakin Skywalker and Darth Vader mirror the abilities of Ezio. Ahsoka Tano & Obi-Wan Kenobi mirror the abilities of Asuri & Val respectively. All Star Wars themed items will stay in Mallhalla after the Event ends.

Featuring:

Anakin Skywalker 

  • A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
  • “This is where the fun begins!”

Obi-Wan Kenobi 

  • A legendary Jedi Master, noble and gifted in the ways of the Force.
  • Mirrors the abilities of Val (Sword/Gauntlets)
  • Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
  • “So uncivilized…”

Ahsoka Tano 

  • Once a padawan, now an outcast who helps those in need no matter what.
  • Mirrors the abilities of Asuri (Sword/Katars)
  • Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
  • Featuring custom Katars light attack animations for her unique reverse lightsaber grip!
  • “In my life, when you find people who need your help, you help them no matter what.”

Darth Vader

  • A Dark Lord of the Sith tasked with hunting down the Jedi.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
  • Featuring all-new cape animations!
  • “You don’t know the power of the dark side.”

 

 Emote:

 Force Levitation

  • “Concentrate… feel the Force around you.” 
  • Quiet your mind and connect to the Force to levitate some rocks!

 

Weapon Skins:

Introducing Asgardian Lightsabers! Modeled after an elegant weapon for a more civilized age. Featuring custom light attack FX swaps, light attack sounds, and custom pick up animations. Available for Sword, Spear, and Katars!

 

Avatars:

Jedi Order

  • “The guardians of peace and justice unified by their attunement to the Force.”

Galactic Republic

  • “A democratic union of planets and solar systems that governs the galaxy.”

Jedi vs Sith

  • “I will do what I must.”

Tooka

  • “Meow!”

Emojis:

Anakin Think

  • “… is it possible to learn this power?”

Obi-Wan Wave

  • “Hello there!”

Ahsoka GG

  • “Good game, Skyguy!”

Vader Thumbs Down

  • “I find your lack of skill disturbing.”

C-3PO Sweat

  • “Oh my! I need an oil bath.”

 

The Brawlhalla Star Wars Event also includes:

  • “Jedi Knight” Title reward for logging in during the Event.
  • Take the high ground in the new FFA Map: Mustafar
  • New Brawl of the Week Game Mode: Brawl of the Heroes
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Event!
New Brawl of the Week – Brawl of the Heroes

Take the high ground in an epic 1v1 duel above the fires of Mustafar! Beware the rising lava as you battle. Knock out all of your opponent’s stocks to win!

  • New Mustafar Map with rising lava and moving platforms!
  • 1v1 
  • 3 Stocks Each
  • 8 Minute Timer
  • Knock out your opponent’s stocks to win!
Balance

This round of balance changes improves the risk-reward ratio for several underused Signatures, while reining in the reward for certain overperforming key Signatures following the Trial of Ymir tournaments.

 

Spear

The previously decreased Stun on Spear Side Light and Side Air has opened several gaps in the Spear’s string game, however the loss of pressure from landing a Side Light has proven to be too severe. We have increased the Stun of the Side Light to allow for slightly more reliable follow-up attacks, especially when punishing an opponent’s Dodge.

  • Spear Side Light: Increased Stun from 17 to 19.

 

Sword

With the ever-increasing speed of the game and wider mobility options, the Sword Down Light carried too much risk for its relatively thin total threat coverage when compared to other combo starters that grant similar reward. We have slightly reduced the Recover time on miss to better match this attack’s required precision on the ground.

  • Sword Down Light: Decreased Recover time on miss from 7 Fixed/20 Variable to 5 Fixed/20 Variable.

 

Cassidy

Cassidy’s Down Blasters had an overly long total duration that is easily punished from a significant distance away. We have reduced the Recover time to help offset this lengthy commitment and continue the flow of combat.

  • Cassidy Down Blasters: Decreased total Recover time from 21 to 19.

 

Diana

Diana’s Side Blasters often requires more precision than most Side Signatures, so we have borrowed some of the power from Diana’s incredibly strong Side Bow. The Side Blasters now have greater Force and less Recover time, at the cost of slightly less Force on Diana’s Side Bow.

  • Diana Side Bow: Decreased Force from 69 Fixed/49 Variable to 69 Fixed/47 Variable.
  • Diana Side Blasters: Increased Force from 60 Fixed/52 Variable to 65 Fixed/53 Variable; Decreased total Recover time from 28 to 25.

 

Ember

We have increased the Force and Damage of Ember’s Neutral Katars to better match its lengthy total duration and the slow bloom to its threat coverage.

  • Ember Neutral Katars: Increased Force from 75 Fixed/53 Variable to 75 Fixed/54 Variable; Increased total Damage from 25 to 27.

 

Fait

Fait’s Neutral Orb would often score knockouts too early when striking an airborne target with the top of the attack. We have reduced the Force to bring the knockout range closer in line with other similar attacks, and some of this lost power has been traded for a minor increase in Damage.

  • Fait Neutral Orb: Decreased Force from 70 Fixed/52 Variable to 64 Fixed/50 Variable; Increased Damage from 23 to 24.

 

Lucien

Lucien’s Neutral Blasters would score knockouts significantly later than other similar Signatures due to its diagonal knockback and Lucien’s low Strength. We have increased the Force to allow this Signature to score knockouts at a more appropriate time.

  • Lucien Neutral Blasters: Increased Force from 70 Fixed/52 Variable to 72 Fixed/53 Variable.

 

Munin

We have slightly increased the Force on Munin’s Neutral Bow to better match its relatively slow Time to Hit and travel time.

  • Munin Neutral Bow: Increased Force from 65 Fixed/52 Variable to 65 Fixed/53 Variable.

 

Tezca

Tezca’s Side Gauntlets and Side Boots would score knockouts too early, so we have reduced the Force to better match with their horizontal reach and movement.

  • Tezca Side Gauntlets: Decreased Force from 58 Fixed/50 Variable to 58 Fixed/48 Variable.
  • Tezca Side Boots: Decreased Force from 60 Fixed/50 Variable to 60 Fixed/48 Variable.

 

Zariel

Zariel’s Neutral Bow now has greater Recover time on miss, as the user could previously cover themselves too quickly with a second attack. Players will now have a larger window to launch a counter-attack from the ground or from directly above Zariel.

  • Zariel Neutral Bow: Increased total Recover time on miss from 13 to 16.
Test Features

We’ve made some adjustments to the recently-added Sentinel Side Hammer rework Test Feature. New visual FX have been added to the charged variation to better differentiate between the charged and base version. A special case where performing the Heavy Attack while Gravity Canceled would cause it to end abruptly has been fixed.

  • Added new visual FX to Sentinel’s Side Hammer Signature’s charge variant Test Feature to make the switch between the charged variant & base version more noticeable.
  • Fixed a case where the attack would end abruptly when Gravity Canceled.

Based on player feedback, we’ve also decided to remove Perfect Dodge from Test Features, and it will not be graduating.

 

Game Improvements

UI

  • The Game Modes in the “Filters” screen for the Public Custom Game Browser are now sorted in the same order as they are in the “Settings” screen in the lobby.
  • More Buddy Emotes display with their Buddy variations in Mallhalla.
  • When opening the game on Mac, the default window size is larger. 

UX

  • When using cross-platform linked accounts, players can now progress Battle Pass missions for the Progression Skin & Podium when using an account that doesn’t own the Gold/Deluxe pass, if they are linked to an account that does own the Gold/Deluxe pass. 
  • In Training Mode, if the player swaps their Legend’s Weapon Skins and/or adjusts their Stats in the Legend Select Menu, then changes Legend in-game when going back to the originally selected Legend, the Legend’s stats and Weapon Skins will now always revert back to their base ones. 
  • In the Challenges Preview, several challenges now detect successful completion of combos/strings/etc more accurately.

Art & Animation

  • Resized Inari Yumiko in Mallhalla to allow for better legibility of the Skin name.
  • Additional Emote animation adjustments on SpongeBob – Ninja Flip, Handstand, and Kung Fu Salute.
  • Adjusted hand positioning on the Lore-Accurate Celestial Emote to line up with characters’ faces better.
  • Sidekicks floating in the background now have a better color overlay depending on the Map background.
Bug Fixes

Gameplay

  • Adjusted Legend Spawns on Chasm, Crumbling Chasm, and Crumbled Chasm.
  • Fixed a bug on PC/Mac where pressing the “Enter” key on the pause menu during a matchmade game would open up the chat instead of allowing players to interact with the pause menu buttons.

Inventory

  • Fixed a bug where the Battle Pass Season 9 Avatar of War Avatar was not showing up in some players’ inventories once they unlocked reward Tier 2.

Challenges Preview

  • Fixed a bug where resetting a challenge while holding a throw could cause controls to lock up.
  • Fixed a bug during the Dash Jump and Dash Jump Dair Challenges where the Sensei bot was caught in a KO loop if the preview was interrupted with a pause.

UI: 

  • On Steam, fixed a double-click bug on Meet the Legend page when the -multikeyboard launch option is active.
  • Fixed inconsistencies with Strikeout match preview.
  • Fixed the visible UI multiplier indicator appearing while spectating a match.
  • Fixed the Meet the Legends page so it does not auto scroll from front to back.
  • Fixed a bug where the Merciful Life Loading Frame was blocking its name in the Battle Pass UI.
  • Fixed a bug where in some 2v2 matches, the correct team name would not display and the corresponding voiceover would not play.

Localization

  • Deathly Presence Munin’s Scythe and Bow now display the correct names: Scythe of Mercy & Bow of Mercy.
  • Added the “喵” character to the Traditional Chinese font.

Brawlhalla – Ver. 8.05

  • Release date: February 21st 2024 (North America, Europe) / February 22nd 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Battle Pass Season 9: Apocalypse

In a ruined world, torn apart by a never-ending storm of wind and fire, a journey to find the truth wbehind the origins of the Apocalypse begins…

This season features all new Skins for the champions: Munin, Roland, Reno, & Barraza, a level-up Skin for Wu Shang, and an animated Epic Skin for Red Raptor.

Level up “The Truth” Podium to discover the Blessed Gates that were meant to prevent this rapture!

Season 9 also introduces the Deluxe pass: which unlocks exclusive cosmetics and grants 25 reward tier skips automatically!

A bundled option is also available to unlock both the Deluxe and Gold passes.

Season 9 also features:

  • 85 Tiers of new content including Avatars, Emotes, Sidekicks, Emojis, Weapon Skins, UI Theme, Loading Frame, and 6 new Skins!
  • A free track extending through all 12 weeks of the Battle Pass.
  • Weekly Missions available to all players.
  • A new Weapon set – Merciful – based on the new Deathly Presence Munin Skin’s Weapons. 
  • 3 platform variations for the new Map – Chasm. A 1v1 version, and bespoke versions for the new Brawl of the Week modes, Crumbling Chasm Clash and Dangerous Duel!
  • “The Betrayer” Title Reward.
  • UI takeover featuring animated splash art of the Champions.
  • New main menu, character select, and post-game theme music.
  • An exclusive Avatar awaits you if you complete all of the Weekly missions!

 

Exclusive Battle Pass Items

As the Seeker continues his journey, there are all-new Battle Pass rewards along his path. 

You’ll find the enigmatic beings of seemingly supernatural origin – Deathly Presence Munin, Ashen Warmonger Roland, Famished Beast Barraza, and Relentless Pest Reno. Pass solemn judgment on the unworthy with a new Emote, and devote yourself to the Wings of Mercy with an all-new UI Theme and Loading Frame. 

All Seekers are automatically granted access to the free Battle Pass track, where they may unlock Colors, Avatars, Emotes, Emojis, an animated Sidekick, Weapon Skins, and a Title Reward. 

Unlocking the Gold track grants access to an even greater amount of rewards and also contains boosters to unlock rewards even faster. Gold Track rewards also include the Wu Shang, the Seeker Progression Skin, “The Truth” Progression Podium, War Horse Sidekick, Fallout KO Effect, Mammoth Coins, animated Emojis, and much more!

Unlocking the Deluxe Pass grants the exclusive Molten Terror Sidekick, Lore Accurate Celestial Emote, “Seer of All” Title, and 25 reward tier skips!

 

Brand New Missions for Battle Pass

Season 9 introduces several new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.

 

Earn Battle Gems to Level Up 

Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
  • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.

Seekers can unlock over 100 new rewards during the season, so get ready to start brawling! 

Players may also use Mammoth Coins to increase progress along the track while the season is active. 

For more information, check out the Battle Pass and FAQ pages!

 

New Brawl of the Week – Crumbling Chasm Clash

Watch out! The stage slowly crumbles away in this exciting new way to play Dice & Destruction. Fight in this 1v1, 3-minute match and earn the most points before time runs out while you struggle to find your footing.

  • Dice and Destruction Mode
  • 1v1
  • 3 Minute Timer
  • Map platform will slowly crumble away!
  • Score the most points to win!
New Blasters & Lance Challenges

Introducing 2 new bread-n-butter challenges, one for Rocket Lance and another for Blasters! Both allow players a chance to hone their abilities with classic combos for these Weapons. 

Blasters BnB 

  • 2 noteworthy combos to utilize with Blasters! 
  • Note that Down Light into Side-Air is true at almost all health ranges while Down Light into Side-Light is useful at lower health ranges.

Rocket Lance BnB 

  • It’s time to practice true combos! This challenge features 2 brand new true combos with Rocket Lance. 
  • Note that landing these combos leave you with a huge positional advantage so keep up the pressure!
New Test Feature: Perfect Dodge

In tandem with Hold-to-Dodge, we’re adding Perfect Dodge to Brawlhalla to reward players for perfectly timing their dodges rather than mashing or holding the Dodge input.

Perfect Dodge

  • You can perform a “Perfect Dodge” by timing a single Dodge input at the precise moment you exit hitstun, reducing your Dodge cooldown by 20 frames.
  • The 3 frame input buffer still applies to the Dodge input, giving you a total timing window of 4 frames.
  • The Dodge input can not be mashed or held.
  • Note that the Special FX may change in the future.
Game Improvements

General

  • Sponsored videos available on Ubisoft Connect.
  • Introducing a new, easier bot difficulty: Pushover. This is intended for players who may be brand new to the platform fighting genre and want to continue their practice on a more mobile Bot compared to the Training mode dummy.
  • Buddy Emotes now display on the Battle Pass track AND in Mallhalla!
Bug Fixes

UX

  • Fixed a bug where teams would show up as Blue, Red, or Yellow in matchmaking.
  • Fixed a bug where Xbox would not display a fanfare upon a successful DLC purchase.
  • Fixed a bug where getting KOs on Small Thunderguard Stadium and Small Great Hall in Experimental queues didn’t contribute to Battle Pass Mission progress. 

Gameplay

  • Fixed a bug where players that successfully dodged a grab attack could still get hit by it if the initial grab hit another player.
  • Fixed a bug in the Dice and Destruction modes where the skull roll wasn’t summoning Sidekicks as well as bombs.
  • Fixed a bug where players were forced to use red and blue team colors in 2v2 game modes. Now players are free to choose colors for both teams. 

UI

  • Fixed a display error in Seven’s character select portrait (Mobile only) and Battle Pass Color Scheme unlock portrait (all platforms).
  • Fixed a bug where player Elo was visible in the post-game screen while they were still doing their 10 placement matches.

Art & Animation

  • Fixed a bug where Seven’s hands were displaying blue in replays.

Brawlhalla – Ver. 8.04

  • Release date: January 31st 2024 (North America, Europe) / February 1st 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

Mallhalla

Skin:

The Don

  • “KO-ing is my best offer.”
  • Volkov’s Kingpin Scythe and Boss’s Judgment Axe will leave his opponents sleeping with the fishes.

Sidekick:

Dander

  • “Azoth’s feline companion is ready to help in the Grand Tournament!”

Emoji:

Seven Wave

  • “Oh, hello there! Nice to meet you!”

Avatars:

Asuri Playing

  • “Feel my deadly wrath – nyah!”

New Country Flag Avatars:

  • Guam
  • Kuwait
  • Pakistan

Legend:

Seven’s price has been reduced to 5400 Gold!

Weapon Skins

The Occult Weapon Set is now available in Mallhalla!

 

New Challenges

Unarmed Advanced Bread n’ Butters

Get that clip! With these unarmed strings, you can style on your opponent before you even pick up a Weapon.

  • Pro Tip: to get that perfect execution, pay close attention to your spacing and timing with these strings.

Advanced Stylish Unarmed Strings

Easy to pick up, difficult to master. Here are a few essential unarmed B’n Bs that require a bit more technique. Level up your unarmed game with these B ‘n Bs.

Unarmed Bread n’ Butters

Who needs a Weapon? Utilize these basic 2 hit combos to rack up solid damage using only your most basic tools!

Axe Bread n’ Butter

Get ready to deliver a devastating assault on your opponent with this simple yet effective combo with Axe!

 

New Test Feature

In continuing to update older or more simplistic Legends with new tools, we have added a Charge Variant to Sentinel’s Side Hammer. Years ago, this Signature was excellent at surprising opponents from a distance with a powerful leaping strike, but over time the speed of the game has increased and that distance has become less impactful. So as a Test Feature, when this Signature is charged past a brief duration, Sentinel will perform a double swing that travels a much greater distance. Leave us your feedback on this and other Test Features in Discord, Reddit, or any of our other official social channels.

Sentinel Side Hammer Rework

  • Adds a charged variant in which Sentinel travels farther with a second swing of his Hammer.
  • The Uncharged Side Hammer remains the same.

 

Updated Image Render Tool 

We’ve added Signature Attacks to the image render tool! Epic Skins and Crossovers display their unique swapped Sigs and Visual FX.

 

Brawl of the Week – Street Brawl Relay

The King of Iron Fist and Grand Tournaments Collide! Choose 3 fighters and brawl in this 1v1, 8-minute match. New fighters tag in when your health bar is depleted. First to 3 KO’s wins!

  • Street Brawl Mode
  • 1v1
  • 8 Minutes
  • First to 3 KOs wins!

 

Balance

This patch contains the last off-season balance adjustments and sets the stage for Brawlhalla Esports Year Nine. This includes Seven’s first balance pass, which makes her legal for use in official tournaments.

 

Battle Boots
We have decreased the Fixed Force of the Battle Boots Recovery to offset the distance it can carry a target before the final knockback. This will result in fewer early knockouts during aerial juggles.

  • Battle Boots Recovery: Decreased Force from 60 Fixed/42 Variable to 54 Fixed/42 Variable.

 

Blasters
The Blasters Neutral Light now deals slightly greater damage to better match its required accuracy and total commitment. We have also decreased the Recover time on miss for the Blasters Side Light to bring the risk in line with other similar attacks on other weapons.

  • Blasters Neutral Light: Increased Damage from 15 to 16.
  • Blasters Side Light: Decreased total Recover time on miss from 14 Fixed/9 Variable to 13 Fixed/9 Variable.

 

Greatsword
The Greatsword Side Air now has significantly greater Recover time on miss to better match its total threat coverage and utility.

  • Greatsword Side Air: Increased total Recover time on miss while in the air from 7 Fixed/10 Variable to 10 Fixed/10 Variable.

 

Dusk
Dusk’s Neutral Spear now has greater Recover time on miss to allow wider opportunities to counter this anti-air Signature.

  • Dusk Neutral Spear: Increased total Recover time on miss from 13 to 15.

 

Seven
The electric version of Seven’s Neutral Spear now has greater Minimum Charge time to open a dodge window after a Spear Down Light. We have also decreased its Force to better match its quick total duration. The fire version of Seven’s Neutral Spear now has greater Time to Hit to better match its threat coverage, and has an equal increase to its Minimum Charge time to keep its minimum Hit Window identical. The electric version of Seven’s Side Spear now has less Stun and significantly less Force to open dodge windows at certain health ranges and to bring the knockout potential closer in line with the attack’s overall utility. The fire version of Seven’s Side Spear now has slightly less Force to be closer in line with other similar Signature attacks.

  • Seven Neutral Spear: Increased Minimum Charge time of the electric mode from 11 to 12; Decreased Force of the electric mode from 58 Fixed/54 Variable to 55 Fixed/51 Variable; Increased Time to Hit of the fire mode version from 16 to 18; Increased Minimum Charge time of the fire mode version from 26 to 28.
  • Seven Side Spear: Decreased Stun of the electric mode from 32 to 31; Decreased Force of the electric mode from 58 Fixed/47 Variable to 58 Fixed/42 Variable; Decreased Force of the fire mode version from 58 Fixed/50 Variable to 58 Fixed/47 Variable.

 

Wu Shang
Wu Shang’s Down Gauntlets now has less Maximum Charge time to reduce the variable release window of the palm strike for more reliable counterattacks against this Signature.

  • Wu Shang Down Gauntlets: Decreased Maximum Charge time from 65 to 55.

 

Zariel
The first hit of Zariel’s Neutral Bow now applies less Stun against secondary targets, allowing any non-grabbed opponents a chance to escape or interrupt Zariel before the final arrow shot.

  • Zariel Neutral Bow: Decreased Stun of the initial attack from 25 to 15; Removed the AoE Hit Window that could strike secondary targets during the grab transition.

 

Updated Tournament Map Pool

The Brawlhalla 2023 Esports Offseason has concluded! Thank you all for your feedback over the past few months. 

Here are the finalized 1v1 and 2v2 Tournament Map Pools for Brawlhalla Esports Year Nine:

1v1

  • Miami Dome
  • Apocalypse
  • Demon Island
  • Small Fortress of Lions
  • Suzaku Castle
  • Western Air Temple
  • Mishima Dojo
  • Small Terminus

2v2

  • Miami Dome
  • Apocalypse
  • Demon Island
  • Small Fortress of Lions
  • Western Air Temple
  • Mishima Dojo
  • Small Terminus
  • Small World’s End

 

Game Improvements

UI

  • Added a back button on the cross progression screen.

Gameplay

  • For team games taking place in Mishima Dojo, the enemy team now default recolors to Yellow instead of Red. Couch games on this Map will use Blue and Yellow team colors instead of the usual Red and Blue.

Store

  • The Sponsored Video Rewards system on PC & PlayStation is now available on Xbox! Now Xbox players can watch sponsored videos to earn free in-game Items. Please note: it may not be available in all regions immediately at launch.

 

Bot Improvements 

We have another wave of bot improvements with more to come. In this patch, we have improved the bot pathing on most Maps. Some larger Maps and special Game Mode Maps have not been improved this time around. This will help fix much unintended bot behavior.  

  • The bots ability to move around the Map has been improved on the majority of Maps, helping reduce some awkward behavior.
  • Upgraded a bot’s ability to distinguish when it’s time to grab a Weapon to avoid them fighting unarmed for too long.

 

Bug Fixes

Art & Animation

  • Fixed a bug where Seven’s hands would not always recolor correctly when using the fire mode on Spear.

Gameplay

  • Fixed a bug where Seven wouldn’t count towards Missions like Wearing a Hat properly. 
  • Fixed a bug that was causing bots to have an extremely high chance of throwing their Weapon when far away from their target. 
  • Fixed an issue with the Robot Dance Emote where the full animation wasn’t playing on tap.
  • Fixed a bug when Seven was KO’d with her Spear in fire mode, the next time she picked up a Spear, the fire mode attachment would be visible in light attacks despite being in electric mode.
  • Fixed a bug where random Emotes weren’t working online.
  • Fixed a bug where players were sometimes unable to lock in as Seven.
  • Fixed crashes on Kung Foot and Volleybrawl.
  • Fixed a bug where if a player gets hit within 2 frames of their chase Dodge after a Gravity Cancel they get the grounded Dodge cool down

UI

  • Fixed a bug where player names in matchmaking scoreboard screen were no longer graying out after that player left

Brawlhalla – Ver. 8.03

  • Release date: December 21st 2023 (North America, Europe) / December 22nd 2023 (Japan)
  • Maintenance: ??? (more details)
  • Patch notes:
New Legend: Seven
  • Seven – “The Free Heart Engineer”
  • Weapons: Spear, Cannon
  • Stats: 7 Strength, 3 Dexterity, 8 Defense, 4 Speed
  • “The Grand Tournament is a perfect testing ground for Seven’s new creations. In between matches, she’ll often hop the fence to collect the leftover bits of weaponry and armor to build something out of.”

 

Seven launches with a new feature on her Spear Signature attack kit called Mode Swapping. Using Spear Down Signature will add or remove a flamethrower attachment to her Spear.

  • Normally, Seven’s Neutral, Side Spear, and Down Signatures are electricity based attacks, which are good for strings and combos. 
  • With the flamethrower equipped, her Neutral, Side Spear, and Down Signatures are fire based attacks, which hit harder and are better for KOs.

 

The Free Heart Engineer is always modifying her appearance – Seven arrives with 3 new Skins!

  • Firefighter Seven  –“Stay calm! Stop, drop, and roll!” 
  • Tinyfigure Seven  – “Watch where you step!”
  • Wanderer Seven – “A masterless robot seeking atonement, and freedom for all mechanized beings.”
Brawlhallidays 2023

Jingle brawl the way! Celebrate the holiday season with brand new Skins for Sentinel & Fait, the first ever Brawlhallidays Sidekick: Miki, an ice crystal castle Winner Wonderland Podium, and an abundance of limited-time Items all available by following the snowflakes in Mallhalla.

 

Legend Skins:

Frost Tech Sentinel

  • “With cutting-edge tech that improves his night vision!”
  • The newest entry in the franchise sends Sentinel on a cold weather mission. He’s ready to fight any bad guy in his way with his Frostbitten Justice Hammer and Icy Slicers Katars.

Cozy Sweater Fait

  • “Ready for some hot cocoa and KOs!”
  • Bundled up and ready to battle! Fait’s in the festive season with her Hot Choco Orb and Merry Jingle Scythe.

Diamond Jack Caspian

  • “He stole August 32nd so winter would come sooner.”

Snowdrift Jaeyun

  • “The polar bears and the powder are awesome this time of year”.
  • The eyes on Jaeyun’s cap change color during lock-in & certain attacks!

Reindeer Games Gnash

  • “He never misses a delivery.”

White Out Nix

  • “She makes death cookies for the other skiers.”

Festive Yeti Onyx

  • “Oh what fun it is to blast your opponents far away, hey!”

Frost Guardian Ragnir

  • “Slashing through a winter wonderland.”

Nutcracker Cassidy

  • “Ready to lead the cavalry this holiday season.”

Santa Wu Shang

  • “He’s making a list and KO-ing you twice!”

Future Spirit Artemis

  • “The ghost of knockouts yet to come.”

Nutcracker Val

  • “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime.”

Nutcracker Bödvar

  • “Neither mouse nor king can stand against true bravery.”

Snowman Kor

  • “Don’t put rocks in snowballs. Someone could get hurt.”

Krampus Cross

  • “He’s got this in the bag.”

Holly Jolly Ember

  • “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”

Wreck the Halls Teros

  • “Who’s the most famous now?”

Secret Santa Thatch

  • “Yo ho ho ho!”

 

Sidekick: 

Miki

  • “Hoot hooooot!”

 

Emoji Skins:

Snowman Sweat

  • “That game was too close, I’m melting!”
  • An animated Emoji Skin!

Festive Yeti Heart

  • “Om nom nom <3”

Diamond Jack Caspian

  • “Try again next time!”

 

Emote:

Snowball Juggling

  • “Easy as knocking out your 3 stocks!”

 

Podium: 

Winner Wonderland’23 Podium

  • “Welcome to Ice Crystal Castle!”
  • A festive Podium with all new art and sound effects exclusive to this year’s event!

 

Colors:

Winter Holiday Colors

  • Show off festive spirit with these red, green, and white colors!
  • Available for every Legend with your hard-earned Gold.

 

KO Effect:

Frostbite

  • “Hope you brought a coat.”
  • Knock out your opponents with chilly flair.

 

Weapon Skin:

Winter Daggers

  • “Watch out for frostbite!”
  • Exclusive to the seasonal event, this Katar Weapon Skin is the pointiest icicles you’ve ever seen!

 

Avatars:

Bomby the Snowman

  • “And he waved goodbye, saying don’t you cry. Stand a safe distance away.”
  • An exclusive animated Avatar!

 

Mjolnir Snowflake

  • “Only Thor can catch this on his tongue.”
  • Can be purchased with your hard-earned Gold!

The Brawlhallidays 2023 event also features:

  • A free “Most Famous Reindeer” Title by logging on to Brawlhalla during the event!
  • Daily login bonus of 250 Gold to celebrate.
  • Snow spread across a few Maps in Brawlhalla.
  • Holiday-themed UI Takeover! 
  • Follow the snowflakes in Mallhalla to find all the exclusive items.
New Scythe & Katars Challenges

Are you ready? Koji sensei has added 2 more Challenges for you to sharpen your skills! You may have studied the blade, but have you mastered the sharpened blades of Katars and Scythe? 

Katars Bread n` Butter

  • Two basic Katars bread and butter true combos. Great for starting strings or to force your opponents to dodge!

Scythe Punishment Combo

  • Become just like your favorite Fenrir Mordex player with this lengthy Scythe Punish Combo that utilizes both normal and active input attacks. Very useful against players caught with their dodge on cooldown!
Turkish & Spanish (Latin-America) Localization

For Patch 8.03, we’ve added new supported languages to Brawlhalla: Turkish and Latin-American Spanish! 

To change the language in-game, go to the “Options” tab from the Player Menu at the top right of the screen, select “System Settings” and toggle through the left/right arrows next to “Language” until you find your preferred one.

 

Bot Behaviour Improvements

Bots have many different personality traits now! Some like to jump more, some like to aggress and dash, or maybe you fight a Bot that likes to stay back and see what you do!  Depending on the difficulty level, the Bots will have better control of their movement options and have many different levels and combinations of these personality traits and more. 

Easier Bots (“Easy” through “Medium”) are able to be defeated/overpowered much quicker.

More difficult Bots (“Hard” through “Chosen”)

  • Now utilize Dash and fast falling in ways they didn’t before and make use of more subtle movement mechanics.
  • Now have the ability to “Weapon starve” (depending on the Bot) in different ways.
Tournament Map Pool

In Patch 8.01, the tournament Map pool was updated to feature a selection of Maps that encourage counter-picking during a best-of-three or best-of-five set in competitive play. 

Competitors can now choose from a diverse selection of Maps that fit specific platform archetypes. The increased Map pool size and variety of archetypes creates situations for players to ban opponents to the kinds of Maps they want to play on. Counter picking should now have a more tangible impact on the Map pool than previously. 

We’re excited to see a wider variety of competitive Maps be selected in Brawlhalla Esports Year Nine!

Here are the changes to the tournament Map pool in this patch:

  • Small Brawlhaven and Apocalypse have been removed from the 1v1 and 2v2 tournament Map pool.
  • Small World’s End and Bikini Bottom have been added to the 1v1 and 2v2 tournament Map pool.
  • Fixed a bug on Bikini Bottom where players would get instantly KO’d if they got hit into the coral spike at the bottom. 
  • Art adjustments to Halo to improve the readability of the edges of the platform.

To support the tournament Map pool getting larger in size, here’s a reminder that we added a new feature in 8.02 to help you curate the Maps that you play in Ranked: 

  • Players can now ban two Maps individually in all queues.

We are also working on an update to Color exclusion rules and Mishima Dojo to address issues seeing certain Colors on this Map.

New Test Feature – Hold to Dodge

Hold to Dodge is a new Test Feature that allows players to hold down the Dodge button while being hit so that they can Dodge on the first available frame. Everyone can try out this feature by enabling Test Features in Custom Games or by playing in the Experimental queue.

Hold to Dodge

  • If you press and hold the Dodge button after getting hit, you will attempt to Dodge in the held direction on the first available frame after hitstun.
  • This helps make the windows for escaping strings available to players of all skill levels and limits button mashing.
Balance

This balance pass is the second of the three waves of balance during the esports offseason. It contains several improvements to key attacks for underperforming Weapons, further updates to Gauntlets and Rocket Lance stun values, and improvements to a number of underused Signatures. You can look forward to the final offseason balance pass in the next patch. 

 

Axe
We have reduced the Damage of the Axe Neutral Light to better match its wide coverage and lengthy Hit Window. The Axe Down Light now has longer Recover time on miss for a clearer opportunity to retaliate against this sizable attack.

  • Axe Neutral Light: Decreased Damage from 19 to 17.
  • Axe Down Light: Increased Recover time on miss from 12 Fixed/11 Variable to 14 Fixed/11 Variable.

 

Blasters

The Blasters lack of threat near the user has caused this Weapon to fall behind the others with the recent Dash enhancements, as it is now easier than ever to maneuver into the dead zone of this Weapon. We have increased the threat coverage near the user for the first blast of the Down Light to provide a high-risk, high-reward option in those situations.

  • Blasters Down Light: Increased threat coverage near the user during the first blast.

 

Gauntlets

The recent Stun reduction of the Gauntlets Neutral Air has proven to be too severe of a decrease at the early-to-mid health ranges. We have increased the Stun, which now sits just below its previous value in order to maintain a Dodge Window before a Gravity Cancel Side Light follow-up at mid-health ranges.

  • Gauntlets Neutral Air: Increased Stun from 12 to 15.

 

Orb

The Orb can often struggle to score knockouts with its base kit, so we have slightly increased the Force of the Side Air. This provides a greater reward to compensate for the Side Air’s low total threat coverage and short Hit Window and brings it closer in line with similar options on other Weapons.

  • Orb Side Air: Increased Force from 55 Fixed/40 Variable to 55 Fixed/42 Variable.

 

Rocket Lance

We have restored most of the previously reduced Stun on the back end of the Rocket Lance Neutral Air, to provide consistently greater Frame Advantage when striking with the latter half of the attack. This still maintains tight Dodge Windows before most follow-up attacks.

  • Rocket Lance Neutral Air: Slightly increased Stun from a range of 29~18 to a range of 29~24.

 

Sword

The Sword Down Air now has greater Stun for tighter Dodge Windows before follow-up attacks. This firmly establishes the Down Air as a chief option for continued strings and greater potential damage.

  • Sword Down Air: Increased Stun from 16 to 18.

 

Ezio

Ezio’s Side Orb would often inflict very little Damage when striking from a distance, so we have focused most of this attack’s Damage into that final hit to increase its expected value. We have also slightly increased the total Damage of this attack to better match other similar Signatures. Ezio’s Side Sword now has greater Force to better match the reward on hit to the risk of its total duration on miss.

  • Ezio Side Orb: Increased total Damage from 22 to 24; Focused the Damage more on the final hit.
  • Ezio Side Sword: Increased Force from 50 Fixed/50 Variable to 50 Fixed/52 Variable.

 

Fait

We have reduced the Minimum Charge time of Fait’s Down Scythe for more reliable use. This allows for a quicker response when using it to teleport and punish an opponent’s missed attack, or when using it as a surprise approach tool.

  • Fait Down Scythe: Decreased Minimum Charge time from 10 to 7.

 

Mako

Mako’s Side Katars now have significantly less Minimum Charge time to compensate for its relatively low total threat coverage and short reach from the user.

  • Mako Side Katars: Decreased Minimum Charge time from 16 to 12.

 

Vector

We have increased the Force and Damage of Vector’s Down Rocket Lance to better fit its niche usage and provide more consistent reward in a wider variety of situations.

  • Vector Down Rocket Lance: Increased Damage from 9 per projectile to 11 per projectile; Increased Force from 55 Fixed/49 Variable to 55 Fixed/51 Variable.

 

Zariel

Zariel’s Side Gauntlets now has greater Minimum Charge time to better match its total threat coverage and significant reach.

  • Zariel Side Gauntlets: Increased Minimum Charge time from 10 to 13.
Game Improvements

Gameplay

  • Improved the Dash Dancing challenge.

Art & Animation

  • Additional Emote animation adjustments on SpongeBob.

User Interface

  • New “Meet the Legends grid, now separated into pages!
  • Added a “Mythic” filter to Mallhalla on mobile platforms.
  • Adjusted scale & placement for SpongeBob and Patrick in the pre-match and Meet the Legends screens.
Bug Fixes

Gameplay

  • Fixed a bug where if a player got hit within 2 frames of their Chase Dodge after a Gravity Cancel, they would get the grounded Dodge cool down.
  • Fixed a bug where a player could get around the grounded Dodge cooldown from Gravity Cancels by Chase Dodging in certain scenarios.
  • Fixed a bug where the Sensei was unable to complete the Advanced Gauntlet String challenge.

User Experience

  • Fixed a bug where players’ spectate delay settings would not save.
  • Fixed a bug where the Crystal Clutch Gauntlets were missing from players’ inventory.

Art & Animation

  • Fixed a bug where SpongeBob would face the wrong way when doing the Buddy version of the Fist Bump Emote.

Brawlhalla – Ver. 8.02

  • Release date: November 29th 2023 (North America, Europe, Japan)
  • Maintenance: ??? (more details)
  • Patch notes:
Brawlhalla x SpongeBob Squarepants

From Bikini Bottom to Valhalla! SpongeBob makes a splash as the first ever Mythic Crossover! Mythic Crossovers are a new tier of Crossovers that includes everything an Epic Crossover has, with additional features to make them feel even more like the original IP. In the case of SpongeBob, these include custom light Attack animations and dynamic costumes.

Patrick & Sandy also join the Grand Tournament as Epic Crossovers. All Crossover characters feature unique Weapon Skins, custom Signature FX, new lock-in animations, and dedicated roster spots. 

More residents from under the sea have also arrived, including The Flying Dutchman Sidekick, King Jellyfish KO Effect, Squidward Emoji, and many more favorites. Find all of these and more SpongeBob content in Mallhalla. 

All items will remain in Mallhalla after the event ends.

Featuring:

SpongeBob SquarePants Mythic Crossover

  • “I’M READY! I’M READY! I’M READY!”
  • Mirrors the abilities of Rayman (Gauntlets/Axe)
  • The first ever Mythic Crossover!
  • Don your Kah-Rah-Tay helmet when Gauntlets are equipped, and a Krusty Krab fry cook hat when holding an Axe! These costume changes happen regardless of which Weapon Skins are equipped and apply only to SpongeBob, not other Legends or Crossovers.
  • Also featuring custom light Attack animations!

Patrick Star Epic Crossover

  • “Is mayonnaise an instrument?”
  • Mirrors the abilities of Teros (Axe/Hammer)
  • Featuring custom light Attack animations!
  • Patrick Star is SpongeBob’s best friend and neighbor. The inner machinations of his mind are an enigma, and this pink starfish is the ultimate pal who loves to nap, blow bubbles, and eat ice cream! That’s not all – he’s also an expert in Wumbology!

Sandy Cheeks Epic Crossover

  • “I’m hotter than a hickory-smoked sausage!”
  • Mirrors the abilities of Cassidy (Blasters/Hammer)
  • Despite being a squirrel, Sandy Cheeks lives under the sea in her oxygen-filled treedome. She’s a born-and-bred Texan thrill-seeker and adrenaline junkie. But don’t let her love of extreme sports and karate fool you – she’s also a master scientist and inventor!

 

Sidekick:

The Flying Dutchman

  • “He’s gonna steal your soul!”

Emote:

Clarinet

  • “Squidward’s favorite instrument.”
  • Featuring custom sound FX

Bubbles

  • “It’s a giraffe!”
  • Randomized – get an elephant, bubble buddy, or giant bubble!
  • Featuring custom sound FX

KO Effect:

King Jellyfish

  • “Keeeee-viiiiin!!!!!”
  • Featuring custom sound FX

 

Weapon Skins:

Goofy Goober Guitar

  • “WE’RE ALL GOOFY GOOBERS (Rock!)”
  • Axe Weapon Skin

Squidward’s Clarinet

  • “Not a toilet plunger.”
  • Sword Weapon Skin

 

Avatars:

Bold and Brash 

  • “More like “Belongs in the Trash”…”

Krabby Patty

  • “It’s time for the moment you’ve been waiting for!”

DoodleBob

  • “Mee hoy minoy!”

Gary

  • “Meow.”

 

Emojis:

Squidward WP

  • “Well Played, I’m even more handsome now!”

SpongeBob Heart

  • “Imaginaaation!”

SpongeBob Tired

  • “*heavy breathing*”

SpongeBob BRB

  • “Alright, I’ll be right back…”

Patrick Think

  • “Thinking hurts my brain…”

SpongeBob Lookin’ Good

  • “You like Krabby Patties… Don’t you Squidward?”

Patrick Surprise

  • “Well, never mind the car… where’s the road???”

SpongeBob GG

  • “GG: Goofy Goober”

Patrick Facepalm

  • “Spongebob’s never getting that table….”

 

The SpongeBob SquarePants Crossover event also includes:

  • Free “Goofy Goober” Title for logging in during the Event. 
  • New “Bikini Bottom” Map, featured in the new Brawl of the Week mode – Bubble Tag Relay!
  • New Splash art and animated UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Crossover event!
New Challenges

Koji Sensei has 2 new challenges for you to start practicing! Introducing “Two Fundamental Hammer KO Combos” and “Two Fundamental Sword Combos”. These join the ever-expanding preview for Brawlhalla’s “Challenge” System. 

Two Fundamental Hammer KO Combos

  • The Hammer is a great Weapon for KO-ing your opponent. Here are two fundamental Hammer KO combos that are true. Try these when your opponent’s damage is high enough. Notice that one KO’s from the side and the other from the ceiling. Be aware of your position when choosing which to use!

Two Fundamental Sword Combos

  • It’s always smart to know what your tools are for KO-ing your opponent. Here are two fundamental Sword KO combos that are true. It’s important to note that one KO’s from the side and the other from the ceiling. Choose wisely when you are in battle!
Balance Pass

This balance pass is the first of several during the esports off-season. This one contains a few targeted changes at reining in certain damage-specific combo starters on overperforming weapons, while providing improvements to some key tools that were shown to be lacking during the Autumn Championship and Autumn Royale. This patch also contains Loki’s first balance pass, which makes him legal for all official Brawlhalla tournaments.

 

Battle Boots
The Battle Boots Side Light now has slightly less rear threat coverage at the beginning of the Hit Window, allowing more consistent dodges through this attack. Similarly, we have decreased the threat coverage of the Battle Boots Down Light. We have also decreased the Hit Window for more reliable dodges and counterattacks against the Down Light, and we have increased the Recover time on miss to keep the total duration of the attack the same.

  • Battle Boots Side Light: Decreased threat coverage toward the rear of the attack.
  • Battle Boots Down Light: Decreased threat coverage at the beginning of the attack; Decreased Hit Window from 5 to 4; Increased total Recover time on miss from 15 Fixed/15 Variable to 16 Fixed/15 Variable.

 

Blasters
The Blasters Neutral Air is an important tool in continuing pressure against an airborne opponent, as well as providing a defensive option when recovering back to stage. We have brought the Time to Hit slightly closer to its previous value to aid in these situations, given the inherent dead-zones in the Blasters’ far-reaching threat coverage.

  • Blasters Neutral Air: Decreased Time to Hit from 10 to 9.

 

Gauntlets
The Gauntlets Neutral Light would previously take too long to score knockouts, even when the opponent was far into red health, so we have increased the Force to provide more timely knockouts when compared to other similar attacks. The Gauntlets Neutral Air now has significantly less Stun to require tighter timing on team combos, to provide wider escape windows when off-stage against this weapon, and to open a dodge window between this attack and the Neutral Light.

  • Gauntlets Neutral Light: Increased Force from 44 Fixed/40 Variable to 46 Fixed/42 Variable.
  • Gauntlets Neutral Air: Decreased Stun from 16 to 12.

 

Greatsword
We have reduced the Time to Hit for the Greatsword Neutral Finisher from Down Bridge for more consistent strikes against opponents who opt for a dash between Greatsword chain attacks. The Greatsword Down Air had too much freedom of movement for its range and utility, so we have reduced the maximum allowed acceleration to be closer in line with other similar attacks.

  • Greatsword Neutral Finisher (from Down Bridge): Decreased Time to Hit from 15 to 14; Slightly increased threat coverage near the user.
  • Greatsword Down Air: Slightly decreased maximum allowed acceleration during the attack; Greatly decreased maximum allowed acceleration on miss.

 

Orb
The Orb Recovery now maintains the upper range of its Stun value for a longer portion of the Hit Window. This provides a more consistent frame advantage for most of the Hit Window. We have also increased the lower range of Force near the end of this attack for more consistent knockouts when striking at the very end of the Hit Window.

  • Orb Recovery: Increased Force from a range of 75~60 Fixed/44~36 Variable to a range of 75~60 Fixed/44~40 Variable; Hit Window maintains the upper range of 35~25 Stun for a longer period of time.

 

Rocket Lance
The Rocket Lance Neutral Air’s Stun now has a sharper decrease over the course of its duration and a slightly lower starting value. This will maintain a more steady frame advantage value regardless of what part of the arc strikes the opponent, which opens dodge windows between the Neutral Air and follow-up attacks.

  • Rocket Lance Neutral Air: Decreased Stun from a range of 32~27 to a range of 29~18.

 

Scythe
The Scythe Down Air now has less Force for the forward version to better match the backwards Active Input version. This decrease in Force maintains the dodge window between the Down Air and other follow-up attacks for a broader range of health values, for more reliable escapes when recovering back to the stage.

  • Scythe Down Air: Decreased Force of the forward aerial version from 52 Fixed/30 Variable to 52 Fixed/24 Variable; Decreased Force of the forward grounded version from 20 Fixed/30 Variable to 20 Fixed/24 Variable.

 

Spear
We have decreased the Stun of Spear Side Light to widen dodge windows between large follow-up attacks such as the Neutral Air or certain Signatures, as well as requiring a tighter input from the user to consistently follow-up with a Down Light. The Spear Side Air has also received a decrease in Stun to open a dodge window between follow-up attacks, like the Neutral Light.

  • Spear Side Light: Decreased Stun from 19 to 17.
  • Spear Side Air: Decreased Stun from 22 to 20.

 

Azoth
Azoth’s Neutral Bow would often be too slow to catch an opponent’s high degree of aerial mobility, so it now has a faster Minimum Charge time for more reliable use as an anti-air.

  • Azoth Neutral Bow: Decreased Minimum Charge time from 15 to 13.

 

Loki
Loki’s Side Scythe was too quick for its total threat coverage and power, so we have increased its Minimum Charge time and Recover time to allow more room to dodge and respond against this attack. We have also decreased its maximum vertical threat coverage to make it easier to contest from above. Loki’s Down Katars has received a decrease in Damage to better match its overall range and utility.

  • Loki Side Scythe: Decreased maximum vertical threat coverage; Increased Minimum Charge time from 13 to 16; Increased total Recover time from 20 to 22.
  • Loki Down Katars: Decreased Damage from 24 to 22.

 

Sentinel
Sentinel’s Down Hammer has received an increase in Damage to better match its long Time to Hit and telegraphed movement.

  • Sentinel Down Hammer: Increased total Damage from 22 to 25.

 

Sir Roland
Sir Roland’s Side Sword now has a faster Minimum Charge time to better match its lengthy commitment and duration. We have also shifted the Damage to focus on the final hit, as it would previously deal far too little Damage when striking with only the stab. Sir Roland’s Down Sword now has greater Force since it would previously take too long to score knockouts with the middle and end of the attack when compared to other similar attacks.

  • Sir Roland Side Sword: Decreased Minimum Charge time from 15 to 13; Shifted Damage to be mostly focused on the final hit.
  • Sir Roland Down Sword: Increased Force from 68 Fixed/48 Variable to 68 Fixed/50 Variable.

 

Yumiko
It was previously too easy to maneuver around Yumiko’s Down Bow projectiles, so we have reduced the Recover time of this Signature so the user can apply more consistent pressure after using this unique attack.

  • Yumiko Down Bow: Decreased Fixed Recover time from 18 to 16.
Game Improvements

Gameplay

  • Players can now ban two Maps individually in all queues!
  • All platforms have a new option in System Settings: Spectate Delay. Select “Speed” for a 1 second delay, or “Quality” for a 3 second delay. 

UI

  • Chests are now available in one tab in Mallhalla!
  • Added a new toggle box for Cross-Progression. On PC, you can press C to toggle the star or click the boxes. On Xbox and Switch press “A” to toggle it. On mobile, tap to select. PlayStation will display the appropriate buttons when that goes live! 
Bug Fixes

Gameplay

  • Fixed a bug where players using a controller could not back out from the “rename local player” menu.
  • Fixed a bug where Gadget drop shadows were visible before the Gadget spawned.
  • Fixed a bug where the achievement/trophy for playing 30 Matchmade games required the player to play 50 Matchmade games.

UI

  • Fixed a bug where players could not pan or zoom the camera while paused in replay mode.

Brawlhalla – Ver. 8.01

  • Release date: November 8th 2023 (North America, Europe) / November 9th 2023 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Battle Pass Classic 3: Jötun Winter’s Return

A Jötunn winter sweeps through Brawlhalla once again! This return to Brawlhalla’s third Battle Pass season features an up-to-date Battle Pass track with 85 tiers that lasts for 12 weeks! 

 

Discover new rewards unlockable by playing Brawlhalla and completing updated missions. Plus, enjoy some exclusive rewards for those who braved the last Jötunn cold front. 

This Battle Pass season features new rewards like a new Battle Boots Weapon Skin and Emojis while also starring classics like the Aurora Brynn Epic Skin, Jormungandr Mako Progression Skin, and many other frozen finds.

 

Battle Pass Classic 3: Jötunn Winter’s Return also features:

  • A purchasable pass to the Gold Track with exclusive rewards like the Yggdrasil’s Fate Progression Podium.
  • Players that bought the Gold Pass during the original run of Battle Pass Season 3 do not need to purchase it again.
  • All players are granted access to the Free Track and all the Weekly Missions!
  • A UI takeover featuring Aurora Brynn and Midnight.
  • For all completionists, a new Avatar & “Ice Giant Warrior” Title reward awaits you if you make it through all 85 tiers and complete all the missions!
  • Players who purchased the Gold Pass for the original run of season 3 will also receive the “Ymir’s Chosen” Title reward.
8th Anniversary Celebration

Break out the party hat and cake – it’s time to celebrate Brawlhalla’s Eighth Anniversary! This seasonal event features exclusive items, like the new Artemis & Diana Skins, Sidekick, Podium, and much more. Players can also claim the free “Belle of the Brawl” Title just by logging in to Brawlhalla during the event!

For this 8th anniversary celebration, we’re also holding a timed mission to earn Esports V.1 Colors. 

See the list below for all the exclusive party favors:

Skins

Peacock Artemis

  • “The will of the party!”
  • Ready to stun in her metallic faux plumage, Artemis makes an entrance with her Pavo Beak Scythe and Cristatus Wingspan Rocket Lance.

Swanky Diana 

  • “Fashionably late with a bang.”
  • Diana makes a bold statement with her custom Gold-Inlaid Bow and Jubilation Blasters. 

Gothic Chic Nix

  • ”She’s dressed to KO!”
  • Ever the trendsetter, Nix serves a dark, fashion forward look. She styled it with her Last Bite Scythe and Glitz & Glam Blasters.  

The Honorable Sir Roland, Esq.

  • “Yet another title to add to his incredible list.”
  • Sir Roland is attired with his finest formalwear to attend the party with his Golden Lion Fang Sword and Regal Roar Rocket Lance.

Maître d’Hattori

  • “She’ll serve you a memento mori.
  • Hattori is ready to deal you a KO with her Celebratory Sabre and Corsage Royale Spear.

Gentleman Kor

  • “Simultaneously neat and on the rocks.”
  • Kor’s been buffed and polished for the celebration! He’s accessorized too with Cuffed Regalia Gauntlets and Disco Brawl Hammer.

Ritzy Bödvar

  • “I can bear-ly contain my excitement.”
  • Adorned with his Hammer Decorum and Gilded Glory, Bödvar is ready to celebrate in his new attire!

Sidekick

MonoKyle – “He’s ready to celebrate!”

  • New seasonal Anniversary Sidekick!
  • He’s escaped Terminus! Time to party!!

 

Colors

Gala Color Scheme

  • Dress to impress with these white, black, and gold colors.
  • Available for every Legend!

Esports v.1 Color Scheme

  • Win a matchmade game with a Legend to earn this elite Color Scheme for that Legend.
  • Win matchmade games with all 60 Legends to unlock the Colors for all future Legends! Also unlocks the “Drum Solo” Emote. 

 

Emojis

New seasonal Anniversary Emojis!

  • Gentleman WP – “I do say, that was a well played match.”
  • Ritzy GG – “Indeed, a good game was had by all!”
  • Ray of the Dead Thumbs Up – “Always brush your teeth after eating candy!”

Emote

8th Cake-aversary

  • “Cassidy’s trademark carrot cake recipe! All rights reserved.”
  • Party with your opponents with some cake!

Podium

Gilded Deco 2023

  • “Celebrate our 8th Anniversary with this newly lacquered Podium!”
  • Featuring animations and sound effects, dazzle your opponents on this lavish Podium.

The Anniversary event also includes:

  • A free “Belle of the Brawl” Title by logging on to Brawlhalla during the Anniversary event!
  • Daily login bonus of 250 Gold to celebrate this event.
  • Anniversary-themed UI Takeover! Follow the top hats in Mallhalla to find all the goodies.
Cassidy Sig Rework

After tons of feedback and testing in Experimental –  Cassidy gets an entirely new tool while retaining the original.

New Down Hammer changes: Cassidy will now throw her lasso and trap her opponents in it. 

  • Bonus: Also reworked on Globox!

New Side Hammer: Charge variant will perform the original Down Hammer tornado signature. The uncharged Side Hammer remains unchanged.

 

Dash Updates

Also graduating from Experimental – the startup time for backdash has been decreased both in neutral and during dash dancing to be more symmetrical with forward dash.

Now, just like forward dash, you can attack out of a backdash freely.

Other than the slightly reduced impulse speed compared to forward dash, there is no penalty for performing a backdash anymore.

 

Spectate Delay

Introducing a new setting in the “System Settings” menu. Spectators can now control the amount of delay when spectating a match. Select “Quality” for a 3 second delay, or “Speed” for a 1 second delay. Players on Steam can still type the launch option to accurately set their delay.

 

Unified Competitive Pool

The competitive Map pool has been unified so that 1v1s and 2v2s are the same, and increased the pool from 7 to 9 Maps. 

The full pool includes:

  • Small Brawlhaven
  • Demon Island
  • Apocalypse
  • Small Fortress of Lions
  • Western Air Temple
  • Miami Dome
  • Mishima Dojo
  • Small Terminus
  • Halo
Game Improvements

Gameplay 

  • Weapon Spawn placements improved on Plains of Passage, Demon Island, and Small Brawlhaven.
  • Improved Bot behavior and pathing on Inverted Dracula’s Castle.
Bug Fixes

Gameplay

  • Fixed a bug where Sticky Bombs could not KO in the Buddy Game Mode taking place on Under the Canopy and Kung Foot Arena Maps.
  • Fixed a bug where Bots would accidentally self-KO on Inverted Dracula’s Castle.

UI

  • Fixed a bug where favorited Weapons were not saving correctly.
  • Fixed a bug where controller players could not back out from the “rename local player” menu.
Mammoth Coin Pack Pricing Adjustments

To better match the value of various international currencies, we’ll be adjusting the prices for Mammoth Coin Packs in various international stores. All prices in US dollars remain the same, and are the standard for their pricing value. 

Brawlhalla – Ver. 8.0.0

  • Release date: October 11th 2023 (North America, Europe) / October 12th 2023 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Happy Brawlhalloween 2023!

The spooky season of trick or treat and frightening feats is here! We’re celebrating Brawlhalloween starting today by opening up the crypt underneath Mallhalla. There you’ll find 18 seasonal Skins, including new ones for Arcadia and Wu Shang, a brand new Sidekick, Emojis, Ofrenda 2023 Podium, Colors, and more! Just follow the trail of candy corn and you won’t lose your way.

See the list below for all the exclusive treats:

Skins:

Diabolical Doll Arcadia

“Watch out for your teddy bear.”

  • Wanna brawl until… THE END?? Beware this haunted doll’s Ornate Scissorblade Greatsword and Stuffing Spear!

Cthu’shang

“Dark forces spur the beginnings of this Great One’s domination.”

  • The Deep One breaks through the lagoon’s surface with Rotten Oar Spear and Chainbreakers Gauntlets.

 

Mad Doctor Ulgrim

“His last patient was Petra and look at her now!”

  • With an Extra Large Scalpel and Skull Saw, Ulgrim finds unconventional uses for his (now revoked) M.D.

Termin-gator Onyx

“Croc cyborgs don’t feel pain.” 

  • Alligator? Crocodile? Either way, Ulgrim’s latest medical experiment is on the loose. Armed with Judgment Claws and Swamp Serum… She’ll be back.

Ray of the Dead

“RIP: Rayman is Phantasmic.”

  • Of course they celebrate Halloween in the Glade of Dreams! No one is more excited than Rayman with his sugar skull inspired face paint, Calaveraxe, and Saints & Souls Gauntlets.

Demon Rider Artemis

“Anybody can ride a Rocket Lance. The trouble begins when you try to land with it.”

  • Witness Artemis and her unmatched command of stunts and the badlands. She’s ready for any terrain with her Dirt Road Drill Rocket Lance and Adrenaline Rush Scythe.

Corpse Bride Mirage

“Here comes the bride, all dressed to fight!”

  • Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.

Werewolf Thatch

“It’s high moon.”

  • Things are looking pretty hairy for this ‘ol pirate. Be sure to beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.

Dusk Till Dawn

“He vants to take your Elo!”

  • This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears. The Blood Keepsake Orb can’t be good either.

Petra Reanimated

“Consult your doctor.”

  • SHE LIVES! Avoid the grasp of Petra’s Gauntlets – Horror & Fright, and the cruel sting of Von Evilstein’s Heart.

 

Skel-asuri 

“She’s got a bone to pick!”

  • Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.

Werebat Ragnir

“Like a bat out of Helheim.”

  • This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.

Immortal Caspian

“When you’re a vampire thief, the stakes are always high.”

  • Caspian’s blue blood seems to be in short supply these days, so your own blood will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.

The Monster Gnash

“Graveyard smaaaash!”

  • Everyone’s favorite monster is getting ready to MASH his opponents with his Headache Hammer and Hand-Saw Spear.

Punkin Spice Yumiko

“In every town, village, and city. There is no escape. Ever.”

  • It’s Punkin Spice season, and Yumiko isn’t taking prisoners with her ded Bow and LOL RIP Hammer.

Demonkin Diana

“Be careful what you ask for”

  • This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.

Horseman Lucien

“They say his spirit haunts the roadways to this very day.”

  • This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.

Bewitching Scarlet

“Nice night for a hex.”

  • She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
  • Bonus: Angry Magic Hat poses with Scarlet’s actions!

 

Sidekick

Diablo – “The most haunting of friends!”

  • New Brawlhalloween seasonal Sidekick!
  • Arcadia’s building an army of possessed stuffed animals.

Emojis

New Brawlhalloween seasonal Emojis!

  • Ray of the Dead Thumbs Up – “Always brush your teeth after eating candy!”
  • Punkin Spice 1 More – “Trick or treat!”
  • Horseman Cackle – “Mua-ha-ha-hah!!” –  An animated Emoji!

Emote

Skeleton Dance – “Doot doot.”

  • Have a fun spooky time with a skeleton friend while dancing to some unique tunes.

Podium

Ofrenda 2023 – “An offering for our KO’d Brawlers.”

  • The expression on the sugar skull’s face changes depending on the Podium’s state! (Ready/Idle, Lock In, Victory, & Defeat)
  • Exclusive updated art for 2023!
  • Featuring unique sound and visual FX.

 

KO Effect

Jac-KO-Lantern – “Smashing pumpkins into tiny pieces of debris!”

  • An exclusive KO Effect for Brawlhalloween.

Avatars

Pumpkin Pyre – “Ghostly fire makes everything better!”

  • An animated Avatar!

RIP – “Rest In Pieces.”

  • Purchasable with your hard-earned Gold!

 

Colors

Haunting Colors – “Gloom of night and glow of flame.”

  • Give your opponents a scare with these purple, black, and orange colors.
  • Available for every Legend!

 

Brawlhalloween 2023 also features:

  • A new annual exclusive “Vraxx in Disguise” Title Reward given to players that log on during the event.
  • Pumpkins spread across a few Brawlhalla Maps!
New Gadget: Sticky Bomb

After much testing and community feedback in Experimental, the new Gadget – Sticky Bomb – is graduating into all queues!

The Sticky Bomb attaches to a player when thrown and detonates after a short time. See below for full details!

  • When thrown, this Gadget attaches to a player and blinks in red for a short time until it detonates. 
  • It can be passed to another player by running into them.
Game Improvements

UI

  • “Big Icon” damage indicators now appear the same color as the damage indicator next to the top right of the screen.

Art & Animation

  • The Wall Tag Emote now layers behind other objects so that the concrete wall doesn’t cover up other players.
  • Updates to the animated Miami Dome Background.
Bug Fixes

Gameplay

  • For the Nintendo Switch, we fixed a bug where the camera mode can now change during a match while in handheld mode.
  • Fixed a rare crash during rollbacks.
  • Fixed an occasional desync related to using a Sidekick Summoner Horn with no Weapons in the lobby.

Art & Animation

  • The Chaos Harvester Scythe Weapon Skin now animates properly when equipped by Loki.

UI

  • Fixed a bug that allowed players to click on menu buttons while a sponsored video is playing.
  • Loki’s base Weapon Names now display correctly. “Tethered Plane” Scythe & “Realm Etchers” Katars. 

How to download updates for Brawlhalla for the Nintendo Switch?

To download the updates for Brawlhalla on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.