Brawlhalla (Switch): all the updates (latest: Ver. 7.0.5)

On this page, you will find all there is to know about the various updates for Brawlhalla on Nintendo Switch (originally released on November 6th 2018 in Europe and North America and September 5th 2019 in Japan)!

Archives: 2018 to 2022

Click here for more updates!

Brawlhalla – Ver. 7.05

  • Release date: March 8th 2023 (North America, Europe) / March 9th 2023 (Japan)
  • Patch notes:
Luck ‘o the Brawl 2023

Are you ready for the luckiest event in Valhalla? Luck o’ the Brawl 2023 features a variety of lucky goodies to discover. Introducing a new Koji Skin, “In it for the Gold” Title, and Pot o’ Gold Emote! The event also brings a UI takeover complete with main menu music, and +250 bonus Gold at login. 

See the below for the full list of Luck o’ the Brawl goodies:

Skins

  • Kern Koji – “Vikings? No problem. It’s the cú sídhe that are causing problems.”
  • Dragon Hunter Isaiah – “President Coates has a fiery problem that only Isaiah can handle.”
  • Cú Sídhe Sentinel – “Don’t wait around for the third howl.”
  • Gallowglass Jhala – “For Glory and Gold! But mostly Glory.”
  • Dullahan Jiro – “Don’t let him call out your name.”
  • Merrow Sidra – “Her beauty is only a ruse.”
  • Ragnir the Covetous – “Steal from his hoard at your own peril.”
  • Warborn Ulgrim – “Ancient warrior of metal! Bonus: War Pipes spout flames while brawling!”

Emote

  • Pot o’ Gold – “Your luck is turning around!”

Colors

Lucky Clover Colors

  • Show off your luck with these green, orange, and gold colors.
  • Available for every Legend!

KO Effect

  • KO-Ching! – “It’s the end of the rainbow for your opponents!”

Avatars

Gold Mine Avatar

  • “Brawling is your business, and business is BOOM-ing.”
  • An animated Avatar!

Lucky Charm Avatar

  • “A little bit of luck just for you.”
  • Purchasable with your hard-earned Gold!

The Luck o’ the Brawl also features:

  • New free “In it for the Gold” Title Reward for logging on during the event.
  • Bonus 250 Gold per login!
  • A UI theme takeover with seasonal music for the main menu, character select and post-match screens!
  • Follow the clovers in Mallhalla to find the exclusive items.
Account Level titles

As a way for us to thank you for sticking around and playing Brawlhalla, we’re introducing new Titles that are given to players based on their account levels. These begin at level 2 and progress until level 100. The following Titles will be rewarded:

  • Level 2 – Novice
  • Level 10 – Pupil
  • Level 25 – Adept
  • Level 50 – Veteran
  • Level 75 – Hero
  • Level 100 – Legend – This Title comes in an exclusive shade of blue, only shared with the “Developer” Title.

While the account levels only go up to 100, the “Legend” Title ranks up for every additional 100 levels worth of XP earned after getting the Title. All players will retroactively earn their applicable Titles based on XP at login, so check your inventory!

Challenges Preview Update

The Challenges Preview continues to expand! This patch we’re introducing new Rocket Lance and Hammer combos for you to hone your skills.

Rocket Lance Walk Off Combo

  • A powerful Rocket Lance string that will carry your opponent offstage. When doing this in a match, try experimenting with reading your opponent after for an even more devastating effect!

Basic Hammer BnB 1

  • A simple bread and butter combo that Hammer players will use often!
Test Features

We’ve added new experimental features in 7.05! As revealed in the last Development Update Stream, Gadgets now have unique Sound FX for when they hit the ground. We’ve also fine-tuned Vector’s Down Rocket Lance Signature Rework and graduated part of Isaiah’s Side Blasters Signature rework! See below for full details.

Gadget Bounce Sound FX

There is now a sound for when a Gadget is thrown and hits the ground. Each Gadget has its own unique sound that changes based on its velocity. The Sidekick Summoner Horn makes a special sound if you throw it just right!

Signature Attack Reworks

Vector Down Rocket Lance 

  • Based on your feedback, Vector now hops backwards at the beginning of the Charge time, but carries greater momentum for improved Slide Charging.
  • The steering during Charge time has been removed to allow for this preservation of momentum.

Isaiah Side Blasters 

  • Wider drone movement and quicker Time to Hit have graduated into all queues.
  • The post-attack Charge time did not prove to be useful enough, so this Signature will maintain its original Charge and movement behavior.
Game Improvements

User Interface

Damage color entity flashes match HUD health indicator

  • When a Legend gets hit, they flash the color of their damage. Previously, this color was tiered between white/yellow/orange/red. This caused the damage flash to sometimes be incorrect compared to the HUD health indicator on the top-right of the screen.
  • Now, this color flash on the Legend matches the HUD exactly – with full granularity between all the colors. Not only does this affect Legends that are damaged, but it also affects the ball and the ball trail in Kung Foot and the gates in Horde Mode.

Art & Animation

  • We’ve added new tech for Jaeyun and Ezio so their in-game models will more accurately reflect their character designs. Now Jaeyun’s missing eye and Ezio’s scar will stay on the correct side.
  • Tweaked the Battle Boots’ Side Air hit and the Down Light miss animations.

Game Modes

  • Removed Grumpy Temple and Small Grumpy Temple from the Dice and Destruction game mode Map selection.

Maps

  • Western Air Temple’s camera is now properly centered on the stage. Camera bounds now follow a standard 16:9 ratio, resulting in smoother camera movement and better tracking of players. Left and Right camera bubble distances are also now equal. This gives less area of the map for players to just “swim around” offscreen.
  • Western Air Temple KO Line adjustments: distance to the top knockout line is now much farther. Distance to the bottom knockout line is now slightly farther as well. Left and Right knockout lines are now equal. This brings this Map more in line with other standard Maps.

Gameplay

  • Bots are now more proactive about finding opportunities to pick up a Weapon and spend less time unarmed.
Bug Fixes

User Experience 

  • Fixed a bug with the Manage Party menu where once the drop down menu for a Legend/bot was opened, hovering your cursor over another Legend/bot would unintentionally change which Legend/bot you were changing settings for without any visual indication that something had changed. Hovering your cursor over another Legend/bot while the drop down menu is open now has no effect.
  • Fixed a bug where the randomized Emote animations in the Battle Pass Progression screen would always play the same sound instead of playing the appropriate sound to match the current animation.

User Interface

  • Fixed a bug with the Manage Party menu where opening the drop down menu for a bot, then closing it, then opening the menu for a different bot would still display the Bot Difficulty setting for the previous bot.
  • Fixed a bug where purchasing Battle Pass Tiers would cause any subsequent purchase from Mallhalla to erroneously show the purchase confirmation for buying Battle Pass Tiers instead of the confirmation for the item purchased. This was a display bug only and did not have an effect on purchases. 
  • Fixed a bug on PC where the “Rejoin Game” prompt is not clickable.
  • Fixed a bug where the South Africa flag did not render in the Public Games List.
  • Added the “Wearing Hat” tag to Nightblade Hattori, and removed the “Wearing Hat” tag from Horus Mirage.
  • Shortened the Training mode menu popup on Nintendo Switch & Xbox One.

Gameplay:

  • Fixed a bug that was causing Capture the Flag and Brawlball matches to experience a rollback at the start of the game.
Game Balance

Axe

  • Axe Down Light: Decreased total Recover time from 14 Fixed/11 Variable to 12 Fixed/11 Variable.
  • Axe Down Air: Slightly increased allowed maximum speed and forward acceleration at the beginning of the attack, and after the attack on hit.

 

Battle Boots

  • Battle Boots Side Light: Decreased Stun of the Active Input version from 25 to 24.
  • Battle Boots Down Light: Increased total Recover time on miss from 13 Fixed/15 Variable to 15 Fixed/15 Variable; Slightly decreased maximum vertical threat coverage, especially at the tip of the attack.
  • Battle Boots Neutral Air: Decreased Stun from 19 to 17.
  • Battle Boots Side Air: Increased total Recover time on miss from 4 Fixed/16 Variable to 6 Fixed/16 Variable; Decreased Force of the normal version from 55 Fixed/42 Variable to 52 Fixed/39 Variable; Decreased Damage of the normal version from 16 to 15.
  • Battle Boots Recovery: Decreased Damage from 16 to 15.

 

Bow

  • Bow Side Light: Increased total Recover time on miss from 5 Fixed/19 Variable to 6 Fixed/19 Variable.
  • Bow Recovery: Increased total Recover time on miss from 2 Fixed/21 Variable to 4 Fixed/21 Variable

 

Cannon

  • Cannon Side Air: Increased total Recover time on miss from 2 Fixed/16 Variable to 4 Fixed/16 Variable.

 

Gauntlets

  • Gauntlets Down Air: Angle of knockback is now much more vertical; Decreased Force from 45 Fixed/25 Variable to 45 Fixed/23 Variable.

 

Hammer

  • Hammer Neutral Air: Increased Stun from 27 to 28.

 

Katars

  • Katars Neutral Light: Increased total Recover time on miss from 5 Fixed/12 Variable to 7 Fixed/12 Variable.
  • Katars Down Air: Changed total Recover time on hit for the grounded version from 1 Fixed/11 Variable to 2 Fixed/10 Variable.
  • Katars Recovery: Decreased Stun of the final hit from 20 to 19.

 

Arcadia

  • Arcadia Down Spear: Increased total Recover time after the trap is created from 18 to 20.
  • Arcadia Down Greatsword: Increased total Recover time after the trap is created from 23 to 25.

 

Cross

  • Cross Neutral Gauntlets: Decreased Force from 70 Fixed/48 Variable to 60 Fixed/45 Variable.
  • Cross Side Gauntlets: Decreased Force from 70 Fixed/52 Variable to 60 Fixed/49 Variable.
  • Cross Side Blasters: Decreased Force from 45 Fixed/58 Variable to 45 Fixed/54 Variable.
  • Cross Down Blasters: Decreased Force from 75 Fixed/53 Variable to 65 Fixed/50 Variable.

 

Onyx

  • Onyx Neutral Cannon: Decreased Force from 75 Fixed/55 Variable to 68 Fixed/53 Variable.

 

Gnash

  • Gnash Down Spear: Increased Damage from 25 to 27; Increased Force from 60 Fixed/50 Variable to 65 Fixed/52 Variable.

 

Kor

  • Kor Down Hammer: Decreased Minimum Charge time from 5 to 4; Increased Force of the aerial version from 54 Fixed/51 Variable to 54 Fixed/52 Variable; Increased Force of the grounded version from 60 Fixed/53 Variable to 60 Fixed/54 Variable.

 

Val

  • Val Down Sword: Decreased total Recover time from 24 to 21; Increased Force from 70 Fixed/46 Variable to 75 Fixed/49 Variable.

 

Tezca

  • Tezca Neutral Gauntlets: Decreased Force of the grounded version from 75 Fixed/52 Variable to 65 Fixed/52 Variable.
  • Tezca Down Gauntlets: Decreased Force of the grounded version from 72 Fixed/50 Variable to 62 Fixed/50 Variable.
  • Tezca Side Boots: Decreased Force from 70 Fixed/50 Variable to 60 Fixed/50 Variable.
  • Tezca Down Boots: Decreased Force of the grounded version from 75 Fixed/56 Variable to 65 Fixed/56 Variable.

Brawlhalla – Ver. 7.04

  • Release date: February 15th 2023 (North America, Europe, Japan)
  • Patch notes:
Nightmare Horde Mode

Patch 7.04 introduces a different kind of challenge to Brawlhalla. When selecting Horde mode in both Custom Lobbies and Offline Play, you’ll have the option to select between classic Horde and the new Nightmare Horde mode.

Nightmare Horde is our first ever extreme difficulty variation of an existing Game Mode. Featuring all new gargoyle creature designs and an exclusive Horde variation of Demon Island. The rules are the same, earn the most points by stopping the approaching gargoyles from entering the portals. 

This is intended to be extremely difficult for even the most accomplished portal defenders. Team up with your most trusted allies and see if you can withstand the onslaught!

 

New Malhalla Items

New West Cassidy

  • “She’s got a quick-draw that rivals a four-armed gunslinger’s!”
  • There’s a new sheriff in town, and she moonlights as a saloon owner! Cassidy’s ready to face any outlaw or confront any unruly patrons with her gilded “Bovine Skull Mallet” and “Rose Gold Revolvers.”

Emote

Faint Emote

  • “That KO knocked ME out!”

Avatars

The Kitsune

  • “Let me tell you the tale of the blind seamstress and the thousand wolves.”

New Doodle Avatars

  • Ezioodle
  • Cheloodle
  • Tezcoodle

New Country Flag Avatars

  • North Macedonia
  • US Virgin Islands
  • Panama
  • Tunisia
  • United Arab Emirates
New Challenges

In Patch 7.02 we introduced a preview of the new Challenges system. As we continue to expand this preview, this update includes 2 more challenges for players to test their skills.

Battle Boots Offstage Carry

  • This Battle Boots string demonstrates the Battle Boots ability to carry your opponent offstage.

Katar Half Pipe Variation 1

  • This destructive Katar string is great when you catch your opponents without a dodge! It has many variations. Try this variation that ends with a powerful finisher!
Legend Tags

We’ve added tags in “Meet the Legends” to clarify which Legends qualify for certain Battle Pass Missions. Note that different Skins may have unique tags, so make sure to check them all out!

Player Indicator Enhancements

There are some new updates to the player indicator preferences. j

  • Names and icons can now be set individually to appear over just yourself, all players, team, or no one
  • New “mixed” icon mode that displays different icons per team.
  • New Name/Icon size preference option allows players to make icons and/or names larger or smaller.
  • Added an outline to icons to make them more visible.

This update should help everyone, especially colorblind players, know which player is on which team during gameplay.These changes reflect our ongoing efforts to make Brawlhalla more accessible to all.

Test Features

We’re excited to add a new test feature that shows an effect that indicates when a Legend has been disarmed. This can be played in the Experimental queue and any Custom Game with Test Features enabled. Also, the Dodge Cooldown changes have been removed from Test Features and did not graduate.

New Disarmed Visual Effects

There is a new visual effect that shows when a Legend has been disarmed by an opponent. The effect appears as bright colored sparks that fly off the Legend.

 

Experimental Dodge Cooldown 

The Dodge Cooldown changes have been removed from Test Features. The longer cooldown proved to be too punishing and resulted in fewer moments of interaction for most players, with less incentive to maintain ground control or return to the ground.

 

Game Improvements

User Experience

  • Tweaked the “Wants to Rematch” graphic to make it easier to read against detailed Podiums.

Server

  • Updated server lobby abbreviation for Southern Africa from SA to SAF.
  • Improved timeouts for public custom lobby listings to reduce the number of inactive game lobbies.

Art & Animation

  • Added sound fx to the High Five Emote variant for Default, Wendigo, and Onisan Sidekicks.
  • Added sound fx to the PhotoOp Emote.
  • Updated team Color exclusions and Map color exclusions for newer Colors and Maps.
  • Performance improvements for Arcadia, Ezio, Isaiah & Tezca.
  • The Drum Solo, Cake-aversary, and Raise Your Vote Emotes now make the Legend face right so that the text on the Emotes always face the correct direction.
  • Adjusted Jaeyun’s Legend select animation so that his feet are better aligned with his shins.
Bug Fixes

Map

  •  Fixed the bot pathing on Western Air Temple. (Credit: Talafhah1)
  •  Fix for Western Air Temple so players can’t travel around underneath the platform. (Credit: FoxMENA)

Art & Animation

  • Adjusted the unarmed Ground Pound animation to fix torso & head clipping issues with Legends & Skins that have tall torsos.
  • Adjusted Tezca’s Legend select animation so that his shin doesn’t clip through his Battle Boots.
  • Fixed an animation issue where Legends’ toes would disconnect when doing the Satsui no Hado Emote.
  • Fixed an animation issue with the Blow a Kiss Emote where the Legend’s forearms were upside down.
  • Fixed layering issues with Caspian, Fait, and Teros’ Legend select animations.
  • Fixed a layering issue where Lucien’s arm would sometimes disappear during his Neutral Blasters animation.
  • Fixed an animation issue with Jiro’s Side Sword Signature where it would cause his arms to disconnect for some Skins.

Brawlhalla – Ver. 7.03 – Valhallentine’s 2023

  • Release date: February 8th 2023 (North America, Europe, Japan)
  • Patch notes:
Happy Valhallentine’s 2023!

It’s the season of love, so let’s take a moment to think of the ones we cherish most! Whether you’ve got a favorite 2v2 partner or you’re queuing solo this year, we remember our favorite Valhallentine’s poem –

See the list below for all the Valhallentine’s treats:

Skins

Love Bug Val – “</there seems to be a bug in the code.>”

  • Will you be her Val-entine? This cyborg is ready to break some hearts and squash some bugs with her “Heart Flutter” Sword and “Bug Fixers” Gauntlets.

Matchmaker Vector

  • “The ultimate wingman.”

Caelestis Yumiko 

  • “Her grace and beauty will be the last thing you see.”

Red Rose Kaya – “Her arrows never miss their target!”

  • This curious forest sprite is ready to spread mischief with her Rosewood Spear and Everlasting Shot Bow.

Date Night Dusk – “This man of mystery is ready to break some hearts.”

  • The eligible elven bachelor is going out on the town with his Crush Killer Spear and Love Sick Orb.

Cho-Kor-Late – “With a cherry on top!”

  • He may look sweet as candy, but his Sucker Punch is a Jawbreaker

Red Romance Volkov – “He’d love to have you for dinner…”

  • Fall into a Love Affair with this Heartthrob of a vampire.

Lovelaced Ada – “This sweet romance will leave
you hurting.”

  • She loves you… She loves you not… she definitely loves you not.

Secret Admirer Zariel – “Would you be my Valentine?”

  • This divine warrior will tug on your Heartstrings with their Love’s Embrace

Heartbreaker Barraza – “Giving love a bad name.”

  • He’ll take A Shot at Love and Axe You Out!

Suitor Lucien – “If looks could kill (and they do).”

  • This Beautiful & Deadly beau is just handing out Heartaches

Heart of Hathor Mirage – “No better way to be
welcomed to the afterlife.”

  • Beware this alluring undertaker, armed with the Tines of the Heart and Uraeus’ Fang.

Demon Bride Hattori – “They say marriage changes you.”

  • Bonus: Horrific visage with Hattori’s expressions.
  • The underworld hath no fury like a warrior woman scorned. Watch out for Falling Blossoms or you’ll get The Final Gift.

Eternal Love Brynn – “Fall in love with her forever,
and ever, and ever.”

  • This Valkyrie may seem like a Heartbreaker, but she’s really a Heartseeker.

Classy Roland – “A rose in his teeth, eleven more in his chest hair.”

  • Looks like chivalry is still very much alive, This irresistible Knight is armed with his trusty Love Letter Opener and Fancy Lance.

Date Night Nai – “She even likes the same bands you do.”

  • Love Hurts with this punk rock queen. The Blackhearts are her Katars, not her band…

 

Podium

Lovestruck 2023 Podium – “You might catch the love bug this season!”

  • New exclusive design for 2023.
  • Featuring animated fountains, lady bugs, and red roses!

Weapon Skin

Cupid’s Bow – “Shot through the heart!”

  • Exclusive Valhallentine’s Bow Weapon Skin.

Colors

Lovestruck Colors

  • These colors are sure to be a KO with their pink, red, and white colors.
  • Available for every Legend with your hard-earned Gold!

 

KO Effect

XO KO – “KO-ed in the name of love.

  • Bonus: Displays your Legend’s face on each Cherub!”
  • An exclusive KO for this romantic event.

Avatars

Candy Hearts Avatar – “Aw you’re sweet! And kind of chalky.”

  •  
  • An animated Avatar!

Chocolate Bear’dvar Avatar – “Nothing says love like chocolate… and bears.”

  • Purchasable with your hard-earned Gold!

Valhallentine’s 2023 also features:

  • New “Brawlentine” Title reward, unlockable by logging in during the Event. 
  • Valentine’s themed UI Takeover including seasonal main menu music.
  • Bonus +250 Gold per login!

Brawlhalla – Ver. 7.03

  • Release date: January 25th 2023 (North America, Europe, Japan)
  • Patch notes:
New Battle Pass Season 7 – Valhalla Quest

Jaeyun: Now that we’ve all formed this party, what should we call ourselves?
Kaya: The Night’s End! The Last Champions!
Hugin: That’s a bit extra don’t you think?
Sidra: You know, Ember came back REAL different from her last trip to the Fangwild… and her Bow had a pretty cool name…
Hugin: Yeah, and I think we could explain away the lore. I’m sure the Gamemaster won’t mind us having a little of our OWN fun with this campaign.
“And so it was, the Lightbringers must quest to defeat the dark warlock and restore light to the realm.” 

Battle Pass Season 7 – ValhallaQuest features new Skins for the Lightbringers: Hugin, Kaya, and Sidra, a Progression Skin for the leader Jaeyun: the Luminous Paladin, and an animated Epic Skin for their nemesis, Volkov: the Infernal Warlock. 

Complete the progression missions to level up Jaeyun and reach his final animated form.

Battle Pass Season 7 also features:

  • A free track extending through all 12 weeks of the Battle Pass.
  • Weekly Missions available to all players.
  • A purchasable Gold Track with additional exclusive rewards like the new Hero’s Quest Progression Podium.
  • 85 Tiers of new content including Avatars, Emotes, Sidekicks, Weapon Skins, UI Theme, and Loading Frame.
  • Battle Pass themed Emojis based on the new Skins, including animated Emojis!
  • A new Map – Shorwind Fishing Port, featuring an animated background!
  • New Game Mode: Dice & Destruction.
  • 4 new Brawl of the Week Modes.
  • Join Jaeyun’s party of adventurers with the “Lightbringer” Title Reward.
  • UI takeover featuring an animated splash art of Infernal Warlock Volkov & The Lightbringers.
  • New main menu, character select, and post-game theme music.
  • For all the completionists, a special Avatar awaits you if you make it through all 85 tiers & complete all the Weekly missions!

 

Exclusive Battle Pass Items

As you quest to defeat Volkov and restore light, discover brand new Battle Pass rewards to help you on your journey. Find allies like Owl Bard Hugin, track your progress on the Hero’s Quest Podium, bond with familiars like Goob and Drago, and roll for initiative with randomized Emotes. A special Avatar awaits for adventurers who complete all 85 tiers. 

All heroes are automatically granted access to the Battle Pass track to unlock Colors, Avatars, Emotes, Emojis, an animated Sidekick, a Weapon Skin, and a Title Reward. 

Adventurers may also purchase the Gold track to immediately unlock the realm’s finest wares, like the newest Luminous Paladin Jaeyun Progression Skin and Hero’s Quest Podium.

Unlocking the Gold track grants access to a tremendous amount of additional exclusive items and also contains boosters to unlock rewards even faster. Gold Track rewards also include Drago the Dragon Sidekick, Tavern Entrance Loading Frame, Mammoth Coins, animated Emojis, and many more spoils!

 

Brand New Missions for Battle Pass

Battle Pass Season 7: ValhallaQuest includes new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.

Earn Battle Gems to Level Up 

Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
  • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.

Adventurers can unlock over 100 new rewards during the Battle Pass: ValhallaQuest season, so grab your favorite Legend’s character sheet and start brawling! Players may also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out brawlhalla.com/battlepass.

New Challenges

In Patch 7.02, we introduced a preview of the new Challenges system. This update includes 2 more challenges for players to test their skills.

Cannon Zero to KO Variation 1

  • This volatile string can quickly end an unsuspecting opponent. Try for yourself and see how fast you can take a stock with a single string!

Orb Bread ‘n Butter String 1

  • This string is a staple for any Orb player. It does good damage and sets your opponent up in a position for you to follow up!
Favourite Weapon Feature

Last patch, we introduced the “Favorite Legends” feature, and now players can mark their favorite Weapon Skins! Add a Weapon Skin to your favorites in the Weapon tabs of the Legend Select screen by:

  • Console: Press down on the left stick.
New Playback Feature

Introducing new ways to better help you analyze your previous matches. Match playback now includes a popup with the following new features:

  • Improved Fast Forward/Rewind
  • Skip to KO’s/Goals
  • Fast/Slow Motion Speed Control
New Brawl of the Week – Gamemaster’s Doom

Be prepared for anything in this 3 minute, 4 player Free-for-All match! Withstand the dangerous, random conditions set by the Gamemaster’s dice roll as you work to KO your opponents. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Score the most points to win!

  • New Dice & Destruction Game Mode
  • Possible conditions include falling bouncy bombs, infinite gadget spawns, armageddon & more.
  • 4 Player FFA
  • 3 Minutes
  • Most points at the end wins!
Test Features

A couple Signature Replacements have entered the Experimental Queue! Signature Replacements include larger reworks than a typical balance update and can include anything ranging from applying new behaviors like Charge Variants or Active Input to more Signatures, all the way up to entirely new Signatures for an existing Legend. 

For Isaiah’s Side Blasters, the drone now hits before the Charge time, begins much sooner, and covers more area near the user. The second Signature Replacement gives Vector an entirely new Down Rocket Lance. In this new Signature, Vector can hover left and right during the Charge time, before launching several projectiles on release. 

Give these first two Signature Replacements a try in the Experimental Queue, or in a Custom Lobby by turning on Test Features in the Lobby Settings!

  • Isaiah Side Blasters: Introduced a Test Feature version that places the Charge between the drone attack and the rifle attack.
  • Vector Down Rocket Lance: Introduced a Test Feature version where Vector can hover side-to-side and fire horizontal projectiles.
Game Improvements

User Experience

  • Improved the camera on Western Air Temple so that it correctly centered on the Map.
  • Players can now favorite/unfavorite Legends that they do not own.
  • The favorite Legend button on mobile has been moved to the character selection screen.

Animation

  • Shortened Battle Boots transition-to-emote animation so it plays really short Emotes correctly like Guitar & Keytar Solo.

Gameplay

  • Fixed hitbox & force discrepancy between Battle Boots Recovery and Exhausted Recovery.
  • Added a new launch option for Steam Windows: “-nonetworknext” will disable Network Next acceleration.

Localization

Translation Updates

  • Fixed an error in the Spanish translations for Skyforged & Goldforged Battle Boots. (Credit: SQUAiR)
  • Updated Spanish Translation for Deep One Azoth to “Azoth de las profundidades.” (Credits: DeliriumBH & SQUAiR)
  • Updated Spanish Translation of “Owned” to “Obtenido.” (Credit: SQUAiR)
  • Fixed a grammar issue in Spanish translations where “partido” was being used in place of “partida.” (Credit: SQUAiR)
  • Fixed a grammar issue in the Spanish translations of various missions such as “Ganar en Strikeout 1c1.” (Credit: SQUAiR)

Two Weapon names that had duplicates have had their name changed:

  • Ritzy Bodvar Sword changed to Glorious Deco. (Credit: Juangana)
  • Ocēlōtl Tezca Gauntlets changed to Jaguar Paws. (Credit: u/Ace_TBD)
Bug Fixes

User Experience

  • (Switch only) Fixed a bug where favorite Legends weren’t getting saved when the game closed.
  • Fixed a rare bug where a player could enter an online game using a Skin that is for a Legend other than the one they are playing.

Art & Animation

  • Fixed visual mistakes in “Reset!” and “Draw!” fanfare texts. Removed a blue line from “Draw!” while “Reset!” was missing a bevel.
  • Fixed an issue where equipping Four Arms’ Gauntlets or Hammer would cause the Deal with It Emote to use Four Arms’ sunglasses instead of the Legend’s or Skin’s sunglasses.
  • Fixed a bug that caused Weapon effects to not play during the Volkov’s Side Axe Charge.
  • Fixed a Kaya character select animation layering issue where her forearms overlapped the Bow incorrectly.
  • Fixed an issue where Marauder Bödvar’s arm & leg weren’t color swapping.

Missions

  • Fixed a bug where the “Hammer or Lance KOs” Daily Mission counted Katar KOs instead of Rocket Lance KOs.

Gameplay 

  • Some larger Maps that were missing initial Weapon spawns have been fixed.
  • Fixed a bug where Battle Boots Side Light and Gravity Cancel Side Light did not trigger the bubble in Bubble Tag.

Replay

  • Fixed a bug where the fanfare graphic wasn’t showing up in replays.
Game Balance

Axe

  • Axe Side Air: Decreased Recover time on miss from 2 Fixed/26 Variable to 1 Fixed/26 Variable.
  • Axe Neutral Air: Increased Stun from 25 to 26.

Battle Boots

  • Battle Boots Neutral Light: Increased Time to Hit from 5 to 6.
  • Battle Boots Side Light: Increased Maximum DI Angle allowed to prevent repetitive team combos.
  • Battle Boots Down Light: Increased Recover time on miss from 5 Fixed/15 Variable to 6 Fixed/15 Variable; Fixed a case where the target could be dropped before the final hit, especially when performed with a Gravity Cancel.
  • Battle Boots Side Air: Decreased Hit Window of the Active Input version from 15 to 12; Decreased Force of the Active Input version from 90 Fixed/30 Variable to 50 Fixed/30 Variable; Decreased Stun of the Active Input version from 17 to 15; Decreased Force of the normal version from 54 Fixed/44 Variable to 55 Fixed/42 Variable.
  • Battle Boots Recovery: Decreased Force from 50 Fixed/44 Variable to 50 Fixed/41 Variable.
  • Battle Boots Ground Pound: Reduced threat coverage at the rear and bottom during the held charge.

Blasters

  • Blasters Down Light: Slightly reduced threat coverage near the bottom and rear of the first shot.

Bow

  • Bow Side Light: Decreased Damage from 16 to 14.
  • Bow Neutral Air: Decreased threat coverage at the extreme edges of the attack; Decreased acceleration allowed on miss.
  • Bow Recovery: Decreased threat coverage at the extreme edges of the attack; Decreased Force from 69 Fixed/48 Variable to 69 Fixed/46 Variable.

Cannon

  • Cannon Neutral Light: Decreased Recover time on miss from 3 Fixed/9 Variable to 2 Fixed/9 Variable.
  • Cannon Side Light: Decreased Total Recover time on miss from 13 Fixed/12 Variable to 12 Fixed/12 Variable.

Gauntlets

  • Gauntlets Neutral Light: Decreased Damage from 15 to 13; Angle of knockback is now more vertical.
  • Gauntlets Side Light: Increased Recover time on miss from 3 Fixed/20 Variable to 6 Fixed/20 Variable.
  • Gauntlets Side Air: Decreased Hit Window of the initial swing from 8 to 7; Increased Recover time on miss from 3 Fixed/21 Variable to 4 Fixed/21 Variable.

Greatsword

  • Greatsword Neutral Light Finishers: Angle of knockback is now more vertical with a more consistent trajectory for all Neutral Finishers; Increased Force from a range of 90 Fixed/47~45 Variable depending on Bridge to 90 Fixed/49 Variable from all Bridge attacks.

Hammer

  • Hammer Side Light: Increased Stun from a range of 25~19 to a range of 26~20.
  • Hammer Side Air: Increased Stun from 22 to 25; Angle of knockback is now slightly more vertical; Force increased from 58~52 Fixed/45~44 Variable to 60~55 Fixed/45~44 Variable; Slightly increased threat coverage near the user.
  • Hammer Neutral Air: Slightly increased allowed acceleration and maximum speed during the Time to Hit and Hit Window.

Katar

  • Katars Neutral Light: Increased Recover time on miss from 3 Fixed/12 Variable to 4 Fixed/12 Variable.
  • Katars Side Light: Decreased Recover time on miss from 4 Fixed/16 Variable to 2 Fixed/16 Variable.
  • Katars Neutral Air: Increased Recover time on miss from 5 Fixed/22 Variable to 6 Fixed/22 Variable.

Rocket Lance

  • Rocket Lance Side Air: Increased Recover time on miss from 3 Fixed/13 Variable to 5 Fixed/13 Variable; Slightly decreased allowed acceleration during the Recover time.
  • Rocket Lance Down Air: Increased Recover time on miss for the aerial version from 2 Fixed/22 Variable to 4 Fixed/22 Variable.

Orb

  • Orb Neutral Air: Increased Recover time on miss from 5 Fixed/12 Variable to 6 Fixed/12 Variable; Increased Stun from 21 to 23.
  • Orb Side Air: Increased Recover time on miss from 5 Fixed/26 Variable to 6 Fixed/26 Variable.

Scythe

  • Scythe Neutral Air: Increased Recover time on miss from 4 Fixed/20 Variable to 6 Fixed/20 Variable.
  • Scythe Side Air: Decreased Damage from 15 to 13.

Spear

  • Spear Down Light: Decreased Damage from 13 to 11.
  • Spear Neutral Air: Decreased threat coverage at the edges of the attack.
  • Spear Side Air: Decreased Damage from 18 to 17.

Sword

  • Sword Side Light: Decreased Damage from 17 to 15; Decreased maximum vertical threat coverage.
  • Sword Down Air: Increased Stun from 15 to 16.

Azoth

  • Azoth Side Bow: Decreased Force during the end of the Hit Window after the plumes have completely formed from 76 Fixed/54 Variable to a range of 65~55 Fixed/51~48 Variable.

Cross

  • Cross Neutral Gauntlets: Decreased Force from 75 Fixed/50 Variable to 70 Fixed/48 Variable.

Dusk

  • Dusk Neutral Spear: Greatly increased horizontal threat coverage.

Ember

  • Ember Neutral Bow: Decreased the Hit Window from 11 to 9; Decreased threat coverage at the lower-front of the attack and at the rear of the attack; Decreased Force from 65 Fixed/54 Variable to 65 Fixed/51 Variable.
  • Ember Neutral Katars: Decreased Recover time from 23 to 20; Increased Force from 75 Fixed/50 Variable to 75 Fixed/53 Variable.

Fait

  • Fait Down Scythe: Decreased Minimum Charge time from 12 to 10.

Kaya

  • Kaya Neutral Spear: Decreased Force from 70 Fixed/53 Variable to 70 Fixed/51 Variable.
  • Kaya Down Spear: Increased Time to Hit from 13 to 15; Increased Minimum Charge time from 36 to 38.
  • Kaya Neutral Bow: Increased Minimum Charge time from 11 to 13; Increased time before movement begins from 2 to 4.

Lin Fei

  • Lin Fei Neutral Cannon: Increased total Recover time from 16 to 19.

Magyar

  • Magyar Side Hammer: Increased threat coverage at the rear and top of the attack.
  • Magyar Down Hammer: Decreased Time before movement from 7 to 4; Decreased Minimum Charge time from 23 to 20.
  • Magyar Neutral Greatsword: Increased Force from 85 Fixed/55 Variable to 85 Fixed/59 Variable.

Mordex

  • Mordex Side Scythe: Decreased Force during the end of the Hit Window after the icicles have completely formed from 72 Fixed/57 Variable to 50 Fixed/48 Variable.

Orion

  • Orion Down Spear: Decreased maximum Damage from 35 to 30; Decreased Force from 48 Fixed/53 Variable to 48 Fixed/51 Variable.

Tezca

  • Tezca Neutral Gauntlets: Decreased Force of the aerial version from 50 Fixed/33 Variable to 50 Fixed/20 Variable; Decreased Stun of the aerial version from 22 to 18; Increased total Recover time on miss from 24 to 26; Changed Force of the ground explosion that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.
  • Tezca Side Gauntlets: Changed Force of the spin that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.
  • Tezca Neutral Battle Boots: Fixed a case where the target could be dropped before the final hit when performed near soft platforms.
  • Tezca Side Boots: Increased total Recover time from 20 to 23.
  • Tezca Down Boots: Decreased Force of the aerial version from 48 Fixed/33 Variable to 50 Fixed/20 Variable; Changed Force of the ground explosion that can strike nearby players from 50 Fixed/40 Variable to 80 Fixed/10 Variable.

Thatch

  • Thatch Neutral Blasters: Decreased Minimum Charge time from 12 to 11.

Wu Shang

  • Wu Shang Side Spear: Decreased Force from 68 Fixed/52 Variable to 63 Fixed/50 Variable.

How to download updates for Brawlhalla for the Nintendo Switch?

To download the updates for Brawlhalla on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.