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Brawlhalla (Switch): all the updates (latest: Ver. 8.11)

On this page, you will find all there is to know about the various updates for Brawlhalla on Nintendo Switch (originally released on November 6th 2018 in Europe and North America and September 5th 2019 in Japan)!

Archives: 2018 to 2022 / Ver. 7.03 to Ver. 7.13

Click here for more updates!

Brawlhalla – Ver. 8.11

  • Release date: July 17th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Legend: Imugi
  • Imugi – “The Warrior Chef”
  • Weapons: Axe, Greatsword
  • Stats: 8 Strength, 8 Defense, 3 Dexterity, 3 Speed
  • “Rewarded for both his successful transformation and culinary achievements, Imugi was taken to Valhalla. He was delighted to see his closest companion and brother-in-arms, Jaeyun. He loves to serve his hungriest pals Xull and Mako, though the annual hot dog eating contest was eventually called a draw after running out of hot dogs, buns, and patience.”
New Skins

Ship Sinker Imugi – Rising from the depths of the ocean, he’ll sink your geobukseon!

  • Axe: Abandoned Anchor
  • Greatsword: Crowd Control

Mecha Imugi – Computer chips with dip and a food processor.

  • Axe: Ultra Slicer
  • Greatsword: Super Dragon Star Blade

Exoshell Imugi – Bones make for good soup AND armor! Just… different ones.

  • Axe: Calcium Cleaver
  • Greatsword: Fear the Femur
New items in Malhalla

Introducing additional cosmetics into Mallhalla, including a new Emoji Skin featuring Imugi, and some Items previously only available as Twitch viewership rewards!

Emoji
  • Imugi Wow – “What did I win? I hope it’s tasty!”
Sidekick
  • Malefic Grasp – A heinous fiend ready to aid in battle.
Emote
  • Mammoth Ride – Insert 1 Gold for a ride!
Weapon Skins
  • Great Pop (Greatsword) – Nothin’ beats a cold ice pop on a hot day!
  • Clamshell Grasp (Gauntlets) – A nice punch in the sun.
New Experimental Gadget – Bubble Bomb

Try out the newest Gadget in Experimental 1v1 & Custom Games with Test Features enabled.. Inspired by the Bubble Tag Mode, throw this new Gadget at an opponent to trap them in a pink bubble!

  • If the Gadget is thrown and hits a player, they are bubbled for 3 to 4 seconds.
  • On a non-direct hit, there is a small explosion radius that bubbles players for 2.5 seconds.
  • The bubble pops if they are hit by an attack or tagged by a teammate.
  • If attacked, they’ll take 1.5x damage and knockback.
  • If the gadget misses and hits a wall or platform, it “pops” and disappears instead of bouncing and being reusable.
Brawlhalla x Kung Fu Panda
  • Skadoosh! Starting July 26th, we’re celebrating Kung Fu Panda with a new Zhen Avatar, while also featuring all previous Kung Fu Panda Crossover Items at a discounted price for the weekend.
  • The Zhen Avatar will join Mallhalla permanently on Friday, July 26th.
  • Discounts begin at 5am ET on July 26th and run until 4:59 am ET on July 29th.

Discounted Items include:

 

Po Epic Crossover – “There is no secret ingredient. It’s just you.”

  • An ultimate lover of Kung Fu, this chosen Dragon Warrior is ready to fight and protect with Crane and Mantis by his side.

Tigress Epic Crossover – “The hardcore do understand, but I can’t watch my friend be killed.”

  • This loyal and powerful warrior is ready to strike with the help of Monkey and Viper

Tai Lung Epic Crossover – “Finally! A worthy opponent. Our battle will be LEGENDARY!”

  • Breaking free of his chains, Tai Lung with his Chi Stopper and Chorh-Gom Cuffs is eager to battle the mightiest warriors in Valhalla.

Master Shifu KO Effect

  • “There is now a Level Zero.”
  • Help your opponents find inner peace with this KO Effect!
New Rewards Items

Can we get a “1” in the chat if y’all like codes? 

Diffensive: 1

Tune into upcoming Official Tournament Twitch streams to earn Viewership Rewards and Twitch Drops galore! These include some of our favorite in-game Titles that we’ve ever cooked up.

Trial of Skuld Viewership Rewards
  • Hardlight Bow Weapon Skin
  • “You May Call Me…” Title
Twitch Drops (Tournaments)
  • “Unstoppable” Title
  • “Knowledge is Power” Title
Brawl of the Week – Ghost Brawl

Ghost Brawl is back! Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more!  (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)

  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer
Game Improvements

Gameplay

  • Adjusted ball spawn points in Volleybrawl so that certain Signature Attacks won’t be able to hit the ball as it spawns.
  • Improved Map definitions and Item spawns on several non-competitive Maps including Small Fabled City.

UI

  • The level 100 gold Legend name reward now has a new font color & glow effect on PC/Mac.
  • Fixed grammar issues in the descriptions for Volleybrawl 1v1 and Bombsketball 2v2.

Mallhalla

  • Sorting by “New” will now also force discounted & seasonal Items to the front. 
  • Owned Items are now always displayed last regardless of sorting options.

UX 

  •  Online gameplay memory optimizations.
Bug Fixes

UI

  • Fixed a bug where friend status would always default to saying “in private custom lobby,” even if they were in a public lobby. Now only displays as “in custom lobby”.
  • Fixed a localization error where the “Competitor’s Badge Tier 31” Avatar said “Competitor’s Badge Tier 3” in Traditional Chinese.
  • Fixed a bug where the proper names for the Ranked Season 32 Avatars weren’t displaying properly.

Gameplay

  • Fixed several bugs where there were strange interactions when Weapons or Gadgets would spawn right on the active laser gates on the Theed Power Generator Map.
  • Fixed a bug where the right side soft platform on the Theed Power Generator Map would carry players away just before the blast zone.

UX 

  • Fixed a bug where the social hub would disappear if players got kicked from a Lobby. 
  • Fixed a bug where Ranked 2v2 lobbies would not display world rankings. 
  • Fixed a console crash in the inventory page when paging through.

Art & Animation

  • Fixed a bug where the asymmetry on the R2-D2 Sidekick wasn’t displaying correctly on the Don’t Leave Me Hangin’ and Photo Op Emotes.
  • Fixed a bug where players were granted certain colors for random Items. 

Mallhalla

  • Fixed a bug where players on PC, Mac, and Steamdeck were unable to use a controller to access the search bar.
  • Fixed a bug where certain Items were appearing in the incorrect store tab.
  • Fixed a display bug where Items weren’t appearing in the purchases tab after re-opening Mallhalla.
  • Fixed a bug where the Black and White Color Schemes didn’t appear immediately in Mallhalla after hitting level 25/10.
  • Fixed a bug where tiles that bring players to Mallhalla would highlight the wrong store tabs.

Brawlhalla – Ver. 8.10

  • Release date: June 12th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Now Available: Void Zenith Artemis Epic Skin

You’ve never heard an Answer like this! Rising from the edge of the universe, Void Zenith Artemis harnesses a supermassive amount of power that will surely allow her to defeat The Mysterious Stranger once and for all. 

An all new Epic Skin for Artemis, featuring: 

  • Custom Signature FX
  • Animated Weapon Skins
  • Custom lock-in animation
  • Announcer VO
  • Roster icon
  • Available now in Mallhalla!
Double XP Weekends

For the next two weekends, good things come in twos! Earn twice the amount of XP and Gold by playing Brawlhalla all weekend long! 

And yes, the double XP earned does count toward the Void Zenith 1 More Emoji mission! 

Double XP and Gold Weekends:
  • Friday, June 14, 2024 @ 5 am ET/9 am UTC – Monday, June 17, 2024 @ 4:59 am ET/8:59 am UTC
  • Friday, June 21, 2024 @ 5 am ET/9 am UTC – Monday, June 24, 2024 @ 4:59 am ET/8:59 am UTC
Brawl of the Day
June 12: Street Brawl Relay

Choose 3 fighters and brawl in this 1v1, 8-minute match. New fighters tag in when your health bar is depleted. First to 3 KO’s wins!

  • Street Brawl Mode
  • 1v1
  • 8 Minutes
  • First to 3 KOs wins!

 

June 13: 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action!

  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!

 

June 14: Crew Battles

Get ready for the ultimate Crew Battle game mode! Get the team together and unleash your inner power for a totally epic 2v2 match at 200% damage. When you lose a stock, the next team member in your crew spawns in, ready to fight. Be the first team to come out on top!

  • Crew Battle Game Mode
  • 2v2
  • 200% Damage
  • When a player loses a stock, the next team member in your crew spawns in!
  • Last team standing wins!

 

June 15: Brawlball Bash!

Get the team together for this 3v3 game! Don’t have a team? Fear not, we’ll find one for you! Hit the Coliseum, snag the ball, juke or pass past your opponents, and hold it in their goal to score! No team damage, and you can go through walls the same color as you. First team to 3 scores wins!

  • 3v3 Brawlball
  • 5 minutes
  • Queue up solo or with a team!
June 16: Betrayal!

Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Can you survive the ever shifting alliances and score the most points at the end to win?

  • 3 Player FFA!
  • Most points at the end wins!

 

June 17: Kung Foot

High five your partner and get ready to compete Rayman style! In Kung Foot anything goes as you kick, bash, and slash the ball through the opposing team’s goal in this epic 2v2 Brawlhalla sport. First team to score 5 goals wins!

  • 2v2
  • 5 goals
  • 100% Damage
  • 5 Minute Timer

 

June 18: Volleybrawl Triples

Hit the sands! Team up for an epic 3v3 game of Volleybrawl. Hit the ball to change it to your team’s color. If it touches the opposing team’s floor while it’s your color, it’ll do damage. Deplete their HP to score a point. Be careful: if the ball is still for too long or is hit four times without changing sides it’ll reset. First to three points wins!

  • 3v3
  • Volleybrawl
  • First team to score 3 points wins!
Bitfrost Color Scheme Mission

Win matchmade games to earn this exclusive iridescent Color Scheme for the Legend you played as. Win with all 62 Legends to unlock the Color Scheme for all future Legends! The only way to earn the Bifrost Color Scheme is to participate in this Timed Event Mission.

This Timed Event Mission ends on Monday, June 19th at 4:59 am ET/8:59 am UTC.

XP Timed Mission

Earn 10,000 XP by playing matchmade games in Brawlhalla to earn this Emoji Skin inspired by the Void Zenith Artemis Epic Skin. The only way to earn the Void Zenith 1 More Emoji Skin is to participate in the Timed Event Mission.

This Timed Event Mission ends on Monday, June 19th at 5 am ET/9 am UTC.

Ezio Starter Pack

The reward for a life well lived is an eternity in Valhalla! 

Whether you’re a novice or a master assassin, claim the all-new Ezio Starter Pack to immediately unlock:

  • Revelations Ezio Skin
  • Ezio Legend
  • 140 Mammoth Coins
Mallhalla UI Update For All Platforms

As part of the ongoing process of updating our UI, we launched a revamped Mallhalla on PC & Mac that matched the Mobile UI. The new design supports a search function, tab filters, and the ability to sort Items by release order, coin price, or alphabetically. 

With Patch 8.10, this updated UI is now available on all platforms!

Skins can be filtered by the Legends you own, if they are Epic, and if they are on Sale. Crossovers can also be filtered by if they are Epic or Mythic. Skins & Colors can be filtered by “Limited Time” when a seasonal Event is active, and all of these have an option to hide owned Items.

Heatwave Starts Soon!

The summer fun continues even after the Festival’s closing sets when Heatwave makes a big splash starting June 26th! Brand new Skins for Loki & Mako, “Ocean Messenger” Sidekick, 3 new Seasonal Emojis, and annual Heatwave Podium will join the beachside roster of 15 seasonal Skins, the Heatwave Colors, and the rest of our returning seasonal favorites. 

Ranked Season 33 

Beyond Glory there is immortality… or at least there are Ranked Reward Avatars that will last a lifetime! July 3rd marks the beginning of Ranked Season 33. A couple weeks later, on the 17th, Valhallan ranks will open up! 

Game Improvements

UX

  • Queues with a low number of Maps will now have a better chance of respecting banned Maps (if it’s still possible to have a situation where all Maps are banned by one player or another, bans will be ignored in that case). 
  • Equipping a Title in the Inventory screen now makes the same sound as equipping other items in the Inventory.
  • You can no longer ban two Maps in queues that only have two Maps total.
Bug Fixes

UX

  • Fixed a bug where Map & Gadget bans and opting into Competitive levels were not respected in the very first game ever played in a queue.

UI

  • Fixed all misspellings of “Ehzot” in all “Fall of the Lions” Battle Pass episodes.
  • Fixed a bug where the gold Legend name wasn’t displaying on the Legend Elo and KO nameplate screens.
  • Fixed a bug where the Legend name remained on screen even when looking at the Lore or Stats page on the “Meet the Legends” page.

Mallhalla

  • Fixed a bug where the filter dropdown menu wouldn’t close when you’d move your cursor/select tool away from the “Filter” tab. 
  • Fixed a bug where the wrong footer for the corresponding Store tabs would display.
  • Fixed a bug where Chest items were not viewable with a controller or keyboard.
  • Fixed a bug where Chests weren’t purchasable with a keyboard or controller.
  • Fixed a bug where the selection highlighter would disappear after opening the Chests tab.
  • Fixed a bug where pressing “A” while on the purchases tab with cross progression enabled would cause a fatal error that caused the game to crash.

Brawlhalla – Ver. 8.09

  • Release date: May 22nd 2024 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
Battle Pass Classic 4: Order of the Exalted Lion

Witness the fall of the Order of the Exalted Lion once again in Battle Pass Classic 4! Soulbound Diana has taken to the magic powers of Helheim to exact revenge on the powerful Octavius Mordex. Claim 85 Tiers worth of exclusively available content by playing Brawlhalla and completing missions.

Introducing the first ever Brawlhalla Cutscenes unlockable in the Battle Pass! 

Unlock the Deluxe Pass to gain 25 Tier skips & access to new exclusive items:

  • Deacon of Rapture Sidekick
  • The Order’s Lordly Roar Emote
  • “Survivor of Helheim” Title

Those who unlock the Deluxe Pass after completing a minimum of 70 tiers will be granted Mammoth Coins.

Brawlhalla Fest

Get ready for the hottest summer festival this side of Asgard. Brawlhalla Fest starts NEXT WEEK on May 29th. 

Brawlhalla Fest is the first installment of a new kind of seasonal event that’s all about celebrating our community, bringing new timed missions, Double XP weekends, and exclusive rewards, like a brand new Color Scheme: Bifrost and an Emoji featuring the upcoming Epic Skin: Void Zenith Artemis. 

For TWO WEEKS we’re featuring all 62 Legends in the free rotation. This gives everyone a chance to complete the Timed Event Mission to unlock the Bifrost Color Scheme for All Legends present and future. How fast can you unlock them all? Hop in a queue today and let the festival begin! 

Bifrost Color Scheme 

Win matchmade games to earn this exclusive iridescent Color Scheme for the Legend you played as. Win with all 62 Legends to unlock the Color Scheme for all future Legends! The only way to earn the Bifrost Color Scheme is to participate in this Timed Event Mission. This Timed Event Mission runs for three weeks, from May 29th through June 18th.

Void Zenith 1 More Emoji Skin

Earn 10,000 XP by playing matchmade games in Brawlhalla to earn this Emoji Skin inspired by a soon to be available Artemis Epic Skin. The only way to earn the Void Zenith 1 More Emoji Skin is to participate in the Timed Event Mission from May 29 to June 18. Void Zenith Artemis Epic Skin launches June 12.

Headlining Featured Acts

May 29:

Brawl of the Day: 3v3 Skirmish!

Queue solo or as a team for some 3v3 brawlin’ action!

  • Team 3v3 with stocks!
  • Each player has 3 stocks!
  • Queue alone or with friends!
  • Last team standing wins!

Sale – The Headliners

  • Vraxx the King
  • Streetwear Vivi
  • DJ Ada
  • Starlet Munin
  • Chel
  • Guitar Solo (Emote)
May 30: 

BOTD: Platform King!

Who is the platform king? 4 Players face off on a map with 6 platforms. Stay on the red platform to score points. Stun your opponents to keep them from scoring. Watch out, the platform switches around the map! The Player with the most points at the end of 2 minutes wins!

  • 4 Player FFA
  • 2 minutes
  • Stay on the platform to gain points
  • Most points at the end wins!

Sale – Jidaigeki:

  • Shin Sekai Koji (Epic Skin)
  • Wanderer Seven
  • Shogun Jiro
  • Kabuto Orion
  • Kuinoichi Val
  • Nightblade Hattori
May 31:

BOTD: Ghost Brawl

Ghost Brawl is back!  Quickly go invisible when you don’t use any powers in this tense game mode. If you stay invisible too long or use any power (including dodge), then you’ll be visible once more!  (Pro Tip: dust clouds from jumps and dashes are still visible even when an opponent is not.)

  • 1v1
  • 3 Stocks
  • 200% Damage
  • 8 Minute Timer

Sale – Legacy

  • Beardvar
  • Masked Hero Cassidy
  • Dark Age Orion
  • Vraxx the Viking
  • Team Spirit Gnash
  • Gothic Warhammer (Weapon Skin)
June 1:

BOTD: Betrayal!

Three is the magic number for Betrayal! Queue up against 2 other Players in a 3 minute FFA game. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Can you survive the ever shifting alliances and score the most points at the end to win?

  • 3 Player FFA!
  • Most points at the end wins!

Sale – Felines & Friends

  • Feline Fait
  • Gra Mestra Batista
  • Baron Axoth
  • Lynx Asuri
  • Dander (Sidekick)
  • Butterscotch (Sidekick)
June 2: 

BOTD: Strikeout Mania!

Pick your best 5 Legends and face off against your opponents best 5 Legends in this intense 300% damage battle! When you lose a stock the next Legend in your list spawns in ready to fight. Damage KO your opponent 5 times to win!

  • 1v1 Strikeout
  • 5 Stocks
  • 300% Damage
  • Legend changes after each stock!

Sale – High Elysians

  • Archangel Zariel
  • Celestial Ragnir
  • Celestial Mordex
  • Eclipse Artemis
  • Seraph’s Message (Scythe Weapon Skin)
  • Flaming Oath (Axe Weapon Skin)
June 3: 

BOTD: Bounty Hunting

Track down the score of a lifetime in this timed, 200% FFA mode. The first person to get a KO becomes the Bounty and will take 2x Damage until they are KO-ed. Whoever KOs the Bounty scores more points and becomes the new Bounty. Score the most points in 3 minutes to win!

  • 3-minutes, FFA
  • 4 Players
  • 200% Damage
  • KO first to become the Bounty.
  • The Bounty takes 2x damage.
  • KO-ing the Bounty scores more points and makes the player become the Bounty.
  • Score the most points to win!

Mad Science

  • Mad Genius Scarlet (Epic Skin Bundle)
  • THNX Researcher Loki
  • Shark Heart Barraza
  • Nightmare Scythe (Weapon Skin)
  • Nightmare Slicers (Katars Weapon Skin)
  • Sniffles (Sidekick)
June 4:

BOTD: Gamemaster’s Doom

Be prepared for anything in this 3 minute, 4 player Free-for-All match! Withstand the dangerous, random conditions set by the Gamemaster’s dice roll as you work to KO your opponents from all sides. Score 2 points for KOing an enemy, lose 1 point for being KO’d. Score the most points to win!

  • Dice & Destruction Game Mode
  • 4 Player FFA
  • 3 Minutes
  • Most points at the end wins!

Spiritual

  • Inari Yumiko (Epic Skin)
  • Perfect Wu Shang
  • Dragon’s Fury (Greatsword Weapon Skin)
  • Divine Dragoneers (Battle Boots Weapon Skin)
  • Onisan (Sidekick)
  • Nian Shou (Sidekick)

All Legends available in the Free Rotation

  • Wednesday, May 29th – Tuesday, June 11th
Mallhalla UI Update

We’ve overhauled Mallhalla’s UI on PC! This is a first preview and ongoing process of updating our UI. Now you can search the store, filter each tab, and sort Items by release order, coin price, or alphabetically. 

Some examples of filters: Skins can be filtered by the Legends you own, Epic, and/or Sale. Crossovers can also be filtered by Epic and/or Mythic. Skins & Colors can be filtered by “Limited Time” when a seasonal Event is active, and all of these have an option to hide owned Items.

Let us know what you think in the official Brawlhalla Discord in the #mallhalla-feedback channel.

Level 100 Rewards

Now when you reach level 100 on a Legend, that Legend’s name will display in Gold!

The Gold Legend name will appear only on the following screens: 

  • Pre-match loading screen
  • Podium display in all game lobbies, including post-match screen, Ranked, custom games, Brawl of the Week, etc.
  • Meet the Legends

This only affects you, players playing as a Legend you have level 100 for will display in the standard color.

Test Features

Post Hitstun Dodge Consistency has graduated from Test Features! Follow-up attacks are made more consistent across all Weapons by making Dash no longer able to get a player out of a combo earlier than a Dodge would. Certain attacks that proved to benefit too greatly from this feature have received adjustments that can be found in the Balance section.

The Dodge/Dash input already forces a Dodge when pressed while coming out of hitstun for 4 frames.

  • A special case allowing players to bypass this with a Dash using a down-diagonal input has been removed.

The Dash input is now locked out for 4 frames while coming out of hitstun.

  • This prevents players from being able to escape a dodgeable combo while their Dodge is down in some cases.
Balance

We have made a number of adjustments aimed at providing more appropriate risk to certain pivotal attacks on overperforming weapons and Legends, while reducing the risk or providing additional reward to attacks that have fallen behind the curve. This patch also contains Vivi’s first round of balance changes, which makes her legal for use in official Brawlhalla tournaments.

Axe

The Axe Ground Pound now has less threat coverage at the rear of the user during ground collision to provide a more consistent avenue for countering or escaping from this sizable attack.

  • Axe Groundpound: Greatly decreased threat coverage on ground collision.
Battle Boots

We have increased the Minimum Charge time of the Battle Boots Ground Pound to better match its relatively wide threat coverage and to grant a slightly larger Dodge Window when used as a follow-up attack.

  • Battle Boots Ground Pound: Increased Minimum Charge time from 18 to 21.
Blasters

While the Blasters Down Light is a combo starter that can lead to another attack, the Damage dealt by the Down Light itself was highly subject to positioning. We have focused most of the Damage into the final hit of the attack and slightly increased the total Damage to provide a much more consistent reward when striking from farther distances.

  • Blasters Down Light: Increased total Damage from 12 to 13; Focused most of the Damage into the final hit.
Cannon

The Cannon Neutral Air could rotate into other attacks too quickly when performed close to the ground, so we have increased the minimum Recover time on ground collision and reduced the window for ground detection to allow for more consistent counterattacks against this quick aerial option. The aerial Recover time and maximum Recover time on ground collision remain unchanged.

  • Cannon Neutral Air: Increased total Recover time on miss after ground collision from a range of 10~21 to a range of 15~21; Decreased window of ground detection from 12 to 7.
Greatsword

We have delayed the attack and movement cancel windows for the Greatsword Side Light Opener on miss to provide a greater window to maneuver around the user and begin a counterattack against this far-reaching Opener. This also brings the Side Light Opener’s risk closer in line with its more reliable reward due to Post Hitstun Dodge Consistency’s graduation from Test Features. The Greatsword Neutral Air now has less allowed acceleration during the attack and Recover time on miss to better match its overall speed and size.

  • Greatsword Side Light Opener: Increased time before you can cancel into a bridge on miss from 12 to 15; Increased time before you can cancel into a Jump, Dash, or Dodge from 18 to 21.
  • Greatsword Neutral Air: Decreased the amount of allowed acceleration during the attack and during the Recover time on miss.
Katars

With Post Hitstun Dodge Consistency graduating from Test Features, we have increased the Recover time on miss for the Katars Down Air on ground collision to better match the more reliable reward that can be gained from this air-to-ground string starter.

  • Katars Down Air: Increased total Recover time on miss for the ground version from 9 Fixed/10 Variable to 11 Fixed/10 Variable.
Rocket Lance

The Rocket Lance Side Light now has slightly less Recover time on miss to better keep pace with the game’s increased movement options on the ground and better match the risk with its relatively thin threat coverage.

  • Rocket Lance Side Light: Decreased Recover time on miss from 12 Fixed/14 Variable to 10 Fixed/14 Variable.
Scythe

The Scythe Down Light now has greater Recover time on miss to better match its more reliable use as a follow-up attack and more reliable reward from the graduation of Post Hitstun Dodge Consistency.

  • Scythe Down Light: Increased total Recover time on miss from 8 Fixed/16 Variable to 10 Fixed/16 Variable.
Bödvar

We have greatly increased the Stun time of Bödvar’s Neutral Hammer and Side Hammer, and slightly increased the Stun time of his Down Hammer, to provide greater positional reward at low and mid health ranges. This also removes a number of cases where these attacks could be punishable on hit.

  • Neutral Hammer: Increased Stun time from 18 to 28.
  • Side Hammer: Increased Stun time from 18 to 28.
  • Down Hammer: Increased Stun time from 25 to 26.
Kor

Kor’s Neutral Hammer now has slightly less Minimum Charge time for greater responsiveness as an anti-air attack and to better offset its relatively slow bloom in threat coverage.

  • Neutral Hammer: Decreased Minimum Charge time from 10 to 9.
Nix 

We have reduced the Minimum Charge time and Recover time for Nix’s Side Blasters to better match its lengthy total duration and relatively slow travel speed.

  • Side Blasters: Decreased Minimum Charge time from 10 to 8; Decreased total Recover time from 21 to 19.
Scarlet 

We have greatly increased the Stun time of Scarlet’s Neutral Hammer and grounded Side Hammer to provide greater positional advantage at low and mid health ranges, as well as reduce the number of cases where these attacks could be punishable on hit. We have also increased the Damage and Stun time of Scarlet’s Down Hammer to better match its total duration and reduce the number of cases where it could be punishable on hit.

  • Neutral Hammer: Increased Stun time from 18 to 26.
  • Side Hammer: Increased Stun time of the ground version from 20 to 28.
  • Down Hammer: Increased Stun time from 18 to 27; Increased Damage from 23 to 25.
Tezca 

Tezca’s Side Gauntlets now has less vertical and horizontal threat coverage during the spin, providing a wider avenue to interrupt Tezca and rescue a grabbed teammate.

  • Side Gauntlets: Decreased maximum horizontal and vertical threat while spinning a grabbed target.
Ulgrim 

Ulgrim’s Down Axe now has greater Minimum Charge time to better match its generous threat coverage and utility.

  • Down Axe: Increased Minimum Charge time from 11 to 14.
Vivi 

We have increased the Minimum Charge time of Vivi’s Neutral and Side Battle Boots to provide greater windows to Dodge these attacks. The wall version of Vivi’s Neutral Blasters now has less Force to bring its knockout range in line with other spiking Signatures.

  • Neutral Battle Boots: Increased Minimum Charge time from 6 to 8.
  • Side Battle Boots: Increased Minimum Charge time from 3 to 6.
  • Neutral Blasters: Decreased Force of the wall version from 45 Fixed/38 Variable to 45 Fixed/36 Variable.
Game Improvements
UI
  • Shin Sekai Koji and Inari Yumiko have updated UI Signature FX swap background images and animations in Mallhalla.
  • Added a dark backing for better readability of the health bar.
UX
  • The Image render tool now supports rendering Light Attacks and “Movement” animations, which are in-game animations like running, dashing, dodging, and more!
  • Equipping a Title in the Inventory screen now makes the same sound as equipping other items in the Inventory. 
  • On Mustafar, the camera will now only zoom out when the lava level changes and only enough to show where the current lava level is.
Bots
  • Improved Bots ability to Dodge Sticky Bombs.
  • Improved Bots ability to follow up attacks that require a jump, and greatly reduced the percentage that a Bot will attempt a Weapon throw at Medium and above difficulty. 
Gameplay
  • Added Esports V.1, Black, Charged OG, and Haunting to the color exclusions for Mishima Dojo.
  • Added Team Yellow as team color possibilities for Fortress of the Lions and Miami Dome.
Art & Animation
  • Added custom animation for SpongeBob on the Guitar Solo & Fly a Kite Emotes.
Bug Fixes
Gameplay
  • Fixed a bug with the Bots pathing and their navigation on Dracula’s Castle Map.
  • Fixed a bug that allowed players to aerial attack during a Chase Dodge animation without displaying the aerial attack animation. (Credit: HowsVee & Sub_Lemon_)
UI
  • Fixed a bug where spectators of Brawl of the Fates would not see the correct player name for Darth Maul.
  • Fixed an occasional bug where “Custom Light Attack FX” was listed twice on Asgardian Lightsaber Weapons Skins’ store descriptions.
  • Fixed a bug on Mobile where sale items in Mallhalla didn’t display a timer.
  • Fixed a bug where the letters “ğ” & “ş” were not displayed in Turkish.
  • Fixed an issue where the top left of the Map select menu would get slightly obscured on PC and Console.
  • Training settings in the top left of a “Training Room” matchmaking waiting room are no longer obscured by the “Searching for players…” UI.
  • Fixed a bug on Mobile where the “This matchmaking queue no longer exists” pop up caused the top right menu to disappear.
  • Fixed a console bug where the Soul Crush Emote was displaying in the wrong place on Apocalypse Mirage’s store page.
UX
  • Fixed a bug where non-party leaders can add or remove Bots in a custom online game when using a controller.
  • Fixed a bug on Mobile where replays displayed on page 2 and beyond weren’t watchable.
  • Fixed a bug that would play every sound that happened.
  • Fixed a bug where every sound that happened before joining would play at once when someone would start spectating a match that had already begun. Also fixes this issue for those skipping through a replay.
  • Fixed a bug on Android where in-game music and audio wouldn’t be cut off when the app is moved to the background.

Brawlhalla – Ver. 8.08

  • Release date: May 1st 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
May the 4th Be With You

The formidable Sith apprentice, Darth Maul is now in Brawlhalla as a Mythic Crossover! He joins the ever-expanding ranks which include Anakin Skywalker, Ahsoka Tano, Darth Vader, and his nemesis Obi-Wan Kenobi. 

Alongside them all, check out the R2-D2 Sidekick, 2 new Sith-themed Avatars (no more, no less), and 4 new Emoji Skins! Find all of these and more Star Wars items in Mallhalla by following the crossed lightsabers.

Log in any time during the Event to receive the free “Sith Lord” Title reward.

In Brawlhalla, Darth Maul mirrors the abilities of Hattori. All Star Wars themed items will stay in Mallhalla after the Event ends.

Featuring:

Darth Maul:

  • A vengeful Sith apprentice with a deadly and agile fighting style.
  • Mirrors the abilities of Hattori (Sword/Spear)
  • Darth Maul wields his intimidating double-bladed lightsaber and fights with a menacing ferocity. This Dathomirian Zabrak is a formidable opponent.
  • “At last we will reveal ourselves to the Jedi….”

 

Anakin Skywalker 

  • A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
  • “This is where the fun begins!”

Obi-Wan Kenobi 

  • A legendary Jedi Master, noble and gifted in the ways of the Force.
  • Mirrors the abilities of Val (Sword/Gauntlets)
  • Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
  • “So uncivilized…”

Ahsoka Tano 

  • Once a padawan, now an outcast who helps those in need no matter what.
  • Mirrors the abilities of Asuri (Sword/Katars)
  • Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
  • Featuring custom Katars light attack animations for her unique reverse lightsaber grip!
  • “In my life, when you find people who need your help, you help them no matter what.”

 

Darth Vader

  • A Dark Lord of the Sith tasked with hunting down the Jedi.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
  • Featuring all-new cape animations!
  • “You don’t know the power of the dark side.”

 

Sidekick

R2-D2

  • An ingenious astromech droid and a loyal friend.

Avatars:

The Sith

  • An ancient order of Force-wielders devoted to the dark side.

Darth Maul

  • “At last we will have revenge.”

Also featuring:

  • Jedi Order
  • Galactic Republic
  • Jedi vs Sith
  • Tooka

 

Emojis:

Darth Maul Rage

  • KENOBIIIII!!!!

Obi-Wan Facepalm

  • “Anakin…”

501st Clone Trooper WP

  • “Well played, Commander!”

Battle Droid Thumbs Up

  • “Roger roger!”

Also Featuring:

  • Anakin Think
  • Obi-Wan Wave
  • Ahsoka GG
  • Vader Thumbs Down
  • C-3PO Sweat

 

Emote:

Force Levitation

  • “Concentrate… feel the Force around you.” 
  • Quiet your mind and connect to the Force to levitate some rocks!

 

Weapon Skins:

Modeled after an elegant weapon from a more civilized age, the Asgardian Lightsabers include custom light attack FX swaps, sound swaps, and pick up animations. Available for Sword, Spear, and Katars!

 

The Brawlhalla Star Wars Event™ also includes:

  • “Sith Lord” Title reward for logging in during the Event.
  • New Map: Theed Power Generator
  • New Brawl of the Week Game Mode: Brawl of the Fates
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this STAR WARS Event!
Brawl of the Week – Brawl of the Fates

Stand together like Qui-Gon Jinn & Obi-Wan Kenobi in a fateful duel against Darth Maul! This Sith apprentice is well-trained in the Jedi arts, so you’ll have to brawl in sync like a Master & Padawan to defeat him.

  • 2v1 – battle against a “chosen” difficulty bot of Darth Maul!
  • New Theed Power Generator Map
  • Knock out the Sith Apprentice’s 3 stocks to win!
Mallhalla

Legend

Vivi is now available to unlock for the reduced price of 5,400 Gold!

 

New Features

New Seasonal Ranked Mode – Ranked 2v2 Strikeout

For the first time ever, we’re rotating the Game Mode available in the Seasonal Ranked Queue! Following the 1 Stock 3v3 Crew Battles, the brawl for Glory and a spot among the Valhallans continues in Ranked 2v2 Strikeout! 

Queue solo or with a teammate and pick 3 of your best Legends to face off against an enemy duo. Swap Legends with each of your 3 stocks, but be careful not to lose them all. K.O. all 6 Legends on the enemy team to win!

 

Account Level Rewards

Introducing new unique rewards for leveling up your Legend past level 20! For your dedication to playing as your favorite Legends we’ve added a new reward at Level 50.

  • Earn the “Nickname” of a Legend as an equipable Title in a brand new, distinctive dark blue color!
  • For example: level-up Bödvar to level 50 and receive the Title “The Unconquered Viking” 

 

Streamer Mode

In the “System Settings” menu, we’ve added a new setting for “Streamer Mode” underneath the Music & Sound volume sliders. This allows players to turn off copyrighted music in-game.

 

New Clash Visual & Sound FX 

When a player and their opponent attack each other at the same time, there are several new “clash” visual effects and sound effects depending on the equipped Weapons, the timing, & force of the hit. There are no functionality changes to the way “clash” has always worked in the main queues, but we hope this change makes the visual and sound effects more clear & noticeable. 

 

New Map Selection Mode: Leader Picks!

In this map selection mode, the current lobby leader can choose which map to play on. 

 

Game Improvements

UI

  • New “Epic Weapon Skin” UI in Mallhalla.
  • Player match icons in top-right HUD now display their Team Colors and/or Color swaps. Especially helpful for Skins with less-noticeable Color swaps.
  • Chel and Hugin roster portraits now appear for their “Alternate” Skins as well as their “Base” Skins.

Localization

  • Updated the Portuguese localization for  Vivi’s “Charmed, I’m Sure” Blasters, “Aú Sem Mão” Boots, and “Grã-mestra Batista” Skin.
Bug Fixes

Art & Animation 

  • Tai Lung and Hellboy now display the correct Gauntlets on the correct hand at all times.
  • Fixed a graphical bug where some animated Spear tips wouldn’t animate properly. 
  • Adjusted Seven’s character-select animation to work better with a wider variety of Spear Weapon Skin types.

Gameplay

  • Fixed a bug that allowed a Chain Dodge during some attacks, which would also cancel the attack animation.
  • Fixed a bug where replays past the first screen could not be watched. (Mobile)

UX

  • Matchmaking groups no longer allow spectators to be leaders.
  • Fixed a bug where the variation wouldn’t always be correct when viewing settings for matchmaking queues.
  • Fixed a bug where looping animations would play longer than they should when scrubbing in replays.

Localization

  • Fixed a bug where the Ranked Season 32 Adept and Veteran Titles were swapped.
  • Spelling fix for “Shinsekai” in Red Raptor’s Lore (English).
  • Capitalized “Legends” in Tezca’s Lore (English).

Brawlhalla – Ver. 8.07

  • Release date: April 10th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Legend: Vivi
  • Vivi – “The Deadly Dancer”
  • Weapons: Blasters, Battle Boots
  • Stats: 6 Strength, 5 Dexterity, 4 Defense, 7 Speed
  • “In Valhalla, Vivi’s Capoeira has become very popular as a group activity. She loves to gather a crowd for a lively roda. It’s one of the few times Xull actually smiles, and not as a threat. Residents can also keep up with her cat blog, “Across the Unifurs.”

 

As a former freelance assassin, Vivi has been many different people throughout her life. She arrives in Brawlhalla with 3 new Skins representing different snapshots.

Covert Ops Vivi – “Taking out any target before they even notice she’s there.”

  • For the most top secret assignments, taking out high value targets like supermodel-villain, Da Mal or the villain-hand model, One Eye Da Mal.

Grau Mestra Batista – A master that learns, a student who teaches.

  • For Viviana Batista’s contributions as a mentor, she was bestowed the title of Grand Master by the Capoeira community. A commendation of the highest order. 

Streetwear Vivi – Que da hora!

  • As one of the most stylish residents of Valhalla, no activity is too mundane for Vivi to put together a great look!
New Items in Malhalla

Emoji

  • Vivi Think – “Get in the Mecha, Raptor.”

Avatars

  • Doodliana – “Adorable Vivi doodle.”
  • Doodleven – “Adorable Seven doodle.”
  • Loodle – “Adorable Loki doodle.”

Emote

  • Burrito Time – “You know what time it is!”

Weapon Skins

  • Chocolate Cherry Sunburst Axe – “Here to brighten your day.”
  • Harvest Sickle Scythe – “Reap what you sow.”
  • Floral Zephyr Bow – “April Bows bring May KOs!”
Game Settings Overhaul

When setting up Custom and Offline Games, players now have more customization options to choose from! 

In the “Settings” menu, we added a new tab: “Variation”, that let’s you select different configurations for nearly every mode in Brawlhalla. Try never-before-seen game configurations like Morph Kung Foot, Strikeout Bubble Tag, Switchcraft Temple Climb & many more!

We also separated the Weapons & Gadgets tabs, allowing players to control Gadget Spawn rates, as well as the existing gadget picker – which is now always visible on corresponding game modes. Want to play a game with no weapon spawns but countless spawns for the beloved Spike Ball? Now you can!

We also added a “Variation” tab to Training Mode that allows you to select a new “Morph”  option. Now you can enter Training mode and cycle through 3 selected Legends and/or Crossovers by pressing the Weapon Throw Button!  

The possibilities are practically endless! 

 

New Test Features

In Test Features, we’re introducing new versions of the Blasters and Spear Down Air Light Attacks when they’re performed close to the ground. Now they visibly collide with the ground and the hitboxes have been adjusted to allow for new kinds of hits. This makes Blasters and Spear more consistent with the rest of the Weapons. 

 

Game Improvements

Gameplay

  • Improved spawn positions across all Maps – particularly when playing matches with more than four players.
  • The Bounty Game Mode now includes more sets of different levels!  Try it in custom modes!
  • Decreased the default sound volume for the coral spike on Bikini Bottom and the walls on Terminus.

UX

  • When acting as the lobby leader, players will now stay as the lobby leader even after backing out to spectate.
  • The role of lobby leader can be given to anyone in the lobby, including a spectator.
  • You can now scroll through the Meet The Legends screen with a “side arrow” input on PC/Mac and similar inputs on console.

Art & Animation

  • Added custom Emote variations to SpongeBob for Mammoth Ride, Calculated, Mongoose, and Deep Space Laps.
  • New still image for the King Jellyfish KO Effect in Mallhalla.

UI

  • The Image Render Tool now lets you change a Legend’s expression! 
Bug Fixes

Art & Animation

  • Fixed a bug where the Asgardian Lightsabers wouldn’t color swap on their pickup/ignition animation.
  • Fixed a bug where the Star Wars Avatars weren’t showing up in post game screens.
  • Legends no longer get sorted behind KO effect after performing a Weapon throw.
  • Fixed an issue with Wu Shang’s character select animation where animated Skins wouldn’t loop properly.
  • Fixed a bug where the last frame of Blasters air dodge didn’t show the player’s selected Legend.

Gameplay

  • Fixed a bug in for Volleybrawl where the ball would permanently disappear if it needed to reset.
  • Fixed a bug where players could spawn on the incorrect side of 1v1 strict-side team based Game Modes.

UX

  • Fixed a bug where certain old replay files could cause the client to crash on PC/Mac and iOS/Android.
  • Fixed a crash on “edit controls” on iOS/Android.
  • Fixed a bug on Switch where the game would freeze on the loading screen when trying to enter training mode.
  • Fixed a bug where viewing the Luck Check Emote in the Image Render Tool would cause the game to crash.
  • Fixed a bug where Training Mode would swap Skins to the default after changing an inventory setting (such as an Avatar) after locking in.
  • Fixed a bug where the Armageddon color scheme would be granted if a Battle Pass Skin was unlocked.

Brawlhalla – Ver. 8.06

  • Release date: March 20th 2024 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Brawlhalla Star Wars Event

Beloved Clone Wars Heroes Anakin Skywalker, Ahsoka Tano, & Obi-Wan Kenobi and the fearsome Sith Lord Darth Vader are now available in Brawlhalla as Mythic Crossovers! Alongside these Force users, check out the “Force Levitation” Emote, Asgardian Lightsaber Weapon Skins, and new Avatars & Emojis available in Mallhalla. Follow the crossed lightsabers to find all the Star Wars themed items!

All lightsaber Weapon Skins include custom FX and sound swaps for light attacks & pick-ups!

Log in any time during the Event to receive the free “Jedi Knight” Title reward.

In Brawlhalla, Anakin Skywalker and Darth Vader mirror the abilities of Ezio. Ahsoka Tano & Obi-Wan Kenobi mirror the abilities of Asuri & Val respectively. All Star Wars themed items will stay in Mallhalla after the Event ends.

Featuring:

Anakin Skywalker 

  • A compassionate yet reckless Jedi Knight believed to be the prophesied Chosen One.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Anakin fights using his unmatched lightsaber skills and a Jedi training remote. His non-traditional fighting style allows him to gain the upper hand in the Grand Tournament!
  • “This is where the fun begins!”

Obi-Wan Kenobi 

  • A legendary Jedi Master, noble and gifted in the ways of the Force.
  • Mirrors the abilities of Val (Sword/Gauntlets)
  • Serene and skillful, “The Negotiator” uses his resilient lightsaber fighting style, his connection to the Force, and Republic General’s clone armor Gauntlets in Brawlhalla.
  • “So uncivilized…”

Ahsoka Tano 

  • Once a padawan, now an outcast who helps those in need no matter what.
  • Mirrors the abilities of Asuri (Sword/Katars)
  • Ahsoka Tano fights in Valhalla with her unique acrobatic fighting style. She uses both a single lightsaber and her dual katana and shoto lightsabers.
  • Featuring custom Katars light attack animations for her unique reverse lightsaber grip!
  • “In my life, when you find people who need your help, you help them no matter what.”

Darth Vader

  • A Dark Lord of the Sith tasked with hunting down the Jedi.
  • Mirrors the abilities of Ezio (Sword/Orb)
  • Vader brawls using his unmatched skill with a lightsaber, and brutal command of the dark side of the Force.
  • Featuring all-new cape animations!
  • “You don’t know the power of the dark side.”

 

 Emote:

 Force Levitation

  • “Concentrate… feel the Force around you.” 
  • Quiet your mind and connect to the Force to levitate some rocks!

 

Weapon Skins:

Introducing Asgardian Lightsabers! Modeled after an elegant weapon for a more civilized age. Featuring custom light attack FX swaps, light attack sounds, and custom pick up animations. Available for Sword, Spear, and Katars!

 

Avatars:

Jedi Order

  • “The guardians of peace and justice unified by their attunement to the Force.”

Galactic Republic

  • “A democratic union of planets and solar systems that governs the galaxy.”

Jedi vs Sith

  • “I will do what I must.”

Tooka

  • “Meow!”

Emojis:

Anakin Think

  • “… is it possible to learn this power?”

Obi-Wan Wave

  • “Hello there!”

Ahsoka GG

  • “Good game, Skyguy!”

Vader Thumbs Down

  • “I find your lack of skill disturbing.”

C-3PO Sweat

  • “Oh my! I need an oil bath.”

 

The Brawlhalla Star Wars Event also includes:

  • “Jedi Knight” Title reward for logging in during the Event.
  • Take the high ground in the new FFA Map: Mustafar
  • New Brawl of the Week Game Mode: Brawl of the Heroes
  • New Splash art and UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Event!
New Brawl of the Week – Brawl of the Heroes

Take the high ground in an epic 1v1 duel above the fires of Mustafar! Beware the rising lava as you battle. Knock out all of your opponent’s stocks to win!

  • New Mustafar Map with rising lava and moving platforms!
  • 1v1 
  • 3 Stocks Each
  • 8 Minute Timer
  • Knock out your opponent’s stocks to win!
Balance

This round of balance changes improves the risk-reward ratio for several underused Signatures, while reining in the reward for certain overperforming key Signatures following the Trial of Ymir tournaments.

 

Spear

The previously decreased Stun on Spear Side Light and Side Air has opened several gaps in the Spear’s string game, however the loss of pressure from landing a Side Light has proven to be too severe. We have increased the Stun of the Side Light to allow for slightly more reliable follow-up attacks, especially when punishing an opponent’s Dodge.

  • Spear Side Light: Increased Stun from 17 to 19.

 

Sword

With the ever-increasing speed of the game and wider mobility options, the Sword Down Light carried too much risk for its relatively thin total threat coverage when compared to other combo starters that grant similar reward. We have slightly reduced the Recover time on miss to better match this attack’s required precision on the ground.

  • Sword Down Light: Decreased Recover time on miss from 7 Fixed/20 Variable to 5 Fixed/20 Variable.

 

Cassidy

Cassidy’s Down Blasters had an overly long total duration that is easily punished from a significant distance away. We have reduced the Recover time to help offset this lengthy commitment and continue the flow of combat.

  • Cassidy Down Blasters: Decreased total Recover time from 21 to 19.

 

Diana

Diana’s Side Blasters often requires more precision than most Side Signatures, so we have borrowed some of the power from Diana’s incredibly strong Side Bow. The Side Blasters now have greater Force and less Recover time, at the cost of slightly less Force on Diana’s Side Bow.

  • Diana Side Bow: Decreased Force from 69 Fixed/49 Variable to 69 Fixed/47 Variable.
  • Diana Side Blasters: Increased Force from 60 Fixed/52 Variable to 65 Fixed/53 Variable; Decreased total Recover time from 28 to 25.

 

Ember

We have increased the Force and Damage of Ember’s Neutral Katars to better match its lengthy total duration and the slow bloom to its threat coverage.

  • Ember Neutral Katars: Increased Force from 75 Fixed/53 Variable to 75 Fixed/54 Variable; Increased total Damage from 25 to 27.

 

Fait

Fait’s Neutral Orb would often score knockouts too early when striking an airborne target with the top of the attack. We have reduced the Force to bring the knockout range closer in line with other similar attacks, and some of this lost power has been traded for a minor increase in Damage.

  • Fait Neutral Orb: Decreased Force from 70 Fixed/52 Variable to 64 Fixed/50 Variable; Increased Damage from 23 to 24.

 

Lucien

Lucien’s Neutral Blasters would score knockouts significantly later than other similar Signatures due to its diagonal knockback and Lucien’s low Strength. We have increased the Force to allow this Signature to score knockouts at a more appropriate time.

  • Lucien Neutral Blasters: Increased Force from 70 Fixed/52 Variable to 72 Fixed/53 Variable.

 

Munin

We have slightly increased the Force on Munin’s Neutral Bow to better match its relatively slow Time to Hit and travel time.

  • Munin Neutral Bow: Increased Force from 65 Fixed/52 Variable to 65 Fixed/53 Variable.

 

Tezca

Tezca’s Side Gauntlets and Side Boots would score knockouts too early, so we have reduced the Force to better match with their horizontal reach and movement.

  • Tezca Side Gauntlets: Decreased Force from 58 Fixed/50 Variable to 58 Fixed/48 Variable.
  • Tezca Side Boots: Decreased Force from 60 Fixed/50 Variable to 60 Fixed/48 Variable.

 

Zariel

Zariel’s Neutral Bow now has greater Recover time on miss, as the user could previously cover themselves too quickly with a second attack. Players will now have a larger window to launch a counter-attack from the ground or from directly above Zariel.

  • Zariel Neutral Bow: Increased total Recover time on miss from 13 to 16.
Test Features

We’ve made some adjustments to the recently-added Sentinel Side Hammer rework Test Feature. New visual FX have been added to the charged variation to better differentiate between the charged and base version. A special case where performing the Heavy Attack while Gravity Canceled would cause it to end abruptly has been fixed.

  • Added new visual FX to Sentinel’s Side Hammer Signature’s charge variant Test Feature to make the switch between the charged variant & base version more noticeable.
  • Fixed a case where the attack would end abruptly when Gravity Canceled.

Based on player feedback, we’ve also decided to remove Perfect Dodge from Test Features, and it will not be graduating.

 

Game Improvements

UI

  • The Game Modes in the “Filters” screen for the Public Custom Game Browser are now sorted in the same order as they are in the “Settings” screen in the lobby.
  • More Buddy Emotes display with their Buddy variations in Mallhalla.
  • When opening the game on Mac, the default window size is larger. 

UX

  • When using cross-platform linked accounts, players can now progress Battle Pass missions for the Progression Skin & Podium when using an account that doesn’t own the Gold/Deluxe pass, if they are linked to an account that does own the Gold/Deluxe pass. 
  • In Training Mode, if the player swaps their Legend’s Weapon Skins and/or adjusts their Stats in the Legend Select Menu, then changes Legend in-game when going back to the originally selected Legend, the Legend’s stats and Weapon Skins will now always revert back to their base ones. 
  • In the Challenges Preview, several challenges now detect successful completion of combos/strings/etc more accurately.

Art & Animation

  • Resized Inari Yumiko in Mallhalla to allow for better legibility of the Skin name.
  • Additional Emote animation adjustments on SpongeBob – Ninja Flip, Handstand, and Kung Fu Salute.
  • Adjusted hand positioning on the Lore-Accurate Celestial Emote to line up with characters’ faces better.
  • Sidekicks floating in the background now have a better color overlay depending on the Map background.
Bug Fixes

Gameplay

  • Adjusted Legend Spawns on Chasm, Crumbling Chasm, and Crumbled Chasm.
  • Fixed a bug on PC/Mac where pressing the “Enter” key on the pause menu during a matchmade game would open up the chat instead of allowing players to interact with the pause menu buttons.

Inventory

  • Fixed a bug where the Battle Pass Season 9 Avatar of War Avatar was not showing up in some players’ inventories once they unlocked reward Tier 2.

Challenges Preview

  • Fixed a bug where resetting a challenge while holding a throw could cause controls to lock up.
  • Fixed a bug during the Dash Jump and Dash Jump Dair Challenges where the Sensei bot was caught in a KO loop if the preview was interrupted with a pause.

UI: 

  • On Steam, fixed a double-click bug on Meet the Legend page when the -multikeyboard launch option is active.
  • Fixed inconsistencies with Strikeout match preview.
  • Fixed the visible UI multiplier indicator appearing while spectating a match.
  • Fixed the Meet the Legends page so it does not auto scroll from front to back.
  • Fixed a bug where the Merciful Life Loading Frame was blocking its name in the Battle Pass UI.
  • Fixed a bug where in some 2v2 matches, the correct team name would not display and the corresponding voiceover would not play.

Localization

  • Deathly Presence Munin’s Scythe and Bow now display the correct names: Scythe of Mercy & Bow of Mercy.
  • Added the “喵” character to the Traditional Chinese font.

Brawlhalla – Ver. 8.05

  • Release date: February 21st 2024 (North America, Europe) / February 22nd 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Battle Pass Season 9: Apocalypse

In a ruined world, torn apart by a never-ending storm of wind and fire, a journey to find the truth wbehind the origins of the Apocalypse begins…

This season features all new Skins for the champions: Munin, Roland, Reno, & Barraza, a level-up Skin for Wu Shang, and an animated Epic Skin for Red Raptor.

Level up “The Truth” Podium to discover the Blessed Gates that were meant to prevent this rapture!

Season 9 also introduces the Deluxe pass: which unlocks exclusive cosmetics and grants 25 reward tier skips automatically!

A bundled option is also available to unlock both the Deluxe and Gold passes.

Season 9 also features:

  • 85 Tiers of new content including Avatars, Emotes, Sidekicks, Emojis, Weapon Skins, UI Theme, Loading Frame, and 6 new Skins!
  • A free track extending through all 12 weeks of the Battle Pass.
  • Weekly Missions available to all players.
  • A new Weapon set – Merciful – based on the new Deathly Presence Munin Skin’s Weapons. 
  • 3 platform variations for the new Map – Chasm. A 1v1 version, and bespoke versions for the new Brawl of the Week modes, Crumbling Chasm Clash and Dangerous Duel!
  • “The Betrayer” Title Reward.
  • UI takeover featuring animated splash art of the Champions.
  • New main menu, character select, and post-game theme music.
  • An exclusive Avatar awaits you if you complete all of the Weekly missions!

 

Exclusive Battle Pass Items

As the Seeker continues his journey, there are all-new Battle Pass rewards along his path. 

You’ll find the enigmatic beings of seemingly supernatural origin – Deathly Presence Munin, Ashen Warmonger Roland, Famished Beast Barraza, and Relentless Pest Reno. Pass solemn judgment on the unworthy with a new Emote, and devote yourself to the Wings of Mercy with an all-new UI Theme and Loading Frame. 

All Seekers are automatically granted access to the free Battle Pass track, where they may unlock Colors, Avatars, Emotes, Emojis, an animated Sidekick, Weapon Skins, and a Title Reward. 

Unlocking the Gold track grants access to an even greater amount of rewards and also contains boosters to unlock rewards even faster. Gold Track rewards also include the Wu Shang, the Seeker Progression Skin, “The Truth” Progression Podium, War Horse Sidekick, Fallout KO Effect, Mammoth Coins, animated Emojis, and much more!

Unlocking the Deluxe Pass grants the exclusive Molten Terror Sidekick, Lore Accurate Celestial Emote, “Seer of All” Title, and 25 reward tier skips!

 

Brand New Missions for Battle Pass

Season 9 introduces several new missions to complete!

  • All players are granted access to all the Weekly Missions!
  • Daily, Weekly, and General missions are available throughout the season.
  • Earn Battle Gems by completing missions to earn rewards!
  • Battle Gems measure a player’s progress toward the next reward tier.
  • Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.

 

Earn Battle Gems to Level Up 

Each week, new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed. 

  • Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
  • Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
  • Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.

Seekers can unlock over 100 new rewards during the season, so get ready to start brawling! 

Players may also use Mammoth Coins to increase progress along the track while the season is active. 

For more information, check out the Battle Pass and FAQ pages!

 

New Brawl of the Week – Crumbling Chasm Clash

Watch out! The stage slowly crumbles away in this exciting new way to play Dice & Destruction. Fight in this 1v1, 3-minute match and earn the most points before time runs out while you struggle to find your footing.

  • Dice and Destruction Mode
  • 1v1
  • 3 Minute Timer
  • Map platform will slowly crumble away!
  • Score the most points to win!
New Blasters & Lance Challenges

Introducing 2 new bread-n-butter challenges, one for Rocket Lance and another for Blasters! Both allow players a chance to hone their abilities with classic combos for these Weapons. 

Blasters BnB 

  • 2 noteworthy combos to utilize with Blasters! 
  • Note that Down Light into Side-Air is true at almost all health ranges while Down Light into Side-Light is useful at lower health ranges.

Rocket Lance BnB 

  • It’s time to practice true combos! This challenge features 2 brand new true combos with Rocket Lance. 
  • Note that landing these combos leave you with a huge positional advantage so keep up the pressure!
New Test Feature: Perfect Dodge

In tandem with Hold-to-Dodge, we’re adding Perfect Dodge to Brawlhalla to reward players for perfectly timing their dodges rather than mashing or holding the Dodge input.

Perfect Dodge

  • You can perform a “Perfect Dodge” by timing a single Dodge input at the precise moment you exit hitstun, reducing your Dodge cooldown by 20 frames.
  • The 3 frame input buffer still applies to the Dodge input, giving you a total timing window of 4 frames.
  • The Dodge input can not be mashed or held.
  • Note that the Special FX may change in the future.
Game Improvements

General

  • Sponsored videos available on Ubisoft Connect.
  • Introducing a new, easier bot difficulty: Pushover. This is intended for players who may be brand new to the platform fighting genre and want to continue their practice on a more mobile Bot compared to the Training mode dummy.
  • Buddy Emotes now display on the Battle Pass track AND in Mallhalla!
Bug Fixes

UX

  • Fixed a bug where teams would show up as Blue, Red, or Yellow in matchmaking.
  • Fixed a bug where Xbox would not display a fanfare upon a successful DLC purchase.
  • Fixed a bug where getting KOs on Small Thunderguard Stadium and Small Great Hall in Experimental queues didn’t contribute to Battle Pass Mission progress. 

Gameplay

  • Fixed a bug where players that successfully dodged a grab attack could still get hit by it if the initial grab hit another player.
  • Fixed a bug in the Dice and Destruction modes where the skull roll wasn’t summoning Sidekicks as well as bombs.
  • Fixed a bug where players were forced to use red and blue team colors in 2v2 game modes. Now players are free to choose colors for both teams. 

UI

  • Fixed a display error in Seven’s character select portrait (Mobile only) and Battle Pass Color Scheme unlock portrait (all platforms).
  • Fixed a bug where player Elo was visible in the post-game screen while they were still doing their 10 placement matches.

Art & Animation

  • Fixed a bug where Seven’s hands were displaying blue in replays.

Brawlhalla – Ver. 8.04

  • Release date: January 31st 2024 (North America, Europe) / February 1st 2024 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

Mallhalla

Skin:

The Don

  • “KO-ing is my best offer.”
  • Volkov’s Kingpin Scythe and Boss’s Judgment Axe will leave his opponents sleeping with the fishes.

Sidekick:

Dander

  • “Azoth’s feline companion is ready to help in the Grand Tournament!”

Emoji:

Seven Wave

  • “Oh, hello there! Nice to meet you!”

Avatars:

Asuri Playing

  • “Feel my deadly wrath – nyah!”

New Country Flag Avatars:

  • Guam
  • Kuwait
  • Pakistan

Legend:

Seven’s price has been reduced to 5400 Gold!

Weapon Skins

The Occult Weapon Set is now available in Mallhalla!

 

New Challenges

Unarmed Advanced Bread n’ Butters

Get that clip! With these unarmed strings, you can style on your opponent before you even pick up a Weapon.

  • Pro Tip: to get that perfect execution, pay close attention to your spacing and timing with these strings.

Advanced Stylish Unarmed Strings

Easy to pick up, difficult to master. Here are a few essential unarmed B’n Bs that require a bit more technique. Level up your unarmed game with these B ‘n Bs.

Unarmed Bread n’ Butters

Who needs a Weapon? Utilize these basic 2 hit combos to rack up solid damage using only your most basic tools!

Axe Bread n’ Butter

Get ready to deliver a devastating assault on your opponent with this simple yet effective combo with Axe!

 

New Test Feature

In continuing to update older or more simplistic Legends with new tools, we have added a Charge Variant to Sentinel’s Side Hammer. Years ago, this Signature was excellent at surprising opponents from a distance with a powerful leaping strike, but over time the speed of the game has increased and that distance has become less impactful. So as a Test Feature, when this Signature is charged past a brief duration, Sentinel will perform a double swing that travels a much greater distance. Leave us your feedback on this and other Test Features in Discord, Reddit, or any of our other official social channels.

Sentinel Side Hammer Rework

  • Adds a charged variant in which Sentinel travels farther with a second swing of his Hammer.
  • The Uncharged Side Hammer remains the same.

 

Updated Image Render Tool 

We’ve added Signature Attacks to the image render tool! Epic Skins and Crossovers display their unique swapped Sigs and Visual FX.

 

Brawl of the Week – Street Brawl Relay

The King of Iron Fist and Grand Tournaments Collide! Choose 3 fighters and brawl in this 1v1, 8-minute match. New fighters tag in when your health bar is depleted. First to 3 KO’s wins!

  • Street Brawl Mode
  • 1v1
  • 8 Minutes
  • First to 3 KOs wins!

 

Balance

This patch contains the last off-season balance adjustments and sets the stage for Brawlhalla Esports Year Nine. This includes Seven’s first balance pass, which makes her legal for use in official tournaments.

 

Battle Boots
We have decreased the Fixed Force of the Battle Boots Recovery to offset the distance it can carry a target before the final knockback. This will result in fewer early knockouts during aerial juggles.

  • Battle Boots Recovery: Decreased Force from 60 Fixed/42 Variable to 54 Fixed/42 Variable.

 

Blasters
The Blasters Neutral Light now deals slightly greater damage to better match its required accuracy and total commitment. We have also decreased the Recover time on miss for the Blasters Side Light to bring the risk in line with other similar attacks on other weapons.

  • Blasters Neutral Light: Increased Damage from 15 to 16.
  • Blasters Side Light: Decreased total Recover time on miss from 14 Fixed/9 Variable to 13 Fixed/9 Variable.

 

Greatsword
The Greatsword Side Air now has significantly greater Recover time on miss to better match its total threat coverage and utility.

  • Greatsword Side Air: Increased total Recover time on miss while in the air from 7 Fixed/10 Variable to 10 Fixed/10 Variable.

 

Dusk
Dusk’s Neutral Spear now has greater Recover time on miss to allow wider opportunities to counter this anti-air Signature.

  • Dusk Neutral Spear: Increased total Recover time on miss from 13 to 15.

 

Seven
The electric version of Seven’s Neutral Spear now has greater Minimum Charge time to open a dodge window after a Spear Down Light. We have also decreased its Force to better match its quick total duration. The fire version of Seven’s Neutral Spear now has greater Time to Hit to better match its threat coverage, and has an equal increase to its Minimum Charge time to keep its minimum Hit Window identical. The electric version of Seven’s Side Spear now has less Stun and significantly less Force to open dodge windows at certain health ranges and to bring the knockout potential closer in line with the attack’s overall utility. The fire version of Seven’s Side Spear now has slightly less Force to be closer in line with other similar Signature attacks.

  • Seven Neutral Spear: Increased Minimum Charge time of the electric mode from 11 to 12; Decreased Force of the electric mode from 58 Fixed/54 Variable to 55 Fixed/51 Variable; Increased Time to Hit of the fire mode version from 16 to 18; Increased Minimum Charge time of the fire mode version from 26 to 28.
  • Seven Side Spear: Decreased Stun of the electric mode from 32 to 31; Decreased Force of the electric mode from 58 Fixed/47 Variable to 58 Fixed/42 Variable; Decreased Force of the fire mode version from 58 Fixed/50 Variable to 58 Fixed/47 Variable.

 

Wu Shang
Wu Shang’s Down Gauntlets now has less Maximum Charge time to reduce the variable release window of the palm strike for more reliable counterattacks against this Signature.

  • Wu Shang Down Gauntlets: Decreased Maximum Charge time from 65 to 55.

 

Zariel
The first hit of Zariel’s Neutral Bow now applies less Stun against secondary targets, allowing any non-grabbed opponents a chance to escape or interrupt Zariel before the final arrow shot.

  • Zariel Neutral Bow: Decreased Stun of the initial attack from 25 to 15; Removed the AoE Hit Window that could strike secondary targets during the grab transition.

 

Updated Tournament Map Pool

The Brawlhalla 2023 Esports Offseason has concluded! Thank you all for your feedback over the past few months. 

Here are the finalized 1v1 and 2v2 Tournament Map Pools for Brawlhalla Esports Year Nine:

1v1

  • Miami Dome
  • Apocalypse
  • Demon Island
  • Small Fortress of Lions
  • Suzaku Castle
  • Western Air Temple
  • Mishima Dojo
  • Small Terminus

2v2

  • Miami Dome
  • Apocalypse
  • Demon Island
  • Small Fortress of Lions
  • Western Air Temple
  • Mishima Dojo
  • Small Terminus
  • Small World’s End

 

Game Improvements

UI

  • Added a back button on the cross progression screen.

Gameplay

  • For team games taking place in Mishima Dojo, the enemy team now default recolors to Yellow instead of Red. Couch games on this Map will use Blue and Yellow team colors instead of the usual Red and Blue.

Store

  • The Sponsored Video Rewards system on PC & PlayStation is now available on Xbox! Now Xbox players can watch sponsored videos to earn free in-game Items. Please note: it may not be available in all regions immediately at launch.

 

Bot Improvements 

We have another wave of bot improvements with more to come. In this patch, we have improved the bot pathing on most Maps. Some larger Maps and special Game Mode Maps have not been improved this time around. This will help fix much unintended bot behavior.  

  • The bots ability to move around the Map has been improved on the majority of Maps, helping reduce some awkward behavior.
  • Upgraded a bot’s ability to distinguish when it’s time to grab a Weapon to avoid them fighting unarmed for too long.

 

Bug Fixes

Art & Animation

  • Fixed a bug where Seven’s hands would not always recolor correctly when using the fire mode on Spear.

Gameplay

  • Fixed a bug where Seven wouldn’t count towards Missions like Wearing a Hat properly. 
  • Fixed a bug that was causing bots to have an extremely high chance of throwing their Weapon when far away from their target. 
  • Fixed an issue with the Robot Dance Emote where the full animation wasn’t playing on tap.
  • Fixed a bug when Seven was KO’d with her Spear in fire mode, the next time she picked up a Spear, the fire mode attachment would be visible in light attacks despite being in electric mode.
  • Fixed a bug where random Emotes weren’t working online.
  • Fixed a bug where players were sometimes unable to lock in as Seven.
  • Fixed crashes on Kung Foot and Volleybrawl.
  • Fixed a bug where if a player gets hit within 2 frames of their chase Dodge after a Gravity Cancel they get the grounded Dodge cool down

UI

  • Fixed a bug where player names in matchmaking scoreboard screen were no longer graying out after that player left

Brawlhalla – Ver. 8.03

  • Release date: December 21st 2023 (North America, Europe) / December 22nd 2023 (Japan)
  • Maintenance: ??? (more details)
  • Patch notes:
New Legend: Seven
  • Seven – “The Free Heart Engineer”
  • Weapons: Spear, Cannon
  • Stats: 7 Strength, 3 Dexterity, 8 Defense, 4 Speed
  • “The Grand Tournament is a perfect testing ground for Seven’s new creations. In between matches, she’ll often hop the fence to collect the leftover bits of weaponry and armor to build something out of.”

 

Seven launches with a new feature on her Spear Signature attack kit called Mode Swapping. Using Spear Down Signature will add or remove a flamethrower attachment to her Spear.

  • Normally, Seven’s Neutral, Side Spear, and Down Signatures are electricity based attacks, which are good for strings and combos. 
  • With the flamethrower equipped, her Neutral, Side Spear, and Down Signatures are fire based attacks, which hit harder and are better for KOs.

 

The Free Heart Engineer is always modifying her appearance – Seven arrives with 3 new Skins!

  • Firefighter Seven  –“Stay calm! Stop, drop, and roll!” 
  • Tinyfigure Seven  – “Watch where you step!”
  • Wanderer Seven – “A masterless robot seeking atonement, and freedom for all mechanized beings.”
Brawlhallidays 2023

Jingle brawl the way! Celebrate the holiday season with brand new Skins for Sentinel & Fait, the first ever Brawlhallidays Sidekick: Miki, an ice crystal castle Winner Wonderland Podium, and an abundance of limited-time Items all available by following the snowflakes in Mallhalla.

 

Legend Skins:

Frost Tech Sentinel

  • “With cutting-edge tech that improves his night vision!”
  • The newest entry in the franchise sends Sentinel on a cold weather mission. He’s ready to fight any bad guy in his way with his Frostbitten Justice Hammer and Icy Slicers Katars.

Cozy Sweater Fait

  • “Ready for some hot cocoa and KOs!”
  • Bundled up and ready to battle! Fait’s in the festive season with her Hot Choco Orb and Merry Jingle Scythe.

Diamond Jack Caspian

  • “He stole August 32nd so winter would come sooner.”

Snowdrift Jaeyun

  • “The polar bears and the powder are awesome this time of year”.
  • The eyes on Jaeyun’s cap change color during lock-in & certain attacks!

Reindeer Games Gnash

  • “He never misses a delivery.”

White Out Nix

  • “She makes death cookies for the other skiers.”

Festive Yeti Onyx

  • “Oh what fun it is to blast your opponents far away, hey!”

Frost Guardian Ragnir

  • “Slashing through a winter wonderland.”

Nutcracker Cassidy

  • “Ready to lead the cavalry this holiday season.”

Santa Wu Shang

  • “He’s making a list and KO-ing you twice!”

Future Spirit Artemis

  • “The ghost of knockouts yet to come.”

Nutcracker Val

  • “Exterminator. No job too big, or small, or seven-headed. Open holidays and nighttime.”

Nutcracker Bödvar

  • “Neither mouse nor king can stand against true bravery.”

Snowman Kor

  • “Don’t put rocks in snowballs. Someone could get hurt.”

Krampus Cross

  • “He’s got this in the bag.”

Holly Jolly Ember

  • “Jingle Bell, Jingle Bell, Jingle Bell, Stock.”

Wreck the Halls Teros

  • “Who’s the most famous now?”

Secret Santa Thatch

  • “Yo ho ho ho!”

 

Sidekick: 

Miki

  • “Hoot hooooot!”

 

Emoji Skins:

Snowman Sweat

  • “That game was too close, I’m melting!”
  • An animated Emoji Skin!

Festive Yeti Heart

  • “Om nom nom <3”

Diamond Jack Caspian

  • “Try again next time!”

 

Emote:

Snowball Juggling

  • “Easy as knocking out your 3 stocks!”

 

Podium: 

Winner Wonderland’23 Podium

  • “Welcome to Ice Crystal Castle!”
  • A festive Podium with all new art and sound effects exclusive to this year’s event!

 

Colors:

Winter Holiday Colors

  • Show off festive spirit with these red, green, and white colors!
  • Available for every Legend with your hard-earned Gold.

 

KO Effect:

Frostbite

  • “Hope you brought a coat.”
  • Knock out your opponents with chilly flair.

 

Weapon Skin:

Winter Daggers

  • “Watch out for frostbite!”
  • Exclusive to the seasonal event, this Katar Weapon Skin is the pointiest icicles you’ve ever seen!

 

Avatars:

Bomby the Snowman

  • “And he waved goodbye, saying don’t you cry. Stand a safe distance away.”
  • An exclusive animated Avatar!

 

Mjolnir Snowflake

  • “Only Thor can catch this on his tongue.”
  • Can be purchased with your hard-earned Gold!

The Brawlhallidays 2023 event also features:

  • A free “Most Famous Reindeer” Title by logging on to Brawlhalla during the event!
  • Daily login bonus of 250 Gold to celebrate.
  • Snow spread across a few Maps in Brawlhalla.
  • Holiday-themed UI Takeover! 
  • Follow the snowflakes in Mallhalla to find all the exclusive items.
New Scythe & Katars Challenges

Are you ready? Koji sensei has added 2 more Challenges for you to sharpen your skills! You may have studied the blade, but have you mastered the sharpened blades of Katars and Scythe? 

Katars Bread n` Butter

  • Two basic Katars bread and butter true combos. Great for starting strings or to force your opponents to dodge!

Scythe Punishment Combo

  • Become just like your favorite Fenrir Mordex player with this lengthy Scythe Punish Combo that utilizes both normal and active input attacks. Very useful against players caught with their dodge on cooldown!
Turkish & Spanish (Latin-America) Localization

For Patch 8.03, we’ve added new supported languages to Brawlhalla: Turkish and Latin-American Spanish! 

To change the language in-game, go to the “Options” tab from the Player Menu at the top right of the screen, select “System Settings” and toggle through the left/right arrows next to “Language” until you find your preferred one.

 

Bot Behaviour Improvements

Bots have many different personality traits now! Some like to jump more, some like to aggress and dash, or maybe you fight a Bot that likes to stay back and see what you do!  Depending on the difficulty level, the Bots will have better control of their movement options and have many different levels and combinations of these personality traits and more. 

Easier Bots (“Easy” through “Medium”) are able to be defeated/overpowered much quicker.

More difficult Bots (“Hard” through “Chosen”)

  • Now utilize Dash and fast falling in ways they didn’t before and make use of more subtle movement mechanics.
  • Now have the ability to “Weapon starve” (depending on the Bot) in different ways.
Tournament Map Pool

In Patch 8.01, the tournament Map pool was updated to feature a selection of Maps that encourage counter-picking during a best-of-three or best-of-five set in competitive play. 

Competitors can now choose from a diverse selection of Maps that fit specific platform archetypes. The increased Map pool size and variety of archetypes creates situations for players to ban opponents to the kinds of Maps they want to play on. Counter picking should now have a more tangible impact on the Map pool than previously. 

We’re excited to see a wider variety of competitive Maps be selected in Brawlhalla Esports Year Nine!

Here are the changes to the tournament Map pool in this patch:

  • Small Brawlhaven and Apocalypse have been removed from the 1v1 and 2v2 tournament Map pool.
  • Small World’s End and Bikini Bottom have been added to the 1v1 and 2v2 tournament Map pool.
  • Fixed a bug on Bikini Bottom where players would get instantly KO’d if they got hit into the coral spike at the bottom. 
  • Art adjustments to Halo to improve the readability of the edges of the platform.

To support the tournament Map pool getting larger in size, here’s a reminder that we added a new feature in 8.02 to help you curate the Maps that you play in Ranked: 

  • Players can now ban two Maps individually in all queues.

We are also working on an update to Color exclusion rules and Mishima Dojo to address issues seeing certain Colors on this Map.

New Test Feature – Hold to Dodge

Hold to Dodge is a new Test Feature that allows players to hold down the Dodge button while being hit so that they can Dodge on the first available frame. Everyone can try out this feature by enabling Test Features in Custom Games or by playing in the Experimental queue.

Hold to Dodge

  • If you press and hold the Dodge button after getting hit, you will attempt to Dodge in the held direction on the first available frame after hitstun.
  • This helps make the windows for escaping strings available to players of all skill levels and limits button mashing.
Balance

This balance pass is the second of the three waves of balance during the esports offseason. It contains several improvements to key attacks for underperforming Weapons, further updates to Gauntlets and Rocket Lance stun values, and improvements to a number of underused Signatures. You can look forward to the final offseason balance pass in the next patch. 

 

Axe
We have reduced the Damage of the Axe Neutral Light to better match its wide coverage and lengthy Hit Window. The Axe Down Light now has longer Recover time on miss for a clearer opportunity to retaliate against this sizable attack.

  • Axe Neutral Light: Decreased Damage from 19 to 17.
  • Axe Down Light: Increased Recover time on miss from 12 Fixed/11 Variable to 14 Fixed/11 Variable.

 

Blasters

The Blasters lack of threat near the user has caused this Weapon to fall behind the others with the recent Dash enhancements, as it is now easier than ever to maneuver into the dead zone of this Weapon. We have increased the threat coverage near the user for the first blast of the Down Light to provide a high-risk, high-reward option in those situations.

  • Blasters Down Light: Increased threat coverage near the user during the first blast.

 

Gauntlets

The recent Stun reduction of the Gauntlets Neutral Air has proven to be too severe of a decrease at the early-to-mid health ranges. We have increased the Stun, which now sits just below its previous value in order to maintain a Dodge Window before a Gravity Cancel Side Light follow-up at mid-health ranges.

  • Gauntlets Neutral Air: Increased Stun from 12 to 15.

 

Orb

The Orb can often struggle to score knockouts with its base kit, so we have slightly increased the Force of the Side Air. This provides a greater reward to compensate for the Side Air’s low total threat coverage and short Hit Window and brings it closer in line with similar options on other Weapons.

  • Orb Side Air: Increased Force from 55 Fixed/40 Variable to 55 Fixed/42 Variable.

 

Rocket Lance

We have restored most of the previously reduced Stun on the back end of the Rocket Lance Neutral Air, to provide consistently greater Frame Advantage when striking with the latter half of the attack. This still maintains tight Dodge Windows before most follow-up attacks.

  • Rocket Lance Neutral Air: Slightly increased Stun from a range of 29~18 to a range of 29~24.

 

Sword

The Sword Down Air now has greater Stun for tighter Dodge Windows before follow-up attacks. This firmly establishes the Down Air as a chief option for continued strings and greater potential damage.

  • Sword Down Air: Increased Stun from 16 to 18.

 

Ezio

Ezio’s Side Orb would often inflict very little Damage when striking from a distance, so we have focused most of this attack’s Damage into that final hit to increase its expected value. We have also slightly increased the total Damage of this attack to better match other similar Signatures. Ezio’s Side Sword now has greater Force to better match the reward on hit to the risk of its total duration on miss.

  • Ezio Side Orb: Increased total Damage from 22 to 24; Focused the Damage more on the final hit.
  • Ezio Side Sword: Increased Force from 50 Fixed/50 Variable to 50 Fixed/52 Variable.

 

Fait

We have reduced the Minimum Charge time of Fait’s Down Scythe for more reliable use. This allows for a quicker response when using it to teleport and punish an opponent’s missed attack, or when using it as a surprise approach tool.

  • Fait Down Scythe: Decreased Minimum Charge time from 10 to 7.

 

Mako

Mako’s Side Katars now have significantly less Minimum Charge time to compensate for its relatively low total threat coverage and short reach from the user.

  • Mako Side Katars: Decreased Minimum Charge time from 16 to 12.

 

Vector

We have increased the Force and Damage of Vector’s Down Rocket Lance to better fit its niche usage and provide more consistent reward in a wider variety of situations.

  • Vector Down Rocket Lance: Increased Damage from 9 per projectile to 11 per projectile; Increased Force from 55 Fixed/49 Variable to 55 Fixed/51 Variable.

 

Zariel

Zariel’s Side Gauntlets now has greater Minimum Charge time to better match its total threat coverage and significant reach.

  • Zariel Side Gauntlets: Increased Minimum Charge time from 10 to 13.
Game Improvements

Gameplay

  • Improved the Dash Dancing challenge.

Art & Animation

  • Additional Emote animation adjustments on SpongeBob.

User Interface

  • New “Meet the Legends grid, now separated into pages!
  • Added a “Mythic” filter to Mallhalla on mobile platforms.
  • Adjusted scale & placement for SpongeBob and Patrick in the pre-match and Meet the Legends screens.
Bug Fixes

Gameplay

  • Fixed a bug where if a player got hit within 2 frames of their Chase Dodge after a Gravity Cancel, they would get the grounded Dodge cool down.
  • Fixed a bug where a player could get around the grounded Dodge cooldown from Gravity Cancels by Chase Dodging in certain scenarios.
  • Fixed a bug where the Sensei was unable to complete the Advanced Gauntlet String challenge.

User Experience

  • Fixed a bug where players’ spectate delay settings would not save.
  • Fixed a bug where the Crystal Clutch Gauntlets were missing from players’ inventory.

Art & Animation

  • Fixed a bug where SpongeBob would face the wrong way when doing the Buddy version of the Fist Bump Emote.

Brawlhalla – Ver. 8.02

  • Release date: November 29th 2023 (North America, Europe, Japan)
  • Maintenance: ??? (more details)
  • Patch notes:
Brawlhalla x SpongeBob Squarepants

From Bikini Bottom to Valhalla! SpongeBob makes a splash as the first ever Mythic Crossover! Mythic Crossovers are a new tier of Crossovers that includes everything an Epic Crossover has, with additional features to make them feel even more like the original IP. In the case of SpongeBob, these include custom light Attack animations and dynamic costumes.

Patrick & Sandy also join the Grand Tournament as Epic Crossovers. All Crossover characters feature unique Weapon Skins, custom Signature FX, new lock-in animations, and dedicated roster spots. 

More residents from under the sea have also arrived, including The Flying Dutchman Sidekick, King Jellyfish KO Effect, Squidward Emoji, and many more favorites. Find all of these and more SpongeBob content in Mallhalla. 

All items will remain in Mallhalla after the event ends.

Featuring:

SpongeBob SquarePants Mythic Crossover

  • “I’M READY! I’M READY! I’M READY!”
  • Mirrors the abilities of Rayman (Gauntlets/Axe)
  • The first ever Mythic Crossover!
  • Don your Kah-Rah-Tay helmet when Gauntlets are equipped, and a Krusty Krab fry cook hat when holding an Axe! These costume changes happen regardless of which Weapon Skins are equipped and apply only to SpongeBob, not other Legends or Crossovers.
  • Also featuring custom light Attack animations!

Patrick Star Epic Crossover

  • “Is mayonnaise an instrument?”
  • Mirrors the abilities of Teros (Axe/Hammer)
  • Featuring custom light Attack animations!
  • Patrick Star is SpongeBob’s best friend and neighbor. The inner machinations of his mind are an enigma, and this pink starfish is the ultimate pal who loves to nap, blow bubbles, and eat ice cream! That’s not all – he’s also an expert in Wumbology!

Sandy Cheeks Epic Crossover

  • “I’m hotter than a hickory-smoked sausage!”
  • Mirrors the abilities of Cassidy (Blasters/Hammer)
  • Despite being a squirrel, Sandy Cheeks lives under the sea in her oxygen-filled treedome. She’s a born-and-bred Texan thrill-seeker and adrenaline junkie. But don’t let her love of extreme sports and karate fool you – she’s also a master scientist and inventor!

 

Sidekick:

The Flying Dutchman

  • “He’s gonna steal your soul!”

Emote:

Clarinet

  • “Squidward’s favorite instrument.”
  • Featuring custom sound FX

Bubbles

  • “It’s a giraffe!”
  • Randomized – get an elephant, bubble buddy, or giant bubble!
  • Featuring custom sound FX

KO Effect:

King Jellyfish

  • “Keeeee-viiiiin!!!!!”
  • Featuring custom sound FX

 

Weapon Skins:

Goofy Goober Guitar

  • “WE’RE ALL GOOFY GOOBERS (Rock!)”
  • Axe Weapon Skin

Squidward’s Clarinet

  • “Not a toilet plunger.”
  • Sword Weapon Skin

 

Avatars:

Bold and Brash 

  • “More like “Belongs in the Trash”…”

Krabby Patty

  • “It’s time for the moment you’ve been waiting for!”

DoodleBob

  • “Mee hoy minoy!”

Gary

  • “Meow.”

 

Emojis:

Squidward WP

  • “Well Played, I’m even more handsome now!”

SpongeBob Heart

  • “Imaginaaation!”

SpongeBob Tired

  • “*heavy breathing*”

SpongeBob BRB

  • “Alright, I’ll be right back…”

Patrick Think

  • “Thinking hurts my brain…”

SpongeBob Lookin’ Good

  • “You like Krabby Patties… Don’t you Squidward?”

Patrick Surprise

  • “Well, never mind the car… where’s the road???”

SpongeBob GG

  • “GG: Goofy Goober”

Patrick Facepalm

  • “Spongebob’s never getting that table….”

 

The SpongeBob SquarePants Crossover event also includes:

  • Free “Goofy Goober” Title for logging in during the Event. 
  • New “Bikini Bottom” Map, featured in the new Brawl of the Week mode – Bubble Tag Relay!
  • New Splash art and animated UI Theme.
  • Original main menu, character select, and victory theme music.
  • Daily login bonus of 250 Gold to celebrate this Crossover event!
New Challenges

Koji Sensei has 2 new challenges for you to start practicing! Introducing “Two Fundamental Hammer KO Combos” and “Two Fundamental Sword Combos”. These join the ever-expanding preview for Brawlhalla’s “Challenge” System. 

Two Fundamental Hammer KO Combos

  • The Hammer is a great Weapon for KO-ing your opponent. Here are two fundamental Hammer KO combos that are true. Try these when your opponent’s damage is high enough. Notice that one KO’s from the side and the other from the ceiling. Be aware of your position when choosing which to use!

Two Fundamental Sword Combos

  • It’s always smart to know what your tools are for KO-ing your opponent. Here are two fundamental Sword KO combos that are true. It’s important to note that one KO’s from the side and the other from the ceiling. Choose wisely when you are in battle!
Balance Pass

This balance pass is the first of several during the esports off-season. This one contains a few targeted changes at reining in certain damage-specific combo starters on overperforming weapons, while providing improvements to some key tools that were shown to be lacking during the Autumn Championship and Autumn Royale. This patch also contains Loki’s first balance pass, which makes him legal for all official Brawlhalla tournaments.

 

Battle Boots
The Battle Boots Side Light now has slightly less rear threat coverage at the beginning of the Hit Window, allowing more consistent dodges through this attack. Similarly, we have decreased the threat coverage of the Battle Boots Down Light. We have also decreased the Hit Window for more reliable dodges and counterattacks against the Down Light, and we have increased the Recover time on miss to keep the total duration of the attack the same.

  • Battle Boots Side Light: Decreased threat coverage toward the rear of the attack.
  • Battle Boots Down Light: Decreased threat coverage at the beginning of the attack; Decreased Hit Window from 5 to 4; Increased total Recover time on miss from 15 Fixed/15 Variable to 16 Fixed/15 Variable.

 

Blasters
The Blasters Neutral Air is an important tool in continuing pressure against an airborne opponent, as well as providing a defensive option when recovering back to stage. We have brought the Time to Hit slightly closer to its previous value to aid in these situations, given the inherent dead-zones in the Blasters’ far-reaching threat coverage.

  • Blasters Neutral Air: Decreased Time to Hit from 10 to 9.

 

Gauntlets
The Gauntlets Neutral Light would previously take too long to score knockouts, even when the opponent was far into red health, so we have increased the Force to provide more timely knockouts when compared to other similar attacks. The Gauntlets Neutral Air now has significantly less Stun to require tighter timing on team combos, to provide wider escape windows when off-stage against this weapon, and to open a dodge window between this attack and the Neutral Light.

  • Gauntlets Neutral Light: Increased Force from 44 Fixed/40 Variable to 46 Fixed/42 Variable.
  • Gauntlets Neutral Air: Decreased Stun from 16 to 12.

 

Greatsword
We have reduced the Time to Hit for the Greatsword Neutral Finisher from Down Bridge for more consistent strikes against opponents who opt for a dash between Greatsword chain attacks. The Greatsword Down Air had too much freedom of movement for its range and utility, so we have reduced the maximum allowed acceleration to be closer in line with other similar attacks.

  • Greatsword Neutral Finisher (from Down Bridge): Decreased Time to Hit from 15 to 14; Slightly increased threat coverage near the user.
  • Greatsword Down Air: Slightly decreased maximum allowed acceleration during the attack; Greatly decreased maximum allowed acceleration on miss.

 

Orb
The Orb Recovery now maintains the upper range of its Stun value for a longer portion of the Hit Window. This provides a more consistent frame advantage for most of the Hit Window. We have also increased the lower range of Force near the end of this attack for more consistent knockouts when striking at the very end of the Hit Window.

  • Orb Recovery: Increased Force from a range of 75~60 Fixed/44~36 Variable to a range of 75~60 Fixed/44~40 Variable; Hit Window maintains the upper range of 35~25 Stun for a longer period of time.

 

Rocket Lance
The Rocket Lance Neutral Air’s Stun now has a sharper decrease over the course of its duration and a slightly lower starting value. This will maintain a more steady frame advantage value regardless of what part of the arc strikes the opponent, which opens dodge windows between the Neutral Air and follow-up attacks.

  • Rocket Lance Neutral Air: Decreased Stun from a range of 32~27 to a range of 29~18.

 

Scythe
The Scythe Down Air now has less Force for the forward version to better match the backwards Active Input version. This decrease in Force maintains the dodge window between the Down Air and other follow-up attacks for a broader range of health values, for more reliable escapes when recovering back to the stage.

  • Scythe Down Air: Decreased Force of the forward aerial version from 52 Fixed/30 Variable to 52 Fixed/24 Variable; Decreased Force of the forward grounded version from 20 Fixed/30 Variable to 20 Fixed/24 Variable.

 

Spear
We have decreased the Stun of Spear Side Light to widen dodge windows between large follow-up attacks such as the Neutral Air or certain Signatures, as well as requiring a tighter input from the user to consistently follow-up with a Down Light. The Spear Side Air has also received a decrease in Stun to open a dodge window between follow-up attacks, like the Neutral Light.

  • Spear Side Light: Decreased Stun from 19 to 17.
  • Spear Side Air: Decreased Stun from 22 to 20.

 

Azoth
Azoth’s Neutral Bow would often be too slow to catch an opponent’s high degree of aerial mobility, so it now has a faster Minimum Charge time for more reliable use as an anti-air.

  • Azoth Neutral Bow: Decreased Minimum Charge time from 15 to 13.

 

Loki
Loki’s Side Scythe was too quick for its total threat coverage and power, so we have increased its Minimum Charge time and Recover time to allow more room to dodge and respond against this attack. We have also decreased its maximum vertical threat coverage to make it easier to contest from above. Loki’s Down Katars has received a decrease in Damage to better match its overall range and utility.

  • Loki Side Scythe: Decreased maximum vertical threat coverage; Increased Minimum Charge time from 13 to 16; Increased total Recover time from 20 to 22.
  • Loki Down Katars: Decreased Damage from 24 to 22.

 

Sentinel
Sentinel’s Down Hammer has received an increase in Damage to better match its long Time to Hit and telegraphed movement.

  • Sentinel Down Hammer: Increased total Damage from 22 to 25.

 

Sir Roland
Sir Roland’s Side Sword now has a faster Minimum Charge time to better match its lengthy commitment and duration. We have also shifted the Damage to focus on the final hit, as it would previously deal far too little Damage when striking with only the stab. Sir Roland’s Down Sword now has greater Force since it would previously take too long to score knockouts with the middle and end of the attack when compared to other similar attacks.

  • Sir Roland Side Sword: Decreased Minimum Charge time from 15 to 13; Shifted Damage to be mostly focused on the final hit.
  • Sir Roland Down Sword: Increased Force from 68 Fixed/48 Variable to 68 Fixed/50 Variable.

 

Yumiko
It was previously too easy to maneuver around Yumiko’s Down Bow projectiles, so we have reduced the Recover time of this Signature so the user can apply more consistent pressure after using this unique attack.

  • Yumiko Down Bow: Decreased Fixed Recover time from 18 to 16.
Game Improvements

Gameplay

  • Players can now ban two Maps individually in all queues!
  • All platforms have a new option in System Settings: Spectate Delay. Select “Speed” for a 1 second delay, or “Quality” for a 3 second delay. 

UI

  • Chests are now available in one tab in Mallhalla!
  • Added a new toggle box for Cross-Progression. On PC, you can press C to toggle the star or click the boxes. On Xbox and Switch press “A” to toggle it. On mobile, tap to select. PlayStation will display the appropriate buttons when that goes live! 
Bug Fixes

Gameplay

  • Fixed a bug where players using a controller could not back out from the “rename local player” menu.
  • Fixed a bug where Gadget drop shadows were visible before the Gadget spawned.
  • Fixed a bug where the achievement/trophy for playing 30 Matchmade games required the player to play 50 Matchmade games.

UI

  • Fixed a bug where players could not pan or zoom the camera while paused in replay mode.

Brawlhalla – Ver. 8.01

  • Release date: November 8th 2023 (North America, Europe) / November 9th 2023 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Battle Pass Classic 3: Jötun Winter’s Return

A Jötunn winter sweeps through Brawlhalla once again! This return to Brawlhalla’s third Battle Pass season features an up-to-date Battle Pass track with 85 tiers that lasts for 12 weeks! 

 

Discover new rewards unlockable by playing Brawlhalla and completing updated missions. Plus, enjoy some exclusive rewards for those who braved the last Jötunn cold front. 

This Battle Pass season features new rewards like a new Battle Boots Weapon Skin and Emojis while also starring classics like the Aurora Brynn Epic Skin, Jormungandr Mako Progression Skin, and many other frozen finds.

 

Battle Pass Classic 3: Jötunn Winter’s Return also features:

  • A purchasable pass to the Gold Track with exclusive rewards like the Yggdrasil’s Fate Progression Podium.
  • Players that bought the Gold Pass during the original run of Battle Pass Season 3 do not need to purchase it again.
  • All players are granted access to the Free Track and all the Weekly Missions!
  • A UI takeover featuring Aurora Brynn and Midnight.
  • For all completionists, a new Avatar & “Ice Giant Warrior” Title reward awaits you if you make it through all 85 tiers and complete all the missions!
  • Players who purchased the Gold Pass for the original run of season 3 will also receive the “Ymir’s Chosen” Title reward.
8th Anniversary Celebration

Break out the party hat and cake – it’s time to celebrate Brawlhalla’s Eighth Anniversary! This seasonal event features exclusive items, like the new Artemis & Diana Skins, Sidekick, Podium, and much more. Players can also claim the free “Belle of the Brawl” Title just by logging in to Brawlhalla during the event!

For this 8th anniversary celebration, we’re also holding a timed mission to earn Esports V.1 Colors. 

See the list below for all the exclusive party favors:

Skins

Peacock Artemis

  • “The will of the party!”
  • Ready to stun in her metallic faux plumage, Artemis makes an entrance with her Pavo Beak Scythe and Cristatus Wingspan Rocket Lance.

Swanky Diana 

  • “Fashionably late with a bang.”
  • Diana makes a bold statement with her custom Gold-Inlaid Bow and Jubilation Blasters. 

Gothic Chic Nix

  • ”She’s dressed to KO!”
  • Ever the trendsetter, Nix serves a dark, fashion forward look. She styled it with her Last Bite Scythe and Glitz & Glam Blasters.  

The Honorable Sir Roland, Esq.

  • “Yet another title to add to his incredible list.”
  • Sir Roland is attired with his finest formalwear to attend the party with his Golden Lion Fang Sword and Regal Roar Rocket Lance.

Maître d’Hattori

  • “She’ll serve you a memento mori.
  • Hattori is ready to deal you a KO with her Celebratory Sabre and Corsage Royale Spear.

Gentleman Kor

  • “Simultaneously neat and on the rocks.”
  • Kor’s been buffed and polished for the celebration! He’s accessorized too with Cuffed Regalia Gauntlets and Disco Brawl Hammer.

Ritzy Bödvar

  • “I can bear-ly contain my excitement.”
  • Adorned with his Hammer Decorum and Gilded Glory, Bödvar is ready to celebrate in his new attire!

Sidekick

MonoKyle – “He’s ready to celebrate!”

  • New seasonal Anniversary Sidekick!
  • He’s escaped Terminus! Time to party!!

 

Colors

Gala Color Scheme

  • Dress to impress with these white, black, and gold colors.
  • Available for every Legend!

Esports v.1 Color Scheme

  • Win a matchmade game with a Legend to earn this elite Color Scheme for that Legend.
  • Win matchmade games with all 60 Legends to unlock the Colors for all future Legends! Also unlocks the “Drum Solo” Emote. 

 

Emojis

New seasonal Anniversary Emojis!

  • Gentleman WP – “I do say, that was a well played match.”
  • Ritzy GG – “Indeed, a good game was had by all!”
  • Ray of the Dead Thumbs Up – “Always brush your teeth after eating candy!”

Emote

8th Cake-aversary

  • “Cassidy’s trademark carrot cake recipe! All rights reserved.”
  • Party with your opponents with some cake!

Podium

Gilded Deco 2023

  • “Celebrate our 8th Anniversary with this newly lacquered Podium!”
  • Featuring animations and sound effects, dazzle your opponents on this lavish Podium.

The Anniversary event also includes:

  • A free “Belle of the Brawl” Title by logging on to Brawlhalla during the Anniversary event!
  • Daily login bonus of 250 Gold to celebrate this event.
  • Anniversary-themed UI Takeover! Follow the top hats in Mallhalla to find all the goodies.
Cassidy Sig Rework

After tons of feedback and testing in Experimental –  Cassidy gets an entirely new tool while retaining the original.

New Down Hammer changes: Cassidy will now throw her lasso and trap her opponents in it. 

  • Bonus: Also reworked on Globox!

New Side Hammer: Charge variant will perform the original Down Hammer tornado signature. The uncharged Side Hammer remains unchanged.

 

Dash Updates

Also graduating from Experimental – the startup time for backdash has been decreased both in neutral and during dash dancing to be more symmetrical with forward dash.

Now, just like forward dash, you can attack out of a backdash freely.

Other than the slightly reduced impulse speed compared to forward dash, there is no penalty for performing a backdash anymore.

 

Spectate Delay

Introducing a new setting in the “System Settings” menu. Spectators can now control the amount of delay when spectating a match. Select “Quality” for a 3 second delay, or “Speed” for a 1 second delay. Players on Steam can still type the launch option to accurately set their delay.

 

Unified Competitive Pool

The competitive Map pool has been unified so that 1v1s and 2v2s are the same, and increased the pool from 7 to 9 Maps. 

The full pool includes:

  • Small Brawlhaven
  • Demon Island
  • Apocalypse
  • Small Fortress of Lions
  • Western Air Temple
  • Miami Dome
  • Mishima Dojo
  • Small Terminus
  • Halo
Game Improvements

Gameplay 

  • Weapon Spawn placements improved on Plains of Passage, Demon Island, and Small Brawlhaven.
  • Improved Bot behavior and pathing on Inverted Dracula’s Castle.
Bug Fixes

Gameplay

  • Fixed a bug where Sticky Bombs could not KO in the Buddy Game Mode taking place on Under the Canopy and Kung Foot Arena Maps.
  • Fixed a bug where Bots would accidentally self-KO on Inverted Dracula’s Castle.

UI

  • Fixed a bug where favorited Weapons were not saving correctly.
  • Fixed a bug where controller players could not back out from the “rename local player” menu.
Mammoth Coin Pack Pricing Adjustments

To better match the value of various international currencies, we’ll be adjusting the prices for Mammoth Coin Packs in various international stores. All prices in US dollars remain the same, and are the standard for their pricing value. 

Brawlhalla – Ver. 8.0.0

  • Release date: October 11th 2023 (North America, Europe) / October 12th 2023 (Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
Happy Brawlhalloween 2023!

The spooky season of trick or treat and frightening feats is here! We’re celebrating Brawlhalloween starting today by opening up the crypt underneath Mallhalla. There you’ll find 18 seasonal Skins, including new ones for Arcadia and Wu Shang, a brand new Sidekick, Emojis, Ofrenda 2023 Podium, Colors, and more! Just follow the trail of candy corn and you won’t lose your way.

See the list below for all the exclusive treats:

Skins:

Diabolical Doll Arcadia

“Watch out for your teddy bear.”

  • Wanna brawl until… THE END?? Beware this haunted doll’s Ornate Scissorblade Greatsword and Stuffing Spear!

Cthu’shang

“Dark forces spur the beginnings of this Great One’s domination.”

  • The Deep One breaks through the lagoon’s surface with Rotten Oar Spear and Chainbreakers Gauntlets.

 

Mad Doctor Ulgrim

“His last patient was Petra and look at her now!”

  • With an Extra Large Scalpel and Skull Saw, Ulgrim finds unconventional uses for his (now revoked) M.D.

Termin-gator Onyx

“Croc cyborgs don’t feel pain.” 

  • Alligator? Crocodile? Either way, Ulgrim’s latest medical experiment is on the loose. Armed with Judgment Claws and Swamp Serum… She’ll be back.

Ray of the Dead

“RIP: Rayman is Phantasmic.”

  • Of course they celebrate Halloween in the Glade of Dreams! No one is more excited than Rayman with his sugar skull inspired face paint, Calaveraxe, and Saints & Souls Gauntlets.

Demon Rider Artemis

“Anybody can ride a Rocket Lance. The trouble begins when you try to land with it.”

  • Witness Artemis and her unmatched command of stunts and the badlands. She’s ready for any terrain with her Dirt Road Drill Rocket Lance and Adrenaline Rush Scythe.

Corpse Bride Mirage

“Here comes the bride, all dressed to fight!”

  • Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.

Werewolf Thatch

“It’s high moon.”

  • Things are looking pretty hairy for this ‘ol pirate. Be sure to beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.

Dusk Till Dawn

“He vants to take your Elo!”

  • This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears. The Blood Keepsake Orb can’t be good either.

Petra Reanimated

“Consult your doctor.”

  • SHE LIVES! Avoid the grasp of Petra’s Gauntlets – Horror & Fright, and the cruel sting of Von Evilstein’s Heart.

 

Skel-asuri 

“She’s got a bone to pick!”

  • Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.

Werebat Ragnir

“Like a bat out of Helheim.”

  • This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.

Immortal Caspian

“When you’re a vampire thief, the stakes are always high.”

  • Caspian’s blue blood seems to be in short supply these days, so your own blood will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.

The Monster Gnash

“Graveyard smaaaash!”

  • Everyone’s favorite monster is getting ready to MASH his opponents with his Headache Hammer and Hand-Saw Spear.

Punkin Spice Yumiko

“In every town, village, and city. There is no escape. Ever.”

  • It’s Punkin Spice season, and Yumiko isn’t taking prisoners with her ded Bow and LOL RIP Hammer.

Demonkin Diana

“Be careful what you ask for”

  • This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.

Horseman Lucien

“They say his spirit haunts the roadways to this very day.”

  • This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.

Bewitching Scarlet

“Nice night for a hex.”

  • She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
  • Bonus: Angry Magic Hat poses with Scarlet’s actions!

 

Sidekick

Diablo – “The most haunting of friends!”

  • New Brawlhalloween seasonal Sidekick!
  • Arcadia’s building an army of possessed stuffed animals.

Emojis

New Brawlhalloween seasonal Emojis!

  • Ray of the Dead Thumbs Up – “Always brush your teeth after eating candy!”
  • Punkin Spice 1 More – “Trick or treat!”
  • Horseman Cackle – “Mua-ha-ha-hah!!” –  An animated Emoji!

Emote

Skeleton Dance – “Doot doot.”

  • Have a fun spooky time with a skeleton friend while dancing to some unique tunes.

Podium

Ofrenda 2023 – “An offering for our KO’d Brawlers.”

  • The expression on the sugar skull’s face changes depending on the Podium’s state! (Ready/Idle, Lock In, Victory, & Defeat)
  • Exclusive updated art for 2023!
  • Featuring unique sound and visual FX.

 

KO Effect

Jac-KO-Lantern – “Smashing pumpkins into tiny pieces of debris!”

  • An exclusive KO Effect for Brawlhalloween.

Avatars

Pumpkin Pyre – “Ghostly fire makes everything better!”

  • An animated Avatar!

RIP – “Rest In Pieces.”

  • Purchasable with your hard-earned Gold!

 

Colors

Haunting Colors – “Gloom of night and glow of flame.”

  • Give your opponents a scare with these purple, black, and orange colors.
  • Available for every Legend!

 

Brawlhalloween 2023 also features:

  • A new annual exclusive “Vraxx in Disguise” Title Reward given to players that log on during the event.
  • Pumpkins spread across a few Brawlhalla Maps!
New Gadget: Sticky Bomb

After much testing and community feedback in Experimental, the new Gadget – Sticky Bomb – is graduating into all queues!

The Sticky Bomb attaches to a player when thrown and detonates after a short time. See below for full details!

  • When thrown, this Gadget attaches to a player and blinks in red for a short time until it detonates. 
  • It can be passed to another player by running into them.
Game Improvements

UI

  • “Big Icon” damage indicators now appear the same color as the damage indicator next to the top right of the screen.

Art & Animation

  • The Wall Tag Emote now layers behind other objects so that the concrete wall doesn’t cover up other players.
  • Updates to the animated Miami Dome Background.
Bug Fixes

Gameplay

  • For the Nintendo Switch, we fixed a bug where the camera mode can now change during a match while in handheld mode.
  • Fixed a rare crash during rollbacks.
  • Fixed an occasional desync related to using a Sidekick Summoner Horn with no Weapons in the lobby.

Art & Animation

  • The Chaos Harvester Scythe Weapon Skin now animates properly when equipped by Loki.

UI

  • Fixed a bug that allowed players to click on menu buttons while a sponsored video is playing.
  • Loki’s base Weapon Names now display correctly. “Tethered Plane” Scythe & “Realm Etchers” Katars. 

How to download updates for Brawlhalla for the Nintendo Switch?

To download the updates for Brawlhalla on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.