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Another Crab’s Treasure (Switch): all the updates (latest: Ver. 1.0.103.9 / Next: Year of the Crab)

On this page, you will find all there is to know about the various updates for Another Crab’s Treasure on Nintendo Switch.

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Another Crab’s Treasure – Ver. ??? (Year of the Crab)

  • Release date: 2024
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • New Game+, featuring remixed encounters, new Stowaways, tougher enemies, and more
  • Boss Rushes
  • Bestiary
  • New Unlockable Costumes
  • An Even Ruder Snail

Another Crab’s Treasure – Ver. 1.0.103.9

  • Release date: December 3rd/4th 2024
  • Patch notes:
OPTIMIZATION
  • IT’S FINALLY TIME! Every area in the entire game has been significantly optimized, improving framerate in almost every circumstance. This includes reductions in rendered geometry as well as shader and fog adjustments and optimized gameplay code. Special attention has been given to areas that were previously particularly low-performance and harmed players’ enjoyment of the game. Thank you so so much for your patience, it’s been a long time coming!!
BUGFIXES
  • Re-added a BUNCH of missing NPCs that were supposed to be in the game!!! (especially in late game areas)
  • Fixed an issue where killing a blue pufferfish would mysteriously crash the game for some users.
  • Fixes to some niche situations where Umami crystals could be continuously increased by restarting the game.
  • Fixed an issue where Shell UI wouldn’t update language when the Language setting changes
  • Fixed an exploit where a Decoy could be placed on Umami replenishers to infinitely restore Umami
  • Fixed visual and physics issues related to the Felix Cube.
  • Fixed an issue where smokescreen caused Pagurus to teleport.
  • Fixed a rare issue where Kril could get stuck in Heikea’s grab attack, forcing a reset.
  • Fixed an issue where Kril would take damage from enemies hitting a Decoy.
  • Fixed rare control lockups related to the Scrap Hammer.
  • Fixed an issue where the Fortify effect could last forever even after the visual expired.
  • Fixed an issue where the final boss could fall off of their arena.
  • Fixed a small issue where killing a boss from long distance with The Gun could make their dead icon never show up on the Map.
  • Fixed an issue where hammer dash would sometimes send you flying at high velocity.
  • Prevented a soft lock at the end of the game related to a shell going out of bounds.
  • Fixed Infinite loading bug caused by some shells in the player corpse.
  • Fixed an issue where you could climb on the Consortium’s back after it died.
  • Fixed an issue where Topoda’s fast movement during his sandstorm ability would cause the player to get flung into the air.
  • Fixed an issue where certain costumes would appear completely black permanently after being gunked.
  • Fixed an issue where Self-repair could heal Kril beyond his maximum HP.
  • Fixed an issue where taking off the gun would remove it from the shell collection menu
  • Fixed an issue where Kril could get stuck in a climbing animation when leaving a climbable surface in certain situations.
  • Fixed an issue where getting your hammer destroyed would also cause your DEF stat to not respect your currently worn shell.
  • Fixed an issue where being electrocuted while rolling did not stop the roll.
  • Prevented “windbox” hitboxes such as the Frogfish vacuum attack from affecting the player while climbing
  • Fixed an issue where getting grabbed while climbing would disrupt the grabber’s physics
  • Fixed an issue where Flotsam Vale’s Inkerton could be interacted with prior to ambushing you.
  • Fixed an issue where hitting an enemy would cause the game to get softlocked and spawn the hit vfx particle every frame in very rare cases.
  • Mantis Punch teleport should behave more consistently.
  • Fixed an issue where a certain colossal lategame enemy would not release you from a grab properly
  • Fixed an issue where your hammer could attack as if it was the standard fork after a cutscene.
  • Fixed multiple SFX and voice lines in Voltai’s fight being played silently
  • Fixed multiple instances of NPCs persisting in a spot after having moved on in the story
  • Improvements to camera collision, especially when using Dispatch
  • Fixed a mis-typed italics tag present in all languages except English • Improved a variety of Russian translations including a misgendered lobster in Slacktide
  • You can no longer use Self Repair to restore Shell Health reduced from self-inflicted damage such as Munch and Twinkle.
  • Removed access to Assist Settings from Title, as assist settings are saved specifically to individual save files.
  • Fixed multiple progress blockers related to dying or resting right before the Boat Powered sequence could take place
  • Fixed an issue where munch+kintsugi would cause Kril to do a mega jump.
  • Fixed a bug where status buildup could be reduced below 0 by equipping Stowaways totaling greater than 100% status resistance.
  • Fixed an issue where certain world-space text (such as Affliction triggers) could fail to display in languages besides English.
  • Fixed an issue where Firth’s bubble bullet claw model would stay active if you Wave Breaker him at the right moment.
  • Fixed an issue where bosses such as Topoda wouldnt play the peril symbol if attacking you from a distance
  • Fixed an issue where Wave Breaker’s text prompt wouldn’t update its layout properly
  • Fixed an issue where Pufferfish would never get up after being poise broken.
  • Fixed an issue where Topoda’s brain would break if Smokescreen was used on him during his sandstorm phase
  • Fixed an issue where Topoda could send you under the map with his mantis punch.
  • Fixed an issue where Magista could hit you with a ghost hitbox after she’s done her spin attack.
BALANCE CHANGES
  • Nerfed hammer slightly by adding an extra third of a second before the Hammer’s first attack cancels.
  • Rubber Band now only halves electric damage and entirely removes the electric stun.
  • Stunpounder’s chain lightning attack damage reduced from 90 → 75
  • Stunpounder’s chain lightning attack radius reduced by 25% to reduce the amount of doubled hits
  • Stunpounder’s big lightning attack replaced entirely with an electric ring that can be jumped over, but the windup time is faster.
  • Stunpounder and Voltai: Electric ring damage buffed from 40 → 60
  • Puffer Quill stowaway weight reduced from 3 → 2
  • Rusty Nail+ stowaway changed to 6 ATK -5 MSG, Req. 8 RES
  • Bobbit Trap lockdown time reduced on bosses and extra large enemies.
  • Bobbit Trap extra lockdown time on Lv.3 upgrade is also reduced.
  • Praya Dubia Health increased from 3000 → 7000
  • Praya Dubia Reduced Damage from orbital laser from 95→ 70
  • Mantis Punch Base Damage reduced from 250 → 220
  • Puffer Quill stowaway -DEF reduced to -10
  • Reduced the amount of time you are invincible after swapping shells by 0.5s.
  • Puffer Quill Stowaway ATK buff reduced from +10 to +5
  • Unique Broadsword Rangoon no longer respawns in Expired Grove.
  • “Another Chance” now grants invincibility for a few moments.
  • Stowaway Weight on Sea Cucumber Reduced from 6 to 5
  • A certain late-game tentacled boss’s HP increased by 14%
FEATURES
  • You can now move and zoom the map on the Location menu. Look at all the pretty art, go nuts!!!
  • Kril can now use Adaptations without a fork. Have fun, speedrunners!
LEVELS
  • Many fixes across all levels to various soft locks, exploits, and level skips.
LOCALIZATION
  • Updated translations for “Lv” across various languages.
  • Updated description of Rubber Band to reflect that it doesn’t make you fully immune to electricity damage anymore.
  • Added missing dialogue to Topoda’s upgrade shop.
  • Updated credits.

Another Crab’s Treasure – Ver. 1.0.101.1

  • Release date: May 9th 2024 (North America, Europe) / May 10th 2024 (Japan)
  • Patch notes:
General
  • Fixed an issue where you could not pause when grabbed.
  • Fixed sand pillars’ rock chunks not fading away when despawning.
  • Fixed a visual issue where pencil barricades’ rubber bands turned teal upon breaking.
  • Fixed an issue where smokescreen ink wouldn’t dissipate.
  • Also fixed the smokescreen issue where you could distract Heikea for far too long with the ability, leaving him idle for longer than the effect lasted.
  • Fixed an issue where Interrupting the petting animation prevents Kril from acquiring items or equipping shells until he dies
  • Fixed an issue where Chum can be targeted by Fizzle bubbles
  • You can no longer equip the gun as a hammer
  • Certain users were finding their save file unusable if they had previously completed Verne’s quest in The Shallows (the trapped crab on top of a small sand castle). This should now be resolved.
  • Users with their system language set to Turkish will now be able to see text properly.
  • PROBABLY fixed an issue where Bloodstar Limbs were vanishing from the Prawn Shop without having purchased them. We never saw this issue on our end, but some inconsistent code was found and fixed that likely resolves it.
  • The camera collision and locations where you could get softlocked in the Shallows that we reported in the previous hotfix did not actually make it in before — they are included in this patch.
  • Fixed an issue where the shell collection menu background would shrink over time.
  • Drastically increased the radius where you can pick up your corpse from.
  • Fixed an issue where removing a Stowaway the quick way via the Status Panel would not update your Stats display.
  • Players with pit damage turned off were occasionally ending up in infinite loops of falling into the abyss, unable to die or pause the game. We will be working on reducing the instances where the game can spawn you in an improper place, but for now, we have added a failsafe where falling into a pit several times in a row this way will simply kill you, regardless of your assist settings. This should prevent players from getting soft locked this way.
  • Fixed a rare soft lock where restarting the game could prevent the Moon Snail Shell in the Moon Snail’s Domain from ever spawning. It should now always appear if you have talked to the Moon Snail at least once.
  • Adjusted the collision detection on many bosses, to hopefully reduce instances of them falling through floors and dying without a fair fight.
  • Fixed a hole in the ground in The Shallows
  • Small Rock geometry fixes in The Shallows
  • Fixed a spot where the player could get stuck in the rockface in the tutorial area
  • Fixed an issue where enemies that dropped their hat would be able to be hurt by attacking the hat
  • Fixed an issue in the Sands Between where two Gumpounders that dropped bloodstar limbs would respawn, allowing you to farm
  • Fixed an issue where the player could become trapped on a trash bag in a ravine in the Sands Between
  • Fixed an issue where the player could become trapped on a rock in Hermit Cave
  • Circle of life now works properly and will trigger more than once.
  • Fixed an issue where player could stand on a certain gunk pit in Flotsam Vale
  • Fixed an issue where player could become trapped on trash near the Oil Drum in Expired Grove
  • Lobster Guard in Slacktide no longer floats above the ground
  • Sand Barrel in Slacktide no longer floats
  • Fixed collider on a comb gate just before New Carcinia to avoid wandering out of bounds
  • Fixed lobster statue in Slacktide missing collision
  • Die Instantly will kill you regardless of assist settings. You don’t even take damage, you just die. It’s that instant.
  • Shell Abilities Fortify and Stealth no longer double charge Umami Charges
  • Fortify VFX end properly when the effect is disabled.
  • Fixed geometry in a section of Expired Grove that could lead to issues in pitfall respawn safety
  • Fixed an issue where Moon Jelly could push the player through the floor if standing under it
  • Fixed an issue where the Skull shell would not spawn after killing the enemy that dropped it in Expired Grove, potentially locking out Shell Collection completion
  • Shell Spells are no longer displayed in the UI until you unlock them.
  • Fixes to some unintended skips around Adaptation-Gated obstacles in the Expired Grove
  • Skills tab in the pause menu now properly displays the starter 3 skills once you’ve unlocked Shelleport
  • Removed geometry in Flotsam Vale that could be used to access a cliff in an unintended path
  • Removed the possibility of a softlock in a pit in Flotsam Vale
  • Added a cap to certain force values in Kril’s physics, preventing or at least MASSIVELY reducing instances where Kril would get launched into the void by a strong enemy attack.
  • Entering an Moon Snail Shell now checks ALL your achievements, solving issues where save files that had previously collected broken achivements would not be able to obtain them retroactively.
  • Fixed several physics issues relating to Topoda’s boss fight that could result in the player getting pushed through the terrain or other weird behavior
  • Fixed instances where your shell wouldn’t be properly insured when respawning at a Moon Jelly or an area entrance.
  • Additional tough enemies in Open Ocean now die permanently when killed
  • Fixed several places where the player could get stuck on geometry or wind up out of bounds in the Expired Grove
  • Several fixes to floating sand crates in Slacktide
  • Fredrick can no longer be re-bought for 1 microplastic when dismissed, now costs 3000
  • Nemma and Konche will now properly leave their spot at the start of the Sands Between as the plot progresses.
  • Fixed SFX functionality on a certain colossal late-game boss.
Combat and enemy related
  • Fixed an issue where capsizing the Royal Shellsplitter during the fear attack would keep the screen greyscale
  • Fixed an issue where the Duchess would spin you around forever.
  • Nerfed the Duchess’s grab damage from 65 to 50 and it no longer does true damage.
  • Duchess Moonjelly point lowered to ground level to prevent glitchy reloading
  • Fixed an issue where bobbit worms could grab Pagurus. Pagurus can no longer be grabbed by any source.
  • Fixed an issue where you can walk around the trigger that starts the Duchess cutscene
  • Fixed Ceviche Sisters not properly dying permanently, allowing you to upgrade Bubble Bullet by killing them multiple times
  • Fixed visual issues with Fredricks grave
  • Fixed an issue where Voltai’s appliances would come back to life after she dies.
  • A certain late game enemy type no longer have healthbars on their legs when you equip the Contact Lens.
  • Fixed an issue where Frogfish enemies could succ after dying.
  • Reduced the poise damage from Fizzle’s bubbles by half.
  • The Puffer Quill stowaway does -20DEF instead of -2DEF (It was always supposed to)
  • Hammer attacks should now work properly with attack speed modifiers
  • Dispatch no longer breaks the hammer instantly
  • Dispatch now properly accounts for hammer damage
  • Fixed an issue where Nephro’s grab attack could throw you out of the arena
  • Possible fix to weird visual corruption and crash when killing the Bleached Pufferfish.
  • Topoda can no longer be spearfished during his sandstorm, as it was causing an issue where he stays invincible forever.
  • Large Thimble Rangoons no longer are marked as small weight class.
Area
  • Fixed some soft lock issues in the shallows.
  • Updated colliders on Fort Slacktide for improved camera performance.
  • Removed a coral platform in Trade Route Detour on the way to New Carcinia that could leave the player trapped.
  • Fixed functionality on multiple magrails in Scuttleport, some of which would move slightly even while unpowered during the loading screen
Localization fixes:
  • Fixed a typo in french for “pet”
  • Two NPCs in Open Ocean had dialogue that was left in the game accidentally, and which lacked translations. It has been removed.
  • Fixed swapped East and West on the compass in Portuguese
  • Fixed a typo in Konche’s intro dialogue in French.
Camera
  • Camera collision improvements for the pipeline in the shallows
  • Fixed an issue where the camera could freak out while wearing the Gun in a tight space.
  • Fix to many cases where the camera would clip through the ground during the Dispatch animation.
  • Pufferfish have a more stable lock-on target during their big spin move, preventing nauseating camera movement as they spin.
Accessibility
  • Added Recover Microplastics button to Assist Menu.
Balance
  • Lug Nut Attack speed debuff reduced slightly from -30% to -25%
  • Default Capsize Time for most enemies reduced from 2.5s to 2.25s
  • Dispatch base damage buffed from 95 to 150
  • Ring-a-Ding no longer interrupts bosses or strong enemies.
  • Shark tooth bonus damage nerfed from 30% to 20%
  • Shark tooth+ bonus damage nerfed from 60% to 40%
  • Puffer Quill Stowaway ATK buff reduced from +10 to +5 (Sorry! It was fun while it lasted)

Another Crab’s Treasure – Ver. ???

  • Release date: ???
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes soft locks

How to download updates for Another Crab’s Treasure for the Nintendo Switch?

To download the updates for Another Crab’s Treasure, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.