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Overwatch 2 (Switch): all the updates (latest: Quick Play Hacked)

On this page, you will find all there is to know about the various updates for Overwatch 2 on Nintendo Switch (originally released on October 4th 2022 in North America and Europe, and October 5th 2022 in Japan)!

Archives: launch to December 2023

Click here for more Software updates!

Overwatch 2 – Ver. ??? (Quick Play Hacked)

  • Release date: July 12th 2024 (North America, Europe) / July 13th 2024 (Japan)
  • Patch notes:
Pickable Passives

Sombra has taken over the Quick Play game modes again and will be giving you an extra boost of your choice with Pickable Passives. For the next two days, you can pick an additional passive to benefit the role you are playing in.

Developer Comments: Pickable Passives looks at whether providing an additional upgrade changes how you approach forming compositions or responding to the enemy team during a match. We’re also curious to see how much it puts a dent into overall game clarity. We’re excited to see what y’all think!

 
  • Pickable Passives will take over the Quick Play ruleset from July 15 to July 16.
  • All players will be able to choose one of three selectable passives for their role to get an extra benefit for their hero.
  • Choose and change your passive anytime in the start of the game, in the spawn room, or while in the respawn phase of after being eliminated.
  • Standard Role Passives also remain in effect.
Pickable Tank Passives
  • Unyielding – Debuff duration reduced by 40%.
  • Armored – Convert 100 health into Armor.
  • Last Stand – 50% cooldown reduction when below 50% HP.
Pickable Damage Passives
  • Slayer – See critical health enemies through walls.
  • Trigger Happy – Increase ammo capacity by 20%.
  • Frenzy – Eliminations grant a brief 30% speed boost.
Pickable Support Passives
  • Resourceful – Reduce cooldowns by 20%.
  • Swift Save – Increase Healing by 50% for targets below 35% HP.
  • Close Call – Gain a brief 20% speed boost when below 50% HP.

Overwatch 2 – Ver. ??? (Hotfix)

  • Release date: July 12th 2024 (North America, Europe) / July 13th 2024 (Japan)
  • Patch notes:
Hero Updates
 
Tank
 

Ramattra

 
Nemesis Form
  • Cooldown increased from 7 to 8 seconds.
  • Base armor reduced from 100 to 75.
  • Base health reduced from 275 to 250.

Zarya

 
Particle Barrier
  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.
 
Projected Barrier
  • Shared cooldown increased from 10 to 11 seconds.
  • Duration reduced from 2.5 to 2.25 seconds.
Damage
 

Pharah

  • Base health reduced from 250 to 225
Support
 

Illari

 
Healing Pylon
  • Cooldown increased from 12 to 14 seconds
 
Captive Sun
  • Ultimate cost increased 12%

Lúcio

 
Sonic Amplifier
  • Knockback reduced by 10%

Overwatch 2 – Ver. ??? (Season 11 Midseason)

  • Release date: July 9th 2024 (North America, Europe) / July 10th 2024 (Japan)
  • Patch notes:
OVERWATCH 2 X TRANSFORMERS

Join the epic battle between the AUTOBOTS and DECEPTICONS with Optimus Prime as Reinhardt, Megatron as Ramattra, Bumblebee as Bastion, and Arcee as Illari. Pick up these limited-time skins in the in-game Premium Shop today. You can also play now through July 22 to collect new Player Icons, Name Cards, and Titles in a series of limited-time challenges to show your allegiance to the AUTOBOTS or the DECEPTICONS.

 
SUMMER GAMES 2024

The Summer Games are back! Jump into the arcade and play your favorite Summer Games in the arcade, including Lúcioball and Winston’s Beach Volleyball. Play to earn new sprays, player icons, and more through a series of event challenges available now through July 29. Then once the games are done, be sure to pick up new Lifeguard skins for Roadhog, Lifeweaver, and Kiriko from the in-game Premium Shop starting on July 30.

 
INTRODUCING MYTHIC WEAPONS

New Mythic Weapons are elevated weapon skins for some of your favorite heroes and will be available in the Mythic Shop that you can redeem with your Mythic Prisms. The Mythic Bound Demon Weapon Skin for Reinhardt changes based on your gameplay, showing epic, dynamic effects that respond to your achievements and cool moments. Whether charging into battle or holding the line, the Mythic Bound Demon Reinhardt Weapon Skin reacts to your every move. Add the Mythic Bound Demon Weapon Skin to your arsenal on July 23.

 
GENERAL UPDATES
 
Introducing Player Surveys

After a match is done, you may occasionally be invited to participate in a web-based survey that you can complete on PC or using your mobile device by scanning the on-screen QR code. This is your chance to let us know how you have been enjoying Overwatch 2 and help identify areas where the game can be improved.

Audio Updates

Adjusted the volume levels of health pool impacts. When shooting enemies with Base Health, Sheilds, Armor, or Overhealth, made the sound cues clearer as to what health type you are damaging.

HERO UPDATES
 
GENERAL
  • Armor flat damage reduction increased from 5 to 10 per projectile.
  • Enemy health bars now display when they are at their Low Health threshold.

Developer Comments: The armor changes have had a positive impact on which heroes and damage types are slowed down by armor health. We’re increasing the damage reduction on it to further widen the pool of heroes that are significantly affected by armor’s defense.

TANKS

Tank Role Passive

  • Ultimate generation reduction increased from 30 to 40%.
  • Knockback resistance reduced from 50 to 40%.

Developer Comments: Dealing damage to Tank heroes will be slightly less rewarding with the increased reduction to ultimate generation and will help to balance out the increased healing they may receive with the change to the Damage role passive in this patch. While the knockback resistance was generally useful for tank heroes and their emphasis on positioning, it was also reaching the point where it was difficult for players to tell if knockback abilities were having any effect on them.

 
D.Va

Developer Comment: The maximum duration of Defense Matrix is increased by half a second by reducing the rate at which the resource meter drains when in use, so it won’t take longer to regenerate. The increased damage on Micro Missiles will help the ability feel relatively more impactful against larger health pools.

 
Defense Matrix
  • Maximum duration increased from 3 to 3.5 seconds.
 
Micro Missiles
  • Explosion damage increased from 4 to 5.5 damage (from 126 to 153 max damage with direct impacts).
Doomfist

Developer Comments: Most of Doomfist’s survivability is through his excellent mobility, but this boost to his passive Overhealth generation will enable him to stay in the fight longer before disengaging, especially when hitting multiple targets with his abilities.

 
The Best Defense…
  • Overhealth gained per target increased from 35 to 40 HP.
  • Delay before Overhealth begins to drain increased from 1 to 3 seconds.
Junker Queen

Developer Comments: Junker Queen is relatively small and fast for a Tank hero, so Commanding Shout doesn’t need a ton of bonus health to be effective. The increased wound healing better rewards her for managing her abilities well.

 
Commanding Shout
  • Overhealth increased from 150 to 175 HP
 
Adrenaline Rush
  • Wound damage self-healing multiplier increased from 2 to 2.5x
Mauga

Developer Comments: Cardiac Overdrive is Mauga’s primary tanking ability that keeps him in the fight, but the previous duration was difficult to counter. It is now a more potent effect with a shorter duration to increase the importance of choosing both the right moment to use it as Mauga and when to try mitigating against it as an enemy.

 
Overrun
  • Knockback damage increased from 25 to 30
  • Stomp damage increased from 60 to 75
 
Cardiac Overdrive
  • Duration reduced from 5 to 3 seconds.
  • Lifesteal increased from 60 to 100%.
  • Damage reduction increased from 30 to 40%.
  • Allies now receive only half of the lifesteal and damage reduction effect value.
Orisa

Developer Comments: The Fortify and Javelin Spin abilities were weakened further than necessary when Orisa was overly dominant. She has not been performing well since then but in this patch where we’re broadly adjusting how impactful the role is. So, there is room again to return some of Fortify’s effectiveness.

 
Fortify
  • Duration increased from 3.5 to 4 seconds
Ramattra

Developer Comments: The Pummel damage adjustment is notable as it reduces the number of punches required to knockout a 250 health hero.

 
Nemesis Form
  • Bonus armor increased from 225 to 300.
 
Pummel
  • Pummel damage increased from 60 to 65.
Reinhardt

Developer Comments: One of the core design goals for Reinhardt is to be the hero that shields his team. In the past we’ve reduced the barrier health significantly in order to improve other offensive aspects of his kit to better fit the fast-paced gameplay of Overwatch 2, but perhaps it was too much. We still want to avoid barriers feeling mandatory due to how useful they can be and keep tank diversity at a healthy level. However, with this patch looking at the tank role in particular, we’re increasing Reinhardt’s barrier health again and will evaluate further.

 
Barrier Field
  • Maximum health increased from 1400 to 1600.
  • Barrier regeneration rate increased from 140 to 160 health per second.
 
Charge
  • Wall impact damage increased from 275 to 300.
Roadhog

Developer Comments: The Pig Pen ability wasn’t very useful outside of being used in the Chain Hook combo so we’re increasing its potential threat if an enemy stays within its area.

 
Pig Pen
  • Area damage after activating increased from 30 to 45 damage per second.
  • Recovery time reduced from 0.55 to 0.4 seconds.
  • Cooldown now begins immediately when used instead of after a short delay.
Sigma

Developer Comments: Sigma is a tank that does not currently have an issue with survivability when cycling between managing his barrier, Kinetic Grasp, and weapon range. We are however increasing the damage of Accretion to bring back more of the threat it used to pose and increase the satisfaction in landing it, as it also did not benefit from the global increase to projectile sizes.

 
Accretion
  • Impact damage increased from 40 to 80 (120 damage total).
Winston

Developer Comments: Winston is one of the top performing tanks at the moment, though when considering how satisfying the individual abilities within his kit are, the Tesla Cannon secondary fire felt underwhelming for how long it took to charge, so it’ll now be a bit more fluid. We also still want Primal Rage mode Winston to be killable, but adding some health to it will help avoid some of the extreme situations where it could happen too quickly.

 
Tesla Cannon
  • Secondary fire charge time reduced from 1 second to 0.85 seconds.
 
Primal Rage
  • Maximum health gained increased from 500 to 700.
Wrecking Ball

Developer Comments: Wrecking Ball has excellent mobility and survivability and will now be more efficient in transferring some of that survivability to his teammates, should he choose to return to them. We’re also making the automatic reload in ball form match his manual reload timing for a smoother transition between modes.

 
Quad Cannons
  • Automatic reload time while transformed reduced from 2 to 1.6 seconds.
 
Adaptive Shields
  • Allied Overhealth transfer ratio increased by 50% (Use up to 50 Overhealth per target to grant allies up to 75 HP).
Zarya

Developer Comments: Increasing the health on these barriers also means the total energy Zarya can gain per barrier is increased, so this is a boost to both her offensive and defensive capabilities.

 
Particle Barrier
  • Health increased from 200 to 225.
  • Duration increased from 2 to 2.5 seconds.
 
Projected Barrier
  • Health increased from 200 to 225.
  • Duration increased from 2 to 2.5 seconds.
Damage

Damage Role Passive

  • Now only half as effective against Tank heroes (10% healing reduction).

Developer Comments: With Tank heroes being the frontline, they have this healing reduction effect nearly all of the time and are generally the most reliant on incoming healing to support them as well. The damage role passive is providing an important function to game overall, but its effect on tanks survivability and pace of gameplay is more impactful relative to the other roles. As such, we are reducing its potency against Tank heroes.

 
Ashe

Developer Comments: This Big Omnic Butler tanks a lot of incoming fire and will now be more resistant to knockbacks and critical damage.

 
B.O.B.
  • B.O.B. now gains the Tank role passive ability.
Cassidy

Developer Comments: With his current tuning Cassidy is performing well in too many aspects between his range, burst damage, and survivability, leading to him being a dominant choice among the Damage heroes by an overwhelming amount. The gameplay goal for Cassidy is to be the sturdier, close-range hitscan who is more proficient at dealing with high mobility flankers. With this in mind, we’re pulling back the effective falloff range of his weapon to help align him with those gameplay goals and to open up more hero variety from the Damage role.

 
Peacekeeper
  • Primary fire falloff range rescaled from 25-35 meters to 20-30 meters.
Pharah

Developer Comments: This is a reversion back to Pharah’s Concussive Blast from before her recent rework. Dealing even a small amount of damage with this ability increases her lethality significantly and made it too reliable in finishing off low health targets, due to its wide area and fast projectile speed, without waiting the full recovery to fire another rocket.

 
Concussive Blast
  • Explosion damage reduced from 30 to 0.
  • Explosion knockback radius increased from 6 to 8 meters.
  • Knockback increased by 11%.
SUPPORT
 
Ana

Developer Comments: Rather small change here but we’d like to minimize the amount of time Tanks can be taken out of the fight for and they are also the easiest targets to hit with Sleep Dart.

 
Sleep Dart
  • Duration of effect on Tank heroes decreased from 3.5 to 3 seconds.
Illari

Developer Comments: Illari will still see this UI alert but allies generally don’t need to as it could occur fairly often and be distracting.

 
Healing Pylon
  • Allies no longer see the “Destroyed” UI when Healing Pylon breaks.
Zenyatta

Developer Comments: We’re reducing the cost of Transcendence as Zenyatta was impacted more than most by some of the changes in this patch.

 
Transcendence
  • Ultimate cost decreased 10%.
Bug Fixes
 
General
  • Fixed ranked progress bar UI not showing progress for Bronze 5.
  • Fixed voice and text chat not functioning on PC with console players.
  • Fixed in a previous update – Weekly and Daily Challenges would get reset to 0 after relog for some players.
  • Fixed in a previous update – Screen tearing on PlayStation® 5 during large fights.
  • Fixed in a previous update – Season 11 Voice Lines could be heard by anyone at any distance.
Heroes

Cassidy

  • Fixed Deadeye tracking phased targets when revealed by Infra Sight.

D.Va

  • Fixed an issue with Self Destruct hitting targets behind barriers or collision.

Kiriko

  • Fixed teleporting to Echo as clone ends making the “Swift Step” ability to break for the remainder of the game.

Lifeweaver

  • Fixed an exploit with Lifeweaver tree hiding Symmetra turrets in the payload.

Roadhog

  • Fixed Roadhog’s weapon model/placement being largely higher wearing ‘Kaiju’ skin.

Overwatch 2 – Ver. ??? (Season 11)

  • Release date: June 20th 2024 (North America, Europe) / June 21st 2024 (Japan)
  • Patch notes:
Season 11 – Super Mega Ultrawatch

Join Ultrawatch for an action-packed season! Suit up and battle the forces of evil led by the fallen Mythic Calamity Empress Ashe and her sidekick B.O.B, then claim and customize Mythic Ashe’s diabolical dark mage style for your own. Celebrate as Overwatch reaches 100 million players, marked by the long-requested return of Pink Mercy alongside a new Rose Gold Mercy Bundle. From June 25 – July 8, 2024, Blizzard will donate 100% of the purchase price (excluding any applicable platform fees and taxes) to the Breast Cancer Research Foundation. Continue the celebration by unlocking the Aztec Sombra Bundle through challenges and enjoy a fun Community Crafted mode curated by beloved streamers.

 
Community Crafted Mode

Dive into a new Community Crafted mode, featuring creative and chaotic balance changes and fun hero tweaks designed by your favorite content creators. Emongg, Custa, TQQ, and Eskay bring their creative touches to Tank, projectile Damage, hitscan Damage, and Support heroes, respectively. Experience wacky hero abilities such as Baptiste sharing his kit with Ana, and Reaper’s Wraith Form getting an extra sting.

 
Hero Mastery Updates

Sharpen your kunai and master your aim when Hero Mastery single-player courses for both Kiriko and Soldier: 76 launch this season. Practice your Swift Step and power up your Tactical Visor as you take part in new challenges in a limited-time event from June 20 to July 9. Plus, earn new rewards and up to 22,500 Battle Pass XP.

  • Hero Mastery Courses for Solider: 76 and Kiriko have been added.
  • Hero Mastery Gauntlet Co-op has been removed.
New Map: Runasapi

Hike your way up the new Runasapi Push map, to a town hidden high in the Peruvian Andes. Amble through marketplaces full of fresh produce and pay a visit to the Inti Warrior Historical Museum and Monument. This exciting Push map is vibrant and challenging as you escort TS-1 through tight streets. Watch out as some fights may take place precariously close to the steep cliffs overlooking the sunny farmlands below.

 
Challenge Updates
 
Weekly Challenge Catch Up
  • All past incomplete Weekly Challenges can be completed at any time in a given season.
  • When the Weekly Reset occurs on Tuesdays, incomplete Weekly Challenges gain an additional copy of that challenge. When a Weekly Challenge is completed, if that challenge has copies remaining, the Challenge will refresh and can be completed again.
Weekly Milestones
  • Weekly Milestones are challenges progressed by completing other Weekly Challenges.
  • Each week, a new Weekly Milestone is unlocked. All past Weekly Milestones can be completed at any time in a given season.
  • Weekly Milestones progress one at a time. All past Weekly Milestones must be completed to progress a Weekly Milestone.
Competitive Play Updates
  • Rank Percentage is now displayed on the Competitive Progress page allowing you to check your exact percentage without playing another match.
  • Renamed the Modifiers “Win Streak” and “Loss Streak” to “Win Trend” and “Loss Trend” to more accurately convey that these modifiers are calculated by weighing the most recent games more heavily, but that they are not true streaks.
  • Added more parameters for how the matchmaker handles wide groups, so that it can ensure better queue times.
  • A button that allows you to view the match’s final Scoreboard has been added to each page during the end-of-game flow.
Hero Updates
General
  • Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer Comments: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.

Tank
D.Va

Developer Comments: These changes will improve D.Va’s effectiveness against smaller targets as she became less effective against armored enemies in the previous patch.

 
 
Fusion Cannons
  • Weapon spread reduced from 3.75 to 3.375 degrees.
 
Boosters
  • Impact damage increased from 15 to 25.
Junker Queen

Developer Comments: The Tank knockback resistance passive was affecting Junker Queen’s pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.

 
Jagged Blade
  • Now pulls tanks further.
 
Rampage
  • Startup time reduced from 0.75 to 0.5 seconds.
Orisa

Developer Comments: Orisa’s survivability was reduced more than necessary in her last round of changes so we’re partially reverting the cooldown increase to Javelin Spin.

 
Javelin Spin
  • Cooldown reduced from 9 to 8 seconds.
Roadhog

Developer Comments: Roadhog’s already-powerful survivability increased significantly with the headshot damage reduction from the tank role passive so these changes are to help bring that back in line.

  • Base health reduced from 650 to 600.
 
Take a Breather
  • Damage reduction reduced from 50 to 40%.
Damage
Cassidy

Developer Comments: We’re reverting the Magnetic Grenade ability to be deployed like Cassidy’s previous Flashbang ability, but it will keep the Hinder effect instead of a full stun. We’ve heard feedback surrounding the Magnetic Grenade ability and agree that while the fantasy of a homing grenade was fun, the moment-to-moment gameplay of it often felt too unpredictable as to whether it would land or not. The Hinder effect has been a useful tool to act as a counter to highly mobile heroes without going back to a full stun and the enemy player losing the ability to fight back.

The Deadeye ultimate is getting an adjustment to increase its flexibility toward the end of its duration, enabling it to get value outside of buying time for Cassidy or his allies, though it may be riskier to hold it for a long time as the damage reduction will fade away along with the movement speed penalty.

 
Peacekeeper
  • Secondary fire “Fan the Hammer” damage reduced from 50 to 45.
 
Combat Roll
  • Damage reduction reduced from 75 to 50%.
 
Flashbang
  • Magnetic Grenade ability is now Flashbang.
  • Hinders enemies instead of Stunning them for 1.2 seconds.
  • Movement speed reduction increased from 30% to 50%.
  • Hinder now prevents crouching movement.
  • 45 explosive damage.
  • 12 second cooldown.
 
Deadeye
  • Movement speed penalty now scales down over time, from 70% to 35%.
  • Damage reduction now scales down over time, from 40% to 0%.
Mei

Developer Comments: Mei’s damage output over time is intended to be on the low end for a Damage hero, as she offers strong utility and survivability through her ability kit, but we would like to make the secondary fire icicle more rewarding by increasing the damage and slightly more difficult to land consistently.

 
Endothermic Blaster
  • Secondary fire base projectile size reduced from 0.15 to 0.12 meters.
  • Secondary fire damage increased from 75 to 85.
Reaper

Developer Comments: With the previous patch change to how armor reduces damage, shotgun weapon heroes like Reaper lost some value since much of their gameplan revolved around pressuring large tank heroes. To help shift Reaper toward being more effective against smaller targets we’re tightening the weapon spread on the Hellfire Shotguns and reducing the amount of time enemies have to react to his Shadow Step teleport.

 
Hellfire Shotguns
  • Weapon spread reduced from 6.5 to 6 degrees.
 
Shadow Step
  • Cast time reduced from 1.5 to 1.2 seconds.
Sojourn

Developer Comments: This change is reducing the burst damage potential of the secondary fire Railgun shot to both lessen frustration from playing against that burst damage, and to shift power into her sustained primary fire damage. This should smooth out the feast-or-famine nature of Sojourn consistently hitting the secondary fire shots.

 
Railgun
  • Secondary fire damage scaling reduced from 30-130 damage down to 1-100 damage.
  • Secondary fire projectile no longer requires Overclock to pierce enemy players.
  • Primary fire shots per second increased from 14 to 16.
 
Overclock
  • Energy charge rate increased from 100 to 120 per second.
Symmetra

Developer Comments: To help solidify Symmetra as a close-range threat, we’re increasing her health to better survive in that range, along with how quickly her primary fire beam damage ramps up.

  • Base health increased from 100 to 125 (Total health increased from 250 to 275).
 
Photon Projector
  • Primary fire charge rate increased 25%.
Support
Illari

Developer Comments: Illari’s Healing Pylon is intended to be useful for healing her team in relatively safe positions without much focus required, which enables her to either apply pressure with her primary fire or spot heal in bursts from her more limited secondary fire healing beam. To encourage this, it now has improved health and healing output, but is less effective when Illari uses it to heal herself.

 
Outburst
  • Damage increased from 10 to 25.
 
Healing Pylon
  • Healing per projectile increased from 30 to 40.
  • Pylon healing is now only half as effective when targeting Illari.
  • Max health increased from 100 to 125.
Kiriko

Developer Comments: “Hard knockdown stuns” refer to most all of the existing knockdowns where the player is stunned and laying on the ground (such as Reinhardt’s Earthshatter), with the exception of Ana’s Sleep Dart effect, which is removed upon taking damage or Protection Suzu’s cleanse.

 
Swift Step
  • Cooldown increased from 7 to 8 seconds.
 
Protection Suzu
  • No longer cleanses hard knockdown stuns.
Map Updates
 
Colosseo
  • Removed the glass and added stairs at first checkpoint for additional pathing and combat opportunities.
  • Extended the map with a new lowered section and mega health pack behind the second checkpoint for flank/rotational strategies
  • Added a route through a building that connects spawn/final point to second checkpoint.
  • The initial spawn building has been pulled back to give players more room to smoothly navigate the area out front. There is no added run back time with this change.
  • The stairs and cover surrounding the final point have been adjusted to improve the flow of the space and to help teams safely defend the final point.
Push Map Updates
  • Reduced the match time from 10 minutes to 8 minutes in Quick Play.
  • Increased push robot speed by 10% when pushing the barricade for both Quick Play and Competitive.
Bug Fixes
Maps

Numbani

  • Fixed pieces of the environment that allowed abilities to pass through it.

New Junk City

  • Fixed lighting in some areas of the map.

Hollywood

  • Fixed areas of the map that could cause players to become temporarily stuck.
Heroes

Junker Queen

  • Fixed a bug that caused Junker Queen’s Commanding Shout to play the audio again when using a Teleporter.

Reinhardt

  • Charge now correctly damages Ice Wall and Tree of Life.

Venture

  • Fixed an interaction that allowed Venture to stay burrowed indefinitely.
  • Fixed the description of Drill Dash to match its functionality.
  • Fixed a bug with Tectonic Shock that could allow it to charge Venture’s Ultimate Meter some situations.

Zarya

  • Fixed an interaction where a Particle Shielded Zarya standing on a Teleporter could prevent teammates from using the teleporter.

Overwatch 2 – Ver. ???

  • Release date: May 30th 2024 (North America, Europe) / May 31st 2024 (Japan)
  • Patch notes:
Bug Fixes
 
General
  • Fixed a bug that prevented purchase of Golden Weapons.
  • Fixed an issue preventing the Try Out feature in Mythic Shop from working correctly.

Overwatch 2 – Ver. ???

  • Release date: May 24th 2024 (North America, Europe) / May 25th 2024 (Japan)
  • Patch notes:
 
HERO UPDATES
 
TANK
 
Roadhog

Developer comments: Roadhog benefitted greatly from the recent headshot reduction passive for Tanks so we are nerfing his survivability. This change to Take a Breather is aimed at encouraging more mindful resource management. The change to Whole Hog will make the ultimate more of a zoning tool while lowering its lethality, especially against tanks with their recently increased knockback resistance.

 
Take a Breather
  • Resource regeneration rate reduced from 10 to 8 per second.
  • Maximum healing reduced from 450 to 400.
  • Cooldown reduced from 1.5 to 1.25 seconds.
 
Whole Hog
  • Knockback increased from 14 to 16.
  • Damage per pellet reduced from 7 to 6.
Sigma

Developer comments: Our last patch aimed to make some Tank ultimates more forgiving to use during combat. Sigma’s Gravitic Flux can suffer from missing due to slight line of sight checks but we don’t believe this change had proper communication for all instances. We may return to this change for Sigma down the line with updated visuals.

 
Gravitic Flux
  • Gravitic Flux now requires line-of-sight to lift targets again.

Overwatch 2 – Ver. ???

  • Release date: May 21st 2024 (North America, Europe) / May 22nd 2024 (Japan)
  • Patch notes:
Hero Updates
 
DAMAGE
 
Venture

Developer Comments: As we continue to monitor Venture’s gameplay throughout their release Season, we are making a change today that adds more flexibility to using Drill Dashes. Players will now be less punished for using their Drill Dash above ground and immediately burrowing due to the new accelerated cooldown while underground.

 
Drill Dash
  • Cooldown now begins when the ability is used.
  • Cooldown is no longer decreased by half when used underground.
  • Cooldown is accelerated by 90% when underground.
 
Burrow
  • Added a 0.2-second grace period after the Burrow timer runs out where emerging can still be charged.
BUG FIXES
 
HEROES

Zarya

  • Increase self-knockback on secondary fire to account for increased tank knockback resistance.

Overwatch 2 – Ver. ???

  • Release date: May 14th 2024 (North America, Europe) / May 15th 2024 (Japan)
  • Patch notes:
OVERWATCH 2 X PORSCHE

Overwatch 2 and Porsche team up for an electric collaboration to showcase the shared essence of these two high-performance brands in an all-new event. Experience the fusion with Legendary Porsche D.Va and Porsche Pharah skins available now in the Premium Shop, plus earn other free high-voltage Porsche-themed cosmetics through event challenges now through June 3.

 
COMPETITIVE PLAY UPDATES
Demotion Protection Modifier
  • The Demotion Protection modifier has been moved from below the Rank Progress bar into the bar itself to improve visibility when a player is in a Demotion Protection state.
  • When Demotion Protection occurs, you will not be told when your progress is below that skill division’s range. If you lose your Demotion match, the Skill Rank adjustment will show only the adjustment from that match, instead of the net total of that match and the adjustment of the previous match.
New – Pressure Competitive Modifier
  • This rank modifier appears for players who are at the far ends of the overall skill distribution.
  • For players who are very high ranked (like Champion), this modifier will show when you don’t earn as much progress from winning a match or drop more progress for losing a match.
  • For players who are very low ranked (like low Bronze), this modifier will show when you earn more progress for winning a match or drop less progress for losing a match.

Developer comments: This new modifier was added to show how our highest and lowest-skill players are being pushed toward a more average Rank. Competitive Play already calculates this Modifier to your Skill Rank adjustment, but it wasn’t visible until now. Very high or very low-ranked players will see this Modifier after every match while they continue to maintain a Rank at the outer limits of the ranked spectrum. Climbing to the highest skill tiers like Grand Masters or Champions is not intended to be easy, and overcoming Pressure to reach the top is no longer a hidden challenge that players must face.

Grouping Restrictions

The Skill Tier legend was updated to show the changes to grouping restrictions that were applied in a previous update. The grouping restriction changes we applied are the following:

  • Grand Master can now group within 3 divisions to be considered a narrow group.
  • Champion can now group within 1 division to be considered a narrow group.

Developer comment: While the Season 10 changes to grouping up with friends have contributed to a large improvement in match quality for most players, we’re still looking to reduce queue times for players and groups, especially for higher ranks.

MATCHMAKING UPDATES
  • When a player is currently on a loss streak, the matchmaker will try to avoid putting the player on a team that is statistically calculated to have a lower chance of winning.

Developer comments: Loss streaks never feel good. Before each match, we make a prediction about which team will win the game, based on the information we have about the players on both teams. This is how modifiers such as Consolation, Reversal, Uphill Battle, and Expected give or take additional Rank Progress after each Competitive Play match. Since most matches will have a team that has a slightly higher chance of winning, placing a player on the team with the higher chance who is currently on a losing streak is aimed at helping them have a fair chance of breaking that streak. While this won’t guarantee they’ll win, it does provide a helping advantage.

HERO UPDATES
  • Armor health has been reverted to provide a flat damage reduction of 5 per projectile, up to a maximum of 50% damage reduction.
  • Out-of-combat health regeneration changed from 20 health per second to 10 health per second + 5% of maximum health.

Developer comment: Armor is being reverted to its original functionality to better resistance rapid fire damage and shotgun-type weapons. Out- of- combat health regeneration has been a positive but subtle addition to the game, but had a much smaller impact for tank heroes due to their massive health pools, so we’re adjusting it to heal for a percentage of maximum health.

 
TANKS

Role Passive

  • Tanks now have 25% damage reduction against critical headshot damage.
  • Knockback resistance increased from 30% to 50%

Developer Comment: Although armor health will now be more effective in some of the more difficult matchups, it will also be losing potency against the typically slower, higher damage instances. To help reduce the feeling of tanks being taken out too quickly by high bursts of damage, the role-wide passive now provides improved defense against critical headshot damage.

 
Junker Queen

Developer Comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.

 
Commanding Shout
  • Can now be activated while using other abilities.
  • Cooldown reduced from 14 to 12 seconds.
Sigma

Developer Comment: Similar to how Graviton Surge functions, Gravitic Flux no longer needs line of sight to affect enemy targets in its area. There are a fair amount of counterplay options to deal with this ultimate so we’re making it more reliable to grab enemy targets within its area of effect.

 
Gravitic Flux
  • No longer requires line of sight to the center of the effect.
Wrecking Ball

Developer Comment: Wrecking Ball has been performing much better after his recent update and these tuning changes will help his abilities feel more impactful.

 
Grappling Claw
  • Impact damage increased from 50 to 60.
 
Piledriver
  • Movement lockout duration for enemies increased from 0.5 to 0.75 seconds.
 
Minefield
  • Damage increased from 130 to 165.
  • Explosion knockback increased from 5 to 10.
Zarya

Developer Comment: We have been increasing the value of some tank ultimate abilities to account for the increased health pools and it helps to make the decision of when to counter-swap more of an interesting tradeoff. Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to makes sure it’s powerful enough on its own.

 
Graviton Surge
  • Radius increased from 6 to 7 meters.
  • Duration increased from 3.5 to 4 seconds
DAMAGE
 
Junkrat

Developer Comment: Junkrat’s weapon has great damage output but is unreliable outside of close range due to its slow projectile speed, which is an intended drawback to its high output. The Season 9 health changes affected Junkrat more than most other heroes since it now requires one more shot to secure an elimination. We’re increasing the damage on direct impacts to return to 2 direct hits for an elimination, without making his combo with Concussion Mine as deadly as before since that one is much easier to execute.

 
Frag Launcher
  • Impact damage increased from 40 to 45 (Total damage increased from 120 to 125).
Echo

Developer Comment: While the main benefit of Duplicate is a second health pool and the utility of another hero’s abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we’re increasing the bonus multiplier slightly.

 
Duplicate
  • Ultimate gain multiplier while transformed increased from 4 to 4.5.
Hanzo

Developer Comment: The Dragonstrike ultimate hasn’t been very effective outside of being used in a combo with other abilities that restrict enemy movement, so we’re increasing its speed to help position it as less of a zoning tool and more likely to deal some damage.

Speed increased from 12 to 15 meters per second.

 
Dragonstrike
  • Speed increased from 12 to 15 meters per second.
SUPPORT
 
Brigitte

Developer Comment: Resetting the Shield Bash cooldown on ultimate activation was too much potential burst damage for Brigitte when the average maximum health of everyone was lower, but it’s much more reasonable now that it won’t be as lethal.

 
Rally
  • Now resets Shield Bash cooldown upon activation.
BUG FIXES
 
GENERAL
  • Fixed a bug with Mirrorwatch not generating stats in Game Reports.
  • Fixed a bug with Competitive Progress not incrementing correctly.
MAPS
  • General bug fixes and improvements were performed on multiple maps.

Eichenwalde

  • Fixed an area that could cause players to temporarily become stuck.

Samoa

  • Fixed a spot on the map that players could become temporarily stuck in.

Shambali

  • Fixed a location where players could become stuck for a period of time.
HEROES

Mercy

  • Vengeance Skin – Fixed a bug with the feathers on the skin not being properly aligned.

Venture

  • Fixed a bug with Tectonic Shock that counted turrets and other non-player targets as valid for the Excavation Annihilation challenge.
  • Fixed an issue that could occur with Burrow where Venture could remain burrowed above the ground.

Overwatch 2 – Ver. ???

  • Release date: April 30th 2024 (North America, Europe) / May 1st 2024 (Japan)
  • Patch notes:
HERO UPDATES
  • Damage role passive healing reduction increased from 15% to 20%.
TANK
 
Orisa
 
Fortify
  • Duration reduced from 4.5 to 3.5 seconds.
  • Orisa now moves 20% slower while fortified.
 
Javelin Spin
  • Cooldown increased from 7 to 9 seconds.
Damage
 
Venture
 
SMART Excavator
  • Maximum explosion damage decreased from 45 to 40.
 
Drill Dash
  • Initial impact damage decreased from 40 to 30.
 
Tectonic Shock
  • Ultimate charge cost increased by 10%.
BUG FIXES
GENERAL
  • Names will no longer be revealed when blocking someone with Streamer Mode enabled.
  • Fixed a bug that allowed non-leader players to select the Requeue button.
  • Fixed a lighting issue that caused several sprays to look oversaturated.
MAPS

Hanamura

  • We have fixed an issue with the lighting on Hanamura (Assault). This map is now available to play in the Assault Arcade mode and in Custom Games.
HEROES

D.Va

  • Fixed a bug that caused some pings from D.Va to enter several 0’s into the chat.

Venture

  • Fixed an issue with Drill Dash that could occur when interacting with Doomfist’s Rocket Punch or Orisa’s Energy Javelin, sending Venture flying back at a great speed.

Overwatch 2 – Ver. ???

  • Release date: April 16th 2024 (North America, Europe) / April 17th 2024 (Japan)
  • Patch notes:
 

Limited-Time Mode: Clash Trial

Clash is an upcoming core game mode in Overwatch 2. Teams must battle back and forth over 5 capture points, with each captured objective adding a point to the prevailing team’s score. Teams can win in two ways: either by having control of all five objectives at once, or by scoring five points total before the other team. Clash will be available as a limited-time trial through April 29.

 
How Clash is played
  • Five total objectives placed in a linear pattern on a mirrored map.
  • Only one objective is active at a time.
  • Matches start with the center objective active.
  • Players capture an objective by standing on it and filling a progress bar. Capture progress cannot be made if enemy players are contesting the objective.
  • When a team captures the current objective, they are awarded one point to their total score and a new objective moving forward from the scoring team’s side is activated.
  • Objectives can be secured multiple times. If a team is pushed off an objective and the other team successfully captures it, the next active point will be in the opposite direction.
Win Conditions

Complete one of these conditions to win the match:

  • A team has successfully captured five objectives throughout the match to reach a total score of five.
  • Regardless of score, a team manages to take the final objective (A or E) on the opponents’ side.
Hanaoka – New Map

Explore never-before-seen corners of Hanamura in the new map Hanaoka, inspired by the visual themes of the beloved Assault map. Explore the shops and restaurants around town or follow the scent of Sakura trees into the once-proud Shimada castle.

Mythic Hero Skin Updates

 
Mythic Hero Skins
  • Mythic Hero Skins are now unlocked in the new Mythic Shop in exchange for Mythic Prisms.
  • Mythic Hero Skins are unlocked for 50 Mythic Prisms with a starting set of customizations and then can be leveled up with 10 Mythic Prisms per level. You can unlock the skin and all available customizations for a Mythic Hero Skin for 80 Prisms.
Introducing Mythic Prisms
  • Mythic Prisms can be earned in the Premium Battle Pass and used in the Mythic Shop to purchase the current featured Mythic Hero Skin for the season and select previous Mythic hero skins. You can earn a total of 80 Mythic Prisms when you complete Premium Battle Pass.
  • Earning Mythic Prisms in the Premium Battle Pass is the easiest way to unlock a Mythic Hero Skin and all customizations each season. You can also purchase additional Mythic Prisms in game or in your platform’s store marketplace.

General Updates

 
Challenges
  • Completing Weekly Challenge milestones will now reward additional Battle Pass XP.
  • Overwatch Coins that were earned in the Weekly Challenges can now be earned in the Battle Pass for all players.
  • Reduced the number of Weekly Challenges.

Developer Comments: The number of Weekly Challenges has grown over time, and we are simplifying what players can aim to accomplish, while also making earning Battle Pass XP more straightforward.

Endorsement Changes
  • Players who are actioned for disruptive behavior and reduced to Endorsement Level 0 cannot use text or voice chat features until they return to Endorsement Level 1.

Developer Comments: Since we added the Endorsement system to Overwatch, players who have been actioned because of social reports (Inappropriate Communication, Gameplay Sabotage, etc) have had their Endorsement Level reduced to Level 0. That part of the system isn’t changing, but going forward, Level 0 players will no longer be able to speak in voice channels or type in text chat in most modes.

Hide My Name
  • Updated option in Streamer Protect, found in your Social Options.
  • You are now able to hide your BattleTag from other players in your group and from your friends in the match as well.
  • When enabled, anywhere your BattleTag is displayed to players during a match now displays a random anonymized BattleTag, instead of only to the player with the “Hide My Name” setting visibly enabled.

Developer Comments: The “Hide My Name” setting in the Social Options now displays a random anonymized Battle Tag to all players in a match, instead of only to the player with the “Hide My Name” setting enabled. New settings have been added to “Hide My Name From Friends” and “Hide My Name From Group.” Of these two settings, “Hide My Name From Friends” takes priority when group members are also friends. A large list of hand-crafted BattleTags have been created to support this feature. Could it contain easter eggs or silly references?

Progression
  • Added progression badges/sub-badges and rewards for Venture. Rewards can be found in Hero Challenges.
Leaver Penalties

Two new thresholds for Unranked Leave Penalties have been added:

  • Leaving two out of 20 games will result in a 5-minute suspension from queuing for most modes.
  • 10 or more out of 20 games will result in a 48-hour suspension from queuing for most modes.
  • All other threshold tiers are unchanged.

Developer Comments: Overwatch 2 is a competitive game even for Unranked game modes, and the match experience for all remaining players is negatively affected when a player leaves before it is completed. Remember a penalty only applies when you leave games and not when you complete games. By introducing a lighter 5-minute penalty, we aim to discourage players from deliberately leaving games they don’t want to play, while not impacting those who may have a technical issue or an urgent need to step away from the game which they can resolve by the time the queue suspension is finished. The larger 48-hour suspension aims to target a very small portion of players who are aggressively leaving games.

  • Leaving 10 games in Competitive Play will now result in a season ban regardless of the number of games completed.
  • Players can still get banned from Competitive Play in as few as 5 games if they leave very consistently and don’t complete enough games to get back into good standing.
  • Games completed in Competitive Play now count toward the 20-game window of the Unranked Leaver Penalty.

Developer Comments: We already suspend players who leave a Competitive and increase penalties up to a season ban for leaving games frequently, but players can work their way back into good standing if they complete several matches. However, this new rule will stop players from gaming the system over time.

Competitive Updates

 
Competitive Role-Specific Titles
  • End-of-season titles for Competitive Role Queue now include the role the rank was achieved in.
  • Examples include Champion Tank, Champion Support, Champion Damage, and Open Queue Champion.
Competitive Progress
  • Each Role Rank Card now displays the associated Competitive Role-Specific title.
  • Role Rank Cards can now be selected to open the Match History for the selected role.
  • Match history will display the following: Map / Game Mode, Heroes / Role, Date, Score, Results of the match
  • Match History can now be selected to open the Game Report for a match.
Grouping Restrictions
  • All previous Competitive Grouping Restrictions have been removed.
  • All groups in Competitive Play are now classified as Narrow or Wide.
  • Players between Bronze and Diamond must be within five divisions of each other player in their group to be in a Narrow Group.
  • Players at Master must be within three divisions of each other player in their group to be in a Narrow Group.
  • Players at Grandmaster and Champion cannot be in Narrow groups, regardless of how close their ranks are. This restriction ensures that our highest-ranked players have the highest quality Narrow matches.
  • Narrow Groups will always be matched against other Narrow Groups or solo players. If a group has both Wide and Narrow configurations of players, the Narrow configuration will always be prioritized.
  • Any group that does not meet the criteria is considered a Wide Group. Wide Groups of four players may not queue. This restriction exists so that solo players are never required to make a Wide match.
  • Wide Groups have increased queue times and reduced match quality because it’s more difficult to find another group of players with the same ranks in the same roles to match against.
  • The amount a player’s Rank Progress changes after each match is modified by the group’s width.
  • The wider the group is, the less their ranks will change when winning or losing.
  • The higher the rank of the highest-ranked player in a Wide Group, the less the ranks of all players in the group will change when winning or losing.
  • Players will now be informed if the configuration of roles they have selected would result in a Wide Group.
  • The Tier Legend has been updated, and a new banner has been added to explain the rules described above.
Rank Information
  • New Modifier: “Wide”—this modifier reduces changes in Rank Progress when winning or losing matches. The wider your group, the less your Rank Progress will change with each win or loss.
  • The modifier “Volatile” has been renamed to “Demotion.” Arrows displayed under the modifiers have been changed to point from left to right instead of right to left.
  • New Modifier: Demotion Protection. This modifier appears on the Rank Progress bar to denote when you did not go down in Skill Division because of a loss. If you lose the next match after, then you are dropped down to the previous Skill Division.
  • Victory and Defeat have been added below the Rank Progress bar where modifiers are displayed
Golden Weapons
  • Golden weapons can now be purchased with either Legacy Competitive Points or 2024 Competitive Points. You cannot purchase weapons with a combination of both currencies.

Hero Updates

 
New Hero: Venture
  • Venture has been added to the line-up.
  • Venture is immediately available to play in Competitive Play.

Developer Comments: This is a pretty major change from past heroes, but we’ve always wanted to allow new heroes into Competitive when a new season for Overwatch 2 launches. In the past, we wanted to make sure new heroes were free of any bugs or outstanding balance issues, as well as giving players enough time to unlock a hero from the Battle Pass. Because of the recent hero trial, we’re confident Venture is ready to jump into the action right away.

TANK

 
Doomfist

Developer Comments: This quality-of-life improvement streamlines the transition between charging up an empowered Rocket Punch and another ability by removing the requirement of pressing the cancel input first.

 
Rocket Punch
  • The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.
Junker Queen
 
Carnage
  • Impact damage increased from 90 to 105.
Reinhardt
 
Earthshatter
  • Knockdown duration increased from 2.75 to 3 seconds.
  • Shockwave range increased from 20 to 25 meters.
Sigma

Developer Comments: This change will improve Sigma’s ability to protect allies that are further away from him.

 
Experimental Barrier
  • Movement speed increased from 16.5 to 20 meters per second.
Wrecking Ball

Developer Comments: The general goals here are to add a direct way for Wrecking Ball to support his allies aside from purely enemy team disruption, make the hero more approachable while also adding more avenues for skill expression, and improve quality of life around the grapple.

 
Grappling Claw
  • Hold the jump input while the Grappling Claw is attached to terrain to retract it, pulling yourself towards the anchor point. This action can be rebound in his hero settings.
  • Now has a one second cooldown if Wrecking Ball never reaches ramming speed before canceling the ability. Interrupting him with Hack, Hinder, and stuns will still trigger the full cooldown.
  • The maximum duration timer no longer triggers unless he reaches ramming speed.
 
Adaptive Shield
  • Can now be reactivated to redistribute up to 300 overhealth to nearby allies, capping at 75 per person.
  • Enemy and ally detection radius increased from 10 to 13 meters.
 
Minefield
  • Health increased from 50 to 60.

DAMAGE

 
Sombra
 
Virus
  • Total damage over time decreased from 100 to 90.
Tracer

Developer Comments: There is now more downtime before Tracer can safely reengage after driving her away and Pulse Bomb will require more precision.

 
Recall
  • Cooldown increased from 12 to 13 seconds.
 
Pulse Bomb
  • Base projectile size decreased from 0.2 to 0.1 meters. The total projectile size is now 0.25 meters.
Venture

Developer Comments: We are redistributing the damage on some of their abilities so that positioning relative to the enemy and tracking a target are more important for dealing maximum damage.

 
Drill Dash
  • Impact damage decreased from 60 to 40.
  • Damage over time increased from 40 to 60.
 
Clobber
  • Impact damage decreased from 40 to 30.
  • Damage over time increased from 30 to 40.
 
Tectonic Shock
  • Vertical knockback decreased by 30%.

SUPPORT

 
Illari
 
Solar Rifle
  • Primary fire recovery increased from 0.2 to 0.25 seconds.
  • Secondary fire heal-per-second increased from 105 to 115.
Lúcio
 
Sonic Amplifier
  • Damage per projectile decreased from 20 to 18.
 
Soundwave
  • Damage increased from 35 to 45.
Lifeweaver
 
Rejuvenating Dash
  • Heal increased from 50 to 60.
 
Tree of Life
  • Pulse healing increased from 75 to 90.
Moira
 
Biotic Grasp
  • Damage per second decreased from 65 to 60.
 
Coalescence
  • Self-heal per second increased from 50 to 55.

Bug Fixes

 
General
  • Hero Mastery Gauntlet – fixed a bug that could cause more AI teammates than intended.
  • Fixed a bug with Wall Climb that could allow Heroes with the passive to climb infinitely.
  • Fixed a bug with Diamond, Masters, and Grandmaster not playing any effects when entering the Top 500.
  • Fixed a bug with duplicate entries on the Leaderboard.
  • Fixed the missing flash notification on taskbar when joining a game as a backfill.
Maps
  • Fixed in a previous update – resolved an issue where jump pads could become deactivated.

Circuit Royale

  • Fixed an issue with the payload tires launching players unexpectedly.

Paraiso

  • Fixed an area near the second point where the payload dock could negatively impact Earth Shatter and Tectonic Shock’s ability to hit larger heroes.
Heroes

Echo

  • Fixed an issue with Duplicate that could prevent a death being counted if it was used as Echo falls off the map.

Doomfist

  • Fixed an interaction with Mei’s Ice Wall that could allow you to get under the map.
  • Fixed a bug with Power Block sounds triggering even if it was not blocking damage.

Illari

  • Fixed an issue with Captive Sun affecting targets through floors and ceilings.

Junkrat

  • Fixed a bug with Riptire receiving the self-healing passive.

Lifeweaver

  • Fixed a bug where some un-targetable heroes could be healed by Tree of Life.

Mauga

  • Fixed an interaction with Overrun and Brigitte’s Shield Bash that resulted in Mauga being knocked down with Overrun active.

Mercy

  • Fixed a bug with the Caduceus Staff not opening up with the Parasol emote and Pose.

Venture

  • Fixed a bug that would prevent Drill Dash from activating while underground if the input was pressed while falling through the air and Burrow was active.
  • Fixed a bug where Drill Dash could deal damage multiple times with the initial impact and instantly kill targets or knock them back exceedingly far.
  • Fixed a bug where certain heroes were still being pushed back even if they escaped from Drill Dash.
  • Fixed a bug where Venture would sometimes launch very far if using Drill Dash off a ledge while Burrowed.
  • Fixed a bug where attempting to emerge during Burrow near ledges would sometimes end the ability prematurely.
  • Fixed a bug where the third-person camera would snap back to first-person instantly if you were in the air when burrow ended.
  • Fixed a bug where UI prompts for emerging and Drill Dash were not visible during Burrow.
  • Fixed a bug that could allow players to prevent footfall audio from playing.

Overwatch 2 – Ver. ???

  • Release date: March 19th 2024 (North America, Europe) / March 20th 2024 (Japan)
  • Patch notes:
HERO UPDATES
 
TANK
 
Mauga
  • Base Health decreased from 400 to 375.
 
Cardiac Overdrive
  • No longer fills overhealth on activation.
  • Duration increased from 4 to 5 seconds.
  • Cooldown increased from 10 to 12 seconds.
DAMAGE
 
Sombra
 
EMP
  • The previous reduction to ultimate cost has been reverted.
Symmetra
 
Photon Projector
  • Primary fire damage per second decreased from 65 to 60, scaling with all levels. Maximum damage per second is 180.
 
Sentry Turret
  • Health decreased from 50 to 40.

Overwatch 2 – Ver. ???

  • Release date: March 12th 2024 (North America, Europe) / March 13th 2024 (Japan)
  • Patch notes:
OVERWATCH 2 X COWBOY BEBOP

Celebrate the legendary crew of Bebop in Overwatch 2! Immerse yourself in the iconic saga of Cowboy Bebop with an array of new skins found exclusively in the Overwatch 2 shop. From now until March 25, you can also tackle in-game challenges to answer the call of the bounty hunter and snatch up cosmic cosmetic rewards.

 
GENERAL UPDATES
 
NEW GAME MODE – HERO MASTERY: GAUNTLET

Hero Mastery: Gauntlet is a new co-op game mode where players work together to protect towers from enemy bots. Collect energy and buy powerful upgrades to survive all ten rounds! Focus your skills to earn high scores and compete on the leaderboards. Are you ready to enter the Gauntlet?

  • Gauntlet teams can have up to three players and must survive all ten rounds to win. Each game randomizes the upgrades, bots, and targeted towers to keep things fresh.
  • The Gauntlet has four difficulties that vary all aspects of gameplay, including score. Work your way up to Legendary and dominate the leaderboards.
  • Athena has upgraded the simulation with many new bots for this mode. Be on the lookout for dangerous elite training bots.
  • Play with AI mode is available for teams to practice with 1-3 players. Scores and Challenges are not recorded in this mode.

Hero Mastery: Gauntlet is launching with a limited-time event that includes exclusive rewards and challenges. Can you defend the towers and unlock them all?

COMPETITIVE PLAY UPDATES
  • Competitive Placements and Overview will now be displayed before Hero Progression at the end of a Competitive Match.
  • Competitive Rank Range has been added to the scoreboard so players can view the rank range of a match at any time.
  • Modifiers can now be viewed outside of the Competitive Overview with a rank info button found on the Competitive Play menu.
  • A new modifier called “Demotion Protection” has been added to the Competitive Overview to notify players that if they lose another game, they will be demoted to the next lowest division.
HERO UPDATES

Developer Comments: This patch is focused on fine-tuning some of the systemic hero changes made in Season 9. In addition, we’re adjusting individual abilities to make them feel more impactful due to heroes having larger health pools.

 
PROJECTILE SIZE UPDATES
  • Global projectile size modifier for travel time projectiles with a speed greater than 50 meters per second reduced from 0.1 to 0.075 meters.

Developer Comments: We are decreasing the size of the fastest travel time projectiles because it reduces the frequency of these projectiles failing to headshot due to hitting the enemy’s chest hit volume first.

ROLE PASSIVES UPDATES
  • Heal reduction applied by the damage role passive lowered from 20% to 15%.

Developer Comments: The Damage role passive reduces the potency of in-combat healing and helps equalize the effectiveness between burst and damage over time. Nevertheless, we are going to experiment with a lower value to relieve some of the pressure on tank and support roles. We’ll be keeping a close eye on this change as we want the healing reduction to still be noticeable.

OTHER HERO UPDATES
  • Added a new UI element above the player’s first-person health bar to show all active healing status effects (Anti-Heal, Amplified Healing, Reduced Healing).
TANK
Doomfist
 
Meteor Strike
  • Minimum damage increased from 15 to 50.
Mauga

Developer Comments: We are changing Cardiac Overdrive to make it more forgiving when used for yourself especially when Mauga is low health.

 
Overrun
  • Stomp damage increased from 45 to 60.
 
Cardiac Overdrive
  • Duration reduced from 5 to 4 seconds.
  • Cooldown reduced from 12 to 10 seconds.
  • Now fills his passive overhealth by 100.
Orisa
 
Terra Surge
  • Charge rate for the first 2.5 seconds increased by 25%.
Ramattra
 
Ravenous Vortex
  • Total damage increased from 45 to 70.
  • Cooldown decreased from 12 to 11 seconds.
Reinhardt
  • Armor increased from 275 to 300.
 
Fire Strike
  • Damage increased from 100 to 120.
Roadhog

Developer Comments: We’re improving the consistency of the Hook combo. Enemies are pulled closer to Roadhog and aren’t launched as high when Pig Pen activates, making the Scrap Gun follow-up shot more consistent.

 
Chain Hook
  • The enemy final position distance from Roadhog after being pulled decreased from 4 to 3 meters.
 
Pig Pen
  • Vertical knockback on activation decreased by 43%
DAMAGE
Hanzo

Developer Comments: We’re reverting the previous change to the base projectile size of Hanzo’s arrows and replacing it with the general global reduction, which affects all travel time projectiles with a speed greater than 50 meters per second, resulting in Hanzo’s arrow projectile staying the same total size as before this patch.

  • Base projectile sizes increased from 0.075 to 0.1 meters. The total projectile size, when combined with the general hero change, is still 0.175 meters.
 
Mei
 
Endothermic Blaster
  • Ammo increased from 120 to 140.
 
Cryofreeze
  • Heal per second increased from 50 to 62.5.
Reaper
 
Death Blossom
  • Damage per second increased from 170 to 185.
  • Ultimate cost decreased by 12%.
Sombra

Developer Comments: Virus deals critical impact damage when it hits Hacked targets, and this change makes using it as a follow-up more compelling. The Translocator now destroys breakable objects, preventing Sombra from teleporting a shorter distance than expected.

 
Virus
  • Impact damage increased from 10 to 25.
 
Translocator
  • Destroys breakables while in flight.
 
EMP
  • Ultimate cost reduced by 8%.
Symmetra
 
Photon Projector
  • Primary fire damage per second increased from 60 to 65, scaling with each stage. The new maximum damage per second is 195.
 
Sentry Turret
  • Health increased from 30 to 50.
  • Damage per second increased from 25 to 30.
 
Teleporter
  • Health increased from 50 to 100.
  • Shields increased from 150 to 200.
Torbjörn
 
Deploy Turret
  • Turret damage increased from 11 to 13.
SUPPORT
 
Ana
 
Biotic Grenade
  • Explosion damage and healing increased from 60 to 90.
Brigitte
 
Repair Pack
  • Cooldown reduced from 6 to 5 seconds.
 
Rally
  • Cost reduced 8%.
Illari

Developer Comments: We are adjusting the firing cadence of the Solar Rifle, making it more responsive to use and increasing the damage per second but not the burst damage.

 
Solar Rifle
  • Primary fire recovery time reduced from 0.3 to 0.2 seconds.
  • Maximum charge time reduced from 0.7 to 0.65 seconds.
Lifeweaver

Developer Comments: We’re increasing the burst potential of the Heal Blossom to reinforce Lifeweaver’s role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.

 
Heal Blossom
  • Maximum heal amount increased from 70 to 80.
  • Maximum charge time increased from 1 to 1.15 seconds.
BUG FIXES
 
GENERAL
  • Fixed an issue that caused the B button on gamepads to close a Replay instead of opening the Bookmarks.
  • Fixed a bug that made all Souvenirs face backward when previewing them in the Battlepass.
  • Fixed a bug with the ‘more items in shop’ button in the Event Hub, taking players to a blank screen.
  • Fixed a bug that caused your own Progression Screen to display when viewing another player’s Progression Screen.
  • Fixed a display issue that sometimes caused the Rank Update Progress Bar to display incorrect values.
  • Fixed an issue that prevented the ‘Ring’ dot reticle from displaying correctly for all heroes.
  • Fixed an issue that prevented you from opening the Options menu while a Deathmatch game was ending.
  • Fixed a bug in Mystery Heroes that could cause jump pads to be disabled for players.
  • Leaves now correctly count as a loss during Competitive Placements Matches.

Hero Mastery

  • Fixed a bug that gave Echo full Ultimate charge after restarting a run.
MAPS

Junkertown

  • Fixed some spots where the lighting was incorrect.

King’s Row

  • Fixed an area of the map that allowed players to escape the playable space.

Samoa

  • Fixed some areas that allowed Torbjorn’s turret to be almost fully obfuscated by the environment.
HEROES
  • Fixed a bug that caused the DPS Passive to not be applied by: Symettra and Torbjorn Turrets, Riptire, and B.O.B.

Lifeweaver

  • Fixed an interaction with Tree of Life and Mauga that could launch Cage Fight into the sky.
  • Fixed a specific instance that allowed Life Grip to pull allies to their death.

Overwatch 2 – Ver. ???

  • Release date: February 21st 2024 (North America, Europe) / February 22nd 2024 (Japan)
  • Patch notes:
HERO UPDATES
 
TANK
 
D.Va
 
Light Gun
  • Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.
Roadhog
 
Take a Breather
  • Damage reduction increased from 40 to 50%.
Zarya
 
Particle Cannon
  • Primary fire minimum damage increased from 85 to 95 damage per second.
  • Primary fire maximum damage increased from 170 to 190 damage per second.
DAMAGE
 
Hanzo
  • Base projectile sizes reduced from 0.1 to 0.075 meters. Total projectile size is now 0.175 meters.
Junkrat
 
Concussion Mine
  • Cooldown decreased from 8 to 7 seconds.
  • Maximum damage increased from 110 to 120.
  • Minimum damage increased from 20 to 55.
Soldier: 76
 
Heavy Pulse Rifle
  • Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters .
Tracer
 
Pulse Pistols
  • Minimum falloff range reduced from 12 to 10.
Widowmaker
 
Widow’s Kiss
  • Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.
  • Scoped shot damage falloff min-max range increased from 40-60 to 50-70 meters.
SUPPORT
 
Illari
 
Healing Pylon
  • Cooldown decreased from 8 to 6 seconds.
  • Cooldown when destroyed by enemies decreased from 15 to 12 seconds.
 
Captive Sun
  • Sunstruck explosion damage increased from 100 to 160.
  • Sunstruck explosion now has damage falloff again, reducing damage by up to 25%.
Lúcio
 
Sonic Amplifier
  • Base projectile size reduced from 0.15 to 0.1 meters. Total projectiles size is now 0.25 meters.
Mercy
 
Caduceus Blaster
  • Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.
Zenyatta
  • Base health decreased from 100 to 75.
 
Snap Kick
  • Knockback decreased 25%.

Overwatch 2 – Ver. ??? (Season 9)

  • Release date: February 13th 2024 (North America, Europe) / February 14th 2024 (Japan)
  • Patch notes:

WELCOME TO SEASON 9: CHAMPIONS

Season 9 brings core gameplay updates, a reworked Competitive game mode, and a new Co-op event that will test the courage of even the bravest heroes as they face a dangerous threat of cosmic proportions.

 

NEW EVENT: COSMIC CRISIS

Face off against eldritch abominations in the twisted reality of Cosmic Crisis, a brand-new co-op mission. Work with three other players to repair your ship and escape the Ruins of Ecopoint Antarctica while fighting off the monstrous Null Sector. But keep an eye out for your teammates… an ancient power lurks in the shadows, waiting for its chance to strike.

 

COMPETITIVE PLAY UPDATES

Developer Comments: With your feedback, we’ve made new improvements to Competitive Play that aim to provide more transparency into your progress after every match; plus, we introduced a new skill tier and new Competitive Rewards to earn.

 
Skill Rank Reset
  • Given the significant changes to our heroes and the addition of a new skill tier, this reset is designed to give all players a chance to climb higher than ever before.
  • All ranks in Role Queue and Open Queue in Competitive Play have been reset to Unranked.
Placement Matches
  • Placements have been rebuilt from the ground up. Your predicted rank will be displayed after each placement match.
  • You must complete 10 matches in a role to receive your Skill Rank for that role.
  • Winning your placements will have a significant impact on your final rank.
Competitive Updates
  • Competitive Updates have been reworked. Instead of requiring five wins or 15 losses to get a Competitive Update, updates now happen after every match.
  • Going forward, the Competitive Updates page now hosts information about your ranks in Role Queue and Open Queue, as well as your progress toward Competitive Point rewards
Skill Modifiers
  • Modifiers now appear on the Competitive Progress page after each match.
  • Skill modifiers provide information on how much a rank will gain or lose progress after a match, including win or loss streaks, rank instability, and match favorability.
New Skill Tier – Champion
  • A new rank has been added above Grandmaster, called Champion, that is more exclusive than any other rank in Overwatch. Only an exceedingly small percentage of players will ever occupy this echelon of Competitive Play
Versus Screen
  • The range of ranks for players in a match of Competitive Play is now displayed on the same screen where both teams are shown with their name cards, player icons, and titles.
New Grouping Requirements
  • Bronze through Diamond Players may group with other players within 2 Skill Tiers of their own Skill Rank.
  • Master players may group with other players within 1 Skill Tier of their own Skill Rank.
  • Grandmaster players may group with other players within 3 Skill Divisions of their own Skill Rank.
  • Champion players may group with only one other player within 3 Skill Divisions of their own Skill Rank.
Art & UI Updates
  • Skill Tier and Skill Division art for rank icons have been redesigned for improved readability.
  • The Competitive Skill Tier legend has been redesigned to include updated and new relevant information.
Competitive Points
  • Each win now grants 10 Competitive Points.
  • Each draw now grants 5 Competitive Points.
  • Each loss still grants 0 Competitive Points.
Competitive Progression
  • Competitive Challenges that award additional Competitive Points at the end of the season have been replaced with a new Competitive Progression system.
  • Every match grants progress toward your Competitive Progression meter, and after earning 30 you will receive an additional 100 Competitive Points.
  • Wins award 3 progress toward your Competitive Progression meter. Draws and Losses award 1 progress.
Matchmaking Rating
  • At the start of this season only, the internal Matchmaking Ratings for all players have been adjusted to push players closer to the normalized average (approximately at Gold 3).
  • Matchmaking Ratings have been decayed. The higher the rank, the more it has been decayed.
  • Most players will start at a lower skill rank and division than their most recent rank.
Competitive Challenges
  • Competitive challenges removed. Rewards and progress for Competitive Play are now displayed on the Competitive Progress page and titles are rewarded at the end of the season.

GENERAL UPDATES

 
PLAYER PROGRESSION
  • Added a new set of visual upgrades. Hero/Game Mode badge upgrades start at Level 500. Progression Level badge upgrades start at Level 2500.
  • Wrecking Ball title rewards are renamed from “Champion” to “Champ” to align with Junker Queen’s usage of the title (and to avoid confusion with the new Champion rank).
  • Adjusted amount needed to level up certain sub-badges for Mauga and Illari.
FRIEND ENDORSEMENTS
  • The endorsement is only eligible if you’re in the match for a set duration.
  • Endorsements are subject to the configured cooldown period of 12 hours.
  • Endorsements are subject to cooldown even if you unfriend the recipient.
SETTINGS
  • Added a feature for controller/keyboard users that remembers what you had focus when backing out of screens.
CROSSHAIR UPDATES

New Reticle Types have been added.

  • Square
  • Box
  • Line
  • Triwing
  • Falloff

New Reticle Dots have been added.

  • Ring
  • Square
  • Triangle
  • Cross
  • Heart

New Reticle color options have been added.

  • Brown
  • Dark Red
  • Light Red
  • Light Purple
  • Gray
  • Teal

HERO UPDATES

Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.

 
GENERAL

Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

  • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
  • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
  • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
  • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
  • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
  • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

Hero combined HP (base health/armor/shields) increased by 15-25%.

  • 150-175 HP heroes increased by 25 HP.
  • 200-300 HP heroes increased by 50 HP.
  • 300+ HP (Tanks) increased by 75-100 HP.
  • Each hero’s precise health increases are listed in their patch notes below.

Ultimate Charge

  • All Ultimate ability costs increased by 10%.

Regenerative Passive for All Heroes

  • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

Support Role Passive

  • Now reduces the delay before regeneration begins by half (2.5 seconds).

Damage Role Passive

  • Reload speed bonus on elimination has been removed.
  • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

Quick Melee

  • Damage increased from 30 to 40.

TANK

 
D.Va
  • Pilot health increased from 150 to 175.
  • Mech armor increased from 300 to 375.
 
Self-Destruct
  • Explosion maximum damage increased from 900 to 1000.
  • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.
Doomfist
  • Health increased from 300 to 375.
 
Rocket Punch
  • Max impact damage increased from 50 to 75.
  • Max wall slam damage increased from 30 to 40.
Junker Queen
  • Health increased from 300 to 375.
 
Rampage
  • Wound damage over time increased from 60 to 90
Mauga
  • Health increased from 300 to 400.
 
Orisa
  • Armor increased from 275 to 350.
 
Ramattra
  • Health increased from 200 to 275.
 
Reinhardt
  • Health increased from 200 to 250.
  • Armor increased from 250 to 275.
 
Rocket Hammer
  • Damage increased from 85 to 100.
 
Charge
  • Wall impact damage increased from 225 to 275.
Roadhog
  • Health increased from 550 to 650.
 
Sigma
  • Shields increased from 200 to 275.
 
Winston
  • Health increased from 200 to 225.
  • Armor increased from 200 to 250.
 
Tesla Cannon
  • Primary Fire damage increased from 60 to 75 damage per second.
 
Primal Rage
  • Punch damage increased from 40 to 50.
Wrecking Ball
  • Armor increased from 100 to 175.
 
Zarya
  • Health increased from 100 to 175.
 
Particle Cannon
  • Primary fire beam width increased from 0.15 to 0.2 meters.

DAMAGE

 
Ashe
  • Health increased from 200 to 250.
 
B.O.B.
  • B.O.B.’s weapon damage increased from 14 to 17.
Bastion
  • Health increased from 200 to 250.
 
Cassidy
  • Health increased from 225 to 275.
 
Deadeye
  • Initial damage rate increased from 130 to 150.
  • Damage rate increased from 260 to 300.
Echo
  • Health increased from 200 to 250.
 
Focusing Beam
  • Width increased from 0.2 to 0.25 meters.
 
Duplicate
  • Maximum combined health value increased from 300 to 350.
Genji
  • Health increased from 200 to 250.
 
Dragonblade
  • Swing recovery decreased from 0.9 to 0.7 seconds.
Hanzo
  • Health increased from 200 to 250.
 
Storm Arrows
  • Damage increased from 65 to 75.
  • Cooldown reduced from 10 to 8 seconds.
Junkrat
  • Health increased from 200 to 250.
 
Frag Launcher
  • Base projectile size reduced from 0.25 to 0.2 meters.
Mei
  • Health increased from 250 to 300.
 
Pharah

Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

  • Health increased from 200 to 250.
 
Rocket Launcher
  • Recovery reduced from 0.85 to 0.80 seconds.
  • Projectile speed increased from 35 to 40 meters per second.
  • Explosion self-damage reduced from 50% to 25%.
 
Jet Dash
  • New Secondary Fire Ability.
  • Provides a quick horizontal boost in the direction Pharah is moving.
  • 8-second cooldown.
  • Added a setting to activate Jet Dash on Double Jump instead.
 
Jump Jet
  • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
  • Vertical boost height reduced by 20%.
  • Cooldown increased from 10 to 14 seconds.
 
 
  • Cooldown decreased from 9 to 7 seconds.
  • Explosion now deals 30 damage to enemy targets.
  • Explosion radius reduced from 8 to 6 meters.
  • Knockback reduced by 10%.
 
Barrage
  • Now instantly refills Hover Jets fuel.
 
Hover Jets
  • Speed boost increased from 20% to 40%.
  • Now requires landing to recharge fuel.
  • Can now be activated without fuel to slow your descent.
Reaper
  • Health increased from 250 to 300.
 
Sojourn
  • Health increased from 200 to 250.
 
Railgun

• Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

Soldier: 76
  • Health increased from 200 to 250.
 
Sombra
  • Health increased from 200 to 250.
 
Symmetra
  • Shields increased from 100 to 150.
 
Photon Projector
  • Primary fire beam width increased from 0.2 to 0.25 meters.
Torbjörn
  • Health increased from 200 to 250.
 
Tracer
  • Health increased from 150 to 175.
 
Widowmaker
  • Health increased from 175 to 200.
 

SUPPORT

 
Ana
  • Health increased from 200 to 250.
 
Baptiste
  • Health increased from 200 to 250.
 
Brigitte
  • Health increased from 150 to 200.
 
Rocket Flail
  • Damage increased from 35 to 45.
Illari
  • Health increased from 200 to 250.
 
Kiriko
  • Health increased from 200 to 250.
 
Kunai
  • Base projectile size reduced from 0.18 to 0.15 meters.
Lifeweaver
  • Health increased from 175 to 225.
 
Lúcio
  • Health increased from 200 to 250
 
Soundwave
  • Damage increased from 25 to 35.
  • Knockback increased 12%.
  • Movement lockout duration increased from 0.3 to 0.45 seconds.
Moira
  • Health increased from 200 to 250.
 
Biotic Grasp
  • Secondary fire damage increased from 50 to 65 damage per second.
  • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.
Zenyatta
  • Health increased from 75 to 100.
  • Shields increased from 150 to 175.
 

MAP UPDATES

 

JUNKERTOWN UPDATE

  • New nighttime lighting theme.
  • New building near the first point to provide more cover & block long sightlines.
  • Added a water tower near the first point to block sightlines from upper choke positions.
  • Added more vehicles near the cliff to provide additional cover & block long sightlines.
  • Reduced the cliffside path to tighten the space and reduce the overall footprint of the area.
  • Removed a small health pack on the second area balcony that was easy for defenders to overuse.
  • Added vertical beam at second choke point to promote movement out of the upper floor & make the choke easier to defend.
  • Widened and added cover in a hallway in the third area to make close quarter fights easier to maneuver.

Developer Comments: We’ve added more cover—including new structures—to help counter some of the long sightlines around the first checkpoint. Additional changes in the third area allow attackers to push through certain chokes more easily.

 

BUG FIXES

 
GENERAL
  • Fixed an issue with some shadows that could appear jagged when on any setting below Ultra.
  • Fixed a bug that prevented your skin from changing when using the Change Skin option in Hero Select if you had a Loadout selected.
  • Fixed a bug with Golden Weapons being marked as unspecified and not being purchasable.
  • Fixed a bug with some callouts for pushing the payload playing at incorrect moments.
  • Fixed an issue with Wall Climb failing in some situations.
  • Additional bug fixes for general stability and performance.
MAPS

Antarctic Peninsula

  • Fixed lighting in some areas of the map.

King’s Row

  • Fixed areas of the map that were missing collision.

Midtown

  • Fixed some locations that could cause some heroes to become stuck

Shambali Monastery

  • Fixed a location of the map that displayed incorrect textures.
HEROES

Doomfist

  • Fixed a bug with Meteor Strike that could result in Doomfist getting inside the environment.
  • Fixed a bug that sometimes prevented Seismic Slam’s damage from going through turrets.
  • Fixed a bug that could prevent Doomfist from acquiring Overhealth in some cases.
  • Fixed a bug where Rocket Punch left a small window of time open to use abilities.

Echo

  • Fixed an interaction when Duplicating Bastion that prevented the Duplicated Configuration: Artillery’s shots from landing if Duplicate ended before they landed.

Lifeweaver

  • Fixed a bug that prevented Tree of Life from healing Reaper when in Wraith form.

Lúcio

  • Amp it Up now goes on cooldown if interrupted by stun during its cast time or when dying while it’s active.

Mauga

  • Fixed a bug with the burning applied by Mauga not being removed when picking up a health pack.

Orisa

  • Terra Surge now correctly pulls in and damages enemies that are on uneven slopes/collision, as long as Orisa has a direct line of sight, they will get pulled/damaged.

Roadhog

  • Fixed a bug with Roadhog’s model becoming distorted with some skins during the Heroic Highlight intro.
  • Fixed a bug with Pig Pen displaying a Junkrat icon when pinged.

Sombra

  • Fixed an interaction that prevented Hack from being interrupted by Rocket Punch or Shield Bash.
  • Fixed a bug where Sombra would enter Stealth while escorting the robot in some situations.

Torbjörn

  • Fixed a bug with disabling the Interact Cancel Deploy Turret setting causing you to only destroy a deployed turret and not toss out a new one when the ability is used.

Winston

  • Fixed a bug with Primal Rage that interrupted the ability to attack if the Ultimate was initiated while Jumping and using Melee at the same time.

Zenyatta

  • Golden weapon tint should now properly be reflected on all skins.

Overwatch 2 – Ver. ???

  • Release date: January 17th 2024 (North America, Europe) / January 18th 2024 (Japan)
  • Patch notes:

BUG FIXES

General
  • Fixed a bug that prevented enemy Pings from displaying if Ping was pressed twice
HEROES

Illari

  • Fixed an issue preventing Illari’s ammunition from working correctly

Overwatch 2 – Ver. ???

  • Release date: January 12th 2024 (North America, Europe) / January 13th 2024 (Japan)
  • Patch notes:

Let’s Hack Into Quick Play

¡Hola amigos! This is Sombra. I was a little bored and figured we should have some fun this weekend. ¿Qué te parece? So, I decided to hack into the game and change the rules of Quick Play to make things more… interesting for a little while. I call it: “Quick Play: Hacked!”

 

Quicker Play

For my first hack, I thought we could use a little change of pace. “Quick Play?” Why not “Quicker Play!” Faster Respawns, less time on the clock, and faster capture and payload movement speeds. Think you can keep up? BOOP!

  • Respawning times are now 75% of their original time.
  • Payloads in Escort and Hybrid maps will move 60% faster.
  • Taking control of the Objective Point in Hybrid is 40% faster than normal.
  • Taking control of the objective point in Control is 40% faster than normal, and scoring the capture progress percentage is 80% faster.
  • Taking control of the objective point in Flashpoint is 20% faster than normal, and scoring the capture progress percentage is 40% faster.
  • When you play an Escort, Hybrid, or Push map, the initial match time has been reduced to 70% of the original time, and any time extensions are also reduced to 70% of the total time added.
  • These changes only apply to all players who play in Role Queue and Open Queue Quick Play modes during the duration of the event and will return to normal after January 14. Competitive Play and Arcade modes are not affected by these changes.

Overwatch 2 – Ver. ???

  • Release date: January 9th 2024 (North America, Europe) / January 10th 2024 (Japan)
  • Patch notes:

Year of the Dragon Seasonal Event

The fireworks and festivities for the Year of the Dragon begin on January 30! Mischief and Magic prop hunt game mode returns on the Lijiang Night Market map, with all new props for Rogue Kiriko to transform into that will make you look in every direction imaginable. In addition, celebrate with your fan-favorite Lunar New Year Modes, including Capture the Flag and Bounty Hunter Blitz.

 

HERO UPDATES

 

TANK

 
Mauga
  • Base Health increased from 250 to 300.
  • Base Armor decreased from 250 to 200.
 
Incendiary and Volatile Chainguns
  • Ammo decreased from 350 to 300.
 
Cardiac Overdrive
  • Lifesteal decreased from 70% to 60%.
  • Cooldown increased from 10 seconds to 12 seconds.
 
Cage Fight
  • No longer grants infinite ammo. Still reloads Mauga’s Chainguns at the start of the ultimate.
 
Berserker
  • Overhealth conversion rate decreased from 60% to 50%.
Orisa
 
Augmented Fusion Driver
  • Removed falloff damage penalty.
 
Fortify
  • Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.
Roadhog
 
Take a Breather
  • Total amount healed reduced from 500 to 450.
  • Cooldown between usages increased from 1 to 1.5 seconds.

DAMAGE

 
Sojourn
 
Railgun
  • Gradual energy no longer decays below 25%.
Sombra
 
Stealth
  • Grace period where Stealth can be canceled immediately after entering it increased from 0.5 to 0.75 seconds.
  • Cooldown now pauses at 1 second while capturing or contesting objectives from 1.5 seconds.
  • Cooldown on respawning decreased from 1.5 to 1 second.

SUPPORTS

 
Ana
 
Biotic Grenade
  • Effect duration reduced from 3.5 to 3 seconds.
Illari
 
Solar Rifle
  • Primary fire charge gain is no longer paused by secondary fire, nor channeling Captive Sun.
  • Ammo increased from 14 to 16.
 
Captive Sun
  • Now fully refills secondary fire resource and resets overheated status.
  • Removed the damage falloff penalty on the Sunstruck explosion.
Lifeweaver
 
Thorn Volley
  • Projectile speed increased from 70 to 80 meters per second.
 
Petal Platform
  • No longer pierced by piercing projectiles.

BUG FIXES

 
General
  • Fixed a bug that caused Endorsement Level to appear incorrectly in Custom Games.
  • Increased the volume and clarity of Ultimate voice over lines.
  • Fixed missing Multikill voice-overs from activating when criteria is met.
  • Fixed the ‘Rugby Practice’ challenge not progressing.
  • Fixed a bug when spectating that caused the camera to become stuck on 2 members of the team.
  • Fixed an issue that prevented the ‘Hero Limit’ option from saving after being modified in Custom Game options.
  • Fixed an issue with Reticle options where Dot Size and Outline Thickness would change the reticle appearance even if their opacity was set to 0.
  • Fixed a crash related to viewing replays.
  • Fixed a bug that prevented you from being able to manually enter the value for Maximum Queue Delay in Streamer Protect settings (this value could always be set using the slider).
Heroes
  • Fixed a bug that allowed abilities with shockwaves to hit targets in a floor below.

Bastion

  • Fixed an issue with Bastion’s hitbox becoming desynchronized while in Assault mode.

Doomfist

  • Fixed a bug with Rocket Punch that could cause the targets of the punch to potentially lose their walking animation.

Echo

  • Fixed a bug that occurred when an Echo copied Sigma’s Kinetic Grasp would not grow when taking damage.

Illari

  • Fixed a bug where the Sunstruck effect wouldn’t detonate if the damage threshold was reached in the last 0.6 seconds of the effect.

Mercy

  • Fixed an issue that reduced Guardian Angels active duration by cancelling the ability while simultaneously pressing crouch or jump.
  • Fixed an issue that forced Mercy to reload if Valkryie was activated during the reload animation.

How to download updates for Overwatch 2 for the Nintendo Switch?

To download the updates for Overwatch 2, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.