Overwatch 2 (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Overwatch 2 on Nintendo Switch (originally released on October 4th 2022 in North America and Europe, and October 5th 2022 in Japan)!

Click here for more Software updates!

Overwatch 2 – Ver. ???

  • Release date: January 24th 2023 (North America, Europe) / January 25th 2023 (Japan)
  • Patch notes:
 
HERO UPDATES
Tank

Orisa

Fortify

  • Health bonus reduced from 125 to 75

Roadhog

Chain Hook

  • Impact damage reduced from 30 to 5
  • The enemy final position distance from Roadhog after being pulled increased from 3 to 4 meters

Scrap Gun

  • Damage per pellet reduced from 6.6 to 6
  • Recovery time reduced from 0.85 to 0.8 seconds
  • Reload time reduced from 2 to 1.75 seconds
  • Maximum ammo increased from 5 to 6

Developer comments: These changes aim to reduce the frustration of dying in one shot immediately after being hooked and pulled by Roadhog. Chain Hook is still a powerful utility to forcibly reposition enemy players, so it will still often lead to eliminations. Its effectiveness will now be more dependent on specific hero matchups and how the hooked target is able to respond.

Damage

Sojourn

Railgun

  • Energy gain is no longer based on damage done by primary fire. Each primary fire hit against an enemy player now grants 5 energy
  • Primary fire damage per projectile reduced from 10 to 9

Developer comments: The energy gain adjustment will help smooth out Sojourn’s average Railgun charge time because it won’t benefit as much from critical damage or damage boost abilities. Hitting armored targets or other sources of damage reduction will result in quicker energy gains than before.

Previously, damage boosts and critical damage had an amplified effect for Sojourn since it reduced the time to build energy and lowered the threshold at which her Railgun secondary fire became lethal. The reduction to primary fire damage will further slow that down as well.

Support

Kiriko

Healing Ofuda

  • Recovery time increased from 0.85 to 1 second

Developer comments: Despite Kiriko’s healing projectiles being slow-moving and single target, her average healing output per match is higher than we’d like. We’ve seen players tend to get overly focused on maximizing her healing potential and only use primary fire for extended periods of time. Rather than reduce the amount of healing per projectile, which may lead to feeling locked into focusing on primary fire even more, we’re increasing the recovery time before she can start firing the Healing Ofuda. Increasing recovery times opens the opportunity to weave in secondary fire Kunai more freely.

BUG FIXES
GENERAL
  • Fixed an issue with the “Winged Sandals’ weapon charm’s ‘How to Unlock’ text
  • Adjusted footstep audio mixing to make enemy footsteps more audible
HEROES

Lucio

  • Fixed an issue with Lucio’s Hermes skin exhibiting incorrect physics

Reinhardt

  • Fixed an issue with Reinhardt’s Hammer appearing deformed during the Sweethardt emote

Sojourn

  • Fixed an issue where Sojourn’s Cyber Detective Skin would fail to load

Wrecking Ball

  • Fixed an issue with Adaptive Shield where it could be incorrectly applied before the cooldown was complete

Overwatch 2 – Ver. ???

  • Release date: January 5th 2023 (North America, Europe) / January 6th 2023 (Japan)
  • Patch notes:
NEW SEASONAL MODE: BATTLE FOR OLYMPUS FFA

In this free-for-all Deathmatch mode, battle for the throne of Olympus as seven powerful gods and monsters from Greek Mythology, each with a unique Divine Power that kicks in when they use their ultimate ability. The most valiant contenders in the Battle for Olympus will have the chance to earn limited-time voice lines and player titles, to brag about their accomplishments for all eternity.

At the end of the event, the hero whose powers were used to secure the most eliminations across all matches will be crowned the new ruler of Olympus!

 
COMPETITIVE PLAY
  • The 2023 season of Competitive Capture the Flag begins on January 10 and can be found in the Competitive Play menu
  • The Competitive Play loading screen has been updated
 
HERO UPDATES
 
TANK
 
Junker Queen
 
Adrenaline Rush
  • Now heals for the remaining wound damage when an enemy dies with wounds on them
 
Carnage
  • Cooldown is now reduced by 2 seconds for each enemy it impacts
 
Jagged Blade
  • Thrown impact damage reduced from 80 to 50
  • Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.
Zarya
 
 
Energy
  • Energy degeneration reduced from 2.2 to 2 per second
  • Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds
SUPPORT
 
Brigitte
 
Barrier Shield
  • Health increased from 250 to 300
Moira
 
Biotic Orb
  • Dealing damage with Biotic Orb now restores a small amount of Biotic Energy
BUG FIXES
 
GENERAL
  • Fixed a bug with Souvenirs being incorrectly placed on Ramattra
  • Fixed an issue with Kiriko’s Ofuda displaying black textures during her Whirlwind emote
  • Fixed an issue with Reaper’s animations when ending his ‘Take a knee’ emote
  • Resolved an issue with placeable abilities (turrets, mines) floating after the destructible environment they were placed on was destroyed
  • Fixed an issue that resulted in some users seeing a black screen as their Main Menu background
  • Fixed a bug that caused “Group Up” to say “I’m on my way” in unintended circumstances.
  • Fixed an issue on some consoles that resulted in blurry graphics
  • Fixed an issue where some players were not able to invite across certain consoles
  • Fixed some performance issues in the Hero Gallery on Console platforms
  • Resolved an issue where Daily Challenges were not rolling over for some users
  • Fixed an issue where the end-of-game ‘DRAW’ text would not appear for players if a colorblind setting was active
  • Resolved an issue with ‘Invite to Custom Game’ not appearing as an option in the Social Menu
MAPS

Watchpoint Gibraltar

  • Fixed some areas that allowed players to escape the map boundaries

Shambali Monastery

  • Fixed some areas where players could become stuck
  • Fixed some areas where some abilities could be ‘eaten’ by the environment
  • Fixed lighting and geometry in several areas across the map
HEROES

Bastion

  • Fixed an issue where Bastion’s sound effects could loop at the location of death
  • Fixed an issue where Bastion’s whole screen would turn yellow when healed by a Brigitte Repair Pack

Kiriko

  • Fixed a bug with Swift Step in Capture the Flag that would send the Flag to the destination instead of dropping it where the ability was activated

Mercy

  • Fixed Mercy’s Guardian Angel sometimes allowing her to escape Ramattra’s Ravenous Vortex

Ramattra

  • Fixed an issue with missing assets on Ramattra’s Hero Information page
  • Fixed an issue with Ramattra’s Primary Fire effects not displaying the correct amount of projectiles for other players
  • Ramattra should now play rumble effects on gamepads/controllers
  • Ramattra can no longer have more than one barrier active at a time. Note: This could not happen in standard modes, only Custom Game or modes with low cooldowns

Tracer

  • Fixed an issue where Pulse Bomb would not damage Tracer if it was ‘Stuck’ to an enemy

Overwatch 2 – Ver. ???

  • Release date: December 15th 2022 (North America, Europe) / December 16th 2022 (Japan)
  • Patch notes:
Heroes
Tank

Doomfist

  • Rocket Punch
    • Cooldown increased from 3 to 4 seconds
  • Power Block
    • Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage
  • ‘The Best Defense…’
    • Temporary health gained per target hit with abilities decreased from 40 to 35 health

Orisa

  • Terra Surge
    • Now pierces through barriers upon impact
  • Augmented Fusion Driver
    • Damage falloff range increased from 15 to 25 meters

Ramattra

  • Nemesis Form
    • Movement speed increased by 20%
    • Armor bonus increased from 150 to 225
  • Void Barrier (Omnic Form)
    • Cooldown reduced from 15 to 13 seconds
 
Damage

Sojourn

  • Railgun
    • Primary fire spread increased by 28%
  • Disruptor Shot
    • No longer slows enemy movement
  • Power Slide
    • Cooldown increased from 6 to 7 seconds
 

Tracer

  • Pulse Pistols
    • Damage reduced from 6 to 5.5
Support

Ana

  • Biotic Rifle
    • Damage and Healing increased from 70 to 75
  • Biotic Grenade
    • Effect duration increased from 3 to 4 seconds
 

Kiriko

  • Protection Suzu
    • Invulnerability duration reduced from 1 to 0.85 seconds

Overwatch 2 – Ver. ???

  • Release date: December 12th 2022 (North America, Europe) / December 13th 2022 (Japan)
  • Patch notes:
BUG FIXES
Maps

Shambali

  • Resolved an issue with geometry on Shambali

Overwatch 2 – Ver. ???

  • Release date: December 6th 2022 (North America, Europe) / December 7th 2022 (Japan)
  • Patch notes:
OVERWATCH 2, SEASON 2

Ramattra storms the Season 2 Battle Pass, unlocking for free at Level 45 or immediately for the premium Battle Pass. As Overwatch’s first “tempo tank,” Ramattra can change between two forms moment to moment based on what his teammates need. With the tactical training of a lethal soldier and the discipline of a devout monk, Ramattra can be your greatest asset or your worst enemy.

Embark on a pilgrimage to our latest escort map, Shambali Monastery, where you can explore ancient temple grounds and traverse winding village streets. Follow in the footsteps of countless omnics–some who may be familiar to you–on the uphill trek to the Sanctum.

Advance through the Battle Pass and earn rewards inspired by Ancient Greece and get ready for three limited-time events: Winter Wonderland, Battle for Olympus, and Lunar New Year!

 
GENERAL UPDATES
 
Control Game Mode

We fixed a bug regarding overtime on control maps, however, that fix led to other bugs we had to resolve. Ultimately, this led to some anticlimactic game play results that we weren’t happy with. After hearing player feedback, we’ve made the following change:

Whenever a point is captured on Control, the team losing control of the point counts as having contested the point for the purposes of Overtime even if they were not present.

  • For example, if Team A has 99% and Team B has current control of the point, but then Team A take back control of the point, Overtime will automatically trigger and start to burn down unless Team B can touch again.
  • At lower capture percentages this change will have no impact on the game mode, as this new rule is only applied for the purposes of Overtime
Hero Updates and Challenges
  • We’ve added Challenges for unlocking Junker Queen, Sojourn, and Kiriko
  • 70+ player icon rewards have been added to challenges with the release of Season 2
Shop Update
  • We’ve added a Hero purchase tab in the Shop
COMPETITIVE PLAY

Season 2 competitive play begins now! Here are some updates we’re introducing to competitive:

  • There are new, temporary Competitive title rewards for name cards based on your end of season rank
  • You can only earn these titles at the end of the current Competitive season and can only use them in the season following
  • Heroes that aren’t eligible for competitive play will have a lock icon in the Hero Gallery
  • Implemented a group of matchmaking enhancements to improve match quality
  • Minor polish improvements to the competitive play UI flow
  • New hero, Ramattra, won’t be available in competitive for 2 weeks
 
HERO UPDATES

Damage Role Passive

  • No longer provides a movement speed bonus
  • Reload speed bonus increased from 25 to 35%

Developer comments: We’ve decided to remove increased movement speed from the Damage role passive and, in turn, make the reload speed more significant. While the additional movement speed was a helpful indicator that the passive was active, we saw change in speed negatively affecting the ability to aim precisely.

 
TANK
 
Ramattra
  • Ramattra has been added to the line-up
 
Void Accelerator (Omnic Form)
  • Primary: Fire a stream of projectiles in a fixed pattern
  • Secondary: Create a barrier at the targeted location
 
Nemesis Form
  • Transform into Nemesis Form, changing your attacks and gaining bonus armor
 
Pummel (Nemesis Form)
  • Primary: Punch forward, creating a wave of piercing energy with every swing
  • Secondary: Significantly reduces damage taken from the front and reduces movement speed
 
Ravenous Vortex
  • Fire a nano ball, which explodes when it hits the ground, spreading a damaging field. Affected enemies are slowed and pulled downward
 
Annihilation
  • Enter Nemesis Form and create an energy swarm surrounding yourself. This swarm will lash out towards nearby enemies, dealing damage and pausing the duration when damage is dealt.
Doomfist

Developer comments: There are several changes here for Doomfist with the intent to increase his presence as a disruptive brawler-style tank. The buff to his passive ability will help him stay in the fight longer, especially when he’s hitting multiple enemies with his abilities.

The changes to Power Block and Meteor Strike are intended to increase the availability of Empowered Rocket Punch, which enables him to more easily disrupt enemies and impact multiple targets. Due to gaining Empowered Rocket Punch more consistently, the stun duration and size are slightly decreased to reduce some of the frustration in playing against it.

For Rocket Punch we’re shifting some of its damage away from requiring wall impacts so that it’s broadly more useful regardless of where fights are taken.

 
Rocket Punch
  • Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage
  • Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage
  • Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds
  • Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam
  • Empowered Rocket Punch knockback radius reduced from 4 to 3 meters
  • Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds
  • Cooldown reduced from 4 to 3 seconds
  • This has been in since his rework but was not mentioned
 
Power Block
  • Cooldown reduced from 8 to 7 seconds
  • Duration increased from 2 to 2.5 seconds
  • Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage
 
Meteor Strike
  • Now empowers Rocket Punch on landing
  • Enemy slow duration increased from 2 to 3 seconds
 
The Best Defense…
  • Maximum temporary health increased from 150 to 200 health
  • Temporary health gained per target hit with abilities increased from 30 to 40 health
Junker Queen

Developer comments: Commanding Shout is Junker Queen’s primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We’re looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.

  • Torso and head hit volume size increased 12%
 
Rampage
  • Wound duration reduced from 5 to 4.5 seconds
  • Ultimate cost reduced by 10%
 
Commanding Shout
  • Cooldown reduced from 15 to 14 seconds
 
Adrenaline Rush
  • Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds
DAMAGE
 
Bastion

Developer comments: The intent for Bastion’s ultimate is that enemy players can survive it if they are quick to react to the damaging impact areas, however, it ended up being too easy to avoid the damage areas entirely. We’re reducing both the amount of warning time and explosion damage so that it’s more reliable in dealing damage, but it won’t be as lethal the closer the target gets to the edge of the explosion range.

 
Configuration Artillery
  • Delay before projectile drops reduced from 1 to 0.6 seconds
  • Explosion damage reduced from 300 to 250
  • No longer deals explosion damage to self
  • Minimum delay between placing shots reduced by 20%
 
Reconfigure
  • Cooldown reduced from 12 to 10 seconds
Sojourn

Developer comments: Sojourn is performing well at the highest tiers of competitive play but poorly below those tiers. Much of the perception that she is too powerful seems to be driven by the reaction to dying to long range, charged headshots from her Railgun secondary fire. These changes are aimed at reducing frustrations there, with the biggest change being the reduced critical multiplier for headshots. A fully charged headshot no longer kills a full health 200 hp hero. To help account for this loss of power we’re increasing the damage of her primary fire and how quickly her energy charges during her ultimate.

 
Railgun
  • Energy delay before draining reduced from 8 to 5 seconds
  • Secondary fire damage falloff starting range reduced from 70 to 40 meters
  • Secondary fire critical damage multiplier reduced from 2 to 1.5
  • Secondary fire damage now scales linearly with energy from 30 to 130 damage (1 energy converts to 1 damage added)
  • Primary fire damage per projectile increased from 9 to 10
  • Overclock energy charge rate increased by 20%
Symmetra

Developer comments: The changes to Symmetra’s primary fire will make her gameplay faster by enabling her to charge the beam up to dangerous levels more quickly. However, it will also drain to less lethal levels at an increased rate when not damaging a target. We’re reverting the adjustments to her ammo management because, while it helped with matchups where there were no barriers, it lost something interesting to its interactions.

 
Proton Projector
  • Beam charge rate and decay rate increased by 20%
  • Primary fire ammo consumption rate increased from 7 to 10 per second
  • Primary fire gains ammo from damaging barriers again
Tracer

Developer comments: We balanced Tracer’s damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol’s falloff damage. The bug is resolved, so we are reverting the damage.

 
Pulse Pistols
  • Damage increased from 5 to 6
SUPPORT
 
Ana

Developer comments: Sleep Dart is still one of the most powerful crowd control abilities in 5v5, though with the addition of cleanse mechanics to offer a potential counter to this effect we’re more comfortable with reducing the cooldown here to improve Ana’s personal survivability.

 
Sleep Dart
  • Cooldown reduced from 15 to 14 seconds
Kiriko

Developer comments: The hit volume adjustment is to help address her arms sometimes blocking headshots in some of her animations. Kiriko feels balanced overall, but her ultimate could feel too frenetic at times. We’re reducing both the movement speed and cooldown rate boost it grants so that it’s easier to aim during its effect for both allies and enemies, as well as there being fewer abilities being thrown about. The rest of the changes are primarily for quality-of-life improvements to make the abilities feel better to use.

  • Arm hit volumes width reduced 15%
  • Added an auto-wall climb hero option
 
Kitsune Rush
  • Ultimate cost increased by 10%
  • Movement speed bonus reduced from 50 to 30%
  • Cooldown rate reduced from 3 to 2 times faster
 
Protection Suzu
  • Cast time reduced from 0.15 to 0.1 second
 
Kunai
  • Ammo increased from 12 to 15
 
Swift Step
  • Ability input can now be held to activate
Mercy

Developer comments: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

  • Weapon swap time reduced from 0.5 to 0.35 seconds
 
Caduceus Blaster
  • Ammo increased from 20 to 25
SEASON 2 MAP POOLS
 
Push
  • New Queen Street – Morning
  • Colosseo – Evening
  • Esperança – Morning
Hybrid
  • Blizzard World – Overcast (NEW)
  • Eichenwalde – Evening
  • King’s Row – Evening
  • Midtown – Morning
  • Paraíso – Morning
ESCORT
  • Dorado – Evening
  • Junkertown – Morning
  • Circuit royal – Night
  • Rialto – Morning
  • Route 66 – Night
  • Shambali Monastery – Night (NEW MAP)
Control
  • Busan – Night
  • Ilios – Evening
  • Lijiang Tower – Dawn
  • Nepal – Evening (NEW)
  • Oasis – Morning (NEW)
BUG FIXES
 
General
  • Fixed a bug that was causing Roadhog’s breaths to not be audible when viewing some animations in the Hero Gallery
  • Fixed a bug that caused some players to lose competitive challenge progress
  • Resolved an issue where several products couldn’t be unlocked from the Hero Gallery
  • Fixed an issue with the Lifesaver Challenge not counting Mercy’s Resurrect as a ‘Save’
  • Resolved an issue with purchases not immediately showing up after purchase
  • Fixed a bug with Torbjörn and Symmetra’s turrets displaying hostile red overlays in Deathmatch for the player that placed them
Maps

Busan

  • Fixed an area of the map where players could get stuck

Colosseo

  • Fixed geometry that allowed some heroes to contest undetected

Esperança

  • Fixed some areas that could be used to escape the playable space
  • Fixed geometry that allowed some heroes to contest undetected

Gibraltar

  • Fixed lighting issues across the map
  • Fixed some areas where Torbjörn could place his turret in unreachable spots

Nepal

  • Replaced some missing pillars on Sanctum

Rio

  • Fixed a bug that allowed some heroes to get inside of the payload

Route 66

  • Fixed lighting issues across the map

New Queen Street

  • Fixed some issues with shadows across the map
  • Fixed an area of the map where players could get stuck
Heroes
  • Heroes no longer take damage from their own abilities if they’re on the other side of a friendly barrier
  • Fixed an issue with the Damage Passive where sometimes a double reload animation could occur when the buff was active

Cassidy

  • Resolved an issue with some skins using the wrong props in the ‘Flashbang’ victory pose

Doomfist

  • Fixed an issue where Doomfist’s Power Block reduced the damage from some area of effect abilities
  • Meteor Strike – You can no longer detect Sombra if the targeting reticle gets near her

D.Va

  • Fixed a bug that allowed players to use Self-Destruct during their Mech’s destruction while Hacked

Junker Queen

  • Jagged Blade can no longer be recalled while slept, stunned, hacked or frozen
  • Fixed an issue with Jagged Blade being consumed by friendly abilities like Deflect, Defense Matrix, etc.
  • Jagged Blade now takes a curved trajectory on return

Mercy

  • Guardian Angel now correctly resets its cooldown if Valkyrie is used
  • Guardian Angel ‘cancel boost’ is now disabled when Mercy is stunned

Moira

  • Junkrat’s Trap no longer displays at chest height in first person when using Fade

Pharah

  • Fixed a bug that reduced the ult cost of Rocket Barrage

Soldier 76

  • Fixed an issue where Soldier 76 was unable to critical hit max range enemies during Tactical Visor

Symmetra

  • Fixed a bug that resulted in all VO being cut out when taking the Teleporter

Tracer

  • Fixed a big causing her Pulse Pistol damage falloff to not start until max range

Winston

  • Resolved an issue with the Werewolf skin and the ‘Excuse me’ highlight intro turning Winston red in the Hero Gallery

Zenyatta

  • Fixed an issue with melee not correctly animating if used to cancel alternate fire

Overwatch 2 – Ver. ???

  • Release date: November 17th 2022 (North America, Europe) / November 18th 2022 (Japan)
  • Patch notes:

Celebrate the Overwatch League’s Tournament Champions with the Royal Gladiator, Dallas Summer, and Shanghai Summer Legendary Skins! These skins are purchasable for a limited time with Overwatch League Tokens.

GENERAL UPDATES

Competitive Play and Matchmaking

We’re continuing to monitor the health of competitive play and matchmaking across Overwatch 2, both for returning and new players. We’ve made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division, many of which will become even more noticeable at the start of Season 2.

We’ve increased the precision of our queue time estimates for each individual role in role queue.

The audio transcription feature has been added with a limited rollout for PC players in select countries. As a piece of our Defense Matrix initiative, audio transcriptions allow us to analyze a transcript from a temporary voice chat recording of a reported player. Players will now see a notification when entering voice chat for the first time during a play session indicating that voice chat may be recorded. Make sure you report as close to when disruptive behavior occurred to maximize this feature’s effectiveness. Once reported, a temporary audio recording will be used to make a text file transcript through speech-to-text programs. No one listens to the temporary audio recording, which is quickly deleted after being transcribed. Transcriptions are only made for reports of disruptive behavior in public voice channels, which includes team and match chat—group “party” chat is excluded.

Crossplay and Aim Assist

We made a change to Aim Assist in Crossplay (PC+ Console) lobbies. If you play in a Crossplay game now, Aim Assist is enabled in all matches except Competitive.

In our data, we found many groups were crossplay groups between PC and console players. This meant if you were playing on console and grouping with players on PC, you were opting into a bad experience for yourself to play with your friends. Also, if you had a group that was primarily console, but one of your friends was a PC player, you had to leave the PC player out to have a good experience.

We’d like to reiterate—at this point Aim Assist exists only on console platforms.

We’ll be monitoring the deployment of this change carefully and making changes quickly if needed.

HERO UPDATES

TANKS

D.Va

D.Va felt too deadly after the last round of changes given how resilient she can be with her improved Defense Matrix.

Fusion Cannons

  • Spread increased from 3.5 to 3.75

Boosters

  • Impact damage reduced from 25 to 15

Call Mech

  • Call Mech ultimate cost reduced by 12%
Zarya

Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective. For opponents, feedback has indicated this can feel as though Zarya has very limited windows of vulnerability, which feels difficult to deal with when combined with her ramping damage potential.

These changes will reduce the barrier uptime, making it slightly more difficult for her to gain energy and will provide enemies with more time to deal damage to her.

Particle Barrier

  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds

Projected Barrier

  • Duration reduced from 2.5 to 2 seconds
  • Cooldown increased from 10 to 11 seconds

DAMAGE

Genji

Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn’t received tuning updates since he wasn’t actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.

Shuriken

  • Maximum ammo reduced from 30 to 24
  • Damage reduced from 29 to 27
Junkrat

Steel Trap

  • Arming time increased from 0.5 to 0.75 seconds
  • Trapped duration reduced from 3 to 2.5 seconds
Sombra

With Sombra’s rework, she gained a lot more damage to help account for the reduced ability lockout duration of Hack. This has proven to be too deadly for a flanker with easy access to the enemy backlines, especially in 5v5.

She can also no longer channel hack on an already hacked target as feedback indicated the reduced cooldown combined with hacking from stealth proved to be too frustrating for many players. This is essentially a per-target cooldown that enables Hack to keep its current 4-second cooldown for potentially hacking multiple targets.

Hack

  • Ability lockout duration reduced from 1.75 to 1.5 seconds
  • Hacked enemies are no longer valid targets for hacking for the duration of the 8-second effect
  • Hacked enemy damage multiplier reduced from 40 to 25%

SUPPORT

Kiriko

This invulnerability window is primarily intended to help avoid instantly dying to something unseen after teleporting through walls, but it ended up being a little too long and led to some confusion while shooting at Kiriko.

Swift Step

  • Invulnerability duration reduced from 0.4 to 0.25 seconds

BUG FIXES

GENERAL

  • PC Only – The Default setting for audio mix has been changed to “studio reference”
  • Resolved an issue where some players could be stuck in Bronze 5 even after several rank updates
  • Console Only – Fixed an issue where the PC interface was being forced on for some console players
  • Console Only – Fixed a bug on console where your game could freeze if you opened and closed a Hero cinematic
  • Console Only – Fixed an issue where ‘Capture Highlight’ could not be unbound from Left D-Pad
  • Addressed multiple leaderboard issues causing inaccurate placement and ordering
  • Players who getting healed will no longer see the healing status effect on their screen while they’re full health
  • Fixed an issue where players would sometimes be placed into an empty game
  • Resolved a bug that prevented players from rejoining their competitive game after being disconnected
  • Fixed a bug where typing in chat could purchase an item from the Hero Gallery
  • The ‘No Name Card’ selection in the Name Card interface is now selectable
  • Fixed a display issue where players were shown the incorrect amount of Overwatch League tokens, which made them unable to purchase items. The display now shows the correct amount of tokens a player owns
  • The ‘Avoid Teammates’ button is no longer hiding behind the Recent Players list
  • Fixed an issue with the Challenge ‘Farsighted’ not correctly tracking and/or completing
  • Fixed an issue with the Challenge ‘Damage Sponge’ not correctly tracking and/or completing
  • Resolved instances of the player’s screen becoming blurry/out of focus
  • Fixed an issue where some players were missing the Noire Widowmaker skin
  • Various visual improvements to the First Time User Experience
  • Fixed in last update – Practice bots now show up through walls correctly when you play a healer

MAPS

Junkertown

  • Fixed additional areas in the map that were causing performance issues in some cases

HEROES

Brigitte

  • Fixed a bug where Brigitte’s shield could become invulnerable under certain conditions

Cassidy

  • Cassidy now correctly drops the flag during Combat Roll in the Capture the Flag game mode

Doomfist

  • Fixed in last update – Fixed a bug with Seismic Slam being stopped early by obstructions
  • Fixed in last update – Fixed a bug with being able to jump during Seismic Slam

Genji

  • Fixed an issue with the Genji Mythic Skin’s hit volumes
  • Fixed in last update – Fixed an issue where players could get infinite Dragonblade Custom Games

Hanzo

  • Fixed in last update – Jump/wall climb no longer destroys breakables

Junker Queen

  • Commanding Shout and Rampage now correctly drop the flag in the Capture the Flag game mode

Kiriko

  • Fixed an issue where Kiriko could escape map boundaries using Swift Step

Mei

  • Has been added back to the line-up
  • Fixed several issues with Mei’s Ice Wall that allowed players and projectiles to occasionally pass through it or slip off it

Mercy

  • Audio made a change to the sound of Mercy’s first-person glide to address frequencies that some players found uncomfortable

Reinhardt

  • Fixed in last update – Fixed an issue where quick melee did not swing Reinhardt’s hammer

Sojourn

  • Sojourn can no longer pick up the flag in Capture the Flag when using Power Slide

Sombra

  • Fixed in last update – EMP can no longer be damage boosted

Torbjorn

  • Fixed in last update – Fixed an issue where quick melee did not swing Torbjorn’s hammer

Wrecking Ball

  • Fixed an issue with Adaptive Shield that could cause you to lose health in some cases

Overwatch 2 – Ver. ???

  • Release date: October 25th 2022 (North America, Europe) / October 26th 2022 (Japan)
  • Patch notes:

HALLOWEEN TERROR 2022

It’s time to celebrate another year of fear: Halloween Terror is returning to Overwatch! Get ready for a shock, because this event introduces the next chapter in the saga of the devious Dr. Junkenstein through our completely revamped, limited time co-op mission, Junkenstein’s Revenge: Wrath of the Bride.

Dr. Junkenstein himself will also be making a grand reappearance in the original Junkenstein’s Revenge co-op Brawl, returning for a limited time to Halloween Terror 2022. From now until November 9, join your fellow heroes to confront a host of haunting horrors as you seek to safeguard Eichenwalde— or fall to the Bride’s retribution.

 

MAKING UP FOR LOST TIME

We want to thank our players for joining us at the start of Overwatch 2 and apologize for any issues you may have experienced around our launch, like the ones mentioned on our Known Issues Forum Post. All players who login now through the end of Season One will receive the Cursed Captain Reaper Legendary Skin and Health Pack Weapon Charm as a gift from our team. Keep an eye out for more information on our Double Match XP weekends!

 

BUG FIXES

 
GENERAL
  • Fixed an issue where players retained 30% ultimate charge between rounds on Control maps
  • Fixed an issue with Control Point maps not always correctly transitioning to overtime
  • Fixed the ‘vs.’ screen not appearing in Competitive
  • Fixed an issue where players were unable to invite others to Custom Game via clicking an empty spectator slot
  • Fixed an issue with text chat being unavailable to gamepad users on PC
  • Using Pause Match in Custom Game will no longer disable other menu buttons
  • Fixed an issue with Kill Cams not playing correctly during Overtime
  • Players should no longer be able to get stuck under TS-1 in the Push game mode
  • Fixed an issue with controllers not being able to scroll on some UI
MAPS

Colosseo

  • Modified the umbrellas and tables in the forward spawn’s café so it’s easier to move around
  • Fixed an issue where players could get stuck in the umbrellas in the forward spawn’s café

Gibraltar

  • Fixed some areas in which players could get stuck

Junkertown

  • Resolved a performance issue with some cannisters placed on the map
HEROES

Ashe

  • Fixed an issue with the ‘Little Red’ skin and ‘Line Dance’ emote performing a broken animation

Bastion

  • Bastion has been added back to the line up
  • Resolved an issue with Bastion’s Configuration: Artillery where you could fire more than the three allotted charges
  • Bastion’s weapon should no longer disappear when using Configuration: Artillery

Junker Queen

  • Jagged Blade should no longer be deflected or returned by friendly abilities

Kiriko

  • The ‘Tanpopo’ skin can now be purchased and equipped
  • Kiriko’s Heroic pose is now unlocked
  • Fixed an issue with Swift Step not clearing negative side effects consistently
  • Fixed an issue with Kitsune Rush not correctly reducing the cooldown of Baptiste’s Immortality Field

Mei

  • Fixed a bug where Mei’s visual effects stopped playing during the match

Mercy

  • Resolved an issue with Mercy’s primary fire animation looping after switching weapons

Reinhardt

  • Modified the placement of Reinhardt’s Charms

Roadhog

  • Fixed an issue where Roadhog’s Chain Hook failed to land the target when it should have hit
  • Fixed an issue with Roadhog’s quick melee animation not playing correctly

Symmetra

  • Symmetra should no longer be able to use her ultimate and place her teleporter at the same time

Torbjörn

  • Torbjörn has been added back to Competitive Play
  • Overload can no longer be used multiple times in succession

Overwatch 2 – Ver. ???

  • Release date: October 13th 2022 (North America, Europe, Japan)
  • Patch notes:
BUG FIXES
 
General
  • Fixed an issue with the Report interface on console
  • Fixed a bug on PlayStation involving the inability to purchase other items in the store after a refund of another item
  • Fixed an issue where Legacy credits were not the default currency selected for purchases in the Hero Gallery
  • Fixed a bug where some Heroic emotes/poses were incorrectly locked and priced
  • Fixed items in the Hero Gallery that were not able to be purchased
  • Fixed an issue with the Spectator Options and made clicking in that menu more responsive
  • Resolved a bug with low resolution shop images displaying small on some platforms
  • Fixed an issue that caused the entire client to appear out of focus
  • Fixed a bug where Hero Unlock Challenges were not incrementing properly in Total Mayhem
  • Fixed the Challenge ‘System-Wide Malfunction’ not correctly incrementing
  • Fixed Challenges ‘Classy Flex’ and ‘Flex Your Power’ not progressing while in a Group
  • Fixed a bug with some Challenges not correctly showing up during the end of game flow
  • Resolved a bug where leaving Skirmish could cause Challenge progress to be lost
  • Fixed an issue where adjusting Render Scale to any value would cause graphical corruption
  • Fixed a bug where depth of field would remain active in gameplay and leave your screen blurry
  • Fixed a bug with camera placement in captured Highlights
  • General Stability Updates
Competitive
  • Many players were ranked too low during the first week of Overwatch 2, so we are implementing a boost as players continue to play games for those affected by this issue.
  • Players who were ranked too low could have the feeling of being stuck in this rank. Moving forward, players should be able to climb the ranks in their first rank update assuming they’re supposed to be higher based on their performance.
  • Players who haven’t ranked will not experience this issue after this patch.
Maps
  • Numbani and Necropolis have been added back to their map pools
Heroes

Zenyatta

  • No longer receives extra attack speed on top of the bonus from Kiriko’s ultimate

Kiriko

  • Resolved an issue where ‘Yokai’ achievement was unattainable
  • Fixed a bug with Swift Step that could result in the player being placed under the terrain in some cases
Workshop
  • Fixed an issue where Workshop Green Screen would load Workshop Island instead
  • Fixed a bug where Night Workshop maps were loading daytime variants

How to download updates for Overwatch 2 for the Nintendo Switch?

To download the updates for Overwatch 2, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.