Splatoon 2: Software updates (latest update: Ver. 3.1.0)

Splatoon 2

In this post, you will find everything there is to know about the Software updates for Splatoon 2 (originally released on July 21st 2017 in Europe, Japan, and North America).

NB: this post is for the Software updates for Splatoon 2. If you’re looking for the Content updates and events, click here! As for maintenance, it’s this post!

How to download updates for Splatoon 2 for the Nintendo Switch?

To download the updates for Splatoon 2 manually, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply launch the game: the version number is displayed in the top right corner of the title screen. Alternatively, you can check out the Options page of the game (+ or – from the Home Menu).

Splatoon 2 – Ver. 3.1.1?

  • Release date: mid-July (worldwide)
  • Patch notes:

Coming soon.

  • List of changes:
  • provides various balance fixes for weapons
  • Additional notes: the update was announced on June 14th. More details coming soon!
  • Official Website: click here!

Splatoon 2 – Ver. 3.1.0

  • Release date: June 13th 2018 (North America) / June 14th 2018 (Europe, Japan)
  • Patch notes:
  •  
  • Changes Related to DLC
    • Added support for the DLC Pack, “Splatoon 2: Octo Expansion.” Players who have pre-purchased this content can play it by updating the DLC and software.
      • For the DLC update, please follow the instructions displayed on the screen once you have updated the software.
  • Changes to Multiplayer
    • Specifications for some of the main weapons have been changed. 
  • Weapon Adjustment
    Dark Tetra Dualies Decreased ink consumption from performing a dodge roll by roughly 25%.
    Undercover Brella
    Undercover Sorella Brella
    Expanded the area covered by ink after shots hit a surface.
    Blaster
    Custom Blaster
    Hero Blaster Replica
    Decreased damage radius of exploding shots by roughly 6%.
    • Specifications for points required for some specials have been changed
  • Weapon Adjustment
    .52 Gal 180 >170
    Krak-On Splat Roller 180 >170
    Enperry Splat Dualies 180 >190
    Dapple Dualies Nouveau 170 >180
    • Fixed an issue causing shots from a Sloshing Machine or Sloshing Machine Neo to appear to cover stage obstacles with the opponent’s ink color when they hit it directly after being fired from a certain angle.
    • Fixed an issue causing opponents standing behind the launched umbrella portion of a Splat Brella or Sorella Brella to be difficult to see under the effects of Thermal Ink, a Sting Ray, or Haunt.
    • Fixed an issue allowing players to dodge roll through the launched umbrella portion of a brella when approaching from a specific angle.
    • Fixed an issue causing players Super Jumping to an ally who had entered an Inkrail after using an Inkjet to Super Jump to the beginning of the Inkrail.
    • Fixed an issue causing missiles fired from a Tenta Missles special to explode if they touched an opponent’s Splash Wall or brella immediately after being launched.
    • Fixed an issue causing the Super Jump sound effect to be delayed when performing a Super Jump while attacking with certain weapons with multiple Quick Super Jump gear abilities equipped.
    • Fixed an issue in Starfish Mainstage preventing bombs thrown onto the sloped walkways on the sides of the stage from being inked when hit.
    • Fixed an issue in Humpback Pump Track causing bombs and players to clip into stage features in the middle of the stage.
    • Fixed an issue in Sturgeon Shipyard causing players Super Jumping to an ally standing on the edge of the area covered by the drawbridge to fall off the stage depending on the timing of their jump.
    • Fixed an issue in Manta Maria causing players to be treated as if they’d fallen off-screen after performing a dodge roll on top of certain walls.
    • Fixed an issue in Walleye Warehouse causing the aiming reticle to mistakenly indicate that a shot would hit when aiming at an opponent in squid form with a charger while they are near a spawn point, concealed by a stage feature, and in a higher position than you.
    • Fixed an issue in Piranha Pit causing players moving across certain sloped surfaces to suffer a slight drag on their movement.
    • Fixed an issue in Piranha Pit causing bombs thrown or brellas launched onto certain surfaces to disappear.
    • Fixed an issue in Piranha Pit during modes other than Rainmaker, allowing players in the lower portion of the stage’s outer areas to clip into stage features.
    • Reduced the space between certain crates and stage terrain in Piranha Pit during Turf War, Splat Zones, and Clam Blitz matches.
    • Fixed an issue in Piranha Pit during Tower Control matches causing Splash Walls that bounce off the tower when thrown and then land on a conveyor belt to continue moving as if on the tower.
    • Fixed an issue in Camp Triggerfish allowing players to jump over areas they were not intended to.
    • Fixed an issue in Camp Triggerfish causing players to mistakenly encounter an impassable barrier when climbing certain walls in squid form.
    • Fixed an issue in Camp Triggerfish allowing players in squid form to enter into the lower portion of hand rails that certain weapon fire will not pass through.
  • Changes to Salmon Run
    • Fixed an issue preventing shots that move at high speed, such as a fully-charged charger shot from dealing damage after hitting their target directly.
    • Fixed an issue causing Power Eggs picked up after Wave 3 ends, but prior to returning to the ship to not be added to the Power Egg count of the player who picked them up, even though they were accounted for in the team’s total Power Egg count.
    • Fixed an issue causing a single player to be carrying two Golden Eggs at the same time when multiple players pick up multiple Golden Eggs simultaneously.
    • Fixed an issue in Marooner’s Bay rarely causing players to clip into the ship.
  • Changes to Single Player Campaign
    • Fixed an issue when fighting the boss of Slimeskin Garrison with a weapon other than the Hero Charger causing unintended gibs to appear when defeating enemies.
  • Other Changes
    • Fixed an issue causing the game to shut down when using an amiibo to change equipment on the Equip screen.
    • Fixed an issue in Ranked Battle causing weapons not to glow at the start of matches after losing a match while playing with less than a full team due to issues like connection errors.
    • Fixed an issue occurring in certain stages when taking pictures with an amiibo causing the player’s character to float above the ground.
    • Fixed an issue in The Reef when taking pictures with the Inkling Squid amiibo causing the player character not to be looking directly at the amiibo.
    • Fixed an issue in Squid Beatz 2 causing the position of the green button prompt to appear slightly lower than intended when a green “press any button” prompt and a pink “press left and right at the same time” prompt occurred simultaneously.
  • List of changes:
  • adds support for the Splatoon 2 Octo Expansion (check out this post for more details)
  • Additional notes: the expansion was announced during the Nintendo Direct on March 8th 2018. Check out this post for more details about the Octo Expansion!
  • Official Website: click here!

Splatoon 2 – Ver. 3.0.1

  • Release date: May 8th 2018 (North America) / May 9th 2018 (Europe, Japan)
  • Patch notes:
  • Changes to Rank
    • Fixed an issue for X Rank causing the “Danger!” warning message to appear mistakenly just after the calculating period ended.
  • Changes to Single Player Campaign
    • Fixed an issue causing instances of unintended text strings to display for some of Callie’s gameplay analysis messages.
  • Other Changes
    • Fixed an issue in Private Battles at The Shoal causing the game to shut down when changing equipped gear.
    • Fixed an issue causing on-screen image corruption when the game had been running for a long time.
    • Fixed an issue occurring for specific hairstyles with certain gear equipped, where switching between kid and squid form repeatedly caused portions of the character’s hair to appear in a mistaken position.
  • Additional notes: this update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 3.0.1
  • Official Website: click here!

Splatoon 2 – Ver. 3.0.0

  • Release date: April 24th 2018 (North America) / April 25th 2018 (Europe, Japan)
  • Patch notes:
  • Changes to Gear
    • New gear has been added to the shops.
  • Changes to game music
    • Added two new songs that will play during multiplayer matches.
  • Changes to single-player mode
    • Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
  • Changes to Ranked Battle
    • A new rank type, “X Rank” is now available.
  • Changes to Splatfests
    • When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
    • When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.
  • Changes to Regular Battle
    • When playing multiple matches with few allies your Vibe Meter will not change when you lose.
  • Changes to Multiplayer
    • Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
    • Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
    • Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
    • Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
    • Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
    • Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
    • Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
    • Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
    • Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
    • Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
    • Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
    • Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
    • Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
    • When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
      • Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
    • Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
    • Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
    • Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
    • Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
    • Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
    • Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
    • Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
    • When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
    • Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
    • Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
    • Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
    • Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
    • Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
    • Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
    • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
    • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
    • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
    • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
    • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
    • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
    • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
    • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
    • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
    • Specifications for some of the main, sub, and special weapons have been changed.
Weapon Adjustment
.96 Gal
96 Gal Deco
Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
Luna Blaster
Luna Blaster Neo
Increased area covered by ink at your feet when firing.
L-3 Nozzlenose
L-3 Nozzlenose D
Now more likely to ink the area at your feet when firing.
Squeezer Increased firing range when holding ZR to fire continuously by roughly 4%.
Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
Dynamo Roller
Gold Dynamo Roller
Increased number of ink droplets generated by a horizontal swing, also decreasing time before turf is inked or attacks land.
Increased spread of ink droplets generated by a horizontal swing.
Flingza Roller
Foil Flingza Roller
Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 and 50.0 are dealt by roughly 12%.
Inkbrush
Inkbrush Nouveau
Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
Classic Squiffer Area at player’s feet will now always be inked when firing.
Splat Charger
Firefin Splat Charger
Hero Charger Replica
Area at player’s feet will now always be inked when firing.
Splatterscope
Firefin Splatterscope
Area at player’s feet will now always be inked when firing.
E-liter 4K
Custom E-liter 4K
Area at player’s feet will now always be inked when firing.
E-liter 4K Scope
Custom E-liter 4K Scope
Area at player’s feet will now always be inked when firing.
Bamboozler 14 Mk I Increased maximum damage from 80.0 to 85.0.
Goo Tuber
Custom Goo Tuber
Area at player’s feet will now always be inked when firing.
Glooga Dualies Increased firing range after performing a dodge roll by roughly 13%.
Splat Brella
Sorella Brella
Increased area covered by ink droplets when shots hit a surface.
Tenta Brella Increased area covered by ink at player’s feet when the brella is open.
Increased area of ink coverage generated when umbrella portion is launched.
Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.
Splash Wall Decreased time after using before ink recovery begins by roughly 1 second.
Now possible to create a wall when a wall you’ve created already exists in the stage. Creating a new wall will cause the older one to disappear.
Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.

  • This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
  • When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.
Squid Beakon Increased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.

  • Decreased damage dealt by Sting Rays by roughly 58%.
  • Decreased damage dealt by Ink Storms by roughly 67%.
  • Increased damage dealt by Nozzlenose weapons by roughly 20%.
  • Increased damage dealt by Blaster weapons by roughly 20%.
  • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
Ink Mine With the R button pressed and held, player is now able to go into squid form immediately by pressing ZL, even before the Ink Mine has been fully set.
Curling Bomb Decreased radius of ink coverage and damage dealt by Curling Bomb explosion when R is pressed and immediately released.
Bomb now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage dealt when it explodes.
Decreased amount of time before ink recovery begins after use in proportion to how long R button is held.
Sprinkler Decreased ink consumption from 70% to 60% of ink tank capacity.
Decreased degree to which less area is inked proportional to distance between Sprinkler and terrain floor when placed in a location with a different height than surrounding terrain.
Increased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.

  • Decreased damage dealt by Sting Rays by roughly 58%.
  • Decreased damage dealt by Ink Storms by roughly 67%.
  • Increased damage dealt by Nozzlenose weapons by roughly 20%.
  • Increased damage dealt by Blaster weapons by roughly 20%.
  • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.

Decreased range of ink droplets and area of coverage during time after placement until Sprinkler output begins to weaken.

Curling-Bomb Launcher As a sub weapon, the size of Curling Bombs will now change depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.

  • Due to this change, area of ink coverage while Curling Bombs are traveling has been increased slightly.
  • Due to this change, area of ink coverage and damage dealt by Curling Bomb explosions has been decreased slightly.
Sting Ray Reduced damage dealt by roughly 10%.
Sting Ray’s beam will now pass through the spawn point barrier when used within the barrier around your team’s spawn point.
  • Specifications for some of the gear abilities have been changed.
Gear Ability Adjustment
Ink Recovery Up Increased effect when in kid form by roughly 6%.
Special Saver Made effect more likely to occur even when used with fewer than maximum stacked Special Saver gear abilities.
Effect of gear ability when used with maximum stacked Special Saver abilities is the same.
Ink Resistance Up Improved effect of reducing maximum amount of damage dealt by stepping in opponent’s ink.
Speed at which damage is dealt when stepping in opponent’s ink will now be slower.
Opening Gambit While active, Opening Gambit’s duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.
Haunt Opposing players marked with Haunt will now incur the penalties of Respawn Punisher (additional time before respawn, further reduction of special gauge when respawning) when splatted.
Thermal Ink Duration extended from 6 to 12 seconds.
Respawn Punisher Increased degree to which the effect of the gear ability Quick Respawn is nullified from 80% to 85%.
Drop Roller After Drop Roller is used, the player will receive the effects of Run Speed Up, Swim Speed Up, and Ink Resistance Up for roughly 3 seconds.
Comeback Decreased the boost to stats while Comeback is active from 1.2 times the value of the main gear power to 1 times that value.
Ninja Squid Ninja Squid will now nullify roughly 20% of the effect provided by the player’s Swim Speed Up gear ability.
  • Specifications for points required for some specials have been changed.
Weapon Adjustment
Luna Blaster Neo 180 >170
Clash Blaster Neo 180 >170
Zink Mini Splatling 200 >190
Blaster
Hero Blaster Replica
170 >190
Slosher Deco 200 >220
Heavy Splatling
Hero Splatling Replica
180 >200

 

  • Changes to Salmon Run
    • Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
    • Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
    • Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
    • Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
  • Changes to Spectator Mode
    • Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
    • Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
  • Other Changes
    • When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
    • Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.
  • List of changes:
  • adds over 100 new pieces of gear
  • adds more stages (Camp Trigger Fish, Wahoo World)
  • adds a new rank: Rank X
  • adds Callie in Octocanyon (only appears if specific criteria are met)
  • Additional notes: the update was announced during the Nintendo Direct on March 8th 2018. More details can be found in this post! More details about Rank X can be found in this post. This update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 3.0.0.
  • Official Website: click here!

Splatoon 2 – Ver. 2.3.3

  • Release date: March 25th 2018 (North America) / March 26th 2018 (Europe, Japan)
  • Patch notes:

Coming soon.

  • List of changes:
  • fixes an issue in Salmon Run preventing your friends from joining your Online lounge
  • Aditional notes: this update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.3.3
  • Official Website: click here!

Splatoon 2 – Ver. 2.3.2

  • Release date: March 13th 2018 (North America) / March 14th 2018 (Europe, Japan)
  • Patch notes:
  • Issues where players would slide or perform a super landing in Arowana Mall would sometimes lead to them being treated as though they landed outside the map have been fixed.
  • Issues where it was difficult to discern between different colors of ink in Goby Arena during festivals have been fixed.
  • Aditional notes: until this update is released, Arowana Mall will not appear in the map rotation, and will only be available for private matches. This update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.3.2
  • Official Website: click here!

Splatoon 2 – Ver. 2.3.1

  • Release date: March 1st (North America) / March 2nd 2018 (Europe, Japan)
  • Patch notes:
  • Changes to Multiplayer
    • Clam Blitz mode: Fixed the problem where bullets or clams were able to pass through the covers at the top of the goals.
  • Aditional notes: this update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.3.1
  • Official Website: click here!

Splatoon 2 – Ver. 2.3.0

  • Release date: February 27th 2018 (North America) / February 28th 2018 (Europe, Japan)
  • Patch notes:

Changes to Multiplayer

  • Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
  • Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
  • Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the Ink Tank would momentarily be displayed in the center of the stage only on the player’s screen.
  • Fixed an issue in which, when the player touched the barrier at the opponents’ starting point, the player would be repelled higher than intended or be able to jump while being repelled.
  • Reduced jump power when standing on a sponge that is the opponents’ team color.
  • Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
  • Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
  • Fixed an issue in which, when aiming at the edge of a Splash Wall or Brella with certain weapons, the reticle would display as if the shot wouldn’t hit, despite the fact that the shot would in fact hit.
  • Fixed an issue in which, when a shot was blocked by the barrier at the opponents’ starting point, walls on the other side of the barrier would actually be inked.
  • Fixed an issue in which, when a shot was blocked by a Splash Wall or Brella, the animation of the ink or shot disappearing would occur on the other side of the Splash Wall or Brella.
  • Fixed a rare issue in which a player would pass through when rolling towards an opponent’s Brella while using a Dualies-type weapon.
  • Fixed a rare issue in which, if a player’s Brella is destroyed the moment that it is opened, damage would not be properly dealt to that player’s Brella after that point.
  • Fixed an issue in which Brellas could go into the terrain when the player readied a Brella-type weapon and launched it while making contact with a corner of terrain.
  • Fixed an issue in which Sprinklers could not deal damage when placed partly inside of terrain.
  • Fixed an issue in which, when a player used Sprinklers in such a way that two land simultaneously, both Sprinklers would be active.
  • Fixed an issue in which ink from an Inkjet would not color the floor when the Inkjet was used in a place with a low ceiling.
  • Fixed an issue in which, when shots from Tenta Missles were firing on a place with a ceiling, the animation indicating where Tenta Missles would land would be shown for a moment on the ceiling.
  • Fixed an issue in which the Sting Ray would not ink the ground when fired towards the barrier of the opponents’ starting area.
  • Fixed an issue in which the player would go into the terrain if the player activated the Splashdown while near the tower fence and terrain.
  • Fixed an issue in which, when the player activated the Splashdown on certain terrain, the player would not land properly and become unable to control their character.
  • Fixed an issue in which, when the player activated the Splashdown on top of certain shapes of sponges, the player would go into the sponge.
  • Fixed an issue in which the player with the Baller could deal body damage to a player on the other side of a thin wall.
  • Fixed an issue in Splat Zones in which the penalty count display would disappear if the opponent took control of an area the moment that the penalty count reached zero.
  • Fixed an issue in Rainmaker in which two Rainmakers would appear in the stage if a disconnection occurred at a certain point in time.
  • Fixed a rare issue in Rainmaker in which the Rainmaker would not deal damage when shot at an opponent’s Splash Wall or Brella.
  • Fixed an issue in Clam Blitz in which the barrier would appear as if destroyed on some players’ screens if a player attempted to destroy it immediately before overtime ended, despite the match having ended before the barrier was destroyed.
  • Fixed an issue in Clam Blitz in which a clam basket stored in an elevated area would block a player’s field of vision.
  • Fixed an issue on Moray Towers in which the starting position of one side’s team would be slightly off-point.
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the starting point even though they could be painted.
  • Changed the location of some Inkrails in Rainmaker on MakoMart making it so that they cannot be used to carry the Rainmaker to a high platform in your team’s base.
  • Made it so that the tops of shipping containers within Splat Zones are not counted towards zone control in Splat Zones on Walleye Warehouse.
  • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
  • Fixed an issue on Shellendorf Institute in which, when the player throws something like the Suction Bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
  • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.
  • Fixed an issue on Arowana Mall in which, if the player activated the Splashdown in a narrow place between a fence and terrain, the player would go into the terrain.
  • Fixed an issue on Arowana Mall in which the player would be repelled in an unintended way when having moved into a narrow place between a fence and terrain.
  • Fixed an issue on Arowana Mall in which bombs or bubbles from the Bubble Blower disappeared in an unnatural way around the central pond.
  • Slightly adjusted the position of the sign indicating the area where the Rainmaker can’t be carried on Arowana Mall in Rainmaker, making it more difficult for a player to get stuck between the path and the sign.
  • Fixed an issue on Arowana Mall in Rainmaker in which the Rainmaker would reappear inside terrain after the player holding the Rainmaker went beneath a high platform near the center and then lost the Rainmaker.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Specifications for some of the main, sub, and special weapons have been changed.
Weapon Adjustment
Aerospray MG
Aerospray RG
Increased the number of drops of ink per shot.
.52 Gal
.52 Gal Deco
Reduced the amount of sway from the first shot, and extended the time that it takes to reach maximum sway when continuing to shoot.
Jet Squelcher
Custom Jet Squelcher
Reduced sway of shot immediately after jumping by roughly 20%.
Clash Blaster Reduced interval between continuous shots from 22/60 of a sec. to 20/60 of a sec.
Adjusted the radius of inking and number of drops that rain down so that the inked area per unit shot doesn’t become too large as a result of the above-mentioned improvement to continuous shooting.
L-3 Nozzlenose
L-3 Nozzlenose D
Increased speed of shot speed by roughly 25% without changing shot distance.
H-3 Nozzlenose Made it so that shot sway does not increase even when shooting immediately after a jump.
Expanded the size of area inked at point of impact.
Carbon Roller Extended the distance at which maximum damage is dealt when landing an attack at the extent of a horizontal swing by roughly 35%.
E-liter 4K
Custom E-liter 4K
Increased speed of fully-charged shots by roughly 50% without changing shot distance.
Mini Splatling Reduced the time until ink begins to refill after shooting by 10/60 of a sec.
Hydra Splatling Extended the time that a shot continues by roughly 25%.
Dual Squelcher Reduced shot sway by roughly 20% when firing the first shot from regular (weapon not readied) position.
Undercover Brella Expanded overall ink range.
Squid Beakon Made it so that the position of opponent players within the area of effect is displayed on all ally’s Turf Maps.
Tenta Missiles Made it so that the player can press the ZL Button, enter Squid form, and move around in the period between readying the weapon and firing it.
Inkjet Made it so the player can change direction of movement more quickly than before.
Baller Made it so the player can change direction of movement more quickly than before.
  • Specifications for points required for some specials have been changed.
Weapon Adjustment
Custom Splattershot Jr. 190 >180
.96 Gal 200 >190
Gold Dynamo Roller 200 >190
Splat Roller
Hero Roller Replica
170 >180
Slosher Deco 190 >200

 

  • Changes to Rank
    • Fixed an issue in Ranked Battle in which, if there was a difference in player numbers from before a match began, it would not be judged as an unfair match.
  • Changes to Salmon Run
    • Made it so that “Hazard Level MAX!!” is displayed when starting a job if the stage hazard level is at the maximum level.
      • In online Salmon Run, the title and rank of the crew affect the stage hazard level.
    • Fixed a rare issue in which a Splat Bomb thrown into the mouth of a Flyfish would not explode, doing no damage.
    • Fixed an issue in which, if the player jumped when a Maws attacked, the attack would not do any damage.
    • Fixed a rare issue in which, even though a Steel Eel was defeated, the torso hit detection would remain in that spot.
    • Fixed an issue in which the vertical swing of a Roller would ink an unintended shape when the 4 players had a certain weapon arrangement.
    • Fixed a rare issue in which a Flyfish would go into the terrain when difficulty was high.
    • Fixed an issue in which Smallfry would remain in the next wave after clearing a Griller event.
    • Fixed a rare issue in which the egg basket wouldn’t appear after the wave started.
    • Fixed an issue when working in a crew with a friend in which, despite both friends having the same title, the player would be treated as having supported a player with a lower title, therefore not raising the player’s rank even though the job was completed.
    • Made it so that more Rank can be carried over at the start of the next job when the player has the title of Profreshional and a Rank of 100 or higher.
Current Title & Rank Next Title & Rank
Profreshional 100~199 Profreshional 100
Profreshional 200~299 Profreshional 200
Profreshional 300~399 Profreshional 300
Profreshional 400~999 Profreshional 400
  • Changes to Single Player
    • Fixed an issue in which the player would be pushed out by the tip of an Inkfurler and go through terrain.
    • Fixed an issue in which the player would pass through terrain and fall if a crate hidden in ink appeared in the same location as the player.
    • Fixed an issue in which an Octoballer would not take damage from other attacks while being damaged by an Ink Storm.
    • Fixed an issue in which the player would fall outside of terrain immediately after respawning when defeated at a specific point in time on Stage 24.
  • Other Changes
    • Fixed an issue when taking photos with amiibo on multiplayer stages in which several camera positions on several stages would cause the player’s feet to go into the terrain or float above the floor.
    • Fixed an issue in which part of the boy’s hair would not be displayed correctly when the Squid Clip-Ons or Dust Blocker 2000 were equipped.
    • Fixed an issue in Spectator mode in which the hit animation would not display correctly when viewing from a player’s perspective and that player hit an opponent’s Brella.
    • Fixed an issue in Spectator mode in which some objects would become transparent when viewing from a player’s perspective.
    • Fixed an issue in which the number of disconnects in the last 50 matches increased in SplatNet 2 when joining a Private Battle as a spectating player.
    • Fixed an issue in which the screen would darken unnaturally depending on camera position and direction in the firing range.
  • Aditional notes: the update was announced on February 27th 2018. More details coming soon. This update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.3.0
  • Official Website: click here!

Splatoon 2 – Ver. 2.2.2

  • Release date: February 7th 2018 (Europe, North America, Japan)
  • Patch notes:

Coming soon

  • List of changes:
  • fixed an issue in the Arowana Mall map, that allowed players to get over to the opponent team’s area.
  • Aditional notes: this update is required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.2.2.
  • Official Website: click here!

Splatoon 2 – Ver. 2.2.1

  • Release date: January 19th 2018 (Europe, North America, Japan)
  • Patch notes:
  • Changes to Multiplayer
    • Fixed an issue when playing Splat Zones in Shellendorf Institute where certain obstacles were only appearing on one team’s side of the map.
    • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as other players, just as with other fully-charged Charger shots.
  • Changes to Salmon Run
    • Fixed an issue in which a fully-charged shot from the Bamboozler 14 Mk I would pass through things such as Chums, just as with other fully-charged Charger shots.
  • Aditional notes: this update fixes various issues introduced with Ver. 2.2.0. It’s required in order to keep playing online, and for playing locally with other players who have already updated to Ver. 2.2.1.
  • Official Website: click here!

Splatoon 2 – Ver. 2.2.0

  • Release date January 16th 2018 (North America) / January 17th 2018 (Europe, Japan)
  • Patch notes:

Changes to Multiplayer

  • Fixed an issue in which the bubble effect displayed when taking damage while submerged would not be displayed if you even momentarily went outside of the ink or treaded on opponent’s ink.
  • Fixed an issue in which, if the player activated the Splashdown while swinging a Roller- or Slosher-type weapon, other players would see them as floating up while holding their weapon aloft.
  • Fixed an issue in which, if the player rolled and inked immediately after doing a vertical swing with a Roller-type weapon, other players would see them as having put away the Roller.
  • Fixed an issue in which, if the player activated the Splashdown towards certain water surfaces, it would display as exploding on other players’ screens, despite it showing the player dying in the water before the explosion on the screen of the one who activated the Splashdown.
  • Fixed an issue in which, if multiple players were overlapping as they move along an Ink Rail, they would move slightly away from the center of the screen.
  • Fixed an issue in which bubbles from a Bubble Blower could take damage from attacks on the other side of terrain when they were close to the surface of said terrain.
  • Fixed a rare issue in Clam Blitz in which players could obtain a clam or power clam that just spawned without having actually touched it.
  • Fixed an issue in Clam Blitz in which, when the goal is located in an upper area, clams or power claims would occasionally be placed somewhere making them unable to be gathered
  • Fixed an issue on The Reef in Rainmaker and Clam Blitz in which players could enter the opponents’ base without using the main route.
  • Fixed an issue on Starfish Mainstage in which, when certain walls are hit by ink, the ink would not show up correctly.
  • Fixed an issue on Starfish Mainstage in Turf War in which players could get points for inking a portion of un-inkable floor.
  • Fixed an issue where the game would forcibly close when a player did a Splashdown in a certain spot under the drawbridge as it was coming down on them in Sturgeon Shipyard.
  • Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
  • Fixed an issue on Snapper Canal in Turf War in which players could ink beneath certain obstacles and get points for it.
  • Adjusted the placement of terrain outside of the stage in Walleye Warehouse, and removed a space from which players could attack only from one team’s base.
  • Fixed an issue on Walleye Warehouse in which a player using an Inkjet could climb above the terrain using a light placed only in one team’s base.
  • Adjusted the lighting in Shellendorf Institute so the brightness doesn’t blow out depending on how light is reflected into the camera.
  • Fixed an issue on Shellendorf Institute in which, when certain unsinkable walls are hit with ink, the game would show the same animation as inking an inkable wall.
  • Fixed an issue on Shellendorf Institute in which bombs thrown at certain walls would disappear without exploding.
  • Fixed an issue on Shellendorf Institute in Splat Zones and Tower Control in which players could briefly through the surface of certain areas of terrain.
  • Fixed an issue on Shellendorf Institute in Turf War, Splat Zones, and Clam Blitz in which the box in the center would not be displayed on the Turf Map.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Specifications for some of the main weapons have been changed.
Weapon Adjustment
Splattershot Jr.
Custom Splattershot Jr.
Made it easier to ink the area under your feet.
Dynamo Roller
Gold Dynamo Roller
Increased the maximum damage for horizontal/vertical swings from 150.0 to 180.0.
Adjusted how damage from horizontal swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 21%.
Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage remains the same, but the distance at which you can deal 50.0+ damage has been increased by roughly 11%.
Flingza Roller
Foil Flingza Roller
Expanded the area inkable with a vertical swing.
Adjusted how damage from vertical swings decreases over distance. The distance at which you can deal 100.0+ damage has been increased by roughly 11%, and the distance at which you can deal 50.0+ damage has been increased by roughly 13%.
Inkbrush
Inkbrush Nouveau
Increased movement speed while swinging roughly 67%.
Bamboozler 14 Mk I Increased in-air charge speed roughly 100%.
Goo Tuber Increased damage when not fully charged by roughly 63%. Due to this change, damage becomes 100.0+ when charge reaches roughly 71%.
Decreased the range a shot flies just before a full charge by roughly 5%.
Slosher
Slosher Deco
Hero Slosher Replica
Reduced movement penalty after firing by 4/60 of a second.
Increased the size of the closest ink generated, and the likelihood that it will be generated at the players’ feet.
Heavy Splatling
Heavy Splatling Deco
Hero Splatling Replica
Increased damage from 28.0 to 32.0.
Dapple Dualies
Dapple Dualies Nouveau
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
Reduced ink consumption when firing by roughly 17%.
Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second.
Splat Dualies
Enperry Splat Dualies
Hero Dualie Replicas
Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
Reduced the interval between sliding and when you can use a sub/special weapon by 4/60 of a second.
Glooga Dualies Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
Reduced ink consumption when firing by roughly 11%.
Reduced the width of the shot spread for shots immediately after firing.
Dual Squelcher Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Specifications for some of the sub weapons and special weapons have been changed.
Weapon Adjustment
Splat Bomb Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.
Suction Bomb Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 11%.
Curling Bomb Extended the interval between use and when ink begins refilling by 15/60 of a second.
Reduced the radius at which the blast can deal 30.0 damage to an opponent by roughly 13%.
Curling-Bomb Launcher Extended effect continuation by 40/60 of a second.
Bubble Blower Made it easier for bubbles to be popped by opponents’ attacks when they have shrunken by a certain amount.
  • Specifications for points required for some specials have been changed. 
Weapon Adjustment
.52 Gal 190 >180
Custom E-liter 4K 180 >170
Custom E-liter 4K Scope 180 >170
Dual Squelcher 190 >180
Tenta Brella 180 >170
N-ZAP ’85 190 >210
Forge Splattershot Pro 180 >200
Flingza Roller 180 >190
Foil Flingza Roller 180 >190

 

Changes to Salmon Run

  • Fixed a rare issue in which a player would clip into the terrain if they touched a Scrapper stopped on a slope.
  • Fixed a rare issue in which the hit animation would displayed in an incorrect place when a player get a direct hit on a Scrapper with the Sloshing Machine.
  • Fixed a rare issue in which throwing a bomb into a Flyfish right before its hatch closed would cause the next bomb passing through that location to detonate instantly.
  • Fixed an issue in which, if any player disconnected in the interval between waves, and all remaining players died in the next wave, the job would not end until time ran out.
  • Fixed an issue in which it was possible to cause damage to a Gusher in background terrain.

Other Changes

  • Fixed an issue in which a piece of terrain seemed to be floating in air when viewing a match in Walleye Warehouse using the overhead camera in Spectator Mode.
  • Fixed an issue in which certain gear was displayed brightly even when in shadow.
  • Fixed an issue in which, when taking a picture with an amiibo in certain stages, a character’s hands and feet would clip into terrain or another character.
  • Fixed an issue where the equipped gear of a player with a star on their rank would change to Splattershot Jr. when they appear in the plaza.

 

  • List of changes:
  • various weapon balance adjustments
  • Additional notes: this update was announced on December 13th. The update is required to keep playing online or with other players who have updated to this version.
  • Official Website: click here!

Splatoon 2 – Ver. 2.1.1

  • Release date: December 26th 2017 (North America) / December 27th 2017 (Europe, Japan)
  • Patch notes:
  • Changes to Multiplayer
    • Fixed an issue in Clam Blitz mode where overtime would mistakenly end too soon when the barrier timer expired.
      • This occurred when the losing team activated the barrier timer and then took the lead, and the barrier remained open until the match timer reached zero.
    • Fixed an issue where hitting an opponent standing on particular stage features with direct hits from the Inkjet special occasionally caused the shots to not explode or deliver damage to the opponent.
    • We have fixed an issue getting into landforms when executing super jump from specific location to specific location in Port Mackerel.
  • Changes to League Battle
    • Fixed an issue where immediately after a team’s Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
  • Other Changes
    • Fixed an issue preventing weapon test targets in certain locations from taking damage from an Ink Storm.
  • Additional notes: none.
  • Official Website: click here!

Splatoon 2 – Ver. 2.1.0

  • Release date: December 12th 2017 (North America) / December 13th 2017 (Europe, Japan)
  • Patch notes:

Changes to Multiplayer

  • Clam Blitz will now appear in Ranked and League Battles. After you’ve played it once, it will also be selectable in Private Battles.
  • Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
  • Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
  • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
  • Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
  • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
  • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
  • Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
  • Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
  • Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
  • Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
  • Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
  • Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
  • Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
  • Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
  • Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
  • Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
  • Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
  • Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
  • Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
  • Specifications for some of the main weapons and specials have been changed.
Weapon Adjustment
Blaster
Custom Blaster
Hero Blaster Replica
Reduced movement penalty after firing by 7/60 of a second.
Splat Dualies
Enperry Splat Dualies
Hero Dualie Replicas
Increased damage of a single shot from 28.0 to 30.0
Splat Brella
Hero Brella Replica
Narrowed area painted with a single shot.
Increased ink consumed for each shot by roughly 10%.
Increased damage to the canopy from opponents’ Blaster-type weapons by roughly 38%.
Increased damage to the canopy from opponents’ Charger-type weapons by roughly 50%.
Range Blaster 190 >200
  • Specifications for the terrain or placement of objects in some stages have been changed.
Stage Adjustment
Musselforge Fitness Changed terrain in all Battle types.

  • Adjusted placement of objects near the center of the map, and reduced obstacles.
  • Adjusted placement of other miscellaneous objects.
Starfish Mainstage Changed terrain in all Battle types.

  • Adjusted placement of objects near the center of the map, and reduced obstacles.
  • Added a slope going up to the stage.
  • Adjusted placement of other miscellaneous objects.
Humpback Pump Track Adjusted placement of objects in Tower Control.

  • Greatly adjusted the path of the tower.
  • Added Inkrail from each team’s base toward the center.
  • Additionally, adjusted placement of things such as obstacles.
Inkblot Art Academy Adjusted placement of objects in Rainmaker.

  • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
  • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
  • Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from your own base.
  • Adjusted the direction and position of the white objects in each base.

Adjusted placement of objects in Tower Control.

  • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
Moray Towers Changed terrain in all Battle types.

  • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
  • Increased width of the platform beneath the Inkrails mentioned above.
  • Adjusted placement of other miscellaneous objects.

Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

Port Mackerel Adjusted placement of objects in Rainmaker.

  • Adjusted shape of the sponges near the starting point.
  • Set the area above certain containers near the center as Rainmaker-Free Zones.
Snapper Canal Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
  • Changes to Salmon Run
    • Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
    • Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players’ screens.
    • Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
    • Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.
  • Changes to Story Mode
    • Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.
  • Changes to Spectator Mode
    • Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
    • Fixed an issue in which the color of Bravo team’s Ink Mines would show up as Alpha team’s color.
    • Fixed an issue in which the icon for Ink Mines wouldn’t show up properly when having switched between players.
    • When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
    • Unified the direction of the top-down camera and turf map on Kelp Dome.
    • Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.
  • Other Changes
    • Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
    • Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
    • Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.
  • List of changes:
  • adds a new Battle Mode: Clam Blitz (click here for more details)
  • makes changes to various stages
  • provides various game balance fixes
  • more…
  • Additional details: this update was initially announced on November 21st.
  • Official Website: click here!

Splatoon 2 – Ver. 2.0.1

  • Release date: November 30th (North America) / December 1st (Europe, Japan)
  • Patch notes
  • Changes to Inkopolis Square
    • Fixed an issue occurring for players who had applied the Ver. 2.0.0 update, where the Great Zapfish was not appearing in Inkopolis Square once the necessary conditions had been met.
  • Additional details: for more details about the glitch this update fixes, make sure to check out this post!
  • Official Website: click here!

Splatoon 2 – Ver. 2.0.0

  • Release date: November 23rd 2017 (North America) / Novemer 24th 2017 (Europe, Japan)
  • Patch notes:
  • Changes to Gear
    • Added new gear. It can be viewed in the shops.
    • Added ability for players to buy and replace gear purchased on SplatNet with gear identical in appearance in the shops.
  • Changes to Player Appearance
    • Added two new hairstyles and two new legwear. On the Equip menu select Options and then Style, or choose Player settings on the Options menu on the main menu screen to change hairstyles, legwear, etc.
  • Changes to Music
    • Added 5 tracks to be played during battles.
  • Changes to amiibo Functionality
    • Added ability to take photos with Inkling Girl, Inkling Boy, and Inkling Squid amiibo on competitive stages while carrying weapons.
    • Added ability to use filters when taking photos with amiibo.
  • Changes to Player Rankings
    • Increased player ranking maximum from 50 to 99.
    • Added ability for players to speak to Judd after reaching level 99 to give them an option of returning to level 1 and start levelling up all over again.
      • Players who choose to start from level 1 again will have a ★icon displayed next to their rank.
      • Access conditions for gear and weapons will not change even if a player decides to start over from ★1
      • Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
    • Added ability for players who reach ★99 will have the option to start from ★1 again.
      • The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.
  • Changes to Rank
    • When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle.
  • Changes to Crusty Sean’s Food Truck
    • You can now order a Fried Whip Cream Double Croissant, which increases battle cash you receive by 2.5 times, or a Galactic Seanwich, which increases battle experience you receive by 2.5 times.
    • Added ability to get tickets for the menu items listed above in Salmon Run and The Shoal. Additionally, superior tickets are now easier to get.
  • Changes to the Lobby and Menu Controls
    • Added ability to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles.
      • If you select this option after a Regular Battle, you’ll be able to continue with other players from the previous battle who’ve selected either “Continue” or “Change Gear and Continue”.
    • Made ease-of-use changes to the stage selection screen for Private Battles.
    • Added ability to select which stages will be available for random matches for Private Battles.
    • Team selection will be maintained even if a member of a team drops out after a battle has finished, and the display order has changed for Private Battles.
    • During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.
  • Changes to the Posting Function
    • Revised the software so unfinished posts are saved as saved data when you press the B Button to back out of the post screen. The unfinished post will be available to continue working on even after you restart the software.
  • Changes to Multiplayer
    • Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
    • Slightly increased the height a player can jump when standing in opponents’ ink.
    • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.
      • This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
    • Darkened the color of low areas on Turf Maps to make it easier to distinguish them from areas outside the maps.
    • Specifications for some sound effects have been changed.
      • The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
      • Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
      • Adjusted the sound of the Ink Jet making it easier to tell from which direction you hear it.
      • Fixed a rare issue causing the sound effect of Chargers to not play.
      • Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
    • Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
    • Fixed a rare issue causing a player wielding Dualie-class weapons to drop through terrain when landing after having slid while falling.
    • Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
    • Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
    • Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
    • Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the Turf Map.
    • Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
    • Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
    • Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
    • Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
    • Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
    • Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
    • Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
    • Fixed an issue in Rain Maker where when a baller would explode at the same time the player using the baller gained possession of the Rain Maker, it would appear to other players that the player with the Rain Maker was carrying a regular weapon, and not the Rain Maker.
    • Fixed an issue in Rain Maker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rain Maker.
    • Fixed a rare issue in Rain Maker where when the Rain Maker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rain Maker barrier.
    • Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rain Maker was not displaying when players returned to their spawn point.
    • Specifications for some points required for specials have been changed:
Weapon Adjustment
Tri-Slosher 210 >190
Splattershot 190 >200
Hero Shot Replica 180 >190
Range Blaster 180 >190
Splat Brella 180 >190
Hero Brella Replica 180 >190
  • Specifications for some of the main weapons, sub-weapons, and special weapons have been changed:
Weapon Adjustment
Jet Squelcher
Custom Jet Squelcher
Increased shot speed by roughly %40, while not changing shot range
Luna Blaster Increased radius of ink coverage when shots hit a wall
Blaster
Custom Blaster
Increased radius of ink at your feet, and revised the coverage to extend behind you more than it did previously
Hero Blaster Replica Increased radius of ink coverage when shots hit a wall
Classic Squiffer Increased the amount of ink splattered be each shot when it hits the ground
Splat Charger
Firefin Splat Charger
Hero Charger Replica
Increased the amount of ink splattered be each shot when it hits the ground
Splatterscope
Firefin Splatterscope
Increased the amount of ink splattered be each shot when it hits the ground
E-liter 4K
Custom E-liter 4K
Increased the amount of ink splattered be each shot when it hits the ground
E-liter 4K Scope
Custom E-liter 4K Scope
Increased the amount of ink splattered be each shot when it hits the ground
Bamboozler 14 Mk l Increased the amount of ink splattered be each shot when it hits the ground
Goo Tuber Increased the amount of ink splattered be each shot when it hits the ground
Tri-Slosher Increased movement speed while attacking by roughly 10%
Increased maximum damage dealt from 52.0 to 62.0
Tenta Brella Reduced the time between readying and launching the umbrella from 1.5 seconds to .5 seconds
Reduced the amount of ink necessary to launch the umbrella by roughly 25%
Reduced the time it takes to regain the umbrella after its destroyed or lost from 9 seconds to 6 seconds
Reduced the time a launched umbrella remains on a stage from 8 seconds to 6 seconds
Toxic Mist Reduced ink consumption from 70% to 60% of ink tank capacity
Reduced delay until start of ink recovery after using Toxic Mist by 25/60 of a second
Reduced the effect time from 7 seconds to 5 seconds
Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 14%
Burst Bomb Reduced the Ink Saver (Sub) ability chunk efficiency by roughly 33%
Tenta Missiles Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets
Inkjet Slightly reduced the area in which it is determined an opponent’s shots hit the player using the Inkjet, making it a bit harder to shoot the player down
Sting Ray Reduced the duration of the beam effect by roughly 15/60 of a second
Ink Storm Reduced the frequency with which it inks the ground by roughly 20%
  • Changes to Salmon Run
    • Added the ability to choose the new stage Salmonid Smokeyard when playing at The Shoal.
      • This stage will also be made available when playing online.
    • Increased the number of weapons available at The Shoal by 10 types.
    • Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
    • Slightly increased the height a player can jump when standing in Chums’ ink.
    • Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.
      • This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
    • Specifications for some sound effects have been changed.
    • Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
    • Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
    • Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
    • Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
    • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid because an ally had a connection error.
    • Fixed an issue causing Golden Eggs to not appear when you defeat a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
    • Fixed an issue causing bombs to disappear and cause no damage to a Flyfish’s missile launcher when thrown inside just as it closes.
    • Fixed an issue causing players to fall from the tip of the ship into the interior.
  • Other Changes
    • Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
    • Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
    • Updating to Ver.2.0.0 will disable the ability for players using Ver.1.4.2 or older to connect to The Shoal.
  • List of changes:
  • adds new Turf War and Salmon Run stages (check out this post for more details)
  • adds 140 new pieces of gear
  • adds new hairstyles
  • adds new music tracks
  • improves the “snapshot” mode, allowing you to take pictures on pre-set locations in battle stages, pose with your favourite weapon, adds filters, and more [requires a Splatoon amiibo figure]
  • adds the ability to swap gear without leaving the lobby in Regular Battle, Ranked Battle, and Splatfest Battle (Solo)
  • raises level cap from 50 to 99, and allows you to reset the level to Level ★1 once you’ve reached Level 99;
  • more…
  • Additional notes: For more details about the new content brought by this update, make sure to check out this post. For the new stages, make sure to check out this one. The update is required to keep playing online or with other players who have updated to this version.
  • Important note: this update causes a glitch that prevents the Great Zapfish from appearing in the game. It will be fixed in the next update. Check out this post for more details!
  • Official Website: click here!

Splatoon 2 – Ver. 1.4.2

  • Release date: October 31st (North America) / November 1st (Europe, Japan)
  • Patch notes:
  • In Splatfest Battle (team) , when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.
  • Additional notes: this update is required to keep playing online. The next update, to be released in November, will offer various enhancements to improve the gameplay experience.
  • Official Website: click here!

Splatoon 2 – Ver. 1.4.1

  • Release date: October 10th (North America) / October 11th (Europe, Japan)
  • Patch notes:
  • Fixed an issue allowing Brella weapons used by opponents to shoot while their umbrellas remained open.
  • Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as ZL wasn’t released.
  • Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.
  • Additional notes: this update is required to keep playing online. The next major update, to be released in November, will offer various enhancements to improve the gameplay experience.
  • Official Website: click here!

Splatoon 2 – Ver. 1.4.0

  • Release date: October 10th (North America) / October 11th (Europe, Japan)
  • Pre-release maintenance: yes (click here for more details)
  • Patch notes:
  • Changes to Player Ranks
    • Previously when going down in rank while rank S+1 or higher, players could drop to S+0 all at once. This drop is now limited to a maximum of five ranks levels.
    • In conjunction with the above change, maintaining current rank from S+0 to S+49 will now require the rank meter to stay at least 50% full (was previously 40%).
  • Changes to Salmon Run
    • Fixed an issue causing certain combinations of main and special weapons to not appear, though they had been among the four supplied for that session of Salmon Run.
    • Fixed an issue causing players in life preserver form positioned near the edge of a stage to fall through the stage when super jumping to the starting point or to the Grizzco ship at the end of a wave.
    • Fixed an issue when hunting for a Goldie, causing its size and the location of the Golden Eggs it drops when defeated to appear differently to different players.
    • Fixed an issue allowing a Flyfish’s missle launcher to be destroyed when hit with a bomb just as it closed, although the bomb hadn’t gone inside.
    • Fixed an issue causing players swimming on walls to take damage continuously when attacked by a Chum, Smallfry, or Cohock.
    • Fixed an issue preventing ink from a Slosher from reviving allied players in life preserver form at point-blank range.
    • Fixed an issue that gave both pieces of gear the same randomly assigned gear abilities when receiving the current and previous month’s Limited-Time Bonus gear simultaneously.
  • Changes to Spectator Mode
    • Fixed an issue causing incorrect animations to play when objects other than players, such as Inkrails or Splash Walls were damaged while viewing a particular player’s perspective.
    • The sound effect that plays when taking damage during regular play now also plays when viewing that player’s perspective in spectator mode.
  • Other Changes
    • Fixed issues while creating posts in which 1)lines drawn outside of the frame and then back into the frame failed to properly appear and 2)the “undo” function failed to work properly.
    • Fixed an issue when testing weapons in which coming into contact with one of the targets immediately after performing a vertical swing with a roller failed to deal contact damage.
    • Fixed an issue when testing weapons in which coming into contact with one of the targets continuously with a Brella-type weapon incorrectly only damaged the target once.
    • Fixed an issue occurring when exceeding the number of displayable League Battle results caused recent results to not be displayed instead of the oldest results.
    • Updating to Ver.1.4.0 will disable wireless matchmaking for local multiplayer with players using Ver.1.3.0
  • Changes to Multiplayer
    • Fixed an issue where, under the following conditions, players would only receive the benefit of Ink Resistance Up when stacking it to maximum effect.
      • Moving while shooting a weapon in the Shooter category.
      • Moving while shooting a weapon in the Dualie category.
      • Moving while preparing to throw a bomb or sub weapon.
    • When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
    • Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.
    • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
    • Fixed an issue causing the aiming reticule to display outside the center of the screen when moving the camera and using a Roller or Brella-type weapon.
    • Fixed an issue causing Brellas to shoot in an off-center direction when shooting them while moving the camera.
    • Fixed an issue causing a discrepancy in movement speed while trying to shoot a Brella-type weapon with no ink remaining, as opposed to shooting a Brella with ink in the ink tank.
    • Fixed an issue causing Slosher-type weapons to shoot ink from a higher position than they appeared to.
    • Fixed an issue occasionally allowing opposing players standing behind a Splash Wall to be splatted when a bomb hit the edge of the wall.
    • Fixed an issue causing Curling Bombs to lose speed inappropriately when thrown on sloping surfaces.
    • Fixed an issue causing bombs not to ink the floor when exploding at the very edge of a stage.
    • Fixed an issue causing the predicted range of the sub weapon to incorrectly display when readying an Ink Storm special while also equipped with either a Point Sensor or Toxic Mist sub weapon.
    • Fixed an issue causing the inking effect of an Ink Storm special to occur unnaturally when the storm intersected with a roof or other similar object in a stage.
    • Bubbles from the Bubble Blower that burst after the end of a match will no longer ink the stage.
    • Fixed an issue causing movement speed while firing the Bubble Blower to vary depending on which main weapon was equipped.
    • In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
    • Fixed an issue in Rainmaker Mode in which splatting a player holding the Rainmaker while they were jumping caused the Rainmaker to reappear not in its fixed location, but where the player had started their jump.
    • Fixed an issue in The Reef causing Suction Bombs and other objects thrown onto the area around the central bridge to sink inside it.
    • Fixed an issue in Inkblot Art Academy causing players readying a Roller or Brella at specific locations in the stage to fall through it.
    • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
    • Fixed an issue in Manta Maria allowing players to enter into certain pillars in the stage.
    • Fixed an issue applying to the Drop Roller in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.
    • Specifications for some of the main weapons have been changed.
  • Weapon Adjustment
    Splash-o-matic • Increased firing range by roughly 6%.
    • Increased the amount of ink splattered by each shot making it easier to ink the ground.
    .52 Gal ・Increased firing range by roughly 6% while not changing the range at which each shot deals more than 50 damage.
    N-ZAP ’85 ・Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Increased movement speed while shooting by roughly 5%.
    • Made it easier to ink the area around your feet.
    Splattershot Pro
    Forge Splattershot Pro
    ・Increased shot speed by roughly 67%, while not changing shot range.
    • Decreased weapon sway when shooting on the ground by roughly 10%.
    • Decreased weapon sway when shooting right after a jump by roughly 40%.
    • Increased movement speed while shooting by roughly 10%.
    • Increased radius of ink splatter caused by each shot by roughly 2%.
    .96 Gal ・Increased damage of each shot from 52 to 62.
    • Decreased weapon sway when shooting on the ground by roughly 8%.
    • Decreased weapon sway when shooting right after a jump by roughly 40%.
    H-3 Nozzlenose ・Increased shot speed by roughly 25%, while not changing shot range.
    • Decreased duration of weapon sway after jumping by 5/60 of a second.
    • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Made it easier to ink the area around your feet.
    Clash Blaster ・Increased radius of shot explosion by roughly 14%.
    • Increased amount of ink coverage delivered by exploding shots.
    Carbon Roller ・When inking ground continuously by holding ZR, player will now reach maximum movement speed one second faster.
    • Made it easier to ink the ground in front of you when using a horizontal swing.
    • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    Splat Roller
    Krak-On Splat Roller
    Hero Roller Replica
    ・Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 8%.
    • Made it easier to ink the ground in front of you when using a horizontal swing.
    • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    Dynamo Roller ・Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 13%.
    • Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
    • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 60%.
    Flingza Roller ・Increased movement speed when the roller is being swung overhead.
    ・ Made it easier to ink the ground in front of you when using a horizontal swing.
    • Increased range of ink flung by a horizontal swing by roughly 17%.
    • Increased range at which maximum damage is dealt by a horizontal swing by 25%.
    • Increased damage dealt to opposing Ballers with either a vertical or horizontal swing by roughly 40%.
    Inkbrush ・Enemy ink will no longer have a negative effect when moving through it while holding ZR to ink the ground continuously.
    • Increased damage dealt to opposing Ballers when flinging ink by roughly 40%.
    Octobrush
    Herobrush Replica
    ・Increased damage dealt to opposing Ballers when flinging ink by roughly 40%
    Classic Squiffer ・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%
    Splat Charger
    Firefin Splat Charger
    Hero Charger Replica
    ・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    Splatterscope
    Firefin Splatterscope
    ・Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    E-liter 4K ・Increased radius of ink coverage when shots hit a wall by roughly 33%.
    • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    E-liter 4K Scope ・Increased radius of ink coverage when shots hit a wall by roughly 33%.
    • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    Bamboozler 14 Mk I ・Increased movement speed while charging by roughly 50%.
    • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    Goo Tuber ・Charged shots can now be stored when not at maximum charge.
    • Decreased time between releasing a stored charge shot and shooting by 5/60 of a second.
    • Increased damage dealt by fully charged shots from 160 to 180.
    • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
    Mini Splatling ・Increased damage dealt from 28 to 32.
    • Increased movement speed while charging by roughly 17%
    • Increased movement speed while firing by roughly 14%.
    Dapple Dualies
    Splat Dualies
    Enperry Splat Dualies
    Hero Dualie Replicas
    ・Decreased duration of down time after performing a dodge roll by 8/60 of a second.
    Dualie Squelchers ・Increased radius of shot ink coverage by roughly 9%.
    • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
    • Player now able to move after performing a dodge roll, but before they can perform their next action.
    Splat Brella
    Hero Brella Replica
    ・Decreased time required to begin opening the umbrella by 8/60 of a second.
    • After beginning to open the umbrella, decreased time required for it to open completely by 10/60 of a second.
    • Increased movement speed while the umbrella is open by roughly 38%.
    • While keeping the maximum damage of one shot burst at 90, increased the damage delivered by each shot that lands from 15 to 18.
    • Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
    • The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
    • Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
    Tenta Brella ・Decreased time required to return to standard movement speed after moving while shooting by 10/60 of a second.
    • Increased damage delivered by each shot that lands from 15 to 17.5.
    • Increased maximum damage dealt by a shot burst from 120 to 122.5.
    • Decreased damage done to the umbrella by Shooters (excluding Blasters), Splatlings, and Dualies by roughly 30%.
    • The umbrella will no longer be destroyed immediately after coming into contact with a Baller.
    • Increased damage dealt to opposing Ballers when shooting ink by roughly 30%.
    Aerospray MG
    Aerospray RG
    ・Decreased radius of point of shot contact by roughly 10%.
    • Decreased radius of shot ink coverage by roughly 8%.
    • Decreased rate at which shots ink the ground by roughly 13%.
    Sloshing Machine ・Decreased radius of ink coverage when the center of a shot hits the ground by roughly 20%
    • Specifications for some of the special weapons have been changed.
  • Weapon Adjustment
    Tenta Missiles ・Increased damage dealt to opposing Ballers when shooting ink by roughly 50%.
    Sting Ray ・Opponents behind stage objects will be revealed when the Sting Ray’s beam is roughly 23% further away from them than it was previously.
    • Increased damage dealt to opposing Ballers when shooting ink by roughly 100%.
    Inkjet ・Increased damage dealt to opposing Ballers by direct hits or shot splash damage by roughly 100%.
    Curling-Bomb Launcher ・Increased distance Curling Bombs travel without being charged by roughly 50%.
    Ink Storm ・Increased damage dealt to opposing Ballers by the storm by roughly 150%.
    Bubble Blower ・Increased damage dealt to the bubbles by allied players by roughly 20%, making them easier to burst.
    • Decreased time to switch back to main weapon after creating three bubbles by 20/60 of a second.
    • Increased damage dealt to opposing Ballers by roughly 100%.
    Baller ・Increased damage dealt to opposing Ballers by bursting bubbles by roughly 150%.
    • Made movement of the Baller easier to hear for surrounding players.
    • Decreased the radius of minimum damage (55 damage) dealt by the explosion of the Baller by roughly 14% when Special Power Up isn’t being used.
    ※ Due to changes in gear ability balancing, this radius will be the same as it was previously when the maximum amount of Special Power Up is being used.
    • Specifications for some of the gear abilities have been changed.
  • Gear Ability Adjustment
    Ink Saver (Main) ・The following weapons will now gain a noticeable Ink Saver benefit, even when the ability isn’t stacked in multiple slots. Maximizing the amount of Ink Saver gear ability will have the same effect.
      – Splattershot Pro
      – Forge Splattershot Pro
      – Luna Blaster
      – H-3 Nozzlenose
      – Dynamo Roller
      – E-liter 4K
      – E-liter 4K Scope
      – Tenta Brella
    Run Speed Up ・Increased movement speed when using this gear ability and shooting a Splatling by roughly 20%.
    Special Power Up ・Increased the size of the targeting icon when using Special Power Up by roughly 67%.
    • For Ink Armor, Special Power Up now also decreases the time required to protect players with armor after activation
    • For the Inkjet, Special Power Up now also increases the shot explosion radius. In exchange, the additional Inkjet duration afforded by Special Power Up has been decreased by roughly 50%.
    • For the Baller, Special Power Up now also increases the radius in which the Baller will deal minimum damage (55) when it explodes. Considered alongside the changes to the Baller itself, when using the maximum amount of Special Power Up, this radius is the same as it was previously.
    • For the Ink Storm, an issue was fixed in which using Sub Power Up extended the range this special could be thrown. Instead, Special Power Up now also correctly extends the throw range of the Ink Storm special.
    Quick Super Jump ・Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
      ※Maximizing the amount of Quick Super Jump gear ability will have the same effect.
      ※Total time from selecting jump destination until landing there remains unchanged..
    Sub Power Up ・For Ink Mines, Sub Power Up now also increases the duration of time opponents remain marked.
    • For Sprinklers, Sub Power Up increases the duration of time the Sprinkler sprays ink at maximum power by roughly 150%.
    • For the Point Sensor, Sub Power Up now also increases the duration of time opponents remain marked.
    • For the Squid Beakon, Sub Power Up increases the effect of reducing super jump time by roughly 50%.
    Cold-Blooded ・Increased the duration of protection against being marked by 20%.
    • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
    Opening Gambit ・During its active period, Opening Gambit now also grants the effects of the Ink Resistance Up gear ability.
    Last-Ditch Effort ・During its active period, the effect of Last-Ditch Effort is now multiplied by 2.4 times the number of times it is equipped as a main gear ability (was previously multiplied by 1.8).
    Haunt ・Opponents behind stage objects will be revealed when the Haunt’s effective range is roughly 23% further away from them than it was previously.
    Thermal Ink ・Opponents behind stage objects will be revealed when the Thermal Ink’s effective range is roughly 23% further away from them than it was previously.
    Respawn Punisher ・Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
    • Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
    Drop Roller ・Removed the period of immobility immediately after using Drop Roller.
    • Points required to fill the special gauge for some weapons have been changed.
  • Weapon Adjustment
    Aerospray MG 170 > 160
    Slosher
    Hero Slosher Replica
    190 > 180
    Mini Splatling 190 > 180
    Splat Dualies
    Hero Dualie Replicas
    190 > 180
    Enperry Splat Dualies 200 > 180
    Splattershot
    Hero Shot Replica
    180 > 190
    .52 Gal 180 > 190
    L-3 Nozzlenose 170 > 180
    Sloshing Machine 170 > 190
    Splat Brella
    Hero Brella Replica
    160 > 180
  • Additional notes: this update is required to keep playing online. It provides various balance fixes/adjustments for main weapons, but also for the abilities of some weapons, and for some Special Weapons. The next update, to be released in November, will offer various enhancements to improve the gameplay experience.
  • Official Website: click here!

Splatoon 2 – Ver. 1.3.0

  • Release date: September 7th (North America) / September 8th (Europe, Japan)
  • File size: ???MB
  • Patch notes:
  • Changes to Salmon Run
    • Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run.
    • Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
    • Fixed an issue causing no damage to be dealt to Steel Eels hit with a Sting Ray if the Sting Ray’s shot inked any portion of the Steel Eel other than the pilot even slightly.
    • Fixed an issue preventing damage from being dealt to a Griller hit with a Sting Ray attempting to hit its weak point by shooting through it. Sting Rays that only hit the main body of a Griller will now also deal some damage.
    • Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
    • Fixed an issue where two players attempting to pick up a single Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs during the following wave.
    • Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the Splattershot Jr.
    • Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
    • Fixed an issue causing the location of the arrow indicating the player’s character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
    • Fixed an issue causing players using Roller-type weapons to get a communications error after holding the inking button for an extended period.
  • Changes to Splatfest
    • Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a Splatfest Tee with no slots filled in, regardless of the actual status of their Splatfest Tee.
    • Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
      • Slot 1 – 4000 > 7500
      • Slot 2 – 8000 > 7500
      • Slot 3 – 12000 > 7500
      • Total – 24000 > 22500
  • Changes to Multiplayer
    • In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
    • Fixed an issue causing the area below where shots from a Sloshing Machine or Rainmaker hit a wall to not be inked.
    • Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
    • Fixed an issue causing Sponges touched by an Inkbrush or Octobrush to expand rapidly.
    • Fixed an issue where players with a Roller or Brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
    • Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a Roller-type weapon.
    • Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
    • Fixed an issue causing shots from the Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
    • Fixed an issue where players with active Ink Armor hit by the Splat Brella would react as though protected by the armor, but also as if they had taken damage.
    • Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
    • Fixed an issue when using Spectator Mode in Private Battle that caused Squid Beakons to not be destroyed after being used.
    • Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a Suction Bomb.
    • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
    • Specifications for some of the main weapons have been changed.
Weapon Adjustment
Tri-Slosher ・Changed maximum damage from 62.0 to 52.0.
・Decreased firing range by roughly 9%.
  • Specifications for some of the special weapons have been changed.
Weapon Adjustment
Sting Ray ・Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
・Extended firing duration by .5 seconds when the gear ability “Special Ability Up” isn’t being used. (Firing duration when using the maximum amount of “Special Ability Up” remains unchanged.)
Splashdown ・Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
・Increased the peak height of the Splashdown jump by roughly 31%.
・Increased the minimum damage caused by the Splashdown from 40.0 to 55.0.
・Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
Ink Storm ・Increased radius of affect by roughly 13%.
・Decreased points required to use the Ink Storm special for most main weapons it is paired with.
Baller ・Made the Baller less likely to be knocked back when hit with enemy attacks.
・Increased durability of the Baller by .5 seconds when the gear ability “Special Ability Up” isn’t being used. (Durability when using the maximum amount of “Special Ability Up” remains unchanged. )
・Increased damage radius of explosion by roughly 17% and radius of ink coverage by roughly 7%.
・Increased minimum damage caused by explosion from 30.00 to 55.0.
・Increased power of explosion to knock back opponents.
Inkjet ・Increased the size of the hit box of the player using the Inkjet, making them easier to shoot down.
・Decreased damage radius of Inkjet shots hitting the ground by roughly 17% and radius of ink coverage by roughly 20%.
・Decreased damage dealt to players standing directly beneath the Inkjet’s jets by roughly 75%.
Ink Armor ・Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.
・When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly.
・The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.
  • Specifications for some of the sub weapons have been changed.
Weapon Adjustment
Sprinkler ・Of the three levels of ink spray the Sprinkler gives off after placement, duration of the medium level of ink spray was extended by 5 seconds.
・Decreased ink consumption for placing a Sprinkler from 80% to 70% of ink tank capacity.
Point Sensor ・Increased radius of effect by roughly 20%.
・Decreased delay until start of ink recovery after throwing out the Point Sensor by 15/60 of a second.
Splash Wall ・Decreased time until deployment after throwing out the Splash Wall by 0.5 seconds.
Squid Beakon ・Decreased ink consumption from 90% to 75% of ink tank capacity.
  • Points required to fill the special gauge for some weapons have been changed.
Weapon Adjustment
Sploosh-o-matic 180 > 170
Splash-o-matic 180 > 170
Aerospray RG 180 > 170
N-ZAP ’85 200 > 190
Splattershot Pro 180 > 170
.96 Gal 210 > 200
Hero Blaster Replica 180 > 170
L-3 Nozzlenose 180 > 170
Carbon Roller 180 > 160
Hero Roller Replica 180 > 170
Inkbrush 170 > 160
E-liter 4K Scope 190 > 170
Goo Tuber 180 > 160
Hero Brella Replica 170 > 160
Tentatek Splattershot 210 > 230
Rapid Blaster 180 > 210
Hero Charger Replica 180 > 190
  • Other Changes
    • When talking to Murch, a player’s current money and Super Sea Snails will now be displayed in the upper right portion of the screen.
    • Fixed an issue in Ranked Battle where teammates disconnecting while your Rank Meter was empty would mistakenly cause it to appear to be cracked.
    • Fixed an issue causing certain gear, such as the Splatfest Tee to be ranked incorrectly when sorting gear by “Most used”.
    • Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.
  • Additional notes: the update is required to keep playing online. For local multiplayer, you will no longer be able to play with players on Ver. 1.2.0 or earlier if you update. The next update should be released sometime in mid-October!
  • Official Website: click here!

Splatoon 2 – Ver. 1.2.0

  • Release date: August 22nd (North America) / August 23rd (Europe, Japan)
  • File size: ???MB
  • Patch notes:

Changes to multiplayer

  • Adjusted parameters for main and special weapons in the following ways:
  • Fixed an issue where, when taking damage continuously over a short time, the number of sound effects indicating damage did not match the number of times the player took damage.
  • Stopped a sound effect that indicated damage dealt when hitting invulnerable opponents descending to the ground after activating their Splashdown special.
  • Fixed an issue causing players hiding behind a Splat Brella to not appear when being targeted by a Sting Ray special or the Thermal Ink or Haunt abilities.
  • Fixed an issue where opponents were not being damaged when run into with Roller or Brush weapons while standing on uninkable sloping surfaces.
  • Inking the trees growing in The Reef and Inkblot Art Academy stages will no longer earn points or fill the special gauge.
  • Fixed an issue occurring at specific points in Inkblot Art Academy where players returning to the point of activation after using the Inkjet special or landing after executing a Super Jump would occasionally fall through the stage.
  • Fixed an issue occurring in Starfish Mainstage where specific areas would not appear to be inked on the turf map after they had been inked during play.
  • Fixed an issue occurring in Sturgeon Shipyard where players would occasionally fall through the stage.
  • Fixed an issue occurring in Port Mackerel where inking the top of an uninkable container near the center of the map earned a small amount of points and filled the special gauge slightly.
  • Changed the movement range of the forklifts in Port Mackerel to fix an issue where players caught between the forklift and a sponge were occasionally pushed inside the forklift.
  • Adjusted the path of the tower in Tower Control mode in Port Mackerel to fix an issue where players caught between the tower’s pillar and a stage object when the tower entered a narrow space appeared to be shaking.
  • Adjusted the size of the sponge near the spawn points in Port Mackerel to fix an issue where a slight discrepancy existed between the height of the sponge when fully expanded and the height of the platform on the tower.

Changes to player ranking

  • Fixed an issue where player rank would change slightly despite a message displaying that stated player rank would not change when other players disconnected early on in a match.

Changes to Salmon Run

  • Adjusted parameters for Salmon Run specific weapons in the following ways:

 

  • The new stage “Lost Outpost” is now available when playing Salmon Run via local wireless at The Shoal.
  • 21 weapons have been added to the selection of those available when playing Salmon Run at The Shoal.
  • Flyfish can now be defeated by using a Splashdown special on their launchers.
  • Fixed an issue where direct hits on a Stinger Boss Salmonid from either a Blaster or shots fired while using the Ink Jet special did not deal the added damage of their shots exploding, and only destroyed one level of the towering enemy.
  • Fixed an issue where Steelhead Boss Salmonids were not exploding with the player team’s ink color after being defeated by a Stingray special.
  • Fixed an issue where destroying one of the Mothership Boss Salmonid’s coolers immediately after it appeared would cause an invulnerable cooler to appear on the enemy on the screens of other players.
  • Fixed an issue causing players to occasionally clip into stage objects in Marooner’s Bay.
  • Fixed an issue where playing “With Friends” repeatedly would allow random players to join the group before selecting “Recruit crew members”.

Changes to spectator mode

  • When spectating from a player’s viewpoint, opposing team player names will no longer display unless ZL is pressed.
  • When spectating from a player’s viewpoint in Rainmaker mode, the on-screen warnings “DON’T RETREAT!” and “Rainmaker-Free Zone!” will now be displayed.
  • When spectating from a player’s viewpoint, the on-screen ink border that indicates the player is taking damage will now be displayed.
  • Fixed an issue where, when a match has ended while spectating from a Bravo team player’s viewpoint the turf map results were mistakenly displayed from Bravo team’s perspective, despite other results being displayed from Alpha team’s perspective.
  • Fixed a graphical issue affecting player appearance when standing in the zones in Splat Zones mode.

Other changes

  • Players who were in your last played Splatfest Battle will now appear in Inkopolis Square.
  • Fixed an issue where attempting to open the League Battle “Records” section caused the game to crash.
  • Fixed an issue where content could not be drawn on the edges of the screen when zoomed in while creating a post for display in Inkopolis Square.
  • Fixed an issue where following a multiplayer match, a long animation played appearing to award the player far more experience points than they had actually earned.
  • Additional notes: this update will fix a glitch impacting the League Battle mode. Please check out this post for more details! It’s also required to keep playing online. For local multiplayer, you will no longer be able to play with players on Ver. 1.1.2 or earlier if you update. For more details about the new content, check out this post!
  • Official website: Nintendo

Splatoon 2 – Ver. 1.1.2

  • Release date: July 19th (worldwide)
  • File size: ???MB
  • Patch notes:

 

  • An occasionally occurring issue allowed players to receive gear from the SplatNet Gear Shop with an unintended combination of gear abilities. The combination of abilities for this type of gear has been changed to match those of gear available for purchase in the Inkopolis Square shops.
  • Fixed an issue that prevented ranking information from displaying properly when viewing “Past Records” for League Battle.
  • Adjusted the number of points required to fill the special gauge for the following weapons:

Splatoon 1-1-2 Special

 

  • Additional notes: this update is required to keep playing online. Also, another update coming in August will improve the usability of some of the main weapons!
  • Official website: Nintendo

Splatoon 2 – Ver. 1.1.1

  • Release date: July 19th (worldwide)
  • File size: ???MB
  • Patch notes:

To be added as soon as possible (as early as tomorrow, though Friday is more likely)

  • Additional notes: this is the launch update for the game. It’s highly likely you will need to download and install it before you can even do anything online (even though you can already play online with Ver. 1.1.0, because Nintendo is guaranteed to enforce Ver. 1.1.1).
  • Source: Nintendo (coming soon)

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Lite_Agent

About

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent