3DSFootageNintendoVirtual ConsoleWii U

Pokémon news (March 3) – Pokkén Tournament / Pokémon VC guide

Because one post wasn’t enough for today’s Pokémon news, here’s a second one! This one covers:

  • Pokkén Tournament
  • Pokémon Red / Blue / Yellow

Pokkén TournamentPokkén Tournament

On Monday, Nintendo UK started the Pokkén Tournament – Countdown Clash: an unofficial tournament where several Battle Pokémon are pitted against each other. Every week, players can vote for whichever Pokémon they think will win, in order to try and win one of four copies of Pokkén Tournament and the Pokkén Tournament Pro Controller (you can get more details and learn how to vote on the official website!).

Today, Nintendo revealed the results of the first battle, with the following Pokémon:

  • Pikachu Libre vs. Chandelure
  • Lucario vs. Gangar

Here’s the results:

For those of you who cannot watch the video, here’s the results:

  • Battle 1: Chandelure won
  • Battle 2: Gengar won

Voting for the next battles will start on Monday. It will pit:

  • Garchomp vs Charizard
  • Machamp vs Blaziken

Pokkén Tournament (Wii U) comes out on March 18th, worldwide.

Pokémon VC

Last week, the original Pokémon games came out on the Nintendo 3DS Virtual Console, worldwide. If you already played to more recent Pokémon games, you’ll most definitely going to be stumped by some of the aspects of the original games. The Pokémon Company posted a pretty useful guide, highlighting the main differences with the modern Pokémon games.

Here’s a list of differences:

  • Pokémon had only one “Special” stat, which functioned as both Special Attack and Special Defense
  • All moves of a certain type were either physical or special (for example, all Fire-type attacks were special attacks)
  • Pokémon did not have Abilities
  • Pokémon could not hold items
  • Pokémon did not have Natures
  • All battles were Single Battles
  • Pokémon did not recover from the frozen status condition unless hit by a Fire-type move
  • Recovering from the sleep status condition took an entire turn
  • Critical hit probability was based on the Pokémon’s Speed (for example, the quick Jolteon was more likely to score a critical hit than the sluggish Snorlax)
  • Pokémon using Hyper Beam didn’t need to recharge if they knocked out their target
  • Bind, Clamp, Fire Spin, and Wrap prevented their target from making a move
  • Pokémon’s base stats didn’t have a shared cap between stats. Each of a Pokémon’s stats could be trained to their maximum.

The guide also has details about the TM, recommended Pokémon to catch, and much more. If you want to make the most of your experience, make sure to check out the guide by clicking here!

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

Leave a Reply