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Indie news (August 9) – Bloodstained: weapon animations / GLITCHED: 3DS stretchgoal

Today’s Indie news: latest Kickstarter update for Bloodstained: Ritual of the Night, but also…

  • GLITCHED gets a Nintendo 3DS stretchgoal

Bloodstained: Ritual of the Night

Yesterday, the latest Kickstarter update for Bloodstained: Ritual of the Night was posted. In this one, the development introduces a few basic weapon animations, which will actually vary depending on the weapon you have equipped.

Here’s a video showcasing those very animations:

Here’s what they wrote about each one:

The kick motion will be be triggered any time you’ve equipped shoes, although Miriam will be able to kick by default. Kicking attacks trade attack speed for diminished range.

Swords and maces are wielded with the single-handed horizontal slash motion, which is the baseline attack motion as far as speed, range, and power are concerned. Attacking with a mace also causes thrust-type damage.

Short swords and rapiers both utilize a single-handed pierce style, but each type has different range and speed. (Short swords have less range than rapiers, but players can wield them in a continuous attack with the help of some judicious button-mashing.)

Katanas alone receive the single-handed vertical slash motion. This is the animation we based on that umbrella-swinging video!

To wield larger weapons like great swords, axes, and rods, your character will use the two-handed vertical slash motion. Use it correctly and you can deal huge damage to your opponent. Axes are even slower than great swords but deal more damage, while rods are somewhat faster.

Spears receive their own two-handed pierce motion. Their long range can make the difference when engaging an enemy, but their length and slow attack speed could leave you defenseless if you miss.

And of course whips have their own motion. But… it’s different! I won’t say what it’s different from, but it’s not from THAT series. Like you might expect, it takes a while to swing a whip, but your reward is increased range.

Finally, guns use the shooting motion, giving you a projectile attack. But you’ll use up a bullet each time you fire.

Click here to check out the full post!

Bloodstained: Ritual of the Night (Wii U, eShop) comes out next year!


GLITCHED is a story driven RPG (with turn-based battles), where the players makes various decisions. Those very decisions have a significant impact on the world of the game (called Soren), and of course the story itself. The game is described as a “A fourth wall breaking RPG where the hero slowly realizes that you, the player, exist.”

The game was successfully funded a few hours following the launch of the Kickstarter campaign, and right now, the developers are focusing on the stretchgoal. Yesterday, a new one was announced for a Nintendo 3DS version: they need $80 000 to make it happen. Right now, a total of $35 000 has been pledged, with 12 days to go.

Click here to check out the Kickstarter page of GLITCHED!


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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