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Don’t Starve Together (Switch): all the updates (latest: Ver. 1.13.0 – Scrappy Scavengers)

On this page, you will find all there is to know about the various updates for Don’t Starve Together on Nintendo Switch (originally released on April 12th in North America and Europe, and May 11th 2022 in Japan)!

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Don’t Starve Together – Ver. 1.13.0 (Scrappy Scavengers)

  • Release date: May 24th 2024 (North America, Europe) / May 25th2024 (Japan)
  • Patch notes:

Skill trees

  • The time to accumulate points for skill trees has been reduced.
  • Wigfrid:
    • Fighting Words skill: the cooldown of Battle Stingers has been decreased.
    • Startling Soliloquy panic duration increased to 6 (from 4).
  • Wormwood:
    • Lunar Guardian I skill adds the Brambleshade armor to Wormwood’s crafting.
    • Summoning 2 Saladmanders will give them a health boost.
    • Summoning more Lightbugs increases each bug’s light radius.
    • Photosynthesis health rate increased.
    • Full Bloom skill changed from longer bloom time to +30% bloom increase when fertilizing Wormwood.
    • Wormwood no longer gets drowsy when releasing Moon Shroom Clouds.
  • Willow
    • Shadow Fire-Raiser flame will focus on a single target better when just one target is available. 
    • Shadow Fire-Raiser flame does 50% more damage.
    • Doubled Patch Up I and Patch Up II regen amount.
    • Lunar Fire-Raiser ability can now be directed without moving

Two new Moon Shroom items

  • Lunar Mushhat.
  • Stuffed Mystery Meat.


  • Wagstaff will find the Restrained Static Experiment faster after the Celestial Champion has been defeated at least once in the world.
  • Lunar Siphonator construction requires fewer Restrained Statics and now needs some Scrap.
  • Moongleams can be more rapidly collected
  • Lightning strikes in the moonstorm will create Charged Glassy Rocks.

Shadow Rifts

  • Miasma will now spread quicker to have a more imposing presence.
  • Acid Repellent has been added to provide Acid Rain immunity for its effective duration.
  • Rifts are visible on the map even through the fog of view.
  • Added world setting to disable Acid Rain.
  • Acid Rain will no longer happen in the Lunar Grotto nor the Archives.
  • Acid Bats are very Nitre hungry and will start seeking out Nitre hoarders.
  • Added Embalming Spritz, an item that can be used on plants to remove all life from them, making them unproductive, fireproof and not targetable by Deadly Brightshade infestations, essentially decorative.

Lunar Rifts

  • Rifts are visible on the map even through the fog of view.
  • Added world setting to adjust lunar hail frequency.


  • Performance increases for bases with many items collected in a small area.
  • Rot will now dissolve in the rain while on the ground.
  • An upgrade item for chests and scaled chests has been added to let stack sizes inside of the chest get infinitely large using late game materials.
  • The Scaled Furnace can be used to destroy items, for getting rid of garbage.


  • Jumping on and off of boats will now have a small delay to allow for better handling. This will not affect boat to boat hopping for boat bridges.

Celestial Orb

  • Will now have increased odds of arriving depending on the following factors.
    • How friendly the Crabby Hermit is.
    • How many Celestial Altars are fully built.
    • Will no longer be blocked from spawning if there are too many boulders in the area.

Odd Skeleton

  • The odds to build the correct form is now guaranteed while near both an active Ancient Gateway and a Shadow Atrium. Hammer stocks have declined as a result.


  • Logs may be refined as stacks using the Sawhorse.

Slippery Ice

  • Pengull’s Ice and frozen over Ponds are now slippery. Mind your speed.

Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.

Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.
  • Perl now trades an Empty Bottle for 3 Fish Foods, instead of one.
  • Seedshell now does more damage.

Junk Yard

  • New location added to the world that has searchable junk piles.
  • Added W.O.B.O.T, a curious robot that can be found in Junkyard.
  • Reappearance of the Werepig.


  • Added a “Caves or no Caves” option to the flow of starting a new world.
  • Containers that can go into the player’s inventory and backpack may now be opened from there directly without having the item drop to the ground.
  • Crispy Skeletons found in the Dragonfly arena may now be hammered.
  • The “Light” action of the Fire Staff and Fiery Pen is now secondary.
  • Lureplants and Spider Dens can now be trampled by creatures that can trample through obstacles and structures.
  • The Creature’s Chat setting has been added. It causes some non-Survivor speech lines to display in Chat. The setting is currently used by Pearl, Wagstaff, the Ancient Fuelweaver, the Nightmare & Scrappy Werepig, and Frostjaw.
  • A new option has been added in the advanced options for setting the boat hop delay to be able to remove it or make it longer.
  • The Player will now enter a stationary state when opening a portable container in their inventory.  The container will stay open when using items from inside of it.  However, it will automatically close if the Player moves, performs other actions, or is interrupted.
  • Adjusted teleporting destination handling for Wortox and The Lazy Explorer for controllers to allow for further ocean gap hops and to try to make it feel more intuitive to use.
  • Guardian’s Horn now stacks up to 10.
  • Down Feathers and Malbatross Feathers now stack up to 20, from 10.
  • Portable containers, such as the Spectackler Box, will now stay open in your inventory when performing crafting actions, as well as when Wormwood uses Rot from them.
  • We’ve also made some controller improvements aimed at helping the Ancient Fuelweaver fight:
  • Players will no longer Telepoof across the entire arena when escaping Ancient Fuelweaver’s snare.
  • Weather Pain’s targeting has been improved for controllers.
  • Equipping items (using DPAD) will swap your currently equipped item back into the same slot as the new item being equipped.

Bug Fixes

  • Fixed clients seeing wrong stack sizes in many cases in the inventory, open containers, and crafting.
  • Fixed players getting stuck on a chair when clicking to do an action away from the chair.
  • Fixed players turning invisible for a frame when toggling prediction while on a chair, and when performing certain actions while on a chair.
  • Fixed being able to read the Codex Umbra and stoke Ethereal Embers when not playing with Maxwell and Willow respectively.
  • Fixed being able to use the Shadow Reaper when it is broken.
  • Fixed bug where inventory items wetness did not cap at the maximum value.
  • Fixed bug where things on land could become wetter than things in the ocean.
  • Fixed Skill Tree data erroneously logging issues on dedicated servers during startup.
  • Fixed being unable to pick up thrown torches while mounted and using the action key.
  • Fixed duplicate sound when clicking on a day in the rollback tab on the host world screen.
  • Fixed Dragonfly Shrine missing from “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed Golden Buoy and Thorny Buoy non-looping idle animation.
  • Fixed the game getting into a bad state after disabling mods on a crash screen.
  • Fixed beards going invisible in some cases when slipping on ice.
  • Fixed Petals and Dark Petals appearing too far down on the ground.
  • Fixed some snapping animations for Clay Varg.
  • Fixed inventory items not showing the correct actions when the server pauses or when the player opens and closes a container.
  • Fixed Wanda’s Masquerader skin missing the clock in her hair while moving upwards.
  • Fixed Dragonfly Light dropping Deck Illuminator’s loot when the mast it’s attached is hammered.
  • Fixed not being able to inspect things while walking.
  • Fixed creatures trying to take the Deerclops Eyeball from Ice Crystaleyezers.
  • Fixed bug causing clients with lag compensation disabled to slip off boats sometimes.
  • Fixed Varg and Clay Varg running animation snapping to idle.
  • Fixed some instances of entities not removing themselves on save.
  • Fixed player vision overlays on clients breaking when changing equipment.
  • Fixed a crash related to the Bramble Husk while on a Punching Bag.
  • Fixed a crash related to the Bramble Trap hitting hostile creatures.
  • Fixed networking bug when taking items out of certain containers.
  • Fixed logs having the tradable component on the client side.
  • Fixed Restrained Static non-looping animation.
  • Fixed a crash related to creatures stealing items.
  • Fixed a crash related to the Frostjaw chatting.
  • Fixed inventory items not showing the correct actions when the server pauses or when the player opens and closes a container.
  • Added two spikes in the Atrium to help prevent creatures getting caught in them.
  • Fixed Lunar Rifts accumulating entities around the world when they spawn.
  • Fixed a bug where Stoke Embers action sometimes does not appear until you pick up the Ethereal Embers and put them back into your inventory slot again.
  • Fixed the clouds overlay not scaling in large display resolutions.
  • Spider Dens can be properly trampled by creatures that can trample through obstacles and structures.
  • Fixed an issue with the boat hop delay setting bypassing game desired limits for boats, like the ones found in the Year of the Dragonfly races.
  • Fixed Polar Bearger Bin sound loops sometimes not stopping when closed.
  • Willow no longer strafes when Absorbing Fire with her Lighter.

Notes for Modders

  • The mod release ID for this patch is R33_QOL_SPRINGCLEANING.
  • SetOnHealFn was added for the healer component.
  • PICKUPSOUNDS table has been moved into a global table defined in constants; the old method of a reference stored on the player instance is retained for mods that used it.
  • The bat prefab OnIsAcidRaining has moved into a new component acidinfusible and is fully deprecated.
  • Minimap atlas handling has been changed to support two atlases from the base game; the original minimap atlas will handle all old mods. You are encouraged to use GetMinimapAtlas if you need to access the base game atlases directly as seen in bootleg. This change will be seamless in other use cases.
  • Scrapbook entries typo fix “picakble” is now “pickable”.
  • Fonts are now safe to use TheSim:LoadFont multiple times it is advised to add your font to the GLOBAL.FONTS table with table.insert and call AddSimPostInit(GLOBAL.LoadFonts) with the appropriate Assets table definition in modmain to have your font asset loaded.
  • Pickable components changes:
  • Fixed some cases where it would spawn items at the world’s origin.
  • Deprecated event “pickedbyworld”. Event “picked” will now always fire and the picker parameter will tell you who did it.
  • Any picker without an inventory will now spawn the loot at the inst and no longer just the world.
  • A nil picker will fully prevent loot from dropping.
  • We updated all existing calls to pickable:Pick to account for these.
  • The pickup range now takes into account the target’s physics radius for range checks.
  • Added eating animations for Clay Varg build.

Changes since the last beta hotfix

Some of these changes will come to consoles in a hotfix later.

  • Temporarily removed spawning multiple Frostjaws.
  • Added Scrappy Werepig and Frostjaw respawn rate to world settings.
  • Added a minimap icon for the Teetering Junk Pile.
  • Adjusted teleporting destination handling for Wortox and The Lazy Explorer for controllers to allow for further ocean gap hops and to try to make it feel more intuitive to use.
  • Boat placement for controllers have been improved.
  • Interaction target selection for controllers will filter out things behind the player. This focus is tightened while on a boat.

Bug Fixes

  • Fixed a rare crash related to slipping on ice.
  • Added two spikes in the Atrium to help prevent creatures getting caught in them.
  • Fixed Lunar Rifts accumulating entities around the world when they spawn.
  • Fixed W.O.B.O.T. working offscreen and teleporting around when inside a container.

Don’t Starve Together – Ver. 1.12.0 (Year of the Dragonfly)

  • Release date: March 5th 2024 (North America, Europe) / March 6th 2024 (Japan)
  • Patch notes:

The Year of the Dragonfly Event is Now Available!

It’s Lunar New Year, and we’re off to the races! You’d better quit dragon your feet and climb aboard a decked-out Dragonfly boat if you want a shot at winning gold!


  • Make offers to the Dragonfly Shrine to start building Dragon Boat Races.
  • Compete against friends or Charlie’s shadow agent in daring high seas competitions of speed and maneuverability.
  • Construct longer and/or more elaborate checkpoint configurations to really test your mettle.
  • New Skins!

New Skins!


Masquerader Survivors Chest, Part II 
“This Masquerader Chest contains skins for: Wanda, Wigfrid, Wurt, Maxwell, and Wilson.”

New Content

  • Year of the Dragonfly Boat Race Event

Bug Fixes

  • Fixed Frogs standing still in the day.
  • Fixed Spoiled Fish ending up with fractions of an item under certain hammer conditions.

Notes for Modders

  • Burnable component IsControlledBurn will now return true or false instead of the underlying table.

Don’t Starve Together – Ver. 1.11.0 (Tales From the Constant: Swine & Dine)

  • Release date: January 23rd 2024 (North America, Europe) / January 24th 2024 (Japan)
  • Patch notes:

Tales From the Constant: Swine & Dine

  • Grab your popcorn and gather ’round for a hair-raising tale of terror from the Constant’s resident campfire story aficionado.

Skill Spotlight: Wigfrid and Willow


  • Willow Skill Tree added.
  • Wigfrid Skill Tree added.
  • Try your hand at some ice fishing. Who know what you’ll catch.

Winter’s Feast

  • Winter skins have appeared to get our survivors into the winter spirit, and for a limited time, the chances of receiving a rare gift have been substantially increased!
  • For the duration of the Winter’s Feast event, players will have access to a free set of skins. The Yuletide Overcoat, Yuletide Frock, Jingly Tophat, Gingerbread Chest, and the Plum Pudding Cap.


  • Changed Hot Embers to Ethereal Embers to more accurately describe them.
  • Hot Headed skill has changed:
    • It is now attainable after getting Bearly Sane II.
    • Bernie will activate regardless of Willow’s sanity if there are lunar or shadow aligned creatures nearby.
  • Scalemail will now benefit from Willow’s skills.
  • Willow can calm her BERNIE! for a short time so that he can be picked up.
  • Players may slip on the ice arena when running around too much.

Bug Fixes

  • Things targetable by Combustion ability should be as expected now.
  • Fixed Willow’s alignment damage boost and defenses.
  • Fixed Frenzy ability description to match the actual time.
  • Fixed crash related to Pirate boats.
  • Willow’s Shadow Flames won’t target invisible or unattackable targets.
  • Fixed Carrats not being controlled burned if they were ignited while buried.
  • Fixed Wooden Tables burning their contents when being controlled burned.
  • Fixed bug preventing Wigfrid from using right click actions when having an Elding Spear equipped.

Don’t Starve Together – Ver. 1.10.0

  • Release date: January 23rd 2024 (North America, Europe) / January 24th 2024 (Japan)
  • Patch notes:

Hallowed Nights Returns!

Players can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats!


  • Hallowed Nights have been enabled.
  • Bright-Eyed Frog no longer sleeps.
  • Armored Bearger butt stomp no longer damages twice (previously ground pound damage was also added separately).
  • Decorative flowers will not wilt in vases or end tables unless they are light producers.
  • Lunar Hail debris will no longer uproot traps.
  • Vines spawned by Wormwood’s Lunar Guardian II will no longer draw aggro to themselves.
  • All hunts that end in a dangerous spawn will now show the new footprints.  The speed at which you complete the hunt will determine its outcome.
  • Added a Setting in HUD section for toggling Point of Interest icons.  (You are still able to obtain Scrapbook entries when examining them even if the icons are disabled.)
  • Shadow Chester is now Shadow aligned.
  • Idle Vargs will now wander instead of standing still.
  • Increased the odds of hunts having another Dirt Pile if they get into small areas of land.

From Beyond: Host of Horrors!

“Host of Horrors” Content Update Available Now on Nintendo Switch! New horrors await! As more rifts appear across the Constant, monsters have started rising from the dead, becoming vessels for unearthly apparitions. You’d better not let your guard down… What’s New?

  • More Scrapbook categories added: “Things” and “Points of Interest”
  • Discover the “Saw Horse” crafting station for constructing tables and chairs plus a few other new fun items.
  • Craft a working Gramophone.
  • New Lunar mutations brought on by the Rifts:
    • Two giant mutations
    • One hunt mutation
    • New weather phenomenon
  • New craftables at the Brightsmithy, available from defeating the new mutations.
  • New armor set with an assist from Wagstaff.

Dress Spooky!

  • Temporary spooky costumes are also available to everybody for a limited time, so enjoy them before the event ends and they go back from whence they came!

Join the party!

  • All Survivors Guest of Honor Chest” ($15.99usd)
    This Guest of Honor Chest contains every survivor’s complete set of Guest of Honor skin items.

Trick out your base!

  • That’s not all. During Hallowed Nights, logging in for the first time will earn you a “Trick or Treat Chest” containing the new Hallowed Woodworking collection.

And more treats!

  • Items from the Hallowed Nights Collection and Costume Collection will have increased drop rates for the duration of the event as well!


  • Changed Hot Embers to Ethereal Embers to more accurately describe them.
  • Hot Headed skill has changed:
    • It is now attainable after getting Bearly Sane II.
    • Bernie will activate regardless of Willow’s sanity if there are lunar or shadow aligned creatures nearby.
  • Scalemail will now benefit from Willow’s skills.
  • Willow can calm her BERNIE! for a short time so that he can be picked up.
  • Players may slip on the ice arena when running around too much.

Bug Fixes

  • Things targetable by Combustion ability should be as expected now.
  • Fixed Willow’s alignment damage boost and defenses.
  • Fixed Frenzy ability description to match the actual time.
  • Fixed crash related to Pirate boats.
  • Willow’s Shadow Flames won’t target invisible or unattackable targets.
  • Fixed Carrats not being controlled burned if they were ignited while buried.
  • Fixed Wooden Tables burning their contents when being controlled burned.
  • Fixed bug preventing Wigfrid from using right click actions when having an Elding Spear equipped.

Notes for Modders

  • The function signature for activatable:CanActivate has changed to return multiple values.

Don’t Starve Together – Ver. 1.8.0

  • Release date: August 22nd 2023 (North America) / August 23rd 2023 (Europe, Japan)
  • Patch notes:

Cult of the Lamb x Don’t Starve Together


We’ve had our eyes on a Crossover with Cult of the Lamb for quite some time. We may have our plates full with our 2023 roadmap but we couldn’t resist the temptation to do a bite-sized crossover for you all. This update will be available today on PC, Xbox, PlayStation and Nintendo Switch!

Something wooly this way comes! A charming change-up is coming to the Constant, and we can hardly contain our shear excitement. You’ll have it baa-d for this culty collab!

Crossover Content

  • The Crown trinket can now be found in Wet Pouches that are fished from the oasis lake.
  • Offering the Crown trinket to the Antlion will reward the players with new blueprints.


  • The Thermal Stone now pacifies the Antlion for 4 days.
  • The Beach Toy now pacifies the Antlion for 3 days.
  • Fixed the rounding errors when calculating the Antlion tribute values.
  • Increased the odds of getting your first Desert Goggles Blueprint and Beach Toy from a Wet Pouch.
  • Added a missing validation check for skill tree skill selections.

Skill Spotlight: Wormwood, Wolfgang, Woodie



  • Wolfgang Skillset added
  • Wormwood Skillset added
  • Woodie Skillset added
  • Survivors can now craft large Support Pillars to create areas safe from quake debris and cave ins.
  • Equipment forged from the Brightsmithy and Shadowcraft Plinth are now no longer prototype-able but can be repaired using specific repair kits.
    • When they reach a fully broken state, they can no longer be equipped until repaired.
  • Equipment changes:
    • Umbralla can now be activated on the ground to generate an area of effect rain barrier.  Please note that acid rain does not heal the Umbralla while it is activated like this.
    • Void Cowl and Void Robe no longer provide acid rain immunity.
    • Void Cowl and Void Robe no longer drain sanity when equipped.
    • Ramping shadow planar damage buff now only requires equipping Void Cowl instead of the full set.
    • Void Robe now blocks negative sanity auras (e.g. from monsters or other scary objects).
    • Brightshade weapon buffs now only require equipping Brightshade Helm instead of the full set.
    • Brightshade Helm now prevents Charlie attacks when standing in darkness.
    • Brightshade Armor now has minor damage reflection.
    • Dreadstone Armor and Dreadstone Helm no longer drain sanity when not self-repairing.

From Beyond: Terrors Below


Something sinister is seeping to the surface, and new horrors have taken up residence in the dark. Will our Survivors be able to band together to push back the encroaching darkness, or are the cracks in their resolve already starting to show?

  • New Features
    • Dark Miasma will spew from Shadow rifts opened by defeating the Ancient Fuelweaver or by server settings.
    • New shadow thralls will emerge from the Miasma bringing new materials to craft new “Horrible” tools and gear.
    • Start of a new Scrapbook feature.

Additional Notes

Bug Fixes:

  • Fixed Merms not defending nearby Wurt players who are under attack.
  • Fixed the Void Set not losing its amplified damage bonus when getting hit.
  • Fixed a crash with a Fire Dart hitting Wormwood’s summons.
  • Fixed Wolfgang losing collision when being hit while on a Mighty Gym.
  • Fixed a case where the Mighty Gym goes invisible when skinned.
  • Fixed players wearing the Void Cowl hat and having their head go invisible for a frame while mining.
  • Fixed an engine crash related to boats hitting a burnt tree.
  • Fixed two crashes related to the Turf-Raiser Helm.
  • Fixed skill tree selections getting removed during a save cycle in offline mode.
  • Fixed a crash related to Woodie’s werebeaver form as a ghost.
  • Fixed Wolfgang’s work crits working on Dreadstone Pillars with a tool unsuitable for the job.
  • Fixed Wolfgang’s work crits not breaking Mini Glaciers.
  • Fixed Pillars losing their collision when going out of range letting creatures walk through them.
  • Fixed Woodie’s were meter draining during the transformation animation.
  • Fixed up beard hair turf that had been changed to lunar rift turf.
  • Fixed Wormwood’s Compost Care, Photosynthesis, and Bramble Trap Specialist skills not functioning when unlocked.
  • Fixed Wormwood’s Saladmander not regenerating its health when it first loads in.
  • Fixed Wolfgang’s Thermbell not being able to be given to the Antlion.
  • Fixed a crash related to Wormwood’s summons being frozen.
  • Fixed Wormwood’s summons losing their summoner if hit with an indirect attack.
  • Fixed skill trees that were stuck in a respec loop when going into and out of caves.
  • Fixed an issue with Moonstorms sometimes showing up in wrong locations on clients.
  • Fixed a crash when a skinned Mighty Gym is destroyed while being used.
  • Fixed Wormwood’s summons being attacked by Abigail.
  • Fixed Wormwood’s Photosynthesis regenerating in darkness.
  • Fixed a typo in Walter’s speech.
  • Fixed Wanda’s watch description in the Scrapbook.
  • Fixed incorrect and missing turfs.
  • Fixed not updating scrapbook entries when when using the “Inspect” action.
  • Fixed the buttons pressed to activate the “Shop” option in the Item Collection to match the helpbar text.
  • Fixed Above Average tree trunks not turning transparent when obstructing a large part of the screen.
  • Fixed missing sort options in the Item Collection.
  • Fixed a crash when loading a world, or when going into or out of the Caves.
  • Fixed Ping not appearing in the server listings.
  • Fixed the Scrapbook notification getting stuck on the screen even after you look at the Scrapbook.
  • Fixed an issue where fissures were set to None in world generation settings having no fissures for the Ink Blights to spawn.
  • Confirmation popup will now show when using controllers to make the offering to Beckoning Hand or Grainy Transmission.
  • Brightshade Bomb explosions will now draw aggro.
  • Brightshade Bomb explosions can now be used to destroy Dreadstone Outcrops.
  • Fixed a crash sometimes when Brightshade Bomb hits Sentrypede.
  • Fixed a crash sometimes when Deadly Brightshades are frozen.
  • Fixed animation layering when wearing Void Cowl or Brightshade Helm.
  • Fixed animation layering when attacking with a whip weapon.
  • Fixed minor animation bugs with Antlion, Dragonfly and Ryftstal.
  • Fixed Wigfrid’s Moonbound head skin always having her signature hat.
  • Fixed a crash when loading a game in split screen.
  • Fixed an issue where players could keep taking miasma damage after leaving the caves if they were taking damage while using the exit.
  • Fixed controller support for the offerings to enable Rifts.
  • Dread Mite damage can now be blocked by Bone Armor.
  • Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl).
  • Improved Nitre Formations mining actions.
  • Fixed bug where Dreadstone Stacks could be broken in ways not using stronger tools.
  • Fixed bug with Ryftstals sometimes not being removed when the Rift closes.
  • Fixed bug with multiple Grainy Transmissions persisting in a world.
  • Fixed bugs where the head symbols can be dislocated during some animations when wearing Void Cowl.
  • Fixed Warly’s Shadow Jacket’s upper arm missing and skin tone variants added.
  • Fixed Wortox’s Shadow Torso having hands.
  • Fixed Walter’s Triumphant skin set having a small shift in skin tone.
  • Fixed Walter’s Crooked Cap missing an inventory icon.
  • Fixed Walter’s Shadow Shirt forcing one set of arms.
  • Fixed Wolfgang’s Moonbound skin having spillover artwork around its border.
  • Lunar Rifts will now try very hard to spawn outside of base areas.
  • Brightshade plant target priority was changed to make controller players have a better time targeting the plants.
  • Improved controller targeting priority for Unseen Hands during Ancient Fuelweaver fight.
  • Mushrooms added to world regrowth; world settings to come at a later time.
  • Wagstaff will no longer stick around after defeating the Celestial Champion if rifts are already open or if they are turned off through world settings.
  • Adjusted the Monkey Queen’s rewards to streamline obtaining each and allows for more trades afterwards to be worth doing.
  • Wagstaff will no longer cause spiders to come out of their dens when walking over webbing.
  • Fixed an issue where random parts of the map could be missing after loading a world.
  • Fixed an issue where ground textures would be missing or disappear, including the Archive Orchestrina puzzle and meteor scorch marks.
  • Fixed black bars appearing randomly on the minimap.
  • Fixed graphical corruption when zooming the minimap in and out.
  • Fixed positioning of Enlightened Crown, Ocean Fishing Rod, and Antlion Hat containers in split screen.
  • Fixed Mushrooms not saving their growth time correctly.
  • Fixed Mushrooms being able to be picked up when they shouldn’t.
  • Fixed a crash with Terrorclaws trying to attach itself to a boat.
  • Fixed a crash with Brightshade Vines being hit.
  • Fixed herd members forming herds too quickly making multiple herds next to each other.
  • Fixed a sound on the Brightshades when they entangle a plant.
  • Fixed insanity sound effects playing over each other going in and out of lunacy areas.
  • Punching bags will no longer have their damage indicators grow in size while idle.
  • Burnt small trees will no longer have a small thin white line on it when zoomed out.
  • Lunar tree saplings will no longer have a small white pixel floating off in the distance.
  • Replanted plants will now correctly be included for arena detection.
  • Removed duplicate tradable components being added onto Enlightened Shards.
  • Fix the world not looking for good arena spots when loading from a world where a timer is active.
  • Lunar Rifts will once again be tile aligned to fit the turf theme.
  • Punching bags will now properly show zero damage received when fully blocking incoming damage.
  • Fixed an uncapped particle system that could cause crashes if repeatedly started.
  • Fixed an item duplication issue with Lunar Rifts terraforming pickable items such as reeds or grass.
  • Fixed a crash related to portals during a rollback.
  • Fixed Astral Detectors pointing to Celestial Altar pieces when carried by players.
  • Fixed a crash related to the Crab King when going away during its arm spawn phase.
  • Moonblind birds will no longer get stuck on trees and other colliding objects when landing.

Don’t Starve Together – Ver. 1.7.0 (From Beyond: Taking Root)

  • Release date: May 29th 2023 (North America, Europe) / May 30th 2023 (Japan)
  • Patch notes:

New Features

  • Rifts spewing lunar energy will begin to open in the world, either after defeating the Celestial Champion or by server settings. 
  • The first creatures to spew forth are very interested in gardening.
  • New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.
  • New Punching Bags for combat analysis are available to craft.

Notes for Modders

  • Map:FindRandomPointWithFilter function added to allow easier creation of sample-rejection map sampling.
  • UIAnim:GetBoundingBoxSize() has been added as a convenience wrapper for getting the width and height of the element.
  • Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing.
  • The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant.
  • SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey.
  • AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling. This value will change over time during animations. It returns the minimum x,y and maximum x,y coordinates with the AnimState scaling taken into account and can be used to know how far away horizontally or vertically art is going to be able to be drawn from the entity origin without any projections taken into consideration.

Don’t Starve Together – Ver. 1.6.0

  • Release date: April 14th 2023 (North America, Europe, Japan)
  • Patch notes:


  • Wilson Update
    • Wilson becomes more seasoned over time by getting inspiration that he can spend on learning new skills.
    • Wilson can use the inspiration to open new abilities in categories of “Beard” “Torch” and “Alchemy”
    • The Inspiration persists between games.
  • New NPC encounter
    • A new creature can be found in the world.
  • Added Beard Rug Turf
  • Pick/Axe now provides tier 1 shadow level for Maxwell.
  • Using the Razor shaves off one level of beard at a time now. 

Bug Fixes

  • Fixed bug causing followers and minions to sometimes not attack a hostile creature.

Notes for Modders

  • AddToRegrowthManager function added for easier world regrowth additions.
  • Tag “regrowth_blocker” to stop world regrowth from putting a new prefab near this area, similar to “structure” and “wall” tags.

Don’t Starve Together – Ver. 1.5.0 (Year of the Bunny Man Update)

  • Release date: March 13th 2023 (North America, Europe, Japan)
  • Patch notes:

New Features

  • Bunnyman Shrine added.
  • Cozy Bunnymen added.
  • Pillow Fight Pit added.
  • Pillow weapons and armor available at the Bunnyman Shrine.
  • Rabbit Lamps, Nightcap and new snacks available at the Bunnyman Shrine.


  • Adjustments were made to Woodie’s Snowfallen skin’s forehead and cheeks.
  • Adjusted Wes’ Snowfallen eye colouration to be slightly blue.
  • Adjusted Wormwood’s Snowfallen skin to have more shading.

Bug Fixes

  • Fixed an issue with Wortox getting permanently stuck red when loading a world in a dying state.
  • Fixed a crash related to the Ancient Guardian and cavern spider webbing.
  • Fixed Wendy’s Usurper’s Handwraps having spots of no colour.
  • Fixed Wes’ The Fool having different hair when in the custom idle animation.
  • Fixed Werepigs skipping an animation during attacks causing it to snap to the next animation.
  • Fixed a leg detachment issue in Woodie’s Weremoose animations when running upwards.
  • Fixed all base skin character hands to have less transparent spots where colour should have been.
  • Fixed Wormwood’s Moonbound base skin having green hand leaves in the custom idle animation.
  • Fixed the Puppy Cap having a different shading for the ear muffs in certain viewing angles.
  • Fixed Merms chopping down Winter’s Feast Trees.
  • Fixed Lazy Forager not playing sounds when being repaired.

Notes for Modders
Pickable component using TheWorld as the picker will now issue a new event pickedbyworld with the same parameters sent as the event picked.

Don’t Starve Together – Ver. 1.4.0 (Maxwell Character Update)

  • Release date: January 25th 2023 (North America) / January 26th 2023 (Europe, Japan)
  • Patch notes:

The former Nightmare King suddenly finds himself facing his past… and a choice about his future. Everyone take your seats, the Amazing Maxwell’s next act is about to begin.


  • Codex Umbra is now a spell book that feeds off of Sanity and Nightmare Fuel only.
  • Added a spell wheel UI for reading the Codex Umbra in your inventory.
  • Maxwell now summons the following shadow puppets:
    • Shadow Servant
    • Shadow Duelist
  • Maxwell now controls up to six puppets at a time.
  • These improved puppets automatically aggro or work within their summoned area for a set duration before expiring.
  • Equipping shadowy equipment will increase the power of Shadow Duelists.
    • This includes, but is not limited to, most things crafted from Shadow Magic or Ancient Pseudoscience.
  • Maxwell now summons the following crowd control shadows:
    • Shadow Sneak
    • Shadow Prison
  • All shadows can be summoned on the ocean.
  • Maxwell can craft the Magician’s Top Hat and Magician’s Chest.
  • Magician’s Top Hat, Magician’s Chest, and Shadow Chester are all connected to one shadow dimensional storage in the Forest, and another one while in the Caves.

Additional Changes: 

  • Controller twin-stick aiming for AoE targeting spells.
  • Inventory bar actions, such as dropping, refuelling, and repairing items, can now be performed on controllers while auto-pause is enabled.
  • AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Twins of Terror, and Celestial Champion have been updated to account for the size of their targets.
  • Adjusted the tracking of Twins of Terror’s dash attacks accordingly.

Don’t Starve Together – Ver. 1.3.0

  • Release date: November 30th 2022 (North America) / December 1st 2022 (Europe, Japan)
  • Patch notes:

Game Changes

  • Hallowed Nights is now active.
  • A Little Drama Changes:
  • The Survivors can use the Stage to show off a little bit for whoever is watching
    • The Survivors can don special costumes to help them tell other stories as well.
      • Costumes can be found in the Briars set piece.
      • Added the Mannequins to hold (and show off!) their equipment.
  • Playstyle, Game Mode, and Preset changes:
  • Added Relaxed preset:
    • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
    • Survivors will take 35% less damage from all sources.
    • Hound waves and Shadow Creatures from low sanity are set to Less.
    • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
    • Wildfires are disabled.
  • Game Modes, Presets, and Intention changes:
  • Added a server Playstyle indicator which is determined by the world settings.
    • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
    • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
      • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.\
      • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.\
      • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
      • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.
  • Quality of Life Changes:
  • Recipe Cards can now be found throughout the world.
    • Reading a card will say the recipe for a Crock Pot dish.
      • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons.
  • Food and Crock Pot Changes:
  • Added 2 Egg Crock Pot recipes.
  • Added a Tallbird Egg Crock Pot recipe.
  • Added 2 Beefalo feed Crock Pot recipes.
  • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
  • Banana Shake can no longer be made with meat, fish, or monster meat.
  • Frozen Banana Daiquiri can no longer be made with meat or fish and adjusted the priority to remove the random chance of getting Banana Shake.
  • Ice Cream is now classified as Goodies.
  • Beefalo can now eat Roasted Birchnut.
    • Changed the time for Tallbirds to lay a new egg to be more inline with other food sources.
    • The Fire Pit and Campfire will now drop a charcoal when the fire goes out, if it was fueled to the max stage.
    • Added information, while a ghost, to help new players learn how to revive.
    • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
  • Community feedback tweaks and changes:
  • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
  • The Cartographer’s Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
  • Updated the Scarecrow skins selection UI.
  • Added cooking, fishing, and farming themed boons to the world generation.
  • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
  • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
  • Added the Snazzy Pitchfork (golden pitchfork)
  • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
  • The Camper’s Tent now restores health at the same rate as the Tent.
  • The Straw Roll will now restore some health while sleeping.
  • The Furry Roll will now affect your body temperature while sleeping.
  • Trail Mix can now be made with raw Birchnuts.
  • The Tin Fishin’ Bin now holds up to 20 fish.
  • The Tin Fishin’ Bin can now be built on dock tiles.
  • The Bookcase can now be used to open skins gifts.
  • The Insulated Pack and Seed Pack-It are no longer burnable.
  • Added a confirmation popup for the Reset Now button when all players are dead.
  • Steeped Lunar Essence can now mutate Wobster Mounds and birds.
  • The Distortion Setting has been changed to control the intensity.
  • The Lazy Forager can now be repaired with nightmare fuel.
  • Changed the materials required for building all stages of the Hermit Home. It no longer requires seasonal items.
  • Skittersquids now always drop a Light Bulb.
  • Masts placed on land and the Mannequin can now be rotated with the Fencing Sword.
    • When Warly inspects food, he will now comment if it is something he ate recently.
  • Trick or Treat Chest and Pantomimed Snazzy Pitchfork for login bonus rewards have been re-enabled for a short period

Bug Fixes

  • Fixed a save/load bug where the Campfire’s fire would load at the center of the world.
  • Fixed a bug where Gobblers and The Crabby Hermit would think the Banana Bush is a Berry Bush.
  • Fixed Walter’s Guest of Honour hair and hat.
  • Fixed an image artifacting bug with UI images.
  • Fixed an idle animation bug.
  • Fixed invisible baby beefalo hooves.
  • Fixed some old set pieces from generating old Farm Plots; they now generate Drying Racks instead.
  • Fixed a Tallbird Nest save/load bug.
  • Fixed a rare save file corruption when spawning Bearger.
  • Fixed hatching Tallbird Eggs not using all heating and cooling sources.
  • Fixed planted Carrots and Catcoon Dens not regrowing after being burnt.
  • Fixed being unable to see default skins with the weaveable filter on.

Don’t Starve Together – Ver. 1.2.0

  • Release date: October 20th 2022 (North America) / October 21st 2022 (Europe, Japan)
  • Patch notes:
Summer Cawnival Updates
  • Added 3 new carnival games: Nest Defender, Cuckoo Spinwheel, and Birdhouse Ball Drop.
  • More prizes are now available at the Prize Booth, including: Light Catchers, the Mini Tower Drop egg ride, and 3 new Midsummer Night Light designs. 
  • The Gold Mystery Box is now available at the Prize Booth with 12 unique statuettes to collect. 
  • Crow Kids now enjoy festive treats and sit by the campfire.

Bug fixes

  • Fixed a rare bug where the server could end up being unable to save the game.
  • Fixed a rare crash with Steam Workshop mods failing to unzip.
  • Fixed a rare crash after a follower stops following or is killed.
  • Fixed a rare crash with Pengulls eating food.
  • Fixed a rare crash with expired Traps existing in the inventory when it should not.
  • Fixed a crash with Produce Scale and the Fish Scale-O-Matic trying to weigh wrong items from the player.
  • Fixed an issue where creatures would not use the correct run speed while swimming in the water.
  • The Special Events crafting menu filter will now show while free crafting is enabled.
  • Wortox will now get souls from exploding Slurtles, Snurtles, and other explosive creatures.
  • The rocks from removed Sea Weeds will now show up on the minimap.
  • Moose/Goose obituaries will no longer flash rapidly when scrolling through the menu.
  • Pond fish now cast shadows like ocean fish.
  • Fixed using Abigail’s Flower on followers other than Abigail causing Abigail to unsummon.
  • Fixed an issue with profile flair and profile background selections being unable to be removed.
The Curse of Moon Quay


  • Map controls will now be more intuitive.
    • Zooming will now focus on the cursor.
      • An option in the advanced settings can be used to disable this feature.
    • Zooming in and out will now be smooth.
      • An option in the advanced settings controls how fast zooming is.
    • Rotating the map will be around the current location and not the player.
    • Controllers will see a smooth directional panning experience.
    • Panning the map will try to keep a portion of the map visible on the center of the screen.
    • Some mods that interact with the map or create new map instances may need to be updated for some of these features to work.
  • Food affinity now takes into account Warly’s spices.
    • Mods that require a spiced food will still function as expected. Having an affinity for a spiced variant and a regular food item will use whichever gives the most benefit.
  • Chat auto completion text will now display on top of the chat.
  • Cactus and Oasis Cactus have been added to world regrowth.
  • Reeds and Cactus now have settings for world regrowth.
  • Big Woby will now eat the food given to her instead of staring at it.
  • Merm King trades have Gnomes replaced with Hardened Bungs.
  • Reduced the cost of the Sea Fishing Rod.

Bug Fixes

  • Fixed Malbatross death animations and ocean based attacks when the Malbatross is over a boat.
  • Fixed particle emitters from emitting during a crash screen.
  • Panning the map with the mouse will now follow the cursor accurately and precisely.
  • The map will update its texture size to fit a newly resized window.
  • Fixed Merm King bonus to loyalty time not being applied.
  • Fixed a rare crash with the Clean Sweeper.
  • Fixed bird cages having invisible birds in various situations.
  • Fixed profile flair and profile backgrounds turning themselves off when navigating between the two menus.
  • Fixed Winona taking food penalties when trading items.
  • Fixed Birchnut trees dropping Birchnuts on the wrong side.
  • Fixed friendly shadow tentacles not spawning on boats.
  • Fixed highlights not showing on clients for the Houndious Shootius, Deck Illuminator and Lightning Conductor.
  • Fixed Walter’s Camper’s Tent having the same descriptions as the Tent Roll.
Wickerbottom Refresh – One For the Books

New Content

  • Wickerbottom
    • Wickerbottom can no longer be forced to fall asleep.
    • Wickerbottom can now craft the following new books:
      • The Angler’s Survival Guide
      • Pyrokinetics Explained
      • Overcoming Arachnophobia
      • Tempering Temperatures
      • Lux Aeterna
      • Practical Rain Rituals
      • Lunar Grimoire
      • Apicultural Notes
      • Horticulture, Expanded
      • The Everything Encyclopedia
      • Lux Aeterna Redux
    • Wickerbottom can also build a cabinet to help conserve her books.
    • Tuned Wickerbottom’s stats when it comes to eating stale and spoiled food and her health.
    • Shadow Creatures now spawn when Wickerbottom attempts to read her books while insane.
  • Added the Hostile Flare.
  • Added the Fencing Sword for riposting fences.


  • Maxwell now suffers 2.5 times the sanity costs as Wickerbottom when reading Wickerbottom’s books.
  • Wortox
    • Wortox will be able to Soul Hop to past explored locations through the Map.
      • The cost of souls is proportional to the distance traveled.
      • There are visual indicators to show cost increases.
    • Wortox will now be able to Soul Hop a second time for free if done within a short time of the last.
    • Wortox will get slightly more hunger from eating souls.
    • Wortox will gain a small amount of sanity for being healed by a soul.
    • Wortox Souls now only heal hurt players and have more diminishing returns when healing groups of hurt players.
    • The Wortox who deals the killing strike is guaranteed at least one soul.
      • This is intended to help prevent fighting for nearby souls when souls are being created but prevents boss soul drops from being fully claimed.
  • Winona will no longer feel hunger drains when standing still after crafting something.
    • This is intended to stop punishing players who spend time navigating through the crafting menu.
  • Walter will no longer be knocked off of Woby if the damage taken is light.
  • Too many light hits received in a short period of time will knock Walter off of Woby.
  • Walter will no longer draw the attention of nearby monsters when attacking with Poop Pellets.
  • Willow’s speech file has been updated for Steam’s word filter list.
  • Bee Guards will now surround their current Queen to protect instead of staying off to the side.
  • When near an Ocean Trawler while holding an Oar, the default action will be to raise or lower the Trawler.
    • However, if the player is too far away or unable to reach the Ocean Trawler, the Oar’s row action will take precedence.
  • Klaus will now step over the Loot Stash.
  • Cave Holes now have a better collision mesh to support players teleporting into the region without causing camera issues.
    • Controllers have aim assistance when facing towards these and nearby.
    • They will actively try to remove players on top of them.
  • The Lazy Explorer now does Walking Cane damage.
  • Added console commands c_setrotation(), c_rotatecw(), and c_rotateccw() to set the rotation of a selected object.
    • For worlds affected by incorrect fence/gate orientation issues, these commands may be helpful to fix them.
    • c_setrotation(<angle>) sets the rotation of the selected object to <angle>
    • c_rotatecw(<angle>) rotates the selected object <angle> degrees clockwise. If <angle> is not specified, then the selected object is rotated 45 degrees.
    • c_rotatecw(<angle>) rotates the selected object <angle> degrees counter-clockwise. If <angle> is not specified, then the selected object is rotated 45 degrees.
  • Stone Fruit will no longer require being dropped individually for explosives to crack open.
  • Explosives will stop applying work after hitting 20 unique inventory items to reduce server strain.
  • Sprung traps will no longer be picked up with their contents and automatically reset.
  • Polly Rogers and Lazy Foragers will now share the same logic for what to pick up.
    • They will now check traps that have items in them.
    • They will no longer try to pick up Bundling Wraps or their papers.
    • They will no longer try to pick up any item that has a container.
    • Celestial Crowns, Tackle Boxes, etc.
    • They will try to not pick up the same item their owner is trying to pick up.
  • Polly Rogers will ignore hostile creatures if they are also invisible.

Bug Fixes

  • Wonkey
    • Fixed incorrect death announcements when a player died as Wonkey.
    • Fixed Second Chance Watch reviving at the wrong position when a player died as Wonkey.
    • Fixed the Map getting stuck being visible when changing to and from Wonkey.
    • Fixed screen and HUD flicker sometimes during Wonkey transformations.
    • Fixed bug where Wonkey transformation may get stuck while mounted.
  • Fixed Wortox Soul Heal mistakenly trying to heal Wanda players.
  • Fixed Wortox being able to hold more than 20 souls if the souls were going directly into the active item slot.
  • Fixed a bug allowing creatures to move off of boats if they are unloaded in a specific order.
  • Fixed an issue where Boat Rudder controls would sometimes get stuck without being able to control it.
  • Fixed Double Fence Gates sometimes not opening correctly on rotated boats.
  • Crash fixes
    • Fixed a crash related to the Monkey Queen taking tokens from an invalid player.
    • Fixed a crash related to the Boat Magnet Beacon and the Strident Trident.
    • Fixed a crash related to the Pirate Stash and Accursed Trinkets.
    • Fixed a crash related to Webber and Spitter Spiders.
    • Fixed a crash related to Gingerbread Pig Houses and them being created from mods.
    • Fixed a crash related to crafting.
  • Fixed chat input not having an edit bar.
    • This change also moves the autocomplete box to be below the chat input until the engine can be changed to support rendering the edit bar regardless of hierarchy.
  • Fixed an issue where Fish escaping from a full Ocean Trawler would spawn at (0,0,0).
  • Fixed an issue with the Map focus function not using deltas for mods.
  • Fixed various skins related bugs.
  • Fixed an issue with Killer Bee Hives and other spawning prefabs trying to target invincible players.
  • Fixed Boat Cannons, Directional Signs, and Winona’s Catapult sometimes not loading with the correct orientation when placed on rotated Boats.
  • Fixed sounds not playing when placing Boat Bumpers.
  • Fixed items picked up into the active item slot visually appearing from random spots on the screen and not playing sounds.
  • Fixed several bugs that occurred when teleporting off a boat.
  • Fixed player disappearing momentarily after using Gnarwail Horn.
  • Fixed fence orientation on rotated boats loading incorrectly when placing a fence, rotating the boat at certain angles, and then saving the game.
  • Fixed bug where monkey island sounds could be heard at the center of the world.
  • Fixed Sewing Machine going invisible when being hammered.
  • Fixed an issue with player animations not showing all of the swipe effects when interacting with items.
  • Fixed Wolfgang’s sanity with nearby monster players and now adheres to PvP properly.
  • Fixed bug where clients may falsely appear to be able to craft Living Log ingredients even when not playing as Wormwood.
  • Fixed bug with Abigail Flower’s inventory icon when reloading a Forest only server.
  • Fixed broken FX animation when hitting the Gigantic Beehive.
  • Fixed Enlightened Crown not working on characters like Maxwell who have maximum sanity limits.
  • Fixed crafting UI not updating properly when host opens/closes containers.
  • Fixed various audio bugs.
  • Fixed bug with Milkmade Hat being lost when given to an npc that can accept hats.
  • Webber can no longer sleep in level 1 dens left by Spider Queen.
  • Fixed bug where Banana Bush may sometimes stop growing after picked.
  • Fixed breaking docks not destroying walls at the corners of the dock.
  • Polly Rogers will no longer get stuck trying to give the hat wearer an item when their inventory becomes full and will now drop it on the ground.
  • Polly Rogers will no longer get stuck in a fear state when running away from hostile creatures.

Don’t Starve Together – Ver. 1.1.0

  • Release date: August 12th 2022 (North America) / August 13th 2022 (Europe, Japan)
  • Patch notes:

Added the Waterlogged ocean biome

  • Great Tree Trunk
  • Knobbly Trees
  • Fig, with new recipes
  • Grass Gator
  • Sea Strider

Boat Changes:

  • All boats will now eventually come to a stop, regardless of whether it has an anchor or not.
  • Doubled the top speed of boats.
  • Increased the turning speed for boats.
  • Greatly improved the performance on worlds with lots of boats.
  • Boats will now properly collide with all objects while offscreen.
  • When logging back in, players will now respawn on the boat they logged off on, regardless of whether it has moved since they logged off.
  • Each oar has a different top speed for rowing.
Wanda Update

Here are her details

  • Wanda is a skilled clockmaker who will stop at nothing to outrun her future
  • Wanda’s timeline is broken, causing her to age faster than the other survivors
  • Wanda’s health meter has been replaced by an age meter
  • In Wanda’s old age, she learns how to utilize shadow magic more effectively, and relies on it to make up for her declining strength
  • Wanda can craft pocket watches to:
    • Restore her youth
    • Manipulate her space in time
    • Return fallen survivors to their point in time before death
    • Rip holes through space and time
    • Harness shadow magic to defend herself

Bug Fixes

  • Fix a save/load issue where items sent through a wormhole could get removed from the world.
  • Fixed a rare caves world generation crash.
Hallowed Nights + QOL 2021

Quality of Life Update!

  • Server admins and local hosts can now pause the game.
  • Chat now has a history of the last 100 messages and persists between the character select screen, forest, and caves.
  • Added profanity filtering. This can be disablled in the options menu or configured in your Steam Community Content Preferences. 
  • All creatures can now be affected by buffs
  • The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
  • Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
  • Reduced the ingredients for crafting the Premier Gardeneer Hat and Moon Rock Walls
  • Improved the Pick/Axe’s durability and damage.
  • Moongleams and Infused Moon Shards now take longer to spoil.
  • Mouse and Keyboard actions can now be unbound in the controls option menu.

Bug Fix Highlights!

  • Fixed a bug causing mods between the server and client to desync when starting a server with a poor connection to steam.
  • Fixed a bug where Wigfrid would gain inspiration twice when using ranged attacks
  • Wigfrid now properly calculates inspiration based on the actual damage done. This means buffs, debuffs, and electric damage now affect her inspiration gain. The target’s buffs and protective states, like a hiding Slurtle, will also affect her inspiration gain. Note: The inspiration gain rate has been adjusted to account for her natural +25% damage multiplier.
  • Fixed a save/load issue with the Fire Staff and Ice Staff projectiles.
  • Fixed a bug where the Winged Sail would not save/load its state when built on land.
  • Fixed a bug where spiderdens on boats could grow again if you removed den decorations from them.
  • Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
  • Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
  • Fixed a bug allowing the wardrobe to reskin your character to other characters skins.
  • Slow-Down Rounds now work on phase 2 of the Celestial Champion.
  • Fixed a bug causing retargeting (while holding F) to not take into account whether the creature is dead.
  • Fixed a crash when dying from the Celestial Altar by hammering it during a moonstorm..
  • Fixed a bug causing Skitter Squids to go invisible when thawing out from being frozen in the water.
Terraria crossover – Eye for an Eye


  • Added the Terrarium, which can be found hidden somewhere in the world.
  • Added the Eye of Terror, which can be defeated to obtain Milky Whites and the Eye Mask.
  • Added the Twins of Terror, which can be defeated to obtain the Shield of Terror.
  • Added new boss statues.
  • Added the Suspicious Peeper and the Friendly Peeper.
  • Added two new Crock Pot recipes, Frozen Banana Daiquiri and Bunny Stew.
  • Added Terraria-themed World Settings and World Generation presets for the Forest and the Caves.
  • Added Terraria-themed skins.

Additional Change:

  • We also increased the resolution for several older items in the game.
Wolfgang revamp & Winter’s Feast

Here are the details:

  • Instead of being directly connected to his hunger, Wolfgang’s forms are now controlled by a new Might Meter.
    • Filling the Might Meter requires Wolfgang to work out using one of his new craftable items
    • The meter goes down over time and the draining rate is determined by Wolfgang’s Hunger, the hungrier he is, the faster it goes down
  • Wolfgang’s linear values are now constants
  • Wolfgang freezes and overheats faster when in Wimpy form, but slower while Mighty
  • When Mighty Wolfgang can carry heavy items faster. He does not lose Might while carrying heavy objects
  • Mighty Wolfgang works faster when chopping wood, mining or hammering things
  • Wolfgang is a more efficient rower when Mighty
  • His speed no longer changes with his forms
  • Wolfgang’s hunger and health are now at a maximum of 200 regardless of his form
  • Wolfgang sanity rate changes depending on the number of friends and enemies in his company
  • Deals more damage when Mighty and less when Wimpy. Also takes extra damage in Wimpy form
  • Wolfgang can build a Gym Station structure
    • Player will need to use the gym to gain mightiness
    • Players can load the gym with different heavy items to change its effectiveness
    • Consumes hunger as players work out
  • Wolfgang can craft a consumable Dumbbell item to restore his Might on the go. It does not consume hunger and can be used as a weapon
Year of the Catcoon

Year of the Catcoon:

  • Catcoon hairballs will include a Red Pouch for the duration of the event.
  • 8 Kitcoons are hidden around the world.
  • Build the Catcoon Shrine and place any feather on it to gain access to the event craftables.
  • Build a Kitcoon Nursery to provide a home for your found Kitcoons.
  • Place 3 or more Kitcoons back to a Nursery to enable playing Hide-and-Seek with the Kitcoons to earn more Red Pouches.
  • Having trouble finding Kitcoons? Hire a Ticoon at the Catcoon Shrine to help track them down.
  • Hollow Stumps will be retrofitted into worlds that have lost them all.

Changes Summary:

  • Added support for mouse buttons 4 and 5
  • Catcoons will now play with Cawnival decorations
  • Catcoons will now hold on to items they pick up (previously the items were deleted). 
  • Catcoons will now place items they collect in their Hollow Stump.
  • Survivors can now rummage through Hollow Stumps.
  • Hollow Stumps will respawn over time if they have been destroyed.

Bug Fixes:

  • The Gym will no longer disappear when Wolfgang despawns while using it.
  • Fixed a crash when mods delete Wanda’s Backstep Watch position markers.
  • Fixed a netbook mode issue when a server has a modified tick rate.
March QOL Update

Crafting Menu Features

  • Redesigned the Crafting UI
  • Moved from items being in a specific tab to a filter approach, which allows players to easily find the items they are looking for.
  • Recipes can be added to a favorites
  • Recipes can be pinned to the side of the screen for quick crafting
  • Use the text search to find items by their localized name.
  • The size of the crafting menu can be scaled separately from the rest of the HUD.
  • Players who use controllers can:
  • Move and rotate the camera while the crafting menu is open
  • Use the right analog stick to navigate through the pinned recipes and craft them without opening the crafting menu

Wolfgang Changes

  • Wolfgang now gains a small amount of mightiness while performing physical activity, such as chopping and mining.
  • Improved the efficiency, durability and ingredient cost for all dumbbells.
  • Running with dumbbells equipped pauses the mightiness drain.
  • Increased the top rowing speed when Wolfgang is Mighty

Other Changes

  • The Ancient Guardian fight has been redesigned.
  • Items within a treasure chest can now be used when crafting.
  • Hound wave frequency has been reduced and Varglets will appear after the first year.
  • Fire and Ice hounds can now be adjusted in the world settings
  • Adjusted the crafting recipes for a number of items
  • Terra Firma Tamper and Tackle Receptacle now allow you to prototype the recipe, so you will not have to stand beside one every time you wish to craft their items.
  • And more!
WX Refresh


After the wiring to their long-unused empathy module is repaired, WX-78 finds themselves suddenly reconnecting with memories they’d hoped to keep buried.

WX-78 Changes

  • WX-78 can create circuits that can be installed to unlock special abilities.
  • WX-78 can unplug their circuits by utilizing a Circuit Extractor. Unfortunately, this means losing any charge that the circuits were taking up!
  • WX-78 learns how to construct circuits by scanning organics with their Bio Scanalyzer.
  • The Bio Scanalyzer also produces Bio Data, which is used to create circuits, alongside material from the scanned organic.
  • WX-78’s circuits are powered by their electrical charge meter. The meter restores itself over time, and can also be restored by other means.
  • If WX-78 gets too wet, they begin losing electricity. If they run out of electricity, they begin to lose health.
  • WX-78 also loses electricity when they are starving, as they no longer have the energy to maintain their charge level.
  • WX-78 can eat gears to regain health, sanity, and hunger. If WX-78 dies, they will drop some of the gears that they have eaten.
  • Clockworks are less aggressive towards WX-78.
  • Additional notes: after downloading this update, you can get nine mystery boxes from the various events that took place during these updates (that’s 36 skins in total). Make sure to claim your present before October 15th!
  • Source: Klei Entertainment

Don’t Starve Together – Ver. 1.0.2

  • Release date: May 25th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Compilation of previous bug fixes.
  • Minor optimizations to game performance and input lag.
  • Fixes for some of the split-screen crashes.

How to download updates for Don’t Starve Together for the Nintendo Switch?

To download the updates for Don’t Starve Together, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.