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Terraria (3DS): major update incoming, includes Frost Moon event

TerrariaA couple of weeks ago, we learned from 505 Games that the Nintendo 3DS version of Terraria would soon get its first post-launch content update. It was originally supposed to launch before the end of the month, but it looks like it was delayed. But the good news is, it has already been submitted to Nintendo, and should be available within the next couple of weeks. Another announcement will follow once it has passed certification.

And this post-launch content update for the Nintendo 3DS version of Terraria is no joke: not only does it come with a massive amount of bug fixes, it also includes a significant amount of new features and content, such as the Frost Moon event, more save slots, bigger inventory, saveral Quality of Life improvements, and more.

Here’s some screenshots for the update:

Here’s some of the major additions/changes/bug fixes coming with this update for Terraria on Nintendo 3DS:

 

  • Frost Moon content added.
  • Save slots expanded from three to six.
  • 10 more inventory slots.
  • Auto equip removed.
  • “A” to interact now works relative to cursor position in Manual Aim.
  • Stack speed improved.
  • Quick stack ignores all hotbar items.
  • Buffs can now be cancelled on the Equip screen.
  • Save games refactored so the issue of long save times no longer occurs
  • Addressed a number of crashing-related issues
  • Items in the Trash stay there when you leave the UI screen, making it harder to accidentally trash a wanted item.
  • Players can sell items with no value to shops so you clean inventory quickly.
  • Dungeon Worldgen re-worked to provide properly expansive Dungeons
  • Spawn rates in dungeons rebalanced to fit a more authenitic threatening experience
  • Rules for surface fishing reworked, so you can fish much smaller ponds
  • Bosses now de-spawn 100% if you die – mirroring the PC version and adding challenge
  • Precision screen UI tweaked to add fishing items to left hand pane – tap to toggle
  • Player no longer glows like it’s wearing the Miner’s Helmet by default. Ore glow also toned down. It’s going to get dark out there guys…

 

Head after the break for the list of bugs and issues fixed in the Nintendo 3DS version of Terraria!

Items becoming invisible when hung on wall
Can’t use any item for 10 seconds after using Godly Tempest Staff
Bug Catching Net accuracy (can only catch at feet)
Lihzahrd temple has no traps
Biome Spread too slow
Skeletron Prime’s arms each drop potions/hearts
Ice Golems not appearing
Crystal Shards are very rare
Crafting Adamantite/Titanium/Chloro Bars causes unusual slowdown
Imp fireballs explode into Goblin gore on destruction
Grasshoppers can’t be killed
Dungeon biome constantly changing to Underground; ruins spawns
Flesh Grinder/Meat Grinder naming issues, sprite issue
Living Wood/Leaf Wand have some oddities in calculating wood total
Holding in Smart Cursor Hammer for backwalls always hammers the first block
Building near NPCs frustrating due to interaction conflicts
Unusual Recipes Unlocked at worldgen
Underworld Biome has way too many Imps spawning. UW spawns overall should be toned down.
When going down on a slope in a minecart and using items, the item is pointed the wrong direction.
There is “player disabled pvp” spam anytime someone leaves or joins a game.
Lots of problems with music and crossfade.
Game thinks the player is in a cave when they are in the dungeon.
The dungeon being shrunk is causing balance issues.
The center of the world needs to be completely flat, so that the player can build there.
Some items can only be made from Iron when they should also be made from Lead.
Items the player throws go up and slightly to the right, no matter which way they face.
Keep finding Magic Mirrors and Bug Nets in chests where they shouldn’t be.
Reduced corruption sizes are causing problems getting items.
Floating Islands treasure chest loot is not distributed correctly.
Meteor Hamaxe is 35 bars. Should be 20.
Game was not switching into Meteor Zones when near a meteor.
Meteorite spawns do not give enough materials.
Enemy caster AI is broken.
Mana crystals need to be 3 fallen stars, not 5.
A large majority of the time when you are fishing, the bobber is shaking and you click but nothing will be caught.
You cannot see the fish you have caught on the line when you reel it in.
Fishing zones are being picked up incorrectly (i.e. Underground Fish everywhere bug)
Bug Nets don’t catch critters most of the time.
Remove damage from all vanity pets.
Autodig should not target a block you are grappled to.
Using a grappling hook does not reset jump accessories.
Monsters continue to spawn in player towns.
Zombies repeatedly jump facing backwards at doors instead of banging on them.
Duke Fishron trophy does not spawn
Text error for the Valentine Ring tooltip
Can’t catch surface fish. Game seems to not classify ‘surface’ areas correctly for fishing
Tempest Staff, multiple issues
Discount card not working as intended
The use time for the bucket is WAY too short.
‘Take all’ from chests misbehaving
Eye of Cthulhu has the wrong boss music.
Dryad isn’t reporting the rate of Crimson spread
Zombies should be able to open doors during a blood moon
Unable to create biomes.
Sometimes buckets won’t collect or dispense water
Player stuck in “jump/fall” animation when standing on a sloped tile.
Flippers spawn rate is far too low

Unfortunately, 505 Games didn’t provide us with an update regarding the Wii U version of Terraria, which should be available sometime in May, from the Nintendo eShop.

Source: 505 Games

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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