Today’s Indie news: delay for the Azure Striker Gunvolt: Striker Pack (Azure Striker Gunvolt 1 + Azure Striker Gunvolt 2) in North America, but also…
- Axiom Verge
- Flight of Light
- Assault Android Cactucs
Azure Striker Gunvolt 2
On Thursday, Yacht Club Games announced that the release of the Azure Striker Gunvolt: Striker Pack (including both Azure Striker Gunvolt 1 + Azure Striker Gunvolt 2) wad delayed in North America. Fortunately, the delay is pretty short: only 5 days, which means the pack will now come out on October 4th instead. Naturally, our Upcoming Releases page has been updated to reflect this!
Unfortunately, they didn’t announce anything regarding a European release of the Azure Striker Gunvolt: Striker Pack…
By the way, if you’re headed to PAX West this week-end, make sure to drop by the Inti Creates booth (#6908) to try out the game, get some cool merchandise, and more.
Azure Striker Gunvolt 2 (3DS eShop) comes out on September 29th in Europe and North America. The Azure Striker Gunvolt: Striker Pack will be released at retail on October 4th in North America.
Source: Yacht Club Games
Here’s a Tips and Tricks video for Axiom Verge, courtesy of Nintendo of America:
Flight of Light
Flight of Light is a rather interesting blend of Rhythm and Racing game by James Coote / Crystalline Green (who previously worked on Totem Topple). You control a spaceship, and your goal is to race in rhythm with the music. There’s 9 different levels, and they all have their own setting and accompanying music.
And that’s where the Kickstarter kicks in: the money from this campaign will be used to pay the musicians composing the music, and not so much development itself. As of writing, £988 of the £2 500 goal have already been funded, with 27 days to go.
If you’re interested, click here to check out the Kickstarter page!
On Thursday, Varia Games posted a video on their Kickstarter page, showing the Title Menu of ReVen:
ReVen is coming out later down the line on Wii U.
Assault Android Cactus
Here’s the recording of the Assault Android Cactus panel at the Game Developer Conference 2016, “Balancing Accessibility Against Depth”.