Astral Ascent (Switch): all the updates (latest: Ver. 1.5.0 / Next: Ver. 1.6.0)
On this page, you will find all there is to know about the various updates for Astral Ascent on Nintendo Switch (originally released in November 2023 in North America, Europe, and Japan)!
Click here for more Software updates!
Astral Ascent – Ver. 2.0.0
- Release date: Q1 2025 (North America, Europe, Japan)
- Patch notes:
- DLC 4 alternative worlds: 32 new enemies, and more…
- Major free update
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.9.0
- Release date: Q4 2024 (North America, Europe, Japan)
- Patch notes:
- 5 New Weapons from a famous IP
- 15 New Weapons Passives
- Merchant Skin from the licence
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.8.0
- Release date: Q4 2024 (North America, Europe, Japan)
- Patch notes:
- Telescope bonus rework
- New Room Type: Cursed Telescope
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.7.0 (Colliding Worlds)
- Release date: Q3 2024 (North America, Europe, Japan)
- Patch notes:
Major Features
- The Relentless Void: New room type with harder Star Guardians with more patterns and more dangerous only appearing in world 4 if you already beat 3 Star Guardians in your run, rewarding with Astral Gambits!
- Forge Rework: Picking a spell in the forge now allows to pick any spell from your hero and select the affinity you want instead of random spells!
- Keys Refiner: You can now transform your Keys leftovers in world 5n before the final battle into Stars to use for Andromeda’s drinks!
Small Features
Accessibility:You can now open Big Chests by keeping input pressed instead of spamming it End of rooms portal now also open while being on the stopping from running animation, making them a few frames fasterBalancing
Yamat summon Dance of contempt: reduced cooldown from 45 to 25 seconds
Music & SFX
- New Music in the new room and in the Jukebox
Interface
Resilience Mode is now displayed on main UI
Narrative Design
Fixed a typo in english and french Resilience description
Bug Fixes
- Buying a spell at Andromeda’s bar for the first time would not make spell sound
Fixed some Yamat perks that would not spawn effects correctly
Fixed some Yamat perks that would indefinitely spawn elements after the effect of her signature spell was over
It was possible to skip a room during co-op if both players pressed the input to pick a portal at the same tick
Kiran “”Explosive Temper”” passive ability from “”Burning Bo”” weapon would not hit enemies
Fixed a visual glitch with decimal cases of “”Resilience mode”” values
Resilience mode would mistakenly be buffed while finishing a winning run under DL6+
- No audio when buying a Spell at Andromeda’s bar for the first time
Yamat could not change colors as Player 2
Light quality option on the left was not looping correctly
World 3 Anchor enemy projectiles would hit you if enemy was destroyed and you were above a target while it didn’t explode yet
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.6.0
- Release date: TBA
- Patch notes:
Major Features
New Playable Hero – Yamat (PAID DLC):
- 16 new unique spells – summons powerful wild creatures, spinning giant blades and more!
Pixel Art hand-drawn cinematic animation!- Signature Spell – Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
- 37 Associated Perks to modify her Signature Spell
- 3 Weapons types for different play styles
- Dark Energy Fists – close range quick attacks of dark matter unleashing flaming magical creatures
- Two-Handed Dark Sword – longer range powerful slash that can hit several enemies at once
- Dark Bow – shoots from afar and shower enemies with arrows
- 9 Weapon Passives – Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
- New Papa Yalee Stories – 4 new stories to learn more about the mysterious Yamat
- 1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
- Pixel Art ending screen – a new ending has been added to the game for Yamat!
New Playable Hero – Yamat (Free Content):
- See Yamat hanging out in the Garden
- Collect and use 2 Yamat Echoes during the runs
- Fight Yamat’s Shadow Clone
We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies Auras:
- Added 23 new astral auras:
- Fire Propellant
- Homing Ember
- Careless Wispers
- Shrineless Flame
- Heatseeker Shield
- Sickening Spark
- Weaponized Conduct
- Sleety Cloud
- Magnetic field
- Power Line
- Glacier’s Fall
- Ice Pick
- Snow Day
- Cold Sap
- Icarus Slime
- Icy Shiv
- Burn Your Idols
- Sparkling Stars
- Maddening Darkness
- Disorienting Weapon
- Bigger Body Initiative
- Blade Dance
- Cast Off
- You can now meet up to 4 Zodiacs per run in the Andromeda’s Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
Yalee Kingdom:
- Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
Echoes island:
- Yalee for resets allows 3 rerolls instead 1
Effects:
- Fireshield: If it’s already active, creates a pulse that applies 2 Burn
- Ignition: If the target is already ignited, apply 2 Burn
- Reduced Combustion damage
- Icons are displayed previewing the Zodiacs inside Andromeda’s bar
- Added new icons displaying Aura’s current, and upgraded version, effect affinities
Balancing
Auras:
- Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
- Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
- Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
- Incandescent Rain: Reduced CD from 12 to 6 seconds
- Raw Force: Increased combustion damage from 50% to 75%
- Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
- Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
- Snow Amulett: Reduced critical hit from 20% to 10%
- Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits
- Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
- Blinding Comet: Increased magma number from 3 to 6
- Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
Passives weapons:
- Added mana regen on the weapon passives
- Ayla Lunar Dagger :Parting gift
- Ayla Moonlight blade: Starfire
- Kiran Raging fist: Flower power
- Octave Pistor Vocatis: Coniicio Iocor
- Octave Pistor Vocatis: Priora Signa
- Octave Magnum Cupitere: Seco Verbera
- Octave Magnum Cupitere: Anima Vampiris
- Calie Polytechnical Gems: Aerial Strike
- Calie Service Spear: Wolf Hole
- Calie Service Spear: Homing Spear
- Added a reactivation CD for the weapon passives:
- Ayla Moonlight blade: Ray of light
- Kiran Raging fist: Double tap
- Kiran Burning Bo: Magnetic Personality
- Octave Exterminatum Exemplaris: Fragor mortis
- Improved cast speed for the passive “”Judgment cut””
- Increased damage for the passive “”Santôryû””
- Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
- Reduced the unlock condition for the “”Homing Spear”” passive from 60% to 45% critical
- Octave Priora Signa: orbs spawn closer to the ground to hit more enemies
- Weapon Passives should not be appearing in special rooms anymore
Thousand Knives spell now attack faster enemies
- Pisces Clones (Zodiac Spell) now has a bigger hit range
Spells:
- Reality distortion: Increased cast speed
- Water bubble: Projectiles now only activate if enemies are visible
- Topaz Gladius – Guardian: Sword now only activate if enemies are visible
- N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
- Pisces Zodiac spell: Increased clones explosion size and damage
Echoes:
- Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
- Ayla’s Flashing Knives: Projectiles now only activate if enemies are visible
- Calie’s Sigil Weapons: Projectiles now only activate if enemies are visible
Shadow clones:
Octave: Added a hit cd when he does his spinning attack- Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
- Shadow clones can no longer spawn in world 1
Music & SFX
- Added sounds on missiles effect
- Increased sound when a passive weapon is equipped
Interface
- Added new icons in the glossary for Combustion, Spark and Frostbite
- You can now see the telescope bonus in the interface
- Improved texts colors of main menu and options for better readability
- New “”Additional Content”” for DLCs on Main Menu
Visuals
- Better readability on Invincible Clones
- Added an easter egg in the hub
- Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
- Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
- Name achievement “”Guardian Angel”” renamed to “”Zodiac Angel”” because there was 2 achievements “”Guardian Angel””
French typos fixed
Bug Fixes
- Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
- If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
- Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
- You could damage boss before fight starts
- Some enemies you cannot target could have armor points visible
Calie Spell Deadly Connection would sometimes not work during fps drops
- Velocity attack speed % was wrongly displayed (no change to the behavior)
- World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
- In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
- Octave Rocket Launcher target could remain in hub if you select him then select another character
- Ophiuchus now summons correctly Taurus and Pisces in Phase 2
Rosewood color was displayed grey on shadow colors
Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
Ruby Spear – Domination spell could set enemies in walls
Leo could fall out of borders while doing his jump attack with the axe
It was possible to get stuck out of the level screen by spamming inputs at start of some layouts
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.5.0
- Release date: June 18th 2024 (North America, Europe) / TBA (Japan)
- Patch notes:
Major Features
The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them Ban Spells: You can now ban heroes and common spells from the Merchant Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more! Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.Small Features
Burn Stacks can now exceed 10 stacks and not be lost after a Combustion- A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach- Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don’t miss them
- Adjusted the Red feedback for Ice projectile of the Burning Djinn
- Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
- Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
- New icons showing spells and gambits loot affinities
- Equipping an Aura on the same Aura will increase its quality if Aura can be improved
Balancing
- Fire Plasma Aura now add 2 Burn Stacks instead of 5
- Killing enemies give a bit more XP points than before
- Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter- Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
- Yalee Tickets and Memory Fragments loots are more frequent
- Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn’t hit anymore while fading out
- Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
- Reduced Shadow Clones health amount in World 1 and World 2
- Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
The Master Ultimate bar doesn’t charge anymore while summoning Heroes ClonesLevel Design
- Removed an unwanted Fire Portal in an exploration room
Music & SFX
- Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
Interface
- Apparition of texts in Main Menu is faster now
- Getting in Gameplay option from ingame would place you on second option instead of first one
- Reduced brightness on Main Menu characters when changing menu
- Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
- Main Menu options texts is larger and font size is smaller to write more things
- Reworked some French terms in options Gameplay for better understanding
- Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
Visuals
- Burn Effects color is more orange so it’s more different from Electrify Effects
- Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
- Elite Aspects elements now spawn behind enemies and players
- Changed the Fire sprites displayed on ground from Leo’s fight and Burning Djinn + added a red feedback behind the fire for these elements
- Taking damage with Barrier effect on is better feedbacked
- Taken damage number are visible for longer
Bug Fixes
Katana Judgment Cut Weapon Passive could aim Ghost enemies Claws Kusarigama’s fury Weapon Passive was not working during Zodiacs encounters Pressed Cancel on Papa Yalee Character category would not make you go back to Categories Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1- The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons. Addressed potential game crash caused by activating certain gambits while pausing. Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.- Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist. Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated- The Master was never summoning Pisces during the fight
“”Damage dealer”” achievement would not trigger with option to show damage numbers disabled- Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
- Weapon Passives would sometimes keep showing player ghost effect while they were invisible
Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons Basic Attack magnet to close enemies was working on Ghosts Aura “”Catnip III”” third effect triggering lightning strikes on Yalee projectiles was not working- Capricorn Summon would not target the correct enemy when summoned
- Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
- Hitting a Jump Crystal overlapping an enemy now hits the enemy
A few Auras were displayed with the wrong affinities Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
- Additional notes: none
- Source: Hibernian Workshop (Steam) / Hibernian Workshop (Twitter)
Astral Ascent – Ver. 1.4.0 (Arsenal Update)
- Release date: April 25th 2024 (North America, Europe) / TBA (Japan)
- Patch notes:
Major Features
- The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests
AYLALunar daggers (Daggers):
- PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
- GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
- NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.
Moonlight blade (Katana):
- RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
- STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
- JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.
Eclipse shards (Claws):
- KUSARIGAMA’S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
- INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
- HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.
KIRAN
Raging Fists (Fists):
- DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
- COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
- FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.
Burning bo (Bo Staff):
- EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
- BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
- MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.
Diery falchions (Dual Falchions):
- HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
- SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
- SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.
CALIE
Polytechnical Gmmes (Gems):
- AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
- CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
- FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.
Service Spear (Spear):
- CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
- WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie’s position.
- HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.
Unbreakable Rempart (Shield):
- SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
- DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
- AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.
OCTAVEPistor Vocatis (Dual pistols):
- ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
- CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
- AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)
Exterminatum Exemplaris (Rocket launcher):
- FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
- ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
- PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.
Magnum Cupitere (Gunblade):
- SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
- MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she’ll like it)
- ANIMA VAMPIRIS: After each kill, Octave stores his enemy’s power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)
Small Features
- Better zoomed camera at the statue of prowess world 4
- Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run
- Ayla 2 daggers animations improved with improved hitbox
- Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)
- Main Menu font change for version number for better lisibility
Balancing
- Auras:
- Snow Amulet: Reduced chance to spawn snowflake from 50% to 20%
- Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%
- Balanced some heroes base weapons attack speed and damage
Visuals
- Ghost effect behind heroes and enemies is now behind everything for better lisibility
Narrative Design
- Fixed some inconsistencies between voice and text in English.
- Improved translations
Bug Fixes
- Counter Sound of Kiran Signature Spell would not play if relaunched quickly
- Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation
- Passive could be equipped on a weapon that was still locked
Portuguese language was not working
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.3.0
- Release date: March 13th 2024 (North America, Europe) / ??? (Japan)
- Patch notes:
Major Features
- The game now suggests slightly more often loots that could synergize with player’s build
- Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared
Small Features
Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
After clearing the game, on the menu to pick a specific ending, there’s a check mark on the name of characters on which endings have already been seen by the player- We replaced the void catalyst perk “”Warrior’s Pride”” (+1 damage stone per X enemy defeated until player is hit) for the new perk “”Barbecue’s grace””, which provides Barbecue’s Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
- The small dragon at start of runs gives +1 extra choice for auras
- We added hint descriptions for specific auras that cast elements based on common spells
- Added an additional feedback for Aura’s rarity on player’s inventory
- Small increase XP gain after opening a Zodiac chest
Balancing
Reduced spark damage by 30%
- Increased damage of PRÆCIPITATIO spell
- Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
- Increased damage of Frostbite effect
- We increased by 2 per rank the price of the Void Catalyst perk Zodiac’s Emblem (Increase charge hate of Zodiacs summon by 20% per rank)
Interface
- Added Frostbite effect to the Glossary
- Reworked the descriptions of Elite Aspects in Glossary
New option to make the next spell, on the player’s spell cycle, to always be visible above the player’s sprite
- New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
- Visual color on Auras in inventory depending of rarity
Bug Fixes
Inputs on Steamdeck were doubled
- spell MISERIA explosions on side walls could have wrong direction
- spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
- Damage for “”Calie’s lightning combo”” Echo not displayed on damage meter and not calculated correctly during co-op
- The echo “”Sova’s feather tornado”” would not work for player 2
- Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
The guaranteed higher level feather from Pavo’s after the third claimed feather would not always have the correct level
The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
The average damage from spells was being wrongly calculated while checking the spell thorough player’s inventory
- Fixed cases on where players would not be able to be revived during co-op mode after dying
Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.2.0
- Release date: February 12th 2024 (North America, Europe) / February 13th 2024 (Japan)
- Patch notes:
Major Features
PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda’s bar by interacting with the new Duel’s altar. 20 new spells: 5 new spells per Hero- Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
- Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
- Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
- Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
- Effect descriptions can stack into different columns if too many elements are displayed while checking spells
- Feathers on Pavo’s ruins will always be of a higher level after sacrificing health 3 times (globally)
Balancing
- Increased damage for some spells:
- AYLA
- Toxic bomb
- Fatal dash
- Misleading clone
- Fisherman’s demise
- KIRAN
- Fiery dragon punch
- Hadoken
- OCTAVE
- Miseria
- Adustio
- Added back 3 Stars per Shadow Clones
- Sparks bounce one more time
- Increased damage for Fire Shield
- Slightly increased time delay between attacks for Aries / Cancer & Gemini
- Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
Bug Fixes
- You could get stuck in a ground of one of the exploration rooms
- Calie’s Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped
- When being casted by player 2 some hits from the spell “”Slashing Squall”” would always use player 1 spell modificators
- When being casted by player 2 the spell “”Quicksilver”” would spawn at player 1 position
- When being casted by player 2 the spell “”Poisonous vortex”” would move facing player 1 direction
“”Start 30 escape attempts”” would unlock earlier than it should It was possible to press input to equip an aura while the game was paused The combo of the aura “”Prowess of the sky”” and “”Zimzim laugh”” echo would trigger pseudo infinite spawns of thunder strikes The game could sometimes freeze while skipping Zodiacs cutscenes Healing shards would not be collected if the spawn animation didn’t finish before a layout transition Capricorn warn signs for their missile attacks would sometimes not disappear Topaz Companion spell would not always hit every time if attacking fast Return to Characters in Papa Yalee was only making you go one rank higher Lightning Dance spell could keep visual elements after being launched Favored by the Earth bapy achievement would not work correctly Bapy Summon Star Chest would not give stars in falling in the pit of Pavo’s ruins and Echo Island
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.1.0
- Release date: December 21st 2023 (North America, Europe) / December 22nd 2023 (Japan)
- Patch notes:
Major Features
Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt New Exploration Rooms: 10 new Rooms to find in each world New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim) Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces Japanese Voices: Full implementation of Japanese Voice Over- Implementation of Backup system to prevent losing saves if game quits at a very bad moment
New Translation: Game translated in Brazilian/PortugueseSmall Features
- Merchants now have 4 gambits altar instead of 3 to make finding your build easier
- Ayla’s signature spell now deals instant damage to avoid canceling by mistake if the player moves
Balancing
- Balanced Armor Stones/Drinks drop chances
Echoes: Increased cooldown of multiple Echoes:
Sova feather tornado- Ikki Regeneration Pack
- Oloon Secret Recipe
- Yalee’s Warm Aura
- Poetic Pedler’s chance: Increased required quartz
Auras: Reduced armor on certain auras:
- Igneous Shield II-III
- Scale Armor I-II-III
- Iron Armor I-II-III
- Cetus Secret
- Pink Pulsar
- Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10%
Effects: Nimbus: Slight damage reduction Spells:
- Kiran:
- Twin Dragon Uppercut: Increased damage
- Ayla:
- Unrelenting Tornado: Increased damage and increased movespeed during the spell
- Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
- Calie:
- Topaz Gladius – Onslaught: Increased movespeed during the spell
Void Catalyst: Zodiac’s Embleme: Reduced % of charge per tier Prowess: Weakening symbol: reduced damage on the Ayla mark Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced- Increased the spawn rate for encounter the chosen sign
Level Design
- You fall from less high in the Elite Rooms
Music & SFX
- Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
- Increased width of many titles (for example it was too small in French for Pavo’s title)
- Added a new settings choice under gameplay option to disable damage texts
In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface- New launch screen asking you to choose the voice-over language you want – can always be changed in options
Visuals
- Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
- Death visual FX on enemies is now behind everything for better lisibility and has some random colors
- Reduced some spells/ visuals to make them more visible
- Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
- Reduced visuals intensity of Ignition on enemies for better lisibility
- Kiran Spells:
- Lightspeed Fist: Visuals have been reduced for better lisibility
- Common spells:
- Quicksiler: Visuals have been reduced for better lisibility
- Zodiacs summons:
- Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
- Effects:
- Thunder dash: Visuals have been reduced for better lisibility
- Combustions explosion visuals have been reduced for better lisibility
- Poison ticks on enemies visuals have been improved and are better for lisibility
- Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
- Color of critical drink on Andromeda’s bar color has been improved
- Increased transparency for the all Hit Fx to improve lisibility
- Visuals change in the background of “”outline choice”” layout
Narrative Design
Many differences between text and dialogs fixed Many typos fixed Improvement of Simplified and Traditional Chinese translationsBug Fixes
- In Coop, player 1 would always have priority when being over stone altars
- In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
Softlock possible when double interact on Papa Yalee’s interface You could get stuck by dashing at the beginning of an Elite Room Void Catalyst descriptions had codes elements in Russian- Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
- Aries could get stuck in the ceiling if player was too high during her grab attack
- Known issues:
- Using the new Small Astral Dragon can make you loose your Sun Pieces
- Additional notes: none
- Source: Hibernian Workshop (Steam) / Hibernian Workshop (Twitter)
How to download updates for Astral Ascent for the Nintendo Switch?
To download the updates for Astral Ascent, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.