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Astral Ascent (Switch): all the updates (latest: Ver. 1.4.0 – Arsenal Update / Next: Ver. 1.5.0)

On this page, you will find all there is to know about the various updates for Astral Ascent on Nintendo Switch (originally released in November 2023 in North America, Europe, and Japan)!

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Astral Ascent – Ver. ???

  • Release date: Q4 2024 (North America, Europe, Japan)
  • Patch notes:
  • New Game Mode

Astral Ascent – Ver. 1.5.0

  • Release date: Q3 2024 (North America, Europe, Japan)
  • Patch notes:
  • DLC Playable Character: YAMAT
  • New Alternative World
  • New feature: ban spells you do not want to use during your runs
  • New feature: reset Echoes for Sun Pieces one time per visit
  • New feature: you will be able to stack Burn stacks at more than 10 stacks in 1.5 to trigger multiple explosions!
  • New feature: 2 Star Guardians at once is coming in Destiny Level 100

Astral Ascent – Ver. 1.4.0 (Arsenal Update)

  • Release date: April 25th 2024 (North America, Europe) / TBA (Japan)
  • Patch notes:
Major Features
  • The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests
    AYLA
    Lunar daggers (Daggers):
    • PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
    • GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
    • NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.
    Moonlight blade (Katana):
    • RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
    • STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
    • JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.
    Eclipse shards (Claws):
    • KUSARIGAMA’S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
    • INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
    • HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.

    KIRAN

    Raging Fists (Fists):
    • DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
    • COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
    • FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.
    Burning bo (Bo Staff):
    • EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
    • BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
    • MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.
    Diery falchions (Dual Falchions):
    • HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
    • SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
    • SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.

    CALIE

    Polytechnical Gmmes (Gems):
    • AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
    • CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
    • FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.
    Service Spear (Spear):
    • CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
    • WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie’s position.
    • HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.
    Unbreakable Rempart (Shield):
    • SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
    • DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
    • AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.
    OCTAVE
    Pistor Vocatis (Dual pistols):
    • ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
    • CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
    • AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)
    Exterminatum Exemplaris (Rocket launcher):
    • FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
    • ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
    • PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.
    Magnum Cupitere (Gunblade):
    • SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
    • MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she’ll like it)
    • ANIMA VAMPIRIS: After each kill, Octave stores his enemy’s power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)
Small Features
  • Better zoomed camera at the statue of prowess world 4
  • Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run
  • Ayla 2 daggers animations improved with improved hitbox
  • Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)
  • Main Menu font change for version number for better lisibility
Balancing
  • Auras:
    • Snow Amulet: Reduced chance to spawn snowflake from 50% to 20%
    • Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%
  • Balanced some heroes base weapons attack speed and damage
Visuals
  • Ghost effect behind heroes and enemies is now behind everything for better lisibility
Narrative Design
 
  • Fixed some inconsistencies between voice and text in English.
  • Improved translations
Bug Fixes
  • Counter Sound of Kiran Signature Spell would not play if relaunched quickly
  • Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation
  • Passive could be equipped on a weapon that was still locked
  • Portuguese language was not working

Astral Ascent – Ver. 1.3.0

  • Release date: March 13th 2024 (North America, Europe) / ??? (Japan)
  • Patch notes:
Major Features
  • The game now suggests slightly more often loots that could synergize with player’s build
  • Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared
Small Features
  •  

    Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.

  • After clearing the game, on the menu to pick a specific ending, there’s a check mark on the name of characters on which endings have already been seen by the player
  • We replaced the void catalyst perk “”Warrior’s Pride”” (+1 damage stone per X enemy defeated until player is hit) for the new perk “”Barbecue’s grace””, which provides Barbecue’s Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
  • The small dragon at start of runs gives +1 extra choice for auras
  • We added hint descriptions for specific auras that cast elements based on common spells
  • Added an additional feedback for Aura’s rarity on player’s inventory
  • Small increase XP gain after opening a Zodiac chest
Balancing
  •  

    Reduced spark damage by 30%

  • Increased damage of PRÆCIPITATIO spell
  • Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
  • Increased damage of Frostbite effect
  • We increased by 2 per rank the price of the Void Catalyst perk Zodiac’s Emblem (Increase charge hate of Zodiacs summon by 20% per rank)
Interface
  • Added Frostbite effect to the Glossary
  • Reworked the descriptions of Elite Aspects in Glossary
  •  

    New option to make the next spell, on the player’s spell cycle, to always be visible above the player’s sprite

  • New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
  • Visual color on Auras in inventory depending of rarity
Bug Fixes
  •  

    Inputs on Steamdeck were doubled

  • spell MISERIA explosions on side walls could have wrong direction
  • spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
  •  

    Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2

  • Damage for “”Calie’s lightning combo”” Echo not displayed on damage meter and not calculated correctly during co-op
  • The echo “”Sova’s feather tornado”” would not work for player 2
  • Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
  •  

    The guaranteed higher level feather from Pavo’s after the third claimed feather would not always have the correct level

  •  

    The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run

  •  

    The average damage from spells was being wrongly calculated while checking the spell thorough player’s inventory

  • Fixed cases on where players would not be able to be revived during co-op mode after dying
  • Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)

Astral Ascent – Ver. 1.2.0

  • Release date: February 12th 2024 (North America, Europe) / February 13th 2024 (Japan)
  • Patch notes:
Major Features
 
  • PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda’s bar by interacting with the new Duel’s altar.
  • 20 new spells: 5 new spells per Hero
  • Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
  • Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
  • Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
  • Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
  • Effect descriptions can stack into different columns if too many elements are displayed while checking spells
  • Feathers on Pavo’s ruins will always be of a higher level after sacrificing health 3 times (globally)
Balancing
  • Increased damage for some spells:
    • AYLA
      • Toxic bomb
      • Fatal dash
      • Misleading clone
      • Fisherman’s demise
    • KIRAN
      • Fiery dragon punch
      • Hadoken
    • OCTAVE
      • Miseria
      • Adustio
  • Added back 3 Stars per Shadow Clones
  • Sparks bounce one more time
  • Increased damage for Fire Shield
  • Slightly increased time delay between attacks for Aries / Cancer & Gemini
  • Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
 
Bug Fixes
 
  • You could get stuck in a ground of one of the exploration rooms
  • Calie’s Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped
  • When being casted by player 2 some hits from the spell “”Slashing Squall”” would always use player 1 spell modificators
  • When being casted by player 2 the spell “”Quicksilver”” would spawn at player 1 position
  • When being casted by player 2 the spell “”Poisonous vortex”” would move facing player 1 direction
     
  • “”Start 30 escape attempts”” would unlock earlier than it should
  • It was possible to press input to equip an aura while the game was paused
  • The combo of the aura “”Prowess of the sky”” and “”Zimzim laugh”” echo would trigger pseudo infinite spawns of thunder strikes
  • The game could sometimes freeze while skipping Zodiacs cutscenes
  • Healing shards would not be collected if the spawn animation didn’t finish before a layout transition
  • Capricorn warn signs for their missile attacks would sometimes not disappear
  • Topaz Companion spell would not always hit every time if attacking fast
  • Return to Characters in Papa Yalee was only making you go one rank higher
  • Lightning Dance spell could keep visual elements after being launched
  • Favored by the Earth bapy achievement would not work correctly
  • Bapy Summon Star Chest would not give stars in falling in the pit of Pavo’s ruins and Echo Island

Astral Ascent – Ver. 1.1.0

  • Release date: December 21st 2023 (North America, Europe) / December 22nd 2023 (Japan)
  • Patch notes:
Major Features
  • Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt
  • New Exploration Rooms: 10 new Rooms to find in each world
  • New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim)
  • Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces
  • Japanese Voices: Full implementation of Japanese Voice Over
  • Implementation of Backup system to prevent losing saves if game quits at a very bad moment
  • New Translation: Game translated in Brazilian/Portuguese
Small Features
  • Merchants now have 4 gambits altar instead of 3 to make finding your build easier
  • Ayla’s signature spell now deals instant damage to avoid canceling by mistake if the player moves
Balancing
  • Balanced Armor Stones/Drinks drop chances
  • Echoes: Increased cooldown of multiple Echoes:
    • Sova feather tornado
    • Ikki Regeneration Pack
    • Oloon Secret Recipe
    • Yalee’s Warm Aura
  • Poetic Pedler’s chance: Increased required quartz
  • Auras: Reduced armor on certain auras:
    • Igneous Shield II-III
    • Scale Armor I-II-III
    • Iron Armor I-II-III
    • Cetus Secret
    • Pink Pulsar
  • Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10%
  • Effects: Nimbus: Slight damage reduction
  • Spells:
    • Kiran:
      • Twin Dragon Uppercut: Increased damage
    • Ayla:
      • Unrelenting Tornado: Increased damage and increased movespeed during the spell
      • Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
    • Calie:
      • Topaz Gladius – Onslaught: Increased movespeed during the spell
  • Void Catalyst: Zodiac’s Embleme: Reduced % of charge per tier
  • Prowess: Weakening symbol: reduced damage on the Ayla mark
  • Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced
  • Increased the spawn rate for encounter the chosen sign
Level Design
  • You fall from less high in the Elite Rooms
Music & SFX
  • Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
  • Increased width of many titles (for example it was too small in French for Pavo’s title)
  • Added a new settings choice under gameplay option to disable damage texts
  • In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface
  • New launch screen asking you to choose the voice-over language you want – can always be changed in options
Visuals
  • Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
  • Death visual FX on enemies is now behind everything for better lisibility and has some random colors
  • Reduced some spells/ visuals to make them more visible
  • Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
  • Reduced visuals intensity of Ignition on enemies for better lisibility
  • Kiran Spells:
    • Lightspeed Fist: Visuals have been reduced for better lisibility
  • Common spells:
    • Quicksiler: Visuals have been reduced for better lisibility
    • Zodiacs summons:
      • Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
    • Effects:
      • Thunder dash: Visuals have been reduced for better lisibility
  • Combustions explosion visuals have been reduced for better lisibility
  • Poison ticks on enemies visuals have been improved and are better for lisibility
  • Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
  • Color of critical drink on Andromeda’s bar color has been improved
  • Increased transparency for the all Hit Fx to improve lisibility
  • Visuals change in the background of “”outline choice”” layout
Narrative Design
  • Many differences between text and dialogs fixed
  • Many typos fixed
  • Improvement of Simplified and Traditional Chinese translations
Bug Fixes
 
  • In Coop, player 1 would always have priority when being over stone altars
  • In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
  • Softlock possible when double interact on Papa Yalee’s interface
  • You could get stuck by dashing at the beginning of an Elite Room
  • Void Catalyst descriptions had codes elements in Russian
  • Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
  • Aries could get stuck in the ceiling if player was too high during her grab attack
  • Known issues:
  • Using the new Small Astral Dragon can make you loose your Sun Pieces

How to download updates for Astral Ascent for the Nintendo Switch?

To download the updates for Astral Ascent, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.