Astral Ascent (Switch, Switch 2): all the updates (latest: Clair Obscur: Expedition 33 collab. + Nintendo Switch 2 Edition)
On this page, you will find all there is to know about the various updates for Astral Ascent on Nintendo Switch and Nintendo Switch 2.
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Astral Ascent – Ver. ??? (Clair Obscur: Expedition 33 collab. + Nintendo Switch 2 Edition)
- Release date: October 8th/9th 2026
- Nintendo Switch 2 Edition:
The Nintendo Switch 2 Edition is now available as a free upgrade pack in most regions, except in Japan and some other Asian countries (paid upgrade pack).
- Patch notes:
Three Exclusive Bosses
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Golgra – Calm at first, but her kicks and gestral allies get brutal once her second phase kicks in.
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The Mime – Hammers, nails, walls take them both down together, or they’ll revive each other.
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Pétank – Runs, then rains projectiles, clones, and explosions on you.
Three New Rooms
Around the Campfire
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Gustave – Heals, boosts your attack, strikes with you, and charges up a devastating finisher.
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Maelle – Shifts stance with your HP; hold one long enough for a powerful payoff attack.
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Sciel – Draws cards : Moon for mana, Sun for direct strikes, Twilight for a big hit.
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Lune – Casts elemental spells matching your build, building to a powerful finisher.
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Verso – Rank rises on hit, drops on damage taken, push it high for a massive attack bonus.
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Monoco – Draws a random card, each triggering a different monster summon.
New: DLC & Additional Content Menu
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.6.1/2.6.2
- Release date: ???
- Patch notes:
Narrative
-
Added the missing translations for Spanish and Portuguese (Brazil)
Bug Fixes
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Arven’s Spell “”Pack Leader”” could be canceled before it spent the mana, allowing it to be used infinitely for 0 mana cost and dealing damage to enemies.
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Kat would sometimes be stuck behind barriers in the Void room
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Spell Loots were showing their affinity bonus incorrectly if they had gambits equipped.
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Fixed some of Kat’s behavior issues in certain terrains causing her to move weird.
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Kat will now not stand in front of loots like gambits, drinks, auras…etc. in rooms and in the bar.
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The 4th choice icon in the Prowess selection UI would sometimes not appear
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Fixed some complications regarding nonexistent dialogues that involve Arven.
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Ayla’s Prowess “”Umbral Paralysis”” was causing absurd amounts of damage to ophiuchus if the FPS was higher than 60
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Fixed a bug where opening the Imprint Altar in Andromeda’s Bar without any Imprints collected would show an empty imprint with dev text.
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Fixed an error where the conditions for Yamat and Arven appearing for DLC owners was functioning as if the player did not own their DLCs, delaying access to the character content.
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.6.0
- Release date: ???
- Patch notes:
Major Features
- New Prowess System: Signature Spell Prowesses have been reworked for all characters, ALL element-based (burn, freeze, poison, electric, neutral and their sub-effects except mana recovery, damage increase and critical rate) prowesses will not be available anymore – if you have a mid-run save from the previous version, you might encounter a bug where your Prowess choices will be empty, affecting the run. The issue will not carry over to further runs.
New Signature Spell Specialization System is introduced: one extra slot for Signature Spell Prowesses is available, the first choice will be among 3 Specializations, affecting the Prowess Pool options in subsequent level-ups at the Guardian Statues. Each Specialization will give access to 6 sub-prowesses related to the main one.
The player will not be able to use their rerolls on the Specialization choice, since it is fixed to only these 3 choices, and it would waste the rerolls for the run. Additionally, due to the addition of the extra slot for Signature Spell Prowesses, the Prowess replacement at Levels 9 to 12 will only allow the player to replace 1 Signature Spell Prowess, while the replacement for the Basic Attack Prowesses remains at 2.
To compromise, the player will now be able to pick a Prowess or re-roll first before choosing which Prowess to replace. Additionally, they can choose to cancel and keep the chosen Prowess instead of being forced to replace it with an undesired one. - Added a new Shadow Clone enemy based on Arven. You can fight him in exploration rooms or when he is summoned by The Master, even if you do not own the Arven DLC.
Small Features
- The order and conditions for unlocking Characters and NPCs in the garden have been improved for a smoother experience both to players who own the Yamat or Arven DLC and those who don’t
- Added a new bonus mechanic for Sun Pieces: after every run, one of the playable characters will have an orange outline and a Sun Piece icon above their head, playing this character on the next run will add 1 to the Sun Pieces multiplier, speeding up metaprogression in early game and providing more resources for rerolling in runs.
Balancing
- Aura Adjustments: The Aura “”Brittle Ice III”” was incorrectly spawning 6 Ice Fragments instead of 5 when an enemy is inflicted with Frostbite, it did not match the spawn values of “”Icy Blow III”” which has the same effect.
The Aura “”Heatseeker Shield”” was applying Fire Shield for 5 seconds, which did not match the duration of 6 seconds on other Fire Shield Astral Auras - Added invincibility to Kiran’s Spell “”Twin Dragon Uppercut”” on the first uppercut
- The following Balance Adjustments have been made for the old Signature Spell Prowesses that are retained, both to provide stronger synergies with the new Prowesses, and to bring the characters closer in strength to each other:
– The impact of Prowesses on the loot affinity system has been reduced significantly, as the new Prowesses introduced in this update are not element-based
– The overall spawn rates of available Prowesses have been slightly adjusted to fit with the new pool size of each character
– Ayla’s “”Eagle Instinct”” Critical chance on Signature Spell: 20% => 50%
– Ayla’s “”Weakening Symbol”” Damage boost on Shadow Marked enemies: 10% => 25%
– Ayla’s “”Wind Symbol”” Velocity on Signature Spell duration: 3 seconds => 4 seconds
– Kiran’s “”Really Long Fist!”” Counter Range Increase: 50% => 60%
– Kiran’s “”Crazy Pumping Fist!”” Counter Range Decrease: 50% => 40%
– Kiran’s “”Power Shift”” Removed the Signature Spell Cooldown Increase
– Kiran will always have a 1 second Cooldown on Signature Spell Failure regardless of increase/decrease through Prowesses (those will only apply to the Cooldown on success)
– Octave’s Bellator self-destruct damage has been buffed
– Octave’s “”Mana Module”” Mana Recovery on Signature Spell: 3 => 1 mana (due to the higher spawn rate of the Prowess “”Myriad”” and its synergy with this Prowess, this one had to be nerfed)
– Calie’s “”Shapes of Magic”” Mana Recovery chance on Gem hit: 5% => 10% (due to Calie losing most of her options that grant extra Max Gems on the field, this buff will allow her to regenerate mana more consistently) - Signature Spells were erroneously being counted as Basic Attacks on hit, triggering Basic Attack prowesses. This was fixed for Octave, Calie and Yamat, as their Signature Spells can do a large number of hits, giving them very unbalanced strength. For Ayla and Kiran, it was retained as their Signature Spells are single physical hits, this provides them with small boosts to mobility in tight situations, allows them to occasionally trigger Basic Attack Prowesses on Signature Hit, and does not create any major balance issues.
- Calie and Yamat’s fall attack damage would mistakenly do more damage than intended, they now do the same damage as everyone else. Additionally, small adjustments were made to everyone’s fall attacks to make their hit behavior more consistent
- The Cursed Telescope Buff “”The Time Bender”” chance to reset Signature Spell Cooldown has been reduced from 50% to 30% to accomodate the increased strength of Signature Spells with the new Prowess system
- Hero Echoes were doing damage that did not match with the balancing of the spells they are based on.
- Echo Adjustments: – Lucy’s Cyclone damage was slightly reduced as it was an extreme outlier in terms of damage.
– Beowulf’s Dragon Flight was hitting a lot and very quickly, causing frame drops. The hit cooldown has been increased, and to compensate, the damage and application of Burn stacks has also been increased.
Added Elemental Effects to the 3 Hero Echoes that were missing them.
– Kiran’s Water Dragons now summons 6 Snow Flakes
– Octave’s Star-Killer Shot now summons 2 Nimbus
– Yamat’s Dance of Contempt now summons 6 Ice Swords (additionally, Cooldown for this Echo was increased to 35 to balance its power)
Two new Echoes available to everyone featuring Arven have been added to the game:
– Arven’s Eclipse Smash: Creates a growing sphere of flames and grants the player Fire Shield for 6 seconds
– Arven’s Shocking Combo: Summons a clone that attacks enemies then creates a temporary Electric Hexagon around the player. both have a 30% chance to apply Lightning Orb on hit. - Weapon Passive Adjustments: The following Weapon Passives have been adjusted to provide them extra strength so they don’t feel bad compared to other passives:
-Ayla’s “”Tri-Fang Assault”” (Throwing Knife): Now counts as a Basic Attack hit (does not regenerate Mana)
– Kiran’s “”Hit Marker”” (Fiery Falchions): Now can regenerate Mana on hit.
– Kiran’s “”Explosive Temper”” (Burning Bo): the explosion now counts as a Signature Spell hit.
– Calie’s “”Call to Arms”” (Service Spear): increased the duration frrom 2.2 to 3 seconds.
– Calie’s “”Avenging Shield”” (Unbreakable Rempart): Now can regenerate Mana on hit.
– Octave’s “”Orbus Minoris”” (Pistor Vocatis): Now counts as a Basic Attack hit (does not regenerate Mana).
– Octave’s “”Fragor Mortis”” (Exterminatum Exemplaris): Now counts as a Basic Attack hit (does not regenerate Mana).
– Octave’s “”Ictus Tempestas”” (Wrenching Whip): Now counts as a Basic Attack hit and can regenerate Mana on hit.
– Yamat’s “”Obsidian Wyrm”” (Fighting Spirit): Now can regenerate Mana on hit. Damage was also slightly increased.
– Yamat’s “”Art of War”” (Oblivion Greatsword): Now counts as a Basic Attack hit (does not regenerate Mana).
– Yamat’s “”Meteor Volley”” (Stellar Chord): Now counts as a Basic Attack hit (does not regenerate Mana).
– Yamat’s “”Sonic Boom”” (Stellar Chord): Increased the amount of charges gained on Spell Refresh by 1.
Level Design
- Small adjustments were made for the newer Level Designs to avoid interactables (such as jumping crystals or dash portals) from interfering with the player engaged in combat with enemies
Interface
- New menu option named “”Visuals”” added, seperating some of the “”Gameplay”” options into this new option
- The sidescreen’s input guides are now always displayed in the same order to make it easier to read
- Onboarding: Several new tutorial hints have been added to the intro tutorial and NPCs in the Garden Hub to provide better information for new players
Various options in the Options Menu now have extra details explaining what each option does for new players. Some option titles were changed to be more clear and account for the detailed explanations - Text Color Coding: – Unified the color of texts and terms related to Yamat. Previously they would have one of two colors (blue or purple), now they are all the same color as her name appears in all instances.
– Unified the color of all Prowess titles to match the color of the associated character’s name
– Most description texts (Prowesses, Imprints…etc.) are now colored a slight grey color, and important terms that are not associated with elemental effects will be white in color and in bold text.
– Ensured all terms related to elemental effects are now colored the same as the associated element,
– Terms related to Heroes’ Signature Spells (e.g. King Counter, Draconic Missiles, Gems, Shadow Mark…etc.) will have the same color as their associated Signature Spell. - When selecting a spell to upgrade with a Pavo’s Feather, the UI will present the level and damage change for a smoother experience
- Fixed the sidescreen UI saying “”Buy”” in the Telluric Ruins, since the spells are supposed to be free
- The Run Summary screen, Inventory UI and Guardians Prowess UI have been updated to feature the Specialization Prowess slot next to the Signature Spell Icon.
- The second Weapon Slot is now invisible in the inventory UI until the player has unlocked the Arsenal.
Narrative Design
- Fixed some typos in the Portuguese translation causing the text to appear wrong
- fixed small typos in the Sandman’s dialogue text
Miscellaneous
- Language Options: – Voice Language can now be changed during runs
– Text language can now be changed during runs, but will only apply once the player enters the next room - 4 New Memory Fragments centered around Arven and Kat’s backstory have been added to Papa Yalee.
Bug Fixes
- Kiran’s spell “”Ground Pound”” could explode in ceilings
- Spells with invincibility could keep invincibility forever if the player jumps at the same frame the invincibility is set
- Yamat Echoes were displayed in the Damage Meter as Yamat Spells, not as Echo Damage.
- Arsenal had a sidescreen input still visible if closed while swap weapon was visible
- Ayla’s Signature Spell Prowess “”Contagious Mark”” was spreading the Shadow Mark to enemies far away off-screen, which was not intended.
- Arven’s Spell “”Pack Leader”” could be canceled before it spent the mana, allowing it to be used infinitely for 0 mana cost and dealing damage to enemies. – ☄️ hotfix 2.6.1
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.5.0
- Release date: ???
- Patch notes:
Major Features
- Increased the number of Prowess choices from 3 to 4
- New Special Room: Added a new type of Special Room: the Hourglass of Dreams, featuring characters from the Ravenswatch Universe.
The Sandman provides the player with the ability to upgrade the Gambits on their Spells using Quartz. - New Echo Tier: Vengeful Echoes: 5 New Echoes can be found in the Hourglass of Dreams room, the player can recruit one of these powerful Echoes in exchange for one of the Echoes they have.Scarlet: Applies Vulnerability and Pacification to enemies
The Pied Piper: Applies Poison to enemies
Beowulf: Applies Burn to enemies
The Snow Queen: Applies Freeze to enemies
Merlin: Applies Electrify to enemies
Balancing
- Onboarding: The following changes were done to improve the experience of new players, reducing the amount of mechanics presented at the start and unlocking them slowly for more digestibility:
– Added a restriction to the Prowess Statues, the player must now defeat 3 Zodiacs (any) of each world to access the Prowess selection at the start of that world.
– Adjusted the appearance of Imprint rooms and Blueprint loots in the early game, now they will only appear once the player has successfully reached the final boss at least once.
– Adjusted the appearance chance of Star Guardians (Void Room) to reduce the difficulty of the early game. New players have to beat 2 World 1 Zodiacs (any) to unlock the Void room.
– The 6 regular Star Guardians have been separated into 3 difficulty levels, new players will have to beat the first two to unlock the second two, and beat these two to find the last two. - – Mana Steal gambits are not able to be evolved into astral rarity anymore, as it is too powerful.
– Adjusted the prices for Gambit upgrades from The Sandman: 75, 150, 400 => 100, 200, 400 - Some of the character Signature Spell Prowesses were incorrectly tagged in the Loot Affinity System, causing lower drop rates than intended
Interface
- Tutorial Improvements: – Added hints for the first time the player levels up
– Added hint to the tutorial regarding the dash cooldown reset when hitting the enemy - Added tips regarding room rewards (Gambits, Quartz, Keys…etc.) when selecting the next room
- Added the option to turn off room reward tips (on by default)
Visuals
- Leo and Libra’s portrait animations were playing in reverse
- New Seasonal Decors: Lunar New Year decorations will appear in the hub for a limited time
Narrative Design
- Russian translation has been completed
- New Echoes description was the same for all echoes in Spanish
Miscellaneous
- Negative Gambits now have their own icons.
Bug Fixes
- The Main Menu social icons would interact weirdly with mouse and produce a lot of noise by playing the SFX repeatedly
- One Andromeda challenge had visible background on the left
- The Cursed Telescope new hint wasn’t displayed
- Auras Magic Weapon III and Warchief Bracers unique effects would conflict if the player had both auras equipped
- Auras that trigger effects “”on enemies with full life”” were incorrectly creating the effects infinitely in PvP
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.4.0
- Release date: ???
- Patch notes:
Major Features
- The Save&Quit system has been adjusted, you can still save and quit at the beginning of a room but now if you have a crash it will automatically resume to the start of the room.
- Companion Pets (Paid Charity DLC): 5 Pets with 8 colors on each and 12 effects to customize them who can follow you during your runs, celebrate your victories and dig hidden treasures!
Small Features
- You can now find Echoes of your hero during runs to allow you to have access to all the build Echoes
Balancing
- Increased Sun Pieces multiplier limit from x3 to x10 depending on Destiny Levels
- The Cosmic Greed Telescope bonus now gives 2 more rewards in the Sun Room instead of 1 in co-op
Level Design
- Two new maps from previous update had small branching paths that were easy to miss, so a little sign was added to point the player in those directions
Bug Fixes
- Kiran Comet! spell was not working when launched by player 2
- Telluric Ruins reset SFX was triggered 2 times
- Pendulum Telescope effect could make first spell launched not working
- The Banker telescope bonus making 1 item free at Andromeda’s Bar was applied before the Destiny Malus Inflation is applied making them higher than supposed
- The Poetic Peddler’s Loyalty Card echo discount was applied before the Destiny Malus Inflation is applied making them higher than supposed
- The Pendulum Telescope bonus could clone imprint 4 times
- When pressing start and trying to quit, the save icon would not remain more than 0,5secs
- Sometimes flying enemies would spawn inside walls on certain maps
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.3.0
- Release date: ???
- Patch notes:
Major Features
- New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
- The Telluric Telescope may now be rerolled using Sun Pieces
- 13 Alternative Exploration Rooms have been added to the game
- Weapon Passives at the Arsenal can now be purchased with Sun Pieces
- The Loot Affinity system has been reworked to align more with effects
- The Imprint System has been reworked:
Total Imprints (per room) from 2 to 3
Unselected Imprints will no longer be found at Andromeda’s Bar
The Loot Affinity for Imprints has been significantly increased - Players now receive additional spells in the starter room, up to 5 with the Zim-Zim’s Magical Gift! and all spells have different Elemental Affinities
Small Features
- The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
- Swapping spells with a spell on ground will keep the imprint equipped on same slot
Balancing
- Changed the base amount of rerolls for Cursed Telescope from 3 to 0
- Imprint Balance: General Imprint Adjustments:
Fajroglobo: Transcendence Effect from 2 to 1
Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.
Glaciostifto: Damage reduced from an average of 89 to 29.
Galciosabro: Transcendence Effect from 2 to 1.
Veneneksplodo: Transcendence Effect from 2 to 1
Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1
Nulokato: Transcendence Effect from 3 to 2
Echo Imprint Adjustments:
All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.This Impacts the following Imprints:
* Fajrovoko I, Fajrovoko II, and Fajrovoko III
* Glaciovoko I and Glaciovoko II
* Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
* Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
* Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V - Slightly increased the default movespeed for the player to make exploration overall faster
Interface
- Added the possibility to visually hide the Dead Cells head
Bug Fixes
- fixed the floating platform not being interactable in DLC world 1 Eclipse room
- Sometimes player would buy the wrong drink on Andromeda’s bar
- Sometimes player would buy the wrong loot from the Merchant
- The elemental affinity damage was not displaying the correct values for player 2 in its spell’s description
- Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
- Saplings ghost effect had a wrong color making them hard to read
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.2.0
- Release date: ???
- Patch notes:
Major Features
- Hub Decorations: New NPC in the hub allows you to unlock and create many different assets in the hub so you can customize it as you want : 84 decorations await!
- New spells: 13 new spells have been added, including 2 each for Ayla, Kiran, Calie and Octave as well as 5 for Yamat!Ayla
N360 Death Lotus
Mana Cost: 2
Average Hits: 3
Average Damage: 171 at 3 hitsN1000 Thousand Cuts
Mana Cost: 3
Average Hits: 4-14
Average Damage: 171 at 9 hitsKiran
Crater Maker
Mana Cost: 2
Average Hits: 2-6
Average Damage: 160 at 4 hitsKiran Comet!
Mana Cost: 3
Average Hits: 3-11
Average Damage: 210 at 7 hitsCalie
Kuzite Scythe – Quake
Mana Cost: 2
Average Hits: 1-3
Average Damage: 150 at 2 hitsOpulent Waltz
Mana Cost: 3
Average Hits: 3
Average Damage: 210 at 3 hitsOctave
Osculum Vale
Mana Cost: 2
Average Hits: 3-7
Average Damage: 150 at 5 hitsInfinitus
Mana Cost: 2
Average Hits: 4-6
Average Damage: 125 at 5 hitsYamat
Raging Bull
Mana Cost: 2
Average Hits: 1
Average Damage: 160 at 1 hitStarburst
Mana Cost: 3
Average Hits: 6-12
Average Damage: 180 at 9 hitsSerpentine Strike
Mana Cost: 1
Average Hits: 2
Average Damage: 80 at 2 hitsFeeding Frenzy
Mana Cost: 2
Average Hits: 2
Average Damage: 160 at 2 hitsFowl Plumage
Mana Cost: 3
Average Hits: 2-6
Average Damage: 240 at 4 hits
Small Features
- Updated from 3 to 4 ban spells per hero in the hub
- Height space on perks in the Signature spell description is now smaller in case the perks name is on 2 lines for better readability
- Zim-Zim was saying congratulations for buying when trying to buy something with not enough money
Balancing
- Spell Average Refactor: In 2.2, all spells were reviewed to ensure an accurate display of average damage and hits. These updates do not impact the way the spells function, only the displayed information on the spell.
In addition to the informational updates, many spells received additional changes.COMMON:Fireballs
REDUCED Mana cost from 2 to 1.
Average Hits UPDATED from 5 to 3-5.
Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)Thunder Orb
Average Hits UPDATED from 5 to 3-5.
Average Displayed Damage UPDATED to 80 at 4 Hits. (Unchanged)Magic Cyclone
Average Hits UPDATED from 1-8 to 1-9.
Average Damage INCREASED from 100 to 130 at 5 HitsShooting Star
Average Damage UPDATED from 120 to 100 at 1 Hit.Ravaging Spheres
Average Hits UPDATED from 1-6 to 2-6.
Average Damage INCREASED from 112 to 144 at 4 HitsGlacial Spikes
Average Hits UPDATED from 1-4 to 2-4.
Average Damage INCREASED from 123 to 144 at 3 HitsFrost Splinters
Average Hits UPDATED from 1-4 to 2-4.
Average Damage INCREASED from 57 to 75 at 3 HitsWater Bubbles
Average Damage INCREASED from 120 to 156 at 6 Hits.Dark Outbreak
Average Hits UPDATED from 4-7 to 3-5.
Average Damage INCREASED from 180 to 224 at 4 Hits.Shattering Stars
Mana cost REDUCED from 2 to 1.
Average Hits UPDATED from 4 to 2-4.
Average Damage REDUCED from 93 to 75 at 3 hits.Electrospheres
Average Hits UPDATED from 1-8 to 1-7.
Average Damage REDUCED from 124 to 104 at 4 Hits.Magma Comets
Average Damage INCREASED from 132 to 164 at 4 Hits.Ki Blast
Average Damage INCREASED from 71 to 80 at 1 Hit.Dark Burst
Average Damage INCREASED from 149 to 190 at 1 Hit.Thousand Knives
Average Displayed Damage UPDATED to 144 at 8 Hits. (Unchanged)Aqua Ball
Average Hits UPDATED from 1-6 to 1-3.Plasma Portal
Average Hits UPDATED from 4 to 2-4.
Average Damage INCREASED from 78 to 123 at 3 Hits.Thorns Chains
REDUCED Mana cost from 2 to 1.
Average Hits UPDATED from 1-4 to 1-3.
Average Damage REDUCED from 82 to 70 at 2 Hits.Meteor Blades
Average Hits UPDATED from 1-4 to 1-3.
Average Damage INCREASED from 134 to 154 at 2 Hits.Slashing Squall
Average Hits UPDATED from 3 to 4-6.
Average Damage INCREASED from 100 to 135 at 5 Hits.World Ender
Average Damage from 145 to 190 at 1 Hit.Nightbreaker
Average Displayed Damage UPDATED to 155 at 4 Hits. (Unchanged)Burning Wave
Average Hits UPDATED from 5 to 8.
Average Damage INCREASED from 192 to 208 at 8 Hits.Fire Rain
INCREASED Mana cost from 1 to 2.
Average Hits UPDATED from 1-6 to 1-9.
Average Displayed Damage UPDATED to 155 at 5 Hits. (Unchanged)Cold-Steel Sword
INCREASED Mana cost from 2 to 3.
Average Damage INCREASED from 154 to 240 at 2 Hits.Freezing Needles
Average Damage INCREASED from 134 to 190 at 2 Hits.Frost Mines
Average Hits UPDATED from 1-4 to 2-4.
Average Damage INCREASED from 108 to 141 at 3 Hits.Electrical Deluge
Average Hits UPDATED from 1-7 to 4-12.
Average Damage REDUCED from 192 to 184 at 8 Hits.Eye of Judgement
Average Hits UPDATED from 3-4 to 3-7.
Average Damage INCREASED from 112 to 150 at 5 Hits.Quicksilver
Average Hits UPDATED from 3-6 to 2-6.
Average Damage INCREASED from 112 to 128 at 4 Hits.Corrupted Typhoon
Average Damage INCREASED from 152 to 216 at 8 Hits.Poisonous Vortex
Average Hits UPDATED from 1-10 to 2-10.
Average Damage INCREASED from 114 to 144 at 6 Hits.Demonic Explosion
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 80 to 120 at 2 Hits.ZODIAC
Capricorn’s Meteor Strikes
Mana Cost REDUCED from 3 to 2.
Average Hits UPDATED from 1-6 to 4-12.
Average Damage INCREASED from 132 to 160 at 8 Hits.Virgo’s Light Swords
Mana Cost REDUCED from 3 to 2.
Average Hits UPDATED from 6-12 to 4-12.
Average Damage INCREASED from 112 to 168 at 8 Hits.Sagittarius’ Chakrams
Average Hits UPDATED from 4 to 2-6.
Average Damage INCREASED from 132 to 160 at 4 Hits.Aquarius’ Flow
Mana Cost REDUCED from 3 to 2.
Average Damage INCREASED from 152 to 180 at 4 Hits.Scorpio’s Trident
Average Damage INCREASED from 182 to 200 at 2 Hits.Pisces’ Clones
Average Hits UPDATED from 1-8 to 2-8.
Average Displayed Damage UPDATED to 245 at 5 Hits. (Unchanged)Leo spell’s Axe Slash
Average Hits UPDATED from 4 to 2-4.
Average Damage INCREASED from 153 to 180 at 3 Hits.Cancer Spell’s Tsunami
Average Hits UPDATED from 1-9 to 1-5.
Average Damage INCREASED from 156 to 165 at 3 Hits.Gemini’s Cyclone
Average Hits UPDATED from 2-4 to 3-5.
Average Damage REDUCED from 264 to 196 at 4 Hits.AYLA
N°438 Metal Star
Average Hits UPDATED from 1-7 to 3-11.
Average Damage REDUCED from 189 to 147 at 7 Hits.N°017 Toxic Bomb
Average Hits UPDATED from 1-4 to 2-4.N°240 Unrelenting Tornado
Average Hits UPDATED from 1-6 to 2-6.
Average Damage INCREASED from 128 to 140 at 4 Hits.N°086 Lightning Speed
Average Hits UPDATED from 4 to 2-4.
Average Damage INCREASED from 95 to 147 at 3 Hits.N°012 Electric Scalpels
Average Hits UPDATED from 1-4 to 1-9.
Average Damage INCREASED from 130 to 150 at 5 Hits.N°005 Astral Powder
Average Damage INCREASED from 98 to 120 at 2 Hits.N°055 Blindspot Slash
Average Damage INCREASED from 120 to 135 at 3 Hits.N°538 Killing Stars
Average Hits UPDATED from 1-7 to 4-10.
Average Damage REDUCED from 192 to 147 at 7 Hits.N°102 Flash Step
Average Damage INCREASED from 123 to 141 at 3 Hits.N°206 Paper Bomb
Average Hits UPDATED from 1-4 to 2-4.
Average Damage INCREASED from 117 to 135 at 3 Hits.N°303 Psy-Trap
Average Damage INCREASED from 82 to 120 at 2 Hits.N°246 Endless Blows
Average Hits UPDATED from 4 to 2-4.
Average Damage INCREASED from 114 to 141 at 3 Hits.N°333 Blade Tempest
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 104 to 120 at 2 Hits.N°707 Cross Cut
Average Damage INCREASED from 224 to 240 at 2 Hits.N°686 Hidden Dirks
Average Damage INCREASED from 120 to 132 at 6 Hits.N°501 Dancing Knives
Average Hits UPDATED from 1-8 to 2-8.
Average Damage INCREASED from 105 to 140 at 5 Hits.N°518 Fatal Trigonometry
Average Hits UPDATED from 1-6 to 2-6.
Average Damage INCREASED from 124 to 132 at 4 Hits.N°539 Freedom Fighter
Average Hits UPDATED from 1-6 to 2-6.
Average Damage INCREASED from 89 to 135 at 4 Hits.
Average Damage of Dash Increased, Average Damage of Clones reduced.N°567 Reality Distortion
Average Hits UPDATED from 6 to 6-10.
Average Displayed Damage UPDATED to 216 at 8 Hits. (Unchanged)KIRAN
Lightspeed Fist
Average Displayed Damage INCREASED from 117 to 144 at 3 Hits.Energy Projectiles
Average Hits UPDATED from 1-4 to 1-5.
Average Displayed Damage UPDATED to 90 at 3 Hits. (Unchanged)Windturner Up-smash
Average Displayed Damage UPDATED to 124 at 4 Hits. (Unchanged)Cutting Kicks
Average Damage INCREASED from 134 to 170 at 2 Hits.Relentless Fury
Average Hits UPDATED from 6 to 2-6.
Average Damage INCREASED from 76 to 120 at 4 Hits.Flaming Slide
Average Hits UPDATED from 1-5 to 3-5.
Average Damage INCREASED from 72 to 80 at 4 Hits.Twin Dragon Uppercut
Average Hits UPDATED from 4 to 2-4.
Average Damage INCREASED from 93 to 135 at 3 Hits.Lightning Dance
Average Damage INCREASED from 96 to 120 at 3 Hits.Flamin’ Hot Strike
Average Hits UPDATED from 4 to 1-5.
Average Damage INCREASED from 117 to 135 at 3 Hits.UUUUUULTIMATE BEAM
Mana Cost REDUCED from 3 to 2.
Average Hits UPDATED from 1-8 to 2-8.
Average Damage INCREASED from 125 to 150 at 5 Hits.Tiger Roundhouse
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 82 to 120 at 2 Hits.Dirty Way of Doing This
Average Hits UPDATED from 5 to 3-5.
Average Damage INCREASED from 88 to 120 at 4 Hits.Earthquake Kick
Average Damage INCREASED from 110 to 140 at 2 Hits.Time-Out!
Average Hits UPDATED from 5 to 1-5.
Average Damage INCREASED from 75 to 120 at 3 Hits.Unknown Flying Baddies
Average Damage INCREASED from 137 to 160 at 1 Hit.Hard Rock Punch
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 92 to 120 at 2 Hits.CALIE
Mist Of Plumes
Average Damage INCREASED from 84 to 120 at 3 Hits.Wall Of Arrows
Average Hits UPDATED from 1-5 to 2-6.
Average Damage INCREASED from 80 to 120 at 4 Hits.Stones Of The Ancients
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 134 to 162 at 2 Hits.Deadly Connections
Average Hits UPDATED from 3 to 2-4.Shimmering Ascent
Average Hits UPDATED from 3 to 2-4.
Average Damage INCREASED from 117 to 141 at 3 Hits.Prismatic Beam
Average Damage INCREASED from 123 to 141 at 3 Hits.Azurite Falchions
Average Displayed Damage UPDATED to 93 at 3 Hits. (Unchanged)Emerald Bow
Average Damage INCREASED from 126 to 168 at 6 Hits.Ruby Spear – Legion
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 66 to 80 at 2 Hits.Ruby Spear – Swarm
Average Hits UPDATED from 3 to 1-5.
Average Displayed Damage UPDATED to 123 at 3 Hits. (Unchanged)Topaz Gladius – Onslaught
Average Hits UPDATED from 1-7 to 2-8.
Average Displayed Damage UPDATED to 150 at 5 Hits. (Unchanged)Kunzite Scythe
Average Hits UPDATED from 2-3 to 1-3.
Average Damage INCREASED from 78 to 120 at 2 Hits.Kunzite Scythe – Scourge
Average Hits UPDATED from 1-6 to 5-7
Average Damage INCREASED from 150 to 210 at 6 Hits.Azurite Falchions – Pierce
Average Hits UPDATED from 6 to 2-6.
Average Damage INCREASED from 98 to 120 at 4 Hits.
Damage of the Finisher INCREASED.Azurite Falchions – Disk
Average Hits UPDATED from 4-6 to 3-7.
Average Damage INCREASED from 165 to 200 at 5 Hits.Topez Gladius – Downfall
Average Hits UPDATED from 1-4 to 3-5.
Average Displayed Damage UPDATED to 176 at 4 Hits. (Unchanged)Azurite Falchions – Wheel
Average Hits UPDATED from 4 to 2-6.
Average Damage INCREASED from 80 to 140 at 4 Hits.Pillar of Destruction
Average Damage INCREASED from 123 to 153 at 3 Hits.Octave
Incendium
Average Damage REDUCED from 168 to 120 at 8 Hits.Balista
Average Hits UPDATED from 12 to 2-12.
Average Displayed Damage UPDATED to 112 at 7 Hits. (Unchanged)Eruptio
Average Damage INCREASED from 126 to 140 at 2 Hits.Caedes
Average Damage REDUCED from 156 to 140 at 4 Hits.Pruna
Average Hits UPDATED from 6 to 4-6.
Average Damage INCREASED from 100 to 125 at 5 Hits.Laceratio
Average Hits UPDATED from 3 to 2-6.
Average Damage INCREASED from 156 to 168 at 4 Hits.Stella
Average Hits UPDATED from 6 to 6-8.
Average Damage INCREASED from 161 to 210 at 7 Hits.Hasta
Average Hits UPDATED from 6 to 4-6.
Average Displayed Damage UPDATED to 75 at 5 Hits. (Unchanged)Miseria
Average Hits INCREASED from 115 to 125 at 5 Hits.Celeritas
Average Hits UPDATED from 5-6 to 4-8.
Average Damage INCREASED from 90 to 120 at 6 Hits.Pluvia
Average Hits UPDATED from 5 to 3-7.
Average Damage INCREASED from 100 to 130 at 5 Hits.Luna
Average Hits UPDATED from 4-5 to 4-8.
Average Displayed Damage UPDATED to 126 at 6 Hits. (Unchanged)Fax
Average Hits UPDATED from 4 to 4-6.
Average Displayed Damage UPDATED to 85 at 5 Hits. (Unchanged)Morbus
Average Hits UPDATED from 1-5 to 2-6.
Average Damage INCREASED from 112 to 152 at 4 Hits.ADUSTIO
Average Hits UPDATED from 5 to 3-5.
Average Damage INCREASED from 84 to 120 at 4 Hits.Resilio
Average Hits UPDATED from 3-4 to 2-4.
Average Damage INCREASED from 123 to 135 at 3 Hits.Mecanica Aranea
Average Hits UPDATED from 1-12 to 2-12.
Average Damage INCREASED from 110 to 140 at 7 Hits.PERFORATIO
Average Hits UPDATED from 3 to 1-3.
Average Damage INCREASED from 82 to 120 at 2 Hits.Eruca
Average Damage INCREASED from 186 to 210 at 6 Hits.Praecipitatio
Average Displayed Damage UPDATED to 204 at 6 Hits. (Unchanged)Apocalypsis
Average Hits UPDATED from 1-6 to 2-6.
Average Displayed Damage UPDATED to 180 at 4 Hits. (Unchanged)YAMAT
Dragon’s Breath
Average Hits UPDATED from 8 to 7-9.
Average Damage INCREASED from 136 to 144 at 8 Hits.Moose’s Charge
Mana Cost REDUCED from 2 to 1.
Average Damage REDUCED from 128 to 86 at 2 Hits.Butterfly Effect
Average Hits UPDATED from 1-10 to 4-10.
Average Displayed Damage UPDATED to 147 at 7 Hits. (Unchanged)Hovering Storm
Average Hits UPDATED from 1-9 to 3-9.
Average Damage INCREASED from 126 to 144 at 6 Hits.Nihil
Average Hits UPDATED from 1-13 to 3-15.
Average Displayed Damage UPDATED to 180 at 9 Hits. (Unchanged)Shadow Surge
Average Hits UPDATED from 1 to 1-2.
Average Damage INCREASED from 128 to 170 at 2 Hits.Forbidden Flame
Average Hits UPDATED from 6 to 2-6.
Average Damage INCREASED from 84 to 120 at 4 Hits.Dance of Contempt
Average Hits UPDATED from 1-4 to 1-7.Stern Presence
Average Hits UPDATED from 1-10 to 2-10.
Average Damage INCREASED from 114 to 220 at 6 Hits.
INCREASED the damage of the initial blast.
REDUCED the damage of the continuous effect.
- Aura Adjustments: Straining Spells I/II/III
INCREASED the chance to apply 1 Pacification from 5% to 15%, 10% to 20% and 15% to 25%.Weakening Strike II/III
INCREASED the chance to create 1 Thunder Strike on enemies with Vulnerability from 10% to 15% and 20% to 30%.Dampening Spells I/II/III
INCREASED the chance to apply 1 Vulnerability from 5% to 15%,10% to 20% and 15% to 25%.Frost Blessing III
INCREASED the chance to apply 1 Frostbite on enemies with Freeze from 10% to 15%.Magic Weapon III
UNIQUE TAG ADDED – On Spell Refresh, restores 1 ManaMagnifying Snowflake
INCREASED the cooldown of the creation of 2 Frost Mines on Snowflake hit from 1 to 2 seconds.Missiles Overload
INCREASED the cooldown of the creation of 1 Corrupted Typhoon from 15 to 20 Missiles.Bigger Body Initiative
MODIFIER REMOVED – Increases Missiles Damage by 100%Entropic Magic
MODIFIER ADDED – Increases Missiles Damage by 100%Chain Reaction
INCREASED the cooldown of the creation of 1 Demonic Explosion from 1 to 2 Seconds.Frozen Overpower
INCREASED the cooldown of the creation of 1 Cold-Steel Sword from 5 to 8 Ice Swords.Toxic Chains
REDUCED the cooldown of the creation of 1 Thorns Chains 2 to 1 second.
Level Design
- The Reminiscent Mirror in the hub has been moved a bit to the left of its location
Visuals
- Moved the tent at the right of the merchant in the hub further to get more space for visual assets
Bug Fixes
- Some spells would not work when aiming through the clouds in the first intro room
- The Cursed Telescope Attack Debuff could stack when fading out during the same room leading to great reduced damage and even healing enemies with attacks
- The Cursed Telescope Buff “”The Astral Immunity”” was incorrectly allowing shields to be stacked
- Ayla Dagger Passive Night Veil allowing for an extra double jump was not working if you enter a room with another weapon equipped, it now works if you have the weapon equipped and stops working if you have another weapon equipped
- The Imprint “”Elektondo”” english description included some french text
- Glacier’s Fall Aura pulses could not stack if you have multiple of the same aura
- Yamat signature spell perks : Cold Age & Maelstrom Pulse effects were not stacking correctly
- Cancer Zodiac Spell could sometimes get stuck in the ground
- The Destiny Level Modifier “”Mark of Doom”” was not applying
- Moving too fast while using The Forge could cause the effects to not work as intended
- Orvalho Sagrado Catalyst text in pt/br had a code error
- Spirit Swords were counted as a spell and would trigger on spell hit aura effects
- Polar Venom aura was only freezing one poisoned enemy at a time
- Lightning Favor Aura had affinity was wrongly impacted by Thunder Orbs
- Disorienting Weapon aura effect “”Boomerang”” was not scaling with damage or able to critical hit
- Fire Propellant Aura was not increasing Combustion size and applying effect stacks correctly
- Sparkling Stars Aura effect “”Electric Meteor”” was creating unintended recursive meteor spawns
- Sparkling Stars aura text stated mana restored instead of mana spent
- The steam achievement related to number of escape attempts was unlocking before the intended amount
- Spell approximate damage preview would not update correctly on player inventory
- The Credits Rerolls from Zim-Zim upgrade was not counted correctly giving a maximum of 6 instead of 9 and if you left a run and came back it would be reset to 3
- Dodging during Forge rewards could make you miss the reward
- Yamat Starbust new spell could be stuck in the ceiling
- Icons of 2 elements of The Asylum in the Yalee Builder were swapped
- Game would freeze when collecting quartz
- Game would crash on the death recap screen
- Maddening Darkness Aura creating Dark Cloud effect was displayed as Burn your Idols in the Damage Meter
- In Coop, player 2 auras with conditions related to enemies killed would not working : Stormy Outburst / Explosive Wisp III / Flaming Touch III
- During multiplayer, second player could sometimes trigger an effect from auras or perk from the first player
- Effects with that would rely on checking if enemy was full life would keep triggering during PvP, regardless of player’s life amount
- Icon of one of the Yalee Builder asset was updated to its actual art
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.1.0
- Release date: ???
- Patch notes:
Small Features
- Electrified Area from Magnetic Field Aura now has its own icon in the damage meter to differenciate it from Lightning Orb
- Multiple Fire shield Effects that are applied at the same time, such as by gambits on a spell, now all apply a burn pulse if Fire shield is already active.
Balancing
- Auras: Ember Shock III: Increased duration of embers from 2 to 3 seconds
The First Flame: Increased combustion damage from 50 to 60%
Ardent Sprint III: Increased burn stack from 1 to 2 on dashes
Fairy Revenge I/II/III: Reduced Cd for wisp when player is hit from 12 to 6 seconds
Linger Flame III: Increased ignition % on spell hit from 20 to 30%
Wisp Caller III: Increased chance to create poison wisp from 20 to 40%
Ignited Scar III: Increased damage boost on the ignition enemies from 20 to 30% / Increased critical chance from 10% to 15%
Igneous Shield III: Increased duration fo fireshield from 4 to 6 seconds and reduced CD from 18 to 12 seconds
Fiery Retribution I/II/III: Reduced CD on fireshield when player is hit from 16 to 10, 14 to 8 and 12 to 6 seconds
Absolute Zero: Reduced damage boost on frozen enemies from 75 to 60%
Rustling Fall: Increased ice fragment damage from 75 to 100%
Carve Master: Reduced CD for ice idol on critical hit from 3 to 2 seconds / Increased critical hit chance from 15 to 20%
Sub-Zero Sprint I/II/III: Reduced CD for ice idol on dashes from 14 to 10, 12 to 8 and 10 to 6 seconds
Snow Fall I/II/III: Reduced CD for ice idol on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
Snow Amulet I/II/III: Reduced CD for snowflake spawn when the player is hit from 8 to 6, 8 to 4 and 8 to 2 seconds
Snow Amulet III: Increased chance to spawn snowflake on critical hit from 10 to 25%
Ring of Storms and Blizzards: Increased chance to spawn plasma on snowflake hit from 25 to 30%
Saber Call I/II/III: Reduced CD for ice sword spawn from 10 to 8 seconds
Thunder Blessing II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
Storm Blow II/III: Reduced spark damage boost from 30 to 20% and 50 to 30%
Sparkling Sprint II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
Sparkling Cast II/III: Reduced Reduced spark damage boost from 30 to 20% and 50 to 30%
Sparks Conductor: Reduced CD for spark spawn from 12 to 10 seconds
Plasma Cast II/III: Increased the number of plasma from 1 to 2 and 2 to 3
Plasma Generator I/II/III: Reduced mana cost from 12 to 10, 10 to 8 and 8 to 6
Plasma Generator III: Increased chance to spawn plasma on plasma hit from 20 to 30%
Form of Plasma: Increased the number of plasma from 6 to 8, reduced CD from 10 to 8 seconds and added 100% damage to plasma
Nimbus Revenge I/II/III: Reduced CD for nimbus spawn when the player is hit from 12 to 10 s, 10 to 8 and 8 to 6 seconds
Thundering Sprint I/II/III: Reduced CD for lightning orb spawn on dashes from 10 to 8, 8 to 6 and 6 to 4 seconds
Crackling End II/III: Reduced CD for lightning orb spawn on enemy death from 5 to 4 and 4 to 2 seconds
Boots of the Herald: Increased chacne to create a spark from 25% to 50%, Increased spark damage from 50 to 60% and reduced CD from 10 to 5 seconds
Lightning Favor III: Increased thunder strike chance to create an another thunder strike from 20 to 30%
Lightning Sprint III: Increase number of thunder strike on dashes from 1 to 2 and increased CD from 4 to 5 seconds
Toxic Firework I/II/III: Reduced CD for toxic gas on spell hit from 8 to 6, 6 to 4 and 4 to 2 seconds
Serpent Fang III: Reduced CD for toxic gas and sapling on enemy death from 5 to 2 seconds
Green Thumb I/II/III: Reduced CD for sapling spawn from 3 to 2 seconds
Sapling Generator III: Increased number of sapling on mana use from 4 to 6
Xeno Seeds: Increased number of sapling on spell cast from 2 to 3
Slimy Fall I/II/III: Reduced CD for slime spawn on fall attack from 12 to 10, 10 to 8 and 8 to 6 seconds
Meteor Cast I/II/III: Reduced CD for meteor spawn on spell cast from 7 to 5 seconds
Meteor Caller I/II/III: Reduced CD for meteor spawn from 12 to 8 seconds
Spreading Pest III: Reduced CD for toxic gas on poison from 5 to 4 seconds
Viper Fall I/II/III: Reduced Cd for toxic gas on fall attack from 8 to 7, 7 to 6 and 6 to 5 seconds
Sword Fang: Reduced CD for toxic gas on spell hit from 8 to 3 seonds
Newfound Strength II/III: Increased damage when player’s health is high from 25 to 30% and 30 to 50%
Crisis Power II/III: Increased attack speed when the player’s life is low from 15 to 25% and 25 to 40%
Crisis Power III: Increased damage when player’s health is low from 50 to 60%
Sword of the Warrior: Reduced attack speed from 25 to 20%
Eye of the Eagle III: Reduced CD for missiles spawn on critical hit from 6 to 3 seconds and reduced critical hit damage from 25 to 15%
Aiming System III: Increased critical chance from 10 to 15%
Balance Master: Added a new stat critical hit damage 25% and reduced CD from 7 to 6 seconds
Scale Armor III : Increased armor from 8 to 9%
Adamantite Armor: Added a new stat armor 12%
Wild Breath I/II/III : Increased life from 20 to 30, 30 to 50 and 50 to 75 life
Traveler Wisdom III: Increased movement speed from 10 to 20 seconds
Cetus Secret: Increased life from 100 to 150 and armor from 10 to 12%
Advanced Wizardry II/III: Reduced CD for mana on spell hit from 10 to 7 and 8 to 5 seconds
Mana Drainer II/III: Reduced CD for mana on spell hit from 8 to 7 and 6 to 5 seconds
Sapping Strike II/III: Increased ember chance from 30 to 50 and 50 to 75%
Pink Pulsar: Increased armor from 10 to 12% and added a new stat 15% chance to restore life on all hit
Weakening Strike III: Reduced spark on enemies with vulnerability from 3 to 2 seconds
Grey Pulsar: Increased damage from 15 to 30%
Guardian Shield II/III: Increased damage on shield effect from 20 to 40% and 30 to 60%
Crystal Screen III: Increased life when the shield disappearance from 20 to 40 life
Missile Generator III: Increased chance to apply electrify on missiles from 20 to 30%
Astral Cast III: Increased chance to create ice fragment on missiles from 10 to 30%
Sword Sculptor III: Reduced chance to create toxic gas on spirit sword hit from 50 to 30%
Thunder-Yalee Coat: Increased yalee damage from 75 to 100%
Agile Foot II/III: Reduced CD for slime on fall attack from 10 to 7 and 8 to 5 seconds
Killer Ember III: Increased number of missiles on ember hit from 1 to 2
Polar-Yalee Coat: Increases yalee damage from 75 to 100%
Explosive Wisp III: Reduced CD for wisp on enemy death from 10 to 5 enemy killed
Sparkling Fire III: Reduced spark damage from 50 to 30%
Frosted FIre III: Increased number of snowflake on fireshield hit from 1 to 2
Toxic Burn: Increased ignition damage from 75 to 100%
Propagating Fire: Increased number fo ember on fireshield hit from 1 to 2
Bubbling Projectiles: Increased Frostbite damage from 50 to 100%
Piercing Surprise: Increased ice idole damage from 75 to 100%
Chain Reaction: Reduced CD for demonic explosion on toxic gas from 3 to 2 seconds
Cold Amplification I/II: Reduced damage on enemy frozen from 30 to 20% and 50 to 30%
Cold Amplification III: Increased stack of freeze on dash from 1 to 2
Conductive Shards III: Increased chance to create spark on ice fragment hit from 20 to 30% and reduced spark damage from 50 to 30%
Flaming Touch III: Reduced CD for snowflake spawn on enemy death from 10 to 5 enemy killed
Swords Invasion II/III: Reduced CD for spirit sword spawn on ice sword from 10 to 7 and 7 to 4 seconds
Yellow Jelly III: Reduced spark damage from 50 to 30%
Sharp Lightning I/II/III: Reduced CD for spirit sword spawn on full life enemy from 15 to 9, 12 to 6 and 10 to 4 seconds
Sharp Lightning II/III: Increased number of ember created on target disappearance from 1 to 2 and 2 to 3
Homing Ember: Increased ember damage from 75 to 100%
Shrineless Flame: Increased ignition damage from 75 to 100%
Heatseker Shield: Increased time of fireshield from 4 to 5 seconds
Glacier’s Fall: Increased damage on frozen enemies from 50 to 60%
Cold Sap: Increased number of sapling from 1 to 2
Icarus Slime: Increases combustion damage from 50 to 60% and flying slime attack much faster
Wisdom of the Blue FIre: Increase chance to create ember on spell hit from 50 to 80%
Iron Armor III: Increased armor from 8 to 9%
Warchief Bracers: Added a new stat 3 mana max
Furious Storm: Added a new stat attack speed 20%
Careless Wispers: Kamikaze Wisps are much faster to attack with less cooldown between their attacks - Slot Unlocker salvage changed from 15 quartz to 50 quartz
- Pavo’s Feather Salvage from 30 for all rarities to 30/60/150
- Embers duration has been increased from 2,5 seconds to 4 seconds + Embers collision box has been increased
- Meteors now fall faster on their target with an increased hitbox to miss their targets less frequently!
- Slimes now have a bigger hitbox making them miss their targets less frequently!
- Saplings now move faster to their target and have a bigger explosion hitbox
- Yamat Spells: Butterfly Effects: Collisions of butterflies is much bigger now
Phoenix’s Ascent: Added Dodge while jumping up
Umbral Wave: the spell is now faster to be easier and safer to use
Dance of Contempt: Dodge duration has been increased
Stern Presence: Dodge duration has been increased
Nihil: Duration when channeling is canceled has been increased
Visuals
- Badges are less visible now to take improve readability when they are there
Bug Fixes
- typo in english for Calie’s Unbreakable Rempart description and Siege Breaker passive description
- Multiple Pulsar Auras launched at the same moment would not work together, only one effect would be applied
- Judgement Cut Passive was missing the Regen Mana tag in its description
- Following Auras would not summons pets in Andromeda’s boss fight room:
– Seal of the Fariy King
– Seal of the Storm Lord
– Sword Sculptor
– Twin Calibur
– Vampiric Friend - Living Rocks Aura was only spawning 1 Sapling on Meteor impact instead of 2
- Boots of the Herald Aura was not spawning extra Sparks on Lightning Orb Hit
- Echoes – Sova’s Benediction, Chamaeleon’s Stare and Chamaeleon’s Luck would still work if you had Curse from Cursed Telescope preventing Zodiac Summons and Echoes use
- Sparks Conductor Aura extra bounces for Sparks was not working
- Blaze Mine Imprint text description had development tags in it
- Venenbrulo imprint would display 7.00000001% instead of 7% in its description
- Auras with “”on enemies killed”” condition would display dev text instead of the condition
- Kiran and Yamat could beneficiate of extra signature spell cooldown reduction when played as P2 in coop
- Multiple Ignitions gambits on the same spells could stack the ignitions stacks instead of acting normally with 1 ignition and the other ones exploding and adding burn stacks
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 2.0.0
- Release date: ???
- Patch notes:
Major Features
- New Alternative Worlds (Paid DLC): 4 new worlds to explore
5 new musical tracks
16 new traps and elements
32 new enemies - Andromeda’s Return (Paid DLC): Experience an exciting new battle
Earn Andromeda’s respect and the ability to summon her
Witness Andromeda’s Ending - New Intro Room: The First Room is now separated in 2 rooms to have a less overwhelming experience
- The Void Imprints: – New reward loot in exploration rooms, featuring 90 unique imprints
– A way to improve your spells with unique activations
– Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs
– A new interface in Andromeda’s bar to reuse the imprints you looted - Bonus Room System: Added New system to world selection, which adds a bonus room to the world twice during a run.
- New Rooms: Added Aura selection room, which allows the selection of an aura
- New Rooms : Added Echo selection room, which allows the selection of any echo
Small Features
- In Event Horizon you now move faster using the rail between islands
- Transitions between rooms in now faster when entering a portal
- New visual FX for each weapon when hitting the enemies
- Enemies are now bumped up when hit by weapons
- Some enemies are now bumped higher when hit by upward attacks
- The Small Dragon now triggers automatically to give your Auras faster
- Slimes were not impacted by the Opacity effect
- Yalee Kingdom: Yalee’s reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
- Echo Island: Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
- The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
- Intro and boss rooms are shorter
- New interface for Gambit loot, slot unlocker and Pavo feathers
- Portal to next rooms are now closer in The Void and The Reckless Void
- Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
- Added Jump Crystals in the Cursed Telescope room and it’s also a little smaller now
- Andromeda’s Bar changes
– Andromeda’s bar for drinks has is now higher to always see the drinks
– Drinks reappear much faster
– Drinks distance of interaction is bigger now
– Andromeda animation plays directly and stat equip appears directly
– Visual Effects have been reduced - Chamaeleon was misplaced in World 4 boss fight room and missing in World 3 boss fight room – ☄️ hotfix 2.0.2
Balancing
- The cursed telescope now only has astral rarity bonuses (all other rarities have been removed).
To compensate, penalties are more dangerous. - Auras: Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the “”Unique”” tag if it was determined that stacking these could be stronger than intended.Carve Mastery
On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds
Increases critical hit chances: Increased critical chance from 10% to 15%Spark Conductor
Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)Boots Of The Herlad
On lightning orb hit, 25% chances to create 1 spark: unique tag addedWarchief Bracers
On spell refresh, restores 2 mana: unique tag addedSword Of The Warrior
Increases strength: Damage increased from 20% to 30%
Increases attack speed: Attack speed increased from 20% to 25%
Increases critical hit chance: Critical hit chance increased from 15 to 20%Twin Calibur
On spirit sword, creates 2 missiles: unique tag addedFire Propellant
Massively increases combustion size unique tag added (No change in functionality, it always worked this way)Raw Force
Increased combustion damage from 75 to 100%Absolute Zero
Increased Frostbite damage from 50 to 75%Prowess Of The Sky
When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds
When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4Rustling Fall
On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 secondsPolar Venom
Added a new effect: Increases poison limit by 5Balance Master
On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 secondsBlade Storm
When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 secondsHoming Embers
On critical hit, creates 2 embers: Reduction of cd from 3 to 1 secondsIncandescent Rain
Increases combustion damage from 50 to 60%Blinding comets
Increases combustion damage from 50 to 60%Bigger Body Initiative
Missile have 25% chance to become explosive missle: unique tag added - Spells: AylaUnrelenting Tornado: Increased damage from 141 to 192
Psy Trap: Increased damage from 123 to 165
Blade Tempest: Increased damage from 110 to 156
Fatal Trigonometry: Increased damage from 146 to 186
Endless Blows: Increased damage from 110 to 152Kiran
Explosive hug: Longer duration of invulnerability
Lightning Dance: Increased damage from 102 to 160
Hadoken: Increased damage from 88 to 120
Energy Projectiles: Increased damage from 83 to 120
Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180Calie
Topaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210
Common spell
Meteor blade: Reduced mana cost from 3 to 2
Aqua ball: Increased damage from 89 to 140 - Weapon passives: AYLALunar Daggers
Parting gift: damage increase by 50%
Gliding star: damage increase by 50%Moonlight Blade
Judgment cut: added mana steal tag and damage increased by 30%Eclipse Shards
Hunter x Hunger: Increased stack time from 1.5 to 3 secondsThrowing Knife
Charge Knives: damage increase by 200%KIRAN
Burning Bo
Magnetic Personality: damage increased by 30%Fiery Falchions
Santoryu: Increased damage by 100%
Hit Maker: damage increase by 50%
Sword Juggling: Reduced cooldown from 10 to 6 secondsNutcracker
Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 maxCALIE
Unbreakable Rempart
Siege Breaker: damage increase by 30%
Avenging Shield: Increased damage by 50%Scythe Claw
Surprise Element: Increased damage by 60%OCTAVE
Pistor Vocatis
Coniicio Iocor: Increased damage by 50%Magnum Cupitere
Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%Exterminatus Exemplaris
Priora Signa: Increased damage by 250%Wrenching Whip
Ictus Tempestas: Reduced cooldown from 10 to 6 seconds
Potentia Amplificatio: incresed the number of charge from 4 to 6Yamat
Fighting Spirit
Spirit Rising: Increased damage by 30%
Obsidian Wyrm: Increased damage by 70%Oblivion Greatsword
Destined Death: increased the number of mark from 3 to 5Symmetrical Lance
Detonation Seal: Increased damage by 100%
Chaotic Surge: Increased chance from 20 to 30% - Shattered Rises biggest enemy (“”Emissary””) attacks a little more frequently
- Labrum (Octave Sword Dash Passive) cooldown to apply on enemies from 1second to 0.3 seconds
Music & SFX
- New music rearranged for the hub
- Octave: The sound of the “”Wrenching Whip”” weapon has been lowered
- Added FX for when stat stones are lost by the player
Visuals
- New title screen with new artwork
Miscellaneous
- A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier’s Fall, Maddening Darkness)
Bug Fixes
- Taurus Sword FX could remain on the ground after being defeated
- Leo rocks could remain on the field after being defeated
- Aries Red Feedback could remain on the field after being defeated
- Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
- Yamat second down attack had one frame not aligned with the other frames
- Auras:
Fixed an issue where the “”spread ice”” effect was not dealing the correct damage (damage too low) - Narration typo in french in Telescope descriptions
- Enemies could attack more frequently or less frequently depending of framerate
- Resilience Mode was wrongly Labeled at different places
- Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn’t show the icon correctly)
- Music was very loud in hub when exiting Telescope menu
- Octave’s Bellator shooting SFX was not playing
- Burn and Combustion stacking: Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
- Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
- Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
- Aura: Magic Weapon III would not display one part of its text
- Aura: Warchief Bracers would not restore mana on Spell Refresh as indicated
- Aura: Twin Calibur Creating Missiles on Spirit Sword hit wasn’t working
- Aura: Bigger Body Initiative wasn’t trigger the explosive missiles
- Picking Imprints would not interrupt UI inputs making them impossible to pick up if your dash was on R1
- A text box could appear for 1 frame at the end of Andromeda’s ult
- Andromeda was invulnerable for 1 sec at the start of her fight wasting Zodiac summons if they were used during this time period
- You could get stuck in platforms while using the Spinning Lotus in Shattered Rises
- French typos fixed
- On the build recap, electric affinity spells would be showcased as neutral
- The Crystal Creep enemies (small enemy in new world 3 of the outer reaches) projectiles would bug if multiple projectiles were launched at once
- If there was multiple Missiles created “”On Spell Cast”” they would overlap visually
- Launching several spells one after another with Missiles created “”On Spell Cast”” would not stack the missiles
- Gemini was using “”his”” instead of “”her”” to mention Libra in a dialog
- The Reminiscing Mirror would display “”Ayla”” as the speaker of Andromeda’s Ending
- Calie launching spells with alternative weapons would spawn Gems where she is
- Weapon Passives were deactivated during Andromeda’s boss fight
- Surprise Element Scythe passive of Calie was not recovering mana on hit as indicated
- Aquarius as a second Boss (DL90+) could soft lock player if defeated while rushing when player is in his barrel
- All Auras with “”On Timer”” would display “”On Enemies Killed””
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.9.0
- Release date: Q4 2024 (North America, Europe, Japan)
- Patch notes:
- 5 New Weapons from a famous IP
- 15 New Weapons Passives
- Merchant Skin from the licence
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.8.0
- Release date: Q4 2024 (North America, Europe, Japan)
- Patch notes:
- Telescope bonus rework
- New Room Type: Cursed Telescope
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.7.0 (Colliding Worlds)
- Release date: Q3 2024 (North America, Europe, Japan)
- Patch notes:
Major Features
- The Relentless Void: New room type with harder Star Guardians with more patterns and more dangerous only appearing in world 4 if you already beat 3 Star Guardians in your run, rewarding with Astral Gambits!
- Forge Rework: Picking a spell in the forge now allows to pick any spell from your hero and select the affinity you want instead of random spells!
- Keys Refiner: You can now transform your Keys leftovers in world 5n before the final battle into Stars to use for Andromeda’s drinks!
Small Features
Accessibility:You can now open Big Chests by keeping input pressed instead of spamming it End of rooms portal now also open while being on the stopping from running animation, making them a few frames fasterBalancing
Yamat summon Dance of contempt: reduced cooldown from 45 to 25 seconds
Music & SFX
- New Music in the new room and in the Jukebox
Interface
Resilience Mode is now displayed on main UI
Narrative Design
Fixed a typo in english and french Resilience description
Bug Fixes
- Buying a spell at Andromeda’s bar for the first time would not make spell sound
Fixed some Yamat perks that would not spawn effects correctly
Fixed some Yamat perks that would indefinitely spawn elements after the effect of her signature spell was over
It was possible to skip a room during co-op if both players pressed the input to pick a portal at the same tick
Kiran “”Explosive Temper”” passive ability from “”Burning Bo”” weapon would not hit enemies
Fixed a visual glitch with decimal cases of “”Resilience mode”” values
Resilience mode would mistakenly be buffed while finishing a winning run under DL6+
- No audio when buying a Spell at Andromeda’s bar for the first time
Yamat could not change colors as Player 2
Light quality option on the left was not looping correctly
World 3 Anchor enemy projectiles would hit you if enemy was destroyed and you were above a target while it didn’t explode yet
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.6.0
- Release date: TBA
- Patch notes:
Major Features
New Playable Hero – Yamat (PAID DLC):
- 16 new unique spells – summons powerful wild creatures, spinning giant blades and more!
Pixel Art hand-drawn cinematic animation!- Signature Spell – Forbidden Power transforms Yamat into her flying draconic form allowing her to move freely around while shooting magic missiles to nearby enemies.
- 37 Associated Perks to modify her Signature Spell
- 3 Weapons types for different play styles
- Dark Energy Fists – close range quick attacks of dark matter unleashing flaming magical creatures
- Two-Handed Dark Sword – longer range powerful slash that can hit several enemies at once
- Dark Bow – shoots from afar and shower enemies with arrows
- 9 Weapon Passives – Each weapon comes with 3 unique passives to change playstyle, making Yamat an even deadlier fighter,
- New Papa Yalee Stories – 4 new stories to learn more about the mysterious Yamat
- 1000+ new lines of dialogue between Yamat and all the other characters of the Garden – including heroes – fully voiced in English and Japanese
- Pixel Art ending screen – a new ending has been added to the game for Yamat!
New Playable Hero – Yamat (Free Content):
- See Yamat hanging out in the Garden
- Collect and use 2 Yamat Echoes during the runs
- Fight Yamat’s Shadow Clone
We now start with 2 base Aura slots instead of 1 with a maximum of 5 instead of 4 with Zim-Zim upgrades to create more synergies Auras:
- Added 23 new astral auras:
- Fire Propellant
- Homing Ember
- Careless Wispers
- Shrineless Flame
- Heatseeker Shield
- Sickening Spark
- Weaponized Conduct
- Sleety Cloud
- Magnetic field
- Power Line
- Glacier’s Fall
- Ice Pick
- Snow Day
- Cold Sap
- Icarus Slime
- Icy Shiv
- Burn Your Idols
- Sparkling Stars
- Maddening Darkness
- Disorienting Weapon
- Bigger Body Initiative
- Blade Dance
- Cast Off
- You can now meet up to 4 Zodiacs per run in the Andromeda’s Bar, 1 new is added per world there instead of having always 2 Zodiacs there
Small Features
Yalee Kingdom:
- Increased astral auras spawn chance in Yalee kingdom and added 3 reroll possibilities (unlocked with progression)
Echoes island:
- Yalee for resets allows 3 rerolls instead 1
Effects:
- Fireshield: If it’s already active, creates a pulse that applies 2 Burn
- Ignition: If the target is already ignited, apply 2 Burn
- Reduced Combustion damage
- Icons are displayed previewing the Zodiacs inside Andromeda’s bar
- Added new icons displaying Aura’s current, and upgraded version, effect affinities
Balancing
Auras:
- Spinning Spirit: Reduced Ravaging Spheres CD from 15 to 10 seconds
- Multi-Purpose Barriere: Reduced CD from 36 to 18 seconds
- Ring Of Sol: Reduced Fireshield CD from 18 to 10 seconds
- Incandescent Rain: Reduced CD from 12 to 6 seconds
- Raw Force: Increased combustion damage from 50% to 75%
- Piercing Surprise: Reduced Freezing needle CD from 2 to 1 seconds
- Sudden Frostbyte: Reduced Aqua ball CD from 3 to 1 seconds
- Snow Amulett: Reduced critical hit from 20% to 10%
- Ignited Scar I, II and III: Added 6, 5 and 4 seconds on Ignition from critical hits
- Sorcerer mantle: The effect now only triggers when there are enemies nearby to avoid the mana exploit
- Blinding Comet: Increased magma number from 3 to 6
- Blazing Scars III: Added 100% to regen man but with a 4 seconds of CD
Passives weapons:
- Added mana regen on the weapon passives
- Ayla Lunar Dagger :Parting gift
- Ayla Moonlight blade: Starfire
- Kiran Raging fist: Flower power
- Octave Pistor Vocatis: Coniicio Iocor
- Octave Pistor Vocatis: Priora Signa
- Octave Magnum Cupitere: Seco Verbera
- Octave Magnum Cupitere: Anima Vampiris
- Calie Polytechnical Gems: Aerial Strike
- Calie Service Spear: Wolf Hole
- Calie Service Spear: Homing Spear
- Added a reactivation CD for the weapon passives:
- Ayla Moonlight blade: Ray of light
- Kiran Raging fist: Double tap
- Kiran Burning Bo: Magnetic Personality
- Octave Exterminatum Exemplaris: Fragor mortis
- Improved cast speed for the passive “”Judgment cut””
- Increased damage for the passive “”Santôryû””
- Reduced the unlock condition for the “Hunter X Hunger” passive from 100% to 75% attack speed
- Reduced the unlock condition for the “”Homing Spear”” passive from 60% to 45% critical
- Octave Priora Signa: orbs spawn closer to the ground to hit more enemies
- Weapon Passives should not be appearing in special rooms anymore
Thousand Knives spell now attack faster enemies
- Pisces Clones (Zodiac Spell) now has a bigger hit range
Spells:
- Reality distortion: Increased cast speed
- Water bubble: Projectiles now only activate if enemies are visible
- Topaz Gladius – Guardian: Sword now only activate if enemies are visible
- N°686 Hidden Dirks : Projectiles now only activate if enemies are visible
- Pisces Zodiac spell: Increased clones explosion size and damage
Echoes:
- Zimzim-Laugh: The effect now only triggers when there are enemies nearby to avoid the mana exploit
- Ayla’s Flashing Knives: Projectiles now only activate if enemies are visible
- Calie’s Sigil Weapons: Projectiles now only activate if enemies are visible
Shadow clones:
Octave: Added a hit cd when he does his spinning attack- Zim-Zim Laugh echo (infinite mana) now needs a valid enemy in sight to trigger to avoid exploits
Level Design
- Shadow clones can no longer spawn in world 1
Music & SFX
- Added sounds on missiles effect
- Increased sound when a passive weapon is equipped
Interface
- Added new icons in the glossary for Combustion, Spark and Frostbite
- You can now see the telescope bonus in the interface
- Improved texts colors of main menu and options for better readability
- New “”Additional Content”” for DLCs on Main Menu
Visuals
- Better readability on Invincible Clones
- Added an easter egg in the hub
- Elliptic Rose and Amethyst shadow colors have been changed to visually fit better with the main color
- Added effect icons under aura loot for better feedback (colored for current effects and gray for next rarities)
Narrative Design
- Name achievement “”Guardian Angel”” renamed to “”Zodiac Angel”” because there was 2 achievements “”Guardian Angel””
French typos fixed
Bug Fixes
- Amount of owned Sun pieces would not display while near a Yalee to reset Echo in the Echo Isles.
- If you were dashing and launched a spell or signature spell you would still be considered as dashing resulting of being able to go through fire dash portals
- Meeting your Zodiac Sign during runs achievement from Sier Bapy was not giving Sun Pieces the first reward
- You could damage boss before fight starts
- Some enemies you cannot target could have armor points visible
Calie Spell Deadly Connection would sometimes not work during fps drops
- Velocity attack speed % was wrongly displayed (no change to the behavior)
- World 3 water elemental enemy could often get into walls and ground, its behavior has been reworked to fix the issue
- In co-op, during Scorpio Challenge, Scorpio would sometimes not target the player making the challenge
- Octave Rocket Launcher target could remain in hub if you select him then select another character
- Ophiuchus now summons correctly Taurus and Pisces in Phase 2
Rosewood color was displayed grey on shadow colors
Portraits of Heroes at the Memory Library were not displayed correctly since 1,4
Ruby Spear – Domination spell could set enemies in walls
Leo could fall out of borders while doing his jump attack with the axe
It was possible to get stuck out of the level screen by spamming inputs at start of some layouts
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.5.0
- Release date: June 18th 2024 (North America, Europe) / TBA (Japan)
- Patch notes:
Major Features
The Reminiscing Mirror: View all the 38 Pixel Art cinematics from the game in The Garden once you unlocked them Ban Spells: You can now ban heroes and common spells from the Merchant Destiny Level 100: You can now go past Destiny Level 54 with new challenges like fighting 2 Zodiacs at once and more! Resilience Mode: Option in Gameplay similar to Hades God Mode, if you activate it will reduce damage taken by 20% and +2% each time you die for a total of up to 80% and -1% each time you success a run.Small Features
Burn Stacks can now exceed 10 stacks and not be lost after a Combustion- A Yalee allows you to reset one time the Echoes options in Echoes Island, unlocked once you beat Destiny Level 6 once (like Yalee in Telluric Ruins)
Octave Weapon Passive Coniicio Iocor and Kiran Weapon Passive Santôryû could spawn out of reach- Icons of Echoes you have from Void Catalyst / Telescope are displayed when starting a run so you don’t miss them
- Adjusted the Red feedback for Ice projectile of the Burning Djinn
- Octave Weapon passive Aura Meridies (lasers in fight rooms) now prevents jumping to avoid interrupting it by jumping
- Ghost Enemies now cannot attack for the first 0,4 seconds after their apparition to give more to give to see the enemy spawned
- New icons showing spells and gambits loot affinities
- Equipping an Aura on the same Aura will increase its quality if Aura can be improved
Balancing
- Fire Plasma Aura now add 2 Burn Stacks instead of 5
- Killing enemies give a bit more XP points than before
- Malices from Destiny level : Used Pockets / Life Crusher & Leaking Foes (losing max hp/ mana & quartz when hit) now have a cooldown in case you get hit multiple times quickly
Kiran Weapon passive Flower Power now restores 2 charges instead of 1 when using King Counter- Shielded Foes giving Armor Points to enemies in Destiny Levels has been reduced from 50% chances to 30% chances to give armor to enemies
- Yalee Tickets and Memory Fragments loots are more frequent
- Thunder Elite Aspect waits a bit longer before hitting for the first time and increased time between each hit + it cannot be too small as it used to be to avoid not seeing it behind an enemy + add of a red feedback visual to better see it + it doesn’t hit anymore while fading out
- Calie Gems Weapons Passive Aerial Strike cooldown from 8 seconds to 7 secs and the area of effect is bigger now
- Reduced Shadow Clones health amount in World 1 and World 2
- Vampiric Foes effect does not work anymore from Elite Aspects, Thorny Foes and Vengeful Foes
The Master Ultimate bar doesn’t charge anymore while summoning Heroes ClonesLevel Design
- Removed an unwanted Fire Portal in an exploration room
Music & SFX
- Bigger Sound when deactivating a Weapon Passive in Arsenal to avoid unequip by error
Interface
- Apparition of texts in Main Menu is faster now
- Getting in Gameplay option from ingame would place you on second option instead of first one
- Reduced brightness on Main Menu characters when changing menu
- Main Menu options are more to the right and Heroes on Main Menu too to have more space for texts
- Main Menu options texts is larger and font size is smaller to write more things
- Reworked some French terms in options Gameplay for better understanding
- Quest progress in The Arsenal no longer halts during co-op if a player without the required weapon is hit in a specific room.
Visuals
- Burn Effects color is more orange so it’s more different from Electrify Effects
- Kiran Weapon passive Flower Power and Calie Weapon passive Homing Spear now have visual feedback for their charges
- Elite Aspects elements now spawn behind enemies and players
- Changed the Fire sprites displayed on ground from Leo’s fight and Burning Djinn + added a red feedback behind the fire for these elements
- Taking damage with Barrier effect on is better feedbacked
- Taken damage number are visible for longer
Bug Fixes
Katana Judgment Cut Weapon Passive could aim Ghost enemies Claws Kusarigama’s fury Weapon Passive was not working during Zodiacs encounters Pressed Cancel on Papa Yalee Character category would not make you go back to Categories Gems Aerial Strike Weapon Passive was always being thrown from P1 even if P2 was launching it Healing Shards from Shards Altar spawn faster, they could not spawn before you take the Bar door + only 1 could be saved when changing layout, now working with more than 1- The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons.
The progress of some quests from The Arsenal that track spell changes, such as level or affinity, would not update after changing weapons. Addressed potential game crash caused by activating certain gambits while pausing. Prevented accidental selection of an Echo instead of an Aura slot during equipment or upgrade attempts.- Corrected rarity tiers for auras from the Small Astral Dragon during co-op.
Respawning in the Garden was needed to force the unlock of achievement related to getting all colors from The Stylist. Gemini chain throw scythe between each other attack would hit player with invisible scythe sometimes Absorbing Barrier from Void Catalyst would not work if you had a Barrier effect activated- The Master was never summoning Pisces during the fight
“”Damage dealer”” achievement would not trigger with option to show damage numbers disabled- Ghost Effect behind player when doing a fall attack was too present when playing at more than 60 fps
- Weapon Passives would sometimes keep showing player ghost effect while they were invisible
Basic Attack magnet to close enemies was not activated for Calie and Octave melee weapons Basic Attack magnet to close enemies was working on Ghosts Aura “”Catnip III”” third effect triggering lightning strikes on Yalee projectiles was not working- Capricorn Summon would not target the correct enemy when summoned
- Hitting 2 Jump Crystals with same attack now picks the closest Jump Crystal from the player
- Hitting a Jump Crystal overlapping an enemy now hits the enemy
A few Auras were displayed with the wrong affinities Ayla Weapon Passive Ray of Light would not always be triggered if you have a lot of attack speed
- Additional notes: none
- Source: Hibernian Workshop (Steam) / Hibernian Workshop (Twitter)
Astral Ascent – Ver. 1.4.0 (Arsenal Update)
- Release date: April 25th 2024 (North America, Europe) / TBA (Japan)
- Patch notes:
Major Features
- The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests
AYLALunar daggers (Daggers):
- PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
- GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
- NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.
Moonlight blade (Katana):
- RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
- STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
- JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.
Eclipse shards (Claws):
- KUSARIGAMA’S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
- INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
- HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.
KIRAN
Raging Fists (Fists):
- DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
- COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
- FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.
Burning bo (Bo Staff):
- EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
- BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
- MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.
Diery falchions (Dual Falchions):
- HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
- SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
- SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.
CALIE
Polytechnical Gmmes (Gems):
- AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
- CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
- FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.
Service Spear (Spear):
- CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
- WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie’s position.
- HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.
Unbreakable Rempart (Shield):
- SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
- DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
- AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.
OCTAVEPistor Vocatis (Dual pistols):
- ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
- CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
- AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)
Exterminatum Exemplaris (Rocket launcher):
- FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
- ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
- PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.
Magnum Cupitere (Gunblade):
- SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
- MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she’ll like it)
- ANIMA VAMPIRIS: After each kill, Octave stores his enemy’s power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)
Small Features
- Better zoomed camera at the statue of prowess world 4
- Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run
- Ayla 2 daggers animations improved with improved hitbox
- Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)
- Main Menu font change for version number for better lisibility
Balancing
- Auras:
- Snow Amulet: Reduced chance to spawn snowflake from 50% to 20%
- Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%
- Balanced some heroes base weapons attack speed and damage
Visuals
- Ghost effect behind heroes and enemies is now behind everything for better lisibility
Narrative Design
- Fixed some inconsistencies between voice and text in English.
- Improved translations
Bug Fixes
- Counter Sound of Kiran Signature Spell would not play if relaunched quickly
- Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation
- Passive could be equipped on a weapon that was still locked
Portuguese language was not working
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.3.0
- Release date: March 13th 2024 (North America, Europe) / ??? (Japan)
- Patch notes:
Major Features
- The game now suggests slightly more often loots that could synergize with player’s build
- Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared
Small Features
Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
After clearing the game, on the menu to pick a specific ending, there’s a check mark on the name of characters on which endings have already been seen by the player- We replaced the void catalyst perk “”Warrior’s Pride”” (+1 damage stone per X enemy defeated until player is hit) for the new perk “”Barbecue’s grace””, which provides Barbecue’s Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
- The small dragon at start of runs gives +1 extra choice for auras
- We added hint descriptions for specific auras that cast elements based on common spells
- Added an additional feedback for Aura’s rarity on player’s inventory
- Small increase XP gain after opening a Zodiac chest
Balancing
Reduced spark damage by 30%
- Increased damage of PRÆCIPITATIO spell
- Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
- Increased damage of Frostbite effect
- We increased by 2 per rank the price of the Void Catalyst perk Zodiac’s Emblem (Increase charge hate of Zodiacs summon by 20% per rank)
Interface
- Added Frostbite effect to the Glossary
- Reworked the descriptions of Elite Aspects in Glossary
New option to make the next spell, on the player’s spell cycle, to always be visible above the player’s sprite
- New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
- Visual color on Auras in inventory depending of rarity
Bug Fixes
Inputs on Steamdeck were doubled
- spell MISERIA explosions on side walls could have wrong direction
- spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
- Damage for “”Calie’s lightning combo”” Echo not displayed on damage meter and not calculated correctly during co-op
- The echo “”Sova’s feather tornado”” would not work for player 2
- Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
The guaranteed higher level feather from Pavo’s after the third claimed feather would not always have the correct level
The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
The average damage from spells was being wrongly calculated while checking the spell thorough player’s inventory
- Fixed cases on where players would not be able to be revived during co-op mode after dying
Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.2.0
- Release date: February 12th 2024 (North America, Europe) / February 13th 2024 (Japan)
- Patch notes:
Major Features
PvP Mode: Added a option for players to fight each other in a duel during co-op runs. You can start a duel at Andromeda’s bar by interacting with the new Duel’s altar. 20 new spells: 5 new spells per Hero- Telescope now works offline. We made this change to make the feature accessible for players in some areas that had issues connecting with the Telescope server. Telescope should also work now on console as well
Small Features
- Cetus Cavern now has 4 categories instead of 3, the fourth one will always be the random one (Nebulous Choice)
- Slimes will now change direction toward nearest available enemy when bouncing (if they have a line of sight to them)
- Sparks now bounce multiple times even if no enemies around (make it stronger on bosses) + visual improvement
- Effect descriptions can stack into different columns if too many elements are displayed while checking spells
- Feathers on Pavo’s ruins will always be of a higher level after sacrificing health 3 times (globally)
Balancing
- Increased damage for some spells:
- AYLA
- Toxic bomb
- Fatal dash
- Misleading clone
- Fisherman’s demise
- KIRAN
- Fiery dragon punch
- Hadoken
- OCTAVE
- Miseria
- Adustio
- Added back 3 Stars per Shadow Clones
- Sparks bounce one more time
- Increased damage for Fire Shield
- Slightly increased time delay between attacks for Aries / Cancer & Gemini
- Removed or reduced invincibility on some attacks of Scorpio / Cancer / Libra / Aquarius when it was not necessary
Bug Fixes
- You could get stuck in a ground of one of the exploration rooms
- Calie’s Prismatic Beam could sometimes not hit enemies correctly if game FPS dropped
- When being casted by player 2 some hits from the spell “”Slashing Squall”” would always use player 1 spell modificators
- When being casted by player 2 the spell “”Quicksilver”” would spawn at player 1 position
- When being casted by player 2 the spell “”Poisonous vortex”” would move facing player 1 direction
“”Start 30 escape attempts”” would unlock earlier than it should It was possible to press input to equip an aura while the game was paused The combo of the aura “”Prowess of the sky”” and “”Zimzim laugh”” echo would trigger pseudo infinite spawns of thunder strikes The game could sometimes freeze while skipping Zodiacs cutscenes Healing shards would not be collected if the spawn animation didn’t finish before a layout transition Capricorn warn signs for their missile attacks would sometimes not disappear Topaz Companion spell would not always hit every time if attacking fast Return to Characters in Papa Yalee was only making you go one rank higher Lightning Dance spell could keep visual elements after being launched Favored by the Earth bapy achievement would not work correctly Bapy Summon Star Chest would not give stars in falling in the pit of Pavo’s ruins and Echo Island
- Additional notes: none
- Source: Hibernian Workshop (Steam)
Astral Ascent – Ver. 1.1.0
- Release date: December 21st 2023 (North America, Europe) / December 22nd 2023 (Japan)
- Patch notes:
Major Features
Damage Meter System: See each element dealing damage in real time for current room and for your whole escape attempt New Exploration Rooms: 10 new Rooms to find in each world New Zim-Zim ability: Small Astral Dragon: You will be able to interact with the Small Astral Dragon in first room and start your run with one of 2 auras (rarity increases with each tier at Zim-Zim) Telluric Yalee: If you defeated the Master the first time, you will be able to interact with the Telluric Yalee in the Telluric Ruins, you can reset your starting spells choices if you want to with sun pieces Japanese Voices: Full implementation of Japanese Voice Over- Implementation of Backup system to prevent losing saves if game quits at a very bad moment
New Translation: Game translated in Brazilian/PortugueseSmall Features
- Merchants now have 4 gambits altar instead of 3 to make finding your build easier
- Ayla’s signature spell now deals instant damage to avoid canceling by mistake if the player moves
Balancing
- Balanced Armor Stones/Drinks drop chances
Echoes: Increased cooldown of multiple Echoes:
Sova feather tornado- Ikki Regeneration Pack
- Oloon Secret Recipe
- Yalee’s Warm Aura
- Poetic Pedler’s chance: Increased required quartz
Auras: Reduced armor on certain auras:
- Igneous Shield II-III
- Scale Armor I-II-III
- Iron Armor I-II-III
- Cetus Secret
- Pink Pulsar
- Seal of the Storm Lord: Reduced damage for all nimbus active by 20% to 10%
Effects: Nimbus: Slight damage reduction Spells:
- Kiran:
- Twin Dragon Uppercut: Increased damage
- Ayla:
- Unrelenting Tornado: Increased damage and increased movespeed during the spell
- Astral Powder: Mana now costs 2 instead of 1 but damage is significantly increased
- Calie:
- Topaz Gladius – Onslaught: Increased movespeed during the spell
Void Catalyst: Zodiac’s Embleme: Reduced % of charge per tier Prowess: Weakening symbol: reduced damage on the Ayla mark Bapy Achievements: Guardian Angel: The number of encounters with the chosen sign has been reduced- Increased the spawn rate for encounter the chosen sign
Level Design
- You fall from less high in the Elite Rooms
Music & SFX
- Fire Geysers in the Red Barrens volumes is a bit lower now
Interface
- Increased width of many titles (for example it was too small in French for Pavo’s title)
- Added a new settings choice under gameplay option to disable damage texts
In Destiny Levels 1 or more, you now have a display of current Destiny Level on interface- New launch screen asking you to choose the voice-over language you want – can always be changed in options
Visuals
- Reduced brightness when hitting enemies and reduced opacity of visual FX when hitting enemies for better lisibility
- Death visual FX on enemies is now behind everything for better lisibility and has some random colors
- Reduced some spells/ visuals to make them more visible
- Gambits altars at merchants now show their elemental affinity instead of their rarity to make finding the right elements to build easier and faster
- Reduced visuals intensity of Ignition on enemies for better lisibility
- Kiran Spells:
- Lightspeed Fist: Visuals have been reduced for better lisibility
- Common spells:
- Quicksiler: Visuals have been reduced for better lisibility
- Zodiacs summons:
- Virgo: Visuals have been reduced and improved for better lisibility on players basic attacks
- Effects:
- Thunder dash: Visuals have been reduced for better lisibility
- Combustions explosion visuals have been reduced for better lisibility
- Poison ticks on enemies visuals have been improved and are better for lisibility
- Particles on spells for : lifesteal / burn / poison / electrify / pacification and vulnerability have been visually improved and are now always behind everything for better lisibility
- Color of critical drink on Andromeda’s bar color has been improved
- Increased transparency for the all Hit Fx to improve lisibility
- Visuals change in the background of “”outline choice”” layout
Narrative Design
Many differences between text and dialogs fixed Many typos fixed Improvement of Simplified and Traditional Chinese translationsBug Fixes
- In Coop, player 1 would always have priority when being over stone altars
- In Coop, player 2 interacting with a stone altar while player 1 was also on stone altar would equip the stone to player 1
Softlock possible when double interact on Papa Yalee’s interface You could get stuck by dashing at the beginning of an Elite Room Void Catalyst descriptions had codes elements in Russian- Lava Scorpios in the red barrens red feedback would not disappear if they were interrupted before launching their attacks
- Aries could get stuck in the ceiling if player was too high during her grab attack
- Known issues:
- Using the new Small Astral Dragon can make you loose your Sun Pieces
- Additional notes: none
- Source: Hibernian Workshop (Steam) / Hibernian Workshop (Twitter)
How to download updates for Astral Ascent on Nintendo Switch and Nintendo Switch 2?
To download the updates for Astral Ascent, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
