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Alien Hominid Invasion (Switch): all the updates (latest: Part 1 / Next: Juicy Variety)

On this page, you will find all there is to know about the various updates for Alien Hominid Invasion on Nintendo Switch (originally released in November 2023 in North America, Europe, and Japan)!

Click here for more Software updates!

Alien Hominid Invasion – Ver. ??? (Juicy Variety)

  • Release date: early 2024 (North America, Europe, Japan)
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • Modifiers: Roll Bomb, Double Jump Reflect
  • Hazards: Pinball Bumpers, Grind Lines, Mine Layers
  • MECHA F.R.O.G. mini-boss and vehicle
  • “A Lot of Parking Lot” area
  • Updates to Chomper Wall/Keybot levels
  • More balance and quality of life tweaks
  • ICE CREAM!!!!!!!

Alien Hominid Invasion – Ver. ??? (Part 1)

  • Release date: December 11th 2023 (North America) / December 12th 2023 (Europe, Japan)
  • Patch notes:
1. 23 New Achievements

A whole new set of achievements have arrived! Time to show us what you’ve got. Again.

2. Updated Map Algorithm

What’s that you say? You like making more meaningful decisions in your invasion paths? We have great news for you, then!

There are more deliberate pathways in the generated mission maps, making it more common to have hard choices! Uh oh! Overall Danger-Per-Level added per block has been lowered to compensate for the longer pathways that can appear.

3. Mutations Galore?

When you defeat a boss at their HQ, you can now select from a wider initial pool of Mutations, increasing randomness and making playthroughs more curious!

4. New November AND Winter Seasonal Attire

The aliens have observed us and increased the discoverable alien head pool with November-esque and Winter cosmetics!

Balance Pass

1. Alien Irradiator

This weapon now takes 0.3 seconds longer to reach ultra-white-hot-melting on targets.

2. Enemy Danger Level Behavior

We’ve tuned the Agency’s scaling to work differently. In later Danger Levels, enemies won’t fire bullets with as much boosted velocity as before, meaning the cloud of green death will approach you a bit slower and give you a better chance to dodge!

3. Agency Grunt Standard Issue Blaster

Grunts are massacring invaders, and still will, though their damage per-bullet output has been lowered, along with a longer time to reach maximum velocity for more of a “tell.”

4. Agency Mini-Mech Attack

Damage per-bullet output is lowered when Agents are operating the Mini-Mech. They don’t know how to use them as effectively as you!

5. Installball 2.0, Spinner of Fists

Installball’s Megaflight ability now tracks players better – “Injustice rains from above!” Stationary tantrums hurt less, because stationary tantrums shouldn’t hurt that much.

6. Lozenge Man Attack

Damage per-bullet output lowered for Lozenge Man, whose main job is supposed to be more “slowing aliens down” and less “mowing aliens down like he’s holding four blasters at once.”

7. Hunterbot Attack

Speed, range, and follow time on the Hunterbot’s projectiles have been slightly reduced, but their homing has been increased. Hunterbot attacks should still be spooky, but are now a bit more satisfying to dodge.

Other Changes

1. Update to Maximum # of Enemies, Part 2

Previously, we lowered the number of enemies that spawned per player. Now, we’ve tweaked the solo experience as well. The overall number of enemies should look less like a flood and more like a… slightly smaller flood.

2. Update to Objective Placement

Objective objects (fishbowls, ice cream, etc.) now have a greater chance of spawning lower in the level. Aliens are great climbers (and flyers!), but repeatedly needing to get to the tops of tall buildings could be especially rough on new invaders.

Bug Fixes

  • Input – fixed several analogue issues with Pro Controllers
  • Input – added additional controller configurations
  • UI – Fixed bug where Claim All was awarding additional loot
  • Gameplay – Dispatcher aliens now inherit damage boost
  • Gameplay – Fixed bug where enemies were spawning inside the jungle gym frog
  • Level – Fixed various art sorting bugs
  • Level – Fixed bug where quickly moving through the Pre-HQ doorway affected guard animations
  • Level – Fixed camera bug with the 3rd Pre-HQ doorman
  • Enemies – Fixed bug with Installball_b getting stuck on objects
  • Enemies – W.A.S.P. and Hunters now take damage from deflected turret bullets
  • Checkpoint – Fixed bug where 2 keys would sometimes appear during Checkpoint levels
  • Online – Fixed a visual delay that occurred when changing pigments in the hideout
  • Online – Fixed bug where Hunter death particle effects were sometimes missing for clients
  • Online – Fixed a desync that occurred when a player enters the hideout while a mutation is already activated
  • General – Various Local and Online QOL bug fixes

Alien Hominid Invasion – Ver. ???

  • Release date: November 13th 2023 (North America) / November 14th 2023 (Europe, Japan)
  • Patch notes:
Weapon Updates
How does damage work?

When the alien pulls the trigger, each bullet will be assigned damage within the given spread of numbers randomly. The numbers represented below are MINIMUM -> MAXIMUM damage per bullet.

1. Human Machine Gun

Human Machine Gun now has more oomph per clip, due to downtime of reloads.

Damage change on REGULAR SHOT:
Before: 5.25 -> 10.5 (x5 bullet)
After: 5.7 -> 11.25 (x5 bullet)

2. Lightning Gun

This weapon originally didn’t scale well in higher tiers and will now reward aggressive chargeshot + regular shot assault combos.

Damage change on REGULAR SHOT:
Before: 3 -> 4.5
After: 3.3 -> 6.0

Damage change on CHARGE SHOT ZAP:
Before: 1.65 -> 4.2 (interval 0.15/second)
After: 2.1 -> 4.95 (interval 0.13/second)

3. Energy Knife

Energy Knives, also known as swords, can no longer come with Fire Rate modifiers, as invaders couldn’t swing fast enough to notice.

4. Minigun

Minigun now spins up faster, hits a little harder at maximums, and is a little easier to control on recoil.

Firerate Before: 0.20 -> 0.075
Firerate After: 0.10 -> 0.075

Maximum damage on a bullet:
Before: 8.70
After: 9.15

Range maximum change:
Before: 6.75 meters
After: 7.75 meters

5. Megashot

Megashot now applies its status effect on initial contact and third hit, has faster base speed bullets, and has a shorter chargeshot time.

Base Critical Hit Chance from -5% to 3%.

Apply-Status chance on REGULAR SHOT:
Before: 51% mega-acid1, 25% mega-acid2
After: 100% mega-acid1, 45% mega-acid2

SPEED change on REGULAR SHOT:
Before: 5.5 -> 7.5 meters/second
After: 6.5 -> 9.0 meters/second

CHARGE TIME on CHARGE SHOT:
Before: 1.40 seconds
After: 1.20 seconds

6. Sawed Off

When firing, the lucky high rolls of the damage for this weapon scaled incredibly with high tier gear. It should feel unchanged in most scenarios.

Damage change on each pellet REGULAR SHOT:
Before: 12 -> 28.5 (base crit chance 5%) x3 pellets
After: 10.5 –> 19.5 (base crit chance 2.5%) x3 pellets

7. Spreadshot

Needed a little more oomph. Got oomph.

Before: 3.9 -> 6.0 (x3 bullet)
After: 4.5 -> 6.45 (x3 bullet)

Boss Updates
1. Installball 2.0, Next of Spin
  • Health reduced
  • Eye projectile damage down
2. Bustletron, Spinner of Fists
  • Health reduced
  • Bustletron fist missiles now do less damage to invaders (10% health damage instead of 20%)
Other Changes
Update to Maximum # of Enemies

Aliens now add 0.75 additional enemy slots per player instead of 1.0 (4.0 maximum slots to 3.0 maximum slots). What this means in human terms is that there won’t be as many maximum enemies in 3-4 player games.

How to download updates for Alien Hominid Invasion for the Nintendo Switch?

To download the updates for Alien Hominid Invasion, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.