Rivals of Aether (Switch): Software updates (latest: Ver.

On this page, you will find all there is to know about the various Software updates for Rivals of Aether on Nintendo Switch (originally released on September 24th 2020 in Europe, North America, and Japan)!

Click here for more Software updates!

Rivals of Aether – Ver.

  • Release date: January 27th 2021 (North America, Europe, Japan)
  • Patch notes:
  • provides various bug fixes
    • you can use custom colors as Ranno again!

Rivals of Aether – Ver.

  • Release date: December 15th 2020 (North America, Europe) / December 16th 2020 (Japan)
  • Patch notes:



    • Sound effects added for teching, missed tech, missed tech bounce, and walljumping.
    • Airdodges can now snap to platforms while moving, making it possible to snap to a platform from the side.
      • Previously they would only snap to platforms during the first 2 frames.
    • Straight horizontal airdodges will now snap downward onto platforms up to 8 pixels below you on startup.
    • You can no longer fall through platforms while in hitpause after being parried.
    • Bug Fix: Wall teching invincibility is no longer delayed by 1 frame.
    • The bottom blastzone is now 40px lower when a player is not in hitstun (or in hitstun moving upward).
  • The bottom blastzone is now 64px lower for projectiles.
    • Only affects Etalus Fspecial, Kragg Rock, SK Rock, and Mobile Gear.
  • Fixed a rounding error on purple kill effect calculations that caused pixel-perfect false positives.
  • Post-DI knockback angles are now rounded to integer values
    • Prevents the purple kill effect from giving false positives due to non-integer angles.
  • Camera max speed when moving away from the default position: 4 > 7.
  • Camera acceleration when moving away from the default position: 0.2 > 0.5.
  • Camera now has a 100px buffer zone before returning to the default position when a character is offstage
    • This makes the camera follow offstage characters better and decreases camera jerkiness when characters are moving around near the ledge.
  • Keyboard double tap now works with tap jump.


    • Charged Nspecial knockback scaling: .4 > .3
      • The buff from last patch ended up being a bit stronger than we intended.
    • Uspecial multihits angle flipper: 1 > 2
      • Since the spacing of the final hit no longer matters as much, the multihits now pull inward for more consistent linking.



  • Sourspot Utilt damage: 3 > 4.
  • Fair’s recovery window can now be walljump-cancelled.
  • Bair sweetspot knockback scaling: .75 > .9.
  • Bair sweetspot knockback angle: 361 > 45.
    • No more angle 40 on grounded opponents.
  • The first 3 hits of Dair can no longer produce the purple kill effect.
  • Dspecial bubbles max vertical speed: 5 > 4.
    • They still reach above the top platform of ToH.


  • Nair endlag decreased from 12 > 10 on hit (18 > 15 on whiff)
    • This is halfway between the pre-1.4.25 value and the post-1.4.25 value.


  • Ustrong sweetspot hit lockout: 10 > 20.
    • This prevents Kragg’s own rock shards from interrupting the knockback of his Ustrong.
  • Pillar will no longer break when reaching ground height unless both sides of the pillar are touching the ground.
  • Pillar will now snap players to the top of the pillar when it reaches its final height
    • This makes crouching above a rising pillar consistent in regard to when you land on the pillar. This does not affect situations where you do not CC the pillar.


  • Fstrong hit 1 hitstun modifier: x1.0 > x1.5
    • Usually adds around 6 frames of hitstun, making it link better against aerial opponents.
  • Ustrong hit 2 startup: 6 > 4
    • Addresses the issue of opponents being able to parry the 2nd hit without crouch cancelling the first hit.
  • Clone will now use the pre-definitive recovery tactics again.


    • Dash attack hit 1 active frames: 4 > 6
      • Reduces the inactive frames between the hits.
    • Lily can no longer be bashed while she’s stunned.


  • Bair angle: 32.5 > 32.


  • Can no longer cancel the hitpause of Uspecial with an airdodge.
  • Broken Fspecial projectiles will no longer create a hitbox when landing.


  • Can no longer bash a stunned Lily.
  • Maximum distance adjusted for bashing Lily and Elliana’s grounded mine
    • Ori should no longer be able to bash these objects from extremely long distances.


  • Dstrong sweetspot base knockback: 10 > 9.
  • Dstrong sweetspot knockback scaling: 1.3 > 1.25.


    • Successful Dspecial counter now restores her double jump.
    • Successful Dspecial counter will no longer lose invincibility if you run out of parry invincibility.
    • Plasma field will now properly destroy Sylvanos’ jab-special projectile.



  • Uair 1 angle flipper removed.
    • This makes Uair link better when hitting with the back side of the attack while moving slightly forward.
  • Uair 2 damage: 3 > 5 (Total move damage: 6 > 8).
  • Double jump and airdodge are restored 1 frame earlier when emerging with Uspecial.


  • Can now hover with the shorthop button.
    • Only hovers for a short time, since holding down the shorthop button does nothin).
  • Ground friction: 1.0 > 0.65 (to buff her running parry).
  • Utilting a rock while it’s being thrown by another attack will no longer crash the game.
  • Uspecial’s invincibility starts immediately when she ejects from the mech (1 frame earlier than before).
  • Getting hit on frame 1 of landing after Uspecial will now properly restore her in-mech stats (weight, walljump speed, and hurtbox size).


    • Gem multiplier for attacks: 15x damage > 17x damage.
    • Jab knockback angle: 361 > 60.
    • Nair knockback angle: 361 > 45.
    • Fixed a bug that allowed the projectile-blocking hitbox of Dair to be parried.
    • Bug Fix: Utilt’s collision circle is no longer expanded when detecting collision with Kragg’s pillar.
    • Dtilt hit 2 knockback: 7+.4 > 8+.5.
    • Uair now has a body hitbox that reaches 50px lower than the propeller hitbox. It can only hit grounded opponents and disappears for the final hit.
  • DStrong now has a lingering sourspot for 8 frames after the final hitbox.
    • Because the endlag window is now shorter, Shovel Knight is actionable 3 frames earlier on whiff (timing is the same on hit).
  • Uspecial rising hit 1 and 2: 7+.4 at 60 degrees > 10+.3 at 65 degrees.
  • Uspecial rising hit 2 BKB decays from 10 > 7.
  • Uspecial’s recovery frames are shortened by 1/4 if the move hits someone.
  • Uspecial can no longer recover resources before landing.
  • Golden Fish value: 750 > 500.



Switch Bugfixes and Improvements
  • Frameskip has been added to the Switch netcode. This should reduce the amount of matches that run consistently slower than 60 FPS on Switch.
  • Input delay has been reduced by 1 frame on connections over 48 ping.
  • Caesar buddy will now stay unlocked properly.
  • Ranno & Clairen milestone rewards are no longer swapped.
  • Players can now create friends-only lobbies on Switch, as well as filter for displayed lobbies.
  • Fixed various crashes (for all sorts of reasons ranging from gameplay interactions to disconnecting your controller) thanks to player bug reports in our discord.
  • Story Mode completion now saves properly.
  • Default control scheme across Handheld Mode, Joy-Con pair, and Switch Pro controllers aligned.
  • Various UI and controller fixes added for GameCube Controller support.
  • Fixed several tutorial crashes and bugs.
  • Addressed a few points in the game where players could become softlocked.
  • Leaderboards now work properly.

Rivals of Aether – Ver. 2.0.2

  • Release date: September 24th 2020 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:

Improve connections under 100 ping (help those matches run closer to full speed)

Rivals of Aether – Ver. 2.0.1

  • Release date: September 24th 2020 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • Additional notes: this is the Day One update for the game.
  • Source: none.

How to download updates for Rivals of Aether for the Nintendo Switch?

To download the updates for Rivals of Aether, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some.