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Runner3: introducing The Mechiknight

On Monday, Choice Provisions shared the latest devblog post for Runner3, introducing a special enemy known as The Mechiknight.

With this game, the developers are trying to expand the depth of interaction between CommanderVideo and the world: via the environment, vehicles… but also enemies!

What sets The Mechiknight apart from other “regular” enemies is that it cannot be defeated by a single action, like most of those found in RUNNER and Runner2. This new enemy gets to stay on screen for several beats, forcing you to change your strategy.

The developers decided to go with that type of enemy so that you could really get to know them, instead of simply treating them like mere obstacles to overcome. No doubt it makes the whole world seems even more lively!

But the developers were faced with an “issue”: in Runner3 (like the previous ones), you run through the world at a breaknace pace. Therefore, they had to design an enemy that could move with you, and do so without being confusing. It also had to make sense thematically.

The thing is, in Runner games, enemies work best when they’re stationery, and you can see them from a distance. After all, it’s not quite fun if you cannot even prepare for the encounter, since you cannot really avoid them (this isn’t a RPG, where you can simply walk at a distance to avoid getting spotted).

With the Mechiknight, the developers made sure that he would get into position early enough for the players to not only spot him, but also understand that this wasn’t just your run-of-the-mill enemy, and that it was in fact a pretty important encounter.

 

Here’s some pictures for the Mechiknight:

Runner3 (Switch – eShop) doesn’t have a release date yet.

Source: Choice Provisions

 

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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