NintendoSoftware updatesWii U

Splatoon (Wii U): all the updates (latest: Ver. 2.12.1)

In this post, you will find all there is to know about the various updates for Splatoon on Wii U (originally released on May 28th 2015 in Japan, and May 29th 2015 in North America and Europe)!

 

Splatoon – Ver. 2.12.1

  • Release date: August 2nd 2023 (North America) / August 3rd 2023 (Europe, Japan)
  • Patch notes:
  • Fixed vulnerability relating to online battles.
  • Additional notes: update is required to keep playing online.
  • Source: Nintendo

Splatoon – Ver. 2.12.0

  • Release date: September 13th 2016 (North America) / September 14th 2016 (Europe, Japan)
  • Patch notes:
  • Multiplayer bug fixes
    • Fixed an issue which mistakenly allowed Sprinklers to be placed inside the Tower in Tower Control.
  • Stage adjustments
    • Kelp Dome: Fixed an issue in all game modes that allowed players to move inside the raised starting platforms.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.11.0

  • Release date: August 2nd 2016 (North America) / August 3rd 2016 (Europe, Japan)
  • Patch notes:
  • Multiplayer bug fixes
    • Fixed an issue which prevented certain Roller and Brush weapons from registering direct hits with an ink fling attack while facing an opponent directly in front of them.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.10.0

  • Release date: July 8th 2016 (North America) / July 9th 2016 (Europe, Japan)
  • Patch notes:
  • Multiplayer bug fixes
    • Fixed an issue during multiplayer matches in which players were appearing to float in space outside the stage terrain
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.9.0

  • Release date: July 5th 2016 (North America) / July 6th 2016 (Europe, Japan)
  • Patch notes:
  • Compatible amiibo added
    • Now compatible with Callie and Marie amiibo.
While the first adjustment results in an overall decrease in damage dealt by a single ink fling attack in Ver. 2.8.0, the second adjustment was implemented to ensure that the maximum damage dealt to the Rainmaker barrier in Rainmaker mode would not change. 

Main Weapon Balance Adjustments
Weapon Adjustment
Dynamo Roller ▼When using the ink fling attack, decreased the central zone in which it was possible to splat an opponent with a single attack by 18%.
Gold Dynamo Roller △Increased damage dealt when flinging ink to attack the barrier around the Rainmaker in Rainmaker mode by 12%.
Tempered Dynamo Roller ▼Increased the time taken to begin recovering ink after an ink fling attack from 1.17 to 1.33 seconds.
Special Weapon Effect Duration Balancing
Weapon Adjustment
Bubbler ▼Decreased base duration (with no other gear abilities equipped) from roughly 5.0 to roughly 4.5 seconds.
△Increased the maximum extra duration added by gear abilities from 40% to 60%.
Kraken ▼Decreased base duration (with no other gear abilities equipped) from roughly 6.0 to roughly 5.0 seconds.
△Increased maximum extra duration added by gear abilities from 40% to 60%.
  • Stage adjustments
    • Ancho-V Games: Fixed an issue in Rainmaker mode, in which certain terrain wasn’t appearing correctly on the turf map when inked.
  • Multiplayer bug fixes
    • Fixed an issue that caused players performing a Super Jump while swimming through ink to appear to be sliding long distances to opponents.
    • Fixed an issue that caused Ink Mines placed on enemy turf to occasionally be visible byopponents, whether or not they had the Bomb Sniffer gear ability.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.8.0

  • Release date: June 7th 2016 (North America) / June 8th 2016 (Europe, Japan)
  • Patch notes:
  • Weapons and gear added
    • Eight new weapons have been added and will now appear in the weapon shop.
      • Weapons will be available in the weapon shop after viewing the Inkopolis News on June 08, 2016 from 11:00 AM (Pacific Time) onward.
    • Two new pieces of gear have also been added and will now appear in their respective shops.
Adjustments to Special Gauge Depletion After Respawning
Weapon Adjustment
  • Luna Blaster
  • △ Changed Special Gauge depletion from medium (60%) to light(40%).
  • Zink Splatling Mini
  • ▼ Changed Special Gauge depletion from medium (60%) to heavy (75%).
  • Refurbished Mini Splatling
  • △ Changed Special Gauge depletion from medium (60%) to light(40%).
Main Weapon Balance Adjustments
Weapon Adjustment
    • Aerospray MG

Aerospray RG

  • △ Reduced ink spread of shots while jumping to be the same as shots taken when not jumping.
  • Rapid Blaster
  • Rapid Blaster Deco
  • △ Increased movement speed while shooting by 12%.
  • Rapid Blaster Pro
  • Rapid Blaster Pro Deco
  • △ Increased movement speed while shooting by 15%.
  • △ Reduced ink spread of shots while jumping by 50%.
  • L-3 Nozzlenose
  • L-3 Nozzlenose D
  • △ Increased damage dealt to the barrier around the Rainmaker weapon in Rainmaker mode by 20%.
  • H-3 Nozzlenose
  • H-3 Nozzlenose D
  • △ Increased damage dealt to the barrier around the Rainmaker weapon in Rainmaker mode by 40%.
  • Sloshing Machine
  • Sloshing Machine Neo
  • △ Increased movement speed while shooting by 11%.
  • Inkbrush
  • Inkbrush Nouveau
  • Permanent Inkbrush
  • Octobrush
  • Octobrush Nouveau
  • △ Adjusted ink spread when continuously swinging brush to also ink the area where the player is standing.
Sub Weapon Balance Adjustments
Weapon Adjustment
  • Ink Mine
  • △ Reduced the distance the player is moved backward after placing an Ink Mine.
Gear Ability Adjustments
Ability Adjustment
  • Stealth Jump
  • ▼ Removed the ability to attack while super jumping with this ability active until the player has landed completely.
  • Stage adjustments
    • Arowana Mall: Adjustment made to prevent players from taking unintended shortcuts in all modes.
    • Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
    • Camp Triggerfish: Adjusted the size of the “Don’t retreat!” warning zone near team starting areas.
    • Piranha Pit: Adjustment made to prevent players from taking unintended shortcuts in all modes.
  • Multiplayer bug fixes
    • Fixed an issue that allowed players to jump higher than intended when touching an opponent’s Splash Wall.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.7.0

  • Release date: April 12th 2016 (North America) / April 13th 2016 (Europe, Japan)
  • Patch notes:
  • Weapons added
    • Eight new weapons have been added and will now appear in the weapon shop.
      • Weapons will be available in the weapon shop after viewing the Inkopolis News on April 12, 2016.
  • Splatfest changes
    • Changed starting Splatfest Power level for players with S+ Rank.
Until now, when respawning, a player’s Special Gauge was reduced by 50% regardless of equipped weapon. From now on, the degree of gauge depletion will depend on the equipped weapon. 

  • From Ver. 2.7.0 onward, gauge depletion information will be displayed on the Equip screen.
  • Please refer to the Equip screen for weapons added in the Ver. 2.7.0 update
Adjustments to Special Gauge Depletion After Respawning
Depletion Weapon
  • Heavy ▼50%→75%
  • Tentatek Splattershot
  • Octoshot Replica
  • .96 Gal Deco
  • Luna Blaster Neo
  • Dynamo Roller
  • Gold Dynamo Roller
  • Splat Charger
  • Hero Charger Replica
  • Splatterscope
  • Medium ▼50%→60%
  • Splattershot Jr.
  • .52 Gal Deco
  • Luna Blaster
  • Custom Blaster
  • L-3 Nozzlenose D
  • Carbon Roller
  • Krak-On Splat Roller
  • Tri-Slosher
  • Kelp Splat Charger
  • Kelp Splatterscope
  • E-liter 3K
  • Custom E-liter 3K
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Zink Mini Splatling
  • Heavy Splatling Deco
  • Light △50%→40%
  • All weapons other than those listed above.
Player Ability Balance Adjustments
Weapon Adjustment
  • Dynamo Roller
  • Gold Dynamo Roller
  • E-liter 3K
  • Custom E-liter 3K
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Hydrant Splatling
  • Custom Hydra Splatling
  • ▼ Swim speed reduced by roughly 10% when these weapons are equipped.
Main Weapon Balance Adjustments
Weapon Adjustment
  • Splash-o-matic
  • NeoSplash-o-matic
  • Initial shot speed increased by 10%.
  • Degree of random shot spread decreased by 10%.
  • Shot range increased by 10%.
  • N-ZAP ’85
  • N-ZAP ’89
  • Radius of shots while still in air increased by 7%.
  • Decreased distance between individual airborne shots.
  • Splattershot Pro
  • Forge Splattershot Pro
  • Initial shot speed increased by 20%.
  • Shot range increased by 5%.
  • .96 Gal
  • .96 Gal Deco
  • Damage of first shot on target decreased from 52.0 to 62.0.
  • Degree of random shot spread decreased by 11%.
  • Jet Squelcher
  • Custom Jet Squelcher
  • Run speed while firing increased by 50%.
  • Carbon Roller
  • Carbon Roller Deco
  • Reduced ink used when swinging roller by 30%.
  • Splat Charger
  • Kelp Splat Charger
  • Hero Charger Replica
  • Reduced shot range by 20% for shots fired before reaching maximum charge.
  • Increased shot range by 4% for shots fired at maximum charge.
  • Splatterscope
  • Kelp Splatterscope
  • Shot range for shots fired before reaching maximum charge now the same as that of Splat Charger.
  • Increased shot range by 4% for shots fired at maximum charge.
  • E-liter 3K
  • Custom E-liter 3K
  • Reduced shot range by 20% for shots fired before reaching maximum charge.
  • Time to charge from zero to maximum charge reduced by 6%.
  • E-liter 3K Scope
  • Custom E-liter 3K Scope
  • Shot range for shots fired before reaching maximum charge now the same as that of E-liter 3K.
  • Time to charge from zero to maximum charge reduced by 6%.
  • Slosher
  • Slosher Deco
  • Time from beginning of weapon swing until shot is fired reduced by 20%.
  • Duration of slowed player speed after firing a shot reduced by 20%.
  • Hydra Splatling
  • Custom Hydra Splatling
  • Increased damage per shot when fully charged from 28.0 to 35.0.
Sub Weapon Balance Adjustments
Weapon Adjustment
  • Burst Bomb
  • Increased ink used from 25% to 40% of ink tank.
  • Decreased blowback effect on opponents hit by Burst Bombs.
  • Decreased radius within which opponents take minimum damage by 20%.
  • Increased minimum damage dealt from 20.0 to 25.0.
  • Increased the radius within which opponents take medium damage (35.0) by 14%.
  • Increased radius of ink splat on impact by 43%.
  • Ink Mine
  • Decreased ink used from 60% to 50% of ink tank.
  • Players can now place an Ink Mine after already having placed an Ink Mine.
  • Placing a second Ink Mine causes the first Ink Mine to disappear.
  • Seeker
  • Increased width of ink trail by 38%.
  • Increased Seeker movement speed by roughly 3%.
  • Splash Wall
  • Splash Walls placed on slopes will now appear at the same speed as those placed on flat ground.
Special Weapon Balance Adjustments
Weapon Adjustment
  • Inkstrike
  • Decreased time for Inkstrike to launch after target has been designated by roughly 33%.
Times for marking opposing players have been adjusted in the following ways. 

Player Marking Adjustments
Weapon/Ability Before After
  • Point Sensor
Cold Blooded:
Off – 8 Seconds
On – 2 seconds
Cold Blooded:
Off – 8 Seconds
On – 4 seconds
  • Echolocator
Off – 12 Seconds
On – 3 seconds
Off – 9 Seconds
On – 4.5 seconds
  • Haunt
Off – 12 Seconds
On – 3 seconds
Off – 9 Seconds
On – 4.5 seconds
  • Stage adjustments
    • Saltspray Rig: Adjustment made to prevent players from taking unintended shortcuts in all modes.
    • Bluefin Depot: Fixed an issue that allowed players to move inside certain objects in Rainmaker mode.
    • Flounder Heights: Adjustment made to prevent players from taking unintended shortcuts in Tower Control mode.
  • Multiplayer bug fixes
    • Fixed an issue that allowed players holding the Rainmaker to super jump when the server connection was particularly poor.
    • Fixed an issue that occasionally prevented players from taking damage from Splash Walls if standing close enough to it when it was first activated.
    • Fixed an issue in which the explosion from Suction Bombs destroyed by a Splash Wall was still capable of passing through the Splash Wall to damage players.
    • Fixed an issue in which it was possible to splat opposing players with vertical Inkzooka or Rainmaker shots when they were completely concealed by solid terrain.
    • Fixed an issue in which Splash Shield strength was not being reduced when shot by an Inkzooka or Rainmaker.
    • Fixed an issue in which players on the far side of a Splash Wall could still be splatted if the wall was hit by a shot from the Rainmaker, depending on where the Splash Wall was hit.
    • Fixed an issue in which Ink Mines placed by multiple players at the same time would explode automatically, though they hadn’t been placed in the opposing ink color, triggered by an opposing player, or reached their time limit.
    • Fixed an issue in which Ink Mines placed by teammates could damage you depending on their placement.
    • Fixed issues in which players using the Kraken special weapon would not see a damage indicator (X mark) when attacking opponents directly, and not correctly followed by Seekers used by the opposing team.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.6.0

  • Release date: March 8th 2016 (North America) / March 9th 2016 (Europe, Japan)
  • Patch notes:
  • Stage adjustments
    • Arowana Mall: The map layout in Turf War is changed as follows:
      • The layout will be based on the stage layout in Splat Zones, but the grates that connect between the high platforms in each team’s area will be removed.
    • Moray Towers: Changes to the layout in Turf War to match the layout in Splat Zones.
  • Matchmaking and team assignment adjustments
    • Until now, team assignments in Ranked Battle were completely random, but some consideration will now be given to equipped weapons when assigning teams.
    • Ranked Battle Matchmaking will be changed so that players of the following ranks are not matched together.
      • S+ and S
      • S and A+
      • A- and B+
      • B- and C+
      • This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
  • Changes to rank points
    • During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team’s points will be decreased by an amount proportional to the time they benefited from the above conditions.
Gear Ability Adjustments
Gear Adjustment
  • Ink Saver (Main)
  • Increased the maximum possible ink saved from 40% to 45%.
  • Ink Saver (Sub)
  • Increased the maximum possible ink saved from 25% to 35%.
  • Ink Recovery Up
  • Increased the maximum possible ink recovery rate from 67% to 82%.
  • Special Duration Up
  • Increased the maximum possible duration of Inkzooka and Bomb Rush from 40% to 60%.
  • Shortened the period of decreased character control after using the Inkstrike and Killer Wail.
  • Opening Gambit
  • Changed from boosting speed in Inkling and squid forms to increasing efficacy of the main gear ability for each of your three pieces of gear for the first 30 seconds of battle.
  • Last-Ditch Effort
  • In Ranked Battle, Last-Ditch Effort will activate when the opposing team’s counter reaches 30, and remain active until the end of battle.
  • In Ranked Battle, Last-Ditch Effort can now be activated during overtime.
  • While active, Last-Ditch Effort will now also shorten the amount of time players take to respawn after being splatted.
  • Tenacity
  • Increased special gauge refill rate by 20% while Tenacity is active.
  • Comeback
  • While active, Comeback now also triggers the Special Charge Up ability.
  • Haunt
  • Haunt will now also increase attack power, defense, and Inkling movement speed while being marked by the enemy.
  • Recon
  • Duration of effect after leaving Spawn Point increased to 3.5 seconds.
  • Recon will now also display each opponent’s equipped weapon on the Turf Map.
  • Bomb Sniffer
  • Bomb Sniffer will now also reduce the first 100 points of damage(*) dealt by Splat Bombs, Suction Bombs, Seekers, and Ink Mines by 40%, and damage dealt by Burst Bombs by 20%.*Damage values do not include the effects of Attack Up or Defense Up.
  • Splatfest changes
    • During Splatfests what was previously the Vibe Meter will now display your Splatfest Power.
      • Initial Splatfest Power level depends upon your current Ranked Battle rank.
      • Splatfest Power level will change depending on wins or losses during Splatfest Battles.
      • The player with the highest Splatfest Power on the winning team will receive a slightly larger boost to their Splatfest Power than their teammates after the match.
    • Until now, Splatfest matchmaking favored grouping players with similar play styles. Players will now be more likely to play with those of similar Splatfest Power level.
    • The higher a team’s average Splatfest Power level, the more Splatfest Points they will earn after winning.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.5.0

  • Release date: January 19th 2016 (North America) / January 20th 2016 (Europe, Japan)
  • Patch notes:
  • Stage adjustments
    • Walleye Warehouse: Adjustments will be made to object placement in Rainmaker mode.
    • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
    • Piranha Pit: Adjustments will be made to prevent users from taking certain shortcuts in Tower Control mode.
  • Battle adjustments
    • Museum D’Alfonsino: Fix the issue in modes other than Tower Control in which the area around the central rotating platform was registering as being inked in unintended ways.
    • Mahi-Mahi Resort: Fix the issue in Rainmaker mode in which breaking the Rainmaker barrier while in the central area caused the special gauge to fill more than intended.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.4.0

  • Release date: December 17th 2015 (North America) / December 18th 2015 (Europe, Japan)
  • Patch notes:
  • Matchmaking adjustments
    • In Regular Battle and Splatfest, players of similar skill will be matched more often.
  • Rainmaker adjustments
    • Added prohibited areas in Walleye Warehouse, Saltspray Rig, Arowana Mall, and Flounder Heights in Rainmaker mode.
    • When players enter the prohibited area while carrying the Rainmaker, the amount of time they are allowed to hold the Rainmaker will decrease faster as a penalty.
  • Stage adjustments
    • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
    • Port Mackerel: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
    • Flounder Heights: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
    • Museum D’Alfonsino: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
  • Battle fixes
    • Fix the issue in Rainmaker mode in which the countdown moves more than usual when a player gets the Rainmaker in the air.
    • Fix the issue in Rainmaker mode in which the bombs’ blast waves inflict damage on the Rainmaker shield even when there are obstacles between the bomb and the shield.
    • Fix the issue in Rainmaker mode in which Splash Walls placed near each other by the same team take damage when one of them blocks an ink splat.
    • Fix the issue in which bombs that are thrown near a wall do not fly straight and makes contact with the wall.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.3.0

  • Release date: November 12th 2015 (North America) / November 13th 2015 (Europe, Japan)
  • Patch notes:
  • New gear
    • New gear has been added, which will appear in the in-game shop at random.
  • Ranked match results pages adjustments
    • Changed the display of the results screen in Ranked Battle. Players will be listed in the order of their winning percentages in the last 10 matches for the current mode (Wins – Losses).
      • Previously, players were listed in the order of the number of enemies they splatted. This adjustment was made since there are other ways to contribute to the team’s victory that cannot be measured in numerical terms.
      • The winning percentage will not be recorded in Regular Battle, Splatfest, Squad Battle, and Private Battle, so the results page will remain the same.
      • When the users’ Ranks go up, the winning percentage will be reset.
  • Battle adjustments
    • Fixed the issue in which the blasts from Blaster weapons don’t quite reach the opponent even though the direct hit marker (x) is displayed while taking aim.
    • Adjusted the amount of damage that rollers inflict when rolling over Splash Shields to match the amount of damage they inflict when rolling over opponents.
    • Adjustments were made in Tower Control so that Sprinklers placed on the towers break when they hit the ground. (The Sprinklers previously only broke if they were placed on the ground and were hit by the towers.)
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.2.0

  • Release date: October 20th 2015 (North America) / October 21st 2015 (Europe, Japan)
  • Patch notes:
  • Weapons adjustments
    • Adjustments will be made to Main Weapons, Sub Weapons, and Special Weapons.
  • Ranked battle adjustments
    • Adjustments will be made to the rules in Rainmaker and Tower Control modes.
  • Ranking adjustments
    • Rank S users will be matched up with other rank S users more frequently, and rank S+ users will be matched up with other rank S+ users more frequently.
    • To accommodate this change, the calculation method for ranks S and S+ users will be adjusted.
  • Stage adjustments
    • Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
    • Saltspray Rig: Adjustments will be made to prevent users from placing Splash Walls in certain places.
    • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
    • Kelp Dome: Small adjustments will be made for Rainmaker mode.
    • Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Suction Bombs in certain places.
    • Hammerhead bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
  • Effects adjustments
    • The visual effects of position-tracking for teammates will be less visible.
    • The launching sound effect of the Inkzooka will be more audible.
  • Battle adjustments
    • Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
    • Fixed the issue in which the Point Sensors and Disruptors do not function when there is significant lag in the connectivity.
    • Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
    • Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
    • Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Splash Walls.
    • Fixed the issue in which some ink splats occasionally go through thin walls.
    • Fixed the issue in which rollers occasionally inflict damage through thin walls.
    • Fixed the issue in which Kraken occasionally inflicts damage against opponents hiding on the other side of a thin wall.
    • Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.
  • Bug fixes in Battle Dojo
    • Fixed the issue in which Splash Walls do not block opponents’ bombs and blasters.
  • Bug fixes
    • Fixed the issue in which the damage stats for Splattershot Jr., Custom Splattershot Jr., N-ZAP 85, and N-ZAP89 are displayed as higher than they actually are.
    • This only changes the information displayed in the stats. The actual stats will remain the same.
    • Adjustments will also be made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.1.0

  • Release date: September 1st 2015 (North America) / September 2nd 2015 (Europe, Japan)
  • Patch notes:
  • Updated stages
    • Arowana Mall: Adjustments to stage layout in all modes to prevent users from swimming over some of the ledges.
    • Camp Triggerfish: Adjustments to stage layout in Turf War and Splat Zones so users cannot jump directly over to the opponents’ turf.
  • Main weapon adjustments
    • All Rollers: Adjusted the movement of the camera angle when users lift up the Roller back to the movement in Ver. 1.3.0.
  • Sub weapon adjustments
    • Splash Wall: Fixed the issue in which users can sometimes inflict damage on their opponents by throwing a bomb while standing up against the opponent’s Splash Wall.
  • Ranked mode adjustments
    • Fixed the issue in which the teams’ points are erroneously considered as tied when the numbers are extremely close to one another in Tower Control.
    • Changed the amount of points awarded to teams when the opposing team takes control of the tower after the player’s team has not been able to take the lead when the points are tied.
      • In Ver. 2.0.0, the leading team’s score goes down by 1 point, but this will revert back to the settings in Ver. 1.3.0 where the losing team’s score goes up by 1 point.
  • Other
    • Fix the issue in which the 104-2230 error occurs after downloading Ver. 2.0.0.
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 2.0.0

  • Release date: August 5th 2015 (North America) / August 6th 2015 (Europe, Japan)
  • Patch notes:
  • Squad battle
    • Users can create a squad with friends and battle against other squads in Ranked Battle.
      • Squad Battle can be accessed by players who are at level 10 or higher.
      • Once a squad is created, friends of friends will be able to join the squad.
      • Passwords can be set if users wish to only play with specific friends.
      • Squad Battle can only be played against other users who are playing Squad Battle. (Ranked Battle players will not be matched up with Squad Battle players.)
    • Users are able to create a Squad of 4, Squad of 3, or Squad of 2.
      • Squads of 3 may be matched up against Squads of 4.
      • When a Squad of 3 plays against a Squad of 4, the game will be set so the Squad of 3 respawns faster, but in general, the Squad of 3 will be at a disadvantage.
      • Squads of 2 will be matched up with three other Squads of 2, resulting in a match between Squad of 2 x 2 vs Squad of 2 x 2.
  • Private battle
    • In Private Battle, friends can play in private, customizable matches.
      • Friends of friends are able to join.
      • Passwords can be set if users wish to only play with specific friends.
  • Updated levels
    • Users are able to level up to level 50.
      • This will be unlocked once players reach level 20 and go to the lobby.
  • Updated ranks
    • Users are able to achieve rank S and S+.
      • Rank S and S+ can only be attained by playing Ranked Battle, not through Squad Battle.
      • Once users reach rank S and S+, the rank will no longer be affected by the results of Squad Battle.
    • Changed the calculation method for Rank Points based on the results in Ranked Battle.
    • Users will be sent back to the lobby when their ranks change in Ranked Battle.
  • New gear
    • New gear has been added, which will appear in the in-game shop at random.
  • New background music
    • New BGM has been added, which will play during battles at random.
  • SplatFest update
    • During the results of Splatfest, the winning percentage will be multiplied by 4 rather than 2.
  • Stage adjustments
    • Urchin Underpass: Overall layout has been adjusted in all modes.
    • Saltspray Rig: Adjusted stage layout in Tower Control.
    • Arowana Mall: Adjusted stage layout in all modes.
    • Kelp Dome: Adjusted stage layout in Splat Zones and Tower Control.
    • Moray Towers: Adjusted stage layout in Splat Zones and Tower Control.
  • Special weapon adjustments
    • Adjusted the points needed to use Inkzooka from 180p to 220p.
    • Adjusted the points needed to use Point Sensor from 180p to 200p.
    • Adjusted the points needed to use Killer Wail from 180p to 160p.
      • The above numbers apply when users do not have the Special Charge Up ability equipped.
  • Sub weapon adjustments
    • Splash Wall: Correct the amount of damage done by bombs when they are thrown against the Splash Wall.
  • Ability adjustments
    • Tenacity: Adjustments have been made so the special gauge begins to fill up after the battle begins, rather than starting prior to the battle.
    • Special Charge Up: Adjustments have been made so the special gauge will fill up in amounts consistent with the amount of area inked.
  • Sound effects adjustments
    • Adjusted the sound effects for Inkstrike so it can be heard when it is about to strike on the left, right, or back of the player.
    • Adjusted the sound effects for some of the longer range weapons so it can be heard from far away when it hits.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 1.3.0

  • Release date: June 30th 2015 (North America) / July 1st 2015 (Europe, Japan)
  • Patch notes:
  • Splatfest
    • When there are more members on one team than the other and the match-making process takes too long, members from the same team are able to battle each other.
      • Members still receive Splatfest Points even when they battle against members of the same team.
      • Note: Only the results from matches against the opposing team are included in the overall Splatfest results.
    • Adjustments have been made to allow some players at random to participate as early as 5 minutes prior to the official start time of Splatfest in order to make for a more pleasant gaming experience. (Note: All players are able to participate once the event begins.)
      • This adjustment was made to lighten the server load at the beginning of the Splatfest.
    • Adjustments have been made to the number of Super Sea Snails distributed to members of the losing team that have earned either of the top two Splatfest rank titles.
  • Special weapon adjustments
    • Inkstrike: The amount of area covered is more consistent regardless of where it lands.
    • Kraken: The amount of knockback is increased when taking damage from an opponent while using Kraken.
  • Ability adjustments
    • Ninja Squid: Swim speed has been lowered when using this ability.
    • Stealth Jump: The amount of time it takes to Super Jump is longer when using this ability.
    • Ink Resistance Up: The effects with respect to the amount of damage and speed when moving through enemy ink have been adjusted.
  • Other
    • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

Splatoon – Ver. 1.2.0

  • Release date: December 17th 2015 (North America) / December 18th 2015 (Europe, Japan)
  • Patch notes:
  • Adjustments have been made to make for a more pleasant gaming experience.
  • Additional notes: none.
  • Source: Nintendo

How to update Splatoon for the Wii U?

To update Splatoon on Wii U, you have two options:

  • let the Wii U do its thing if you have automatic downloads activated. You should have the latest version installed the next time you launch the game;
  • if not, try to launch the game from the Home Menu (not the Quick Start Menu!): you should get a prompt when doing so. Just follow the instructions on screen.

To check that you have the latest version installed, simply launch the game: the Ver. number is displayed in the bottom right corner of the title screen.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.