Rocket League: Software updates (latest: Ver. 1.61)

On this page, you will find all there is to know about Software updates for Rocket League on Nintendo Switch (originally released on the Nintendo eShop on November 14th 2017 in Japan, Europe, and North America).

How to download Software updates for Rocket League on Nintendo Switch?

To download updates for Rocket League on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, press either + or – to go to the Options page. The version number is displayed right under the game’s title.

Click here for more Software updates!

Rocket League – Ver. 1.61

  • Release date: April 16th 2019 (Europe, North America) / April 17th 2019 (Japan)
  • Patch notes:

THE HEADLINES

  • New Customization Items are now available via Esports Shop
  • Replay FX: You can now create and edit screenshots while viewing Replays

NEW CONTENT

Rocket Pass 3

  • Rocket Pass 3 begins on April 17 at 10 AM a.m. PDT / 5 p.m. UTC

Esports Shop

  • Customization Items are now available via the new Esports Shop
    • Select ‘Shop’ from the Main Menu, then select ‘Esports Shop’
  • Items in the Esports Shop can be purchased with Esports Tokens
    • Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys
  • Esports Store items are available in time-limited intervals
    • Each item will have a timer located below the preview thumbnail in the Esports Store

Monstercat

  • New Antennas are now available in the ‘Monstercat’ folder:
    • ‘Notaker’
    • ‘FWLR’

CHANGES AND UPDATES

Rocket Pass Challenges

  • Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade
  • Select ‘Rocket Pass’ from the Main Menu, then select the ‘Challenges’ Tab in the upper-left corner
  • Each Challenge is worth three, five, or eight ‘Tier Points’
    • Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier
    • Earning a new level via the progression system is worth now worth ten Tier Points
  • When Rocket Pass is active, three new Challenges are added every Wednesday at 10 AM a.m. PDT / 5 p.m. UTC
    • An additional three Challenges (six total) are available to players with the Premium Upgrade
    • Challenges must be completed within their week-long period
    • If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period

Replay FX

  • You can now enable Replay FX within the Replay Viewer
  • While viewing a Replay, press the Share button (PS4), View button (Xbox) or F key (PC) to bring up the Replay FX menu
  • The Replay FX menu has seven options, including:
    • Focus Distance (Controls Depth of Field Distance)
    • Focus Blur (Controls how intense DOF Blur will be)
    • Focus Strength (Controls how much DOF Kernel will affect far plane)
    • Green Screen (with Red, Green, and Blue options)
    • Image Filter (with ten filters to select from)
    • Image Filter Intensity
    • Vignette
  • Replay FX options apply to an active Replay or when paused so you can take a screenshot
    • Use your platform’s screenshot function once you have a shot set up with your Replay FX of choice

Crates and Keys

  • Crate drop rates can now be viewed in-game on the Crate Preview Screen
  • Players in Belgium can no longer open Crates with Keys due to government regulations
  • Players in the Netherlands can no longer open Crates with Keys due to government regulations

General

  • Steering and Aerial Sensitivity Controls now be adjusted in increments of 0.01 instead of 0.1

Bug Fixes

General

  • Fixed an issue that delayed steering, throttle, and handbrake input by one physics frame

  • Jump ball now behaves correctly on Dunk House (Hoops) in Free Play

  • Vehicles should now respawn correctly after resetting the ball on Steam Workshop maps

  • In-game voice chat icon will no longer appear when voice chat is disabled

  • Players can now reconnect more than once if they crash or disconnect multiple times during a Ranked match

  • Biomass no longer removes color from trim on some Painted Car Bodies

  • All appropriate ‘Snowy’ maps will now appear when playing the Snow Day game mode

  • ‘Shots on Goal’ now correctly register as a stat when playing Hoops

  • Rebalanced audio on the ‘’89 Batmobile’

  • Fixed a bug that caused some players with very large Customization Item inventories to crash when scrolling through their Garage or Inventory

  • Fixed a bug causing some players to crash when leaving a Custom Training pack

  • All items should now display correctly when viewing in the Crate preview screen

  • [Switch] Fixed a bug causing the game to freeze when using a player profile not linked to a Nintendo Account

  • Previous Party Chat messages no longer carry over into Training, Private Matches or Online Matches

KNOWN ISSUES

  • [Switch] Depth of Field controls are disabled in Replay FX

  • Players may see an “XP not received” message despite earning 50 or more points

  • Audio may drop out during a match for some players

  • Friends List notifications will not appear while viewing Replays

  • An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down

  • [Switch] Upon entering a match, some players may not be immediately brought to the Player View Camera

  • Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items

  • [Rumble] Some players may not be able to pick up boost after being hit with the Disruptor power-up

  • Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart

  • Screenshots:
  • Additional notes: none
  • Source: Psyonix

Rocket League – Ver. 1.59

  • Release date: March 5th 2019 (Europe, North America) / March 6th 2019 (Japan)
  • Patch notes:

BUG FIXES

General

  • Adjusted audio balance, fader system, and HDR audio priority

  • Adjusted ‘Rocket Forge II’ Special Edition Wheels so they won’t clip through some Car Bodies anymore

  • Fixed a bug that affected the accent color on the ‘Biomass’ Decal

  • Adjusted diagonal kickoff locations on Champions Field to their original locations

  • Hoops: Removed extra rim on Blue team hoop while spectating

  • Steam Workshop maps affected by the Friends Update should no longer load to a black screen

  • Adjusted ‘Asik’ Special Edition’s level of detail when viewing in the lobby

  • Fixed a bug preventing some players from seeing the ‘View Player Profile’ option when selecting a player in the ‘Recent Players’ tab

  • Fixed an issue causing deleted friends to reappear after adding a platform friend through RocketID

  • On ‘Wasteland (Night)’, fixed a bug causing cars to respawn in the middle of the arena after a demolition

  • [Xbox One] Returning from suspended mode will not longer affect party invites or in-game chat

KNOWN ISSUES

  • We continue to work on enabling same-platform Party invitations for players not on your Friends List

  • Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.

  • Friends List notifications will not appear while viewing Replays

  • An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down

  • Additional notes: none
  • Source: Psyonix

Rocket League – Ver. 1.58

  • Release date: February 19th 2019 (Europe, North America) / February 20th 2019 (Japan)
  • Patch notes:

THE HEADLINES

  • New Friends List is accessible via the bottom menu bar
    • Each player now has a unique RocketID
  • Competitive Season 9 Rewards will be awarded to eligible accounts
  • Competitive Season 10 begins
  • ‘Curveball’ is now available as a Ball Physics Mutator

CHANGES AND UPDATES

Friends List

  • The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
  • Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
    • Friends
      • This tab shows your Friends from the platform you’re playing on
      • You can invite these Friends to Parties and Clubs from this menu by clicking on their name
    • RocketID
      • This tab shows your Friends on other platforms that you’ve added via RocketID
      • From here, you can select “Add Friend by RocketID” to search for a friend’s ID
      • You can input their name if you don’t know their full tag to do a search
    • Recent Players
      • Displays the last 25 players you played with or against that you aren’t already friends with
    • Alerts
      • Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
  • Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
    • If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
    • You can change your RocketID at any time for any reason via the RocketID Tab
  • Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
    • Players can use this feature to hide their RocketID during a live broadcast
  • Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface)

Curveball Mutator

  • ‘Curveball’ is now available as a Ball Physics Mutator
    • Available in Local Matches, Private Matches, and Tournaments
    • When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.

Audio

  • Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
  • When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video

Competitive Season 9 Rewards

  • Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
    • Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
  • Season 9 Rewards are custom, non-tradeable Wheels
    • Bronze I or higher – Season 9 – Bronze Wheels
    • Silver I or higher – Season 9 – Silver Wheels + lower Wheels
    • Gold I or higher – Season 9 – Gold Wheels + lower Wheels
    • Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
    • Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
    • Champion I or higher – Season 9 – Champion Wheels + lower Wheels
  • Season 9 Grand Champion Rewards are unique new Titles
    • Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
    • Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
    • Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
    • Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
    • Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels

Competitive Season 10

  • Competitive Season 10 begins
  • Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
  • Winning half of your placement matches will land you near your previous season ranking
  • League Rankings will be temporarily empty until players complete their placement matches
  • All placement match wins count towards your Bronze Season Reward Level progress

General

  • Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
    • Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
  • You can now see how many Weekly Wins you have left on the experience screen at the end of a match
  • Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
    • No Stats: You will not receive any notification during matches
    • Main Stats Only: notifications for the following will appear:
      • Assist
      • Epic Save
      • Goal
      • Save
      • Shot
      • Demolition
    • All Stats: All in-game notifications are displayed
  • “Input Buffer” option added to the Gameplay Options menu
    • This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
      • Legacy – The default option used since Rocket League launched.
      • STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
      • CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
    • Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
    • If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy

BUG FIXES

General

  • Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
    • Please note that you will still not be able to rejoin if the match you were in has already ended
  • Fixed a bug causing spectator camera control UI to reappear after any goal is scored
  • Tournament creators no longer receive an error when trying to spectate matches
  • [Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
  • Fixed a bug causing trades involving 80 or more Keys to fail
  • Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
  • Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
  • Chat sound no longer plays when entering Training while in a Party
  • Items will appear correctly in the trade window after removing and re-adding to the trade
  • Keys obtained through Rocket Pass will now stack with other Keys in your inventory
  • [Switch] The UI will no longer lag when scrolling through a long list of friends
  • The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass

KNOWN ISSUES

  • Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
  • Friends List notifications will not appear while viewing Replays
  • An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
  • When previewing the Special Edition ‘Asik’ Wheel in the lobby or Garage, it may appear to have a low level of detail
  • When spectating a Hoops match, the Blue goal displays an additional vertically-oriented net
  • List of changes:
  • Friends List with Cross-Platform Parties
  • Competitive Season 9 Rewards, start of Competitive Season 10
  • Extra Modes in Free Play
  • Weekly Win Display
  • Additional Bug Fixes and Improvements
  • … and more!
  • Additonal notes: check out this post for more details about the update!
  • Source: Psyonix

Previous updates


twittergoogle_plusredditmail

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.