Across the Obelisk (Switch): all the updates (latest: Ver. 1.5.0)
On this page, you will find all there is to know about the various updates for Across the Obelisk on Nintendo Switch.
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Across the Obelisk – Ver. 1.5.0
- Release date: January 20th/21st 2025
- Patch notes:
Singularity
- A new gameplay mode has been introduced, were you can playy the adventure with a new set of rules, the same unlocks, and ten new Madness levels.
- Heroes can only have one copy of any playable card, and they start with a new deck. Upgraded rewards cards will be more common, but altar upgrades are limited and divinations are disabled. Also town upgrades and chest rewards between games don’t exist.
- With this new game mode we want to introduce an exciting new way to play AtO and how to think about and set up your decks.
- We have also added two new cardbacks that you can unlock by playing this game mode.
Increased Madness levels
- 2 new Madness levels for Adventure mode, increasing it to Madness 18. We have added the 9th base level and 1 new corruptor, Equalizer.
- The Equalizer corruptor makes tha all thermometer combat rewards are equalized to the “Great” performance reward in that same combat. This means that no matter in which round the combat ends, you will always have the same reward of experience, gold and cards at the end. Note: With this corruptor activated, the only thing the thermometer will count for is for the purpose of improving the final score.
- With this new corruptor we want to promote a game a little more relaxed and without the pressure of having to finish a fight quickly to finish in excellent. Also at high levels of madness we hope that with this corruptor we will open more opportunities to builds of a more defensive character or with more varied strategies, since at score level it won’t matter so much in which round you finish the combat.
Damage calculation changes
- We have changed how the damage is calculated for several cards that had two damage types and under certain conditions.
Damage has been unified when there are two sources of damage of the same type, either by the card itself (Fixed number + X) or by a card with two different sources but that have been transformed to the same type. From now on, in the damage preview and in the damage result, it will be counted as a single source (they will be added and then the bonuses will be applied), instead of two damage sources of the same type.- On the cards with 2 defined damage types, when converted to the same type, only 1 value will be shown on the card (remember to right click on the card to see the original card). We hope this change will make everything more consistent and intuitive.
We have improved the damage preview, showing the damage done for cards with “X” where x was 0, but it dealt damage due to having bonus damage.New Curse: Rust
- Rust is a new curse that modifies existing auras or curses in the game and has several functions.
- On the one hand it increases the effect of Poison, Crack and Slow by 50%, on the other hand it also reduces the effect of Wet, Sharp and Fast by 50%. In addition, when applying Rust, it dispels Reinforce charges and each Rust charge prevents a Reinforce charge.
- Rust has been added to several base game cards and some enemies, but this aura curse is more dominant on enemies coming from the Sahti Islands.
Improved perk tooltips
- In combat all the tooltips of the auras and curses change dynamically according to the perks you have chosen and that will modify the aura or curse.
- We have adjusted the powerful perk that increased powerful to 10% damage to 8% but reduced the max charges to -2 instead of -3.
New Cards & Items
- We have added 8 new cards and 6 new ítems to the base game.
- New Cards: Amplify, Charged lunge, Compassion, Evaporate, Holy Water, Oxidant, Thorneater and Thunderbolt.
- New Ítems: Alchemy pot, Cauldron, Exotic Spices, Fork, Rusty Boots and Salt.
Card Changes
- Added a small fixed base damage to all cards(+20) that only had 1 damage type and dealt damage based on X aura or curse (Bane, Bloodbath, Shield Charge, etc). Also adjusted some of the values of the old cards of that type that already had a base damage to match the card changes.
- Absorption: Added the Flask tag.
- Backstab: Increased the damage sightly in all versions.
- Ball Lightning: Blue versión, decreased damage to 16 (from 18) increased repeats to 7 (from 6)
- Bloodforblood: Yellow versión changed to front Monster (from Monster).
- Bulk Heal: Yellow versión now scales from Vanish pile instead of Discard pile, added vanish.
- Burning Blood: Blue versión changed to target hero (from anyone).
- Captivating Voice: white version is now common (from uncommon) slow reduced to 2 (from 3. Yellow version reduced cost to 1 (from 2), reduced damage and slow.
- Corrupted Blade: Increased the damage and charges. Changed Yellow versión to apply rust instead of decay.
- Dawnlight: Yellow versión, changed to work with cards on draw pile (from hand).
- Dark Concoction: Added the Flask tag, changed upgrades to rare (from epic). Changed yellow version to work with self rust.
- Deep Darkness: Blue versión, added vanish and now triples dark (from doublé), yellow versión now cost 3 (from 4).
- Desperate Prayer: Increased healing a bit. Yellow version, added dispel paralize. Blue version, added dispel decay.
- Detoxify: Added the Flask tag and upgrades are uncommon (from common). Blue version, added dispel rust and vanish.
- Devastate: Increased damage a bit and added gain 1 fury to all versión. Yellow versión increased repeats up to 5 (from 4).
- Disintegrate: Increased damage in all versión. Increased burn and spark charges in yellow versión.
- Dilute: Added the Flask tag.
- Electrocute: Increased damage, specially in the blue versión.
- Endless Abyss: Increased damage a bit.
- Energizing Serenade: yellow version, added an Overcharge option.
- Entomb: Blue versión increased dark charges. Yellow versión increased dark scaling to x7 (from x6).
- Holy Aegis: Changed Courage charges for Zeal charges and increased the vitality charges given.
- Gunshot: Increased damage a bit.
- Ice Comet: Increased damage. Upgrades are now Mythic, changed yellow versión.
- Impale: increased damage.
- Inner Fire: Blue versión changed to target hero (from anyone).
- Meteor Shower: Increased damage, specially in the blue version.
- Meteorite: Increased damage. Yellow versión now purges Reinforce.
- Mesmeric Mirage: upgrades are now Mythic. Blue versión, increased damage and added purge buffer. Blue versión now also applies shackle.
- Neverending Story: yellow version, reduced repeats up to 5 (from 6).
- Neurotoxin: Added the Flask tag, increased damage and charges, upgrades are now mythic (from epic).
- Panacea: Added the Flask tag.
- Penance: Yellow versión, reduced damage by 1.
- Poison Catalyst: Added the Flask tag.
- Poison Flask: Added the Flask tag. White versión is now Rare (from Epic).
- Pulverize: Yellow versión, increased crack to 2 (from 1).
- Ray of Hope: Reduced cost of white version, added vanish to all version and ajusted values.
- Revealing Flask: Added the Flask tag. Added gain Stanza I.
- Ruin Bolt: Removed apply Mark and added apply Rust.
- Siphon Life: Blue and yellow versions, increased dark to 2 (from 1).
- Terrorize: Blue and yellow versions are now epic (from rare) and cost reduced cost by 1 on each.
- Toxic Strike: Increased Poison charges in White and blue versions.
- Thousand Needles: increased thorns charges by 1 in all versions. Added Overcharges to the Blue and Yellow upgrades.
- Vile Gas: Added the Flask tag.
- Void Crush: increased scaling to 0.5 (from 0.4) in the blue and yellow versions.
- Yin Yang Bolt: Blue versión, increased scaling to 1.5. Yellow versión, reduced cost to 3 (from 4).
- Holy Smite, Light Cuby card: increased sanctify to 4 (from 3).
- Unholy Smite, Dark Cuby card: now also applies 1 scourge.
Other
- Added the new community Cardback.
- New Weeklie Challenge, Pirates Ahoy! This weeklie challenge features some of the new bosses of the Sahti Islands and comes with his own Cardback.
- Added a few new events over the world and events replies.
- New sounds for some the enemies.
- Fixed some text here and there.
- Fixed all of the reported bugs.
- Additional notes: none
- Source: Dreamsite
Across the Obelisk – Ver. 1.4.1
- Release date: July 17th 2024 (North America, Europe) / July 18th 2024 (Japan)
- Patch notes:
- Charge: Yellow version increased damage with speed scaling to 1.2 (from 1)
- HitandRun: Blue version increased damage with speed scaling to 0.6 (from 0.5) and 1.2 (from 1) in the yellow version.
- Gunshot: Upgrades are now uncommon (from common). Blue version now deals damage based on enemy speed and yellow version has increased damage and burn charges.
- Burning Shot: Added apply X burn charges in the base version, increased fast scaling to 2.5 (from 2) in the blue version and yellow version increased damage a bit.
- Feint: Changed to Discard as many cards as you want to get block and shield. Yellow reworked to give block and shield based on your fast charges and puging them (With this version, we give the option to those scouts who at some point do not want to be the first to act or who want a way to spend their fast charges).
- Wrench: Added dispel shackle.
- Fixed, Double barrel talent to gain the bonus of + charges for fury and fast.
- Additional notes: none
- Source: Dreamsite
Across the Obelisk – Ver. 1.4.0
- Release date: May 15th 2024 (North America, Europe) / May 16th 2024 (Japan)
- Patch notes:
Reworked sound system
- Cycling sound system for the hit sounds
- 3 new hit sounds for all the heroes, bosses, monsters in Act 1 and most of the Act 2.
- Drag sounds for cards, with diferent sound depending the card type.
- Multiple new sounds for the game UI.
- A characteristic sound, that indicates when is your turn in a multiplayer game.
- Two new options in settings to revert to the old sound system or keep the new one with the exception of keeping the sound of the Sheep and Owls.
New events in all the zones.
- Lots of new event response options for all heroes.
New languages.
- The game has been completely translated into German and French.
New weekly challenge and cardback: Rise of the Machines.
- Added 4 new cards, 1 for each class.
- Added 4 new items.
Wolf Wars changes
- 2 new skins! Young Reginald and Young Thuls.
- All skins (new and old) can now be used from the start, just by owning the dlc, without the need to unlock them first.
Balance changes
- Removed immunity to Weak in all the bosses for Adventure mode except for Archon Nhir in madness mode. With the Despair corruptor the end of chapter bosses will retain the immunity to Weak.
- Reduced the base Hp of Archon Nhir in Madness mode by 10% and with Despair corruptor by 15%.
- Archon Nhir; Apotheosis enchantment, increased the shield charges gainned when hit in the blue and yellow version.
- Archon Nhir; Divine Punishement-Corruption-Lethargy, increased the base damage a bit in the blue and yellow version.
- Removed immunity to Weak in all the bosses of Obelisk Challenge except the bosses that appear in the third floor in madness 10.
Card changes
- Atonement: Added the Fire Spell tag.
- Blade Flurry: Blue upgrade now also applies bleed, yellow upgrade don’t apply poison or bleed but you gain fury instead.
- Burning Shot: Now is rare (from common), reworked to scale from fast or fortify.
- Caltrops: Upgrades are now rare (from uncommon), blue upgrade now gives block.
- Charge: blue upgrade increased fast to 2 (from 1)
- Crescent Light: Added the Fire Spell tag.
- Death Coil: Increased scaling a bit.
- Divine Ire: Added the Fire Spell tag to both upgrades.
- Disengage: Now is rare (from uncommon), increased block.
- Explosive Shot: Now is epic (from uncommon), reworked to scale from your speed.
- Evanescence: Added the defense tag. Yellow upgrade, reduced scaling with vanished cards to 1.5 (from 2)
- Eviscerate: Increased damage, poison and bleed.
- Feint: blue upgrade now targets a hero.
- Hit and Run: Reworked to scale from your speed.
- Holy Fire: Added the Fire Spell tag.
- Holy Ripple: Added the Fire Spell tag to blue upgrade.
- Necropotence: Reduced scaling with vanished cards to 1.5 (from 2)
- Parry: Now is Epic (from rare), reworked with targeting other hero or overcharge.
- Penance: Added the Fire Spell tag to blue upgrade.
- Puncture: Reworked to scale from speed diference.
- Purge the Wicked: Increased sanctify charges applied, zeal scaling has been reduced and standardized to x5 in all versions.
- Recurring Nightmare: Base card is now epic (from rare).
- Sacred Bolt: Added the Fire Spell tag to blue upgrade.
- Spiked Shield: Increased block a bit in both upgrades.
- Stoneskin: Adjusted all values, blue upgrade has overcharge and yellow upgrade gives fortify.
Bug Fixes
- Fixed a bug with Navalea’s Undying Will card that wasn’t working properly when she died because of a begin-turn curse effect (f.e., bleed).
- Fixed a bug that prevented the game from launching the final combats (Lord Hanshek and Archon Nhir) under some circumstances. While this barely happened on the PC version, this problem was prominent on the Nintendo Switch.
- Fixed a bug that showed some pets as being sold in towns when that wasn’t the case.
- Fixed a bug that reset the availability of pets between towns when a corruption that rewarded a shop was selected during the adventure.
- Fixed a visual glitch in the Tome of Knowledge that hidden page number tabs when the user searched for some tags.
- Fixed visual problems with some shaders in the game that were being shown wrong in some cases (f.e., lock icon).
- Small text corrections here and there.
- Additional notes: none
- Source: Dreamsite
Across the Obelisk – Ver. 1.3.2
- Release date: April 10th 2024 (North America, Europe) / April 11th 2024 (Japan)
- Patch notes:
- Fixed the notification overlap issue that prevented players from selecting map nodes on Nintendo Switch.
- Additional notes: none
- Source: Dreamsite (Steam)
How to download updates for Across the Obelisk for the Nintendo Switch?
To download the updates for Across the Obelisk, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.