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shmuplations: Capcom Design Room / Shining Force II

Yesterday, shmuplations shared not one, but two new translations.

The first one features some members of Capcom’s design room (an internal department dedicated to illustration and visual design). Click here to check it out!

Originally published in the 1995 Capcom Illustrations mook by Gamest, this roundtable interview chronicles the formation, purview and early processes of Capcom’s design room, an internal department dedicated to illustration and visual design and the incubator for Capcom’s most talented illustrators, both then and now.

Additionally, this interview also contains some of the earliest public insights from many of Capcom’s most famous and enduring artists, all of whom continue to work at or with Capcom to this day: SHOEI, Kinu Nishimura, SENSEI and a very nervous BENGUS.

The second translation is a Developer Roundtable for Shining Force II, featuring the following people:

  • Hiroyuki Takahashi – Producer/Scenario Writer
  • Shugo Takahashi – Director (Character stats/Enemy AI/Battle Balance)
  • Yasuhiro Taguchi – Main Programmer
  • Yutaka Yamamoto – Programmer
  • Masayuki Hashimoto – Map Graphic Designer
  • Shuji Shimizu – Map Designer
  • Tatsuya Niikura – Map Designer

Click here to check it out!

This candid Shining Force II roundtable interview, conducted only a couple weeks after the game’s release, originally appeared in the Megadrive Fan Attack Special book. The team discusses the challenging (and lengthy) development schedule which overlapped with the Gaiden games, the improvements in the battle AI, story and thematic ideas, and other behind-the-scenes stories.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.