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Shovel Knight: 50% of all net revenue generated on Nintendo platforms, update incoming

Shovel KnightRevenues

Shovel Knight was released back in June 2014, and so far, it has been pretty successful on Nintendo platforms. A few weeks after launch, Yacht Club Games even explained they were surprised by the strong sales on Wii U and Nintendo 3DS, which didn’t represent the majority of platform choices from backers on Kickstarter.

And yesterday, an article published on VentureBeat gave us some additional data about Shovel Knight sales (provided by Yacht Club Games). We learn that the Nintendo 3DS and the Wii U were the two most popular platforms just behind Steam (on PC), which may seem surprising at first (especially for the Wii U). Of course, this is partly due to the fact that it came out on these three platforms almost a year before the PlayStation and Xbox versions.

Here’s the net revenue for each platform:

  • Steam: 32%
  • Nintendo 3DS: 30%
  • Wii U: 20%
  • Sony: 14%
  • Microsoft: 4%

In other words: Shovel Knight did extremely well on Nintendo platforms, and it would be really surprising if Yacht Club Games’ next title wasn’t available at launch on them.

Source: VentureBeat

Update

A couple of days ago, Yacht Club Games released the Plague of Shadow DLC: a massive free update, which adds a brand new campaign featuring the Plague Knight, and much more. Unfortunately, it did also bring some glitches and other nasty bugs… Good news: the developers are already working on a patch, which has already been released on PC. It will be available on consoles in the near future.

Head after the break for the changelog!

Here’s the changelog of Ver. 2.1 (Ver 2.0 is the Plague of Shadow update):

  • Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
  • Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
  • Fixed minor text errors in various languages.
  • Treasure Knight’s anchor no longer travels through walls in certain edge cases.
  • Treasure Knight’s chest can no longer be broken by certain special attacks.
  • Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
  • Item completion totals should now add up to 100%.
  • Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
  • Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
  • Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
  • Equipping the Ward Robe and using Berserker’s Brew Arcana no longer cause unintended knockback.
  • Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
  • Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
  • End credits characters all appear in front of the houses.
  • Dying while also defeating The Enchantress no longer causes a non-progression.
  • Fast cheat now doesn’t run you past Armory cutscene.
  • Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
  • Always dancing cheat no longer breaks certain cutscenes.

This patch should be available for the Wii U and Nintendo 3DS versions in the near future. For now, the developers prefer to take their time and make sure everything is fixed properly before pushing the update.

Source: Yacht Club Games

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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