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SMITE (Switch): all the updates (Archives: Ver. 9.10 to Ver. 9.12 – Bonus Update 2)

On this page, you will find all there is to know about the various updates for SMITE on Nintendo Switch (originally released on January 24th 2019 in Europe, February 19th 2019 in North America, and February 20th 2019 in Japan). More specifically, this page covers updates between Ver. 9.10 and Ver. 9.12 (Bonus Update 2)

Click here for more Software updates!

SMITE – Ver. 9.12 (Bonus Update 2)

  • Release date: January 10th 2023 (North America, Europe) / January 11th 2023 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
New God Skins
  • Cannon Crusader Vulcan
  • AP-15 Ah Puch
  • Claw of the Deep Khepri

SMITE – Ver. 9.12 (Bonus Update 1)

  • Release date: December 27th 2022 (North America, Europe) / December 28th 2022 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
New God Skins
  • FoxGirl9 Da Ji
  • Hellraider Hercules
  • Gecko Taverner Cabrakan

SMITE – Ver. 9.12 (Odin’s Onslaught)

  • Release date: December 13th 2022 (North America, Europe) / December 14th 2022 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
New God Skins
  • Tokyo Machine Loki
  • Nidhoggr Jormungandr
  • Spell Blaster Charybdis
  • Lunar Lightning Ishtar
  • Infinite Wave Poseidon
  • SWC Challenger Thanatos
Adventure Mode: Odin’s Onslaught

Welcome to our newest SMITE Adventure: Odin’s Onslaught! 

  • Odin has hired five teams of two to defeat the herald of Ragnarok, Níðhöggr (Nee-thogg-r). Face off against each other to reach a bounty threshold of 35,000 gold. Defeat jungle monsters, players, and a roaming boss for bounties. Secure and deliver trophies for even larger gold rewards.
  • There are four unique locales in which players fight
    • The Three Overworld Zones
      • Alfheim, the autumnal home of the Alfar (elves)
      • Jotunheim, the wintry home of the Jotun (giants)
      • Midgard, the temperate realm of man
    • The Underworld
      • Naströnd, the bleak shore of corpses in Helheim
  • Mode Info
    • 10 Players
    • 5 Teams of 2 Players each
    • Starting Level: 3
    • Starting Gold: 3000
    • Win Condition: Reach 35,000 gold
  • Game Flow
    • Players will initially spawn in 1 of 5 bases on the map’s outer edges 
    • Defeat Jungle Camps
    • Complete Objectives 3x
      • Norns (All three must be cleared to summon Níðhöggr)
      • Roaming Níðhöggr Encounter
      • Scale Capture (Dropped from Roaming Níðhöggr)
        • Changing capture locations
    • Final Norns (These will respawn) 
    • Final Níðhöggr confrontation
    • Final Skull Capture (Dropped from Final Níðhöggr)
  • Detailed Game Rules
    • Banned Gods (these gods had either technical issues or clear gameplay advantages)
      • Aphrodite
      • Cliodhna
      • Jormungandr
      • Janus
      • Jing Wei
      • Morrigan
      • Heimdallr
      • Persephone
    • Banned Items (these items had either technical issues or clear gameplay advantages)
      • Hand of the Gods
      • Eye of the Jungle
      • Protector of the Jungle
      • Seer of the Jungle
      • Teleport Fragment
      • Greater Teleport Fragment
      • Heroic Teleport
      • Persistent Teleport
    • Jungle Camps
      • All Jungle Buffs Stack with each other 
      • All Jungle camps have a buff holder that drops a single buff, including the Norns 
    • Marked objectives
      • Norns, Bosses, and Capture Points are all marked with a waypoint indicator (Blue Circle Outlined around the camp)
      • These must be slain/completed in order to move to the next round of objectives, although Jungle Camps will consistently respawn and players are free to win the game without completing these objectives if they choose. 
    • Health Orbs
      • These heal you and nearby teammates within a 60 unit radius for 15% on initial burst plus 2% each tick for a duration of 10 seconds
    • Valkyrie Fountains
      • You recover mana and can shop in the Valkyrie Fountains throughout the map. There are 10 in total, marked by a Valkyrie statue and a blue aura. Unlike normal fountains, you do not recover health here.
    • Dynamic Respawns
      • Dynamic respawns grant temporary invulnerability until you leave the Valkyrie Fountain you spawned in or they expire after 10 seconds
      • Any team can spawn at these areas
      • Recalling is disabled
    • Healing Rules
      • 20% Global Healing Reduction and an additional 10% Lifesteal Reduction on top of that. 
    • Buffs and Buff Camps
      • Attack Speed Camp (Purple)
        • Respawn Timers
          • 60 seconds
        • Buffs Provided
          • 20% increased attack speed 
          • Lasts 120 seconds
      • Support Camp (Green)
        • Respawn Timers
          • 60 seconds
        • Buffs Provided
          • HP5 increased by 50
          • Lasts 120 seconds
      • Damage Camp (Red)
        • Respawn Timers
          • 90 seconds
        • Buffs Provided
          • Increases base physical and magical power by 10
          • 20% increase to physical and magical power
          • Lasts 120 seconds
      • Norn (Yellow Buff Camp/Protections)
        • Respawn Timers
          • N/A – gated by Níðhöggr
        • Buffs Provided
          • Increases magical and physical protection by 30
      • Dragon Scale Buff
        • Provides one stack of protections per delivery, up to 3
        • Each stack grants 15 magical and physical protection
      • Dragon Skull Buff
        • Is granted upon delivering the dragon skull
        • Provides mana and health percent-based healing, 0.8 for mana, and 1.6 for health
        • Provides 50 additional physical power and 70 additional magical power
    • Capture The Trophy
      • Each time Níðhöggr is defeated, he will drop a Trophy, either a Scale or a Skull.
      • Trophies function like the Capture the Flag mechanic from Nike’s Adventure
        • Players’ movement speed is reduced by 30%, additionally, they are Silenced and Crippled while holding the Trophy (flag)
        • Trophy can be dropped by pressing the Relic 1 key or button
        • Dropping a Trophy will place a 3s cooldown on you, preventing you from picking it back up immediately
      • Deliver the Trophy to the outermost Valkyrie Fountains, which will be marked waypoints on the map. Crossing the magical threshold for the fountain will capture the trophy.
      • Each location Níðhöggr appears in will have different bases selected as the drop-off locations, so pay extra attention to the marked waypoints on the minimap
  • Team Gold Bounty Cheat Sheet (Per Player, Base Values)
    • 5x15g – Roaming Ward Patrol
    • 4x25g – Nastrond Draugr 
    • 135g – Support and Attack Speed Camp
    • 170g – Damage Camp
    • 180g – Player Bounty
    • 225g – Norn
    • 600g – Roaming Níðhöggr
    • Scale Capture Values
      • 600g (First Capture)
      • 800g (Second Capture)
      • 1000g (Third Capture)
    • 800g – Final Níðhöggr
    • 1500g – Skull Capture

Yulefest Event

Welcome to the Yulefest event! This event celebrates SMITE’s many friendships during this most joyous and cozy season! This event will have 6 purchasable Exclusive Skins in total with 2 Skins releasing every 2 weeks. Each Skin will have an initial discount for that release only. Purchase all Skins to unlock the Unlimited Spell Blaster Charybdis Skin! Also, everytime you purchase a Yulefest event Skin you will also receive a Gift Token of a certain gift type (Emote, Voice Pack, Tier 2 Skin, or Awesome Gift). Gift Tokens allow you to send a gift to a friend on your friends list, in the gift store, or to maybe make a new friend by giving a gift from the end of match lobby to a stellar teammate! Send your friends gifts this season and spread the joy of friendship!

  • Event Skins
    • Spell Blaster Charybdis (Reward)
    • Lunar Lightning Ishtar
    • Infinite Wave Poseidon
    • FoxGirl9 Da Ji
    • Hellraider Hercules
    • AP-15 Ah Puch
    • Claw of the Deep Khepri

9.12 SMITE Night

  • All 6 weeks of SMITE Night will feature the new Adventure: Odin’s Onslaught
  • There will be no special queue, just play the adventure as usual on a Saturday to earn additional rewards
  • Rewards
    • Week 1:
      • Adventure – Loading Screen
      • 3 day Account Booster
    • Week 2:
      • Pick Your Own God Chest
      • SMITE NIGHT Avatar Chest
    • Week 3:
      • SMITE NIGHT Emote Chest
      • SMITE NIGHT Cosmetic Chest
    • Week 4:
      • Odyssey: Soaring Isles BONUS Chest
      • SMITE NIGHT Voice Pack Chest
    • Week 5:
      • Pick Your Own God Chest
      • SMITE NIGHT Avatar Chest
    • Week 6:
      • SMITE NIGHT Voice Pack Chest
      • 3 day Account Booster
    • Milestones:
      • Nidhoggr Fire! Global Emote
      • SMITE NIGHT Skins Chest

Bug Fixes

  • UI
    • Fixed an issue with PS5 and PS4 Pro lobby models having low quality textures
    • Fixed an issue with the loading screen appearing too small on higher resolution monitors
  • Localization
    • Fixed an issue with Charon’s Coin tooltip description appearing as undefined in the Spanish version
    • Fixed an issue with Amulet of the Stronghold and Amulet of Silence having broken tooltip text descriptions in the Spanish version
  • General Gameplay
    • Fixed an issue with projectiles visually firing FX multiple times
  • Gods
    • Persephone
      • Fixed an issue where she could use Aegis Amulet in her Passive state
    • Maui
      • Fixed an issue where he would cause his collisions to turn off and fall through map geometry
      • Fixed an issue where his Master Fisherman ability could damage two Gods if the first God died on hit
      • Fixed an issue where enemies weren’t getting knocked up by his Ultimate if they were hit on the edge of the ability
      • Fixed an issue where he could knock up enemies onto the Jade Corruption Joust Map geometry
    • Cerberus
      • Fixed an issue with his King Black Dragon skin targeter missing elements for Paralyzing Spit
    • Chang’e
      • Fixed an issue with her passive meter missing on Console
    • Yemoja
      • Updated her Midnight Waters model and card art to stay true to her default appearance
  • Items
    • Gilded Arrow
      • Fixed an issue with this item not properly choosing enemy targets correctly
    • Rangda’s Mask
      • Fixed an issue where Gods would lose mask stacks from gaining temporary passive power increases from abilities, buffs, and potion of power
      • Fixed an issue where the Bracer of Radiance Relic caused Gods to lose mask stacks when walking out of the power increase aura
    • Manticore’s Spikes
      • Fixed an issue that caused unintended damage against reflect damage that could also cause server instance crashes

Balance live with the 9.12 Update – December 13

Game Modes
  • New Adventure Mode – Odin’s Onslaught
    • This will be active as its own queue for the entire update!
  • Unlimited Conquest Ranked
    • This will be an experimental mode running for one week Dec 13-20
    • Ranked Joust will be temporarily disabled during this experiment 
    • This queue will be Ranked Conquest but allow for players to play in parties of any size
    • This queue will inherit your Ranked Conquest progress, and reward TP and MMR toward future ranked Conquest matches played in the solo-duo only queue
    • This queue will be on an especially long timer, expected to only fire 3 times per day, so plan accordingly! (roughly at 10AM, 6PM, and 2AM Eastern)
  • SWC Conquest
    • As we prepare for the World Championships we are making some environment art changes to the map
      • SWC Trophy is placed across from the Fire Giant
      • SPL Logos on the ground in the Mid Lane
      • SPL Banners hang in the Order and Chaos Bases
      • Previous SWC Champion Skin Statues are placed around the map
Goals
  • SWC Prep
    • As usual, when we approach the end of the Season we aim to keep it light on balance as a whole. Last update and the subsequent bonus updates made some big changes to SMITE, and their impacts are still playing out across the SPL Playoffs. Out of respect for SPL players’ scrim time and for the goal of preserving the meta across the multiple SWC play-in phases, we aren’t making too many big changes. We will be buffing a series of underperforming gods to further diversify each role’s god pool in the SPL, as well as to reinvigorate casual play with these gods. 
    • Includes:
      • Anhur Buff
      • Ao Kuang Buff
      • Cu Chulainn Buff
      • He Bo Buff
      • Heimdallr Buff
      • Jormungandr Buff
      • Neith Buff
      • Tiamat Buff
      • Tsukuyomi Buff 
  • Warrior Jungle Nerf
    • This change could have a significant impact on the SPL meta, but it was one we felt like was still worth pursuing. It affects only a small subset of gods, but Manikin Scepter has continually been the factor that enables Warriors, often built especially tanky, to become some of the top Junglers. We want to discourage this small pool of gods from taking over the Jungle meta at SWC, and so we are applying a pretty significant nerf to the damage Manikin Scepter deals to enemy gods only. This preserves Jungle clear for those who need it, but makes it a significantly weaker item for taking down enemy gods. 
    • Includes
      • Manikin Scepter Nerf
  • Special Case God Adjustments
    • We have a few other adjustments that could affect SPL, those are Maui and Ymir. They both require some specific adjustments for different reasons. 
    • Maui is new to the roster, and is seeing SPL play, but his performance across other skill levels and game modes has been especially low. He is getting some targeted buffs to Master Fisherman to make the charge-up and firing experience on this ability much smoother. He is also seeing a key shift in his Mystical Ulua ability to nerf the Movement Speed it provides, which is often leveraged for a huge advantage at the pro level
    • Ymir has been at the top of the SPL meta for a while now, so this change is especially pro focused. In discussions with pros we agreed on a shift to multiple variables on Ymir’s Ice Wall. Previously, this ability was intensely powerful to rank up to get the max wall duration and shorter cooldown, which removed a lot of the flexibility of the god and encouraged going all in on wall spam. We have made this ability no longer scale down in cooldown per rank, and the max wall duration is now significantly less. As Ymir generally does not overperform or create balance frustration, we also buffed his rank 1 cooldown and wall duration. 
    • Includes
      • Maui Buff
      • Ymir Shift
      • Ishtar Nerf
Items

(Starter) Manikin Scepter

  • Decreased Damage to gods from 16+5% to 8+2.5% over 2s
  • Minion Damage is unchanged at 16+5%
Gods

Anhur Buff

Disperse

  • Decreased Cooldown from 15s to 15/14.5/14/13.5/13s

Ao Kuang Buff

Wild Storm

  • Decreased Mana Cost from 60/65/70/75/80 to 50/55/60/65/70
  • Decreased Cooldown from 7s to 6s

Cu Chulainn Buff

Barbed Spear (Ground Slam)

  • Increased Base Damage (on both forms) from 65/125/185/245/305 to 75/135/195/255/315

Spear of Mortal Pain (War Cry)

  • Increased Base Damage from 165/235/305/375/445 to 175/250/325/400/475

He Bo Buff

General

  • Increase Base Movement Speed from 355 to 360
  • Increased Base HP Per Level from 70 to 75

Heimdallr Buff

Piercing Sight

  • Increased Base Damage from 70/130/190/250/310 to 90/145/200/255/310

Jormungandr Buff

Venomous Haze

  • Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s

Consuming Bellow

  • Decreased Cooldown from 14s to 13s

Ishtar Nerf

Imbue Arrows

  • Increased Cooldown from 9s to 10s 
  • Decreased Damage on Storm Shot from 85% to 80% of Ishtar’s Basic Attack Damage

Maui Buff

Master Fisherman

  • Increased base Damage from 100/165/230/285/360 to 100/170/240/310/380
  • Increased the Range of this ability when at 0 Charge from 4 to 25
  • Decreased the time it takes to reach max range charge from 1.4s to 1s

Mystical Ulua

  • Shifted Movement Speed from 4/8/12/16/20% to 8/10/12/14/16%
  • Protections Buff from 5/10/15/20/25 to 15/20/25/30/35

Neith Buff

Unravel

  • Decreased Cooldown from 15 to 14

Backflip

  • This ability now will pass through all player made walls

Tiamat Buff

Primordial Onslaught

  • Increased Base Damage per shot from80/85/85/90/90 to 80/90/90/100/100

Tsukuyomi Buff

Kusarigama

  • Increased Base Damage from the Final hit from 50/105/160/215/270 to 60/115/170/225/280
  • Increased Final Damage Scaling from 70% to 80%

Ymir Shift

Ice Wall

  • Shifted Wall Lifetime from 2/3/4/5/6s to 2.5/3/3.5/4/4.5s
  • Shifted Cooldown from 14/13/12/11/10 to 13s at all ranks

New Skin Voice Actors

  • Tokyo Machine Loki – Tokyo Machine
  • Nidhoggr Jormungandr – Mike Smith
  • Spell Blaster Charybdis – Analesa Fisher
  • Lunar Lightning Ishtar – Dawn Bennett
  • Infinite Wave Poseidon – Kamran Nikhad
  • Foxgirl9 Da Ji – Corey Pettit
  • Hellraider Hercules – Kim Strauss
  • Gecko Taverner Cabrakan – Andrew Russel
  • Cannon Crusader Vulcan – Austen Moret
  • AP-15 Ah Puch – Craig Lee
  • Claw of the Deep Khepri – Adin Rudd

SMITE – Ver. 9.11 (Bonus Update)

  • Release date: November 29th 2022 (North America, Europe) / November 29th 2022 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
Bonus Update Skins – Live November 29
  • Heatwave Pele
  • Winged Machina Nike
  • Bit Fortune Ganesha

Bug Fixes

  • UI
  • Fixed an issue with the Odyssey Chapter 4 Lore text cutting off in some sections
Bonus Balance (Live November 29)
Items:

Bonus Updates are smaller and thus the goals are simpler too, this updates primary goal is to continue to Nerf Hunters in order to keep Mages in the Mid Lane. The additional goals are to nerf Da Ji, the top contested SPL Jungler, and Fae Blessed Hoops, which are the main reason we are seeing Yemoja prioritized so highly. We appreciate all the feedback we got from the goal-oriented patch notes, and we will continue to iterate on that process to help that players understand our balance goals, while also keeping the patch notes easier to read.

Devourer’s Gauntlet Nerf

We have seen a noticeable resurgence of Mages in the Mid Lane, but Hunters continue to perform well and threaten that lane. We are hitting a few of the top hunters today as well this item which carries across most Hunters, even those played in Mid.

  • Decreased Physical Power per stack from 0.8 to 0.7
    • (decreased physical power at full stacks from 70 to 65)

Fae Blessed Hoops Nerf

The healers that use this item especially well are still at the top of the SPL meta, namely Yemoja, and to a lesser extent, Guan Yu. Yemoja continues to be a controversial topic of discussion, she underperforms in nearly every game mode and skill level except at SPL. We don’t want to rework her and take away a high skill ceiling goddess, but we also want to keep the SPL meta fluctuating. As we continue to look into further solutions we will be nerfing this item heavily, which should decrease the amount of priortization she is receiving. –

  • Decreased Magical Protection from 60 to 50
  • Decreased Health from 350 to 300 
  • Decreased Shield from the passive from 6% of your Max HP to 3%
Gods:

Da Ji Nerf

The power of this goddess is finally becoming widely recognized, and she continues to keep a firm hold on the SPL even after her last round of nerfs. We are hitting her with another set of late-game damage nerfs to balance her out. Her teamfight presence and control are very strong, and that is likely to always be a part of her identity due to the core design of her Ultimate. To offset that, we want her late game burst damage potential to be lower.

Horrible Burns

  • Decreased Physical Power Scaling from 35% to 25% on the initial hit

Paolao

  • Decreased Physical Power Scaling from 60% to 50% per shot (3 shots)

Cernunnos Nerf

This hunter took quite a few buffs to get noticed but now he is back in full force. His passive makes his objective clear insane, and he has a very well rounded kit with no clear flaws. We are nerfing two different aspects of his damage output, focusing on basic attacks, to help bring him more in line with the rest of the class.

Heavy Glaive

  • Decreased Bonus Basic Attack Damage from 35% to 30%

Shifter of Seasons

  • Summer Heat: Decreased Physical Power Scaling 10% to 7.5%

Cupid Nerf

This little guy continues to be at the top of the Hunter class, although Ishtar is quickly unseating him (more on her later). Cupid’s Utlimate provides a huge amount of control, and he can continuously output basic attackd amage on top of it. We are nerfing some of the passive Attack Speed he gets simply for ranking up his movement ability, and also nerfing the CC on his Ultimate in a new way.

Flutter

  • Decreased Passive Attack Speed Buff from 4/8/12/16/20% to 3/6/9/12/15%

Fields of Love

  • Decreased Mesmerize Duration from 1.5s and 3s at max hearts to 1s and 2s at max hearts

New Skin Voice Actors

  • Bit Fortune Ganesha: Brent Mukai
  • Heatwave Pele: Becca Q. Co
  • Winged Machina Nike: Caitlyn Elizabeth

SMITE – Ver. 9.11 (RuneScape Update)

  • Release date: November 15th 2022 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
New God Skins – Live November 15
  • Gnome Child Vamana
  • Rune Armor Bellona
  • King Black Dragon Cerberus
  • Wise Old Man Merlin
  • Blessed Dragonhide Neith
  • Dragon Lord Lancelot
  • Atlantis Leviathans Gilgamesh
  • Midnight Waters Yemoja
  • Shining Dragon Yu Huang
  • Tokyo Knight Ares
  • Spectral Oni Cliodhna
  • Mecha Empress Hera
  • Rogue Cyborg Izanami
  • Devilish Charm Baron Samedi
  • Megoosa Medusa
  • Neon Pulse Freya
RuneScape Event
Welcome to the RuneScape Event!

Dive back into nostalgia as you play as RuneScape characters with these NEW Skins!

  • Event Skins
    • Purchasing two or more RuneScape Skins will grant you another Cape and purchasing all Skins will grant you a RuneScape Cosmetic bundle!
    • RuneScape Skins:
      • Rune Armor Bellona
      • King Black Dragon Cerberus
      • Wise Old Man Merlin
      • Gnome Child Vamana
      • Blessed Dragonhide Neith
  • Skin Quest Description
    • There are some special RuneScape Event quests that require you to use a RuneScape Skin to complete. Completing these will also grant Capes!
  • Capes features
    • Each RuneScape Skin will come with its own Cape! Capes are new cosmetic items and can only be equipped on RuneScape Skins! There are multiple ways to collect RuneScape Capes! You can also quest for the many Skill Capes that can be found in RuneScape! Check the achievements tab or the Capes tab in the event to see what kind of Capes you can quest for!

RuneScape Capes:

  • Smithing Cape
  • Master Smithing Cape
  • Mining Cape
  • Master Mining Cape
  • Hunter Cape
  • Master Hunter Cape
  • Construction Cape
  • Master Construction Cape
  • Woodcutting Cape
  • Master Woodcutting Cape
  • Firemaking Cape
  • Master Firemaking Cape
  • Ranged Cape
  • Master Ranged Cape
  • Magic Cape
  • Master Magic Cape
  • Defense Cape
  • Master Defense Cape
  • Thieving Cape
  • Master Thieving Cape
  • Strength Cape
  • Master Strength Cape
  • Prayer Cape
  • Master Prayer Cape
  • Cooking Cape
  • Master Cooking Cape
  • Fletching Cape
  • Master Fletching Cape
  • Dungeoneering Cape
  • Master Dungeoneering Cape
  • Fishing Cape
  • Master Fishing Cape
  • Constitution Cape
  • Master Constitution Cape
  • Slayer Cape
  • Master Slayer Cape
  • Herblore Cape
  • Master Herblore Cape
  • Attack Cape
  • Master Attack Cape
  • Farming Cape
  • Master Farming Cape
  • Runecrafting Cape
  • Master Runecrafting Cape
  • Agility Cape
  • Master Agility Cape
  • Summoning Cape
  • Master Summoning Cape
  • Invention Cape
  • Master Invention Cape
  • Archeology Cape
  • Master Archeology Cape
  • Divination Cape
  • Master Divination Cape
  • Fire Cape
  • Regular Blue Cape
  • Regular Green Cape
  • Regular Purple Cape
  • Regular Red Cape
  • Regular Black Cape
  • Mythical Cape
  • Obsidian Cape
  • Quest Point Cape
  • Ardougne 4 Cape
  • Cabbage Cape
  • Legends Cape
  • Anniversary Cape
  • Text Feature
    • Lastly, don’t forget to check out RuneScape Music and Text, Yep, just like you would in RuneScape! Just type in the same command!
      • [color]:[effect]:text
        • Colors:
          • yellow, red, green, cyan, purple, white, flash1, flash2, flash3, glow1, glow2, glow3
        • Effects:
          • wave, wave2, shake, slide, scroll
  • Free Quests
    • This Event also has FREE Quests which reward RuneScape Cosmetics! Make sure to go back to the Quest Page to claim the reward!

Cyber Tokyo Battle Pass

  • Battle Pass: Cyber Tokyo  (600 gems)
  • Battle Pass: Cyber Tokyo Plus  (1200 gems)
  • Paid Track Items:
    • Tokyo Knight Ares
    • Spectral Oni Cliodhna
    • Mecha Empress Hera
    • Cutesy Mecha Empress Avatar (Inside Cutesy Avatar Chest)
    • Cyber Tokyo Loading Frame
    • Tokyo Knight Loading Screen
    • Tokyo Knight Announcer Pack
    • Neon Ink Recall Skin
    • Neon Ghoul Ward Skin
    • Neon Tiger Jump Stamp
    • Mecha Empress Loading Screen
    • Cyber Tokyo Level Up Skin
    • Neon Shields Global Emote
  • Free Track Items
  • Rogue Cyborg Izanami
  • Tokyo Knight Avatar
  • Neon Demon Death Stamp
  • Spectral Oni Avatar
  • Cyber Tokyo Music Theme
  • Android Player Title

9.11 SMITE Night

  • SMITE NIGHT
    • Overview:
    • Week 1 – Domination
      • The Domination Map has undergone some improvements and is BACK for SMITE Night as well as enable for custom games. See the game modes section for more details on how this map has changed!
    • Week 2 – Siege
    • Week 3 – All Out Slash
    • Week 4 – Corrupted Arena
    • Rewards:
      • Week 1:
        • Fall Leaves Jump Stamp
        • Odyssey: Soaring Isles BONUS Chest
      • Week 2:
        • SMITE NIGHT Avatar Chest
        • Pick Your Own God Chest
      • Week 3:
        • SMITE NIGHT Emote Chest
        • SMITE NIGHT Cosmetic Chest
      • Week 4:
        • SMITE NIGHT Voice Pack Chest
        • 3 day Account Booster
      • Milestone:
        • Fall Leaves Level Up
        • SMITE NIGHT Skins Chest

QUALITY OF LIFE

  • More God Avatars!
    • The following Default God Avatars will become available in this update:
      • King Arthur
      • Merlin
      • Jormungandr
      • Horus
      • Set
      • Olorun
      • Persephone
      • Yemoja

Bug Fixes

  • UI
    • Fixed an issue with the Iron Tyrant Loading Frame not animating correctly with the Masters Joust emblem
    • Fixed an issue with the Diamond DemiGod Global Emote FX not working
  • Localization
    • Fixed an issue with Jade Mountain Helm missing the + text on Magical Power in the Spanish version
    • Fixed an issue with Maui’s third ability tooltip text appearing blank in the Spanish version
    • Fixed an issue with Amulet of the Stronghold and Amulet of Silence having broken tooltip text descriptions in the Spanish version
  • Domination
    • Fixed an issue where Gods could get stuck on collision
    • Fixed an issue where Jormungandr could get stuck inside of walls during his Ultimate
  • Gods
    • Maui
      • Fixed an issue where he could become locked out of using Basic Attacks and Abilities and wouldn’t pull enemies the full duration when using Master Fisherman at low Mana
      • Fixed an issue where he wouldn’t animate correctly at times when targets were pulled and could damage two Gods if the first God died on hit 
      • Fixed an issue where he had red eye textures on his Sun Tamer and Ascended skins
      • Fixed an issue where his health bar would slide forward with his arm when using his Ultimate
    • The Morrigan
      • Fixed an issue when as transformed into Maui, dying during the pre-fire of his Solar Swing ability would lock her player camera once she respawned 
    • Ares
      • Fixed an issue across all skins where his sword was not staying in its intended location during some animations 
    • Neith
      • Fixed an issue where she could use Purification Beads during her Ultimate ability channel which interrupted her animation 
    • Yemoja
      • Fixed an issue where her Ultimate could move Apophis in Slash
    • Medusa
      • Fixed an issue with the FX being hard to see for the Acid Spray on her Gazing Archon skin
    • Fafnir
      • Fixed an issue where he could leap during his Ultimate transformation
    • Persephone
      • Fixed an issue where she could cast abilities while in her Passive state
    • Ne Zha
      • Fixed an issue where on minimum graphic settings he was is missing the CC Immune Glow on his Diamond skin
  • Items
    • Manticore’s Spikes
      • Fixed spike drop inconsistencies for multiple God abilities:
        • King Arthur’s Charged Ultimate ability dropping two spikes
        • Hercules Earthbreaker
        • Susano Wind Siphon
        • Baba Yaga Home Sweet Home knockback

Balance Live With The 9.11 Update – November 15

Game Modes
  • Ranked Modes
    • Players in Masters and Grandmasters will reset to Diamond 1 and 2750 MMR
    • This will apply to Ranked Conquest, Ranked Joust, and Ranked Duel
    • No changes made to god leaderboards
    • No other changes will be made to players at lower ranks 
  • Duel and Joust
    • These modes will be swapping their maps!
    • Duel will now take place on the Chinese Joust Map from Season 3
    • Joust and Ranked Joust will now take place on the Jade Corruption Map from Season 7 
    • These maps have had their Map NPCs and Rules adjusted to match the intended mode (Jade Corruption now has 3v3 Map NPC stats, and Chinese Joust has 1v1 Map NPC stats.
    • Duel will still have all starter items disabled 
  • Arena
    • The Arena Environment Art has been changed to Cthulhu’s Arena!
  • Conquest
    • Extended the Invader’s Curse deeper into both jungles
    • Manticore Nerf (Red Buff Holder)
      • Decreased base Max Health from 850 to 700
      • Decreased base Magical Protection from 16 to 8
  • Domination
    • General
      • Increased starting XP/Gold from Level 3 and 1500g to Level 5 and 3000g
    • Map Layout
      • Extra paths to the middle Capture Point have been carved through the center of the map
      • Buff camps have been moved to more accessible locations
      • Fountains and player spawn points have been moved up past the bridge
  • Portal Guards
    • Each team has a Portal Guard that players can teleport to from their base for quick access to one of the side Capture Points
    • Portal Guards swap sides of the map every 120 seconds
    • Slaying the enemy Portal Guard will disable their portal until the next swap occurs
  • Buff Camps
    • Buff Camps now use Slash NPCs
  • Sand Guardians
    • Added pie-wheels to Capture Points to show capture progress and ownership
    • Sand Guardians no longer respawn until Capture Point Ownership changes
    • Sand Guardians no longer regenerate health
    • Reduced Sand Guardian aggro radius to match the capture point radius
    • Sand Guardians now use Joust Tower AI, they will not attack enemies outside of the Capture Point but will retaliate if hit by a ranged attack from outside of their range
Balance
  • General
    • We are going to communicate our balance changes in a new way this update. We will see how players react to this and potentially make it a pattern going forward. So let us know what you think!
    • Instead of breaking changes up into simply items and gods, grouped by class or alphabetical order, we will instead focus on more specific balance goals and then include all the buffs and nerfs relevant to each goal. 
  • 9.5 and TTK
    • There are players who express concerns at every buff they see since 9.5, worried that the effects of that update would be reverted. They really liked 9.5 and they fear going back to the high-risk gameplay we had before that. 
    • There are also plenty of players who weren’t as excited for 9.5, and have been asking for constant increases in early game aggression since then. 
    • 9.5 was focused specifically on making the early game of SMITE less punishing. The update was very successful at this goal, because we made pretty intense adjustments to ensure that. 
    • In reality the best place for SMITE is likely someplace in between 9.4 and 9.5. Gameplay data shows that we are pretty far from “reverting” 9.5. The buffs we have applied to a fraction of gods and items buffed recently has a small effect compared to a 40% increase in base stats across 100% of the god roster. 
    • As we continue with buffs in this update we want to acknowledge that we need to be able to buff gods, classes, and roles who are underperforming. We have done quite a few nerfs to offset a lot of these buffs, and we will continue to buff utility instead of damage when possible.
9.11 Balance Goals
  • Here are the goals for 9.11 and the buffs/nerfs that contribute to those goals. Note that some changes might be listed twice as they can contribute to more than one goal. 
 9.11 Balance Changes

Mage Early Game Buffs

Mid-Hunter Nerfs (see that section for details)

  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

Late Game Burst Damage Nerfs (see that section for details)

  • Titan’s Bane Nerf
  • Obsidian Shard Nerf
  • Staff of Myrddin Nerf

Manticore Nerf (Red Buff Holder)

  • Decreased base Max Health from 850 to 700
  • Decreased base Magical Protection from 16 to 8

Bancroft’s Claw Nerf

  • Decreased Shield size from 0.75% to 0.5% per stack

(Starter) Sands of Time Buff

  • Increased True Damage on Minions from 10 to 15

(Starter) Vampiric Shroud Rework

  • Increased Magical Power from 20 to 30
  • Removed 5 Physical Protection
  • Removed 75 Health
  • Increased Magical Lifesteal from 5% to 7%
  • Added 7 MP5

(Vampiric Shroud Upgrade) Sacrificial Shroud

  • +115 Magical Power
  • +15% Magical Lifesteal
  • Increased Physical Protections from 20 to 40
  • Removed 100 health
  • Added 15 MP5

(Vampiric Shroud Upgrade) Blood-Soaked Shroud

  • Increased Magical Power from 75 to 95 
  • Removed 55 Physical Protections
  • Increased Health from 200 to 300 
  • +15% Magical Lifesteal
  • Added 15 MP5

Soul Gem Buff

  • Decreased Stacks required to trigger the passive from 4 to 3

Chronos’ Pendant Buff

  • Decreased Cost from 2700 to 2600

Agni Buff

Flame Wave

  • Increased Base Damage from 90/140/190/240/290 to 100/155/210/265/320

Rain Fire

  • Increased Base Damage from 120/160/200/240/280 to 140/180/220/260/300

Anubis Buff

Plague of Locusts

  • Decreased Cooldown from 15/14/13/12/11s to 11 seconds at all ranks

Discordia Buff

Unruly Magic

  • Increased Base Damage 75/125/175/225/275 to 85/135/185/235/285

Hera Buff

Royal Assault

  • Increased Range of the Deployable Hand attack from 45 to 50

Divine Shroud

  • Increased Base HP from 70/110/150/190/230 to 70/115/160/205/250

Nu Wa Buff

Mysterious Fog

  • Decreased Cooldown from 15s to 13s

Scylla Buff

Crush

  • Both Lane Minions and Jungle Camps take an extra +20% damage

Zeus Buff

Chain Lightning

  • Increased Base Damage from 30/60/90/120/150 to 40/70/100/130/160

Detonate Charge

  • Increased Base Damage from 40/70/100/130/160 to 50/80/110/140/170

The Morrigan Nerf

Deadly Aspects

  • Decreased Damage to minions from 30% to 15%
  • Decreased Magical Power Scaling from 80% to 70%

Dark Omen

  • Decreased Initial Base Damage, Bonus Minion Base Damage, and Bonus god Base Damage from 40/70/100/130/160 to 35/65/95/125/155

Changeling

  • Increased Cooldown from 140/125/110/95/80s to 140/130/120/110/100s

Late Game Burst Damage Nerfs

Titan’s Bane Nerf

  • Increased Cost from 2450 to 2500
  • Decreased Physical Power from 55 to 50

Obsidian Shard Nerf

  • Increased Cost from 2450 to 2500 
  • Decreased Magical Power from 100 to 90

Staff of Myrddin Nerf

  • Decreased Damage Buff from the Item’s Passive from 25% to 20%

Mid Hunter Nerfs

Titan’s Bane Nerf

  • Changes detailed above

The Crusher Nerf

  • Decreased Physical Power from 45 to 40

Ah Muzen Cab Nerf

Swarm

  • Decreased Base Damage from 60/105/150/195/240 to 50/90/130/170/210

Stinger

  • Decreased the CDR on retrieving the Stinger from 80% to 60%

Warrior Solo Buffs

(Starter) Warding Sigil Buff

  • Increased Magical Protection from 10 to 15

Berserker’s Shield

  • Increased Physical Protection from 40 to 50
  • Increased Damage Mitigation from the item’s passive from 7% to 10%

Mystical Mail Buff

  • Increased Health from 200 to 250 
  • Increased Physical Protection from 35 to 40

Runic Shield Buff

  • Increased the Magical Power Debuff Aura from 40 to 50

The Sledge Buff

  • Increased Physical Power from 35 to 40 
  • Increased Physical Protections per stack from 8 to 10
    • (magical protections will remain at 8 per stack)

Thorns of Overgrowth Buff

  • Increase Reflect Damage from 25% to 35%
  • Increased the Max Damage Reflected from 120*Level to 140*Level

Thorns of Sapping Strength Buff

  • Increased Lifesteal Debuff on enemies from 25% to 50%
  • Increased the Max Damage Reflected from 120*Level to 140*Level

Hades Nerf (Shift)

Devour Souls

  • Decreased Detonated Damage from 20/27/34/41/48 to 10/20/30/40/50

Gilgamesh Buff

Sun-Forged Scimitar

  • Gilgamesh now gains 20/25/30/35/40 HP5 while this ability is active

Drop Kick

  • Decreased Cooldown from 16s to 14s

Sun Wukong Buff

Undefeated Body

  • Increased the Physical and Magical Protection Sun Wukong gains from 1 to 2 per level

Master’s Will

  • Increased the duration of the Slow and Attack Speed Slow effect from 2s to 3s

Support Buffs

Late Game Damage Burst Nerfs

  • See that section for details

Drowned Ankh Buff

  • Increased the Healing Debuff from 40% to 60%

Bracer of Illumination Buff

  • Increased Power Buff when above half health from 10% to 15% 
  • Increased Movement Speed Buff when below Half Health from 15% to 20%

Cloak of the Avatar Buff

  • Increased Health and Mana Restore from 10 + 3% to 30 + 4% of their missing health and mana each pulse

Scorching Blink Rune Buff

  • Increased the Duration of the damage over time after leaving the area from 1s to 1.5s

Emblem of Trembling Terror Buff

  • Decreased the threshold to trigger the tremble from 15% to 10% of the targets max HP
  • Increased the duration of the Tremble CC from 1.5s to 3s

Hastened Wings Buff

  • Increased Movement Speed buff from 20% to 25%

Entangling Wings Buff

  • Increased Movement Speed buff from 20% to 25%

Sundering Siphon Buff

  • Decreased the duration of the effect from 4s to 3s
  • Increased the % Current Health damage per tick from 5% to 8%
    • Increased Total damage from 20% to 24% and happens faster

Spirit Robe Buff

  • Decreased Cost from 2500 to 2400

Gauntlet of Thebes Buff

  • Increased the number of stacks on this item from 50 to 55
    • (Which increases the Physical and Magical protections by 5 each from 50 to 55 on the Evolved item)

Sylvanus Buff

Nature’s Bounty

  • This ability now increases to 1s CDR at level 15 instead of level 17

Verdant Growth

  • Decreased Cooldown from 16/15/14/13/12s to 15/14/13/12/11s

Xing Tian Buff

Hook Slam

  • Decreased Cooldown from 16s to 14s

Duo Hunter Buffs

(Starter) Gilded Arrow Buff

  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%
  • Increased the Mana Restored on this trigger from 20 to 30

(Upgrade) Diamond Arrow

  • Increased Attack Speed buff from successfully getting the killing blow on a marked target from 20% to 25%

Griffonwing Earrings Buff

  • Increased Physical Power from 40 to 45
  • Increased Magical Power from 70 to 80 
  • Increased Attack Speed from 25% to 30%

Chronos Buff

Accelerate

  • Increased the attack speed effect of this from 15/20/25/30/35% to 25/27.5/30/32.5/35%
  • Increased the effect of Section 3 from an increase of 25% Magical Power to an increase of 35%

Stop Time

  • Increased Base Damage from 50/70/90/110/130 to 50/75/100/125/150
    • This ability his all targets twice, so from 100/140/180/220/260 to 100/150/200/250/300

Danzaburou Buff

Dubious Savings

  • Increased Physical Power gained per pouch from 6 to 10 (Increased Max from 24 to 40 Physical Power)

Fool’s Gold

  • Increased Base Damage from 70/115/160/205/250 to 85/130/175/220/265

Hachiman Buff

Eagle Eye

  • Increased Eagle Eye’s shots’ Basic Attack Power Scaling from 100% to 110% at all ranks

Heavenly Banner

  • Increased Duration of the Banner from 4/4.5/5/5.5/6s to 6s at all ranks

Ishtar Buff

Jolt

  • Adjusted this ability so that Ishtar gets some additional immunity frames after hitting an enemy god with Jolt

Basic Attack Assassin Buffs

Serrated Edge Buff

  • Decreased Cost from 2650 to 2500
  • Increased Physical Lifesteal from 10% to 15%

General Underperformers

Bastet Buff

Razor Whip

  • Increased DoT Damage Physical Power Scaling from 20% per tick to 25% per tick

Cliodhna

Flickering Visions

  • Increased Physical Power Scaling from 70% to 80%

New Skin Voice Actors

  • Blessed Dragonhide Neith:  Jeannie Tirado
  • Gnome Child Vamana: Sean Chiplock
  • Wise Old Man Merlin: Paul Guyet
  • King Black Dragon Cerberus: Jon Lipow
  • Rune Armor Bellona: Laila Berzin
  • Devilish Charm Baron Samedi: Wolf Williams
  • Mecha Empress Hera: Jenny Yokobori
  • Spectral Oni Cliodhna: Maya Aoki
  • Tokyo Knight Ares: Yong Yea
  • Midnight Waters Yemoja: Cassie Ewulu
  • Dragon Lord Lancelot: Craig Lee Thomas
  • Atlantis Leviathans Gilgamesh: Aaron Veach
  • Megoosa Medusa: Caitlyn Elizabeth
  • Neon Pulse Freya: Kendell Byrd
  • Bit Fortune Ganesha: Brent Mukai
  • Heatwave Pele: Becca Q. Co
  • Winged Machina Nike: Caitlyn Elizabeth

SMITE – Ver. 9.10 (Bonus Update)

  • Release date: November 1st 2022 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
New God Skins
  • Primordial Paragon Guan Yu
  • Spy Master Kali
  • Rumbly Chibi Thor
Bug Fixes

Maui
 

  • Fixed an issue that caused him to fall through the map after certain circumstances using his Solar Swing ability
  • Fixed an issue where he could become pulled in another direction during the pre-fire of his Solar Swing ability
Bonus Balance (Live November 1)
Items

Fae Blessed Hoops
Shielding is a powerful effect, and this item gives a large group of gods access to it. Many of the overperforming tanks in the current meta are using this item, so we are nerfing it instead of nerfing those gods directly. Yemoja utilizes it especially well, which is contributing to her very high SPL ban rate.
Decreased Shield Size from passive from 7.5% to 6% of the target’s Max HP

Gods

Ah Muzen Cab

AMC has taken over the midlane, and is pushing out most of the mage options. This weekend he had a 100% pick/ban rate which clearly justifies these nerfs. We will be keeping a close eye on AMC and potentially nerfing him more in upcoming releases.

Stinger
Decreased the Physical Protection Reduction from 20% to 10%

Cupid
This little guy demands a lot of attention. Cupid currently has the highest win% among the top picked Hunters in ranked, and he continues to be a priority in SPL as well. His Ultimate is a huge threat that can turn a team fight, so we are making it easier to escape from.

Fields of Love
Decreased Slow from 35% to 30% on targets in the area

Thor
There was quite a lot of concern from the community toward Thor’s recent buffs, and we wanted to take those concerns seriously. Having studied him in the wild now, he is actually looking quite balanced. He certainly got a lot better, but he is not breaking the entire meta by himself. We are moving forward with a small nerf to his power scaling to make sure he doesn’t feel too oppressive, and we hope that with this one change he will be in a great spot for the future!

Tectonic Rift
Decreased Physical Power Scaling from 40% to 30%

Da Ji
Another SPL top pick is getting nerfed today. Da Ji has a powerful ultimate that can avoid attacks and forces CC immunity from her opponents, which can limit the viable god pools. We are nerfing that Ultimate cooldown as well as a small amount of late game power scaling to nerf her strongest aspects: Late game burst and team fight disruption.

Trickster Spirit
Decreased Physical Power Scaling from 85% to 80%

Paolao
Increased Cooldown from 110 to 120s

Vulcan
Since his buffs Vulcan has become dominant in the ranked scene, and even sees some SPL play. Inferno Cannon was buffed at that time, so instead of tinkering with the kit further we are bringing down that cooldown slightly. Overall we are still happy with how Backfire functions and how it has affected Vulcan’s performance. If he keeps up these stats more nerfs might be on the way, but for now we are enjoying his first real meta presence in years.

Inferno Cannon
Increased Cooldown from 13 to 14s

New Skin Voice Actors
  • Primordial Paragon Guan Yu – Kamran Nikhad
  • Spy Master Kali – Sharon Freedman
  • Rumbly Chibi Thor – Bruce Debose

SMITE – Ver. 9.10 (Hero of Hawaiʻi Update)

  • Release date: October 18th 2022 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
New Polynesian God

Maui

Hero of Hawaiʻi
Manaiakalani
  • When an enemy god is Hard Crowd Controlled near Maui, they are marked for the duration of the Crowd Control and for an additional 2s afterwards. If Maui basic attacks an enemy with this mark, his next basic attack becomes enhanced. Any gods hit by Maui’s enhanced basic attack are pulled to him. This passive has a 10s Cooldown.
Master Fisherman
  • Maui charges up, spinning his hook and preparing it to go farther the longer he charges. When he refires, the projectile damages enemies and stops on first god hit. If Maui hits an enemy god he reels them in, crippling and vortexing them towards himself for 1.5s. Maui can cancel this ability at any time.
    • Hook damage: 100/165/230/285/360 +50% of your Magical Power
    • Max Range: 55
    • Cost: 60/65/70/75/80
    • Cooldown: 16/15.5/15/14.5/14s
Mystical Ulua
  • Maui throws an Ulua made of magical water that explodes on landing, giving all allied gods within 35 units Protections and Movement Speed for 5s. The Ulua creates a pillar of water that lasts for 10s. If an allied god stands on the water for 1s, a bubble forms around them and carries them to Maui’s location, where they receive Protections and Movement Speed for 5s. If Maui leaves the aura radius and no ally is interacting with the water, it is destroyed.
    • Protections: 5/10/15/20/25
    • Movement Speed: 4/8/12/16/20%
    • Aura Radius: 110
    • Cost: 55/60/65/70/75
    • Cooldown: 14/13/12/11/10s
Solar Swing
  • Maui leaps, latches his hook onto a ray of sunlight, and swings from it. He swings back and forth before he leaps from the rope and slams his hook into the ground, damaging and stunning all enemies in the area. While he swings, Maui can reactivate this ability at any time to leap early.
    • Landing damage: 110/165/220/275/335 + 60% of your Magical Power
    • Radius: 17.5
    • Cost: 70/75/80/85/90
    • Cooldown: 16s
Landfall
  • Maui selects an area, becomes CC immune and leaps into the air. He throws his hook at the target area and pulls up an island, knocking all enemies in the area up into the air and pulls them in front of himself. The island remains on the battleground, blocking player movement for 4s. Maui can reactivate this ability to destroy the island early.
    • Knockup damage: 275/375/475/575/675 + 80% of your Magical Power
    • Knockup area: 22.5
    • Island Area: 18
    • Cost: 100
    • Cooldown: 90s
New God Skins – Live October 18
 

 

Bonus Update Skins – Live November 1
 

 

Update Release Schedule

October 18 – Hero of Hawaiʻi Update

  • New God: Maui
  • Odyssey: The Soaring Isles Skins
  • The Reaping Event
  • RWBY Chest

October 24 – Prime Gaming Drop

  • Avatar: The Last Airbender Cosmetic Bundle

November 1 – 9.10 Bonus Update

  • More info coming soon!
9.10 SMITE Night
  • Week 1 – Shorthanded
  • Week 2 – Corrupted Arena
    • SMITE NIGHT this week the riff masters of HATH are taking over- featuring the Corrupted Arena Map. Only METAL Skins! Compete and play with friends to earn Hath Collaboration rewards.
  • Week 3 – Siege
  • Week 4 – Classic Conquest
  • Rewards:
    • Week 1:
      • Chef Vulcan Avatar
      • SMITE NIGHT Avatar Chest
    • Week 2:
      • HATH Music Pack
      • HATH Avatar
    • Week 3:
      • SMITE NIGHT Emote Chest
      • SMITE NIGHT Cosmetic Chest
    • Week 4:
      • Odyssey: Soaring Isles BONUS Chest
      • 3 day Account Booster
    • Milestone:
      • Tea Bag Global EMOTE Recolor
      • SMITE NIGHT Skins Chest
The Reaping
Welcome to this year’s Reaping Event!
Every time you purchase an item from the Reaping event you will also receive a Pumpkin. You can collect three Pumpkins from the three direct purchase Skins and three Pumpkins by rolling any three items from the Halloween Chest or directly purchasing the Halloween Chest Skins. Collecting 3 Pumpkins will unlock the Dark Magic Aphrodite Skin and collect up to a total of six Pumpkins to unlock the collection reward Toony Terror Scylla Skin!
  • Reaping Event Skins
    • Honey Bunny Bastet
    • Plague Purger Ra
    • Cyberwolf Skadi
    • Detoxify Maui
    • Blood Moon Nox
    • Dark Magic Aphrodite (Reward)
    • Toony Terror Scylla (Reward)
Quality of Life
  • General
    • Updated CC bar Icons
      • When a player is affected by Hard CC, an icon appears above their head with a bar displaying its duration. When we reclassified Roots as Hard CC in 9.7, an icon started appearing as it should. However, because Roots did not have their own icon, the image it was showing was misleading. As such, we have created a new icon for Roots as well as several other Hard CCs to increase clarity as to what kind of Hard CC a player is affected by.
      • The following Hard CCs have brand new icons:
        •  Root
        •  Mesmerize
      • The following Hard CCs have had their icons adjusted to better align with their effects:
        • Banish now uses the Stun icon
        • Madness now uses the Taunt icon
        • Disorient now uses the Stun icon
        • Slippery Surface now uses the Fear icon
        • Knockup/Knockback now uses no icon
          • This is consistent with how Knockup/Knockback has previously functioned
Bug Fixes
  • UI
      • Pre-Match Lobby Console Freezes
        • Fixed an issue that is likely causing most of the freezes. We will continue to closely monitor this issue after the release of this update
      • Fixed an issue where the Loading Screen was showing card art incorrectly at lower and higher screen resolutions
      • Fixed an issue where the Loading Screen card art was appearing at the bottom of the screen in Jungle Practice
      • Fixed an issue in the 9.9 Houses at War Battle Pass week 1 quest rewarding 0 Battle Points
      • Fixed an issue with the House Phoenix Announcer Pack playing the incorrect audio
      • Fixed an issue where player stats wouldn’t update after buying an item in the store. Players no longer have to re-open the store to see stats change
      • Fixed an issue where Evolved Hide of the Urchin was missing it’s blue item tier markers 
      • Fixed an issue with the Entertained Yet Global Emote not working correctly in-game 
      • Fixed an issue with the Spirit World Level-Up Skin not showing FX
      • Fixed an issue where Console clients couldn’t view available loadouts to purchase in the Profile Loadout tab
      • Fixed an issue where the Houses at War Loading Frame wasn’t loading properly for Switch clients
      • Fixed an issue with the vignettes on Console being too dark on the Gods Page and Home Screen
    • General Gameplay
      • Fixed an issue where Auto Build would not purchase Relic Upgrades
  • Gods
    • King Arthur
      • Fixed an issue where his basic attack charge would often pull him towards another direction instead of towards the target 
    • Tiamat
      • Fixed an issue where her Summon Beast Minotaur would dash backwards or towards the initial spawn location instead of towards enemy Gods
    • Kumbhakarna
      • Fixed an issue where he could gain HP in his passive due to HP Auras 
    • Ratatoskr
      • Updated his passive tooltip and removed the mention of boots
    • Xbalanque
      • Fixed an issue with his Nightbringer Demon skin showing player circles and Buff FX to enemies during his ultimate ability 
    • Thor
      • Fixed an issue with his Brimstone Demon skin playing a basic attack audio sound before landing with his ultimate 
  • Items
    • Fixed text names for Sphinx’s Baubles & Manticore’s Spikes to be plural
    • Manticore’s Spikes
      • Fixed the tooltip to mention the bonus damage done by the passive is magical
      • Fixed spike drop inconsistencies for multiple God abilities:
        • Shiva Emblazoned Sweep
        • Lancelot Skilled Strikes
        • Nike Barrier Formation
        • Gilgamesh Drop Kick
        • Charybdis The Maw Hungers
        • Fenrir Ragnarok
        • Merlin Vortex
        • Yu Huang Dueling Dragons
        • Atlas Gravity Pull
        • Xing Tian Whirlwind of Rage and Steel
    • Manikin Hidden Blade
      • Fixed an issue where the passive was not proccing correctly on Jungle Monsters or Bosses 
    • Breastplate of Vigilance
      • Fixed the passive aura FX to match the increased in-game radius
Balance Live With The 9.10 Update – October 18
Game Modes

conquest

The new Conquest Map update is definitely causing some shifts in the meta. The early game objective in the duo lane is leading to more early aggression and value. We are making this camp a little harder to clear, while also nerfing the reward, to make sure this isn’t causing too much snowballing. Additionally, we are adjusting the Gold Fury and the Pyromancer to be easier to secure earlier in the game. These base stat nerfs will make them deal less damage and die faster so that players can attempt more unique plays with early game advantages, instead of waiting for clear team fight wipes. THis will also come at a cost of a small gold and XP loss to the base values of these objectives, with a heavier penalty on Pyromancer. Currently the Pyromancer is often killed when a team knows that their opponent is going to secure gold fury, we want this tradeoff to favor the Gold Fury killing team more than it currently does.
  • Naga
    • Increased Base Physical Protection from 6 to 12
    • Increased Base Magical Protection from 2 to 6
    • Increased Health scaling from +145 to +175 every 3 minutes
    • Increased Physical Power scaling from +4 to +6 every 3 minutes
  • Indra’s Scepter
    • Decreased base damage from 20/40/60 to 15/35/55 per shot  
  • Gold Fury
    • Decreased Base Team Gold reward from 150 to 130
    • Decreased Base Health from 3500 to 3000
    • Decreased Base Physical and Magical Protections from 35 to 30
    • Decreased Base Magical Power from 40 to 25
    • Increased Magical Power Scaling from +2 to +3 every 1 minute
  • Primal, Oni Fury
    • Decreased Base Magical Power from 40 to 25
    • Increased Magical Power Scaling from +2 to +3 every 1 minute
  • Pyromancer
    • Decreased Base Team Gold reward from 100 to 70
    • Decreased Base Team XP reward from 100 to 50
    • Decreased Base Health from 2750 to 2500
Items

 

Purification Beads
Purification Beads are a core counter to one of Smite’s strongest mechanics: crowd control. Over the years, we have investigated ways to make the relic feel more responsive and user-friendly

 

General
  • Players are now able to use Beads at any time they are alive, including:
    • During the pre- and post-fire of abilities
    • During leaps, dashes, and other channeled abilities
    • During untargetability and other immunities
Usually we focus on mostly Buffs in the main update, and Nerfs in the bonus, but going forward we will start moving key nerfs into the main patch as needed. Bonus updates will still likely contain only nerfs, but we want to always be as responsive as possible to balance issues that are overperforming.

 

Warlock’s Staff
Many of the nerfs in today’s patch are also closely tied to buffs of similar items. We are continuing to shift some key items across multiple roles to smooth out power spikes and to help even the playing field between tanks and dps. Warlock’s Staff provides huge power, a lot of HP, and % penetration making it an all around strong item, when its competitors like Book of Thoth and Charon’s Coin were more limited in their range and provided less overall stats. We are nerfing Warlock’s and buffing the others to balance this out.
  • This item now only provides % Penetration once its fully evolved

 

Book of Thoth
Book is getting an especially interesting buff this week, and will now offer a brand new stat of 10 Magical Penetration (flat) upon evolving. This gives mages another option for building into flat pen and creates a nice rivalry between the two mage stacking items.
  • This item now provides 10 Magical Penetration when Evolved

 

Charon’s Coin
  • Increased Magical Power from 80 to 90

 

Silverbranch Bow
This item has been powerful for most of the year, and has seen a few nerfs because of it. However, we still see people building this item even without using the passive, so its going through another round of nerfs. A significant cost increase paired with a slight power nerf should bring its stat efficiency more in line with other items.
  • Increased Cost from 2400 to 2550
  • Decreased Physical Power from 30 to 25

 

Devourer’s Gauntlet
In the spirit of introducing some exciting new options to builds, we are attempting to bring back Devourer’s Gauntlets in a big way. This item has fallen out of favor and has seen very little play, so we are giving it a new stat in Physical Penetration (flat) to give Physical gods another choice outside the mage tree.
  • This item now provides 10 Physical Penetration on it when Evolved

 

Heartseeker
This change is most closely related to the Transcendence nerf we saw in the last Bonus Update. We want to keep helping out ability-based Assassins who have fallen in many metrics since 9.5. We are seeing them climb back up slowly, but the nerf on Transcendence could hurt that. Since it felt quite necessary to nerf that Item for Hunters and Warriors, we want to buff an item more specifically for Assassins to make up for it.
  • Decreased Cost from 2900 to 2750
  • Decreased the Physical Power requirement to reach the maximum 6% bonus damage from 400 to 350

 

Heartward Amulet
Tanks are also getting some new changes. We took away a lot of their possible damage output in the last bonus patch so today we are going to give them back some tankiness. Heartward Amulet and its Glyphs will provide a better protections aura, and Hide of the Nemean Lion is going to gain its block staks faster.
  • Increased Magical Protections on the Aura from 15 to 20

 

Amulet of the Stronghold
  • Increased Magical Protections on the Aura from 15 to 20

 

Amulet of Silence
  • Increased Magical Protections on the Aura from 15 to 20

 

Hide of the Nemean Lion
  • Decreased Time to gain stacks from 10s to 8s

 

Bancroft’s Claw
Hades in the SPL!? It sure is exciting but this god has been cruising at the top of the win% charts for years, and finally this is being recognized at higher levels of play. Hades was just one of the gods who has recently risen in strength, all because of this powerful glyph. This item provides so much damage and survivability that nearly any mage that could use it has shot up noticeably, and its about time we toned it down.
  • Decreased Shield from 1% of your max HP per hit to 0.75% of your max HP per hit

 

Manticore’s Spike
And to conclude this update, we have two more changes to these earrings. The items are still quite stat efficient and instead of nerfing those stats, we are increasing their costs. This should make building them feel a bit more fair and hopefully they are approaching a solid balance point. We are also doing some adjustment to the visual FX associated with these items so that allies can better see the pickups and so that opponents have a better idea of who is currently buffed by them.
  • Increased cost from 2200 to 2400
  • Adjusted the visual FX on the deployable and the self buff for better clarity and visuals

 

Fae Blessed Hoops
  • Increased cost from 2200 to 2300
  • Adjusted the visual FX on the deployable and the self buff for better clarity and visuals
Gods
 
Camazotz
We have a few buffs for each class in today’s update, starting with Assassins. Camazotz has fallen off through the back half of this season. We know he can be a multi-role force, so we are taking small steps when buffing him. Increasing Screech’s Scaling helps him clear and poke and encourages high power builds.

 

Screech
  • Increased Physical Power Scaling from 70% to 80%
 
Thor
It is time to lift the hammer once more. There is a lot of love for Thor in SMITE but he has mostly been relegated to a pocket pick, rarely seeing a presence in the greater meta. We are looking at a pretty spicy change for this time to really reinvigorate him, so Tectonic Rift will now deal damage. This amount of damage is low, but it will be able to trigger items and gives Thor a lot more flexibility in his ability to go all-in or to just poke. This damage source will also work on the empowered attack from his Ultimate, for an extra jolt of energy.

 

Mjolnir’s Attunement
  • Decreased Mana Cost from 70/75/80/85/90 mana to 55/60/65/70/75

 

Tectonic Rift
  • This ability now deals damage equal to 30/50/70/90/110 (+40% of your physical power) to all targets hit by the initial line attack (which stuns)

 

Anvil of Dawn
  • The bonus effects of this ability will also trigger on the damage added to Tectonic Rift
 
Ganesha
Moving on to guardians, Ganesha has seen a bit of SPL play but has been struggling across the rest of the game, even high MMR ranked. For his buffs we are looking to make him feel better to control. A lower self slow and lower cooldown dash will make sure this elephant is movin!

 

Ohm
  • Decreased Self Slow while firing this ability from 20% to 15%

 

Remove Obstacles
  • Decreased Cooldown from 15s to 14/13.5/13/12.5/12s
 
Athena
Another blast from the past, Athena is back for buffs. After she received some more damage she primarily became a jungler, and a good one, but we are aiming to buff her along more traditional supportive lines today. Lowering the cooldown on her primary CC will certainly help her assist her team, and she will also gain mitigations for herself while channeling her Ultimate to make sure it never feels wasted.

 

Confound
  • Decreased Cooldown from 18s to 18/17.5/17/16.5/16s

 

Defender of Olympus
  • Athena now gains 35% Damage Mitigation while channeling this ability
  • Increased the Damage Mitigation on the target ally from 30% to 35%
 
Hercules
SMITE’s resident Warrior strong man has been missing his workouts. We are aware that Dimishing Returns has had some effect on him, but we want to be especially hesitant in adding too much CC back immediately, so we are looking to find some more damage oriented buffs instead. If Hercules continues to need buffs we will be open to changing his CC durations or ruling in the future, but for now we want him to work his way back into that clearly aggressive Warrior tier that he used to be a cornerstone of.

 

General
  • Increased Basic attack speed per level from 0.8 to 1

 

Strength from Pain
  • Increased base Physical Power per stack from from 2 to 4 per stack
 
Tyr
The SMITE Masters Tournament got a lot of players interested in playing Tyr, but overall the god still is not putting up great numbers. For stance changers, its generally not super exciting to level up their Ultimates so we are loading up Tyr with some more stats if he is willing to put points into this ability. This will give him some more help all-around.

 

Change Stance
  • This ability now provides 50% of the benefits while in the opposing Stance in addition to the current bonuses.
    • Now Adds 0/9/13/17/21/25 Physical Power to Defense Stance
    • Now Adds 0/9/13/17/21/25 Protections to Assault Stance
 
Shiva
The last Warrior getting buffs today is also the newest, Shiva! He started strong and could flex into multiple roles, but those early nerfs and recent meta shifts have sent him further down than expected. We are buffing him mostly through his utility, which stems from his unique passive ability. These bonus effects across his kit are now going to be more intense to reward players who put the effort into learning his kit.

 

Emblazoned Sweep
  • Increased Movement Speed buff from 20% to 25% in Bliss Stance
  • Increased Protection reduction debuff from 4/8/12/16/20 to 5/10/15/20/25 In Destruction Stance

 

Damaru’s Tempo
  • Increased Attack Speed Buff In Bliss stance and the Attack Speed Debuff in Destruction Stance on this ability from 25% to 30%
 
Morgan Le Fay
As we move onto Mages we have a diverse cast to buff. Morgan Le Fay is a traditional ranged DPS mage. With little mobility she relies on her damage and crowd control to be effective. Her strong launch led to a few additional nerfs that are now looking safe to revert. Two key parts of her kit are seeing cooldown reductions to help her to always make an impact.

 

Sigil Mastery (revert)
  •  Decreased Cooldown from 13 to 12

 

Shroud of Wildfire (revert)
  • Decreased Cooldown from 14 to 13
 
Sol
Sol is a Mage ADC that we have been seeing less of lately. Hunters surged in the post 9.5 era, but the itemization has held Mage ADCs back. As we are now seeing the return of gods like Olorun and Freya, we are now looking to make sure Sol can find her way back into the meta as well. With two different Power Scaling buffs, Sol should be able to better keep up in the late game. Along this topic, we might also be looking to buff Chronos in a future update.

 

Stellar Burst (revert)
  • Increased Magical Power Scaling from 35% to 40% per hit

 

Supernova (revert)
  • Increased Magical Power Scaling from 45% to 50% per hit
Janus
He had some recent buffs, but hes still looking for more. Janus can take over the game when he is too strong, so we are being careful with him. After seeing the data from his last round it certainly looks safe to keep moving. This hyper-mobile mage will be getting a cooldown buff to a very strong zone control ability, threshold, as well as some power scaling on his Ultimate to help him deal more reasonable damage in the higher this TTK SMITE.

 

Threshold
  • Decreased Cooldown from 15s to 13s

 

Through Space and Time
  • Increased Magical Power Scaling from 65% to 80% of your Magical Power
Anhur
The true duelist, the pinnacle of the hunter class, Anhur, needs some help. This god is deceivingly difficult to master. With a relatively straightforward gameplan, his attacks are difficult to string together optimally. This make us approach Anhur’s data evaluation a bit differently, skewing towards his popularity and performance in higher MMR scenarios. Over the season he has noticeably dropped off from those levels of play, so we are giving him a needed boost on his most impactful ability. Impale will now be a better all around damage source to help him clear and take down enemy gods.

 

Impale
  • Increased Base Damage from 90/155/220/285/350 to 105/170/235/300/365
  • Increased Physical Power Scaling from 75% to 80%
Charybdis
Dodge, Duck, Dip, Dive and Dodge. Charybdis sure is evasive, and thats where priorities usually lie when picking her, but even that unique strength has become less valued over time. In order to help her compete with the DPS output of other hunters we are buffing her two key damaging abilities. It should be noted that this “splinter damage” is not just the AoE, it also applies to every direct hit.

 

Spike Shot
  • Increased Splinter Base Damage from 10/15/20/25/30 to 20/25/30/35/40
Capsize
  • Increased Base Damage from 80/130/180/230/280 to 90/140/190/240/290
Ishtar
New gods tend to have a unique perception to be more powerful than they actually are. We anticipated Ishtar would have a learning curve, and also have some unique strengths, so we were careful not to rush to buffs too soon. Her data has shown her to be slightly on the lower end for win%, although her popularity is some of the strongest data we have seen from a new god in years. We are looking to address some primary community discussion topics with these buffs. Making her Imbue Arrows more impactful, especially when ranked up, and Increasing the damage output from Rolling Thunder will make this goddess even more satisfying to play.

 

Imbue Arrows
  • Increased Duration from 5s to 6s
  • Increased Damage on Storm Shot from 80% to 85% of Ishtar’s Basic Attack Damage 
  • Increased Bonus Damage on Strike Shot from 8/12/18/24/30 to 14/18/22/26/30
Rolling Thunder
  • Increased Base Damage per hit from 40/60/80/100/120 to 50/75/100/125/150
New Skin voice Actors
  • Maui – Brent Mukai
  • Detoxify Maui – Brent Mukai
  • Cinder Fall Morgan Le Fay – Jessica Nigri
  • Toony Terror Scylla – Kaitlyn Robrock
  • Cyberwolf Skadi – Kaitlyn Robrock
  • Plague Purger Ra – Kamran Nikhad
  • Honey Bunny Bastet – Maya Aoki Tuttle
  • Dark Magic Aphrodite – Amber Lee Connors
  • Bloody Moon Nox – Jialing Pan
  • Blazing Tormentor Sylvanus – Jon Allen
  • Darkest Knight Xbalanque – Jacob Craner
  • Primordial Paragon Guan Yu – Kamran Nikhad
  • Spy Master Kali – Sharon Freedman
  • Rumbly Chibi Thor – Bruce Debose

For Ver. 9.9.7253.9 and older updates, check out this page!

How to download updates for SMITE for the Nintendo Switch?

To download the updates for SMITE, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.