Minecraft (Nintendo Switch): Software updates (latest updates: Ver. 1.13.1)

In this post, you will find all there is to know about the Software updates for Minecraft on Nintendo Switch (originally released on June 21st 2018 worldwide).

Looking for details on updates for Minecraft: Wii U Edition? Click here!

Click here for more Software updates!

Archives: launch to February 2019.

Minecraft – Ver. 1.13.1

  • Release date: November 12th (North America) / November 13th 2019 (Europe, Japan)
  • Patch notes:
  • Crashes
    • Fixed a crash that could occur during gameplay
    • Fixed several crashes that could occur when joining Realms
    • Fixed a crash that could occur when joining Featured Servers
    • Fixed a crash that could occur when throwing lingering potions
  • General
    • Error message ‘Failed’ displays when attempting to ‘Create on Realms’ while there are expired Realms for the account 
  • Character Creator
    • Elytra will no longer be invisible or blocky when using a custom imported skin (MCPE-54439)
    • Players can now apply the Founder’s Cape to custom (imported) skins (MCPE-53513)
    • Waiting for a skin to load will no longer block players from getting into a game (MCPE-45038)
    • Players no longer share the same custom skin during multiplayer sessions (MCPE-48207) 
  • Gameplay
    • Fixed chests sometimes being invisible (MCPE-52790)
    • Going through portals will now take you to the correct place in the corresponding dimension (MCPE-54519)
    • Tweaked view bobbing movement (MCPE-54645)
      • We intend to tweak this further in a future update! 
  • User Interface
    • Closed Realms are no longer displayed on the ‘Create on Realms’ screen
    • Fixed incorrect Japanese and Korean characters appearing in Language settings
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.13.0

  • Release date: October 29th 2019 (North America) / October 30th 2019 (Europe, Japan)
  • Patch notes:

New Features:

  • Foxes!
    • Keep your chickens safe and your belongings close, otherwise you’ll find them dead or gone – especially come nightfall. Foxes are more active at night and seek shade to sleep during the day. However, if you’re patient enough to feed two of them Sweet Berries, you can end up with a trusty one!
  • Brown Mooshroom
    • Transforms whenever a red Mooshroom is struck by lightning
    • Feed them flowers and use a bowl to harvest Suspicious Stew!
  • Suspicious Stew
    • Craft stew with different flowers to grant different potion effects for a short period of time
    • Share the suspiciousness with your friends and see how they like Suspicious Stew!
  • Wither Rose
    • A new, scary looking flower that is planted wherever a living entity dies to the Wither
    • Might be useful when crafting Suspicious Stew?
  • Item Frames can now be placed on the floor and ceiling!
  • Added abandoned villages
  • Added a celebration event that occurs if Pillagers successfully raid a village
  • New Note Block instruments
    • Make some sweet new jams by placing certain blocks under Note Blocks!
    • Discover the new instruments with Glowstone, Haybale, Block of Emerald, Pumpkin, Soul Sand, Block of Iron, Bone Block, Wool, Packed Ice, Clay, and Block of Gold
  • Added five dead coral types
  • Added the Light Block for mapmakers
    • Supports auxiliary data from 0 to 15 for light level
    • Light blocks are supported via /give, /fill, and /setblock
    • The invisible End Rod (variant 6) is now automatically updated to the new Light Block
  • Added new in-game chat settings to improve accessibility
  • Added game credits
    • A way to see all the lovely people that work on the game!
    • The credits can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu

Character Creator:

  • Personalize your character in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colors, facial hair, and skin tones
  • More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase
  • Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin
  • For even more details, check out the Character Creator FAQ

Experimental Gameplay:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

  • New and improved Structure Blocks
    • Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world
    • To get a Structure Block, you must use the ‘/give’ command
    • When a structure is being loaded in, it can also be mirrored or rotated
    • Structure Void blocks can be placed in an area to not copy air into the target area
    • See How to Play in the game for more details and tips!

Fixes:

  • Crashes
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur while navigating menus
    • Fixed a crash that could occur when trying to create new world or when joining a multiplayer game
    • Fixed a crash that could occur when a player left a multiplayer game
    • Fixed a crash that could occur when signing into a Microsoft account
    • Fixed a crash that could occur when switching profiles on Xbox One
    • Fixed a crash that could occur when launching the game on Xbox One
    • Fixed a crash that could occur when typing certain characters onto a sign
    • Fixed a crash that could occur when exploring world templates
    • Fixed a crash that could occur when choosing certain skins
    • Fixed a crash that could occur when breaking a block underneath a Detector Rail
    • Fixed a crash that could occur when creating a new world using some Marketplace packs
    • Fixed a crash that could occur when exiting the game on Windows 10
    • Fixed a crash that could sometimes occur when approaching world spawn (MCPE-46686)
    • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
    • Fixed a crash that occurred when accepting the storage permission on Android
    • Fixed a crash that could occur when resuming the game on Oculus Rift
    • Fixed a crash that could occur when launching the game on Oculus Rift
    • Fixed a crash that occurred when typing certain characters into chat (MCPE-44419)
    • Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function
    • Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the “Wildlife: Jungle” map
    • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
    • Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile
    • Fixed a crashing issue that affected certain worlds when approaching spawn (MCPE-46686)
    • Fixed a crash that could occur after changing the File Storage location on Android devices
    • Fixed a crash that could occur on low and mid-end Android devices
    • Fixed a crash that could occur when trying to double-tap on an item on the Beacon screen
    • Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices
    • Fixed a crash related to cached resources
  • Performance
    • Improved world launch time by optimizing network and resource tasks
    • Improved performance when opening the inventory
    • Several performance improvements regarding block rendering
    • Fixed a drop in performance when flying with Elytra in The End
    • Optimized terrain light calculation
    • Optimized grass growth block ticking
  • General
    • The “We are being attacked!” and “I’ve got a bad feeling about this” achievements can once again be unlocked (MCPE-45060)
    • The “Renewable Energy” achievement is once again unlockable (MCPE-39661)
    • The “Where have you been?” achievement now unlocks correctly on Android
    • Maps are now drawn more quickly when exploring, meaning the “Map Room” achievement now unlocks more consistently (MCPE-27720)
    • Fixed some instances of skin selections not saving and reverting to Alex or Steve (MCPE-32089)
    • Fixed the “Multiplayer Restricted Skin!” error message that would pop up when trying to join a world before the skin had loaded in (MCPE-48494)
    • The world loading screen now closes once an acceptable amount of chunks have loaded (MCPE-44815)
    • Fixed issues related to unloaded chunks that could appear in Realms and local worlds (REALMS-1553)
    • Partially fixed an issue that caused global resources not to be applied after relaunching the game
    • Minecraft on iOS will no longer show the “Do you want to Close Minecraft” pop-up since iOS doesn’t support that app behavior
    • Added a new option in Accessibility settings that to auto-enable Text to Speech when the platform has it enabled. This prevents the screen reader from unexpectedly being enabled each time game is restarted (MCPE-43306)
    • Fixed various Text to Speech issues
    • Players can now switch between user accounts on Xbox One without restarting the game
    • Fixed the messaging when trying to import a world template created in a newer version
    • Fixed a controller issue when docking the Nintendo Switch
  • Gameplay
    • Players in water are now knocked back by TNT explosions
    • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
    • Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496)
    • Players now properly receive stored XP from Furnaces (MCPE-47324)
    • Eating when using a Nether Portal no longer causes players to teleport to random locations. Weird interdimensional eating problems! (MCPE-39147)
    • The player can once again open the inventory correctly while sitting in a Boat
    • Using Bone Meal on a flower now generates more flowers of that type around it, rather than just Dandelions and Poppies (MCPE-7979)
    • The player now correctly receives the Bad Omen effect whenever the Illager Captain dies in combat with the player
    • Fixed an issue with block updates on a waterlogged block triggering a Redstone update in the same chunk
    • Fire Charges launched from Dispensers will now ignite Minecarts with TNT
    • The damage sound is no longer heard when a player falls or lands in Creative mode (MCPE-515)
    • Corrected player sprint/swim state when exiting water
    • Fixed pitch issue with camera that caused player to walk backwards when looking straight up
    • Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit
    • The camera will now rotate correctly when in third-person view
    • The player no longer keeps on rowing when opening the inventory during boat rides (MCPE-36522)
    • Arrows hitting players underwater no longer play multiple hit sounds
    • Lightning from Channelling Tridents now affect more than a single mob in a small area (MCPE-44393)
    • Lightning now strikes less frequently (MCPE-38768)
    • Arrows now destroy Armor Stands properly (MCPE-47785)
    • Fixed an issue that prevented players from moving while sneaking on top of Shulkers and Boats (MCPE-44644)
    • Area of effect clouds such as Lingering Potions now work correctly if world is set to ‘Always Day’ (MCPE-39595)
  • World Generation
    • Chests that generate in Desert Temples now face the correct direction (MCPE-37393)
  • Mobs
    • Tweaked Drowned despawning rules to help prevent too many being present in the world (MCPE-34032)
      • Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is daytime
    • Iron Golems are no longer knocked back by explosions (MCPE-43662)
    • Fixed the sitting position for baby zombie jockeys
    • Fixed the death animation of spiders (MCPE-41417)
    • The Wither once again has its blue shield!
    • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
    • Baby pigs now turn into baby Zombie Pigmen when struck by lightning (MCPE-38134)
    • Pillagers now spawn around Pillager Outposts more frequently (MCPE-43396)
    • Fixed player alignment to beds when sleeping
    • Zombies can no longer break Iron Doors (MCPE-43725)
    • Zombies once again spawn in caves (MCPE-52743)
    • Village mobs (Such as Iron Golems and cats) can no longer spawn inside of blocks (MCPE-44442, MCPE-41886)
    • Ravagers can now pathfind through water
    • Cured Zombie Villagers now keep their trade level
    • Jockeys no longer get stuck trying to move to unreachable mounts
    • Cod, salmon, tropical fish, and pufferfish now drop XP when killed
    • Mobs will no longer break Turtle Eggs when mob griefing is disabled (MCPE-36245)
    • Mobs can now pathfind correctly through waterlogged blocks (MCPE-37005)
    • Mobs can now pathfind correctly on unlit campfires
    • Mobs once again drop armor and equipment as loot (MCPE-48891)
    • Mobs no longer drop fully repaired weapons as loot (MCPE-45953)
    • Leads now connect to mobs at the correct position
    • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
    • Villagers will now all go to sleep correctly at night
    • Creepers no longer lose aggro when line of sight is broken briefly
    • Zombies no longer get stuck on doors
    • Mobs standing on slabs are no longer immune to sunlight damage after reloading the world (MCPE-32822)
    • Witches can no longer spawn in 1.8 high gaps (MCPE-45935)
    • Animal breeding cooldowns no longer reset after reloading the world
    • Endermen holding Red Sand no longer drop regular Sand when killed (MCPE-25926)
    • Endermen are correctly affected by the Invisibility effect, when applied (MCPE-44492)
    • Fixed the held sword position for Vex mobs
    • Entity hit and collision boxes no longer exist during mob death animations (MCPE-9999)
    • Wither Skeletons are no longer affected by the Wither effect (MCPE-46317)
    • Mobs and entities are no longer slowed when walking one block above ice (MCPE-13852)
    • Baby zombies are now able to ride Zombie Pigmen (MCPE-20163)
    • Increased the speed that Phantoms’ wings flap (MCPE-42935)
    • Drowned on land now attack based on brightness levels rather than time of day
    • Dolphins once again follow players in boats
    • Nether Portals now spawn Zombie Pigmen on Easy difficulty (MCPE-45934)
    • Fixed Creeper farms by adjusting mob height spawning logic (MCPE-45935)
    • Strays and skeletons now show enchanted bows when held
    • Villagers now show angry particles when hit by a player, even if they haven’t been traded with yet (MCPE-29700)
    • Parrots can now be picked in Creative mode using pick block
    • Mobs now attack the player correctly while standing on Soul Sand
    • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
    • Villager trade levels now match Java Edition with 5 profession level badges (MCPE-43206)
    • Farmers now correctly harvest crops when their inventory is not full (MCPE-47166)
    • Villagers now hide more consistently during a Raid
    • Fixed the “Toast” rabbit easter egg (MCPE-44510)
    • Updated Mason trades
    • Fixed a Cartographer trade so it now requires 11 glass panes instead of 10
  • Blocks
    • Beacons now play the correct ambient sound (MCPE-34413)
    • TNT no longer falls through blocks when lit (MCPE-41313)
    • Lava now correctly affects mobs that come into contact with it. Usually this means death (MCPE-45531)
    • Standing in a cauldron of lava now deals the correct amount of damage to players. It usually means death, as well (MCPE-39356)
    • Falling snow can no longer replace other blocks (MCPE-44613)
    • Using pick block on lit Redstone now gives the player the correct block (MCPE-43450)
    • Frosted Ice no longer causes performance issues when it is waiting to melt underground (MCPE-39698)
    • Leaves collected with Silk Touch now stack correctly with other leaves of the same type (MCPE-32347)
    • Shulker Boxes can no longer be placed in the same space as the player (MCPE-39674)
    • Wood blocks now have proper directional placement (MCPE-43367)
    • Jukeboxes now stop playing music after being broken (MCPE-47587)
    • Furnaces now play all applicable sounds at the correct pitch (MCPE-43915)
    • The Beacon block can now suffocate players and mobs like other opaque blocks (For example, when being clipped into when using a minecart)
    • Hoppers now pick up items from above correctly (MCPE-31393)
    • Pistons now have the correct textures when placed in any direction (MCPE-38053)
    • Granite, diorite, and andesite can no longer be smelted into smooth stone (MCPE-45914)
    • Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
    • Sneaking on Redstone ore no longer triggers glow
    • Anvils now take damage correctly after use
    • Water being dispensed from a dispenser no longer breaks End Portals and Gateways
    • Dispensers now place Boats correctly
    • Falling snow layers no longer breaks blocks in Redstone contraptions (MCPE-49773)
    • Barrier Blocks no longer stop grass growth (MCPE-41262)
    • Farmland blocks once again prevent grass growing underneath
    • Breaking an extended piston in Creative mode no longer drops an item (MCPE-10853)
    • TNT can now be crafted from red sand, in addition to plain old regular sand
    • Campfires can be doused with splash water potions only, to match Java Edition
    • Coarse Dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
    • Invisible bedrock no longer emits stone particles when fallen on
  • Items
    • Turtle Egg items now have the same 2D texture as Java Edition
    • Buttons no longer appear rotated in the hotbar (MCPE-11365, MCPE-42584)
    • The durability bar for shields now updates correctly when sustaining damage (MCPE-44788)
    • Locked maps now have a unique inventory icon
    • Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944)
    • Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stone cutters, etc. (MCPE-47907, MCPE-48421, MCPE-47684)
    • Arrows will cause sand and gravel to fall again (MCPE-18257)
    • Splash water bottles once again deal damage to Blazes and Endermen (MCPE-42589)
    • Fixed Trident position issues when being held and thrown
    • Fixed Riptide Tridents not propelling players forward correctly
    • Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
    • Equipment on Armor Stands now renders correctly if the armor stand is affected by the Invisibility effect (MCPE-39779)
    • The LT controller button can once again be used to quickly equip or replace armor (MCPE-35579)
    • Players are now able to use items like fishing rods while aiming at nearby mobs
    • Nether Wart now has a chance to drop more items when broken with Fortune tools (MCPE-31107)
    • Fire Aspect swords no longer set Creative players on fire (MCPE-14036)
    • Drinking sound for milk and potions now plays correctly (MCPE-38340)
    • Trapdoor items now have the correct inventory textures (MCPE-44214)
    • Six-sided wood block variants can now be smelted or used as furnace fuel (MCPE-47170)
    • Damaged Elytra now have their own texture (MCPE-47758)
    • Fixed an issue that prevented certain items not being suggested in the recipe book correctly
    • Items cooked on the campfire now stack together correctly (MCPE-47684)
    • Fixed the default recipe for beds
    • Players no longer lose items when moving stacks of items into a Cartography Table
    • Changed how the bell item is held in the player’s hand, so that it is held like an item rather than a weapon (MCPE-43638)
  • Graphical
    • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
    • The player model is now visible again while sleeping on a bed
    • Boat paddling animation now matches Java Edition and resynchronizes when paddling stops
    • Fixed an issue with water not rendering correctly on some servers (MCPE-46813)
    • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
    • Arrows now render correctly when held by Armor Stands
    • Armor Stands and players can again wear helmets with secondary layers
    • Fixed Elytra position for skins that don’t use the standard humanoid model
    • Fixed some graphical errors when launching the game on Oculus Rift
    • Flowers no longer become invisible in flower pots (MCPE-40806)
    • Players no longer show the flying animation when using scaffolding while Elytra are equipped
    • Improved the texture for the stonecutter with non-fancy graphics (MCPE-42487)
    • Tweaked first-person hand attack animations
    • Multiple blocks no longer change color to black when moved by pistons
    • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
    • Fixed hand animation when switching to empty hand from held item
  • User Interface
    • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
    • The Text to Speech narrator now works correctly with punctuation in text boxes
    • Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod
    • Chat instructions no longer appear on screen every time the player travels through a portal (MCPE-45073)
    • Removed duplicate and overlapping progress bars
    • Fixed the safe screen area prompt not appearing, when necessary, on certain devices
    • Keyboard inputs now work correctly when the game loads out of window focus
    • Fixed the “Open Chat” message for touch screen devices
    • Flight controls will no longer show when sleeping in a bed in creative (MCPE-44928)
    • Fixed the inventory screens of some blocks not appearing on the first attempt after the block’s state has changed, like Hoppers and Dispensers
    • The wither’s health bar no longer disappears during the fight if the player moves away (MCPE-40881)
    • Using ‘Place All’ (Y) on the Cartography Table output slot now only crafts as many of the shown result possible
    • Joining a Realm through the ‘Joinable Friends’ list no longer shows world info (MCPE-47731)
    • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
    • Tweaked the controller cursor position when auto-crafting with a full inventory
    • Obfuscated text once again works with the smooth font chat setting
    • Fixed duplicated ‘Sign In’ messages that were overlapping
    • The correct Marketplace Inventory items are now shown when switching between players
    • Global resource packs in Settings will now update to the new chosen language
    • Updated the How to Play section so that it specifies that carved pumpkins should be used as protection from Endermen
    • Updated the How to Play section about repairing Elytra, which now describes using Phantom Membranes to repair them instead of leather (MCPE-41608)
    • Updated the How to Play section regarding Raids
    • Updated the How to Play section regarding Host and Player Options (MCPE-28976)
    • Updated the How to Play section about taming cats (MCPE-43490)
  • Commands
    • Execute detect command now uses local coordinates correctly (MCPE-29942)
      • Modified ‘CommandPosition’ so that an optional offset can be specified to move the rotation point in case of a local coordinate
      • Fixed the ‘ExecuteCommand’ detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
    • Using ‘/spreadplayers’ no longer permanently loads distant chunks
    • Powered rails placed using ‘/fill’ now work correctly when powered by Redstone
    • Using ‘/setblock’ on a piston base no longer leaves an invisible piston arm
    • Cloned active mob spawners now have an animated mob when placed (MCPE-23106)
    • The ‘/clear’ command once again works correctly with damageable items
    • Running the “/clear” command message now shows correct amount of items removed (MCPE-34750)
    • Carpet is now removed correctly when using the ‘/clear’ command
    • Using ‘/clear @p item’ now clears correctly auxiliary values
    • Pistons with data values 6 and 7 can no longer be placed using slash commands (MCPE-21558)
    • Players can no longer use the ‘/spawnpoint’ command in the Nether
    • Using the command ‘@s[type=…]’ will now work correctly (MCPE-49766)
    • Fixed an error message that occurred when using the ‘/help’ command
  • Add-Ons and Script Engine
    • Fixed MoLang scripting errors that were being logged for older content
    • Endermen with modified behaviors can now be shot and damaged with projectiles
    • Loading packs with lots of custom items now works correctly
    • Custom rideable entities now show the correct action hint when added
    • Fixed the positioning of particles that were only showing correctly when centered on screen
    • The ‘timer’ component once again functions on vanilla projectiles
    • Fixed an issue with the ‘must_see_forget_duration’ component not working
    • Fixed humanoid eating animation
    • Fixed the ‘scale’ component failing to scale certain entities
    • Running the ‘tick_world’ component now removes ticking areas correctly and consistently
    • Added stone slab aliases to allow backwards compatibility on Add-On packs
    • The ‘spawn_entity’ component is now executed when an entity is being ridden
    • Ghasts no longer keep looking at players if the behavior component has been removed
    • Fixed minecart rider rotation not being updated correctly in some packs
    • Particle UVs no longer include lines of textures next to the selected UV
    • Custom entities using ‘nearest_attackable_target’ now re-evaluate current target validity
    • Fixed mini bows rendering on all mobs other than players in scripting packs
    • The ‘has_equipment’ filter now works correctly with damageable items
    • Fixed a scripting error that would appear when shooting arrows from a dispenser
    • When a global resource pack is deleted, it will now remove itself from the active stack

For Map Makers and Add-On Creators:

  • Updated templates for 1.13.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
  • New Data-Driven Objects for Add-Ons
    • Brewing stand potion recipes are now data-driven
    • Arrow shake animation (MCPE-40744)
    • Item breaking particles
    • Data-driven environment damage for entities
    • Added ‘push’ component that determines whether an entity can be pushed
    • Added ‘persistent’ component that determines whether an entity should be persistent in the game world
    • Turtle Lightning interactions are now data-driven
    • Pufferfish puffed states are now data-driven
    • Guardian/Elder Guardian animation and rendering
      • Fixed unparented geometry on pre-1.8 guardians
      • Elder Guardian spike animation
    • Fishing hook
    • Horse models and animations
    • Snow Golem trail behavior
    • Dragon Breath particles
    • Sparkler particles (Education)
    • Balloons (Education)
  • Script Engine
    • Actor Definition Events can now be triggered from scripts
    • Scripting logs can now be opened and viewed while the game is running
    • Added new scripting Actor tags
    • Added ‘container’ scripting component for blocks
    • Added ‘projectile_hit’ scripting event
    • Added ‘entity_hurt’ scripting event
    • Added ‘entity_sneak’ scripting event
    • Added ‘entity_attack’ scripting event
    • Added ‘block_exploded’ scripting event
  • Added new feature rules data that implements existing biome decoration through JSON
    • Final infrastructure changes required to support fully data-driven features. Rules themselves must be provided in a behavior pack with Experimental Gameplay enabled
  • Significantly increased the maximum ‘spawnRadius’ distance
  • Levers now have their own block state
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks
  • Changes to Pack Manifests
    • Summary
      • As of 1.13, we have made some changes to the pack manifest with a new format version of “2”. We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below
    • All Pack Types
      • The ‘name’ field in the header is now required for all pieces of content
    • World Templates
      • The ‘lock_template_options’ field is now required. This Boolean field determines whether the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay
      • The ‘base_game_version’ field is required (see below for more info)
      • The ‘min_engine_version’ field should no longer be used as it isn’t parsed on world templates and produces a warning on import
    • Resource and Behavior Packs
      • The ‘min_engine_version’ field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. ‘[1, 13, 0]’) to ensure your pack works correctly
    • Base Game Version Field
      • For this field, we recommend using the value “*”. This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (Vanilla) content when an update is available.
      • In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is ‘[1, 14, 2]’, you would specify a version of ‘[1, 14, 0]’). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.12.1

  • Release date: September 3rd 2019 (North America) / September 4th 2019 (Europe, Japan)
  • Patch notes:

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Fixed players getting stuck on “Generating World” when loading into a world while located in The End (MCPE-49778)
  • Fixed an issue that caused many players on Nintendo Switch not being able to sign in to their Microsoft Account (MCPE-34662)
  • Multiple Ender Dragons can no longer spawn at once in The End (MCPE-37590)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.12.0

  • Release date: July 9th 2019 (North America) / July 10th 2019 (Europe, Japan)
  • Patch notes:

Changes:

  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • Added new Wandering Trader sounds (MCPE-41191)
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The “Store” button on the main menu has been renamed to “Marketplace”
  • Realm owners can now set relevant permissions for players invited to their Realm
    • Default settings can be set for all new members entering a Realm
    • The owner can set permissions for an invited player to either visitor, member or operator
    • When resetting a world, or uploading a new world, already set permissions stay in place

Fixes:

  • Crashes
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when launching the game on some Windows 10 devices
    • Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
    • Fixed a crash that could occur when switching players on Xbox One
    • Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
    • Fixed a crash that could occur when loading the game
    • Fixed a crash that could occur when throwing an Egg or Snowball (MCPE-40435)
    • Fixed a crash that could occur when trading with a Villager
    • Fixed a crash that could occur when throwing a trident with Loyalty enchantment
    • Fixed a crash that could occur on Nintendo Switch when the game was saving or loading (MCPE-45862)
    • Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
    • Fixed a crash that could occur when exiting the game
    • Fixed a crash that could occur when signing into Xbox Live
    • Fixed a crash that could occur when choosing a skin on first launch of the game
    • Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
    • Fixed a crash that could occur when the game was checking for previously downloaded content
  • Performance
    • Made further performance improvements when opening inventory screens (MCPE-27167)
    • Made several performance improvements related to various UI screens and interactions
    • Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
    • Improved chunk loading performance in multiplayer
    • Improved performance around new villages and villager job sites
    • Several other performance improvements, included some related to mob AI pathfinding
    • Frosted ice blocks no longer drops performance while they’re melting (MCPE-39698)
    • Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
    • Reduced the amount of memory required to load textures
    • Cached resource packs no longer decrease performance on Nintendo Switch (MCPE-36976)
  • General
    • Removed an unnecessary Xbox Live sign-in notification
    • Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
    • The Haggler achievement once again unlocks when requirements are met
    • The Zombie Doctor achievement now unlocks when curing a zombie villager (MCPE-46271)
    • Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
    • Player permissions now apply correctly when more than one operator tries to adjust them
    • Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
    • Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms) (MCPE-37926MCPE-45476)
    • Skins equipped from the ‘Recent’ section are once again applied when selected
    • World settings now sync correctly between different Xbox One devices
    • Resource packs are now applied correctly after downloading through the world or global settings
    • Newly purchased Realms are now always visible after finalizing the purchase
    • Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One (REALMS-1686)
  • Gameplay
    • Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-19699MCPE-43176MCPE-43177)
    • Villager trading now properly takes away items from the second slot, when applicable (MCPE-45506)
    • Only players who fought in a raid now receive the Hero of the Village effect in Realms
    • The Bad Omen effect is now only received when killing an Illager Captain, not when dealing non-fatal damage with a bow or potion
    • Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
    • You can now interact with blocks while holding a charged crossbow on touch devices
    • Players no longer clip through walls when transitioning from swimming to standing in water
    • Players that are being healed can now still be knocked back by TNT. Did I say that right?
    • Arrows that are shot into blocks keep their position when reloading the world
    • Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
  • Mobs
    • Corrected the position of leads on Wolves
    • Tamed cats no longer slide around while sitting (MCPE-44491)
    • Fixed the missing Taiga Zombie Villager skin
    • Fixed a z-fighting texture issue on some Villager skins
    • Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
    • Vindicators can now path correctly over carpet during raids
    • The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
    • Mobs will no longer path-find over Brewing Stands
    • Added a sound to indicate when a villager does not want to trade (Like during a raid)
    • Illager Captains now drop banners correctly even if the world is reloaded
    • Mobs will now spawn on double slabs (MCPE-30765)
    • Fixed the sitting model for cats that were previously tamed ocelots (MCPE-41929)
    • Fixed missing zombie villager sounds (MCPE-43329)
    • V2 zombie villagers now have the correct name in death messages instead of a placeholder name (MCPE-45932)
    • Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
    • Evokers no longer move too fast when moving towards villages in raids
    • Mobs no longer spawn inside leaves during raids
    • Villagers that are actively trading with players will no longer run and hide when the raid bell rings
    • Clerics now correctly pathfind to their job sites
    • Tamed tuxedo cats now use the proper texture (MCPE-43527)
    • Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
    • The ghast spinning model in monster spawners is now the correct size
    • Fixed wandering trader podzol and coral trades
    • Fletchers now trade 16 arrows instead of 5
    • Changed the cost of butcher’s cooked rabbit trade
    • Leatherworker’s saddle trade is lowered from 10 to 6 emeralds
    • Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
    • Iron Golems no longer run to the world center after their village is destroyed (MCPE-45509)
    • Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
    • Fixed the creeper model in some Marketplace maps
    • Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
  • Blocks
    • Fixed various scenarios where certain blocks couldn’t be placed until the game was restarted
    • Frosted ice blocks can now be broken (MCPE-41256)
    • Fixed Sea Grass texture brightness (MCPE-34795)
    • Bamboo leaves are now lighter (MCPE-42635)
    • Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
    • Red sandstone stairs now have correct textures on all sides (MCPE-20677)
    • Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
    • Village job site blocks now have consistent sound volume levels when used by players
    • Scaffolding can no longer be placed on Conduit blocks
    • The Bell now swings towards a player when it is hit (MCPE-42469)
    • Note Block particles now correctly correspond to the notes played
    • The grindstone now correctly combines and repairs two damaged items
    • Farmland now has the correct side and bottom textures (MCPE-42746)
    • Smokers now have the correct bottom texture (MCPE-43944)
    • Fixed door and trapdoor textures (MCPE-43173)
    • Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
    • Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
    • Flowing water is no longer left behind after flowing over string (MCPE-36343)
    • Bells now ring when hit with splash and lingering potions
    • Composter growth particles now appear in the correct location
    • Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
    • Fixed animated textures for flowing lava and water on several texture packs
  • Items
    • Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
    • Dropped items no longer prevent minecarts from being placed on rails
    • Empty glass bottles now stack correctly when removed from brewing stands (MCPE-42175)
    • Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
    • Using Pick Block on sweet berry bushes now gives the player the correct item (MCPE-41877)
    • Bone meal is now consumed correctly when used on grass
    • Cactus blocks of different growth stages can be smelted into green dye again (MCPE-42497)
    • Stripped birch wood is no longer used to craft acacia planks when playing on Realms (MCPE-44398)
    • Shields no longer appear too bright in item frames (MCPE-41222)
    • Updated the Illager Banner texture (MCPE-43233)
    • Barrels now appear in the proper place of the creative inventory (MCPE-43946)
    • Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
    • The player’s arm is no longer displaced in first person view after eating food (MCPE-40135)
    • Tinted spawn eggs are now properly scaled in item frames
  • World Generation
    • Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
    • Tweaked the number of job sites that generate in villages
  • User Interface
    • Updated the glass texture for locked maps in the Cartography Table UI (MCPE-43314)
    • Adjusted the Cartography Table screen to fit Android screens when using Classic UI
    • Pressing the Y button on controller on the Cartography output slot now only crafts the correct amount
    • Added controller tooltips for the Lectern screen
    • The villager trading screen no longer opens and closes if the player is standing too far away
    • Items that are split between slots in the villager trading screen still count as a total trade amount
    • The How to Play button on the Cartography Table now directs to the proper screen
    • Killing a wandering trader’s llama can no longer display their inventory screen
    • The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
    • The ‘Always Day’ toggle now correctly animates and shows the correct setting (MCPE-43304)
    • Dates appear again next to player earned achievements in the Achievements menu
    • The ‘Invite to Game’ button is no longer enabled on Featured Servers
    • Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
    • The “Wheel Turning” button is now only shown once in the Minecraft VR settings
    • Made improvements to the patch notes to make sure the correct ones show up after an update
    • The Marketplace search screen now displays the proper pack icons
    • The ‘New’ tag will be properly removed from a Marketplace collection once it has been viewed
    • Fixed Marketplace sale items not showing the discount percentage
  • Commands
    • Further improvements to performance when using selectors with commands
    • Removed “tile” prefix in the ‘/give’ command (MCPE-44667)
    • Made item names more consistent by removing “tile” from the beginning of some of them
    • Blocks and entities that aren’t available in the Creative inventory no longer require the “minecraft” namespace when used as parameters in commands
    • After ‘fishing_hook’ is killed by command, players can now cast the hook again without having to cast twice
    • Killing a rideable entity no longer respawns its rider when killed in the same tick
    • The ‘testforblock’ command now works reliably with items renamed in the language files
  • Add-Ons and Script Engine
    • The Behavior Pack template once again contains the ‘spawn_rules’ folder
    • Removing a timer component and adding a new one should no longer have the new timer inherit the old timer’s time value
    • Custom underwater mobs can now spawn naturally
    • Custom entities now correctly re-evaluate current target validity
    • ‘getBlocks’ now returns a 3D array of block objects
    • Fixed a scripting issue that could cause the player to float
    • ‘ScriptAttackComponent’ and ScriptCollisionBoxComponent’ now correctly retrieve updated data
    • Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons (MCPE-38205)
    • Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
      • Added a new constructor parameter to the ‘ServerCommandOrigin’ so that the Function Manager can create an instance with upgraded permissions
    • Player Position is now reported for the player feet like other mobs
    • Collision Box and Attack components report the correct data now

For Map Makers and Add-On Creators:

  • Updated templates for 1.12.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
  • Created a screen to view content log errors for Behavior and Resource Packs
    • The log screen can be opened using Ctrl + H after enabling in Profile Settings
  • Enabled content logging for creators on Bedrock Dedicated Server to debug pack errors
  • Mob events can now be toggled using the new ‘/mobevent’ command
  • Particle emitters can now trigger slash commands, actor events, and MoLang expressions
  • Added the ability to play single animations at any time, overriding an entity’s current state-based animation
  • Animations and particles can be spawned without being linked to entities using animation timelines
  • Sound effects can now be triggered by animation events
  • Added auto-complete to the Command Input field for command blocks
  • Delay in Ticks for Command Blocks
    • A delay can be added to the command block using the new field, measured in Redstone ticks
  • Data-Driven Crafting Recipes (Experimental)
    • Allows custom crafting recipes for shaped crafting, shapeless crafting, and furnaces using Behavior Packs
    • Recipe JSON files have been added to the Behavior Pack template
  • Add New Simple Item (Experimental)
    • New “simple” items can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
    • Some items, such as food, are now data-driven and their JSON files have been added to the Behavior Pack template
  • Add New Simple Block (Experimental)
    • New “simple” blocks can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
  • New Data-Driven Particles:
    • Llama Spit
    • Large Explosions
    • Colored Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • New Data-Driven Animations:
    • Wolf
    • Fang Attack
    • Arrow
    • Shulker Bullet
    • Bow
    • Water Movement
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.11.4

  • Release date: May 24th 2019 (North America, Europe, Japan)
  • Patch notes:
  • Fixed several crashes on Nintendo Switch that could occur during gameplay, especially surrounding villager job site blocks
  • Fixed issues with Marketplace maps so ‘villager_v2’ works in command selectors again, targeting both V1 and V2 villagers

Additional Fixes from 1.11.3:

  • Fixed a crash that could occur when mobs found the nearest attackable mob
  • When converting from V1 to V2, villagers now keep their XP level
  • Villagers cured of zombification can no longer change their profession if they have enough XP (MCPE-42348)
  • Another fix for villagers changing their professions when they’re not supposed to
  • Fixed pathfinding so when an entity can’t float, swim, or be amphibious, it can still walk at the bottom of water
  • Fixed gamertags and gamerpics of Realms members not appearing on the members list
  • The Realms members list no longer returns to the first page when navigating to another page
  • When using commands, the villager and zombie_villager target selectors now target both V1 and V2 mob types
  • Additional notes: update includes both Ver. 1.11.3 and Ver. 1.11.4
  • Source: Mojang

Minecraft – Ver. 1.11.1

  • Release date: May 2nd 2019 (North America) / May 3rd 2019 (Europe, Japan)
  • Patch notes:
  • Fixed a crash that could occur during gameplay (198369)
  • Fixed a crash that could occur when signing into Xbox Live (194319)
  • Mobs no longer spawn from monster spawners in areas over light level 7 (179567 / MCPE-42427)
  • Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
    (197080)
  • Fixed a memory leak that occurred with the Script Engine (197629)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.11.0 – Village & Pillage

  • Release date: April 23rd 2019 (North America) / April 24th 2019 (Europe, Japan)
  • Patch notes:

Village:

  • Updated Villages
    • Many new building types and enhanced village generation
    • Biome specific architecture for plains, desert, savannah, and taiga
  • New Villagers
    • Villagers have new clothing to indicate their level, profession, and biome
    • Added Mason and Nitwit villagers
    • Villagers now sleep in beds
    • Villagers now visit their job sites during the day and go home at night
    • Greatly improved villager pathfinding
    • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
    • Zombie Villagers now have biome-specific and profession skin layers
  • Village Job Sites
    • Villagers can now take on a new profession when near a job site block
    • While villagers claim these sites, they also have functions for players
    • Cartography Table – Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
    • Grindstone – Used to repair weapons and tools, plus disenchanting
    • Barrel – Stores items like a chest but can still be opened with blocks on top of it
    • Smoker – Cooks food much faster than a furnace
    • Blast Furnace – Faster ore smelting
    • Composter – Adding enough crops will produce bone meal
    • Stonecutter – Easy crafting for stone and cobblestone items
    • Smithing Table and Fletching Table – Functionality coming in a later update
  • Villager Trading
    • Added brand new villager trades
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
    • Villagers will resupply their trades when arriving at their job site
  • Wandering Trader
    • A villager mob that will appear at a village’s gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • Bells
    • When rung, all villagers will run into their houses
    • Bells ring when players interact with them or are powered by redstone

New Features:

  • Campfire
    • A new light source to cozy up your village
    • Works great as a fireplace in a home, with no fire spread to worry about
    • Throw some food on it and become a campfire cooking pro!
  • Sweet Berries
    • A new source of food
    • Sweet Berry Bushes can be found in Taiga biomes
    • Watch out for thorns!
  • Bamboo Jungle
    • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • New Achievements
    • Plethora of Cats – Befriend twenty stray cats (20G)
    • Kill the Beast! – Defeat a Ravager (30G)
    • Buy Low, Sell High – Trade for the best possible price (50G)
    • Disenchanted – Use a Grindstone to get experience from an enchanted item (20G)
    • We’re being attacked – Trigger a Pillager Raid (20G)
    • Sound the Alarm! – Ring the bell with a hostile enemy in the village (20G)
    • I’ve got a bad feeling about this – Kill a Pillager Captain (20G)
  • Roaming Skin Choice
    • When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
    • Some skin packs may not be eligible for roaming selection
  • Accessibility Features
    • Text to Speech can now be enabled to read in-game chat
    • UI Screen Reader can be enabled to say the name of interface controls and their current state
    • Accessibility features can be enabled in Settings

Changes:

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • A fresh new batch of seeds are now available in the Seed Picker when creating a new world
  • Added even more new textures to blocks and items, including stained glass
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Changes to the way cats spawn in villages:
    • Cats now respawn based on number of beds in the village
    • The number of cats = 1/4 the number of beds
    • Cat total caps at 10 cats per village
  • Lecterns now emit a redstone signal when turning pages
  • Darkened portions of the game’s menus to provide stronger contrast for accessibility

Fixes:

  • Crashes/Performance
    • Improved the performance when opening the player inventory with the crafting recipes open (MCPE-41772, MCPE-41166, MCPE-27167)
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that occurred when using invalid characters on signs (MCPE-41671)
    • Fixed a crash that could occur when enabling Texel Anti-Aliasing
    • Fixed a crash that could occur when spawning a Vile Spider from the MINECON Add-On pack
    • Fixed a crash that could occur on Bedrock Dedicated Server
    • Using pick block on a nether portal no longer causes the game to crash (MCPE-41735)
    • Giving the player a cobblestone wall variant no longer crashes the game (MCPE-41657)
    • Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
    • Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
    • Fixed a crash that could occur when resuming gameplay while connected to a server
    • Fixed a crash that could occur when replacing a world with an unsynced world
  • General
    • Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space (MCPE-32501)
    • The Treasure Hunter Achievement can now be unlocked when using a treasure map in the off-hand slot (MCPE-33382)
    • Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
    • Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
    • Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
    • Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
    • Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
    • Nintendo Switch payers can now select the Super Mario skins from the expanded skin pack list while in game
    • Fixed an issue with renewing Realms on Windows 10 (REALMS-1319)
  • Gameplay
    • Players no longer float around beds while sleeping (MCPE-41344)
    • Players can now climb vines and ladders using the jump button again (MCPE-40535)
    • Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
    • Players using VR Controllers no longer fly after swimming (MCPE-39833)
    • Players can no longer suffocate in the ground while spawning into the world (MCPE-42310)
    • TNT now knocks back healing players
  • World Generation
    • Fixed mineshaft generation – no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
    • Mesa Plateau biomes now generate more like those in the Java Edition
  • Mobs
    • Villagers will actually follow proper etiquette and close doors behind them (MCPE-41170)
    • Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
    • Underwater mobs no longer spawn on land (MCPE-40783)
    • Panda eating animation is now faster. Om nom nom! (MCPE-40743)
    • Shulkers now have a chance to drop more shulker shells when killed with looting  (MCPE-39893)
    • Vindicators no longer become passive when renamed (MCPE-27927)
    • Guardians no longer spawn outside water (MCPE-39941)
    • Pandas no longer roll into dangerous blocks
    • Creepers can now spawn in a 1.8 high space, like under trapdoors (MCPE-24120)
    • Skeletons once again turn before shooting
    • Skeleton horses spawned in from earlier versions can be ridden once again (MCPE-40857)
    • Tamed cats now lay on their sides when sleeping on a bed (MCPE-40726)
    • Mobs now rotate correctly after exiting boats (MCPE-41341)
    • Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
    • Drowned converted from zombies will now attack players
    • Villagers no longer get stuck on lanterns
    • Reduced the range of drowned attacking the nearest player
  • Blocks
    • Fixed particles not appearing while mining blocks
    • Seagrass can no longer delete blocks above it as it grows (MCPE-43617)
    • XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
    • Coral plants and sea grass now break when a supporting block is removed
    • Smooth and Chiselled Quartz blocks no longer have directional placement (MCPE-39074)
    • Scaffolding placed over the void now supports the player (MCPE-38064)
    • Using Ctrl + Pick block no longer creates a new bed with extra data attached (MCPE-42494)
    • Surrounded leaves are now the correct color
  • Items
    • Banners can once again be copied in the crafting grid (MCPE-42534)
    • Fixed some items having invisible bits when placed in item frames (MCPE-42415)
    • Maps once again show underwater terrain differences (MCPE-40740)
    • Smelting stone into smooth stone now gives XP (MCPE-41551)
    • The fishing bobber now floats slightly higher in water (MCPE-32976)
    • Silk touch tools now work correctly right up to their very last use (MCPE-41789)
    • Renamed Firework Stars and Firework Rockets now display their new names
    • Fixed an item duplication issue that involved sticky pistons
    • Leather horse armour is now properly coloured (MCPE-40124)
    • Banners no longer render as wall variants when held (MCPE-41228)
    • Shields held in the off-hand are no longer upside-down (MCPE-41221)
    • Creative players no longer get additional buckets when collecting water or lava (MCPE-37070)
    • Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
    • Signs can now be used as fuel in furnaces (MCPE-35740)
    • Chorus fruit now plays the teleport sound after eating it
  • User Interface
    • Fixed signs not having a text limit, leading to performance issues (MCPE-42647)
    • Items can now be split if they are spread in a crafting grid on touch devices
    • The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
    • The outline of the saddle item on the horse inventory screen now matches the new saddle texture
    • Fixed the lack of controller tooltip for interacting with the lectern
    • Global resource reset message now appears if the load screen is taking too long on some devices (MCPE-39045)
    • Ratings button for server consumables now shows ‘Rate this pack!’ instead of the purchase button
  • Commands
    • Fixed performance issues when using selectors with commands
    • The ‘replaceitem’ command now takes selector arguments into account when replacing items in the offhand slot
    • Fixed command suggestion icons offset (MCPE-41169)
    • Different cauldron types will no longer overwrite each other in the player’s inventory when using the give command
    • End portal blocks no longer drop as items when destroyed using the ‘setblock’ command (MCPE-42991)
  • Add-Ons and Script Engine
    • Fixed pivot point changes to Endermen made with Add-Ons
    • A component group is now correctly removed on second activation of ‘minecraft:damage_sensor’
    • Target selectors are no longer case-specific
    • Scoreboard scores are no longer saved earlier than other information when exiting a world
    • Leash positions now use vanilla positions if not specified in the pack
    • Renamed blocks in resource packs now keep their custom names
    • Fixed baby Zombie Pigman sword scale with Add-Ons
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.10.0

  • Release date: February 5th 2019 (North America) / February 6th 2019 (Europe, Japan)
  • Patch notes:

Highlights from the 1.10 Update:

  • Shields have arrived!
  • New features including the Texture Update, crossbows, lanterns, and the loom
  • Many experimental features coming in the Village & Pillage Update (1.11)
  • The ability to create new entities using Add-Ons
  • Several gameplay tweaks
  • Hundreds of bug fixes

New Features:

  • Shields! Shields! Shields!
    • A long-requested community feature has made its way to Minecraft
    • Shields can be used to block enemy attacks
    • Sneaking activates the shield when equipped in either hand
  • Texture Update
    • Many items, blocks, and more have fresh new textures!
    • More updates to textures and tweaks will be arriving in the upcoming 1.11 update
  • Crossbow weapon with new enchantments
    • Multishot
    • Piercing
    • Quick Charge
  • New Wood blocks and Stripped Wood blocks
    • Known to many players as Bark blocks
    • Existing wood blocks have been renamed to Logs and Stripped Logs
  • Lantern
    • A new light source that can be placed above or below blocks
  • Lectern
    • Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together
    • A Book and Quill can be read, but not edited when placed on a lectern
    • Redstone functionality will come in a later update
  • Loom
    • A much easier method to create banners!
    • The Loom only uses one dye to apply a pattern. It can also use Banner Patterns to apply special patterns
    • Banner Patterns can be crafted using Paper and various items
    • Pressing the help button links to the relevant How to Play section for more information
  • Jellie
    • Winner of the community cat contest!
    • A new cat variant that can be found in villages
  • Pillagers
    • A new illager mob that engages players and villagers with ranged attacks
    • In the 1.10 update, pillagers are only available in Creative Mode
    • Further functionality and spawning in Survival Mode will be released in the 1.11 update
  • New Achievement: Fruit on the Loom
    • Make a banner using a Enchanted Apple Stencil (20G)

Current Experimental Features:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

  • New Villages
    • Many new building types and enhanced village generation
    • Villagers have new clothing to indicate their level, profession, and biome
    • Villagers can now take on a new profession when near a job site block
    • Villagers now have their own schedules throughout the day
    • Villagers now mingle together around bells in a village
    • Villagers now sleep in beds
    • Improved villager pathfinding
    • Added Mason and Nitwit villagers
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • Zombie Villagers now have biome-specific and profession skin layers
    • Bells may spawn in villages, with more functionality coming in a future update
  • Village Job Sites (We’ve added in the basic blocks in Experimental Gameplay, which can be used for decoration for now. Full functionality will be added at a later date)
    • Cartography Table
    • Fletching Table
    • Grindstone
    • Barrel
    • Smithing Table
    • Smoker
    • Blast Furnace
    • Composter
    • Stonecutter
  • Wandering Trader
    • A villager mob that will appear at a village’s gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • Sweet Berries
    • A new source of food
    • Sweet Berry Bushes can be found in Taiga biomes
    • Watch out for thorns!
  • Pillager Outpost
    • Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower
    • Clear them out and score some loot
  • Illager Beast
    • A powerful, new enemy mob
    • Animations and full behavior will be added in the 1.11 update
    • Will be renamed to Ravager in the 1.11 update
  • Campfire
    • A new light source to make your villages look extra cozy
    • Works great as a fireplace in a home, with no fire spread!
    • Cooking functionality and smoke particles will be added in a future update
  • Bamboo Jungle
    • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • Minecraft Script Engine
    • The Minecraft Script Engine uses the JavaScript language
    • Several bug fixes and updates are listed at the end of this changelog
    • Scripts can be written and bundled with Behavior Packs to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
    • See the Minecraft Wiki for reference guides and sample packs
    • This functionality is currently only available on Windows 10 PCs when using Experimental Gameplay

Changes:

  • Placing a wet sponge in the nether immediately dries it out
  • Decaying leaves now have a chance of dropping sticks
  • Chorus Fruit Flowers now break when struck by arrows 
  • Added Dead Bush as a furnace fuel 
  • Rabbit Stew and Beetroot Soup now have shapeless crafting recipes
  • Creepers now drop music discs when killed by strays 
  • Dispensers with shears can now shear sheep 
  • Undyed glass panes and white carpet can now be dyed directly in the crafting table 
  • Improvements to Operator status and permission settings, with the added option to enable cheats or not

For Map Makers and Add-On Creators:

  • Updated templates for 1.10.0 with new resources and behaviors can be downloaded from aka.ms/minecraftaddons
  • New Add-Ons Functionality
  • Mob events and behavior can be scheduled using the ‘minecraft:scheduler’ component 
  • Resource packs are now separate from world templates and can be updated independently in existing worlds 
  • Added default parenting to the Evoker nose, in line with over villager-derived mobs

Fixes:

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay 
    • Fixed several crashes that could occur when loading the game 
    • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game 
    • Fixed a crash that could occur when rejoining the game in The End dimension 
    • Fixed a crash that could occur when entering a portal on some servers 
    • Resource packs that are nested in an extra folder no longer cause the game to crash 
    • Fixed a crash that could occur when adding a resource pack with a missing pack icon 
    • Stacking slabs to make a double slab no longer crashes the game 
    • Fixed a crash that could occur on Xbox One if a player was not signed in correctly 
    • Fixed a crash that could occur when closing a world and reentering it on Xbox One 
    • Fixed a crash that could occur when using a jukebox on Nintendo Switch 
    • Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch 
    • Fixed a crash when trying to launch the marketplace packs “City Cars” and “Mineville Film Studios” on mobile devices 
    • Fixed a crash that could happen after running scripts for a long period of time 
    • Fixed a crash that could occur when loading large world templates 
    • Optimized particles to improve performance 
    • Looping UI animations no longer increase memory usage over time 
    • Removing ticking areas from the game now correctly frees up used memory 
    • Fixed a scripting crash that could occur when using ‘SpawnParticleInWorld’ events 
  • General
    • Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices (MCPE-35078)
    • Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby
    • Various fixes and improvements to the Marketplace sorting and search results 
    • Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions 
    • Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer (MCPE-34641)
  • Gameplay
    • Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result (MCPE-41533, MCPE-40538)
    • Player position is now accurately saved when exiting and rejoining a world
    • Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
    • The descend button now works correctly when underwater and using touch controls 
    • Fixed a bug where players could respawn some distance away from their beds (MCPE-39261)
    • Fixed a bug where lava could hurt a player through block corners (MCPE-37726)
    • The re-center button on Minecraft VR has been mapped to Y now instead of X 
    • Players using Oculus Rift can no longer fly in Survival mode after swimming (MCPE-39833)
  • World Generation
    • Trapdoors in shipwrecks are now correctly rotated 
    • Snow layers generate around grass and flowers again in snow biomes (MCPE-38018)
    • Strongholds now generate with the correct stair variants again (MCPE-39380)
    • Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698)
    • The correct amount of white terracotta now generates in Mesa biomes
  • Mobs
    • Reduced the number of Drowned mobs that can spawn in an area (MCPE-34032)
    • Passive mobs now spawn on the correct block types (MCPE-39727)
    • Turtles no longer levitate above the ground 
    • Damage cooldown no longer hinders other mob attacks 
    • Wither skeletons and Vex mobs can now be renamed with nametags (MCPE-20701)
    • Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424)
    • Fixed the Wither’s ranged and swoop attacks (MCPE-39773)
    • Skeletons once again attack iron golems 
    • Cats can now be healed by feeding them fish 
    • Cats are no longer tempted by food when they are too far from the player 
    • Fixed an issue with the sword held by the Vex mob 
    • Fixed sleep goal so mobs can get in beds that have blocks on the sides
    • Mobs can no longer destroy paintings if Mob Griefing is disabled (MCPE-38916)
  • Blocks
    • Bamboo saplings no longer destroy blocks above them as they grow (MCPE-39854)
    • ‘Monster Egg’ blocks are now named ‘Infested’ blocks to match Java Edition 
    • Infested Bricks mined with silk touch now drop as its non-infested variant 
    • It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324)
    • Hanging banners no longer show as floor standing banner variants (MCPE-39507)
    • Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338)
    • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296)
    • Fixed a bug where kelp would grow in horizontal flowing water (MCPE-37155)
  • Items
    • Items can no longer be duplicated in the crafting grid (MCPE-40253)
    • Fixed an exploit that allowed players to gain unlimited items from the recipe book (MCPE-41905)
    • The new dye types can now be used to dye Shulker mobs (MCPE-40279)
  • Graphical
    • Players on split-screen no longer have limited visibility underwater (MCPE-39539)
    • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading 
    • Fixed an issue that could cause lighting issues in chunks when flying around
    • Pandas eating bamboo now show correctly colored food particles (MCPE-38285)
    • Food held by pandas is now sized, positioned, and textured correctly (MCPE-39061)
    • Upside-down Shulkers now have the correct opening animation (MCPE-40110)
    • Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820)
    • Colored beacon beam textures no longer appear compressed 
    • Mobs no longer spawn with heart particles 
    • Weapons held by armor stands are now the correct size (MCPE-39064)
    • Fixed Skeleton melee attack animation 
    • Firework Stars no longer appear black in the Creative inventory 
    • Fixed animations for cow and parrot mobs 
    • Ender dragon attacks now show a particle trail 
    • Cornflowers now render correctly in item frames 
    • Existing armour stands no longer turn white 
    • Fixed the spider leg animation in the Dwarven Mining Company marketplace map 
    • Fixed Wither Skeleton model geometry issue that was affecting some Marketplace content 
    • Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629)
  • User Interface
    • Menu buttons no longer stay highlighted after being selected (MCPE-37640)
    • Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194)
    • Texture packs applied to a freshly created world are now displayed in the active list 
    • Global resource packs no longer show in the active packs list if they are not applied to a specific world 
    • The ‘Unlock Template World Options’ popup no longer has a placeholder message 
    • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace 
    • Players are prompted to redownload packs if they have been applied to a world but removed from the cache 
    • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen 
    • Fixed an issue that could cause the player to get stuck on the ‘Converting World’ screen if the game is suspended 
    • Enabling ‘Touch only affects the hotbar’ on Nintendo Switch now works as expected: (MCPE-38614)
      • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​
      • Removed increased build distance in creative including place/mine tooltips​
      • When the last hotbar slot selected, touching the screen no longer switches to 8th slot
    • Fixed the ability to unblock players from Realms on the Members list for pages two and above
  • Commands
    • Giving a Cobblestone Wall variant with commands no longer crashes the game (MCPE-41657)
    • Chest minecarts now drop their contents if destroyed with the /kill command 
    • Multiple commands run from Functions now run from the correct point of execution (MCPE-38983, MCPE-39785)
    • Players no longer receive command feedback when cheats are disabled (MCPE-39590)
    • Fixed an issue related to scoreboard not showing the correct entries 
    • Using scoreboard selectors no longer adds extra characters to player names 
    • Scoreboards now work correctly with custom named entities 
    • Scoreboard data is now saved more accurately when exiting a world 
    • Various fixes and improvements to the randomTickSpeed function
  • Add-Ons / Script Engine
    • Renamed blocks in resource packs now keep their custom names 
    • Packs missing ‘experimental_custom_ui’ don’t allow loading UI any more 
    • Script queries no longer show error messages when detecting dropped item entities (MCPE-40437)
    • ‘minecraft:look_at’ component now has consistent naming between scripting and JSON 
    • The scripting event ‘entity_created’ will now fire correctly 
    • Fixed an issue with the scripting event ‘isValidEntity’ not working as expected 
    • Fixed the ‘damage_sensor’ scripting component that was not working as expected 
    • Scripting can now be used to attach particles to mobs correctly 
    • Fixed issue of region filters not working if inside a custom spawn event 
    • Renamed the ‘player_attacked_actor’ scripting event to ‘player_attacked’ 
    • Scripting ‘isValidEntity’ now correctly checks for valid entities only 
    • Fixed incorrect results for ‘hasComponent’ on some entity components
    • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled 
    • Updating a player’s position with scripting now correctly syncs with the player 
    • Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots 
    • Improved the message wording for players who get disconnected due to unsupported scripts 
    • Renamed Views to Actor/Entity Queries
    • Added sound events
    • Added Event Data to ‘load_ui’ 
      • Custom UIs can now be made like regular in-game UI screens
    • Added ‘Global Objects’
    • Refactored JavaScript object registration
    • Added ability to enable and disable scripting error and warning logging
  • Additional notes: none.
  • Source: Mojang

How to download updates for Minecraft and Minecraft: Nintendo Switch Edition for the Nintendo Switch?

To download the updates manually, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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