Minecraft (Nintendo Switch): all the updates (latest update: Ver. 1.20.70/71)
In this post, you will find all there is to know about the various updates for Minecraft on Nintendo Switch (originally released on June 21st 2018 worldwide).
Looking for details on updates for Minecraft: Wii U Edition? Click here!
Click here for more Software updates!
Archives: launch to February 2019 / February 2019 – December 2022 / 2023
Minecraft – Ver. 1.20.70/71
- Release date: March 12th 2024 (North America, Europe) / March 13th 2024 (Japan)
- Patch notes:
Vanilla Parity:
Mobs
- Wolves can now withstand the same amount of damage as in Java Edition (MCPE-177613)
- Rather than halving all damage dealt to tamed Wolves by entities other than Players or Arrows, as currently done in Java Edition, the maximum health of tamed Wolves has been increased from 20 to 40
- Pre-existing tamed Wolves will need to be fed to reach the new maximum health
- To ensure the healing rate remains consistent, the health restored by feeding Wolves has been doubled
- Java Edition will be adjusted to match the new Bedrock Edition implementation
Experimental Features:
Wind Charge
- Become the Breeze! Using a Wind Charge will fire off a Wind Charge projectile similar to the Breeze’s
- A Wind Charge fired by a player will grant 10% more knockback than a Breeze’s
- Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly
- The Breeze drops between 4-6 Wind Charges when killed
- Wind Charges have a max stack size of 64
- There is half a second cooldown after each use
- Wind Charges can be fired from a dispenser
- Players that launch themselves with a Wind Charge only accumulate fall damage below the y-level of where they collided with the wind burst
Bogged
- A new variant of Skeletons that shoot poisonous arrows
- They’re faster to take down with 16 health instead of 20 health
- They attack at a slower interval of 3.5 seconds instead of 2 seconds
- Has a chance to drop Arrows of Poison when killed by players
- These mossy and mushroom covered Skeletons spawn naturally in Swamps and Mangrove Swamps
- Can also be found spawning from Trial Spawners in some Trial Chambers
Vault
- A block that holds locked treasure and loot – find the right key to eject its rewards
- Found throughout Trial Chambers, containing the structures’ most valuable loot
- Vaults in Trial Chambers require a Trial Key to be unlocked
- Can be unlocked by an unlimited amount of players
- After a player has unlocked a Vault, they cannot unlock that Vault again
- If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
- Has a keyhole that will be open or closed depending on the players nearby
- If any nearby player has not unlocked that Vault, the keyhole will be open
- If all nearby players have unlocked that Vault, the keyhole will be closed
- Within its cage, it will cycle through and display items which are possible to eject from its loot table
- The rewards it ejects are randomized from its loot table each time it is unlocked
- Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers
- This loot table is temporary and will be completely revised as development continues
- Cannot be crafted or obtained in Survival mode, and does not drop anything when mined
- Explosion-resistant and cannot be moved
Wolf
- The collars of tamed Wolves have been increased in size, making them visible not only from the front but also from other angles
Fixes and Changes:
Performance / Stability
- Fixed a bug that could cause the loading screen to get stuck for some time around 40% (MCPE-175550)
- Fixed an issue where the game could softlock while displaying the “Loading resource packs” modal
- Fixed an issue that could cause the game to freeze when changing languages on some platforms
Gameplay
- Upward player motion will now reset fall distance, allowing Riptide Tridents to break a fall (MCPE-126454)
- Players can now bridge blocks over water (MCPE-163165)
- Fixed sky light not being updated properly when big gaps of air were present between the ceiling and the floor
- Fixed a bug that could sometimes prevent the Stronghold portal room from being generated (MCPE-19426)
- Fixed players not unlocking “The Beginning” trophy on PlayStation for defeating a Wither, even if they were close enough to the Wither
Mobs
- When fed, baby mobs now emit both sound and particles
- All sounds emitted by Phantoms are now audible even when the player is facing away (MCPE-133125)
- All sounds emitted by Wardens are now audible even when the player is facing away (MCPE-159481)
Blocks
- Double Slabs can once again be created when stacking two of the same Slabs together (MCPE-179187)
- Sweet Berry Bush Sapling now slows down players when walked through (MCPE-46152)
- Cave Vines without Glow Berries no longer drop a Glow Berry when Silk Touched (MCPE-151348)
- Blue and Black Candle Cakes now display and drop the correct type of Candle (MCPE-162868)
- Patternless Banners taken from the Creative mode inventory will no longer reset when first placed (MCPE-178327)
- Tall Flowers are no longer affected by Fortune enchantment (MCPE-18880)
- Large Ferns now have a chance of dropping Wheat Seeds (MCPE-126947)
- Tweaked the loot drop distributions for Fortune enchantment of Melon, Redstone Ore, Glowstone, and Nether Wart to better match Java Edition
- Fixed a bug that made it so players could not place multiple items while moving, such as Boats or Fireworks (MCPE-178063, MCPE-178077)
- As a result of this fix, we’ve had to revert the fix for Slabs and Stairs being placed inconsistently while continuously building (MCPE-54855). We’ll work to reintroduce a fix for this in an upcoming update
- In Realms, removing an item from an Item Frame while in Creative mode no longer destroys the Item Frame (REALMS-10464)
- In Realms, removing a book from a Lectern while in Creative mode no longer destroys the Lectern (REALMS-10536)
- Lots of blocks now play appropriate sounds when entities fall onto them. The blocks are as follows: (MCPE-176939)
- Amethyst Block
- Amethyst Cluster variants
- Ancient Debris Block
- Anvil Block
- Azalea Block
- Azalea Leaves
- Bamboo Block
- Bamboo Wood
- Basalt Block
- Big Dripleaf
- Bone Block
- Calcite Block
- Candle
- Cave Vines
- Chain Block
- Cherry Leaves
- Cherry Wood
- Chiseled Bookshelf
- Copper Block variants
- Coral Block
- Crimson Nylium Block
- Deepslate Block
- Deepslate Bricks
- Dripstone Block
- Frog Spawn
- Froglight
- Glass Block
- Grass Block
- Gravel Block
- Hanging Roots
- Hanging Sign
- Honey Block
- Ladder Block
- Lantern Block
- Lodestone Block
- Mangrove Roots
- Moss Block
- Moss Carpet
- Mud Block
- Mud Bricks
- Muddy Mangrove Roots
- Nether Brick Block
- Nether Gold Ore Block
- Nether Sprouts
- Nether Wart
- Nether Wart
- Netherite Block
- Netherrack Block
- Packed Mud
- Pink Petals
- Pointed Dripstone
- Powder Snow
- Rooted Dirt
- Sand Block
- Scaffolding Block
- Sculk Catalyst
- Sculk Sensor
- Sculk Shrieker
- Sculk Vein
- Shroomlight Block
- Slime Block
- Snow Block
- Soul Sand Block
- Soul Soil Block
- Spore Blossom
- Stone Block
- Suspicious Gravel
- Suspicious Sand
- Tuff Block
- Turtle Egg Block
- Vine Block
- Warped Nylium Block
- Warped Wart
- Wood Blocks
- Wool Block
Items
- Updated the Globe pattern on Shields to match Java Edition (MCPE-169595)
- In Realms, attempting destruction of one Sea Turtle Egg on a stack of more than one in Creative mode no longer destroys two at once (REALMS-10477)
- Spawn Eggs are now called “[Mob] Spawn Egg” instead of “Spawns [Mob]” so that players can more easily search for them in the Creative mode inventory
- End Portal Frame has been moved to Nature category in the Creative mode inventory
Touch Controls
- Players can no longer customize touch controls while on the death screen (MCPE-178037)
Graphical
- Added 4K resolution support for Xbox Series consoles
Realms
- Updated the Realms Plus landing page to make it more clear how Realms subscriptions work
- On Realms, chunks will no longer stay loaded in The End unless a player is in the area (REALMS-11358, REALMS-11290)
- Fixed a bug where text in the Realms Subscription landing page was slightly truncated
Android
- Storage location will switch to External automatically on fresh installs if storage permission is granted via app settings prior to launching the game on devices running Android 12 or older (MCPE-177269)
- Certain files and directories will be generated in external storage on next launch when setting storage location to External via in-game settings on devices running Android 12 or older (MCPE-176675)
User Interface
- Fixed chat messages initially rendering below the screen after sending them (MCPE-178905)
- The updated Death Screen is now enabled by default, even when resource packs are applied to a world
- Updated the design of the report a friend warning modal and the report limit warning modal
- Fixed a bug that caused cleared text to reappear in the inventory search bar (MCPE-174590)
- Fixed text-to-speech narration for main panel text and Realm Feed button on Realm Slots Screen
Technical Updates:
Updated Add-On Template Packs
- Updated Add-On templates for 1.20.70 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
General
- Implemented a fix for the “One Block Skyblock” Marketplace map generating flat world in the distance on the client if the map was uploaded on Realms
- Clients connected to a dedicated server or Realms will no longer improperly generate LevelChunks on the client if one of the following is true:
- The map is a flat world
- It’s a Marketplace map
- This overrides server.properties setting client-side-chunk-generation-enabled for dedicated servers
- Removed ItemFrameDropItemPacket
Commands
- Added “has_property” filter for entity target selector that allows for targeting based on the type and value of properties
- The /damage command no longer contains the damage type ‘suicide’. It is replaced with ‘self_destruct’ (MCPE-174865)
- The Command Block’s interface will now remove the last error message after successfully compiling a command (MCPE-114029)
Add-Ons and Script Engine
- Blocks using the “minecraft:material_instances” component with “render_method” = “alpha_test_single_sided” display properly when in the player’s hand
Blocks
- Fixed ‘minecraft:geometry.full_block’ faces not rotating to match transform component
- Fixed ‘minecraft:geometry.full_block’ blocks not culling faces against some vanilla blocks
- “leaves” block is now split into unique names, “oak_leaves”, “spruce_leaves”, “birch_leaves, and ”jungle_leaves”
- “leaves2” block is now split into “acacia_leaves” and “dark_oak_leaves”
- Commands will still work with “leaves” and “leaves2”, but only new leaves names will be suggested in the command prompt
- The “minecraft:grass” block has been renamed to “minecraft:grass_block”, the old name is still understood from commands and data
- “double_wooden_slab” block is now split into unique instances “acacia_double_slab”, “birch_double_slab”, “dark_oak_double_slab”, “jungle_double_slab”, “oak_double_slab”, “spruce_double_slab”
- Commands will still work with “double_wooden_slab”, however, “double_wooden_slab” block will not be suggested
- “wooden_slab” block is now split into unique instances “oak_slab”, “spruce_slab”, “birch_slab”, “jungle_slab”, “acacia_slab”, “dark_oak_slab”
- Commands will still work with “wooden_slab”, however, “wooden_slab” block will not be suggested
- “wood” block is now split into unique instances: “oak_wood”, “spruce_wood”, “birch_wood”, “jungle_wood”, “acacia_wood”, “dark_oak_wood”, “stripped_oak_wood”, “stripped_spruce_wood”, “stripped_birch_wood”, “stripped_jungle_wood”, “stripped_acacia_wood”, and “stripped_dark_oak_wood”
Components
- The “entity_sensor” component’s “range” field now supports two values, the first one for horizontal range and the second one for vertical range
- This requires a “format_version” of 1.20.70 or higher
- The “damage_sensor” component’s “damage_modifier” and “damage_multiplier” fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity’s immunity period will be accurately ignored
- This requires a world version of 1.20.70 or higher
Entity Filters
- Added new entity filter “was_last_hurt_by”, which checks if the subject is the last player or mob to have recently attack the entity
Items
- Custom armor attachables can now be trimmed with vanilla trims, and modified vanilla patterns can be applied to custom armor attachables and items
- Vanilla trim textures can be overridden via the attachable component
- Vanilla trims can be applied to custom geo armor via the attachable component
- Modified vanilla trim patterns (to fit the new geo armor) can be applied via the attachable component
- Armor trim patterns on custom armor requires the 1.20.60+ format version for the attachable and item
Molang
- Released is_attached and query.has_player_rider from experimental
- Removed experimental Molang queries get_ride and query.get_riders
- Deprecated the Molang Features experimental toggle
- Released Molang scoreboard for use with behavior packs from experimental (resource packs will return 0)
- Removed experimental Molang queries
- biome_has_any_tag
- biome_has_all_tags
- self
- target
- client_input_type
- get_nearby_entities
- get_nearby_entities_except_self
- Added new Molang APIs that give read access to rider body and head rotations
- rider_body_x_rotation(riderIndex) => float
- rider_body_y_rotation(riderIndex) => float
- rider_head_x_rotation(riderIndex) => float
- rider_head_y_rotation(riderIndex,clampRotation?) => float
- ride_body_x_rotation => float
- ride_body_y_rotation => float
- ride_head_x_rotation => float
- ride_head_y_rotation(clampRotation?) => float
- surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see Leaf blocks as the surface texture below the block. Molang versions lower than 1.20.70 will continue to not see the Leaf block below them
- This change takes effect for Molang queries in packs that have a manifest.json min_engine_version of 1.20.70 or higher.
NBT Parsing
- Loading of NBT data is now more restrictive. Negative-length arrays, invalid tag ids, and not enough bytes in a payload are now all treated as errors which will prevent a tag loading where before those conditions were sometimes ignored
Spawn Rules
- “minecraft:spawns_on_block_filter” now supports block descriptors
- “minecraft:spawns_on_block_prevented_filter” now supports block descriptors
- “minecraft:spawns_above_block_filter” now supports block descriptors
API
- Added ScriptGameRules and gameRules for accessing and modifying game rules
- Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent
- Added setGameMode and Player.getGameMode to beta for changing the player’s GameMode
- Added events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta
- Added GameRuleChangeAfterEvent, GameRule and afterEvents.gameRuleChange for responding to GameRules changes
- Fixed getBlockFromRay returning false positive collisions with water when already submerged
Character Creator
- Added a new model to contain the character creator animation logic
- Updated the logic that was done to trigger updating the binds when the animation states have been updated, so we do not run into issues with the binds updating every frame causing a major framerate hit
Experimental Technical Updates:
API
- Entity Components
- Added EntityTypeFamilyComponent with functions getTypeFamilies(): string[] and hasTypeFamily(typeFamily: string): boolean
- Item
- Moved ItemFoodComponent from beta to 1.9.0
- Added function matches(itemName: string, states?: Record<string, boolean | number | string>): boolean
- Removed class BlockVolumeUtils. Moving utility functions onto BlockVolumeBaseand BlockVolume
- Added class BlockVolumeBase. Is the base class from which block volumes will extend
- BlockVolume
- Breaking Change:Converted BlockVolume from an interface to a class, which extends BlockVolumeBase
- @minecraft/server.Entity.playAnimation
- Moved Entity.playAnimation from beta to stable
- Moved enum BlockPistonState from beta to 1.9.0
- Moved class BlockPistonComponent from beta to 1.9.0
- Moved class PistonActivateAfterEvent from beta to 1.9.0
- Moved class PistonActivateAfterEventSignal from beta to 1.9.0
- ItemComponents
- Added isCooldownCategory(cooldownCategory: string) : boolean to ItemCooldownComponent
- Added getCooldownTimeRemaining(player: Player) : number to ItemCooldownComponent
- Added MinecraftCooldownCategoryTypes to @minecraft/vanilla-data
- Added getHiddenHudElements(): HudElements[]
- Added isForcedHidden(hudElement: HudElements): Boolean
- Added resetHudElements(): void
- Added setHudVisibility(visible: HudVisibility, hudElements?: HudElements[]): void
- Added hideAllExcept(hudElements?: HudElements[])
- Added interface BlockFilter. Used to include / exclude blocks by tag, type and permutation
- BlockRaycastOptions
- Added optional member BlockFilter
- Updated getBlockFromRay(location: Vector3, direction: Vector3, options?: BlockRaycastOptions): BlockRaycastHit | undefined to throw if the BlockFilter include / exclude types cannot be resolved inside BlockRaycastOptions
- Moved ItemDurabilityComponent from beta to 1.9.0
- Debug Utilities
- Started publishing the debug utilities type information
- Added a disableWatchdog method that lets you disable and enable the scripting watchdog in your scripts
- Added function playSound(soundId: string, location: Vector3, soundOptions?: WorldSoundOptions): void – Plays a sound at a specified location for all players in the dimension
- Moved getAllStates API from beta to stable
- clearJob(jobId: number) – Will now clear iterations in the current tick as well as any scheduled for future ticks. Previously would only clear iterations in future ticks
- @minecraft/server.WeatherChangeAfterEvent
- Moved WeatherChangeAfterEvent from beta to stable
- Moved setOnFire from beta to 1.9.0
- Moved extinguishFire from beta to 1.9.0
- Moved EntityOnFireComponent from beta to 1.9.0
- Moved getEquipmentSlot from beta to 1.9.0
- Moved BlockStateType from beta to 1.9.0
- Moved BlockStates from beta to 1.9.0
- Moved BlockSignComponent from beta to 1.9.0
- Moved DyeColor from beta to 1.9.0
- Moved SignSide from beta to 1.9.0
- Moved ContainerSlot from beta to 1.9.0
- Moved InvalidContainerSlotError from beta to 1.9.0
- Moved getSlot from beta to 1.9.0
- Moved EffectTypes from beta to 1.9.0
- Moved RawText from beta to 1.9.0
- Moved createExplosion from beta to 1.9.0
- Moved ExplosionOptions from beta to 1.9.0
- Moved DimensionType from beta to 1.9.0
- Moved DimensionTypes from beta to 1.9.0
- Moved setDynamicProperty from beta to 1.9.0
- Moved getDynamicProperty from beta to 1.9.0
- Moved getDynamicPropertyIds from beta to 1.9.0
- Moved getDynamicPropertyTotalByteCount from beta to 1.9.0
- Moved clearDynamicProperties from beta to 1.9.0
- Added structureManager – A StructureManager instance that allows you to create, load and place structures in the world
- StructureManager
- Added function createEmpty(identifier: string, size: Vector3, saveMode?: StructureSaveMode): StructureTemplate – Creates a new empty structure
- Added function createFromWorld(identifier: string, dimension: Dimension, blockVolume: BlockVolume, options?: StructureCreateOptions): StructureTemplate – Creates a new structure from blocks in the world
- Added function delete(structure: string | StructureTemplate): boolean – Deletes the structure
- Added function get(identifier: string): StructureTemplate | undefined – Gets the structure with the specified identifier
- Added function place(structure: string | StructureTemplate, dimension: Dimension, location: Vector3, options?: StructurePlaceOptions) – Places a structure in the world
- StructureTemplate
- Added read-only property id: string– Returns the name of the structure
- Moved effectAdd from beta to 1.9.0
- Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1
- Removing function triggerEvent()
- WorldBeforeEvents
- Removing property itemDefinitionEvent
- WorldAfterEvents
- Removing property itemDefinitionEvent
- Moved explosion from beta to 1.9.0
- WorldBeforeEvents
- Moved explosion from beta to 1.9.0
Dimension
- getEntities now only returns the entities within the dimension that’s being queried
- Additional notes: none.
- Source: Mojang
Minecraft – Ver. 1.20.62
- Release date: February 15th 2024 (North America, Europe) / February 16th 2024 (Japan)
- Patch notes:
- Fixed several crashes that could occur during gameplay
- Additional notes: none.
- Source: Mojang
Minecraft – Ver. 1.20.61
- Release date: February 6th 2024 (North America, Europe) / February 7th 2024 (Japan)
- Patch notes:
Vanilla Parity
- Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)
- Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)
- Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player (MCPE-159894)
- Music Disc name text now has the same color as enchanted items (MCPE-109471)
- Trail Ruins will now be placed in the same location and configuration as Java Edition (MCPE-169988)
Experimental Features
Breeze
- The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within Trial Chambers
- The Breeze moves primarily by leaping around a target, sometimes jumping quite long distances
- An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target
- Wind charges deal a small amount of damage when colliding directly with an entity
- After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks
- Wind bursts also have the effect of ‘activating’ certain blocks:
- Non-Iron Doors and Trapdoors are flipped
- Fence Gates are flipped
- Buttons are pressed
- Levers are flipped
- Bells are rung and swung
- Lit Candles (both standalone and on cake) are extinguished
- Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal
Trial Spawner
- Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer
- The challenge level will increase for each new player a Trial Spawner notices nearby
- Challenge level will not decrease until it is reset during a Trial Spawner’s cooldown
- Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level
- It can only spawn a mob at positions that are within line of sight
- It can spawn a mob regardless of any light level requirement the mob has
- Spawned mobs are persistent
- Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level
- After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs
- Trial Spawners cannot be crafted nor obtained by players in Survival – instead, they can be found naturally placed throughout Trial Chambers
- Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch
- When placed in Creative, Trial Spawners have no mob type set by default
- The mob type can be set by interacting with it while holding a Spawn Egg
- Creative and Spectator players cannot be detected or noticed by Trial Spawners
Trial Chambers
- Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game
- Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small
- Trial Chambers are a relatively common find throughout the Deepslate layer of the underground
- The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces
- Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials
- Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment
- The loot found in reward chests are still being iterated, and are absolutely not final
- Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:
- Melee
- Zombie
- Husk
- Slime
- Small Melee
- Spider
- Cave Spider
- Baby Zombie
- Silverfish
- Ranged
- Skeleton
- Stray
- Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber
- For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons
- The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes
Trial Key
- An item that can only be obtained from Trial Spawners
- Trial Keys do not currently have any functionality
Armadillo
- Added the Armadillo
- The Armadillo is a neutral mob
- Drops Armadillo Scutes periodically
- Drops Armadillo Scutes when brushed
- Spawns in Savannas
- Favorite food is Spider Eyes
- When an Armadillo detects a threat, it rolls up
- Threats are:
- Players who are sprinting
- Players on a mount or in a vehicle
- Undead mobs
- It does not roll up if it is fleeing, in water, in the air, or if being led
- When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food
- It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll
Armadillo Scutes
- Can be used to craft Wolf Armor
- Dropped by Armadillos
- Dispensers can be used to brush Armadillo Scutes off Armadillos
Wolf Armor
- Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf
- Only a Wolf’s owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves
- Using Shears on a Wolf that is wearing armor will make it drop the armor
- Only a Wolf’s owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves
- Wolf Armor gives the same protection as Diamond Horse Armor
- If a Wolf dies while wearing armor, it will drop the armor
Fixes and Changes
Performance / Stability
- Fixed a variety of crashes that could occur during gameplay
- Fixed a rare crash that could occur with the “Seven Seas” achievement
- Fixed a crash that could occur when players placed or destroyed any block and then selected Save & Quit with Ray Tracing enabled
- Fixed a crash that could occur in the Play menu whilst looking at Realms
- Fixed a bug that could cause infinite loading while joining a Realm
General
- Added more informative error messaging in case world exports fail due to external OS issues (MCPE-41898)
- Improved delay between 100% loaded and when the main menu appears on console platforms
- The “You Need A Mint” achievement can now only be unlocked by collecting Dragon’s Breath (MCPE-177409)
Gameplay
- Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62 (MCPE-168518)
- Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them (MCPE-120140)
- Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of (MCPE-120140)
- Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile
- Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode
- Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving (MCPE-120140, MCPE-175791)
- Players no longer fall through the block they stand on when switching to Spectator Mode and back (MCPE-170522)
- Players are no longer slowed down if they touch the ground while flying in Creative mode (MCPE-176365)
- If the game is closed while changing dimensions, players will no longer be placed in unexpected positions when re-entering the world (MCPE-173386)
Mobs
- Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60 (MCPE-107031)
- Fixed an issue that made Boats clip through blocks when placed
- Fixed some Villagers not having their skins match their professions (MCPE-105457)
- The scattering of Experience Orbs released while fishing has been reduced (MCPE-170540)
- Experience Orbs no longer collide with mobs (MCPE-87711)
- Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful (MCPE-79480)
- Bees no longer take damage when moving through Sweet Berry Bushes (MCPE-114689)
- Wolves can now spawn on both Snow and Top Snow within Grove biomes (MCPE-147656)
Blocks
- Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with consistently when powered by a fast Redstone clock
- Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool
- Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined
- Beehive and Bee Nest can no longer be Silk Touched by an Enchanted Book with Silk Touch
- Destroying a Bed through the bottom block now properly clears the spawn point
- Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined
- Pistons pushing, pulling, or destroying blocks no longer risk teleporting surrounding players towards the world’s origin (MCPE-175206)
- Villagers who were mistakenly assigned to the same Bed or workstation as others will now actively seek out a new Bed or workstation (MCPE-176528)
- Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them
- Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly
- The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks (MCPE-177484)
- Top Snow placed at generation time now also covers Tall Grass and flowers (MCPE-142321)
- Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds (MCPE-55878)
- Containers being cloned no longer keep their container screens open or cause crashes
- Fixed pixel shading on the Double Chest and Double Trapped Chest lids (MCPE-169495)
Items
- Fixed issue where eating an Apple would not slow down player movement (MCPE-176556)
- Renamed “Scute” to “Turtle Scute”
- Players can now consume Suspicious Stew even when their hunger bar is full (MCPE-122491)
- Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks (MCPE-43391)
Touch Controls
- Fixed a bug where the hotbar disappeared when exiting out of the customize touch controls screen with a non-touch controller input
Graphical
- Fixed incorrect block lighting after exiting water with the “Improved Input Response” option enabled (MCPE-175727)
User Interface
- The loading screen now displays three categories of tips based on player progression
- Added an unread post count indicator to the Realms Feed button on the Play screen and slots screen
- A bug making the “technical details” button on resource packs not leading to the technical details screen has been fixed
- Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen
- In horizontal split screen, the second player can now navigate to the profile screen and both players can now see each others’ character changes
- Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar in Character Creator
- Fixed Beacon UI buttons going outside the window on smaller resolutions (MCPE-173649)
- Items from the inventory have the durability bar adjusted so it matches the one from the hotbar (MCPE-128532)
- Adjusted cost text in the Pocket Anvil UI to match the classic version (MCPE-101740)
- Updated the information about Conduits in the Encyclopedia (MCPE-65038)
- Added Netherite as a block type in the Encyclopedia’s Beacon tab (MCPE-175929)
- Last highlighted button will not get pressed when the window regains focus anymore (MCPE-170377)
- Not enough storage space on Nintendo Switch now has a clearer message about the platform only allowing for 2GB of storage per user account (MCPE-36670)
Technical Updates
Updated Add-On Template Packs
- Updated Add-On templates for 1.20.60 with new resources, behaviors, and documentation are available to download at aka.ms/MCAddonPacks
General
- Decorated Pots now support the use of loot tables
- Renamed jsonto water_splash_manual.json in resource_packs\vanilla\particles (MCPE-176784)
- Require block_id for each block in the StartGamePacket blockProperties
- Send “material” for vanilla data-driven blocks in the StartGamePacket blockProperties. “block_id” is also moved to the “vanilla_block_data” object
- Containers being cloned over no longer keep their container screens open and no longer cause crashes
- Changing the brightness_gamma value for blocks now darkens the block correctly (MCPE-167836)
- Added a “drop_item_slot” field to the “interact” component, which allows to specify an inventory slot to remove and drop items from
- “behavior.breed” now interrupts navigation on stop for content using engine version 1.20.60 or higher
- Updated listed values for the Vanilla “orientation” block state in documentation to no longer be boolean values
Commands
- /me /say /title /tell
- Reduced max length for output message to 512 characters
- /kill
- Reduced max length for reason message to 512 characters
Add-Ons and Script Engine
- Added a Project Through Liquidproperty to the 3D Block Cursor
- Added a CursorPropertiesChangeAfterEvent to notify Editor script when the cursor properties are changed
- Wandering Traders can now correctly display custom entity spawn eggs in their trade menus (MCPE-170184)
- The “minecraft:geometry.full_block” identifier for the “minecraft:geometry” block component has been added
- The “minecraft:geometry.full_block” identifier provides a centered 1x1x1 cube geometry
- When combined with a material_instances component with “render_layer”: “opaque”, it enables rendering-only capabilities previously included in the “minecraft:unit_cube” component including:
- Occludes both vanilla and custom neighboring full blocks
- Culls faces that neighbor vanilla and custom neighboring full blocks to improve rendering performance
- Added content error logging to help creators identify content that hits or exceeds the state bit/permutation count per block (MCPE-177045)
Biomes
- Biome JSON files no longer support inheriting fields from other Biome JSON files. If this affects any content those files should be updated by manually copying the desired JSON text
- Biome tags in JSON files are now specified under a “minecraft:tags” component, in a “tags” array, rather than as loose JSON objects, for files with a format_version of 1.20.60 or higher
Blocks
- Added the ability for data-driven blocks to remove faces in the geometry when abutting a full and opaque block. A new field has been added to the Block Geometry Component, which references a new Culling .json file (found in the resource pack block_culling directory) that sets up culling rules for the tessellated geometry
Items
- Unrecognized fields in component item JSON will now give a warning to the content log in format versions 1.20.60 and higher
Components
- The “entity_sensor” component now supports multiple “subsensors”:
- “event”, “require_all”, “minimum_count”, “maximum_count”, “range” and “event_filter” are now individually configurable fields of each subsensor
- Subsensors also have a new “cooldown” field, which defines how often each subsensor should sense for entities
- All these changes require a “format_version” of 1.20.60 or higher
- The “interact” component now supports the additional “entity_act” value for the “vibration” field
Entity Components
- Entity event response run_command has been renamed to queue_command and has been released out of experimental. Commands run via queue_command may be deferred until the next tick. If the entity is removed before the command is run, the command will not execute. Content using run_command under experimental will still work for now but the experimental feature is now considered deprecated
- Added an “interact_filters” field to the “ageable” component, which allows to specify conditions on when the actor can be fed
- “behavior.follow_parent” now interrupts navigation on stop for content using engine version 1.20.60 or higher
Entity Filters
- Added new entity filter “is_panicking”, which checks if the entity is executing “behavior.panic”
- Added new entity filter “is_sprinting”, which checks if the entity is sprinting
Entity Event Responses
- Added the “emit_vibration” entity event response, which allows the entity to emit a vibration having the entity itself as its source
- The “vibration” field allows to specify the vibration to be emitted
- The allowed values are “shear”, “entity_act”, and “entity_interact”
Molang
- Improved the context of content logs when an evaluated Molang expressions results in an error
- Released Molang queries from experimental
- is_cooldown_type
- cooldown_time
- cooldown_time_remaining
- relative_block_has_any_tag
- relative_block_has_all_tags
- block_neighbor_has_any_tag
- block_neighbor_has_all_tags
- block_has_any_tag
- block_has_all_tags
- bone_orientation_trs
- bone_orientation_matrix
- Added content errors that state remaining_durabilityand query.max_durability are only to be used with Item contexts
API
- Added Biome Registry biome names and StructureFeatureType enum to vanilla metadata generation
- Made the display name parameter optional in Scoreboard addObjective
- Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
- Released DefinitionModifier from beta to 1.8.0
- Released dataDrivenEntityTrigger from beta to 1.8.0
- Moved EffectAddBeforeEventfrom beta to 1.8.0
- Moved EffectAddAfterEventfrom beta to 1.8.0
- Moved EffectAddAfterEventfrom beta to 1.8.0
- Moved getTagsfrom beta to 1.8.0
- Moved hasTagfrom beta to 1.8.0
- RGBA interface now inherits from RGB
- Changed itemStackin ItemReleaseUseAfterEvent to be optional
- Released DataDrivenEntityTriggerAfterEvent from beta to 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignal from beta to 1.8.0
- Released DataDrivenEntityTriggerAfterEventSignalOptions from beta to 1.8.0
- Released DefinitionModifier from beta to 1.8.0
- Released dataDrivenEntityTriggerEvent from beta to 1.8.0
- Improved error messages for “Unsupported or out of bounds value.” errors to include the bounds
- Types
- Moved BlockTypefrom beta to 1.8.0
- Moved FluidTypefrom beta to 1.8.0
- Changed “Unsupported or out of bounds value..” errors to use ArgumentOutOfBoundsError Error type
- setWeather method argument duration now uses ArgumentOutOfBoundsError Error type
Experimental Technical Updates
Commands
- The health bar of mounted rideable mobs is now properly displayed (MCPE-177696)
- Execute command now fails when comparing unloaded blocks (MCPE-177195)
- Added a new command that will hide and reset HUD elements visibility
- /hud hide <hud element>
- /hud reset <hud element>
- The HUD elements available are:
- paperdoll
- armor
- tooltips
- touch_controls
- crosshair
- hotbar
- health
- progress_bar
- hunger
- air_bubbles
- horse_health
- all
- To use the command, turn on the Upcoming Creator Features toggle
API
- PlayerPlaceBlockBeforeEvent
- Removed itemStack: ItemStackfrom event
- Added readonly permutationBeingPlaced: BlockPermutationto event
- Updating createExplosion(location: Vector3, radius: number, explosionOptions?: ExplosionOptions)to return a boolean. True if the explosion is successful and false if the explosion is unsuccessful or is cancelled
- Class Player
- Added method spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void;
- Fixed a bug where the world would sometimes fail to properly shut down and disconnect clients during an unrecoverable script watchdog error
- Updated SimulatedPlayer so it can continuously build
- Updated SimulatedPlayer so it can Move and look in different directions
- ChatSendAfter & ChatSendBeforeEvent
- Changed message and sender to read-only properties
- Removed setTargets, getTargets, sendToTargetsand replaced with an optional player list property targets
- Class ItemDurabilityComponent
- Renamed unbreaking to unbreakingEnchantmentLevel
- Renamed getDamageRange to getDamageChanceRange
- EntityTypes
- Changed getAllreturn type from EntityTypeIterator to EntityType[]
- EntityEquippableComponent
- Fixed an issue where functions getEquipment and getEquipmentSlot could not be called within “before” event handlers
- Fixed a bug where an ItemStack could not be stacked after clearing its lore
- Added method eatItem(itemStack: ItemStack): void;
- BlockSignComponent
- Changed signature of function setWaxedto setWaxed(waxed: boolean)
- Removed event/property pistonActivate
- Added enum BlockPistonState export enum BlockPistonState { Expanded = “Expanded”, Expanding = “Expanding”, Retracted = “Retracted”, Retracting = “Retracting” }
- Class BlockPistonComponent
- Removed property isExpanded
- Removed property isExpanding
- Removed property isRetracted
- Removed property isRetracting
- Added property readonly state: BlockPistonState
- Changed function getAttachedBlocksto return type Block[]
- Added function getAttachedBlocksLocations(): Vector3[]
- Removed class PistonActivateBeforeEvent
- Removed class PistonActivateBeforeEventSignal
- Moved NavigationResultfrom @minecraft/server to @minecraft/server-gametest
- Updated function addEffect to return the added effect (or undefined if it failed)
- This change is in beta and does not affect the currently released versions of this function
- Added item dynamic properties
- Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
- Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
- Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
- Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
- Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
- Added function clearDynamicProperties(): void – Removes all dynamic properties from the item stack
- Added function getDynamicProperty(identifier: string): boolean | number | string | Vector3 | undefined – Returns the value of the dynamic property with the given identifier if it exists, otherwise returns undefined
- Added function getDynamicPropertyIds(): string[] – Returns an array of all dynamic property identifiers on the item stack
- Added function getDynamicPropertyTotalByteCount(): number – Returns the total byte count of all dynamic properties on the item stack
- Added function setDynamicProperty(identifier: string, value?: boolean | number | string | Vector3): void – Sets the value of the dynamic property with the given identifier. If the value is undefined, the dynamic property will be removed
- Added class EntityProjectileComponent. This component is used to shoot a projectile entity and modify its properties
- Added interface ProjectileShootOptions. This interface is used with function shootto optionally modify the accuracy of the projectile when shot
- PropertyOutOfBoundsError
- Added a new PropertyOutOfBoundsError that throws when a property that is bounded is set out of bounds
- ContainerSlot APIs now throw an InvalidContainerSlotError if the container slot is invalid, or if a property is set on an empty slot
- Property typeId no longer returns undefined for empty slots, but instead throws an InvalidContainerSlotError
- Added function hasItem – Returns whether the slot contains an item
- Added function getCanPlaceOn – Returns an array of block identifiers that the item can be placed on
- Added function getCanDestroy – Returns an array of block identifiers that the item can destroy when used
- runJob() and system.clearJob()
- Added runJob and clearJob for optimizing long running tasks using JavaScript generators. runJob takes a generator function and returns a jobId. See documentation for usage examples
- @minecraft/server.BlockPermutation
- Moved getState and withStates APIs from beta to stable
Scripting
- Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form
- The “minecraft:unit_cube” block component has been deprecated. Using it in content marked 1.20.60 and beyond will provide a content error
- Using content marked prior to 1.20.60 will have their “minecraft:unit_cube” block component upgraded to a “minecraft:geometry” block component with a “minecraft:geometry.full_block” identifier, but will maintain backwards compatibility with all behaviors
- Added ScriptBiomeTypesand ScriptBiomeType to allow Scripting API to enumerate the BiomeRegistry
- Added a findClosestBiomefunction to Dimension to find the closest biome of a specified type, to a given position in the world
- The block component “minecraft:random_ticking” is now functional again
Molang
- Changed cooldown query slot IDs to be required for container slots with more than one index, logging content errors if not provided
- cooldown_time(slotName,slotId)
- cooldown_time_remaining(slotName,slotId)
- is_cooldown_type(cooldownName,slotName,slotId)
- Additional notes: none.
- Source: Mojang
How to download updates for Minecraft and Minecraft: Nintendo Switch Edition for the Nintendo Switch?
To download the updates manually, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet