Minecraft (Nintendo Switch): Software updates (latest update: Ver. 1.16.101)

In this post, you will find all there is to know about the Software updates for Minecraft on Nintendo Switch (originally released on June 21st 2018 worldwide).

Looking for details on updates for Minecraft: Wii U Edition? Click here!

Click here for more Software updates!

Archives: launch to February 2019.

Minecraft – Ver. 1.16.101

  • Release date: November 23rd 2020 (North America) / November 24th 2020 (Europe, Japan)
  • Patch notes:

Fixes:

  • Fixed players unable to connect to Realms when playing on cellular data on mobile devices (MCPE-55405)
  • Fixed Minecoins not appearing after purchase until after restarting the game
  • Additional notes: none.
  • Source: Mojang

Minecraft – Ver. 1.16.100

  • Release date: November 16th 2020 (North America) / November 17th 2020 (Europe, Japan)
  • Patch notes:

New Features:

  • Added a new Achievements screen design and brand new achievement artwork
  • Over a dozen new Character Creator items have been added and can be unlocked with achievements

Vanilla Parity Changes and Fixes:

  • Sea Turtles now play a sound when they lay eggs
  • Dolphins will now dry out at the same rate as they do in Java Edition; 120 seconds
  • Undamaged Mending items will no longer prevent damaged Mending items from being repaired (MCPE-80156)
  • Basalt can no longer be destroyed by Ghast fireballs (MCPE-75252)
  • Basalt blocks now take slightly more time to destroy
  • TNT no longer activates when a Redstone Torch is placed directly on it (MCPE-81258)
  • Experience Orbs now float in water (MCPE-64039)
  • Adjusted Netherite movement in lava (MCPE-65372)
  • Netherite armor no longer take durability loss when standing on magma blocks (MCPE-76532)
  • Trade discounts from Hero of the Village and Curing Zombie Villagers now match the Java Edition (MCPE-70782)
  • Phantom wings now make flapping sounds
  • Pistons can no longer be extended above the build height limit or into the void (MCPE-37825, MCPE-51067)
  • Brewing Stands can now be crafted with Blackstone (MCPE-90465)
  • Players can now spawn farmland with the /give command and pick it with Pick Block (MCPE-25691)
  • Cod and Salmon killed by fire damage now drop cooked fish (MCPE-30693)
  • It’s now possible to place chains so that they are aligned horizontally (MCPE-93995)
  • Floor and ceiling surface generation now correctly match Java Edition
    • Soul Sand Valleys now have ceilings covered with Soul Soil and Soul Sand (MCPE-69159)
    • Basalt Deltas now have Basalt ceilings (MCPE-79608)
  • Striders with passengers can now be tempted
  • Piglins now drop their inventory when zombified (MCPE-81503)
  • Allow Piglins and Piglin Brutes to preserve equipment when zombified (MCPE-83683)
  • Piglin Brutes now give 20xp instead of 10 when killed by player (MCPE-94089)
  • Lanterns can now be placed underwater and do not pop when a water source block is placed on them
  • Piglins now offer similar bartering items as they do in Java Edition (MCPE-92662)
  • Soul Fire no longer melts snow or ice blocks (MCPE-74901)
  • Zombified Piglins no longer float above Striders while riding (MCPE-80188)
  • Warped Fungus can now grow in Crimson Forests (MCPE-83616)
  • Piglins now offer Nether Bricks instead of Nether Brick blocks when bartering (MCPE-74395)
  • Baby Zoglin and Baby Hoglin now have drops after being killed by the player
  • Baby Zoglins now have cute, oversized heads (MCPE-65454)
  • Wither Skeletons now automatically attack Piglins and Piglin Brutes (MCPE-65456)
  • Hoglins will now flee from Respawn Anchors (MCPE-71534)
  • Iron Golems now attack Hoglins (MCPE-73838)
  • Zoglins now take damage from Healing effect and heal from Harming effect (MCPE-79314)
  • If Ruined Portal chests contain Glistering Melon, they no longer contain only a single melon slice (MCPE-92675)
  • Zombified Piglins that are jockeys on Striders now hold a Warped Fungus on a Stick (MCPE-94002)
  • Piglin Brutes no longer have enchanted Golden Axes
  • All expected Nether plants can now be composted (MCPE-78026) (MCPE-82999) (MCPE-94671)
  • Crimson and Warped Fungus can now be placed on Mycelium (MCPE-88588)
  • Soul Speed enchantment found in chests is now limited to Bastion Remnant chests (MCPE-75468)
  • Soul Campfires now drop Soul Soil instead of Charcoal when mined (MCPE-74709) (MCPE-74709)
  • Increased Strider health from 15 to 20 (MCPE-76425)
  • Piglins can now equip Shields, Elytra, Turtle Shells, and various Mob Heads (MCPE-75863)
  • Piglin Brutes no longer become angry from specific blocks being broken, they still always attack a player on sight though (MCPE-94106)
  • Baby Zombified Piglins now correctly display items held in their hands
  • Quick crafting a Piston will now work with Warped Planks and Crimson Planks (MCPE-87659)
  • Baby Hoglins now deal appropriate damage
  • Piglins now spawn naturally in Nether Wastes on Peaceful difficulty (MCPE-95718)

Changes:

  • Added several new experimental toggles to enable previews of upcoming engine technology and support Add-Ons and Marketplace content

Fixes:

Performance / Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when the player opened a Shulker Box they’re standing on after rejoining a multiplayer session (MCPE-51711)
  • Fixed a crash that could occur if a player joined a game in a sleeping state (MCPE-79465)
  • Improved reliability of Nintendo Switch players joining other Nintendo Switch games
  • Adding tags to the Ender Dragon will no longer crash the game when reloading the world (MCPE-89076)
  • Fixed a crash that could occur when a stunned entity loaded into the world
  • Fixed a crash that could occur when Player 1 in a split-screen session disconnected their controller (MCPE-99565)
  • Optimized chunk loading performance (MCPE-85614)
  • Various bandwidth optimizations

General

  • Fixed worlds disappearing from the worlds list during crash at world start on Xbox One (MCPE-84649)
  • “The Beaconator” achievement can now be reliably unlocked
  • The “Archer” can now be reliably unlocked (MCPE-86371)
  • Fixed the ‘Super Fuel’ achievement not being awarded when using lava bucket in a furnace (MCPE-64453)
  • 24-bit PNGs without an alpha channel are no longer accepted as valid custom skins (MCPE-50094)

Gameplay

  • Fishing Rod will now correctly cast when close to a mob (MCPE-65249)
  • Custom named boats and minecarts will now save their name after placing and breaking. Their names will also be shown in the world (MCPE-25845)
  • Fixed empty worlds getting generated after closing a PS4 world import midway through the process
  • End City loot chests once again generate correctly (MCPE-72920)
  • Fixed players and mobs not taking damage when walking through berry bushes
  • Killing mobs that have armor equipped with ranged weapons now results in armor loot (MCPE-44408)

Mobs

  • Villagers no longer get locked into the wrong profession (MCPE-62080)
  • Bees now leave their hive/nest after an allotted time in the End and Nether dimensions (MCPE-58322)
  • Hostile mobs can now spawn in thunderstorms during the day (MCPE-34409)
  • Foxes no longer take damage when falling on berry bushes (MCPE-82273)
  • Fixed Vex movement along the x and z directions (MCPE-41879)
  • Blaze now switch between melee attack and ranged attack based on the distance from the player (MCPE-45469)
  • Mob’s inactivity timer is now reset when closer than 32 blocks from the nearest player
  • Shearing a Snow Golem now drops a carved pumpkin (MCPE-66967)
  • Turtles and Dolphins on land will now successfully move towards water (MCPE-44918)
  • Ghasts once again spawn in all light levels (MCPE-85747)
  • Mobs in lava were not able to find a path out. This fix makes it so they can enter a lava block if they are already in lava
  • Mobs can no longer move Minecarts they stand in (MCPE-46804)
  • Mob spawn range now scales with simulation distance (MCPE-95568)
  • Villagers from older versions now level up correctly when trading (MCPE-85013)
  • Improved performance of farmer villagers when harvesting or sowing crops
  • Fixed a bug which could prevent farmer villagers from harvesting crops
  • Player-ridden Striders now jump onto magma blocks as well as non-full blocks in front of them when guided by Fungus on a Stick (MCPE-77096)
  • Baby animals can once again be tamed, before growing up (MCPE-96973)
  • Bees can now only exit Beehives and Bee Nests through air blocks (MCPE-97185)
  • Slimes can now spawn in slime chunks inside frozen biomes (MCPE-49303)

Blocks

  • Fixed issue where some walls were not correctly connected on world load
  • Walls converted from Console Edition saves are now joined properly
  • Water from bubble columns now flows as it should (MCPE-36463)
  • Hoppers with containers above them can no longer collect dropped items (MCPE-80555)
  • Fence gates now align with Blackstone Walls (MCPE-78002)
  • Placing blocks on Crimson Roots and Warped Roots will now properly remove the roots (MCPE-81521)
  • Target blocks no longer power additional blocks above them (MCPE-85455)
  • Beehives and Bee Nests now show the correct front-facing texture (MCPE-92468)
  • Lava and water textures are now visible after placing Slime block or Honey block next to or above them (MCPE-62255)
  • End gateways will now correctly calculate distance to the center block when searching for an exit position (MCPE-48922)
  • Plants and crops now grow more consistently when near chunk borders
  • Brown and Red Mushrooms can now be grown into huge mushrooms on Nylium
  • Cocoa Beans can now be placed on and survive on all jungle wood variants (MCPE-46638)
  • Gravity affected blocks no longer break when their supporting block is moved by a piston (MCPE-81106)
  • Falling blocks now break after falling for extended periods of time (MCPE-73124)
  • Podzol no longer generates below the top layer when spawning large spruce trees (MCPE-71995)
  • Observer block textures no longer get stuck in an active state after being moved by a piston (MCPE-61175)
  • Fixed a bug that could cause falling blocks to duplicate near a portal (MCPE-68229)
  • Fixed an issue that caused rails to not be powered correctly along the x-axis (MCPE-81987)
  • Saplings no longer incorrectly transform into a bee nest when next to a tree and flowers (MCPE-80543)
  • Dragon Egg no longer disappears if placed on pedestal and Ender Dragon is respawned (MCPE-78400)
  • Signs can no longer be placed on End Rods

Items

  • Compass items will now point the correct direction when the player is in a boat (MCPE-56876)
  • Compasses with custom names now retain their names when linked to a Lodestone
  • Compasses with Curse of Vanishing now retain their enchantment when linked to a Lodestone
  • Lodestone Compasses can now be enchanted with the Curse of Vanishing using an Anvil (MCPE-74016)
  • Boots enchanted with Soul Speed no longer become stuck on mobs or the player after breaking (MCPE-75375)
  • Smelted items (prior to 1.13) no longer contain incorrect damage values and can be stacked (MCPE-54617)
  • Dropped items no longer float too low to the ground
  • Dragon Egg now always drops when it is destroyed by an explosion (MCPE-52632)
  • Totem of Undying now applies the correct effects upon dying (MCPE-52364)
  • Armor no longer gets stuck in the hot bar after interacting with an armor stand (MCPE-84368)
  • Corrected map color representation for multiple blocks (MCPE-19228) (MCPE-83797)
  • XP orbs once again ignore world lighting, allowing it to always be at max brightness (MCPE-67448)
  • Banner patterns can now be crafted in the 2×2 crafting grid (MCPE-91247)
  • The “Thing” banner can now be crafted at the Loom (MCPE-70449)
  • Fixed an issue that caused item durability to not be assigned until a world was reloaded (MCPE-62324)
  • Spawn Eggs can now be used on an underwater Monster Spawner
  • Fixed dropped item stacks becoming invisible after merging with another item stack (MCPE-71139)
  • Iron pickaxes can now be dropped by mobs during raids (MCPE-44417)

Realms

  • Added more detailed error messages with possible solutions when a world fails to upload to a Realm (REALMS-474)
  • Fixed a crash that occurred when downloading large worlds from Realms (MCPE-69269)
  • Selecting the “Manage” button for Realms subscriptions now opens the appropriate Microsoft account page
  • Content that is owned through a Realms Plus subscription now roams across all platforms (REALMS-5171)

Graphical

  • Fixed an issue with the skybox background graphics not rendering correctly on some devices
  • Fixed an issue with missing animation when damaging bamboo
  • Fixed a graphical issue with glass blocks on the City Living world that affected some devices on Windows 10
  • Touchscreen input “Chat and Commands” UI element now has a darker border

Audio

  • Music is no longer interrupted when entering water in ocean biomes (MCPE-76213)
  • Reduced raid horn sound (MCPE-85593)

Crafting Screen

  • Various improvements to the Crafting Screen experience when using a controller
  • Cobblestone is now shown as the default ingredient for stone tools (MCPE-71843)
  • Items in the inventory will no longer move into the crafting grid when hovering over recipes
  • The selected recipe will no longer be cleared when changing tabs, even if you don’t have all the necessary ingredients for that recipe
  • Picking up items while the cursor is hovering over a recipe now updates to the recipe’s new index
  • Crimson and Warped Stems/Hyphae are now in their correct Creative inventory groups (MCPE-74611)
  • Nether and Warped Wart blocks are no longer in an unfolding section in the creative menu

Structure Blocks

  • Removed the name field from the structure block 3D Export screen
  • Fixed incorrect chunk position calculation for block changes that occur during the Structure Block preview window
  • Structure loading/saving no longer affects ticking blocks in nearby chunks
  • Fixed the Reset button not re-rendering the wireframe bounding box

User Interface

  • Added Noto Sans font license button and pop-up dialog to Profile section of the Settings screen
  • Updated splash texts and loading screen tips (MCPE-85381)
  • Fixed system language settings for Simplified and Traditional Chinese not honored by the game
  • Fixed an issue that meant the block highlight/selection box was extending above blocks
  • Time played now displays correctly on the Achievements screen (MCPE-66331)
  • The Beacon container interface no longer shuffles items around the inventory slots when trying to quick-move items from the inventory while the hotbar is full
  • Pressing the ‘Leave Boat’ button on touch devices will no longer make the player hit a passenger or destroy the Boat (MCPE-78113)
  • A button icon has been added to the NPC dialog screen to show which gamepad button to press to close the window (Education Feature)
  • The hovered slot data is now cleared properly whenever the cursor is moved off an item slot. This way the gamepad helpers are correct when not hovering over an item slot
  • The item name text that appears when the player changes the hotbar selection now anchors from the bottom. This way when it grows, it will not overlap with the hotbar (MCPE-79566)
  • Fixed the ‘Profile’ button in the Pause Menu not being sized correctly
  • “Ride Exit” hint now clears action bar messages (MCPE-75097)
  • The Smithing Table screen now contains the hammer icon and user interface elements appear correctly when using the “Pocket” UI profile setting (MCPE-79541)
  • Custom names now modify boss bars (MCPE-43473)
  • Grindstone no longer shows a result unless it changes the item (MCPE-54256)
  • Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and the Dressing Room (MCPE-89179)
  • Change Gamertag and Manage Account buttons on the Settings screen now open xbox.com URLs on iOS and Android
  • The Dressing Room now shows cached items when not connected to the internet

Commands

  • Fixed a crash could occur when using the ‘/fill ‘ command to fill huge amounts of blocks with Portal blocks
  • Text and background for the title command (Title, Subtitle, and Actionbar) have been adjusted and spaced out
  • Fixed a bug where a request queued with ‘/schedule’ would not clear out when executed and would execute when re-entering a level
  • Added to the ‘/schedule on_area_loaded’ command with an overload that allows you to track a circular area, by specifying a center and a radius. Also added serialization for the queue of requests
  • Fixed issues with the ‘/schedule’ command that would consider an area loaded before it was actually loaded, and the command now respects which dimension it is queued in

For Map Makers and Add-On Creators:

Updated Template Packs

Fixes

  • Fixed particles when using animation controllers to play particles and switching to a different state that also plays particles
  • Striders now have a separate texture mapping for each leg, and their leg textures are properly mirrored
  • Pitch written in ‘sound_definitions.json’ is now correctly played (MCPE-49430)
  • FMOD music channel now sets its priority to 0 when music is played to prevent FMOD virtual channel from stealing it when a regular sound is played in game (default priority is 128)
  • Villagers/Zombie Villagers once again correctly spawn as a baby when using the summon command to summon them with the event “minecraft:entity_born”
  • Attempting to load a custom material that is not defined no longer causes a crash. A proper content error is now thrown

Commands

  • Added ‘/structure’ command that allows saving and loading of structures without having to use Structure Blocks
  • Added the ability to animate the placement of a structure with the ‘/structure’ command
  • Added the ‘/music’ command, allowing creators to play and control custom music
  • Added ‘/playanimation’ command that allows you to run a one-off animation. It assumes all variables have been setup correctly for the animation to run
  • Added ‘/camerashake’ command to enable a camera shaking effect
  • Added ‘/ride’ command that allows you to make entities ride other entities, stop entities from riding, make rides evict their riders, or summon rides and riders
  • Added ‘/clearspawnpoint’ command that allows you to clear a player’s spawn point
  • Added ‘/event’ command that can be used to trigger an event on an entity
  • Using the ‘/spawnpoint’ command will no longer affect Players that are sleeping (MCPE-91565)
  • Older command versions using ‘/execute’ now use the proper position for command selectors when calculating the radius

Data-Driven Blocks

  • Added documentation for block event responses and re-organized block documentation
  • Blocks that have ticking components will now clear their pending ticks from the ticking queue upon removal
    • Added the ‘on_player_destroyed’ trigger component
  • Made data-driven blocks pathable with disabled collisions
  • Added the BlockDisplayNameComponent to allow display names to be configured in the localization table
  • Added support for parsing and performing the following event responses:
    • Added the ‘set_block_at_pos’ event response
    • Spawn Loot
    • Set Block
    • Added support for the ‘on_interact’ trigger component
  • Added support for the ‘on_player_placing’ trigger component
    • Also added MoLang queries for ‘cardinal_block_face_placed_on’ and ‘cardinal_player_facing’ for getting placement context

Data-Driven Block Models

  • Added the first pass of the new data-driven block tessellation pipeline
  • Added the “minecraft:geometry” component to allow using a block model for rendering
  • Added the “minecraft:unit_cube” component to allow using a default unit cube for rendering. Unit cubes get some extra effects like ambient occlusion and face removal
  • Added the “minecraft:material_instances” component to allow mapping faces and material_instances in a geometry file to an actual material
  • Fixed smooth lighting and ambient occlusion with new data-driven blocks

Placement Filter

Added “minecraft:placement_filter” component which allows you to set conditions for where this block can be placed. This component will also kick in whenever neighboring blocks change and pop its loot if it is no longer in a valid location

  • Added serialization to Block Descriptor
  • Added static anyMatch functions to BlockDescriptor to compare a list of BlockDescriptors against: Block*, BlockLegacy, or BlockDescriptor
  • Added a function to compare two BlockDescriptors. This covers: matching blocks, any tag of either descriptor match, block states with matching permutations
  • Changed the BlockDescriptor BlockLegacy member variable to a Block* so we can set the block states during deferred block resolution and get the block with the states set
  • Removed all the existing Block* json parsing

Schema

  • Split ‘allowed_blocks’ into ‘use_on’ and ‘dispense_on’
  • ‘use_on’ specifies what blocks an entity placer item is allowed to be used on, omit to allow all blocks
  • ‘dispense_on’ specifies what blocks an entity placer item is allowed to be dispensed on, omit to allow all blocks

Execute Command

  • Added support to item json events for the ‘execute_command’ keyword. It supports both a string and string array format, where the string is the command intended to run. Commands are compiled at load time and executed after add/remove_mob_effect and teleport actions, but before other triggers for events. Commands will be segmented in sequence and randomize nodes as expected

Run Command

  • Added support to entity json events for the ‘run_command’ keyword alongside the current add and remove keywords. It supports both a string and string array format, where the string is the command intended to run. Commands will be run after component groups have been added and removed, and will be segmented in sequence and randomize nodes as expected
  • Updated the following components to parse and use BlockDescriptor instead of Block*
    • BlockBreakSensorComponent
    • BlockListEventMap
    • BreathableComponent
    • BreedableComponent
    • BuoyancyComponent
    • EntityPlacerItemComponent
    • PreferredPathComponent
    • SeedItemComponentLegacy
  • Updated the following features to parse and use BlockDescriptor instead of Block*
    • NoSurfaceOreFeature
    • OreFeature
    • SingleBlockFeature
  • Updated the following goal definitions to parse and use BlockDescriptor instead of Block*
    • GoalDefinition
    • RaidGardenGoal
    • VanillaGoalDefinition
  • Updated the following surfaces code to parse and use BlockDescriptor instead of Block*
    • MesaSurfaceAttributes
    • SurfaceMaterialAdjustmentAttributes
    • SurfaceMaterialAttributes
  • Updated the following tests to reflect the changes from updating code to use BlockDescriptors
    • BuoyancyComponentServerTests
    • FeatureHelperTests
    • NoSurfaceOreFeatureTests
    • OreFeatureTests
    • SingleBlockFeatureTests
  • Updated the following trees to parse and use BlockDescriptor instead of Block*
    • AcaciaTreeCanopy
    • AcaciaTreeTrunk
    • FallenTreeTrunk
    • FancyTreeCanopy
    • FancyTreeTrunk
    • MegaPineTreeCanopy
    • MegaTreeCanopy
    • MegaTreeTrunk
    • PineTreeCanopy
    • RoofedTreeCanopy
    • SimpleTreeCanopy
    • SimpleTreeTrunk
    • SpruceTreeCanopy
    • TreeHelper

Actors

  • Squid rendering is now data-driven
  • All types of minecarts are now data-driven
  • The ‘minecraft:behavior.controlled_by_player’ goal is now data-driven
  • Physics component’s ‘has_gravity’ field is now used to decide whether a mob should apply water gravity, if the mob does not have a navigation component
  • Spatial Bandwidth Optimizations are now exposed through a component, “minecraft:conditional_bandwidth_optimization”
  • Spatial Bandwidth Optimizations are now utilized by every actor using “minecraft:conditional_bandwidth_optimization”
  • Added the selector component to raw text, which can be used to print entity names in commands such as ‘tellraw’ and ‘titleraw’
  • Pathfinding will now account for the “minecraft:scale'” component
  • Updated BrewingStand, ButtonBlock, ChestBlock, EnderChestBlock, SlabBlock, and SoulSandBlockblock types to allow path-finding and navigation (MCPE-47075)
  • Updated Actor Properties. Two fields that were invalid and appeared in some vanilla content will now give a content error. The field “value” on “minecraft:can_fly” and the property “minecraft:foot_size” should simply be removed from any entity files
  • The ‘MoveToLiquidGoal has been changed to use data for its target block
  • Strider now correctly executes the ‘move_to_liquid’ goal
  • Made boats use the Buoyancy component. Added two new components, the “inside_block_notifier” component, which fires specified events when the actor enters or exits specified blocks, and the “out_of_control” component, which sets a corresponding actor flag, in order to make this possible
  • Exposed new data parameters to control the behavior of Drop Item For Goal. This includes: “seconds_before_pickup”, “cooldown”, “minimum_teleport_distance”, “max_head_look_at_height”, “teleport_offset”, and “entity_types”. Check out the new Actor component documentation!
  • Exposed new data parameters to control the behavior of Harvest Farm Block Goal, including “max_seconds_before_search”, “search_cooldown_max_seconds”, and “seconds_until_new_task”. Check out the new Actor component documentation!
  • Added error checks to parsing of Minecraft shareables items. Displays content log if item name is invalid or the array is empty

Fog

  • Created ‘/fog’ command for managing active fog settings for players; these fog settings override fog driven from the client such as biome location of player camera
  • Updated “biomes_client.json” to link each biome to a fog definition identifier
  • Added child object “volumetric” which contains “density” and “media_coefficients” objects. These hold the data values used for the volumetric fog

Record Item Component

  • Items can now be made records to play music in Jukeboxes
  • Component Variables
    • sound_event – A string value correseponding to a sound event in the game code. This string must be one these for music to play: “13”, “cat”, “blocks”, “chirp”, “far”, “mall”, “mellohi”, “stal”, “strad”, “ward”, “11”, “wait”, “pigstep”
    • duration – A float value that determines how long particles are spawned from the JukeBox Block, should approximately match length of sound event
    • comparator_signal – An integer value that represents the strenght of the analog signal, used by the Comparator Block
  • Examples
    • When added to JukeBox Block this will play the sound clip of “record.chirp”
    • Example 1: “minecraft:record”: { “sound_event”: “chirp”, “duration”: 185.0, “comparator_signal”: 4 }

Items

  • Renamed items to be consistent with the list of Java Edition items
  • Created RepairableItemComponent that data-drives how an item is repaired in game
  • Items can now override their display name with a localized ‘value’. If a value is not supplied, the component will stay with its default name. If the value supplied is not in the localization file, the display name will be the value string
  • Added a Lock in Inventory component that can be applied to an item via the ‘/give’ and ‘/replaceitem’ commands. This prevents the item from being removed from the player’s inventory, dropped, or crafted with
    • Example of use: `/give @s apple 1 0 {“item_lock”: {“mode”: “lock_in_inventory”}}`
  • Added a Lock in Slot component that can be applied to an item via the ‘/give’ and ‘/replaceitem’ commands. This prevents the item from being moved or removed from its slot in the player’s inventory, dropped, or crafted with
    • Example of use: ‘/give @s apple 1 0 {“item_lock”: {“mode”: “lock_in_slot”}}’
  • Added a Keep on Death component which can be applied to an item via the ‘/give’ and ‘/replaceitem’ commands. This component prevents the item from being dropped when the player dies
    • Example of use: ‘/give @s apple 1 0 {“keep_on_death”: {}}’

Item Icon Component

  • Items now have an easy way to set the icon for an item for displaying in the user interface
  • Component Variables
    • “texture”: Full path to icon image to use as item’s icon. No default
    • “frame”: Molang script to be executed at runtime to determine the icon’s current frame. Can be a constant, defaults to: 0
    • “legacy_texture_id”: The name of the texture used on legacy items. No default
    • “legacy_frame”: Molang script to be executed at runtime to determine the icon’s current frame. Can be a constant, defaults to: 0

Item Parsing

  • ‘any_tag’ functionality added to several actor components. In addition to representing items as item names in json they can now be represented as a set of tags
  • Examples:
    • “item”: {“any_tag”: “food”}
    • “item”: {“any_tag”: [“food”, “wood”]}
    • “bribe_items”: [“emerald”, {“any_tag”: “stone”}]
  • Components and fields that can now use ‘any_tag’ functionality:
    • ‘minecraft:ageable’
    • ‘minecraft:breedable’ breed_items
    • ‘minecraft:bribeable’ bribe_items
    • ‘minecraft:giveable’ items
    • ‘minecraft:healable’ items
    • ‘minecraft:tamemount’ feed_items and auto_reject_items
    • ‘minecraft:equippable’ accepted_items

Technical Changes

  • Item names of the format “minecraft:item.someitem” no longer need the “item.” portion and it will be ignored
  • Added Entity Movement Prediction
  • Changed LegacyCubemap from opaque to transparent (MCPE-94275)
  • Added ‘decrement_count’ event response for items
  • ‘minecraft:behavior.send_event’ Changes
    • ‘minecraft:behavior.send_event’ no longer uses -1 in ‘max_activation_range’ as a value to indicate unlimited range, the default has been changed to 32
    • Added content log warnings for when ‘min_activation_range’ and ‘max_activation_range’ is less than 0
    • Added content log warnings for when ‘min_activation_range’ is greater than ‘max_activation_range’
  • ‘minecraft:behavior.summon_entity’ Changes
    • ‘minecraft:behavior.summon_entity’ no longer uses -1 in max_activation_range as a value to indicate unlimited range, the default has been changed to 32
    • Added content log warnings for when ‘min_activation_range’ and ‘max_activation_range’ is less than 0
    • Added content log warnings for when ‘min_activation_range’ is greater than ‘max_activation_range’
  • Fixed a difference with the default return type of the script function, which differed from the usual return type (No ID)
  • Added new BlockRaycastComponent that can override the AABB used for outlines and raycasting
  • Added new BlockCollisionComponent that can override the AABB used for entity collision
  • Added new BlockPropertyComponent that can replace the blockProperties : Unwalkable, Infiniburn, PreventsJumping, Immovable, BreakOnPush, OnlyPistonPush and BreaksWhenHitByArrow
  • Added new BlockQueuedTickingComponent that triggers events for a block on a range of time set by the creator
  • Added new BlockRandomTickingComponent that triggers events for a block randomly
  • Added a Rotation Component that allows a block to rotate. The component only allows axis-aligned rotations
  • Adds the base implementation of the CraftingTableComponent
    • Allows the creation of custom crafting tables
    • Currently only supports 3×3 grids

Animations

  • Added a new ‘loop_delay’field to skeletal animation files that controls how to wait between each iteration of a looping animation
  • Fixed a bug where ‘start_delay’fields in skeletal animations were being used for both the initial delay before playing an animation and for inter-loop delays

MoveTowardsRestrictionGoal

  • This goal has been removed in favor of the two new child goals that make the behavior clearer. The behavior works the same, but is now separated out properly into the two goals

MoveTowardsDwellingRestrictionGoal

  • This goal is for Actors that are part of the Village construct
  • The “DwellerComponent” is necessary for this goal

MoveTowardsHomeRestrictionGoal

  • The “HomeComponent” is necessary for this goal
  • Exposed a new data parameter for the range at which the Actor will stay within in relation to their home: “restriction_radius”

Send Event Goal

  • “minecraft:behavior.send_event” no longer uses -1 in ‘max_activation_range’ as a value to indicate unlimited range, the default has been changed to 32
  • Added content log warnings for when ‘min_activation_range’ and ‘max_activation_range’ is less than 0
  • Added content log warnings for when ‘min_activation_range’ is greater than ‘max_activation_range’
  • Added a new json field ‘look_at_target’ which allows and disallows entities to turn and face their target

SetBannerDetailsFunction

  • Now supports customizing non-Illager banners
  • Up to 6 patterns and colors can be specified
  • Accepted Banner Types
    • “default” “illager_captain”
  • Accepted Color Values
    • “black” “red” “green” “brown” “blue” “purple” “cyan” “silver” “gray” “pink” “lime” “yellow” “light_blue” “magenta” “orange” “white”
  • Accepted Pattern Values
    • “base” “border” “bricks” “circle” “creeper” “cross” “curly_border” “diagonal_left” “diagonal_right” “diagonal_up_left” “diagonal_up_right” “flower” “gradient” “gradient_up” “half_horizontal” “half_horizontal_bottom” “half_vertical” “half_vertical_right” “mojang” “piglin” “rhombus” “skull” “small_stripes” “square_bottom_left” “square_bottom_right” “square_top_left” “square_top_right” “straight_cross” “stripe_bottom” “stripe_center” “stripe_downleft” “stripe_downright” “stripe_left” “stripe_middle” “stripe_right” “stripe_top” “triangle_bottom” “triangle_top” “triangles_bottom” “triangles_top”
  • Possible Input
"function": "set_banner_details",
 "type": "default",
 "base_color": "blue",
 "patterns": [
   {
     "pattern": "flower",
     "color": "white"
   },
   {
     "pattern": "triangle_bottom",
     "color": "brown"
   }
 ]

Format Version Checks

  • Updated the ‘format_version’field in geometry, particles, and animation files to behave as entity behavior files do. That is, you no longer need to specify a specific version for it to be accepted, instead you can just specify the version of the release you are targeting
  • Additional notes: update went out early on Nintendo Switch, causing multiplayer compatibility issues. It will be available on other platforms later today.
  • Source: Mojang

Minecraft – Ver. 1.16.40

  • Release date: September 8th 2020 (North America) / September 9th 2020 (Europe, Japan)
  • Patch notes:
  • Fixed the Microsoft account sign-in screen repeatedly appearing after losing internet connection on Nintendo Switch (MCPE-95651)
  • Fixed an issue with the account sign-in button becoming unresponsive after backing out of the sign-in prompt screen
  • Additional notes: release date TBC
  • Source: Mojang

Minecraft – Ver. 1.16.21

  • Release date: August 11th 2020 (North America) / August 12th 2020 (Europe, Japan)
  • Patch notes:
  • Fixed stability issues discovered when interacting with Minecraft and the home screen while signed in to Microsoft Accounts (MCPE-95621)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.16.20

  • Release date: August 11th 2020 (North America) / August 12th 2020 (Europe, Japan)
  • Patch notes:
New Features:

Piglin Brute

  • Piglin Brutes are stronger versions of Piglins that live in bastion remnants and protect the treasures there
  • Unlike their cowardly and greedy counterparts, the Piglin Brutes cannot be distracted by gold and aren’t afraid of anything
  • Piglin Brutes attack players on sight, no matter how the player is dressed
  • Piglin Brutes wield axes and don’t need any armor because they’re just that tough!
Crafting Interface Changes:
  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)
  • Recipe selected items put in crafting input grid can now be hovered over with controller to see their tooltip names
  • On controller, hovering over recipes will show them in the crafting grid when no recipe is selected
  • On controller, you can deselect a selected recipe when hovering above that selection in the recipe book. You can also clear the crafting grid by clicking the right thumbstick
Fixes:
  • Performance / Stability
    • Fixed a crash that occurred on PlayStation 4 due to other players using custom skins
    • Fixed a crash that could occur when pressing the Manage Account button in Profile settings
    • Loom blocks no longer cause an out of memory crash when using high resolution resource packs (MCPE-69848)
  • General
    • Worlds can once again be uploaded to Realms on Nintendo Switch (REALMS-474)
    • Players can once again host 8 max player worlds on PlayStation 4 (MCPE-85009)
    • Fixed an issue where the Hot Tourist Destination trophy would not unlock after visiting the last required Nether biome on PlayStation 4 (MCPE-85496)
    • Meeting requirements for some achievements offline will now unlock it after reconnecting
    • Custom skins once again work properly in multiplayer (MCPE-48207)
    • Emotes can no longer be equipped before unlocking them (MCPE-84810)
    • Fixed notifications not appearing on iOS
  • Gameplay
    • Breaking a Furnace will now drop the stored experience from smelting (MCPE-71651)
    • Boats are no longer slowed down by objects with no collision (MCPE-81316)
    • Legacy chunk upgrades will no longer cause chunks to become 100% air (MCPE-58514)
    • New Nether biomes, blocks, and structures no longer generates into worlds with a fixed version (MCPE-66357)
    • Parity: Fixed chests with loot tables not generating loot until opened or destroyed
    • Local split-screen players can once again see the Ender Dragon and Ender Crystal (MCPE-67596)
    • The bounding box of the player used for spawning is now the correct size, so we don’t think a player is in a dangerous spot when they are actually safe
  • Mobs
    • Mobs max spawn radius is now 44 blocks at sim distance 4 (MCPE-79359)
    • Zombies can spawn underground again (MCPE-52743)
    • Dolphins, fish, and squid now spawn in bubble columns again (MCPE-73967)
    • Baby pigs now despawn properly (MCPE-76373)
    • Hoglins no longer attack on Peaceful mode when too close (MCPE-71939)
    • Piglins and Brutes can now spawn with enchanted weapons (MCPE-83536)
    • Piglins now spawn on Peaceful difficulty
    • Piglins no longer naturally spawn on Shroomlights
    • Piglin arms are now behaving more like the players arms and less like zombie arms (MCPE-74089)
    • Piglins killed with a single blow while admiring Gold Ingots now drop the admired the Gold Ingot :(
    • Gold Ingots given to baby Piglins are no longer consumed
    • Piglins no longer drop up to a full stack of Gold Ingots upon giving them one by right-clicking and reloading a world while they are admiring it, instead it drops something from its loot table
    • Piglins no longer pick up entire stacks of Gold (MCPE-76080)
    • Piglins no longer spawn with enchanted gear
    • Tweaked arm animation for mobs that have their weapons removed (MCPE-83581)
    • Tamed wolves no longer disappear when returning to overworld through a Nether portal
    • Husks now prefer iron armor over chain armor
  • Blocks
    • Walls now connect to open trapdoors (MCPE-79490)
    • Walls now connect to glass blocks (MCPE-79483)
    • Pressure plates have been fixed to have no collision again (MCPE-80276)
    • Melon and pumpkin stems now break again when the block below them is destroyed (MCPE-79577)
    • Slime blocks pushed by pistons launch players correctly again (MCPE-62419)
    • Fixed an issue that prevented players from being able to place beehives or bee nests from their inventory after an update (MCPE-62067)
    • Soul Campfires now emit the correct light level (MCPE-73890)
    • Hyphae blocks now take as long as stem blocks to destroy (MCPE-72045)
    • Quartz Block can no longer be created from Chiseled Quartz Block and Pillar Quartz Block in a Furnace
    • Fixed recipes when crafting a Barrel from Warped or Crimson Slabs
    • Quartz Bricks can no longer be crafted from anything but Quartz Blocks on the Stonecutter
    • Target Block’s zones for particular redstone signal strength are no longer misplaced because of old Arrow geometry
    • Setting Soul Sand on fire no longer produces a placeholder Soul Fire block on pre-Nether version locked content
  • Items
    • Netherite items no longer bounce on lava (MCPE-65372)
    • Using Bone Meal on flowers or grass blocks no longer consumes the item if nothing can grow (MCPE-73889)
    • Fixed issues around duplicating items when reloading a world while Piglin is admiring an item
  • Audio
    • Zoglins now have sounds distinct from pigs (MCPE-73220)
    • Netherite armor now has a unique sound when equipped MCPE-69047)
    • Climbing vines now plays sound (MCPE-69741)
    • Corrected sound for placing Nether Wart
    • Placing or stepping on Warped or Crimson processed materials or planks now make wood sounds (MCPE-69029)
    • Ambient cave sounds are no longer played in Marketplace content prior to 1.16
  • User Interface
    • Wither health bar no longer depletes to zero after half of the health is gone (MCPE-79661)
    • Wither health bar now reappears when returning from another dimension
    • The ‘Open’ tooltip is no longer displayed when looking at Piglins (MCPE-79376)
    • Speed of credits roll is no longer dependent on framerate
  • Commands
    • Fixed an issue with several commands being used while cheats were disabled (MCPE-92557)
    • Made using the ‘/fill’ command more efficient, improving performance
    • Using the ‘/locate’ command to find a Ruined Portal will no longer return placeholder text (MCPE-79323)
    • The ‘/clear’ command now correctly removes all blocks with the same block name when no data argument is passed in
    • Making command selectors use the current position of an actor rather than the previous position of an actor
    • Fixed an issue that could cause Command Blocks to stop working unexpectedly
  • Add-Ons
    • Updated Piglin geometry and entity files: Fixed issue with scaling carried item for baby humanoid mobs
    • Accessing a Beacon no longer spams the content log with warnings (MCPE-66357)
    • The ‘rider_can_interact’ field on ‘minecraft:rideable’ is now used again
    • Behavior animation components will no longer try to reload after a suspend resume and a mob/player rides something
    • Drowned geometry is no longer broken in content packs
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.16.1

  • Release date: TBA (North America) / TBA (Europe, Japan)
  • Patch notes:
  • Fixed several issues with Netherite items being lost in fire or lava (MCPE-70774MCPE-79753MCPE-84796)
  • Recipe Select button prompt shows when hovering over a non-craftable recipe book item using controller (MCPE-79725)
  • Recipe selected items put in the crafting input grid can now be hovered over with the controller to see their tooltip names
  • Fixed a crash that could occur when playing an emote and suspending the game (MCPE-73325)
  • Emotes can no longer be equipped before unlocking them (MCPE-84810)
  • Custom skins once again work properly on multiplayer (MCPE-48207)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.16.0 – Nether Update

  • Release date: June 23rd 2020 (North America) / June 24th 2020 (Europe, Japan)
  • Patch notes:

Overview

  • Four new Nether biomes including Crimson Forest, Warped Forest, Soulsand Valley, and Basalt Deltas
  • Watch out for a collection of new dangers like Piglins and Hoglins, and keep your eyes open for the ridable, lava walking Strider
  • Get building with new bricks and wood galore and get growing with eerie new vegetation
  • New music and ambient sounds fill the air, including fresh tunes from Lena Raine and includes a snappy tune called “Pigstep”
  • Keep yourself safe and take your diamond gear to the next level with Netherite
  • Over 300 bug fixes since the Buzzy Bees update, with fixes to over 180 community reported bugs
  • Be sure to check out the list of parity updates, as we address some issues regarding mob spawning, curses, villages, aquatic music, and sounds

New Biomes:

Warped Forest

Warped Forests can now be found in the Nether!

  • Warped Nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Warped Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • Warped Wart blocks can be cleared quickly using a hoe
  • A dark blue fog covers the forest!
  • Warped spores swirl through the air
  • Twisting Vines grow from the cave floor and fungi
  • The Warped Forests are strange, but also the least hostile place of Nether

Crimson Forest

Crimson Forests can now be found in the Nether!

  • Crimson Nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Crimson Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • Nether Wart blocks can be cleared quickly using a hoe
  • Weeping Vines grow from the cave ceilings and fungi
  • Hoglins wander these forests
  • Crimson spores swirl through the air

Soulsand Valley

Soulsand Valleys can now be found in the Nether!

  • An open space made mostly of Soul Sand and Soul Soil
  • Basalt pillars span from floor to ceiling
  • Fossile remains of unknown creatures from the past litter the valley
  • Ash falls through the air
  • A light blue glow envelopes the valley
  • Beware of Skeletons here

Basalt Deltas

Basalt Deltas can now be found in the Nether!

  • Remnants of volcanic eruptions, this biome sports a high concentration of Basalt columns and lava deltas
  • Walking through, you will be surrounded by flakes of flowing white ash
  • Magma Cubes finally have a place to call home, spawning very frequently
  • A new block, Blackstone, can be found in large patches here

Nether Wastes

  • The original Nether biome is now called Nether Wastes

Nether Biome Fog

  • Biome fog color smoothly blends between biomes. Smooth.

New Mobs:

Piglins

  • Piglins are an aggressive civilization that live in the Nether
  • They mostly hang around in the Crimson Forest, but you might find some in the Nether Wastes, too
  • They think of players as target practice and will attack on sight
  • However, if you dress appropriately, they will see you as a respectable figure, or tolerable at least
  • Piglins are suspicious of strangers and if they see you opening a chest or mining a block of gold, they will assume that you’re stealing and will treat you accordingly
  • Piglins LOVE gold and get very distracted by gold items
  • Gold ingots are currency to piglins, and you can throw ingots at them or interact with them while holding an ingot to barter for various goods
  • Piglins sometimes get hungry and hunt hoglins for food. Or they try at least. The results… vary
  • Piglins prefer to hunt and fight in groups and when a fight is happening, everyone wants in
  • Piglins that somehow end up in the overworld become zombified fairly quickly
  • Piglins are creeped out by soul fire and zombified piglins, and will stay clear whenever possible
  • Wither skeletons are a historic enemy and piglins will attack on sight
  • Baby piglins are not as dangerous but they can be mischievous, so watch your back
  • … and they like to play with baby hoglins

Hoglins

  • Hoglins are big aggressive beasts that live in Crimson Forests
  • They attack players on sight so be careful, they can easily knock you off a ledge!
  • Hoglins drop pork and sometimes leather, but not willingly
  • You can breed hoglins by feeding them crimson fungi, but do so at your own risk
  • Hoglins get hunted by piglins sometimes, but they don’t go down without a fight!
  • Despite this, hoglins and piglins aren’t enemies – they are more like an ecosystem
  • Baby hoglins like to pretend they are tough – but don’t worry, they are more like angry puppies with no teeth
  • Want to keep hoglins off your back? Pro tip: Hoglins hate the smell of warped fungi!

Strider

  • Striders are neutral mobs that stride the Nether, preferably through lava
  • Striders can be mounted if they first get a saddle placed on them
  • Similar to pigs, they can be controlled by the player, using mushroom-on-a-stick!
  • They are not hostile
  • They spawn in lava, and are fire immune
  • When they are not in lava, they freeze, shiver, and move slower
  • You can breed striders by feeding them warped fungus
  • Baby striders follow their parents

Zombified Piglins

  • Zombie pigmen are now known as zombified piglins, and they now have ears… well, at least one ear

Zoglins

  • Zoglins are zombified hoglins – the result of bringing a hoglin into the overworld
  • Unlike hoglins, they can’t be bred or fed, and they don’t care about warped fungus
  • Beware – these beasts are raving mad and attack just about everything they see!

New Gameplay Features:

Ruined Portals

  • Remains of ancient Nether portals can now be found in the Nether and Overworld!

Bastion Remnants

What’s made of Blackstone and full of Piglins and Hoglins? Bastion Remnants!

  • Added 4 separate Bastion Remnant types: Bridge, Hoglin Stable, Housing Units, and Treasure Room
  • You can find these sizable structures in all biomes in the Nether, except for the ashy cliffs of Basalt Deltas
  • Explore, loot, and conquer a Bastion Remnant to call it your home…but beware, Piglins don’t take kindly to intruders stealing their things
  • Added a new music disc from Lena Raine titled ‘Pigstep’, which can only be found in Bastion chests

Blackstone

The only stone whose color is almost as dark as the humor of Mojang’s former writer and friend, Tom Stone!

  • Added a new set of stone blocks with regular, polished, and polished brick variants!
  • Added Gilded Blackstone – Blackstone which has been imbued with gold and has a chance of dropping gold nuggets when broken
  • You can find these new blocks in Bastion Remnants
  • Blackstone can be used to craft a Furnace
  • Blackstone can be used to craft stone tools

Respawn Anchor

  • Added the respawn anchor that can set your respawn point in the Nether
  • Use while holding Glowstone to charge to a maximum of four charges – each respawn depletes one charge
  • You can charge the Respawn Anchor using a Dispenser

Netherite

  • Netherite items float in lava so you don’t lose all your gear after that unplanned lava bath
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such- Netherite blocks can be used as the base of a beacon and netherite ingots can be used as the fuel for a beacon. Weird flex but ok
  • And it looks cool!

Crafting Netherite

  • Mine ancient debris in the lower depths of the Nether. At own risk. No insurance coverage for that
  • Refine it into netherite scrap in a furnace or blast furnace
  • Combine 4 netherite scrap with 4 gold ingots in a crafting table to make a netherite ingot

Crating Netherite Tools and Armor

  • Add one of your diamond tools or armor pieces into a Smithing Table with a netherite ingot
  • The Smithing Table will preview your new netherite item in the right slot. Take it out to craft!

Target Block

Because let’s face it, your aim could use some practice

  • The closer you hit to the center, the larger the redstone signal!
  • You will need one hay block and four redstone for this recipe

Soul Speed

Never suffer again drudging through Soul Sand Valleys – Soul Speed has you covered!

  • Shine your boots of choice with this soul-sucking enchantment to speed around on Soul Sand and Soul Soil!
  • There’s a downside: Enchantments will slowly degrade your boots each Soul block you walk on
  • Can only be obtained by bartering with those pesky Piglins

Lodestone

A new block that can help you get your bearings!

  • Crafted from a netherite ingot and chiseled stone bricks
  • Use a compass on a lodestone to point the compass to that lodestone

New Blocks:

  • Two new non-flammable wood-like materials – Crimson Stems and Warped Stems
  • Hyphae of Crimson and Warped Stems, including their stripped versions, can be crafted. Similar to wood from the Overworld
  • Basalt blocks – you can find them as pillars, but they can be placed in any direction
  • New ground surface blocks: Crimson Nylium and Warped Nylium
  • Using bone meal on Netherrack can spread Nylium
  • New vegetation: Nether Sprouts, Crimson Roots, and Warped Roots
    • Warped and Crimson roots and fungi can be placed into pots
  • Two types of Fungi: Crimson and Warped – try using bone meal to grow them!
  • Warped Wart blocks
  • Weeping Vines that grow from the bottom of a block downwards!
    • Weeping vines are climbable!
  • A new natural light source: Shroomlights
  • Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
  • Soul Soil can be used to craft Soul Torches – and those can be crafted into Soul Lanterns!
  • Soul Campfire – A campfire with blue flames craftable with Soul Soil or Soul Sand
  • Added patches of Blackstone and Gravel to all Nether biomes at and below lava level
  • Nether gold ore can now spawn in the nether!
  • Nether gold ore can be mined with any pickaxe and will drop gold nuggets
  • Added Chiseled Nether Bricks, Cracked Nether Bricks, and Quartz Bricks blocks

Music and Sounds:

  • We’ve added three new tracks, all composed by the very talented Lena Raine
    • Rubedo is played in the Nether Wastes
    • Chrysopoeia is played in Crimson Forests
    • So Below is played in Soulsand Valleys
  • Added moody sounds to the Nether
  • Added underwater music
  • Added ambient cave sounds
  • A large amount of sounds have had their volume and pitch slightly changed in order to get close to Java Edition parity

Emotes:

  • Players can now use Emote animations in game as a fun way to express themselves! Emotes are assigned to an Emote wheel within the Dressing Room. There are Emotes available for free, purchase, and as achievement rewards

Achievement Rewards:

  • This feature rewards players with Dressing Room items when completing achievements. If an achievement is already unlocked, the reward can be redeemed immediately. Rewards are the full gambit of Dressing Room items, including Emotes

New Achievements:

  • Bullseye – Hit the bullseye of a Target block (15G)
  • Cover me in debris – Wear a full set of Netherite armor (50G)
  • Oooh, shiny! – Distract a Piglin using gold (30G)
  • Hot tourist destination – Visit all Nether biomes (30G)

Parity:

Mob Despawning

  • Bedrock mob despawn rules have been changed to now work similarly to Java Edition’s mob despawn rules. This allows mobs to more consistently despawn around the player
  • Any mobs that have been set to persist (tempted, name-tagged, tamed, bred, etc.) will never naturally despawn
  • Almost all naturally spawning mobs will automatically despawn when they’re 44 blocks or further away from the nearest players in a world with simulation distance 4. On higher simulation distances, mobs are despawned when they’re in a chunk at the edge of the simulation distance up to a distance or 128 blocks from the nearest player
  • Fish automatically despawn at a max range of 40 blocks or further on all simulation distances
  • If mobs are between 32 and 44 blocks from the nearest player, they must not take damage for 30 seconds as well as succeeding a 1 in 800 chance
  • The following mobs do not follow these despawn rules:
    • Wither Boss
    • Ender Dragon
    • Evocation Illager
    • Vindicator
    • Bee
    • Iron Golem
    • Snow Golem
    • Elder Guardian
    • Villagers
    • Wandering Trader

Curses

  • Curse of Binding
  • Curse of Vanishing

Sounds

  • Updated block sounds for Bone block, Netherrack, Soul Sand, Nether Wart, Nether Brick, Quartz Ore, Honey block, and Honeycomb block
  • Tools now make noise when they break (MCPE-32355)

Villages

  • Villager trade values have been changed to closely match Java Edition (MCPE-47141)
  • Players more reliably raise their popularity within a village
    • Trading with villagers now correctly increases popularity
    • Curing a Zombie Villager now grants additional popularity
    • Popularity will become more neutral over time
  • Increased golem spawn rate and modified spawn rules (MCPE-47157)
    • At least 75% of the villagers must have worked in the past day
    • Minimum 20 beds and every villager has a bed
    • Only 1 golem will spawn for every 10 villagers
  • Villagers no longer close powered iron doors (MCPE-44621)
  • Villagers no longer run around their houses during raids
  • The raid boss bar now reappears when returning to a raid from another dimension

More Parity Changes

  • Dropped items are now three-dimensional objects and spin
  • Passive mobs now spawn on blocks they are supposed to (MCPE-47596)
  • Pufferfish now have a middle inflation state when approached
    • We will update the missing sounds in a future update
  • Planting an oak or birch sapling next to a flower now has a chance of spawning a bee nest, once the sapling has grown
  • Water now freezes from the edges, matching the Java Edition
  • Players now receive Conduit Power effect when in the rain (MCPE-35941)
  • Podzol is now generated under large Spruce trees when grown by the player
  • The Wither no longer breaks obsidian during its spawning animation (MCPE-59502)
  • Fence Gates can now be placed without supporting blocks underneath (MCPE-31026)
  • Oak and Birch saplings grown within 2 block radius of a flower now have a 5% chance to grow a tree with a Beehive
  • Updated the texture of Nether Brick blocks
  • Damaged Bows can again be used to craft Dispensers (MCPE-55861)
  • Flowers can now be removed from flower pots using interact/right-click
  • Changed Eye of Ender explode particles to match Java Edition
  • Tweaked the texture of the Iron Bars item so they match Java Edition (MCPE-25802)
  • Pumpkins can be placed without a support block underneath (MCPE-35761)
  • Boats placed on top of Cactus blocks will now take damage and break
  • Observer blocks no longer immediately detect a state change when placed
  • All mobs (including the player) will no longer drown in lava. This means that a potion of water breathing is no longer required for swimming in lava! (MCPE-17073)
  • Blocks moving underneath top snow now correctly cause top snow to be destroyed
  • Top snow can now be placed on composters and cauldrons
  • Corrected book render location on lecterns to match Java Edition (MCPE-43109)
  • Grindstone now removes repair penalty when removing enchantments (MCPE-45130)
  • Particle color for Bad Omen is now dark green
  • Woodland Mansion ‘arena’ room had incorrect slab type floor (MCPE-41335)
  • Cocoa Pods now break when in water (MCPE-36335)
  • The Ender Dragon fireball no longer causes excessive damage (MCPE-40344)
  • Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock

Changes:

Gameplay Changes

  • Knockback resistance is now a scale instead of a probability
  • Entities now get pushed by flowing lava
  • The Wither can now be summoned using Soul Soil as a base
  • Creepers now deal damage when in a boat on the water
  • Mobs that panic now do so for all damage types
  • Hoe is now a digger-item and can dig Nether Wart Block, Warped Wart Block, Hay Block, Dried Kelp Block, Target Block and Shroomlight. Hoes can be enchanted like other diggable items

New Server Window

  • Created a new server tab play screen layout to provide more information about third-party servers: Description, screenshots, available games, and news/updates
  • Removed colors from third-party server messages for accessibility purposes
  • Fixed ping latency clarity for players, now provides latency value separate from player count
  • Added messaging to explain what adding a server does

Kicking and Banning Changes

  • Kicking
    • Problem players can be now be removed from your world by pausing and going to the Player Permissions screen
    • Anyone with Operator permissions will be able to kick players. Trusted players can help moderate your world
    • Kicked players will not be able to rejoin LAN games while the world is open
  • Kick Command
    • Problem players can also be kicked with the new /kick command, optionally including a reason for kicking
    • The kick command can use target selectors, such as /kick @a [c=-2]
  • Banning and Realms Permissions
    • Realm owners can also ban problem players by pausing and going to the Player Permissions screen
    • Realm owners can now change permissions of players in their Realm from the Player Permissions screen
    • The name of the Realm is now shown on the pause screen

Spawnpoint Command

  • The ‘/spawnpoint’ command can now be used in the Nether

Mojang Studios

  • The splash screen has been updated with the shiny, new Mojang Studios logo!

Fixes:

Crashes

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when clicking ‘Read More’ on Resource Pack screens
  • Fixed a crash that could sometimes occur in split-screen when the host saves and quits the game
  • Fixed an issue with invisible Shulker Boxes which could cause a crash when trying to open or break them (MCPE-55894)
  • Fixed a crash that could occur in The End
  • Fixed a crash that could occur when dispensing Bone Meal into a Grass block (MCPE-53033)
  • Fixed a crash that could occur when exiting a world with particles present
  • Fixed a crash caused by fire spreading to Beehives
  • Fixed a crash that could sometimes occur after resuming the game on Xbox One
  • Fixed a crash that could occur when adjusting certain JSON strings in Behavior Packs
  • Fixed a crash that could occur with the use of custom blocks in Add-Ons
  • Fixed a crash that could occur when using a custom recipe Add-On that returns items to the player
  • Fixed a crash that occurred when the ‘/kill’ command was used while the Ender Dragon was respawning

Performance

  • Improved performance when breaking lots of Kelp plants
  • Improved performance related to maps in item frames (REALMS-1532)
  • Improved reliability of loading characters (MCPE-55968)
  • Optimized key frame animation playback

General

  • Fixed an issue that could cause chunks to be overwritten when converting worlds from Console Edition to Bedrock (MCPE-58480)
  • Fixed an issue that prevented achievements from being unlocked offline
  • Fixed the main menu getting stuck after cancelling the sync prompt on Xbox One (MCPE-53266)
  • Fixed Experimental Gameplay not being enabled for clients when the server level has it enabled
  • Fixed a world conversion issue that was causing some items in chunks to convert incorrectly
  • Fixed an issue with the Marketplace not always loading in correctly
  • Fixed an issue with invite notifications not appearing on iOS
  • Fixed an issue where imported world templates (.mctemplate) were not visible on Gear VR devices

Gameplay

  • Fixed an issue that would cause blocks to reappear after they have been broken (MCPE-48914)
  • Changed mob population cap to only count mobs with spawn rules (MCPE-54378)
  • Fixed an issue that sometimes caused Villagers to not link up to job sites correctly in multiplayer worlds (MCPE-49580)
  • Flying too fast with elytra into an unloaded chunk will no longer cause death by kinetic energy (MCPE-55671)
  • Fixed players being able to duplicate items by closing the title while on the respawn menu (MCM-66573)
  • Players can transition from swimming to running on land more smoothly now
  • Controls on the inventory screen are now more user friendly and closer resemble the controls when using mouse and keyboard (MCPE-34912)
  • XP orbs once again shoot in random directions (MCPE-58715)
  • It is now impossible to use beds if there is no room for the player to stand next to or on top of the bed when they wake up (MCPE-42881)
  • Fixed an issue related to chunks not loading correctly in Realms (REALMS-2037)
  • Movement will now properly switch to water controls when getting out of a bed underwater (MCPE-49632)
  • Casting a fishing rod whilst running no longer slows the player down (MCPE-56199)
  • The ‘Sound the Alarm’ achievement is now only triggered by hostile mobs and not players
  • The player’s hitbox is now correctly reset when unequipping Elytra mid-flight
  • Sneak will now allow the player to move downwards correctly when swimming
  • Fixed the respawn location so that players no longer wake up with their head in a block after sleeping
  • Fixed an issue that prevented inventories from being opened after riding a mount (MCPE-63196)
  • The Raid bar will now appear correctly when returning to an active Raid from another dimension
  • Prevented Elytra gliding rotations on player when in first person view (MCPE-53092)
  • Explosions can now deal damage in water
  • Player is no longer displaced into solid blocks on respawn by non-solid blocks, resulting in x-ray vision (MCPE-53460)
  • The state of flying in Creative mode now remains after accessing world settings
  • Flying players are able to return to the overworld if an End Portal is on their spawn point
  • Fixed a bug that sometimes allowed Villagers and players to respawn inside blocks when getting out of bed (MCPE-46064)
  • Players no longer teleport through partial blocks when reloading into a world (MCPE-46858)
  • Players no longer swim through the air after swimming in a bubble column (MCPE-48958)
  • Players can no longer breathe underwater when swimming under blocks with a Turtle Shell equipped (MCPE-35769)
  • Flying with Elytra at high speeds no longer causes sound to become jittery (MCPE-19945, MCPE-52931)
  • Stacked minecarts that occupy the same space will now load and unload as expected (MCPE-54244)
  • Fixed an issue that was preventing chunks from loading in correctly when travelling between dimensions (MCPE-63268)
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • Boats can now move and don’t get stuck when on top of partial blocks (MCPE-34580)
  • Boats no longer continue sliding on bottom half slabs
  • The smooth camera option (from full keyboard gameplay) is no longer jittery and is smooth again (MCPE-54969)
  • The screen no longer twitches when the player dies in the Nether or End
  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • Chunks should no longer fail to load properly in worlds over 250MB (MCPE-58514)
  • Fixed an issue with light persisting after a block change
  • Lighting now propagates correctly through chunk borders (MCPE-58182)

Mobs

  • Tweaked the strolling animation of Iron Golems (MCPE-63151)
  • Mobs are now damaged and items are destroyed when on top of Cactus blocks (MCPE-14303)
  • Fixed the jumping animation of tamed horses
  • Spawned cave mobs aren’t counted as surface mobs anymore (MCPE-41273)
  • Mobs now pick up items and equip armor (MCPE-14211)
  • Fixed Blaze pathfinding and navigation (MCPE-45469)
  • Fixed a bug that allowed Ghasts to spawn when the difficulty was set to Peaceful (MCPE-53383)
  • Fixed an issue that was preventing Pillager Captains from being hostile (MCPE-44987)
  • Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks
  • Creepers in boats now deal damage to nearby players
  • Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (MCPE-63095)
  • Fixed mobs in monster spawners not being visible (MCPE-56879)
  • Hostile mobs now correctly seek out and jump on turtle eggs (MCPE-36244)
  • Wolves now spawn in more biomes (MCPE-49792)
  • Small mobs will no longer get trapped in gaps created by stair blocks
  • Villagers no longer run around inside their houses when being raided
  • Villagers now have a chance to offer Trident enchantment books as trades (MCPE-35406)
  • Villagers will no longer become preoccupied with sharing carrots (MCPE-32627)
  • Cured Zombie Villagers can now offer discounted trades (MCPE-47040)
  • Cured Zombie Villagers no longer inherit XP unexpectedly, which would prevent them from acquiring a new profession (MCPE-48712)
  • Cured zombie villagers can once again breed (MCPE-48533)
  • Mobs can now pathfind on Soul Sand blocks
  • Angry Bees now move slower (MCPE-53689)
  • Mobs no longer start shaking when entering minecarts
  • Mobs killed by lingering potions now drop XP and uncommon loot when the potion comes from a player
  • Polar Bears no longer chase players on two back legs
  • Sheep no longer eat grass through partial blocks
  • Creepers no longer lose aggro immediately after losing sight of their targets (MCPE-32815)
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • Fixed an issue where Enderman would not attack players when looked at
  • Endermen no longer pick up Netherrack
  • Minecarts no longer collide with other minecarts on parallel tracks (MCPE-59302)
  • Tamed horses can no longer be tempted by food that cannot be used to breed them
  • Fixed some mobs having a large delay for finding their nearest attackable target (Wolves attacking sheep)
  • Iron golems will now ensure they can reach a target before choosing to attack it (MCPE-42402)
  • Reduced the melee attack range of mounted mobs (MCPE-48539)
  • Fixed a bug that sometimes prevented mobs from burning on bottom slabs (MCPE-32822)
  • Sea turtles once again lay eggs correctly (MCPE-59043)
  • Guardians can now spawn in bubble columns (MCPE-37671)
  • Fixed a bug that caused Vex mobs to move too slowly when moving on X and Z axes (MCPE-41879)
  • Fixed a bug where a mob could catch on fire if it was standing on an entity that was in lava
  • The Wither’s spawning explosion no longer breaks obsidian (MCPE-59502)
  • Bees no longer get stuck under stairs (MCPE-61625)
  • Fixed an issue that would cause the Ender Dragon to reset after the player left and returned to the fighting area (MCPE-51501)
  • Fixed an issue with too many cats spawning in Villages (MCPE-60331)
  • Guardians and Elder Guardians will no longer float in the air as they try and reach water (MCPE-33641)
  • Fixed Pillager Patrols spawning in unexpected places (MCPE-58285)
  • Vindicators that spawn in Woodland Mansions are now aggressive before being attacked (MCPE-43208)
  • Squid will now spawn more frequently. Ocean cap is now 4 and river cap is now 2 (MCPE-39758)
  • Drowned can no longer drop tridents without having them equipped (MCPE-32731)
  • Fixed a bug that prevented cats from sleeping on a bed with the player
  • The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (MCPE-24840)
  • Fixed a bug that allowed Zombie Villagers to break iron doors (MCPE-43725)
  • Sitting mobs will no longer slide around and breed (MCPE-62160)
  • Mobs now consistently take damage when spawning on magma blocks (MCPE-47518)
  • Ghast sounds are now heard at a shorter range

Blocks

  • Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (MCPE-46742)
  • Signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
  • Smooth Quartz now uses the correct texture (MCPE-42276)
  • Using Silk Touch on Giant Mushrooms now drops the correct blocks (MCPE-34114)
  • Blocks will now lose their waterlogged state when pushed by a piston (MCPE-43166)
  • Kelp will now keep growing after being partially broken by a piston, and the piece below will have a maximum random age of 24 (MCPE-57330)
  • Falling top snow can no longer break solid blocks (MCPE-63214)
  • Paintings can no longer be placed on top of item frames
  • Cactus blocks now break when next to lava
  • Flowers in snow now break properly and drop the correct item (MCPE-30147)
  • Coral and coral fans now drop when mined with axes or shovels enchanted with Silk Touch
  • Fixed an issue that could cause Kelp to stop growing too soon – Kelp now checks the block in the ticking queue when attempting to add itself (MCPE-57330)
  • Fixed an issue that sometimes caused Redstone torches to get stuck on or off when reloading a world (MCPE-48054)
  • Magma blocks now melt top snow sitting on it
  • Falling blocks no longer break when falling on ice blocks and glass
  • Mycelium no longer wrongly turns to dirt due to not having enough light
  • TNT no longer drops as an item when detonated by a nearby explosion
  • Fixed trapdoor collision shape (MCPE-13451)
  • Falling blocks (such as sand) will no longer break when falling onto retracted pistons (MCPE-20109)
  • Bamboo has been changed to be unpathable by mobs to prevent them getting stuck (MCPE-46805)
  • Bamboo can now be placed on top of bamboo saplings without Experimental Gameplay being enabled (MCPE-50088)
  • Using a Quartz Block in a Stonecutter now produces Quartz Slabs instead of Smooth Quartz slabs (MCPE-57925)
  • Iron Bars and Glass Panes now connect to Walls (MCPE-73989)
  • Moving blocks now have the correct collision box (MCPE-62419)
  • Activator Rails now dismount players and other mobs at the correct position (MCPE-30744)
  • Cakes now have the correct texture states when partially eaten (MCPE-14757)
  • Crafting multiple Honey Blocks now returns the correct amount of items to the player (MCPE-63461MCPE-58579)
  • Attempting to craft multiple Honey Blocks no longer breaks anvil and grindstone use (MCPE-63030)
  • Adjusted Hopper hitbox shape (MCPE-47541)
  • Armor stands no longer shift and fall through blocks when a world is reloaded (MCPE-29170)
  • Fixed Armor Stand and its contents dropping as items when broken when the ‘Tile Drops’ rule is disabled
  • The hay blocks in the town center in the Abandoned Village seed are now generated correctly
  • Pumpkins and Melons can now grow underneath observers (MCPE-48717)
  • Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (MCPE-57063)
  • Walking on scaffolding now plays the correct sounds (MCPE-53279)

Items

  • The correct amount of berries can now consistently be collected from Sweet Berry Bushes (MCPE-47160)
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • Maps will now convert from Editions to Bedrock at the correct scale (MCPE-58796)
  • Newly-created maps now start with the correct zoom level (MCPE-63416)
  • Minecart with Hopper now drops a Hopper and a Minecart when broken with ranged weapons (MCPE-55859)
  • Enchanted bows are no longer consumed when auto-crafting dispensers
  • TNT no longer drops as an item when it explodes (MCPE-38101)
  • Fire Charges are now consumed after igniting a TNT block (MCPE-42938)
  • Unloaded crossbows no longer display incorrect icon in inventory (MCPE-53545)
  • Shulker Boxes can now be undyed in a cauldron
  • Fire charges are now consumed when used to light campfires (MCPE-46217)
  • Corrected Fishing Rod’s bobber movement
  • Fixed an issue where water in bubble columns could not be collected with a bucket (MCPE-37571)
  • Potions can now be fully removed from Witch Hut cauldrons

Graphical

  • Stopped the offhand shield animation and bow animation from playing at the same time (MCPE-41262)
  • Fixed incorrect player hand animations when using a fishing rod with third-person camera (MCPE-63088)
  • Fixed low light emitting block items not matching the placed block’s brightness
  • Maps in item frames no longer have lines through them (MCPE-46154)
  • Fixed the excessive hand bob motion caused by playing an animation on the hand and camera together (MCPE-54072)
  • Items no longer flash green when being removed from a furnace
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other
  • Items held by Baby Foxes now render correctly (MCPE-52885)
  • Stained glass now has the correct colors on maps (MCPE-25702)
  • Enchanted Elytra will now show the enchanted glow when equipped (MCPE-23020)
  • Fire on half-slabs is now visible (MCPE-44395)
  • Secondary players in a split-screen game will now animate properly when you look at them
  • Enchanted skulls and blocks now have the enchanted glow effect in the inventory
  • The second player’s hands in a split-screen game will no longer disappear when the first players looks at them (MCPE-58806)
  • Suspending and resuming the game will no longer make a player’s model disappear on Android devices (MCPE-63119)
  • Player icons no longer appear as white squares on locator maps
  • Fixed skin texturing issue on the left leg of “Alex” model
  • Changed Eye of Ender exploding particles to match Java Edition
  • Fixed an issue that would cause armor to unexpectedly render on a mob when being held in its hand
  • Lingering and Splash Potion particles now stay within their boundaries when in a confined space
  • Fixed rendering issues for sign text through transparent blocks such as glass (MCPE-55327)
  • Fixed maps in item frames flashing purple and black image before the map loads
  • Animation scale now uses linear interpolation between keyframes

Accessibility

  • Fixed an issue that could cause the narrator to read text twice on Xbox One
  • Text-to-Speech now reads URLs properly
  • The screen reader now only reads the generating world message once when converting worlds to Bedrock for the first time

User Interface

  • The “Require players to accept Resource Packs to join” option is once again visible on the Create World screen
  • Set the default chat font back to Mojangles (MCPE-45857)
  • Fixed a bug that could sometimes cause fonts to disappear after quitting to the main menu
  • Fixed an issue with flickering usernames above players’ heads
  • Interacting with a Minecart with Hopper now opens the hopper screen and no longer blocks other screens from opening
  • Fixed a bug that could sometimes prevent loading screen tips from appearing
  • Added the missing text for locked maps in the Cartography Table (MCPE-58527)
  • Fixed a bug that was preventing the main menu background from rendering correctly on Xbox One
  • Entities and blocks are now shown consistently in the Structure Block’s preview
  • The Command Block’s screen now fits correctly inside screens with 4:3 aspect ratio (MCPE-41730)
  • Placing a block against an interactive block while crouched no longer opens the block’s menu
  • “Your home bed was missing or obstructed” message once again appears correctly
  • The XP cost is once again readable on the Anvil screen (MCPE-51908)
  • Obfuscated text color code works on signs placed in the world (MCPE-33780)
  • Fixed an unhelpful error message that appeared when trying to play online without proper account permissions
  • Fixed getting stuck loading resources after pressing ‘Back’ while on the ‘Your Realm will soon be updated screen
  • Fixed an issue that prevented native text/character input when using Korean or Chinese virtual keyboards (MCPE-62596)
  • Fixed account “error number -9” being displayed when launching the game while signed into an account, but no network connection
  • Fixed an issue that occasionally prevented inventory items being selected when using touch controls with Classic UI
  • Fixed an issue with music disc names not appearing in the correct language
  • The tooltip for leaving a boat is now consistent across platforms
  • The “Grow” controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater
  • The “Carve” tooltip is now displayed when pointing shears at pumpkins
  • Fixed the iOS keyboard covering the text input box when typing (MCPE-53030)
  • Adjusted the hover text position in inventory to respect input mode (Controller mode should show hover text at the edge of the currently selected element)
  • The player can no longer type beyond what can be seen in the Book & Quill
  • The keyboard can no longer be accidentally opened when using Book & Quill with touch controls
  • Fixed issue where the download bar in the Marketplace was not always functioning correctly
  • Fixed the “Take a Tour” navigation arrows in the Marketplace
  • Marketplace ratings now appear correctly when scrolling (MCPE-60287)

Character Creator

  • Fixed an issue that caused some selections to not be saved between sessions (MCPE-32089)
  • Fixed an issue that could cause Wings items to disappear with certain hairstyles
  • Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes
  • Various fixes to the user interface

Commands

  • Updated the grammar in the ‘/scoreboard’ command description to make it consistent with other commands
  • The ‘/locate’ command now correctly displays the nearest structure (MCPE-45526)
  • Instant effects now use ticks instead of seconds when used with the ‘/effect’ command (MCPE-43393)
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
  • Now when teleporting an Armor Stand to a player, it rotates the Armor Stand to the player’s orientation (MCPE-35979)
  • Added new overload for ‘/replaceitem’with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away

For Map Makers and Add-On Creators:

Updated Template Packs

Data-Driven Features

  • Most attack goals are now data-driven
  • Most Slime and swim goals are now data-driven
  • Experience Orbs have been data-driven
  • Fireballs have been data-driven
  • Elytra have been data-driven
  • NPC geometry and animations have been data-driven
  • Tree generation is now data-driven
  • Drowned are now data-driven
  • Wither skull attacks are now data-driven
  • Item sprites are now data-driven
  • Updated documentation for new data-driven features

Admire Item Component

  • Mobs can now admire items they pick up or receive during an interaction. For a mob to admire an item they need to have both the admire_item goal and the admire_item component, and the relevant configuration need to be done in the interact component and/or the shareables component

Angry Component

  • Several new variables have been introduced to the angry component
  • Goal Variables
    • broadcast_anger_on_attack – If true the mob will send a pulse of brodcast anger whenever it attacks, broadcast_anger must also be true for this to work
    • broadcast_anger_on_being_attacked – If true the mob will send a pulse of brodcast anger whenever it is attacked, broadcast_anger must also be true for this to work
    • angry_sound – The sound event to play when the mob is angrysound_interval – The range of time in seconds to randomly wait before playing the sound again

Avoid Mob Type Goal

  • Several new variables have been introduced to the avoid_mob_type goal
  • Goal Variables
    • avoid_mob_sound – The sound event to play when the mob is angry
    • sound_interval – The range of time in seconds to randomly wait before playing the sound again

Barter Component

  • Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
  • Component Variables
    • barter_table – A path to a loot table, which is used to determine what items the mob gives out during barter
    • cooldown_after_being_attacked – Specifies for how long the goal will be unavailable after the mob is attacked, the default value is 0
  • Barter Goal
    • Mobs can now barter when they pick up items, or when they receive an item during an interaction. For a mob to barter they need to have both the barter goal and the barter component, and the relevant configuration need to be done in the interact component and/or the shareables component
  • Goal Variables
    • priority – Specifies how the mob should prioritize this goal

Celebrate Hunt Component

  • Specifies that the mob should have the hunt celebration behavior
  • Component Variables
    • broadcast – If true, celebration will be broadcasted to other entities in the radius. Default value is true
    • radius – If broadcast is enabled, specifies the radius in which it will notify other entities for celebration. Default value is 16
    • duration – Duration, in seconds, of celebration. Default value is 4
    • celeberation_targets – The list of conditions that target of hunt must satisfy to initiate celebration
    • celebrate_sound – The sound event to play when the mob is celebrating
    • sound_interval – The range of time in seconds to randomly wait before playing the sound again

Equip Item Component

  • Mobs can now equip armor and weapons that they pick up

Equip Item Goal

  • Mobs can now equip armor and weapons that they pick up

Interact Component

  • Component Variables
    • barter – If true the mob will try to activate the barter goal after the interaction, default value is false
    • admire – If true the mob will try to activate the admire goal after the interaction, default value is false

MoveToLavaGoal

  • Added the MoveToLava goal, similar to MoveToWater goal. Mob tries to find and move to lava

Navigation Component

  • Navigation component now has can_path_over_lava and can_walk_in_lava parameters, allowing mobs (like the strider) to traverse lava

Panic Goal

  • Changed the priority from the damage type to the “ignore_mob_damage” flag (if that flag is set and a mob attacks the mob with the Panic Goal, they will not panic even if the damage type matches one in their “damage_sources” list)
  • Changed damage types from being hard-coded to being data-driven using the existing “Entity Damage Sources”
  • Changed the default from “fire, fire_tick, magma” (old, hardcoded behavior) to “all”
  • Pre-1.16 mobs will default to “fire, fire_tick, magma”

Pickup Items Goal

  • The PickupItemsGoal only considers items that the mob can reach
    • When determining whether the goal can be used, we now check whether the mob can reach an item it’s interested in, before committing to it as the target of the goal. This is to avoid mobs getting stuck in this goal after deciding to pick up an item they cannot reach
  • PickupBasedOnChance variable
    • This new variable was added to be used for monsters that can pick up items sometimes but also preserve mobs that used this goal in the past like Villagers. If this variable is true, the mob will have a calculation done (based on things like time played by the player, game difficulty, and moon brightness) to determine if this is a mob that is allowed to pick up items. That value is only calculated on the mob’s first spawn, which means it is forever saved on that mob and doesn’t change. If the variable is false (which it is by default), the mob will always be able to pick up items using the goal
  • CanPickupAnyItem variable
    • The PickupItemsGoal is dependent on the ShareableComponent and the items that are added to its items list. This new variable overrides that list and tells the component that this mob can pick up any item even if it isn’t in the list. Items picked up because of this variable still honor the priority set to items in the list of items, however. This means that any items with a set priority in the list will still be picked up over any item that may be picked up because of this variable. By default, it is set to false
  • CooldownAfterBeingAttacked variable
    • The variable cooldown_after_being_attacked has been added to the goal, specifying for how many seconds after being attacked the goal should be unavailable. The default value is 0
  • CanPickupToHandOrEquipment variable
    • Specifying if the mob can equip items that it picks up or put items in its hand, or if it belongs in the inventory

Shareable Component

  • Component Variables
    • item/barter – If true the mob will try to activate the barter goal after picking up the item, default value is false
    • item/admire – If true the mob will try to activate the admire goal after picking up the item, default value is false
    • item/consume_item – Specifies if an item should be consumed, for instance Piglins consume (eat) porkchop. Default value is false
    • item/stored_in_inventory – Specifies if the item is desired to be picked up and stored in the mob’s inventory. Default value is false

Splash Text

  • The Splash Text loading code has been augmented to allow splash text JSON files to be additive, rather than replacing them completely, and to allow some conditional statements to disable splash text entries. Use a field called “canMerge” that sits next to the “splashes” field, it is a bool that defaults to ‘false’. Also, another sibling of “splashes” is “conditional”, which is an array of objects. Those objects contain a “requires” field and a “splashes” field. The “splashes” field is an array of strings like the original “splashes” field, and the “requires” field contains three fields – “platforms”, “treatments”, and “stores”, each of which is an array of strings that is compared with the relevant data

Fixes and Changes

  • Made several Bedrock Dedicated Server documentation updates and fixes (BDS-1084, BDS-1085, BDS-2341, BDS-3051BDS-3141)
  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • Item tags can now be toggled in the UI using ‘/gamerule’ showtags
  • Added a new loop mode to animations – Now instead of omitting “loop” to have it stop playing when finished, or setting “loop”: true to have it loop when finished, you can now say “loop”: “hold_on_last_frame” to keep applying the last frame of animation (MCM-675)
  • Optimized sound loading – “load_on_low_memory” is now deprecated in sound_definitions.json, as all audio can now play on low memory devices
  • Removed type property from “minecraft:shooter” as it was never used
  • Updated “minecraft:spawn_entity” to have an internal entities object or array
  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
  • Fixed removed or destroyed entities querying as valid in script
  • Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error
  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
  • Implemented ‘AvoidMobTypeDefinition’ and converted hardcoded properties to be data-driven
  • A content error will now appear if you provide an invalid item name to ‘minecraft:interact’ in the ‘transform_to_item’ field
  • Added documentation for ‘minecraft:density_limit’ (MCPE-61126)
  • Adding a new subject to filters so damage sensors can filter on projectiles
  • Custom brewing recipes can now output non-potion items
  • Implemented a fix to the player’s mount that ensures consistent, smooth rotation for all riders
  • Custom bones in geometry now respect their custom parent bones’ transformations
  • The ‘delayed_attack’ behavior no longer causes mobs to freeze when they lose their target
  • Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them
  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field
  • The ‘on_unleash’ event is now triggered correctly when unleashing from a fence
  • The ‘Create New World’ button text is now using the global color component
  • Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (MCPE-56229)
  • Fixed collision boxes not updating from the ‘collision_box’ scripting component
  • Functions with any invalid commands (E.g. incorrect selector syntax) will no longer register and cannot be called (MCPE-64770)
  • Fixed an issue where sounds would sometimes have incorrect settings applied to them, causing 2D sounds to play as 3D and vice versa
  • Comments in JSON arrays no longer cause an error (MCPE-40873)
  • Entities no longer freeze when a component group containing a navigation component is removed
  • The ‘damage_sensor’ component will now work on non-mob actors (Such as Ender Crystals)
  • Dispensed splash and lingering potions now have potion effects in their projectile component
  • ‘pre_effect_script’ no longer runs when an entity is despawning with ‘minecraft:despawn’
  • Fixed a bug where custom mobs with the ‘runtime_identifier’ field set would not return a custom mob spawn egg, if one was available
  • A mob spawned in the air will no longer think it’s on the ground once its movement is ticked and the ‘on_ground’ filter no longer always returns true
  • Bee spawn eggs can now be edited
  • Fixed an issue that could cause the ‘minecraft:timer’ component to fire prematurely in some conditions
  • Fixed an issue that was causing particle animations to become inverted
  • Using the ‘minecraft:pushable’ component will no longer break older content
  • Fixed an issue that was preventing animation controllers in Behavior Packs from running on dedicated servers and Realms (MCPE-59881)
  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.14.60

  • Release date: April 15th 2020 (North America) / April 16th 2020 (Europe, Japan)
  • Patch notes:

Fixes:

  • Crashes / Performance
    • Fixed an issue that could cause Minecraft not to launch past the loading screen after updating (MCPE-58897)
    • Fixed a crash that could occur when exiting a world
    • Fixed a crash that could occur when a split-screen player left the game
    • Fixed a crash that could occur during gameplay on Nintendo Switch
  • General
    • Fixed an issue that showed a false prompt that a device was out of storage space (MCPE-32501)
    • Fixed an issue with the Marketplace not loading when not signed into a Microsoft account
    • Fixed issues with content not transferring to a Microsoft account if the content was purchased without being signed in
  • Gameplay
    • Fixed some special characters not appearing on Signs or Book & Quill
  • Add-Ons
    • Animation Controllers in Behavior Packs can now run commands on Realms (MCPE-59881)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.14.30

  • Release date: February 18th 2020 (North America) / February 19th 2020 (Europe, Japan)
  • Patch notes:

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur in certain worlds (MCPE-59756)
  • General
    • Split-screen will now display a message to join when the main controller is disconnected
    • Realms can no longer be purchased if not logged into Xbox Live
    • Players that are not linked to a Nintendo account on Switch are once again able to edit characters
    • Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed
  • Gameplay
    • Auto-jump will no longer trigger unexpectedly when trying to walk through open doors (MCPE-52213)
      • Further fixes will be made in the future to allow auto-jump to work more consistently, for example, when trying to jump up one block through an open door
  • Blocks
    • Restored kelp growth to its proper, faster rate (MCPE-57330)
    • Bamboo in Flower Pots are no longer empty after converting a world from Editions
  • Items
    • Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2×2 grid (MCPE-58579)
  • User Interface
    • The ‘Sign In’ button is now scaled properly on all platforms
    • Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection
  • Add-Ons
    • Entities no longer stop moving when the ‘circle_around_anchor’ behavior is added via a component group added by an event and/or there was a block close to their hitbox
  • Additional notes: none.
  • Source: Mojang

Minecraft – Ver. 1.14.20

  • Release date: February 4th 2020 (North America) / February 5th 2020 (Europe, Japan)
  • Patch notes:

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed several crashes that could occur when loading into world on Nintendo Switch
    • Placing a compass and locator map in the crafting grid no longer causes the game to crash (MCPE-57882)
    • Fixed a crash that could occur when travelling through a Nether Portal with another entity (MCPE-58568)
    • Fixed a crash that could occur when converting a world with fireworks equipped in a crossbow
    • Fixed a crash that could occur with raids on converted worlds
    • Fixed a crash that could occur when loading the ‘Extreme Speed Runner’ Marketplace world on PlayStation 4 and Xbox One
  • General
    • Classic skin choices no longer revert after reloading the game (MCPE-55278)
    • Fixed .mcworld and .mctemplate files not importing on devices running iOS 13
    • Fixed the LittleBigPlanet world and textures not being usable if the game was installed from disc
    • Fixed issues with the ‘Chroma Hills’ texture pack not loading on Nintendo Switch
    • Split-screen players can no longer be left in a limbo state when joining the game while the primary player quits at the same time
  • Gameplay
    • Projectiles can now be shot through the gap between two honey blocks
    • Players no longer bounce when being pushed and pulled by honey blocks and pistons (MCPE-53815)
  • Mobs
    • Fixed an issue that prevented mobs from spawning under transparent blocks (MCPE-59682)
    • Bees no longer fly in and out of a beehive or nest that is on fire (MCPE-53872)
    • Fixed tamed wolves not breeding by increasing their breeding priority (MCPE-59570)
    • Tamed parrots sitting on the player’s shoulder are now transitioned after world conversion
    • Fixed Pillagers not attacking players after world conversion
    • Fixed players not obtaining Bad Omen when killing a Pillager Captain after world conversion
  • Items
    • Tridents no longer bounce continuously on the sides of honey blocks (MCPE-53626)
    • Honey Bottles now show the proper item tooltip (MCPE-61195)
    • Undyed Shulker Boxes now retain their color after world conversion (MCPE-36744)
  • User Interface
    • A confirmation prompt now appears if purchasing Realms on Nintendo Switch
    • Fixed an issue that could cause text to overlap when using different window resolutions in the Marketplace
  • Commands
    • Beehives and bee nests now have proper textures when placed with the ‘/setblock’ command
    • Defining an execute location no longer breaks the “detect” argument
  • Add-Ons
    • Fixed an issue that could sometimes prevent Behavior Pack animations from working on Android (MCPE-56117)
    • The sensing component (used for ranged attacks) now calculates the view direction like it used to, making it so mobs can see their target on the y-axis
    • Fixed an issue that was preventing players from being teleported and rotated smoothly
    • Fixed the order of ‘on_exit’ and ‘on_entry’ events being reversed in animation controller state transitions
    • Local space for particles attached to entities will once again inherit the locator’s bone rotation
  • Additional notes: none.
  • Source: Mojang

Minecraft – Ver. 1.14.1

  • Release date: December 18th 2019 (North America) / December 19th 2019 (Europe, Japan)
  • Patch notes:

Fixes

  • Crashes / Performance
    • Fixed several of the top crashes that occurred during gameplay, across all platforms
    • Fixed a crash that occurred when signing into Xbox Live on some Android devices
    • Added a potential fix for a crash and user interface corruption that occurred after updating the game on Xbox One
    • Improved performance in areas with high numbers of players
    • Increased performance when loading skins on Featured Servers
    • Made several improvements to improve the stability of online features like Marketplace and access to purchased content
  • General
    • Fixed errors with logging into a Microsoft account on PlayStation®4 (MCPE-58464)
    • Fixed some achievements and trophies unlocking for all players during a multiplayer session
  • Gameplay
    • View bobbing once again behaves correctly when facing North and South (MCPE-56214)
  • Mobs
    • Bees now become angry when baby bees are attacked
    • Bees will now die after attacking (MCPE-53860)
    • Monsters no longer spawn on glass and leaves
  • Items
    • Fixed items disappearing when crafting several items (MCPE-56118)
    • Fixed some instances of milk randomly disappearing from buckets (MCPE-57194)
  • Character Creator
    • Fixed some Character Creator items appearing incorrectly
    • Fixes to Character Creator screens when scrolling with the right thumbstick
  • Graphical
    • Fixed broken textures appearing after Resource Packs are deactivated
  • User Interface
    • Fixed the prompt that appears when split-screen guests attempt to join a multiplayer world without a Nintendo Switch Online subscription
    • Fixed the Sign In button on the main menu having the wrong position and touching the edge of the screen with some languages
    • Fixed an issue that caused some players not to be able to leave the Inventory screen on the Marketplace
    • Fixed placeholder text appearing on the Resource Packs and Behavior Packs screens
    • Various fixes to the user interface when using Japanese language
    • Fixed the Mario Skin Pack’s description never loading on Nintendo Switch
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.14.0

  • Release date: December 10th 2019 (North America) / December 11th 2019 (Europe, Japan)
  • Patch notes:

New Features:

  • Bees!
    • Bees are cute, fuzzy, neutral mobs
    • Don’t hurt them, they don’t want to hurt you
    • Bees love pretty flowers and spend their lives gathering pollen from them
    • After gathering pollen, bees fly back to their nest
    • If a bee can’t find pollen, it will return home
    • If a bee doesn’t have a home nest, it will wander around until it finds one it can use
    • Bees don’t like the rain and they sleep at night. They will return to their nest in these cases
  • Bee Nests and Beehives
    • Bee Nests generate in Flower Forests, Plains, and Sunflower Plains biomes
    • When a bee visits a nest and completes its journey undisturbed, the level of honey increases
    • Using shears on a full hive or nest will harvest Honeycomb and using a glass bottle will give a Honey Bottle
    • Campfire smoke calms bees – Place one underneath the nest or hive to keep them in chill mode
    • Redstone friendly! Dispensers can shear honeycombs from hives and nests
  • Honey Block
    • Greatly reduces movement speed and jump height, but also reduces fall damage
    • You can “slide” down a wall of honey blocks to slow your fall (Parkour FTW!)
    • When a honey block is piston-moved, adjacent blocks also move
    • When a honey block is piston-moved, entities on top are moved along with it
  • Honeycomb Block
    • A decorative block that can be crafted with Honeycomb

Changes:

  • Updated to a fresh menu background full of bees
  • Leads can now be used on Polar Bears, Parrots, Ocelots, and Dolphins (MCPE-46866)
  • Dispensers can now fill bottles with water and honey
  • Tweaked the amount of XP dropped by animals to match Java Edition
    • Most animals will now drop 1-3 XP when killed, but Dolphins now drop 0 XP
  • Item tags can now be hidden in the inventory using the ‘/gamerule showtags’ command

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when signing into Xbox Live on Android
    • Fixed an issue with kelp growth causing lag in specific chunks (MCPE-50175)
  • General
    • Fixed a render distance issue that could cause an old style (limited) world to not load correctly if a player logged out in a specific corner of that world
    • Fixed an issue that was causing scripting error messages to show on the Alien Worlds Marketplace world
  • Gameplay
    • Fixed a bug that was sometimes causing chests to become invisible (MCPE-52790)
    • Fixed an issue that could sometimes cause touch screen controls to become inverted (MCPE-50256)
    • Players once again experience kinetic energy and get dead upon gliding into walls at high speed with Elytra (MCPE-21141)
    • Players can no longer initiate swimming in shallow water
  • Mobs
    • Improved the accuracy of pathfinding for flying mobs
    • Pillager Patrols can no longer spawn in the End or Nether dimensions (MCPE-51481)
    • Baby Pigmen now hold their swords in their hands, rather than around their necks (MCPE-53454)
  • Blocks
    • Updated the Slime Block texture to match Java Edition
    • Fixed an issue that was causing sugar cane to break when a nearby water source became waterlogged (MCPE-52314)
  • Items
    • Arrows and tridents no longer fall through the ground after being deflected by a shield (MCPE-44721)
    • Dragon Heads now appear at the correct height (MCPE-53129)
    • Buckets can once again be used to milk cows (MCPE-54623)
    • Milk buckets can again be used to craft cakes (MCPE-52774)
    • Fixed acacia leaves sometimes becoming stuck in the inventory hotbar
    • Placing Armor on an Armor Stand in Creative mode no longer equips it on the player as well
  • Character Creator
    • Various fixes to the Character Creator
    • Fixed an issue that was causing worn items to transfer between Character Creator models unexpectedly
    • Adding or removing the Founder’s Cape now updates the skin in-game without needing to restart
    • Platform restricted skins can now be previewed in the Character Creator
    • Fixed capes not rendering in some skin packs (MCPE-54181)
    • Fixed another issue that was causing player skins to revert to a default Alex or Steve after relaunching the game
    • Skins that don’t roam to Minecraft Earth no longer display ‘Usable Everywhere’ in the Character Creator
    • Equipping a new custom skin will now update the player model without needing to restart the game
    • Optimized the size of Character Creator skins to improve performance when playing in multiplayer
  • Graphical
    • Fixed the held item bobbing animation when moving in first person view (MCPE-51212)
    • The block breaking animation will again show if a block is below water when the player is above
    • The player’s hand no longer disappears when gliding with Elytra (MCPE-53092)
    • Water now renders correctly when Kelp is placed next to a Glass block
  • User Interface
    • Fixed a navigation issue that could cause an incorrect focus change when choosing an option from the pause menu
    • Fixed an issue that could cause menu flickering when navigating through the Character Creator
    • The ‘See Pack in Store’ button in the Character Creator can now be highlighted and selected when using a controller
    • Fixed some misspelled splash text
  • Add-Ons and Script Engine
    • Custom entities once again show their health bar correctly while being ridden
    • Fixed an issue with particle billboarding that was causing them to appear flipped in the wrong direction
    • Fixed an issue with pivot points for custom geometry cube models
    • Fixed a bug that was causing tamed entity damage to be counted as coming from mounted players

For Map Makers and Add-On Creators:

  • Updated templates for 1.14.0 with new resources, BEEhaviors, documentation, and example packs can be downloaded from minecraft.net/addons
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.13.1

  • Release date: November 12th 2019 (North America) / November 13th 2019 (Europe, Japan)
  • Patch notes:
  • Crashes
    • Fixed a crash that could occur during gameplay
    • Fixed several crashes that could occur when joining Realms
    • Fixed a crash that could occur when joining Featured Servers
    • Fixed a crash that could occur when throwing lingering potions
  • General
    • Error message ‘Failed’ displays when attempting to ‘Create on Realms’ while there are expired Realms for the account 
  • Character Creator
    • Elytra will no longer be invisible or blocky when using a custom imported skin (MCPE-54439)
    • Players can now apply the Founder’s Cape to custom (imported) skins (MCPE-53513)
    • Waiting for a skin to load will no longer block players from getting into a game (MCPE-45038)
    • Players no longer share the same custom skin during multiplayer sessions (MCPE-48207) 
  • Gameplay
    • Fixed chests sometimes being invisible (MCPE-52790)
    • Going through portals will now take you to the correct place in the corresponding dimension (MCPE-54519)
    • Tweaked view bobbing movement (MCPE-54645)
      • We intend to tweak this further in a future update! 
  • User Interface
    • Closed Realms are no longer displayed on the ‘Create on Realms’ screen
    • Fixed incorrect Japanese and Korean characters appearing in Language settings
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.13.0

  • Release date: October 29th 2019 (North America) / October 30th 2019 (Europe, Japan)
  • Patch notes:

New Features:

  • Foxes!
    • Keep your chickens safe and your belongings close, otherwise you’ll find them dead or gone – especially come nightfall. Foxes are more active at night and seek shade to sleep during the day. However, if you’re patient enough to feed two of them Sweet Berries, you can end up with a trusty one!
  • Brown Mooshroom
    • Transforms whenever a red Mooshroom is struck by lightning
    • Feed them flowers and use a bowl to harvest Suspicious Stew!
  • Suspicious Stew
    • Craft stew with different flowers to grant different potion effects for a short period of time
    • Share the suspiciousness with your friends and see how they like Suspicious Stew!
  • Wither Rose
    • A new, scary looking flower that is planted wherever a living entity dies to the Wither
    • Might be useful when crafting Suspicious Stew?
  • Item Frames can now be placed on the floor and ceiling!
  • Added abandoned villages
  • Added a celebration event that occurs if Pillagers successfully raid a village
  • New Note Block instruments
    • Make some sweet new jams by placing certain blocks under Note Blocks!
    • Discover the new instruments with Glowstone, Haybale, Block of Emerald, Pumpkin, Soul Sand, Block of Iron, Bone Block, Wool, Packed Ice, Clay, and Block of Gold
  • Added five dead coral types
  • Added the Light Block for mapmakers
    • Supports auxiliary data from 0 to 15 for light level
    • Light blocks are supported via /give, /fill, and /setblock
    • The invisible End Rod (variant 6) is now automatically updated to the new Light Block
  • Added new in-game chat settings to improve accessibility
  • Added game credits
    • A way to see all the lovely people that work on the game!
    • The credits can be viewed after defeating the Ender Dragon, and also through a new button found in the Settings menu

Character Creator:

  • Personalize your character in a number of ways, including body size and shape, limb replacement and tweaking of eyes, mouth, hairstyles and colors, facial hair, and skin tones
  • More than 100 items will be available for free. There will also be a range of custom accessories, created by the Minecraft team, available for purchase
  • Traditional custom skins can still be imported as before, on Windows 10 and mobile, using the following steps: Profile > Edit Character > Classic Skins tab > Owned > Import > Choose New Skin
  • For even more details, check out the Character Creator FAQ

Experimental Gameplay:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

  • New and improved Structure Blocks
    • Structure Blocks give creators the ability to copy and save out sections of their world into structures. Saved structures can then be pasted back into the world
    • To get a Structure Block, you must use the ‘/give’ command
    • When a structure is being loaded in, it can also be mirrored or rotated
    • Structure Void blocks can be placed in an area to not copy air into the target area
    • See How to Play in the game for more details and tips!

Fixes:

  • Crashes
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur while navigating menus
    • Fixed a crash that could occur when trying to create new world or when joining a multiplayer game
    • Fixed a crash that could occur when a player left a multiplayer game
    • Fixed a crash that could occur when signing into a Microsoft account
    • Fixed a crash that could occur when switching profiles on Xbox One
    • Fixed a crash that could occur when launching the game on Xbox One
    • Fixed a crash that could occur when typing certain characters onto a sign
    • Fixed a crash that could occur when exploring world templates
    • Fixed a crash that could occur when choosing certain skins
    • Fixed a crash that could occur when breaking a block underneath a Detector Rail
    • Fixed a crash that could occur when creating a new world using some Marketplace packs
    • Fixed a crash that could occur when exiting the game on Windows 10
    • Fixed a crash that could sometimes occur when approaching world spawn (MCPE-46686)
    • Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
    • Fixed a crash that occurred when accepting the storage permission on Android
    • Fixed a crash that could occur when resuming the game on Oculus Rift
    • Fixed a crash that could occur when launching the game on Oculus Rift
    • Fixed a crash that occurred when typing certain characters into chat (MCPE-44419)
    • Fixed a crash that could occur if a split-screen player left the game while an execute command targeted them in a function
    • Fixed a crash that could occur after a player left the game on 3 or 4 player split-screen on the “Wildlife: Jungle” map
    • Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
    • Fixed a freezing issue that could occur when resuming the game on Windows 10 Mobile
    • Fixed a crashing issue that affected certain worlds when approaching spawn (MCPE-46686)
    • Fixed a crash that could occur after changing the File Storage location on Android devices
    • Fixed a crash that could occur on low and mid-end Android devices
    • Fixed a crash that could occur when trying to double-tap on an item on the Beacon screen
    • Fixed a crash that could occur while downloading multiple Marketplace items at the same time on some iOS devices
    • Fixed a crash related to cached resources
  • Performance
    • Improved world launch time by optimizing network and resource tasks
    • Improved performance when opening the inventory
    • Several performance improvements regarding block rendering
    • Fixed a drop in performance when flying with Elytra in The End
    • Optimized terrain light calculation
    • Optimized grass growth block ticking
  • General
    • The “We are being attacked!” and “I’ve got a bad feeling about this” achievements can once again be unlocked (MCPE-45060)
    • The “Renewable Energy” achievement is once again unlockable (MCPE-39661)
    • The “Where have you been?” achievement now unlocks correctly on Android
    • Maps are now drawn more quickly when exploring, meaning the “Map Room” achievement now unlocks more consistently (MCPE-27720)
    • Fixed some instances of skin selections not saving and reverting to Alex or Steve (MCPE-32089)
    • Fixed the “Multiplayer Restricted Skin!” error message that would pop up when trying to join a world before the skin had loaded in (MCPE-48494)
    • The world loading screen now closes once an acceptable amount of chunks have loaded (MCPE-44815)
    • Fixed issues related to unloaded chunks that could appear in Realms and local worlds (REALMS-1553)
    • Partially fixed an issue that caused global resources not to be applied after relaunching the game
    • Minecraft on iOS will no longer show the “Do you want to Close Minecraft” pop-up since iOS doesn’t support that app behavior
    • Added a new option in Accessibility settings that to auto-enable Text to Speech when the platform has it enabled. This prevents the screen reader from unexpectedly being enabled each time game is restarted (MCPE-43306)
    • Fixed various Text to Speech issues
    • Players can now switch between user accounts on Xbox One without restarting the game
    • Fixed the messaging when trying to import a world template created in a newer version
    • Fixed a controller issue when docking the Nintendo Switch
  • Gameplay
    • Players in water are now knocked back by TNT explosions
    • Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in the void
    • Fixed an issue that could cause some worlds to become corrupted during gameplay (MCPE-50496)
    • Players now properly receive stored XP from Furnaces (MCPE-47324)
    • Eating when using a Nether Portal no longer causes players to teleport to random locations. Weird interdimensional eating problems! (MCPE-39147)
    • The player can once again open the inventory correctly while sitting in a Boat
    • Using Bone Meal on a flower now generates more flowers of that type around it, rather than just Dandelions and Poppies (MCPE-7979)
    • The player now correctly receives the Bad Omen effect whenever the Illager Captain dies in combat with the player
    • Fixed an issue with block updates on a waterlogged block triggering a Redstone update in the same chunk
    • Fire Charges launched from Dispensers will now ignite Minecarts with TNT
    • The damage sound is no longer heard when a player falls or lands in Creative mode (MCPE-515)
    • Corrected player sprint/swim state when exiting water
    • Fixed pitch issue with camera that caused player to walk backwards when looking straight up
    • Players can now teleport on top of non-full or transparent blocks when eating a Chorus Fruit
    • The camera will now rotate correctly when in third-person view
    • The player no longer keeps on rowing when opening the inventory during boat rides (MCPE-36522)
    • Arrows hitting players underwater no longer play multiple hit sounds
    • Lightning from Channelling Tridents now affect more than a single mob in a small area (MCPE-44393)
    • Lightning now strikes less frequently (MCPE-38768)
    • Arrows now destroy Armor Stands properly (MCPE-47785)
    • Fixed an issue that prevented players from moving while sneaking on top of Shulkers and Boats (MCPE-44644)
    • Area of effect clouds such as Lingering Potions now work correctly if world is set to ‘Always Day’ (MCPE-39595)
  • World Generation
    • Chests that generate in Desert Temples now face the correct direction (MCPE-37393)
  • Mobs
    • Tweaked Drowned despawning rules to help prevent too many being present in the world (MCPE-34032)
      • Drowned will now despawn if the following conditions are met: The player is at least 54 blocks away, the Drowned has not performed any actions in at least 30 seconds, and it is daytime
    • Iron Golems are no longer knocked back by explosions (MCPE-43662)
    • Fixed the sitting position for baby zombie jockeys
    • Fixed the death animation of spiders (MCPE-41417)
    • The Wither once again has its blue shield!
    • Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
    • Baby pigs now turn into baby Zombie Pigmen when struck by lightning (MCPE-38134)
    • Pillagers now spawn around Pillager Outposts more frequently (MCPE-43396)
    • Fixed player alignment to beds when sleeping
    • Zombies can no longer break Iron Doors (MCPE-43725)
    • Zombies once again spawn in caves (MCPE-52743)
    • Village mobs (Such as Iron Golems and cats) can no longer spawn inside of blocks (MCPE-44442, MCPE-41886)
    • Ravagers can now pathfind through water
    • Cured Zombie Villagers now keep their trade level
    • Jockeys no longer get stuck trying to move to unreachable mounts
    • Cod, salmon, tropical fish, and pufferfish now drop XP when killed
    • Mobs will no longer break Turtle Eggs when mob griefing is disabled (MCPE-36245)
    • Mobs can now pathfind correctly through waterlogged blocks (MCPE-37005)
    • Mobs can now pathfind correctly on unlit campfires
    • Mobs once again drop armor and equipment as loot (MCPE-48891)
    • Mobs no longer drop fully repaired weapons as loot (MCPE-45953)
    • Leads now connect to mobs at the correct position
    • Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
    • Villagers will now all go to sleep correctly at night
    • Creepers no longer lose aggro when line of sight is broken briefly
    • Zombies no longer get stuck on doors
    • Mobs standing on slabs are no longer immune to sunlight damage after reloading the world (MCPE-32822)
    • Witches can no longer spawn in 1.8 high gaps (MCPE-45935)
    • Animal breeding cooldowns no longer reset after reloading the world
    • Endermen holding Red Sand no longer drop regular Sand when killed (MCPE-25926)
    • Endermen are correctly affected by the Invisibility effect, when applied (MCPE-44492)
    • Fixed the held sword position for Vex mobs
    • Entity hit and collision boxes no longer exist during mob death animations (MCPE-9999)
    • Wither Skeletons are no longer affected by the Wither effect (MCPE-46317)
    • Mobs and entities are no longer slowed when walking one block above ice (MCPE-13852)
    • Baby zombies are now able to ride Zombie Pigmen (MCPE-20163)
    • Increased the speed that Phantoms’ wings flap (MCPE-42935)
    • Drowned on land now attack based on brightness levels rather than time of day
    • Dolphins once again follow players in boats
    • Nether Portals now spawn Zombie Pigmen on Easy difficulty (MCPE-45934)
    • Fixed Creeper farms by adjusting mob height spawning logic (MCPE-45935)
    • Strays and skeletons now show enchanted bows when held
    • Villagers now show angry particles when hit by a player, even if they haven’t been traded with yet (MCPE-29700)
    • Parrots can now be picked in Creative mode using pick block
    • Mobs now attack the player correctly while standing on Soul Sand
    • Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
    • Villager trade levels now match Java Edition with 5 profession level badges (MCPE-43206)
    • Farmers now correctly harvest crops when their inventory is not full (MCPE-47166)
    • Villagers now hide more consistently during a Raid
    • Fixed the “Toast” rabbit easter egg (MCPE-44510)
    • Updated Mason trades
    • Fixed a Cartographer trade so it now requires 11 glass panes instead of 10
  • Blocks
    • Beacons now play the correct ambient sound (MCPE-34413)
    • TNT no longer falls through blocks when lit (MCPE-41313)
    • Lava now correctly affects mobs that come into contact with it. Usually this means death (MCPE-45531)
    • Standing in a cauldron of lava now deals the correct amount of damage to players. It usually means death, as well (MCPE-39356)
    • Falling snow can no longer replace other blocks (MCPE-44613)
    • Using pick block on lit Redstone now gives the player the correct block (MCPE-43450)
    • Frosted Ice no longer causes performance issues when it is waiting to melt underground (MCPE-39698)
    • Leaves collected with Silk Touch now stack correctly with other leaves of the same type (MCPE-32347)
    • Shulker Boxes can no longer be placed in the same space as the player (MCPE-39674)
    • Wood blocks now have proper directional placement (MCPE-43367)
    • Jukeboxes now stop playing music after being broken (MCPE-47587)
    • Furnaces now play all applicable sounds at the correct pitch (MCPE-43915)
    • The Beacon block can now suffocate players and mobs like other opaque blocks (For example, when being clipped into when using a minecart)
    • Hoppers now pick up items from above correctly (MCPE-31393)
    • Pistons now have the correct textures when placed in any direction (MCPE-38053)
    • Granite, diorite, and andesite can no longer be smelted into smooth stone (MCPE-45914)
    • Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
    • Sneaking on Redstone ore no longer triggers glow
    • Anvils now take damage correctly after use
    • Water being dispensed from a dispenser no longer breaks End Portals and Gateways
    • Dispensers now place Boats correctly
    • Falling snow layers no longer breaks blocks in Redstone contraptions (MCPE-49773)
    • Barrier Blocks no longer stop grass growth (MCPE-41262)
    • Farmland blocks once again prevent grass growing underneath
    • Breaking an extended piston in Creative mode no longer drops an item (MCPE-10853)
    • TNT can now be crafted from red sand, in addition to plain old regular sand
    • Campfires can be doused with splash water potions only, to match Java Edition
    • Coarse Dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
    • Invisible bedrock no longer emits stone particles when fallen on
  • Items
    • Turtle Egg items now have the same 2D texture as Java Edition
    • Buttons no longer appear rotated in the hotbar (MCPE-11365, MCPE-42584)
    • The durability bar for shields now updates correctly when sustaining damage (MCPE-44788)
    • Locked maps now have a unique inventory icon
    • Enchanted books with three or more enchantments no longer always have Feather Falling IV and/or Blast Protection IV (MCPE-41944)
    • Items that have been smelted can now be crafted and stacked correctly for use in furnaces, stone cutters, etc. (MCPE-47907, MCPE-48421, MCPE-47684)
    • Arrows will cause sand and gravel to fall again (MCPE-18257)
    • Splash water bottles once again deal damage to Blazes and Endermen (MCPE-42589)
    • Fixed Trident position issues when being held and thrown
    • Fixed Riptide Tridents not propelling players forward correctly
    • Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
    • Equipment on Armor Stands now renders correctly if the armor stand is affected by the Invisibility effect (MCPE-39779)
    • The LT controller button can once again be used to quickly equip or replace armor (MCPE-35579)
    • Players are now able to use items like fishing rods while aiming at nearby mobs
    • Nether Wart now has a chance to drop more items when broken with Fortune tools (MCPE-31107)
    • Fire Aspect swords no longer set Creative players on fire (MCPE-14036)
    • Drinking sound for milk and potions now plays correctly (MCPE-38340)
    • Trapdoor items now have the correct inventory textures (MCPE-44214)
    • Six-sided wood block variants can now be smelted or used as furnace fuel (MCPE-47170)
    • Damaged Elytra now have their own texture (MCPE-47758)
    • Fixed an issue that prevented certain items not being suggested in the recipe book correctly
    • Items cooked on the campfire now stack together correctly (MCPE-47684)
    • Fixed the default recipe for beds
    • Players no longer lose items when moving stacks of items into a Cartography Table
    • Changed how the bell item is held in the player’s hand, so that it is held like an item rather than a weapon (MCPE-43638)
  • Graphical
    • Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
    • The player model is now visible again while sleeping on a bed
    • Boat paddling animation now matches Java Edition and resynchronizes when paddling stops
    • Fixed an issue with water not rendering correctly on some servers (MCPE-46813)
    • Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
    • Arrows now render correctly when held by Armor Stands
    • Armor Stands and players can again wear helmets with secondary layers
    • Fixed Elytra position for skins that don’t use the standard humanoid model
    • Fixed some graphical errors when launching the game on Oculus Rift
    • Flowers no longer become invisible in flower pots (MCPE-40806)
    • Players no longer show the flying animation when using scaffolding while Elytra are equipped
    • Improved the texture for the stonecutter with non-fancy graphics (MCPE-42487)
    • Tweaked first-person hand attack animations
    • Multiple blocks no longer change color to black when moved by pistons
    • Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
    • Fixed hand animation when switching to empty hand from held item
  • User Interface
    • Accessibility color and contrast fixes and tweaks for dropdowns, buttons and the Play screen
    • The Text to Speech narrator now works correctly with punctuation in text boxes
    • Players using touch screens can no longer break blocks when using touch-and-hold to use a fishing rod
    • Chat instructions no longer appear on screen every time the player travels through a portal (MCPE-45073)
    • Removed duplicate and overlapping progress bars
    • Fixed the safe screen area prompt not appearing, when necessary, on certain devices
    • Keyboard inputs now work correctly when the game loads out of window focus
    • Fixed the “Open Chat” message for touch screen devices
    • Flight controls will no longer show when sleeping in a bed in creative (MCPE-44928)
    • Fixed the inventory screens of some blocks not appearing on the first attempt after the block’s state has changed, like Hoppers and Dispensers
    • The wither’s health bar no longer disappears during the fight if the player moves away (MCPE-40881)
    • Using ‘Place All’ (Y) on the Cartography Table output slot now only crafts as many of the shown result possible
    • Joining a Realm through the ‘Joinable Friends’ list no longer shows world info (MCPE-47731)
    • The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
    • Tweaked the controller cursor position when auto-crafting with a full inventory
    • Obfuscated text once again works with the smooth font chat setting
    • Fixed duplicated ‘Sign In’ messages that were overlapping
    • The correct Marketplace Inventory items are now shown when switching between players
    • Global resource packs in Settings will now update to the new chosen language
    • Updated the How to Play section so that it specifies that carved pumpkins should be used as protection from Endermen
    • Updated the How to Play section about repairing Elytra, which now describes using Phantom Membranes to repair them instead of leather (MCPE-41608)
    • Updated the How to Play section regarding Raids
    • Updated the How to Play section regarding Host and Player Options (MCPE-28976)
    • Updated the How to Play section about taming cats (MCPE-43490)
  • Commands
    • Execute detect command now uses local coordinates correctly (MCPE-29942)
      • Modified ‘CommandPosition’ so that an optional offset can be specified to move the rotation point in case of a local coordinate
      • Fixed the ‘ExecuteCommand’ detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
    • Using ‘/spreadplayers’ no longer permanently loads distant chunks
    • Powered rails placed using ‘/fill’ now work correctly when powered by Redstone
    • Using ‘/setblock’ on a piston base no longer leaves an invisible piston arm
    • Cloned active mob spawners now have an animated mob when placed (MCPE-23106)
    • The ‘/clear’ command once again works correctly with damageable items
    • Running the “/clear” command message now shows correct amount of items removed (MCPE-34750)
    • Carpet is now removed correctly when using the ‘/clear’ command
    • Using ‘/clear @p item’ now clears correctly auxiliary values
    • Pistons with data values 6 and 7 can no longer be placed using slash commands (MCPE-21558)
    • Players can no longer use the ‘/spawnpoint’ command in the Nether
    • Using the command ‘@s[type=…]’ will now work correctly (MCPE-49766)
    • Fixed an error message that occurred when using the ‘/help’ command
  • Add-Ons and Script Engine
    • Fixed MoLang scripting errors that were being logged for older content
    • Endermen with modified behaviors can now be shot and damaged with projectiles
    • Loading packs with lots of custom items now works correctly
    • Custom rideable entities now show the correct action hint when added
    • Fixed the positioning of particles that were only showing correctly when centered on screen
    • The ‘timer’ component once again functions on vanilla projectiles
    • Fixed an issue with the ‘must_see_forget_duration’ component not working
    • Fixed humanoid eating animation
    • Fixed the ‘scale’ component failing to scale certain entities
    • Running the ‘tick_world’ component now removes ticking areas correctly and consistently
    • Added stone slab aliases to allow backwards compatibility on Add-On packs
    • The ‘spawn_entity’ component is now executed when an entity is being ridden
    • Ghasts no longer keep looking at players if the behavior component has been removed
    • Fixed minecart rider rotation not being updated correctly in some packs
    • Particle UVs no longer include lines of textures next to the selected UV
    • Custom entities using ‘nearest_attackable_target’ now re-evaluate current target validity
    • Fixed mini bows rendering on all mobs other than players in scripting packs
    • The ‘has_equipment’ filter now works correctly with damageable items
    • Fixed a scripting error that would appear when shooting arrows from a dispenser
    • When a global resource pack is deleted, it will now remove itself from the active stack

For Map Makers and Add-On Creators:

  • Updated templates for 1.13.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
  • New Data-Driven Objects for Add-Ons
    • Brewing stand potion recipes are now data-driven
    • Arrow shake animation (MCPE-40744)
    • Item breaking particles
    • Data-driven environment damage for entities
    • Added ‘push’ component that determines whether an entity can be pushed
    • Added ‘persistent’ component that determines whether an entity should be persistent in the game world
    • Turtle Lightning interactions are now data-driven
    • Pufferfish puffed states are now data-driven
    • Guardian/Elder Guardian animation and rendering
      • Fixed unparented geometry on pre-1.8 guardians
      • Elder Guardian spike animation
    • Fishing hook
    • Horse models and animations
    • Snow Golem trail behavior
    • Dragon Breath particles
    • Sparkler particles (Education)
    • Balloons (Education)
  • Script Engine
    • Actor Definition Events can now be triggered from scripts
    • Scripting logs can now be opened and viewed while the game is running
    • Added new scripting Actor tags
    • Added ‘container’ scripting component for blocks
    • Added ‘projectile_hit’ scripting event
    • Added ‘entity_hurt’ scripting event
    • Added ‘entity_sneak’ scripting event
    • Added ‘entity_attack’ scripting event
    • Added ‘block_exploded’ scripting event
  • Added new feature rules data that implements existing biome decoration through JSON
    • Final infrastructure changes required to support fully data-driven features. Rules themselves must be provided in a behavior pack with Experimental Gameplay enabled
  • Significantly increased the maximum ‘spawnRadius’ distance
  • Levers now have their own block state
  • Changed Breathable, RideTick, and Transformation systems to use ViewedEntityContext
  • All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks
  • Changes to Pack Manifests
    • Summary
      • As of 1.13, we have made some changes to the pack manifest with a new format version of “2”. We recommend that any new packs or world templates that you create use format version of 2 from now on. With this new format, there are a few additional changes to be aware of, detailed below
    • All Pack Types
      • The ‘name’ field in the header is now required for all pieces of content
    • World Templates
      • The ‘lock_template_options’ field is now required. This Boolean field determines whether the world options for your template should be locked to default values when a player creates a world from the template. They can still choose to unlock and modify the options, but will be warned that doing so could affect gameplay
      • The ‘base_game_version’ field is required (see below for more info)
      • The ‘min_engine_version’ field should no longer be used as it isn’t parsed on world templates and produces a warning on import
    • Resource and Behavior Packs
      • The ‘min_engine_version’ field is now required. This affects how the game interprets some of the assets loaded from Resource and Behavior Packs. We recommend using the latest available version of the game for this field (e.g. ‘[1, 13, 0]’) to ensure your pack works correctly
    • Base Game Version Field
      • For this field, we recommend using the value “*”. This will ensure that anyone using your content in their Minecraft worlds will always get the latest base game (Vanilla) content when an update is available.
      • In the case that your content relies on specific base game behavior, you can use this field to specify a base game version, starting with 1.13. If you choose to do this, you should omit the third octet; for example, if the version of the game you are targeting is ‘[1, 14, 2]’, you would specify a version of ‘[1, 14, 0]’). If you specify a version this way, any worlds using your custom content will not get new base game content when it becomes available in future releases, which could help prevent unwanted changes to behavior in your content caused by updates to the base game. However, we still recommend using the “*” value to ensure players can continue to enjoy your content in their Minecraft worlds long-term while also receiving updates to the base game
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.12.1

  • Release date: September 3rd 2019 (North America) / September 4th 2019 (Europe, Japan)
  • Patch notes:

Fixes:

  • Fixed several crashes that could occur during gameplay
  • Fixed players getting stuck on “Generating World” when loading into a world while located in The End (MCPE-49778)
  • Fixed an issue that caused many players on Nintendo Switch not being able to sign in to their Microsoft Account (MCPE-34662)
  • Multiple Ender Dragons can no longer spawn at once in The End (MCPE-37590)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.12.0

  • Release date: July 9th 2019 (North America) / July 10th 2019 (Europe, Japan)
  • Patch notes:

Changes:

  • Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
  • Added new Wandering Trader sounds (MCPE-41191)
  • Updated the main menu splash text
  • Updated the default main menu panorama from Aquatic to Village & Pillage
  • The “Store” button on the main menu has been renamed to “Marketplace”
  • Realm owners can now set relevant permissions for players invited to their Realm
    • Default settings can be set for all new members entering a Realm
    • The owner can set permissions for an invited player to either visitor, member or operator
    • When resetting a world, or uploading a new world, already set permissions stay in place

Fixes:

  • Crashes
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that could occur when launching the game on some Windows 10 devices
    • Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
    • Fixed a crash that could occur when switching players on Xbox One
    • Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
    • Fixed a crash that could occur when loading the game
    • Fixed a crash that could occur when throwing an Egg or Snowball (MCPE-40435)
    • Fixed a crash that could occur when trading with a Villager
    • Fixed a crash that could occur when throwing a trident with Loyalty enchantment
    • Fixed a crash that could occur on Nintendo Switch when the game was saving or loading (MCPE-45862)
    • Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
    • Fixed a crash that could occur when exiting the game
    • Fixed a crash that could occur when signing into Xbox Live
    • Fixed a crash that could occur when choosing a skin on first launch of the game
    • Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
    • Fixed a crash that could occur when the game was checking for previously downloaded content
  • Performance
    • Made further performance improvements when opening inventory screens (MCPE-27167)
    • Made several performance improvements related to various UI screens and interactions
    • Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
    • Improved chunk loading performance in multiplayer
    • Improved performance around new villages and villager job sites
    • Several other performance improvements, included some related to mob AI pathfinding
    • Frosted ice blocks no longer drops performance while they’re melting (MCPE-39698)
    • Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
    • Reduced the amount of memory required to load textures
    • Cached resource packs no longer decrease performance on Nintendo Switch (MCPE-36976)
  • General
    • Removed an unnecessary Xbox Live sign-in notification
    • Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
    • The Haggler achievement once again unlocks when requirements are met
    • The Zombie Doctor achievement now unlocks when curing a zombie villager (MCPE-46271)
    • Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
    • Player permissions now apply correctly when more than one operator tries to adjust them
    • Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
    • Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms) (MCPE-37926MCPE-45476)
    • Skins equipped from the ‘Recent’ section are once again applied when selected
    • World settings now sync correctly between different Xbox One devices
    • Resource packs are now applied correctly after downloading through the world or global settings
    • Newly purchased Realms are now always visible after finalizing the purchase
    • Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One (REALMS-1686)
  • Gameplay
    • Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-19699MCPE-43176MCPE-43177)
    • Villager trading now properly takes away items from the second slot, when applicable (MCPE-45506)
    • Only players who fought in a raid now receive the Hero of the Village effect in Realms
    • The Bad Omen effect is now only received when killing an Illager Captain, not when dealing non-fatal damage with a bow or potion
    • Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
    • You can now interact with blocks while holding a charged crossbow on touch devices
    • Players no longer clip through walls when transitioning from swimming to standing in water
    • Players that are being healed can now still be knocked back by TNT. Did I say that right?
    • Arrows that are shot into blocks keep their position when reloading the world
    • Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
  • Mobs
    • Corrected the position of leads on Wolves
    • Tamed cats no longer slide around while sitting (MCPE-44491)
    • Fixed the missing Taiga Zombie Villager skin
    • Fixed a z-fighting texture issue on some Villager skins
    • Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
    • Vindicators can now path correctly over carpet during raids
    • The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
    • Mobs will no longer path-find over Brewing Stands
    • Added a sound to indicate when a villager does not want to trade (Like during a raid)
    • Illager Captains now drop banners correctly even if the world is reloaded
    • Mobs will now spawn on double slabs (MCPE-30765)
    • Fixed the sitting model for cats that were previously tamed ocelots (MCPE-41929)
    • Fixed missing zombie villager sounds (MCPE-43329)
    • V2 zombie villagers now have the correct name in death messages instead of a placeholder name (MCPE-45932)
    • Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
    • Evokers no longer move too fast when moving towards villages in raids
    • Mobs no longer spawn inside leaves during raids
    • Villagers that are actively trading with players will no longer run and hide when the raid bell rings
    • Clerics now correctly pathfind to their job sites
    • Tamed tuxedo cats now use the proper texture (MCPE-43527)
    • Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
    • The ghast spinning model in monster spawners is now the correct size
    • Fixed wandering trader podzol and coral trades
    • Fletchers now trade 16 arrows instead of 5
    • Changed the cost of butcher’s cooked rabbit trade
    • Leatherworker’s saddle trade is lowered from 10 to 6 emeralds
    • Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
    • Iron Golems no longer run to the world center after their village is destroyed (MCPE-45509)
    • Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
    • Fixed the creeper model in some Marketplace maps
    • Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
  • Blocks
    • Fixed various scenarios where certain blocks couldn’t be placed until the game was restarted
    • Frosted ice blocks can now be broken (MCPE-41256)
    • Fixed Sea Grass texture brightness (MCPE-34795)
    • Bamboo leaves are now lighter (MCPE-42635)
    • Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
    • Red sandstone stairs now have correct textures on all sides (MCPE-20677)
    • Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
    • Village job site blocks now have consistent sound volume levels when used by players
    • Scaffolding can no longer be placed on Conduit blocks
    • The Bell now swings towards a player when it is hit (MCPE-42469)
    • Note Block particles now correctly correspond to the notes played
    • The grindstone now correctly combines and repairs two damaged items
    • Farmland now has the correct side and bottom textures (MCPE-42746)
    • Smokers now have the correct bottom texture (MCPE-43944)
    • Fixed door and trapdoor textures (MCPE-43173)
    • Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
    • Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
    • Flowing water is no longer left behind after flowing over string (MCPE-36343)
    • Bells now ring when hit with splash and lingering potions
    • Composter growth particles now appear in the correct location
    • Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
    • Fixed animated textures for flowing lava and water on several texture packs
  • Items
    • Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
    • Dropped items no longer prevent minecarts from being placed on rails
    • Empty glass bottles now stack correctly when removed from brewing stands (MCPE-42175)
    • Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
    • Using Pick Block on sweet berry bushes now gives the player the correct item (MCPE-41877)
    • Bone meal is now consumed correctly when used on grass
    • Cactus blocks of different growth stages can be smelted into green dye again (MCPE-42497)
    • Stripped birch wood is no longer used to craft acacia planks when playing on Realms (MCPE-44398)
    • Shields no longer appear too bright in item frames (MCPE-41222)
    • Updated the Illager Banner texture (MCPE-43233)
    • Barrels now appear in the proper place of the creative inventory (MCPE-43946)
    • Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
    • The player’s arm is no longer displaced in first person view after eating food (MCPE-40135)
    • Tinted spawn eggs are now properly scaled in item frames
  • World Generation
    • Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
    • Tweaked the number of job sites that generate in villages
  • User Interface
    • Updated the glass texture for locked maps in the Cartography Table UI (MCPE-43314)
    • Adjusted the Cartography Table screen to fit Android screens when using Classic UI
    • Pressing the Y button on controller on the Cartography output slot now only crafts the correct amount
    • Added controller tooltips for the Lectern screen
    • The villager trading screen no longer opens and closes if the player is standing too far away
    • Items that are split between slots in the villager trading screen still count as a total trade amount
    • The How to Play button on the Cartography Table now directs to the proper screen
    • Killing a wandering trader’s llama can no longer display their inventory screen
    • The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
    • The ‘Always Day’ toggle now correctly animates and shows the correct setting (MCPE-43304)
    • Dates appear again next to player earned achievements in the Achievements menu
    • The ‘Invite to Game’ button is no longer enabled on Featured Servers
    • Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
    • The “Wheel Turning” button is now only shown once in the Minecraft VR settings
    • Made improvements to the patch notes to make sure the correct ones show up after an update
    • The Marketplace search screen now displays the proper pack icons
    • The ‘New’ tag will be properly removed from a Marketplace collection once it has been viewed
    • Fixed Marketplace sale items not showing the discount percentage
  • Commands
    • Further improvements to performance when using selectors with commands
    • Removed “tile” prefix in the ‘/give’ command (MCPE-44667)
    • Made item names more consistent by removing “tile” from the beginning of some of them
    • Blocks and entities that aren’t available in the Creative inventory no longer require the “minecraft” namespace when used as parameters in commands
    • After ‘fishing_hook’ is killed by command, players can now cast the hook again without having to cast twice
    • Killing a rideable entity no longer respawns its rider when killed in the same tick
    • The ‘testforblock’ command now works reliably with items renamed in the language files
  • Add-Ons and Script Engine
    • The Behavior Pack template once again contains the ‘spawn_rules’ folder
    • Removing a timer component and adding a new one should no longer have the new timer inherit the old timer’s time value
    • Custom underwater mobs can now spawn naturally
    • Custom entities now correctly re-evaluate current target validity
    • ‘getBlocks’ now returns a 3D array of block objects
    • Fixed a scripting issue that could cause the player to float
    • ‘ScriptAttackComponent’ and ScriptCollisionBoxComponent’ now correctly retrieve updated data
    • Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons (MCPE-38205)
    • Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
      • Added a new constructor parameter to the ‘ServerCommandOrigin’ so that the Function Manager can create an instance with upgraded permissions
    • Player Position is now reported for the player feet like other mobs
    • Collision Box and Attack components report the correct data now

For Map Makers and Add-On Creators:

  • Updated templates for 1.12.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
  • Created a screen to view content log errors for Behavior and Resource Packs
    • The log screen can be opened using Ctrl + H after enabling in Profile Settings
  • Enabled content logging for creators on Bedrock Dedicated Server to debug pack errors
  • Mob events can now be toggled using the new ‘/mobevent’ command
  • Particle emitters can now trigger slash commands, actor events, and MoLang expressions
  • Added the ability to play single animations at any time, overriding an entity’s current state-based animation
  • Animations and particles can be spawned without being linked to entities using animation timelines
  • Sound effects can now be triggered by animation events
  • Added auto-complete to the Command Input field for command blocks
  • Delay in Ticks for Command Blocks
    • A delay can be added to the command block using the new field, measured in Redstone ticks
  • Data-Driven Crafting Recipes (Experimental)
    • Allows custom crafting recipes for shaped crafting, shapeless crafting, and furnaces using Behavior Packs
    • Recipe JSON files have been added to the Behavior Pack template
  • Add New Simple Item (Experimental)
    • New “simple” items can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
    • Some items, such as food, are now data-driven and their JSON files have been added to the Behavior Pack template
  • Add New Simple Block (Experimental)
    • New “simple” blocks can be added to the game using Behavior Packs
    • Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
  • New Data-Driven Particles:
    • Llama Spit
    • Large Explosions
    • Colored Flames
    • Redstone Dust
    • Falling Dust
    • Lava
    • Enchanting Table
    • Conduit
  • New Data-Driven Animations:
    • Wolf
    • Fang Attack
    • Arrow
    • Shulker Bullet
    • Bow
    • Water Movement
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.11.4

  • Release date: May 24th 2019 (North America, Europe, Japan)
  • Patch notes:
  • Fixed several crashes on Nintendo Switch that could occur during gameplay, especially surrounding villager job site blocks
  • Fixed issues with Marketplace maps so ‘villager_v2’ works in command selectors again, targeting both V1 and V2 villagers

Additional Fixes from 1.11.3:

  • Fixed a crash that could occur when mobs found the nearest attackable mob
  • When converting from V1 to V2, villagers now keep their XP level
  • Villagers cured of zombification can no longer change their profession if they have enough XP (MCPE-42348)
  • Another fix for villagers changing their professions when they’re not supposed to
  • Fixed pathfinding so when an entity can’t float, swim, or be amphibious, it can still walk at the bottom of water
  • Fixed gamertags and gamerpics of Realms members not appearing on the members list
  • The Realms members list no longer returns to the first page when navigating to another page
  • When using commands, the villager and zombie_villager target selectors now target both V1 and V2 mob types
  • Additional notes: update includes both Ver. 1.11.3 and Ver. 1.11.4
  • Source: Mojang

Minecraft – Ver. 1.11.1

  • Release date: May 2nd 2019 (North America) / May 3rd 2019 (Europe, Japan)
  • Patch notes:
  • Fixed a crash that could occur during gameplay (198369)
  • Fixed a crash that could occur when signing into Xbox Live (194319)
  • Mobs no longer spawn from monster spawners in areas over light level 7 (179567 / MCPE-42427)
  • Villagers now always spawn as V1 when using template worlds, including Marketplace worlds
    (197080)
  • Fixed a memory leak that occurred with the Script Engine (197629)
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.11.0 – Village & Pillage

  • Release date: April 23rd 2019 (North America) / April 24th 2019 (Europe, Japan)
  • Patch notes:

Village:

  • Updated Villages
    • Many new building types and enhanced village generation
    • Biome specific architecture for plains, desert, savannah, and taiga
  • New Villagers
    • Villagers have new clothing to indicate their level, profession, and biome
    • Added Mason and Nitwit villagers
    • Villagers now sleep in beds
    • Villagers now visit their job sites during the day and go home at night
    • Greatly improved villager pathfinding
    • Villagers in existing worlds will convert to new villagers (if they are not part of a template world)
    • Zombie Villagers now have biome-specific and profession skin layers
  • Village Job Sites
    • Villagers can now take on a new profession when near a job site block
    • While villagers claim these sites, they also have functions for players
    • Cartography Table – Provides an easier way to copy and enlarge maps. Maps can be locked by using glass panes
    • Grindstone – Used to repair weapons and tools, plus disenchanting
    • Barrel – Stores items like a chest but can still be opened with blocks on top of it
    • Smoker – Cooks food much faster than a furnace
    • Blast Furnace – Faster ore smelting
    • Composter – Adding enough crops will produce bone meal
    • Stonecutter – Easy crafting for stone and cobblestone items
    • Smithing Table and Fletching Table – Functionality coming in a later update
  • Villager Trading
    • Added brand new villager trades
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • When villagers make trades, they gain experience. When they gain enough experience, they level up. Leveling up unlocks new trades
    • Villagers will resupply their trades when arriving at their job site
  • Wandering Trader
    • A villager mob that will appear at a village’s gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • Bells
    • When rung, all villagers will run into their houses
    • Bells ring when players interact with them or are powered by redstone

New Features:

  • Campfire
    • A new light source to cozy up your village
    • Works great as a fireplace in a home, with no fire spread to worry about
    • Throw some food on it and become a campfire cooking pro!
  • Sweet Berries
    • A new source of food
    • Sweet Berry Bushes can be found in Taiga biomes
    • Watch out for thorns!
  • Bamboo Jungle
    • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • New Achievements
    • Plethora of Cats – Befriend twenty stray cats (20G)
    • Kill the Beast! – Defeat a Ravager (30G)
    • Buy Low, Sell High – Trade for the best possible price (50G)
    • Disenchanted – Use a Grindstone to get experience from an enchanted item (20G)
    • We’re being attacked – Trigger a Pillager Raid (20G)
    • Sound the Alarm! – Ring the bell with a hostile enemy in the village (20G)
    • I’ve got a bad feeling about this – Kill a Pillager Captain (20G)
  • Roaming Skin Choice
    • When choosing a skin from a skin pack, the selected skin will now be selected automatically on other Bedrock devices using the same account
    • Some skin packs may not be eligible for roaming selection
  • Accessibility Features
    • Text to Speech can now be enabled to read in-game chat
    • UI Screen Reader can be enabled to say the name of interface controls and their current state
    • Accessibility features can be enabled in Settings

Changes:

  • Note on World Generation: In order to deliver the coolest generated villages possible, some world seeds may have villages generate in different areas than they used to before this update
  • A fresh new batch of seeds are now available in the Seed Picker when creating a new world
  • Added even more new textures to blocks and items, including stained glass
  • Increased the amount of scaffolding that can be placed out from its initial support
  • Changes to the way cats spawn in villages:
    • Cats now respawn based on number of beds in the village
    • The number of cats = 1/4 the number of beds
    • Cat total caps at 10 cats per village
  • Lecterns now emit a redstone signal when turning pages
  • Darkened portions of the game’s menus to provide stronger contrast for accessibility

Fixes:

  • Crashes/Performance
    • Improved the performance when opening the player inventory with the crafting recipes open (MCPE-41772, MCPE-41166, MCPE-27167)
    • Fixed several crashes that could occur during gameplay
    • Fixed a crash that occurred when using invalid characters on signs (MCPE-41671)
    • Fixed a crash that could occur when enabling Texel Anti-Aliasing
    • Fixed a crash that could occur when spawning a Vile Spider from the MINECON Add-On pack
    • Fixed a crash that could occur on Bedrock Dedicated Server
    • Using pick block on a nether portal no longer causes the game to crash (MCPE-41735)
    • Giving the player a cobblestone wall variant no longer crashes the game (MCPE-41657)
    • Fixed a crash that could occur when selecting Save & Quit on Nintendo Switch
    • Fixed a crash that could occur when signing in or out of Xbox Live on Xbox One
    • Fixed a crash that could occur when resuming gameplay while connected to a server
    • Fixed a crash that could occur when replacing a world with an unsynced world
  • General
    • Windows 10 players with Minecraft installed on a different drive no longer get an error message saying that they are out of storage space, unless they are truly out of space (MCPE-32501)
    • The Treasure Hunter Achievement can now be unlocked when using a treasure map in the off-hand slot (MCPE-33382)
    • Global resource packs will now stay applied if you revisit the settings screen after restarting the game, then restarting the game
    • Disabling the Multiplayer Game setting will now apply when the world is packaged as a world template
    • Players on Xbox are no longer prompted to sign into Xbox Live if they have already done so
    • Made further improvements to world saving, to prevent worlds becoming disappearing from the world list
    • Players can view skin selection menu when offline on Nintendo Switch without receiving the internet connection message
    • Nintendo Switch payers can now select the Super Mario skins from the expanded skin pack list while in game
    • Fixed an issue with renewing Realms on Windows 10 (REALMS-1319)
  • Gameplay
    • Players no longer float around beds while sleeping (MCPE-41344)
    • Players can now climb vines and ladders using the jump button again (MCPE-40535)
    • Fixed players falling through blocks at around 65K blocks on the X or Z axes (MCPE-39299)
    • Players using VR Controllers no longer fly after swimming (MCPE-39833)
    • Players can no longer suffocate in the ground while spawning into the world (MCPE-42310)
    • TNT now knocks back healing players
  • World Generation
    • Fixed mineshaft generation – no longer generate in a giant cluster and should more closely resemble those found in the Java Edition (MCPE-28485)
    • Mesa Plateau biomes now generate more like those in the Java Edition
  • Mobs
    • Villagers will actually follow proper etiquette and close doors behind them (MCPE-41170)
    • Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
    • Underwater mobs no longer spawn on land (MCPE-40783)
    • Panda eating animation is now faster. Om nom nom! (MCPE-40743)
    • Shulkers now have a chance to drop more shulker shells when killed with looting  (MCPE-39893)
    • Vindicators no longer become passive when renamed (MCPE-27927)
    • Guardians no longer spawn outside water (MCPE-39941)
    • Pandas no longer roll into dangerous blocks
    • Creepers can now spawn in a 1.8 high space, like under trapdoors (MCPE-24120)
    • Skeletons once again turn before shooting
    • Skeleton horses spawned in from earlier versions can be ridden once again (MCPE-40857)
    • Tamed cats now lay on their sides when sleeping on a bed (MCPE-40726)
    • Mobs now rotate correctly after exiting boats (MCPE-41341)
    • Farmer villagers no longer produce infinite amounts of bread (MCPE-33608)
    • Drowned converted from zombies will now attack players
    • Villagers no longer get stuck on lanterns
    • Reduced the range of drowned attacking the nearest player
  • Blocks
    • Fixed particles not appearing while mining blocks
    • Seagrass can no longer delete blocks above it as it grows (MCPE-43617)
    • XP can now be stored for auto smelters using furnaces, blast furnaces, and smokers
    • Coral plants and sea grass now break when a supporting block is removed
    • Smooth and Chiselled Quartz blocks no longer have directional placement (MCPE-39074)
    • Scaffolding placed over the void now supports the player (MCPE-38064)
    • Using Ctrl + Pick block no longer creates a new bed with extra data attached (MCPE-42494)
    • Surrounded leaves are now the correct color
  • Items
    • Banners can once again be copied in the crafting grid (MCPE-42534)
    • Fixed some items having invisible bits when placed in item frames (MCPE-42415)
    • Maps once again show underwater terrain differences (MCPE-40740)
    • Smelting stone into smooth stone now gives XP (MCPE-41551)
    • The fishing bobber now floats slightly higher in water (MCPE-32976)
    • Silk touch tools now work correctly right up to their very last use (MCPE-41789)
    • Renamed Firework Stars and Firework Rockets now display their new names
    • Fixed an item duplication issue that involved sticky pistons
    • Leather horse armour is now properly coloured (MCPE-40124)
    • Banners no longer render as wall variants when held (MCPE-41228)
    • Shields held in the off-hand are no longer upside-down (MCPE-41221)
    • Creative players no longer get additional buckets when collecting water or lava (MCPE-37070)
    • Renaming items using an anvil no longer increases the prior work penalty (MCPE-36931)
    • Signs can now be used as fuel in furnaces (MCPE-35740)
    • Chorus fruit now plays the teleport sound after eating it
  • User Interface
    • Fixed signs not having a text limit, leading to performance issues (MCPE-42647)
    • Items can now be split if they are spread in a crafting grid on touch devices
    • The on-screen keyboard no longer obscures text entry when writing in a book on Xbox One
    • The outline of the saddle item on the horse inventory screen now matches the new saddle texture
    • Fixed the lack of controller tooltip for interacting with the lectern
    • Global resource reset message now appears if the load screen is taking too long on some devices (MCPE-39045)
    • Ratings button for server consumables now shows ‘Rate this pack!’ instead of the purchase button
  • Commands
    • Fixed performance issues when using selectors with commands
    • The ‘replaceitem’ command now takes selector arguments into account when replacing items in the offhand slot
    • Fixed command suggestion icons offset (MCPE-41169)
    • Different cauldron types will no longer overwrite each other in the player’s inventory when using the give command
    • End portal blocks no longer drop as items when destroyed using the ‘setblock’ command (MCPE-42991)
  • Add-Ons and Script Engine
    • Fixed pivot point changes to Endermen made with Add-Ons
    • A component group is now correctly removed on second activation of ‘minecraft:damage_sensor’
    • Target selectors are no longer case-specific
    • Scoreboard scores are no longer saved earlier than other information when exiting a world
    • Leash positions now use vanilla positions if not specified in the pack
    • Renamed blocks in resource packs now keep their custom names
    • Fixed baby Zombie Pigman sword scale with Add-Ons
  • Additional notes: none
  • Source: Mojang

Minecraft – Ver. 1.10.0

  • Release date: February 5th 2019 (North America) / February 6th 2019 (Europe, Japan)
  • Patch notes:

Highlights from the 1.10 Update:

  • Shields have arrived!
  • New features including the Texture Update, crossbows, lanterns, and the loom
  • Many experimental features coming in the Village & Pillage Update (1.11)
  • The ability to create new entities using Add-Ons
  • Several gameplay tweaks
  • Hundreds of bug fixes

New Features:

  • Shields! Shields! Shields!
    • A long-requested community feature has made its way to Minecraft
    • Shields can be used to block enemy attacks
    • Sneaking activates the shield when equipped in either hand
  • Texture Update
    • Many items, blocks, and more have fresh new textures!
    • More updates to textures and tweaks will be arriving in the upcoming 1.11 update
  • Crossbow weapon with new enchantments
    • Multishot
    • Piercing
    • Quick Charge
  • New Wood blocks and Stripped Wood blocks
    • Known to many players as Bark blocks
    • Existing wood blocks have been renamed to Logs and Stripped Logs
  • Lantern
    • A new light source that can be placed above or below blocks
  • Lectern
    • Place a Book and Quill or Written Book on the lectern, which will allow multiple players to read it together
    • A Book and Quill can be read, but not edited when placed on a lectern
    • Redstone functionality will come in a later update
  • Loom
    • A much easier method to create banners!
    • The Loom only uses one dye to apply a pattern. It can also use Banner Patterns to apply special patterns
    • Banner Patterns can be crafted using Paper and various items
    • Pressing the help button links to the relevant How to Play section for more information
  • Jellie
    • Winner of the community cat contest!
    • A new cat variant that can be found in villages
  • Pillagers
    • A new illager mob that engages players and villagers with ranged attacks
    • In the 1.10 update, pillagers are only available in Creative Mode
    • Further functionality and spawning in Survival Mode will be released in the 1.11 update
  • New Achievement: Fruit on the Loom
    • Make a banner using a Enchanted Apple Stencil (20G)

Current Experimental Features:

(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)

  • New Villages
    • Many new building types and enhanced village generation
    • Villagers have new clothing to indicate their level, profession, and biome
    • Villagers can now take on a new profession when near a job site block
    • Villagers now have their own schedules throughout the day
    • Villagers now mingle together around bells in a village
    • Villagers now sleep in beds
    • Improved villager pathfinding
    • Added Mason and Nitwit villagers
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night
    • Villagers now have a visual based trading system and will hold up an item they wish to trade if the player is holding something they want
    • Zombie Villagers now have biome-specific and profession skin layers
    • Bells may spawn in villages, with more functionality coming in a future update
  • Village Job Sites (We’ve added in the basic blocks in Experimental Gameplay, which can be used for decoration for now. Full functionality will be added at a later date)
    • Cartography Table
    • Fletching Table
    • Grindstone
    • Barrel
    • Smithing Table
    • Smoker
    • Blast Furnace
    • Composter
    • Stonecutter
  • Wandering Trader
    • A villager mob that will appear at a village’s gathering site periodically and stays for a period of 2-3 game days
    • This trader offers items from a wide variety of different biomes, random dyes, and other rare materials
    • Accompanied on their journey by two fancy llamas!
  • Sweet Berries
    • A new source of food
    • Sweet Berry Bushes can be found in Taiga biomes
    • Watch out for thorns!
  • Pillager Outpost
    • Outposts generate in the same biomes as villages, and Pillagers will respawn around the tower
    • Clear them out and score some loot
  • Illager Beast
    • A powerful, new enemy mob
    • Animations and full behavior will be added in the 1.11 update
    • Will be renamed to Ravager in the 1.11 update
  • Campfire
    • A new light source to make your villages look extra cozy
    • Works great as a fireplace in a home, with no fire spread!
    • Cooking functionality and smoke particles will be added in a future update
  • Bamboo Jungle
    • Bamboo is now generated in Jungles and more densely in the new Bamboo Jungle biome
  • Minecraft Script Engine
    • The Minecraft Script Engine uses the JavaScript language
    • Several bug fixes and updates are listed at the end of this changelog
    • Scripts can be written and bundled with Behavior Packs to listen and respond to game events, get and modify data in components that entities have, and affect different parts of the game.
    • See the Minecraft Wiki for reference guides and sample packs
    • This functionality is currently only available on Windows 10 PCs when using Experimental Gameplay

Changes:

  • Placing a wet sponge in the nether immediately dries it out
  • Decaying leaves now have a chance of dropping sticks
  • Chorus Fruit Flowers now break when struck by arrows 
  • Added Dead Bush as a furnace fuel 
  • Rabbit Stew and Beetroot Soup now have shapeless crafting recipes
  • Creepers now drop music discs when killed by strays 
  • Dispensers with shears can now shear sheep 
  • Undyed glass panes and white carpet can now be dyed directly in the crafting table 
  • Improvements to Operator status and permission settings, with the added option to enable cheats or not

For Map Makers and Add-On Creators:

  • Updated templates for 1.10.0 with new resources and behaviors can be downloaded from aka.ms/minecraftaddons
  • New Add-Ons Functionality
  • Mob events and behavior can be scheduled using the ‘minecraft:scheduler’ component 
  • Resource packs are now separate from world templates and can be updated independently in existing worlds 
  • Added default parenting to the Evoker nose, in line with over villager-derived mobs

Fixes:

  • Crashes/Performance
    • Fixed several crashes that could occur during gameplay 
    • Fixed several crashes that could occur when loading the game 
    • Fixed a crash that could occur when repeatedly attempting to cancel joining a multiplayer game 
    • Fixed a crash that could occur when rejoining the game in The End dimension 
    • Fixed a crash that could occur when entering a portal on some servers 
    • Resource packs that are nested in an extra folder no longer cause the game to crash 
    • Fixed a crash that could occur when adding a resource pack with a missing pack icon 
    • Stacking slabs to make a double slab no longer crashes the game 
    • Fixed a crash that could occur on Xbox One if a player was not signed in correctly 
    • Fixed a crash that could occur when closing a world and reentering it on Xbox One 
    • Fixed a crash that could occur when using a jukebox on Nintendo Switch 
    • Fixed a crash that could occur when downloading or copying a large world on Nintendo Switch 
    • Fixed a crash when trying to launch the marketplace packs “City Cars” and “Mineville Film Studios” on mobile devices 
    • Fixed a crash that could happen after running scripts for a long period of time 
    • Fixed a crash that could occur when loading large world templates 
    • Optimized particles to improve performance 
    • Looping UI animations no longer increase memory usage over time 
    • Removing ticking areas from the game now correctly frees up used memory 
    • Fixed a scripting crash that could occur when using ‘SpawnParticleInWorld’ events 
  • General
    • Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices (MCPE-35078)
    • Players are now informed if they are disconnected from Xbox Live when the Xbox One console is resumed from standby
    • Various fixes and improvements to the Marketplace sorting and search results 
    • Fixed an issue on Xbox One that would disable LAN games when the player did not have multiplayer permissions 
    • Fixed a bug with converted worlds on Nintendo Switch that prevented cross-platform multiplayer (MCPE-34641)
  • Gameplay
    • Players can once again travel through End gateway portals without suffocating and no longer encounter world loading issues as a result (MCPE-41533, MCPE-40538)
    • Player position is now accurately saved when exiting and rejoining a world
    • Lightning no longer has a downward area of effect when hitting blocks, so will no longer strike mobs sheltering underneath blocks
    • The descend button now works correctly when underwater and using touch controls 
    • Fixed a bug where players could respawn some distance away from their beds (MCPE-39261)
    • Fixed a bug where lava could hurt a player through block corners (MCPE-37726)
    • The re-center button on Minecraft VR has been mapped to Y now instead of X 
    • Players using Oculus Rift can no longer fly in Survival mode after swimming (MCPE-39833)
  • World Generation
    • Trapdoors in shipwrecks are now correctly rotated 
    • Snow layers generate around grass and flowers again in snow biomes (MCPE-38018)
    • Strongholds now generate with the correct stair variants again (MCPE-39380)
    • Mutated Birch Forest biomes now generate with extra tall Birch trees again (MCPE-29698)
    • The correct amount of white terracotta now generates in Mesa biomes
  • Mobs
    • Reduced the number of Drowned mobs that can spawn in an area (MCPE-34032)
    • Passive mobs now spawn on the correct block types (MCPE-39727)
    • Turtles no longer levitate above the ground 
    • Damage cooldown no longer hinders other mob attacks 
    • Wither skeletons and Vex mobs can now be renamed with nametags (MCPE-20701)
    • Fixed the pathfinding for zombies chasing villagers inside buildings (MCPE-37424)
    • Fixed the Wither’s ranged and swoop attacks (MCPE-39773)
    • Skeletons once again attack iron golems 
    • Cats can now be healed by feeding them fish 
    • Cats are no longer tempted by food when they are too far from the player 
    • Fixed an issue with the sword held by the Vex mob 
    • Fixed sleep goal so mobs can get in beds that have blocks on the sides
    • Mobs can no longer destroy paintings if Mob Griefing is disabled (MCPE-38916)
  • Blocks
    • Bamboo saplings no longer destroy blocks above them as they grow (MCPE-39854)
    • ‘Monster Egg’ blocks are now named ‘Infested’ blocks to match Java Edition 
    • Infested Bricks mined with silk touch now drop as its non-infested variant 
    • It is now possible to climb through snow layers placed on top of scaffolding (MCPE-39324)
    • Hanging banners no longer show as floor standing banner variants (MCPE-39507)
    • Scaffolding no longer gets left hanging unsupported when being placed rapidly (MCPE-38338)
    • Horizontal scaffolding extensions can now be placed over non-solid blocks correctly (MCPE-39296)
    • Fixed a bug where kelp would grow in horizontal flowing water (MCPE-37155)
  • Items
    • Items can no longer be duplicated in the crafting grid (MCPE-40253)
    • Fixed an exploit that allowed players to gain unlimited items from the recipe book (MCPE-41905)
    • The new dye types can now be used to dye Shulker mobs (MCPE-40279)
  • Graphical
    • Players on split-screen no longer have limited visibility underwater (MCPE-39539)
    • Fixed a bug that could cause missing textures if the player suspended the game while it is still loading 
    • Fixed an issue that could cause lighting issues in chunks when flying around
    • Pandas eating bamboo now show correctly colored food particles (MCPE-38285)
    • Food held by pandas is now sized, positioned, and textured correctly (MCPE-39061)
    • Upside-down Shulkers now have the correct opening animation (MCPE-40110)
    • Graphics no longer become corrupted when disabling Texel Anti-Aliasing on Nintendo Switch (MCPE-34820)
    • Colored beacon beam textures no longer appear compressed 
    • Mobs no longer spawn with heart particles 
    • Weapons held by armor stands are now the correct size (MCPE-39064)
    • Fixed Skeleton melee attack animation 
    • Firework Stars no longer appear black in the Creative inventory 
    • Fixed animations for cow and parrot mobs 
    • Ender dragon attacks now show a particle trail 
    • Cornflowers now render correctly in item frames 
    • Existing armour stands no longer turn white 
    • Fixed the spider leg animation in the Dwarven Mining Company marketplace map 
    • Fixed Wither Skeleton model geometry issue that was affecting some Marketplace content 
    • Fixed the head rotation of Pigmen when non-standard texture packs are used (MCPE-40629)
  • User Interface
    • Menu buttons no longer stay highlighted after being selected (MCPE-37640)
    • Worlds no longer show single player only warning message when multiplayer is enabled (MCPE-39194)
    • Texture packs applied to a freshly created world are now displayed in the active list 
    • Global resource packs no longer show in the active packs list if they are not applied to a specific world 
    • The ‘Unlock Template World Options’ popup no longer has a placeholder message 
    • Fixed an issue with the black and pink missing texture icon that would sometimes appear in the marketplace 
    • Players are prompted to redownload packs if they have been applied to a world but removed from the cache 
    • Players who are disconnected while downloading a multiplayer pack no longer get stuck on the saving world screen 
    • Fixed an issue that could cause the player to get stuck on the ‘Converting World’ screen if the game is suspended 
    • Enabling ‘Touch only affects the hotbar’ on Nintendo Switch now works as expected: (MCPE-38614)
      • Controller sensitivity setting (touching the screen no longer interferes with controller movement)​
      • Removed increased build distance in creative including place/mine tooltips​
      • When the last hotbar slot selected, touching the screen no longer switches to 8th slot
    • Fixed the ability to unblock players from Realms on the Members list for pages two and above
  • Commands
    • Giving a Cobblestone Wall variant with commands no longer crashes the game (MCPE-41657)
    • Chest minecarts now drop their contents if destroyed with the /kill command 
    • Multiple commands run from Functions now run from the correct point of execution (MCPE-38983, MCPE-39785)
    • Players no longer receive command feedback when cheats are disabled (MCPE-39590)
    • Fixed an issue related to scoreboard not showing the correct entries 
    • Using scoreboard selectors no longer adds extra characters to player names 
    • Scoreboards now work correctly with custom named entities 
    • Scoreboard data is now saved more accurately when exiting a world 
    • Various fixes and improvements to the randomTickSpeed function
  • Add-Ons / Script Engine
    • Renamed blocks in resource packs now keep their custom names 
    • Packs missing ‘experimental_custom_ui’ don’t allow loading UI any more 
    • Script queries no longer show error messages when detecting dropped item entities (MCPE-40437)
    • ‘minecraft:look_at’ component now has consistent naming between scripting and JSON 
    • The scripting event ‘entity_created’ will now fire correctly 
    • Fixed an issue with the scripting event ‘isValidEntity’ not working as expected 
    • Fixed the ‘damage_sensor’ scripting component that was not working as expected 
    • Scripting can now be used to attach particles to mobs correctly 
    • Fixed issue of region filters not working if inside a custom spawn event 
    • Renamed the ‘player_attacked_actor’ scripting event to ‘player_attacked’ 
    • Scripting ‘isValidEntity’ now correctly checks for valid entities only 
    • Fixed incorrect results for ‘hasComponent’ on some entity components
    • Players without scripting enabled now see an appropriate message if they try and join an incompatible server that has scripting enabled 
    • Updating a player’s position with scripting now correctly syncs with the player 
    • Creating actors via script now avoids the spawning logic. This prevents hard coded logic like ocelots spawning along with baby ocelots 
    • Improved the message wording for players who get disconnected due to unsupported scripts 
    • Renamed Views to Actor/Entity Queries
    • Added sound events
    • Added Event Data to ‘load_ui’ 
      • Custom UIs can now be made like regular in-game UI screens
    • Added ‘Global Objects’
    • Refactored JavaScript object registration
    • Added ability to enable and disable scripting error and warning logging
  • Additional notes: none.
  • Source: Mojang

How to download updates for Minecraft and Minecraft: Nintendo Switch Edition for the Nintendo Switch?

To download the updates manually, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent