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Rogue Company (Switch): all the updates (latest: Eternal Conflict Hotfix 2)

On this page, you will find all there is to know about the various updates for Rogue Company on Nintendo Switch (originally released on September 30th 2020 in Europe and North America, and October 1st 2020 in Japan)!

Click here for more Software updates!

Rogue Company – Ver. ??? (Eternal Conflict Hotfix 2)

  • Release date: March 21st 2023 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
Rogues
  • Health Regeneration
    A combination of Bounceback being adjusted and the speed of the game being impacted by the initial change, we are opting to revert the regen delay back to 5s.  

    • Health Regeneration Delay Reverted Back to 5s
  • Cannon
    Our team has worked to define our four roles, their rules and intended playstyles recently(there will be more info on this soon) and we felt that, at his core, Cannon is honestly a Breacher. This is defined by the tools at his disposal and the kind of playstyle it rewards. He is a forward moving juggernaut that is meant to force engagements with multiple enemies and pressure defensible points. Therefore, he is formally defined as a Breacher going forward. Additionally we are changing how his Gatling Gun functions so that it’s primary function is to move forward and annihilate the enemy(within balanced reasons of course).  

    • Role Changed From Defender to Breacher
    • Gatling Gun Ability
      • Headshot Damage Reduced from 18 -> 16
      • Bodyshot Damage Reduced from 15 -> 14
      • No longer able to go prone or mount while using the Gatling Gun
      • Movement speed while using Gatling Gun has been reduced by 15%
  • Vy
    Vy is a wonderful defender who is meant to control spaces with her zoning tools. However, her ability is a bit too oppressive and easily used offensively which can make enemies feel overwhelmed and literally drowning in AoEs! We are making some adjustments to her ability and also changing a few items in her loadout to reward a more defensive and controlling playstyle. 

    • Katana Replaced with Combat Knife
    • Vile Poison Ability
      • Cooldown Increased from 30s to 40s
      • Poison Duration Reduced from 12s -> 10s
      • Throw Distance Reduced
    • Rare Tenacity Replaced with Rare Helping Hands
    • Epic Replenish Replaced with Epic Tenacity
  • Dahlia
    Dahlia is meant to be our in-the-fight combat support specialist that can fight and help her team. As such we are giving her fast tools that allow her to lead her team to victory. 

    • APS replaced with Pop Smoke
    • Rare Blaster Replaced With Rare Evade
    • Epic Replenish Replaced with Epic Quick Hands
  • Kestrel
    Kestrel is our seasoned and well-priced veteran of the field, a duelist of great skill that is rewarded greatly for taking risks. We are changing a couple of perks to help facilitate that gameplay.  

    • Updated Perk Loadout
      • Rare Evade
      • Rare Life Drain
      • Rare Blaster
      • Epic Energized
      • NEW Epic Quick Hands Replaced With Epic Padded Steps
      • Epic Stalker
      • Legendary Shredder Rounds
      • NEW Legendary Gadgeteer Replaced With Legendary Restock
Perks
  • Bounce Back
    A minor price bump to a potent perk for now. 

    • Legendary Bounce Back Cost Increased from $13,000 -> $14,000
  • Lifeline
    Lifeline was a marginally more expensive perk that was also substantially better than helping hands since it has a dual function. We are tuning down the revive speed to validate Helping Hands a bit more. Additionally we discovered some issues with Epic and Legendary Lifeline that we’ve addressed. We may visit Helping Hands later to give it a buff later. 

    • Rare Lifeline Revive Speed Reduction has been Reduced from 20% → 15%
    • Epic Lifeline Revive Speed Reduction has been Reduced from 40% → 30%
      • NOTE – “But the description already said 30%!” Actually it was being reduced BY 40%, we fixed it to work as intended.
    • Legendary Lifeline Revive Speed Reduced from 60% → 50%
      •  NOTE – “But the description said 40%!”  So, we discovered this perk was ACTUALLY reducing the revive time TO 40% instead of BY 40%. Flubbing of the math that has been cleaned up.
Weapons
Pistols
  • Executioner
    Returning some of the accuracy to the heavy pistol so that players can land more shots at range. 

    • Base Accuracy Increased
  • Spitfire
    While still popular in both use rate and win rate, the Spitfire is getting some improvements to its range and damage fall offs, getting a third threshold to have a better gradient on the ranges.  

    • Damage Falloff Thresholds Increased from 7/14m -> 9/17/20m
    • Damage Falloff Adjusted to 80%/55%/30%
SMGs

While they have dropped a bit in use rate and their win rates still above 50%, the SMGs are getting a global bump and some targeted adjustments to put them in our intended placements for them. This will involve increasing the overall accuracy, improving bloom and pushing out falloff thresholds to be more reasonable. We will continue to watch player sentiment and the data. 

  • D40C
    • Base Accuracy Increased
    • Accuracy Loss Per Shot Decreased
    • Max Accuracy Loss Decreased
    • Damage Falloff Thresholds Increased from 8/17/21.5m -> 10/19/25m
  • SL-C
    • Base Accuracy Increased
    • ADS Accuracy Increased
    • Damage Falloff Thresholds Increased from 7.5/16/20.5 -> 9/18/23m
  • HRM24s
    • Base Accuracy Increased
    • Accuracy Loss Per Shot Decreased
    • Max Accuracy Loss Decreased
    • Damage Falloff Thresholds Increased from 8.5/16/19.75m -> 10.5/18.5/24m
  • LMPX
    • Base Accuracy Increased
    • Accuracy Loss Per Shot Decreased
    • Accuracy Return Delay Decreased(This is a buff)
    • Damage Falloff Thresholds Increased from 9/19/24m -> 12/22/28
  • Objection
    • Body Damage Reduced from 13 -> 12
    • Base Accuracy Increased
    • Fixed ADS Accuracy issue where it appeared as if the weapon accuracy worsened while in ADS
    • Accuracy Loss Per Shot Decreased
    • Damage Falloff Thresholds Increased from 10/15/17.5m -> 10/17/21.5m
  • Knight
    • Base Accuracy Increased
    • Accuracy Loss Per Shot Decreased
    • Max Accuracy Loss Decreased
    • Accuracy Return Delay Decreased
  • Ibex
    • ADS Accuracy Increased
Assault Rifles

Assault Rifles globally are going to have their accuracy tuned to favor ADS more than hipfire. This is to fit more to their identity of being larger weapons and to give a better space for SMGs to have their strengths in close quarters engagements. Keep in mind the net accuracy (Base+ADS) is the same, hipfiring was nerfed but ADS was buffed.

  • HRM30k
    We are pulling back on some of the adjustments to the HRM30k from the prior update. 

    • Movement Accuracy Penalty Reduced from 0.02 → 0.005
    • Mag Upgrade Amount Increased from 25 → 30
  • Hydra
    The Hydra is running very strong the ecosystem, coupled with an overly-generous mag size, high damage and a moderate fire rate, it’s currently over-represented and its win rate is trending beyond acceptable thresholds. Therefore, in addition to the identity adjustments, we are bringing down the fire rate and upgraded mag size. 

    • Hipfire Accuracy Reduced
    • ADS Accuracy Increased
    • Movement Accuracy Penalty Added: 0.01
    • Accuracy Loss Per Shot Decreased
    • Max Accuracy Loss Increased
    • Accuracy Return Rate Decreased
    • Fire Rate Reduced from 5.50 →  5.00
    • Upgraded Mag Size Reduced from 40 →  30
  • KA30
    • Hipfire Accuracy Reduced
    • ADS Accuracy Increased
  • MLX M4
    • Hipfire Accuracy Reduced
    • ADS Accuracy Increased
  • Nightshade
    As our hybrid between an AR and SMG, similar to how the LMPX is more AR-like, the Nightshade is gaining some of the traits of SMGs(increased mobility, better closer range damage, a third falloff threshold). 

    • ADS Accuracy Decreased
    • Jump Accuracy Penalty Reduced from -0.09 -> -0.07
    • First Damage Falloff Buffed from 75% -> 85%
    • Damage Falloff Ranges Adjusted from  13/26m -> 13/23/31m
  • Riptide
    • Hipfire Accuracy Reduced
    • ADS Accuracy Increased
  • Sahara
    • Hipfire Accuracy Slightly Buffed
    • ADS Accuracy Slightly Reduced
Shotguns

These two shotguns should round us out on the initial core pass. These are more focused on balancing around the removal of Toughness as they had initially received damage buffs when that system existed. We’ll continue to watch shotguns in general as they have a really low use-rate but a moderate win rate.

  • SKL6
    • Headshot Damage Reduced from 110 -> 100
    • Bodyshot Damage Reduced from 75 -> 70
    • Fire Rate Reduced from 2 -> 1.82
  • Striker 8×10
    • Bodyshot Damage Reduced from 52 -> 48
    • Third Falloff Range Reduced from 25m -> 20m
Known Issues
  • Rare and Legendary Lifeline have the wrong values displayed but they are reducing revive time by the listed amounts in this patch notes.
Fixed Issues
  • Improved load time when clicking the Contracts button on the main menu to minimize a temporary freeze
  • Fixed UI text which stated 12 Rogues are required to be owned to participate in Ranked

Rogue Company – Ver. ??? (Eternal Conflict Hotfix)

  • Release date: March 10th 2023 (North America, Europe, Japan)
  • Maintenance: No (more details)
  • Patch notes:
  • Wicked Glimpse was causing the game to crash, but not anymore! You can now use her to your heart’s content.
  • If you’ve purchased the Elite Event Pass and noticed that the rewards and levels weren’t displaying correctly, we’ve got good news for you. The issue has been resolved and you can now see the rewards and level that you’ve earned. We’ve also adjusted any players who did not receive those levels correctly to their appropriate level.
  • We also fixed an issue where using Angelic Juke was causing the game to crash. Now, you can use this ability without fear of a crash.
  • Lastly, some of you were experiencing an issue where your weekly contracts weren’t being displayed. We know how important those contracts are, so we made sure to fix that as soon as we could.

Rogue Company – Ver. ??? (Eternal Conflict Update)

  • Release date: February 28th 2023 (North America, Europe) / March 1st 2023 (Japan)
  • Maintenance: No (more details)
  • Patch notes:

Eternal Conflict Event Pass

The forces of Good and Evil duke it out in the 35 level event pass! Filled with cosmetics both infernal and angelic alike, kicking off Demon Days Dima and arriving to an apocalyptic conclusion with Archangel Juke! Additionally, there are 5 prestige levels that introduce this year’s exclusive skins packaged with the Event Pass Supply Drop.

Event Pass Base Bundle (700 Rogue Bucks)

  • Demon Days Dima Legendary Outfit
  • Rainy Daze Epic Rocket Pack
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost

Event Pass Elite Bundle (3000 Rogue Bucks)

  • +30 Event Pass Levels
  • Demon Days Dima Legendary Outfit
  • Rainy Daze Epic Rocket Pack
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost

Event Pass Rewards

  • General Rewards
    • 1000 Reputation
    • 700 Rogue Bucks
    • 2x 1 Hour Account Boost
    • 1x 45 Minute Account Boost
  • Cosmetics
    • Demon Days Dima Legendary Outfit
    • Rainy Daze Epic Rocket Pack
    • Hairball Rare Spray
    • Downpour Epic Wrap for Primary, Secondary and Melee
    • Gate To Paradise Rare Border
    • Dumpster Fire 2.0 Rare Spray
    • Lil’ Devil Epic Title
    • Flower Offering Rare Emote
    • Kiss It Rare Emote
    • Wicked Glimpse Rare Outfit
    • Winged Warrior Legendary Banner
    • Sinners and Saints Legendary Animated Avatar
    • Lil’ Angel Legendary Title
    • Archangel Juke Legendary Outfit
    • Raisin’ Hell Legendary Title
    • 4x Reward Supply Drops
    • 4x Event Pass Supply Drops

Pre-Season Ranked

Welcome to the Pre-Season of 2023! What does that mean exactly? Well, we have a lot of work to do for the new direction of our balancing and identity of our rogues. This comes with big reinvigorating changes(holistic/targeted and buffs/nerfs) that we want to frontload the year with and we want players to have some time to breathe and adapt to them before we open the doors to this year’s Ranked Season in 3.2(which will see some changes, stay tuned). We are looking forward to hearing your feedback and we’ll see you out in the field!

Additionally Glacier has been added to Ranked Strikeout! Enjoy!

Game Modes

Wingman Quickplay

In this update, we are introducing a Wingman Quickplay queue that we will rotate with the current Quickplay each week. We intend on introducing more and better Quickplay queues to give our players a better variety of game modes each update. So for now, get a duo buddy and get out there!

Customs

Sabotage is being brought back into the workshop so it can get a proper fix on some issues and solve some design complications in it’s state of play. It’ll take a bit so hang in there for its return!

For the time being the following Game Modes have been added to Customs:

  • Wingman
  • Battle Zone

Quality of Life

Lobby Music Randomizer

What was your favorite seasonal music track of Rogue Company? Was it Season 3? 4? Well, in this update you can enjoy them all! In our initial pass, the lobby music will rotate each time you login, we hope you enjoy the music. In later updates we’ll look to potentially give you more control over this!

Map Audio Clean Up

Thanks to the combined efforts of the community and our Audio team, we have cleaned up the audio on Icarus and Vice! Let us know if you experience any audio issues on those or any other maps! Recordings or screenshots of the locations helps us best!

Balance

Rogues

  • Speed and Toughness
    When we introduced speed and toughness, our intention was to create variance between rogues in active combat. In hindsight, we didn’t do enough to properly support this as it became an esoteric stat that made combat interactions difficult to maintain mentally. Additionally, with the existence of other perks that affect those same stats, it created another layer of complexity that further confused and frustrated our players. There was also some functional complications with how they functioned. As such we currently feel we can accomplish stronger rogue identity through other solutions(which you will see below). Therefore:   

    • Speed and Toughness has been removed from all Rogues.
  • Base Regeneration has been adjusted
    In the current setting it is difficult to work around the base regen for balance purposes. For now, we are wanting to experiment with reducing the out-of-combat activation time in order to reign in the effectiveness of Bounce Back and also have more risk/reward in evasive duels and pushes. We intend to keep a very close eye on how these changes shake out in the bigger, longer term picture.   

    • Regeneration Activation time increased from 5s -> 6s
  • Anvil
    Anvil’s identity is to be a fortress. To be able to lock down an area, hold it and endure punishment. Currently in Live, he was more of an unstoppable offensive juggernaut that can chain multikills and sustain his offensive output with Berserker, Replenish and Lifedrain. This goes against his identity, therefore we are making the following adjustments:   

    • Rare Berserker Replaced with Rare Shredder Rounds
    • Epic Lifedrain Replaced with Epic Bounceback
    • Epic Replenish Replaced with Epic Recharge
  • Dima
    You’d think our explosives expert/madman would know how to handle himself around explosives! Destroying things is his forte after all. A small adjustment for now but will revisit him in a later update.   

    • Epic Bounce Back Removed and Replaced with Epic Energized(downgraded from Legendary)
    • Legendary Tenacity Added
  • Gl1tch
    Gl1tch has strong global presence with their ability and, with it, they should have the identity of a tricky disabler, relying on pinging enemies and disabling their devices/abilities. We are shuffling up their loadout to reflect this identity.   

    • New Perk Loadout
      • Rare Nimble Hands
      • Rare Tracker Rounds Replaced with Rare Evade
      • Rare Energized Replaced with Rare Armor
      • Epic Padded Steps
      • Epic Tenacity Replaced with Epic Bounce Back
      • Epic Armor Replaced with Epic Stalker
      • Legendary Bounce Back Replaced with Legendary Tracker
      • Legendary Gunsmith Replaced With Legendary Gadgeteer
  • Juke
    Our inventor scientist is getting an identity adjustment in her perk loadout to better encapsulate her strengthening whatever equipment she takes to the field. Additionally, her dash is getting an adjustment on her recharge rate, distance and speed as she is proven difficult to track and dashing too often(making her hard to deal with). Also, in theory, this could potentially address some of the hitbox issues.   

    • New Perk Loadout
      • Rare Nimble Hands
      • Rare Gunsmith
      • Rare Life Drain Replaced with Rare Armor
      • Epic Stalker
      • Epic Gadgeteer Replaced with Epic Shredder Rounds
      • Epic Bounce Back Replaced with Epic Blaster
      • Legendary Bullet Proof Replaced with Legendary Gadgeteer
      • Legendary Energize
    • Juke Boots
      • Recharge Rate Increased from 3s -> 4s
      • Distance and Speed Multiplier Reduced from 30% -> 20%
  • Lancer
    With the removal of the Speed trait, our nimble freerunning glass cannon needs to have a perk loadout emphasizing speed. We are excited to see how a Legendary Evade(20% move speed!) will benefit her mobility in combat. For her ability we are slightly buffing the movement speed on her ability. We may increase it later. Lastly and most notably, her passive is getting some additional rules so that it only works with weapons that are defined as “mag-fed.” Her default weapons are counted in this, but look to the weapon descriptions to learn which others she’ll be able to use her passive with.   

    • New Perk Loadout
      • Rare Gadgeteer
      • Rare Shredder Rounds
      • Rare Stalker Replaced With Rare Bounce Back
      • Epic Life Drain
      • Epic Energized
      • Epic Padded Steps
      • Legendary Gunsmith replaced with Legendary Stalker
      • Legendary Life Drain Replaced with Legendary Evade
    • Passive Update!
      • Dodge-rolling will only reload “mag-fed” weapons. This includes the Striker 8×10, all SMGs, Assault Rifles, DMRs(excluding the Devotion, and sidearms(excluding the LW6 Revolver).
    • Quick and Quiet
      • Movement Speed Buff Increased from 10% -> 12.5%
  • Ronin
    The underground street racer should get another mobility option in her kit. Additionally we are adjusting the range on her Ballistic Knife. She’ll get a formal pass at a later date.
  • Rare Tenacity Replaced with Rare Evade
  • Ballistic Knife
    • Direct Hit Blast Radius Reduced from 3m -> 2m
    • Direct Hit Minimum Damage Increased from 70 -> 90
    • Blast Radius When Planted Reduced from 3.5m -> 3m
  • Saint
    We are going to dial in on Saint’s identity as the true combat medic of not only being able to revive players from a distance but also the ability to locally heal his team. This also gives us the ability to have a fully support-oriented character.   

    • C4 Replaced with Regeneration Field
    • Replaced Epic Crackshot with Epic Nimble Hands
  • Fixer
    Fixer’s headshot lethality is beyond the point of overkill between his Ability, Passive and Legendary Crackshot. We are replacing that with one that fits his cold and efficient style for now. We will revisit him in the future.   

    • Legendary Crackshot Replaced with Legendary Stalker
    • Rare Stalker Replaced with Rare Nimble Hands
    • Tomahawk Replaced with Combat Knife
      Such a brutal weapon doesn’t quite fit such a finesse’d assassin.

Perks

Outside of some general adjustments, there are some perks that currently are undercosted to the point of not impacting player choice in the economy. Additionally, due to the removal of Speed and Toughness, we are adjusting the cost of related perks. Essentially, the shop economy is going to experience some inflation. We’ll keep a close eye on this and are looking forward to your feedback.

  • Armor
    This is in reaction to the global loss of Toughness and the increased effectiveness of Shredder Rounds.   

    • Rare Armor Cost Reduced from $8000 -> $7500
    • Epic Armor Cost Reduced from $12000 -> $10000
    • Legendary Armor Cost Reduced from $16000 -> $14000
  • Bounce Back
    It appears that the Bounce Back family had an unlisted extra benefit of increasing the player’s Heal Per Second by a significant amount(a 30% buff). Bounce Back is potent enough as is with reducing the Regen Delay Time, so we will remove this and see how it goes.   

    • The Additional HPS has been removed from all tiers of Bounce Back
  • Berserker
    Being able to reload while sprinting is incredibly valuable! Let’s reflect that value properly.   

    • Rare Berserker Cost Increased from $3000 -> $5000
  • Evade
    Upped in value due to the removal of Speed on Rogues. We may adjust these later.   

    • Rare Evade Cost Increased from $1500 -> $4500
    • Epic Evade Cost Increased from $3000 -> $6000
    • Legendary Evade Cost Increase from $5000 -> $9500
  • Gunsmith
    Getting a downward adjustment on this perk’s potency. Increasing Mag Size AND Fall Off Ranges is very impactful to a weapon’s performance.   

    • Each tier of Gunsmith have its benefits reduced by 10%, now 10%/20%/30%
  • Life Drain
    Slight adjustment to heal a full block of HP to give the rare a bit more value on its cost.   

    • Rare Life Drain heal amount increased from 20 -> 25
  • Nimble Hands
    Nimble Hands is rather slept on for something cheaper than similar weapon upgrades that can cost $5k, so it’s getting a bump.
  • Rare Nimble Hands Cost Increased from $1500 -> $3500
  • Epic Nimble Hands Cost Increased from $2500 -> $4500
  • Legendary Nimble Hands Cost Increased from $4000 -> $7000
  • Padded Steps
    • Cost Reduced from $10000 -> $9000
  • Quick Hands
    Similar ruling as Nimble Hands.   

    • Epic Quick Hands Cost Increased from $5000 -> $7500
  • Stalker
    • Rare Stalker Cost Increased from $2000 -> $4000
    • Epic Stalker Cost Increased from $4000 -> $6000
    • Legendary Stalker Cost Increased from $6500 -> $8000

Weapons

 

Pistols

Pistols are in an interesting place, a few of them are capable of being run as a budget primary(Maybe a bit too well too cheaply, but we’ll save that for a future update). We are taking a look at a couple that are standing out a bit too effectively or are too weak identity-wise.

  • Executioner
    We will push the Executioner to be slightly more punchier with a minor tradeoff in the “near perfect” accuracy and mag size that it currently has so that it can better encapsulate being our heavy pistol.   

    • Headshot Damage Increased from 42 -> 45
    • Bodyshot Damage Increase from 30 -> 32
    • Base ADS Accuracy Reduced from 0.1 -> 0.07
    • Base Mag Size Reduced from 12 -> 8
    • Lv1 Upgrade Increases Mag Size from 8 ->12
    • Total Ammo Rebalanced to fit our 5 Mag rule(40/60)
  • Spitfire
    Getting a range and damage falloff adjustment to experiment a different SMG community-requested direction on this SMG. Why the spitfire? It’s actually a high performing SMG that some people run instead of the normal SMGs. Statwise it was very similar to the original LMPX and HRM24s, just with a smaller mag size and falloff ranges. Give it a spin and let us know what you think.   

    • Fall Off Ranges Reduced from 9m/18m -> 7m/14m
    • Fall Off Damage At Second Threshold Reduced from 55% -> 25%
    • L1 Upgrade loses Range Upgrade in Exchange for Reducing Reload Time from 1.6 -> 1.2
    • Crouch and Jump Accuracy Mods Have Been Removed
  • Warrant
    This pistol should be our reliable generalist sidearm that should be a decent introduction into the weapon type. We are adjusting its over performing damage output to bring it into that range.   

    • Headshot Damage Reduced from 32 -> 28
    • Bodyshot Damage Reduced from 22 -> 20
    • Base ADS Accuracy Reduced from 0.1 -> 0.09

Assault Rifles

  • HRM-30KS
    The HRM-30KS has edged out the be a general powerhouse with near perfect accuracy, negligible bloom and incredibly high headshot damage that wasn’t properly offset by fire rate, ammo or recoil. As such we are taking this opportunity to apply the identity that we are wanting Assault Rifles to have. This would involve bringing down their close range effectiveness via recoil/kick and slightly impacting the overall mobility of the weapon class so that it doesn’t trample over the effectiveness of our SMGs. Essentially some of these changes are reverting a buff or two and introducing some identity adjustments.   

    • Headshot Damage Reduced from 42 -> 38
    • Reduced Fire Rate from 6.33 -> 5.88
    • Accuracy Changes
    • Hipfire Accuracy Reduced from 0.885 -> 0.86
    • ADS Accuracy Mod Increased from 0.115 -> 0.13
    • Move Acc Penalty Introduced from 0 -> 0.02
    • Accuracy Loss Per Shot Increased 0.0175 -> 0.019
    • Max Accuracy Loss Increased from 0.048 -> 0.06
    • Base Recoil increased
    • Lv2 Mag Size Upgrade reduced from 30 -> 25
    • Lv3 Recoil Upgrade Adjusted to still be an improvement from the Base recoil
  • Sahara
    • Fixed inconsistent fire rates across levels. All levels now appropriately have a Fire Rate of 7.04

SMGs

In this update we are bringing the rest of the SMGs into the fold of the core identity, these changes will reflect that, along with other adjustments for individual SMGs to stand them out better from each other. Additionally, after further testing and community-feedback we are making slight adjustments to our identity criteria for SMGs to put them in a more comfortable place. This involved not so aggressively impacting bloom. We will continue to test and iterate these changes, and continue to give us feedback. Some of these now have very interesting identities and playstyles so experiment and have fun!

  • Global Changes
    • All SMGs received updated descriptions to better match their unique identities.
    • All SMGs received a 3rd Damage Fall Off Threshold with Damage Fall offs with damage reduced down to 30-45%.
  • D40C
    A High-capacity mag-fed SMG that is a jack of all trades, master of none.   

    • Hipfire Accuracy Increased
    • Bloom recovery speed Increased
    • Max Accuracy Loss Reduced from 0.065 -> 0.06
    • Damage Fall Off First Threshold Increased 0.82 -> 0.9
  • LMP-X
    A mag-fed controllable SMG with a built-in suppressor. This one is to be our SMGAR hybrid(the Nightshade will inversely be our ARSMG).   

    • Base Hipfire Accuracy Slightly Increased
    • ADS Accuracy Mod Increased
  • Knight
    A mag-fed apex headhunter SMG.   

    • Base Hipfire Accuracy Increased
      Tightening up the Base Accuracy to help strengthen the upper centermass focus.
    • Base ADS Accuracy Increased
      Same with ADSing for better precision and first shot hits for more consistent headshots within intended ranges.
    • Accuracy Loss Per Shot reduced from 0.015 -> 0.01
    • Max Accuracy Loss adjusted from 0.045 -> 0.07
  • SL-C
    A mag-fed reliable, stable, fast-firing close/close-mid range SMG.   

    • Headshot Damage Reduced from 18 -> 17
    • Damage Fall Off for First Threshold Increased from 0.75 -> 0.9
    • Damage Ranges have been reduced from 12.5m/21.5m -> 7.5m/16m
    • Base Accuracy Jump Penalty Reduced from -0.09 -> -0.04
    • Crouching Accuracy Mod has been removed
    • Base Hipfire Accuracy Reduced 0.915 -> 0.89
    • Base ADS Accuracy Mod Reduced 0.07 -> 0.04
  • HRM24s
    A mag-fed lightweight SMG, favored by the most agile.   

    • Headshot Damage Reduced from 21 -> 20
    • Damage Fall Off for First Threshold Increased from 0.75 -> 0.85
    • Damage Ranges have been reduced from 12m/23m -> 8.5m/16m
    • Base Accuracy Jump Penalty Reduced from -0.09 -> -0.02
    • Crouching Accuracy Mod has been removed
    • Base Hipfire Accuracy Reduced from 0.92 -> 0.9
    • Base ADS Accuracy Mod Reduced from 0.07 -> 0.04
    • Lv3 Magazine Upgrade Reduced from 40 -> 36
  • Objection
    The hornet’s nest of an SMG, pure hipfire.
    We are slightly averaging out the damage and buffing the first threshold of the falloff for the Objection as we want to attempt to make this a danger-close(under 10m) pure hipfire SMG that can utterly shred, one that runs polar opposite of the LMP-X and the Ibex.   

    • Headshot Damage Reduced from 16 -> 14
    • Bodyshot Damage Increased from 11 -> 13
    • Base Magazine Size Reduced from 40 -> 30
    • Adjusted Ammo Reserve from 4(160) Mags -> 5(150) Mags
    • Damage Fall Off for First Threshold Increased from 0.75 -> 0.9
    • Damage Ranges have been adjusted from 9m/20m -> 10m/15m
    • Base Hipfire Accuracy Reduced from 0.94 -> 0.9
    • Crouch/ADS Accuracy Mod has been removed
    • Base Reload Time Reduced from 1.35 -> 1.25
  • Ibex
    A mag-fed surgical burst-fire SMG. The mamba of SMGs.
    Burst weapons interact with our system differently as each bullet influences accuracy and burstfire which tend to spike bloom and recoil. This SMG will have much faster bloom recovery than the others and a reduced recoil to compensate. Additionally, we are lowering the number of bullets fired per burst but slightly increasing the damage to offset the loss. This’ll be the most precise SMG so we are keeping a close eye on it for balance in a future patch.   

    • Headshot Damage Per Bullet Increased from 13 -> 15
    • Bodyshot Damage Per Bullet Increased from 10 -> 12
    • Reduced Burst from 5 -> 4
    • Reduced Fire Rate from 4.17 -> 3.7
    • Base Mag Size Reduced from 30 -> 28
    • Base Accuracy Increased from 0.915 -> 0.91
    • Crouch Accuracy Mod has been removed
    • Base ADS Accuracy Mod Reduced from 0.1 -> 0.05
    • Jump Accuracy Mod Reduced from -0.09 -> -0.05
    • Max Accuracy Loss Increased from 0.04 -> 0.09
    • Accuracy Return Rate greatly increased
    • Recoil Reduced

Gadgets

  • APS
    • Increased Base Health from 20 -> 40
    • Level 1 Upgrade now appropriately intercepts an additional projectile
    • Level 1 and 2 Upgrade now has Health Increased from 35 -> 60

Battle Zone

We are removing the exploit of purchasing a cheap gadget and swapping to a more expensive gadget to resell.

  • All Gadget Prices have been normalized to $5000 with $2000 upgrade.

Fixed Issues

  • Potential fix implemented for when players are unable to shoot or use abilities for an entire match
  • Fixed an issue in Battle Zone where players could refund more expensive gadgets for additional cash.
  • Fixed an issue where Juke’s turret was dealing damage to friendly players
  • Fixed a description on a daily contract for Juke which stated to deal 5 damage with her turret (it should be 250)
  • Fixed an issue where the Katana’s fourth Milestone was not showing in game
  • Fixed an issue where Ranked Rewards were not unlocking immediately after completing the requirements
  • Fixed an issue with the Conviction LMG third Milestone unlocking
  • Jukes turret can now be destroyed by Gadgets and Abilities as intended
  • Updated the Future Tech Dallas icon to look more like the actual skin
  • Daily Contracts should now be using the correct icons
  • Fixed a Contract Description which said Get (0) Assists (it should be 50)
  • Fixed an issue with the Gone Rogue award that was indicating the wrong season
  • Fixed an area on Favelas where players could go out of bounds
  • Fixed collision that would prevent players from standing up near walls/cover a selection of maps
  • Fixed an issue where Evade would only trigger once per life
  • Fixed bad lighting on a few maps
  • Fixed an issue where Talon could grab the Demolition Bomb through walls
  • Fixed an issue where Cannon where his Minigun could shoot through cover while crouched

Known Issues

  • Archangel Juke’s wings fail to animate during consecutive dashes
  • Incorrect Description on Wicked Glimpse Outfit
  • Incorrect Name on the Grime Reactive Melee Wrap
  • If the Regeneration Field gadget is destroyed early, the visual effects will still persist for the full duration
  • When purchasing Event Pass tiers the incorrect level and reward may be shown. This is a visual bug and the correct tier and item will be available by existing the Event Pass.

Rogue Company – Ver. ??? (Mad Mercenaries Mid-Patch)

  • Release date: February 7th 2023 (North America, Europe) / February 8th 2023 (Japan)
  • Maintenance: No (more details)
  • Patch notes:

Designer Note on Balancing for 2023

2023 is the year of gameplay for Rogue Company. This means we intend on rolling out more balance changes more frequently. These balance changes are a combination of handling the pain points of our current balance and to run experiments that drive Rogue Company in a stronger direction. We have a guiding star for this year: more defined and stronger identities across the board and introducing longevity to Rogue Company. Under this direction, we will take a deep dive into every element in our game and work to grow this game that we love. Every balance patch will be an incremental step to get us there and we look forward to going on this journey together with our players.

Rogues

Mack

From our observations out in the wild and supporting data, Mack is currently the top performing rogue with an extremely high win rate. While his inherent power was meant to compensate for a low-power ability, this gap between him and the other rogues have prompted us to take a look at said power. We want to take a careful approach to shifting the balance of RoCo, every change can impact the big picture. As you read through the rest of the patch notes, you’ll see how the changes affect the big picture for Mack. For now, the direct change to Mack is to address the armor gain component of his passive until we can come around to making his identity stronger. Note: This’ll also impact his infamous duo partner: Dahlia!

  • Standard Issue Passive – Reduced amount of armor repaired when downing enemies from 25 → 15

Cannon

Cannon is an interesting character. His identity is that of a battle-loving juggernaut. He has a powerful loadout and a devastating ability when in the hands of a bold player. However, his performance is on the low side. Taking an incremental approach, we are changing up a couple of things in his loadout to see if we can give him a boost.

  • Replaced C4 with Frag Grenade
  • Replaced Rare Helping Hand with Rare Blaster
  • Replaced Epic Bulletproof with Epic Tenacity
  • Replaced Legendary Tenacity with Legendary Bulletproof

Kestrel

Kestrel received some improvements to her drones in a previous update. She has always been a performing Rogue and there are some aspects to her ability that could do with some slight adjustments. We’ll continue to observe her and will make adjustments in future releases.

  • Drone Swarm blast diameter reduced from 8m → 6m

Perks

Life Drain

The Life Drain family of perks is a very impactful one. We definitely value the effect that it has on a player’s mindset once they have it or whenever they are fighting a Rogue that has one. That being said, the top end of the family might be a bit too generous. We are reducing the amount healed and will observe the long term effects for now. Additionally we are slightly adjusting the costs for the Rare and Epic variants, they aren’t as potent as their Legendary sibling and overall as valuable.

  • Life Drain Rare
    • Cost reduced from $8000 → $7000
  • Life Drain Epic
    • Reduced Healing amount from 40 → 35
    • Cost reduced from $11000 → $10000
  • Life Drain Legendary
    • Reduced Healing amount from 60 →  50

Gunsmith

Gunsmith has a force-multiplier effect that can greatly affect the performance of our weapons. Based on our data, testing and community feedback: we felt that this family of perks’ power contribution and when you could access it was, at the very least, under-costed. For now, we are increasing the price across all rarities and will observe the impact.

  • Rare Gunsmith
    • Cost Increased from $5000 → 6000
  • Epic Gunsmith
    • Cost Increased from $7500 → $8500
  • Legendary Gunsmith
    • Cost Increased from $10000 → $12000

Shredder Rounds

Given the interaction complexities of Toughness and Armor(and how they are typically shared among our tougher rogues), we are increasing the Anti-armor effectiveness of shredder rounds and adjusting the price to better reflect it. This will push shredder rounds as the paramount perk choice when dealing with armor. Additionally, we have reduced the amount of bonus reserve ammo that the this perk family gives as we felt it gave so much to the point of making ammo worries trivial.

  • Reduced the Bonus Ammo Reserve part of all levels of Shredder Rounds by approximately 50%
  • Rare Shredder Rounds
    • Increased damage to Armor and Deployables from 10% → 15%
    • Increased price from $5000 → $5500
  • Epic Shredder Rounds
    • Increased damage to Armor and Deployables from 15% → 20%
    • Increased price from $7000 → $7500
  • Legendary Shredder Rounds
    • Increased damage to Armor and Deployables from 20% → 25%
    • Increased price from $9000 → $10000

Weapons

D40C

The D40C has begun to see a ton of play due to its high precision and damage at too optimal of ranges. It is going to receive some adjustments to its core that will be the first step and indication of our direction for SMGs at large. We want to more strongly establish an identity for each of our weapon types and balance within those identities. In that regard, SMGs are agile, short-ranged skirmishing weapons that favor high rate of fire over accuracy and stopping power. The identity for the D40c is that it is a closer range generalist with a high-capacity magazine that favors well with the bruiser-esque rogues.

  • Mag Size increased from 40 → 50
  • Base Body Damage increased from 14 → 15
  • Fire Rate reduced from 13.33 → 12.50
  • Hipfire Accuracy has been reduced from 0.915 to 0.85
  • Crouching Accuracy Mod removed
  • In-Air Accuracy penalty reduced(-0.09 → -0.03)
  • ADS accuracy modifier reduced from 0.075 to 0.05
  • Base Range Reduced from 12m/25m → 8m/17m
  • Lvl 2(range/jump accuracy) and Lv3(recoil/reload speed) have been swapped

LMPX

The LMPX has been an overall powerhouse that can contend with, and sometimes beat out, our ARs and DMRs due to its incredible accuracy, control and range. While we value its identity of being the more controllable SMG, we are bringing it more in-line with fitting in the core identity of the SMG weapon type. So we are also putting it through the same ruleset that the D40C is getting, but while retaining its own identity among its siblings. The LMPX is a controllable SMG with an integrated suppressor that is handled with finesse by calm and clever rogues alike. Essentially the “you really should ADS with this” SMG.

  • Hipfire Accuracy has been reduced from 0.915 to 0.83
  • Crouching Accuracy Mod removed
  • In-Air Accuracy penalty reduced(-0.09 → -0.065)
  • ADS accuracy modifier increased from 0.075 → 0.095
  • Base Range Reduced from 14m/26m → 9m/19m
  • Base Reload Speed increased from 1.35 → 1.5
  • Base Mag Size reduced from 30 → 25
  • Level 1 Upgrade Increases Mag Size to 30 and Increases Reload Speed to 1.35
  • Level 3 Upgrade Increases aim accuracy and reduces recoil

Knight

Like the D40C and the LMPX, the Knight will also receive the same treatment to bring it in line with the SMG core identity. As for it’s unique identity among SMGs as the “headhunter” SMG with chunky fire rate and recoil, we are pretty happy on strengthening that further.

  • Headshot Damage Increased from 30 → 32
  • First Fall Off Threshold Damage increased from 0.75 → 0.9
  • Hipfire Accuracy has been reduced from 0.94 → 0.85
  • Crouching Accuracy Mod removed
  • In-Air Accuracy penalty reduced(-0.09 → -0.06)
  • ADS accuracy modifier reduced from 0.075 →  0.05
  • Base Reload Speed increased from 1.6 → 1.8
  • Base Range Reduced from 11m/22m → 8m/19m
  • Upgrade Range Reduced from 14m/26m → 11m/22m
  • Increased base total ammo from 80 → 100
  • Increased Rare Upgrade total ammo from 120 → 150

Arbitrator

Shotguns, much like their long range cousin the sniper, are a core staple in shooters. Their identity of being incredibly lethal at danger-close range is something that we want to maintain and dial into. The Arbitrator is a pretty contentious weapon as it seems to operate well at unexpected ranges and the risk isn’t quite high enough to match its lethality(more so in the hands of certain perks and rogues, which we will address later). As such, we are reducing the effective range, fire rate and reload speed to bring in its identity while asking the wielder to adapt and have a bit more risk in their decision-making. This will also put it closer to the identity that we will want shotguns to have going forward. To reiterate: the identity of a Shotgun is that they are high-damage, high-risk guns that can punish careless enemies that dare get too close. Keep an eye out on changes to other shotguns in the future!

  • Falloff Ranges have been reduced
    • Base/Rare/Epic: 9m/15m → 7m/12m
    • Legendary: 11m/17m → 10m/15m
  • Fire Rates have been reduced(Rounds Per Second, not factoring Reload Speed)
    • Base: 3.33 → 2.5
    • Rare/Epic/Legendary: 4.44 → 3.33
  • Reload Speeds have been increased
    • Base: 2.4 → 2.8
  • Rare: Loses Reload speed upgrade
    • Epic/Legendary: 1.8 → 2.0

S12 Tactical

Currently the S12 Tactical is pretty dominant with its tight spread, fast reload speed and incredibly high fire rate. We are going to adjust some of this to put in the proper identity box for shotguns.

  • Base Fire Rate reduced from 3.0 → 2.5
  • Reload time slightly increased
  • Reduced Fall Off Damage from 66%/50% → 60%/45%
  • Rare Upgrade properly gives a total ammo from 40 → 50

LW6 Revolver

We still value the LW6 Revolver’s place as the DMR of pistols. However, we feel that its fire rate and reload speed should be tuned down to require the player to have the steady hand and calm mind of a proper gunslinger. We will keep an eye on the LW6 and other pistols in the future to bring them up to have stronger identities.

  • Fire Rate reduced from 3.03 → 2.5
  • Reload Speed increased from 1.6 → 2.0
  • Base Headshot Damage reduced from 60 → 55
  • Reducing the Rare Range Upgrade from 22m/31m → 20m/29m

Fixed Issues

  • Future Tech Dallas has the wrong thumbnail
  • Fixed: Seasonal Contract “Down 40 Enemies before they damage you” not tracking progression
  • Fixed: Seasonal Contract Use 50 Deployable abilities or Gadgets is not tracking all gadgets used
  • Fixed: Ronin unable to shoot and explode her own Ballistic Knife
  • Fixed: Conviction’s Milestone #3 “Down X Enemies after continuously Firing for 1 second” is not tracking progression

Known Issues

  • Ranked Rewards are now properly displayed in UI. This season’s rewards are the Party Animal Avatar and Bubble Gum Splatter Weapon Wraps for all 3 types. Its not banners we promise!

Rogue Company – Ver. ??? (Mad Mercenaries Update)

  • Release date: December 13th 2022 (North America, Europe) / December 14th 2022 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
Year 2 Season 5: Mad Mercenaries Update

It’s time to cause chaos in the Mad Mercenaries update, this warzone comes with a line up of crazed content in the Mad Mercenaries Battle Pass. Additionally, this is a new season reset for ranked and we are introducing additional and new types of contracts so that you Rogues can get out there and get paid!

Mad Mercenaries Battle Pass

In this update our Rogues don a vicious and wild look as Mad Mercenaries set to cause havoc for a price! In the Mad Mercenaries Battle Pass, you’ll find awesome content for rogues like Runway, Glimpse, Anvil and Umbra paired nicely along with the Bonedust Sahara Mythic weapon skin!

 

Battle Pass Base Bundle (1000 Rogue Bucks)
  • Foxy Pajamas Glimpse Epic Outfit
  • Playground Antics Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost
Battle Pass Elite Bundle (2000 Rogue Bucks)
  • +15 Battle Pass Levels
  • Foxy Pajamas Glimpse Epic Outfit
  • Playground Antics Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost
Battle Pass Rewards
  • General Rewards
    • 3x Reward Supply Drops
    • 3x 30 Minute Account Boosts
    • 3x 45 Minute Account Boosts
    • 4x 1 Hour Account Boosts
    • 1000 Rogue Bucks
  • Cosmetics
    • Street Art Rare Spray
    • Figure Skating Freestyle Rare Emote
    • Collide-A-Scope Epic Melee Wrap
    • Rat Pack Rare Wingsuit
    • Explosive Bunny Rare Avatar
    • Beautiful Death Rare Border
    • Leaf Shower Rare Emote
    • Collide-A-Scope Epic Primary Wrap
    • Mascot of Mayhem Epic Title
    • Baby Face Umbra Rare Outfit
    • Rogue Toons Rare Banner
    • Crazy Ride Rare Wingsuit
    • Water Gun Fight Rare Emote
    • Collide-A-Scope Epic Secondary Wrap
    • Street Artist Epic Animated Avatar
    • Bullet Casings Rare Border
    • Gasoline Graffiti Epic Melee wrap
    • Chaos Clown Epic Title
    • Gasoline Graffiti Epic Secondary Wrap
    • Blast Friends Rare Spray
    • Big Cheese Anvil Rare Outfit
    • Woodland Critters Rare Border
    • Hop and Scotch Epic Banner
    • Gasoline Graffiti Epic Primary Wrap
    • Vivid Vision Epic Wingsuit
    • Kid-At-Heart Legendary Emote
    • Bone Dust Mythic Weapon Wrap
    • Diamond Bite Epic Avatar
    • Fiery Temper Epic Banner
    • Royal Decree Epic Wingsuit Wrap
    • Unborn Nightmare Legendary Avatar
    • The Main Event Legendary Title
    • Rabid Bunny Runway Legendary Outfit

 

New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn!

Year 2 Season 5 Ranked Rewards

The following rewards will be given to those who are marked veterans in ranked and to those who have achieved Rogue tier during the active season:

  • Play 30 Ranked Games: Party Animal Epic Avatar
  • Achieve Rogue Tier: Bubble Gum Splatter Epic Weapon Wrap Bundle
NEW! Ranked Contracts!

From this update forward, we are implementing a new set of contracts meant purely for Ranked:

  • Play 15 Ranked Matches – Reward: 300 Reputation
  • Win 10 Ranked Matches – Reward: 300 Reputation
  • Complete Both Ranked Contracts – Reward: 400 Reputation

Much like Weekly Contracts, these Ranked Contracts will become active only on weekends! So come Friday, get out there and compete!

Daily Contracts Expanded

In this update, we’ve done a massive pass to our library of Daily Contracts with the goal in mind of giving our players unique and fun objectives to achieve while they are out there saving the day! Want to get rewarded for mowing down rogues with Cannon’s Minigun or wreak havoc with all of Dima’s explosives? Try them out in the new update and let us know what you think!

New Performance Indicators

During normal gameplay you may see some new icons in the UI! These are being added as a way to collect data on network performance and help us improve the overall experience.  While you may notice them, please do not be alarmed as their presence does not necessarily indicate worse performance.

Fixed Issues
  • Fixed various camera and collision issues across several maps
  • Addressed some Ranked Progression issues
  • Fixed an issue where Cannon’s Minigun would disappear if somehow dodgerolling off of parts of maps.
  • Fixed a MVP pose issue with Saint
  • Fixed an issue where bots would not begin navigating into the map after landing
  • Fixed an issue with the Squad Goals Dima idle animations
  • Fixed some unintended issues with gadgets while they are on cooldown
  • Fixed an issue with Shooting Range where all guns would be locked out
  • Fixed an issue with how Gunsmith and Shredder Rounds interact with your ammo count
  • Fixed various audio issues with the MLC Mixtape Mythic skin
  • Fixed an issue where the in-game shop would be un-interactable if opened while the scoreboard is up
Known Issues
  • The Ranked Info screen shows incorrect rewards, please refer to the Ranked entry above to know what the awards are until we address this
  • The VFX of emotes, if you another emote following it, will sometimes retain the VFX of the previous emote
  • Some Wingsuits have the wrong thumbnails
  • Some bots don’t seem to want to purchase primary weapons
  • Some texture issues with the Kid-At-Heart emote

Rogue Company – Ver. ??? (The Walking Dead Hotfix)

  • Release date: October 25th 2022 (North America, Europe) / October 26th 2022 (Japan)
  • Maintenance: No (more details)
  • Patch notes:
  • Hits will now register on players using the Dollface Dahlia outfit.
  • Fixed an issue that prevented players on Epic Games from being able to see the Dollface Dahlia Pack in the in-game shop.
  • Fixed an issue with The Walking Dead Rick Bundle weapon wrap utilizing the incorrect sound effect.

Rogue Company – Ver. 2.8 (The Walking Dead Update)

  • Release date: October 18th 2022 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

The Walking Dead Bundles

When the end is here and the dead walk, you must survive! But at what cost? Rogue Company and Skybound Entertainment team up to bring you a cross over so good, so dangerous that even the dead will walk! Hop into this update to scavenge up these amazing cosmetics that range from avatars to mythic weapons all themed after The Walking Dead comic book series! All of these can be acquired via bundles in the in-game store for direct purchase or via The Walking Dead Supply Drop!

We’re very excited to finally reveal our latest cross-over. Our team worked closely with The Walking Dead team to deliver incredible new content that captures the essence of this iconic comic book series. With this update, we will have seven bundles in the store that players can buy through direct purchase or through a new The Walking Dead Supply Drop to show off their inner Survivor.

To celebrate this cross-over at launch, we’ll discount these bundles by 25%, and you can purchase them for 1,500 Rogue Bucks for a limited time.

You can also purchase these bundles through a new The Walking Dead Supply Drop which will be available during this update. This new Supply Drop will only have The Walking Dead bundles listed below, and we have implemented a system to prevent excess Supply Drop purchases for The Walking Dead.

These Supply Drops have also been discounted and can be purchased in the store for 1,000 Rogue Bucks at launch. Similar to our other Supply Drops, these bundles have an equal chance to drop and will not give you bundles that you already own.

Rick (Dallas Skin) &  Rick’s Pistol Mythic Weapon Wrap

 

 

Negan (Dima Skin) & Lucille Mythic Weapon Wrap

 

 

Michonne (Lancer Skin) & Michonne’s Katana Mythic Weapon Wrap

* Lancer will be included if unowned. No Reputation refund if owned.

The team also created these bundles in their classic black and white form to pay homage to The Walking Dead’s history when it initially launched in 2003

 

Classic Rick (Dallas Skin) & Classic Rick’s Pistol Mythic Weapon Wrap

 

Classic Negan (Dima Skin) & Classic Lucille Mythic Weapon Wrap

 

Classic Michonne (Lancer Skin) & Classic Michonn’s Katana Mythic Weapon Wrap

* Lancer will be included if unowned. No Reputation refund if owned.

Last but not least, we will also have The Walking Dead Cosmetics bundle that will include a range of cosmetics like emotes, weapon wraps, and a wingsuit themed after the comic book series.

 

Bad Actors Narrative Event

Trench returns a changed man from his horrific accident. His warmth turned cold in the pursuit of the traitor who nearly brought him down. There is a connection between what happened to him and with the AI from Meltdown. Paranoia and stress mounts amongst the rogues. Learn more about how his change impacts those around him and also take some time to earn the rewards tied to the event!

New Feature – Weekly Contracts

We’ve heard our core players about some lacking elements in our engagement and more opportunities for Rep and/or rewards. In this update, we’d like to introduce Weekly Contracts. With this feature, players will be given a set of 5 challenging Contracts every Tuesday. Each contract will award the player with an amount of reputation for completing them and, if they complete all 5 within the week, they will receive a Reward Supply Drop as well. Remember, you have before the next Tuesday to complete all 5, so get out there and have fun! We hope that this feature will challenge our players and give them more goals to work towards. Let us know what you think of this feature and it’s challenges.

Game Changes

Quick Play Queue Refined

Quick Play is quickly becoming a popular queue with our playerbase. Learning this, we are refining our Quick Play queue to be everchanging throughout the 2.8 patch. Every Tuesday, our Quick Play queue will have some mixture of 4 of the following game modes:

  • Battle Zone
  • 4v4 Team Death Match
  • King of The Hill
  • Dodgeball
  • Extraction
  • Strikeout 2.0

 Canals Back in Development

Similar to Depot, we are bringing Canals back in house to see if we can give it some major gameplay improvements to work better for all of our game modes. Please look forward to its future release!

The Fixer Rework

Thermal Vision: In addition to seeing thermal signatures of his enemies, Fixer now has “White-Hot” precision zones from the chest-high all the way up to the top of his enemies’ heads. Hitting the White-Hot precision zones awards bonus damage while the ability lasts. Fixer’s passive has been reworked to Full Metal Jacket: Fixer’s Firearm damage now ignores enemy armor. Our two goals with this rework were to 

  • Give Fixer a more clearly defined role or “niche”
  • Give Thermal Vision an upside that allows you to benefit from it, even if your smoke grenade is on cooldown.

The combination of bonus damage for precision hits and ignoring enemy armor turns The Fixer into a solid counter-pick against heavily armored targets. With the introduction of perk rarity, we saw an increase in both the magnitude and availability of armor, as well as the need for a natural armor predator. While shredder rounds helps provide some counterplay, we think there’s room for anti-armor to be a part of a Rogue kit. Fixer’s current passive wasn’t fun to play with or against & he was a perfect candidate for the niche given his backstory of a lethal, high-precision hitman. We also weren’t happy with how Thermal Vision felt to use without a cluster smoke available, which was happening a lot more often with the introduction of the Gadget Cooldown system. Using Thermal Vision without a smoke grenade in front of you felt almost useless, so we wanted to add something impactful and thematic. Bonus damage for precision hits felt like it hit the mark for who Fixer is, as well as making his traditionally difficult to master weapon arsenal more appealing.

Chaac Passive Quality of Life Improvement Rolls Around

For Chaac, his passive was meant to give him incredible survivability while down, anything to help give him the time he needs to either self revive or be revived. For the longest time, there was friction point in his passive where, while being revived, he could not dodge roll, this often felt worse when a revive came his way unprompted(drones and Dahlia). In this update, we have come back around and smoothed this out so that he can now use the dodge-roll-while-down part of his passive while being revived. Happy rolling Chaac Mains!

Battle Zone Shop Update

 

With Battle Zone becoming more of a staple in our Quick Play queue, we want to get under its hood and figure out if we can further improve and enhance the gameplay experience with a new shop experiment. We’ve change the shop in a way that we hope gives the player more agency and customization over their shop decisions as they deal with an ever-changing match. Players will have access to a wider range of perks, ones that can be further invested into to make them even stronger. Additionally, if you’re the type to not give into chance, you can purchase a select few weapons and come into the zone more confident with your loadout. Take this new shop for a spin in Battle Zone and give us your feedback!

Balance Changes

With our mid-patch balance updates, we are going to continue to gather data and observe the new patch.

Known Issues

  • Purchase completion screen fails to appear on purchasing any of the TWD bundles from store.
  • The Walking Dead Pistol Mythic skins have audio misconfigured, will be adjusted in the next hotfix.
  • In Lobby, shadows may appear darker than intended.
  • The Weekly Contract of ‘Earn Downs in 3 matches with a Primary, Secondary, a Gadget and Ability ’ Fails to get tracked on using Molotov with Scorch.

Fixed Issues

  • Fixed a major issue where surrendering would cause the match to crash.
  • Fixed an issue in Battle Zone where perks would rearrange after purchasing one.
  • Fixed an issue where players were unable to party up for Ranked.
  • Fixed an issue where the audio for the Ibex lacked attenuation ranges.
  • Fixed an animation issue where, when using quick melee as Scorch while crouched, you were forced to standing.
  • Fixed an issue where Kestrel, while ADS, was unable to activate her ability.
  • Fixed an animation issue for our female rogues while they ADS with the SLC Mixtape.
  • Addressed more locations that Juke could exploit unfavorably on some maps.
  • Addressed an edge case where, if you were downed immediately after trying to place a deployable gadget, the gadget would not get deployed.
  • Cleaned up collision on a select few maps.
  • Fixed an old issue where, if you spammed Chaac’s gun while firing your gun, you’d would get into a broken state.

Rogue Company – Ver ??? (Formal Affairs Hotfix)

  • Release date: September 22nd 2022 (North America, Europe, Japan)
  • Patch notes:

Bug Fixes

  • Fixed a minor extra spacing issue in the EULA agreement
  • Fixed an issue where while ADSing, players could dodgeroll, jump up and end up in a jittery state
  • Abilities should now recharge properly in Ranked Demolition
  • Added the correct description of Anvil’s Barricade which should read ““Deploy a barricade that blocks damage and movement. Max two deployed. (40s Cooldown)”
  • Dahlia should no longer start with her primary weapon when swapping sides in Demolition if linked to Runway
  • Fixed an issue with intense camera pop when the player crouched

Balance Changes

  • LMPX  bodyshot damage nerf
    • Bodyshot damage has been reduced
    • Damage Falloff decreased

 

We like the identity of the LMPX having some of the highest accuracy of the SMG class, offering consistency at range and a high payoff for headshots. We think that the bodyshot ttk of the gun was a bit too competitive with other SMGs up close so we’re nerfing the bodyshot damage the weapon does at short range, but making it fall off less to stay competitive at longer ranges.

 

  • A3 Salvo nerf
    • Bodyshot damage has been reduced 
    • Time between shots increased (Fire rate reduced)

 

The A3 salvo was flying under the radar with one of the best bodyshot TTK’s in the game, it’s a bit too potent for where we want our sidearms to be so we’re bringing it more in line with the rest of the class

 

  • Revolver Buff
    • Body Damage increased
    • Falloff decreased

 

We feel the revolver needs a bit more lethality at range given it’s limited mag size that can’t be increased to stay competitve with the other pistols in a world with more access to armor and toughness.

 

  • Kestrel Drone has had a radius and damage buff

 

This is the first of some of the improvements we’re looking to make to Kestrel, the next improvements to her will be focused on reducing the likelihood of you accidentally hitting a corner in front of you with your drones and killing yourself.

 

  • Fixed an issue with the crosshair while hipfiring the conviction

Rogue Company – Ver. ??? (Formal Affairs Update)

  • Release date: September 7th 2022 (North America, Europe, Japan)
  • Patch notes:

PARTY CRASHERS BATTLE PASS

Our Rogues infiltrate a high society party in a familiar place as Party Crashers to gather intel on potential new leads against Jackal. In this battle pass, Rogues come glitzed out in high fashion(some outfits you may have seen before in an update show long ago) with cosmetics for Lancer, Ronin, Juke, and Trench. Lastly, this wouldn’t be a party if you didn’t come with your trusty +1, the Mythic SLC Mixtape weapon skin!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Lethal Luxury Ronin Epic Outfit
  • Purple Prose Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Lethal Luxury Ronin Epic Outfit
  • Purple Prose Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost

BATTLE PASS REWARDS

General Rewards

  • 3x Reward Supply Drops
  • 3x 30 Minute Account Boosts
  • 3x 45 Minute Account Boosts
  • 3x 1 Hour Account Boosts
  • 1000 Rogue Bucks

Cosmetics

  • Fatal Arrangement Rare Spray
  • Seated for Excellence Rare Emote
  • The Plus One Epic Melee Wrap
  • Golden Sands Rare Wingsuit
  • Fiery Steed Rare Avatar
  • Treacherous Seas Rare Border
  • Risqué Prance Rare Emote
  • The Plus One Epic Primary Wrap
  • Belle of the Ball Epic Title
  • Nightfall Trench Rare Outfit
  • A Night Out Rare Banner
  • Reptilian Rare Wingsuit
  • Shake it up Epic Emote
  • The Plus One Epic Secondary Wrap
  • Cow Company Rare Avatar
  • Golden Rose Rare Border
  • Fashion Statement
  • Killer Threads Epic Title
  • Fashion Statement Legendary Melee Wrap
  • Hang Loose Rare Spray
  • Scaducci Juke Rare Outfit
  • High Roller Rare Border
  • Ballistic Ball Epic Banner
  • Fashion Statement Legendary Primary Wrap
  • Silk Flight Epic Hoverboard
  • Campfire Connoisseur Legendary Emote
  • Mixtape SL-C Mythic Wrap
  • Nine Lives Epic Avatar
  • Golden Shot Epic Banner
  • Singularity Epic Wingsuit Wrap
  • 21 Carat Legendary Avatar
  • Life of the Party Legendary Title
  • Heist Lancer Legendary Outfit

NEW RANKED SEASON

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn!

Year 2 Season 4 Ranked Rewards

The following rewards will be distributed based upon eligibility:

  • Played 30 Ranked Games: Beautiful View Epic Banner
  • Achieved Rogue Tier: Intervention Epic Banner

FORMAL AFFAIR LTM SCHEDULE

  • Week 1: Skirmish TDM
  • Week 2: 4v4 KOTH
  • Week 3: Extraction
  • Week 4: Battle Zone
  • Week 5: Wingman
  • Week 6: Skirmish Dodgeball

GAME UPDATES

Glacier

Glacier has received an update to help speed up rotations and minimize the vertical stacking of major combat spaces.

  • The stairs to the bottom of the map have been closed off. Now only provides a linear pathway to each side of the map.
  • New pathways have been added through the middle of the ship.

 

Draft Pick Improvements

Based on Player feedback, we’re adjusting the allocation of picks in our ranked draft modes, as having first ban and the first two picks was too strong. As a result, the draft will now flow in a more familiar format:

  • Team A Bans 1 Rouge
  • Team B Bans 1 Rogue
  • Team A Picks 1 Rogue
  • Team B Picks 2 Rogues
  • Team A Picks 2 Rogues
  • Team B Picks 2 Rogues
  • Team A Picks 1 Rogue

Weapon Mastery Expanded

We’ve had challenges and unlocks for our secondaries and melee’s since the initial release of the weapon mastery system, everything but the ultimate reward of unlocking the weapons to be used on other Rogues. It’s time. Now fully mastered melee weapons and pistols can be swapped between rogues. We have also retrofitted a bunch of our newer melee weapons onto characters that we think are good fits for them, making them a bit more accessible to be mastered for those who may not own all of the newer rogues. See under Game Balance for more details on these changes.

GAME BALANCE

Rogues

Scorch

With the introduction of the Volatile and Energized increasing both the potency and frequency of Overheat, we think a slight cooldown nerf is in order.

  • Increased Overheat’s cooldown from 45 to 60 seconds.

Trench

  • Base melee weapon changed to the Claymore.

Dallas

Base melee weapon changed to the Combat Knife.

Lancer

  • Smoke Grenade changed to Pop Smoke grenade.
  • Base melee weapon changed to the Katana.

Dima

  • Base Melee weapon changed to the Baseball Bat.

Anvil

A while ago, we changed Anvil’s ability, Barricade, so that he could deploy two barricades simultaneously. We also wanted the ability to store two charges since that’s how other multi-charge deployables function. Unfortunately, we could not make this change because of the “Break Glass” functionality of the Barricade.

However, we think it’s more worthwhile to be able to store two charges of Barricade, so we have removed the “Break Glass” functionality from the ability. You can still break the glass if you want to by shooting the small yellow canisters inside the shield. We believe this is a net buff to Barricade, so we are raising the cooldown slightly to compensate.

  • Removed the ability to break the glass by pressing the ability button again. Instead, you can now only break the glass by shooting the yellow canister.
  • Ability Cooldown is now 40 seconds (max 2 charges).
  • Ability can now store two charges, similar to Trench’s Barbed Wire and Vy’s Poison.
  • Base melee weapon changed to the Sledgehammer.

Dahlia

  • Base melee weapon changed to the Combat Knife.
  • The cooldown for reviving your linked target was recharging too fast and show now be recharging at the proper rate of 60 seconds.

Fixer

  • Base melee weapon changed to the Throwing Axe.

Runway

  • Base melee weapon changed to the Khukri.

Gadgets

Targeting Through Smoke

We are addressing an unintended exploit brought about by the complexities of our VFX within Unreal Engine.

  • Can no longer use gadget AoE targeter to see player outlines through smoke.

Perks

Gadgeteer

We wanted to err on the side of caution with the initial release of the gadgeteer perk, lest the perk be too strong and send us back to more gadget-heavy gameplay. Unfortunately, the perk has proven to be ineffective for the cost, so we are increasing its effectiveness and increasing the price of each tier slightly.

  • Now provides 10%/20%/30% cooldown reduction at Rare/Epic/Legendary.
  • Cost increased to $6000/$9000/$12000

Weapons

LR15 & Tyr

We have reintroduced Flinch to our snipers. Flinch makes your crosshair bounce to simulate your character “flinching” as they take damage from other sources. The goal here is to make snipers easier to punish when they’re fighting within the effective range of AR’s & SMG’s.

  • Now have Flinch.

Game Modes

King of the Hill (KOTH)

  • KOTH is now multiple rounds.

BUG FIXES

  • Fixed an issue where players see a “Network Disconnected” after selecting a Rogue.
  • Fixed Dahlia’s “Danger Close” cooldown partially resetting after linking with a teammate.
  • Fixed an issue that, when reclaiming a C4, players would drop an additional C4.
  • Fixed an issue where Gadget cooldowns would get reset when purchasing an upgrade.
  • Fixed Spending-based Contracts.
  • Fixed Audio issues in many locations across our maps.
  • Properly adjusted Juke’s Rogue Role for data and contract purposes.
  • Gl1tch hack now appropriately affects gadgets that are “in-hand.”
  • Fixed an issue where our Volume sliders were not completely correct.
  • Fixed an issue where respawning players would sometimes not be able to access the shop in – King Of The Hill.
  • Juke’s Turret hit register was not playing the appropriate hit SFX against armored targets.
  • Fixed several exploit locations that Juke could access.
  • Fixed the MLX Mark 4 mythic VFX when respawning.
  • Fixed an issue where Umbra, while using spider, could get into an unintended state if hit by a reflector gadget.
  • Reflector Gadget kills should count properly when players knock enemies off the map.

Rogue Company – Ver. ??? (Revelations Hotfix)

  • Release date: August 4th 2022 (North America, Europe, Japan)
  • Patch notes:

Bug Fixes

  • Daily contracts that require purchases from your Rogue’s in-game shop have been fixed
  • Strikeout rounds should no longer be ending without a proper overtime phase
  • Custom games should be able to once again launch with a spectator in the lobby
  • Players can no longer undo purchases from previous rounds
  • Several rogues mastery skin texture have been fixed
  • Suppressed Audio bug should be fixed in all maps

 

Sabotage

  • Changed respawn time from 8 to 10 seconds
  • Removed tickets from the game mode
  • Changed overtime to be the next team to plant
  • Changed respawn time in overtime to be 15 seconds

Rogues
Fixer

  • Thermal Vision cooldown reduced to 45 seconds.
  • Legendary Gunsmith has been replaced with Legendary Energized
  • Epic Energized has been replaced with Epic Gunsmith
  • With the Tyr no longer able to get 3 bullets from the gunsmith perk, it no longer felt appropriate to have gunsmith as one of Fixer’s legendary options. The loss of that third bullet is a substantial loss in power for that playstyle. We have replaced it with legendary Energizer to help keep Thermal Vision’s cooldown close to Cluster Smoke’s, since they are best used together.

Sigrid

  • Ballistic Shield Cooldown increased to 45 seconds(was 35 seconds)
  • When played well Sigrid can be a difficult character to counter, and with the reduced availability of gadgets, that is made even more true. We’re increasing the length of her shields cooldown to compensate.

Perks

Gunsmith

  • The magazine size increase portion of this perk will now round down to the closest
    bullet.     

    • With this change Gunsmith, even at the legendary tier, does not provide a large enough increase to give the Arbitrator or the Tyr 3 bullets in their magazine. For example, On Scorch,Gunsmith 1 provides a 20% clip size increase to the Arbitrator, for a total up 2.2 shots per magazine. We have to round this number up or down since you cant fire .2 of a bullet. Upon release of gunsmith we wanted the perk to do something for every gun, which is why we chose to round up, notably giving the Arbitrator and Tyr 3 bullets per mag instead of 2.

Bounce Back

  • Price increased
    • Rare:Unchanged
    • Epic: $7500 → $9000
    • Legendary: $10000 → $13000
  • Higher tiers of Bounce Back are providing a bit too much bang for their buck, we’re
    increasing the prices of the epic and legendary versions of this perk.

Restock

  • Price decrease $15000 →$12000
    • After the introduction of the gadget cooldown system, this perk provides significantly less
      uses of gadgets than it used to, so we have dropped the price to make it more desirable

Gadgets

We’ve made some sweeping price changes to gadget upgrades, decreasing their costs to in
most cases mirror the base cost of the gadget. Now that gadget availability has been reduced
through the cooldown system and removal of certain perks, the price hike on upgrades is no
longer necessary.

Lethal Gadgets: Semtex Grenade, Bounce Grenade, Frag Grenade, C4, Incendiary Grenade,

Impact Grenade, Trip Mine

  • Level 1 Upgrade Price reduced $6500>$5000
  • Level 2 Upgrade Price reduced $6500>$5000

Utility Gadgets: Flashbang, Smoke Grenade, Cluster Smoke, Adrenaline Shot, APS, Reflector,

Pop Smoke
Base Cost, Level 1 Upgrade, Level 2 Upgrade reduced to $4000

Utility Gadgets: Sticky Sensor, Tear Gas, EMP
Base Cost, Level 1 Upgrade, Level 2 Upgrade reduced to $300

Rogue Company – Ver. ??? (Revelations Update)

  • Release date: July 26th 2022 (North America, Europe, Japan)
  • Patch notes:

FALLEN HEROES NARRATIVE EVENT

 

The conflict between Rogue Company and Jackal rages on as both organizations trade blows in sorties all around the globe. Jackal aims to strike at the heart of Rogue Company by coordinating an assassination against a long-time pillar of Rogue Company, Trench. This event brings about objectives keyed towards taking out certain rogue types in exchange for revealing the ongoing lore and some great cosmetics, one of which being a new outfit for Trench! Speaking of Trench…

ROGUE VISUAL UPDATE: TRENCH

 

As the world of Rogue Company changes, so has one of our oldest Rogues. Forever changed by the ongoing fight against Jackal, Trench walks back into the field with a scowl instead of his smile. What happened? Find out in the narrative event!

All players will have access to this new default look and voice for Trench, but don’t worry: all players will still have access to his old appearance as the “Classic Trench” skin.

REVELATION LTM SCHEDULE

In this update, we see old game modes return, some of which have received updates! Details and changes are listed below.

  • Sabotage
  • Skirmish Dodgeball
  • Battle Zone
  • Strikeout 2.0
  • Extraction
  • Skirmish TDM
  • Sabotage

SABOTAGE (RESPAWN GAME MODE)

In Sabotage, a neutral bomb is deployed mid-field for both teams to contend over. When a player picks up the bomb, their team gains ownership of it, revealing the holding player to all players. The player and their team must fight to the now-visible enemy bomb zone and plant to score! Planting can be difficult, but once done, detonation is almost immediate, securing your team the win! 

If you run into a stalemate, the team with the most kills will win the round when time runs out. Let us know what feedback you have for this game mode!

BATTLE ZONE (SINGLE LIFE GAME MODE)

  • Gadgets are on cooldown during the round. What’s this? Check out below in our Project Saint section!
  • Gadgets clear from your inventory at the start of each round.

EXTRACTION (RESPAWN GAME MODE)

Extraction gets an update in Revelation. Here are the details:

  • The Cube objective will now no longer cause a loss if counter-hacked. Instead, the ownership of the Cube will go to the other team! The core objective here is to defend the Cube until the timer runs out!
  • Players will respawn according to Queued Respawn rules, the same ruleset from Dodgeball. When a player is eliminated, they are put in a queue to respawn. When a teammate gets an elimination, the next player in the queue will spawn.

STRIKEOUT 2.0

Strikeout 2.0 is an experimental mutation of Strikeout with some significant changes. Try it out and give us feedback!

  • The ticket system has been removed in exchange for TDM’s elimination score, where the team that gets to 25 eliminations first or has the most at around time will take the round.
  • Like original Strikeout, owning the zone will add to your team’s score.
  • Instead of running out of lives, Strikeout 2.0 uses the Queued Respawn rules, the same ruleset from Dodgeball. When a player is eliminated, they are put in a queue to respawn. When a teammate gets an elimination, the next player in the queue will spawn.

RANKED

We recently reduced the level requirement for players to participate in Ranked play. However, many players entering Ranked had a small pool of Rogues to choose from. This change brings the number of Rogues required to play Ranked to a total of ten (four owned, six free).

  • Players must now own four Rogues to play Ranked.

PROJECT SAINT

Gadget Update

One significant feedback point from many of our core players was the abundance of gadget spam. This was most prevalent in our respawn-based modes, where players had immediate access to their gadgets upon respawn. The introduction of Rogues like Runway also strongly impacted the saturation of gadgets in combat situations. To address this, we’ve converted the gadget system to function similar to Rogue abilities and have rebalanced gadgets across the board. Please look to the Game Balance section below for more details.

Rogue Mastery

In this update, we are happy to finally bring you the mastery rewards for the 8th and 9th levels of Rogue Mastery for all Rogues! We hope you enjoy these outfits and wear them with pride.

GAME BALANCE

Gadget Cooldown

  • All gadgets will now go on cooldown in the same way abilities do. Each gadget has a different cooldown ranging from 40-75 seconds.
  • All gadget upgrades that used to give you an extra gadget will now reduce your cooldown by 10%.
  • Resupply has been replaced with a perk called Gadgeteer, which reduces gadget cooldown by 5/10/15%.

Gadgets

  • Semtex Grenade
    • 75-second cooldown
  • Grenade
    • 75-second cooldown
  • Incendiary Grenade
    • 75-second cooldown
  • Bounce Grenade
    • 75-second cooldown
  • Trip Mine
    • 60-second cooldown
    • Epic reduces cooldown by 10%.
  • C4
    • 60-second cooldown
  • Smoke Grenade
    • 40-second cooldown
    • Epic reduces cooldown by 10%.
  • Flashbang
    • 60-second cooldown
    • Epic reduces cooldown by 10%.
  • Sticky Sensor
    • 40-second cooldown
    • Epic reduces cooldown by 10%.
  • Tear Gas Grenade
    • 40-second cooldown
    • Epic reduces cooldown by 10%.
  • Cluster Smoke
    • 40-second cooldown
  • Adrenaline Shot
    • 60-second cooldown
    • Epic reduces cooldown by 10%.
  • APS
    • 60-second cooldown
    • Rare negates one additional projectile (two per APS).
    • Epic reduces cooldown by 10%. (four per APS).
  • Regeneration Field
    • 60-second cooldown
    • Rare duration increased from 10 seconds to 20 seconds.
    • Rare health per second increased from 5 to 10.
    • Epic reduces cooldown by 10%.
  • Pop Smoke Grenade
    • 40-second cooldown
    • Epic reduces cooldown by 10%.

Rogues

Runway

  • Runway’s ability now recharges gadget cooldown.

Dima

  • Epic Stalker replaced with Rare Stalker.
  • Rare Resupply replaced with Rare Gadgeteer.

Lancer

  • Rare Resupply replaced with Rare Gadgeteer.

Kestrel

  • Epic Blaster changed to Rare Blaster.
  • Legendary Energize changed to Epic Energize.
  • Rare Resupply replaced with Legendary Gadgeteer.

Chaac

  • Rare Resupply replaced with Rare Gadgeteer.

Trench

  • Rare Resupply replaced with Rare Gadgeteer.

Vy

  • Rare Resupply replaced with Rare Energize.
  • Epic Energize replaced with Epic Gadgeteer.

Fixer

  • Epic Stalker replaced with Epic Gadgeteer.
  • Rare Resupply replaced with Rare Stalker.

Saint

  • Rare Resupply replaced with Rare Gadgeteer.

Juke

We’ve heard your concerns that Juke feels like she has turrets available too often. Also, the feedback enemies hear while being hit by said turrets is too overbearing for the relatively low amount of damage the turrets deal.

  • Laser Defense Drone Cooldown increased from 30s to 45s.
  • Reduced audio feedback for enemies hit by Laser Defense Drones.
  • Juke’s Impact Grenade damage increased from 40 to 50.

Weapons

Objection

The Objection has some of the highest accuracy stats among all SMGs. It’s intended for the weapon to be compact and accurate when you begin firing but quickly bloom out, given the incredibly high fire rate. These changes should help reduce the weapon’s effective range without hurting its ability to secure kills up close.

  • Reduced base accuracy slightly
  • Increased reticle bloom per shot slightly
  • Increased max bloom slightly

Tyr & LR15 Fullbody

We want to tone back the effectiveness of “no-scopes” This is primarily an issue with the Tyr as you can quickly fire back-to-back shots. 

  • Reduced base accuracy.

BUG FIXES

  • Fixed an issue on several maps that allowed Juke to reach unintended locations.
  • Fixed several issues that caused crashes.
  • Resolved some minor environmental issues for Vertigo.
  • Fixed an issue where an eliminated Mack will drop armor if he purchased the armor perk.
  • Fixed some cases where players could get stuck in a reload animation.
  • Fixed an instance where Runway could spawn without her weapons after Halftime.
  • Fixed broken audio for Trench’s emote.
  • Fixed an issue where a player’s pinned Rogues would not retain after logging out.
  • Fixed mastery progression for the Ibex SMG.
  • Fixed an issue where Sigrid’s shield would not block Juke’s turrets.
  • Fixed an issue where, in Rogue Select, players could see what rogues the enemy team has picked.
  • Fixed animation issues for a select number of emotes.
  • Fixed the VFX on the Mythic MLX Mark 4 skin.
  • Fixed some Announcer VO inconsistencies for Skirmish TDM.
  • Resolved an oddity where hitting the environment with a melee would cause the controllers of other players to vibrate.
  • Fixed a handful of instances where the incorrect BGM would play.
  • Fixed an issue where the HUD score for TDM would not be visible.
  • Fixed an issue where if a Bot earned MVP, it would be awarded to all bots in the hivemind.
  • Fixed an issue where if a player used Quips or Comms while crouched, they would be forced into standing.

KNOWN ISSUES

  • We are investigating the issue where players potentially aren’t able to use their emotes in the lobby.
  • Incorrect objective messaging in Sabotage when the bomb is picked up.
  • There is a fringe “just-frame” instance when a player is downed while using a gadget where the gadget then goes on cooldown despite not deploying.
  • Umbra’s spider is currently unaffected by Juke’s Reflect. We aim to fix this in a future release.
  • Killing a Rogue via Juke’s Reflector currently does not award kill credit. We are working to resolve this.
  • Placeholder text appears on the Master Fixer outfit description. This will be hotfixed shortly after release.
  • [Switch] Players appear to hold both a melee primary and primary weapon when retrieving a thrown melee weapon. This will be hotfixed shortly after release.
  • Old and new announcer VO plays during Strikeout 2.0. This will be hotfixed shortly after release.
  • Players are unable to undo purchases made from the previous round. This will be hotfixed shortly after release.
  • In the Shooting Range, changing Rogues will make some Rogues show up as default Dallas. This will be hotfixed shortly after release.

Rogue Company – Ver. ??? (Operation Daybreak Hotfix)

  • Release date: June 23rd 2022 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue that occasionally allowed players to see opposing team picks during Rogue select.
  • Fixed a crash when a player would queue for shooting range shortly after opening a supply drop.
  • Fixed a crash when a player would press the A button after the loading screen in shooting range.
  • Fixed an issue that made Trench’s mastery emote temporarily unavailable.
  • Fixed an issue that caused sound queues not to play on Arena.
  • Fixed an issue with Sigrid’s ballistic shield failing to block damage from Juke’s turret.

Rogue Company – Ver. ??? (Operation Daybreak Update)

  • Release date: June 8th 2022 (North America, Europe, Japan)
  • Patch notes:

Wasteland Wilds Battle Pass

In the ruinous landscape of the Wasteland Wilds our rogues skirmish and scavenge for cosmetics across 50 levels, earned by playing in Rogue Company matches. Every match gives you XP that help you unlock lock the gear you need to survive out in the wastes, be it the Inferno Positron MLX M4 Mythic or by scorching the earth with the Wasteland Scorch outfit!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Wasteland Phantom Epic Outfit
  • Last Stand Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Wasteland Phantom Epic Outfit
  • Last Stand Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost

Battle Pass Rewards

  • General Rewards
    • 3x Reward Supply Drops
    • 3x 30 Minute Account Boosts
    • 3x 45 Minute Account Boosts
    • 3x 1 Hour Account Boosts
    • 1000 Rogue Bucks
  • Cosmetics
    • Wasted Rare Spray
    • Kali Stick Fight Rare Emote
    • Retribution Legendary Primary, Secondary and Melee Weapon Wraps
    • Old Reliable Rare Wingsuit
    • Reign of Fire Epic Avatar
    • Rogue Swan Rare Emote
    • Wasteland Warrior Epic Title
    • Wasteland Common Cannon Outfit
    • Boneyard Rare Banner
    • Pursuit Special Rare Wingsuit
    • Precise Percussion Epic Emote
    • Next Level Epic Animated Avatar
    • Wicked Woods Rare Border
    • Wastelander Legendary Primary, Secondary and Melee Weapon Wraps
    • Scorched Earth Soldier Title
    • Venomous Rare Spray
    • Wasteland Dahlia Rare Outfit
    • Magma Rare Border
    • Big Game Hunter Epic Animated Banner
    • Wastelander Epic Wingsuit
    • Joy Ride Legendary Emote
    • Inferno Positron MXL M4 Mythic Wrap
    • Bad Weather Epic Animated Avatar
    • Wasteland Scrappers Epic Animated Banner
    • Retribution Epic Wingsuit
    • Wasteland Wilds Legendary Avatar
    • Ruler of the Ruins Legendary Title
    • Wasteland Scorch Legendary Outfit

NEW ROGUE: Juke

[BIO]

Juke is the woman responsible for the creation of the world’s first true Artificial Intelligence. A brilliant scientist and engineer with multiple PHD’s, Juke worked for Furmi.62, but joined Rogue Company in search of answers after her life’s work was destroyed at Furmi.62’s SCION facility by the Jackal Agent, Umbra.

[Designer Notes on Gameplay Experience]

Juke is a brilliant new rogue that brings with her tons of cutting-edge technology to change the way you can maneuver and set up around the map as a defender. The Juke Boots offer a way to reach heights that were before unreachable! Your Laser Defense Drones allow you to quickly entrench yourself in a new position, while the Reflector introduces a fun new way to send your opponents cascading to their demise!

 

[Ability and Passive]

  • Ability: Laser Defense Drone
    The Laser Defense Drone is a thrown deployable that, upon making contact with a surface, will attach and being seeking out enemies that come within sight and range. Once an enemy is in range, the drone will target and fire at rogues with an advanced laser that will deal tick damage over time. Enemy rogues will need to either destroy the drone or exit its effective range. Juke is able to charge up to and deploy two drones at a time.
  • Passive: Juke Boots
    Juke Boots are a modifier to her dodge roll. With 3 charges(that can recharge), Juke is able to quickly maneuver the same directions of the normal dodge roll but with a reduced cooldown. Additionally she can use her boots mid-air to evade and make positioning plays not possible by other rogues. If she is out of charges, she will dodge roll normally until her boots are recharged.

[Loadout]

Primary Weapons:

  • New! Ibex Burst SMG
  • Conviction LMG

Secondary Weapon:

  • Warrant Pistol

Melee Weapon:

  • Combat Knife

Gadgets:

  • NEW! Reflector – A new invention from the brilliant Juke. This gadget has the ability to repel enemies and thrown gadgets in a cone in front of her. This device is able to ignore collision, give Rogues the option to displace enemies that are lurking being cover and corners.
  • NEW! Impact Grenade – A new lethal gadget that deals a moderate amount of explosion damage upon hitting a surface. This gadget is ideal for engaging a fire fight or punishing fleeing and damaged foes.

Perks

  • Rare Nimble Hands
  • Rare Life Drain
  • Rare Resupply
  • Epic Stalker
  • Epic Gunsmith
  • Epic Bounce Back
  • Legendary Energized
  • Legendary Bulletproof

New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn! We are moving this season of Ranked back to 4v4 and hope you enjoyed our experimental run of 3v3!

Year 2 Season 2 Ranked Rewarded

The following rewards will be given to those who are marked veterans in ranked and to those who have achieved Rogue tier for Year 2 Season 2 of Ranked:

  • Play 30 Ranked Games: Covert Ops Banner
  • Achieve Rogue Tier: Masked Mercenary Avatar

Year 2 Season 3 Ranked Rewards

The following rewards will be given to those who are marked veterans in ranked and to those who have achieved Rogue tier during the active season:

  • Play 30 Ranked Games: Gunsmith Avatar
  • Achieve Rogue Tier: Cornered Animated Banner

Supply Drops

We’re adding a system in Rogue Company called Supply Drops and here’s a TLDR:

  • Supply Drops will allow players to unlock in-game items while playing Rogue Company.
  • There are two versions of supply drops- Reward Supply Drops and Rogue Supply Drops. You can earn Reward Supply Drops through play, or spend Reputation to unlock Rogue Supply Drops.
  • There is also an option to unlock Rogue Supply Drops with Rogue Bucks, but we believe the vast majority of Rogue Supply Drops will be unlocked with Reputation.
  • Each Reward Supply Drop will give you one item, and each Rogue Supply Drop will give you two items.
  • The Supply Table is visible in game, you have an equal chance to obtain each item, and you will only unlock items you currently don’t own.
  • Supply Drops are completely optional and offer no advantages in-game

If you’d like more details please check out our blog!

Depot Visual Update

 

In this update, we are reintroducing Depot, a skirmish map that has undergone a visual overhaul to not only meet our standard for quality but also have a better place in the world of Rogue Company. Depot is one of many training grounds used by Rogue Company for Rogues to hone their skills(or even settle scores with each other) to keep in peak condition. We look forward to your feedback!

Project Saint Improvements and Features

Draft Pick Overhaul

In this update, we aim to improve the overall draft pick experience for our ranked and custom games. This overhaul entails a polished new rogue select experience, cleaner ban experience and unique rogue limitations. In addition, players will no longer re-draft their rogues at half-time. This will have players approach their matches in a more tactical ‘give and take’ mindset in the rogue select phase of the match. We hope you enjoy this update and look forward to your feedback

 

Ranked Strikeout

To further expand the ranked experience for our players: as an experiment, we are introducing a separate ranked queue for Strikeout. Strikeout has shown to be a very popular game mode and, for a good while, there wasn’t a place that the strikeout diehards could graduate to and have a place in the competitive environment. In this update, please try out the ranked experience for Strikeout, complete with the Draft Pick Rogue Select improvement that we detailed above. Let us know what you think!

Fixed Issues:

  • Fixed some inconsistent announcer callouts in our game modes.
  • Fixed some overlapping music at several points in our game flow.
  • Fixed an instance where Umbra’s ability would fail to damage an enemy.
  • Fixed discoloration for Digital Matrix Gl1tch on Switch.
  • Fixed an echoing issue with the intro video.
  • Fixed some spectating oddities when watching Kestrel.
  • Fixed an issue where Kestrel could still use her ability after being hacked by Gl1tch.
  • Fixed an instance where self-inflicted damage was counting towards a player’s damage on the scoreboard.
  • Fixed an issue where APS would sometimes have an abnormally large hitbox after being placed.
  • Fixed some collision issues on our Vertigo skirmish map.
  • Fixed an issue with Gunsmith where it would remove infinite ammo in the shooting range.
  • Fixed an issue where players couldn’t use a gadget that was given via picking up a resupply crate.
  • Fixed a UI issue where the ‘Arm Bomb’ callout would not disappear while planting the bomb.
  • Fixed an issue with Runway where she could lose her 2nd primary when undoing an upgrade purchase for her primaries.
  • Fixed an issue where Ronin’s ability could trigger through destructible walls
  • Fixed an edge case where players with Replenish would still reload if they triggered the perk with the last bullet.
  • Fixed an issue where players were unable to sprint if they dodge rolled while shooting.
  • Fixed an edge case where if a player died while in Trench’s barbed wire, upon respawning they would still be under the effect of the barbed wire’s slow.
  • Fixed an edge case where once exiting a dodge roll, if the player held down their fire button, two shots would fire.

Rogue Company – Ver. ??? (Rogues Rising Hotfix)

  • Release date: May 19th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Rogue Saint had the Life Drain Perk removed unintentionally
  • Fixed an animation issue with the LR15 scope
  • Fixed a discoloration issue with the “Digital Matrix Gl1tch” skin

Rogue Company – Ver. ??? (Rogues Rising Update)

  • Release date: May 10th 2022 (North America, Europe, Japan)
  • Patch notes:

NEW MAP: VERTIGO

 

Located in a remote region in Northwest Asia, Rogue Company has traced the Jackal strike on Meltdown. Outfitted with a heavy artillery platform called a Capacitor Pulse Array, Rogue Company believes this outpost could threaten much of the world and has mobilized their Rogues to take the facility down and understand its true purpose.

When playing on Vertigo, be cautious of pitfalls and getting caught in the crossfire! The map’s slightly larger footprint, interconnecting paths, and overlapping zip lines create a dynamic and fast-paced map that plays well with our 4v4 skirmish modes like Skirmish Dodgeball and Skirmish TDM.

Additional Note:Depot is back in the dev workshop, receiving a much-needed visual update! We have removed it from our skirmish game modes, giving players more opportunity to play Vertigo. Please look forward to the return of Depot in a future update!

MORE STORE CONTENT

Since our Alpha launch in 2020, Rogue Company has released incredible content, including unforgettable skins like Hellfire Protocol Scorch, the Ultimate Burn Wingsuit, and the classic Finger Guns emote. Many of you who joined us in later seasons have asked, “Will these cosmetics ever be available again?” Well, we have some good news for you!

Is there something missing in your inventory? A fashion for Fixer or an avatar for Anvil? Look no further! With the introduction of this update, limited items from previous Battle Passes will now be available in Store rotations with Rogue skins, weapon skins, avatars, banners, and sprays.

Take advantage of this while you can, and be sure to log in this May for the Rogues Rising update to see what’s available!

Please note: This offering will not include exclusive items such as Season Rewards, Beta Rewards, or Founders Pack items.

PROJECT SAINT

In this update, Project Saint initiatives focus on polishing and improving global player experience pieces of our game modes.

PROJECT SAINT: MVP LINEUP

Every match will now showcase the top three performers of a match. The MVP is determined by various general and game mode-specific performance metrics. Did you drop 50 downs? Are you the patron (or matron) Saint of revives, leaving no soldier behind? The immovable object holding down the fort on all King of the Hill points? We hope that this celebration of player skill at the end of every match will make players feel like true Rogues. As always, we look forward to your feedback!

PROJECT SAINT: DYNAMIC MATCH MUSIC

We have revamped our music and added more moments for music to be a core experience of our game! So please give it a listen as you play and let us know what you think.

PROJECT SAINT: DYNAMIC SCORECARDS

As a core component of all of our game modes, we decided to overhaul and improve our scoreboard to reflect better the metrics our players care about on a game-mode-by-game-mode basis. We have a few more improvements, like reworking how Eliminations behave, that will represent player performance. Let us know what you think!

NARRATIVE EVENT: JUKE’S GAMBIT

Since the introduction of Rogue Company, we have been hard at work building the world and everything within it. However, we were aware that we lacked the means to deliver our lore to the community, which our players often requested. So we’ve rolled out bits and hints to the world of Rogue Company and its characters via bios and maps. With our Narrative Event feature, this will be the first event that allows players to engage with our lore by accomplishing objectives to receive a cosmetic reward and unlock story elements that reveal more about the world, the characters, and potential events. We hope you enjoy our first narrative event, Juke’s Gambit, as we figure out who was impacted by Jackal’s attack on Meltdown.

ROGUES

Coupled with the feedback from the community, we felt it appropriate to close the toughness spectrum. We will continue to watch how our Rogues perform in this new ecosystem.

  • Toughness will now scale by 3% increments instead of 5% (Min -3% Max 9%).

Runway

  • Cash from ability changed from $500 to $0.

Lancer

Lancer has been performing exceedingly well and has blown past other players’ ability to track her. To address this, we have brought down her Perks and Ability.

  • Epic Quick hands replaced with Epic Bounce Back.
  • Legendary Evade replaced with Legendary Gunsmith.
  • Ability speed changed from 20% to 10%.
  • Ability charge time changed from 45 to 55 seconds.

Dahlia

  • Replaced Smoke Grenade with APS.

Umbra

  • Replaced Smoke Grenade with Tear Gas Grenade.

Dallas

  • Replaced Rare Berserker with Rare Stalker.
  • Added Epic Quick Hands.

WEAPONS

Objection

  • Max Accuracy loss changed from .045 to .055.

Riptide

  • Headshot damage changed from 28 to 32.

SLC

  • Base falloff changed from 10.5m to 12.5m.

Bishop

  • Headshot damage changed from 38 to 40.
  • Bodyshot damage changed from 27 to 30.
  • Base Falloff 1 range changed from 16m to 20m.
  • Base Falloff 2 range changed from 26m to 30m.
  • Level 3 Falloff 1 changed from 20m to 24m.
  • Level 3 falloff 2 changed from 30m to 34m.

Devotion

  • Fire rate increased from 2.22 to 2.5.
  • Level 3 fire rate changed from 2.5 to 2.67.

HRM30K

  • Fire rate increased from 6.06 to 6.33.
  • Base Vertical kick min changed from .8 to .75.
  • Base Vertical kick max changed from .85 to .8.

BUG FIXES

  • Cleaned up some debug text visible for our Major Danger mythic skin.
  • Fixed an issue where players lost an excessive number of ranked points from a loss.
  • Fixed an issue where the Evade perk would kick on permanently if it triggered while in the down state.
  • Fixed some cases where music either overlapped or didn’t play at all.
  • Fixed an issue where the in-game shop was inaccessible if you swapped your primary multiple times in the shop UI.
  • Fixed an issue where the gadget icon would pop up in the HUD after throwing it.
  • Fixed an issue where the Sledgehammer would grow in size.
  • Fixed a collision issue in Wanted where players could get stuck.
  • Fixed an issue where the player’s second gadget slot would not be visible in the HUD after unlocking it.
  • Fixed the Top Bar UI in the players’ HUD where it wasn’t updating round wins for our Wingman game modes.
  • Improved Gl1tch’s Hack to be more consistent.
  • Fixed an issue where players would get the same contract after rerolling.
  • Fixed an issue where downed players could crawl away further than intended while being revived.
  • Fixed some scoreboard issues for Battle Zone.
  • Fixed an unintended spot in Palace.
  • Fixed a boundary issue in Breach.
  • Fixed a collision gap in Skyfell.
  • Fixed an animation issue while using a zipline with the Demolition bomb.

Rogue Company – Ver. ??? (Covert Ops Hotfix 2)

  • Release date: April 21st 2022 (North America, Europe, Japan)
  • Patch notes:

Ranked Demolition

  • Increased the Charge Rate of all abilities by 25%. This only applies to Ranked Demolition
    • Goal is to reduce the number of Abilities used in Ranked Demolition.
  • Default Cash changed from $13,000 to $5,000

Perk Balance

  • Resupply
    • Cost increased from $5,000 to $11,000
  • Restock
    • Cost increased from $10,000 to $15,000

Gadgets

  • Utility Gadgets
    • Cost increased from $4,000 to $5,000
  • Gadget Upgrades
    • Cost increase on all Upgrades to $6,500
  • APS
    • Cost unchanged due to being the primary method for combatting Utility dumps.

Perks:

  • Energize
    • Rare: Charge Rate reduction reduced from 20% to 15%
    • Epic: Charge Rate reduction reduced from 30% to 20%
    • Legendary: Charge Rate reduction reduced from 40% to 25%
  • Blaster
    • Rare: Explosive Damage multiplier reduced from 20% to 10%
    • Epic: Explosive Damage multiplier reduced from 30% to 20%
    • Legendary: Explosive Damage multiplier reduced from 40% to 30%.
  • Tenacity
    • Rare: Explosive Damage reduction increased from 10% to 30%
    • Epic: Explosive Damage reduction increased from 25% to 40%

Gadgets

  • C4
    • Base Damage reduced from 125 to 100
    • Level 2 Damage Upgrade reduced from 200 to 150.

 

Bugs:

Fixed an issue where the Evade Perk could persist even though a player was Downed and respawned

Rogue Company – Ver. ??? (Covert Ops Hotfix)

  • Release date: April 15th 2022 (North America, Europe, Japan)
  • Patch notes:
  • The Earn Free Rewards Button should now be displaying properly
  • An issue with the Lobby music and Emote audio not playing has been addressed
  • Changed the Ranked Mode description to say 3v3 instead of 4v4

Rogue Company – Ver. ??? (Covert Ops Update)

  • Release date: April 12th 2022 (North America, Europe, Japan)
  • Patch notes:

Covert Ops Battle Pass

The Covert Ops Battle Pass has gone full tactical with themed rewards across 50 levels, earned by simply playing Rogue Company! Every match gives you XP that contributes to the Battle Pass that unlocks a loadout of great cosmetics like the Major Danger Conviction Mythic wrap and Shadow Spectre Ronin Legendary outfit!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Reaper Saint Epic Outfit
  • Blood Work Epic Hoverboard
  • 1 Hour Account Boost
  • 20% Battle Pass Experience

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Reaper Saint Epic Outfit
  • Blood Work Epic Hoverboard
  • 1 Hour Account Boost
  • 20% Battle Pass Experience

New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn! Year 2 Season 1 Ranked Rewards The following rewards will be give to those who are marked veterans in ranked and to those who have achieved Rogue tier:

  • Play 30 Ranked Games: Mack Attack Banner
  • Achieve Rogue Tier: Ronin’s Retribution Banner

We are changing Ranked party sizes to 3v3 from 4v4 to bring Ranked more in line with the competitive experience. This change is experimental and will be reverted if necessary.

Over the last year, many of our Ranked players have given us feedback about the Ranked experience not meeting their expectations, so we began to experiment more with the Ranked queue, such as adding in King of the Hill (KOTH) during Season 1 of Year 2. One of the key learnings we took away from this experience was that consistency is vital, so we are making some changes to Ranked this season to address this.

Covert Ops LTM Schedule

For maximum tactical action we are enabling Battle Zone to be the active LTM for the entirety of the Covert Ops Update!

Shop Updates

 

  • Rogue Perk Loadouts increased from 6 to 8
  • Project Saint: Weapons/Pistols/Gadgets/Perks now have a rarity color indicator – the goal here was to give quick visual clarity on effectiveness by using widely familiar coloring.
    • Additionally, in modes that are applicable, all weapons that are dropped will have a new VFX treatment denoting the quality of the weapon. We hope that this helps players know the quality of the weapon that they are about to pick up

 

Perks

  • Scalable perks – All Perks now have a Rare, Epic, and Legendary version which will present increased cost but benefits as well.  Log in and check out each version.
    • Having different versions of each perk furthers our goals of increasing the number of meaningful decisions our players make during a match as well as reinforcing a Rogue’s identity, making each and every rogue feel more unique and powerful in their own way! Currently, Anvil is one of the only character that has access to the Legendary Armor in his shop, while Runway only has access to rare armor. These differences help Anvil deliver that fantasy of playing a big, heavily armored, bunkered-down defender.
  • All Rogues have had their perks reviewed and in many cases changed.  Log in to see what’s new with your favorite Rogues!
  • New perks!
    • Energize: Your ability recharges faster.
    • Gunsmith: Increase magazine size and falloff ranges.
    • Volatile: Increase potency of damage over time effects.
    • Shredder Rounds update
      • Now deals bonus damage to armor.
      • No longer increases ammo.
  • Crackshot
  • Bulletproof
  • Restock
  • Tracker renamed Spotter
  • Headstrong renamed Armor
    • Armor is no longer repairable
    • Picking up armor from a mythic crate in relevant modes will drop your currently equipped armor.
    • With armor being available in so many different quantities, it no longer felt appropriate to have all armor share the same repair time. But when we playtested armors of higher rarity having longer repair times, it cancelled out the feeling of your armor being “better” than some of the lower tiered armors. We decided to remove the repair functionality altogether and just adjust the cost of armor appropriately for this loss in functionality. Additionally, this unifies the way armor works across the game.
  • Cloaked has been removed
  • Toughen Up is now part of Tenacity
  • Bounce back, specifically in Battle Zone, increases healing received from all sources since there is no health regeneration in this mode.
  • Mythic Perks in applicable modes for Rogues have been changed.  Take a look and let us know your thoughts!

Rogues

  • Speed & Toughness
    • You’ve been hearing a lot about Rogue Identity lately from us, and this is another feature aiming to continue reinforcing that. We want our rogues to feel different, and unique. Adding this speed/toughness system adds another layer of depth to their kit, another knob to balance with, and another factor to weigh when you’re choosing your Rogue. Each Rogue has both a Speed and a Toughness value assigned to them, which can be found in the Rogue section of the main menu, as well as during the character select screen before you load into a match! Both speed and toughness operate on a scale of one through five stars. With one star being the slowest and least tough, and five being the fastest and toughest. Both stats scale in increments of 5%.

 1 Pip

  • Speed 5% Reduction
  • Toughness 5% Reduction

2 Pips

  • Speed Baseline
  • Toughness Baseline

3 Pips

  • Speed +5%
  • Toughness +5%

4 Pips

  • Speed +10%
  • Toughness +10%

5 Pips

  • Speed +15%
  • Toughness +15%

So using Ronin as an example here, She has a Speed rating of 4 stars and a Toughness rating of 2. This means she will move 10% faster than the baseline movement speed of a rogue at all times and take the normal, baseline level of damage from all sources. 

 

Balance Updates

Gadgets

  • Sticky Sensor
    • Reduced max deployable count from 3>2
    • We want to keep the max deployable count on things like this limited to what the maximum capacity the Rogue’s themselves can carry. APS and Tripmine would get a similar change if it weren’t for our good pal Trench, please take any complaints up with him, I don’t make the rules here sorry.
  • Cluster Smoke
    • Now deploys the clusters faster
    • Removed unintentional slow off the level 2 upgrade.

Weapons

  • LR15 Fullbody
    • Headshot damage increased 150>180
    • Level 3 upgrade now increases headshot damage to 210
    • With a lot of new damage modifiers in play this patch, snipers needed adjustments to their headshot damage to maintain 1 shot headshots
  • Tyr
    • Headshot damage increased 125>165
    • Level 3 upgrade now increases headshot damage to 190
  • Devotion
    • Headshot damage reduced 84>78
      • The devotions current level of headshot damage accompanied by the new crackshot perk on Dallas was allowing him to 1 tap too many targets.
  • Arbitrator
    • Range reduced by 2m
    • Damage at long ranges reduced.
    • With the addition of the gunsmith perk, the arbitrator can access a 3rd round in its magazine, making it more forgiving than it used to be at close range, and allowing reliable 3 shot downs that were previously impossible without a reload. We want to reduce the range the 3-tap to the body is achievable, so we’ve reduced the range as well as the damage at more extreme ranges.
  • Objection
    • Bodyshot Damage Reduced from 12>11
    • Falloff Damage increased at medium and long ranges
    • This damage nerf means this weapon requires an additional body shot to kill. Additionally, The weapons damage will fall off faster at all ranges.
  • Sahara
    • Increased Recoil
    • Mag size upgrade now provides less ammo 15>10
    • This is quite a popular weapon, and for good reason! It’s a solid all-arounder at mid range and has potent upgrades. It’s time to kill values sit pretty firmly in the middle of the pack as far as AR’s go so we don’t want to move it out of that position. Removing some of the stability & decreasing the upgraded mag size helps reintroduce some weaknesses to the gun without changing it’s damage profile.
  • KA30
    • Reduced Range by 3m
    • Headshot Damage reduced from 29 to 27
    • Increasing the fire rate of the weapon helped its damage profile become more aggressive and hard to control,  but the guns range was flirting too closely with other mid/long range rifle.
  • D40-C
    • Headshot Damage reduced from 19 to 18.
  • SL-C
    • Headshot Damage reduced from 19 to 18.
  • LMP-X
    • Headshot Damage reduced from 25 to 22.
  • Knight
    • Headshot Damage reduced from 32 to 30.
  • MLX Mark 4
    • Headshot Damage reduced from 32 to 29
  • Arren L212
    • Headshot Damage reduced from 48 to 41
  • MX-R
    • Headshot Damage reduced from 48 to 42
  • Devotion
    • Headshot Damage reduced from 83 to 78
  • MLX Maw
    • Headshot Damage reduced from 24 to 22

Game Mode Updates

Strikeout

  • Human Backfill is now available for Strikeout

Battle Zone

  • Perks are no longer global
    • First 8 Perks are your Rogue’s core perk loadout and the last 4 perk are Mythic Perks
    • Mythic Perks
      • In Battle Zone the shop expands the Rogues perks from 8 to 12. We wanted to maintain the core 8 perks each Rogues has and then add more impactful Mythic versions on top of the Rogues base kit.
  • New Gadget! Regeneration Field
    • Heal friendly Rogues around the gadget.
      • Base
        • 10 second duration.
        • Heals for 5 per second.
      • Level 1
        • Increase duration by 5 seconds.
      • Level 2
        • Increase gadget count by 1.
  • Gadget sets are now determined by your Rogue’s Role
    • We want to bring in more depth and Rogue identity into Battle Zone by allowing Rogues to have different gadgets in the game mode. These gadgets are now tailored toward each role.
      • Breacher
        • Flashbang
        • EMP
        • Adrenaline Shot
        • Grenade
        • Molotov
        • Semtex Grenade
      • Duelist
        • Flashbang
        • Pop Smoke
        • Adrenaline Shot
        • C4
        • Bounce Grenade
        • Semtex Grenade
      • Defender
        • Tear Gas
        • APS
        • EMP
        • Pop Smoke
        • Trip mine
        • C4
      • Support
        • Sticky Sensor
        • APS
        • Smoke Grenade
        • Grenade
        • Bounce Grenade
        • Regeneration Field

Demolition

  • All abilities now recharge in Demolition exactly as they do in respawn modes
    • We didn’t like that game modes were affecting the rules of how a Rogue’s baseline kit functions. Players should expect the game rules to change in a different game mode, but expect their rogue to behave the same (unless it’s a wild Limited Time Mode).

 

Team Death Match

  • Economy Changes
    • Downs $1,000 -> $1,500
    • Assist $250 -> $1,000
    • Revive $500 -> $1,500

Ranked

  • Meltdown added to the rotation
  • KoTH has been removed
    • We’ve decided to remove King of The Hill from ranked until we can re-implement it with map/mode voting 

 

Fixed Issues

  • Fixed an issue where weapon SFX get suppressed in some locations around maps.
  • Fixed an issue where accolades will no longer appear after a player earns 21 of them.
  • Fixed an issue where volume fails to update via the slider.
  • Fixed an issue where Talon and his teammates would be revealed when an enemy player destroys his dart.
  • Fixed an Out of Bounds exploit in Canals.
  • Fixed collision problems that were causing gameplay issues in a variety of maps.
  • Fixed a pathing exploit in Highcastle.
  • Fixed an issue where Gl1tch’s hack did not destroy trench wire.
  • Fixed an issue for hacked players UI not accurately showing that their ability was also hacked.
  • Fixed an issue for Gl1tch where the hacking progress bar was not visible on the pad.
  • Fixed an issue where dodge rolling off a ledge could cause a player to be unable to jump.
  • Fixed a UI issue where gadget slots would be missing.
  • Fixed issues where players were unable to open or buy items in the shop.
  • Fixed an upline in Favelas that players were not able to successfully traverse.
  • Fixed many instances across a variety of maps were a player’s shadow was seen through collision.
  • Fixed some animation weirdness that can occur with the P12K secondary and the Nimble Hands perk.
  • Fixed an exploit involving the Armor perk.
  • Fixed an issue where some props did not have collision for thrown deployables.
  • Fixed the ability vfx glow on the Daywalker and One Shot One Kill Fixer outfits.
  • Fixed the inconsistent handling stats for the Arbitrator as you upgraded it.
  • Fixed the visual state of the interactable button for the center door in Lockdown.
  • Fixed an issue with Glimpse where you could see her shadow slightly while Camouflaged.
  • Fixed an issue with the KA30 where the Level 3 lost the Range upgrade.
  • Fixed an issue in Favelas where the interaction prompts for doors would appear inconsistently.
  • Fixed an issue were an ability prompt would appear while downed.
  • Fixed an issue in the UI where a player’s healthbar would display as “/100” instead of “0/100.”
  • Fixed Announcer VO in Demolition and Extraction.
  • Fixed an animation oddity that can occur if you melee and them immediately dodgeroll.
  • Fixed a visual oddity for when you attempt to disarm an objective when you previously equipped a gadget.

Rogue Company – Ver. ??? (Rambo, King Cobra Hotfix)

  • Release date: March 15th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue with Gl1tch’s Hack Ability not working properly when used.
  • Fixed an issue where players sometimes couldn’t open their Shop during the start of a match.
  • Fixed an issue with the Rambo King Cobra Event page showing “0 minutes” remaining for the in-game event.

Rogue Company – Ver. ??? (Rambo, King Cobra Update)

  • Release date: March 8th 2022 (North America, Europe, Japan)
  • Patch notes:

Play as Seeker with all-new John Rambo cosmetic content and Rambo-themed contracts.

Rambo Bundle (2000 RB)

  • Legendary Rambo Seeker Skin
  • Rogue: Seeker
  • Law of the Jungle Mythic Sahara Weapon Skin
  • Snake Catcher Mythic Combat Knife Skin

Rambo Contracts and Rewards

  • Deal 2000 Explosive Damage
  • Lethal Soldier Epic Border
  • Down 100 Enemies with Seeker
  • Aim True Epic Banner
  • Hit 10 Enemies with Seeker’s Bow
  • Become War Legendary Animated Avatar
  • Get 25 Multi-kills
  • Don’t Push it Epic Spray
  • Earn a First Blood Medal
  • King Cobra Epic Title
  • Complete all Rambo Objectives
  • Jungle Cobra Epic Wingsuit

 

PROJECT SAINT

EXPERIMENTAL FEATURE: Human Backfill

Human backfill allows players to join in-progress matches whenever other players have left midway through a game. Backfilled players will be rewarded the maximum amount of Reputation and experience they could achieve in a complete game. We hope to address uneven matches that tend to happen for our players with this feature.

With that said, human backfill is currently experimental and will only be active in our casual Demolition queue. While we’ve worked diligently to ensure quality, we decided to put this feature out into the wild so players can test it in an environment outside of our internal testing.

Assuming all goes well, we will slowly enable this feature for other game modes and see how it ramps up. As you potentially encounter this feature in the wild, we hope to hear more feedback on how it improves the health of your daily matches.

 

MORE MAPS

We have added Meltdown, Palace, and Skyfall to our core Team Deathmatch (TDM) game mode. This addition brings the TDM map pool up to 13. We know this leaves out the Arena and Glacier from the rotation, but we hope to get them back in the future. Your patience is appreciated.

ROGUE REINFORCEMENT – TEAM SIZE INCREASED TO 6

We are adding a much-requested feature in this update: you may now queue with up to 6 friends for our 6v6 game modes. Due to game mode size restrictions, this will be available on all platforms except the Nintendo Switch.

SAFE IN THE SKY

Our players are jumping head/feet first into a hot zone in many game modes. We found that players who linger in the drop-ships run the risk of getting downed while still deciding what perk to buy. So we introduced a change that protects our players while inside the Chimera or the Manticore. That said, we want to make sure that you don’t linger for too long. You’ll need to jump into the fight sooner rather than later!

BANS ON NOTICE

As with any game, we are sure that our players have encountered unsavory, toxic, and/or just outright unfair players. While we have long had a Report feature, our players often ask us if reporting a player is meaningful. Beginning with the Rambo, King Cobra Update, we will notify you when action is taken against players you’ve reported. Keep up the good fight in making our community the best it can be!

ROGUES

Dima

Dima’s launcher is a bit wilder than Switchblade’s rockets or even Kestrel’s drones, sometimes so much so that not even Dima knows where the launcher might hit! So don’t you think the master of explosives should be a little more resilient to them? Long-term, we’re working on better targeting feedback for all of our rockets, but in the meantime, we hope Tenacity to survive explosives will be a welcome substitution for all our long-time Dima mains out there!

  • Now has Tenacity instead of Bounce Back.

Switchblade

We’re looking to reduce Switchblade’s tankiness. She has both Life Drain and Bounce Back, so we feel she can afford to lose Tenacity. This change reduces the viability of shooting at your feet to damage your opponent. It’s not all bad news, though! Stalker has excellent synergy with Switchblade’s passive, allowing her to benefit more from her increased movement speed while aiming.

  • Now has Stalker instead of Tenacity.

Runway

  • Can now use her ability while riding a zipline.

Glimpse

  • Can now use her ability while riding a zipline.

Gl1tch

Gl1tch was initially designed as a Breacher that destroyed all enemy defenses and prevented them from placing new ones for a window of time, allowing his team to strike. However, as the game matured, we started to see gameplay that eclipsed his intended design. These changes will help push him toward those original goals.

  • Gl1tch’s ability range is now global.
  • Gl1tch’s hacking device can no longer be taken out while on cooldown.

WEAPONS

LR15 Fullbody

  • Level 3 upgrade Damage Falloff removed.
  • NEW Level 3 upgrade: Increases scoped movement speed and headshot damage.

Tyr

  • Level 3 upgrade Damage Falloff removed.
  • NEW Level 3 upgrade: Reduces recoil and increases headshot damage.

KA30

We hit the KA30 a few patches in a row in an attempt to push it further towards a more wild, hard to control, but high damage style. So this is a buff to help bring it closer to its new identity and balance out some of the other nerfs the weapon has recently seen.

  • Increased the fire rate.

Sahara

We like the hefty feel the Sahara brings to the mid-range ARs but felt it was a bit too accurate for the damage it deals. Tweaks to the fire rate and reticle bloom of the weapon while retaining its damage profile will hopefully bring it a bit more in line.

  • Decreased fire rate slightly.
  • Increased reticle bloom slightly.

Arbitrator

  • Level 3 upgrade now provides less range.
  • Spread increased.
  • Fire rate upgrade now provides less fire rate.

SKL6

  • Level 2 Upgrade now provides less range.

Hydra

Hydra’s third upgrade provided too much range for what is typical of an AR range upgrade.

  • Level 3 upgrade now provides less range.

SLC

The SLC has fallen a bit behind the curve against some of the other SMGs. These changes are a solid TTK buff to the weapon while simultaneously making it easier to control. The SLC has one of the most aggressive recoil patterns in the game, so we want it to have an aggressive TTK that rewards players who can tame the beast.

  • Decreased fire rate.
  • Increased body shot damage from 12 to 13.
  • Increased headshot damage from 18 to 19.

LMPX

These changes will help push the LMPX more towards its role as a “headshot optimal” SMG. The slight fire rate reduction puts its body shot TTK in the back of the pack, while the headshot damage makes its headshot TTK best in class at all ranges. A reduced fire rate also makes the weapon a bit easier to control, allowing you to hit heads easier.

  • Increased headshot damage at all ranges.
  • Slightly reduced fire rate.

D3Di

  • Decreased headshot falloff damage at mid and long-range.
  • This change will allow you to carry the two-tap headshot kill at longer ranges.
  • Decreased headshot falloff damage at long range.
  • This change will allow you to three-tap headshot armored targets at longer ranges.
  • Increased body shot damage at mid-range.
  • This change will allow you to carry the three-tap body shot to kill a bit further out.

MXR

  • Decreased body shot falloff damage at mid and long-range.
  • This change will allow you to carry your four-tap body shot kill at all ranges

Combat Knife

  • Level 2 upgrade now provides more swing speed.
  • That’s not a knife. THIS is a knife!

GADGETS

Pop Smoke

  • Can now be used while riding a zipline.

GAME MODES

Battle Zone

  • New cloaked state of mythic crates before they are active.

Team Deathmatch

  • Added Skyfall, Palace, and Meltdown.

King of the Hill

  • Hill time changed from 60 to 75 seconds.
  • Number of hill moves changed from 10 to 8.

BUG FIXES

  • Fixed an issue with Custom Games where spectators were being kicked back to the lobby.
  • Fixed an issue where the 3rd swing animation for the baseball bat would not play
  • Fixed the consistency of our Grenade and C4 Level 2 Upgrade descriptions.
  • Fixed an issue where gadget icons in the HUD would sometimes get squished.
  • Updated the Meltdown minimap to be more consistent.
  • Fixed an issue where the interior trays of a mythic crate were visible.
  • Fixed an issue where, if pulled into a match while watching an ad, the music would be disabled.
  • Fixed the collision on the Laser Sight Fixer skin.
  • Fixed an issue on Vice where a piece of medium cover was invisible at certain distances.
  • Fixed an issue where players could not queue together upon completing their ranked placement matches.
  • Fixed an issue where the Battle Pass XP icon was missing from Daily Contracts.
  • Fixed an issue where players could not purchase Battle Pass levels with Reputation.
  • Adjusted the hand placement on the Cyber Objection skin.
  • Fixed an issue where the VFX on Fixer’s eyes, during his ability, would end prematurely if flashed.
  • Fixed an issue on the Wanted map where players could access the rooftop of a particular building.
  • Fixed an issue where, as a camouflaged Glimpse, picking up a gadget would not also camouflage it.
  • Fixed the area of effect on flashbangs, making them more reliable.
  • Fixed an issue on the Palace map where some medium cover was invisible at certain distances.
  • Fixed some environment collision on Palace that would prevent players from standing up if near it.

Rogue Company – Ver. ??? (Neochrome Update)

  • Release date: February 8th 2022 (North America, Europe, Japan)
  • Patch notes:

YEAR 2 SEASON 1: NEOCHROME

The Neochrome Update kicks off this cold season with red hot content! Jackal has struck again, this time in a new map based in the Arctic Circle, Meltdown!

Neochrome Battle Pass

 

The Neochrome Battle Pass is fully mechanized with rewards across 50 levels that you can progress through by simply playing the game! By playing, you’ll receive Battle Pass experience and get cybernetically enhanced with incredible rewards like the Cyber Objection Mythic Skin and the Mech Fighter Chaac outfit!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Dystopian Switchblade
  • Cool Cubes Hoverboard
  • 60 Minute Boost
  • 20% Battle Pass Experience

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Dystopian Switchblade
  • Cool Cubes Hoverboard
  • 60 Minute Boost
  • 20% Battle Pass Experience

Battle Pass Rewards

  • Fist Bump Spray
  • OMG HI emote
  • Cybertech Primary Weapon Wrap
  • Synth Space Hoverboard
  • Mech Research Avatar
  • Flourescent Waves Border
  • 30 Minute Boost
  • Murderous Chase
  • Neutral Nurnie Melee Weapon Wrap
  • Hacker Title
  • 30 Minute Boost
  • 200 Rogue Bucks
  • Dark Web Vy
  • Error 404 Banner
  • Circuit Board Hoverboard
  • 45 Minute Boost
  • Breakdance Flip Emote
  • 45 Minute Boost
  • 200 Rogue Bucks
  • Intrusion Primary Weapon Wrap
  • 45 Minute Boost
  • Together Forever Animated Avatar
  • Neon Double Helix Border
  • 60 Minute Boost
  • Contract Executed Animated Banner
  • Vivid Details Secondary Weapon Wrap
  • 200 Rogue Bucks
  • Error 404 Title
  • Mainframe Border
  • The Bag Spray
  • Laser Sight Fixer Outfit
  • Amplitude Primary Reactive Weapon Wrap
  • Fluorescent Flash Animated Banner
  • 60 Minute Boost
  • Plasma Arc Border
  • Cyberpunk Title
  • 200 Rogue Bucks
  • Ecto Slime Wingsuit
  • Crushing It Emote
  • Cyber Objection Mythic Wrap
  • 60 Minute Boost
  • Nuclear Anomaly Animated Avatar
  • 200 Rogue Bucks
  • Mech Fighter Animated Banner
  • Intrusion Wingsuit
  • Battle Pass Season 5 Avatar
  • Anomaly Title
  • Mech Fighter Chaac Outfit

New Ranked Season

The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn! We have more updated for Ranked detailed in our Project Saint section below!

For those of you new to Ranked:

  • You must be account level 30 to participate
  • You will play in 10 Qualifier matches to determine your Ranked Division and Tier
  • Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
  • Ranked points can be earned or lost by winning or losing matches

New Rogue Mastery Content

This release introduces Rogue Mastery Rewards for mastery levels 6 and 7. These levels will reward a themed Animated Avatar and an Animated Banner, respectively. Players who have earned these levels already will automatically receive them upon login!

New Map: Meltdown

 

Deep in the Arctic Circle and embedded within a geothermal plant, a covert R&D facility succeeds in creating the world’s first true Artificial Intelligence. Seeing a potential threat, Jackal sabotages the plant by disrupting the dormant volcano network it rests on and rigs the facility to self-destruct. The scale of such an explosion could create a catastrophic chain reaction unless Rogue Company can prevent the Meltdown.

2.1 LTM Schedule

  • 2/8-2/14 Meltdown LTM Experience the latest map in a variety of modes!
  • 2/15-3/1 King of the Hill 6v6
  • 3/2-3/7 Battle Zone

NEW FEATURES AND PROJECT SAINT

 

 

An Update on Human Backfill

For Year 2 of Rogue Company, we set out with a few fundamental goals. One of those goals is to improve the overall quality of Rogue Company and introduce the quality of life changes that our players have been asking to see. From this, Project Saint was born.

When we introduced Project Saint, one of the features that we were excited to discuss was Human Backfill, our solution to the long-standing issue of players leaving matches. Given the importance of Human Backfill, we aimed to release this feature in an experimental and limited form in the Neochrome Update, which is the first update of Year 2.

However, Human Backfill touches many systems within Rogue Company’s structure, requiring work across several internal teams and many parts of the game. This means that to function, it requires pieces not just from the client (what we call “the frontend”) but also in our instances (what you see as matches) and our core (what you may have heard of referred to as the “backend” systems).

Unfortunately, despite the strenuous efforts of our team and further testing on the PTS, we realized that Human Backfill was not quite ready. Therefore, we have decided to delay the release of Human Backfill.

Thank you to all of our players who sent us feedback and play on PTS every update to test these changes. We’re excited to share this feature with you soon.

Battle Pass Progression

We know that our players love Battle Pass content, and we want to do more, so we have introduced two major changes to the Battle Pass this season:

  • Based on community feedback, the time to complete the Battle Pass is now shorter, but the amount of Rogue Bucks rewarded will remain the same.
  • In Year 2, we will be introducing more Battle Passes, so you’ll be rewarded more often by playing Rogue Company.
  • You can now purchase Battle Pass levels with Reputation. We hope this provides players another meaningful way to use their hard-earned Reputation.

Ranked Queue

We want to expand our ranked players’ competitive palate by adding some more of our great game modes into the queue! In Ranked, players can play competitive King of The Hill alongside Demolition. Ranked will house all modes in one queue, and your performance in all will contribute to your Ranking.

We are looking forward to receiving your feedback on this update!

Maps Aplenty

Back in the Umbra Update we tailored our map selection in each queue to maximize a game modes performance on a per map basis. Since then, we’ve received plenty of feedback from the community about this change and we want you to know that you have been heard! Therefore, we are adding back all of our maps to our TDM, Strikeout, and Demolition Queues in this update! We hope you enjoy this change, and we look forward to your feedback.

Gameplay HUD Improvements

Health Bar Improvements – Previously, we improved the armor feedback. With this update, we’ve updated the visual style of our health bars to give players more clarity between HP and Armor in engagements. In addition to this, players can now see their teammates’ health.

Gadget HUD Improvement – In this update, we’ve expanded our HUD to show players both gadget slots to improve their ability to track what gadgets they have in their two slots. Additionally, we’ve added the keybind prompt for swapping in the HUD.

ROGUES
Ronin
We feel that as a duelist, Ronin lacked some healing elements in her kit, and bounce back should help in that department. Ballistic knife having a larger radius helps her pull off the “toss n shoot” combo with her knife a bit easier.

  • Nimble Hands has been replaced with Bounce Back.
  • Ballistic Knife explosive radius increased from 3m to 3.5m.

Kestrel
This will help Kestrel two-shot fully armored targets.

  • Halo Drone damage increased from 60 to 75.

Trench
Fast ticking damage over time can feel oppressive, so we’re going to make barbed wire tick less often for roughly the same DPS.

  • Barbed Wire previously ticked four times per second, at five damage. Now ticks three times a second, at seven damage.

GADGETS
C4
These changes will help C4 reach a different tier of lethality as compared to the other lethal gadgets. Currently, C4 is slower and more cumbersome to use, and you can only carry a single charge. To balance out these downsides, we want C4 to pack the most punch.

  • Damage increased from 100 to 125.
  • Minimum Damage increased from 40 to 70.
  • C4 Second Upgrade Damage Increased from 175 to 200.

WEAPONS
Weapon rebalances are decided based on a mixture of community feedback and statistical data that backs up and drives these decisions.
SLC

  • HS Damage increased from 17 to 18.

Objection

  • Clip increased from 30 to 40.
  • Body damage increased from 11 to 12.

Mark 4

  • HS Damage increased from 30 to 32.

Riptide

  • HS Damage increased from 26 to 28.

MX-R

  • Reduced max reticle bloom.

Tyr

  • Weapon Damage increased from 65 to 70.

Conviction

  • Increased maximum hipfire and aimed accuracy.
  • Slightly increased accuracy gained per shot.

GAME MODES
Demolition
We have removed a round from Demolition and made economic adjustments to compensate. We’re continuing to monitor and tinker to find what feels like the best average match length.

  • Revive cash reward increased from 500 to 1000.
  • Suicide Cash penalty increased from 500 to 1250.

Demolition Ranked

  • Round Win Total reduced from 8 to 7.
  • Round Win bonus increased from 6.5K to 7K.
  • Round Loss bonus increased from 5.5K to 6.5K.
  • Revive cash reward increased from 500 to 1000
  • Suicide Cash penalty increased from 500 to 1250.

King of the Hill

King of the Hill becoming a single round was a highly requested change amongst the community of KoTH diehards! We agree and believe the mode still feels great and delivers a meaningful experience, even when condensed to a single round. Similar to Demolition, economic adjustments have been made to downs to compensate for the loss of round-end cash and a shorter average overall game time.

  • Changed to a single round.
  • Round length is 10 minutes.
  • The score to win is 250.
  • Hills rotate every 60 seconds.
  • Two additional hill locations have been added to each map.
  • Down cash changed from $500 to $1000

Battle Zone

Mythic crates can offer a considerable power increase to the team that holds them. We’re adding timers to show when these crates will be active to allow players to play around these spawns, which we feel will be more exciting and create space for comebacks.

  • Mythic crates now have a timer showing when they will be active.

BUG FIXES

  • Fixed an issue where Rogue ability weapons did not display their proper names in the UI.
  • Fixed an issue where Umbra could detonate his spider multiple times.
  • Fixed an issue where if you dodge-rolled and used Umbra’s ability, he would stay standing.
  • Fixed an issue where Umbra, while downed but controlling his spider, will look like he isn’t downed.
  • Fixed an issue where Umbra’s mastery avatar was not visible in the game.
  • Fixed an issue where Dahlia is unable to link to a new ally if their previous linked ally is disconnected.
  • Added in improvement for Dahlia to be able to see her ally’s armor value.
  • Fixed an issue with a player’s stats won’t track while playing as Glimpse.
  • Fixed an issue where Glimpse’s cloak was still visible in smoke in the shooting range.
  • Fixed an issue with Glimpse where she would appear in an idle state when defusing the Demolition Bomb while exiting Camouflage.
  • Fixed an issue where Glimpse’s Passive description was missing in Rogue Select.
  • Bots will no longer be able to see Glimpse when she is Camouflaged.
  • Fixed an issue where Glimpse was able to shoot first before exiting Camouflage in the shooting range.
  • Fixed an issue for Mack in Battle Zone where his passive did not work if he equipped armor.
  • Fixed an issue with Sigrid’s Shield where she would not enter her shield stance but still had the shield out.
  • Fixed an issue where Cannon, while using his ability, appears standing while crouched.
  • Fixed an issue for Vy where, if she is revived, her passive would stop working.
  • Fixed an issue with Vy’s passive were she could go beyond her max health cap.
  • Fixed some placements of crates in Windward that were incorrect.
  • Fixed an issue where Rogues could become soft-locked when attempting to use an ability when entering the Out Of Bounds zone.
  • Fixed an issue where the Gadget Button element in the UI would sometimes not be visible.
  • Fixed an issue where, for scoped weapons that have the circle reticle, the reticle didn’t disappear when ADS.
  • Fixed an issue where the MLX Mark 4 was using the circle reticle
  • Fixed an issue in Battle Zone were Pop Smoke was not sorting properly in the gadget set.
  • Fixed an issue where you would have the ‘repair armor’ prompt while in the downed state.
  • Fixed the material on the Jump O’Lantern Wingsuit.
  • Fixed an issue on Switch where Glimpse appeared blurry in Rogue Select.
  • Fixed an issue where players were not able to purchase items with RB when they actually had a sufficient amounts.
  • Fixed an issue where some emotes had broken animations.
  • Fixed an issue PS5 players could not get the Moneybags trophy.
  • Fixed an issue where the Options Menu can sometimes be non-interactable when entering a match.
  • Fixed an issue where players would disconnect at the match victory screen.

Rogue Company – Ver. ??? (Glimpse Hotfix)

  • Release date: January 17th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue where players were unable to purchase an outfit even though they had sufficient Rogue Bucks (RB).
  • Fixed an issue with Glimpse stats not tracking.
  • Fixed an issue with the Umbra mastery avatar.
  • Fixed an issue with seasonal contracts not progressing.
  • Fixed an issue with the Moneybags trophy.
  • Additional notes: none.
  • Source: Hi-Rez Studios

Rogue Company – Ver. ??? (Glimpse Update)

  • Release date: January 11th 2022 (North America, Europe, Japan)
  • Patch notes:

NEW ROGUE: GLIMPSE

 

As a child, Glimpse was forced into a secret genetic modification program. She eventually escaped the facility that held her captive with the help of stolen cloaking technology. Scarred by her childhood trauma, she vowed to stop those responsible for creating her and has been hunting them ever since.

Designing a character that turns invisible in a multiplayer game can be tricky to get right. We wanted to deliver the fun experience of sneaking around unseen while avoiding some of the major frustrations of being ambushed by an invisible threat. Playing Glimpse is about sneaking around the map, moving safely across dangerous lines of sight, and never feeling like you’re stuck and have nowhere to go. Glimpse excels at gathering information about enemies, allowing the player to decide the best time to strike.

Weapons: Assault Rifles (ARs) and SMGs

Starting Weapons: Nightshade AR and Knight SMG

Secondary: P12K Pistol

Melee: Kukri

Gadget (New): Pop Smoke Grenade – New variant of smoke grenade. When thrown, the Pop Smoke Grenade will erupt in smoke immediately upon contact with a surface. Ideal for placing smokescreens quickly in places you usually couldn’t.

Abilities:

  • Camouflage – Activate Glimpse’s suit to become much harder to see as long as the energy supply lasts. Moving faster and taking damage will make Glimpse easier to see.

 

Glimpse’s Camouflage has 3 levels of invisibility based on how fast she moves.

  • Passive: Sleighty

Your genetically engineered senses are dramatically heightened, allowing you to detect enemies around you periodically.

Perks:

  • Nimble Hands
  • Hunter
  • Padded Steps
  • Stalker
  • Life Drain
  • Tracker Rounds
  • New Content

PROJECT SAINT

 

In 2021, we focused on introducing new content – new Rogues, new maps, new cosmetics, and new Limited Time Modes. However, as we close out 2021 and reflect upon the community’s feedback, we’ve seen strong demand for an emphasis on quality of life improvements and bug fixing. We agree, which is why 2022 will be all about slowing down new Rogue releases and focusing on the quality of life improvements.

We are calling this multi-month effort “Project Saint.” This will not be a quick-fix initiative, but a concentrated effort on heavily requested features, such as human backfill, map voting, larger maps, new perks and gadgets, Ranked improvements, updates to your favorite modes and Rogues (such as a new passive for Vy!), and re-introducing a way to customize your Weapon Wrap loadout by Rogue.

We’re excited to hear the community’s feedback on these features as they’re rolled out. Thank you for your continued support!

UI

Weapons

  • Weapon Name and Fire Rate: To help players identify weapons and their behavior, we’ve incorporated additions to the HUD to display a weapon’s name and fire-rate type (Bolt-action/Semi-auto/Burst/Full-auto).

 

  • Unique Crosshairs for DMRs: We want to introduce unique crosshairs for weapon types to establish their identities better and support their behavior. Let us know what you think!

Armor

  • Improvements to Armor Feedback We wanted to improve the information that players gain when getting into engagements when fighting around armor. As such, we’ve added unique hit markers to the UI that inform the player that they are shooting at an armored target and, by extension, will also get UI information that they have broken a target’s armor. Conversely, for armored players, we have added an Armor UI icon near their health bar that denotes the current state of their armor: full, damaged, and broken. This UI element will appear below your reticle as you hit enemies.

Social

  • Blocking Players: Players will now have the ability to block other players via the social window and the end of match scoreboard. Blocked players will appear in a new section, called ‘Blocked,’ at the bottom of the friend list. Conversely, players will be able to unblock players in that section. Players will no longer receive friend, party, or custom invites from blocked players.

 

Daily Contracts

  • Daily Contracts: We have made some improvements to our Daily Contracts! We’ve expanded the system into hosting about 40 new Daily Contracts, so give them a try and let us know what you think.

ROGUES

Sigrid

  • Increased shield size by 15%.

Currently, the shield fits very tightly to her collision capsule and makes it very easy to poke her around the shield. Making it larger should make it more challenging to get an angle on her when she’s facing you directly. It makes shooting her toes more difficult while she’s crouch-walking at you, but not impossible.

 

  • Increased shield bash damage to 50.

The 50 damage pushes her to two-shotting 100hp rogues and three-shotting armored targets instead of a respective third and fourth shot currently required. We believe that shield bash should sit “middle of the road” in terms of the damage since it is tied to an ability and is not upgradeable.

  • Increased crouching movement speed bonus.

This should make it easier for Sigrid players to close the gap with the shield equipped.

Trench

  • Fixed the ability’s targeter to match the size of the deployed barbed wire.

Vy

New Passive: Leeching Rounds

  • A portion of the firearm damage you deal is returned to you as Maximum Health up to a maximum of 125 maximum health.

WEAPONS

Arren L212

  • Increased clip size from 12 to 15.
  • Significantly increased hip-fire accuracy.
  • Adjusted the field of view (FOV) to accommodate the distances the weapon is primarily used.

HRM30K

  • Increased recoil slightly.

Hydra

  • Increased vertical recoil.
  • Reduced weapon bloom.

SLC

  • Slightly increased vertical recoil.
  • Reduced reticle bloom.

Sahara

  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.

D40c

  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.
  • Reduced reticle bloom.

24s

  • Increased vertical recoil.
  • Recoil reduction upgrade now provides less recoil reduction.
  • Reduced reticle bloom.

Objection

  • Reduced reticle bloom.

Knight

  • Reduced reticle bloom.

LMPX

  • Reduced reticle bloom.

Tyr

  • Reduced vertical recoil.

Arbitrator

  • Reduced fall-off damage.
  • Body damage reduced from 90 to 80.

Bishop

  • Body damage reduced from 31 to 27.

MAPS

Canals

  • Removed two crates from Cargo Ship.
  • Players can now stand on various boxes.
  • Players can now get on the boathouse roof by jumping on the door.

 

Wanted

  • Can now stand on top of the fruit stands.
  • Can now stand on the statue.

 

 

Vice

  • Can now stand on the blue tent.

 

Favelas

  • Can now stand on the panther.

 

GAME MODES

Battle Zone Changes

  • Friendly Damage reduced.
  • Circle damage reduced.
  • Pop smoke added to gadget sets.
  • Armor now drops when you eliminate a player.
  • Mythic Claymore swing damage increased from 100 to 125.
  • Lethal upgrade cost increased from 1K to 1.5K.
  • Revived Health changed from 50 to 40.
  • C4 cost reduced from 3K to 2K

New Weapon Crate Art

  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic

Weapon Changes (Battle Zone specific)

To deal with the increased HP and new armor values in Battle Zone, we’ve adjusted some of the damage values across our weapons to improve their effectiveness.

  • D40-C
    • Headshot Damage: 21
  • Knight
    • Headshot Damage: 33
  • SL-C
    • Headshot Damage: 21
  • LMP-X
    • Headshot Damage: 26
  • KA30
    • Headshot Damage: 32
  • Nightshade
    • Headshot Damage: 27
  • Hydra
    • Headshot Damage: 45
  • Sahara
    • Headshot Damage: 36
  • Mamba
    • Headshot Damage: 72
  • MX-R
    • Headshot Damage: 48
  • D3Di
    • Headshot Damage: 69
    • Body Damage: 44
  • Bishop
    • Headshot Damage: 49
  • MLX Maw
    • Headshot Damage: 27
  • LR15 Fullbody
    • Headshot Damage: 175
  • Tyr
    • Headshot Damage: 150
    • Body Damage: 75

Mythic Weapons Added

  • 24s
  • Riptide
  • Katana
  • Sledgehammer

BUG FIXES

This update includes over 250 bug fixes. Some of the highlights:

  • Fixed an issue where multiple Rogue Abilities had incorrect names.
  • Fixed an issue that disallowed players from sprinting when dodge-rolling out of scope zoom.
  • Fixed an issue with aim assist when targets were behind medium cover.
  • Fixed an issue that caused Options to become non-functional when pressing “Esc” with a map open for the first time when entering a match.
  • Fixed an issue with the A3 Salvo Weapon Mastery displaying at the end of each match.
  • Fixed an issue with smoke grenades and Nano Smoke disappearing after being thrown.
  • Fixed an issue with enemy names appearing on the screen after players respawned.
  • Fixed an issue with debug text displaying for teammates when a player rejoined a match.
  • Fixed an issue with Nano Smoke grenades getting stuck on the character’s hands when switching between weapons.
  • Fixed an issue with pending friend requests to display in “Playing Rogue Company” section of Friends List.
  • Fixed an issue with the “Windmill Shake” emote audio persisting between rounds.
  • Fixed an issue with players occasionally taking damage from their teammate’s ability equipment if the player who deployed it disconnected from the match.
  • Fixed an issue with the SKL-6 reload sound failing to play if the Nimble Hands perk was purchased.
  • Fixed an issue with “Good Company” not tracking.
  • Fixed an issue with the “House Party” emote playing the wrong emote.
  • Strikeout: Fixed an issue where players would get stuck spectating after death.
  • Battle Zone: Fixed an issue that caused some crates to lack items when opened
  • Battle Zone: Fixed an issue that caused armor to fail to repair if damage is taken while repairing armor.
  • King of the Hill 4v4: Fixed an issue with no maximum limit to gadgets.
  • Shooting Range: Fixed an issue that caused players in a party to be unable to enter the Shooting Range.
  • Umbra: Fixed an issue where the player would get stuck in out-of-bound regions upon activating their ability while moving towards the out-of-bounds region.
  • Umbra: Fixed an issue with the melee tier 2 upgrade decreasing attack speed.
  • Umbra/Battle Zone: Fixed an issue with the spider not taking damage when outside the circle.
  • Umbra: Fixed an issue with the camera not focusing on the player who killed the spider.
  • Umbra: Fixed an issue with the Mastery Avatar not displaying on Rogue Mastery screen.
  • Umbra: Fixed an issue with Weapon Mastery not tracking correctly for his melee weapon.
  • Umbra: Fixed an issue where the player would fail to gain max health when performing assists.
  • Umbra: Fixed an issue that caused Umbra to create clones of himself in the Shooting Range.
  • Umbra: Fixed an issue with the Bishop displaying the incorrect game model on upgrades 2 and 3.
  • Umbra: Fixed an issue that disallowed the purchase of the Bishop milestone in the Weapon Mastery screen.
  • Umbra: Fixed an issue with spectate displaying the incorrect time remaining on the spider.
  • Umbra: Fixed an issue with the spider being granted more explosive damage resistance than expected after purchasing Tenacity.
  • Fixed an issue that caused “Down 10 enemies with your gadget or ability” to track incorrectly.
  • Umbra: Fixed an issue that allowed him to activate his ability twice in high latency.
  • Umbra: Fixed an issue that allowed him to play an emote while deploying spider.
  • Umbra: Fixed an issue with movement when he used the spider before the bomb was armed or objective was hacked.
  • Umbra: Fixed an issue with the spider being unable to jump if jump keybind was changed.
  • Nemesis Dahlia: Fixed an issue with her VO being extremely loud when using her ability.
  • Umbra: Fixed an issue causing him to freeze when he used the spider immediately after meleeing.
  • Umbra: Fixed an issue with the spider appearing on Gl1tch’s hacking pad after the spider detonated.
  • Saint: Fixed an issue that would display Saint’s ability as available upon respawning when Saint would die while using his ability.
  • Doctor Frosty Saint: Fixed an issue that caused his ability to display as invisible when unavailable for use.
  • Mack: Fixed an issue with the lightbomb not blinding players if the player using Mack disconnected from the match after deploying it.
  • Runway: Fixed an issue that caused teammates to be unable to interact with her briefcase when the player using Runway disconnected from the match.

Rogue Company – Ver. ??? (Umbra Update)

  • Release date: December 14th 2021 (North America, Europe, Japan)
  • Patch notes:

NEW ROGUE: Umbra

Umbra is a high-ranking Jackal assassin and a true believer of the Jackal cause. After a mission against Rogue Company went sideways, he was left for dead. Thanks to numerous cybernetic implants from Jackal, he was reborn, more zealous, and committed than ever before.

  • Weapons: DMRs and SMGs
  • Starting Weapons: Bishop and LMP-X
  • Secondary: Executioner
  • Melee (New): Combat Knife
  • Gadget: Bounce Grenade, Smoke Grenade

Abilities:

  • a-RC-nid – A remote-controlled drone, with the appearance of a spider, used to seek out enemies and detonate near them, causing significant area damage.
  • Siphon – Gain maximum health when you earn a down, eliminate, or assist on an enemy.

Perks:

  • Berserker
  • Hunter – NEW PERK: Detect the fresh footprints of walking or sprinting enemies.
  • Padded Steps
  • Stalker
  • Replenish
  • Life Drain

WINTER BASH

Winter is coming in Rogue Company, and there may be a chill in the air, but you’ll be able to heat things up with new bundles and event contracts you can complete to celebrate.

Outfits and Bundles

  • Snow Patrol Scorch
  • Snow Patrol Scorch Skin
  • Deadly Resolutions Primary, Secondary, and Melee Wrap
  • Red-Nosed Wingsuit
  • Mistletoe Vy
  • Mistletoe Vy Skin
  • Gift Wrapped Primary, Secondary, and Melee Wrap
  • Rudolph’s Replacement Hoverboard
  • Doctor Frosty Saint (Free with purchase of other two bundles)
  • Doctor Frosty Saint
  • Grandma’s Present Primary, Secondary, and Melee Wrap
  • ‘Nade Nog Banner

Contracts

  • Contract 1
  • Gunner Gumdrops Avatar
  • Sharp Chills Border
  • Contract 2
  • Slay Bells Animated Banner
  • Holly Jolly Napalm
  • Contract 3
  • Santa Strut Emote
  • Dr. Frosty Title

NEW LTM: Battle Zone

Two teams fight to be the last one standing in the Battle Zone! The Safe Zone starts large and will get smaller as the round progresses. Be careful, however, because you will begin to take damage if you step outside of it. This mode also features a new shop, no health regeneration, and weapon crates at various map locations.

Main Rules

  • This is a 4v4 team-based mode where each player only has one life and a best of 7.
  • Each round, you will have a baseline of cash plus what was earned from eliminations, downs, assists, and revives. Your cash does not carry over from round to round (no saving!).
  • You will start with a Secondary weapon, but you can find weapon crates in various map locations containing Primary weapons.
  • Purchased gadgets will not carry over from round to round (use it or lose it!), but Perks will be permanent for the entire match.
  • Your base health is 125, but there is no auto regeneration.
  • Mythic crates have a chance to spawn each round.
  • You will see mythic crates in the map and on the minimap when they spawn.
  • This may happen when the first circle draws or after the first 30-second timer.

Pings

  • You are now able to ping weapons.

UI Rarity

  • You will now see a rarity color of the weapon or armor you have in your HUD.
  • You will also see the rarity of the weapon you currently have equipped.

Perks

  • There is no limit to how many perks you can purchase, and they last the entire match.
  • Available Perks
  • Stalker: Removes aim down sights movement speed penalty.
  • Quick Hands: Increase weapon swap speed, reload speed and reload while sprinting.
  • Padded Steps: Silence the sound of your footsteps when not sprinting.
  • Lifeline: Increase revive speed by 50%.
  • Ghost: Immune to all reveals.
  • Headstrong: Gain 25 armor.
  • Restock: Eliminations restore ammo and drop a supply kit.
  • Tracker: See enemy footprints and reveal enemies when you shoot them.
  • Blaster: Increase explosive damage by 50%.
  • Tenacity: Reduce explosive damage by 40%.
  • Crackshot: Increase headshot damage by 30%.
  • Bulletproof: Reduce firearm[ body damage by 20%.

Consumable Gadgets

  • You can only carry 2 different gadgets into each round.
  • All gadgets are consumable and will not carry over from round to round.
  • Most gadgets have an upgrade that will give a greater number of that gadget.

Armor

All Armor is repairable.

  • Rare (Blue): 25 armor
  • Epic (Purple): 50 armor
  • Legendary (Gold): 75 armor
  • Mythic (Orange): 100 armor

ROGUES

Anvil

  • Ability now recharges every 35 seconds.
  • Two barricades can now be placed.

Saint

With Saint now having Lifeline and drone flight speed increased, we think he will be completing many more revives than before. As such, we’re slightly reducing the flat heal given to Saint and his teammates when completing a revive.

  • Drone now travels to downed teammates 50% faster.
  • Saint’s passive heal on reviving now heals for 60 instead of 80 health.

The Fixer

  • Ability duration increased from 6 to 10 seconds.
  • Increased the heat signature of enemies, allowing you to see them behind cover.

Seeker

  • Improved Bow radius revealed from 8 to 10 meters.

WEAPONS

KA30

We feel the KA30 is a bit too stable, especially when upgraded, for the amount of damage and versatility it offers.

  • Increased recoil
  • Nerf recoil reduction upgrade

LR15 Fullbody

  • Headshot damage increased from 140 to 150.
  • Body damage increased from 70 to 80.

P12K

  • Clip size increased from 9 to 12.

Warrant

  • Body damage increased from 21 to 22
  • Head damage increased from 30 to 32

Riptide

  • Damage Falloff adjusted

HRM30K

The HRM 30k is tuned to be a headshot gun through and through. We want to make sure players aren’t fighting against too much reticle bloom when they’re expecting to hit headshots, so we’re making the weapon bloom a bit less at base and moving the bloom reduction upgrade to allow for faster access in your build. We feel bullet penetration is too niche of an upgrade for a weapon already niche in other ways. It is the only assault rifle without a magazine size upgrade on top of having the smallest magazine size in class. We believe subbing in a smaller mag size upgrade instead of bullet penetration will feel more worth purchasing.

  • Level 1 upgrade no longer provides bullet penetration.
  • Level 1 upgrade now reduces reticle bloom.
  • Level 2 upgrade no longer provides reticle bloom reduction.
  • Level 2 upgrade now increases magazine size from 20 to 30
  • Reduced base reticle bloom

A3 Salvo

  • Base Range increased 2m
  • Final Falloff range increased 2m

Spitfire

  • Improved Aim Over Shoulder Accuracy

GADGETS

Tear Gas

  • Slow increased to 25%
  • Distortion effect increased by 15%

Flashbang

  • Fuse timer reduced from 1.75 to 1.5s.

MAPS

Highcastle

  • Removed a cardboard box that would pop a player head out of cover.

Favelas

  • Players can now stand on the concrete tree.

BUG FIXES

  • Fixed an issue with the “Good Company” achievement that prevented it from completed.
  • Fixed an issue that caused players to disconnect from the game on the Match Victory screen.
  • Fixed an issue that caused the Nova Weapon Wrap to create audio distortion in matches.
  • Fixed an issue that made all outfits have poor visual fidelity.
  • Fixed an issue that prevented the party count to update when creating a party in the main lobby.
  • Fixed camera clipping issues on Wanted map.
  • Fixed an issue with the Custom Lobby no longer displaying the selected map.
  • Fixed an issue where hit SFX would not play when hitting a player with an explosive if target player had Tenacity.
  • Fixed an issue where smaller grenades would appear to float in the player’s hands.
  • Fixed an issue where a reconnecting player occasionally had the incorrect Rogue portrait.
  • Fixed an issue with the Dima Heist skin’s cash clipping through the top flap.
  • Fixed an issue in the tutorial that prevented players from dodge-rolling under a falling barrier.
  • Fixed an issue with the description for the MLX Mark 4 Labyrinth weapon wrap.
  • Fixed an issue with aim assist when targeting players that were peeking from behind cover.
  • Fixed an issue that caused sprint to break when dodgerolling out of aiming down sights.
  • Fixed an issue that caused the “Down 10 Enemies” milestone to not track correctly when hit by an ability or gadget.
  • Fixed an issue that caused Nemesis Dahlia’s Ability VO to play very loudly.
  • Fixed an issue that caused the Jump O’ Lantern Wingsuit to lack it’s face.
  • Fixed an issue with the Windmill Shake emote audio persisting between rounds.
  • Fixed an issue that caused the Digital Snow Hoverboard to display the incorrect rarity.
  • Fixed an issue on Wanted that caused players to get stuck on a gate.
  • Fixed an issue in Wingman that caused capture point progress to fail to display.
  • Fixed an issue that caused players to lose postmatch score information if they disconnected in a match.
  • Fixed an issue where emotes would display for the wrong Rogue when selecting an emote on the Main Menu.
  • Fixed an issue that caused Ronin to perform a crouch-walk animation when dodgerolling while reclaiming her ability knife.
  • Fixed an issue that caused Account Boosts to display “31 minutes” duration after activating a 30 minute Account Boost.
  • Fixed an issue that caused players using a controller to be unable to navigate to the Sprays tab when hovering over emotes they do not own.
  • [Xbox One] Fixed an issue that caused players to be unable to skip the cinematic when launching Rogue Company without signing into a profile.
  • [Nintendo Switch] Fixed an issue with Cyber Skunk Gl1tch displaying incorrectly.

Rogue Company – Ver. ??? (Sinister Shadows Hotfix)

  • Release date: November 18th 2021 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue that caused some players to be unable to purchase Rogue Bucks in the PS store.
  • Fixed an issue that caused Account Boosts to not grant their full duration.
  • Fixed an issue with the Solar Flare Wrap.
  • Fixed an issue that caused new players to be unable to skip the intro video.
  • Fixed an issue with daily contracts not showing the Battle Pass reward amount.
  • Fixed an issue that caused the lobby music to continue into the Shooting Range.
  • Fixed an issue that caused sticky sensors to have no placement limit.
  • Fixed an issue that disabled the “Continue” button in Ranked.
  • Fixed an issue with the Devotion having Sinister Shadows PTS values on the final upgrade.
  • Fixed an issue that caused players to hang in the “Joining Match” screen.
  • [Nintendo Switch] Fixed an issue in the map “Wanted” to reduce crashes.

Rogue Company – Ver. ??? (Sinister Shadows Update)

  • Release date: November 9th 2021 (North America, Europe, Japan)
  • Patch notes:

SEASON FOUR BATTLE PASS

The Sinister Shadows Update marks a new chapter in the story of Chaac. Return to Mexico and experience a piece of his origin story with the new map, Wanted!

The Season Four Battle Pass is also here and comes packed with 50 rewards that you earn by simply playing the game. As you play, you’ll receive Battle Pass experience and work your way to the top to unlock the incredible Plague Witch Kestrel.

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Nemesis Dahlia
  • Lead & Velvet Primary Weapon Wrap
  • 60 Minute Boost
  • 20% Battle Pass Experience

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Tiers
  • Nemesis Dahlia
  • Lead & Velvet Primary Weapon Wrap
  • 60 Minute Boost
  • 20% Battle Pass Experience

Rewards

  1. Fatal Wingspan Avatar
  2. Facepalm Emote
  3. Corinthian Slate Wingsuit
  4. Onyx Primary Weapon Wrap
  5. 30 Minute Boost
  6. Done for the Day Avatar
  7. Copper Shards Border
  8. 30 Minute Boost
  9. Perfecto Emote
  10. Blustery Winds Wingsuit
  11. The Shadow Title
  12. 30 Minute Boost
  13. 200 Rogue Bucks
  14. 30 Minute Boost
  15. Dark Huntsman Dallas
  16. Ghillie Camo Secondary Weapon Wrap
  17. Nature is Healing Banner
  18. 45 Minute Boost
  19. Caliber DJ Emote
  20. 45 Minute Boost
  21. 200 Rogue Bucks
  22. Crimson Soundwaves Hoverboard
  23. 45 Minute Boost
  24. Venomous Avatar
  25. Guns & Ammo Border
  26. 60 Minute Boost
  27. Explosive Results Banner
  28. Optical Camo Primary Weapon Wrap
  29. 200 Rogue Bucks
  30. Marauder Title
  31. Seismic Activity Border
  32. Own’d Spray
  33. Vulcan Forged Anvil
  34. Cyber Arachnid Banner
  35. Neonizer Primary Weapon Wrap
  36. 60 Minute Boost
  37. Macabre Landscape Border
  38. Beastmode Title
  39. 200 Rogue Bucks
  40. Moose Tracks Hoverboard
  41. Boombox Breakdown Emote
  42. Tesla Strike LR15 Fullbody
  43. 60 Minute Boost
  44. Fatal Arrangement Avatar
  45. 200 Rogue Bucks
  46. Kill or be Killed Banner
  47. Inkblot Test Primary Weapon Wrap
  48. Season 4 Avatar
  49. Sinister Title
  50. Plague Witch Kestrel

RANKED SEASON FOUR

Season Four Ranked begins today, granting last season’s rewards and unlocking new ones to earn! For those of you new to Ranked:

  • You must be account level 30 to participate
  • You will play in 10 Qualifier matches to determine your Ranked Division and Tier
  • Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
  • Ranked points can be earned or lost by winning or losing matches

NEW MAP: WANTED

 

Wanted are Chaac’s stomping grounds and the city where he came back from the dead, reborn as his new self. A local hero, Chaac’s grave is adorned by marigolds, especially during a time of unrest.

The map is located in an arid region of Yucatán, Mexico, where the people want justice and freedom from the corrupt Governor. To maintain his grip on power, he has made a deal with Jackal to suppress the unruly populace. The resulting conflict has left the heart of the city in ruins when Rogue Company arrives to unearth the seeds of corruption, but they may soon learn about something far greater…

NEW MODE: WANTED

Experience the latest map, Wanted, by queuing for the Wanted Limited Time Mode, from November 8th – November 15th!

Limited Time Mode Schedule

  • 11/9 – 11/15 – Wanted
  • 11/12 – 11/25 – 6v6 King of the Hill
  • 11/16 – 11/29 – Team Snipers

WEAPONS

Shotguns

Shotgun balance is challenging to get right; they can either feel too strong or too weak. Currently, grazing an enemy player with a shotgun can deal single-digit values, while full-on headshots are tremendously rewarding. These changes aim to make shotguns more consistent and reliable by shrinking the range of damage dealt per pellet.

For example, with the new Striker changes, your first pellet will deal 40% of the total damage dealt, the following four will add 10% each (totaling 80% of full damage), and the final three pellets will account for the remaining 20%. In summary, partial hits will do more damage with the new system, but we’ve reduced the damage of full hits to compensate.

Arbitrator

  • Base and upgraded fire rates reduced
  • Hipfire accuracy reduced
  • Damage falloff increased in first and second falloff ranges
  • Damage range increased by 1 meter

SKL-6

  • Range reduced by 1 meter
  • Headshot damage reduced from 125 to 110
  • Bbody shot damage reduced from 88 to 75

S12 Tactical

  • Headshot damage reduced from 96 to 75
  • Body shot damage reduced from 70 to 60

Striker 8×10

  • Headshot damage reduced from 80 to 64
  • Body shot damage reduced from 64 to 52
  • Level 1 Upgrade no longer provides a damage increase

Sniper Rifles

We received a mixed bag of feedback on the scope changes. Some of you liked it, some of you didn’t, some of you were indifferent. As a result, we’ve decided to revert this change for the time being until we implement a toggle zoom on this weapon.

LR15 Fullbody

  • Reverted scope zoom change

DMRs

Devotion

  • Base magazine size increased from 6 to 8
  • Upgraded magazine size increased from 8 to 10

LMGs

MLX Maw

The MAW is a fast-firing, high damage weapon that is difficult to control. We want to make sure that it feels unique in that role, especially compared to its more accurate cousin, the Conviction LMG. This change will help the Maw be a bit scarier at range, which is justified because it is already difficult to control in long-distance fights.

  • Damage falloff reduced

MX-R

The MX-R is a fast-firing DMR that’s at its best when you’re able to land at least one headshot during a fight. These changes will help the gun stay more accurate throughout a fight, making hitting that critical headshot more reliable.

  • Maximum bloom reduced
  • Bloom per shot reduced
  • Bloom recovery time reduced

Assault Rifles

  • Range reduced by 2 meters for the whole class
  • Maximum damage falloff range reduced by 2 meters

KA30

The KA30 is performing well statistically and has been a topic of community discussion at high levels of play. We will continue to monitor the strength of this weapon closely to see if further adjustment is warranted.

  • Headshot damage reduced from 31 to 29

Pistols

Executioner

  • Level 1 Upgrade improved
  • Added “ready your weapon faster after sprinting”

Spitfire

  • Level 1 Upgrade improved
  • Damage range increased

P12K

  • Level 2 Upgrade improved
  • Damage range increased

A3 Salvo

  • Level 2 Upgrade improved
  • Ready Weapon Faster after Sprinting

Warrant

  • Level 1 Upgrade improved
  • ADR movement speed increased
  • Level 2 Upgrade improved
  • Range increased on the “Improve damage range” upgrade

GADGETS

  • Smoke grenades should no longer get destroyed by Molotovs

C4

  • Level 2 Upgrade now increases damage from 150 to 175

Mirv Grenade

  • Level 2 Upgrade now increases radius from 3 to 3.25 meters
  • Level 2 Upgrade now increases outer damage from 40 to 50

Semtex Grenade

  • Level 2 Upgrade now increases base damage from 100 to 125

Active Protection System

  • Level 2 Upgrade now increases the number of projectiles that can be neutralized by 1 for a total of 2

PERKS

Padded Steps

  • Cost increased to $5000

Nimble Hands

  • Cost decreased to $3000

ROGUES

Currently, poke damage dealt from long range is often negated by natural health regeneration before a player can take advantage of this opening. This change to natural health regeneration will improve the viability of longe range weapons such as sniper rifles and DMRs.

  • Delayed health regeneration of all rogues by 2s

Ronin

 

  • Ronin has received a visual update

Saint

This has been a much-requested change from players, and we agree: Saint’s Drone is much easier to counter than Dahlia’s revive and thus should have access to the fastest revive speed perk available.

  • Now has Lifeline instead of Tracker Rounds
  • Now has Stalker instead of Helping Hand

Talon

Talon revealing enemy players on his team’s minimap is strong, but a true reveal is more substantial and compelling. We’ll be experimenting with rebalancing this ability’s radius along with other factors and monitoring Talon’s performance closely.

  • Radar dart will now reveal enemies within its radius

GENERAL

  • Account boosts (such as XP Boosts) will no longer run down while you are in the lobby or in queue for a match

BUG FIXES

  • [Nintendo Switch] Fixed an issue in the lobby that caused poor performance
  • [Nintendo Switch] Fixed an issue where players would crash when switching sides in Ranked
  • [Nintendo Switch] Fixed an issue with the Tyr that would occasionally cause crashes
  • [Xbox One] Fixed an issue where players occasionally experienced a loud buzzing in the lobby after a match
  • Fixed an issue where players received a permanent “Immune” status when downed
  • Fixed an issue where occasionally the wrong player would be marked with the bomb symbol in Demolition
  • Fixed an issue where players could not return to the main menu after surrendering in a solo King of the Hill lobby
  • Fixed an issue where friendly nameplates would occasionally not appear
  • Fixed an issue where Gl1tch could not hack sticky sensors
  • Fixed an issue that caused Saint’s ability to go on cooldown and never deploy the drone if used when dodge rolling
  • Fixed an issue where Sledgehammer Mastery wraps did not show in preview
  • Fixed an issue where Cannon would be placed in an unusual state when downed while using Gatling Gun
  • Fixed an issue on Windward where players could be damaged in cover
  • Fixed an issue where aim assist would drift off the target when swapping shoulders
  • Fixed an issue where Cannon’s ability icon would not correctly display if hacked by Gl1tch while using his Gatling Gun
  • Fixed an issue where weapons would go missing when previewing the mastery emote
  • Fixed an issue where Mack’s Lightbomb would deal damage when a melee weapon was used in the Lightbomb AoE
  • Fixed an issue on High Castle that prevented players from defusing the bomb if planted by the trash cans
  • Fixed an issue where the spin-up prompt would remain after using Gatling Gun on Cannon
  • Fixed an issue where the Gatling Gun would not mount properly on concrete dividers
  • Fixed an issue where the Gatling Gun mounted on Anvil’s Barricade would float after the barricade was destroyed
  • Fixed an issue where the camera would not follow Cannon when he was crouching with Gatling Gun
  • Fixed an issue that caused Runway’s VO to play each time the Runway player swapped spectated teammates after being eliminated
  • Fixed an issue where players would receive a second invite when the lobby leader created a custom lobby
  • Fixed an issue where players would occasionally be unable to ban or select Rogues in custom or Ranked matches
  • Fixed an issue where players would receive an “Out of Bounds” warning when jumping on boxes in Favelas
  • Fixed an issue where tripmines failed to deal damage if approached from behind
  • Fixed an issue where the “Open Store” message in the Chimera would overlap accolades, such as kill streak notifications

Rogue Company – Ver. ??? (Cannon Update)

  • Release date: October 5th 2021 (North America, Europe, Japan)
  • Patch notes:
NEW ROGUE – Cannon

Cannon grew up in Kansas City on a diet of action movies, pro wrestling, and barbeque. Following his dreams of operating a machine gun on an attack helicopter, he joined the Army but was too big for that role. Despite this setback, he proved himself one of the most reliable machine gunners within the Rangers before joining Rogue Company.

Weapon Classes:

Assault Rifle, Shotgun

New Melee:

Sledgehammer

Gadgets:

 

  • C4
  • Adrenaline Shot
  • Perks:
  • Shredder Rounds
  • Toughen Up
  • Helping Hand
  • Tenacity
  • Life Drain
  • Headstrong

 

Abilities:

 

Gatling Gun

A devastating Gatling Gun that fires faster the longer it is fired. Can be mounted for increased accuracy and fire rate.

Conflict Connoisseur

Landing shots have a chance to return ammo to your current magazine. If your Gatling Gun is equipped, its duration is extended slightly.

ROGUES
Switchblade

 

Our goal with these changes is to reduce the viability of using the chaos launcher’s direct damage rocket to damage an enemy and quickly swapping back to your primary guns to finish low HP targets. We also are reducing the size of the rocket slightly to more accurately line up with what the targeting indicator displays in-game.

 

  • Increased the lockout time after using the Chaos Launcher before you can swap to other weapons
  • Chaos Launcher blast radius decreased

 

Lancer

 

  • Removed reveal immunity

 

Gl1tch

 

  • Now awards $250 for each deployable destroyed with Hacked ability

 

WEAPONS
MLX Maw

 

  • Aim over shoulder accuracy increased

 

HRM-30KS

 

  • Accuracy loss per shot reduced
  • Vertical recoil reduced

 

KA30

 

  • Accuracy loss per shot increased

 

LR15 Fullbody

 

  • Aim Down Sights FOV increased from 20 to 30

 

MX-R

 

  • Accuracy loss per shot slightly reduced
  • Horizontal recoil slightly reduced

 

GADGETS
EMP Grenade

 

  • Now cancels duration based abilities
  • Scorch’s Overheat will extinguish, Fixer’s glasses will stop working, Sigrid’s shield will be disabled etc.
  • Now awards $250 for each deployable destroyed

 

Incendiary Grenade

 

The goal here is to make Incendiary Grenades burn out a bit sooner and feel less oppressive. In addition, we also are increasing their damage slightly so they are more of a threat when you can catch enemies inside. Their DPS will be higher, but they will do less damage overall as a result of the shorter duration.

 

Finally, The radius upgrade is about as big as we’re comfortable with, but it’s not as significant of a step up from the base as we’d like it to be. We’re reducing the base radius and keeping the upgraded radius the same.

 

  • Duration reduced from 8.5 to 6 seconds
  • Tier 2 Upgrade now increases duration from 6 to 8 seconds
  • Damage increased from 10 to 12
  • Base radius reduced from 4 to 3.5 meters

 

GAME MODES
  • All respawn modes – 1 second of spawn immunity added

 

Strikeout

 

  • Spawn improvements. Combat fronts are back! We have reworked where the spawn locations are as well as added new areas to help prevent spawn camping.

 

BUG FIXES
  • Fixed an issue where Lancer’s passive would not always trigger a reload.
  • Fixed a few Tutorial crashes affecting Nintendo Switch
  • Fixed an issue where after reconnecting to a match a player would get the loadout and perks of the Rogue they used in the first half
  • Fixed an issue where the loss music would play after a win in Dodgeball
  • Fixed an issue where the Season Contract Avatar overlapped the border
  • Fixed an issue where a spray could overlap a Rogue in the customize screen
  • Fixed an issue where the Resupply perk would not properly fill stacks of Rank 3 Adrenaline Shots
  • Fixed the description of the Death Punch banner
  • Fixed an issue where bots could not purchase Shop items after being downed
  • Fixed an issue with blind visual effects which would sometimes hover
  • Fixed an issue where Runway would have an unintended stance when interacting with a previously deployed briefcase
  • Fixed an issue where players could cycle through menus behind the email sign up prompt
  • Fixed an issue where the Demolition text failed to appear on the top left of the Rogue screen when the player disconnected and reconnected
  • Fixed an issue where the Tyr scope line would change to white when other Rogues activated an ability

Rogue Company – Ver. ??? (Runway Update)

  • Release date: September 7th 2021 (North America, Europe, Japan)
  • Patch notes:
New Rogue – Runway

Raised by spies from opposite sides of the Cold War, Runway was an agent who used a career as a globe-trotting fashion model as cover for espionage. These days she uses the knowledge from her past to run a dicey double business making sure every customer who leaves one of her E7 stores is dressed to kill.

Weapon Classes:

Assault Rifle, Sniper Rifle

Melee

: Katana

Gadgets

:

  • Trip Mine
  • Semtex Grenade

 

Perks:

 

  • Berserker
  • Padded Steps
  • Helping Hand
  • Nimble Hands
  • Tracker Rounds
  • Headstrong
Abilities:

 

Supply on Demand

Throw a briefcase that grants infinite ammunition and refills gadgets

Fully Loaded

Carry two primary weapons

New Weapon: Hydra

 

  • Body Damage: 30
  • Range: 24
  • Magazine Size: 20
  • Fire Rate: 5.5
  • Handling: 30
  • Reload Time: 2.9
Weapon Mastery

The Weapon Mastery system is a brand new way to progress your favorite weapons, earn new wraps, and unlock the ability to use your favorite weapons on other rogues that fight with the same weapon types.

Weapons will no longer be confined to specific Rogues, but each Rogue will be assigned classes.
Weapon Classes are Assault Rifles, Designated Marksman Rifles (DMR), Light Machine Guns (LMGs), Sniper Rifles, and Submachine Guns (SMGs), Pistols, and Melee.

Each time you play with weapons in their class, you will receive Mastery Points to unlock those weapons to use with other Rogues who share that class.
Mastering each class will earn you a unique reward.

LEARN MORE.

Rewards

Reactive Weapon Wraps are available for earning enough Mastery points for each class. These unique wraps will show animated visual effects around the weapon and are truly worthy of a Weapon Master.

New: Shooting Range

Even elite Rogues need practice, and what better place to do this than a brand new shooting range? Try various Rogues, weapons, abilities and prepare yourself for your next mission.

Weapons

 

Conviction

 

We’re not looking at removing what makes the conviction special. The gun is unique because it gains accuracy and becomes more effective in more extended firefights. So we want to keep that aspect of the Conviction intact but reduce the accuracy ceiling, so it doesn’t become such a laser beam.

 

  • Max Firing Accuracy gain has been reduced
  • Max Aimed Firing accuracy gain has been reduced
  • Accuracy gained per shot has been reduced
D3D-i

 

The D3D-i is a lethal weapon that was previously capable of killing with three body shots at any range. Now beyond a distance of 30 meters, this weapon will take an extra shot to kill.

 

  • Reduced damage from 34 to 30
  • Increased damage falloff
24S

 

The 24s is a ‘jack of all trades’ SMG, though previously, its accuracy and damage outside of optimal range were stronger than assault rifles within its optimal range. This change means that the 24S kills slightly slower outside of its optimal range and will no longer outgun assault rifles.

 

  • Increased damage falloff
KA30

 

Though initially the mainstay of the assault rifle class, the KA30 has fallen off with recent introductions. These changes should make it more competitive with the other weapons in its class.

 

  • Increased headshot damage from 29 to 31
  • Increased damage range
  • Reduced accuracy loss per shot.
SL-C

 

Like the 24s, the SLC was capable of killing faster than assault rifles outside of its optimal range. While this was challenging with the intense kick of the SL-C, one of the most close-ranged SMGs should not be going head to head with assault rifles in their range.

 

  • Increased damage falloff outside of the optimal range
Sahara

 

The Sahara is an assault rifle that excels when the player hits every single shot. However, that was a little too easy and reliable, especially at range. This is only a very slight reduction, but the optimal Sahara kill-time will now require a little more finesse at the back end of its optimal range.

 

  • Increased accuracy loss per shot
Rogues

 

Dallas

 

  • Replaced EMP with Adrenaline Shot
Seeker

 

  • Passive deals 2x damage now
Gadgets

 

We made some adjustments to the projectile speed and gravity of the C4. The result is that C4 should now hit the ground sooner than before but still have a similar throwing distance and experience.

 

  • Adjusted projectile speed and gravity
Bug Fixes

 

  • Fixed an issue with the Palace map not rewarding progression.
  • Fixed an issue where the game would occasionally crash when trying to ping during the ping tutorial.
  • Fixed the Rogue Company: Year One pass bundle name and description
  • Fixed an issue where Aim Assist became jittery when enemy players would spam crouch.
  • Fixed an issue where winning a round in the Dodgeball LTM played the round loss music.
  • Fixed an issue where the Scoreboard was brought up when using sprays or emotes.
  • Fixed an issue where being hacked occasionally made your gadget appear hacked on the UI from round to round.
  • Fixed an issue where occasionally the game would become stuck in the joining match popup.
  • Fixed an issue where some players would crash when joining a party.
  • Fixed an issue where the position of a weapon would break after a player used a zipline.
  • Fixed an issue with Night Sky Dahlia on Switch not appearing correctly during the Rogue walk-out sequence.
  • Fixed an issue where rejoining a match would not rejoin team voice chat.
  • Fixed an issue where the D40-C’s upgrade to remove weapon inaccuracy while jumping wasn’t working as intended.
  • Fixed a grammatical issue in Demolition to say “Pick up bomb.”
  • Reordered the perks of the following Rogues from least to most expensive: Lancer, Dallas, Gl1tch.
  • Fixed an issue where a match would not end, despite players passing a successful surrender vote, until a player was downed.
  • Fixed a spawn point in Breach that would spawn players inside of a crate.
  • Fixed an issue where automatic weapons would stop firing after throwing a projectile.
  • Fixed an issue in Spectate Mode where the cash amount shown under the mini-map would be displayed as $0.
  • Fixed an issue where player avatars would occasionally overlap the Diamond border.
  • Fixed an issue where Anvil’s Snow Jackal Outfit is missing a skirt.
  • Fixed an issue with Chaac’s SMG upgrade for No Jump Penalty not working as intended.
  • Fixed an issue where the planted bomb animation would only play after the bomb was planted.
  • Fixed an issue where, once a player died after flashbanging the enemy, the Flashbang icon would appear in the center of a player’s screen when they respawned.
  • Fixed an issue where standing ontop of debris would cause the camera to shift into first person.
  • Fixed an issue that caused Gl1tch’s ability to appear to be off cooldown after respawning without a Hack charge.
  • Fixed an issue that allowed the ping menu to be brought up over the Pause menu.
  • Fixed an issue where an empty Gadget slot would become highlighted after the player would be EMP’d or hacked.
  • Fixed an issue that caused disconnected players to remain “Immune” and run in place.
  • Fixed an issue with the aim animation breaking after throwing the bomb and dodge-rolling.
  • Fixed various grammatical issues in several Rogue bios.
  • Fixed several line-of-sight issues on the Palace map where the terrain would block clear shots.
  • Fixed an issue that caused Rogues to sprint or crouch without toggling “Hold to Crouch” or “Hold to Sprint.”
  • Fixed an issue where the point hold time for players in Strikeout would occasionally reset.
  • Fixed an issue where Ronin’s knife would occasionally disappear when using a zipline.
  • Fixed an issue where Ronin’s ability would fail to play when using a zipline.
  • Fixed an issue that occasionally caused female Rogue’s hands to appear broken when reloading secondary weapons.
  • Fixed an issue where players could use “Bleed Out” while being revived by Saint’s Drone.
  • Fixed an issue where players occasionally respawned in the dropship upon death at the end of a match.
  • Fixed several issues with the announcer reading the wrong lines in Team Death Match.
  • Fixed an issue where a player would respawn with Gl1tch’s Hack effect stuck on their screen if they died while hacked.
  • Fixed an issue where Saint's drone does not reset if the person downed is instantly killed, despite the drone never making it to the player.
  • Fixed an issue where both teams would receive an incorrect message when a player would cancel planting the bomb.
  • Fixed an issue that allowed the defending team to see the bomb’s plant progress.
  • Fixed an issue that caused the bomb icon to not appear correctly at the top of the player’s HUD.
  • Fixed an issue where Rogues would quip, “Behind us!” when stepping on barbed wire.
  • Fixed an issue where the ping icon would flash in the center of the screen when a teammate would use any comms.
  • Fixed an issue where the “Toss the Bomb” option was shown when dodge rolling inside the bombsite.
  • Fixed an issue where the hill timer at the top of the HUD would flicker when a player moved on or off the hill in King of the Hill.
  • Fixed an issue where animation would not play when players scored points.
  • Fixed an issue where the capture progress in King of the Hill would occasionally display inaccurately.
  • Fixed an issue where players occasionally became spectators after dying in respawn game modes, such as Strikeout.
  • Fixed an issue where matches would end abruptly, with no victory or defeat screen.
  • Fixed an issue with the camera “popping” after Lancer would dodge roll.
  • Fixed an issue with effect outlines not displaying correctly with upgraded Incendiary Grenades.
  • Fixed an issue where the bomb would not respawn at the base if thrown onto an unintended location.
  • Fixed an issue where Dahlia’s ability animation would not play while on a zipline.
  • Fixed an issue where Dahlia could occasionally not use weapons or abilities after cancelling her link with another player.
  • Fixed an issue on Canals where Rogues would be slowed down while running close to the corners of the containers located on either side of the map.
  • Fixed an issue where Lancer’s ability animation would occasionally continue to play after her ability ended.
  • Fixed an issue that occasionally caused the interior of the dropship to be dark.
  • Fixed an issue that caused the Rogue portrait to appear banned when selecting said Rogue after the ban phase.
  • Fixed an issue where the flash on Mack’s Lightbomb would fail to eject when placed next to an APS.
  • Fixed an issue that caused Seeker, Kestrel, and Sigrid to be unable to use their abilities while on a zipline.
  • Fixed an issue that caused Rogues to run awkwardly when sprinting immediately after picking up a dropped bomb.
  • Fixed an issue where crouched players failed to take damage from a lunging enemy attack.
  • Fixed an issue where a Rogue’s outline would appear behind an emote prop or dropped weapon or gadget.
  • Fixed an issue that caused Saint’s drone to be immune to Gl1tch’s Hack.
  • Fixed an issue that caused players to stand after rolling if auto-sprint was enabled.
  • Fixed an issue that caused Phantom to receive a red indicator for her Smoke Bomb when standing inside the Smoke Bomb cloud.
  • Fixed an issue where the terrain would occasionally appear to disappear on the Lockdown map.
  • Fixed an issue with Mack and Anvil where their ability detonators would float in the air when triggered while holding the bomb.
  • Fixed an issue on the Glacier map that allowed players to shoot through unintended locations.
  • Fixed an issue that caused Mack to be unable to detonate his ability after respawning occasionally.
  • Fixed an issue for PS4 players where Headphone Mix would remain ON when set to OFF.
  • Fixed an issue that caused Mack’s Lightbomb to be unequipped if no valid placement is found while Quick Cast is enabled.
  • Fixed an issue where multiple emotes were exploitable during matches.
  • Fixed an issue that caused some emote’s music to double-play when re-triggering the same emote.
  • Fixed an issue with the Nightshade Replenish perk not working as intended when purchasing upgrade two or higher.
  • Fixed an issue with deployable gadgets doing damage outside of their area of effect.

Rogue Company – Ver. ???

  • Release date: August 19th 2021 (North America, Europe, Japan)
  • Patch notes:
  • Fixed an issue that caused automatic weapons to fail to fire after throwing a gadget.
  • Fixed an issue that gave Mack 150HP from his Passive instead of 125HP if he disconnects and reconnects.
  • Fixed some grammar and punctuation errors in Rogue Bios.
  • Fixed a couple of issues that caused out-of-match crashes.
  • Additional notes: none.
  • Source: Hi-Rez Studios (Steam)

Rogue Company – Ver. ??? (Kyoto Job Update)

  • Release date: August 10th 2021 (North America, Europe, Japan)
  • Patch notes:
SEASON THREE BATTLE PASS

The Season Three Battle Pass is here! It’s filled with 50 rewards that you can earn by simply playing the game. Earn Battle Pass Experience and work your way to the top to unlock the incredible Lone Wolf Talon.

Battle Pass Base Bundle (1000 RB)

– 3 Instant Premium Rewards (Mastermind Vy Outfit, Kawaii Hoverboard, 1 Hour Account Boost)
– +20% Battle Pass Experience
– New Increased Rogue Buck Rewards: 1050 total
– Battle Pass Elite Bundle (2000 RB)
– +15 Battle Pass Tiers
– 3 Instant Premium Rewards (Mastermind Vy Outfit, Kawaii Hoverboard, 1 Hour Account Boost)
– +20% Battle Pass Experience
– New Increased Rogue Buck Rewards: 1050 total

Rewards

– You Rock Spray
– Respectful Bow Emote
– Plasma Storm Primary Wrap
– Blue Dragon Banner
– Dragon Scales Secondary Wrap
– Shattered Bullet Avatar
– Blue Thorns Border
– 30 Minute Boost
– Scaducci Summer Melee Wrap
– Iridescent Rainbow Wingsuit
– Pathcutter Title
– 30 Minute Boost
– 200 Rogue Bucks
– 30 Minute Boost
– Sakura Dima
– Citrus Blast Primary
– Contract Executed Banner
– 45 Minute Boost
– Honeycomb Border
– 45 Minute Boost
– 200 Rogue Bucks
– Fire Breather Emote
– 45 Minute Boost
– Phantom Samurai Banner
– Cherry Blossom Wingsuit
– 60 Minute Boost
– Circuit Breaker Melee Wrap
– Gunfire Geometry Emote
– 200 Rogue Bucks
– Immortal Title
– Salty Sprinkles Spray
– Dragon Fire Border
– Kikuma Saint Outfit
– Laser Shark Banner
– Shattered Glass Border
– 60 Minute Boost
– 200 Rogue Bucks
– Samurai Title
– Critical Error Primary Wrap
– Powered Up Emote
– Digital Death Avatar
– Crystalised Neon Hoverboard
– 60 Minute Boost
– Prismatic Primary Wrap
– 200 Rogue Bucks
– Peace Awaits Banner
– Legendary Title
– Season Three Avatar
– Exotic KA30 Weapon Wrap
– Lone Wolf Talon

RANKED SEASON THREE

Season Three Ranked begins today, granting last season’s rewards and unlocking new ones to earn! For those of you new to Ranked:

– You must be Account Level 30 to participate
– You will play in 10 Qualifier matches to determine your Ranked Division and Tier
– Each Division (Bronze, Silver, Gold, Platinum, and Diamond) has 5 Tiers
– Rank Points can be earned or lost by winning or losing matches

NEW MAP: PALACE
ROGUE BIOS

If you’ve ever wanted to know more about your favorite Rogue, new Bio information is now available! Brand new bios will give you more insight into their backgrounds and personalities.

BUY SCREEN

We have improved the visuals of the buy menu prompt when purchasing weapons.

NEW BUY ONE, GET ONE SYSTEM

Upon purchasing a Primary Weapon, players can now swap between both their Primary Weapons FREE of charge! Additionally, when players buy an upgrade for one primary weapon, they’re also upgrading their other primary weapon! The Buy One, Get One System empowers players to control how they approach each round, objective, and life.

WEAPONS

Upgrades, Upgraded! All Weapon Upgrades have been upgraded with Season Three. We want the choice to upgrade your Primary Weapon to be meaningful and impactful, so we’ve introduced new upgrades such as No Jump Accuracy Penalty and have made existing upgrades such as “Hipfire Accuracy Increased” more noticeable.

Note that upgrade levels also transfer when you switch Primary weapons.

 

Pistols

Executioner

– Level 1: Improved hipfire accuracy

Spitfire

– Level 2: Improved crosshair bloom

P12k

– Level 1: Improved hipfire accuracy and crosshair bloom

Revolver

– Level 1: Headshot Damage increased from 60 to 65
– Level 2: Improved hipfire accuracy

A3 Salvo

– Level 2: Improved hipfire accuracy

Warrant

– Level 2: Improved crosshair bloom

SMGs

D40-C

– Improved hipfire accuracy.
– Level 3: Reduces recoil and increases reload speed

SL-C

– Level 2: Improved hipfire accuracy and added No Jump Accuracy Penalty
– Level 3: Reduces recoil

LMP-X

– Level 2: Provides increased ADS movement speed
– Level 3: Improved hipfire accuracy and provides recoil reduction

24S

– Improved falloff damage.
– Level 1: Improves hipfire accuracy
– Level 2: Added No Jump Accuracy Penalty
– Level 3: Magazine increased to 40 and improved recoil reduction

Knight

– Level 1: Increases fire rate to 8.5
– Level 2: Improved hipfire accuracy

Objection

– Level 2: Added No Jump Accuracy Penalty

Assault Rifles

KA30

– Level 1: Provides reduced crosshair bloom
– Level 2: Improved hipfire accuracy and added recoil reduction
– Level 3: Ready your weapon faster after sprinting

HRM30K

– Level 1: Added bullet penetration
– Level 2: Added reduced crosshair bloom
– Level 3: Improved kick reduction

MLX Mark 4

– Level 1: Ready your weapon faster after sprinting
– Level 3: Damage range increased

Sahara

– Level 1: Magazine size increased to 35.
– Level 2: Reduced crosshair bloom further improved.
– Level 3: Increased damage range and reduced kick further improved.

Nightshade

– Level 2: Upped hipfire accuracy and crosshair bloom

Riptide

– Level 1: Increased hipfire accuracy
– Level 3: Ready your weapon faster after sprinting and improved recoil reduction

DMRs

Devotion

– Level 1: Improved hipfire accuracy
– Level 3: Increases fire rate to 2.5

Mamba

– Level 1: Reduces crosshair bloom
– Level 2: Improved hipfire accuracy
– Level 3: Increases ADS movement speed

D3D-i

– Level 1: Increased magazine size. Bullets now pierce through enemies.
– Level 2: Improved hipfire accuracy. Reduced crosshair bloom further improved.
– Level 3: Improved reduced recoil

Arren L2-12

– Level 1: Added increases to reload speed.
– Level 2: Added reduced recoil and increased hipfire accuracy

MXR

– Level 2: Added increased hipfire accuracy
– Level 3: Added reduces recoil

Shotguns

Arbitrator

– Significantly reduced the Damage Falloff.
– Level 1: Fire rate increased to 3.0
– Level 2: Improved hipfire accuracy and reduced recoil

Striker 8×10

– Significantly reduced damage falloff.
– Level 1: Increased damage from 64 to 72
– Level 2: Hipfire accuracy upgrade improved
– Level 3: Increases reload speed

SKL-6

– Level 3: Increases fire rate to 0.4.

S12 Tactical

– Level 2: Improved hipfire accuracy and reduced crosshair bloom
– Level 3: Increases Fire Rate to 0.333
– Now has the correct amount of reserve ammunition.

LMGs

MLX MAW

– Level 1: Movement speed bonus while aiming has been further improved.
– Level 3: Added reduces recoil and crosshair bloom
– Now has the correct amount of reserve ammunition

Conviction

– Level 2: Increases accuracy gained per shot
– Level 3: Increases reload speed

Sniper Rifles

LR15 Fullbody

– Now has the correct amount of reserve ammunition.

Tyr

REWORKED: Once again, the Tyr is a 2-shot sniper rifle with a fast re-fire rate. As a result, its damage has been reduced and handling has been adjusted.

– Level 1: Increases scope speed and movement speed while aiming
– Level 2: Significantly increases reload speed and increases fire rate
– Level 3: Nullifies damage falloff and increases headshot damage

ROGUES

 

Fixer

– Reduced ability duration from 12s to 6s

Dallas

– Changed Primary Weapon from HRM30KS to Riptide

GADGETS

 

Flashbangs

– Radius has been reduced
– Duration reduced by 0.5s

Incendiary Grenade

We felt that reworking the Incendiary Grenade to deploy a single patch of flame was a more consistent and predictable experience, both playing with and against it. In addition, the new singular patch better reflects what is seen in the targeter when aiming your throw and now scales much more noticeably with the radius upgrade.

– Redesigned to deploy a single, circular patch of flame

GAME MODES

– Friendly fire damage reduced from 75% to 10% in all non Ranked Queues

King of the Hill

Cash Drops have been a successful addition to our respawn modes. They benefit from promoting movement around the map and serving to punish camping in Team Deathmatch. While that remains mostly true for King of The Hill, cash drops serve an essential role in bolstering the economy of players who are busy capturing the hill instead of aggressively pursuing kills. In a future update, we will be rewarding players who are playing the objective with cash.

$500 Global cash drops added.
Favelas soccer field point increased in size. Silo point moved.

Demolition

In Demolition, we wanted to make for a slightly shorter experience in match times.

– The number of rounds has changed from 15 to 1.
– Starting cash has changed from $5,000 to $13,000.

Ranked Demolition

– Breach has been added to the rotation.

Custom Games

– Palace has been added to the map list.

 

BUG FIXES

– Fixed an issue where players would not remain crouched if auto-sprint was enabled.
– Fixed an issue where two voice lines would be played after selecting a Rogue.
– Fixed an issue where players could stand in unintended locations.
– Fixed an issue where Gl1tch could not affect Saint’s Medic Drone.
– Fixed an issue that made Night Sky Dahlia appear blown out on Nintendo Switch.
– Fixed an issue where the upgraded Incendiary Grenade caused an invisible area of damage.
– Fixed an issue where players with the perk “Resupply” would not receive an additional adrenaline shot when picking up a supply crate.
– Fixed an issue where player names would appear as “Loading…”

Rogue Company – Ver. ??? (Switchblade Update)

  • Release date: July 20th 2021 (North America, Europe, Japan)
  • Patch notes:
NEW ROGUE: SWITCHBLADE

 

From a young age, Switchblade’s been on the run and doesn’t know why. Everyone she gets close to ends up dead. Signing up with Rogue Company is a temporary thing as the Director promised her if she joined, the team would find out who’s made her life a living hell. Switchblade doesn’t believe in promises, but it feels nice to pretend that she does.

  • Primary: MLX Mark 4
  • Primary: 24S
  • Secondary: Spitfire
  • Melee: Baseball Bat
  • Gadgets:
  • Bounce Grenade: A grenade that starts its fuse when bouncing off walls.
  • Flashbang: A grenade that temporarily blinds anyone within its blast radius.
Perks

 

  • Berserker
  • Toughen Up
  • Bounce Back
  • Tenacity
  • Life Drain
  • Replenish
Chaos Launcher

: Equip a launcher that fires a Napalm Warhead. On impact, the warhead deals damage and releases a cluster of napalm in the area.

Fight and Flight

: Gain increased movement speed after using your ability or gadgets.

New Core Mode: 6v6 King of the Hill

 

King of the Hill has proven extremely popular with the community and as a result, we believe it should become one of our Core modes. While not as popular as other modes, we still love Extraction, and even though 6v6 KOTH will replace it, look for it to rotate in as a Limited Time Mode in the future.

  • This new mode will replace Extraction which will move to a Limited Time Mode
  • Each round lasts 5 minutes
  • Each second on the hill gains you points but you must remain within this area
  • The hill moves to a different location every 75 seconds
  • The first team to score 150 points or the team with the most points when the time expires wins
  • Sudden Death occurs if the losing team is on the hill when the match timer runs out and the game continues until every team member has been removed
ARMS DEALER SEASON 2

 

The Arms Dealer Event is back and better than ever! Complete missions, earn credits, and exchange them for shipments with unique rewards!

 

Players will begin by selecting a mission from the list available. Once a player completes it, they will receive credits that can be exchanged for shipments. Any unspent credits at the end of the event will be exchanged for Reputation.

 

Only one mission can be active at any given time, however, progress will not reset if a player switches between them and progress is earned through any available game mode.
Standard Missions

 

  • Shipments unlock additional standard missions
  • Standard missions are repeatable
Exclusive Missions

 

  • These missions are unlocked for 500 Rogue Bucks
  • Exclusive missions offer greater rewards
  • These missions may only be completed once
Rewards

There are two types of shipments:

  • Standard – Can be purchased with credits. There are 8 available in total.
  • Special Reserve – This will unlock after all other shipments have been purchased.

Shipment 1

  • Chibi Dima Avatar
  • 1 Hour Boost

Shipment 2

  • Tropical Sunset Border
  • Chibi Ronin Avatar

Shipment 3

  • Party’s Over Banner
  • Ocean Depths Border

Shipment 4

  • Iridescent Shimmer Wingsuit
  • 1 Hour Boost

Shipment 5

  • Oil Slick Melee Wrap
  • Fancy Flapping Emote
  • Renowned Title

Shipment 6

  • Virtual Vector Primary Wrap
  • Virtual Vector Melee Wrap

Shipment 7

  • Oil Slick Secondary Wrap
  • Virtual Vector Secondary Wrap
  • 1 Hour Boost

Shipment 8

  • Thrasher Scorch Outfit
  • Dust Devil Wingsuit
  • Special Reserve
  • Tiger Claw Dima Outfit
  • 500 Rogue Bucks
  • Oil Slick Primary Wrap
  • Laughing Stock Emote
  • Collector Title
AFK/Leaver Backfill Functionality

 

We will be starting phase 1 of our efforts to address the AFK and leaver problem with the Switchblade update. During phase 1, when a player deserts a match due to being AFK or quitting early, they will be replaced by a bot. The bot’s difficulty will scale based on the skill of the players inside the match to ensure a quality experience. If the deserter reconnects to the match, they will replace the bot.

 

Phase 2 is a larger effort but we’re excited to share that we’re working on a “Player Backfill System.” We will have more details on that shortly!
WEAPONS

 

General

 

  • Players can now use gadgets on ziplines.
Assault Rifles

HRM-30KS

The HRM-30KS struggles against enemies who have access to armor. By increasing the headshot damage from 40 to 42, the HRM-30KS will now down armored players with three shots instead of four. This maintains the weapon’s identity of being a slow-firing, heavy-hitting assault rifle, and makes it a more favorable choice.

  • Headshot damage increased from 40 to 42.

Nightshade

The Nightshade is an assault rifle and SMG hybrid which is designed to have the fastest body Time to Kill of all assault rifles. Unfortunately, the Nightshade struggles when going against enemies who have access to armor. By increasing the body damage from 17 to 18, the weapon will now armored players with seven shots instead of eight.

  • Body damage increased from 17 to 18
DMRs

Mamba

The Mamba has a difficult time competing against other weapons inside of the DMR category. By increasing both the Headshot and Bodyshot Damage, we’re creating a more consistent experience across all damage ranges.

 

  • Headshot damage increased from 24 to 25
  • Body damage increased from 15 to 16

MX-R

After the Time to Kill reversion, the MX-R was left in a weakened state. The MX-R was being outclassed by the majority of Assault Rifles at all ranges. By increasing the Fire Rate, we’ve found the MX-R to return to its former glory.

  • Fire rate increased from 4.65 to 4.88
Pistols

A3 Salvo

The A3 Salvo has been the weakest pistol in the game and a constant pain point for our players. Due to community feedback, we’ve decided to buff this weapon across the board.

  • Fire rate increased from 7.14 to 7.69
  • Headshot damage increased from 46 to 48
  • Body damage increased from 38 to 40

LW6 Revolver

The LW6 Revolver hasn’t been performing nearly as well as we’ve intended. This fire rate increase should help Dallas win more pistol rounds.

  • Fire rate increased from 2.78 to 3.03
Shotguns

 

Shotguns are underperforming. We’ve decided to increase the range on some of our shotguns to see if that puts them in a more favorable spot.

Arbitrator

  • Range increased from 6.5 to 8 meters

S12 Tactical

  • Fire rate increased from 2.67 to 3.0

Striker 8×10

  • Fixed an issue where the weapon was less accurate when aiming
SMGs

24S

The 24S will be receiving a meaningful Level 3 Upgrade as well as getting a small body damage boost. By increasing the body damage to 16, the 24S will need one less shot to down enemies who have armor.

  • Body damage increased from 15 to 16
  • Level 3 Upgrade now additionally reduces recoil
Sniper Rifles

 

Snipers are getting a Tier 3 headshot damage increase to help counter Rogues such as Chaac whose ability gives him bonus health.

LR15 Fullbody

  • Level 3 Upgrade now increases headshot damage to 175

Tyr

  • Fixed an issue where the player wouldn’t reload after shooting
  • Level 3 Upgrade now increases headshot damage to 200
ROGUES

Chaac

A major request from the community was for Chaac to have access to the Berserker perk. We agree with the community’s sentiment and have made the change!

  • Now has Berserker instead of Cloaked

Dima

Sadly Dima is underperforming. We’ve seen that Dima’s mirv launcher is easy for players to avoid and Nimble Hands is rarely purchased on him. With that said, we’ve decided to reduce the fuse time of the MIRV Launcher and Dima will now have access to Stalker.

  • MIRV Launcher fuse reduced from 1.8 to 1.5 seconds
  • Now has Stalker instead of Nimble Hands

Fixer

We wanted to lean into the playmaking potential of Fixer’s kit by giving him Replenish. This was a wonderful community request that will reward Fixer for hitting headshots with the Tyr.
  • Now has Replenish instead of Headstrong

Kestrel

There isn’t a major difference between having an “okay” game with Kestrel and a “great” game due to her passive ability. Kestrel is able to freely buy any, and sometimes all, items from the Item Shop. We will be reducing the amount of bonus cash she receives to combat that issue.

  • Bonus cash from passive reduced from $1,000 to $500

Lancer

Lancer is designed to be our Rogue who excels at breaking positional timers and flanking the enemy team. Unfortunately, Lancer is having a hard time executing flanks in Demolition. By increasing the time she has in her ability, Lancer is able to cover more ground.

  • Quick and Quiet ability duration increased from 10 to 14 seconds

Ronin

Since the release of Rogue Company, Ronin’s passive has always been viewed as weaker than the rest of the lineup. We’ve decided to lean into the ethos of her passive ability and make her immune to reveals as well as enemy radar detection.

  • Underground passive ability changed from “Hidden on the enemies mini-map” to “Immune to reveals and enemy radar detection.”

Seeker

Seeker will be receiving a couple of buffs to increase his overall desirability and allow him to compete in respawn game modes. We’ve decided to reduce the cooldown on his ability while simultaneously increasing the reveal radius of his arrow. We’ve also increased his passive ability to provide more bonus damage to ensure the arrow will down enemies with armor.

  • Arrow recharge rate decreased from 45 to 40 seconds
  • Reveal radius increased from 7.5 to 8
  • Ricochet passive ability damage increased from 60% to 70%

Talon

Talon’s Radar Dart will be receiving a diameter buff. This buff allows Talon to have better visibility over a lot of key choke points throughout our maps.

  • Radar Dart ability range increased from 20 to 23 meters

Trench

Since the dawn of time Rogue Company players have wanted Trench’s Barbed Wire to deal damage to their opposition. After much deliberation and testing, we finally agree with you all.

  • Barbed Wire changed from “Create a field of barbed wire that slows enemies” to “Create a field of barbed wire that damages and slows enemies.” It deals 5 damage every 0.25 seconds when an enemy is standing in it.
GADGETS

Adrenaline Shot

Adrenaline Shot is overperforming for its current cost. We will be increasing the cost of the gadget slightly.

  • Cost increased from $3K to $4K
  • Level 1 Upgrade cost increased from $2K to $3K
  • Level 2 Upgrade cost increased from $3K to $4K

Bounce Grenade

The Bounce Grenade needs a small adjustment to help it compete with other lethal gadgets.

  • Fuse reduced from 1.25 to 1.1 seconds
PERKS

Padded Steps

  • Cost increased from $3K to $4K
MAPS

 

  • Breach has been temporarily disabled due to a bug and removed from the Ranked map rotation
GAME MODES

NEW! Team Deathmatch 6v6 LTM

  • It’s Team Deathmatch but now with more players!
  • Players have access to the Item Shop while they are eliminated

King of the Hill (KOTH) 4v4 Custom

  • This LTM is now available in Custom mode
  • Hills move in a fixed pattern every round
  • Players have access to the Item Shop while they are eliminated

Strikeout

  • In order to reduce spawn camping, spawn locations will now flip
  • Players have access to the Item Shop while they are eliminated

Extraction

  • Removed as a core game mode and moved to an LTM
GENERAL IMPROVEMENTS

 

  • Victory, Defeat, and Match Summary screens have been given some art love
BUG FIXES

 

  • Fixed an issue where Mack could not fire or switch weapons when hit by EMP Grenades or Gl1tch’s ability
  • Fixed an issue where Gl1tch’s ability did not go on cooldown when dying after use
  • Fixed an issue where mixed graphics settings on PC reset after each update
  • Fixed an issue where Xbox settings reset after each update
  • Fixed an issue where the sidearm zoom was closer to the model when crouching than while standing
  • Fixed an issue where players did not have infinite ammo in shooting range
  • Fixed an issue where Skirmish Team Deathmatch did not count towards LTM quests
  • Fixed an issue where players appeared offline when clicking on them in the end of match lobby
  • Fixed an issue where matches ended abruptly with no victory or defeat screen
  • Fixed an issue where some players had permanent spawn immunity
  • Fixed an issue where a random rank badge appeared in the match lobby
  • Fixed an issue where the voice chat did not work when rejoining a match
  • Fixed an issue where the Rogue Company icon did not show in the middle of the loading screen in the lobby
  • Fixed an issue where 2 “Yes” surrender votes in a match would sometimes lead to a surrender, despite 2 other players voting “No.”
  • Fixed an issue where aim assist did not apply when crouching
  • Fixed an issue where bombs planted after using Anvil’s or Mack’s ability were placed in the air
  • Fixed an issue where the player’s camera would aim down while they were using the zipline and looking down sights
  • Fixed an issue where players could use emotes to go prone during fights
  • Fixed an issue where selected Rogue occasionally appeared blurry on the Rogue selection screen
  • Fixed an issue where the “Bomb Dropped” voice line played for the enemy team when the bomb was dropped
  • Fixed an issue where Kestrel’s Resupply bounced off the ground at the attacker spawn location in Canals
  • Fixed an issue where attacking the dummy target in the Tutorial resulted in sound being played even if Master Volume was set to ‘0’
  • Fixed an issue where players in Team Deathmatch were kicked out of the Item Shop after some time

Rogue Company – Ver. ??? (Hot Rogue Summer)

  • Release date: June 8th 2021 (North America, Europe, Japan)
  • Patch notes:

LTM: Skirmish Team Deathmatch

Fast, furious, and deadly don’t even begin to describe our newest Limited Time Mode! Using the Team Deathmatch model you all know and love, you’ll now experience this on our Skirmish maps. Team up with 3 others in this new 4v4 mode and try to get 50 eliminations in the 12 minutes of allotted time.

  • The first team to 50 eliminations will win the match
  • The shop will be available while you are eliminated
  • Every time an enemy is eliminated a $500 cash pile will drop
  • When the cash is picked up, every player on the team will get $500

NOTE: Players will now need to be level 5 in order to participate in an LTM.

Maps

  • Depot
  • District
  • Rooftops

UI

  • Players now have an option to adjust the size/thickness of their reticle
  • Improvements have been made to enhance the visibility of friendly outlines
  • Additional improvements have been made to the visibility of enemy health bars

Weapons

Assault Rifles

HRM-30KS

  • Hipfire accuracy slightly reduced

MLX Mark 4

  • Range reduced from 26 to 22 meters

Sahara

  • Hipfire accuracy slightly reduced
  • Range increased from 19.5 to 21.5 meters

DMRs

D3D-i

  • Fixed an issue where the base weapon dealt less damage than intended

SMGs

D40-C

  • Damage range increased from 12.5 to 13 meters.
  • Aim Over Shoulder bonus slightly increased

LMP-X

  • Range increased from 13.5 to 14 meters
  • Aim Over Shoulder bonus slightly reduced

24S

  • Aim Over Shoulder bonus slightly reduced

Melee Weapons

The following melee weapons have had their throw speed reductions reverted to the previous Season 1 values.

  • Katana
    • Fixed an issue where the Katana was dealing more damage than intended.
  • Throwing Axe
  • Baseball Bat
  • Kukri

Bug Fixes

  • Fixed an issue where PS5 controllers were not vibrating
  • Fixed an issue where weapons could be duplicated if players picked them up at the same time
  • Fixed an issue where melee impact sounds would repeatedly trigger
  • Game modes where abilities regenerate will no longer allow multiple deployable items such as Ronin’s ballistic knife
  • Fixed a UI issue where purchase and equip weapon previews would not show

Rogue Company – Ver. ??? (Mack Update)

  • Release date: May 11th 2021 (North America, Europe, Japan)
  • Patch notes:

New Rogue: Mack

As a leader of the elite vigilante force Justicar, Mack is an incorruptible, unstoppable force determined to uphold justice.  Originally from Scotland, he had a distinguished military career before joining the Justicar. He will stop at nothing to bring those he’s charged to justice.

 

Primary: Conviction LMG

  • Body Damage: 25
  • Fire Rate: 7.14
  • Range: 20
  • Handling: 30
  • Magazine Size: 50
  • Reload Time: 3.2

Primary: Objection SMG

  • Body Damage: 13
  • Fire Rate: 16.67
  • Range: 10
  • Handling: 35
  • Magazine Size: 30
  • Reload Time: 1.35

Secondary: Warrant Pistol

  • Body Damage: 21
  • Fire Rate: 6.9
  • Range: 13
  • Handling: 28
  • Magazine Size: 15
  • Reload Time: 1.7

Melee: Claymore

  • Body Damage: 50
  • Throw Damage: 100
  • Swing Rate: 1.52

Gadgets

  • Grenade
  • Active Protection System

Perks

  • Berserker
  • Toughen Up
  • Bounce Back
  • Stalker
  • Replenish
  • Resupply

Lightbomb

Plant a device that charges up, and launches a massive flashbang a short distance into the air.

Standard Issue

Start the game with 25 armor. Downing enemies instantly repairs this armor.

 

Battle Pass: Season 2

The Season Two Battle Pass is here and will be filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Wasteland Scavenger Phantom.

 

There are two Battle Pass Bundles available:

Battle Pass Base Bundle (1000 RB)

  • 3 Instant Premium Rewards (Prison 625 Ronin Outfit, Crosswalk Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience
  • New Increased Rogue Buck Rewards: 1050 total

Battle Pass Elite Bundle (2000 RB)

  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (Prison 625 Ronin Outfit, Crosswalk Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience
  • New Increased Rogue Buck Rewards: 1050 total

New Map: Breach

After losing Hollows, Jackal is bringing the fight right to our doorstep. You’ll be fighting to defend Rogue Company’s elite training facility on our newest Map, Breach, with the help of an unlikely ally!

 

 

Ranked Season 2

A new season of Ranked will be available with the update and introduce a new feature while providing updated rewards!

Rogue Ban

  • During Rogue selection each team may select a Rogue to ban before selection begins.
  • In case of a tie the player with the highest MMR will select the Rogue to ban.

Rewards

  • Gone Rogue Achievement (Play 30 Ranked Games)
  • Rank 30 Award

 

Contracts

Seasonal Contracts – Now you can earn Reputation and Battle Pass points with the new seasonal contracts. New contracts unlock each week and you can progress through current week’s contracts as quickly as you wish!  

Daily Contracts – Now daily contracts also award Battle Pass XP to help you progress through the Battle Pass!

 

Daily Login Rewards

Players can now earn rewards just for logging in to Rogue Company!  This update will include 10 total rewards available and give you boosts, a melee weapon wrap, Reputation, and Rogue Bucks!

 

Modes

Limited Time Mode: King of the Hill

This mode needs no introduction! In this Best of 3, 4v4 respawn mode, you will gain points by securing and holding a control point!

  • Each round lasts 5 minutes
  • Each second on the hill gains you points but you must remain within this area
  • The hill moves to a different location every 75 seconds
  • The first team to score 150 points or the team with the most points when the time expires wins
  • Sudden Death occurs if the losing team is on the hill when the match timer runs out and the game continues until every team member has been removed

Weapons

 

Assault Rifles

KA30

  • Headshot damage increased to 30 
  • Body damage increased to 24 

HRM-30KS 

  • Body damage increased to 28 

MLX Mark 4 

  • Body damage increased to 24 
  • Headshot damage increased to 32 

Nightshade

  • Body damage increased to 20 

Sahara

  • Body damage increased to 25
  • Headshot damage increased to 30
  • Range reduced to 19.5m

Riptide

  • Body damage increased to 18
  • Headshot damage increased to 27 

SMGs

General

  • All SMGs have had their sprint fire delay removed

D40-C

  • Body damage increased to 16

24S

  • Body damage increased to 17

Knight

  • Body damage increased to 25
  • Headshot damage increased to 32 

LMP-X

  • Body damage increased to 18
  • Fixed an issue where the weapon was receiving less Aim Over Shoulder accuracy than intended

Objection

  • Headshot damage reduced to 15
  • Body damage increased to 13

SL-C

  • Headshot damage increased to 18
  • Body damage increased to 15

DMRs

D3D-i

  • Fire rate increased to 3.6

MX-R

  • Body damage increased to 34

Mamba

  • Body damage increased to 48
  • Headshot damage increased to 75

Devotion

  • Headshot damage increased to 78

Shotguns

General

  • All shotguns have had their sprint fire delay removed

Striker 8×10

  • Body damage increased to 66
  • Headshot damage increased to 80
  • Range increased to 6.5

SKL-6

  • Fire rate increased to 2.0
  • Headshot damage reduced to 125

S12 Tactical 

  • Body damage increased to 70

Pistols

A3 Salvo

  • Body damage increased to 38
  • Headshot damage increased to 46
  • Reduced horizontal kick

Executioner

  • Headshot damage reduced to 42
  • Body damage reduced to 30

P12K

  • Clip size increased to 9

LMGs

MLX Maw

  • Body damage increased to 18
  • Fixed an issue where the weapon had a slower Aim Over Shoulder transition time than intended

Snipers

Tyr

  • Clip size reduced to 1
  • Headshot damage increased to 150
  • Body damage increased to 80
  • Reload time reduced to 1.4

 

Melee Weapons

General

  • Throw speed has been reduced for all thrown melee weapons

Baseball Bat

  • When thrown, the Baseball Bat will now deal 75 Body Damage and 100 Headshot damage

Katana

  • Base: When thrown, the Katana will now deal 75 Body Damage and 100 Headshot Damage
  • Level 2: When thrown, the Katana will now deal 125 Body Damage and 125 Headshot Damage

Kukri

  • Base: When thrown, the Kukri  will now deal 75 Body Damage and 100 Headshot Damage
  • Level 2: When thrown, the Kukri will now deal 125 Body Damage and 125 Headshot Damage

Throwing Axe

  • Base: When thrown, the Throwing Axe will now deal 75 Body Damage and 100 Headshot Damage 
  • Level 2: When thrown, the Throwing Axe will now deal 150 Body Damage and 150 Headshot Damage

 

Rogues

Fixer

  • No longer has Shredder Rounds. Now has Toughen Up

Gl1tch

  • Fixed an issue where he wasn’t able to pull out his tablet after hacking
  • Hacked enemies are forced to put away their abilities and gadgets
  • Hack range increased from 20 to 25 meters

Ronin

  • Ballistic Knife’s damage increased from 100 to 125

Sigrid

  • Shield is now immune to melee attacks

Trench

  • Now has Trip Mine
  • No longer has Shredder Rounds. Now has Toughen Up

Vy

  • Improved the visual effects for better visibility

Gadgets

EMP Grenade

  • Enemies hit by EMP’s are forced to put away their abilities and gadgets

Sticky Sensor

  • Fixed an ADS bug

Perks

Tenacity

  • Cost increased to 8000
  • Now reduces incoming explosive damage by 40%

Bugs

  • Fixed an issue where players were not receiving Mastery Experience for both Rogues played in both match halves
  • Fixed an issue where the Replenish Perk would not work when purchasing the second Nightshade upgrade
  • Fixed an issue where players could reroll completed contracts
  • Fixed an issue where enemy barbwire could appear as a friendly color after respawn
  • Fixed an issue where offline players could be invited to a party
  • Fixed an issue where players in Spectator could see Gadget icons when a Gadget was purchased
  • Fixed a preview thumbnail for the Arren L2-12 purchase screen
  • Fixed an exploit where players could climb on top of the Chimera
  • Fixed an issue where an Extraction Hack objective could persist between rounds on the minimap

Rogue Company – Ver. ??? (Arms Dealer Update)

  • Release date: April 13th 2021 (North America, Europe, Japan)
  • Patch notes:

Arms Dealer Event

The Arms Dealer Event is here for a limited time! Complete missions, earn Credits, and exchange them for Shipments with unique rewards!

Players will begin by selecting an Active Mission from the list of 12 available.  Once a player completes a task through an Active Mission, they will receive Credits which can be exchanged for Standard shipments.

Only one Active Mission is available at any given time, however progress will not reset if a player switches between them and may be earned through any available game mode.

Rewards

There are three types of Shipments:

  • Standard – Can be purchased with Event Currency or Rogue Bucks.
  • Exclusive – Can be purchased with Rogue Bucks only.
  • Special Reserve – Unlocked after all other Shipments have been purchased.

Shipment 1

  • “Combat Medic” Banner
  • “Combat Medic” Avatar

Shipment 2

  • “Bad Egg” Banner

Shipment 3

  • “Strong Dab” Emote
  • “The Last Laugh” Title

Shipment 4

  • “Rose Checkers” Melee Weapon Wrap
  • “Eggsplosive” Avatar

Exclusive Shipment 1

  • “90s Pool Party” Wingsuit
  • “Rose Checkers” Secondary Weapon Wrap
  • “Egg Hunter” Banner
  • An Additional Exclusive Mission

Exclusive Shipment 2

  • “Dougie Fresh” Emote
  • “Rose Checkers” Primary Weapon Wrap
  • “Crystal Sunset” Wingsuit
  • An Additional Exclusive Mission

Exclusive Shipment 3

  • “Combat Medic Armory” Primary Weapon Wrap
  • “Combat Medic Armory” Primary Melee Wrap
  • “Bad Egg” Avatar
  • An Additional Exclusive Mission

Exclusive Shipment 4

  • “Neon Override” Gl1tch Outfit
  • “Combat Medic Armor” Secondary Weapon Wrap
  • “Arms Dealer” Title
  • An Additional Exclusive Mission

Special Reserve Shipment

  • “Combat Medic” Saint
  • “Lemonade Burst” Primary Weapon Wrap

New Gamemode: Skirmish Dodgeball

Two teams of four fight to be the last team alive. Each time you are eliminated you will be put into a respawn queue for your team. Once your team eliminates someone on the enemy team the first player in the respawn queue will spawn. This will continue until an entire team is eliminated!

  • Each game is a “Better of 11” lasting up to 2 minutes per round
  • Teams will switch sides after 5 rounds
  • Both teams begin at 12 respawns
  • Either team can win the round by eliminating the other team
  • There is an elimination counter on the scoreboard
  • The team with the most eliminations will win the round if both teams are still alive
  • If eliminations are tied, a capture point will spawn

Maps

  • District
  • Depot
  • Rooftops

Weapons

Melee Weapons

  • Cost increased from $4,000 to $5,000.

Pistols

A3 Salvo

  • Increased falloff damage

LW6 Revolver

  • Headshot damage increased from 54 to 60

SMGs

D40-C

  • Level 3 upgrade now allows you to ready your weapon faster after sprinting
  • Increased falloff damage
  • Body damage increased from 13 to 14

Knight

  • Level 2 upgrade now also increases hipfire accuracy

Objection

  • Reduced reticle bloom

Assault Rifles

KA30

  • Level 3 upgrade now also allows you to ready your weapon faster after sprinting

Nightshade

  • Reduced falloff damage

Sahara

  • Fixed an issue where the weapon received bonus hip fire accuracy at the level 2 and 3 upgrades

DMRs

Arren L2-12

  • Level 2 upgrade now also increases hip fire accuracy

MX-R

  • Increased falloff damage
  • Damage increased from 29 to 30

Shotguns

SKL-6

  • Level 2 upgrade now allows you to ready your weapon faster after sprinting

LMGs

MLX Maw

  • Level 2 upgrade allows bullets to pierce through enemies
  • Level 1 upgrade’s movement speed increase while aiming now correctly doesn’t apply to the base weapon

Rogues

Dallas

  • Ability’s reveal duration reduced from 6s to 3s.

Dima

  • No longer has Replenish. Now has Resupply.

Fixer

  • Increased the glow on his glasses to help visibility from a distance.

Ronin

  • Reduced ballistic knife health from 10 to 1.

Scorch

  • Increased the range of Scorch’s ability activation sound.

Perks

Evade

  • REWORKED: Players will now gain increased movement speed when being shot at.

Replenish

  • Now triggers on downs and eliminations.

Gadgets

Bounce Grenade

  • Base: Increased fuse time from 1s to 1.25s.
  • Level 1: Now increases explosion radius.
  • Level 2: Now increases damage to 125.

Gamemodes

  • Skirmish Map “Rooftops” added to the following queues:
    • Wingman
    • Wingman Strikeout
    • Wingman Demolition
    • Trios
    • Trios Strikeout
    • Trios Demolition
    • Countdown

Bug Fixes

  • Fixed an area on Depot that allowed players to get underneath the map
  • Fixed an issue where players took damage from Kestrel’s drones behind cover
  • Fixed an issue on Depot where players were unable to reclaim Ronin’s ballistic knife when it was thrown between a pair of crates
  • Fixed multiple spots on Canals where players were able to go out of bounds and climb into an unintended area
  • Fixed multiple spots on Windward where players were able enter an unintended area
  • Fixed multiple spots on Favelas that allowed players to enter rooftop areas
  • Fixed an issue on High Castle where the mountain texture around the map appeared to be black while landing
  • Fixed an issue on Glacier where the camera clipped through the walls of the central elevator room
  • Fixed an issue on Hollows where players could get stuck near the solar panel and remain in crouch mode
  • Fixed an issue on Hollows where the camera clipped through the wall near the rocket
  • Fixed an issue on Hollows where the camera clipped through the wall near site A
  • Fixed an issue on the Arena where the camera clipped through the outer wall of pro shop
  • Fixed an issue on Vice where players could see through building geometry
  • Fixed an issue where getting downed at the end of a round caused the player icon to show in downed state
  • Fixed an issue where melee attacks would become faster on spamming quick melee and a deployable ability
  • Fixed an issue where player’s crosshairs could move when using a combination of sprint, dodge roll, and ADS

Rogue Company – Ver. ??? (Seeker Game Update)

  • Release date: March 9th 2021 (North America, Europe, Japan)
  • Patch notes:

New Rogue: Seeker

One of the newest recruits to Rogue Company, Seeker is an Olympic medalist and Archery prodigy. He was brought in by The Director and trained by Kestrel to help with the assault on Jackal’s Hollows Base.

 

Primary Weapons

New Weapon: Sahara Assault Rifle

  • Body Damage: 24
  • Fire Rate: 7.25
  • Range: 21
  • Handling: 29
  • Magazine Size: 20
  • Reload Time: 2.4

Arren L2-12

  • Body Damage: 30
  • Fire Rate: 5
  • Range: 35.01
  • Handling: 50
  • Magazine Size: 12
  • Reload Time: 1.6

Secondary Weapon

A3 Salvo

Melee Weapon

Baseball Bat

Gadgets

  • Sticky Sensor
  • Bounce Grenade

Perks

  • Berserker
  • Padded Steps
  • Bounce Back
  • Stalker
  • Life Drain
  • Lifeline

Active Ability

Arrow Scanner: Fire an arrow that reveals enemies along its flight path.

Passive Ability

Ricochet: Projectiles deal 60% more damage when bounced.

Modes

Demolition

  • Rounds increased by two per half. First team to reach 9 rounds wins the match.
  • The cash earned from winning a round has been changed to $6500
  • The cash earned from losing a round has been changed to $5500
  • NEW Map Hollows has been added to the map rotation

Strikeout

  • Tickets increased from 12 to 16
  • Starting cash changed from $12,000 to $13,000
  • NEW Map Hollows has been added to the map rotation
  • We have temporarily disabled the outline on enemies who eliminated you

 

Wingman Strikeout

  • Tickets increased from 10 to 12
  • Starting cash changed from $12,000 to $13,000

Wingman

  • Rounds changed from BO9 to BO13

Countdown

  • Rounds changed from BO3 to BO5
  • Starting cash changed from $12,000 to $13,000

Sabotage

  • Friendly outline changed from green to blue
  • Starting cash changed from $12,000 to $13,000
  • New map rotation
    • Hollow
    • Glacier
    • Canals
    • Icarus

Custom Games

  • Wingman added
  • Wingman Strikeout added

Ranked

  • Glacier and Arena maps have been removed from the map rotation

New Limited Time Mode: Assault (4v4)

The attacking team will try to Assault the active bomb site and plant the bomb. They must do this tactfully though as they have a limited number of respawns.

  • Each game is a BO7 lasting up to 4 minutes per round
  • Teams will switch sides after 3 rounds
  • Both teams begin at 12 respawns
  • There is a single site the attackers must plant and detonate the bomb at which rotates each round
  • If the bomb gets defused it will reset and not end the round
  • If the bomb stays idle for 20 seconds, without the attacking team touching it, it will reset
  • Maps
    • High Castle
    • Favelas
    • Lockdown
    • Vice
    • Windward
    • Skyfell
    • Hollows
    • Canals
    • Icarus
    • Glacier

 

New Map: Hollows

With the information discovered by Gl1tch, Rogue Company has located Jackal’s Hollows Base. Built into an underground cavern in Southeast Asia, this top secret installation is preparing to launch a stealth weapons platform into space. Jackal must be stopped, but in order to do that the Rogues will face off against entrenched defenders among the caves and structures of the facility.

 

 

Rogues

Dahlia

  • Can no longer link to downed friendly players

Scorch

  • Overheat: Damage reduced from 5 per tick to 4 per tick

Sigrid

  • No longer has Evade. Now has a new perk called “Toughen Up which provides 30% reduction from melee attacks
  • No longer has Tracker Rounds. Now has Life Drain

Vy

  • No longer has Tenacity. Now has Bounce Back

Weapons

Arbitrator (Anvil, Scorch)

  • Body damage reduced from 104 to 90

HRM-30KS (Dallas, Trench)

  • Fixed an issue where the max accuracy loss (bloom) was greater than desired

Warrant (Fixer, Sigrid)

  • Range increased from 12m to 13m
  • Body damage increased from 20 to 21

Melee Upgrades

  • Now cost $2500

SMGs

  • Base now cost $7000
  • Upgrades now cost $5000

Shotguns

  • Base now cost $7000
  • Upgrades now cost $5000

Gadgets

Adrenaline Shot

  • Base now costs $4000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Active Protection System

  • Level 2 upgrade now costs $3000

Bounce Grenade

  • Base now costs $5000

C4

  • Base now costs $5000

Cluster Smoke

  • Level 1 upgrade now costs $3000

EMP Grenade

  • Base now costs $4000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Flashbang

  • Level 1 upgrade now costs $3000
  • Level 1 upgrade no longer affects throw distance. Now increases explosion radius

Grenade

  • Base cost increased to $5000
  • Level 2 upgrade increases damage to 150

Molotov

  • Base now cost $5000

Semtex

  • Base cost increased to $5000

Smoke Grenade

  • Level 1 upgrade now costs $3000
  • Level 1 upgrade no longer slows movement speed

Sticky Sensor

  • Base now costs $3000
  • Level 1 upgrade now costs $2000
  • Level 2 upgrade now costs $3000

Tear Gas

  • Level 1 upgrade now costs $3000

Perks

Padded Steps

  • Now costs $3000

Evade

  • Now costs $3000

Shredder Rounds

  • Now costs $3000

Cloaked

  • Now costs $3000

Berserker

  • Now costs $3000

Helping Hand

  • Now costs $5000

Nimble Hands

  • Now costs $5000

Tenacity

  • Explosion reduction changed from 40% to 30%.
  • Upgraded C4 and Grenades will down an enemy who has Tenacity

Bounce Back

  • Now costs $5000

Headstrong

  • Now costs $12000

Tracker Rounds

  • Now costs $12000

Life Drain

  • Now costs $12000

Resupply

  • Now costs $11000

 

Maps

Canals

  • Fixed an issue where the camera clipped through the tank near the Bombsite B

Depot

  • Fixed an issue where players failed to stand up when crouched under a railing in Depot map
  • Fixed an issue where the player’s camera clipped through an inside wall when panning the camera down
  • Fixed an issue where players were able to vault on the ledge and onto the shutter covers

Favelas

  • Fixed an issue where players could land on top of buildings
  • Fixed an issue where the camera clipped through the wall near black car in the small garage
  • Fixed an issue where players could go to an unintended area without getting any warning message
  • Fixed an issue where rocks had missing textures at the edge of the map near Jaguar statue
  • Fixed an issue where irrelevant shadows appeared in high quality setting at multiple locations
  • Fixed various areas with graphical corruption

Glacier

  • Fixed an issue where the door frame flickered near the Attacker spawn
  • Fixed an issue where players could go to unintended areas by climbing on the zipline near the defenders spawn

High Castle

  • Fixed an issue where players could access a rock area outside of the map
  • Fixed an issue where a gap was observed on the floor near the steps next to the Jacuzzi
  • Fixed an issue where Anvil failed to place his Barricade near the crate on top of the bridge
  • Fixed an issue where irrelevant shadows were appearing on many walls and corners

Windward

  • Fixed an issue where the camera clipped through the wall next to the zipline at bombsite B
  • Fixed an issue where players got stuck when they were in the fruit shop near the concert area

 

 

Quality of Life

  • New Match Protection System
    • Matchmaking is now designed to prevent matches without a full lobby from launching
    • If a player disconnects from the match during its initial start, the match will end and players will return to the lobby
    • This will not impact in-progress matches
  • Increased mini-map coverage radius from 30m to 45m
  • Fixed an issue where controller players received less vertical kick when aiming at an enemy
  • When aiming, the mini map is now hidden
  • Consecutive crouches are now throttled to combat Crouch Spamming
  • Characters now hold an SMG like it’s an Assault Rifle
  • The boost bonus amount isn’t being called out in the post-match report
  • Players can now emote in the game lobby

 

 

Bugs

  • Fixed an issue where grenades would not properly be thrown over cover
  • Fixed an issue where players could get into a Ranked party with players more than 6 Division levels apart
  • Fixed an issue where a gamepad menu could become stuck by accessing the scoreboard and hitting back
  • Fixed an issue where players would avoid losing Ranked points if they dropped out of a Ranked match during loading and then rejoined
  • Fixed an issue where the HRM-30KS used the KA30 inventory icon
  • Fixed a typo in the Report menu when using Report Player
  • Fixed the animation of the Solar Flare wrap
  • Fixed an issue where the camera clipped through the wall near the swimming pool
  • Fixed an issue with the Hellfire Protocol Scorch Outfit missing fire in Rogue walk-in animation
  • Fixed an issue where melee weapons dropped by enemies upon death could cause damage to allies when they are thrown at them
  • Fixed an issue where deployed Rogue abilities were not showing up on Gl1tch’s passive
  • Fixed an issue where moving parallel or close to certain walls in the map Skyfell caused the camera to shift into a first person perspective
  • Fixed an issue where Mastery Points abbreviation was unlocalized
  • Fixed an issue where Unknown region was unlocalized on the queue selection screen
  • Fixed an issue where Anvil’s machine gun got attached to Saxophone on the Saxy Dance emote
  • Fixed an issue where Anvil’s Arbitrator had a visual issue with the Base tier icon
  • Fixed an issue where the ‘MASTERY LEVEL UP’ text in postmatch reports was misaligned
  • Fixed an issue where sometimes the getting revived audio stayed in the world at that location
  • Fixed an issue with Vy’s passive health gain audio which played even when the volume was set to 0
  • Fixed an issue where Switch and Xbox One players were unable to mute players
  • Fixed multiple visual issues with Saint Revive Drone
  • Fixed an issue where some On and Off options were unlocalized in the settings menu
  • Fixed an issue on consoles where the APS system display animation was missing for Anvil and Trench
  • Fixed an issue in Wingman where the player would not respawn in the map if they were standing at the edge of the dropship when the timer ran out
  • Fixed an issue where ‘Waiting for party leader to queue’ text overlapped the button ‘GOT IT’ on Ranked Demolition info page
  • Fixed an issue where players failed to rejoin the game session after quitting and relaunching the game
  • Fixed an issue where a disconnected player’s mini map icon gets stuck on the screen

 

PTS Bugs

  • Fixed an issue where Lancer’s speed buff during her ability was not working
  • Fixed an issue where the progression tab failed to display in post-match screen for Strikeout mode
  • Fixed an issue where Aim Assist would jitter when on a moving target
  • Fixed an issue in Assault where the bomb would not respawn if thrown in the Chimera

Rogue Company – Ver. ??? (Season Update)

  • Release date: February 3rd 2021 (North America, Europe, Japan)
  • Patch notes:

NEW ROGUE: KESTREL

One of the founding members of Rogue Company, now retired, Kestrel has been called back to even the playing field against Jackal.

Primary Weapons

New Weapon: Riptide Assault Rifle

  • Body Damage: 18
  • Fire Rate: 9.17
  • Range: 24
  • Handling: 32
  • Magazine Size: 30
  • Reload Time: 2

New Weapon: Knight SMG

  • Body Damage: 22
  • Fire Rate: 8
  • Range: 12
  • Handling: 33
  • Magazine Size: 20
  • Reload Time: 1.6

Secondary Weapon

P12K

New Melee Weapon: Kukri

Body Damage: 40

Throw Damage: 100

Swing Rate: 2.17

Gadgets

  • Adrenaline Shot
  • Bounce Grenade

Perks

  • Berserker
  • Padded Steps
  • Stalker
  • Helping Hand
  • Replenish
  • Resupply

Active Ability

Halo Drones: Deploy a cluster of halo drones at your location that will fire a barrage of rockets in the direction you are looking.

Note: We have increased the inner and outer blast radius of these drones from their values on PTS.

Passive Ability

Legend’s Contract: Gain 1000 extra cash per down.

NEW MODE: SABOTAGE

Welcome to our newest limited-time mode, Sabotage. In each round of this 4v4 match, both teams fight to take control of a neutral bomb and detonate it in the enemy team’s zone or eliminate the enemy team’s tickets. If you have the bomb, be careful because the enemy team can see you!

Similar to Strikeout, you can respawn as many times as you like until you run out of tickets. A best of five rounds will determine the winner and you’ll switch sides each time!

  • Each round lasts 4 minutes.
  • Each team has 40 tickets.
  • The respawn time is 7 seconds.
  • A team wins by planting the bomb or having the most tickets left when the round ends.
  • There is no defend time once you plant the bomb.
  • While a player is holding the bomb they are revealed to friendlies in green and enemies in gold.
  • The bomb will reset where it spawns if it gets thrown off the map or is idle for 30 seconds.

Sabotage Maps

  • High Castle
  • Favelas
  • Lockdown
  • Vice
  • Windward

BATTLE PASS

The Season One Battle Pass is Rogue Company’s first and it’s filled with 50 rewards you can earn! By simply playing the game, you’ll earn Battle Pass Levels and work your way to the top to unlock the coveted Hellfire Protocol Scorch.

There are two Battle Pass Bundles available:

Battle Pass Base Bundle (1000 RB)

  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

Battle Pass Elite Bundle (2000 RB)

  • +15 Battle Pass Tiers
  • 3 Instant Premium Rewards (One Shot One Kill Fixer Outfit, Neon Psychedelic Primary Wrap, 1 Hour Account Boost)
  • +20% Battle Pass Experience

BOOSTS

In Season One we are introducing boosts that you can earn at various levels in the Battle Pass. A few important notes:

  • These boosts will increase your base experience gained by 100% before bonuses.
  • Only one boost can be active at a time.
  • Once activated, the boost will continue running even if you are offline.
  • You can view and activate your available boosts in the “Boosts” menu found in the bottom left corner of the main menu.

RANKED SEASON ONE (STARTS NOON ET (17:00 UTC) FEBRUARY 3RD!)

Tiers and Divisions

The climb to Rogue is not an easy one, and we want you to have a real feeling of accomplishment as you move up through the ranks. Season One will better define where players stand by introducing 6 new Tiers from Bronze to Rogue, the first five containing 5 separate Divisions.

  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Rogue

With the new Ranked system, we want to create competitive matchmaking, and with this in mind, we are introducing new features to place you with players close to your skill. At the beginning of each Ranked Season, players will participate in 10 placement matches and placed in a Tier and Division based on their performance.

The second way we are improving matchmaking for Ranked is the inclusion of party restrictions. In Season One you will not be able to queue in a party unless all members are within 6 divisions of each other.

Reputation Gain and Leveling

With Season One, we are removing the Level Reputation earned per match and providing it in a different way. The following changes have been made:

  • Rewards given at each level have been doubled.
  • Contract rewards have been increased significantly (300 and 500 per contract).
  • Contracts renewal will now provide you with 3 contracts at once per day instead of 1 every 6 hours.
  • New contracts have been added.
  • Some contracts have been adjusted to make them easier to achieve.

ROGUES

Anvil

  • Fixed some issues that prevented Anvil from deploying his Barricade in various places.

Lancer

  • Quick and Quiet: No longer provides mini-map detection immunity.
  • Ability cooldown increased from 30 seconds to 45 seconds.

Phantom

  • No longer has Arren L2-12. Now has Nightshade.

Ronin

  • Ballistic Knife: Direct hits now deal 250 damage.

Saint

  • No longer has Trip Mine. Now has C4.

Scorch

  • Ability cooldown increased from 30 seconds to 45 seconds.

Trench

Barbed Wire

  • Players have 2 charges of Barbed Wire instead of one.
  • Size reduced from 9 meters to 4 meters.
  • Can no longer be destroyed with melee attacks.

WEAPONS

D3D-i (Talon, Fixer)

  • Headshot damage increased from 54 to 58.
  • Body damage increased from 34 to 38.
  • Falloff damage increased.

Executioner (Anvil, Vy, Dima, Trench, Dahlia)

  • Falloff damage reduced.

MLX Mark 4 (Saint)

  • First-person ADS replaced with an over-the-shoulder third-person view.
  • Body damage reduced from 20 to 19.

MX-R (Dahlia, Trench)

  • Fixed an issue that inadvertently increased the MX-R’s fire rate. The fire rate is now 4.7.
  • Headshot damage reduced from 48 to 44.
  • Body damage reduced from 32 to 30.

SL-C (Ronin, Scorch)

  • Vertical recoil slightly reduced.

QUALITY OF LIFE

  • Made an adjustment to how voice chat was handled between matches to address the issue where players could hear members of the party they’ve left.
  • Improved a few textures on the Depot map.

BUGS

  • Players should no longer “teleport” while using weapons with a high rate of fire on some platforms.
  • Fixed an issue with equipping non-wingsuit items in that slot which would make players appear as different Rogues.
  • Fixed an issue where the left thumbstick would not allow players to cycle through their statistics.
  • Fixed the animation of pulling out the bomb while Sigrid’s shield is active.
  • Fixed a series of collision issues on the Canals map.
  • Fixed an issue on Switch where the second and third options appeared blank in the settings with three selectable options.
  • Fixed an issue where an incorrect trajectory line was shown for a thrown object when crouched.
  • “Mute” text will no longer persist on the screen after unmuting a player on some platforms.
  • Fixed a small gap on the Icarus map that players could shoot through.
  • Fixed a camera clipping issue when crouched behind a stone wall in Lockdown.
  • Fixed an issue where helicopter rotor blades would not render at the end of matches on Depot and District maps.
  • Fixed an issue where Practice bots would randomly shoot at the ‘Information’ booth wall on Skyfell.
  • Fixed an issue with the Level 1 upgrade of Flashbang grenades.
  • Fixed various locations on Icarus where Anvil could not deploy his shield.

Rogue Company – Ver. ??? (Two To Tango Update)

  • Release date: January 13th2 021 (North America, Europe, Japan)
  • Patch notes:

New Limited-Time Modes: Wingman

This new mode is designed for intense and high stakes combat and puts you and a partner up against another two-man team on smaller Skirmish maps. You’ll depend on your teammate to quickly neutralize your opponents.

Standard Wingman

  • Each player has only one life.
  • Each match is Best of 9.
  • Each round lasts only 45 seconds.
  • Eliminate all members of the opposing team to win.
  • If no team is eliminated by the end of the round, an objective will spawn in the middle of the map. The first team to capture it wins the round.

Wingman Strikeout

  • Each team has 6 tickets.
  • Each match is Best of 5.
  • Each round lasts 2 minutes.
  • Eliminate all enemy tickets to win.
  • Capturing the objective also eliminates a ticket from the enemy team every 30 seconds.

New Limited-Time Mode: Countdown

This brand new mode requires flexibility as your team attempts to control the bomb and prevent your opponents from defeating you.

  • Each match is Best of 5.
  • Teams begin each round with 90 tickets.
  • For every second you hold the bomb the other team loses a ticket.
  • There are respawns similar to Strikeout.
  • The Shop will be available at the beginning of each round.
  • The bomb will be carried as an object.

Skirmish Maps

Depot

 

Built to simulate combat in an industrial setting, Depot offers generous lines of sight for tracking enemy movement and quick skirmishes.

District

 

This Rogue Company training ground was built to simulate close-quarters combat and urban warfare. Back alleys and abandoned buildings give players opportunities to flank and out position the competition.

Balance Changes

Rogues

Phantom

  • Fixed an issue where the Nano Smoke grenade would be thrown instantly.

Talon

  • Reduced the retrieve time of the Mag Gloves ability.

Weapons

A3 Salvo

  • Changed from a single shot to a two-shot burst.
  • Head damage increased from 20 to 24 per shot.
  • Body damage increased from 13 to 19.
  • Fire rate increased from 3.03 to 3.92.

LW6 Revolver

  • Increased maximum damage falloff.

P12K

  • Increased magazine size from 7 to 8.
  • Level 2 Upgrade increases the magazine size from 12 to 14.

Tyr

  • Weapon range reduced from 70m to 40m.

Gadgets

Flashbang

  • Flash duration reduced from 3.5s to 3s.

Sticky Sensor

  • Adjusted the gadget volume.
  • Increased throw speed to match other gadgets.
  • Fixed an issue where the reveal area could be offset.

Tear Gas Grenade

  • Increased strength of the gas disorientation effect.

Perks

Cloaked

  • No longer provides reveal immunity against persistent reveals. Sticky Sensor and Nano Smoke will always reveal enemy players.
  • Cloaked will reduce the duration of Tracker Rounds by 50%.
  • This change does NOT impact Lancer.

Bounce Back

  • Previously reduced the time it took for the health regeneration to start by 2 seconds. In addition to reducing that time, Bounce Back will now give players 30 health per second instead of 20. The overall time to reach max health will be significantly shorter.

Quality of Life

  • Surrender vote in Ranked matches without a team member leaving can now be triggered after 8 minutes.

Bug Fixes

  • Glacier Map
    • The bomb can no longer be thrown through the walls below the crane on the attacker’s spawn side.
    • Fixed texture issues on the mast of the ship and submersible vehicle.
    • Fixed a collision issue where the camera would clip through the ship’s hull near the ziplines on both sides of the map.
    • Fixed an issue near the left hand zipline which would cause wave effects to not appear
  • Melee weapons thrown at Sigrid’s shield no longer lodge themselves at unusual angles.
  • Fixed an issue that would prevent players from using the report function on the scoreboard while they were eliminated.
  • Fixed an issue where incorrect damage was displayed to players with Headstrong.
  • Weapons used during the Rogue menu animations will now properly disappear when they go behind a Rogue’s back.
  • Reloading during a dodge roll should no longer result in a floating weapon animation.
  • In the Arms Race LTM players will no longer respawn in the Chimera after dying.
  • Fixed an issue which would prevent the Objective in Strikeout from appearing on the minimap for consoles.

Rogue Company – Ver. ??? (Arctic Shield Update)

  • Release date: December 16th 2020 (North America, Europe, Japan)
  • Patch notes:

ARCTIC SHIELD

Rogue Company is heading to frozen north this holiday season to prevent the latest in a series of attacks on a cable laying ship!  Bundle up and strap in for your drop into our newest map, Glacier which will have the Rogues fighting in both interior and exterior areas for dominance.

This update also introduces the newest member of the team, Sigrid. With a ballistic shield and abilities to keep her mobile, she’ll lead the charge and fearlessly assault enemy positions.  Learn more about Arctic Shield by reading below!

 

NEW ROGUE: SIGRID

The newest member of Rogue Company is not only tough but equipped to create new opportunities in the fight. A former special forces operator from Europe, Sigrid keeps her body in absolutely perfect condition and is a fearless rogue who excels at spearheading assaults to punch through enemy defenses.

Primary Weapons

  • D40-C SMG
  • S12 Tactical Shotgun

Secondary Weapon

  • Warrant

Gadgets:

  • Semtex Grenade
  • Adrenaline Shot

Perks:

  • Evade
  • Shredder Rounds
  • Nimble Hands
  • Tenacity
  • Tracker Rounds
  • Lifeline

Active Ability:

Ballistic Shield: Blocks all incoming damage from the front.

Passive Ability:

Athletic: Immune to slowing effects and moves faster when crouched

New Map: Glacier

Glacier. A cutting edge, fully automated cable laying vessel, the Domain, has been hijacked by Jackal in the Arctic and it’s up to Rogue Company to take it back. Glacier features frantic close quarters combat, quick rotations and generous flanking opportunities.

FRIGID HAUL EVENT

Happy Holidays from Rogue Company!

The holiday season is here and it’s a time of giving!  We have a series of gifts lined up for you which can be earned just by playing the game!

SPECTATOR (NEW!)

In order to better facilitate competitive play and our community based tournaments, we are introducing an early iteration of Spectator mode.  In Custom games, you’ll have the opportunity to move between various team members and view their gameplay.

  • At this time players may only occupy two slots as Spectators
  • When you enter any Custom Lobby, if a slot is available for Spectator, you will see the option to “Become a Spectator.”
  • If you are currently already a Spectator you will see the option to “Become a Player” to move back to one of the available teams
  • Players may be moved by the Host from each team to the Spectator group and vice versa
  • Once in a match you may switch your view between various players via (controller button)/left mouse button to the player of your choice

NEW PRACTICE MODE (STRIKEOUT)

The Strikeout Practice Mode is now available!  Jump in with bots to train, test new strategies, or warm up on any of the currently available Strikeout maps:

  • Canals
  • Icarus
  • Windward
  • Favelas
  • Factory
  • Skyfell
  • Vice
  • Lockdown
  • The Arena

ROGUES

Dima

Based on recent performance data, Dima is underperforming as a Rogue and we are making some adjustments to shift him to a stronger position.  We have revamped his passive ability and buffed the damage randius of his MIRV projectiles.

  • Burnt (Passive): Enemies hit by explosives are revealed for a short duration.
  • MIRV Launcher inner radius increased from 2.75m to 3.0m.
  • MIRV Launcher outer radius increased from 4m to 4.5m.
  • Fixed an issue where sometimes the MIRV Launcher grenade would collide with objects.

Fixer

  • Increased ability activation sound volume and range.
  • Increased ability expiring sound volume and range.

Gl1tch

  • Fixed an issue that was preventing Gl1tch from hacking the APS device successfully

Phantom

  • The Nano Smoke ability will now block Fixer’s Thermal Vision.
  • Fixed an issue with the LR15 that was causing it to fire slower than intended

Scorch

  • Reduced the sound range on her ability.

WEAPONS

A3 Salvo (Scorch)

  • Reduced time between bursts but retained the same fire rate

Arbitrator (Scorch & Anvil)

  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.

MX-R (Dahlia, Trench)

  • Fixed an issue where the Base and Level 1 Upgrade had the incorrect range.

MLX Maw (Anvil)

  • Slightly reduced the maximum Bloom.

LMP-X (Gl1tch)

  • Increased Falloff Damage

LR15 (Phantom)

  • Fixed an issue where her un-scope speed was inconsistent at different upgrades

SKL6 (Chaac & Glitch)

  • Fixed an issue where Pellet Spread Accuracy was inconsistent at various levels.

Tyr (Fixer)

  • Fixed an issue where this rifle  didn’t have constant damage falloff.

GADGETS

APS (Trench and Anvil)

  • Level 1 upgrade now increases the max count from 1 to 2.
  • Level 2 now increases durability and detection radius.

C4 (Talon, Anvil, and Fixer)

  • Slightly increased throw distance at all levels.

Tripmine (Saint)

  • Damage was increased from 100 to 125.

PERKS

Cloaked

  • Players with cloaked now show up “cold” when Fixer uses Thermal Vision.

Nimble Hands

  • Fixed an issue where the Weapon Swap Bonus Speed was slower than intended.

MAPS

The team has spent time extensively reviewing The Arena map for performance and crashing issues. We believe this map should provide a better experience and it will be available with this update.

Made various bug fixes, collision adjustments, and object fixes to the following maps:

  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas

Canals

  • Added spawns on the Defender side of the map to the Warship.
  • Fix an issue where the camera could see through various walls.

Icarus

  • Reduced a sightline from A site to half wall.
  • Moved the cover near half wall to fix the sight line to B site.

Lockdown

  • Adjusted the location of the Tower site in Strikeout to be larger and have area at ground level

Vice

  • Added cover to the street.
  • Removed mantle wall between mid and street.
  • Add additional cover around A Site.
  • Add cover around B Site.
  • Raised fountain cover to correct height in the mid area.
  • Add back the zip line from the attacker beach head to Cafe to balance out the attacker side.

Windward

  • Moved B site away from the zipline to prevent attackers from defending the bomb on near the starting point
  • Attackers can now plant bomb on both sides of the blue building on B Site.
  • Reviewed and adjusted Strikeout spawnpoints
  • Fixed a ledge in Windward players were not meant to climb on to
  • Players can no longer see name plates through the Church windows.

Bug Fixes (Collision, OOB volumes, Navmesh, Prop adjustments)

  • High Castle
  • Lockdown
  • Factory
  • Skyfell
  • Favelas

GAME MODE

General

  • Fixed an issue where assists were rewarding more cash than desired.

Strikeout

  • Spawn immunity is no longer cancelled when shooting.
  • Spawn immunity has been reduced from 5 seconds to 4 seconds.
  • Assists now give $500.

Extraction

  • Hacker Bonus cash increased from $250 to $500.
  • Counter Hacker bonus cash increased $250 to $500.
  • Down cash increased from $500 to $1000.
  • Assists now give $500.

Demolition

  • Down cash increased from $500 to $1000.
  • Assists now give $500.
  • Suicides now deduct $500.

AIM ASSIST

  • We’ve reduced the strength of Aim Assist for players using a Controller on PC. All other platforms remain the same.

Rogue Mastery:

  • Added a new Mastery Reward preview screen

New Titles are available at Rank 10!

  • Anvil – Indomitable
  • Chaac – Seeking Redemption
  • Dahlia – Tactician
  • Dallas – The Cowboy
  • Dima – Bombastic
  • Gl1tch – 1337
  • Lancer – Lancer
  • Phantom – Headhunter
  • Ronin – Rookie of the Year
  • Saint – Good Samaritan
  • Scorch – The Brooklyn Burna
  • Sigrid – Fearless
  • Talon – Underworld Enforcer
  • The Fixer – 20-20 Vision
  • Trench – Heart of the Team
  • Vy – Toxic

UI:

  • Rogue portraits will now display on the Scoreboard
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.
  • Updated gamepad prompts for the Xbox controller

QUALITY OF LIFE:

  • Updated Rogue Mastery frame progression (frame updates at Mastery levels 1, 5, and 10)
  • Added new level 10 mastery reward (Title)
  • Added new Awards for mastering 5, 10, and 15 Rogues.
  • Added new statistic, Rogues Mastered.
  • A Rogue Mastery screen has been added allowing you to see all available rewards.
  • Improved the outline effect on ally and revealed character models
  • Improved healthbar feedback when a player takes damage or is in the downed state.
  • Added a flashing yellow overlay to emphasize when a player is affected by spawn immunity.
  • Fixed a bug when a player’s gadget slot was affected by the jamming ability.
  • Rearranged and updated several UI elements on the main lobby screen for added contrast.
  • Improved lighting in the Main Lobby
  • Players may now adjust the color of their crosshair via the settings
  • Reduced the size of the HUD objective message text
  • When Auto Pick-up is enabled, melee weapons will not automatically be picked up.
  • Ally name colors have been changed from Blue to White
  • Introduced new Player Identity item type – Titles

BUGS:

  • A bug with players receiving double elimination cash for assists has been fixed
  • Inviting a player to a Custom Lobby with no available slot should no longer prevent players from queueing from other matches.
  • Fixed an issue that caused characters to glow if The Fixer died while using his Thermal ability
  • The Perky award should now be available when purchasing 3 perks in a single match
  • Fixed an issue where a player could get stuck joining a match and freeze
  • Fixed a crash that was caused when happened after joining a party
  • Players can no longer place the bomb on top of an APS
  • Fixed an issue where players rejoining a match would not correct back to voice channels correctly
  • Players should now be able to shoot through barbwire
  • Fixed an issue with scoreboard spacing that would prevent players from being able to report, ignore, etc… a selected player.
  • Player is unable to open player options of a teammate whose position is swapped with the player in scoreboard.
  • Fixed an issue where damage numbers would sometimes not appear
  • Fixed an issue that would open the Scoreboard when you used Sprays and Emotes
  • When your Gadget is hacked, this effect should no longer persist into the next Round
  • Disconnecting before halftime and reconnecting after halftime will no longer reward additional cash
  • A gap is observed between the disabled elevator frame and the wall next to it. (Arena)
  • Players are no longer able to climb on a tree in the Arena map

Rogue Company – Ver. ??? (All The Fixins Update)

  • Release date: November 4th 2020 (North America, Europe, Japan)
  • Patch notes:

NEW ROGUE: THE FIXER:

When the World’s Elite have problems they are desperate to solve, and no one else can help, the Fixer soon approaches with a solution and a deal. He is a peerless marksman, and should one choose to accept his terms, it comes at a steep price. He deals in favors, and you never know when he’ll come to collect.

Primary

(New!) Tyr
The Tyr is a bolt action .50 Caliber sniper rifle.

  • Body Damage: 70
  • Fire Rate: 3.85
  • Range: 50
  • Handling: 15
  • Mag Size: 2
  • Reload Time: 2.4

D3d-I

Secondary

(New!) Warrant
A low profile and lightweight semi-automatic firearm with a fast rate of fire.

  • Body Damage: 21
  • Fire Rate: 6.9
  • Range: 14
  • Handling: 28
  • Mag Size: 15
  • Reload Time: 1.7

Gadgets

  • (New!) Cluster Smoke
  • C4

Perks

  • Shredder Rounds
  • Berserker
  • Helping Hand
  • Bounce Back
  • Life Drain
  • Headstrong

Active Ability

Thermal Vision: While activated, see enemy heat signatures for a duration.

Passive Ability

Shrapnel Rounds: Damaging an enemy with a firearm will slow them for a duration.

RANKED BETA

Overview

Ranked Beta is a competitive game mode meant to test the skills of every Rogue and provide more intense matches than ordinarily found in casual queues.  It is currently in a Beta form which will see more features  and seasons/rewards in the near future.

  • Players must be Level 30 to participate in this mode.
  • Players can earn up to Ranked Level 30 through experience
  • Experience is gained from winning matches in Ranked mode however you will lose experience for losses.
  • There are rewards for playing 30 Ranked matches and reaching Ranked Level 30 during the Beta.
  • Ranked Beta will be played in the Demolition game mode.
  • Ranked Beta will not use the current skill-based matchmaking and will prioritize matches where players have comparable skill ratings.
  • Players will be able to queue in this mode in any sized party.
  • Ranked Beta matches will award 10% more Mastery experience

MAPS

Canals
Adjusted mid-point by opening windows and rearranged cover.

High Castle
Adjusted the area near the tower bridge on High Castle by rearranging cover and adding a ‘backboard’ to allow for grenade bounces.

Windward
Simplified furniture and railing in a few spots on the map.

ROGUES

Anvil

Fixed an issue that would prevent Anvil from deploying his Barricade.

Glitch

The Bounce Back Perk has been replaced by Tenacity.

Ronin

Ronin’s Ballistic Knife should no longer be used up if a player reclaims and equips it.

Scorch

Fixed an issue where a green tint could be observed from her activated ability.

Trench

The Tenacity Perk has been replaced by Helping Hand.

GADGETS

Flashbang (Chaac, Gl1tch, Talon)

  • Flashbang fuse time has been reduced from 2 to 1.75 seconds.
  • Fixed an issue where players would sometimes see a hitmarker on enemies outside of the Flashbang radius.

EMP Grenade (Dallas, Dima, Scorch)

  • Increased radius from 6 to 8 meters.

Tear Gas Grenade (Trench, Vy)

  • Radius reduced from 10 to 8 meters.
  • Duration reduced from 8 to 7 seconds.
  • Slow effect was reduced from 25% to 20%.

PERKS

Headstrong Update (Anvil, Dallas, Gl1tch, Scorch, The Fixer, and Trench)

When the player’s armor has taken damage and they are standing still, they gain an interact prompt to repair their armor.

  • Total repair time is 3 seconds
  • Similar to reviving, players will temporarily crouch and the repair will end if the player moves.
  • There will be an audio notification for the duration of the repair.
  • When the player finishes or interrupts repairing their armor, they must retrieve their weapon.
  • They may not interact with any other object during this repair.

Let us know what you think!

WEAPONS

Assault Rifles

KA30 (Dima, Ronin)

  • Reduced the reticle bloom.

SMG

Nightshade (Vy)

  • Body damage was increased from 16 to 17.
  • Accuracy loss per shot was slightly reduced.

SL-C (Ronin, Scorch)

  • Fixed an issue where the Level 1 and 2 Upgrades had the wrong recoil.

DMR

D3D-i (Talon, Fixer)

  • Hipfire accuracy was slightly reduced.
  • Adjusted damage falloff range.

Mamba (Dima, Saint)

  • Range was increased from 27 to 29 meters.
  • Horizontal recoil was slightly reduced.

MX-R (Dahlia, Trench)

  • Hipfire accuracy was slightly reduced.
  • Range reduced from 31 to 27 meters.
  • Adjusted damage falloff range.
  • Fixed an issue where players would still show up on the mini-map when shooting after purchasing the Level 3 Upgrade.
  • Fixed an issue where this weapon had smaller reticle bloom than intended.

Pistols

Spitfire (Chaac, Lancer, Ronin)

  • Reticle bloom was reduced.
  • Range increased from 8 to 9 meters.
  • Adjusted damage falloff range.

Executioner (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)

  • Damage falloff range was reduced.

QUALITY OF LIFE

  • Added a Telemetry setting that allows players to see their FPS information.
  • 3D audio which works with stereo headphones can now be toggled on and off in the settings.
  • Made improvements to lighting during the Rogue selection.
  • Skins, wraps, and emotes are now sorted by rarity on the Customization screen.
  • Surrender Feature Changes
    • Removed the surrender wait time in Custom matches. Now it can be called at any time.
    • Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
    • Reduced the default surrender time (can be called when the team is full) to 4 minutes.

BUG FIXES

  • PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
  • Fixed an exploit with Aim Assist via Deadzone settings.
  • Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
  • Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
  • Fixed an issue that allowed players to throw melee weapons infinitely.
  • Fixed an issue that caused the News panel to appear every time the user logs in.
  • Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
  • Fixed an issue where the bomb could be planted on top of an APS.
  • Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
  • Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
  • Fixed several issues causing crashes.
  • Addressed an issue where players could not shoot through barbwire
  • Fixed an issue which would prompt players to replay the Tutorial
  • Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading
  • Fixed a crash which could happen to players on while joining a match and on the post match summary screen
  • Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute
  • Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist

Rogue Company – Ver. ??? (Secret Identity Update)

  • Release date: October 14th 2020 (North America, Europe, Japan)
  • Patch notes:

New Map: The Arena

You can try but there is no true preparation for the Arena! This brand new map, designed for Champions, will test your limits as a Rogue as you navigate a map truly worthy of Dr Disrespect.

 

 

Limited Time Mode: The Arena

 

During the month of October, you’ll have a premiere change to tackle The Arena! In this limited time mode you’ll play Demolition, Strikeout, or Extraction and earn rewards exclusive to this event! Are you a Champion? Then prove it and tackle the following!

Available awards:

  • Name: Triple Threat Challenge
    • Description: Win a match of The Arena in Demolition, Extraction, and Strikeout game modes.
    • Reward: Triple Threat Challenge Profile Banner

 

  • Name: The Two Time
    • Description: Win two matches of The Arena back to back.
  • Name: Violence, Speed, Momentum
    • Description: In a single match of The Arena deal 10 downs, run 1000 meters, and get a multi-down.

 

New Legendary Skin: Dr Disrespect Dallas

This Legendary skin needs no introduction! Put on this victorious visage and intimidate foes as only he could. Available in the Store!

 

Player Identity

 

With the new Player Identity System, players can now customize their profile screen with a variety of options to fit their favorite Rogue or play style! Collect unique rewards from each Rogue Mastery and display them or mix and match your favorites.

Avatars:

Appearing to the left side of your Profile, select your favorite Rogue Mastery Reward or other available option.

Banner:

Select an available banner to show it on the right side of your Profile.

Border:

You can also select a unique Border which will appear around the Banner.

 

New Rogue Mastery Rewards

 

New Rogue Mastery Rewards are being introduced with the addition of the Player Identification System. At the following levels, these rewards will be received (retroactively if you’ve achieved that Mastery Level):

Level 2: Unique Rogue Avatar

Level 4: Unique Rogue Banner

Level 5: Unique Rogue Border

 

Closed Beta Spray

 

For those of you who joined us in Alpha and Closed Beta we can’t thank you enough! We’d like to commemorate this with a very special spray. This spray will be granted to all accounts who were in Alpha or Closed Beta this week.

Gameplay Changes

Perks:

 

Evade

  • Increased movement speed bonus from 10% to 12%. Increased duration from 7s to 10s

Sixth Sense

  • Retired for now based on player feedback.

Tracker Rounds

  • Reveal Time increased from 3s to 4s.

Gadgets

Grenade Base

  • Outer Radius damage reduced from 50 to 40.
  • Reduced inner explosion radius from 3m to 2.5m
  • Reduced outer explosion radius from 4.25m to 4m.

Grenade Level 1 & 2

  • Outer Radius damage reduced from 50 to 40.
  • Reduced inner explosion radius from 3.25m to 3m.
  • Reduced outer explosion radius from 4.75m to 4.25m

Semtex Level 2

  • Reduced outer explosion radius from 4.25m to 4m.

Incendiary Grenade:

  • Incendiary spread increased from 0.5s to 0.25s. This results in it dealing damage in 0.25s when first thrown.
  • Fixed an issue where the Level 1 Upgrade didn’t increase the duration.
  • Increased the area at which it spreads by 20%.

C4

  • Max throw distance reduced from 17m to 13m.
  • Level 1 upgrade throw distance reduced from 22m to 16m.
  • Outer Radius damage reduced from 60 to 40.
  • Inner Radius reduced from 3.25m to 3m

Rogues

  • Anvil:
    • No longer immune to EMPs and Slows.
  • Chaac
    • Ability Duration increased from 7s to 15s.
    • Downed Health increased to 50.
  • Ronin:
    • Removed Sixth Sense. Now has Tracker Rounds.
    • Ballistic Knife proximity damage reduced from 125 to 100.
  • Vy:
    • Removed Sixth Sense. Now has Tracker Rounds.
  • Talon:
    • Removed Sixth Sense. Now has Tracker Rounds.
    • Fixed an issue where sprint would lock the player out longer than intended.
  • Gl1tch:
    • Removed Sixth Sense. Now has Headstrong.

Weapons

 

Submachine Guns

 

D40-C (Chaac)

  • Range increased from 11m to 12.5m
  • Increased Aim Over Shoulder movement speed.

SL-C (Ronin, Scorch)

  • Range increased from 9.5m to 11.5m
  • Increased Aim Over Shoulder movement speed.

24S (Lancer)

  • Range increased from 10.5m to 12.5m
  • Increased Aim Over Shoulder movement speed.

LMP-X  (Gl1tch, Talon)

  • Range increased from 12.5m to 13m
  • Increased Aim Over Shoulder movement speed.

Objection (Dahlia)

  • Range increased from 9.5m to 10m
  • Increased Aim Over Shoulder movement speed.

A3 Salvo (Scorch)

  • Falloff Damage Range 1 Headshot damage increased from 51 to 52. Body damage increased from 33 to 34.
  • Falloff Damage Range 2 HS damage increased from 38 to 44. Body damage increased from 25 to 29.
  • Range increased from 12m to 13m
  • No longer has unlimited ammo, now has 126 rounds

Executioner  (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)

  • No longer has unlimited ammo, now has 84 rounds

LW6 Revolver (Dallas)

  • No longer has unlimited ammo, now has 42 rounds

P12K (Phantom, Talon)

  • No longer has unlimited ammo, now has 49 rounds

Spitfire (Chaac, Lancer, Ronin)

  • No longer has unlimited ammo, now has 105 rounds

 

 

Quality of Life:

  • In Strikeout Mode, Bleed out will now say to activate “Use” instead of “X” to bleedout on PC. This key can now be rebound.

  • Made a number of changes to the Emote and Radial Wheel which include:
    • A prompt will now display what must be pressed to close the Radial wheel
    • Players will now stop entirely when playing an Emote
    • On PC the Quip and Comm Wheel keys have been move from ‘8′ and ‘9’ to ‘T’ and ‘X’
    • When making a selection on the radial wheel on a console, the controller will rumble to indicate this
  • Players will now still be displayed on the End of Match summary if they leave the game.

Bugs:

  • Fixed an issue which would sometimes cause a PC player to crash in a cross platform Custom match.
  • Fixed an issue that allowed players to abuse the “shooting behind cover” feature

How to download updates for Rogue Company for the Nintendo Switch?

To download the updates for Rogue Company, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.