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Daily news (July 16): Fight Crab / RetroMania Wrestling

Today’s Daily news: Fight Crab now available for pre-purchase on the Nintendo eShop in Japan, but also…

  • RetroMania Wrestling
  • Creaks
  • Human: Fall Flat – Anniversary Edition
  • Skater XL
  • Tool Assisted Speedrun

Fight Crab

Starting today, Fight Crab is available for pre-purchase on the Nintendo eShop in Japan. It costs 2 400 Yen, and requires 628MB of free space. As previously mentioned, this version of the game does offer an English language option.

Here’s some screenshots:

Fight Crab (Switch) comes out on August 20th in Japan. No release date for Europe and North America yet.

Source: Nintendo

RetroMania Wrestling

Here’s the latest FAQ video for RetroMania Wrestling:

RetroMania Wrestling (Switch – eShop) does not have a release date yet.

Creaks

Playism have announced that they will release Creaks in Japan next week, on the same day as Europe and North America (July 22nd). It will cost 2 200 Yen in that region.

Here’s some screenshots for the game:

Creaks (Switch – eShop) comes out on July 22nd worldwide.

Source: Gamer

Human: Fall Flat – Anniversary Edition

To celebrate the 4th Anniversary of the game, Human: Fall Flat is getting a retail release in Europe and North America. Human: Fall Flat – Anniversary Edition will be released in September in both regions. It’s not clear if it will include any extras like in Japan.

Here’s what the boxart looks like:

Human: Fall Flat – Anniversary Edition (Switch) comes out at retail in September in Europe and North America.

Source: No Brake Games (Twitter)

Skater XL

Easy Day Studios have announced that the Nintendo Switch version has been delayed to an unspecified date.

Here’s a making of video for the game:

In April we announced that skateboard icons Tom Asta, Tiago Lemos, Evan Smith, and Brandon Westgate would be playable pros at launch in Skater XL. We couldn’t be more excited to have some of the biggest names from this era of skateboarding involved in the game.

While most people only see the finished product of the characters implemented in the game, there is a lot of work that goes into transforming a real life human into a digital one.That journey begins with photogrammetry.

The photogrammetry process involves taking shots of a person and clothing items on a rig of over 100 DSLR cameras which are then processed via several steps into three dimensional digital objects.

The 3D objects are then “skinned” to the underlying skeleton of the character, a process that involves telling all the points on the 3D object how to bend and move as the underlying bones of the character are animated. This makes sure joints, fingers, clothes, etc. all retain a realistic shape and volume throughout the range of motion of skating.

The outcome, as you can see in this video, creates an incredibly lifelike character, with super realistic skin, hair, and clothing textures that can bend and move around. Check out this video and go behind the scenes of the photogrammetry process to learn a bit more about our pro characters.

Skater XL (Switch – eShop) does not have a release date yet.

Tool Assisted Speedrun

Here’s the latest Tool Assisted Speedrun video for Nintendo platforms:

  • Dragon Ball: Advanced Adventure (GameBoy Advance) by WarHippy in 32:27.56

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.