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Apex Legends (Switch, Switch 2): all the updates (latest: Hotfixes)

On this page, you will find all there is to know about the various updates for Apex Legends on Nintendo Switch and Nintendo Switch 2.

Archives: launch to December 2025.

Click here for more games and consoles updates!

Apex Legends – Ver. ??? (Season 30)

  • Release date: August 4th 2026
  • Patch notes:

No patch notes available yet.


  • Note for Nintendo Switch players:

  • Starting August 4, 2026 (Season 30), Apex Legends will no longer be playable on the Nintendo Switch system. – Until August 4, 2026, players can continue to jump into the action, earn rewards, and enjoy matches per usual.
  • Beginning August 4, 2026, in-game premium currency will no longer be available for purchase on Nintendo Switch, though any existing balances can still be used before August 4, 2026. Players can use any existing balances from Nintendo Switch on Nintendo Switch 2.
  • All players progress, purchases, and earnings are tied to their individual EA accounts. Everything that has been earned or purchased, including Apex Coins and cosmetics, will carry over to Nintendo Switch 2, even if you purchase Nintendo Switch 2 after August 4, 2026. Please note that in some regions, local laws require you to use digital currency within 180 days of purchase.
  • All the above only applies to Nintendo Switch and not Nintendo Switch 2.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Hotfixes)

  • Release date: see list below!
  • Patch notes:

May 6th/7th
  • We resolved an issue where players were able to exploit Axle’s movement resulting in an indefinite slide
May 11th/12th
  • Improved transition screen UI to better indicate the game is still loading
  • Reduced the color overlay effect of Conduit’s passive
May 13th/14th

No patch notes.


  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Season 29: Overclocked)

  • Release date: May 5th/6th 2026
  • Patch notes:

OVERCLOCKED OVERVIEW

Overclocked is locked and loaded and ready to go! In Season 29 of the Apex Games we are not only focused on delivering exciting, new seasonal content, but addressing key feedback from our player-base. A brand new Legend, Axle, joins the fray and this combat racer is bound to shake things up. Vantage, Conduit and Ash are getting buffs to keep up with the breakneck pace. We’re introducing Deathbox Respawns and Chained Healing to get you and your teammates back into the fight sooner. The starting line approaches, so get ready to roll in Apex Legends: OVERCLOCKED.

To get a quick overview of some of Overclocked’s main updates, check out our Highlights blog from last week. For a deep-dive into meta balancing, check out our seasonal Designer’s Notes. Read on for all the details about what’s happening this season!

MATCHMAKING

Solo-Queueing Adjustments

  • We’ve heard the continued feedback on solo queueing difficulty. Later this split, we’ll introduce a system where solo players matchmake against opponents of a slightly lower skill tier in both Ranked and Unranked matches. This is aimed at reducing the advantage of full premade squads and tightening win rate gaps between solos and three-stacks.

Queue Time Tuning in High-Skill Lobbies

  • Late in 28.1, we began rolling out longer max queue times for higher-skill players. We’re keeping these changes in place to help create tighter skill bands and reduce mismatched games (e.g. Plats vs. Masters), leading to more competitive matches overall.
  • The majority of players will see no difference at all.  If you matchmake into smaller pools, for example during off-hours, then you may have to wait up to a few minutes longer than before

Bots in Unranked Modes

  • We’re continuing limited testing of bots in select regions and skill ranges in Unranked modes (Trios, Duos, Wildcard). The goal is to improve match quality by reducing extreme skill mismatches and avoiding excessively long queue times, particularly if there are lower-population scenarios. Bots are used only to fill gaps in these scenarios, not replace full matches, and you will never matchmake with an Apex Bot on your team.

IN-GAME AUDIO

This season, as a quality of life update, we have improved voice chat clarity and added the ability to adjust voice chat volumes for each member of your squad individually.

We are continuing our work to resolve existing audio issues and improve in-match audio quality so that you can consistently rely on these systems to inform your situational awareness. We are aware that audio issues increased during the recent Gundam Event and we are continuing to work on our metrics gathering to avoid similar situations in the future. We pushed various stability improvements over the latter half of Season 28 that have improved the situation, pushing us towards cleaner audio experiences. We appreciate the reports we received – they greatly helped our ongoing investigations.

PATCH NOTES

GAME UPDATES

Deathbox Respawns

Dev note: With this new mechanic, we wanted to introduce an alternative way to get your teammates back into the fight, faster (but riskier) than the classic Respawn Beacon process, that feels like a reward for teams that successfully clear and hold an area. The safest option will remain disengaging, recovering banners, moving to a safe beacon, and respawning. But a successful Deathbox Respawn may bring your team back to full strength before a third party can capitalize on your weakened squad.

  • Respawn dead teammates directly from their Deathbox.
    • High Risk: Respawning at a Deathbox is loud, visible to nearby enemies, and takes 7 seconds. Be sure to clear the area before attempting it.
    • Respawn with Your Gear: When respawned from your Deathbox, any weapons and gear that still remain unlooted are added to your inventory automatically.
    • Lockout Timer: Each additional death increases the time before teammates can use Deathbox Respawn again. Stay alive to reset the timer.

Respawn Beacon Dropship

Dev note: Respawn from Dropship is a dangerous and lengthy process. Often the surviving player activating the Respawn Beacon will get pounced on and killed before their teammates disembark the Respawn Dropship. This change is meant to get boots on the ground faster for returning players, while keeping the Dropship visible for the entire lobby for an extended duration, ensuring no enemies miss the cue that players are returning to the battlefield.

  • Animation timing adjusted
    • Dropship arrival shortened so respawned players re-enter the game faster.
    • Dropship hover time after respawn increased.

Chain Healing

Dev note: This is a Quality of Life change at its core. Many factors contribute to when and how you heal. Limited resources and timing influence this choice: often meaning that you’re going to spam heal several shield cells rather than wasting the more valuable and limited shield batteries you have. This change is meant to make that existing pattern of spamming the heal button to rip 4 cells in a row smoother and less repetitive.

  • While healing, another healing item may now be queued to automatically begin once the current healing action finishes.
  • There are 3 settings options (‘Single’ is the new default option) that can be changed via the Gameplay settings menu:
    • Off: Disables the feature and leaves the current healing system unaffected.
    • Single: While healing, allows the queuing of another healing item. You must queue each additional heal manually by pressing the heal button again, or selecting a new item from the healing wheel.
    • Auto: While healing, allows the queuing of another healing item. Auto will continuously queue that same healing item, without any further input, until the effective health pool is full, or you run out of that healing item.

Health Bar Updates

We have overhauled the Health Bar system to increase reliability and improve Line of Sight checks when obscuring effects are present. Effects such as smoke and foliage will now more consistently block the LoS check used for Health Bars. This means Health Bars will appear less often in situations where an enemy is obscured to you.

LEGENDS

AXLE

Dev note: Axle was born after a big-picture assessment of the state of movement in Apex following Valkyrie’s two-year reign in the ALGS. Valk was a big pick in competitive play, and on the other side of the competitive spectrum, Octane was the perennial #1 pick. Other Legends with movement abilities have consistently been mainstays in the top five.

This comes as no surprise; fluid movement has always been a staple of Apex, a powerful tool in a BR where positioning is paramount. Our movement deep-dive preceding Axle’s development shone a light on our biggest learning: Characterizing “Movement” as a tool is far too reductive. Just look online: community-driven movement wikis and training videos are everywhere. Movement is the toolbox, and every jetpack boost, soft landing, and grapple is just one of many tools inside.

Keep your head on a swivel, because Axle transforms the battlefield into her racetrack.

Class

  • Skirmisher

Passive

  • DRIFT: Increased control while sliding.
    • Axle accelerates and moves faster than others while sliding.
    • She also has increased lateral control.

Tactical

  • NITRO GATE: Deploy a speed gate that sends users into a boosted slide.
    • Stepping into a Nitro Gate forces users into a speedy slide, where they have greatly increased velocity and lateral control.
    • This effect lasts for up to five seconds as long as speed isn’t naturally slowed.
    • Manually stopping the slide will end the effect (although it can be maintained through quick b-hops).
    • The gate is team agnostic, meaning it has the same effect on friendlies and enemies, though Axle will be the only one with increased slide control.

Ultimate

  • KICKSTART: Deploy an enemy-seeking drone that displaces targets on impact.
    • Axle fires a drone straight out in front of her, where it traverses close to the ground in a straight line as it scans for enemies in a wide FoV.
    • Once an enemy is spotted, the drone seeks towards the target, closing the gap to get within detonation range.
    • If the target cannot outrun or destroy the drone before detonation, it will knockback all targets in range up into the air.
    • Victims are revealed while airborne, take explosive damage, and are briefly stunned.

Upgrades

  • Level 2
    • Super Slider: Gain a second Tactical charge.
    • Automata: Gain a second Ultimate charge.
  • Level 3
    • Jump Gate: Upgrades the Nitro Gate to give a double-jump.
      • Similar to how Octane’s Triple Jump upgrade works, this upgrades the Nitro Gate itself.
      • Players can use up to one double-jump while the Nitro Gate effect is active.
    • Sliding Shooter: Bullets shot while sliding come straight from inventory instead of magazine.
      • Functionally, this allows for longer continuous firing while sliding before having to reload.
      • Bullets shot straight from inventory are capped at half the weapon’s max magazine size (i.e. if a purple mag capacity is 30 bullets, 15 bullets will get pulled from inventory before instantly transitioning to the active clip).

VANTAGE

Dev note: Vantage is currently underperforming in fights and as a result is seeing less play overall. Looking over her kit we recognized that, as a sniper, her role becomes more and more difficult the later the game goes on (and playspace shrinks). We really wanted to find ways to keep her kit powerful at every stage of the game.

Passive

  • Tracking a team with Spotters Lens will generate 70% of an ultimate bullet
    • 10 second cooldown per team

Tactical

  • Vantage is immune to hard landings exiting the tac
  • Increased velocity from 20 Meters Per Second to 21 Meters Per Second
  • Increased double jump range from 4m to 7m
  • Reduced deceleration at final destination by ~25%
  • Cooldown reduced from 20s to 17s

Ultimate

  • Toggle fire to equip your Canted Sight: A 2x optic mounted on the side of the rifle
    • While canted rechamber time is decreased from 1.2s to 1.1s
    • While canted ADS time reduced from 0.5s to 0.4s
    • Bullet scaling is drastically reduced in Canted sights (so be accurate!)
  • Increase aiming responsiveness with Normal sight
    • Reduced ADS time from 0.6s to 0.5s
  • Increased weapon handling in both modes
    • Reduced Holster and Lower time from 0.5s to 0.4s
    • Reduced Deploy and Raise time from 1.5s to 1.3s
  • Default Normal scope magnification increased from 3x to 4x

Upgrades

  • Tactical Cooldown replaced with Herd Tracker: Pinging an enemy will track the entire team

CONDUIT

Dev note: As a Legend with a low pick rate that performs quite well relative to other Support Legends, Conduit presents an intriguing design conundrum: why aren’t more players picking her if her match result stats are great? Our primary goals are to keep Conduit feeling challenging but rewarding, to increase her playmaking potential, and also to provide her with more opportunities to have successful supportive interactions with her team.

Abilities

  • Passive:
    • New Effect: If Savior’s Speed is active when sprinting toward a Skirmisher, gain an additional 5% movement speed.
  • Tactical:
    • Split Charge has been incorporated into her base kit, granting two charges
    • Decreased Regen Duration from 9s to 6s
    • Decreased Regen from 20/s to 15/s
    • Adjusted Cooldown to 27s
      • Standard Radiant Transfer was 32s
      • Split Charge was 21s
    • Removed cooldown start delay
      • The cooldown will now always begin after casting, even if still searching for a target

Upgrades

  • Level 3
    • Both Radiant Transfer and Split Charge have been removed
    • New Upgrade: Instant Barrier
      • Gain a portion of Radiant Transfer’s Temp Shields instantly, but Regen Duration is reduced by 2s.
    • New Upgrade: Enduring Barrier
      • Radiant Transfer’s Temp Shield Regeneration persists through taking damage.

ALTER

Dev note: At the highest levels of play, Alter has been a consistent performer who shakes up fights by being extremely evasive, standing above many of the other legends in her class thanks to the team utility and safety she provides. Though we feel like her playstyle drives a fun player fantasy, we want to incorporate a bit more risk into her gameplay formula, making her cunning escapes not quite as “free” as they have felt before.

Abilities

  • Tactical:
    • Increased Cooldown from 20s to 25s
  • Ultimate:
    • Decreased Range from 300m to 250m
    • Increased Recall Time from 2s to 3s
    • Increased Ally Recall Time from 3s to 4s
    • Decreased Chase Portal Open Time from 6s to 4s

Upgrades

  • Level 3
    • Void Breacher
      • Reduced movement speed from 30% to 15%

ASH

Dev note: We know player sentiment around the most recent round of Ash changes was that we “nerfed her into the ground.” We felt like we had to nerf Ash really hard to manage a relative dominance over global pick rate. But with the presence of other agile Legends like Octane, Wraith and now Axle, we have a little more wiggle room to find the happy middle ground. While we want to give Ash’s passive a little zip back, we are proceeding cautiously to avoid trending toward the state of Ash in Season 24.

Passive

  • Cooldown from 12s to 10s
  • Velocity from 425 to 450

New Mythic Universal Melee: Twin Razors

Traditional martial arts weaponry meets deadly laser weapon technology in style with the new Twin Razors Mythic Universal Melee cosmetic.

These dual melee weapons feature lethal rotating laser blades, dealing dangerous melee blows for any Legend bold enough to wield them. Twin Razors are available as a possible drop in Overclocked Seasonal Packs*, available all season long.

*Not available in all regions.

LOOT & ATTACHMENTS

Care Package Rotation

  • C.A.R. returns to the floor (details below)
  • LSTAR enters the Care Package (details below)

Gold Weapon Rotation

  • Devotion LMG, Hemlok Breach AR, Alternator SMG, Charge Rifle, Wingman

Light Ammo

Dev Note: Light ammo weapons as a whole have become a bit too reliable in both performance and sustain. Adjusting their ammo stack size is a way to take a swing at bringing the entire ammo class down a bit, while giving other ammo types some space to breathe.

  • Decreasing light ammo stack size to 60 (was 72).

WEAPONS

Hemlok Breach Ar

  • Increased Breach Charge cooldown from 15 seconds to 25 seconds
  • Breach Charge now disperses gas and smoke
  • Decreased damage from 23 to 22 (Previous Hotfix)
  • Decreased magazine size across all tiers by 2 (Previous Hotfix)
  • All Trophy Systems should now properly intercept Hemlok’s Breach Charge (Previous Hotfix)
  • Increased horizontal and vertical recoil (Previous Hotfix)
  • Increased hipfire spread (Previous Hotfix)

L-Star Emg [Care Package]

  • Damage increased from 19 to 20
  • Added Hop-Up: Redline
    • Increased damage and projectile size when close to overheating

P2020

  • Increased base damage from 23 to 24 (Previous Hotfix)

C.A.R. [Floor Loot]

  • Removed Hop-Up: Galvanic Gavel
  • Magazine size adjustments:
    • Blue magazine increased from 25 to 26
    • Purple and gold magazines increased from 28 to 30

LOCKED HOP-UPS

Double Tap Trigger

  • Increased points to unlock from 375 to 500 on the Alternator

Turbocharger

  • Decreased points to unlock from 500 to 425 on the Devotion

MAPS

Dev note: This season we’re taking a big look at macro rotations and the options our maps provide alongside the tools our Legends bring to the table.

In previous updates we’ve implemented changes and adjustments to the Tridents to try and provide interesting and exciting gameplay opportunities. They’re however not hitting the mark on what we want out of vehicle gameplay in Apex so we’re removing them to let our Legends take the wheel. We’ve seen players consistently use Tridents in ways that wander far from their intended use: rotating between POIs. We feel we can better achieve this goal of speedy rotations with the existing state of Legend movement, putting another layer of importance on your team comp choices.

The Ziprails in Broken Moon have always helped define the overall feel of the map and how teams rotate between POIs. However those Ziprails also contribute to a lot of silent third parties that can feel particularly frustrating. We’ve gone through and removed the majority of rotational POI-to-POI Ziprails while maintaining the Ziprails within POIs that help define the combat space. This should make navigating the map feel a little more predictable and easier to understand.

We want squad compositions and Legend choices to really matter when it comes to how teams traverse through our maps. Pulling back on how quickly players can rotate via Legend-agnostic map tools puts that power back in our Legends hands.

Storm Point:

  • Tridents removed

Olympus:

  • Tridents removed

Broken Moon:

  • Ziprails removed from most rotations, but remain at majority of POIs
  • Added two Redeploy Balloons to west side
  • Two new rotation options added, north of Stasis Array and west of Terraformer

Pubs & Ranked

  • Divided Moon
  • Kings Canyon
  • Olympus

Mixtape

  • 5/5/26 – 6/23/26
    • TDM: Fragment East, Skull Town, Zeus Station, Estates
    • Control: Labs, Barometer, Lava Siphon, Caustic
    • Gun Run: Wattson Pylon, Estates, Monument, Skull Town

WILDCARD

Wildcard

  • Olympus Wildcard (5/5/26 – 5/19/26)
  • Kings Canyon Wildcard (5/19/26 – 6/2/26)

RANKED

Ranked Ladders (coming later this split)

Ranked Ladder 1 5/‌14/‌2026 5/‌17/‌2026
Ranked Ladder 2 5/‌21/‌2026 5/‌24/‌2026
Ranked Ladder 3 5/‌28/‌2026 5/‌31/‌2026
Ranked Ladder 4 6/‌4/‌2026 6/‌7/‌2026
Ranked Ladder 5 6/‌11/‌2026 6/‌14/‌2026
Ranked Ladder 6 6/‌18/‌2026 6/‌21/‌2026

Season Reset Seeding

We’ve fixed an issue where players near tier boundaries could sometimes be placed lower than others with similar or slightly lower performance after a season reset.

Reset seeding should now feel more consistent and better aligned with your previous season’s results, while keeping the overall reset experience the same.

BUG FIXES

  • Fixed rare “SignifierName: ‘Player’ – is not expected entity type “player” for remote function” client error.
  • Improved interaction between Hardlight and other objects when rebuilding, preventing it from unintentionally destroying some Legend abilities.
  • Fixed some Low/No Ammo notifications incorrectly displaying.
  • Fixed Arc Star and Frag Grenade sound effects when exploded on Hardlight.
  • Fixed an issue with the Volt’s “Death Enhancer” skin having visible elements when the player is cloaked.
  • Fixed an issue where the akimbo Mozambique’s could sometimes merge and fire as a single weapon.
  • Fixed an issue where weapons in control could sometimes drop a level.
  • Fixed a crash when trying to sort random favorite skins.

LEGENDS

  • Newcastle
    • Fixed the ultimate slam not destroying Catalyst’s reinforcements on an empty door frame.
    • Added new VO for Ready to Rumble and Defensive Line upgrade
  • Revenant
    • Fixed sometimes being able to cancel your tactical early and ready your guns sooner than intended.
  • Lifeline
    • Fixed self revive in Wildcard sometimes not using the right animation and having inaccurate UI timings.
  • Vantage
    • Fixed an issue where there was a slight delay before having intended ADS accuracy despite being fully zoomed into scope**
    • Fixed bug where Vantage could equip weapons in fight night.
    • Fixed how Spotter’s Lens gave decoys a low priority so the real Mirage is less obvious to find.
  • Loba:
    • Fixed an issue where black market could steal banners crafted by an enemy squad.
  • Octane:
    • Added new VO for Stim Surge.
  • Mad Maggie:
    • Fixed Wrecking Ball sometimes failing to destroy doors when hitting them at the upper edges.
  • Fuse:
    • Fixed Motherload not properly penetrating some Legend abilities.
  • Gibraltar:
    • Fixed an issue where overlapping Thunder Domes would allow a player to pass into a dome unharmed.

QUALITY OF LIFE

  • Firing Range:
    • New Firing Range Settings:
      • Infinite Healing Toggle
      • Self-Revive Toggle
      • Rebuild Hardlight Button
    • Fixed thermite interactions.
    • The missing Nessies have returned from their vacation.
  • Improved CPU performance on physics calculations, eliminating a source of stutters, especially prominent in CPUs with high single-threaded performance, like Ryzen X3D chips.
  • Added logic to prevent Valkyrie, or other legends, from getting inside an enemy respawn dropship.
  • Added Legend voice lines for when Hardlight is Reinforced.
  • Added Legend voicelines when cracking multiple enemy shields in rapid succession.

AUDIO

  • Added the ability to tweak individual voice chat volumes for each player in the squad menu.
  • Improved voice chat clarity.
  • Fixed an issue where HAVOC Rifle audio could sometimes cut out for the player firing it.

ENGINE

  • Graphics
    • Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
    • Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
    • Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
    • Improved accuracy of sky ambient lighting.
    • Improved baked lighting accuracy for many props in maps.

  • Additional notes: Note for Nintendo Switch players: this is the final Season on Nintendo Switch. Future season will be available exclusively on Nintendo Switch 2.
  • Source: Respawn

Apex Legends – Ver. ??? (Hotfixes)

  • Release date: see list below!
  • Patch notes:

March 24th/25th

FIXED

  • Players will no longer respawn with attachments equipped
  • Season 28 Split 2 badge is now appropriately located in the BP and calibrated to the right split (was previously displaying Split 1 stats)
  • Fixed a number of crashes – players should experience more stable matches
  • Players will no longer encounter an error that restricted access based on age verification

REMOVED

  • Temporarily disabled the Galactic Guardian Horizon skin as it’s causing crashes
March 26th/27th

REMOVED

  • Based on community feedback, we removed some Ranked POIs on Storm Point to improve the player experience (see below image)

FIXED

  • Wattson will no longer lose the benefits of her Energized Healer upgrade after leaving Gibraltar’s Dome of Protection
April 1st/2nd

FIXED

  • Various audio stability improvements that should result in fewer instances where audio does not play, across all game modes
  • Gibraltar’s arm shield no longer blocks view while crouched
  • Gibraltar shield is now appropriately hidden during the Dual Katana inspect animation
  • Using a Shield Cell while sliding and having the Epyon Heat Rod equipped will no longer slow your slide
  • Back Fire’s skydive trail now has all intended sound effects
  • Removed account badges awarded as a result of damage stats inflated by a recent Buster Rifle bug
  • Various server and client crash fixes / stability improvements

ADJUSTED

OCTANE

  • Removed Fast Reloads from Daredevil
  • Increased max time extension for Stim Surge to 6s for Daredevil
  • Reduced Thick Skin to -5 HP instead of -10
April 2nd/3rd

FIXED

  • Re-enabled Horizon Skin that was previously causing crashes.

ADJUSTED
HEMLOCK

  • Decreased base damage to 22 (was 23)
  • Decreased magazine size across all tiers by 2

P2020

  • Increased base damage to 24 (was 23)
April 8th/9th

FIXED

  • Bot Royale Evolved matches on E-District should now start as intended
  • Wildcard event prompts are now appropriately displayed in all languages
  • “Energy Efficient” Wild Card has been re-enabled

ADJUSTED

The following tactical and ultimate projectiles can no longer be caught by the Vortex Shield:

  • Bangelore’s tactical
  • Bangelore’s ultimate
  • Catalyst’s tactical
  • Caustic’s ultimate
  • Gibby’s ultimate
  • Sparrow’s tactical

Vantage’s ultimate is now affected by the Vortex Shield.

April 10th/11th

No notes.

April 14th/15th

No notes.

April 16th/17th (Update: rolled back on the same day)
  • The 28.1 Battlepass Badge now continues beyond level 60, as intended.
  • Zero Strike skydive emote image now displays correctly.
April 17th/18th
  • Battlepass progress now extends beyond level 60, as intended.
  • Daily and Weekly Challenges now appropriately contribute to Battlepass progression.
  • Zero Strike skydive emote image displays placeholder texture

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ???

  • Release date: March 23rd/24th 2026
  • Patch notes:

WILDCARD: CHARGED UP

This new Wildcard is all about POWER. (And the anxiety of realizing your battery’s about to die.)

Every Legend is now equipped with a Vortex Shield: raise the Vortex Shield to catch incoming bullets, then release to fire them back at enemies. But keep an eye on your shield’s energy! Recharge your shield by collecting EVO.

Getting rushed? Unleash the power of the EMP Blast to stun enemies and damage placeable objects. Then recharge your EMP Battery by blocking damage with the Vortex Shield, collecting EVO, or with new Wild Cards.

Supercharge your arsenal with nine electric new Wild Cards:

  • Bigger and Better: Greatly increases the size of the Vortex Shield, speeds up deploy and stow time
  • Duck and Cover: Increases the Vortex Shield’s protective area but disables return fire
  • Energy Efficient: EMP Blast costs 50% energy (two uses per charge)
  • Sonic Boom: Upgrades the EMP Blast damage and adds knockback
  • Static Charge: EMP Battery remains fully charged even when used
  • Extra Juice: Revives grant EMP Battery charge
  • Background Process: Adds passive EMP Battery charging that increases while sprinting
  • Kinetic Converter: Increases movement speed based on EMP Battery charge percentage
  • Heat Signature: Spend EMP Battery charge to highlight enemies through walls

ELITE HEMLOK

Full-auto Hemlok go brrrr.

Tear through enemy defenses with the new Hemlok Breach AR: it’s packing full-auto fire, a Silencer and a Breach Launcher with new Breach Shot mode. It’s a lot. In the best way.

EVENT ITEMS

Light up the Outlands with new Event cosmetics, check out the new Legend Skins for Wattson, Ash, Pathfinder, Horizon, Crypto, and Gibraltar.

Fresh new Weapon Skins are dropping too, including the EVA-8 “Hard Core”, the Havoc “Technoforged”, the CAR “Static Discharge” and more.

The future is Fuse, mate! The king of showboating gets a new Prestige Skin, complete with a custom Finisher and Dive Trail. He’s earned it.

REWARD SHOP

Head to the Reward Shop and exchange your Cells for two rotating sets of rewards, each available for a limited time.

  • Mar 31 to Apr 10: Grab an Aftershock Pack, an Epic Lifeline Legend Skin, a Tracker Set, and more.
  • April 10 to Apr 21: Score an Aftershock Pack, an Epic Lifeline Banner Frame, and more.

STORE TAB

Explore limited-time offers in the Aftershock Milestone Collection, available in the Store or as possible drops from Aftershock Packs from Mar 31 to May 5.

PATCH NOTES

AUDIO SYSTEMS CHANGES

We are making a couple adjustments to in-match audio to align with our continued commitment to provide the most informative audio experience possible.

  • In response to community feedback, we have lowered the volume of Hardlight mesh shattering.
  • As footstep audio acts as a primary means of tracking enemies who aren’t in front of you, we are increasing the volume of footsteps from enemies outside your POV – enemy footstep volume further increases as the source of the footsteps gets further behind you (ie. loud when beside you, louder when over your shoulder, even louder when directly behind you). We will continue to listen to player feedback and make impactful changes to polish the in-game experience for our community!

LEGENDS

GIBRALTAR

Dev Note: Your big bruddah has been sitting at the bottom of pick rate charts for a while now, so it was time to give him some love. With a new passive that will allow him to traverse and rotate quicker, some quality of life updates to his base kit and some meaningful upgrades to let you choose your playstyle. The Dome of Protection has become easier and easier to push these days so we wanted to give Gibraltar some better defenses and faster resets. We also wanted players to be able to upgrade into more versatility with his ultimate.

Passive
  • New Passive – Momentum Boost
    • If Gibraltar maintains sprint speed for a couple of seconds he will get a speed boost.
    • This will only trigger while unarmed or if the weapon doesn’t have a sprint speed restriction (ex. The Fast Shotties Upgrade)
  • Gibraltar punch will deal double damage to Hardlight
Tactical
  • Cooldown on Dome of Protection reduced (was 17s, now 13s)
Ultimate
  • Integrated the size increase upgrade into his base kit, increasing radius by 20%
  • Call in time for the missiles has been sped up
  • Can now throw your ultimate before the ultimate equip animation finishes
Upgrades
  • Level 2
    • Thunder Dome: The dome becomes electrified when placed, and will deal 50 damage and slow the first enemy to enter
    • Healing Dome: Dome duration increases 4s and any player within the healing dome will get double small meds healing
  • Level 3
    • Triple Bombardment: Splits the ultimate into 3 charges, reducing the radius and number of missiles for each
  • Removed Big Bruddah, Bubble Bunker, Baby Bubble

WRAITH

Dev Note: Wraith’s pick rate popularity has been on a slow decline over the years; she’s starting to get overshadowed by other popular skirmishers. We wanted to address this by giving her some meaningful buffs to her base kit and by giving her some more interesting upgrade options that will provide more utility for her team.

Tactical
  • Integrated the tactical cooldown reduction upgrade into her base kit (was 20s, now 15s)
Ultimate
  • Integrated the ultimate cooldown reduction upgrade into her base kit (was 2.5 minutes, now 1.5 minutes)
  • Increased casting speed animation for quicker activation
Upgrades
  • Level 2
    • Phase Dome: When Wraith starts channeling her ultimate she will create a Phase Dome. This dome will last for 30s or until Wraith places her portal. Anyone who enters the Phase Dome will go into the void.
  • Level 3
    • Phase Jumper: Wraith will stay in the void for longer when using her tactical (was 4s, now 6s) and will gain double jump while in the void

WATTSON

Dev Note: We wanted to give Wattson some unique ways to interact with Hardlight meshes and provide some quality of life updates to her kit.

Tactical
  • Placing a fence in front of a Hardlight mesh will reinforce it; if the mesh is broken the fence will rebuild and reinforce it
  • Increased fence damage (was 20, now 35)
  • Reduced fence deployment time (was 1s, now 0.5s)
Ultimate
  • When Wattson’s ultimate is placed it will reinforce Hardlight meshes in the zone of the pylon; if the mesh is broken it will rebuild and reinforce the mesh.

WEAPONS

AR

Dev Note: Breach and Clear! The Hemlok is our latest entry of Elite Weapons. This powerhouse has a custom built barrel pre-attached that provides excellent recoil stabilization, a fully integrated silencer, and a brand new recharging Breach Charge that lets you tear down enemy structures or break into their reinforced bunkers.

Hemlok Breach AR [Elite Weapon]
  • Removed Burst & Single firing modes
  • New Firing Mode: Automatic
    • Slow fire rate
    • Body Damage: 23
    • Headshot Damage: 32
    • Integrated Silencer
  • New Firing Mode: Breach Charge
    • Single shot explosive
    • Cooldown: 15 seconds
    • Damage to players: 38 with radial falloff
    • Significant damage multiplier to Hardlight and structures

MARKSMAN

Dev Note: With our latest pass on Marksmans we were successful in bringing down the overall oppressiveness of our long ranged weapons but in the 30-30’s case we’ve dulled its fangs just a bit too much. So we’re giving back some of its base damage so it’s still a consistent and viable option without the incredible spikes those charged headshots can create.

30-30 Repeater
  • Increased base damage to 43 (was 41)

PISTOL

Dev Note: The RE-45 Burst was our first foray into the Elite Weapon system and we had always intended to swap back to the OG automatic light version of the weapon. However, in this case, we feel the energy burst version of the RE-45 is a compelling iteration that carves out a more ownable place in the weapon roster. Moving back to its light version only muddies the design space around the R-99, Alternator, and the rest of the light weapons. Moving forward the RE-45 will be a permanent energy weapon.

RE-45 Burst
  • Elite version is now the default version of the RE-45
  • Removed Elite weapon visual treatment
P2020
  • Decreased points required to unlock Hammerpoints to 425 (was 500)
  • Base magazine size increased to 9 (was 8)

SHOTGUN

EVA-8
  • Improved base reload speed

SMG

Dev Note: When we added the automatic trigger to the Prowler we also increased the delay between bursts to keep its overall power in check since we were increasing its ease of use substantially. However, we didn’t see as big a draw to it as we expected so we’re giving it back some of its snappyness so it feels competitive in CQC.

Prowler PDW
  • Burst fire delay reduced
  • Recoil improvements

MAPS

Olympus

Moved Elysium to a new location on the northeast corner of the map near Rift. The purpose of this change is to eliminate the forced contest between Somers University and Elysium in Ranked and Competitive. We have modified the terrain in this area to support the change, which includes the removal of a minor POI previously in this location.

Pubs & Ranked
  • Olympus
  • Storm Point
  • World’s Edge
Mixtape
  • March 24th, 2026 – May 5th, 2026
    • TDM: Skull Town, Fragment, Estates
    • Control: Labs, Thunderdome, Lava Siphon
    • Gun Run: Monument, Skull Town, Thunderdome

WILDCARD

Wildcard
  • March 31st, 2026 – May 5th, 2026
  • Broken Moon Wildcard
Charged Up (March 31 – Apr 21, 2026)
  • Broken Moon Wildcard
April Friends Day (Apr 1, 2026)
  • We’re flipping this year’s celebration, zip in and make some new friends!

RANKED

Ranked Ladders (coming later this split)

Ranked Event 6 4/‌2/‌2026 4/‌5/‌2026
Ranked Event 7 4/‌9/‌2026 4/‌12/‌2026
Ranked Event 8 4/‌16/‌2026 4/‌19/‌2026
Ranked Event 9 4/‌23/‌2026 4/‌26/‌2026
Ranked Event 10 4/‌30/‌2026 5/‌3/‌2026

BUG FIXES

LEGENDS

  • Bloodhound – Killing dummies in the firing range will now trigger all appropriate “on knock” behavior
  • Catalyst – Removed a dead spot for Piercing Spikes where enemies could sometimes stand near the center of it without taking damage
  • Catalyst – In the firing range with friendly fire on, Piercing Spikes will no longer activate because the owner got within range
  • Octane – Fixed issue where Stim Surge would remain in alt hand while using Akimbo
  • Fuse – Level 3 upgrade Reignition now works properly against dummies in the firing range
  • Fixed Sparrow’s SWAT scout skin appearing bright red at long distances
  • Fixed Newcastle wall destroying Mad Maggie’s wrecking ball if deployed too closely
  • Fixed parts of Catalyst as well as Conduit’s Heart Machine skin having visible portions while being revived by Mirage
  • Fixed an issue where decals on Mirage’s Destiny Gundam Spec II skin would remain visible while he was cloaked

QUALITY OF LIFE

  • Cleaned up the iron sight on the 30-30’s “Long-Distance Agony” skin to align with its others
  • Can now use the double jump off Octane’s jump pad while healing
Alternator SMG
  • Removed the extra hit markers (usually reserved for blast patterns on shotguns) when in Double Tap mode

Dev Note: These extra hit markers were making it a little more difficult to track enemies than intended so we’ve removed them to declutter the reticle space and improve combat visibility when landing shots.

Vault Keys
  • Vault keys will no longer affect the colour of a deathbox

Dev Notes: Vault Keys can be an important piece of loot, but getting baited by a red box with the hopes of a Kraber to be dashed by a Vault Key can feel terrible. This change will retain their rarity but no longer let them drive a deathboxes rarity tier.

APEX BOTS

New In-Combat Healing System

  • Apex Bots will attempt to find cover and heal when damaged during combat Use these moments to push!

New Target Acquisition and Awareness System

  • Apex Bots will make more intelligent decisions around which target to focus on. They’ll be harder to sneak up on.

Improved Strafing

  • Apex Bots can move toward their target while strafing, letting them close distance in a more aggressive way.

New Weapon Switching System

  • Apex Bots will switch weapons based on the distance from the target. Get too close, and if Apex Bots have a shotgun – watch out!

Improved Bot Traversal

  • Apex Bots will utilize the various movement mechanics around the map like ziplines, ziprails, jump towers and more, to traverse and pursue.

AUDIO

  • Fixed the audio mix setting not saving properly on consoles
  • Lowered volume of Hardlight mesh breaking, as per community feedback
  • Increased volume of footsteps from enemies outside your field of view
    • Volume further increases as the source of the footsteps gets further behind you (ie. loud when beside you, louder when over your shoulder, loudest when directly behind you)

ENGINE

  • Graphics:
    • Static objects now use bindless resources and batching to significantly reduce draw calls, improving baseline CPU performance for map rendering
    • Olympus uses improved algorithms to generate occlusion culling data structures, slightly improving CPU performance on the map.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.2 Hotfixes

  • Release date: see list below!
  • Patch notes:

March 10th/11th

FIXED:

  • Resolved an issue where the Buster Rifle was awarding 9,999 damage when hitting a player with the Bit Stave shield active. We are still evaluating the next steps for impacted stats, trackers and badges.
  • Consolidated Wildcard into one event – Gundam Frontlines – as was initially intended.

March 11th/12th

  • Epyon’s Lash has returned to Wild Card and will no longer cause crashing
  • Gundam badge art will now be appropriately displayed while viewing squad teammates
  • Announcer will no longer state “Buster Rifle Being Fired” incorrectly in the Firing Range

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.2

  • Release date: March 4th/5th 2026
  • Patch notes:

Broken Moon

  • Fixed map holes, unintended hiding spots, and areas with missing collision
  • Resolved floating rocks and debris

Misc

  • Fixed visual Peacekeeper Mythic Skin bug
  • Controller players should now be able to use their Legend’s ultimate ability before using tehir Tactical
  • Fixed a Battle Pass purchase screen error
  • Fixed various server and client crashes

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.1 Hotfixes

  • Release date: see list below!
  • Patch notes:

February 23rd/24th
  • Removed ‘Fortified’ from Stim Surge
  • Reduced the speed boost given by Stim (still an increase from pre-27.0)

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.1

  • Release date: February 18th/19th 2026
  • Patch notes:

  • Mythic Peacekeeper Skin “Riptide Predator” draw speed now matches all other weapons
  • Resolved input lag for controllers
  • Improved various server and client crashes
  • Choosing a controller perk – e.g. Alter’s Controller of Worlds – now grants that Legend the ability to reinforce Hardlight as intended
  • Resolved a bug that resulted in players respawning over water

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.0 Hotfixes

  • Release date: see list below!
  • Patch notes:

February 10th/11th

FIXED

  • We pushed a quick fix for an edge case crash impacting Trios and Duos. You should have a more consistently reliable experience in these game modes moving forward.
  • We issued a fix that should lead to improved server stability
  • Patched a hole players were able to fall through on Broken Moon in BR and Wildcard

INVESTIGATING

  • Fuse’s 28.0 kit changes aren’t active in Firing Range
  • We’re investigating player reports of controllers experiencing a delay while using their Tactical abilities when playing as certain Legends
  • Pre-28.0 kit changes for Horizon were erroneously reverted

February 12th/13th

FIXED:

  • 7 Year Anniversary Prize Tracker now display correct artist and creator attribution
  • View Cinematic button on Nintendo Switch 2 now shows the correct cinematic
  • Completing Road to Ranked Challenges now correctly unlock Ranked
  • Champion Squad status will now correctly reset after the squad loses or no longer has the highest score from previous matches

Reverted Octane and Horizon nerfs to intended pre-28.0 state

Octane:

  • Reduced Swift Mend max healing from 9 to 6 -Reduced Swift Mend min healing from 3 to 2

Horizon:

  • Reduced max Newt Scoot time from 5 to 2.5 -Reduced Newt Scoot max speed from 700 to 550

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. 28.0 (Season 28: Breach)

  • Release date: February 10th/11th 2026
  • Patch notes:

BREACH OVERVIEW

Legends, it’s just about time for the newest season: Breach, so grab your squadmates and get ready! As with any new season, there’s plenty of new and exciting changes to look forward to! Breach adds Hardlight Mesh to Apex Legends, encouraging new breach-and-clear gameplay. Also, Fuse is getting a Rework, Catalyst and Bloodhound are getting updates, and we’re seeing the meta continue to shift towards close quarters combat with Marksman nerfs and Shotgun buffs! Plus, we think you’re going to like the changes to Knockdown Shields and Backpacks… So get ready to kick down the door on Apex Legends: BREACH.

For an overview of some of Breach’s key updates, check out our highlights blog from last week and for details on all seasonal changes, please read on!

HARDLIGHT MESH

A NEW ENTRY INTO THE WORLD – Hardlight

The Apex Games are evolving once again, adding new ways for players to move, engage, and fight. Legends will encounter Hardlight across windows in structures scattered throughout the world. Hardlight acts as destructible and breachable Windows. While Hardlight Meshes are intact they are translucent: allowing players to see through them, but they block projectiles and player movement. When broken or damaged, Hardlight Meshes rebuild after a lengthy delay.

Hardlight takes Damage from weapon fire, and increased Damage from specific weapon classes, Explosives, Melee, and Legends’ Abilities. Break Hardlight to breach into buildings creating new entries, and find new angles to lay down an assault on opponents.

Hardlight can be Rebuilt or Reinforced by Controller Legends. Reinforced Hardlight is much stronger than normal Hardlight meshes, taking more damage before breaking. Providing Controller Legends an opportunity to bunker down and delay enemy assaults.

Hardlight Details:

  • At Match Start: Hardlight Meshes are automatically spawned into the world at preset positions on various structures.
  • Hardlight Mesh defaults to 200 HP.
  • Hardlight takes increased damage from Explosives (8.5x), Shotguns (2.5x), Snipers (3.5x), and Legend Abilities (10.0x).
  • Hardlight takes damage from Ring.
  • Hardlight cannot repair, rebuild, or be Reinforced in Ring.
  • Upon Reinforce, Hardlight health total is set to 1250HP.
  • Hardlight cannot be rebuilt immediately after breaking. Rebuild Delay: 4 seconds
  • Controllers subject to a limit on the number of Reinforced Hardlights: Max 4 Reinforced Hardlights.
    • Reinforced Hardlight Decays when the original reinforcing player exceeds Reinforcement Limit.
    • Reinforced Hardlight Decays when there are no players nearby for an extended period of time.
    • When Reinforced Hardlight Decays, it returns to a standard Hardlight Mesh state it decays to baseline Health 200 HP.

We will be monitoring community feedback about Hardlight as the season progresses and making adjustments as necessary.

RANKED MATCHMAKING

We are implementing focused changes based on learnings from our previous matchmaking tests. Our previous end-of-season tests that restricted Masters (+Pred) players from matching below various Diamond ranks have led us to bake in these changes directly into each season. To provide the best possible matchmaking experience, we will be shifting the restrictions dynamically each season as Ranked populations naturally shift throughout the duration of the split. The timing of when these restrictions kick in, as well as exactly which Diamond ranks can match with Masters, will depend on when the population of those players is high enough to sustain good matchmaking. We will continue to provide additional updates throughout the coming season as we monitor and adjust.

AUDIO UPDATES

In Season 28, in response to community feedback, we’re taking it a step further by adding more audio customization options and giving you control. You can look forward to more granular customization options surrounding: Legend Dialogue, Ping Dialogue, and Announcer Dialogue. In Season 27 we added the Focused Mix to provide a more robust contextual in-game soundscape – we’re excited to continue down this path, providing you with even more options to use to customize your experience. In addition to other smaller changes, we’ve also split enemy and geo bullet impact audio in order to prioritize them independently, ensuring players always know when they’ve landed a shot.

28.0 PATCH NOTES

LEGENDS

FUSE

Dev Note: This old dog needed some new tricks. In particular, Fuse’s ultimate was seen as being too difficult to use and often unimpactful. The ult’s new behavior should make it easier to find effective use cases while cementing Fuse’s identity as mobile artillery. With the ultimate focused on clearing out large spaces, we wanted to focus the tactical on being quicker and easier to tag enemies. The reduced duration on Knuckle Cluster can also help you follow up on your own damage, particularly alongside his passive change. Knuckle Jumper replaces Knuckle Hustler as a movement option that feels more Fuse-y, with plenty of nuance to master the many ways to use it.

Abilities

  • Passive
    • Fuse is no longer slowed when taking explosive damage
  • Tactical
    • Faster weapon stow time when switching to the tactical
    • Flattened the trajectory to make tap-firing more accurate
    • Reduced delay before explosions start up (was 1.7s, now 1.0s)
    • Increased base damage (was 10, now 15)
    • Reduced the duration by 50%
  • Ultimate
    • Refreshed ultimate behavior.  Fires a mortar that explodes against the ground, then sprays out smaller bombs around its landing point.  When aiming down sights, the mortar can pierce cover up to 13m deep and deliver explosives to the other side.

Upgrades

  • Level 2
    • Pyro Techniques: Your ultimate will drop behind patches of fire for 8 seconds after the bombs explode
    • Knuckle Jumper: Jumping when next to your own Knuckle Clusters will give you an explosive boost (destroys the cluster afterwards).
  • Level 3
    • Reignition: Dealing explosive damage to enemies recharges your ultimate (for every 2 damage dealt, reduces cooldown by 1 second)
  • Removed Ring Master, Scar Tissue, and Knuckle Hustler

CATALYST

Dev note: Catalyst has needed help for a while, especially as other controllers have gotten buffs in the past few seasons. While the ultimate is generally well liked, the tactical needed some attention to help her compete; the bigger area and extra max trap lets you block off more territory. With a reduced activation time and two new upgrade options, you should have more options on how to deploy your spikes to distract and punish your opponents. We have some bigger changes in the works for her, but we feel this is enough to give Catalyst players more opportunities to shine. We will be actively looking for community feedback for how these changes feel, so Catalyst mains, get loud!

Abilities

  • Passive
    • Can now reinforce up to 4 doors (was 2)
  • Tactical
    • Flattened the trajectory, slightly lowered the pitch, and increased the overall range
    • Increased size by roughly 50%
    • Reduced the delay before spikes can deal damage (was 2s, now 1s)
    • Can now have 3 traps maximum (was 2)
    • Activation radius reduced by 20%
      • This is how close you have to be before the spikes stand up and the core is vulnerable
  • Ultimate
    • You can now toggle to deploy the ultimate horizontally
    • Length increased by 5m
    • The wall can now build up through standard doors, Lifeline’s D.O.C. Halo, and Gibraltar’s Dome of Protection.
    • Can now be placed on steeper angles
    • Reduced Dark Veil duration when enemies walk through (was 7s, now 5s)

Upgrades

  • Level 2
    • Hidden Spikes: The spike pool is now hidden to enemies while inactive
    • Sole Piercer: Spike traps activate 50% faster and deal 5 more damage per hit
  • Removed Sister Spikes and Long Veil

BLOODHOUND

Dev note: As the seasons have progressed, Bloodhound has found themselves outclassed by other Recon characters. The tactical and passive changes can help you track where enemy squads are while reducing distractions. Big quality of life changes to the ultimate, on top of the new upgrades, should make it easier to chain kills instead of getting quickly shut down as the fights get more intense. We intend to give them a bigger set of changes down the road, but we’re hoping this is enough to push the veteran Legend back towards relevance as we retool the kit.

Abilities

  • Passive
    • Enemies outside of 13m no longer block white ravens from spawning (Flock upgrade brought into base kit)
    • Clues more than 13m away no longer block White ravens (was ~50m)
  • Tactical
    • Total scan duration up to 4s (was 3s), full-body duration remains half the full scan duration (so now 2s, was 1.5s)
    • Reduced screen coloration during scan
    • Fewer clues will pop-up on screen when your tactical successfully scans an enemy
  • Ultimate:
    • Cooldown reduced to 2.5 minutes (was 4 minutes)
    • Activation time reduced by ~20%
    • After activation, the wider FOV gradually shifts back to your normal FOV
    • Knocks while your ultimate is active increase the duration by 5s (will always reset to 10s if below)
    • (Unchanged) Knocks while your ultimate is active resets your tactical duration
      • This has been active for a while but is now called out in the ability description

Upgrades

  • Level 2
    • Taste of Blood: Regen 50 health when getting a knock while your ultimate is active
    • Raven’s Flight: When activating your white ravens, they can ping enemies twice as far as normal
  • Level 3
    • Hunter’s Agility: Your tactical is faster to use and has -5s cooldown
    • Eye of the Allfather removed from level 2
  • Removed Raven’s Blessing, Flock, and Sighthound

CRYPTO

Dev Note: We wanted power coupling to add value for Crypto while actively piloting the drone and scanning enemies. But with the current version, it’s main impact is in refunding ult charge on EMP scan. To help refocus the upgrade, we changed the behavior so that it no longer gains ult charge on EMP scan. From data we also saw that the amount of ult charge gained from players was too generous so we’re taking the opportunity to bring that in line as well.

  • Prevent Power Coupling for 5s after EMP
  • Reduced charge gained from scanning players from 10 to 5

PATHFINDER

Dev Note: Grapple God is the runaway upgrade choice at level 3. We wanted to offer some more benefit to Feeling Zippy without a big refresh for Pathfinder so the choices are more compelling.

  • Feeling Zippy additionally increases allied movement speed on Energized Ziplines from 1000 -> 1350
  • Feeling Zippy additionally increases allied acceleration on Energized Ziplines from 700 -> 800

OCTANE

Dev Note: Daredevils time extension was letting Octane chain sequential fights longer than we’d like. As such we’re making an adjustment to the max time extension.

  • Max Duration extension reduced from 6s to 3s

WEAPONS

ANIMATIONS

New inspect animations

  • EVA 8
  • Peacekeeper
  • Sentinel

MARKSMAN WEAPONS

G7 Scout [Care Package]

  • Added Hop-up: Double Tap Trigger
  • Damage increased to 37 (was 36)
  • Increased rate of fire
  • Can be equipped with sniper optics

Bocek Compound Bow

  • Max damage decreased to 60 (was 65)
  • Max energized damage decreased to 50 (was 55)
  • Increased draw time

30-30 Repeater

  • Decreased base damage to 41 (was 43)
  • Decreased charged damage multiplier
  • Slightly increased charge time

Triple Take

  • Reduced rate of fire
  • Slightly increased choke time

PISTOL

P2020 [Floor Loot]

  • Removed Hop-Up: Kinetic Feeder
  • Damage decreased to 23 (was 25)
  • Reduced reload speed
  • Reduced rate of fire
  • Increased enhanced hipfire spread

SHOTGUNS

Dev Note: With Hardlight making its grand entrance into the Apex Games, it felt right for the Breach and Clear weapon class to make their way to the spotlight. Shotguns are getting a little love with some targeted updates and new hop-up additions.

Mastiff

  • Decreased pellets per blast to 5 (was 6)
  • Damage per pellet increased to 19 (was 16)
  • Adjusted blast pattern

EVA-8

  • Slightly increased rate of fire
  • Tightened blast pattern

LOCKED HOP-UPS

Dual Shell

  • 300 Locked Hop-Up Points to unlock
  • Added to: Mastiff and 30-30 Repeater

Hammerpoints

  • 500 Locked Hop-Up Points to unlock
  • Added to: P2020

Disruptors

  • 500 Locked Hop-Up Points to unlock
  • Added to: Peacekeeper

Gun Shield Generator

  • Removed from: Tripletake, Hemlok and R301

Graffiti Mod

  • Removed from: Volt and Mastiff
  • Added to: L-STAR and Longbow DMR

Double Tap Trigger

  • Added to: EVA-8

Turbocharger

  • Decreased points to unlock to 500 on the Devotion (was 600)

BALANCE UPDATES

Care Package Rotation

  • P2020 return to the floor (details below)
  • G7 Scout enters the Care Package (details below)

Gold Weapon Rotation

  • Sentinel, VK-47 Flatline, Peacekeeper, 30-30 Repeater, Akimbo P2020

Evo Changes

  • Reviving Teammates only provides full Evo (100 points) for the first 2 Revives per team per game. Each subsequent Revive will reward 25 less Evo until no Evo is rewarded.

Dev Note: At higher levels of play, we have observed players are intentionally getting knocked to set up Revives for excessive Evo gain. We’re activating a diminishing return on Revives to reduce the max Evo that can be farmed in this way. Don’t feed face for Evo, it does not pay dividends.

EQUIPMENT

Dev Note: We’re doing a little loot pool clean-up with this patch. Integrated Knockdown Shields not only keep your survivability consistent with Evo progression across the game, but it also means that when you are looting, you will be finding more desirable items in the loot pool. We’re actioning on community feedback and making changes to White Backpacks, giving players an easier looting ramp up in early game, and removing an item of negligible value in late game. Now, in their place, you’ll find more of what you want and start with more inventory space.

Knockdown Shields

  • Removed from loot pool.
  • Knockdown shield level is now tied to legend level.
    • i.e. Legend Level 1 = White Knockdown

Backpacks

  • White backpack removed from loot pool.
  • White backpack added to starter kit.

MAPS

Pubs & Ranked

  • Broken Moon
  • E-District
  • World’s Edge

Mixtape

  • 2/10/26 – 3/24/26 Map Rotation
    • TDM
      • Fragment, Skull Town, Zeus Station
    • CONTROL
      • Production Yard, Barometer, Lava Siphon
    • GUN RUN
      • Wattson Pylon, Monument, Skull Town

RANKED

Drop Zones disabled in Ranked

  • All Ranked matches return to the singular Dropship deploy, with Jump Masters leading your skydives into the BR, putting the game start back into your hands, Legends.

Dev Note: Drop Zones was a big change for Ranked, a way to bring fairer and faster starts to the Ranked experience. While we saw positive reactions and outcomes for some players, it was not a universal win for everyone. Some players felt that having randomly assigned Drop Zones deterred them from the playstyle they wanted and greatly impacted their match outcome. For now, returning to the big Dropship brings us back to known ground and puts full control back in your hands. We are still working out what the future looks like for Drop Zones, as part of the overall future of Ranked and competitive play.

Ranked Ladders (coming later this split)

Ranked Event 1 2/‌19/‌2026 2/‌22/‌2026
Ranked Event 2 2/‌26/‌2026 3/‌1/‌2026
Ranked Event 3 3/‌5/‌2026 3/‌8/‌2026
Ranked Event 4 3/‌12/‌2026 3/‌15/‌2026
Ranked Event 5 3/‌19/‌2026 3/‌22/‌2026
Ranked Event 6 4/‌2/‌2026 4/‌5/‌2026
Ranked Event 7 4/‌9/‌2026 4/‌12/‌2026
Ranked Event 8 4/‌16/‌2026 4/‌19/‌2026
Ranked Event 9 4/‌23/‌2026 4/‌26/‌2026
Ranked Event 10 4/‌30/‌2026 5/‌3/‌2026

WILDCARD

Wildcard

  • 2/10/26 – 3/10/26
  • Wildcard: Kings Canyon

Wild Cards

  • Wild Card Rotation
    • Here are the Wild Cards that will be available this season:
      • Chain Reaction
        • Damage is chained to additional enemies within an affected area
      • Crackerjack
        • Instantly reload weapon on knock
      • Extra Ordnance
        • The player gains the ability to carry +1 Ordnance
      • Fast Draw
        • Reload weapons and use shield cells faster
      • Get Up and Go
        • When a player revives a teammate, both receive a burst of speed
      • Good Doctor
        • Revive teammates with additional health and shields
      • Gren-Aid
        • Mark enemies damaged by your explosives
      • Love Potion
        • When using a consumable, nearby teammates receive the same health
      • Sent Packing
        • Explosions have increased knockback.
      • Smoke Out
        • Drop smoke cover when downed, smoke regens shields for self and teammates
      • Status Report
        • Reveal enemy locations on knock

Wildcard Respawning

  • When players die in quick succession, they will be more aggressively pushed further away from their previous death location and closer towards the center of the ring.

Dev Note: After parsing the data from Wildcard matches, we are seeing an emerging pattern that the majority of fights are happening in the same POI for a large portion of a Wildcard match. We hope that this change will slow down the rate at which players continue to re-land at a hot drop POI and allow for a bit more breathing room for players to reset.

Controller Legends

  • Controller Legends can now remotely pick up their deployed tacticals, just as they can in other game modes.

Dev Note: With Wildcard disabling all Class Perks, we observed this to be a massive QoL improvement for players and have now enabled this perk.

BOT ROYALE EVOLVED

  • Bot Royale has evolved, it is now a full BR experience mixing humans and Apex Bots.
  • Bot Royale Evolved lobbies will consist of 1-5 full human squads and 15-19 Apex Bots squads (20 squads total).
  • Bot Royale Evolved has a tighter matchmaking compared to Trios to make sure you have an opponent at your level. If we cannot find those, we backfill with bots.
  • Bot Royale Evolved has the same game length and ring tuning as Unranked BR (whereas the original Bot Royale had shorter matches) for a full BR experience.
  • XP gains are no longer capped, and the ability to progress your Challenges has been added!
  • Earning Badges is still restricted, and no stats will advance while playing this mode.

Dev Note: By designing a space with less pressure than Unranked, Ranked and Wildcard, we hope to provide a game mode that can be played for different use cases: Learning the game at your own pace, practice with a friend, warm-up before jumping into a more intense game mode, wind down after some high-intensity ranked games, etc. Regardless of what drives you to play Bot Royale Evolved, your time will be well spent and you will continue to progress towards Challenge and Account rewards.

APEX BOTS

  • New accuracy system
    •  that rewards players for moving and shooting. Stand still and their accuracy will increase!
  • New drop logic system
    • Apex Bots will distribute evenly across POIs, allowing the decision to hotdrop on you – the player!
  • Improved ring survival
    • Apex Bots have a better understanding of the ring, will rotate to safe areas and avoid fighting while in the ring.
  • Improved strafing
    • When in combat range, bots will strafe to avoid incoming damage
  • New Bot Loadout System
    • While Apex Bots will still loot, as they survive into further rounds their loadouts will improve with better attachments and better equipment. Making them a tougher target in further rounds.
  • Improved Squad Coherence
    • Apex Bot squads will no longer roam away from their squad, they’ll stick close to their squad leader to move as a group and attack as a group.

Dev Note: Improvements to Apex Bots are key to providing a fun and challenging experience for our lower-skilled players, as well as improving the overall matchmaking quality for unranked BR modes. We hope that you enjoy the new Apex Bots as we work to monitor, tune and improve their challenge profiles and their overall behaviours.

BUG FIXES

  • Bug fix for potential issues on Storm Point where the first Ring could spawn in playable space before closing for Round 1.
  • Fixed issue where the Power Booster Amp UI would be present even when you did not have the Amp equipped.
  • Fixed issue where Crate Weapons could lose their infinite ammo when using the Infinite Ammo Amp.
  • Fixed controller Legends not being able to remotely pick up their tactical in Wildcard
  • Fixed some effects not playing correctly on the reactive EVA-8 skin “Heart of Brimstone”

LEGENDS

  • Octane
    • Fixed FOV scaling issues with Stim Surge
    • Fixed Stim Surge sometimes lowering your speed
    • Fixed Stim Surge being used first if it was previously canceled with a mantle
    • Fixed a bug where Stim Surge would trigger automatically in a multitude of contexts
    • Fixed a bug where Daredevil could grant Battle Surge movement speed buff in addition to fast reloads
  • Valkyrie
    • Fixed the ultimate being blocked by a Trident and leaving the scan on permanently

QUALITY OF LIFE

  • Control
    • Weapons will no longer interrupt shooting, healing, or other actions when a player levels up.
      • Weapons will now seamlessly update in hand or in their inventory upon level up, matching the way it works in Wildcard.
      • The button prompt for manually upgrading a weapon has been removed, as the weapons will upgrade seamlessly.
  • Ballistic
    • Ballistic’s Sling will no longer interrupt shooting when the Sling weapon is being upgraded/downgraded as part of the Ultimate or when leveling up EVO.
  • Settings Menu
    • Gameplay menu options have been broken up and reorganized into 5 subcategories (Combat, Movement, HUD UI, Accessibility, Privacy) so they’re easier to find.
  • Added additional voicelines when pinging an Elite Weapon.
  • Respawn Beacon icons on the map and mini-map will now flash after they have been used by another team.

ENGINE

  • Improved graphics device selection when multiple are present on the system.
  • Added a user facing error message if the minimum spec Shader Model 6.0 is not supported, including a reminder that this is likely due to outdated drivers.

WISHLIST UPDATE

  • Certain Rare, Epic, and Legendary Apex Packs can now be upgraded to Wishlist-enabled packs.
  • Once these packs are upgraded, your Active Wishlist selections will influence the guaranteed item slot for these packs. All previous rarity drop rates and Apex Pack guarantee rules apply to the upgraded Wishlist pack.
  • Upgrade Apex Packs into Wishlist-enabled packs in the Pack Inventory Screen using Legend Tokens. The Upgrade button will only show for eligible packs and you can upgrade multiple at a time. If your Wishlist is Unavailable, pack upgrading is also unavailable.
  • The cost to upgrade is:
    • Rare Apex Pack: 1,500 Legend Tokens
    • Epic Apex Pack: 3,000 Legend Tokens
    • Legendary Apex Pack: 5,000 Legend Tokens

Apex Legends – Ver. ??? (Winter Wipeout Event Hotfixes)

  • Release date: see list below
  • Patch notes:

January 6th/7th

  • Crash tied to Wildcard Hoverboard fixed
  • Fixed Firing Range crash that occurs when many players join the range

January 14th/15th

Crypto:

  • Crypto’s drone is no longer displayed for a fraction of a second when deploying the drone on a zipline, balloon or Evac Tower.
  • The appropriate ultimate icon is now displayed while in Crypto’s drone view after selecting the Power Coupling upgrade.
  • Crypto’s hands no longer remain stuck in front of the camera after taking damage from a Caustic trap while in Drone view.
  • Players are no longer able to spam the drone entering animation.
  • Crypto’s Ult now appropriately charges from scanning enemies, even if they remain within the scan.

Octane:

  • Stim Surge’s animation now ends in alignment with the end of its effects – previously was misaligned when at low health with the Daredevil upgrade.
  • Stim Surge’s animation now ends in alignment with the end of its effects when taking damage in the ring.
  • Base Stim model no longer overlaps with the Stim Surge Syringe.
  • Players are no longer able to spam Octane’s tactical when riding ziplines or ziprails with akimbo weapons equipped.
  • Removed ghostly green bar that appeared when Octane performed two-handed actions while using Stim Surge.
  • When activating Stim Surge while climbing, the correct model is displayed and players will no longer be locked out of using Stim Surge.

Trident:

  • Increased the volume of approaching Trident – it should be much more difficult to be caught by surprise.
  • Caustics traps no longer attach to the Trident – it was way too deadly.
  • Valkyrie no longer gets stuck in ultimate animation when interrupted by a Trident.

New Player Pass:

  • Level up animation now display the correct level.

Various:

  • The post-game progress screen no longer displays old challenges.
  • Various fixes/adjustments to Switch 2 shadow/lighting.

January 23rd/24th

Octane

  • We have seen an organic drop in his pick rate since the mid season patch went live, which we expected, but that didn’t fall enough to a level we felt was healthy so that indicated some of the interactions of his new kit are unhealthy.
  • Reduced Swift Mend max healing from 9 to 6
  • Reduced Swift Mend min healing from 3 to 2

Horizon:

  • Horizon landed at a comfortable pick rate after her recent buffs, but when combined with Octane, the team comp has proven to be a bit squirrely.
    • Reduced max Newt Scoot time from 5 to 2.5
    • Reduced New Scoot max speed from 700 to 550

January 29th/30th

FIXED:

  • Octane’s Stim Surge will no longer auto-activate during various interactions

ADJUSTED:

  • Reduced Crypto’s Ult charge gain from 10 to 5 to avoid the ability to consistently chain together Ults
  • Crypto will not be able to gain Ult Charge from Power Coupling for 5 seconds after EMP.

  • Additional notes: none.
  • Source: Respawn

Apex Legends – Ver. ??? (Winter Wipeout Event)

  • Release date: January 5th 2025
  • Patch notes:

Winter Wipeout Event

Suit up and hit the slopes, the Winter Wipeout Event is live!

Carve across Olympus on new Hoverboards, unleash new Wild Cards, and check out big Legend updates for Octane, Crypto, and Newcastle.

The Winter Wipeout Event runs from January 6-27. (*Please note: after the event ends, items will continue to be available in the shop until 2/10)

WILDCARD: HOVERBOARDS & MORE

Drop into Wildcard and shred Olympus with new Hoverboards! Carve across cover, wall-ride out of danger, and throw down tricks mid-air for sweet, sweet EVO rewards.

Start the match with a Hoverboard in your Survival Item slot, and keep it through every respawn, adding mobility to every fight. The hoverboard includes a bunch of abilities, including aerial tricks for EVO rewards, wall riding, and a ramming attack!

Here’s everything your shiny new Hoverboard can do:

  • Double Jump – Tap jump while midair to jump again!
  • Wall Ride – Ride on any vertical surface as long as you maintain a high enough speed. Jump off the wall to perform a Wall Ride trick.
  • High Fall – Hit the ground from a massive drop and gain even more speed.
  • Zipline Jump – Mount a zipline while on the hoverboard to move even quicker. Jump off of any zipline and get a boost of speed in any direction.
  • EVO Combos – The more tricks you perform in quick succession, the higher your evo reward is. We are definitely judging your style.
  • Ramming Speed – If you are going fast enough, you can ram enemy opponents to damage them. More speed means more damage and knockback.
  • Slides – Slide to preserve more momentum and take sharper turns. Even more effective when going down slopes.
  • Dealing heavy damage to enemies riding a hoverboard will kick them off of it.

NEW WILD CARDS

Bury the competition with new Wild Cards:

  • Brain Freeze – Headshots do additional damage and greatly slow opponents.
  • Love Potion – When using a consumable, nearby teammates receive the same health.
  • Protective Launch – When taking any jump pad, players gain a small shield regen.

And some existing Wild Cards are staying in rotation:

  • Go-Go Ammo
  • Fast Draw
  • Burning Rubber
  • Speedy Charge
  • Stowed Reload
  • Extra Zippy
  • The Quick and the Dead
  • Get Up and Go
  • Drone Support
  • Smoke Out

LEGEND UPDATES

Three Legends are getting a major facelift!

Go full speed demon with Octane’s improved passive healing and reworked Stim ability, become the ghost in the machine with Crypto’s stealthy firmware update, and pull off even more clutch revives with buffs to Newcastle.

EVENT ITEMS

Channel your winter sports aesthetic with Legendary Skins for Bloodhound, Alter, Fuse, Mad Maggie, Gibraltar, and Newcastle, plus matching weapons, all available as possible drops in Winter Wipeout Event Packs.

Horizon ventures into the void of space and wields the power of a quasar with the new Apex Stellaris Prestige Skin and Finisher animation.

All items will be available in exchange for Apex Coins or Crafting Metals and may also drop in Winter Wipeout Event Packs† for the duration of the event. Each Winter Wipeout Event Pack contains one event item and two standard items, and there are no duplicates of event items in these packs.

REWARD SHOP

Earn Glint throughout the event to unlock Winter Wipeout items from the Reward Shop. Earn up to 1750 Glint per day by completing daily event challenges, then check out the Winter Wipeout Reward Shop to redeem them for rewards, including an Epic Wattson Skin, Event Packs, and more. Offerings will rotate halfway through the event.

STORE TAB

Explore the limited-time Winter Wipeout Event Store to directly purchase or craft any Legendary Character Skins from the Event until February 10.

PATCH NOTES

BALANCE UPDATES

Active Gold Weapon Rotation

We cycle our gold weapons between releases to keep the loot pool feeling fresh and to showcase weapon changes. This season the rotation includes the R-301 and Rampage to highlight their balance updates and the Triple Take to celebrate its return to floor loot at the start of the season.

  • R-99 SMG, R-301 Carbine, Mastiff Shotgun, Triple Take, and Rampage LMG

GAME UPDATES

Respawn Beacons

Dev Note: Over the years we have worked towards making respawning more accessible in the BR. We feel like this change will address a major pain point that has been felt in the respawning loop, “Why is the closest respawn beacon on the other side of the map?” Mobile Respawn Beacons remain unchanged (single use).

  • Map placed Respawn Beacons can now be used once per team (previously once per game).
Extended Supply Bins & Weapon Supply Bins

Dev Note: We previously increased the spawn rate of extended & weapon supply bins when we removed the icons from the map so that they still felt consistent. Now that the icons have returned, we are seeing a few too many, so we are bringing that number back down.

  • Reduced the spawn rate of extended and weapon supply bins.

LEGENDS

OCTANE

We did not forget! Since his release, movement in Apex Legends has become more dynamic with dashes, jumps, glides and jets. Octane needed something special to be the “run and gun” icon that he is meant to be. As Octane is a risk taking adrenaline chaser, we did not want to just throw away his health cost either. Instead we wanted to add a payoff by enabling his abilities to be stronger the less health he has. Octane is all about going fast and living dangerously – so go get ’em Octane mains!

Passive
  • Swift Mend now heals more the less HP you have.
    • Swift Mend base healing increased from 1.5 HPS to 3.0 HPS
    • Swift Mend max healing heals for 9 HPS
TACTICAL – STIM SURGE
  • Added a new ability for Octane Stim Surge: If Octane uses his tactical again, while stim is already active, he uses a new mixture which grants him Fortified, triggers Swift Mend, and allows Swift Mend to continue healing through damage.
  • Stim Surge lasts 6s
  • Costs 0 HP to use
  • Reapplies Stim effect for entire duration
  • Has a 20s cooldown but does not put Stim on cooldown
  • Fortified reduces damage by 15% and grants immunity to bullet slow
  • Players can hold tac button to automatically buffer Stim Surge

Dev Note: It’s very easy for Octane to run into danger faster than he should. Stim Surge gives Octane more agency to survive in those situations so he can hold W confidently.

TACTICAL – STIM
  • While stimmed, Octane can sprint and use consumables.
  • Reduce the time before Octane can reuse his Stim from 1.8s to 0.7s
  • Stim speed increased by 5%

Dev Note: Going slow is for everyone else, not Octane. Healing while sprinting lets Octane maintain his tempo at the cost of consumables and gives him elusiveness in close quarter fights.

ULTIMATE
  • Incorporated Mad Hops and Aerial Agility into the base kit.
    • JumpPad now has two charges
    • JumpPad has improved handling when double jumping
  • JumpPads are useable immediately after hitting the ground
UPGRADES

Four new upgrades to replace all the base upgrades

  • Thick Skin: Stim costs 10 less health to use
  • Squad Rush: Everyone who uses your JumpPad gains Stim on land
  • Daredevil: Gain fast reload on shield cracks and increase Stim Surge duration the less HP you have
  • Triple Jump: Gain a third jump from JumpPads

Dev Notes: Octane was previously a fairly selfish pick. With the Ultimate changes, Squad Rush and Triple Jump, Octane can flex into strong team-wide mobility for coordinated teams comps.

NEWCASTLE

Newcastle is in an interesting spot right now. He’s chosen rarely in matchmaking but in ALGS, he is a top tier Legend. We wanted to make him more enticing without making him over powered in coordinated play. By incorporating all his speed upgrades into his base kit, it opened up space to create new upgrades that give him stronger rez plays. It felt right that in a season where the OG pub stomper Octane is coming back that a “pub savior” be around to protect the team.

PASSIVE
  • Incorporate Heroes Hustle into base kit
    • Movement speed penalty reduced from 25% to 75%
TACTICAL
  • Incorporate Swift Shield into base kit
    • Movement speed increased from 160 to 250
UPGRADES

Two new upgrades to replace Swift Shield and Heroes Hustle

  • Stronghold moves down to replace Heroes Hustle
  • Ready To Rumble: Reviving a player auto loads Newcastle’s weapons and triggers full regen. (Replaces Swift Shield)
  • Defensive Line: Tactical and Revive Shield knocks back enemies once (Replaces Stronghold)

CRYPTO

Crypto’s pick rate tells us he’s in a spot where he needs our attention. There were many quality of life buffs we found to make him feel better, help him catch up to his squad, and give him more play potential.

PASSIVE
  • Crypto gains long range Threat Vision while piloting his drone
  • Satellite Imagery incorporated into base kit
    • Increase duration of scan by 1.5s
    • Receive a short scan on EMP

Dev Note: We wanted to emphasize Crypto’s recon class while actively piloting his drone. Information is very valuable so with more scans and callouts, we are hoping your team will appreciate you being in the drone more.

TACTICAL
  • Reduced time to launch drone from 1.3 to 0.7s
  • Reduced time to renter drone from 0.4 to 0.2s
  • Reduced animation frame that Crypto renters drone from 7 to 2
  • Drone can collect EVO Harvesters
  • Crypto can now enter and exit drone while using Ziplines
  • Off the Grid Incorporated into base kit
    • Crypto cloaks while piloting his drone

Dev Note: With these changes Crypto should have less “dead time” where he is either locked out of his drone or stuck in it. It should feel more seamless to enter and exit your drone making it less cumbersome overall. Lastly, giving Crypto more freedom to enter the drone, and incorporating Off the Grid into the base kit, unlocks some pretty sneaky tech for him!

UPGRADES

Two new upgrades to replace Off the Grid and Satellite Imagery.

  • Ally.MoveTo(): Crypto can Trailblaze to all allies. (Replaces Off the Grid)
  • Power Coupling: Crypto gains Ultimate charge from using scan beacons and scanning enemies with his drone (Replaces Satellite Imagery)

REVENANT

Small adjustment to Revenant so that victims have a little more time to react to being cracked before an ulted up Rev lands them.

TACTICAL
  • Increased max charge duration from 1.3 to 1.7s
ULTIMATE
  • Increased Ult time 2.0 to 2.2s (10% slower to deploy)

LOOT & ATTACHMENTS

AMPS

Infinite Ammo

Dev Note: Infinite Ammo was underused compared to its counterparts, so we are giving it some love to bring it into the conversation.

  • Infinite Ammo Amp now applies to Care Package weapons

WEAPONS

AR

The R-301 and the Flatline are the bread and butter of Apex weaponry. And for a long time, that was all anyone ordered. After a while, though, we all want some spice. So while R-301 and Flatine have remained classics, other weapons have become more powerful and eclipsed them. These changes to the R-301 and Flatine, while small, should get them back on the menu.

VK-47 Flatline
  • Damage increased to 20 (was 19)
R-301 Carbine
  • Damage increased to 15 (was 14)

LMG

Rampage

The Rampage Revved state drained a tad fast when not firing. This change should allow you to hold that charge a little longer while you get to the fight.

  • Increased energize duration to 120 seconds (was 90 seconds)
  • Total number of shots while Revved slightly increased
LSTAR
  • Increased initial projectile size
  • Increased projectile size over distance

PISTOL

RE-45 Burst
  • Improved recoil
  • Increased projectile size at close range

SHOTGUN

Mozambique
  • Increased projectile size at close range

SMG

The adjustment to the burst delay last season hit the Prowler a little harder than intended, so we are rolling that back. Additionally, we feel the reward for unlocking the Selectfire Receiver just doesn’t hit quite hard enough, so we are boosting the weapon’s power while using Selectfire.

Prowler PDW
  • Decreased burst delay
  • Damage increased to 17 while using Selectfire (was 16)

MAPS

Olympus

We’ve been monitoring your feedback on Olympus, and have found several opportunities for targeted QOL improvements. Players experiencing FPS drops on Olympus should see improvements in this update. We’ve also heard your feedback around Elysium’s new location creating a forced contest with Somers University, and are investigating a solution for a future release.

  • Adjusted collision on pipes at Gravity Engine for smoother movement
  • Adjusted arsenal placement at Somers University
  • Adjusted arsenal placement at Gravity Engine and added additional arsenal
  • Added arsenal to Elysium
  • Adjusted ramps at the MAZE zipline exits for smoother interactions with movement tech
  • Increased amount of loot at center of Somers University
  • Added additional cover and loot on the upper platforms at Dockyard
  • Added additional ziplines to reach the upper platforms at Dockyard
  • Added beacon and ring console to Stabilizer
  • Fixed inaccurate floor collision at the outer bridge at Stabilizer
  • Optimized performance in several areas of the map
  • Added and adjusted cover in several areas of the map
  • Adjusted the Ranked drop zone location for Turbine to drop players inside the POI instead of the exterior

Pubs

  •  Olympus
  •  Storm Point
  •  Kings Canyon
Ranked
  • Olympus
  • Storm Point
  • E-District
Mixtape
  • 1/6/26 – 2/9/26
    • TDM: Skull Town, Thunderdome, Fragment, Estates
    • Control: Barometer, Labs, Thunderdome, Lava Siphon
    • Gun Run: Wattson Pylon, Skull Town, Zeus, Thunderdome

WILDCARD

1/27/26 – 2/9/26

  • Olympus Wildcard Winter
  • Active Wild Cards
    • Extra Ordnance
    • Drone Support
    • Smoke Out
    • High Velocity
    • Status Report
    • Speedy Charge
    • Recharger
    • Fast Draw
    • Monstrous Strength

RANKED

Ranked Ladders (coming later this split)
Ranked Ladder Start Date End Date
Ranked Ladder 6 12/‌25/‌2025 12/‌28/‌2025
Ranked Ladder 7 1/‌1/‌2026 1/‌4/‌2026
Ranked Ladder 8 1/‌8/‌2026 1/‌11/‌2026
Ranked Ladder 9 1/‌15/‌2026 1/‌18/‌2026
Ranked Ladder 10 1/‌22/‌2026 1/‌25/‌2026
Ranked Ladder 11 1/‌29/‌2026 2/‌1/‌2026
Ranked Ladder 12 2/‌5/‌2026 2/‌8/‌2026

BUG FIXES

  • Fixed an issue where weapons without a Gun Shield Generator hop-up could get a shield
  • Fixed some inconsistencies with Heirloom holster speeds
  • Fixed supports having to go through a mobile respawn pickup animation before entering their teammates deathbox

LEGENDS

  • Mad Maggie
    • The Fortified buff from Mad Maggie’s Wrecking Ball repulsors now reduces some other types of damage (like explosive damage) to match how it works on characters who naturally have Fortified.
    • When using the Wrecking Ball’s repulsors, we no longer show a “Fortified” hint when characters who are naturally Fortified (since they were not given additional damage reduction).
  • Valkyrie
    • Fixed issue where tactical could be interrupted by melee
  • Vantage:
    •  Fixed the tactical range finder (blue dot surrounding the crosshair) not working

QUALITY OF LIFE

  • Inbox Update
    • We are adding to the usual gifting messages in your Inbox
    • Inbox will now include:
      • Anti-cheat update messages
      • Messages for login rewards or grants
      • Urgent message communication on bugs / updates for impacted players
    • In the future we’ll be moving other pop-up reward messages to the inbox as well (e.g., EA Play rewards, Twitch Drops, etc.)
    • With the improved Inbox
      • There will be more context on why certain items were received
      • Items received can be viewed and equipped from the Inbox
      • Messages automatically delete after 30 days

AUDIO

  • Fixed a bug that prevented the dedicated ‘landing’ sound from playing when an enemy hits the ground after using an Octane Jumppad.
  • Fixed a high pitch ringing sound that could be heard around Phase Driver on Olympus

How to download updates for Apex Legends on Nintendo Switch and Nintendo Switch 2?

To download the updates for Apex Legends, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.