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Rocket League (Switch, Switch 2): all the updates (latest: Ver. 2.66 / Next: Ver. ???)

On this page, you will find all there is to know about the various updates for Rocket League on Nintendo Switch and Nintendo Switch 2.

Archives: Launch to December 2018 / 2019 to 2025

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Rocket League – Ver. ???

  • Release date: TBA
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • Fixes the following issues:
    • Flip Reset indicator VFX may not appear, even though the reset is successfully performed and the flip is still available. This can occur due to a brief frame timing gap that prevents the visual indicator from triggering.

  • Additional notes: none.
  • Source: Psyonix

Rocket League – Ver. 2.66

  • Release date: March 10th/11th 2026 at 4PM PT / 7PM ET / 12AM GMT / 1AM CET / 9AM JST
  • Patch notes (update, highlights):

  • Playlist Population Numbers
  • Flip Reset Indicator
  • Visible Matchmaking Rating (MMR)
  • Boost Timer Visualization
  • Override Boost Audio Option
  • Nintendo Switch DLC Update
  • New Quick Chats
  • Custom Training Settings Update
  • Queue Menu Changes 

  • Patch notes (update):

NEW CONTENT, CHANGES & UPDATES

Playlist Population Numbers

Good news, everyone! A really great feature has made its return, and it’s an amazing day to check the queues.

Playlist Population is once again visible in the Play Menu.

  • View total Rocket League player population.
  • See playlist-specific population when you’re hovering on a mode.

Now you’ll know exactly how packed the pitch is before you queue up.

Flip Reset Indicator

We’ve introduced a new audio and visual cue to signal when a player has achieved a flip reset, which is when the player has regained their dodge by touching the ball with three or more wheels.

  • The visual effect is designed as a quick burst to reinforce the moment of reset without disrupting gameplay clarity.
  • The flip reset indicator is only visible/audible to the player performing the flip reset or for spectators, but appears for all players during replays, when the option is enabled.
  • You can disable the flip reset indicator in the settings.
    • Disabling the flip reset indicator also turns off the effect while you spectate.

Visible Matchmaking Rating (MMR)

Players now have the option to choose to display their MMR in Competitive Playlists. Enable this option in the settings to:

  • Show your MMR on Competitive Playlist tiles.
  • Display MMR on the scoreboard at the end of Ranked Matches.

This setting does not affect Casual Playlists.

Boost Timer Visualization

Large boost pads now display a visual recharge indicator so you can play more strategically. 

  • Large boost pads take 10 seconds to respawn, with the visual indicator gradually refilling over those 10 seconds until the pad is fully recharged.

Override Boost Audio Option

Players can now set the default, Standard Boost sound to any Boost they have equipped.

  • The Override Boost Audio check box can be found in the Audio tab in the settings.
  • Only affects your in-match audio, not replays or menus. Other players will still hear the sound associated with the equipped Boost.

Nintendo Switch DLC Update

If you bought Rocket League DLC on Nintendo Switch or Nintendo Switch 2, you’ll now have it on other platforms that the DLC is available on. Just make sure your platform accounts are connected to your Epic account.

New Quick Chats

We’ve added several new Quick Chats to give players more ways to communicate in-game.

  • Informational
    • “One more”
    • “Back Post”
    • “Leaving”
    • “Oops, wrong quickchat!”
  • Reactions
    • “Unlucky”
    • “This isn’t Rocket League”
    • “Oof”
    • “…”
    • “Be careful!”
    • “Let’s lock in”
    • “Brutal!” has replaced “Savage!”
  • Apologies
    • “All good!”

Jump in and let your teammates (and opponents) know exactly what you’re thinking.

Custom Training Settings Update

In Custom Training, new adjustable randomization options create more dynamic scenarios, helping players refine mechanics and build adaptability in unpredictable situations.

These options can be found by opening Custom Training, playing a custom training pack, then opening the settings.

  • New settings:
  • Ball Speed Modifier (0%–100%, Default: 0%)
    • pplies random variance to the ball’s initial speed. 
    • For example, at 50%, the ball’s speed can randomly increase by up to 50% or decrease by up to 50%.
  • Ball Location Modifier (0–1000, Default: 0)
    • Randomizes the ball’s spawn location within a radial distance from its original position.
  • Ball Height Modifier (0–1000, Default: 0)
    • Applies a random vertical offset to the ball’s spawn position.
    • Ball may spawn higher or lower within the defined range.
  • Vehicle Location Modifier (0–1000, Default: 0)
    • Randomizes the vehicle’s spawn location within a radial distance from its original position.
  • Vehicle Rotation Modifier (0°–100°, Default: 0°)
    • Applies a random rotation variance to the vehicle’s starting orientation.
      • For example, if you choose 30°, the vehicle’s forward direction will vary between -30° and +30° from the original setup.
  • Other new training settings:
    • Spawn Vehicle on Ground (Default: On)
      • When enabled, the vehicle spawns grounded.
      • When disabled, the vehicle spawns using legacy Custom Training behavior (a little bit above the ground).
    • Skip Goal Replay
      • When enabled, goal replays are skipped during Custom Training.
    • Round Start Input Delay (0–0.1 seconds, Default: 0)
      • Changes how immediate a round begins after detecting player input
      • 0 seconds allows for faster, more immediate control at the start of each round.
      • 0.1 seconds is the legacy Custom Training behavior.

Queue Menu Changes

The menu displayed while searching for a match has been updated to better support players who want to stay in gameplay-focused activities while queued.

  • “Freeplay” and “Challenges” now replace “Item Shop” and “Garage” in the Queue Menu. “Training” remains unchanged.
  • “Freeplay”
    • nstantly loads Freeplay on your last selected map, no confirmation required.
  • “Challenges”
    • Opens directly to the first tab of the Challenges menu, serving as a quick-access shortcut while queued.
      • “Claim” notifications won’t be displayed.

BUG FIXES

Gameplay

  • Removed an unintended piece of wall graffiti in The Block (Hoops) that obscured visibility of the net. 
  • Fixed an issue where the cage on Beckwith Park Arena’s variants could obstruct the player’s view. 
  • Fixed an issue that could prevent Custom Tournaments from being created. 
  • Fixed an issue where the in-match notification feed displayed duplicate messages during a demolition. 
  • On Nintendo Switch, fixed an issue where the Play Again button would occasionally not appear in the Post-Match Menu after a Competitive match. 
  • Fixed an issue where a Rumble power-up could be granted too early when using a power-up soon after getting demolished. 

Cosmetic

  • Fixed an issue where the Magnifique Car Body Trim color would override selected paint colors and finishes. 
  • Fixed an issue where applying certain Decals caused the rear panel of the McLaren P1 to appear white. 
  • Fixed an issue where the Deep Space Trail did not consistently appear during goal replays. 
  • Fixed an issue where the Gravity Bomb Goal Explosion would demolish cars.

  • Patch notes (Season 2, highlights):

  • New Rocket Pass
  • Season 22 Challenges
  • “Built Different” Challenges
  • Ranked Updates
  • Tournament Updates
  • Free Login Reward
  • News Panel Update
  • Multi-LTE Visibility
  • RLCS Shop Refresh
  • Ranked Rewards for Previous Season

  • Patch notes (Season 22):

New Rocket Pass

  • The Season 22 Rocket Pass is here, featuring the BMW M2 RacingZefira, and Maven Car Bodies.
    • BMW M2 Racing, Zefira, and Maven use the Dominus hitbox.

Season 22 Challenges

  • Season 22 Stage 1 Challenges are live.

“Built Different” Challenges

  • ake on Challenges inspired by Rocket League’s latest gameplay updates. Earn a Player Title and Drops to show everyone your “Massive Gains.” 

Ranked Updates

  • For Season 22, Snowday remains in the Ranked rotation and Ranked Dropshot returns.
  • 4v4 (Quads) is leaving Ranked, and 2v2 Ranked Heatseeker joins. 
    • 4v4 (Quads) will remain in the Casual Playlist rotation.
  • Similar to previous Seasons, a soft rank reset has been applied to all Ranked Playlists.

Tournament Updates

  • Season 22 tournaments are live.
  • Introducing NEW Weekly Cash Cups
    • We’re introducing a new way to earn Cash and Tournament Credits! These tournaments, hosted by Repeat.gg, allow players to earn Credits simply by playing in Ranked matches, with opportunities to win cash prizes. Link your account at rpt.gg/cashcups to get started.
  • Any unspent Season 21 Tournament Credits have been automatically converted into rewards.
    • Tournament Credits are converted into the highest-level reward(s) you’re capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining.
  • Every player who played in at least one tournament in Season 21 will receive one All-Star Cup.
  • New Tournament Reward items have been added.

Free Login Reward

  • Login anytime during Season 22 to snag a free Player Title!

CHANGES AND UPDATES

News Panel Update

We’ve updated the News Panel to improve visibility around game updates, events, and Seasonal information.

  • The News Panel now shows multiple news items at once that players can select and read about.
  • Players can choose to opt out of personalized experience or marketing messages in the settings.
    • Players under 18 are opted out by default. 

Support for Multiple Limited Time Events (LTEs)

  • We’re expanding the LTE system to support multiple events at the same time.
    • Players can now browse and participate in several concurrent LTEs, each with its own unique Challenges and rewards.

RLCS Shop Refresh

  • 19 Goal Explosions join our RLCS Shop lineup, representing some of the teams competing in RLCS 2026.
    • MIBR joins the RLCS Shop.
    • Select the “RLCS Shop” tab and support your favorite teams:
      • Dignitas
      • Furia
      • FUT Esports
      • Geekay Esports
      • Gen.G Mobil 1
      • Gentle Mates
      • Karmine Corp
      • KC Pioneers
      • Ninjas in Pyjamas
      • NRG
      • PWR
      • Shopify Rebellion
      • Spacestation Gaming
      • Team Falcons
      • Team Vitality
      • TSM
      • Twisted Minds
      • Wildcard

Ranked Rewards for Previous Season
⁠Season 21 Ranked Rewards will be granted to you when you log into Season 22, based on your highest-earned rank tier in Ranked Playlists during Season 21. You must have won ten matches at that rank tier to be eligible for its reward.

Main Rewards

  • Bronze in any Ranked Playlist: S21 – Bronze Player Banner
  • Silver in any Ranked Playlist: S21 – Silver Player Banner + previous reward
  • Gold in any Ranked Playlist: S21 – Gold Player Banner + previous rewards
  • Platinum in any Ranked Playlist: S21 – Platinum Player Banner + previous rewards
  • Diamond in any Ranked Playlist: S21 – Diamond Player Banner + previous rewards
  • Champion in any Ranked Playlist: S21 – Champion Player Banner + previous rewards
  • Grand Champion in any Ranked Playlist: S21 – Grand Champion Player Banner + previous rewards
  • Supersonic Legend in any Ranked Playlist: S21 – Supersonic Legend Player Banner + previous rewards⁠⁠

⁠Grand Champion Title Rewards

  • Grand Champion in any Ranked Playlist: “S21 GRAND CHAMPION” in Crimson text
  • Rumble Grand Champion: “S21 RNG CHAMP” in Crimson text
  • Hoops Grand Champion: “S21 DUNK MASTER” in Crimson text
  • Snowday Grand Champion: “S21 BLIZZARD WIZARD” in Crimson text
  • Quads Grand Champion: “S21 QUAD SQUAD” in Crimson text
  • Heatseeker Grand Champion: “S21 HEATSEEKER ACE” in Crimson text

⁠Supersonic Legend Title Rewards

  • Supersonic Legend in any Ranked Playlist: “S21 SUPERSONIC LEGEND” in Titanium White text
  • Rumble Supersonic Legend: “S21 RNGENIUS” in Titanium White text
  • Hoops Supersonic Legend: “S21 LEGENDARY BALLER” in Titanium White text
  • Snowday Supersonic Legend: “S21 ICE TITAN” in Titanium White text
  • Quads Supersonic Legend: “S21 TOUR DE FOURCE” in Titanium White text
  • Heatseeker Supersonic Legend: “S21 SUPER SEEKING LEGEND” in White text

Rocket League – Ver. 2.65

  • Release date: February 4th/5th 2026
  • Patch notes:

  • Fixes the handheld mode performance degradation from v2.64.

  • Additional notes: none.
  • Source: Psyonix

Rocket League – Ver. 2.64

  • Release date: January 22nd/23rd at 12PM PT / 3PM ET / 8PM GMT / 9PM CET / 5AM JST
  • Patch notes (headlines):

  • Cartman’s Crash Out LTE
  • Expanded Preset Slots
  • Champions Field Update
  • Skip New Player Tutorial
  • Nintendo Switch 2 Rendering Enhancements

  • Patch notes (update):

NEW CONTENT

Cartman’s Crash Out LTE

  • From January 22 at 4 PM PT to February 5 at 4 PM PT, jump into the Cartman’s Crash Out limited-time event and complete Challenges to score new Certified Toppers, and the animated Cheesy Poofs Octane Decal

CHANGES AND UPDATES

Expanded Preset Slots

  • We’ve expanded preset slots from 50 to 75, giving room for more custom combos! Mix and match items and turn them into ready-to-go rides.

Champions Field update

  • To honor and celebrate the 2025 RLCS 3v3 champions Atomic, BeastMode, Daniel, and Satthew — and the 1v1 champion Nwpo — banners for them have been added to the Champions Field Arena. 

Skip New Player Tutorial

  • Players who have already completed the introductory tutorial will no longer be forced back into it when playing on another platform for the first time (excluding Xbox).

Nintendo Switch 2 Rendering Enhancements

  • We’ve made a series of visual and performance improvements for Rocket League on Nintendo Switch 2.
    • Simplified Graphics Settings
      • The Performance/Quality toggle has been removed, as Rocket League on Nintendo Switch 2 now uses the best of both settings.
    • Improved Resolution
      • Docked mode: Resolution is now locked at 1080p, 60 FPS in docked mode.
      • Handheld mode: Dynamic resolution now targets 1080p at 60 FPS, but will still reduce resolution as needed to keep gameplay smooth.
    • Visual Quality Upgrades 
      • ncreased world detail
      • Higher texture quality in handheld mode, matching docked mode
      • Crisper texture detail with increased anisotropic filtering (reduces jagged lines and blurry edges on surfaces)
      • Improved lighting effects
      • Ambient occlusion
      • Higher-resolution shadows

BUG FIXES

Visual

  • Fixed taillight brightness appearing inconsistent across multiple Car Bodies.
  • The Heatwave Decal now displays correctly on Lamborghini Urus. 
  • Fixed an issue where the RLCS ’25 and RLCS ’26 Decals appeared stretched on the hood of the Fennec ZR-F Car Body. 
  • Fixed an issue where the Chanoir Octane Decal could override the Car Body’s painted trim. 
  • Fixed an issue where the large screens in Champions Field could display distorted visuals. 

Audio

  • Fixed an issue where BMW M4 GT3 Evo’s engine audio was louder than intended. 
  • Fixed an issue where the Patty Wagon Car Body used the incorrect engine audio during gameplay. 
  • Fixed an issue where sound effects for the Hologlass Goal Explosion could cut off when triggered during gameplay.

  • Additional notes: none.
  • Source: Psyonix

How to download updates for Rocket League on Nintendo Switch and Nintendo Switch 2?

To download updates for Rocket League on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, press either + or – to go to the Options page. The version number is displayed right under the game’s title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.