On this page, you will find all there is to know about the various updates for Rocket League on Nintendo Switch (originally released on the Nintendo eShop on November 14th 2017 in Japan, Europe, and North America).
As a reminder, universal Decals can be equipped on any Car Body except certain ones based on third-party IP.
Converting Esports Tokens to Credits
Esports Tokens have been removed with v2.51. Any player with remaining Esports Token balances will have their remaining Tokens converted to Credits, which will be boosted 10% and rounded up to the nearest 50.
Please note that the conversion rate of Esports Tokens to Credits varies by country. For example, in the United States, 1 Esports Token is worth 0.9881 Credits. So if a player in the United States has 1200 Esports Tokens, they’ll have 1350 Credits with the boost and rounding taken into account.
Center of Mass Readjustments
There were unintended side effects from the center of mass adjustments made in v2.46 to some Car Bodies using shifted hitboxes. We’ve been returning the hitboxes on impacted Car Bodies to their base by repositioning the visual mesh on these cars. We’ve returned the hitboxes to the remaining impacted Car Bodies:
Ace (Breakout Hitbox)
Primo (Hybrid Hitbox)
Fast and Furious Mazda-RX7 (Breakout Hitbox)
1966 Cadillac DeVille (Breakout Hitbox)
The Incredibile (Breakout Hitbox)
New Content
Rocket League | TMNT Limited Time Event
Gear up, it’s time to complete epic Challenges to score radical rewards in the Rocket League | TMNT Limited Time Event available April 22 at 5 PM PT until May 1, 2025, at 5 PM PT!
This event includes the new Pizza Party Limited Time Mode!
Join a team of 3 others, push the pizza puck into the goal, and score! There’s another twist: no jumping. Use your grappling hook ninja skills to get to the pizza instead!
Bug Fixes
“Confidential_ThirdWheel_Test” (April Fools’ Game Mode 2023) now functions correctly when selected in Exhibition or Private Matches.
Fixed graphical issues with the Lumina Trail.
Fixed visual effect issues with the Bladeblast Trail.
Fixed some Trails clipping into the arena grass when equipped with the Void Burn Car Body.
Fixed some Goal Explosions behaving strangely in replays.
Fixed an issue causing some Goal Explosions to be unequippable with certain Car Bodies.
Fixed painted variants of the Disco Party Goal Explosion clipping through the floor when scoring a goal during a match.
Fixed various Wheels clipping through the brake pads when equipped to the Porsche 911 GT3 RS Car Body.
Fixed various Wheels clipping through the brake pads when equipped with the Revolver Car Body.
Fixed the Cruise Caliber Wheels clipping through the brakes of certain Car Bodies.
Fixed the issue not allowing King Fang Decal trade-in.
Release date: March 14th at 7AM PT / 10AM ET / 2PM GMT / 3PM CET / 11PM JST
Patch notes (update):
THE HEADLINES
Season 18 is live, featuring the Dodge Charger Daytona Scat Pack and Azura Car Bodies.
Explore new mutators plus new options for existing mutators.
Check out the all-new “Futura Garden” Arena.
New crossbar and goal post ping sound effect. (So close!)
Community Spotlight is live, highlighting Athena.
Subregion matchmaking improvements have been added.
Center of mass readjustments have been made to certain Car Bodies.
Season 17 Competitive Rewards (Goal Explosions and Titles) are dropping for eligible players.
SEASON 18
Rocket Pass
Season 18 Rocket Pass is here! Featuring high-tech-themed items, plus the Dodge Charger Daytona Scat Pack and the Azura Car Bodies.
The Dodge Charger Daytona Scat Pack Car Body uses the Dominus hitbox.
The Azura Car Body uses the Breakout hitbox.
Challenges
Season 18 Stage 1 Challenges are live!
Competitive
Season 18 Competitive has started!
For Season 18, Competitive Dropshot replaces Competitive Snow Day.
Similar to previous Seasons, a soft rank reset has been applied to all Competitive Playlists.
Tournaments
Season 18 Tournaments are live!
Any unspent Season 17 Tournament Credits automatically convert into rewards.
Tournament Credits have converted to the highest-level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining.
Every player who played in at least one tournament this Season will receive one All-Star Cup.
New Tournament Reward items have been added.
NEW CONTENT IN SEASON 18
New Mutators
We’ve introduced new mutators for players to enjoy in Exhibition Mode and Private Matches. Here’s the full list:
Jumps
Increases the number of jumps you can do at once!
2 Jumps
3 Jumps
4 Jumps
Unlimited
Grounded Only (Only jump when you’re on the ground!)
Default
None (No jumping at all! A true ground-level competition.)
Number of Balls
Choose between the number of balls in play:
One
Two
Four
Six
Ball Gravity
Options include:
Low
High
Super
Default
Dodge Timer
Change the time allowed between dodges:
2 seconds
3 seconds
Unlimited
Default
Possession Score
Allow players to score points just for staying in control of the ball.
1 seconds
2 seconds
3 seconds
Default
Demolish Score
Allow players to score points for each demolition:
1 point
2 points
3 points
Default
Goal Score – Normal
Increase the points earned for each successful shot:
0 points
2 points
3 points
5 points
10 points
Default
Goal Score – Aerial
Increase the points earned for each successful airborne shot:
0 points
2 points
3 points
5 points
10 points
Default
Goal Score – Assist
Increase the points earned for each successful assist:
1 point
2 points
3 points
Default
Enforce Territories
Enables the Split Shot wall, dividing teams across each half of the field. Players will be demolished if they touch the ground on the opponents’ side.
Additions to Existing Mutators
We’ve also added new options for existing mutators! Check them out:
Added options for Ball Type
Player Seeking
Dropshot
Score Absorb
Added options for Max Score
10
20
30
40
50
60
70
80
90
100
Added options for Demolish
On Ball Contact
On Ball Contact (FF) – “Friendly Fire”
Added options for Rumble
Grappling Hooks Only
Haymakers Only
New Arena
The brand new “Futura Garden” Arena is now available!
Crossbar and Goal Post Ping
With the ping sound effect, now you’ll be able to hear just how close you were to making that goal!
The ping will change pitch based on the speed of the ball when it hits the crossbar or goal post.
The sound effect will play in all Standard Arenas.
Community Spotlight
We’re highlighting a member of the Rocket League community! Learn more about the ‘Crossbar Queen’ herself, Athena, in the in-game News Panel.
Players can also claim Athena’s Community Spotlight Player Title “CROSSBAR QUEEN” for FREE in the Item Shop! Available from March 14 at 9 AM PT to March 21 at 8:59 AM PT in the Shop’s Community tab.
Free Rewards
To celebrate the new Season, all players who log in at any point during Season 18 will instantly receive the “Future Fashion” Player Banner.
Players can also claim the free “Breathe” Player Anthem in the Item Shop from March 14 at 12 PM PT ‘til March 20 at 11:59 AM PT.
CHANGES AND UPDATES
Subregion Matchmaking Improvements
Players will now ping individual data centers in their selected region instead of a singular server.
This greatly increases the chance that players will have better average latency in their games.
Most players should see an improvement in their matchmaking experience.
Center of Mass Readjustments
There were unintended side effects from the center of mass adjustments made in v2.46 to some Car Bodies using shifted hitboxes. We have returned the hitboxes on certain Car Bodies to their base by repositioning the visual mesh on these cars. The fixed Car Bodies include:
Formula 1 2021 (Plank hitbox)
Formula 1 2022 (Plank hitbox)
Fixes to the remaining Car Bodies with shifted hitboxes will be released in future updates.
Voice Reporting in Rocket League
We’re expanding player reporting in Rocket League to include voice reporting.
This means in addition to being able to block, mute, and report other players, you will be able to submit audio evidence when reporting suspected violations of our Community Rules.
Season 17 Competitive Rewards will be granted according to your highest Rank Tier achieved during the Season. Remember: you must have won at least ten matches at that Rank Tier to get its rewards!
Main Rewards
Bronze in any Competitive Playlist: S17 – Bronze Goal Explosion
Silver in any Competitive Playlist: S17 – Silver Goal Explosion + previous reward
Gold in any Competitive Playlist: S17 – Gold Goal Explosion + previous rewards
Platinum in any Competitive Playlist: S17 – Platinum Goal Explosion + previous rewards
Diamond in any Competitive Playlist: S17 – Diamond Goal Explosion + previous rewards
Champion in any Competitive Playlist: S17 – Champion Goal Explosion + previous rewards
Grand Champion in any Competitive Playlist: S17 – Grand Champion Goal Explosion + previous rewards
Supersonic Legend in any Competitive Playlist: S17 – Supersonic Legend Goal Explosion + previous rewards
Grand Champion Title Rewards
Grand Champion in any Competitive Playlist: “S17 GRAND CHAMPION” in Crimson text
Rumble Grand Champion: “S17 RNG CHAMP” in Crimson text
Hoops Grand Champion: “S17 DUNK MASTER” in Crimson text
Snowday Grand Champion: “S17 BLIZZARD WIZARD” in Crimson text
Supersonic Legend Title Rewards
Supersonic Legend in any Competitive Playlist: “S17 SUPERSONIC LEGEND” in Titanium White text
Rumble Supersonic Legend: “S17 RNGENIUS” in Titanium White text
Hoops Supersonic Legend: “S17 LEGENDARY BALLER” in Titanium White text
Snowday Supersonic Legend: “S17 ICE TITAN” in Titanium White text
BUG FIXES
Fixed player camera issues when demo’d at the exact moment the match goes into overtime.
Boost options changed while in an active Online Free Play match no longer revert when scoring a goal.
Resolved slight flickering occurring when previewing base Decals.
Fixed Goal Reset’s description not updating when going through the options in the Online Free Play menu.
Setting a private 3v3 match to an open lobby now respects team size.
Fixed the ball vanishing before the shot timer in Aerial and Striker training.
Fixed certain items displaying the incorrect attribute tag.
Fixed anti-aliasing options reverting to Off after the game is closed or after leaving a match.
Fixed the “Join Party Match” button missing from player portraits.
Resolved aliasing issues on Drift Woods and Drift Woods (Night).
On PlayStation 4, Xbox One, and Nintendo Switch, the News Panel “new” notification now disappears after opening the notification.
Release date: January 28th/29th at 4PM PT / 7PM ET / 12AM BST / 1AM CEST / 9AM JST
Patch notes (update):
THE HEADLINES
Disabled in-game social notifications from the Epic Online Services overlay.
The “Split Shot: Snowday” LTM debuts at the same time as the Rocket League x Hatsune Miku event.
Additional Quick Chat options have been added for better player-to-player comms.
CHANGES AND UPDATES
Epic Online Services Overlay
Social notifications from the Epic Online Services overlay have been disabled.
Players can continue to use the in-game friends list to party up with friends.
NEW CONTENT
Rocket League x Hatsune Miku!
A new act is about to take center stage in Rocket League. Completing Challenges to unlock Toppers, a Player Anthem, and other items based on the world’s biggest virtual superstar Hatsune Miku! Learn more in our Rocket League x Hatsune Miku blog post.
Debut of Split Shot: Snow Day
Two modes collide to create a new Limited Time Mode! The Split Shot wall has been added to Snow Day to shake up the gameplay. You’ll be able to jump, fly, and dodge through the wall, but touching any surface on your opponent’s half will result in an instant demo. Like standard Snow Day, the ball is replaced with a hockey puck!
The following new options have been added to Quick Chat:
Information (Team)
Rotating Up!
Rotating Back!
You have time!
Compliments
We got this.
Reactions
Yes!
Post Game
Party up?
BUG FIXES
Fixed an issue where spectators were unable to view text chat during the post-match screen of a Private Match.
Fixed trade-in functionality issues for items that are cross-game between Rocket League and Fortnite.
Fixed an issue with some Special Edition items displaying the wrong text.
Fixed an issue where the ball in Split Shot sometimes did not disappear and reappear in the center of the arena, but instead slid along the ground back to center.
Fixed an issue where the ball timer visual effects and sound effects would sometimes persist in Split Shot after a player scored a goal.
Fixed an issue where players could not properly equip some Decals on Dominus and Dominus: Neon Trim.
Fixed a visual issue with the brake calipers clipping through Wheels on McLaren 570S.
Restored some missing attribute filters to certain items.
Release date: December 3rd/4th at 4PM PT / 7PM ET / 12AM BST / 1AM CEST / 9AM JST
Patch notes (update):
THE HEADLINES
Online Free Play is live, check out the new content details below!
Neo Tokyo gets a new look with the (Arcade) Arena Variant
Center of mass has been adjusted for Car Bodies using shifted Hitboxes
NEW CONTENT
Online Free Play
Free Play is now Online! Create an Online Free Play Session directly from the main menu, post-match screen, or while searching for a game. Party leaders can create sessions and invite up to 7 friends, or start their own solo practice.
You can join an Online Free Play session by name and password.
Players cannot start an Online Free Play session if one of their party members is actively in a match.
The Party Leader will have Ball Manipulation Controls (BMC) by default, but will be able to pass this on to another party member.
Only one party member at a time can have BMC enabled
Quick Chat is disabled in Online Free Play in favor of BMC
Online Free Play includes the following customization options:
Game Mode (Soccar, Dropshot, Hoops, Snow Day)
Arena
Boost Options
Goal Reset
Region
Neo Tokyo (Arcade)
New Arena
We’ve 1-upped Neo Tokyo with the Neo Tokyo (Arcade) Arena variant! Neo Tokyo (Arcade) Arena is live in Private Matches, Exhibition Matches, the Main Menu, Competitive matches, Free Play, and Online Free Play.
CHANGES AND UPDATES
Center of Mass Adjusted for Shifted Hitbox Car Body’s
In past updates, we adjusted the hitbox position on several Car Bodies for a more accurate visual fit. This hitbox adjustment did not include a change to their center of mass, which we are correcting in v2.46.
This correction will improve how the Car Bodies listed below feel and behave.
We have ensured that cars with shifted hitboxes and center of masses do not have any advantages or disadvantages in gameplay, including kickoffs.
Formula 1 2021 (Plank hitbox)
Formula 1 2022 (Plank hitbox)
Lightning McQueen (Dominus hitbox)
Ace (Breakout hitbox)
Primo (Hybrid hitbox)
Fast and Furious Mazda-RX7 (Breakout hitbox)
Antenna Flags
Updates to the following Antenna flag designs:
Caster
Dirtyphonics
BUG FIXES
Fixed an issue where replays auto played when pressing enter while renaming
Fixed inventory instantly refreshing after archiving any item in the manage inventory menu
Fixed an issue causing some wheels to clip through the 1966 Cadillac DeVille fenders
Fixed the Ragtag Decal changing the base Octane trim to Black Painted
Fixed the ball in Hoops no longer changing color when it passes over the Hoop
Items obtained from Golden Trophy ’24 rewards now appear in the trade-in menu
Fixed Rocket Labs Medley Arena selection not working properly in Free Play
Patch notes (season):
THE HEADLINES
Season 17, featuring the new Rocket Pass vehicle Shokunin, is now live!
Online Free Play is also available, jump in and invite your friends.
New Free Play Party Limited Time Event and Free Login Reward are up for grabs.
The Neo Tokyo (Arcade) Arena Variant is live in all online playlists.
Our new Community Spotlight News Panel feature is live, highlighting SquishyMuffinz.
S16 Competitive Rewards (Boosts) are dropping for eligible players.
SEASON 17
Rocket Pass
Season 17 Rocket Pass is Here! Featuring Neo-Arcade-themed items and the Shokunin / Shokunin GXT Car Body
The Shokunin and Shokunin GXT use the Octane hitbox
Challenges
Season 17 Stage 1 Challenges are live
Competitive
Season 17 Competitive has started
For Season 17, Competitive Snow Day replaces Competitive Dropshot
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
Tournaments
Season 17 Tournaments are live
Any unspent Season 16 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
NEW CONTENT
Online Free Play is Live!
Create an Online Free Play session directly from the main menu, post-match screen, or while searching for a game.
Party leaders can create sessions and invite up to 7 friends, (8 players total) or start their own solo practice.
New Free Play Party Limited Time Event and Login Reward
New Online Free Play Party Challenges will give players the opportunity to earn a set of the coveted Black Painted ‘Dieci’ Wheels and the ‘Power of Friendship’ Player Title, don’t miss out on this chance!
Players can also login now through the end of Season 17 to unlock the Free ‘Ice Breaker’ Player Banner.
Arena
The new Arena Variant ‘Neo Tokyo (Arcade)’ is now available in Online Playlists
Community Spotlight
Highlighting a member of our Rocket League Community, learn more about SquishyMuffinz in our featured news panel; Nicely Done, Squishy!
Players can also claim Squishy’s exclusive Community Spotlight Player Title ‘Squishy Saver’ for FREE in the item shop!
Available now through December 10th.
Season 16 Competitive Rewards
Season 16 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 16 Rewards are Boosts
Bronze I or higher: S16 – Bronze Boost
Silver I or higher: S16 – Silver Boost + lower rewards
Gold I or higher: S16 – Gold Boost + lower rewards
Platinum I or higher: S16 – Platinum Boost + lower rewards
Diamond I or higher: S16 – Diamond Boost + lower rewards
Champion I or higher: S16 – Champion Boost + lower rewards
Grand Champion I or higher: S16 – Grand Champion Boost + lower rewards
Release date: October 22nd 2024 (North America) / October 23rd 2024 (Europe, Japan) at 4PM PT / 7PM ET / 12AM BST / 1AM CEST / 8AM JST
Patch notes (update):
CHANGES AND UPDATES
Match History
The new Match History can be found in the Profile section of the main menu.
Match History captures your last 20 matches from the past 30 days.
You can save and view replays of those matches.
You can still save replays mid-game, too.
View the following stats:
Win/Loss
If the match was won or lost by forfeit, it will read as “Win by Forfeit” or “Loss by Forfeit.”
If you left the match early, it will read as “Abandoned.”
In the rare event the match ended in a tie, it will read as “Draw.”
Results (Score)
The score format always displays your team’s result first. For example, if your team won, it would appear as “5-2,” and if it lost, it would appear as “2-5.”
Playlist (Competitive, Casual, Private, or Tournament)
Mode
Arena
Match Time(Minutes and Seconds)
If the match went into overtime, the additional time will be added to the normal duration of the game. For instance, a standard Soccar match with +2:11 of OT would read as 5:00 (+2:11).
Timestamp (how long ago the match concluded)
Player Stats
Shows the number of Goals, Assists, Saves, and Shots you got in the match, along with your personal score, and whether you were MVP.
Player Profiles
Access your player profile and see your Rocket League career summarized on the Rocket League website!
Player Profiles feature a career card, stats on your current season, recent match history, and details on your connected accounts.
Release date: September 3rd 2024 (North America) / September 4th 2024 (Europe, Japan) at 4PM PT / 7PM ET / 12AM BST / 1AM CEST / 8AM JST
Patch notes (update):
THE HEADLINES
Changes to the Demolition Camera and Audio.
We’ll post additional Patch Notes when Season 16 begins on 9/4/2024 at 8 a.m. PDT / 3 p.m. UTC.
CHANGES AND UPDATES
Demolition Camera Changes
After a demolition, the camera now flies from where you were demolished to your respawn point.
The camera shows your respawn position before your car respawns, giving you a chance to see what’s happening around you before rejoining the match.
During this window, you can move the camera around to view your surroundings.
Demo Transition Time: Under Settings -> Camera, a new Demo Transition Time setting lets you adjust how fast the camera flies from where you were demolished to your respawn point.
Default setting is 0.75 seconds.
You can adjust this setting from 0.00 (a snap transition) to 1.00 seconds.
A shorter transition time places the camera on your respawn point for longer.
A longer transition time gives you a better view of the field before spawning in.
Adjusting the slider does not affect how long the demolished state lasts, only when the camera moves.
Demolition Audio
Raised the volume of the “ping” noise when a teammate is demolished.
Learn more about the demolition audio change we made in v2.40 here.
Volume for this audio cue is still tied to the Gameplay slider under Settings -> Audio
NEW CONTENT
General
Updated artwork for the following 2 songs
Solomon France – “Magazine (feat. RIENK)”
Solomon France & Hailure – “Crisis”
Updated the logo for the ‘Dirtyphonics’ Antenna
Tournament Rewards
Two previous Tournament Reward items recently made their way into the Shop by mistake. In v2.43, players who earned these items as Tournament Rewards will receive new variants of these items.
Players who earned the ‘Breakout: Ombre’ Decal will receive the ‘Breakout: No Way Ombre’ Decal
Players who earned the ‘X-Devil: Grim Weeper’ Decal will receive the ‘X-Devil: Grim Mistake’ Decal
BUG FIXES
Fixed the “Front Row” Rocket Boost having no SFX when viewed in-game.
Fixed the Werewolf and Diestro Black Painted Car Bodies not cross-granting from Fortnite into Rocket League for owners of these Car Bodies.
Fixed McLaren 765LT Painted Wheel variants not cross-granting from Fortnite into Rocket League for owners of this Car Body.
Fixed text chat defaulting to Off, preventing text chat from functioning.
Fixed the tag denoting paint color or certification being off-centered when previewing the item in the Item Shop.
Fixed Default Decals not unlocking after obtaining the BMW M240i Body.
Fixed Boost Nameplates Indicator being cut off on longer Nameplates.
Patch notes (Season 16):
THE HEADLINES
Season 16, featuring the BMW 1 Series Car Body, is now live!
The new Arena ‘Drift Woods’ is live in Online Playlists.
2v2 and 3v3 Heatseeker Tournaments are now available!
Season 15 Competitive Rewards (Avatar Borders and Player Banners) are dropping for all eligible players.
SEASON 16
Rocket Pass
Season 16 Rocket Pass, featuring the BMW 1 Series, is now live!
The BMW 1 Series uses the Octane Hitbox
Tournament Changes and Improvements
Season 16 Tournaments are live, and we’ve made several changes based on player requests and feedback!
2v2 and 3v3 Heatseeker Tournaments are now available!
Added weekend Tournaments for players in the South Africa (SAF) region.
Tournament Timeslots
One additional tournament time slot has been added to each tournament region, and added two time slots in the Middle East (ME) region. See the schedule below for these new time slots.
Monday – Friday
North America: 3 AM UTC (Soccar or Heatseeker)
Europe: 6 PM UTC (Soccar or Heatseeker)
South America: 11:30 PM UTC (Soccar or Heatseeker)
The existing 8:30 PM UTC time slot will change to Extra Modes Playlist
Oceania: 11 AM UTC (Soccar or Heatseeker)
The existing 7 AM UTC time slot will change to Extra Modes Playlist.
Middle East: 2:30 PM UTC and 6:30 PM UTC (Soccar or Heatseeker)
Asia: 2 PM UTC (Soccar or Heatseeker)
Saturday and Sunday
North America: 3 AM UTC (Soccar or Heatseeker)
Europe: 2 PM UTC (Soccar or Heatseeker)
South America: 11:30 PM UTC (Soccar or Heatseeker)
The existing 6:30 PM UTC time slot will be removed.
Oceania: 11:00 AM UTC (Soccar or Heatseeker)
Middle East: 6:30 PM UTC (Soccar or Heatseeker)
Asia: 8 AM UTC (Soccar or Heatseeker)
South Africa: 8 PM UTC (2v2 Soccar)
Tournament Credits and Rewards
Any unspent Season 15 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 16 Stage 1 Challenges are live
Competitive
Season 16 Competitive has started
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
For Season 16, Competitive Dropshot replaces Competitive Snow Day
NEW CONTENT
New Arena
The new Arena ‘Drift Woods’ is live in Online Matches, Private Matches, Offline Matches, and Free Play.
Season 15 Competitive Rewards
Season 15 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 15 Rewards are Avatar Border and Player Banner
Bronze I or higher: S15 – Bronze Avatar Border and Player Banner
Silver I or higher: S15 – Silver Avatar Border and Player Banner + lower rewards
Gold I or higher: S15 – Gold Avatar Border and Player Banner + lower rewards
Platinum I or higher: S15 – Platinum Avatar Border and Player Banner + lower rewards
Diamond I or higher: S15 – Diamond Avatar Border and Player Banner + lower rewards
Champion I or higher: S15 – Champion Avatar Border and Player Banner + lower rewards
Grand Champion I or higher: S15 – Grand Champion Avatar Border and Player Banner + lower rewards
Supersonic Legend: S15 – Supersonic Legend Avatar Border and Player Banner + lower rewards
Release date: July 23rd 2024 (North America) / July 24th 2024 (Europe, Japan) at 4PM PT / 7PM ET / 12AM BST / 1AM CEST / 8AM JST
Patch notes (update):
No patch notes available. This is a small content and backend update. This update also brings the following to the game:
add a new ‘Salty Shred’ Player Anthem to the Rocket Pass Premium track at Tier 62. Anyone who unlocks Tier 62 will receive the new Player Anthem and the ‘Vocalist’ Title currently on the same Tier. Players who have already unlocked Tier 62 will receive the new Player Anthem this week.
Release date: June 4th 2024 (North America) / June 5th 2024 (Europe, Japan)
Patch notes (update):
THE HEADLINES
Changes to Demolition Audio
Timestamps in Chat
Limited Time Modes added to Private Matches, Offline Matches, and Custom Tournaments
Changes to Item Shop Bundles
Additional patch notes will be posted when Season 15 begins on June 5 at 8 a.m. PDT / 3 p.m. UTC
CHANGES AND UPDATES
Changes to Demolition Audio
To help players separate when an opponent is demolished and when a teammate goes BOOM! during fast-paced matches, we’ve added an audible ping to the explosion audio when opponents demolish one of your teammates.
Volume for this new audio cue is tied to the Gameplay slider under Settings -> Audio.
Audio when you or a teammate demolishes an opponent is unchanged.
Timestamps in Chat
We’ve added timestamps to Text Chat and Quick Chats across all online and offline matches and modes.
Timestamps will mirror the in-game timer according to the match type.
For example, timestamps in Soccar will have descending time, while Knockout quick chats will have ascending time.
Overtime will also display ascending time.
Limited Time Modes in Private Matches
Based on player requests and feedback, we’ve added these Limited Time Modes as options in Private Matches, Offline Matches, and Custom Tournaments:
Beach Ball
Boomer Ball
Demolition
Dropshot Rumble (Can only be played on Core 707)
Eggstra Special Mode
G-Force Frenzy
Gridiron (Can only be played on Champions Field (NFL))
Moonball
Pinball
Speed Demon
Spike Rush
Super Cube
Mutator settings are now sorted into three categories: Match, Game, and Ball.
Mutators are available to activate for all of the added modes.
Some mutators may be disabled depending on the game mode being modified.
Changes to Item Shop Bundles
We’re making changes to how we sell bundles in the Item Shop.
If you own items in a bundle that’s currently in the Item Shop, you can now buy the bundle minus the cost of the customization item(s) that you already have in your inventory.
If the bundle you’re purchasing is being sold at a discounted price, and you already own one or more items in the bundle, the full price of the owned items will be deducted until the minimum price for the bundle is met.
If you’ve already purchased all items in a bundle, all items will show as “owned” and the purchase button will be disabled.
All of the above applies to bundles sold for in-game Credits, and not to bundles sold for real-world currency.
NEW CONTENT
New Arena Variant
The new Arena variant `Salty Shores (Salty Fest)` is now live in Private Matches, Offline Matches, and Free Play.
More Fully Customizable Car Bodies!
Three more Car Bodies are now fully customizable!
Lamborghini Countach LPI 800-4
Lamborghini Huracán STO
McLaren 570S
Owners of these Car Bodies will also receive the following Decals:
Flames
Lightning
Stripes
Wings
Cross-Game Car Bodies
Anyone who owns the Behemoth SUV in Fortnite will now see it in their Rocket League inventory.
Behemoth uses the Merc hitbox
BUG FIXES
[All Consoles] Fixed a bug that caused hanging or freezing for some players when going through the new user experience.
Fixed an issue where returning from a suspended state caused the title screen to rapidly animate.
Fixed highlight inconsistencies in the Arena Rotation menu and Arena Preference menu.
Patch notes (Season 15):
THE HEADLINES
Season 15, featuring the Nissan Fairlady Z, is now live!
The new Arena variant ‘Salty Shores (Salty Fest)’ is live in Online Playlists.
Season 14 Competitive Rewards (Wheels) are dropping for all eligible players.
Season 15 Rocket Pass, featuring the Nissan Fairlady Z, is now live!
The Nissan Fairlady Z uses the Dominus Hitbox.
Tournaments
Season 15 Tournaments are live
Any unspent Season 14 Tournament Credits automatically convert into rewards.
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining.
Every player who played in at least one tournament this season will receive one All-Star cup.
New Tournament Reward items have been added.
Challenges
Season 15 Stage 1 Challenges are live.
Competitive
Season 15 Competitive has started.
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists.
For Season 15, Competitive Snow Day replaces Competitive Dropshot.
NEW CONTENT
New Arena Variant
The new Arena variant ‘Salty Shores (Salty Fest)’ is live in Online Matches, Private Matches, Offline Matches, and Free Play.
Season 14 Competitive Rewards
Season 14 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 14 Rewards are Wheels
Bronze I or higher: S14 – Bronze Wheels
Silver I or higher: S14 – Silver Wheels + lower rewards
Gold I or higher: S14 – Gold Wheels + lower rewards
Platinum I or higher: S14 – Platinum Wheels + lower rewards
Diamond I or higher: S14 – Diamond Wheels + lower rewards
Champion I or higher: S14 – Champion Wheels + lower rewards
Grand Champion I or higher: S14 – Grand Champion Wheels + lower rewards
Release date: April 16th 2024 (North America) / April 17th 2024 (Europe, Japan)
Patch notes (update):
THE HEADLINES
Boost Nameplate Indicators have been added to all game modes.
The names of several item rarity categories have changed.
The “Show Rank Info” Checkbox has been replaced with a new “Show Competitive Ranks” Dropdown list.
The Bugatti Centodieci is now fully customizable.
CHANGES AND UPDATES
Boost Nameplate Indicators
Boost Nameplate Indicators are a new feature on Player Nameplates to keep you informed of your teammate’s Boost levels.
A new circular boost meter will be visible to the left of your teammate’s name.
If you’re using Simplified Nameplates, the circle appears above your teammate’s triangle indicator.
The circle will appear full when your teammate’s Boost is at 100, empty at 0, and updates in real-time as your teammate goes through Boost or picks Boost up.
Boost information is only available for teammates, so you’ll never know how much Boost your opponents have.
Boost information for all players is visible during goal replays, when you are spectating a live match, and when you are watching a saved replay.
Boost Nameplate Indicators are active in all game modes.
Item Rarity Name Changes
The names of several item rarity categories have changed:
Common has changed to Base
Uncommon has changed to Sport
Rare has changed to Special
Very Rare has changed to Deluxe
Limited has changed to Luxury
Import, Exotic, Black Market, Premium, and Legacy are unchanged
Show or Hide Competitive Ranks
The “Show Rank Info” Checkbox under Settings > Gameplay has been replaced with a new “Show Competitive Ranks” Dropdown list. This setting controls whether you see rank info in the play menu and the post-match screen for the respective modes. Options on the new dropdown list include:
None
Extra Modes Only
Standard Modes Only
All
Bugatti Centodieci
The Bugatti Centodieci is now fully customizable!
If you own the Bugatti Centodieci, the following Base Decals have been added to your inventory:
Flames
Lightning
Stripes
Wings
BUG FIXES
Fixed Play Menu navigation so your last selection is remembered.
Fixed a bug causing a yellow square outline to appear when navigating between menus.
Restored the Restore Defaults button in the Mutators Menu under Private and Exhibition Matches.
Fixed appearance of Boost on the Admiral and Batmobile (2022) Car Bodies.
Fixed appearance of the Wrapstar Decal when equipped on the Gold painted Octane Car Body.
Fixed Garage and Inventory sorting behavior for Mazda RX-7 Decals.
Release date: March 5th 2024 (North America) / March 6th 2024 (Europe, Japan)
Patch notes (update):
CHANGES AND UPDATES
Play Menu Update
Added new animations and icons to the Casual Card in the Play Menu
Dueling Arcade: A small “VS” icon will appear in the lower left corner of Dueling Arcade Cards
LTMs (Limited Time Modes): A small golden wheel appears in the lower left corner of LTM cards
The Play Menu will call out which Dueling Arcade Playlists or LTMs are active in the upper left corner
NEW CONTENT
New Arena Variant
The new Arena variant AquaDome (Salty Shallows) is now live in Private Matches, Exhibition Matches, and Free Play
McLaren 765 LT
The McLaren 765 LT is now fully customizable!
If you own the McLaren 765 LT, the following Common Decals have been added to your inventory:
Geofade
Lightning
Tigerclaw
Stripes
Techy
BUG FIXES
Fixed a bug blocking data from populating on the in-game League Rankings page
Fixed a bug causing your last highlighted selection to be forgotten when navigating away from the Play Menu
Fixed ability to concede and abandon LTM matches
When abandoning a match, matchmaking bans will apply if applicable
Fixed the countdown timer on LTM details page
[Tournaments] In a 1v1 tournament, fixed a bug causing a ban message to appear in error after a player abandons the match
Whistling Birds and Seismic Charge Goal Explosions should now be usable with any Car Body
Under Manage Inventory, RLCS items should now follow Team Edition sorting rules.
Fixed a bug preventing the Zigzag Decal from appearing in the Decals menu
Changed the name of several Avatar Borders:
Dragon Flame (Season 13 Rocket Pass) is now “Dragon’s Breath Ca”
Tatsu (Season 12 Rocket Pass) is now “Dragon’s Breath Li”
Dragon’s Breath (Season 9 Rocket Pass) is now “Dragon’s Breath K
Patch notes (Season 14):
THE HEADLINES
Season 14 Rocket Pass, featuring the new Car Bodies Admiral and Mako, is now available
The new Arena variant AquaDome (Salty Shallows) is now live in Online Playlists
Season 13 Competitive Rewards (Beat-Synced Decals) are dropping for all eligible players
Check out additional patch notes for v2.36 here
SEASON 14
Rocket Pass
Season 14 Rocket Pass, featuring the new Car Bodies Admiral and Mako, is now available
Admiral uses the Dominus hitbox
Mako uses the Breakout hitbox
Tournaments
Season 14 Tournaments are live
Any unspent Season 13 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 14 Stage 1 Challenges are live
Competitive
Season 14 Competitive has started
Season 14 Changes
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
Competitive alternates between Snow Day and Dropshot each Season
Season 14: Competitive Dropshot
Season 15: Competitive Snow Day
NEW CONTENT
Arenas
The new Arena variant AquaDome (Salty Shallows) is now live in Online Playlists
Season 13 Competitive Rewards
Season 13 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 13 Rewards are Beat-Synced Decals
Bronze I or higher: S13 – Bronze Beat-Synced Decal
Silver I or higher: S13 – Silver Beat-Synced Decal + lower rewards
Gold I or higher: S13 – Gold Beat-Synced Decal + lower rewards
Platinum I or higher: S13 – Platinum Beat-Synced Decal + lower rewards
Diamond I or higher: S13 – Diamond Beat-Synced Decal + lower rewards
Champion I or higher: S13 – Champion Beat-Synced Decal + lower rewards
Grand Champion I: S13 – Grand Champion Beat-Synced Decal + lower rewards
Release date: February 6th 2024 (North America) / February 7th 2024 (Europe, Japan) at 4PM PT / 7PM ET / 12AM GMT / 1AM CET / 9AM JST
Patch notes (update):
THE HEADLINES
Quality of Life Updates
New Minimum Level for Competitive Playlist
Disabling “Leave Tournament” button at end of match
v2.35 prepares Rocket League for the Mandalorian Mayhem Limited Time Event
2024 Esports Shop Refresh
CHANGES AND UPDATES
New Minimum Level for Competitive Playlist
To ensure that players are spending a reasonable amount of time acclimating to Rocket League before jumping into the ranked experience, we changed the minimum level requirement for the Competitive Playlist to Level 20 (up from the previous level requirement of 10).
In addition, we have changed the design that previously allowed players to play ranked if they were partied with an individual above the minimum level requirement. Now, no player below the level threshold (20) will be able to enter the ranked experience.
Party leaders with a member below the level threshold will see their playlist locked and will need to queue in the Casual Playlist.
Updated Minimum Level Messaging –To convey these new restrictions, players will see new messaging in Rocket League when queuing for the Competitive Playlist.
While solo (not in a party) the new messaging will read: “You must be Level 20 or higher.”
While in a party, the new messaging will read: “All party members must be Level 20 or higher.”
These messages will be displayed to any player who is below Level 20 / any party leader in a party with someone who is below Level 20.
Disabling “Leave Tournament” Button at End of Match
In order to prevent players from receiving negative consequences, such as temporary bans from tournaments/matchmaking, or losing earned tournament rewards, we will now grey out/disable the “Leave Tournament” button at the 0:00 gameplay mark of Tournament matches.
This will ensure your rewards are earned and all data is properly populated so you can jump right into your next match.
NEW CONTENT
Mandalorian Mayhem Limited Time Event
Unlock new items by completing Mandalorian Mayhem Event Challenges.
The RLCS 2024 Season has kicked off, and with it our Esports Shop has received a RLCS Decal Refresh. 21 existing teams from last Season, as well as 10 new teams, have gotten a 2024 Octane Decal, 2024 Fennec Decal, 2024 Dominus Decal, and 2024 Player Banner. Check out the teams below:
ASIA-PACIFIC
Elevate
EUROPE
Endpoint
Gentle Mates
Karmine Corp
Moist Esports
Oxygen Esports
Resolve
Solary
Team BDS
Team Vitality
MIDDLE EAST & NORTH AFRICA
Rule One
Team Falcons
NORTH AMERICA
Dignitas
G2 Esports
Gen.G
Luminosity Gaming
M80
NRG
OG
Rebellion
Spacestation Gaming
TSM
OCEANIA
Ground Zero
Pioneers
PWR
SOUTH AMERICA
Complexity
FURIA
KRÜ Esports
Ninjas In Pyjamas
Team Secret
SUB-SAHARAN AFRICA
Limitless
BUG FIXES
The Fire God: Multichrome Decal is no longer locked to the Dominus Car Body. This Decal is now universal, as intended.
The Wasteland (Pitched) and Farmstead (Pitched) Arenas no longer display abnormal ground textures.
Fixed an issue where the paint finish select menu would start at the top of the list instead of the currently equipped paint finish.
Release date: December 5th 2023 (North America) / December 6th 2023 (Europe, Japan)
Patch notes (update):
THE HEADLINES
The Play Menu has been updated with a refreshed look, streamlined layout and organization, and quality of life changes
Player-to-Player Trading is no longer available
A new Cross-Game item attribute has been added to Rocket League. These items will appear in Fortnite in your Locker if you play Fortnite using the same Epic Games Account
The new Arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched) are live in Private Matches, Exhibition Matches, and Free Play
PLAY MENU UPDATE
The Play Menu has been updated with a refreshed look, streamlined layout and organization, and quality of life changes.
Competitive Card
Combined Competitive Playlists and Extra Modes Playlists into one new Competitive card
You can now queue for all six Competitive Playlists at once
Starting with Season 13, Competitive will alternate between Snow Day and Dropshot each Season.
Season 13: Competitive Snow Day
Season 14: Competitive Dropshot
Casual Card
Added two new Arcade Playlists that will rotate through Extra Modes like Heatseeker, Spike Rush, Rocket Labs, and much more
Dropshot and Snow Day will be available in these Playlists when they are not part of the Competitive Playlist rotation
Replaced 4v4 Chaos with a new Big Party Playlist
Big Party will rotate between Knockout and 4v4 Chaos
Play Offline Card
A new Play Offline card containing Exhibition Mode, Season Mode, and Workshop Maps has been added
Private Match Card
A new Private Match card containing options for Private Matches and LAN Matches has replaced the Custom Games card
Other Play Menu Changes
You can join an existing Private Match directly from Training or an Offline Match
Load and launch a different Workshop map when in a Workshop map already
When in a party, you can now see your Rank even when you are not the Party Leader
Re-ordered the Arena list so Standard Arenas are listed alphabetically, followed by non-Standard Arenas listed alphabetically
CHANGES AND UPDATES
Player-to-Player Trading
Player-to-Player Trading is no longer available
Cross-Game Items
A new Cross-Game item attribute has been added to Rocket League
Cross-Game has been added to the Attributes Filter
These items will appear in Fortnite in your Locker if you play Fortnite using the same Epic Games Account
When viewed in the Garage, Cross-Game items will have a note under the item name and rarity saying “This item will also appear in Fortnite”
Cross-Game items from Fortnite will begin to appear in your Rocket League Garage
The first group of Cross-Game items include:
Car Bodies
Cyclone
Jäger 619
Octane
Lamborghini Huracán STO
Decals
Bat Boy (Cyclone)
Flames (Cyclone)
L-ITA 99 (Cyclone)
Sliver (Cyclone)
Stripes (Cyclone)
Whiteout (Cyclone)
Circuit Pro (Jäger 619)
Euphoria (Jäger 619)
Kraken (Jäger 619)
Storm Warning (Jäger 619)
Stripes (Jäger 619)
The Summit (Jäger 619)
Flames (Octane)
Lightning (Octane)
Skulls (Octane)
Stars (Octane)
Stripes (Octane)
Tech (Octane)
Wings (Octane)
Lamborghini Huracán STO
Wheels
OEM
Lamborghini Huracán STO v1
Lamborghini Huracán STO v2
Trade In Functionality
To account for Cross-Game ownership, the Trade In system has undergone some changes to its functionality. These changes will not affect non-Cross-Game items.
Only duplicates of Cross-Game items will appear in the Trade In Menu until only one instance of the duplicate remains in your inventory
Here are the rules that determine duplicate trade in eligibility:
Painted Items do not count as duplicates with unpainted items
Player has one (1) unpainted Cyclone and one (1) Black Painted Cyclone. Neither item will appear in the Trade In Menu
The same item with the same painted attribute are considered duplicates
Player has two (2) Black Cyclone. One (1) Black Cyclone is will appear in the Trade In Menu
The same item with different painted attributes are not considered duplicates
Player has one (1) Lime Cyclone and one (1) Black Cyclone . Neither item will appear in the Trade In Menu
Certified items count as duplicates with non-Certified items
Player has one (1) Certified Cyclone and one (1) non-Certified Cyclone. The non-Certified item will appear in the Trade In Menu
The same item with different Certifications are considered duplicates
Player has one (1) Acrobat Cyclone and one (1) Aviator Cyclone . The duplicate item with lower stats will appear in the Trade in Menu
Inventory Management
Archived items will now appear in the Trade In Menu
Favorited items will no longer appear in the Trade In Menu
If an item is marked as a favorite and archived, the game will respect the favorite status and the item will not appear in the Trade In Menu
NEW CONTENT
New Arenas
The new Arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched) are live in Private Matches, Exhibition Matches, and Free Play
BUG FIXES
Fixed appearance of Kingtress Decal (Octane)
Fixed a bug causing Lightning McQueen to equip OEM Wheels when used for the first time
Fixed wheel clipping issues for Whiplash
Fixed wheel clipping issues for all versions of Emperor
Patch notes (Season 13):
THE HEADLINES
Season 13 Rocket Pass, featuring the new Car Bodies Ace and Primo, is now available
The new Arena variants Mannfield (Dusk), Farmstead (Pitched), and Wasteland (Pitched) are live in Online Playlists
Season 12 Competitive Rewards (Goal Explosions) are dropping for all eligible players
SEASON 13
Rocket Pass
Season 13 Rocket Pass, featuring the new Car Bodies Ace and Primo, is now available
Ace uses the Breakout hitbox
Primo uses the Hybrid hitbox
The hitboxes for both Car Bodies have been shifted back and lowered for a better visual fit
Tournaments
Season 13 Tournaments are live
Any unspent Season 12 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 13 Stage 1 Challenges are live
Competitive
Season 13 Competitive has started
Season 13 Changes
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
NEW CONTENT
Arenas
New Arena variants are now available in Online Playlists:
Mannfield (Dusk)
Farmstead (Pitched)
Wasteland (Pitched)
Season 12 Competitive Rewards
Season 12 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are non-tradable Goal Explosions
Bronze I or higher: ‘S12 – Bronze’ Goal Explosion
Silver I or higher: ‘S12 – Silver’ Goal Explosion + lower rewards
Gold I or higher: ‘S12 – Gold’ Goal Explosion + lower rewards
Platinum I or higher: ‘S12 – Platinum’ Goal Explosion + lower rewards
Diamond I or higher: ‘S12 – Diamond’ Goal Explosion + lower rewards
Champion I or higher: ‘S12 – Champion’ Goal Explosion + lower rewards
Grand Champion I: ‘S12 – Grand Champion’ Goal Explosion + lower rewards
Haunted Hallows begins Wednesday, October 18 at 9am PDT (4pm UTC)
Unlock new items by completing Haunted Hallows Event Challenges
Items from Golden Pumpkins are eligible for trade-up
The Spooky Cube LTM will be playable from October 18 to October 24
The Haunted Heatseeker LTM will be playable from October 24 to November 1
Farmstead (Spooky) will be available in Private Matches, Exhibition Matches, and Free Play
CHANGES AND UPDATES
Player-to-Player Trading
Added new text to the “All Trades Are Final” pop-up window that appears when a trade is started: “HEADS UP: Player-to-Player trading will be removed on December 5, 2023”
You can learn more about the removal of trading here
BUG FIXES
Neo Tokyo (Hacked) now uses the same arena and boost pad collision mesh as all other Arenas
Fixed a bug preventing Custom Tournament creators from spectating ongoing matches
Fixed a softlock issue when returning to the Main Menu after selecting a Private Tournament while using a mouse in the Tournaments menu
The Ombre Decal on the Nissan Silvia and Porsche 911 Turbo can now be customized with Paint Finishes
Release date: September 5th 2023 (North America) / September 6th 2023 (Europe, Japan)
Patch notes (update):
NEW CONTENT
New Arena
‘Neo Tokyo (Hacked)’ is now available to play in Private Matches, Training, and Free Play
CHANGES AND UPDATES
Champions Field
Champions Field has been updated to include an RLCS 2022-23 World Champions Team Vitality banner
BUG FIXES
Trim on the Black variant of Cyclone now appears the same shade of as other painted Black vehicles
Fixed an issue where a New Item popup displaying “None” would appear that would cause UI navigation to stop functioning in certain scenarios
“XP Level Up” will now only appear when a Level Up occurs
[Switch] Leaving a match no longer causes the game to randomly freeze
Switching tabs no longer causes Blueprint thumbnails to disappear
Fixed an issue where unranked Split Screen guest accounts could be added into Casual Matches while match is still being populated
Brightness on Fast & Furious Nissan Skyline “2Bold” decal is now consistent across shader quality options
Patch notes (Season 12):
SEASON 12
Rocket Pass
Season 12 Rocket Pass, featuring the Porsche 911 Turbo, has begun
The Porsche 911 Turbo uses the Dominus hitbox
Tournaments
Season 12 Tournaments are now available
Any unspent Season 11 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 12 Stage 1 Challenges are live
Competitive
Season 12 Competitive has started
Season 12 Changes
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
NEW CONTENT
Arenas
The new Arena ‘Neo Tokyo (Hacked)’ is now available in Online Playlists
Season 11 Competitive Rewards
Season 11 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 11 Rewards are a non-tradable Boost
Bronze I or higher: ‘S11 – Bronze’ Boost
Silver I or higher: ‘S11 – Silver’ Boost + lower rewards
Gold I or higher: ‘S11 – Gold’ Boost + lower rewards
Platinum I or higher: ‘S11 – Platinum’ Boost + lower rewards
Diamond I or higher: ‘S11 – Diamond’ Boost + lower rewards
Champion I or higher: ‘S11 – Champion’ Boost + lower rewards
Grand Champion I: ‘S11 – Grand Champion’ Boost + lower rewards
Release date: June 6th 2023 (North America) / June 7th 2023 (Europe, Japan)
Patch notes (update):
NEW CONTENT
New Arena
Estadio Vida is now available to play in Private Matches, Training, and Free Play
Rocket League Radio
Added a new “Esports” Playlist
This new playlist will host all current and future Rocket League Radio tracks associated with the RLCS.
Included tracks:
Athena & smle – “Moment”
Athena, smle & Isaac App – “Moment (Worlds Version)”
Koven – “All We Needed”
Hoaprox & YUAN – “Savior (feat. Haneri)”
OddKidOut – “CODES (feat. Macntaj)”
Isaac App – “Fall (Clean)”
CHANGES AND UPDATES
Transparent Goalposts
Starting with v2.28, Transparent Goalposts are permanently enabled for all players on all platforms
Some arenas have elements outside of the team’s goals that are connected to the Transparent Goalposts setting (example: the wall fence posts on Farmstead).
With the setting now permanently on, these elements will no longer block a player’s view when driving on or near a wall.
The “Transparent Goalposts” checkbox has been removed from Settings -> Video
Item Shop Notifications
When notable or new items are live in the Item Shop, a new notification will sometimes appear at the top of the main menu.
These notifications are enabled by default, and you can toggle them off and on in Settings -> Interface with the “Item Shop Notifications” box.
BUG FIXES
Fixed cosmetic bugs:
Hakkaa Decal for Octane (color adjustment)
Huntress Decal (brightness and gloss fixes)
Painted X-Devil and Takumi RX-T Car Bodies (trim appearance when using certain Decals
Hanasha JRL: Multichrome Wheels (fixed appearance while in motion)
Performed an optimization pass on Sovereign Heights and Deadeye Canyon (Oasis)
Fixed an issue for PS4/Xbox where the game would freeze at the opening splash-screen for some players
Fixed an issue where some players will load the game to a blank UI with no main menu screen
Fixed a bug where a player may rarely become stuck in spectator mode
[Xbox] Fixed a bug where hitting the select button to type causes the game to soft lock
Fixed a bug preventing the Palm Tree Topper from appearing in player inventories
Patch notes (Season 11):
SEASON 11
Rocket Pass
Season 11 Rocket Pass, featuring the Nissan Silvia, has begun!
The Nissan Silvia uses the Hybrid hitbox
Tournaments
Season 11 Tournaments are now available
Any unspent Season 10 Tournament Credits automatically convert into rewards
Tournament Credits convert to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star Cup
New Tournament Reward items have been added
Challenges
Season 11 Stage 1 Challenges are live
Competitive
Season 11 Competitive has started
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
Season reset formula has been updated to mitigate rank drift across all playlists
NEW CONTENT
New Arena
The new Arena ‘Estadio Vida’ is now available in Online Matches
Season 10 Competitive Rewards
Season 10 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 10 Rewards are non-tradable Toppers and Trails
Bronze I or higher: S10 – Bronze Trail and Topper
Silver I or higher: S10 – Silver Trail and Topper + lower rewards
Gold I or higher: S10 – Gold Trail and Topper + lower rewards
Platinum I or higher: S10 – Platinum Trail and Topper + lower rewards
Diamond I or higher: S10 – Diamond Trail and Topper + lower rewards
Champion I or higher: S10 – Champion Trail and Topper + lower rewards
Grand Champion I: S10 – Grand Champion Trail and Topper + lower rewards
Release date: March 7th 2023 (North America) / March 8th 2023 (Europe, Japan)
Patch notes:
SEASON 10
Rocket Pass
Season 10 Rocket Pass, featuring the Volkswagen Golf GTI, has begun
The Volkswagen Golf GTI uses the Octane hitbox
Tournaments
Season 10 Tournaments are now available
Any unspent Season 9 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 10 Stage 1 Challenges are live
Competitive
Season 10 Competitive has started
Season 10 Changes
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
NEW CONTENT
Arenas
The new Arena ‘Deadeye Canyon (Oasis)’ is now available
Season 9 Competitive Rewards
Season 9 Reward Items and Titles will be awarded according to your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 9 Rewards are non-tradable Wheels
Bronze I or higher: ‘S9 – Bronze’ Wheel
Silver I or higher: ‘S9 – Silver’ Wheels + lower rewards
Gold I or higher: ‘S9 – Gold’ Wheels + lower rewards
Platinum I or higher: ‘S9 – Platinum’ Wheels + lower rewards
Diamond I or higher: ‘S9 – Diamond’ Wheels + lower rewards
Champion I or higher: ‘S9 – Champion’ Wheels + lower rewards
Grand Champion I: ‘S9 – Grand Champion’ Wheels + lower rewards
The Training tab is only visible in Settings when you are in Custom Training or Free Play
General Settings are available in both Custom Training and Free Play
Game Speed allows you to slow the game down
100% is normal speed
Controls Display dictates when controls appear on screen. Options include:
Always Visible
Hidden
Fade Out
Free Play options are available in Free Play only
Disable Goal Reset turns off both goal explosions and reset to kick-off position
Boost Options allow you to change boost refill. Options include:
Unlimited
Standard
Auto-Refill
Boost Recharge Delay
Enabled only when the Auto-Refill boost option is selected
You can adjust the delay from 0.50 seconds to 3.00 seconds in 0.25-second increments
Map Collision
We have revised map collision on all standard maps.
This means the ball will now behave the same across all maps when rolling off the wall
Map collision revision also includes small adjustments to goals, boost placements, and starting positions so they are the same across all standard maps
BUG FIXES
Fixed a bug preventing the correct competitive rank from displaying on the end game scoreboard if a player leaves the match before the scoreboard appears
Fixed two bugs preventing goal explosions and ball position from updating correctly when seeking in Replays
Esports Shop Decals will no longer darken the trim on Titanium White Car Bodies
Restored Distortion Decal for Takumi in player inventories
Fixed appearance of the Bubbly Decal when equipped on the Samurai Car Body
Release date: December 6th 2022 (North America) / December 7th 2022 (Europe, Japan)
Patch notes:
SEASON 9
Rocket Pass
Season 9 Rocket Pass, featuring the Emperor car, has begun
Emperor uses the Breakout hitbox
Tournaments
Season 9 Tournaments are now available
Any unspent Season 8 Tournament Credits automatically convert into rewards
Tournament Credits have converted to the highest level reward you are capable of earning based on your Tournament Rank and the amount of Tournament Credits you have remaining
Every player who played in at least one tournament this season will receive one All-Star cup
New Tournament Reward items have been added
Challenges
Season 9 Stage 1 Challenges are live
Competitive
Season 9 Competitive has started
Season 9 Changes
Similar to previous seasons, a soft reset has been applied to all Competitive Playlists
NEW CONTENT
New Arena Variant
The new Arena ‘Forbidden Temple (Fire & Ice)’ is now available
Season 8 Competitive Rewards
Season 8 Competitive has ended. Season Reward Items and Titles will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 8 Rewards are non-tradable Player Banners
Bronze I or higher: ‘S8 – Bronze’ Player Banner
Silver I or higher: ‘S8 – Silver’ Player Banner + lower rewards
Gold I or higher: ‘S8 – Gold’ Player Banner + lower rewards
Platinum I or higher: ‘S8 – Platinum’ Player Banner + lower rewards
Diamond I or higher: ‘S8 – Diamond’ Player Banner + lower rewards
Champion I or higher: ‘S8 – Champion’ Player Banner + lower rewards
Grand Champion I: ‘S8 – Grand Champion’ Player Banner + lower rewards
Release date: November 29th 2022 (North America) / November 30th 2022 (Europe, Japan)
Patch notes:
THE HEADLINES
v2.23 prepares Rocket League for Season 9. Additional patch notes will be posted when Season 9 begins on 12/7/2022 at 8 a.m. PST / 4 p.m. UTC
More info on Season 9 is coming soon!
BUG FIXES
Fixed a bug blocking the upload of new Custom Training Packs
Fixed appearance of trim on multiple Black Painted Car Bodies by making it darker
‘Dominus’
‘Insidio’
‘Imperator DT5’
‘Jager 619 RS’
‘Mantis’
‘Endo’
‘Centio’
‘Animus GP’
‘Guardian GXT’
Fixed player chat restrictions so player join and leave messages will appear with any setting
Fixed a bug preventing a voice channel change when a player changes teams
Fixed Transparent Goalposts on ‘Utopia Coliseum (Glided)’
Fixed a bug causing the Total Challenges completed tracker to display an incorrect value if a Win Streak challenge is completed at the same time as any other Challenges
[Nintendo Switch] Fixed appearance of thumbnail for ‘Franko Fone: Inverted’ Wheels
‘Response Team’ Decal now appears correctly when used on Painted ‘Road Hog’ Car Bodies
Fixed appearance of ‘Lucky Cat’ Topper
Fixed appearance of Painted ‘MG-88’ Decals on Painted ‘Dominus’ Car Bodies
Release date: November 1st 2022 (North America) / November 2nd 2022 (Europe, Japan)
Patch notes:
THE HIGHLIGHTS
Text Chat has been split out into three dropdown menus to enable finer control over what chat types you want to participate in: Quick Chat, Match Chat, and Party Chat
Expanded Voice Chat controls
Added a new setting to enable or disable player-to-player trading
CHANGES AND UPDATES
Changes to Quick Chat and Text Chat (Settings -> Chat -> Text and Quick Chat Settings)
Replaced the “Tactical Quick Chat Only” option with a “Block non-tactical Quick Chat” checkbox
When checked/enabled, only the following list of Tactical Quick Chats will be visible:
All yours.
Bumping!
Centering!
Defending…
Faking.
Go for it!
I got it!
In position.
Incoming!
Need boost!
On your left.
On your right.
Passing!
Take the shot!
When checked/enabled, you will still see tactical Quick Chats when they are used by players on the opposing team
Example: An opposing player uses the “Faking.” Quick Chat when it’s bound as a Compliment or Reaction Quick Chat
To prevent opponent quick chat from appearing, see below for Quick Chat dropdown menu instructions
Added a dropdown menu for Quick Chat. Dropdown options include:
Allow Quick Chat with Everyone
Allow Quick Chat with Teammates Only
Allow Quick Chat with Nobody (Off)
Added a dropdown menu for Match Chat. Dropdown options include:
Allow Text Chat with Everyone
Allow Text Chat with Friends and Teammates Only
Allow Text Chat with Friends Only
Allow Text Chat with Nobody (Off)
Added a dropdown menu for Party Chat. Dropdown options include:
Allow Party Text Chat with Everyone
Allow Party Text Chat with Friends Only
Allow Party Text Chat with Nobody (Off)
Depending on parental control settings for your account, you may not see all available chat options in each category
Replaced the ‘Enable Voice Chat’ checkbox found in Settings -> Chat with a dropdown menu. Dropdown options include:
Allow Voice Chat with Everyone
This allows voice chat among spectators in private matches
Allow Voice Chat with Friends and Teammates Only
Allow Voice Chat with Friends Only
Allow Voice Chat with Nobody (Off)
Depending on parental control settings for your account, you may not see all available chat options in each category
Player-to-Player Trading
Under Settings -> Interface, added a checkbox for “Allow Player-to-Player Trading”
This checkbox controls whether you can initiate or receive trade requests
When disabled/unchecked, you will not be able to trade with other players
Item Shop
When making a purchase, the account username is now displayed in the confirm purchase pop-up
Added text regarding the refund policy for items and bundles purchased with money instead of in-game Credits (ex: Painted Prestige Bundle, Season 8 Elite Pack)
Release date: October 11th 2022 (North America) / October 12th 2022 (Europe, Japan)
Patch notes:
NEW CONTENT
New Arena: The Block (Hoops)
The Block is now available in Private Matches, Exhibition Matches, and Free Play
The Block will be available in Online Matches starting October 12
New Arena: Farmstead (Spooky)
Farmstead (Spooky) is available in Private Matches, Exhibition Matches, and Free Play
El Chapulín Colorado
The El Chapulín Colorado tab is now live in the Item Shop for a limited time
Esports Shop
All teams in the Esports Shop have new Home and Away kits
Kits are available for Dominus, Fennec, and Octane Car Bodies
North America (NA):
Complexity
Dignitas
FaZe Clan
FURIA
Ghost Gaming
G2 Esports
Luminosity
NRG
OpTic Gaming
Rogue
Spacestation Gaming
Version1
Europe (EU):
Endpoint
Evil Geniuses
Guild
Karmine Corp
Moist Esports
Oxygen Esports
Soniqs
Team BDS
Team Liquid
Team Vitality
Oceania (OCE):
KC Pioneers
PWR
South America (SAM):
Team Secret
Middle East/North Africa (MENA):
Team Falcons
CHANGES AND UPDATES
Arenas – Ball Indicator
Updated the version of the “cage” ball indicator (which appears when the ball is on or close to a wall) on Sovereign Heights, Salty Shores (Night), Neo Tokyo (all versions), and Starbase ARC (all versions)
The cage ball indicator in these arenas matches the indicator already used in Champions Field
Modified the cage ball indicator on Champions Field (Day), and Salty Shores (Night)
The indicator now features a colored outer ring for improved visibility on these brighter Arenas
Arenas – Online Matches
Neo Tokyo has been re-added to Online Playlists
BUG FIXES
Fixed a bug preventing bots from leaving the scoreboard when replaced by a human player
Changed the Ford Bronco Raptor back to the Merc hitbox
[Rumble] Fixed the targeting crosshair so it does not remain on screen during a Goal Replay
Fixed appearance of Painted Standard Boost exhaust
Fixed Portuguese localization for “Nice Demo” Quick Chat
Fixed appearance of notifications for players using a 4:3 or 5:4 aspect ratio resolution
Fixed a bug that granted Honda Civic Type R Wheels to players who do not own the Car Body
Any player who has the Wheels without owning the Car Body will keep them
[Nintendo Switch] Fixed appearance of Franko Fone: Inverted Wheels
[Knockout] Splitscreen players will no longer be kicked once the primary player/player 1 is eliminated from the match
Fixed a visual bug in the Color Picker menu when both controller and keyboard and mouse are plugged in
Change to Stun Timer: If you are grabbed and then thrown by an opponent, the bar showing stun effect will no longer reset to full between the two actions
This change was made to make downward throws less punishing
BUG FIXES
Fixed a bug preventing some Wheels (Apex, Bionic, Patriarch, and ARMR) from being equipable on some licensed cars like the Nissan Skyline
Fixed save data uploads so they do not affect connectivity and/or in-game performance at the start of online matches for some players
Adjusted how Decals affect appearance of body trim on Octane so pixelation no longer occurs
[Knockout] Adjusted volume of impacts and shield activation in Knockout
[Knockout] Fixed a bug causing splitscreen players to be kicked from a Knockout match due to being idle when only one has been eliminated
Fixed a bug with Season 6 Rewards Decals not loading properly
Fixed appearance of the Season 6 Rewards Decals on the Battle Bus Car Body
Fixed classification of the ‘Sizzled’ Decal
[All Consoles] Fixed a bug preventing the car and arena grass from appearing in the main menu when a new player completes the intro event
Release date: June 27th 2022 (North America) / June 28th 2022 (Europe, Japan)
Patch notes:
BUG FIXES
Fixed an intermittent freeze bug tied to having a very large number of incoming friend requests on a connected Epic Games account
Thank you to SunlessKhan for helping us identify and resolve this bug
While this bug is fixed and will no longer affect game performance, you can follow these steps to clear out any pending Epic Games friend requests you may have
The lightning animation now appears correctly when a player enters a match or switches teams mid-match
Fixed a loading error with the NASCAR Stewart-Haas Racing #4 Decal
Release date: June 14th 2022 (North America) / June 15th 2022 (Europe, Japan)
Patch notes:
NEW CONTENT
New Arena Variant
Utopia Coliseum (Gilded) is now available in Private Matches, and Free Play
CHANGES AND UPDATES
Custom Training Updates
Read more about the changes to Custom Training here
You can now complete shots in a training pack in any order you want
Training pack progress is now included in game save data
You can reset progress on any training pack (see Pause Menu changes below)
New controls:
Next and Previous Shot: Freely swap between shots in a training pack
Select Shot: Press and hold will bring up a new drop-down menu that allows you to pick which shot in the pack you want to practice
Shuffle Shots: Randomize the shot order (press again to reset to the original order)
Shot Mirroring: Flip a shot to the opposing side of the arena. Mirroring works on all Arenas currently available in Custom Training
To view and change Custom Training controls:
Load into a Custom Training pack
Go to Settings -> Controls -> View/Change Bindings
Scroll to the very bottom, and you will see the new inputs right below controls for Knockout
‘History’ tab has been added to the Custom Training Menu
New options have been added to the Custom Training Pause Menu
Reset Progress
End Training
End Training screen: From here, you can jump back into the pack, change to a different game mode, change the training pack, or go back to the main menu.
This screen will appear the first time you complete every shot in a training pack, and any time you complete all of the shots in a pack after resetting progress
This screen won’t automatically appear if you are using a training pack that has already been completed if its progress hasn’t been reset
Painted Items
Sort by Paints: You can now sort Customization Items by Paints in the Car Customization and Manage Inventory menus
Gold Paint: ‘Gold’ has been added as a Painted color attribute, available on select Customization Items
Player Behavior
We have made changes and improvements to how we track and take action against in-game griefing and scoring on your own team (“own-goaling”)
If you witness any griefing or own-goaling during a match, please use the “Match Throwing/Griefing” report reason
This will lead to disciplinary action under the “Unsportsmanlike Conduct” ban reason
When a player is banned, a “Report Feedback” notification is sent to all players who sent in eligible reports for Match Throwing/Griefing
General
Similar to the new shot controls in Custom Training, ball controls in Free Play now display at all times in the upper left corner
BUG FIXES
Fixed positioning of in-game Voice Chat notifications
Fixed a focus issue in the Friends List while navigating the Report/Block list
[PS, Switch, Xbox] Fixed a rare bug that allowed spectators into some online matches and would place them on the field
This issue was fixed on PC in v2.15
Fixed a bug with the Credits pop-up after a trade has completed
Fixed multiple bugs with text appearance on the Scoreboard
Fixed appearance of the Shark Tooth Decal on Jager 619
Fixed the Joker Decal on Dominus so it no longer affects Painted trim color
Fixed appearance of the MG-88 Decal on Endo
Voice Chat pop-up for first-time users no longer blocks controller input
Fixed the post-match scoreboard so the MVP player name doesn’t get cut off
Fixed a bug causing a players Rank to show up as Unranked on the post-match scoreboard
KNOWN ISSUES
For a complete list of known issues in Rocket League, go here
[Custom Training] The HUD does not update automatically when changing the controls
[Custom Training] Some shots may not mirror correctly
[Custom Training] Replay may show car being moved across the field after a shot is mirrored
Some Boosts may be partially visible to splitscreen players even when it is not being actively used
Sometimes the lightning animation above a car does not trigger when a player switches teams
The ‘Boujee’ Animated Decal is off centered on certain Car Bodies
The ‘Sizzled’ Decal is listed as an ‘Animated’ decal when it is not
For first time players only, leaving the RL Intro cinematic causes the car and grass in the Main Menu to be hidden until entering the Garage
Some Blueprint thumbnails may disappear when rapidly switching between tabs
When being replaced by a real player, bot names may not disappear from the scoreboard
Release date: May 9th 2022 (North America) / May 10th 2022 (Europe, Japan)
Patch notes:
CHANGES AND UPDATES
Voice Chat
Voice Chat is now available to players on all platforms
With the release of v2.15, Voice Chat is on by default for all players
Voice Chat is fully cross-platform
Voice Chat options are Party Chat and Team Chat. You cannot speak with opposing teams in Voice Chat
When Voice Chat is enabled, you will see a Voice Channel tab (with a little headset icon) appear in your Friends List. You can join, leave or switch Voice Channels from this tab.
When you join a team in a match, you will be placed into a Team Voice Channel
When you join or form a party, you will be placed into a Party Voice Channel. This Channel shows everyone in your party that has Voice Chat enabled
Voice Chat settings can be found by going to Settings -> Chat -> Voice Chat Settings
Enable Voice Chat: Checked by default; uncheck the box to disable Voice Chat
[PC Only] Voice Chat Input Device: Select which microphone or other input device you want to use.
[PC Only] Voice Chat Output Device: Select which output (speakers, headphones, etc.) you want to use.
Push To Talk: Check this box to use an assigned key to enable your input device. You can change your binding under Settings -> Controls -> View/Change Bindings -> Scroll down to Voice Chat (Push To Talk)
Preferred Voice Channel: Choose whether to default to Party Chat or Team Chat when both are available
Main Menu Notifications: Displays names of speaking players while in the Main Menu
Match Notifications: Displays names of speaking players while in a match
Text Chat Notifications: Displays notifications in text chat when players leave or join Voice Chat
You can adjust incoming Voice Chat volume under Settings -> Audio -> Voice Chat
BUG FIXES
Display of ping to game servers has been fixed
Fixed a visual bug with Spectator names in Private Matches
Fixed appearance of scoreboard from Spectator point of view in Private Matches
[PC Only] Fixed a rare bug that allowed spectators into some online matches and would place them on the field
This will be fixed on consoles in our next planned update
Fixed a bug preventing the “LTM” badge from appearing on the Casual Playlist tile
KNOWN ISSUES
Voice Chat match notifications overlap Quick Chat options when they’re toggled on
Release date: October 25th 2021 (North America) / October 26th 2021 (Europe, Japan)
Patch notes:
PsyNet Upgrades
Update v2.07 is focused on upgrading how in-game items and transactions are stored in PsyNet. Nothing seen in the game client will change, but a client update is needed for the backend upgrades to take effect
Play Again Button (Competitive)
A ‘Play Again’ button has been added to the post-match screen
Pressing the Play Again button will automatically start a search in your selected Competitive Playlists
If you previously searched for matches in multiple Competitive Playlists, Play Again will search in those same Playlists
The Play Again button is only visible after Competitive Playlist matches (will not be visible after Casual matches)
Release date: September 14th 2021 (North America) / September 15th 2021 (Europe, Japan)
Patch notes:
CHANGES AND UPDATES
Voice Chat
We are temporarily removing voice chat with v2.04. As many of our players know, the current voice chat system is not up to modern standards, making it difficult to use in a fast-paced game environment. We’re also aware that some players experience performance issues when using in-game voice chat — some sort of mid-match lag or service disruption — and we do not want voice chat to hinder quality of play.
Earlier this summer, we said that we are working on bringing an improved, more comprehensive voice chat system to Rocket League. We are on track to bring voice chat back to the game in early 2022. We’ll share more details once we’re closer to voice chat making a siiick comeback next year.
Release date: August 10th 2021 (North America) / August 11th 2021 (Europe, Japan)
Patch notes:
CHANGES AND UPDATES
Streamer Safe Music
Streamer Safe music allows you to play Rocket League’s included music tracks without worrying about DMCA violations while streaming or recording
‘Streamer Safe Music’ can be found under Settings > Audio
Once enabled, Rocket League will remove or replace any tracks that may lead to a DMCA violation
The Streamer Safe setting works in conjunction with your chosen settings for Player Anthems, playing the soundtrack in-game, and playing the soundtrack during matches
Matchmaking Penalties in Casual Playlists
To improve the average match quality in Casual playlists, we are introducing penalties for players who quit Casual games early.
Similar to the matchmaking bans for Competitive Playlists, players who leave Casual Playlist matches early may be subject to a short matchmaking ban. Leaving a single match per day won’t result in a penalty, but repeatedly quitting escalates the length of the ban.
There are seven ban levels for Casual Playlists:
First – 0 Minutes
Second – 5 Minutes
Third – 10 Minutes
Fourth – 20 Minutes
Fifth – 40 Minutes
Sixth – 1 hour
Seventh or more – 2 hours
Once you progress beyond the first level, there is a 12-hour cooldown before the ban level de-escalates by one level.
You can now “Vote to Concede” a Casual Match once enough time has passed, similar to Competitive play if your team wants to leave or simply proceed to the next match.
We’ve made the following changes to backfill behavior
If a player leaves a Casual match, they will not be backfilled into the same match
Casual matches with a score difference of three goals or more will not be backfilled. Bots will replace any players who leave the match.
Undersized Party Rank Restrictions
To help preserve balanced competitive play, parties of two playing in 3v3 Standard in Competitive or 3v3 Tournaments must be within 3 Ranks of each other
Examples of allowed undersized parties
Gold 3 + Platinum 3 (three ranks apart)
Diamond 2 + Champion 1 (two ranks apart)
Examples of disallowed undersized parties
Gold 3 + Diamond 1 (four ranks apart)
Silver 2 + Grand Champion 2 (fifteen ranks apart)
This change does not apply to Extra Modes Playlists or Casual Playlists
This change starts with Season 4
Player to Player Trading Updates
Once both players have entered items and accepted terms, a new trade review screen will appear
This screen will display all items involved in the trade
All item details are visible at all times on this screen (Painted color, Certification, Special Edition type, Esports affiliation)
No new items can be added once this screen appears
There is a five-second countdown before the Accept Trade button can be used
You can cancel out of the Trade Review screen if you want to go back and add/remove items
Game Ban Messaging
New messaging will inform you if your account is close to a permanent ban
Similar to current ban messaging, and Report Feedback, this message will appear as a pop-up once Rocket League is started
“Due to the number of bans issued on this account, the next ban from Psyonix may be permanent. Please do not use harassing or toxic language in future matches. For more information, please go to support.rocketleague.com”
Previous chat and game bans on your account are taken into consideration before this message is delivered
Player Count Display
The way player population is displayed in-game is changing
Total players online is no longer displayed
Playlist population display has been changed. Based on a playlist’s population, players will see one of the following
Amazing
Great
Good
General
Tactical Rumble is now available as a Rumble Mutator in Private Matches
NEW CONTENT
Monstercat (Antenna)
‘AK’
‘A.M.R’
‘Arielle Maren’
‘Dyro’
‘Emily Vaughn’
‘Ellis’
‘Haneri’
‘Hayve’
‘Hoaprox’
‘KUURO’
‘PROFF’
‘Shingo Nakamura’
‘Saxsquatch’
‘Vintage & Morelli’
‘YUAN’
General
Changed name of ‘Inamorata’ Goal Explosion to ‘Carbonator’
BUG FIXES
Fixed appearance of trim on Octane when using Linares, Nooo! Decals
[PC] Fixed a crash when loading into Utopia Coliseum (Snowy)
Fixed appearance of several Trails when previewed in the Garage
Fixed appearance of grass near player’s car on Forbidden Temple (Day)
Fixed appearance (inconsistent lighting) for Visionary Wheels
A loud, quick beat of music heard at game startup has been removed
Fixed players logging in as Player 1 instead of their normal account
Fixed matches not counting as completed when leaving a match during the final replay
FPS improvements to some Arenas
Fixed players logging on, receiving a “Syncing Failed” message, and missing their inventory
Fixed players crashing upon loading into Utopia Coliseum
Release date: April 6th 2021 (North America) / April 7th 2021 (Europe, Japan)
Patch notes:
CHANGES AND UPDATES
Trade In Update
Trade Ins are now managed in their own section in the Garage
All Trade In-eligible items fall into three categories:
Core Series Items
Tournament Items
Blueprints
The Trade In menu displays how many eligible Trade Ins you have, sorted by category and rarity
Trade Ins still operate the same way as before:
5 Uncommon = 1 Rare
5 Rare Items = 1 Very Rare
5 Very Rare = 1 Import
5 Imports = 1 Exotic
5 Exotics = 1 Black Market
Tournament Items and (revealed) Blueprints can now be traded in regardless of series. The Tournament Item or Blueprint you receive from a Trade In is directly tied to the series of the items you traded in.
For example, if you trade in three Ignition Series Blueprints and two Ferocity Series Blueprints, you’ll have a 60% chance to receive an Ignition Series Blueprint and a 40% chance to receive an Ferocity Series Blueprint.
Player Trading Eligibility
Before trading with other accounts is activated, new accounts must:
Reach XP Level 30
Have 50 or more minutes in Online Matches
Accounts with XP Levels 30-99:
Can trade three times per day
Limit of 2,000 Credits per trade
Accounts with XP Levels 100-249:
Can trade ten times per day
Limit of 10,000 Credits per trade
Accounts with XP Level 250 or greater:
Unlimited trades per day
Limit of 100,000 Credits per trade
General
Settings will now sync to the EOS cloud and share across all linked accounts
Nintendo Switch support for cloud syncs will come in a future update
Each Playlist option under the Play Menu has a rad new image
Added unlock countdown timer for Seasonal Challenge Stages
Added link support to the in-game news panel
NEW CONTENT
Monstercat (Antenna)
‘Vindata’
‘Fransis Derelle’
‘Monstercat Silk’
BUG FIXES
Corrected appearance of Team Liquid Decals when High Quality Shaders are enabled
Fixed a bug causing the Music Playlist to appear off-screen when reducing the Interface Scale
A player’s first trade will no longer hang for 20-30 seconds after enabling 2FA on your Epic Games Account
Fixed a bug affecting the “Invite to party” option in Friends List if both players are playing through the Epic Games Store
[Tournaments] Teams that have won two out of three matches should no longer see extra matches generated against the same opponent
This bug fix is dependent on PsyNet updates related to tournament access and matches that are happening in the coming weeks
Fixed a bug with the Season Free Challenges display counter
Localization fixes for French, German, Japanese, and Polish
Effect Intensity settings only apply to the ‘Neon Fields’ Arena
Rocket Pass
Pro Tiers: Starting with v1.91, Pro Tiers purchase eligibility will depend on a player’s Rocket Pass Tier at the time of purchase
Players at Tiers 1-40 can purchase any Tier bundle
Players at Tiers 41-58 can purchase up to 12 Tiers
Players at Tiers 59-64 can purchase up to 6 Tiers
Players at Tiers 65-69 can purchase one Tier at a time
Players at Tiers 70 or above can still unlock Pro Tiers via progression
Rocket Pass Premium: Players on the free Rocket Pass track at Tier 59 or higher will be able to purchase Rocket Pass Premium, but will not be able to purchase the Premium + 12 Tiers bundle
In both cases, ineligible players who try to purchase a Premium or Tier Bundle will see an error message.
BUG FIXES
Fixed a display error with the Free Challenges not being counted properly
Tournament Rewards earned on different platforms can now be traded in together
[Nintendo Switch] Item Shop menu correctly displays the Featured Tab when first selected
Fixed an exploit allowing players to trade single Credits
Fixed appearance of DigiGlobe and HoloData Goal Explosions in Hoops
The MVP’s Player Anthem will play even if the other team leaves or forfeits
[Nintendo Switch] Fixed a bug with track resets in music playlists
Bringing up a music playlist with a keyboard no longer skips the current song
Fixed a bug with Player 2 Quick Chat in splitscreen
Release date: December 8th 2020 (North America) / December 9th 2020 (Europe, Japan)
Patch notes:
NEW CONTENT
Community Flags
‘Athena’
‘FluuMP’
‘JohnnyBoi_i’
‘JonSandman’
‘JZR’
‘Lethamyr’
‘Linkuru’
‘MERTZY’
‘Musty’
‘PhantomACE’
‘SunlessKhan’
Monstercat Flags
‘Au5’
‘Chime’
‘Jack Newsome’
‘Rome in Silver’
‘Sullivan King’
CHANGES AND UPDATES
Tactical Quick Chat
A new ‘Tactical Quick Chat Only,” option is now available under Settings > Gameplay > Text Chat
When enabled, all chat messages will be invisible to you except the following Quick Chats:
All yours.
Centering!
Defending…
Go for it!
I got it!
In position.
Incoming!
Need boost!
Take the shot!
Faking.
Bumping!
On your left.
On your right.
Passing!
Esports Shop
The Esports Shop has been redesigned from the ground up
The Shop is now separated into regions — North America and Europe
Each team is fully visible in their region’s part of the Esports Shop
Item rotation has been removed
All available items can be purchased directly from your favorite team’s Esports Shop page
UI
Made several aesthetic and color changes
Changed name of ‘Options’ to ‘Settings’ in the main menu and throughout the game
In the post-match screen, a new ‘Options’ button displays the following:
Mute/Report Player
Change Presets
Settings
BUG FIXES
[Nintendo Switch] Splitscreen play is back!
[Nintendo Switch] Fixed a bug causing tabs to automatically scroll with viewing inventory
Adjusted exhaust flames on the Imperator DT5
Additional notes: none.
Source: Psyonix
Rocket League – Ver. 1.86
Release date: November 18th 2020 (North America, Europe) / November 19th 2020 (Japan)
Patch notes:
Coming soon!
Additional notes: none.
Source: Psyonix
Rocket League – Ver. 1.85
Release date: October 19th 2020 (North America) / October 20th 2020 (Europe, Japan)
Patch notes:
NEW CONTENT
Blueprints
Season 1 Series Blueprints are now available as drops after online matches
CHANGES AND UPDATES
Tournaments
Changed behavior of the Leave Tournament button
Once a teammate votes to leave during a match, the ‘Leave Tournament’ button will turn red
At the end of a match, the Leave Tournament button will not be usable until you reach the post-match screen. Disabling the button during the podium, progression, and drop screens will ensure you do not leave the tournament early enough to receive a temporary Tournament Ban
Removed time limit on Tournament Finals Series
General
Adjusted coloring on Free and Premium Challenges
BUG FIXES
Corrected stat tracking for double demolitions
Fixed trade status of several non-Common items
Bots joining a match in progress will use Boost as normal
Fixed several bugs preventing Challenges Menu navigation and Challenge claiming
Removed shading covering scoreboard during goal replays
Fixed a bug causing another player’s Accolades to show on the post-match screen
Release date: September 16th 2020 (Europe, North America) / September 17th 2020 (Japan)
Patch notes:
THE HEADLINES
Epic Games Account Linking and Cross-Platform Progression are now available
Nintendo Switch Online is no longer required to play Rocket League online
Check out all of the Menu and UI changes!
Added a new Vehicle Preset based on the Merc car
EPIC GAMES ACCOUNT AND CROSS-PLATFORM PROGRESSION
Progression and Account Linking
You can now link each platform you play Rocket League to a single Epic Games Account to share progression, inventory, Rocket Pass progress, Competitive Rank, and more everywhere you play
For progression data, you will select a Primary Platform to progress everywhere. If you’re Level 1000 and Champion II on PC, and Level 500 and Diamond III on your console, you’ll want to pick your PC profile as your Primary
We strongly recommend you link every account you play at the same time so you can make an informed choice when selecting your Primary Platform
For more information, please read our blog post on Cross-Platform Progression
Players who linked their existing Rocket League platforms to an Epic Games Account will also receive the ‘Chopper EG’ Wheels
Epic Friends
Epic Friends have replaced RocketID as the solution for cross-platform friends in Rocket League
Your RocketID friends will be automatically converted into Epic Friends on your first login.
The In-Game Friends List has been updated to display both your platform friends and your Epic Friends in one panel for easier access
Legacy Status
If you played Rocket League before the free to play update was released, you have Legacy status
Legacy status includes special loyalty reward items, including a Boost, Wheel, Banner, and a special Title that commemorates the year your account was created:
‘Faded Cosmos’ Boost (limited to accounts created prior to July 21)
‘Golden Cosmos’ Boost
‘Dieci-Oro’ Wheel
‘Huntress’ Player Banner
‘Est. 20XX’ Title
Legacy status holders also get special “Legacy” quality versions of every Common item available before the free to play changeover, as well as access to all non-licensed DLC items
Player-to-Player Trading
Trading with another player now requires a linked Epic Games Account
Trading with another player now requires both accounts to have purchased 500 Credits or equivalent (Esports Tokens, Starter Pack, etc.) to deter fraud.
Players with Legacy status are exempt from this requirement
NEW PLAYER EXPERIENCE
Players new to Rocket League with this update will see a new interactive intro cinematic, as well as special guidance when navigating the in-game menus
New players will need to reach Level 10 before they can matchmake in Competitive Playlists
TOURNAMENTS
NOTE: The new Tournaments system will be live with this release, but only a limited number of test Tournaments will be scheduled until we transition Rocket League to free to play.
The Tournaments system has been redesigned and now offers automated Competitive Tournaments at set times per day, per region
While you can still sign up with a full party, Competitive Tournament matchmaking will attempt to find you a team if you can’t join with a full group
Mixed-Rank parties will be placed in a Tournament based on the Rank of the highest-skill player
Playing at your skill – even if you lose! – is always more efficient than winning at a lower Rank
Teams knocked out of the tournament in the first round may be able to re-join during a ‘late joiner’ round
Leaving a Tournament early may lead to temporary matchmaking and Tournament bans on your account
If your entire team forfeits, no bans will be issued
Earn rewards over the course of each season by defeating opponents of similar skill
You’ll earn Tournament Credits based on your final placement in each Tournament combined with the difficulty of the overall bracket you were seeded into
The Tournament Credit reward is the same for all teammates
Tournament Credits can be redeemed to get Cups that will grant you a customization item of escalating quality
All Tournament items can have special attributes like Painted or Certified
These prizes can be traded in within their series, all the way up to Black Market
The higher level the Cup, the more often you’ll unlock an item of higher rarity
You can play in as many tournaments as you want each week, but most of your earnings will come from your Top 3 Weekly Placements, which reset at the end of each week on Sunday
Winning a Tournament earns you a Title that shows off the Rank of the Tournament you won.
Winning three similarly ranked tournaments throughout a season will grant you a colored Title at that Rank.
Players are still able to create and host their own Custom Tournaments
Knocked out of the Tournament you’re hosting? You’ll be able to spectate the remaining matches
MENU AND UI UPDATES
The Main Menu has been streamlined to reduce the number of buttons and better organize features
Play Submenu: Modes are now grouped into cards instead of tabs
Selecting a Playlist will now immediately search that playlist
For players who prefer to search multiple playlists at once, you can enable “Multiple Selection” within any of the Playlist groups. This setting is saved so you won’t have to toggle it each time you search.
You can now quickly jump into Free Play or the Garage after searching
Training is now accessible directly from the Play menu
Exhibition, Season Mode, and Private Match have been combined into the “Custom Games” card
The Profile Submenu now contains:
Career (Stats, Leaderboards, Rankings)
Replays
Create or Manage Club
Banner and Avatar Border customization options
The Extras Submenu is now found under Options – Extras
The appearance of the Main Menu and some submenus have been updated with new font and button/card designs
CHANGES AND UPDATES
Item Changes
Many items formerly classified as Common are now Uncommon or higher, and must be obtained via Drops by new players
Common Items are no longer unlocked in large batches per slot by playing matches. Any player with Legacy status that had not unlocked all of these items will receive remaining items in “Legacy” quality
Uncommon, Rare, and Very Rare Items no longer drop randomly after matches
Some cross-promotional items have been permanently marked as “Legacy” and can no longer be obtained by new accounts
Some older ‘V1’ Engine Audio options can no longer be obtained by new accounts
Support a Creator
You can now support your favorite content creators by applying a Creator Code to your account in the Item Shop screen
Your chosen creator will receive a percentage of your Credits spent while the code is active on your account
Default Settings Changes
Control Bindings are now organized into three presets – “Default”, “Legacy”, and “Custom”
“Legacy” is used for all existing accounts, and uses the same controls since our 2015 Launch
“Default” assigns “Air Roll” to L2/LT by default, and unbinds “Voice Chat”
You can switch to “Default” or “Legacy” without losing your “Custom” bindings
Voice Chat is now disabled by default
New Hitbox
Added a new Vehicle Preset based on the Merc car
This hitbox is both taller and narrower than the other hitboxes. Check it out and let us know what you think!
New Quick Chats
Informational Quick Chats
Bumping!
Faking.
On your left.
On your right.
Passing!
Compliment Quick Chats
Nice Bump!
Nice Demo!
Keyboard Aerial Safety
The new “Keyboard Aerial Safety” setting prevents keyboard and mouse players from pitching down in the air while holding Throttle (W) until other inputs are recognized
With this setting active, your car will not begin pitching down until you either pitch up, release the throttle/pitch down key, or air roll in any direction
This setting can be disabled in the Options – Controls tab
General
[PC] DirectX9 is no longer supported
The Level 700 ‘Supersonic Legend’ Title has been changed to ‘Legendary Nemesis’
Heatseeker is now available in Private and Local Matches
The Solo Standard Competitive Playlist is no longer available
BUG FIXES
Fixed a bug preventing offending chat text from being displayed when an account is banned
Additional performance optimizations made to the Gravity Bomb Goal Explosion
Rebooting the game will no longer put the player on their oldest Car Preset
Tournament creators can spectate matches after leaving the tournament as a player
List of changes:
Rocket League becomes Free 2 Play on September 23rd!
Release date: June 16th 2020 (Europe, North America) / June 17th 2020 (Japan)
Patch notes:
CHANGES AND UPDATES
Demolitions and Bumping
Based on player feedback, we are making some improvements to Bump and Demolition detection. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies.
The rules to trigger a Demolition are now as follows:
Supersonic Check [UNCHANGED]
You are in the Supersonic State (trails visible/active on wheels)
Supersonic State activates at 2200 speed (max speed is 2300)
Going below 2100 speed instantly exits the Supersonic State
Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200
Speed Check [UNCHANGED]
Your speed in your forward direction is at least 2100 at the time of impact
Forward Hit Check [NEW]
The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction
Victim Hit Check [NEW]
The line connecting the Impact Location to the Victim’s Center of Mass is within [55-90] degrees of your forward direction
This angle scales based on the Forward Hit Check result
For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle
For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases
Bumps use the same set of requirements minus the speed / supersonic checks.
BUG FIXES
General
Fixed a bug preventing corner Boost Pills not giving players Boost when driven over
[Nintendo Switch] Fixed an issue preventing some players from joining Local Matches using non-Roman characters in the match name or host player name
Fixed ‘Decenium’ spelling error in ‘Decennium’ Wheels
Some default settings under Camera, Controls, and Interface have changed
These changes will only occur if a player has never changed a default setting to a custom preference
Camera
Default Camera Preset
Distance increased to 270 (was 260)
Stiffness increased to 0.5 (was 0.3)
“Legacy” Camera Preset added
Legacy uses the original default settings
Camera Shake intensity reduced for most actions
Controls
Default Controller Deadzone value reduced to 0.2 (was 0.3)
Default Dodge Deadzone value increased to 0.8 (was 0.5)
Button Bindings list re-ordered to show most important controls at the top
Controller Vibration
Reduced the intensity of vibration on the “Default” setting
On “Default” and below, Boost now only vibrates the controller when activated
Players can still use “Medium” or “Heavy” to replicate the old vibration settings
Interface
Nameplate Mode
Default setting now makes nameplates Always Visible.
Previous default now called “Nearby Only”
Team Colored Boost Meter is now enabled by default
Audio (Dynamic Range)
Dynamic Range settings are now available in the Audio menu
Settings
Default: Best for most players, these settings carry over from before today’s update
Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
High (Theater): Best when playing at high volume on high-quality sound systems
General
Inventory management: Any selected filters will remain active until you exit your inventory or trade window
Spike Rush added as a Mutator preset
Added a “Blueprints” button in the Garage menu
This button is a shortcut to Garage > Manage Inventory > Blueprints
The number of Blueprints in your inventory will be displayed on the button
Added support for Discord Rich Presence
[Nintendo Switch] Transparent Goalposts added under Options > Video
BUG FIXES
General
Fixed a bug causing the Rank/Division down notification to display after a win
Esper’s front-left wheel no longer clips through the wheel support
Fixed particle dispersal on Flash Freeze Decal
Archive button no longer appears at the bottom of the Blueprints tab
Yaki wheels have been adjusted to face the correct direction
Player Rank after using Quick Play no longer displays the incorrect Rank
Multiple Supersonic Fury and Chaos Run achievements/trophies are not unlocked when using U30 items purchased from the Item Shop
List of changes:
Blueprint Trade-Ins – Players will be able to trade in five Blueprints from the same series and rarity for a higher rarity Blueprint.
Dynamic Range Controls For Game Audio – Dynamic Range Presets of Medium (Default), Low (Night), and High (Theater) will be available in the “Audio” tab within Options.
New In-Game Content – A new Blueprint Series and Item Shop Items will be revealed soon! Plus, additional content will be rolling out throughout Spring.
Release date: December 4th 2019 (Europe, North America) /December 5th 2019 (Japan)
Patch notes:
THE HEADLINES
Keys and Decryptors have been converted into Credits and Bonus Gifts, respectively
Crates have been converted into Unrevealed Blueprints
The Item Shop is now live
New feature: Item Archiving
Competitive Season 12 Rewards (Universal Decals) will be distributed to eligible players
Rocket Pass 5 begins on December 4
NEW CONTENT
Item Shop
The Item Shop is now live
From the main menu, select ‘Item Shop,’ then the ‘Featured’ tab
You can find the Esports Shop next to the Featured tab
Items here can be purchased for the displayed number of Credits
Use the ‘Buy Credits’ button in the lower-left corner to purchase additional Credits
Rocket Pass 5
Rocket Pass 5 begins on December 4
Credits are now available as a reward at certain Premium Upgrade Tiers instead of Keys
Competitive Season 12 Rewards
Competitive Season 12 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.
Season 12 Rewards are custom, non-tradeable Universal Decals that can be used on any customizable Car Body
Bronze I or higher – ‘Season 12 – Bronze’ Universal Decal
Silver I or higher – ‘Season 12 – Silver’ Universal Decal + lower Universal Decals
Gold I or higher – ‘Season 12 – Gold’ Universal Decal + lower Universal Decals
Platinum I or higher – ‘Season 12 – Platinum’ Universal Decal + lower Universal Decals
Diamond I or higher – ‘Season 12 – Diamond’ Universal Decal + lower Universal Decals
Champion I or higher – ‘Season 12 – Champion’ Universal Decal + lower Universal Decals
Grand Champion Rewards
Competitive Soccar Grand Champion – ‘Season 12 – Grand Champion’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Rumble Grand Champion – ‘Season 12 – RNG Champ’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Dropshot Grand Champion – ‘Season 12 – Floor Destroyer’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Hoops Grand Champion – ‘Season 12 – Dunk Master’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
Snow Day Grand Champion – ‘Season 12 – Blizzard Wizard’ In-Game Title + ‘Season 12 – Grand Champion’ Universal Decal + lower Universal Decals
General
Content from the Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs has been added to all accounts on all platforms
CHANGES AND UPDATES
Blueprints
Blueprints have replaced Crates in Rocket League
Each Blueprint can build one item for a displayed number of Credits
All Crates in your inventory have been converted into unrevealed Blueprints
Revealing a Blueprint will show you which item that Blueprint can build, along with how many Credits that item will require to build
Blueprints may drop after select Online Matches
You can trade revealed Blueprints to other players
Credits and Bonus Gifts
All Keys have been converted into Credits
Each Key in your inventory is worth 100-130 Credits. Learn more about the conversion process here
Credits can be traded, but only one player in a transaction can offer Credits (no Credit-for-Credit trading)
Credits are subject to a trade hold for 72 hours after purchase. The trade hold on newly-purchased Credits will apply to all Credits in your inventory
During a trade hold, you cannot trade Credits, items built from Blueprints with Credits during the trade hold, or items from Pro Tiers of Rocket Pass purchased with Credits during the trade hold
All Decryptors have been converted into Bonus Gifts
Bonus Gifts are free to open
Bonus Gifts contain one item from either the Revival or Vindicator Blueprint Series
Item Archiving and Inventory Management
You can now archive items you no longer want to view with the rest of your inventory
‘Archived Items’ tab has been added to the Manage Inventory screen
This tab will only appear in Manage Inventory if you have archived at least one item, and will disappear if you have nothing archived
To archive an item, go to Manage Inventory, highlight the item, click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse)
To remove an item from the archive, find it under ‘Archived Items,’ click the left stick (controller) or click the box icon in the upper-right corner of the item thumbnail (mouse). The item will then reappear under the appropriate tab (Wheels, Decal, etc.)
‘Blueprint,’ and ‘Gift Pack’ tabs have been added to the Manage Inventory screen
All Blueprints will appear in the Blueprint tab, unless archived
All Bonus Gifts will appear in the Gift Pack tab, unless archived
Competitive Season 13
Competitive Season 13 begins
Season 13 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
With the start of Season 13, we have adjusted how Party MMR works for Competitive Playlists. A Party’s MMR will now be weighted closer to the MMR of the highest Ranked player in the group than in previous seasons.
BUG FIXES
General
Fixed rotor and hub clipping from several Wheel types
Fixed Replays to use the correct Goal Explosion for Orange and Blue teams
Fixed the appearance of Painted Patriarch Wheels
Player nameplates no longer reappear after a goal is scored, or when fast-forwarding/rewinding
Fixed Animus GP Topper placement and Car Body behavior
French translation of Quick Play has been fixed
Irradiator wheels no longer transparent when looking from the inside out
Release date: April 16th 2019 (Europe, North America) / April 17th 2019 (Japan)
Patch notes:
THE HEADLINES
New Customization Items are now available via Esports Shop
Replay FX: You can now create and edit screenshots while viewing Replays
NEW CONTENT
Rocket Pass 3
Rocket Pass 3 begins on April 17 at 10 AM a.m. PDT / 5 p.m. UTC
Esports Shop
Customization Items are now available via the new Esports Shop
Select ‘Shop’ from the Main Menu, then select ‘Esports Shop’
Items in the Esports Shop can be purchased with Esports Tokens
Esports Tokens can be purchased with your local currency, and cannot be purchased with Keys
Esports Store items are available in time-limited intervals
Each item will have a timer located below the preview thumbnail in the Esports Store
Monstercat
New Antennas are now available in the ‘Monstercat’ folder:
‘Notaker’
‘FWLR’
CHANGES AND UPDATES
Rocket Pass Challenges
Challenges are a new way to unlock Tiers in Rocket Pass and the Rocket Pass Premium Upgrade
Select ‘Rocket Pass’ from the Main Menu, then select the ‘Challenges’ Tab in the upper-left corner
Each Challenge is worth three, five, or eight ‘Tier Points’
Earning ten Tier Points by completing Challenges will unlock your next Rocket Pass Tier
Earning a new level via the progression system is worth now worth ten Tier Points
When Rocket Pass is active, three new Challenges are added every Wednesday at 10 AM a.m. PDT / 5 p.m. UTC
An additional three Challenges (six total) are available to players with the Premium Upgrade
Challenges must be completed within their week-long period
If you purchase the Premium Upgrade more than one week after a Rocket Pass is released, you will earn Tier Points for completed Premium Challenges, so long as their requirements were completed during their original week-long period
Replay FX
You can now enable Replay FX within the Replay Viewer
While viewing a Replay, press the Share button (PS4), View button (Xbox) or F key (PC) to bring up the Replay FX menu
The Replay FX menu has seven options, including:
Focus Distance (Controls Depth of Field Distance)
Focus Blur (Controls how intense DOF Blur will be)
Focus Strength (Controls how much DOF Kernel will affect far plane)
Green Screen (with Red, Green, and Blue options)
Image Filter (with ten filters to select from)
Image Filter Intensity
Vignette
Replay FX options apply to an active Replay or when paused so you can take a screenshot
Use your platform’s screenshot function once you have a shot set up with your Replay FX of choice
Crates and Keys
Crate drop rates can now be viewed in-game on the Crate Preview Screen
Players in Belgium can no longer open Crates with Keys due to government regulations
Players in the Netherlands can no longer open Crates with Keys due to government regulations
General
Steering and Aerial Sensitivity Controls now be adjusted in increments of 0.01 instead of 0.1
Bug Fixes
General
Fixed an issue that delayed steering, throttle, and handbrake input by one physics frame
Jump ball now behaves correctly on Dunk House (Hoops) in Free Play
Vehicles should now respawn correctly after resetting the ball on Steam Workshop maps
In-game voice chat icon will no longer appear when voice chat is disabled
Players can now reconnect more than once if they crash or disconnect multiple times during a Ranked match
Biomass no longer removes color from trim on some Painted Car Bodies
All appropriate ‘Snowy’ maps will now appear when playing the Snow Day game mode
‘Shots on Goal’ now correctly register as a stat when playing Hoops
Rebalanced audio on the ‘’89 Batmobile’
Fixed a bug that caused some players with very large Customization Item inventories to crash when scrolling through their Garage or Inventory
Fixed a bug causing some players to crash when leaving a Custom Training pack
All items should now display correctly when viewing in the Crate preview screen
[Switch] Fixed a bug causing the game to freeze when using a player profile not linked to a Nintendo Account
Previous Party Chat messages no longer carry over into Training, Private Matches or Online Matches
KNOWN ISSUES
[Switch] Depth of Field controls are disabled in Replay FX
Players may see an “XP not received” message despite earning 50 or more points
Audio may drop out during a match for some players
Friends List notifications will not appear while viewing Replays
An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
[Switch] Upon entering a match, some players may not be immediately brought to the Player View Camera
Some players may see overlapping item-loading icons when starting the game after receiving a large number of new Customization Items
[Rumble] Some players may not be able to pick up boost after being hit with the Disruptor power-up
Crates received while playing may not stack with Crates in inventory, but they will stack correctly after a game restart
Release date: February 19th 2019 (Europe, North America) / February 20th 2019 (Japan)
Patch notes:
THE HEADLINES
New Friends List is accessible via the bottom menu bar
Each player now has a unique RocketID
Competitive Season 9 Rewards will be awarded to eligible accounts
Competitive Season 10 begins
‘Curveball’ is now available as a Ball Physics Mutator
CHANGES AND UPDATES
Friends List
The new Friends List allows you to add friends from other gaming platforms to Parties and Clubs.
Accessible on the bottom menu bar next to Party Chat, it has four distinct tabs:
Friends
This tab shows your Friends from the platform you’re playing on
You can invite these Friends to Parties and Clubs from this menu by clicking on their name
RocketID
This tab shows your Friends on other platforms that you’ve added via RocketID
From here, you can select “Add Friend by RocketID” to search for a friend’s ID
You can input their name if you don’t know their full tag to do a search
Recent Players
Displays the last 25 players you played with or against that you aren’t already friends with
Alerts
Shows any pending RocketID Friend Requests you’ve received as well as active Party Invites, Club Invites, and other Notifications
Your ‘RocketID’ is assigned the first time you log in using your name plus a random four-digit code
If your name doesn’t pass our language filter, you’ll be assigned a temporary, auto-generated name like Octane#1234
You can change your RocketID at any time for any reason via the RocketID Tab
Show RocketIDs: Hide your RocketID from displaying in your Friends List (Under Options > Interface)
Players can use this feature to hide their RocketID during a live broadcast
Notifications During Gameplay: Disable Friends List notifications during gameplay (Under Options > Interface)
Curveball Mutator
‘Curveball’ is now available as a Ball Physics Mutator
Available in Local Matches, Private Matches, and Tournaments
When enabled, this Mutator adds a curve effect to the ball’s trajectory based on its spin.
Audio
Rocket League’s audio mix has been updated, including audio priority rebalancing, HDR audio, object elevation, and more
When watching a Replay, audio now appropriately speeds up or slows down along with the Replay video
Competitive Season 9 Rewards
Competitive Season 9 has ended. Titles and items will be awarded for your highest rank achieved during the season
Receiving Season 9 Rewards also requires successful completion of the appropriate Season Reward Levels
Season 9 Rewards are custom, non-tradeable Wheels
Bronze I or higher – Season 9 – Bronze Wheels
Silver I or higher – Season 9 – Silver Wheels + lower Wheels
Gold I or higher – Season 9 – Gold Wheels + lower Wheels
Platinum I or higher – Season 9 – Platinum Wheels + lower Wheels
Diamond I or higher – Season 9 – Diamond Wheels + lower Wheels
Champion I or higher – Season 9 – Champion Wheels + lower Wheels
Season 9 Grand Champion Rewards are unique new Titles
Competitive Grand Champion – ‘Season 9 – Grand Champion’ In-Game Title + all Season 9 Wheels
Rumble Grand Champion – ‘Season 9 – RNG Champ’ In-Game Title + all Season 9 Wheels
Dropshot Grand Champion – ‘Season 9 – Floor Destroyer’ In-Game Title + all Season 9 Wheels
Hoops Grand Champion – ‘Season 9 – Dunk Master’ In-Game Title + all Season Wheels
Snow Day Grand Champion – ‘Season 9 – Blizzard Wizard’ In-Game Title + all Season 9 Wheels
Competitive Season 10
Competitive Season 10 begins
Season 10 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate your Rank
Winning half of your placement matches will land you near your previous season ranking
League Rankings will be temporarily empty until players complete their placement matches
All placement match wins count towards your Bronze Season Reward Level progress
General
Extra Modes (Dropshot, Hoops, Rumble, and Snow Day) are now available in Free Play
Extra Modes are only available on certain Arenas as labeled in the Free Play Arena selection window
You can now see how many Weekly Wins you have left on the experience screen at the end of a match
Game Stat Display Level: You can now control which in-game stat notifications you see during a match via the Options > Gameplay menu
No Stats: You will not receive any notification during matches
Main Stats Only: notifications for the following will appear:
Assist
Epic Save
Goal
Save
Shot
Demolition
All Stats: All in-game notifications are displayed
“Input Buffer” option added to the Gameplay Options menu
This setting controls which method the game uses to send your gameplay inputs to our servers. These methods are:
Legacy – The default option used since Rocket League launched.
STS (Sim Time Scaling) – This allows the game server to instruct your client to very subtly speed up or slow down in order to maintain a smooth input stream.
CSTS (Continuous Sim Time Scaling) – A more aggressive version of STS that uses a continuous feedback loop to determine game speed.
Both STS and CSTS are newer strategies for latency mitigation that may be more effective for players with connectivity issues, spotty Wi-Fi, etc. than the Legacy method
If you experience connectivity issues during a match, you should try switching from Legacy to STS or CSTS. If you see no improvement, change back to Legacy
BUG FIXES
General
Fixed a bug preventing players from reconnecting to a match after a disconnection from the server
Please note that you will still not be able to rejoin if the match you were in has already ended
Fixed a bug causing spectator camera control UI to reappear after any goal is scored
Tournament creators no longer receive an error when trying to spectate matches
[Xbox One] The game app will no longer crash when returning from a suspended state when using Instant-on Mode
Fixed a bug causing trades involving 80 or more Keys to fail
Goal Explosions should no longer play on repeat after backing out of the Crate preview screen
Unrelated Customization Items will no longer appear under the ‘Body’ tab after rapidly opening and closing the Garage menu
Chat sound no longer plays when entering Training while in a Party
Items will appear correctly in the trade window after removing and re-adding to the trade
Keys obtained through Rocket Pass will now stack with other Keys in your inventory
[Switch] The UI will no longer lag when scrolling through a long list of friends
The Special Edition label now appears when a Special Edition item is unlocked in Rocket Pass
KNOWN ISSUES
Dunk House: In Free Play, the Ball does not lift right after the user moves out of the kick-off position like it does in offline or online matches.
Friends List notifications will not appear while viewing Replays
An incorrect error message may appear if you try to change your Rocket ID if PsyNet is down
When previewing the Special Edition ‘Asik’ Wheel in the lobby or Garage, it may appear to have a low level of detail
When spectating a Hoops match, the Blue goal displays an additional vertically-oriented net
List of changes:
Friends List with Cross-Platform Parties
Competitive Season 9 Rewards, start of Competitive Season 10
Extra Modes in Free Play
Weekly Win Display
Additional Bug Fixes and Improvements
… and more!
Additonal notes: check out this post for more details about the update!
How to download Software updates for Rocket League on Nintendo Switch?
To download updates for Rocket League on Nintendo Switch, you have three options:
let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, press either + or – to go to the Options page. The version number is displayed right under the game’s title.