Nickelodeon All-Star Brawl (Switch): Software updates (latest: Ver. 1.0.12)
On this page, you will find all there is to know about the various Software updates for Nickelodeon All-Star Brawl on Nintendo Switch (originally released on October 5th 2021 in Europe, North America, and Japan)!
Click here for more Software updates!
Nickelodeon All-Star Brawl – Ver. 1.0.12
- Release date: October 7th 2022 (North America, Europe) / October 8th 2022 (Japan)
- Patch notes:
New Content
- Adds new playable character: Rocko
Update
Universal
- Crowdpush speed reverted
- Royal Woods Cemetery
- Blast zones and camera zoom now the same as competitive stages
- Hazards removed
- Added to competitive stage rotation
- Sewers Slam
- Added to competitive stage rotation
- Harmonic Convergence
- Removed from competitive stage rotation
- Sweet Dreams
- Respawn point lowered
Sandy
- Mid Light
- First hit blockstun decreased (7 → 4)
- Second hit blockstun decreased (10 → 7)
- Up Light
- Base stun decreased (35 → 31)
- Stun gain increased (0 → 10)
- Down Light
- Base stun increased (30 → 32)
- Stun gain increased (0 → 9)
- Aerial Mid Light
- Stun gain increased (0 → 8)
- Aerial Up Light
- Base stun increased (25 → 28)
- Stun gain increased (0 → 11)
- Aerial Down Light
- Base knockback decreased (80 → 40)
- Base stun decreased (35 → 25)
- Stun gain increased (0 → 17)
- Aerial base knockback increased (80 → 130)
- Aerial knockback gain decreased (105 → 40)
- Aerial base stun decreased (35 → 21)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Base stun decreased (35 → 29)
- Stun gain increased (0 → 21)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 17)
- Down Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 11)
- Aerial Mid Strong
- Horizontal speed reduced (30 → 26)
- Knockback gain decreased (230 → 216)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Aerial Up Strong
- Base knockback decreased (190 → 178)
- Knockback gain decreased (230 → 225)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 17)
- Aerial Down Strong
- Base stun decreased (35 → 15)
- Stun gain increased (0 → 11)
- Mid Special
- Knockback type changed (Normal → Set)
- Up Special
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 12)
- Landing lag increased (0 → 20)
- Down Special
- Fixed “super-jump” bug
- Stun gain increased (0 → 14)
- Whiff endlag increased by 10 frames
- Now only stalls once per airtime
- Getup Attack
- Angle changed (30° → 32°)
- Base knockback increased (30 → 35)
- Knockback gain increased (30 → 35)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 6)
- Ledge Attack
- Angle changed (45° → 38°)
- Base knockback decreased (60 → 50)
- Knockback gain increased (30 → 35)
- Base stun decreased (35 → 25)
- Stun gain increased (0 → 9)
Aang
- Aerial Up Strong
- Hitbox split to support interpolation
- First hitbox repositioned to hand
- First hitbox size decreased (1.3 → 1)
- Second hitbox size decreased (1.3 → 0.7)
- Base knockback decreased (120 → 110)
Korra
- Mid Light
- Second hit base stun increased (25 → 27)
- Dash Light
- Hitlag-self decreased (12 → 5)
- Aerial Mid Light
- Base stun increased (23 → 25)
- Aerial Up Light
- Base stun increased (20 → 23)
- Stun gain increased (9 → 10)
- Backhit base stun increased (23 → 25)
- Backhit stun gain increased (11 → 12)
- Aerial Mid Strong
- Knockback gain increased (200 → 260)
- Charged knockback gain increased (220 → 280)
Leonardo
- Mid Light
- Stun gain increased (0 → 6)
- Tipper stun gain increased (0 → 13)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Up Light
- Base knockback increased (70 → 75)
- Knockback gain increased (127.5 → 130)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 11)
- Tipper knockback gain increased (127.5 → 135)
- Tipper base stun increased (25 → 28)
- Tipper stun gain increased (0 → 14)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Down Light
- Base knockback decreased (70 → 60)
- Knockback gain decreased (127.5 → 120)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 6)
- Aerial base stun decreased (30 → 27)
- Aerial stun gain increased (0 → 8)
- Dash Light
- Angle changed (10° → 14°)
- Base knockback decreased (120 → 105)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 6)
- Tipper knockback gain increased (135 → 145)
- Tipper base stun decreased (30 → 29)
- Tipper stun gain increased (0 → 8)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Aerial Up Light
- Angle changed (70° → 65°)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 11)
- Aerial Up Light tip
- Tipper base stun increased (20 → 27)
- Tipper stun gain increased (0 → 13)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Aerial Down Light
- Endlag decreased by 4 frames
- Knockback gain decreased (150 → 100)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 14)
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (112.5 → 40)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 3)
- Tipper base stun decreased (30 → 26)
- Tipper stun gain increased (0 → 17)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Tipper aerial base stun decreased (30 → 21)
- Tipper aerial stun gain increased (0 → 2)
- Tipper aerial hitlag increased (4 → 7)
- Tipper aerial hitlag-self increased (5 → 7)
- Mid Strong
- Active frames increased (3 → 4)
- Angle changed (15° → 22°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 14)
- Tipper angle changed (35° → 30°)
- Tipper knockback gain increased (220 → 265)
- Tipper base stun decreased (30 → 29)
- Tipper stun gain increased (0 → 21)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 13)
- Tipper base knockback increased (100 → 125)
- Tipper base stun increased (30 → 32)
- Tipper stun gain increased (0 → 16)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Tipper base knockback increased (110 → 150)
- Tipper base stun decreased (30 → 24)
- Tipper stun gain increased (0 → 4)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Dash Strong
- Angle changed (10° → 18°)
- Base knockback increased (60 → 145)
- Base stun increased (30 → 33)
- Hitlag-self decreased (15 → 12)
- Tipper base knockback increased (110 → 170)
- Tipper base stun increased (30 → 36)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Mid Strong
- Active frames increased (2 → 3)
- Angle changed (15° → 20°)
- Base knockback decreased (90 → 80)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 13)
- Tipper angle changed (35° → 32°)
- Tipper base knockback increased (110 → 115)
- Tipper knockback gain increased (220 → 255)
- Tipper base stun increased (30 → 33)
- Tipper stun gain increased (0 → 14)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Up Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Tipper angle changed (70° → 90°)
- Tipper base knockback increased (110 → 130)
- Tipper knockback gain increased (210 → 265)
- Tipper stun gain increased (0 → 15)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Tipper base knockback increased (110 → 145)
- Tipper base stun decreased (30 → 19)
- Tipper stun gain increased (0 → 12)
- Tipper hitlag increased (13 → 15)
- Tipper hitlag-self increased (12 → 15)
- Mid Special
- Initial hit hitlag increased (4 → 7)
- Initial hit hitlag-self increased (4 → 7)
- Mid hit stun gain increased (0 → 9)
- Mid hit tipper base stun increased (20 → 24)
- Mid hit tipper stun gain increased (0 → 13)
- Mid hit tipper hitlag increased (4 → 7)
- Mid hit tipper hitlag-self increased (5 → 7)
- Up hit base stun increased (20 → 23)
- Up hit stun gain increased (0 → 5)
- Up hit tipper angle changed (70° → 80°)
- Up hit tipper base stun increased (20 → 26)
- Up hit tipper stun gain increased (0 → 9)
- Up hit tipper hitlag increased (4 → 7)
- Up hit tipper hitlag-self increased (5 → 7)
- Down hit base stun decreased (20 → 18)
- Down hit stun gain increased (0 → 6)
- Down hit tipper base knockback increased (90 → 110)
- Down hit tipper base stun decreased (20 → 19)
- Down hit tipper stun gain increased (0 → 7)
- Down hit tipper hitlag increased (4 → 7)
- Down hit tipper hitlag-self increased (5 → 7)
- Back hit angle changed (15° → 24°)
- Back hit base stun increased (20 → 24)
- Back hit stun gain increased (0 → 6)
- Back hit tipper angle changed (25° → 12°)
- Back hit tipper base knockback increased (80 → 95)
- Back hit tipper knockback gain increased (200 → 230)
- Back hit tipper base stun decreased (20 → 18)
- Back hit tipper stun gain increased (0 → 5)
- Back hit tipper hitlag increased (4 → 7)
- Back hit tipper hitlag-self increased (5 → 7)
- Up Special
- Landing lag increased (0 → 15)
- Tipper base knockback increased (80 → 95)
- Tipper base stun increased (20 → 26)
- Tipper hitlag increased (4 → 7)
- Tipper hitlag-self increased (5 → 7)
- Down Special
- Base stun decreased (30 → 17)
- Stun gain increased (0 → 13)
- Getup Attack
- Angle changed (30° → 35°)
- Base knockback increased (30 → 35)
- Knockback gain decreased (20 → 15)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Knockback gain increased (20 → 30)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 7)
Michelangelo
- Mid Light
- Angle changed (325° → 20°)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 9)
- Can now force jab resets
- Aerial base stun increased (20 → 22)
- Aerial stun gain increased (0 → 4)
- Can now force jab resets
- Up Light
- Knockback gain decreased (112.5 → 105)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 14)
- Can no longer force jab resets
- Down Light
- FAF window extended by 7 frames
- Angle changed (25° → 58°)
- Base knockback decreased (90 → 75)
- Knockback gain decreased (97.5 → 80)
- Base stun increased (25 → 37)
- Stun gain increased (0 → 12)
- No longer classified as a finishing blow
- Dash Light
- Base knockback decreased (120 → 85)
- Base stun decreased (40 → 26)
- Aerial Mid Light
- Knockback gain increased (112.5 → 115)
- Now creates a directional effect
- Aerial Down Light
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 11)
- Aerial knockback gain decreased (97.5 → 80)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 3)
- Now creates a directional effect
- Mid Strong
- First hit hitlag increased (5 → 24)
- First hit hitlag-self increased (5 → 12)
- Angle changed (70° → 40°)
- Can no longer be reversed
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 18)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Weakhit base stun decreased (30 → 28)
- Weakhit stun gain increased (0 → 13)
- Down Strong
- Base stun increased (30 → 32)
- Stun gain increased (0 → 11)
- Dash Strong
- Angle changed (15° → 18°)
- Base knockback increased (100 → 125)
- Base stun increased (30 → 31)
- Aerial Mid Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 13)
- Second hit angle changed (120° → 156°)
- Second hit base stun decreased (30 → 27)
- Second hit stun gain increased (0 → 19)
- Aerial Up Strong
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
- Second hit base stun decreased (30 → 27)
- Second hit stun gain increased (0 → 16)
- Aerial Down Strong
- Base stun decreased (30 → 21)
- Stun gain increased (0 → 15)
- Up Special
- No longer cancelable on whiff
- Getup Attack
- Angle changed (290° → 65°)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 8)
April O’Neil
- Mid Light
- Knockback gain decreased (127.5 → 90)
- Stun gain increased (0 → 8)
- Up Light
- Base knockback increased (60 → 65)
- Knockback gain increased (112.5 → 115)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 13)
- Down Light
- Knockback gain decreased (120 → 80)
- Base stun decreased (40 → 33)
- Stun gain increased (0 → 7)
- Dash Light
- Angle changed (5° → 17°)
- Base knockback decreased (160 → 85)
- Base stun decreased (40 → 22)
- Aerial Mid Light
- Base stun increased (20 → 21)
- Stun gain increased (0 → 9)
- Aerial Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 10)
- Aerial Down Light
- Base knockback decreased (50 → 40)
- Knockback gain decreased (120 → 100)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 16)
- Aerial base knockback decreased (120 → 115)
- Aerial knockback gain decreased (90 → 50)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Knockback gain increased (210 → 215)
- Stun gain increased (0 → 14)
- Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 12)
- Down Strong
- First hit base stun increased (30 → 31)
- First hit stun gain increased (0 → 12)
- Second hit base stun increased (30 → 31)
- Second hit stun gain increased (0 → 12)
- Third hit base stun increased (30 → 31)
- Third hit stun gain increased (0 → 12)
- Dash Strong
- Angle changed (20° → 22°)
- Aerial Mid Strong
- Knockback gain decreased (200 → 185)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Aerial Up Strong
- Angle changed (70° → 65°)
- Knockback gain decreased (220 → 210)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 10)
- Aerial Down Strong
- First hit base stun decreased (30 → 28)
- First hit stun gain increased (0 → 10)
- Second hit base stun decreased (30 → 28)
- Second hit stun gain increased (0 → 10)
- Third hit base stun decreased (30 → 28)
- Third hit stun gain increased (0 → 10)
- Mid Special
- Uncharged hitlag decreased (12 → 5)
- Uncharged hitlag-self decreased (12 → 5)
- Charge 1 base stun decreased (30 → 27)
- Charge 1 stun gain increased (0 → 15)
- Charge 2 base stun increased (30 → 31)
- Charge 2 stun gain increased (0 → 18)
- Charge 2 hitlag increased (12 → 15)
- Charge 2 hitlag-self increased (12 → 15)
- Charge 3 base stun increased (30 → 33)
- Charge 3 stun gain increased (0 → 21)
- Charge 3 hitlag increased (12 → 20)
- Charge 3 hitlag-self increased (12 → 20)
- Getup Attack
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base knockback decreased (60 → 55)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
Shredder
- Up Strong
- Can no longer grab a blocking opponent
Lucy Loud
- Aerial Down Strong
- Can now grab ledges
Ren & Stimpy
- Mid Light
- Angle changed (40° → 32°)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 9)
- Up Light
- Knockback gain increased (142.5 → 145)
- Base stun increased (20 → 27)
- Stun gain increased (0 → 16)
- Backhit stun gain increased (0 → 6)
- Backhit aerial base stun decreased (30 → 20)
- Backhit aerial stun gain increased (0 → 7)
- Down Light
- Base knockback decreased (80 → 60)
- Knockback gain decreased (142.5 → 130)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 12)
- Down Light air
- Aerial Knockback gain increased (127.5 → 135)
- Aerial base stun decreased (40 → 33)
- Aerial stun gain increased (0 → 10)
- Backhit base stun decreased (30 → 21)
- Backhit stun gain increased (0 → 11)
- Dash Light
- Angle changed (10° → 12°)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Knockback gain decreased (142.5 → 130)
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Tongue tip hitbox size reduced (1.1 → 0.85)
- Tongue middle hitbox size reduced (1.1 → 1)
- Base knockback decreased (80 → 75)
- Knockback gain decreased (142.5 → 130)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 9)
- Backhit base stun decreased (30 → 27)
- Backhit stun gain increased (0 → 5)
- Backhit aerial base stun decreased (30 → 20)
- Backhit aerial stun gain increased (0 → 7)
- Aerial Down Light
- Knockback gain decreased (142.5 → 140)
- Stun gain increased (0 → 10)
- Aerial Down Light air
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (30 → 25)
- Aerial stun gain increased (0 → 7)
- Backhit base knockback decreased (60 → 50)
- Backhit knockback gain decreased (150 → 140)
- Backhit stun gain increased (0 → 9)
- Mid Strong
- Base stun decreased (25 → 23)
- Stun gain increased (0 → 19)
- Backhit stun gain increased (0 → 15)
- Up Strong
- Stun gain increased (0 → 9)
- Weakhit base stun decreased (30 → 26)
- Weakhit stun gain increased (0 → 15)
- Down Strong
- Base stun decreased (40 → 21)
- Stun gain increased (0 → 27)
- Second hit base stun decreased (30 → 29)
- Second hit stun gain increased (0 → 10)
- Aerial Mid Strong
- Base stun decreased (25 → 21)
- Stun gain increased (0 → 17)
- Backhit base stun decreased (35 → 32)
- Backhit stun gain increased (0 → 9)
- Aerial Up Strong
- Stun gain increased (0 → 10)
- Second hit base stun decreased (30 → 25)
- Second hit stun gain increased (0 → 9)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 12)
- Landing hit base stun decreased (30 → 21)
- Landing hit stun gain increased (0 → 9)
- Down Special
- Hurtbox changed from invincible to super-armor
- Base stun decreased (35 → 24)
- Stun gain increased (0 → 22)
- Getup Attack
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 4)
- Backhit base stun decreased (30 → 29)
- Backhit stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 4)
Powdered Toast Man
- Mid Light
- Angle changed (30° → 32°)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 9)
- Up Light
- Knockback gain decreased (142.5 → 140)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Down Light
- Base stun decreased (40 → 34)
- Stun gain increased (0 → 4)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (40 → 23)
- Aerial stun gain increased (0 → 9)
- Dash Light
- Base knockback decreased (100 → 80)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- RNG angle replaced with fixed 30° angle
- Knockback gain decreased (142.5 → 142)
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 11)
- Aerial Down Light
- Knockback gain decreased (142.5 → 142)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 15)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 5)
- Mid Strong
- Angle changed (30° → 25°)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 21)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 18)
- Aerial Mid Strong
- Angle changed (20° → 25°)
- Base knockback decreased (220 → 205)
- Stun gain increased (0 → 20)
- Aerial Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 13)
- Aerial Down Strong
- Maximum landing lag increased (24 → 27)
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Back hit base stun increased (30 → 31)
- Back hit stun gain increased (0 → 17)
- Getup Attack
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun increased (30 → 31)
- Stun gain increased (0 → 6)
Nigel Thornberry
- Mid Light
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 11)
- Up Light
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Down Light
- Knockback gain decreased (127.5 → 120)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 11)
- Aerial knockback gain increased (97.5 → 105)
- Aerial base stun decreased (40 → 23)
- Aerial stun gain increased (0 → 9)
- Dash Light
- Base knockback decreased (130 → 100)
- Base stun decreased (35 → 27)
- Aerial Mid Light
- Base stun decreased (20 → 19)
- Stun gain increased (0 → 6)
- Aerial Up Light
- Base stun decreased (25 → 21)
- Stun gain increased (0 → 9)
- Aerial Down Light
- Knockback gain decreased (112.5 → 110)
- Base stun decreased (20 → 16)
- Stun gain increased (0 → 8)
- Aerial knockback gain increased (52.5 → 60)
- Aerial base stun decreased (20 → 19)
- Aerial stun gain increased (0 → 6)
- Mid Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 19)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun increased (30 → 35)
- Stun gain increased (0 → 13)
- Aerial Mid Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 18)
- Aerial Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 12)
- Aerial Down Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 12)
- Up Special
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 14)
- Falling base stun increased (30 → 31)
- Falling stun gain increased (0 → 17)
- Falling aerial base stun decreased (30 → 15)
- Falling aerial stun gain increased (0 → 10)
- Down Special
- Base stun increased (30 → 37)
- Stun gain increased (0 → 21)
- Getup Attack
- Base stun increased (30 → 33)
- Stun gain increased (0 → 7)
- Ledge Attack
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 2)
Danny Phantom
- Mid Light
- Angle changed (20° → 18°)
- Knockback gain decreased (112.5 → 110)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 7)
- Up Light
- Knockback gain decreased (97.5 → 95)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Light
- Base stun decreased (40 → 33)
- Stun gain increased (0 → 4)
- Aerial knockback gain increased (67.5 → 70)
- Aerial base stun decreased (40 → 21)
- Aerial stun gain increased (0 → 7)
- Dash Light
- Base knockback decreased (110 → 85)
- Base stun decreased (40 → 26)
- Aerial Mid Light
- Stun gain increased (0 → 5)
- Aerial Up Light
- Stun gain increased (0 → 10)
- Mid Strong
- Stun gain increased (0 → 21)
- Up Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 14)
- Aerial Mid Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Aerial Up Strong
- Fixed issue causing a downward rps interaction
- Base stun increased (30 → 34)
- Stun gain increased (0 → 19)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 9)
- Mid Special
- Base stun decreased (20 → 18)
- Stun gain increased (0 → 5)
- Up Special
- Base stun decreased (35 → 29)
- Stun gain increased (0 → 9)
- Down Special
- Base stun increased (30 → 34)
- Stun gain increased (0 → 19)
- Getup Attack
- Angle changed (30° → 32°)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 4)
- Ledge Attack
- Angle changed (45° → 40°)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 6)
Reptar
- Mid Light
- Angle changed (20° → 14°)
- Stun gain increased (0 → 9)
- Up Light
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 13)
- Down Light
- Angle changed (45° → 282°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 4)
- Aerial knockback gain decreased (142.5 → 125)
- Aerial base stun decreased (30 → 19)
- Aerial stun gain increased (0 → 7)
- Can no longer bounce
- Dash Light
- Angle changed (5° → 18°)
- Base knockback decreased (140 → 115)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Angle changed (40° → 18°)
- Base knockback increased (50 → 55)
- Knockback gain decreased (172.5 → 165)
- Stun gain increased (0 → 16)
- Aerial Up Light
- Base knockback increased (50 → 55)
- Knockback gain decreased (172.5 → 140)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 16)
- Aerial Down Light
- Base knockback increased (30 → 80)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 18)
- Aerial knockback gain decreased (142.5 → 90)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 4)
- Mid Strong
- Base knockback increased (90 → 175)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 18)
- Up Strong
- Base knockback increased (100 → 150)
- Base stun increased (30 → 35)
- Stun gain increased (0 → 17)
- Down Strong
- Base knockback increased (120 → 165)
- Knockback gain increased (280 → 285)
- Stun gain increased (0 → 12)
- Can no longer bounce
- Dash Strong
- Angle changed (15° → 22°)
- Base knockback increased (110 → 185)
- Base stun increased (30 → 37)
- Aerial Mid Strong
- Base knockback increased (90 → 155)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 15)
- Aerial Up Strong
- Base stun increased (30 → 36)
- Stun gain increased (0 → 14)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 12)
- Stun gain increased (0 → 8)
- Mid Special
- Startup decreased by 2 frames
- Laser stun gain increased (0 → 12)
- Laser tipper base knockback increased (110 → 155)
- Laser tipper knockback gain increased (210 → 225)
- Laser tipper stun gain increased (0 → 13)
- Up Special
- Falling base stun decreased (30 → 10)
- Falling stun gain increased (0 → 4)
- Down Special
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 8)
- Aerial 2 base stun decreased (30 → 26)
- Aerial 2 stun gain increased (0 → 9)
- Aerial 3 stun gain increased (0 → 11)
- Getup Attack
- Angle changed (30° → 36°)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base knockback increased (60 → 65)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 9)
Helga
- Mid Light
- Angle changed (20° → 12°)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 9)
- Up Light
- Stun gain increased (0 → 16)
- Down Light
- Angle changed (290° → 46°)
- Knockback gain decreased (157.5 → 90)
- Base stun decreased (40 → 39)
- Stun gain increased (0 → 7)
- Dash Light
- Base knockback decreased (100 → 85)
- Base stun decreased (40 → 27)
- Aerial Mid Light
- Angle changed (40° → 19°)
- Base knockback decreased (80 → 75)
- Knockback gain decreased (142.5 → 135)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 11)
- Aerial Up Light
- Knockback gain decreased (157.5 → 150)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 15)
- Aerial Down Light
- Knockback gain increased (157.5 → 165)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 19)
- Aerial knockback gain decreased (127.5 → 120)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Base stun increased (30 → 31)
- Stun gain increased (0 → 21)
- Up Strong
- Stun gain increased (0 → 14)
- Alt hitbox now comes out if strong is held
- Alt damage increased (16 → 17)
- Alt angle changed (70° → 55°)
- Alt base knockback increased (110 → 130)
- Alt knockback gain increased (260 → 305)
- Alt base stun increased (30 → 32)
- Alt stun gain increased (14 → 15)
- Down Strong
- Fixed issue preventing inactive hitboxes coming out
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Alt hitbox now comes out if strong is held
- Alt damage increased (15 → 19)
- Alt angle changed (320° → 300°)
- Alt base knockback increased (130 → 135)
- Alt knockback gain increased (260 → 290)
- Alt base stun decreased (40 → 29)
- Alt stun gain increased (0 → 17)
- Dash Strong
- Angle changed (10° → 14°)
- Base stun decreased (30 → 29)
- Aerial Mid Strong
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 17)
- Alt hitbox now comes out if strong is held
- Alt base stun decreased (40 → 38)
- Alt stun gain increased (0 → 19)
- Alt hitlag increased (12 → 20)
- Alt hitlag-self increased (12 → 20)
- Aerial Up Strong
- Base knockback decreased (180 → 170)
- Base stun increased (30 → 36)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 12)
- Up Special
- Retains up special fall animation when actionable
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 11)
- Down Special
- Hurtbox changed from invincible to super-armor
- Damage now determined based on the attack being countered multiplied by 2.3
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 18)
- Hitlag increased (5 → 10)
- Hitlag-self increased (5 → 10)
- Getup Attack
- Base knockback increased (30 → 35)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 3)
- Ledge Attack
- Stun gain increased (0 → 5)
Zim
- Aerial Light Mid
- Minimum landing lag decreased (10 → 6)
CatDog
- Mid Light
- Base knockback increased (30 → 35)
- Knockback gain decreased (127.5 → 120)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 9)
- Up Light
- Base stun increased (30 → 31)
- Stun gain increased (0 → 15)
- Down Light
- Knockback gain increased (127.5 → 130)
- Base stun decreased (40 → 31)
- Stun gain increased (0 → 11)
- Interaction type changed (Grounded → All)
- Dash Light
- Base knockback decreased (125 → 85)
- Base stun decreased (40 → 24)
- Hitlag-self decreased (8 → 5)
- Aerial Mid Light
- Base stun decreased (20 → 19)
- Stun gain increased (0 → 9)
- Aerial Up Light
- Stun gain increased (0 → 5)
- Aerial Down Light
- Base stun decreased (30 → 20)
- Stun gain increased (0 → 16)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Dog stun gain increased (0 → 22)
- Cat base stun decreased (30 → 26)
- Cat stun gain increased (0 → 14)
- Up Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 16)
- Down Strong
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 9)
- Aerial Mid Strong
- Active frames reduced (14 → 10)
- Blockstun decreased (18 → 14)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 19)
- Aerial Up Strong
- Dog base knockback decreased (200 → 190)
- Dog knockback gain decreased (250 → 240)
- Dog base stun increased (30 → 37)
- Dog stun gain increased (0 → 19)
- Cat base stun decreased (30 → 29)
- Cat stun gain increased (0 → 9)
- Aerial Down Strong
- Can now grab ledges
- Base stun decreased (30 → 15)
- Stun gain increased (0 → 13)
- Up Special
- Falling base stun decreased (30 → 21)
- Falling stun gain increased (0 → 9)
- Getup Attack
- Hitboxes repositioned to hand/elbow/shoulder
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 5)
- Ledge Attack
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 11)
Oblina
- Mid Light
- Angle changed (15° → 14°)
- Stun gain increased (0 → 9)
- Up Light
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Down Light
- Base stun increased (30 → 31)
- Stun gain increased (0 → 4)
- Aerial base stun decreased (30 → 27)w
- Aerial stun gain increased (0 → 14)
- Dash Light
- Base knockback decreased (110 → 90)
- Base stun decreased (40 → 28)
- Aerial Mid Light
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 11)
- Aerial Up Light
- Base stun increased (20 → 21)
- Stun gain increased (0 → 6)
- Aerial Down Light
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 14)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain increased (0 → 2)
- Mid Strong
- Stun gain increased (0 → 21)
- Up Strong
- Base knockback increased (120 → 130)
- Knockback gain increased (200 → 210)
- Stun gain increased (0 → 14)
- Down Strong
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Aerial Mid Strong
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 19)
- Aerial Up Strong
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 13)
- Aerial Down Strong
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 15)
- Down Special
- Can now be jump canceled
- Base stun increased (30 → 31)
- Stun gain increased (0 → 8)
- Aerial base stun decreased (30 → 24)
- Aerial stun gain increased (0 → 6)
- Getup Attack
- Angle changed (30° → 32°)
- Stun gain increased (0 → 4)
- Ledge Attack
- Angle changed (45° → 48°)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 6)
Jenny
- Aerial Light Mid
- Startup increased by 1 frame
- Down Special
- Startup decreased by 10 frames
Garfield
- Dash Light
- Base stun increased (26 → 28)
Toph
- Up Strong
- Allowed to be charged while airborne
- Additional notes: none.
- Source: GameMill
Nickelodeon All-Star Brawl – Ver. 1.0.11
- Release date: August 5th 2022 (North America, Europe) / August 6th 2022 (Japan)
- Patch notes:
Universal
- Hugh Neutron joins the battle as a DLC character!
- Reworked interaction calculations to ensure consistent outcomes
- RPS
- Neither player suffers any hitlag whatsoever
- Base stun frames increased from 30 to 60
- Percentage penalty multiplier decreased from 0.5 to 0.3
- Warning color overlay to indicate stun ending now appears later (20f → 30f)
- Losing RPS no longer causes the character to slowly fall, they’ll just be dazed in whatever location they interacted in
- Spinout no longer forces a character to leave the ground
- Stunturn will actively turn the player horizontally similar to how spinout turns the character vertically
- Now considered an “OnHit” interaction
- Inactive hitboxes changed from single capsule to mirroring hurtbox values
- Inactive hitboxes persist throughout the active hitbox states, disappear when the active attack fully ends
- Fixed bug causing momentum to be retained even after losing a stock
- Initiating an air-taunt while holding another player will cause that held character’s grab-escape state to be fully actionable
- Picking up an item with light attack no longer requires the user to also hold down
- Halved the speed at which a character can be pushed
- Destroying/Reflecting a projectile will now cause the attacker & projectile to incur whatever base hitlag the projectile would’ve caused on-hit
Spongebob
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
Patrick
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun increased (20f → 24f)
- Blockpush increased (3 → 3.8)
- Up Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockpush increased (3 → 3.2)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun increased (20f → 21f)
- Blockpush decreased (3 → 2.2)
- Blocklag increased (10f → 12f)
- Hitlag increased (12f → 14f)
- Hitlag-self increased (12f → 14f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 19f)
- Blockpush decreased (3 → 2.8)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 9f)
- Blockpush increased (3 → 3.2)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun increased (20f → 26f)
- Blockpush increased (3 → 4.1)
- Blocklag increased (10f → 16f)
- Hitlag increased (12f → 18f)
- Hitlag-self increased (12f → 18f)
Sandy
- Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- First hit leg hitbox separated into hip & foot hitboxes for interpolation
- First hit foot hitbox size increased (0.9 → 1.05)
- First hit hitlag increased (12 → 24)
- First hit damage reduced (17 → 8)
- Second hit arm hitbox separated into shoulder & hand hitboxes for interpolation
- Second hit hand hitbox size increased (0.9 → 1.1)
- Second hit damage decreased (17 → 14)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- First and second hit hitlag increased (12 → 18)
- First and second hit self-hitlag decreased (12 → 8)
- First and second hit damage decreased (16 → 5)
- Third hit damage decreased (16 → 13)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Arm hitbox separated into hand & shoulder hitboxes for interpolation
- Hand hitbox size increased (1 → 1.1)
- Shoulder hitbox size decreased (1 → 0.85)
- Leg hitbox now just a hip hitbox
- Hip hitbox size decreased (1 → 0.8)
- Animation retimed so the move covers less behind but more down and in front
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (5f → 10f)
- Blockstun decreased (20f → 18f)
Aang
- Mid Light
- Angle changed (20° → 26°)
- Base knockback increased (20 → 25)
- Knockback gain decreased (82.5 → 75)
- Base stun increased (20 → 27)
- Stun gain increased (0 → 9)
- Up Light
- Angle changed (70° → 72°)
- Base knockback increased (40 → 70)
- Knockback gain increased (75 → 85)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 14)
- Dash Light
- Angle changed (5° → 14°)
- Base knockback decreased (130° → 100°)
- Base stun decreased (40 → 27)
- Stun gain increased (0 → 6)
- Aerial Mid Light
- Angle changed (40° → 56°)
- Base knockback decreased (50 → 40)
- Knockback gain decreased (105 → 70)
- Aerial Up Light
- Angle changed (70° → 75°)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Aerial Down Light
- Angle changed (290° → 296°)
- Grounded base stun increased (20 → 24)
- Grounded stun gain increased (0 → 19)
- Aerial base stun increased (20 → 23)
- Aerial stun gain increased (0 → 3)
- Mid Strong
- Inactive hitbox appears later (5f → 6f)
- Blockstun decreased (20f → 18f)
- Angle changed (30° → 22°)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 19)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 55°)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 27)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Angle changed (280° → 286°)
- Base knockback increased (70 → 110)
- Base stun increased (30 → 36)
- Stun gain increased (0 → 11)
- Dash Strong
- Angle changed (15° → 22°)
- Base knockback increased (90 → 135)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 16)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (20° → 25°)
- Base knockback decreased (70 → 60)
- Knockback gain increased (230 → 235)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 17)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 74°)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 18)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Angle changed (270 → 284)
- Base knockback increased (70 → 130)
- Knockback gain decreased (230 → 200)
- Base stun decreased (30 → 19)
- Stun gain increased (0 → 11)
- Down Special
- Angle changed (270° → autolink (30°-150°))
- Base knockback increased (3 → 50)
- Knockback gain increased (0 → 20)
- Stun gain increased (0 → 5)
- Getup Attack
- Angle changed (30° → 40°)
- Base knockback increased (30 → 35)
- Knockback gain increased (20 → 25)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 6)
- Edge Attack
- Angle changed (45° → 32°)
- Base knockback increased (60 → 70)
- Knockback gain decreased (25 → 20)
- Base stun decreased (30 → 23)
- Stun gain increased (0 → 9)
Toph
- Mid Light
- Angle changed (15° → 28°)
- Base knockback increased (40 → 50)
- Knockback gain decreased (127.5 → 80)
- Base stun increased (20 → 25)
- Stun gain increased (0 → 11)
- Up Light
- Angle changed (70° → 85°)
- Knockback gain decreased (120 → 80)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 16)
- Down Light
- Angle changed (45° → 38°)
- Base knockback decreased (120 → 80)
- Knockback gain increased (97.5 → 115)
- Stun gain increased (0 → 9)
- Fixed issue where it wasn’t using the newer, reduced endlag
- Dash Light
- Angle changed (5° → 9°)
- Base knockback increased (100 → 120)
- Base stun decreased (40 → 28)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Base knockback increased (30 → 50)
- Knockback gain increased (50 → 55)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 7)
- Aerial Up Light
- Angle changed (70 → 82)
- Base stun increased (20 → 24)
- Stun gain increased (0 → 8)
- Aerial Down Light
- Angle changed (290° → 280°)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 19)
- Aerial knockback gain increased (22.5 → 25)
- Aerial base stun decreased (30 → 21)
- Aerial stun gain increased (0 → 5)
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Body base stun decreased (30 → 25)
- Body stun gain increased (0 → 21)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Angle changed (0 → 14)
- Body stun gain increased (0 → 14)
- Down Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Dash Strong
- Base knockback increased (70 → 110)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 7)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (90 → 100)
- Knockback gain increased (120 → 125)
- Base stun increased (30 → 28)
- Stun gain increased (0 → 9)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 66°)
- Base knockback increased (100 → 110)
- Knockback gain decreased (120 → 90)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (270° → 305°)
- Base stun decreased (30 → 20)
- Stun gain increased (0 → 14)
- Down Special
- Damage increased (10 → 22)
- Angle changed (290° → 284)
- Base stun decreased (30 → 14)
- Stun gain increased (0 → 12)
- Hitlag decreased (18 → 14)
- Block push increased (1 → 3.6)
- Getup Attack
- Damage increased (6 → 10)
- Angle changed (30° → 40°)
- Knockback gain increased (10 → 20)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 5)
- Edge Attack
- Damage increased (5 → 11)
- Angle changed (45° → 55°)
- Knockback gain increased (10 → 25)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 10)
Korra
- Attribute
- Fixed issue where light attacks wouldn’t pick up items
- Previous on-hit cancel system was replaced with a new cancel system unique to Korra, where an attack portion ending means the move can be immediately canceled along a predetermined chain. The following applies both on the ground and in the air:
- Light mids can cancel into light up & light down
- Lights can cancel into strongs or specials
- Strongs can cancel into specials
- Mid Light
- Second hit angle changed (20° → 38°)
- Second hit knockback gain decreased (112.5 → 65)
- Second hit base stun increased (15 → 25)
- Second hit stun gain increased (20 → 11)
- Up Light
- Second hit angle changed (25° → 72°)
- Second hit base stun increased (15 → 29)
- Second hit stun gain increased (0 → 13)
- Down Light
- First hit angle changed (10° → 296°)
- First hit knockback gain increased (0 → 90)
- First hit base stun increased (20 → 31)
- First hit stun gain increased (0 → 6)
- First hit aerial base knockback increased (30 → 110)
- First hit aerial knockback gain increased (0 → 65)
- First hit aerial base stun increased (20 → 24)
- First hit aerial stun gain increased (0 → 9)
- Second hit angle changed (310° → 48°)
- Second hit base stun increased (20 → 37)
- Second hit stun gain increased (0 → 7)
- Dash Light
- Angle changed (5° → 14°)
- Base knockback decreased (130 → 88)
- Base stun decreased (40 → 30)
- Stun gain increased (0 → 6)
- Aerial Mid Light
- Damage decreased (9 → 7)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 8)
- Aerial Up Light
- Stun gain increased (0 → 9)
- New hitbox property added to final active frame on foot hitbox, which sends the opponent behind and away
- Aerial Down Light
- Angle changed (290° → 304°)
- Knockback gain decreased (112.5 → 95)
- Base stun decreased (30 → 23)
- Stun gain increased (23 → 14)
- The aerial version of the move now actually works & isn’t immediately overwritten by the grounded version no matter what. Oops
- Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 29)
- Stun gain increased (0 → 24)
- Charged blockstun increased (20f → 22f)
- Charged stun gain increased (0 → 27)
- Up Strong
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 33)
- Stun gain increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 35)
- Charged stun gain increased (0 → 19)
- Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 35)
- Stun gain increased (0 → 13)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 41)
- Charged stun gain increased (0 → 15)
- Dash Strong
- Angle changed (10° → 18°)
- Stun gain increased (0 → 16)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 25)
- Stun gain increased (0 → 21)
- Charged blockstun increased (20f → 22f)
- Charged base stun increased (30 → 31)
- Charged stun gain increased (0 → 24)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 19f)
- Base stun decreased (45 → 27)
- Stun gain increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged stun gain increased (0 → 14)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 19f)
- Base stun frames decreased (45 → 12)
- Stun gain frames increased (0 → 11)
- Charged blockstun increased (20f → 22f)
- Charged base stun decreased (30 → 13)
- Charged stun gain increased (0 → 12)
- Mid Special
- Stun gain increased (0 → 16)
- Up Special
- Can now turn around just before ascent
- Initial, more powerful hitbox lingers longer (1 frame → 4 frames)
- Height gained from recovery now dependant on how long the move has been charging overall
- Hitbox active frames extended by 5
- Consequently, the first available ledge-grab is delayed by 5 frames
- Y-Velocity no longer clamped as harshly when the attack ends, now falls at a much more reasonable speed
- Ledge-grab box is raised at peak of recovery height
- Hand hitbox size increased (0.7 → 1.1)
- Elbow hitbox size increased (0.7 → 0.95)
- Strong-hit stun gain increased (0 → 15)
- Max strong-hit stun gain increased (0 → 21)
- Rising base stun decreased (35 → 26)
- Rising stun gain increased (0 → 11)
- Max rising base stun decreased (30 → 28)
- Max rising stun gain increased (0 → 19)
- Down Special
- Using the aerial version to completion will refresh an expired midair jump
- Aerial foot hitbox size increased (0.9 → 1.15)
- Aerial knee hitbox size increased (0.9 → 1)
- Aerial hitbox now reversible
- Aerial base knockback increased (10 → 55)
- Aerial knockback gain increased (0 → 90)
- Aerial base stun decreased (50 → 29)
- Aerial stun gain increased (0 → 14)
- Grounded base stun decreased (35 → 22)
- Grounded stun gain increased (0 → 12)
- Getup Attack
- Angle changed (30° → 34°)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 8)
- Edge Attack
- Angle changed (45° → 57°)
- Base knockback increased (60 → 65)
- Knockback gain increased (20 → 30)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 7)
Leonardo
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
Michelangelo
- Mid Strong
- Inactive hitbox appears later (6f → 14f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun decreased (20f → 18f)
April O’Neil
- Mid Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 4f)
- First hit blockstun decreased (20f/15f/14f → 18f/13f/12f)
- Dash Strong
- Launch angle changed (10° → 20°)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f/15f/14f → 18f/13f/12f)
- Up Special
- This attack being canceled for any reason will incur a penalty of 10 fuel
- Landing at any point during the up special (initialize, fly, depletion) will cause 20 frames of landing lag
Shredder
- Mid Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Blockstun decreased (20f → 18f)
- Aerial Mid Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (7f → 4f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Blockstun decreased (20f → 18f)
Lincoln Loud
- Mid Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
Lucy Loud
- Mid Light
- Base knockback decreased (30 → 25)
- Knockback gain increased (112.5 → 115)
- Base stun increased (20 → 23)
- Stun gain increased (0 → 8)
- Vampire base knockback decreased (30 → 20)
- Vampire knockback gain decreased (112.5 → 105)
- Vampire base stun decreased (20 → 19)
- Vampire stun gain increased (0 → 10)
- Ghost base stun increased (20 → 32)
- Ghost stun gain increased (0 → 8)
- Up Light
- Knockback gain decreased (97.5 → 92)
- Base stun decreased (30 → 26)
- Stun gain increased (0 → 12)
- Vampire base knockback decreased (60 → 55)
- Vampire knockback gain decreased (92.5 → 86)
- Vampire base stun decreased (30 → 24)
- Vampire stun gain increased (0 → 13)
- Ghost base stun increased (30 → 31)
- Ghost stun gain increased (0 → 10)
- Down Light
- Base knockback increased (40 → 55)
- Knockback gain decreased (105 → 85)
- Base stun decreased (40 → 35)
- Stun gain increased (0 → 4)
- Aerial base knockback decreased (130 → 115)
- Aerial knockback gain increased (75 → 80)
- Aerial base stun decreased (40 → 20)
- Aerial stun gain increased (0 → 9)
- Vampire base knockback increased (40 → 45)
- Vampire knockback gain decreased (105 → 75)
- Vampire base stun decreased (40 → 33)
- Vampire stun gain increased (0 → 6)
- Vampire aerial base knockback decreased (130 → 110)
- Vampire aerial knockback gain decreased (75 → 70)
- Vampire aerial base stun decreased (40 → 21)
- Vampire aerial stun gain increased (0 → 11)
- Ghost base knockback increased (40 → 65)
- Ghost knockback gain decreased (180 → 165)
- Ghost base stun decreased (40 → 34)
- Ghost stun gain increased (0 → 5)
- Ghost aerial base knockback increased (130 → 135)
- Ghost aerial knockback gain decreased (135 → 125)
- Ghost aerial base stun decreased (40 → 19)
- Ghost aerial stun gain increased (0 → 12)
- Dash Light
- Base knockback decreased (120 → 100)
- Base stun decreased (40 → 26)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Knockback gain decreased (90 → 60)
- Base stun increased (20 → 26)
- Stun gain increased (0 → 5)
- Vampire base knockback decreased (80 → 60)
- Vampire knockback gain decreased (90 → 55)
- Vampire base stun increased (20 → 23)
- Vampire stun gain increased (0 → 7)
- Ghost base knockback increased (80 → 95)
- Ghost knockback gain decreased (150 → 135)
- Ghost base stun increased (20 → 26)
- Ghost stun gain increased (0 → 4)
- Aerial Up Light
- Base stun increased (20 → 22)
- Stun gain increased (0 → 11)
- Vampire base knockback decreased (50 → 45)
- Vampire knockback gain decreased (105 → 100)
- Vampire base stun increased (20 → 21)
- Vampire stun gain increased (0 → 12)
- Ghost base knockback increased (50 → 60)
- Ghost knockback gain increased (165 → 170)
- Ghost base stun increased (20 → 25)
- Ghost stun gain increased (0 → 13)
- Aerial Down Light
- Base knockback decreased (50 → 40)
- Knockback gain decreased (105 → 80)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 14)
- Aerial base knockback decreased (130 → 110)
- Aerial knockback gain decreased (67.5 → 50)
- Aerial base stun decreased (30 → 20)
- Aerial stun gain decreased (0 → 3)
- Vampire base knockback decreased (50 → 35)
- Vampire knockback gain decreased (105 → 75)
- Vampire base stun decreased (30 → 28)
- Vampire stun gain decreased (0 → 15)
- Vampire aerial base knockback decreased (130 → 105)
- Vampire aerial knockback gain decreased (67.5 → 45)
- Vampire aerial base stun decreased (30 → 19)
- Vampire aerial stun gain decreased (0 → 3)
- Ghost base knockback increased (50 → 60)
- Ghost knockback gain decreased (165 → 135)
- Ghost base stun decreased (30 → 26)
- Ghost stun gain decreased (0 → 12)
- Ghost aerial base knockback decreased (130 → 115)
- Ghost aerial knockback gain decreased (135 → 85)
- Ghost aerial base stun decreased (30 → 21)
- Ghost aerial stun gain decreased (0 → 4)
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (90 → 110)
- Base stun decreased (30 → 26)
- Stun gain decreased (0 → 21)
- Vampire base knockback increased (90 → 100)
- Vampire knockback gain decreased (210 → 200)
- Vampire base stun decreased (30 → 27)
- Vampire stun gain decreased (0 → 22)
- Ghost base knockback increased (110 → 115)
- Ghost base stun decreased (30 → 28)
- Ghost stun gain decreased (0 → 21)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (80 → 110)
- Knockback gain increased (180 → 195)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 18)
- Vampire base stun decreased (30 → 28)
- Vampire stun gain decreased (0 → 19)
- Ghost base knockback increased (80 → 115)
- Ghost knockback gain increased (170 → 195)
- Ghost base stun decreased (30 → 26)
- Ghost stun gain decreased (0 → 17)
- Down Strong
- Angle changed (60° → 295°)
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (80 → 110)
- Knockback gain decreased (215 → 40)
- Base stun decreased (30 → 36)
- Stun gain decreased (0 → 7)
- Vampire base knockback increased (80 → 100)
- Vampire knockback gain decreased (215 → 35)
- Vampire base stun decreased (30 → 37)
- Vampire stun gain decreased (0 → 8)
- Ghost base knockback increased (80 → 115)
- Ghost knockback gain decreased (280 → 65)
- Ghost base stun decreased (30 → 35)
- Ghost stun gain decreased (0 → 11)
- Dash Strong
- Angle changed (10° → 26°)
- Base stun decreased (30 → 27)
- Stun gain decreased (0 → 17)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Base stun decreased (30 → 24)
- Stun gain decreased (0 → 18)
- Vampire base knockback decreased (90 → 85)
- Vampire knockback gain decreased (210 → 195)
- Vampire base stun decreased (30 → 25)
- Vampire stun gain decreased (0 → 19)
- Ghost base knockback increased (90 → 110)
- Ghost knockback gain decreased (280 → 245)
- Ghost base stun decreased (30 → 23)
- Ghost stun gain decreased (0 → 17)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Base stun decreased (30 → 26)
- Stun gain decreased (0 → 13)
- Vampire base knockback decreased (100 → 75)
- Vampire knockback gain decreased (180 → 170)
- Vampire base stun decreased (30 → 27)
- Vampire stun gain decreased (0 → 14)
- Ghost base knockback increased (80 → 105)
- Ghost knockback gain increased (180 → 270)
- Ghost base stun decreased (30 → 27)
- Ghost stun gain decreased (0 → 19)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (290° → 288°)
- Base knockback increased (70 → 110)
- Base stun decreased (30 → 15)
- Stun gain decreased (0 → 13)
- Vampire base knockback increased (70 → 100)
- Vampire knockback gain decreased (220 → 205)
- Vampire base stun decreased (30 → 16)
- Vampire stun gain decreased (0 → 15)
- Ghost base stun decreased (30 → 14)
- Ghost stun gain decreased (0 → 12)
- Down Special
- Fixed an issue where Lucy would stay invisible indefinitely if the move was prematurely canceled
Ren & Stimpy
- Mid Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
Powdered Toast Man
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 11f)
- Blockstun decreased (20f → 18f)
- Down Special
- Can now reflect projectiles
- Holding special keeps the move out indefinitely
- Hurtboxes for outstretched arm are now intangible
Nigel Thornberry
- Down Light
- Fixed issue where aerial characters couldn’t be hit
- Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (10f → 7f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Blockstun decreased (20f → 18f)
Danny Phantom
- Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (15f → 16f)
- Blockstun decreased (20f → 18f)
Reptar
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun increased (20f → 21f)
- Blockpush increased (3 → 3.6)
- Up Strong
- Inactive hitbox appears later (6f → 14f)
- Blockstun increased (20f → 23f)
- Blockpush increased (3 → 3.1)
- Down Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun increased (20f → 26f)
- Blockpush decreased (3 → 2.4)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun increased (20f → 21f)
- Blockpush increased (3 → 3.5)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 16f)
- Blockstun increased (20f → 24f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 15f)
- Blockstun increased (20f → 30f)
- Blockpush increased (3 → 5.5)
- Blocklag increased (10 → 16)
Helga
- Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Up Special
- Can now cancel into her uppercut 6 frames earlier
- Ledge-grab can occur 10 frames earlier
Zim
- Gir
- Alt costume eye color fixed
- Mid Light
- Base stun increased (20 → 22)
- Stun gain increased (0 → 12)
- Up Light
- Knockback decreased (60 → 52)
- Knockback gain increased (67.5 → 87)
- Base stun increased (30 → 33)
- Stun gain increased (0 → 11)
- Down Light
- Grounded angle changed (300° → 310°)
- Grounded knockback gain decreased (67.5 → 60)
- Grounded base stun decreased (40 → 34)
- Grounded stun gain increased (0 → 6)
- Aerial angle changed (300° → 310°)
- Aerial base knockback decreased (120 → 110)
- Aerial knockback gain decreased (30 → 20)
- Aerial base stun decreased (40 → 25)
- Aerial stun gain increased (0 → 6)
- Dash Light
- Damage decreased (8 → 6)
- Base knockback decreased (120 → 100)
- Base stun decreased (40 → 27)
- Stun gain increased (0 → 7)
- Aerial Mid Light
- Hitbox size decreased (3 → 2.7)
- Hitbox active frames decreased (6f → 4f)
- Knockback gain decreased (60 → 40)
- Base stun increased (20 → 26)
- Stun gain increased (0 → 5)
- Aerial Up Light
- Angle changed (65° → 52°)
- Knockback gain increased (67.5 → 80)
- Base stun increased (20 → 22)
- Stun gain increased (0 → 10)
- Aerial Down Light
- Grounded angle changed (290° → 285°)
- Grounded knockback gain increased (67.5 → 80)
- Grounded base stun decreased (30 → 23)
- Grounded stun gain increased (0 → 14)
- Aerial angle changed (290° → 285°)
- Aerial base knockback decreased (120 → 116)
- Aerial base stun decreased (30 → 23)
- Aerial stun gain increased (0 → 1)
- Mid Strong
- Inactive hitbox appears later (4f → 6f)
- Blockstun decreased (20f → 18f)
- Base knockback decreased (90 → 80)
- Base stun increased (30 → 31)
- Stun gain increased (0 → 14)
- Up Strong
- Inactive hitbox appears later (7f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 80°)
- Base knockback increased (110 → 114)
- Knockback gain increased (200 → 228)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 11)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Angle changed (300° → 305°)
- Base knockback increased (80° → 115)
- Base stun decreased (30 → 29)
- Stun gain increased (0 → 15)
- Dash Strong
- Angle changed (15° → 20°)
- Base knockback increased (100 → 130)
- Stun gain increased (0 → 15)
- Aerial Mid Strong
- Blockstun decreased (20f → 18f)
- Base knockback decreased (90 → 75)
- Knockback gain decreased (210 → 195)
- Base stun decreased (30 → 28)
- Stun gain increased (0 → 12)
- Aerial Up Strong
- Inactive hitbox appears later (1f → 9f)
- Blockstun decreased (20f → 18f)
- Angle changed (70° → 80°)
- Base knockback decreased (180 → 96)
- Knockback gain increased (190 → 246)
- Base stun decreased (30 → 27)
- Stun gain increased (0 → 9)
- Aerial Down Strong
- Inactive hitbox appears later (1f → 6f)
- Blockstun decreased (20f → 18f)
- Base knockback increased (60 → 100)
- Base stun decreased (30 → 17)
- Stun gain increased (0 → 12)
- Getup Attack
- Angle changed (30° → 40°)
- Base knockback decreased (30 → 26)
- Knockback gain increased (10 → 22)
- Base stun decreased (30 → 24)
- Stun gain increased (0 → 6)
- Edge Attack
- Base knockback decreased (60 → 55)
- Knockback gain increased (10 → 18)
- Base stun decreased (30 → 25)
- Stun gain increased (0 → 9)
CatDog
- Attributes
- Fixed issue where dog couldn’t be swapped to
- Mid Strong
- Dog inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Dog inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Now jump-cancelable On-Hit
Oblina
- Mid Strong
- Inactive hitbox appears earlier (6f → 4f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
- Aerial Down Strong
- Inactive hitbox appears earlier (6f → 5f)
- Blockstun decreased (20f → 18f)
Garfield
- Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 10f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 7f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Aerial Down Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (10f → 8f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 9f)
- Blockstun decreased (20f → 18f)
Jenny
- Attributes
- Weight decreased (122 → 112)
- Mid Strong
- Inactive hitbox appears later (6f → 13f)
- Blockstun decreased (20f → 18f)
- Up Strong
- Inactive hitbox appears later (6f → 8f)
- Blockstun decreased (20f → 18f)
- Down Strong
- Inactive hitbox appears later (6f → 20f)
- Blockstun decreased (20f → 18f)
- Aerial Mid Strong
- Inactive hitbox appears later (6f → 20f)
- Blockstun decreased (20f → 18f)
- Aerial Up Strong
- Inactive hitbox appears later (6f →13f)
- Blockstun decreased (20f → 18f)
- Aerial Down Light
- Blockstun decreased (3f → 1f)
- Finisher blockstun decreased (12f → 8f)
- Aerial Down Strong
- Inactive hitbox appears later (6f → 12f)
- Blockstun decreased (20f → 18f)
- Up Special
- Base airtime decreased (60f → 55f)
- Additional up-specials without landing depletes airtime by 7 frames, down to a minimum of 30 frames
- Additional notes: none.
- Source: GameMill
Nickelodeon All-Star Brawl – Ver. 1.0.10
- Release date: June 6th 2022 (North America, Europe) / June 7th 2022 (Japan)
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. 1.0.9
- Release date: May 13th 2022 (North America, Europe) / May 14th 2022 (Japan)
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: March 16th 2022 (North America, Europe) / March 17th 2022 (Japan)
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: February 3rd 2022 (North America, Europe) / February 4th 2022 (Japan)
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: TBA
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: December 8th 2021 (North America) / December 9th 2021 (Europe)
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: ???
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: ???
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
Nickelodeon All-Star Brawl – Ver. ???
- Release date: ???
- Patch notes:
- Additional notes: none.
- Source: GameMill (Twitter)
How to download updates for Nickelodeon All-Star Brawl for the Nintendo Switch?
To download the updates for Nickelodeon All-Star Brawl, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.