Mina the Hollower (Switch, Switch 2): all the updates (latest: Ver. 1.0.5 / Next: Ver. 1.0.6)
On this page, you will find all there is to know about the various updates for Mina the Hollower on Nintendo Switch and Nintendo Switch 2.
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Mina the Hollower – Ver. 1.0.6 (R148662)
- Release date: TBA
- Patch notes:
- [Switch 1|2] Fix: Confirm/Cancel Swap saves properly
- [Linux] Fix: Improve Wayland support
- New! Autoscroll level design changes
- New! After unlocking, hold the ability button on the title screen for 1.5 seconds to swap title screens.
- New! Option to put Shield toss on ability input
- Fix: Startup crash caused by some controllers
- Fix: A few issues where you could get stuck in a wall after using a bounce plant and queueing an attack
- Fix: Could get stuck ejecting from a wall if you landed from a fishing rod jump onto a speed bump
- Fix: Weapon trio modifier would also give you the first upgrade on the first weapon you picked
- Fix: Beast Mina uppercut could clip through carryable objects like bouncy calciums
- Fix: Palette issue when using proto spark near bayou entrance
- Fix: Entities & anim tiles would not spawn until the end of the proto spark sequence
- Fix: Could softlock by getting the Coltrane train to leave, then jump off a ledge and respawn inside the train
- Fix: Godredd is no longer a nudist
- Fix: Dead summoners could fire their projectile if the player was in range immediately on screen transition
- Fix: Crash when talking to gourdan while in the middle of picking up his bonestone
- Fix: Could break Sandfalls TNT with hammer upgrade and a few other unintended methods
- Fix: Pinky could cancel your death by grabbing you
- Fix: More localization fixes
- Fix: Madd House right leg was missing a hitbox
- Fix: Mina ear cut inconsistencies
- Fix: Hide window border is respected when the game is relaunched.
- Fix: Rare issue where brain boss could fall into a pit and die
- Fix: If you died to the 3rd phase of The Congealed, then fell into a pit during the death sequence and revived via Proto Spark, a second copy of the boss’s phase 1 form could respawn and fight alongside phase 3
- Fix: House hitbox fixes
- Fix: 3 tile burrow jump
- Fix: Lightning damage during jump down
- Fix: Dinner NPC can’t turn facing
- Fix: Hitting Deluxy
- Fix: Bouncing on plant from wall burrow
- Fix: Spark from defeated enemy not doubly sent during level up
- Fix: Stick disabled issues
- Fix: Godredd is no longer a nudist in German and Japanese
- Fix: Level up amounts fixed up if messed with modifiers
- Fix: Level up amount correct for first level in NG+
- Fix: Dodging pendulum feat damage not resetting counter
- Fix: Dagger upgrade discarding jump input with Weapon Ability Input toggled
- Fix: Warp can’t be used during race
- Fix: Lady Susan would repeat her line about having a discount on the next purchase if you talked to her immediately after using the discount
- Fix: Could walk through Lionel
- Fix: Could get feats hitting Lionel
- Fix: Could get stuck if hit while charging your burrow attack under glass as Beast Mina
- Fix: Could not burrow out of Hustle Bustle + Tumbling Tutu
- Fix: Ring Master would say the wrong target score if you talked to him after leaving & reentering the room
- Fix: Jump hang time inconsistency at certain frame rates and game speeds
- Fix: Beastium Convergence effect would trigger with only 5 beastiums if you only had 5 trinket slots available
- Fix: Beastium crash petting Mite
- Fix: Cracked ice respawns on Proto Spark death
- Fix: Room transition while input disabled for Maxi
- Fix: Stuck talking to Rhene with underlabs closed modifier on
- Fix: Could grab hanging hook just as it was about to close
- Fix: Could get stuck on death flash when dying around the same time as killing Grand Hand
- Fix: Thorne spitting you out into room transition
- Fix: Shield sometimes hit enemies every frame if you attacked while blocking
- Fix: Dugin OOB
- Fix: Could get caught on ladder during train delivery cutscene
- Fix: Plasma jug trinket effect would render in front of boss names
- Fix: Fall buster shot could occur with zero ammo
- Fix: Ticket machine gives out item if donated already
- Fix: Fishing bobber doesn’t jump skipping layers
- Fix: Collection menu navigation
- Fix: Removed tile of floor from water in Backwaters
- Fix: Long nose collision issues
- Fix: Weapon stuck out on same frame hit
- Fix: Blaze never finishing the race
- Fix: Fish shadow stuck in death state
- Fix: Vaamir would sometimes throw his bones in an unreachable position in Kindlewood
- Fix: Lightning grip deactivates when unequipped
- Fix: Could clip a half tile into the wall when exiting the burrow walls in Kindlewood
- Fix: Spark catcher works with multi-piece enemies
- Fix: Could hit a switch through the wall with the wiggle whip in Astral
- Fix: Adjusted fishing wall ejection to favor placing you near the enemy you grappled to
- Fix: Not visible after level up
- Fix: Cheats that ban items don’t appear in shops
- Fix: Magic sign adjustments
- Fix: Passerby that talks about the train doesn’t appear if you’ve donated to it.
- Fix: Duke stuck trying to run out of Duchess room
- Fix: Meteor doesn’t occur if exiting on same frame
- Fix: Mirror mode also flips audio panning
- Fix: Added some fishing blockers in Astral and Bone Beach
- Fix: Improved health bar when using Mist Shift + Joule Syringe + Vascular Syrup
- Fix: New game plus modifier is now locked behind beating the first new game plus.
- Fix: Modifier seed not saving
- Fix: Thief and thorne can’t spawn together
- Fix: Spikes considered same height as bridge
- Fix: Hold to trigger modifiers a little harder to activate
- Fix: Large bone hud used if leveling slower modifiers are on
- Fix: Scarecrow key wouldn’t be there if you left without collecting it and returned
- Fix: Skipping bosses with Recall Disc
- Fix: Lady Susan shop portrait now appears
- Fix: Clear NGP modifier if you advance ngp
- Fix: Ultima doesn’t pull you in mirror
- Fix: Hitting spark cage no longer resets combo
- Fix: Keyboard prompt on HUD not paletting with the rest of the HUD
- Fix: Was possible to die with Infinite Health modifier active in some scenarios
- Fix: OOB when respawning via proto spark after getting crushed against the bottom of the screen in the final auto scroller
- Fix: Beckoning Collar demon is now lactose intolerant due to all the cheese you’ve been feeding it
- Fix: Crash on The Congealed using Spark Catcher
- Fix: Mist shift health recovery boss adjustments
- Fix: Willis / Carving man attack damage adjustments
- Fix: Rope climb canceling death
- Fix: Plasma jug sorts by ‘Most used” properly
- Fix: Raft wrong palette in collection menu
- Fix: No darkness modifier keeps away monster
- Fix: No aggro modifier applies to guards
- Fix: Poof poof can’t push fire
- Fix: Can’t respawn on cracked ice
- Fix: No save on Thorne train entrance
- Fix: Train pass message from Pawnty
- Fix: Player not applying attack stat trinket effects properly for following attacks: Shield bounce, Double Jump, Mandrake, Hammer Explode, Raft Impact, Leashed Phantom Explode
- Fix: Seed modifier input fix at 120 fps
- Fix: Radiant Manor stuck under fence issue could still occur if you quit to title and reloaded your save
- Fix: Tipper not always getting activated when hitting certain objects with collision
- Fix: Music tracks 57-9 and 67-9 would not unlock in the Phonograph. Will unlock retroactively if you already beat the game.
- Fix: Oozing Organ incorrect sorting with glass floors
- Fix: Crash when exiting Spark Cage if the cube was out of room bounds when it hit you
- Fix: OOB respawn on Thorne
- Fix: Warp shuffler default location
- Fix: Warp shuffler death location
- Fix: Warp shuffler considers Septemburg schoolhouse door arrangement (Note: Breaks existing warp shuffled games!)
- Fix: Weapon demo would not display properly if you changed the weapon ability input option
- Fix: Single bone would despawn before you could collect it when re-attempting completed bike course
- Fix: Incorrect facing dir in mirror when taking to an NPC as beast
- Fix: Spark Cages in Astral could sometimes freeze the room after a regular room transition
- Fix: Talking to under glass NPC would trigger burrow attacks
- Fix: Vampire Vault cheat made it impossible to dismount Furl’s nose laterally, blocking certain secrets
- Fix: No weather does not disable wind
- Fix: Vascular Syrup and Joule Syringe will no longer kill you.
- Fix: Removed invulnerability period at the completion of mist shift
- Fix: Snowman can’t be knocked through wall
- Fix: Train pass spawn issue
- Fix: Beast stuck in state on bounce
- Fix: Thorne Rafter pixel aligned
- Fix: Some underlab themes had the wrong tiles when the pool is empty
- Fix: Mist shift restores less health
- Fix: Mist shift 120 fps issues
- Fix: Orrery Warden boost some attack damage
- Fix: Thorne bones stuck issues
- Fix: Gator simultaneous suck + damage issue
- Fix: Possible to get stuck inside cracked ice under a fence using walk on pits modifier
- Fix: Double transition during intro cinematic
- Fix: Buster charge level not initialized properly until you swapped modes
- Fix: Scarf accessory matches player custom palette
- Fix: Crash when hitting thief with bike into screen transition
- New: Final boss can be killed during more states
- Fix: Backup item for fishing rod in sidearm shuffler not properly using the seed
- Fix: Randomize sidearm properly drops carried item
- Fix: Randomize sidearm sidearm cycler randomizes and properly drops
- Fix: Butler flies to the skies
- Fix: Beckoning Collar demon no longer attacks Ack and Dak
- Fix: Jug no longer appears in trinket menu in shuffler
- Fix: Summoner could be turned invisible/knocked through collision on last frame of warping
- Fix: Eyeball stuck
- Fix: Eyeball can be struck when returning home
- Fix: Manor OOB
- Fix: Random weather modifier crash
- Fix: All underlab themes darken correctly
- Fix: Sidearm shuffle broken
- Fix: Wall burrow on ice broken
- Fix: Burrow Chainer + Tunneling codex issue when falling
- Fix: Lionel health adjustments
- Fix: Bike wall leniency / 120 fps issues
- Fix: Mansion OOB
- Fix: Lionel damage adjustments
- Fix: Willow the Wisp damage adjustments
- Fix: Candle broken stat
- Fix: Hollower’s don’t jump into the sky
- Fix: Beast/NGP modifier unlock issues with cheat
- Fix: Play time ends entering the last generator
- Fix: Charge lantern damage 120fps fix
- Fix: Astral switch/block layout change
- Fix: Black hole OOB
- Fix: Raft HUD issues
- Fix: Raft can’t push when in walls
- Fix: Stuck with jug not collected
- Fix: Bad sorting on ripple when quitting to menu & reloading save file from the Bowery underlab
- Fix: Beast Mina + thief interaction issues
- Fix: Weather using modifiers can be hit by weapons
- Fix: Dugin stuck in death
- Fix: Item shuffler does not allow fishing trophies to be given out by Durwin (new save slots only)
- Fix: Toggling the No Aggo modifier on/off would turn the Manor window effects into Septemburg lightning zones and send Mina to electric hell
- Fix: OOB Burrow Wall
- Fix: Mansion gate adjustments
- Fix: Crash when transitioning world regions while certain crater effects were dissipating
- Fix: Frostack body segments would not play death anim if head fell into a pit
- Fix: Congealed incorrect hitbox on frame 1 of reform
- Fix: Furl + Wallowers softlock
- Fix: Furl more generous allowing you to jump on his nose so you can’t get stuck not being able to get back on
- Fix: Congealed damage adjustments
- Fix: Merman aggro range adjustments before boss
- Fix: Localization fixes
- Fix: Sidearm manual palettes
- Fix: Drop sidearms modifier doesn’t drop two when citizens perish
- Fix: Windfall charm works with Parasol
- Fix: Permanently losing spark orb issues
- Fix: Issue where you could potentially respawn in a wall in the Gut Depths
- Fix: Intro letter works better with different palettes
- Fix: Death menu displays 5 spark slots properly
- Fix: Mist shift consistent hang time
- Fix: Mist shift water similar to pits
- Fix: Ultima damage adjustments
- Fix: Item Shuffler could make items not be purchasable if stacked in shop
- Fix: Exiting a Spark Cage in Astral Orrery improperly could cause enemies to not save sparks and item collection info correctly
- Fix: Post Mist Shift jump hang time issues
- Fix: Freeton tells you how many keys under 10 remain.
- Fix: Timed rainbow platform switch hidden in breakable wall would save whether it was activated when the wall was broken, causing the timed switch to re-activate whenever you re-entered the room
- Fix: Mist shift: slightly more recovered
- Additional notes: none
- Source: Yacht Club Games
Mina the Hollower – Ver. 1.0.5 (R148188)
- Release date: ???
- Patch notes:
- Fix: Input should function properly when multiple controllers are connected
- Fix: Clacker damage too high
- Fix: Crash in Ossex intro
- Fix: Bounce/Lightning repeat hits on tower
- Fix: Crash with Nice frog throwing pickup
- Fix: Fishing areas blocked properly
- Fix: Player clipping collision issues
- Fix: Duplicate flies no longer appear on train
- Fix: Attack+Jump Dagger option works properly
- Fix: Can’t respawn on glass in astral from proto spark
- Fix: Ladder can’t softlock you outside Pinky’s
- Fix: Can’t get stuck loading save with train missing
- Fix: Diagonal whip after big hits
- Fix: Portal state interruption issues
- Fix: Panino better at handing out items in NG+
- Fix: Floating after death when catching item
- Fix: Spikes not triggering death
- Fix: Wiggle whip no longer breaks secret dirt
- Fix: Localization fixes
- Fix: Out of bounds in the music hall when using certain tavern theme modifiers
- Fix: Velocity not reset when grabbed out of the drill driver
- Fix: Manual modifiers section wasn’t taking into account the swap confirm/cancel option
- Fix: All combo cheats would disable feats (even ones that made the game harder)
- Fix: Dying with proto spark would cause sparks in spark doors to return to you immediately
- Fix: Some controllers were causing the game to be unable to start up.
- Fix: Softlock if you somehow clipped into the wrecker room without unlocking the door
- Fix: Thief could softlock if you defeated him in 1 hit right after he bumped into you before the dialogue began
- Fix: Thief had a bugged behavior if you avoided being hit by him for 1 second, then hit him before he could steal from you
- Fix: Rhene could softlock if you attempt to go through a door and them immediately re-collect her during the dialogue
- Fix: Backer code fix
- Fix: Crash when transitioning south from the courtyard during the intro while hugging the right wall
- Fix: Fishing areas blocked properly
- Fix: Abducted clone hanging around
- Fix: Bone beach tile art changes
- Fix: Minigame achievement triggering
- Fix: Can no longer talk to frog while pickup is being thrown
- Fix: Credits update
- Fix: Crash when going back to the Astral Orrery auto scroller without entering a checkpoint
- Fix: The Congealed’s 3rd phase transition could cancel player death
- Fix: Occasional crash when taking a snowball back and forth multiple times in the screen transition in Frozen Path
- Fix: Butler not spawning properly
- Fix: Lionel floor not spawning properly
- Fix: Softlock with boat. Now respawns.
- Fix: Dummy cache crash with some enemies
- Fix: Ladder could get stuck in the train door if you threw it just before it departed
- Fix: The Congealed did not work correctly with certain boss achievements depending on which of the 2 clones you killed first
- Fix: Could get stuck in Astral Orrery if you killed a Spark Cage in an area that was inaccessible. Spark Cage now flies to player on kill.
- Fix: Scarecrow enemy who drops a Kear in Septemburg had incorrect spawning/culling behavior when revisiting the room if you didn’t kill it the first time around. Could spawn multiple copies or despawn entirely.
- Fix: Bubble Ring trinket invulnerability a bit more generous
- Fix: New game plus modifier no longer clears save.
- Fix: Train/Astral softlocks move you to a proper location when starting save
- Fix: Spark could get stuck if it spawned inside a bush and attempted to eject from collision
- Fix: Could get stuck under a fence when attempting to backtrack through the balcony section in Radiant Manor
- Fix: Mina could get stuck in the grab state if an enemy grab broke her shield
- Fix: Closed Underlab modifier workaround
- Fix: Bounce plant gravity on screen transition issue
- Fix: Battery buster ammo issue
- Fix: Backer name visibility on cheat
- Fix: Can’t grab things on ladder/rope
- Fix: Buster can swap when aiming
- Fix: Bayou shop skull flashing
- Fix: tileset fixes
- Fix: Could unlock the shield parry achievement by waiting on the perfect parry unlock screen
- Fix: Item Randomizer options crash
- Fix: Lunging cut won’t result in losing gravity
- Fix: Can’t pickup items while being crushed (resulting in losing spark)
- Fix: Crash when room transitioning on the same frame you attach to a hanging hook
- Fix: Could get stuck in the Orrery Warden arena room if you already killed it before entering
- Fix: Could jump off boss train
- Fix: Can’t walk through spark doors on respawn
- Fix: Exiting during dodging pendulum effect palette issue
- Fix: Ossex gate made brighter
- Fix: Localization adjustments
- Fix: Race still gives reward if hit during dialogue
- Fix: Softlock when falling into a pit the exact frame the proto spark effect begins
- Fix: Screen transitioning would be disabled when getting hit out of certain shield states
- Fix: In the sewers, could lose your spark to the red goopers who emerge from crates, making them uncollectable after the gooper despawns. Those goopers can no longer absorb your spark.
- Fix: Lena would count Recall Disc warp distance as jump distance
- Fix: Ice block enemies would not return your spark if you dropped them into a pit
- Fix: Boning up no longer returns sparks from spark doors, that way you can’t get locked out of the Deprived Path
- Fix: Beast fireball stuck on npc
- Fix: Provisioner can’t grab you during intro
- Fix: More backer names in the game
- Fix: Armor/Note/Ticket spawn if broken chest
- Fix: Bounce plant can’t dislocate bounce plant on path
- Fix: Infinite huntsman issue
- Fix: Could get stuck when catching an object the same frame as beginning a room transition
- Fix: Pinky throwing Mina in wall
- Fix: Invisible key sign in Ossex
- Fix: Bat not charging sometimes
- Fix: Gator out of bounds
- Fix: Tomato farmer and Abbot displayed the wrong anim during screen transitions
- Fix: Spark is stuck inside a burrow wall ejection
- Fix: Shrank box used for spark collision ejection so it would no longer eject when just barely inside collision
- Fix: Spark would snap position when entering a room via a burrow wall warp
- Fix: Spark no longer tries to do a collision eject if overlapping a chest, snowball, or other breakable/movable object
- Fix: Weapon brother boss rock attack fixed
- Fix: Portrait contents would spawn in a wall if you killed the portrait and then left/returned
- Fix: OOB Issue
- Fix: Kraken/Final boss process feats properly
- Fix: Reduced vertical requirement for Sniper Dagger feat
- Fix: Bellow bustles can no longer chain burrow (broken in 1.05)
- Fix: Catching item during subweapon throw softlock
- Additional notes: none
- Source: Yacht Club Games
Mina the Hollower – Ver. 1.0.4 (R147820)
- Release date: ???
- Patch notes:
- Fix: Dying would not reset your combo capacitor combo
- Fix: Crash if you killed a Spark Cage on the same frame it hit Mina
- Fix: Missing collision in Radiant Manor silhouette window section
- Fix: Camera would sometimes get stuck if you fell in a pit during the Dark Deluxy boss fight intro
- Fix: Invulnerability was not applied when burrowing into spikes with the traction treads equipped while in a burrow wall
- Fix: Wrecker NPC would no longer be intractable if you attack him during his celebration
- Fix: Spark would spawn at a negative Z position if you died in a pit fall after collecting a bonestone
- Fix: Could get out of bounds in the Mutant Lab by burrowing into a moving glass flipper while it overlapped a wall.
- Fix: Moving glass flippers in the Mutant Lab would not push the player
- Fix: Missed capitalization in Lucky’s dialogue
- Fix: Voltaic Guard would trigger on falling blocks in The Carving Man boss
- Fix: Could respawn inside crusher during final phase of Mined Mind boss
- Fix: Credits updated
- Fix: Localization fix
- Additional notes: none
- Source: Yacht Club Games
Mina the Hollower – Ver. 1.0.3 (R147727)
- Release date: ???
- Patch notes:
- New! Phonograph now keeps track of which crossfade track you set
- Fix: Getting hit by fire with the Traction Treads when under a log could result in a softlock.
- Fix: Could get pushed into a corner when rescuing Drillhardt
- Fix: Carving Man could get stuck in the corner when transitioning into his boss arena
- Fix: Credits names added
- Fix: Crash when entering Kindle Woods with rain modifier enabled
- Additional notes: none
- Source: Yacht Club Games
Mina the Hollower – Ver. 1.0.2 (R147692)
- Release date: ???
- Patch notes:
- New! Screen scaling allows you to do a minimum of 20% (used to be 80%).
- New! The big art panorama introduction for the final level was missing. It’s now restored!
- New! More modifiers are enabled by default so Veteran combo modifier is accessible.
- Fix: Mina would briefly respawn at the end of pit death to Locomotress Agness
- Fix: [Switch 2] Resolution issues when setting the TV Resolution. Game may zoom in if system is forced into 1080p, then disconnected from the doc
- Fix: When killing Locomotress Agness during the coyote time when falling into her mouth, the player would still die even though the boss was defeated
- Fix: Trigger for the Radiant Manor panorama was missing
- FIX: Bucket frog no longer floats away if it spawns in shallow water after you leave & reenter a room
- Fix: Game would sometimes crash while screen transitioning when taking multiple snowballs through Frozen Pass
- Fix: Brainless hit distance adjusted
- Fix: Localization fixes and adjustments
- Fix: Mac Input and fullscreen issues.
- Fix: Locomotress Agness would softlock if you jumped out of her mouth during pit leniency frames when the fall would have normally killed you.
- Fix: Game would potentially freeze when killing a boss on the same frame that you died.
- Fix: Adjusted checkpoint bath steam poof sorting.
- Fix: Crypt wall mistiled art fixed
- Fix: No Level Cap Modifier was not working!
- Fix: Credits names added
- Fix: Go straight into walk (no longer need to go into the landing animation) after a hook or bouncy object
- Fix: Some backer names were changed.
- Fix: Could get softlocked between wall and poof poof
- Fix: Item randomizer options weren’t saving
- Fix: Controller/Keyboard buttons in dialogue sometimes did not display.
- Additional notes: none
- Source: Yacht Club Games
Mina the Hollower – Ver. 1.0.1 (R147343)
- Release date: ???
- Patch notes:
- Fix: Brainless hit distance adjusted
- Fix: Global palettes modifier adjustments
- Fix: No HUD modifier fixed with vial indicator
- Fix: Fishing leads to nonprog in Bayou
- Fix: Fish shadows no longer render under lava
- Fix: Fish shadows no longer get stuck
- Additional notes: none
- Source: Yacht Club Games
How to download updates for Mina the Hollower on Nintendo Switch and Nintendo Switch 2?
To download the updates for Mina the Hollower, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
