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Fire Emblem Heroes Ver. 3.1.0: all you need to know (+ Ver. 3.2.0 early details)

In early January, Fire Emblem Heroes will get its latest Software update: Ver. 3.1.0. Today, the developers shared various details about it, but also a major change coming with the following one (Ver. 3.2.0, releasing in February). As usual, the official patch notes will be added to this page as soon as they’re available.

Here’s a quick rundown of what’s in store for Fire Emblem Heroes Ver. 3.1.0:

  • A new weapon type, Beast, will be added
  • Legendary Effects and Mythic Effects will be expanded
  • In Aether Raids, Aether Fountains and other structures will have their level cap increased
  • New weapon skills and weapons to refine will be added

Fire Emblem Heroes Ver. 3.1.0 – New Weapon Type: Beast

As announced during a previous Feh Channel presentation, a new Weapon Type will be introduced with this update: Beast. At the start of their turn, Beast-type Heroes transform into their beast form if they’re not adjacent to any human Heroes (they revert back to their human form if they are), which gives them a stats boost.

Note: Manaketes without Dragonstones, like Nowi: Eternal Witch and Tiki: Summering Scion, are treated as human Heroes.

Fire Emblem Heroes Ver. 3.1.0 – Legendary Effects and Mythic Effects

In order to have Legendary and Mythic Heroes play a more active role, their effects are being expanded:

  • Legendary Heroes: will receive a Mythic Effect when deployed with a Mythic Hero in Aether Raids, though only during a season with both of their blessing types;
  • Mythic Heroes: will receive a Legendary Effect when deployed with a Legendary Hero outside of Aether Raids, though only during a season with both of their blessing types. Do not work in Blessed Gardens, since Mythic Heroes cannot be used there.

Here’s two examples (Wind & Water and Light & Dark Seasons):

  • Fjorm: Princess of Ice and Eir: Merciful Death in an Aether Raids raiding party = HP+5 and Res+5 for Fjorm, and more Lift per victory;
  • Fjorm: Princess of Ice and Eir: Merciful Death in the Arena = HP+3 and Spd+3 for Eir. This will be treated the same as if the Hero has a blessing conferred to them (for opponent selection).

Starting on January 15th, both the Arena and Aether Raids seasons will start on Tuesday (instead of Monday for Aether Raids, and Tuesday for the Arena). That means the Aether Raids season starting on January 7th will last 1 day longer than usual.

Fire Emblem Heroes Ver. 3.1.0 – Aether Raids update

The level cap of several structures will be increased:

  • Aether Fountain: up to Level 3 (max of 70 Aether resplenished each day)
  • Catapult (O, D): up to Level 4

Also, the Auto Setup feature will now prioritize Mythic Heroes and Heroes with blessings that match the current Season. Finally, for those of you who really cannot stand that pesky ! icon on the Aether Raids options in the Battle menu: it will be hidden!

Note: Due to changes to Aether Raids, when you update to Ver. 3.1.0, you will no longer be able to view defensive-battle replays involving players using Ver. 3.0.1.

Fire Emblem Heroes Ver. 3.1.0 – Weapon Refinery Update

New character-specific weapon skills learnable at 5* will be added, and will be upgradeable in the Weapon Refinery after obtaining them:

  • Tome of Thoron (Tailtiu: Thunder Noble)

Also, the following will be either upgradeable or will gain additional special effects by using Arena Medals and Divine Dew:

  • Tyrfing (Seliph, Heir of Light)
  • Naga (Julia: Naga’s Blood)
  • Divine Naga (Deirdre: Lady of the Forest)

Fire Emblem Heroes Ver. 3.1.0 – Additional Heroes via Heroic Grails

Two more Heroes will be added to Heroic Grails:

  • Azura: Young Songstress
  • Gharnef: Dark Pontifex

You can find the complete list of Heroes available via Heroic Grails on this page!

Fire Emblem Heroes Ver. 3.1.0 – Other Changes

Finally, here’s two other changes coming to the game with Ver. 3.1.0:

  • In the Catalog of Heroes, the mini units of Veronica: Brave Princess and Loki: The Trickster will appear with their exclusive weapon skills;
  • A display issue in full-screen mode on the latest iPad Pro will be addressed.

Fire Emblem Heroes – Ver. 3.2.0 early details (Merge Allies update)

Alongside those for Ver. 3.1.0, the developers also shared some early details about the February update (Ver. 3.2.0). To be more precise, they shared details about the changes coming to the Merge Allies features.

But first, they explained how the Individual Stats of a Hero work. In order to recreate the variation in character growth stats from the Fire Emblem series, they assigned stat values that vary slightly between Heroes. As you may already be aware, two of the same Hero at Level 1 may not have the same stats: one of them may have one less HP, Atk, Spd, Def, or Res. If a stat is higher, it’s called an Asset, and if it’s lower, it’s called a Flaw.

In Fire Emblem Heroes, there’s a total of 21 possible stat arrangements, including one without an Asset and Flaw. The stat arrangement you end up with is selected at random when summoning, and there’s an equal chance of getting each one (there’s no particular set that’s more common than the others).

What happens when a Hero reaches Level 40 is that their Asset stat is usually 3 to 4 points higher than other instances of the same Hero, and their Flaw stat 3 to 4 points lower. And while the stat arrangements are assigned randomly, that’s not the case of the Asset and Flaw stats, which are predetermined for each specific Hero).

Starting with Ver. 3.2.0, the stat increase for the first merge will be larger than before. Here’s how it will work:

  • Heroes with an Asset and a Flaw: 2 stats will increase (as usual) + their Flaw stat will also increase. Below is an example with Eir: Merciful Death (Level 40, 5*, Spd as Asset and Res as Flaw):
  • Heroes without an Asset and a Flaw: 2 stats will increase (as usual), but those stats will increase by 2 instead of 1, and one additional stat will increase by 1 (which stat depends on the Hero). Below is an example with Eir: Merciful Death (Level 40, 5*, no Flaw and Asset):

After the update, Heroes merged to +10 will have a total stat difference of 3 to 4, since only the first merge is impacted by the change.

Also, if the rarity of the source ally is the same or greater than the rarity of the remaining allies, then two of the remaining ally’s stats will be increased by 1 each. And after 10 merges, the 5 stats types will have been increased by 4 each. The order of the stat increases depends on the Hero, but also its individual stat arrangement.

Don’t worry if you’ve already merged your Heroes prior to the update (which is more than likely, unless you’ve barely started playing): Heroes that have already gone through merging will get a stat increase after the update (as if the merge had been done after the update).

As usual, keep an eye on the Events and Content Updates and Characters pages to keep up to date with all that’s happening in Fire Emblem Heroes!

Source: Fire Emblem Heroes

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Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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