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Warpips to wage low-poly tug-of-war on Nintendo Switch next month

Over the past couple of years, Skirmish Mode Games have been working on Warpips, a low-poly strategy-focused tug-of-war game. And after going by the usual Early Acces period on PC, they’re finally release the game on consoles: it will launch on October 12th in Europe and North America, with Daedalic Entertainment on publishing duties.

Here’s an old trailer for the game:

In this strategy game, you get to deploy battle units in real-time against AI-controlled opponents. The objective of each level is fairly simply: reach and destroy the enemy’s base. To do so, you will have to deploy units from a diverse roster, including infantry, ground, and aerial units.

Here’s some additional details, the list of key features, and some screenshots for the game:

For those who skipped basic training, Warpips is a streamlined strategy war game that will have you deploying battle units in real-time against AI-controlled opponents. Each level follows a tug-of-war structure where the objective is to reach and destroy the enemy’s base. As long as you have the resources to send them to the battlefield, you can deploy units from a diverse roster which includes different types of infantry, ground and aerial vehicles, and different types of tactical gear.

Warpips is set apart by its approachability, as it is easy to pick up and understand, yet the intricacies of its systems will give players more than enough to spend hours finding optimal plans of engagement and become master strategists. Unlock branching skill trees and find the perfect synergy between units in a series of ever-changing battles in beautifully rendered 2.5D environments.

Warpips is what would happen if Command and Conquer and Nexus Wars had a baby made out of tanks and napalm! Set loose the engine of war and watch the chaos of physics-based combat explode onto the battlefield! Assemble your army from a diverse roster of infantry, vehicles and airplanes. Deploy troops, call down airstrikes, and launch missiles – all without that pesky micromanagement.

  • Fast streamlined combat. Focus on the big picture; no complex micromanaging. Each round lasts between 10-20 minutes. Easy to learn, hard to master.
  • Randomized battles. Randomly generated battles. Different each time you play. Lots of replayability.
  • Deep strategy. Choose complementary unit synergies. Infinite strategic combinations. Fully unlockable upgrade tree.
  • Tight combat. Spawn infantry, vehicles, airplanes and helicopters. Call down airstrikes, missile attacks and artillery. Units take cover and respond intelligently to their situation. Everything explodes!

Warpip (Switch – eShop) comes out on October 12th in Europe and North America.

Source: Daedalic Entertainment PR

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.