TASaturday #6: Resident Evil 4 (GameCube)

For the TASaturday #6, we went with yet another classic, this time on GameCube: Resident Evil 4. Actually, it’s Biohazard 4, as the TASer chose the Japanese version of the game, for several reasons. One of them is because of some glitches/tricks that were later fixed in the North American (and European) version, and another is one particular section which has the traditional Resident Evil cameras as nice throwback, but only in the Japanese version.

Resident Evil 4 is decidedly a rather tachnical and complex game, with lots of parameters to take into account. Therefore, making a Tool Assisted Speedrun of it is quite the challenge for its creator, and real entertainment for the people watching it. It showcases a very different set of skills / tricks than 2D and/or less complex games.

Just like the TAS for Paper Mario: The Thousand Year Door (that we showcased during the second TASaturday), this Tool Assisted Speedrun of Resident Evil has commentary (that’s actually one of the reasons we picked up this specific TAS). It does explain some of the tricks used throughout the run, which is quite welcome in a game like Resident Evil 4 and its aforementionned parameters.

For example, at various points throughout the run, the TASer chose to take damage on purpose not just to go faster at one point, but to make so a specific event later in the run happens in a certain way. It shows some quite neat “behind-the-scene” details, allowing us to see how the game was made, what the developers might have been thinking when they designed some elements of the games, etc.

Without further ado, here’s the TAS for Resident Evil 4 (GameCube), by SoulCal Umbreon:

For more info about this TAS, please click here!

See you next week with a rather surprising TAS of a super legendary game!


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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