Spellbreak (Switch): Software updates (latest: Ver. 1.2)

On this page, you will find all there is to know about the various Software updates for Spellbreak on Nintendo Switch (originally released on September 3rd 2020 in Europe, North America, and Japan)!

Click here for more Software updates!

Spellbreak – Ver. 1.2

  • Release date: October 22nd 2020 (North America, Europe, Japan)
  • Patch notes:
  • Our first new game mode is here! Clash is a 9v9 team deathmatch mode where two teams race to exile enough of their opponents to reach a predetermined score. First one to make it, wins!
  • Clash is low on stress, but high on fun! It immediately thrusts people into combat and keeps them there for the duration. Great for learning new classes, blowing off steam, practicing, or just having good time!
  • Each side is made up of up to 3 squads of 3 players each.
  • Every time a player is exiled, the exiling team scores a point.
  • Players roam the map, gathering gear, and leveling their skills, just like in Battle Royale.
  • The circle will lead players to designer-placed areas that ensure good gameplay for both teams.
  • Upon being exiled, you keep all of your gear and levels but also drop a copy of your equipment that can be looted by other players.
  • After being exiled, you’ll respawn near your team, high above the battlefield, with full health, armor, and 2 armor shards.
  • Of note: Spellbreak’s game modes are not set in stone. We’ll be experimenting and rotating the available modes over time. We want Spellbreak to grow and change and not be the same thing forever.
  • Per the above, with the introduction of Clash, we’ll be disabling Duos.
Prologue Chapter
  • This release marks the introduction of the Chapter system in Spellbreak! This is the first take and we’re going to be listening to your feedback and evolving it further as we go forward.
  • Earn reputation by completing missions for Avira Emberdane and unlock 25 levels of rewards, including exclusive:
    • Outfits, including an Epic one!
    • Cloudbursts and Afterglows
    • Titles and Cards
    • Gold!
  • Come back every week for new quests or level your reputation up by playing and earning XP as normal.
  • As a celebration of the Prologue, we’re making it FREE for everyone!
  • Check out your progress in the Quests and Chapters tabs and see the story as it evolves over time.

For more about the Chapter system, take a look at this post.

Hollowed Eve
  • It’s time to get spooky with a bunch of new cosmetics arriving in the shop!
  • We’ve also added bundles so you can buy a set of items at the same time for a discounted price.
  • We’ve made a change to how lobbies are filled to allow them to better populate with players.
  • Now, as more players join, the match countdown timer increases up to a certain point (though it’s still capped at a few minutes) so that as long as new players are coming in, they’ll be placed in an existing lobby instead of closing down the lobby and spawning a second one. Basically, we’re trying to fill one game completely instead of making two half full games.
Bug fixes that deserve a callout
  • Fixed an issue with the Lighting Strikes sorcery not striking players in the outside edge of the sorcery.
  • Immediately jumping upon stepping in a puddle no longer prevents damage from correctly being applied.
  • Fixed a bug where shadow-stepping into a toxic cloud caused the dash component of Vanishing Mists to not trigger.
New Talents

In this release, we’re adding three brand new talents. They’re unlocked for all players from day 1, so get in there and try them out, make new builds, and let us know what you think!


  • Mind
  • Cost: 3
  • Description:
    • Max Health: +25/30/35/50


  • Body
  • Cost: 3
  • Description:
    • See Future Storms and Mana Vaults
    • See Enemies on the Minimap every 10/9/8/5s


  • Spirit
  • Cost: 3
  • Description:
    • Gain Level 1 Skill of Offhand Gauntlet’s Class
    • Offhand Spell Mana Cost: -5/10/15/25%

For more about talents, please see here.

Talent Changes
  • Vital stone’s immune effect now correctly protects against being pulled by a tornado.

  • Finders Keepers

    • Cost is now 1 (down from 2).
    • Its description now reads: “Chance to find Potions from Chests: +25% / Chance to find Scrolls from Chests: +50/75/100/150%”
    • Note: This description is slightly inaccurate. It increases the chance to find potions AND shards.
    • Finders Keepers* has struggled to find a place outside of very specific cases and we’ve wanted to buff it for a while now. With the changes to consumables, it seemed like a good time to expand its scope!
  • Fortitude

    • Cost is now 2 (down from 3).
    • Fortitude’s been overshadowed by other Body talents and we want to make it more appealing by lowering its cost.
  • Scavenging

    • Cost is now 2 (up from 1).
    • Scav was always a great deal… Too great of a deal in fact, especially with the introduction of some of the new talents.
  • Fervor

    • Cost is now 3 (up from 2).
    • Long the most dominant pick of any talent category, Fervor was too often a no-brainer for what it gave. This also indirectly lowers the power of some classes/skills as well.
  • Escapist

    • Now reads: “Run Speed +3 / On Damage Taken: Run Speed +1/2/3/5 (5s)”
    • We’ve added a hefty chunk of base movement speed to Escapist and it’s always on. Escapist is now for escaping, engaging, and just running around!
  • Thirsty

    • Now reads: “Consume speed 35/50/65/90% faster / Consumables replenish nearby teammates health and armor for 50% efficacy”
    • With the changes to consumables and more plans on the way, we needed to slow Thirsty down a bit as well as make it explicit that it only affects healing and armor. If we wanted to commit to it sharing ALL consumable effects at 50%, we’d likely have to rework it fairly significantly in the process.
  • After using a consumable, the player’s vitals bar shows how much they will heal over the duration of the consumable.
    • An oft requested feature. You’ll now be able to see just how much you’ll be healed as it’s happening!
New Small Health Potions and Small Armor Shards.
  • “After drinking for 2 seconds, heals you for 15 health over 5 seconds.” / “After consuming for 2 seconds, gives you 15 armor over 5 seconds.”
  • These are Common rarity.
  • They stack up to 6 in a hot bar slot.
  • They drop in stacks of 2.
  • These are for quick top ups in combat and since they stack to 6, you can carry around a bunch of them. Since they’re common and come in pairs, you’ll also find lots of them.
  • These can be used very effectively in combat to give a quick jolt to your vitals.

The current “small” versions that you’re used to have been renamed, given a new rarity, and had their values tweaked up a smidge for better rounding, but are otherwise unchanged.

Health Potions and Armor Shards
  • “After drinking for 3 seconds, heals you for 25 health over 10 seconds.” / “After consuming for 3 seconds, gives you 25 armor over 10 seconds.”
  • These are now Uncommon rarity.
  • They still stack up to 2.

We’re adding a new potion type called “Safeguard” that refills both health AND armor. These are primarily for out of combat regeneration but if you can find a longer window mid-fight, it’ll help you recover in a big way.

Safeguard Potion
  • “After drinking for 5 seconds, gives you 25 health and armor over 10 seconds.”
  • These are Epic rarity.
  • They take up a hot bar slot but cannot be stacked.
Large Safeguard Potion
  • “After drinking for 8 seconds, gives you 50 health and armor over 10 seconds.”
  • These are Legendary rarity.
  • They take up a hot bar slot but cannot be stacked.
Knowledge Potion
  • “After drinking for 1 second, gives you 2 bonus charges to your Rune and your Sorceries.”
  • These are Epic rarity.
  • They take up a hot bar slot but cannot be stacked.

For more about the new Consumables, check out this post.

  • The main menu bar has been slightly re-ordered.
  • All players now start with the title “Breaker” by default.
  • Emotes now loop in the store and collections menus.
  • Artifacts now freeze if the player is frozen.
  • Frozen boulder has improved vfx and material.
  • New sounds added for when players use consumables.


  • Switch now supports gyro controls.
  • Hopefully fixed the black screen issue for real this time.
    • We’re really sorry about this taking so long to fix!
  • Players with their system date set to before August 18 are now able to log in.
    • Just in case you need to be a time traveling island-hopper for some reason…

All Platforms

  • When servers are down for maintenance, the client now properly reports that instead of giving an authentication error.
  • When a player is exiled from a game and in a party with players still in the game, they are no longer incorrectly labeled as “in match” when they return to the lobby.
  • Fixed a bug causing the shop tab’s UI to become corrupted after idling on it for a long time.
  • If a player fails to enter correct account information, they’ll now be taken back to the login screen.
  • The “Bored” emote now has the correct icon.
  • Parties will no longer be broken up due to network hiccups.
  • Fixed an issue causing users with controllers to be repeatedly prompted to press the confirm button through “Lost Password” flow even after confirming.
  • Users who exit out of the current match and ready up are now able to unready while party members are in game.
  • Fixed a bug causing some users to randomly disband from a party after a match concludes.
  • Sound FX of a canceled sorcery will no longer play twice.
  • Fixed a rare bug that prevented voice chat from being enabled.
  • Players can now see the login queue countdown when logging into Spellbreak with high server load.
  • Adjusted Nature’s Bounty cloudburst color scheme to better match preview icon.
  • Fixed a bug causing unlocked Cards to appear squished when viewed from the rank up reward notification.
  • Exiled players no longer get interaction button hints.
    • As nice as it would be to drink that potion, it feels a little mean to taunt you.
  • Fixed a bug causing the cursor to lose focus when receiving a party invite on the party invites section of friends screen.
  • Sound FX for the menu and title screen, mana recharge, and mana depletion are now correctly affected by the sound effects volume slider.
  • Improved tracking on emote wheel when using a mouse.
  • Setting voice input volume to zero now correctly mutes teammates.
  • When one player leaves a party of two or more when all of their teammates are ready, the party no longer instantly joins a match.
  • Fixed a number of typos.
    • These were the source of deep shame!
  • Fixed a number of untranslated strings.
  • Fixed a bug causing the spectate camera to focus on the lobby map instead of another player when the spectate button is pressed immediately after being exiled.
  • Fixed an issue causing lag when getting exiled.
  • Fixed a bug causing the incorrect class icon to appear next to unlocked skill up on Mage Rank up.
  • And of course, fixed a whole bunch of miscellaneous crashes.

Spellbreak – Ver. 1.1

  • Release date: September 29th 2020 (North America) / September 30th 2020 (Europe, Japan)
  • Patch notes:
  • The Lighting Bolts spell’s recovery animation can now be interrupted by casting a sorcery.
  • Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.
  • Fixed an issue that caused projectiles to sometimes not register damage even though they hit.
Aim Assist
  • Smoothed out difference in aim assist strength between different framerates.
    • This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.
  • Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.
    • This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.
  • Adjusted aim assist values for various console platforms.
  • Aim assist now decreases over distance.
  • Default Look Deadzone setting on Switch is now 0%.
    • This is generally what you want, because deadzones are handled by the OS itself.
  • Enabled some extra anti-cheat mechanisms.
  • Game mode now automatically swaps to squad after completing the tutorial.
  • When a player accepts a party invitation while already in a match, they’ll get a UI notification and they can choose to immediately join the lobby.
  • Fixed cases where players would sometimes get stuck with a black screen during a match.
  • Addressed an issue where players couldn’t load into a lobby with enough time to properly select their drop portal.
  • Switch Pro and third-party controllers no longer send multiple inputs for a single button press.
  • Fixed a bug causing players to sometimes be unable to see disrupted player’s orbs.
All Platforms
  • Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.
    • Note this also caused “weird” aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!
  • Players should be able to interact with things after being interrupted while aiming a rune or sorcery.
  • Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
  • Fixed the infinite loading screen when entering invalid account credentials on login.
  • Fixed missing hit sound effect when your damage is buffed.
  • If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.
  • Controller vibration settings now correctly apply in game.
  • Fixed issues where item ping indicators would not draw/update correctly.
  • Added in translations for some previously untranslated text.
  • Fixed a bug that could cause quests to disappear from the main menu when restarting the game.
  • Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.
  • Fixed Mana Vault animations getting out of sync with sound and timer.
  • Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.
  • Cleaned up some low-resolution textures that could sometimes appear.
  • Menu / UI sound effect volume is now properly controlled the associated volume slider.
  • Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.
  • Fixed instances of shadow popping around the map.
  • Fixed a crash caused by viewing an item in the store while the rollover takes effect.
  • Ice Lance should no longer randomly generate a MASSIVE ice bow.
  • Fixed a bug causing 2 players with random outfits equipped to mirror one another’s outfits.
    • Spidermantwinsmeme.png
  • Fixed a crash caused by repeatedly exiling yourself in the tutorial.
    • Why do you keep hitting yourself?!
  • Fixed some chests not being visible on the player’s client.
  • And last but not least, a whole bunch of more rare crashes have been fixed.

Spellbreak – Ver. 1.0

  • Release date: September 3rd 2020 (North America, Europe, Japan)
  • Patch notes:
Database Wipe

In order for everyone to start on even footing, we’ve wiped game data from beta. If you’ve previously purchased a Founder’s Pack or received a promotional Outfit (Hollow, Treeline, Pioneer, etc), you’ll still have it in your Collection. Rewards earned from progression have been reset, however. This will be the last wipe we’ll be doing, so have fun ranking up and earning those juicy rewards!

  • All new and returning players are required to create a Spellbreak account in order to play.
  • You can now play Spellbreak on Microsoft Xbox One and Nintendo Switch!
  • There’s now a Spellbreak account that you can link your Epic, Playstation, Switch, and Xbox to and it will share progression across ALL platforms!
  • Friends can be added via their Spellbreak account ID.
  • Trophies are now available on Playstation and Achievements on Xbox.
Game Mode and Servers
  • For release, we have the following server regions available:

    • US East
    • US West
    • EU
    • South America
    • Australia
    • Japan
  • Each server will feature Squads exclusively at launch with Solos and Duos returning at a later time.

  • Spellbreak’s store is now live! Featuring a rotating set of items, you can now buy and spend gold to deck yourself out in the latest battlemage finery.
  • Players with Founder’s Packs will automatically receive all of their in-game rewards.
  • The Gold store also features a Starter Pack that you can purchase that comes with 600 Gold and a rare Bewitching Glimmer outfit.
Account Progression
  • Class Mastery now has 20 levels and you can earn a variety of cosmetics and gold for leveling up. As a part of this, the rewards have been restructured somewhat from previous patches.
  • Mage Rank now goes to 100 with a number of Badges as well as gold rewards all along the way.
  • We’ve temporarily turned off the Shadowstep and Chronomaster Runes.
    • This isn’t due to any balance concerns, so they’ll be back soon enough!
  • Increased the speed/distance of Springstep Rune by 100%, but increased its cooldown at all rarities by 0.5 seconds.
    • Springstep needed a little more … spring in its step. This makes it MUCH stronger, so we had to tone down its cooldown just a smidge.
  • Tempest’s Updraft now bounces 20% higher.
    • We wanted to make Tempest’s in-air capabilities easier to pull off. Note that this increase also applies to subsequent bounces on top of tornadoes as well.
  • Tempest’s Wind Surge’s horizontal impulse has been increased by 15%.
    • We heard you loud and clear on this one. Tempest’s horizontal abilities weren’t up to snuff and felt kind of kludgy to use. Now with more bounce to the ounce!
  • Electrifying a cloud or puddle no longer increases its duration.
    • Another bug, but it was possible to have things linger around for a long time if you kept “refreshing” them.
  • Lightning Strike should now properly target airborne foes.
  • Fixed Pyromancer’s Pyrolysis so that it now does a consistent amount of damage.
  • Fixed a number of sorcery targeting reticles to better match with the visual and gameplay effects.
  • Fixed a number of effects visual FX to better line up.
  • We’re introduced some very broad matchmaking rules so that new players will play against other new players and have a smoother on-ramp to the Hollow Lands.
Art, Animation, and Sound
  • Gauntlet models have been standardized across rarities.
    • This is to give us room down the line to further differentiate gauntlet art.
  • All outfits should animate properly when doing an emote or triumph
  • Added animations for sliding down unwalkable surfaces.
  • Sound effects have been added to numerous menus and UIs.
  • Added sounds to the storm, including when it’s stationary, when it’s moving, when it’s nearby, and when the player is in it.
  • Tamped down the very aggressive “armor break” sound.
  • Players no longer hear ambient audio when tabbed out of the game.

How to download updates for Spellbreak for the Nintendo Switch?

To download the updates for Spellbreak, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent