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Shigeru Miyamoto interview: influences and inspirations, Minecraft, more

With the upcoming release of Super Mario Run, many outlets have published interview with Shigeru Miyamoto in the past few days. The latest one comes from Glixel, which covers the following topics:

  • His relationship with Takeshi Tezuka, Toshihiko Nakago, Koji Kondo;
  • His relationship with Mario;
  • His influences and inspirations;
  • What he does outside of work;
  • Whether he still draws things by hand before starting work on a game;
  • Whether he considers himself an artist or a designer;
  • His retirement;
  • Nintendo’s relationship with Apple;
  • Minecraft (and how he feels that’s something Nintendo should have done);
  • and more…

Here’s an excerpt:

I’m a designer. I don’t think of myself as creating works, I really think of myself as creating products for people to enjoy. That’s why I’ve always called my games products rather than works of art. It’s not about coming up with an idea and trying to make that idea, the work of a planner is to work within the constraints of what you’re given and make the best possible thing you can.

It’s not that I ever said I wanted to make video games, but once I started making them I said “OK, now that I’m making them, I’m going to make the best video games I can.” Whatever I was building, video games or not, I’ll always approach it as trying to build the best possible thing I can within the framework I’m given.

Click here to check out the full interview!

Super Mario Run (iOS) comes out on December 15th worldwide. The Android version will follow at a later date.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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