Blood: Refreshed Supply (Switch, Switch 2): all the updates (latest: Ver. 3.0.0 – Death Wish)
On this page, you will find all there is to know about the various updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2.
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Blood: Refreshed Supply – Ver. 3.0.0 (Death Wish)
- Release date: March 19th/20th 2026
- Patch notes:
- The Death Wish scenario is now available. Players can access this campaign through New Game > Manage Addons in the menu.
- Never before seen prototype versions of the game are available to explore in the MS-DOS collection.
General Gameplay Adjustments/Bug Fixes:
- Music has been added to the credits sequence.
- Fixed an issue where the title is missing main menu music when setting music format to SC-55.
- Fixed multiple audio issues on the Nintendo Switch version.
- Fixed various issues where the audio would reset under certain conditions.
- Fixed an issue where the audio for locked doors was not consistent with previously released editions.
- A “Show Statistics” button is now available in the Display settings with four options: “Never”, “Automap-Only”, “Hud-Only”, and “Always”.
- Fixed an issue where mirror reflections were improperly displayed. They now have similar behavior to DOS and Fresh Supply versions.
- Fixed an issue where the menu would appear while changing add-ons.
- Fixed an issue where the title crashes when pressing the “ESC” key while loading any addon in Manage Addons.
- Fixed an issue where the title crashes after pressing the quick save and quick load buttons in quick succession during gameplay.
- Fixed scrolling issues on various menus.
- Fixed an issue where spamming settings will cause the “Select” and “Back” buttons to be improperly displayed.
- Fixed an issue where weapon ammo counter overlaps with weapon models when opening the weapon wheel.
- Fixed an issue where the player was unable to move while the weapon wheel is open.
- Fixed an issue where sprites could be culled when placed below floor level.
- Fixed an issue where incorrect SFX was playing for locked doors in certain situations.
- Fixed an issue where the player is unable to activate gargoyle statues in multiple missions, making 100% completion impossible, such as E1M4: Dark Carnival and E4M6: The Ganglion Depths.
- Fixed an issue where Gargoyle gibs were spawned after killing/gibing zombies when using the shotgun alt-fire.
- Fixed an issue where the voodoo doll’s alternate attack SFX stops playing if the player jumps.
- Fixed an issue where the life leech primary attack SFX stops playing if the player jumps.
- Fixed an issue where idle dialogue stops playing if the player jumps.
- Fixed an issue where the UI might be improperly displayed when diving into water under certain conditions.
- Fixed an issue where the game may crash when changing resolution while full-screened on the Epic Games version.
- Fixed an issue where shotgun shells transformed when moved.
- Fixed multiple miscellaneous stacked sector rendering issues.
- Fixed miscellaneous collision issues on multiple levels.
- Fixed an issue where corrupted textures briefly fill the screen when a map is started after a fresh launch on Xbox platforms.
- Fixed an issue where the “Such a Lovely Home” achievement was triggered when not meeting the full prerequisites.
- Fixed an issue where the “Put him Down.. Again” achievement was triggered when not meeting the full prerequisites.
Level-Specific Adjustments/Bug Fixes:
Blood Base Game
E1M1: Cradle to Grave
-
Fixed an issue where the faucet is improperly placed and the player cannot interact with it above the sink in E1M1: Cradle To Grave.
E1M3: Phantom Express
- Fixed an issue where parts of the blue case are improperly rendered in E1M3: Phantom Express (sector overlap).
- Fixed an issue where the player can fall inside a gap on the top floor of the train in E1M3: Phantom Express.
E1M4: Dark Carnival
- Fixed an issue where the player can become stuck inside of a room if they press the lever to close the door before moving through it in E1M4: Dark Carnival.
- Fixed misaligned textures displayed on the wooden pillars under the dock on E1M4: Dark Carnival.
E1M5: Hallowed Grounds
- Fixed an issue where an improper cave texture was rendering in the final area of the E1M5: Hallowed Grounds.
- Fixed an issue where closed curtains flicker continuously when moving in E1M5: Hallowed Grounds (sector overlap).
- Fixed an issue where the player can become stuck by reaching an area earlier than intended in E1M5: Hallowed Grounds.
- Fixed an issue where the fire kills the player instantly in the secret area in E1M5: Hallowed Grounds.
E2M1: Shipwrecked
- Fixed an issue where the crane sprites that hold a liftable crate are culled from short range distances in E2M1: Shipwrecked.
- Fixed an issue where the player may die when walking into a corner of a desk in E2M1: Shipwrecked (pinch).
- Fixed an issue where the player may die when walking on the bed in the moon key room in E2M1: Shipwrecked (pinch).
- Fixed an issue where it was impossible to climb out of the water in E2M1: Shipwrecked.
- Fixed an issue where the white paper would flicker inside the Skull key room in E2M1: Shipwrecked (sprite overlap).
E2M4: The Overlooked Hotel
- Fixed an issue where the player is able to crouch under the locked moon grate in E2M4: The Overlooked Hotel (depth floor).
- Fixed an issue where the cabinet doors flicker continuously when moving in E2M4: The Overlooked Hotel (sector overlap).
E2M5: The Haunting
-
Fixed an issue where a door frame texture was rendered improperly when observed from inside the shack in E2M5: The Haunting.
E2M6: The Cold Rush
-
Fixed an issue where a floating flare gun bullets box was encountered in E2M6: The Cold Rush.
E2M7: Bowels of the Earth
-
Fixed an issue where the user might get stuck upon entering one of the floor cracks in E2M7: Bowels of the Earth.
E3M1: Ghost Town
- Fixed an issue where the secrets counter was increased each time the user interacts with the painting in E3M1: Ghost Town.
- Fixed an issue where the secret napalm launcher is placed slightly inside the ground in E3M1: Ghost Town.
E3M2: The Siege
-
Fixed an issue where the player dies upon walking in the corner of the kitchen in E3M2: The Siege (pinch).
E3M3: Raw Sewage
- Fixed an issue where the voodoo doll secret hatch button is incorrectly rendered in E3M3: Raw Sewage.
- Fixed an issue where the voodoo doll secret hatch can only be opened once in E3M3: Raw Sewage.
E3M5: Spare Parts
-
Fixed an issue where the player could die upon jumping between two pipes in E3M5: Spare Parts (pinch from 1-way blocking wall).
E3M6: Monster Bait
- Fixed an issue where the first elevator of the level can become stuck, in E3M6: Monster Bait.
- Fixed an issue where tesla charges are floating above the ground in E3M6: Monster Bait.
- Fixed an issue where the player can skip the switch puzzle in E3M6: Monster Bait (co-op clip through z-motion sector).
E3M8: Catacombs
-
Fixed an issue where Skull door fails to re-open after opening it for the first time in E3M8: Catacombs.
E4M1: Butchery Loves Company
-
Fixed an issue where the voodoo doll secret location fails to be counted as a secret in E4M1: Butchery Loves Company.
E4M2: Breeding Grounds
-
Fixed an issue where fish can appear outside the pool in E4M2: Breeding Grounds.
E4M3: Charnel House
-
Fixed an issue where the secret location is revealed only after moving to a certain point under the water in E4M3: Charnel House (trigger on-enter in sector stack).
E4M4: Crystal Lake
-
Fixed an issue with missing TNT barrel collision in the first building of E4M4: Crystal Lake.
E6M1: Welcome to Your Life
-
Fixed an issue where the voice line triggered by killing a cultist can play twice in E6M1: Welcome to Your Life.
E6M3: Public Storage
-
Fixed an issue where the breakable wall is missing collision inside a tunnel in E6M3: Public Storage.
E6M4: Aqueducts
-
Fixed an issue where the player does not receive damage from the electricity beams in E6M4: Aqueducts (damage remains sector-based; beam sprites cannot deliver damage themselves).
E6M5: The Ruined Temple
-
Fixed an issue where the outside environment was improperly rendered when walking/jumping around the lower floor of the first building in E6M5: The Ruined Temple (2 linked stack sectors were visible at once).
E6M7: The Dungeon
- Fixed an issue where the client is unable to see the changes made to the symbols on the 3 pillars in multiplayer in E6M7: The Dungeon.
- Fixed an issue where the user can become stuck behind the rotating fire ball traps in E6M7: The Dungeon.
- Fixed an issue where decorations are assigned the incorrect gib data values in E6M7: The Dungeon.
E6M8: Beauty and the Beast
-
Fixed an issue where the voodoo doll and napalm launcher float above the ground during E6M8: Beauty and the Beast.
Cryptic Passage
CP02: Old Opera House
- Fixed an issue where the clothes inside the cabinet clip into each other in the changing room in CP02: Old Opera House.
- Fixed an issue where the torch clips through the wall inside the secret room behind the green flag in CP02: Old Opera House.
- Fixed an issue where players could clip through the window model of the moon key room found in CP02: Old Opera House.
- Fixed various corrupted textures in CP02: Old Opera House.
- Fixed an issue where there were missing collisions for the multiple TNT barrels found in CP02: Old Opera House.
CP04: Lost Monastery
- Fixed an issue where there were floating stalactites encountered inside the cave in CP04: Lost Monastery.
- Fixed an issue where the player could get stuck behind the drawer in CP04: Lost Monastery.
- Fixed an issue where certain fish were unable to swim towards the user in the large lake near the well in CP04: Lost Monastery.
- Fixed an issue where tree textures were displayed improperly over the river in CP04: Lost Monastery.
CP06: Graveyard
- Fixed a softlock issue in the room with the Eye key in it in CP06: Graveyard.
- Fixed an issue where screen corruption may occur when the player jumps on top of the concrete pillar in CP06: Graveyard.
- Fixed an issue where the player could get stuck behind the wall in CP06: Graveyard.
- Fixed an issue where the player could get stuck when trying to collect voodoo doll from inside the wall in CP06: Graveyard.
- Fixed an issue where the player was unable to destroy the hanging corpses found inside the crypt in CP06: Graveyard.
- Fixed an issue where the player is unable to reach 100% kill count on CP06: Graveyard.
CP07: Mountain Pass
-
Fixed an issue where the player could get stuck at the location of the giant spider in CP07: Mountain Pass.
CP08: Abysmal Mine
-
Fixed an issue where the secrets failed to be registered in CP08: Abysmal Mine.
CP09: Castle
- Fixed screen flickering issues in CP09: Castle.
- Fixed an issue where the door with the 4 buttons fails to open when the user presses one button twice on CP09: Castle.
- Fixed an issue where the wrong number of total secrets were displayed on the Statistics and Level Stats from CP09: Castle.
- Fixed an issue where the player is unable to progress further the level if they miss the mobile platform after passing through the portal in CP09: Castle.
- Fixed an issue where the camera jitters while standing on the coffin inside the first secret area in CP09: Castle.
- Fixed corrupted textures encountered on the stone bridge in CP09: Castle.
CPSL: Boggy Creek
-
Fixed an issue where the player is able to reach the last area of the level without using the skull switch in CPSL: Boggy Creek.
Marrow
MRW02: Illicit Methods
-
Fixed an issue where the furnace edge texture fails to render properly from certain angles in MRW02: Illicit Methods.
MRW03: Passing Through
- Extended the space between the building and the cliff wall in MRW03: Passing Through.
- Fixed an issue where the gate closing animation is missing upon pressing the wrong combination of Skull Switches in MRW03: Passing Through.
- Fixed an improper texture under the door in the red room in MRW03: Passing Through.
- Fixed an misplaced texture on top of the wooden box in the house near the end of MRW03: Passing Through.
- Fixed an issue where one of the shadows fails to render its edge properly at the mansion entrance in MRW03: Passing Through.
- Fixed an issue where part of the wall texture fails to align properly at the mansion entrance in MRW03: Passing Through.
- Fixed an issue where the player might get killed at the eye door when walking behind the left pillar in MRW03: Passing Through.
- Fixed an issue where the player could get killed by the door inside the mansion in MRW03: Passing Through.
- Fixed an issue where the player might become stuck in a crate found in MRW03: Passing Through.
- Fixed an issue where the player can trap themselves in the secret area with the tesla cannon in MRW03: Passing Through.
MRW04: Treated Sewage
-
Fixed an issue where there was a missing explosion when shooting the fire extinguisher near the fire key platforms in MRW04: Treated Sewage.
MRW05: Only House on the Left
- Fixed an issue where players are unable to take the spider key after another player dies in that room during multiplayer in MRW05: Only House on the Left.
- Fixed an issue where the player gets stuck upon jumping over the gate at the end of MRW05: Only House on the Left.
- Fixed an issue where the player is unable to enter the location of the spider key more than once in MRW05: Only House on the Left.
MRW06: Lateral Descent
- Fixed an issue where the player can get stuck by falling off the back of the train in MRW06: Lateral Descent.
- Fixed collision issues in the first secret room in MRW06: Lateral Descent.
MRW07: Murder on the Deliriant Express
- Fixed an issue where the box of shotgun shells spawns in the air when returning to the second wagon in MRW07: Murder on the Deliriant Express.
- Fixed an issue where the Barrel is missing collision in MRW07: Murder on the Deliriant Express.
MRW09: Allograft
-
Fixed an issue where the player can die or remain stuck when jumping into the glass in MRW09: Allograft.
MRW2M1: Ashes To Blood
-
Fixed corrupted textures encountered on the morgue’s floor from MRW2M1: Ashes To Blood.
MRW2M3: Phlebotomy Hotel
- Fixed an issue where the gate failed to render when moving the camera at the edge of the screen in MRW2M3: Phlebotomy Hotel.
- Fixed an issue where the player gets stuck in the Dagger Key location after they enter for the second time in MRW2M3: Phlebotomy Hotel.
MRW2M4: Midnight Showing
-
Fixed an issue where the player is able to trap themselves inside the secret room with the eye key on MRW2M4: Midnight Showing.
MRW2M6: Unsacred Heart
-
Fixed an issue where the player might get stuck between an iron gate and a wooden barricade on MRW2M6: Unsacred Heart.
MRW2M8: Unhallowed Grounds
- Fixed an issue where three candle models floated above ground in the tunnel in MRW2M8: Unhallowed Grounds.
- Fixed an issue where the doors or switches with the spider symbol are missing on MRW2M8: Unhallowed Grounds.
- Fixed an issue where the wood texture fails to be consistently rotated in the same direction in the spiral staircase in MRW2M8: Unhallowed Grounds.
- Fixed an issue where the player is unable to return to the second map to take the spider key from MRW2M8: Unhallowed Grounds.
MRW2M14: Going Home Again
- Fixed an issue where the player is able to get stuck behind the iron fence in the room with the hand statue in MRW2M14: Going Home Again.
- Fixed an issue where the player could become trapped in the second building area after jumping into the hole behind the skull door in MRW2M14: Going Home Again.
General Multiplayer Adjustments/Bug Fixes:
- Fixed an issue where the title crashes when creating a local split-screen session while the user is already in a single player level.
- Fixed an issue where only player 1’s controller had working vibration in split-screen.
- Fixed an issue where the player spawned dead if they press the options button after the timer runs out.
- Fixed an issue where subtitles were overlapped in certain areas in multiplayer games.
- Fixed an issue where the title crashes after entering an online room code while the user is already in a singleplayer level
- Fixed an issue where clients may get a red screen when spawning into any level during a multiplayer session.
- Fixed an issue where UI text will overlap with HUD elements when players kill each other in split-screen multiplayer.
- Fixed various missing sounds experienced by clients in coop play.
- Fixed incorrect team hud positioning in 4:3 resolutions.
- Fixed various issues causing desyncs with interactable sprite objects.
- Fixed an issue where sprite shading was not being networked to clients, resulting in incorrect lighting for some objects.
- Fixed an issue where dynamite explosion SFX is inconsistent in multiplayer lobbies
- Fixed an issue where Caleb failed to play any scripted voice lines in a multiplayer session.
- Fixed an issue where player SFX were inconsistently audible in multiplayer.
- Fixed an issue where voodoo doll failed to deal damage towards other players that got revived from fatality in multiplayer modes.
- The FOV for all players in a multiplayer lobby now defaults to 90 in split-screen.
- Secret and enemy counters are now available in split-screen cooperative mode.
- Fixed an issue where creating a 3 player split-screen session after a 2 player split-screen session corrupted the unused parts of the screen.
- There is now a separate “Show Scoreboard” keybind in the menus for co-op.
- Fixed an issue where the glass window breaking SFX was missing for clients in multiplayer.
- Fixed an issue where the textures from a previous singleplayer session will remain displayed in the upper corners of a multiplayer split-screen session.
- Fixed an issue where the report player confirmation pop-up is missing after reporting a player in multiplayer.
- Fixed an issue where there was an infinite loading screen and a loss of functionality after failing to join a LAN Multiplayer session via the “Enter Address” function.
- Additional notes: none
- Source: Nightdive (Steam)
Blood: Refreshed Supply – Ver. 2.0.3
- Release date: February 13th/14th 2026
- Patch notes:
- Addressed miscellaneous music issues. Fixed issues with internal caching.
- Corrected cultists sight sound.
- Fixed an issue where certain sounds were not playing correctly.
- Adding a fixed amount of time allowed between quicksaves and quickloads.
- Additional notes: none
- Source: Nightdive (Steam)
Blood: Refreshed Supply – Ver. 2.0.2
- Release date: January 23rd/24th 2026
- Patch notes:
- Fixed “Chosen-in-Regress” achievement not triggering.
- Fixed exploit by rapid firing akimbo napalm and tesla weapons.
- Fixed “Fatality”/Dying state not being triggered in BloodBath.
- Fixed first-person burning animation becoming de-synced in multiplayer.
- Fixed walls and sectors not being interpolated in multiplayer.
- Fixed various causes of rubber banding in multiplayer.
- Fixed elevators causing significant visual jitter in multiplayer.
- Fixed laggy clients causing general latency in multiplayer.
- Fixed visual glitches caused by opening a menu when the weapon wheel is visible.
- Fixed dynamite “charge meter” on HUD remaining visible after dying in multiplayer.
- Refactored game state updates to resolve some disconnects in “Online” mode.
- Adjustments to the main menu navigation functionality for gamepads and controllers.
- Fixed locked door interaction playing improperly in multiplayer.
- Fixed level messages not displaying for clients in multiplayer.
- Fixed moving sloped geometry desyncing in multiplayer.
- Fixed combination locks desyncing in multiplayer.
- Fixed player pitch angle not being networked.
- Various sound fixes for multiplayer, including stopping explosions from “popping” and going silent.
- Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.
- Only check if the palette value is non-zero during SEQ playback. Fixes Tchernobog’s projectile not being blue when exploding.
- Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.
- Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.
- Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.
- Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.
- Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.
- Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.
- Fixed behavior with quake effects
- Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.
- Do not flag the state of a gib object on level load if the sprite’s sternum is not a thing.
- Fixed behavior bug with path sector sounds.
- Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.
- Reworked the hud system to be aware of any kind of resolution setting.
- Fixed skies to be affected during the delirium state.
- Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).
- Restored all of the logic for doppler effects for audio.
- Fixed looping sounds continuing to play endlessly when opening a menu.
- Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.
- Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.
- Fix for flares being able to hit things behind walls
- Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
- Corrected sector fx / phase behavior
- Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
- Exposed “fatality” logic to scripts.
- Restored self-reviving during “fatality” state in multiplayer.
- Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.
- Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.
- Various weapon wheel tweaks for a more intuitive experience.
- Additional notes: none
- Source: Nightdive (Steam)
Blood: Refreshed Supply – Ver. 2.0.1
- Release date: December 16th/17th 2025
- Patch notes:
- Re-added classic cinematics as a toggleable option
- Added option for emulating classic 2D audio panning
- Added skydome shader for full 3D look mode (for better viewing of the sky)
- Fixed SC-55 music track not playing on Switch
- Fixed FOV on wide displays
- Fixed FOV in splitscreen
- Fixed skies to render correctly in splitscreen
- Fixed ambient sounds, now 20% quieter
- Fixed player view not looking at the fragger/killer when killed
- Fixed issue where projectiles would target the player in error
- Fixed dynamite clipping through sprites
- Fixed clipping issues when running at 1600×1000 resolution
- Fixed non-AI sprites not properly updating gravity/fall state (i.e. floating TNT, zombie heads in Marrow)
- Fixes and level adjustments for E1M1
- Fixed NPCs not playing sound effects at the beginning of E1M3
- Fixed missiles getting stuck in walls in E4M6
- Fixed fullscreen HUD alignment going off screen for non-common aspect ratios
- Fixed player explosion quips being interrupted in error
- Fixed bug where the player is still holding the Life Leech staff after dropping it
- Fixed flee damage to no longer be converted to a fixed point, making flare damage more accurate
- Fixed sprite projection for pickups, will now render straight up instead of rotating when looking up and down
- Fixed Beast stomp attack not hurting the player
- Fixed certain ceiling/floors not rendering when viewing between stacked sectors
- Fixed impact effects for Bloated Butcher’s meat cleaver
- Fixed bugs affecting flame lick effects
- Fixed sound effects from sounding grainy or muffled by disabling low-pass filtering by default
- Fixed damage for Cerberus and Tchernobog projectiles; Cerberus projectile attack now inflicts the correct damage type, Tchernobog’s missile attack now inflicts the correct damage type, and inflicts the correct amount of damage
- Brought back the original code for checking if a point is inside a sector, fixing several small regressions throughout the game
- Updated to clear audio when loading save games, fixing random noise
- Additional notes: none
- Source: Nightdive (Steam)
How to download updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2?
To download the updates for Blood: Refreshed Supply, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
