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Blood: Refreshed Supply (Switch, Switch 2): all the updates (latest: Ver. 3.0.0 – Death Wish)

On this page, you will find all there is to know about the various updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2.

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Blood: Refreshed Supply – Ver. 3.0.0 (Death Wish)

  • Release date: March 19th/20th 2026
  • Patch notes:

  • The Death Wish scenario is now available. Players can access this campaign through New Game > Manage Addons in the menu.
  • Never before seen prototype versions of the game are available to explore in the MS-DOS collection.

General Gameplay Adjustments/Bug Fixes:

  • Music has been added to the credits sequence.
  • Fixed an issue where the title is missing main menu music when setting music format to SC-55.
  • Fixed multiple audio issues on the Nintendo Switch version. 
  • Fixed various issues where the audio would reset under certain conditions.
  • Fixed an issue where the audio for locked doors was not consistent with previously released editions. 
  • A “Show Statistics” button is now available in the Display settings with four options: “Never”, “Automap-Only”, “Hud-Only”, and “Always”.
  • Fixed an issue where mirror reflections were improperly displayed. They now have similar behavior to DOS and Fresh Supply versions.
  • Fixed an issue where the menu would appear while changing add-ons.
  • Fixed an issue where the title crashes when pressing the “ESC” key while loading any addon in Manage Addons.
  • Fixed an issue where the title crashes after pressing the quick save and quick load buttons in quick succession during gameplay.
  • Fixed scrolling issues on various menus.
  • Fixed an issue where spamming settings will cause the “Select” and “Back” buttons to be improperly displayed.
  • Fixed an issue where weapon ammo counter overlaps with weapon models when opening the weapon wheel.
  • Fixed an issue where the player was unable to move while the weapon wheel is open.
  • Fixed an issue where sprites could be culled when placed below floor level.
  • Fixed an issue where incorrect SFX was playing for locked doors in certain situations.
  • Fixed an issue where the player is unable to activate gargoyle statues in multiple missions, making 100% completion impossible, such as E1M4: Dark Carnival and E4M6: The Ganglion Depths.
  • Fixed an issue where Gargoyle gibs were spawned after killing/gibing zombies when using the shotgun alt-fire.
  • Fixed an issue where the voodoo doll’s alternate attack SFX stops playing if the player jumps.
  • Fixed an issue where the life leech primary attack SFX stops playing if the player jumps.
  • Fixed an issue where idle dialogue stops playing if the player jumps.
  • Fixed an issue where the UI might be improperly displayed when diving into water under certain conditions.
  • Fixed an issue where the game may crash when changing resolution while full-screened on the Epic Games version.
  • Fixed an issue where shotgun shells transformed when moved.
  • Fixed multiple miscellaneous stacked sector rendering issues.
  • Fixed miscellaneous collision issues on multiple levels.
  • Fixed an issue where corrupted textures briefly fill the screen when a map is started after a fresh launch on Xbox platforms.
  • Fixed an issue where the “Such a Lovely Home” achievement was triggered when not meeting the full prerequisites.
  • Fixed an issue where the “Put him Down.. Again” achievement was triggered when not meeting the full prerequisites.

Level-Specific Adjustments/Bug Fixes: 

Blood Base Game

E1M1: Cradle to Grave

  • Fixed an issue where the faucet is improperly placed and the player cannot interact with it above the sink in E1M1: Cradle To Grave.

E1M3: Phantom Express

  • Fixed an issue where parts of the blue case are improperly rendered in E1M3: Phantom Express (sector overlap). 
  • Fixed an issue where the player can fall inside a gap on the top floor of the train in E1M3: Phantom Express.

E1M4: Dark Carnival

  • Fixed an issue where the player can become stuck inside of a room if they press the lever to close the door before moving through it in E1M4: Dark Carnival.
  • Fixed misaligned textures displayed on the wooden pillars under the dock on E1M4: Dark Carnival.

E1M5: Hallowed Grounds

  • Fixed an issue where an improper cave texture was rendering in the final area of the E1M5: Hallowed Grounds.
  • Fixed an issue where closed curtains flicker continuously when moving in E1M5: Hallowed Grounds (sector overlap).
  • Fixed an issue where the player can become stuck by reaching an area earlier than intended in E1M5: Hallowed Grounds.
  • Fixed an issue where the fire kills the player instantly in the secret area in E1M5: Hallowed Grounds.

E2M1: Shipwrecked

  • Fixed an issue where the crane sprites that hold a liftable crate are culled from short range distances in E2M1: Shipwrecked.
  • Fixed an issue where the player may die when walking into a corner of a desk in E2M1: Shipwrecked (pinch).
  • Fixed an issue where the player may die when walking on the bed in the moon key room in E2M1: Shipwrecked (pinch).
  • Fixed an issue where it was impossible to climb out of the water in E2M1: Shipwrecked.
  • Fixed an issue where the white paper would flicker inside the Skull key room in E2M1: Shipwrecked (sprite overlap).

E2M4: The Overlooked Hotel

  • Fixed an issue where the player is able to crouch under the locked moon grate in E2M4: The Overlooked Hotel (depth floor).
  • Fixed an issue where the cabinet doors flicker continuously when moving in E2M4: The Overlooked Hotel (sector overlap).

E2M5: The Haunting

  • Fixed an issue where a door frame texture was rendered improperly when observed from inside the shack in E2M5: The Haunting.

E2M6: The Cold Rush

  • Fixed an issue where a floating flare gun bullets box was encountered in E2M6: The Cold Rush.

E2M7: Bowels of the Earth

  • Fixed an issue where the user might get stuck upon entering one of the floor cracks in E2M7: Bowels of the Earth.

E3M1: Ghost Town

  • Fixed an issue where the secrets counter was increased each time the user interacts with the painting in E3M1: Ghost Town.
  • Fixed an issue where the secret napalm launcher is placed slightly inside the ground in E3M1: Ghost Town.

E3M2: The Siege

  • Fixed an issue where the player dies upon walking in the corner of the kitchen in E3M2: The Siege (pinch).

E3M3: Raw Sewage

  • Fixed an issue where the voodoo doll secret hatch button is incorrectly rendered in E3M3: Raw Sewage.
  • Fixed an issue where the voodoo doll secret hatch can only be opened once in E3M3: Raw Sewage.

E3M5: Spare Parts

  • Fixed an issue where the player could die upon jumping between two pipes in E3M5: Spare Parts (pinch from 1-way blocking wall).

E3M6: Monster Bait

  • Fixed an issue where the first elevator of the level can become stuck, in E3M6: Monster Bait.
  • Fixed an issue where tesla charges are floating above the ground in E3M6: Monster Bait.
  • Fixed an issue where the player can skip the switch puzzle in E3M6: Monster Bait (co-op clip through z-motion sector).

E3M8: Catacombs

  • Fixed an issue where Skull door fails to re-open after opening it for the first time in E3M8: Catacombs.

E4M1: Butchery Loves Company

  • Fixed an issue where the voodoo doll secret location fails to be counted as a secret in E4M1: Butchery Loves Company.

E4M2: Breeding Grounds

  • Fixed an issue where fish can appear outside the pool in E4M2: Breeding Grounds.

E4M3: Charnel House

  • Fixed an issue where the secret location is revealed only after moving to a certain point under the water in E4M3: Charnel House (trigger on-enter in sector stack).

E4M4: Crystal Lake

  • Fixed an issue with missing TNT barrel collision in the first building of E4M4: Crystal Lake.

E6M1: Welcome to Your Life

  • Fixed an issue where the voice line triggered by killing a cultist can play twice in E6M1: Welcome to Your Life.

E6M3: Public Storage

  • Fixed an issue where the breakable wall is missing collision inside a tunnel in E6M3: Public Storage.

E6M4: Aqueducts

  • Fixed an issue where the player does not receive damage from the electricity beams in E6M4: Aqueducts (damage remains sector-based; beam sprites cannot deliver damage themselves).

E6M5: The Ruined Temple

  • Fixed an issue where the outside environment was improperly rendered when walking/jumping around the lower floor of the first building in E6M5: The Ruined Temple (2 linked stack sectors were visible at once).

E6M7: The Dungeon

  • Fixed an issue where the client is unable to see the changes made to the symbols on the 3 pillars in multiplayer in E6M7: The Dungeon.
  • Fixed an issue where the user can become stuck behind the rotating fire ball traps in E6M7: The Dungeon.
  • Fixed an issue where decorations are assigned the incorrect gib data values in E6M7: The Dungeon.

E6M8: Beauty and the Beast

  • Fixed an issue where the voodoo doll and napalm launcher float above the ground during E6M8: Beauty and the Beast.

Cryptic Passage

CP02: Old Opera House

  • Fixed an issue where the clothes inside the cabinet clip into each other in the changing room in CP02: Old Opera House.
  • Fixed an issue where the torch clips through the wall inside the secret room behind the green flag in CP02: Old Opera House.
  • Fixed an issue where players could clip through the window model of the moon key room found in CP02: Old Opera House.
  • Fixed various corrupted textures in CP02: Old Opera House.
  • Fixed an issue where there were missing collisions for the multiple TNT barrels found in CP02: Old Opera House.

CP04: Lost Monastery

  • Fixed an issue where there were floating stalactites encountered inside the cave in CP04: Lost Monastery.
  • Fixed an issue where the player could get stuck behind the drawer in CP04: Lost Monastery.
  • Fixed an issue where certain fish were unable to swim towards the user in the large lake near the well in CP04: Lost Monastery.
  • Fixed an issue where tree textures were displayed improperly over the river in CP04: Lost Monastery.

CP06: Graveyard

  • Fixed a softlock issue in the room with the Eye key in it in CP06: Graveyard.
  • Fixed an issue where screen corruption may occur when the player jumps on top of the concrete pillar in CP06: Graveyard.
  • Fixed an issue where the player could get stuck behind the wall in CP06: Graveyard.
  • Fixed an issue where the player could get stuck when trying to collect voodoo doll from inside the wall in CP06: Graveyard.
  • Fixed an issue where the player was unable to destroy the hanging corpses found inside the crypt in CP06: Graveyard.
  • Fixed an issue where the player is unable to reach 100% kill count on CP06: Graveyard.

CP07: Mountain Pass

  • Fixed an issue where the player could get stuck at the location of the giant spider in CP07: Mountain Pass.

CP08: Abysmal Mine

  • Fixed an issue where the secrets failed to be registered in CP08: Abysmal Mine.

CP09: Castle

  • Fixed screen flickering issues in CP09: Castle.
  • Fixed an issue where the door with the 4 buttons fails to open when the user presses one button twice on CP09: Castle.
  • Fixed an issue where the wrong number of total secrets were displayed on the Statistics and Level Stats from CP09: Castle.
  • Fixed an issue where the player is unable to progress further the level if they miss the mobile platform after passing through the portal in CP09: Castle.
  • Fixed an issue where the camera jitters while standing on the coffin inside the first secret area in CP09: Castle.
  • Fixed corrupted textures encountered on the stone bridge in CP09: Castle.

CPSL: Boggy Creek

  • Fixed an issue where the player is able to reach the last area of the level without using the skull switch in CPSL: Boggy Creek.

Marrow

MRW02: Illicit Methods

  • Fixed an issue where the furnace edge texture fails to render properly from certain angles in MRW02: Illicit Methods.

MRW03: Passing Through

  • Extended the space between the building and the cliff wall in MRW03: Passing Through.
  • Fixed an issue where the gate closing animation is missing upon pressing the wrong combination of Skull Switches in MRW03: Passing Through.
  • Fixed an improper texture under the door in the red room in MRW03: Passing Through.
  • Fixed an misplaced texture on top of the wooden box in the house near the end of MRW03: Passing Through.
  • Fixed an issue where one of the shadows fails to render its edge properly at the mansion entrance in MRW03: Passing Through.
  • Fixed an issue where part of the wall texture fails to align properly at the mansion entrance in MRW03: Passing Through.
  • Fixed an issue where the player might get killed at the eye door when walking behind the left pillar in MRW03: Passing Through.
  • Fixed an issue where the player could get killed by the door inside the mansion in MRW03: Passing Through.
  • Fixed an issue where the player might become stuck in a crate found in MRW03: Passing Through.
  • Fixed an issue where the player can trap themselves in the secret area with the tesla cannon in MRW03: Passing Through.

MRW04: Treated Sewage

  • Fixed an issue where there was a missing explosion when shooting the fire extinguisher near the fire key platforms in MRW04: Treated Sewage.

MRW05: Only House on the Left

  • Fixed an issue where players are unable to take the spider key after another player dies in that room during multiplayer in MRW05: Only House on the Left. 
  • Fixed an issue where the player gets stuck upon jumping over the gate at the end of MRW05: Only House on the Left.
  • Fixed an issue where the player is unable to enter the location of the spider key more than once in MRW05: Only House on the Left.

MRW06: Lateral Descent

  • Fixed an issue where the player can get stuck by falling off the back of the train in MRW06: Lateral Descent.
  • Fixed collision issues in the first secret room in MRW06: Lateral Descent.

MRW07: Murder on the Deliriant Express

  • Fixed an issue where the box of shotgun shells spawns in the air when returning to the second wagon in MRW07: Murder on the Deliriant Express.
  • Fixed an issue where the Barrel is missing collision in MRW07: Murder on the Deliriant Express.

MRW09: Allograft

  • Fixed an issue where the player can die or remain stuck when jumping into the glass in MRW09: Allograft.

MRW2M1: Ashes To Blood

  • Fixed corrupted textures encountered on the morgue’s floor from MRW2M1: Ashes To Blood.

MRW2M3: Phlebotomy Hotel

  • Fixed an issue where the gate failed to render when moving the camera at the edge of the screen in MRW2M3: Phlebotomy Hotel.
  • Fixed an issue where the player gets stuck in the Dagger Key location after they enter for the second time in MRW2M3: Phlebotomy Hotel.

MRW2M4: Midnight Showing

  • Fixed an issue where the player is able to trap themselves inside the secret room with the eye key on MRW2M4: Midnight Showing. 

MRW2M6: Unsacred Heart

  • Fixed an issue where the player might get stuck between an iron gate and a wooden barricade on MRW2M6: Unsacred Heart.

MRW2M8: Unhallowed Grounds

  • Fixed an issue where three candle models floated above ground in the tunnel in MRW2M8: Unhallowed Grounds.
  • Fixed an issue where the doors or switches with the spider symbol are missing on MRW2M8: Unhallowed Grounds.
  • Fixed an issue where the wood texture fails to be consistently rotated in the same direction in the spiral staircase in MRW2M8: Unhallowed Grounds.
  • Fixed an issue where the player is unable to return to the second map to take the spider key from MRW2M8: Unhallowed Grounds.

MRW2M14: Going Home Again

  • Fixed an issue where the player is able to get stuck behind the iron fence in the room with the hand statue in MRW2M14: Going Home Again.
  • Fixed an issue where the player could become trapped in the second building area after jumping into the hole behind the skull door in MRW2M14: Going Home Again.

General Multiplayer Adjustments/Bug Fixes: 

  • Fixed an issue where the title crashes when creating a local split-screen session while the user is already in a single player level.
  • Fixed an issue where only player 1’s controller had working vibration in split-screen.
  • Fixed an issue where the player spawned dead if they press the options button after the timer runs out.
  • Fixed an issue where subtitles were overlapped in certain areas in multiplayer games. 
  • Fixed an issue where the title crashes after entering an online room code while the user is already in a singleplayer level
  • Fixed an issue where clients may get a red screen when spawning into any level during a multiplayer session.
  • Fixed an issue where UI text will overlap with HUD elements when players kill each other in split-screen multiplayer.
  • Fixed various missing sounds experienced by clients in coop play.
  • Fixed incorrect team hud positioning in 4:3 resolutions.
  • Fixed various issues causing desyncs with interactable sprite objects.
  • Fixed an issue where sprite shading was not being networked to clients, resulting in incorrect lighting for some objects.
  • Fixed an issue where dynamite explosion SFX is inconsistent in multiplayer lobbies
  • Fixed an issue where Caleb failed to play any scripted voice lines in a multiplayer session.
  • Fixed an issue where player SFX were inconsistently audible in multiplayer. 
  • Fixed an issue where voodoo doll failed to deal damage towards other players that got revived from fatality in multiplayer modes.
  • The FOV for all players in a multiplayer lobby now defaults to 90 in split-screen.
  • Secret and enemy counters are now available in split-screen cooperative mode. 
  • Fixed an issue where creating a 3 player split-screen session after a 2 player split-screen session corrupted the unused parts of the screen.
  • There is now a separate “Show Scoreboard” keybind in the menus for co-op.
  • Fixed an issue where the glass window breaking SFX was missing for clients in multiplayer.
  • Fixed an issue where the textures from a previous singleplayer session will remain displayed in the upper corners of a multiplayer split-screen session.
  • Fixed an issue where the report player confirmation pop-up is missing after reporting a player in multiplayer.
  • Fixed an issue where there was an infinite loading screen and a loss of functionality after failing to join a LAN Multiplayer session via the “Enter Address” function.

  • Additional notes: none
  • Source: Nightdive (Steam)

Blood: Refreshed Supply – Ver. 2.0.3

  • Release date: February 13th/14th 2026
  • Patch notes:

  • Addressed miscellaneous music issues. Fixed issues with internal caching.
  • Corrected cultists sight sound.
  • Fixed an issue where certain sounds were not playing correctly.
  • Adding a fixed amount of time allowed between quicksaves and quickloads.

  • Additional notes: none
  • Source: Nightdive (Steam)

Blood: Refreshed Supply – Ver. 2.0.2

  • Release date: January 23rd/24th 2026
  • Patch notes:

  • Fixed “Chosen-in-Regress” achievement not triggering.
  • Fixed exploit by rapid firing akimbo napalm and tesla weapons.
  • Fixed “Fatality”/Dying state not being triggered in BloodBath.
  • Fixed first-person burning animation becoming de-synced in multiplayer.
  • Fixed walls and sectors not being interpolated in multiplayer.
  • Fixed various causes of rubber banding in multiplayer.
  • Fixed elevators causing significant visual jitter in multiplayer.
  • Fixed laggy clients causing general latency in multiplayer.
  • Fixed visual glitches caused by opening a menu when the weapon wheel is visible.
  • Fixed dynamite “charge meter” on HUD remaining visible after dying in multiplayer.
  • Refactored game state updates to resolve some disconnects in “Online” mode.
  • Adjustments to the main menu navigation functionality for gamepads and controllers.
  • Fixed locked door interaction playing improperly in multiplayer.
  • Fixed level messages not displaying for clients in multiplayer.
  • Fixed moving sloped geometry desyncing in multiplayer.
  • Fixed combination locks desyncing in multiplayer.
  • Fixed player pitch angle not being networked.
  • Various sound fixes for multiplayer, including stopping explosions from “popping” and going silent.
  • Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.
  • Only check if the palette value is non-zero during SEQ playback. Fixes Tchernobog’s projectile not being blue when exploding.
  • Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.
  • Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.
  • Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.
  • Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.
  • Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.
  • Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.
  • Fixed behavior with quake effects
  • Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.
  • Do not flag the state of a gib object on level load if the sprite’s sternum is not a thing.
  • Fixed behavior bug with path sector sounds.
  • Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.
  • Reworked the hud system to be aware of any kind of resolution setting.
  • Fixed skies to be affected during the delirium state.
  • Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).
  • Restored all of the logic for doppler effects for audio.
  • Fixed looping sounds continuing to play endlessly when opening a menu.
  • Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.
  • Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.
  • Fix for flares being able to hit things behind walls
  • Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
  • Corrected sector fx / phase behavior
  • Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
  • Exposed “fatality” logic to scripts.
  • Restored self-reviving during “fatality” state in multiplayer.
  • Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.
  • Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.
  • Various weapon wheel tweaks for a more intuitive experience.

  • Additional notes: none
  • Source: Nightdive (Steam)

Blood: Refreshed Supply – Ver. 2.0.1

  • Release date: December 16th/17th 2025
  • Patch notes:

  • Re-added classic cinematics as a toggleable option
  • Added option for emulating classic 2D audio panning
  • Added skydome shader for full 3D look mode (for better viewing of the sky)
  • Fixed SC-55 music track not playing on Switch
  • Fixed FOV on wide displays
  • Fixed FOV in splitscreen
  • Fixed skies to render correctly in splitscreen
  • Fixed ambient sounds, now 20% quieter
  • Fixed player view not looking at the fragger/killer when killed
  • Fixed issue where projectiles would target the player in error
  • Fixed dynamite clipping through sprites
  • Fixed clipping issues when running at 1600×1000 resolution
  • Fixed non-AI sprites not properly updating gravity/fall state (i.e. floating TNT, zombie heads in Marrow)
  • Fixes and level adjustments for E1M1
  • Fixed NPCs not playing sound effects at the beginning of E1M3
  • Fixed missiles getting stuck in walls in E4M6
  • Fixed fullscreen HUD alignment going off screen for non-common aspect ratios
  • Fixed player explosion quips being interrupted in error
  • Fixed bug where the player is still holding the Life Leech staff after dropping it
  • Fixed flee damage to no longer be converted to a fixed point, making flare damage more accurate
  • Fixed sprite projection for pickups, will now render straight up instead of rotating when looking up and down
  • Fixed Beast stomp attack not hurting the player
  • Fixed certain ceiling/floors not rendering when viewing between stacked sectors
  • Fixed impact effects for Bloated Butcher’s meat cleaver
  • Fixed bugs affecting flame lick effects
  • Fixed sound effects from sounding grainy or muffled by disabling low-pass filtering by default
  • Fixed damage for Cerberus and Tchernobog projectiles; Cerberus projectile attack now inflicts the correct damage type, Tchernobog’s missile attack now inflicts the correct damage type, and inflicts the correct amount of damage
  • Brought back the original code for checking if a point is inside a sector, fixing several small regressions throughout the game
  • Updated to clear audio when loading save games, fixing random noise

  • Additional notes: none
  • Source: Nightdive (Steam)

How to download updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2?

To download the updates for Blood: Refreshed Supply, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.