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Roundguard (Switch): Software updates (latest: Ver. 2.0 – Encore Update)

On this page, you will find all there is to know about the various Software updates for Roundguard on Nintendo Switch (originally released on March 13th 2020 in Europe and North America, and May 7th 2020 in Japan)!

Click here for more Software updates!

Roundguard – Ver. 2.0 (Encore Update)

  • Release date: May 13th 2022 (North America, Europe) / May 14th 2022 (Japan)
  • Patch notes:
New Content
  • Encore mode now unlocks after winning a run with any hero. Each hero has 5 levels of Encore ranks plus a unique Sideshow to complete, each adding interesting new rules and rewards.
  • Added new bosses: The Mad Virologist, the Mad Doctor, Greg & Carl, Bleary, Blinky & Goo, the Robotic Heart, and the Infected Heart.
  • Added new monsters & hazards: Thirsty Imp, Strange Lab Rat, Toxic Mushroom, Doc’s Monster, Doc’s Helper, Plasma Globes, Robo Wormlet, Infected Wormlet, Sickly Valve.
  • Added the Trinket limiter, encouraging you to make more strategic choices around Trinkets.
  • Added the Wheel of Woes with 32 different rules to alter the dungeon and keep you on your toes.
  • Added 5 new relics to unlock, including Endless Mode to really put your skills to the test.
  • Added Game Speed settings menu options for changing physics simulation speed.
  • Added Arachnophobia Mode to the settings menu to change spiders to cute lil’ blobs with no legs and a reasonable amount of eyes and remove icky sound effects.
  • Added 16 new achievements. Can you beat the top Encore rank with any hero? Can you get a scarab multiplier of 20x? (Yes, that’s possible now!)
Balance Changes
  • Added +10 to the Warrior’s starting health and increased the amount of health he gets on most level ups.
  • Troll & Ice Giant regen amount lowered.
  • Changed Gold Lust to give health immediately on use as well as per pot.
  • Changed quests with longer form goals so that they can’t be given too close to the end of the game.
  • Changed the trigger conditions on the Gel Tamer’s and the Goblin Poet’s so that it’s now more likely that you’ll encounter the giants / spiders required to complete their quests.
  • Changed the Gel Tamer’s trinket Cube Whistle: “Take no negative status effects from Gelly Cubes. They only move when you fast forward.”
  • Added “Take no negative effects from Gelly Cubes” to the Cube Whistle.
  • Added “Equipment in Brutes rooms is 1 level higher” to Grandma’s Pearls.
  • Added “+5 mana per skull smashed” to Lich’s Spell Book.
  • Changed Lyric Book to ALWAYS make orcs vulnerable (instead of first turn).
  • Increased Ballet Slippers evade chance to 10% (up from 5).
  • Added “Skeletons are no longer immune to Weaken” to Talisman of Mild Softening.
  • Added an additional new trinket to the Gold Wheel of Wonders pool. Disinfecting Wipes: Remove all negative status effects when you land on the cushion.
  • Moved Good Luck Charm and Protector’s Ring into Blue Wheel of Wonders pool (from Red and Gold respectively).
  • Moved Fluffy Robe of Restoration and Pendulum Power Pendant up to Gold Wheel of Wonders pool (from Blue).
  • Increased gold value of Summoner Skeletons and Dark Elf Illusionists to make up for lost gold pots they replace on the board.
  • Reduced the number of times you have to hit a broken peg before it poofs out of your way to 3 (from 5).
  • Increased Cycloptopus gold values.
  • Combining Curiosity and Fervor relics no longer results in 100% chaos rooms.
Polish & Bugs
  • Fixed druid blooms sometimes not appearing after switching armors (until you save/load again).
  • Fixed druid treant charge cooldown time being slightly too long if you didn’t have the “charge further” bonus property.
  • Effects that target the nearest enemy now pick a random direction if there are no enemies to target (instead of always going to the right).
  • If you’re playing with a short aimer rule and you get the long aimer trinket, those rules now cancel each other out and you have a normal aimer (instead of keeping the small aimer)
  • Druid wild vines properties & trinkets that make it target more pots now stack correctly if you have multiple copies of those bonus properties/trinkets.
  • Fixed final boss so all enemies’ health & damage scale with level appropriately now. (Previously only relevant if using Relics to boost enemy level)
  • Fixed Concentration relic logic so that your streak isn’t broken if a skeleton minotaur hits the scarab before the start of the first round.
  • Fixed Diligence relic logic so it no longer deducts health for the turn you actually clear all gold pots.
  • Fixed save/load issue with Cycloptopus that could make the big eye not become vulnerable after hitting a little eye.
  • Fixed Rogue arrow property “double damage vs poisoned enemies” and Woodland Garb’s double damage not stacking correctly.
  • While pausing/quitting, the game now stays frozen if you quit mid shot (rather than resuming the bounce and making weird things happen).
  • Fixed soft lock that could occur if you skipped the Gift Giver’s final reward dialog.
  • Made beam conductor dark elves not connect beams to/from any elves who are blind.
  • Fixed rune totem to show correct visual state after save/load
  • Fixed blind feedback (besides the icon) not showing up after save load
  • Fixed Cycloptopus not save/loading all the eye states correctly.
  • Enabled opening the map and equipment screens while receiving the trinket from the Wheel of Wonders
  • Fixed Druid Thornbirds not passing through the tricky disappearing Grim Grifter presents.
  • Fixed Druid Thornbirds not passing through the Cycloptopus big eye when it’s closed.
  • Fixed soft lock from save/load during Druid create sprouts in first turn quest.
  • Fixed an issue with the Druid’s winter event costume.
  • Fixed some quests not triggering completion when they should.
  • Fixed particles from air blasts that push you around disappearing too early. Now if you are going to get pushed, you should see the particles, even after freezing time to pause/aim/etc.
  • Fixed a Cyclotopus bug that could get the big eye stuck closed during the turn it should have been stuck open.
  • Fixed armored skeletons losing their invulnerability after save/load.
  • Fixed UI bug with druid sprout quest displaying the wrong number in some situations.
  • Druid Wild Vines targeting with the d-pad when using a controller now keeps the highlight on the gold pot the correct size for larger pots.
  • Fixed final boss little worm butt bits so they no longer get destroyed by some invisible colliders associated with non-damaging properties/skills.
  • Fixed bug where The Projectionist elite would only reliably show up for the warrior after receiving her intro dialog.
  • Fixed bug that allowed repeated encounters with the same elite before they should be seen again.
  • Fixed extremely rare crash that could happen in final boss fight at the moment of victory.
  • Fixed hero projectiles getting deleted as soon as they were fired if you were too high above the board. (overly aggressive out of bounds clean up logic)
  • Fixed Gift Giver not progressing his quest line if you completed the quest but dropped the trinket.
  • Fixed Polymorph Staff frogs getting cleaned up after each round instead of waiting around for you to bonk them.
  • Fixed soft lock with the final boss fight if you polymorphed certain enemies in that room.
  • Fixed the Alchemist’s poison potions hurting the hero for an extra turn beyond normal poison stacks.

Roundguard – Ver. ??? (Druid Update)

  • Release date: June 24th 2021 (North America, Europe) / June 25th 2021 (Japan)
  • Patch notes:

No patch notes available. This update adds the following:

  • new playable hero: Sprig
    • A tender-shoot fresh from the wilds, ready to plant grass and take names. Sprig is not your garden variety druid. She can summon semi-sentient briar vines and hummingbirds, teleport between the sprouts she plants everywhere she goes, and even transform into a giant, angry tree. Her skills make you think about bounce angles and board possibilities in a whole new way, and her equipment and quests come packed with a freshly picked peck of plant puns.
  • plenty of forest friends
  • a new set of skills
  • new items
  • new quests
  • Additional notes: none.
  • Source: The Quantum Astrophysicists Guild PR

Roundguard – Ver. ??? (Gift Giver Update)

  • Release date: December 17th 2020 (North America, Europe) / December 18th 2020 (Japan)
  • Patch notes:
  • Limited time Winter event
  • Snowballs, Icy Winds, and new Costumes!
  • New characters: The Big Freeze, The Projectionist, and The Gift Giver
  • Unique Daily Challenges with new rules!
  • Additional notes: none.
  • Source: The Quantum Astrophysicists Guild PR

Roundguard – Ver. ??? (Treasure Hunter Update)

  • Release date: July 24th 2020 (North America, Europe) / July 25th 2020 (Japan)
  • Patch notes:
  • Daily Puzzle Mode
  • Weekly Run Mode
  • New relics and rewards
  • New enemy: The Treasure Hunter Mimic
  • Additional notes: none.
  • Source: The Quantum Astrophysicists Guild PR

How to download updates for Roundguard for the Nintendo Switch?

To download the updates for Roundguard, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.