RiMS Racing: Making of videos

Ahead of the release of RiMS Racing next month (on August 19th worldwide), Nacon have begun sharing some Making of videos. Those detail how the developers went and created this motorcycle simulation. There will be 4 episodes in total!

Here’s the the first video, which focuses on Realism:

  • Marco Ponte, CEO & Creative Director
  • Alessandro Carullo, Game Designer
  • Sergio Rocco, Executive Producer
  • Mauro Ferrari, Art Director
  • Fabio Respighi, Lead Game Designer
  • Alessandro Valia, Ducati Official Test Rider (Special Guest)

Welcome to part one of a four part series exploring RaceWard studio, their friends, and everything it takes to build a stunning simulation motorcycle game. Part one focuses on REALISM, what does it take to transfer the feeling of riding a top-of-the-range sportsbike in real life, and how did we capture that in RiMS Racing.

Here’s the second video, which focuses on Performance:

After our first episode dedicated to realism, here comes the second one all about #Performance! Have a look at the behind the scenes of RIMS Racing, with our developers and some very special guests that collaborated with us, from Politecnico di Milano, Dainese and Motocorsa Racing.

  • Marco Ponte, CEO & Creative Director
  • Fabio Respighi, Lead Game Designer
  • Alessandro Carullo, Game Designer
  • Andrea Valenti, Game Designer
  • Sergio Rocco, Executive Producer
  • Giulio Panzani, Senior Assistant Professor @ Polimi
  • Stefano Raddrizzani, PhD Student @ Polimi
  • Massimiliano Mirabella, Head of Marketing Dainese
  • Lorenzo Mauri, Motocorsa Racing and Consultant on RiMS Racing.

Here’s the third video, which focuses on Details:

The third episode of our docu-series is centered on #Details, one of the strongest points of RiMS Racing. In today’s video, our developers are joined by precious collaborators from Brembo and Pirelli, who helped us ensure players will experience a simulation that is as realistic as possible. Learn how every single piece, from over 500 spare parts recreated in the game from actual manufacturers, will affect racing performance and the way your race feels.

  • Marco Ponte, CEO & Creative Director
  • Alessandro Carullo, Game Designer
  • Andrea Valenti, Game Designer
  • Fabio Respighi, Lead Game Designer
  • Pierangelo Gherardi, Motorcycle Project Engineering & Design Manager Brembo Performance
  • Fabio Meni, Head of R&D Racing Platform – Pirelli Business Unit Moto.

And here’s the fourth and final episode, which focuses on Sound:

In this fourth and last episode of our docu-series, join us behind the scenes of RiMS Racing’s #Sound. Raceward is joined here by two very special guests: professional Rider Axel Bassani and Sir Bob Cornelius Rifo (The Bloody Beetroots), who produced the original soundtrack for RiMS Racing.

  • Alessandro Carullo, Game Designer
  • Marco Ponte, CEO & Creative Director
  • Luca Piccina, Audio Director
  • Fabio Respighi, Lead Game Designer

RiMS Racing (Switch) comes out on August 19th worldwide.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some.