Monster Boy and the Cursed Kingdom: graphics upgrade / Wonder Boy and the Dragon’s Trap: interview

Monster Boy and the Cursed Kingdom

It’s been a while since the last devblog post for Monster Boy and the Cursed Kingdom, but we finally got a new one last week. In this one, the developers showcased the graphics upgrade the game received over the past few weeks. Basically, they added lighting and more details, and the end result is pretty convincing!

Here’s two screenshots, showcasing both the “old” and “new” graphics of the same level:

Naturally, graphics isn’t the only thing the team has been improving in the past few weeks/months. They’ve been working hard on the levels themselves, including gameplay. Unfortunately, it doesn’t look like we’re getting a release date in the near future!

Monster Boy and the Cursed Kingdom (Switch – eShop) will be released later this year.

Source: FDG Entertainment

Wonder Boy: The Dragon’s Trap

Earlier this week, Gamasutra published an interview with Ben Fiquet, about the art of Wodner Boy: The Dragon’s Trap (already available on the Nintendo eShop of the Nintendo Switch).

Here’s a few choice excerpts:

“I think I wanted to make the game as I saw it as a kid on my screen. It is, at the core, a vibrant and beautiful world that I could lose myself in.“

“I’ve been raised with French comics and manga/anime, and I think it pours in when it comes to design. Like many other French kids, I spent my childhood in front of anime coming directly from Japan without filters. I think I kind of understand the mindset of visual designs from that era in Japan. So, naturally, I tried to get that feeling of eighties anime, but also a bit of my own style as well. It wouldn’t make sense to try to only replicate these particular styles.”

“One thing that adds a lot is having a lot of transition animations. With the same inputs, you can have a totally different feeling just by having anticipations or overlaps. It gave the game a much-needed smooth feel.

I wanted to make frame by frame animation, as I see a real beauty in it. I’m a huge fan of Dave Perry’s work during the Genesis era. Games like Aladdin, Cool Spot, and Earthworm Jim were beautifully animated. This skill has been lost over the years, but as an animation geek, I couldn’t pass up the opportunity to implement traditional animation.”

Click here to check out the full interview!


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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