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The Legend of Zelda: Breath of the Wild – The Champions’ Ballad interview (Part 2, the Champions)

Last week (December 8th), Nintendo released the second DLC for The Legend of Zelda: Breath of the Wild… The Champions’ Ballad. The release was announced at the Game Awards, and following that show, Nintendo caught up with Eiji Aonuma (Producer) and Hidemaro Fujibayashi (Director) in order to discuss that DLC.

The interview is currently available only via the News feature on the Nintendo Switch, so for those of you who are interested in it but don’t have access to the console or the internet right now, we transcribed it below.

The first part of the interview was published last week, and we thought that the following parts would be published on a weekly basis… but instead, Nintendo went and published all remaining parts at once! In this post, you will find Part 2!


The Legend of Zelda: Breath of the Wild – The Champions’ Ballad Interview – Part 1
The Legend of Zelda: Breath of the Wild – The Champions’ Ballad Interview – Part 3
The Legend of Zelda: Breath of the Wild – The Champions’ Ballad Interview – Part 4
The Legend of Zelda: Breath of the Wild – The Champions’ Ballad Interview – Part 5


Nintendo: For new players, should you play the DLC after you beat the main story?

Fujibayashi: While developing DLC Pack 2, I thought the game is at its best when you have both DLC Packs 1 and 2, and has more memorable moments. This might sound market-y but for those who haven’t played it yet…

Aonuma: It’s not too late! (laughs)

Fujibayashi: For those that haven’t played it yet, I think the optimal way to play is to have all of the DLC included from the beginning.

Nintendo: Could you tell us why you decided to focus on the Champions for this DLC pack?

Aonuma: Especially after the launch, the Champions have been popular, so we assumed players will be interested in them. We’ve presented them as new and distinct characters to the series, so I think they stand out just as much as Link and Zelda. I hope that we can use them again in the future. (laughs)

Nintendo: Us too! Also, how was the idea born to deepen the Champions’ story through Kass’ new ballads?

Fujibayashi: In the main story, some of the story was told through Link recalling his memories, and the idea sprouted from discussing if we can have a different approach to tell the story. From there, we thought it would match the world of BotW to tell the stories from 100 years ago, and even ten thousand years ago, though ballads passed on through the world’s long history. So that meant someone needed to sing these ballads… and we remembered we already had a bard in the game! So we thought Kass would be fit to recite the story to Link.

Aonuma: I believe Kass is another character that stands out. After the game’s launch, I’m assuming Kass left quite an impression along with the sad melody that is recited on the accordion. In DLC, it’s a great opportunity to actually fully create the abilities and “what-is”s for some characters.

Nintendo: Speaking of the Champions, who’s your favorite Champion?

Aonuma: After working on DLC Pack 2, Mipha became my favorite. In the main story, I had an impression that Mipha’s feelings towards Link felt like a devoted love that seemed a bit too much for me. But after working on DLC Pack 2, I learned that her feelings were more deep –something similar to a mother’s love towards her child–and I felt that was really touching.

Fujibayashi: Urbosa is still my favorite. She’s strong, kind, and beautiful. I think the traits that make her a cool leader of the Gerudo make her the most charming character to me.

Source: News (Nintendo Switch)


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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