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Japan: more sales data for Week 11 2019, Super Smash Bros. Ultimate, Home Consoles vs Handhelds (Media Create, Dengeki)

Here’s the latest sales data reports from Media Create and Dengeki!

Media Create (Week 11)

Today, Media Create shared their weekly report on video games sales in Japan. It reveals that Software sales topped 434 000 units, which is 107.35% of Week 10 sales.

Quite a lot of games were released during Week 11, including some big games on PlayStation 4, and so sales of new releases actually grew to 124.67% of Week 10 sales. In the mean time, sales of previously released games were stable (99.28% of Week 10 sales), which is why total Software sales are slightly up for the second week in a row.

Source: Media Create

Media Create – Day 1 Sell-through (Week 12)

This week, we have the Day 1 sell-through for a few Nintendo Switch games (platforms and games are listed based on sales, from most successful to least successful):

  • [PS4] [NSW] Super Robot Wars T # <SLG> (Bandai Namco Games) (¥8.600) – 60%. Solid debut, but it’s selling a little less than previous entries in the series;
  • [PS4] [NSW] Chocobo’s Mystery Dungeon: Every Buddy! <RPG> (Square Enix) (¥4.800) – 70%. Another solid debut, and the game is selling more than retailers expected;
  • [PS4] [NSW] Atelier Lulua: The Scion of Arland # <RPG> (Koei Tecmo) (¥7.800) – 60%. It’s the week of solid debuts, it seems! This one seems to be selling better than the previous entry so far;
  • [PS4] [NSW] Dead or Alive Xtreme 3: Scarlet # <SPT> (Koei Tecmo) (¥7.800) – 50%. Sell-through is a bit on the low side, but nothing too worrying at this point.

Source: Media Create
Via: hiska-kun (ResetERA)

Dengeki (Week 11)

Dengeki report that Samurai Warriors 4 DX sold about 11 000 units on the two platforms it was released on, with 4 859 units on Nintendo Switch. Here’s some more sales data for new releases not found in the Top 20 from Media Create:

  • [NSW] Harukanaru Toki no Naka de – 2 720 units
  • [NSW] YU-NO: A Girl Who Chants Love at the Bound of this World – 2 408 units
  • [NSW] Destiny Connet – 1 578 units
  • [NSW] Blade Arcus Rebellion from Shining – 1 522 units
  • [NSW] The Caligula Effect: Overdose – 1 444 units

As you can see for yourself, most new releases on Nintendo Switch didn’t sell all that great (understatement), though unfortunately, it’s hardly a surprise for any of them. In today’s market, it’s certainly tough for late ports of niche games and undesirable games to find a sizeable audience.

And this week, Super Smash Bros. Ultimate became the very first game to reach 3 million units according to Dengeki data. It beat Splatoon 2 to the punch, with about 50 000 units more than its squiddy rival. Of course, this only takes into account retail sales; if you add digital sales to the total, not only did Splatoon 2 reach the 3 million units milestone first, but Super Smash Bros. Ultimate also reached it several weeks ago.

Famitsu’s data is slightly different, as earlier this week, they reported that Splatoon 2 was the one to reach that milestone first. For Nintendo, it obviously doesn’t matter which game reached it first, all they care is that they now have two 3 million-sellers on Nintendo Switch, with another one coming later this year (Pokémon Sword and Shield), and yet another one that will get there eventually (Mario Kart 8 Deluxe).

This week, Dengeki also share data about the visible shift from handheld devices to home consoles in the past few years.

Nowadays, the Nintendo Switch and PlayStation 4, two home consoles (yes, all trackers consider Nintendo’s hybrid a home console), largely dominate the market, leaving only scraps to the other ones. Of course, that’s no big surprise: they are the only two remaining current platforms; the PlayStation Vita has been discontinued, and the Nintendo 3DS should be later this or next year.

But just a few years ago, it was a completely different story. Here’s the market share of Home Consoles vs Handheld devices over the past decade or so:

Hardware

  • Fiscal Year 2011 to Fiscal Year 2014: about 70% market share for Handhelds
  • Fiscal Year 2016: 50.5% market share for Home Consoles
  • Fiscal Year 2017: 76.3% market share for Home Consoles
  • Fiscal Year 2018: 90.7% market share for Home Consoles

Software

  • until Fiscal Year 2016: 60% to 70% market share for Handhelds;
  • Fiscal Year 2017 (release of the Nintendo Switch): 64.7% market share for Home Consoles
  • Fiscal Year 2018: 88.8% market share for Home Consoles

For Fiscal Year 2018 (current one), Home Consoles account for about 90% of total sales, Software and Hardware combined.

Of course, one of the reasons the market as a whole shifted towards home consoles is because of the success of the Nintendo Switch. But it’s pretty clear the main reason is actually the rise and fast expansion of the mobile game market, which actually surpassed the “consummer market” (ie: game consoles) back in 2013. It caused the Handheld market to collapse, allowing Home Consoles to increase their market share in a significant (and somewhat spectacular) fashion.

Next, here’s Software sales for each platform:

PlatformsThis weekThis week (%)Fiscal YearFiscal Year (%)
PS4247,32459.7%9,290,97635.7%
PSV7,3051.8%782,7383.0%
Switch140,20633.8%13,738,39252.8%
3DS18,2904.4%2,099,2708.1%
ETC1,4790.4%91,5620.4%
Total414,604100.0%26,002,938100.0%

And here’s Hardware sales:

PlatformsThis weekThis week (%)Fiscal YearFiscal Year (%)
PS425,18829.7%1,401,68624.3%
PSV1,2411.5%122,1112.1%
Switch54,09263.9%3,828,80366.3%
3DS4,0604.8%415,0437.2%
ETC1300.2%9,0080.2%
Total84,711100.0%5,776,651100.0%

Finally, here’s the Top 50 Software:

01./00. [PS4] Tom Clancy’s The Division 2 (Ubisoft) {2019.03.15} – 61,162 / NEW
02./00. [PS4] One Piece: World Seeker (Bandai Namco Games) {2019.03.14} – 49,463 / NEW
03./01. [PS4] Devil May Cry 5 (Capcom) {2019.03.08} – 30,894 / 159,157
04./02. [NSW] Super Smash Bros. Ultimate (Nintendo) {2018.12.07} – 21,711 / 3,008,534
05./03. [NSW] New Super Mario Bros. U Deluxe (Nintendo) {2019.01.11} – 16,217 / 526,491
06./00. [PS4] LoveR (Kadokawa Games) {2019.03.14} – 10,225 / NEW
07./74. [PS4] Judgment (Sega) {2018.12.13} – 9,606 / 264,335
08./04. [NSW] Minecraft (Microsoft Game Studios) {2018.06.21} – 9,433 / 714,880
09./06. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} – 8,625 / 2,085,802
10./07. [NSW] Splatoon 2 (Nintendo) {2017.07.21} – 7,500 / 2,952,035
11./08. [NSW] Super Mario Party (Nintendo) {2018.10.05} – 6,472 / 978,435
12./00. [PS4] 13 Sentinels: Aegis Rim – Prologue (Atlus) {2019.03.14} – 6,460 / NEW
13./00. [PS4] Samurai Warriors 4 DX (Koei Tecmo) {2019.03.14} – 5,759 / NEW
14./13. [PS4] Kingdom Hearts III (Square Enix) {2019.01.25} – 5,520 / 721,595
15./09. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} – 5,061 / 974,183
16./11. [NSW] Pokemon: Let’s Go, Pikachu! (Pokemon Co.) {2018.11.16} – 4,950 / 804,709
17./00. [NSW] Samurai Warriors 4 DX (Koei Tecmo) {2019.03.14} – 4,859 / NEW
18./15. [NSW] Pokemon: Let’s Go, Eevee! (Pokemon Co.) {2018.11.16} – 4,161 / 643,781
19./00. [PS4] Blade Arcus Rebellion from Shining (Sega) {2019.03.14} – 3,282 / NEW
20./05. [3DS] Kirby’s Extra Epic Yarn (Nintendo) {2019.03.07} – 3,044 / 12,377
21./00. [PSV] Kenka Bancho Otome: 2nd Rumble!! (Spike Chunsoft) {2019.03.14} – 2,956 / NEW
22./00. [NSW] Harukanaru Toki no Naka de 6 DX (Koei Tecmo) {2019.03.14} – 2,720 / NEW
23./14. [PS4] Jump Force (Bandai Namco Games) {2019.02.14} – 2,712 / 109,728
24./00. [PS4] Odin Sphere: Leifthrasir [New Price Edition Campaign Pack with 13 Sentinels: Aegis Rim – Prologue] (Atlus) {2019.03.14} – 2,413 / NEW
25./00. [NSW] Konoyo no Hate de Koi o Utau Shoujo: Yu-No (5pb.) {2019.03.14} – 2,408 / NEW
26./17. [PS4] Resident Evil 2 (Capcom) {2019.01.25} – 2,317 / 355,041
27./21. [NSW] Taiko no Tatsujin: Drum ‘n’ Fun! (Bandai Namco Games) {2018.07.19} – 2,133 / 327,226
28./18. [PS4] NieR: Automata – Game of the YoRHa Edition (Square Enix) {2019.02.21} – 2,050 / 26,373
29./24. [NSW] Kirby Star Allies (Nintendo) {2018.03.16} – 1,978 / 735,524
30./10. [PS4] Dead or Alive 6 (Koei Tecmo) {2019.03.01} – 1,788 / 32,759
31./26. [NSW] Super Mario Odyssey (Nintendo) {2017.10.27} – 1,767 / 1,816,181
32./21. [PS4] Kingdom Hearts HD I.5 + II.5 ReMIX (Square Enix) {2017.03.09} – 1,653 / 267,736
33./12. [PS4] Anthem (Electronic Arts) {2019.02.22} – 1,644 / 118,171
34./00. [NSW] Destiny Connect: Tick-Tock Travelers (Nippon Ichi Software) {2019.03.14} – 1,578 / NEW
35./31. [PS4] Winning Eleven 2019 (Konami) {2018.08.30} – 1,522 / 167,773
36./00. [NSW] Blade Arcus Rebellion from Shining (Sega) {2019.03.14} – 1,522 / NEW
37./23. [NSW] Dragon Quest Builders 2 (Square Enix) {2018.12.20} – 1,465 / 231,923
38./00. [NSW] The Caligula Effect: Overdose (FuRyu) {2019.03.14} – 1,444 / NEW
39./19. [NSW] Zoids Wild: King of Blast (Takara Tomy) {2019.02.28} – 1,428 / 14,879
40./20. [PS4] Far Cry: New Dawn (Ubisoft) {2019.02.15} – 1,412 / 48,446
41./25. [NSW] Doraemon: Nobita no Getsumen Tansaki (FuRyu) {2019.02.28} – 1,389 / 7,612
42./37. [NSW] Mario Tennis Aces (Nintendo) {2018.06.22} – 1,300 / 421,036
43./29. [PS4] Minecraft: Playstation 4 Edition (Sony Interactive Entertainment) {2015.12.03} – 1,289 / 365,992
44./16. [PS4] Left Alive (Square Enix) {2019.02.28} – 1,231 / 22,394
45./30. [PS4] Call of Duty: Black Ops IIII (Sony Interactive Entertainment) {2018.10.12} – 1,161 / 527,395
46./50. [PS4] Monster Hunter: World [Best Price] (Capcom) {2018.08.02} – 1,144 / 32,369
47./00. [PS4] Destiny Connect: Tick-Tock Travelers (Nippon Ichi Software) {2019.03.14} – 1,105 / NEW
48./32. [PS4] Ace Combat 7: Skies Unknown (Bandai Namco Games) {2019.01.17} – 1,006 / 246,238
49./49. [NSW] Dragon Ball FighterZ (Bandai Namco Games) {2018.09.27} – 988 / 87,546
50./43. [3DS] Animal Crossing: New Leaf – Welcome amiibo (Nintendo) {2016.11.23} – 950 / 415,044

Source: Dengeki
Data compiled by: ZSaberLink (ResetERA)

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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