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Into the Breach (Switch): all the updates (latest: Ver. 1.2.77 / Next: Ver. 1.2.88)

On this page, you will find all there is to know about the various Software updates for Into the Breach on Nintendo Switch (originally released on August 28th 2019 in Europe and North America, and September 18th 2020 in Japan)!

Click here for more Software updates!

Into the Breach – Ver. 1.2.88

  • Release date: TBA
  • Patch notes:
  • Fixed cloning Power Cores exploit involving the Store’s undo option
  • Fixed repair platform exploit for achievements involving healing and using ‘undo move’
  • Plasmodia, Spider, and Blobber bosses will correctly take damage from Void Shocker
  • Kills from the Void Shocker will correctly trigger on-death effects and XP
  • Frame Limiting setting and End Turn Confirmation setting fixed
  • Alpha Vek icon restored (important for colorblind mode) for some of the new enemies
  • Removed Earth Mover / Mine Bots from the Attack Order display. They do not have queued attacks, so any positional order is misleading.
  • Restored Terrain Icons in situations where Fire may be obscuring other tile information (Conveyor Belts, Cracked, etc.)
  • Using Enrage Shot to make an enemy attack a blank space will now appropriately trigger Void Shocker
  • Logic for determining if a tile is “dangerous” has been improved to account for units being pushed. This is helpful for Enemy AI, Pod Placement, and more.
  • Enemies should no longer spawn behind the player on the Forest Fire mission (rare issue)
  • Earth Mover’s tile will can no longer start as Cracked
  • Possible fix: Game could hang when it could not find a place for pawns to spawn
  • “Let’s Walk” achievement will only count enemies now (as described in the text)
  • “Minor” enemies will no longer count towards the “Pacifist” achievement (making it easier)
  • Fixed bugs around Networked Shielding to make it more consistent
  • ACID will now remove Vek Mites even if the pilot has Thick Skin
  • Fix for extremely rare cases of Vek corpses being pushed when they should not be
  • Fixed numerous bugs around the weapon effect preview UI
  • Wind Torrent push-ordering has been modified to make outcomes more consistent with the effect preview
  • Minor text / UI issues fixed

Mod Helpers:

  • Pilot skill “blacklist” is now a part of the scripts
  • Blank “modloader.lua” file is now in the script file to help with mod loadings
  • Added “GetFTLPilots” to pilots.lua for generating the Secret Pod pilot list.
  • Added access to Pawn:SetBoosted(bool) for the scripts

Switch Specific:

  • Developer Console fixed and will function as expected (three finger swipe to open + closes after entering a console command)

Into the Breach – Ver. 1.2.77

  • Release date: October 10th 2022 (North America, Europe) / October 11th 2022 (Japan)
  • Patch notes:
  • New music from Ben Prunty! Two new tracks!
  • Improved save file backup system to prevent data loss
  • Fixed: Bonus Objectives were being improperly blocked for some missions, resulting in bad combinations
  • Enemies that are supposed to not overlap should no longer spawn together (Blobbers + Spiders, etc.)
  • Fixed some prediction UI and consistency to weapon effects in corner cases
  • Miner Inconvenience will no longer count mountain destruction twice
  • Spiderlings are now “Minor” enemies — they will not receive Psion bonuses and do not count towards objectives ‘kills’
  • Vek Hormones will now stack with Enrage Shot, contributing its bonus damage when Enraging an enemy
  • Can no longer Enrage frozen enemies
  • Closer / Opener / Conservative will correctly apply their bonuses as soon as the pilot levels up
  • Fixed: Could not select Invulnerable pilots if they died the same battle as starting a new Timeline
  • Fixed: Conservative Pilots would sometimes continue giving their ability post-death
  • Void Shocker will not count hitting a rock as hitting a unit
  • Fixed: On “Fast” Combat Speed, enemies could push corpses from previous turns into things
  • Spider Psion eggs will not longer fall on Time Pods
  • Adrenaline Pilot Skill will now correctly count multi-kill turns
  • Fixed some maps that could create trapped units
  • Fixed some problems with touch UI tooltips
  • Void Shocker will not longer effect Bot enemies
  • Can now Enrage and Control the VIP Trucks and Mine-Bots
  • Fixed some issues with notifications for Pilot Death / Pilot Level Up
  • Repair Platforms now repair 10 damage (fully repairing any Mech) instead of 4
  • “Feed the Flames” achievemnet will no longer count enemy or environment attacks
  • Spider Boss will no longer spawn outside of its mission (only works on its mission)
  • Technician Perk will correctly count towards the “Stay With Me” achievement
  • Secret Squad Pilots will no longer receive the “Invulnerable” or the “Popular Hero” skills
  • More tooltip, minor rendering, and text issues fixed

Into the Breach – Ver. 1.2.76

  • Release date: TBA
  • Patch notes:
  • Fixed: Control Mech targetable spaces would be inaccurate after an “Undo Move”
  • Vek Eggs objective will no longer be added to Conveyor Belt missions
  • Core Game Alpha Vek will correctly spawn now (sorry!)
  • Completing the game on Unfair will correctly unlock the “Hard Victory” achievement
  • Achievement Screen will now display the correctly unlocked squads on Mobile
  • “On the Backburner” Achievement fixed
  • Fixed: Cataclysm Squad victories will correctly count towards achievements
  • Corpses correctly teleport now
  • Reduced odds of some unfortunate enemy combinations (Plasmodia + Other “spawners”)
  • Teleport Pads can not longer be “cracked”
  • No Survivor achievement exploits fixed
  • Miner Inconvenience will correctly catch more cases of mountain destruction
  • Fixed: Burrowers would sometimes not burrow, and fire would not clear immediately upon burrowing
  • Enrage Shot’s targeting UI improved + can no longer make rocks, etc. to attack
  • Armored Train hitting Mechs will appropriately remove the corpse in all situations
  • Vek Mites will count as removed if the Mech falls into a chasm
  • Fixed cases where Conservative would not correctly give the player additional weapon uses
  • Fixed some UI damage prediction inaccuracies
  • Fixed another repeated SFX bug on lava
  • Webbed un-moving objects (like Renfield Bombs) can no longer be moved with Control Shot
  • Earth Mover will no longer destroy buildings on new maps
  • Text problems fixed
  • Tooltip inaccuracies fixed
  • Minor rendering bugs fixed

Into the Breach – Ver. 1.2.75

  • Release date: July 28th 2022 (North America) / July 29th 2022 (Europe, Japan)
  • Patch notes:
  • Critical bug fixed: There was a chance the final mission would soft-lock during the environment step.
  • Critical bug fixed: MacOS launch bug fixed
  • Fixed: Touch devices cannot unlock the Frozen Titans
  • Crash fix for the Cataclysm drill weapon
  • Crash fix for the statistics screen
  • Cataclysm Squad achievements now correctly award coins
  • Fixed: AE bosses would appear even if “New Enemies” was disabled
  • Fire / Sand tile animations when being target have been restored
  • Enemies will no longer target Walking Bombs after they have died
  • Colorblind mode fixed for threat stripes
  • The Satellite Tiles can no longer “crack”
  • Mech Colors will correctly unlock
  • Fixed bug that would reset some Pilot Skills when traveling to a new timeline
  • Fixed achievement exploitation for Heat Sinkers
  • Mafan can no longer attain Technician or Masochist skills
  • Fixed: Heat sinkers in lava would continually trigger the fire SFX
  • Maximum Firepower and On the Backburner Achievements fixed
  • Disposal Unit will now ignore the Smoke Effect
  • Dung Beetles will no longer arrive on the Mines Mission
  • Mosquito Boss now correctly flies (sorry!)
  • Friendly Cannon tooltip fixed
  • Hydraulic Lifter Mod Tooltip corrected
  • Other minor tooltip fixes
  • Minor text fixes
  • Minor rendering fixes

Into the Breach – Ver. 1.2.66 (Advanced Edition Update)

  • Release date: July 19th 2022 (North America, Europe Japan)
  • Patch notes:
Major Additions
  • 5 New squads & 15 new squad achievements!
  • 7 new Vek, 3 new Psions, & 10 new boss battles!
  • 12 new missions & 3 new bonus mission goals!
  • 4 New pilots & 10 new random pilot abilities!
  • 39 New weapons & equipment!
  • 2 new music tracks from composer Ben Prunty!
  • Even more challenging difficulty mode, Unfair Mode!
  • 7 New Languages! (Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish, and Latin American Spanish)
Other Changes
  • Optional Content Toggles

    – All of the new content (enemies, pilot skills, etc) other than balance changes are possible to turn off if you would like the base-game content experience.

  • Weapon reactor usage reduced

    – We wanted to encourage players to immediately try out equipment they find, so we reduced the reactor power to equip most gear.

  • Store Changes

    – Since you can now instantly equip most weapons without needing an additional reactor core, the reputation cost to purchase weapons has increased by 1 and the store options are limited in the first 2 islands.

  • New weapon mechanic: KO effects

    – Certain weapons will trigger an additional effect if the primary target is killed by the attack.

  • New tile mechanic: Cracking

    – Certain weapons will cause the ground to crack. If the tile is damaged again, it will shatter, destroying the tile and anything standing on it!

  • New status effect: Boost

    – This will increase the next attack’s damage by 1. Highly effective for AoE attacks!

  • Unlocking Squads with Coins Change

    – The cost of unlocking squads with coins has been reduced to account for the extra squads.

Into the Breach – Ver. ???

  • Release date: August 3rd 2020 (North America, Europe)
  • Patch notes:

No patch notes available.

  • List of changes:
  • adds 9 languages (French, Italian, German, Spanish, Japanese, Polish, Portuguese, Russian, Simplified Chinese)
  • adds full touch UI

How to download updates for Into the Breach for the Nintendo Switch?

To download the updates for Into the Breach, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.