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Indie news (Sept. 1): Yooka-Layee: EGX and screens / Chicken Wiggle: interview

Today’s Indie news: Yooka-Laylee playable at EGX + new screenshots, but also…

  • Chicken Wiggle
  • Rusty Pup
  • Nefarious
  • Paradise Lost: First Contact
  • Alice in Wonderland


Yesterday, Playtonic Games announced that Yooka-Laylee would be playable for the very first tiem (for the general public, not the press) at EGX, in London (from September 22nd to September 25th). The developers will also participate in a developer session on Sunday, September 25th.

The presentation will be livestream on Twitch (then uploaded on YouTube), from:

  • Europe: 5PM
  • UK: 4PM
  • North America (EST): 11AM
  • North America (PST): 8AM
  • Japan: 12AM (September 26th)

Also, here’s some more screenshots for the game, courtesy of The Telegraph:

Source: EGX

Chicken Wiggle

Yesterday, Jools Watsham revealed its very first Nintendo 3DS Made in Atooi: Chicken Wiggle. If you want to learn more about it, make sure to check out Nintendo’s Life interview with the man! He explains where the name “Atooi” comes from, what’s the key ideas and features of Chicken Wiggle, if the success of Super Mario Maker inspired him, and more. Click here to check it out!

Rusty Pup

Talking of Nintendo Life, they also posted a pretty lenghty article about Rusty Pup, coming “soon” to the Wii U and Nintendo 3DS. Announced back in 2013, this game (developed by two ex-RARE staffers) has remained rather quiet since then, but it looks like we’re finally getting something concrete. Click here to check out the article!


Yesterday, Josh Hano posted the latest Kickstarter update for Nefarious (coming to Wii U), for two reasons:

  • to let backers know the development team was safe, following the floodings in Louisiana. It did stall out development for a while, but things seems to be back to normal;
  • to share some soundtrack previews!

Click here to check out this Kickstarter update!

Paradise Lost: First Contact

Yesterday, Ashtree Works published the latest Kickstarter update for Paradise Lost: First Contact. This one tackles the following topics:

  • Designing the levels
  • Building a gameplay situation
  • Level editor
  • Exporting background sprites to Unity
  • The map (with a video), working on the map iconography, and the technical development of the map

  • Elevator rooms, with cargos, elevators, stage lifts

  • Small additions, with bins as hideouts, corridors facelift, background details, blueprints, and representation of skill use in the HUD

  • Changes concerning the current cutscene editor

Click here to check out this Kickstarter update!

Alice in Wonderland

Here’s the trailer for Alice in Wonderland (Wii U), releasing in just a few hours on the Nintendo eShop in North America (European release will follow soon after):



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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