Indie News (Oct. 28): Runbow / Runner3 / Cube Creator (Ver. 1.2)
Today’s Indie news: an interview for Runbow, but also…
- Runner3
- Cube Creator (Ver. 1.2)
- Sneaky Ninja
- Ectoplaza
Runbow
Yesterday, Hardcore Gamer published an interview with 13AM Games, developers of Runbow. In there, they explain why they chose to go with 9 players for multiplayer, whether there’s more DLC on the way, what’s next for the Runbow IP, and much more.
Here’s an excerpt:
The decision actually came from figuring out which console would let us create the biggest local multiplayer experience. The answer was the Wii U because we had seen a game on the Wii (GyroStarr) use a Wii Remote – Classic Controller connection and get inputs from both to register two individual players. So we knew this was doable on some scale on the Wii. Then hey, we tried connecting 4 Wii Remotes and seeing if we could read from all the Classic Controllers plugged into them. It worked! Throw the Wii U GamePad in there and boom. 9.
Click here to check pout the full interview!
Runner3
If you’ve played Runner2, you definitely know about the many colourful and unique characters that can be found in the Runner universe. Naturally, Runner3 will also have plenty of those, with both new and familiar faces. In today’s devblog post, Choice Provisions is introducing a brand new characters who looks a bit… deranged, to say the least!
Unfortunately, Choice Provisions doesn’t give us the name of this charming lady!
Source: Choice Provisions
Cube Creator (Ver. 1.2)
It’s been a while since the Ver. 1.2 update for Cube Creator has been announced, but it’s still not ready. And there’s a good reason for that: there has been a delay, due to an unexpected tragedy in the family of the developers. The good news is that development is back in full force, and everyone is busy squashing the remaining bugs: there’s 50 left as of writing.
Hopefully, Big John Games will have some even better news for fans in the upcoming weeks!
Source: Big John Games
Sneaky Ninja
Yesterday, Starfall Studios shared some gameplay footage for Sneaky Ninja, showcasing a pretty spooky level. In this one, you have to use a lantern to “neutralise” ghosts, and be able to go through them. But sometimes, you have to drop your lantern, in order to walljump for example.
In the spirit of #Halloween, here's an update on Sneaky Ninja's spooky ghost level! #indiedev #indiegame #WiiU #Nindie pic.twitter.com/rNdaLQFPmV
— Sneaky Ninja (@SFSGames) October 27, 2016
Sneaky Ninja is coming to the Nintendo eShop of the Wii U.
Ectoplaza
Here’s the North American launch trailer for Ectoplaza (on Wii U), launching later down the line in Europe: