Another day, another indie game originally supposed to launch on Wii U that’s cancelled on that platform, and ends up on the Nintendo Switch instead. This time, it’s the promising Hollow Knight that gets the Switch treatment.
In a blog post, the developers that decision was taken after the Wii U build had been recently “hampered by several technical challenges”:
Our Wii U release has recently been hampered by several technical challenges and though we’d love to see Hollow Knight on our favourite console, we feel the quality difference would end up such that Wii U players will be experiencing a lesser version of the game.
While they don’t mention it, there’s no doubt that the Wii U being more or less dead helped squash any remaining doubts they had about canning this version of the game. As for when the Nintendo Switch version will be released, the developers are hoping to have it out “not too long after the platform’s launch”.
The blog post also mentions localisation: Hollow Knight is currently being translated in two languages: rench and German (and possibly Spanish). With 37 000 words, Hollow Knight’s script is quite larger than you’d expect, but the developers are hoping to keep expanding language options “as they’re able”.
As far as development goes, Hollow Knight is currently in the “hard-core polish and refinement” phase, with balancing being their main focus at the moment.
Gameplay-wise, the game features no less than 149 enemies, which happens to be more than Castlevania: Symphony of the Night. All those enemies are “traditionally 2D animated”, and most of them can run, jump, fly, parry attacks, and even pursue the player. Naturally, that number includes bosses: there’s over 30 of them in total, some of them are even said to be quite massive, too.
Source: Team Cherry