Fortnite (Switch): Software updates (latest: Ver. 8.11)

On this page, you will find all there is to know about the Software updates for Fortnite on Nintendo Switch (originally released on June 12th 2018 in Europe and North America, and June 13th 2018 in Japan).

How to download updates for Fortnite for the Nintendo Switch?

To download the updates for Fortnite on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title. Alternatively, you can launch the game: the Version number is displayed at the top center of the screen.

Click here for more Software updates!

Fortnite updates: launch to December 2018

Fortnite – Ver. 8.11

  • Release date: March 20th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Flint-Knock Pistol
Knock, knock…who’s there? Flint-Knock, that’s who! Pick the perfect time and knock yourself or enemies back with this new weapon!

 

Weapons + Items

  • Flint-Knock Pistol
    • Available in Common and Uncommon Rarities.
    • Found from Floor Loot.
    • Knocks back the shooter. Can also knock back the target if they’re close enough.
      • The closer you are to the target, the farther they get knocked away.
      • The shooter can crouch to prevent the knockback.
    • Close range damage: 86/90
      • Significant damage falloff.
    • Must reload after each shot.
      • 3 second reload time.
    • Uses Heavy Ammo.
  • Unvaulted the Impulse Grenade
    • Impulse strength against vehicles has been increased by 344%
  • Increased the impulse strength of explosive weapons against vehicles by 233%
  • Scoped Assault Rifle
    • Increased base damage from 24/23 to 27/26
  • Reduced the spawn rate of the Baller from 100% to 50%

Limited Time Mode: One Shot

Summary
Low Gravity. Every player has 50 health. Snipers are the only weapon and Bandages are the only healing item. Jump high and aim well!

Mode Details

  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-Auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health, and can only heal if they find Bandages.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added two additional extended sessions, which will run 24 hours a day.
      • 3/19/2019 00:00 UTC until 3/23/2019 00:00 UTC
      • 3/23/2019 00:00 UTC until 3/26/2019 00:00 UTC
  • New Tournament: Blackheart Cup (March 23rd & 24th) [$100,000 in Cash Prizes!]
    • Participation in this event requires players to have placed in the Top 3% (global) of any Gauntlet Test Event session prior to the start of the tournament.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Format:
      • March 23rd – Round One: All Eligible Players
      • March 24th – Round Two: Top 3000 Players from Round One
  • Participating in tournaments and the Gauntlet Test now requires a minimum account level of 15. The requirement was previously at level 10.

Audio

Bug Fixes

  • Fixed an issue that caused The Baller’s tow-hook “release” sound to trigger twice each time.

UI

Bug Fixes

  • The new style for the Whiteout Outfit can now be selected.
  • Event leaderboards no longer display everyone as being at rank #0.

Art + Animation

  • Adjusted lighting.
    • Increased lighting contrast in areas of shadow.
    • Increased color vibrancy.

Creative

What’s New?

Black Glass Island
Reflect your creativity onto this brand new island!

Islands

  • Black Glass Island

Bug Fixes

  • Fixed an issue where grenades were thrown from outside the save volume of islands, toward the island, would apply grenade effects (eg. knockback, chiller effects) to other players and vehicles.

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where some objects had become un-targetable with the Phone, such as Llamas and Vehicles. Those now react correctly when targeted by the Phone.

Devices

Bug Fixes

  • Fixed an issue where a Sentry would occasionally not cause damage to players.

Performance

Bug Fixes

  • Made stability improvements around ending and leaving games in Creative Mode.

Fortnite – Ver. 8.10.1

  • Release date: March 14th 2019 (North America, Europe, Japan)
  • Patch notes:
  • fix some stability issues
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 8.10

  • Release date: March 12th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

The Baller
Keep the good times rolling! Combine your boost and grapple to perform unbelievable feats with the newest vehicle addition to Battle Royale!

 

Vending Machines
These convenient machines now dispense things free of charge but only provide one item/weapon before disappearing.

Weapons + Items

  • Baller
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • Infantry Rifle
    • Removed Common rarity
  • Heavy Assault Rifle
    • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
    • Base damage scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
    • Reduced max stack size from 10 to 6.
  • Vending Machines
    • Removed the material cost.
    • Each Vending Machine will be destroyed after claiming an item.
    • Common and Uncommon Vending Machines have been removed.
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

  • Fixed rocket smoke trails disappearing instantly on explosion.
  • Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
  • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
  • Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.

Gameplay

  • Battle Royale Crossplay Matchmaking
    • Combined Xbox One and PS4 pools.
      • This requires you to opt-in to cross-play.
      • Players opt-ing out are restricted to Creative Mode and Playgrounds.
    • Combined Mobile and Switch pools.
      • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
      • We expect an on-average better per-game experience for both Mobile and Switch players.
    • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
  • Reduced infinite dab duration from 12 hours to 11 hours in the front end
  • Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
  • Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on elimination.
  • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
  • Players can dance while holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players automatically enter the driver seat when entering an empty vehicle.
  • Added custom consume animations for the following items:
    • Bandages
    • Medkit
    • Small Shield Potion
    • Shield Potion
    • Slurp Juice
    • Chug Jug

Bug Fixes

  • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
  • Fixed Pirate Cannon not being able to shoot when moving backwards
  • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion effects sometimes being delayed
  • Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
  • Fixed Pirate Cannons dealing damage to itself if fired in close quarters
  • Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
  • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
  • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
  • Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
  • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling during door open/close animations.
  • Fixed players holding Buried Treasure map upside down
  • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
  • Driftboards no longer explode when exiting one near a Mounted Turret.

Limited Time Mode:

Summary
Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match!

Mode Details

  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
  • Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, Safe drops and getaway vans will be visible on the map at all times.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • 10 red “Pursuit” supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Only Rare weapons or better will be found in this mode.
  • Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins
  • The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET.
    • Matchmaking:
      • Matchmaking will no longer wait create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
      • Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Solo
      • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
  • Duo
    • Increased Bus Fare from -2 Points to -3 Points.
      • This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
    • +2 Points will now be awarded after reaching 7th Place (previously 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
    • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
    • Format:
      • Round One: All Eligible Players
      • Round Two: Top 3000 Players from Round One

PERFORMANCE

  • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
    • Find more context in the Reddit Post we made last week.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
  • Optimized the Ship Cannon
  • Optimized UI elements for large team modes
  • Improved performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets

Audio

  • Added new audio for Balloons while in-air.
  • Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.

Bug Fixes

  • The Glider deploy sound no longer plays twice when using Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music volume when previewing Gliders with music while in the lobby.
  • Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.

UI

  • Key Bindings – The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.
  • Marker System:
    • Added hover details for in-world markers, actions a player may take on a marker will appear in these details.  Marker details will appear when the reticule is placed over the marker.
    • You can now mark vehicles and found consumables such as apples.
    • Reworked display of Item markers to increase readability across all platforms.
    • Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location.
    • Markers are now sorted by distance.
    • Reduced screen size of squad waypoint markers to reduce view obstruction.
    • Minimap markers updated to match in-world markers.
    • On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker.
    • Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground.
    • You can now ping while riding in a vehicle reliably.
    • You can now Mark While Bush.
    • Please continue to let us know what improvements you would like to see for the marker system!
  • Squad nameplates and team arrows now become more transparent when aiming down sights.
  • Restored the ability to view all of your current Challenges while in a match.
  • Wrap things up in a hurry! You can now apply a wrap to all slots by choosing “Apply To All” when picking a wrap in the Locker.
  • Enabled camera control on some reward types when viewing Challenges
  • Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.

Bug Fixes

  • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
  • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
  • Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.
  • Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.
  • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
  • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly.

Replay

  • Added bus paths to the minimap.

Mobile

  • Improve the quality of some sound effects on Mobile/Switch.

Creative

What’s New?

New Islands & Theme
Jump into two new exotic island locations! Build your best beach retreat with the new Wooden Lodge theme while enjoying a perfect, volcanic tropical view.

New Game Options
Offense or defense? We’ve added new game rule options that allow you to further customize team settings and setup advanced PvP games.

 

Islands

  • New Islands
    • Sandbar Island
      • 105 tiles square in size
    • Volcano Island
      • 105 tiles square in size
  • Reduced the number of player islands on a server from 16 to 8.
    • Allows bigger islands
    • Improves server performance
    • Player loading after the first 8 players will not have access to their personal islands and instead have to start a new server. This will be fixed in a future update when the portal mechanic is updated.
  • Removed the blocking collision from islands to allow for the new larger islands.

Bug Fixes

  • Fixed an issue where objects were missing after loading into an island, reloading and island, or finishing a game. Removed a delete record system that was causing many bugs.
  • Fixed an issue where islands were unable to be restored after resetting them.
  • Fixed a bug where island settings would not get applied to players joining islands.
  • Fixed an issue where some Prefabs and Devices were unable to be placed on certain areas of the default island.
  • Fixed an issue where players would occasionally lose functionality when loading into a Creative Island and quickly returning to the Hub.

Gameplay

  • Added Scoring
    • Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game.
      • There are many score win conditions, ranging between 1 – 10,000,000
    • Added Total Score option to Type of Scoreboard. Adds a score total to the HUD and shows the total score for players and teams when the game ends.
    • Score comes from vehicle tricks and the Challenge Gallery items like Coins
  • Added Objectives
    • Added Objectives to Win as an end condition. Specify the number of objectives required to end the game.
    • Added Objectives option to Type of Scoreboard. When the game ends shows how many objectives were accomplished by each player or team.
  • Coins props in the “Challenge Gallery” now have new visual effects to help make them more visible to players.
  • Moved the game start countdown to after the screen fade
  • Turned HUD off while starting a game on a featured island
  • Added holding players in place while in countdown to game start
  • Changed the countdown to 3 seconds from 6 seconds.
  • Added new Spawn Location type, Current Location, that keeps you where you are when the game starts. Useful for playtesting games.
  • Reordered Game tab options to make it easier to find options.
  • Added tooltip descriptions for Game options and Game Settings options.

Bug Fixes

  • Fixed an issue where players who join a server in progress might not have their score properly reset.
  • Fixed an issue where attempting to swap teams could result in DBNO instead of respawn.
  • Fixed an issue where the player could not exit fly mode when the jump function is bound to the right thumbstick button on controllers.
  • Fixed an issue that caused the screen to fade in twice when a game is restarted.
  • Fixed an issue where the yellow triangle on the HUD warmup timer would disappear too quickly.
  • Fixed an issue where the HUD warmup timer would not animate out.
  • Fixed bug where players who were respawning when the game goes to warmup wouldn’t be put into stasis

Weapons + Items

Bug Fixes

  • Fixed Remote Explosives sticking to the player character when throwing them while disguised as a Bush.
  • Fixed an issue where players encountered instability when interacting with the cannon.
  • Fixed Drum Gun sound effect. The satisfying boom is back.

Creative Tools + Phone

  • Sprays will now highlight when you aim at them with your Phone, indicating that they can be deleted.
  • The Phone can now interact with props and building tiles that are underneath the island’s terrain. They’ll highlight as you aim the crosshair over them.
  • While using the Phone to Grow or Shrink a prop with Grid Snap enabled, holding down the button will repeatedly Grow or Shrink the prop.

Bug Fixes

  • Fixed holographic preview for props drawing through floors or characters on mobile platforms.
  • Fixed an issue where scale indicators are pulsing the wrong direction while scaling down.
  • Fixed an issue where certain player-built walls had a more expensive memory cost than expected.
  • Fixed an issue where the Phone stopped working after your player was launched from a cannon.
  • Fixed props temporarily changing to wrong size when using the Phone to Grow or Shrink when Grid Snap is enabled.
  • Fixed an issue where the Snap Center and Resize indicators were hard to see when a prop is either too large or far away.
  • Fixed an issue where the on-screen button for Terrain Collision On and Off looked the same on mobile platforms.

Prefabs

  • Ambient Gallery Large
  • Wooden Cabin Galleries & Prefabs
  • Volcanic Rock & Lava Tile Galleries
  • Jungle Temple Wall Extended Gallery
  • Mine Cart Gallery
  • Lava Tiles have been added to the Elemental Cube Gallery
    • Known issue: Lava tiles do not cause player damage
  • New floors have been added to the Street Gallery B & Slant Gallery

Devices

  • New Baller Spawn
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • New Objective Device
    • This device acts as a destroyable prop for new types of games
    • Choose from 7 different objective props – YES the Durr Burger mascot and Pizza Pit mascot are finally here.
    • Set amount of health from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
    • Set which team the objective belongs too
    • Set an explosion radius for when the objective is destroyed. Destroys all tiles and props in the radius even if the environment is set to indestructible.
    • Set an optional beacon type to make them easy to find
    • Known issue vehicles don’t do damage to an Objective.
  • Update Starting Inventory to Team Settings & Inventory
    • Added ability to select settings per team
    • Bonus Ammo For Weapons – On, Off
    • Starting Health – 1%, Half, Full, Invincible
    • Max Health – 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
    • Starting Shields – Empty, Half, Full
    • Max Shields – No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
    • Infinite Ammo – On, Off
    • Infinite Resources – On, Off
    • Fall Damage – On, Off
    • Gravity – Very Low, Low, Normal, High, Very High
    • Jump Fatigue – On, Off
    • Player Flight – On, Off
    • Player Names and Locations – Always Show, Always Hide
    • Glider Redeploy – On, Off
    • Down but not out – On, Off
    • Block Building in Game – On (Players NOT allowed to build), Off (Players allowed to build if they have resources)
    • Respawn Time – 1-30 seconds
    • Max Initial Team Size – Unlimited, 1 to 16 – Use to make asymmetric teams when using teams game option.
    • Eliminations to Win – Off, 1 to  10
    • Collect Items to Win – Off, All, 1 to 10
    • Score to Win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000
    • Objectives to Win – Off, 1 to 10
  • Missing in previous patch notes in 8.00 – Added wall version of Speed Boost. Great for elevators.
  • Added Team Settings to Checkpoint device.
  • Added limiting billboards to 50 to fix memory and performance issues on mobile devices. We will continue to monitor to see if we can increase that limit.

Bug Fixes

  • Fixed performance issues with the Music Sequencer device in islands with a large number of Music Blocks.
  • Fixed the Starting Inventory device granting duplicate items if the “Drop items when eliminated” setting was disabled.
  • Fixed the Player Start device selecting Any team when it was set to None.
  • Fixed an issue where Billboard background colors were not functioning correctly.
  • Fixed the holographic preview for the Pinball Flipper always being the default size when being moved with the Phone.
  • Fixed an issue where the Pinball Bumper would result in overlapping previews when copied after squashing or stretching it using the Phone.
  • Fixed an issue where some of the Music Blocks placed in a Sequencer would not play in some cases.
  • Fixed issues with using the Phone not being responsive while riding on the Driftboard.
  • Fixed an issue where Radios could play music after loading into an island that had a Radio with playback turned off.
  • Fixed an issue where players would be locked from their inventory after being shot from a cannon.

UI

  • Added score to the HUD when Type of Scoreboard is set to Total Score

Bug Fixes

  • Fixed an issue where HUD elements would sometimes not appear correctly.
  • Fixed an issue where the Start Game Panel would be present after returning to the HUB from a Featured Island.
  • Fixed various grammar and spelling mistakes in the Prefabs menu
  • Fixed an issue where the Start Game screen continues to display after leaving a Featured Island
  • Updated the description for “Joel’s” Prefab to be more accurate
  • Fixed an inconsistency between Creative and Playground when a single player attempted to access the ‘Team Select’ tab in the Hamburger Menu
  • Improved stability when accessing the “Support a Creator” button on the Start Game Screen
  • Fixed an issue where buttons icons were missing from the Start Game Screen on the Switch
  • Fixed a bug where pressing Apply when selecting a team without changing the team number would always swap the player to team 1/

Playground

  • Fixed an issue where options set for Playground would remain applied when entering a featured island even though they had different Game Settings
  • Players on a creative island should now be able to chat with each other prior to the start of the island game. During the game voice chat is determined by the game settings.
  • Creative island games should now continue until all players have left the island or the starting player chooses to end the game from the menu. Previously, the game would end if the starting player left the island.

Performance

Bug Fixes

  • Fixed performance issues when using the Music Sequencer.
  • Fixed performance issues on servers with maximum player count.

Fortnite – Ver. 8.01

  • Release date: March 6th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Buried Treasure
Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.

Gameplay

  • Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.

Limited Time Mode: Slide Duos

Summary
Ice blocks on everyone’s feet, infinite ammo Grapplers in everyone’s inventory – a recipe for a slippery good time!

Mode Details

  • Friction greatly lowered.
  • Max run speed greatly raised.
  • Falling damage removed.
  • Infinite ammo Grapplers added to everyone’s inventory.

Weapons + Items

  • Buried Treasure
    • It’s a map that is used to track down buried chests on the map.
      • Chests contain a trove of legendary loot.
      • X marks the spot! The chest must be dug up using a pickaxe.
    • There is a limit of one map held at a time.
    • Legendary Rarity.
    • Can be found from Floor Loot and Chests.
  • Reduced Infantry Rifle availability
    • Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
    • Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
  • Reduced Clinger availability
    • Reduced the chance of receiving Clinger’s from Chests from 9.42% to 5.52%
    • Reduced the chance of receiving Clinger’s from Floor Loot from 1.27% to 1.02%
  • Vaulted
    • Bottle Rockets

Events

  • New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • We are running a new type of tournament as a test of several format updates.
    • Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
      • Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Match Limit: None
      • Bus Fare: -2 Points
        • Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match.
        • Tournament scores cannot go into the negatives – at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
      • Victory Royale: +3 Points (+10 Total)
      • 2nd – 5th: +2 Points (+7 Total)
      • 6th – 10th: +2 Points (+5 Total)
      • 11th – 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Matchmaking:
      • Players are still matchmade against opponents with similar point totals.
      • Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
      • Matchmaking will search in a considerably wider points range after 4 minutes of searching.
    • At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament.
  • New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
    • Scheduled 3-hour event, check tournament in-game for your local time.
      • Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard. 
    • Scoring:
      • Match Limit: 10 Games
      • Victory Royale: +3 Points (+10 Total)
      • 2nd – 5th: +2 Points (+7 Total)
      • 6th – 10th: +2 Points (+5 Total)
      • 11th – 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.

Audio

  • Improvement to the standard AR sound so that it’s not overbearing on the shooter.
  • The sound made when a player destroys a structure is now louder when instigated by enemies.
  • Footstep audio blends in the above/below layers, rather than binarily switching between them.
  • Footstep occlusion traces from the head of enemies when they’re above or below.
  • Reduced the volume of the Season 8 Victory Umbrella.
  • The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.

Creative

What’s New?

Saved Sprays
Give your island even more personality using sprays! The limit of 3 per island is a thing of the past.

Islands

  • Sprays are now saved! Use your sprays to decorate.
    • Removed the 3 spray limit, now each spray has a small cost on the memory thermometer.

Gameplay

Bug Fixes

  • Fixed issue where Nintendo Switch Consoles can Desync with 16 players on a Creative Server.

Weapons + Items

  • Added the Drum Gun
  • Added the Tactical Submachine Gun

Prefabs

  • Added All New Elemental Cube Gallery – beginning with 4 variations of water.
  • Added new Bridge and Girder Galleries in a variety of colors.
  • Added new Obstacle Course Galleries in a variety of colors.
  • Added new Visualizer Gallery XL – now you can go big with your music!

Devices

Bug Fixes

  • Billboard Device will now update immediately when changes are made.
  • Billboard Device will no longer be able to bypass the Language Filter.
  • Player Spawn Pads will no longer be removed when destroying the supporting floor tile.

Fortnite – Ver. 8.0.1

  • Release date: March 1st 2019 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • fixes some stability issues
  • fixes an auto-run issue
  • Additional notes: none
  • Source: Epic Games (Twitter)

Fortnite – Ver. 8.0 – Season 8

  • Release date: February 28th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Season 8 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season’s Battle Pass here.

Pirate Cannon
Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!

New Locations
Explore new points of interest that emerged with the Volcano, such as Sunny Steps and Lazy Lagoon.

Weapons + Items

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

Gameplay

  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

Limited Time Mode: 50v50

Summary
Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

Limited Time Mode: Close Encounters

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.

Audio

  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.

Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

Replay

Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

Creative

What’s New?

Voice Chat Updates
New voice chat options have been added to Creative Island Game menu! Share a single channel while in Creative, regardless of team, then choose who you chat with when playing.

Jungle Temple Theme
Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab.       

 

Playgrounds Update
Renovations have been made to Playground, moving it over to Creative and allowing even more friends to join in on the fun!

Islands

  • You can now customize your island’s time of day!
    • A new “Time of Day” option has been added to the My Island menu.
    • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
    • You can select a specific hour of the day, which will force your island to always be at that time.
    • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.

Bug Fixes

  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player’s camera to look down even when teleporting onto land.

Gameplay

  • Added a new Creative Volcano Island
  • Added a new Creative Hub island
  • Playgrounds update
    • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
  • Added new Jungle Temple Galleries
  • Added Visualizer Gallery XL
  • Added Starting Inventory, Chiller Grenade and alt Village Set

Bug Fixes

  • Players will now be reset and Island health settings will apply upon joining an Island.
  • Fixed a bug where be eliminated and entering a vehicle at the same time would cause the player to lose most controls.

Known Issue

  • Your friends’ Playgrounds sessions will appear when browsing Creative servers.

Creative Tools + Phone

  • Improved Resize mode:
    • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth.  This works the same as changing Rotation Axis while in Rotate mode.
    • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size.  This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
    • When the Phone is in Resize mode, you can now reset the size of the object to its default size.  This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
    • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
    • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
    • The “Snap Center” position of props is now displayed while Snap is turned on.
    • While rotating props, guides now appear to show you the selected axis of rotation.
    • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
    • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.

Bug Fixes

  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.
  • Fixed up the word “Rapidly” for the Turbo build delete text.
  • The phone now tries to use the visible prop to determine bounds whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotate code to use its old pivot logic.
  • The Phone now respects the Size and mirror state of every prop that is spawned from prefabs or catalogs. The move tool now takes the absolute value of the scale before setting the scale values.
  • When placing props beneath the level, drops will not activate and cause them to fall even further beneath the floor. Preventing drops code from setting the new lower transform of the actors if those actor.

Prefabs

  • Added 5 all new Jungle Temple Prefabs
    • Great Pyramid
    • Pyramid
    • Courtyard
    • Temple
    • Shrine A
    • Shrine B
  • Added 4 all new Jungle Temple Galleries
    • Jungle Temple Gallery
    • Jungle Temple Prop Gallery
    • Jungle Nature Gallery
    • Jungle Temple Wall Extended Gallery
  • Added Elemental Cube Gallery
  • Added 5 different color Bridge and Girder Galleries
    • Orange, Grey, Green, White, Blue
  • Added Ring Part Gallery
  • Added the Visualizer Gallery XL
  • Added the Ambient Gallery Large
  • Added 8 different color Obstacle Course Galleries
    • White, Orange, Black, Blue, Purple, Grip Tape, Red, Green
  • Added an Obstacle Course Stairs Gallery

Devices

  • Added a Billboard
    • Write and publish text to the Billboard that can easily be placed on Creative Islands.
  • Added the new Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper and Flipper
    • Placeholder
  • Added additional options to the Barrier Device
    • Base Visible In Game – Added ability to toggle the visibility of base plates.
      • Turn off to hide the device base during a game.
    • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Barrier device can now be set to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
    • Base Visible In Game – Turn off to hide the device base during a game.
    • Damage Type – Allows for immediate elimination or damage over time.
    • Damage – How much damage is applied each damage over time tick.
    • Damage Tickrate – How often damage over time is applied.
    • Safe Team – Designate a team that won’t be affected by the Damage Volume.
    • Shield Damage – Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
    • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.

Bug Fixes

  • Fixed issue where starting inventory device would grant duplicate items if the “Drop items when eliminated” game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.

Teams

Bug Fixes

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

Bug Fixes

  • Fixed an issue where the Game Description screen was displaying on screen even while still restoring from a previous game.

General

  • Reduced startup load times.
  • Unified the Player Reporting UI between all modes.
  • In the Player Reporting UI, Reason now goes before Player Name.
  • In the Player Reporting UI, players now have additional information about their role as related to the player. Examples: ‘Eliminated By’, ‘Teammate’, etc.

Bug Fixes

  • Fixed an issue where players could hit building weak spots through walls.
  • Fixed an issue that allowed some weapons to damage enemies behind the player when tilting the camera close to the ground.
  • Fixed an issue that caused players to edit the build preview marker while overlapping a building if they pressed “build” and “edit” in quick succession. This should now cause them to edit the newly built building.

Gameplay

  • Building Info Visibility
    • If a player is in build mode and then put into a state where they’d be skydiving, then the blueprint, pencil, and ghost structure are put away until the player is able to build again.
      • After landing, the blueprint, pencil, and ghost structure reappear automatically.
  • When attempting to place a ceiling or wall trap, the required structures needed to place the trap will automatically be built.

Social

Bug Fixes

  • Fixed an issue where the chat window could be opened during the initial Save The World reward flow.

Performance

  • Improved client/server data transfer when jumping or moving the camera to mitigate to mitigate dropped frames when using uncapped framerate.
  • Fixed an issue on PS4 which caused resolution to be lower than it should have been
  • Improved CPU performance of texture streaming on all platforms.

Bug Fixes

  • Fixed extraneous upstream packets/bandwidth when using an uncapped frame rate.

Fortnite – Ver. 7.40.1 – Content Update

  • Release date: February 26th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Driftboard – Limited Time Item
Join the battle in style riding the Driftboard! Fire at enemies, pull off tricks, and boost towards victory using this limited time item.

Limited Time Mode: Driftin’

Summary
Gear up and grab a Driftboard from a Red Supply Drop, meet up with your team, then race to eliminate the enemies. Last team standing wins!

Mode Details

  • Two teams of 32 players.
  • All Chests and Ammo Boxes have been removed.
  • Red Supply Drops fall all over the map, each containing a Driftboard, weapons, and ammo.
  • Health and Shields slowly regenerate when riding on a Driftboard.

Limited Time Mode: Catch!

Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!

  • Available grenades/items:
    • Smoke Grenades
    • Clingers
    • Remote Explosives
    • Port-a-Forts
    • Impulse Grenades
    • Shockwave Grenades

Mode details:

  • Chest spawns and Floor Spawns set to 100.
  • Can only get consumables out of Chests, Floor Loot, and Supply Drops.
  • Increase Supply Drops throughout the game.
  • Faster circle times.
  • Increased drop stack counts.

Weapons + Items

  • Driftboard
    • Use weapons or consumables as you ride the slopes. Boost past the competition with electrifying speed. Loot and revive downed allies. All without ever getting off the Driftboard!
    • Building is not possible while on the Driftboard.
    • Can be found scattered all around the map.

Creative

What’s New?

Driftboard
Catch air, perform tricks, and imagine whole new ways to use the Driftboard in Creative mode! Show us your creations on any of our social channels.

 
Infantry Rifle
Take aim and deliver accurate fire downrange with this precise semi-automatic weapon.

Weapons + Items

  • Driftboard
    • Use weapons or consumables as you ride the slopes. Boost past the competition with electrifying speed. Loot and revive downed allies. All without ever getting off the Driftboard!
    • Building is not possible while on the Driftboard.
    • Copy & paste with the Phone build tool while on the Driftboard
    • Can be placed through the Device tab
  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage. 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Returned Glider Redeploy to the Consumable tab in the Creative Inventory.

Fortnite – Ver. 7.40.1

  • Release date: February 19th 2019 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • includes various bug fixes and stability improvements
  • and more…

Fortnite – Ver. 7.40

  • Release date: February 14th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

#SharetheLove Valentine’s Surprise
The response we’ve seen to the #SharetheLove event has been amazing. And with the arrival of Valentine’s Day, we’re here to share one more surprise.

Everyone who completes 13 free Overtime Challenges by February 27 will receive the upcoming Season 8 Battle Pass for FREE! If you don’t have an outfit, now is your chance to get several for free. With the Battle Pass, you’ll receive two Season 8 Outfits instantly and you can earn up to five more. Save your V-Bucks, this one’s on us!

 

Gifting – Limited Time
Gifting is back for a limited time starting now until February 22! And for Valentine’s day, you can send the Heartspan Glider to your special someone for FREE until Friday, February 15 at 7pm ET.

Infantry Rifle
Take aim and deliver accurate fire downrange with this precise semi-automatic weapon.

Limited Time Mode Rotations

As mentioned last week, we’re continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available!

Limited Time Mode: Catch!

Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!

  • Available grenades/items:
    • Smoke Grenades
    • Clingers
    • Remote Explosives
    • Port-a-Forts
    • Impulse Grenades
    • Shockwave Grenades

Mode details:

  • Chest spawns and Floor Spawns set to 100.
  • Can only get consumables out of Chests, Floor Loot, and Supply Drops.
  • Increase Supply Drops throughout the game.
  • Faster circle times.
  • Increased drop stack counts.

Limited Time Mode: Team Rumble

Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

What’s New?

  • Reduced likelihood of Storm ending up near the center of the map.

Overtime Challenges & Rewards

Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges.

And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits.

Weapons + Items

  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage. 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Improvements to the Bush consumable.
    • Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
    • Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
  • Hand Cannon
    • Epic rarity
      • Reduced environmental damage from 150 to 100.
    • Legendary rarity
      • Reduced environmental damage from 157 to 105.
  • Rocket Launcher
    • Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
      • Removed Rocket Launchers from Chests.
      • Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
    • Epic rarity
      • Reload speed increased from 2.66 to 3.42.
      • Now only available from Vending Machines
    • Legendary rarity
      • Reload speed increased from 2.52 to 3.24.
  • Unvaulted
    • Clingers
    • Cupid’s Crossbow – Limited Time Item
      • Epic Rarity.
      • Infinite ammo.
      • Bodyshot Damage: 79.
      • Headshot Damage: 197.
      • Can be found in Floor Loot and Chests.
      • Does 1 environmental damage.
  • Vaulted
    • Grenades

Bug Fixes

  • Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
  • Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.

Gameplay

  • Added Pop-Up Cup settings to default playlists
    • We’re introducing a few larger changes into the default Fortnite playlist as a test. We’ve seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
    • Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
      • 50 Health (or Shield) based on your health when the Elimination occurs.
      • 50/50/50 materials dropped on Elimination
      • 500/500/500 Cap on materials
      • Harvest rate increased by 40%
    • We’ll be closely monitoring feedback on this change – play a couple matches and let us know what you think!
  • Removed the ability for the X4 Stormwing to break through structures and large objects.
    • Small props will still be destroyed from direct hit from an X4 Stormwing.
  • Changes to Ziplines
    • Ziplines are now interact to engage.
    • Ziplines grant fall damage immunity.
    • Ziplines now have an audio visualizer icon.
  • Final Circle adjustments
    • Increased the travel distance by 48%.
    • Shrink time has been increased from 45 seconds to 75 seconds.
  • PC, Mac, and console players can now crouch while in Edit Mode.
    • Gamepad players can assign this through custom gamepad controls.
    • Note: This functionality is coming to mobile soon.
  • Turbo Building
    • Reduced the initial timer for turbo building from 0.15 to 0.05.
  • Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
    • Added UI text to show players they’re able to use swap.
    • Not available on touch input.
  • Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
  • Logitech and Razer RGB peripherals will now react when doing emotes.
  • Sneaky Snowmen will be destroyed if they fall from a high distance.
    • Stand on the head of a Sneaky Snowman to avoid fall damage.
  • Removed HUD bar for the minigun overheating mechanic.
  • Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
  • Added a Bottle Rocket sound indicator for the explosion of rockets.

Bug Fixes

  • Aim Assist “Snap-To” Adjustments
    • We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
    • We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
      • This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We’ll be closely monitoring feedback about this change.
  • Fixed an issue where Bottle Rockets would not align to specific slope angles.
  • Cozy Campfire logs no longer block movement.
  • Prevent weapon auto-reload from canceling emotes.
  • Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
  • Fixed auto pickup not occurring when landing from skydiving.
  • Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
  • Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
  • Fixed an issue that would block building beneath a mounted turret.
  • Fixed an issue where Snowmen placed on the map would appear invisible or under the map.

Events

  • New Tournament Series – ‘Share The Love Series’ (Solo & Duo)
    • Available from February 14 until February 24.
    • Players will compete across any of four division tournaments:
      • Open Division
      • Prospect Division
      • Contender Division
      • Champion Division
    • Earning enough points during any nightly session to receive a pin will unlock the next highest division.
    • Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals!
    • ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
    • All divisions run simultaneously and share the same tournament schedule.  The full schedule for your server region can be viewed from the Events tab.
  • New Tournament – ‘Trios One Day Cup’
    • Available on February 17
    • Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
    • The tournament takes place across three rounds – earn a pin during each round to advance.
    • The full schedule for your server region can be viewed within the Events tab.
  • Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
  • Multiple tournaments are now able to be running at the same time.
  • Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
    • This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
  • Increased the minimum amount of players for tournament matches from 80 to 90.
  • Streamer Mode can now be used during tournament play.
  • In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.

Audio

  • Add audio when squadmates ready up in the lobby.
  • The following audio improvements have been made for Mobile/Switch platforms:
    • Improve skydiving wind audio.
    • Add more variation to gunshot environment impacts.

Bug Fixes

  • Fixed the Air Horn emote only having 1 variation on Mobile/Switch.

UI

  • Stats v2
    • The ability to track all of your play in one place and view it across all platforms.
    • This includes the ability for mobile and Switch players to view their stats in-game.
    • Breaks up stats by each individual Limited Time Mode.
  • Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
  • When eliminated by the Storm, instead of saying “You Eliminated Yourself”, the text now says “Eliminated by the Storm”
  • Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
    • Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
  • Slash commands have been improved and re-enabled in chat windows.

Bug Fixes

  • Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
  • Fixed missing Remove Marker map icon on Mac.
  • Fixed Battle Pass info not displaying properly in the lobby in certain cases.
  • Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.

Replay

Bug Fixes

  • Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.

Social

  • Gifting returns for a Limited Time
    • The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.

Bug Fixes

  • Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.

Creative

What’s New?

Resizing Props
Too big or too small? Adjust props until they are juuust right with this brand new functionality.

 

Music Sequencer
Create, combine, and play your original tunes with this brand new tool for aspiring musicians!

 

Islands

  • Published Islands will display their Island code as a watermark to visiting players. Creators can turn this off on the My Island Game tab.
  • Adjusted the spawn location for players in the Creative Hub, to make it easier for new players to find Featured Islands.
  • Doubled the size of the Featured Island pictures in the Creative Hub.

Bug Fixes

  • Fixed not being able to control your player when using the menu to return to the Creative Hub while the end of game stats was displayed.
  • Fixed an issue where respawning or traveling to a blocked destination would send players back to the Creative Hub.

Gameplay

  • Added new game winning condition
    • Collect Items to Win
      • The options range includes 1-10, All (calculated based on the number of Challenge Items placed on the Island), and Off.
  • Added new game option
    • Join in Progress  
      • This allows creators to choose if late-joining players will start as a player or spectator.
  • Added new game option
    • Autostart  
      • Sets whether the game waits 30 seconds before starting.
  • New scoring condition
    • Added a Collect Items Score Preset for scoring Island games based on the number of challenge items collected.
  • New scoring condition
    • In the Elimination Score Preset, when players tie on the number of eliminations, the most Health at the end of the game Wins
  • Devices will automatically build floors upon placement, making it easier for placement.

Bug Fixes

  • Fixed an issue where the player’s ability to jump would break after returning to the Creative Hub while a minigame is started.
  • Fixed an issue where the player would occasionally not see the Scoreboard if they joined the Island during a game
  • Fixed an issue where eliminated players, who leave and rejoin the game would return as a player and not a spectator.
  • Fixed an issue on mobile where controls could become unresponsive when using certain combinations of touch and controller buttons.

Weapons + Items

  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage.
      • 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Cupid’s Crossbow returns for a limited time.
    • Epic Rarity.
    • Infinite ammo.
    • Bodyshot Damage: 79
    • Headshot Damage: 197
    • Can be found from Floor Loot and Chests.

Bug Fixes

  • Due to problems with the Sneaky Snowman that could crash servers or affect performance, Sneaky Snowman can no longer be copied using the Phone. We’re planning to improve this in a future release.

Creative Tools + Phone

  • Added ability to Resize props!
    • With the Phone equipped, you can now switch to Resize mode (hold down right face button on the controller, or right mouse button on a mouse to toggle.)
    • In Resize mode, you can Grow or Shrink props (hold left/right bumper on controllers, or R/Z buttons on keyboard.)
    • Props can be enlarged to up to three times their original size, or shrunk as small as a third of their original size.
  • A holographic drop shadow will now show you where a prop will fall before you place it when Drops is turned on.

Bug Fixes

  • Fixed various assets that would fall through the floor when dropped on the terrain.
  • Fixed an issue where players could drop items at their feet using the Phone tool, causing various issues.

Prefabs

  • Added new Obstacle Course, Arctic Base, Winter Village, and Ice Castle prefabs.
  • Added new Gallery tab in the Creative Inventory, separating galleries from prefabs to make it easier to find the prefab you want.
  • Added a new Visualizer Gallery.
    • Reacts to music played through the Radio prop in the Visualizer Gallery.
  • Combined Disco Gallery A and B into “Disco Gallery.”

Devices

  • Added Music Sequencer Device.
    • Triggers music blocks.
    • Has looping, trigger settings, and tempo options.
    • The sequencer can trigger other sequencers.
  • Added Radio Device in the Visualizer Gallery that plays music and ambient noises.
    • Has volume and attenuation settings.
  • Item Spawner
    • Added a configurable option that allows the first spawn to be delayed.
    • Added more time options to Time Between Spawns option.
      • 1,2,3, and 4 seconds
      • 3, 4 and 5 minutes

Bug Fixes

  • Fixed an issue where the Concert Spotlights would turn red after the Phone tool cursor passes over them.
  • Fixed an issue where an archway prop from the Ice Castle prefab would occasionally delete player built buildings when placed nearby.
  • Fixed an issue where the Player was able to build beyond the Memory Thermometer maximum limits.
  • Fixed collision issues with the vines from the Nature Shrub Gallery.
  • Fixed an issue where the glow stick light would disappear when re-entering an Island.
  • Adjusted the name to “Village Building Color Gallery A” in the Creative Inventory.
  • Fixed an issue where placeholder texture appeared over the glowsticks from the Ambient Gallery after highlighting them with the Phone tool.
  • Fixed the damage rails to allow them to be properly placed on inclining and declining ramps.
  • Fixed an issue where Item Spawner devices would function incorrectly between successive games.
  • Fixed an issue where the Elimination Zone device would not be destroyed if their floor tile was destroyed after a game ends.
  • Fixed an issue where the Barrier device could not be customized when placed on a wall on mobile.
  • Fixed an issue where the sound effects from losing a Movement Modulator buff plays twice when running over a Speed Boost pad.
  • Fixed an issue where a Barrier device visualization area would display incorrectly when oriented horizontally with height 2.
  • Fixed an issue where items inserted into the Default Item Spawner do not appear in the player’s inventory if their team and the spawner’s team settings are set to a number higher than 1.
  • Fix creative/devices Removed extraneous stats from vehicle spawner devices.
  • Physics objects and vehicles now trigger music blocks.

Teams

Bug Fixes

  • Fixed an issue where the player respawns on the wrong spawn point when switching teams after running out of respawns.
  • Fixed an issue where the player would enter a Down But Not Out state when switching teams, if the game setting Down But Not Out is active.
  • Randomized which teams players are assigned to on game start.
    • This was previously determined by the order in which players joined the Island.
  • Fixed an issue where the first time a player opened the Team Select dialog it would display the correct team but Apply would set them to team 1 if the player didn’t adjust the team.
  • Fixed several crashes caused by respawning.

UI

  • Added the Description tab to the My Island menu for Creators to write more detailed game descriptions and rules for their published Islands.
  • Added Game Start screen for published Islands.
    • Adds game descriptions and options to start the game or support the Island creator.
  • Added a “Support A Creator” button to the Game Start screen.
    • Opens “Support A Creator” auto-filled with the Island creators name.

Bug Fixes

  • Fixed an issue where option tabs remain yellow after selecting them on mobile.
  • Fixed an issue where Smoke Grenades are missing two rarity stars in the Creative Inventory.
  • Fixed an issue where the hand prompt for the “Barrier” device is misplaced on mobile.
  • Fixed an issue where the Drop icon would not visually toggle when enabled and disabled on mobile.
  • Fixed alignment issues with button fonts in the options menu.
  • Fixed a number of issues with the tops of glyphs getting cut off in the Creative mode UI.
  • Fixed player counts not showing up in the HUD for Creative mode.
  • Fixed an issue where Creative mode “Start Game” button could be incorrect the first time the pause menu was opened.
  • Fixed an issue with the hover descriptions of the “Start Game” and “End Game” buttons in the Escape menu not disappearing when the mouse cursor was moved off.
  • Fixed player’s health bars sometimes showing up empty in Creative mode.
  • Fixed an issue where an invalid UI message could sometimes persist on screen after resetting an Island.

Performance

  • Fixed an issue where slow server response times were occurring when players left the game.
  • List of changes:
  • Planes will no longer be able to smash through structures

  • Zipline interact prompt added, and using a Zipline will grant fall damage immunity

  • Hand Cannon structure damage reduced from 150 to 100

  • Turbo Build delay decreased from 0.15s to 0.05s

  • Rocket Launcher reload time increased from 2.52s to 3.24s

  • Added the ability to crouch while in Edit Mode

Here are a couple of new things arriving with the update to stats:

  • The ability to track all of your play in one place and view it across all platforms.
    • This includes the ability for mobile and Switch players to view their stats in-game.
  • Breaking up stats by each individual Limited Time Mode.
  • Additional notes: none.
  • Source: Epic Games (Reddit)

Fortnite – Ver. 7.30.1 – Content Update

  • Release date: February 5th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Bottle Rockets
Fire and forget! Light the fuse and watch a stream of rockets barrage enemy locations with this new item.
Environmental Campfires
More than just looks…Environmental Gather around and tell tales of your adventures while you heal with your friends around

Limited Time Mode: Wild West Duos

Note: We’ve begun testing a new schedule for Limited Time Modes. Playlists will rotate every couple of days to allow a more diverse amount of modes to be available over the course of a week.

Summary
Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain’t big enough for the hundred of us!

What’s New?

  • Increased the chance for Slurp Juice to appear in Supply Drops.
  • Unvaulted the Revolver and the Double Barrel Shotgun for this mode.

Weapons + Items

  • Bottle Rockets
    • A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
    • Rarity: Uncommon
    • Found from Floor Loot, Chests, Vending Machines, Supply Llamas, and Supply Drops.
    • Drops in stacks of 2.
    • Max stack size of 6.
    • Fires 45 rockets of varying speeds randomly within a cone over roughly 9 seconds.
    • Deals 10 player and 40 environmental damage per explosion.
    • Max 2 active per player.
  • Environmental Campfires
    • Campfire props in the world can now be lit by interacting with them.
    • Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players.
    • Each campfire can only be used once per match.
    • You can tell if a campfire has been used by whether or not you can still see wood in it.
  • Vaulted
    • BoomBox
  • Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%.
  • Increased the impulse strength of the Launchpad by 28.5%.
  • Reduced the chance to receive Dynamite from Chests from 7% to 5.33%.
  • Sneaky Snowman will no longer drop from Chests.
  • Chiller Grenade
    • Lowered the volume of the beep.

Events

  • Architect Pop-Up Cup
    • Removed the ability to edit enemy structures. Thank you for your feedback!

Creative

What’s New?

Disco Gallery B
Every performer needs a stage! Build your dream venue with even more concert related props.
You may experience long load times or other unexpected errors.

Prefabs

  • Disco Gallery B
    • Added a second gallery of concert-related props.
      • Stages
      • Lights
      • Speakers

Weapons + Items

  • Bottle Rockets
    • A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.

Fortnite – Ver. 7.30.1

  • Release date: January 31st 2019 (North America, Europe, Japan)
  • Patch notes:
  • Battle Royale Bug Fixes

    • Fixed players getting stuck at loading screens

    • Fixed players continuing to see “Connection Lost” displayed in the UI, even while under good network conditions.

  • Creative Mode Bug Fixes

    • Fixed torches not appearing in Creative.

  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 7.30

  • Release date: January 29th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Chiller Grenade
Warning: May cause cold toes. Chill your enemies to the core with this new item, it’s a blast!

Limited Time Mode: Solid Gold

Summary
All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.

Mode Details

  • All weapon drops are Legendary.
  • Increased amount of materials received from gathering.

Weapons + Items

  • Chiller Grenade
    • The Chiller Grenade will knock players back, causing them to slide along the ground.
    • Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
    • Drops in stacks of 3.
      • Max stack size of 6.
    • Common rarity.
    • Can be found from Floor Loot and Vending Machines.
  • Cozy Campfire – Updated Visuals
    • We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
  • Vaulted
    • Bolt-action Sniper Rifle
    • Burst Rifle
    • Heavy Shotgun
    • SMG
      • Common, Uncommon, and Rare
  • Unvaulted
    • Suppressed SMG
      • Common, Uncommon, and Rare
  • Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.

Bug Fixes

  • Balloons no longer collide with vehicles.
    • This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.

Gameplay

  • Memory and networking optimization for Apples and Mushrooms.
  • Added unique vehicle specific messages in the feed when players are eliminated or downed.
  • Edit Delay
    • Re-enabled client-side editing improvements.
    • These were turned off in 7.20 due to an input bug they were causing.
  • Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
  • Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
  • Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
  • Fixed the X-4 Stormwing’s health bar occasionally not displaying.
  • Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
  • Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
  • Increased the number of materials received from Supply Drops from 40 to 60.

Bug Fixes

  • Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
  • Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
  • Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
  • Fixed instances of a free wall piece showing as placeable but not building.
  • Fixed player cameras from becoming distorted when another player enters a Zipline.
  • Fixed an issue where the magnet on the Zipline could be invisible on use.
  • Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
  • Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
  • Screens no longer shake uncontrollably after after walking on icy surfaces.
  • Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.

Playground

  • The Guided Missile has been removed from Playgrounds.
  • Removed the Spiky Stadium Supply Drop.
    • This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
    • This was done due to an issue that was sending players back to the Lobby.

Events

  • New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
    • Settings from previous Pop-Up Cup tournaments still apply to this tournament.
    • Within this mode, player built structures can now be edited by any player, regardless of team status.
      • This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
  • Tournaments may now feature leaderboards for each event session, highlighting top performers.
  • Participating in tournaments now requires a minimum account level of 10.

Performance

Bug Fixes

  • Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.

Audio

  • Added a fuse sound to the Grenade.

Bug Fixes

  • Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.

UI

  • Show total party eliminations on the HUD if your team wins.
  • Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop.
  • The party colors have been restored to Blue, Red, Purple, and Yellow.  To distinguish players in LTMs like Food Fight.
    • There are new icons for non-squad teammates and the opponent icons on the minimap.
  • Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
  • Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.

Bug Fixes

  • Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
  • Fix an issue where teammates scores would not be displayed.
  • Fixed incorrect elimination count information occurring in large team modes.
  • Fixed player sorting order in the player reporting UI.
  • Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
  • Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated.
  • Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
  • Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
  • Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.

Art + Animation

  • Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
    • All players who previously purchased the Fourth Down set will be granted these variants.

Replay

Bug Fixes

  • Fixed weapon animations playing twice for each shot fired in replays.
  • Fixed an issue where camera/lens settings could display incorrect initial values.
  • Fixed an issue where attempting to play an out of date replay selects another replay.
  • Fixed players appearing jittery while using Ziplines in replays.
  • Fixed Boombox music not playing when watching replays.

Social

  • The Streamer Mode setting has been replaced with two separate settings:
    • Anonymous Mode
      • This will display your name as “Anonymous” to all players that are not in your squad.
      • Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
    • Hide Other Player Names
      • This will display all other player names as “Player” unless they are in your squad.
    • Neither of these settings will be functional when playing in a Tournament match.

Bug Fixes

  • Party Invite Notifications will now appear when in the Game Mode select screen.  Accepting the invite from the notification will take you to the proper game mode and join the party.
  • Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.

Creative

What’s New?

Piano Keys + Music Blocks
Jam out in Creative! Become a musician with these two new additions and imagine your very own original tracks.

 

Arctic Base Prefabs
Imagine and create your own frozen wonderland with the newest Prefabs available in Creative mode.

Islands

  • Added an option to set edit permission per player on your Island.

Gameplay

  • New option to control respawn times.  
    • Range 1 – 30 seconds.
  • New option added to end games.
    • The first team to reach a set number of eliminations wins.
      • Range 1 – 10 or Off.
  • New option added: “After Last Spawn Go To Team”
    • After running out of spawns in a game, you can now either become a spectator or be switched to a different team depending on the game’s settings.
    • Range includes “Spectator” and “Team 1 – 16”.
  • The Game Stats screen displayed after Creative games conclude now contains buttons for immediately restarting the game and restoring the Island.
  • Increased the speed that Islands load after a game.
  • Renamed “Game Modes” to “Score Preset” to better clarify what that option does.
  • When joining a game in progress, players are now put in spectator mode until the game ends.

Bug Fixes

  • Fixed a server crash that could occur when a prefab was despawned.
  • Fixed an out of memory server crash.
  • Fixed Storm damage not applying if the health mutator was set to invincible.
  • Creative mode games now properly set player orientation as well as location.
  • Fixed spawn direction to always face the same direction when spawning.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed an issue where games would not end if a player was spectating.
  • Fixed an issue where joining players would occasionally be able to play a Creative game despite having exceeded respawn limits.
  • Fixed an issue where players would occasionally return to the Creative Hub in Spectate Mode.
  • Fixed an issue where players could go outside of the playspace of the Creative Hub.

Weapons + Items

  • Chiller Grenade added to Creative alongside its release to Battle Royale.
  • Removed Guided Missile.
  • Fixed the Wood Resource quantity to be consistent with the other material resources in the Creative Consumables screen.
  • Fixed an issue where the Six Shooter displayed incorrect rarity color in the Creative Weapons menu and game.
  • Fixed an issue where some Balloons would remain stuck in the air after being equipped.

Creative Tools + Phone

  • Added a drop indicator when holding copied prefab assets or props in the sky, to better predict drop placement.

Bug Fixes

  • Fixed cases where players had Creative permissions on Islands they did not own or have rights to.
  • Fixed an issue where sections of a prefab would disappear and reappear when copying with the Phone tool.
  • Fixed an issue where the Phone tool would occasionally disappear upon ending a game on a Creative island.

Prefabs

  • Added 6 Arctic Base Prefabs.
  • Added Arctic Base Galleries
  • Added a new Piano Key Gallery.
  • Added a Music Blocks Gallery.
  • Added an Ambient Gallery, which offers 8 color variance of Torches, Glow Sticks and Spotlights
  • Added a Challenge Gallery, which are new elements that disappear when ran through by the player. More functionality coming in future updates.
  • Added Random Chest and Ammo Box Gallery.
    • Spawn rates use the latest Battle Royale loot rates.
  • Added Windmill to the Farmstead Gallery.
  • Added additional Winter Village Building Color Gallery.
  • Added a Challenge Gallery, which are new props that disappear when ran through by the player. More functionality coming in future updates.
  • Torches now cast light with shadow casting disabled.

Devices

  • New Starting Inventory Device added,
    • Allows you to choose what players start within their inventory during games. Works just like the Item
      • Spawner except items are not spawned but added to the player’s inventory at the start of games.
      • Assign a team to the device to give items to a specific team only.
  • New Barrier Zone added.
    • This is a zone you can place that creates collision barriers that prevent players from moving past them.
  • New Movement Modulator added.
    • Allows you to change the speed of a player or vehicle
    • Speed options are Super Slow, Very Slow, Slow, Normal, Fast, Very Fast, Super Fast
    • You can set a duration in seconds 3, 5, 10, 20, 30, 60, 120.
  • When an Item Spawner has finished spawning all of its items during a game, its visual effects turn off to indicate it’s dormant.

Bug Fixes

  • Fixed an issue causing Item Spawners to stop spawning new items if the item it spawned was combined with a nearby pickup of the same type.
  • Removed extraneous stats from vehicle spawner devices.
  • Sentries will no longer reload infinitely when running out of their range.
  • Duplicate Sentry has been removed from Traps.
  • Fixed the Christmas Tree that was appearing in prefabs that would shrink when grabbed by the Phone.
  • Fixed an issue with the Ice Cliffs were they would lose collision when grabbed by the Phone.
  • Fixed an issue with the Elimination Zone where the visual effects would not rotate with the trap.
  • Fixed an issue where the Elimination Zone displayed an incorrect mesh upon placement.
  • Fixed an issue where the Elimination Zone visual effects were not displayed correctly when the boundary limit was changed.
  • Fixed an issue with the Elimination Zone where the boundary settings would occasionally return to default.
  • Fixed an issue where players could not attach the Elimination Zone to walls.
  • Fixed an issue where players with invincibility settings were not affected by the Elimination Zone.
  • Fixed an issue where players who were down-but-not-out were unaffected by the Elimination Zone.
  • Fixed an issue where traps were not destroyed after harvesting the floor underneath them.
  • Fixed an issue where the effects from the Ice Block trap would trigger before players stepped onto the tile.
  • Fixed an issue where adjacent Sentries were destroyed when damaging one with a Sniper Rifle in a Creative game.
  • Fixed an issue where the lantern from the Lucky Landing Gallery would fall through the map when attempting to paste it in a Creative island.
  • Fixed an issue where the vines from the Nature Snow Gallery and the Nature Shrub Gallery would fall out of the map when attempting to paste them in a Creative island.

UI

Bug Fixes

  • Fixed an issue where elimination counts would not be correct for other teammates when playing in large team modes, Playgrounds, and Creative mode.
  • Fixed a crash related to Player Suggestions.
  • Fixed an additional potential input loss that could result from receiving a gift while viewing the Add Friends screen.
  • Fixed an issue where “Victory Royale” would occasionally fail to display at the end of a Creative game.
  • Fixed an issue where “Victory Royale” would occasionally be presented to the wrong player after a Creative game ends.
  • Fixed an issue where vehicles were displaying the damage stats of traps in the UI.
  • Fixed overlapping Seat Switch and Rotate buttons on the mobile platform.
  • Fixed an issue with a settings tooltip getting cut off screen.
  • Fixed an issue where mobile players did not have a dedicated button to fly downward, in Create mode.
  • Fixed an issue where players were prompted to ‘edit’ player built structures even though the setting to Block Building in Game was turned on.
  • Fixed an issue where players were shown build previews on player built structures though the Block Building in Game was turned on.

Performance

  • Optimized performance when using the Phone.
  • Fixed an issue where players would run into low frame rate and instability when placing a lot of torches, from the Castle prefab, in a small area.

General

  • Added notification sounds for matchmaking that can play even when the game is inactive or minimized. This can be configured under “Allow Background Audio” in the settings menu.

Bug Fixes

  • Adjusted the timing code for automatic weapons to reduce the effect that frame rates have on fire rates.
  • Fixed an issue where some car destruction visual effects were not rotated properly, causing the car’s position to visibly jump once the car was destroyed.
  • Fixed an issue preventing building repair animations from fully playing in some cases when being damaged and repaired simultaneously.
  • The “leafy” particle effects no longer permanently remain on players after moving through corn fields.
  • Fixed an issue where some audio sources would be audible over shorter distances than other platforms.

Performance

  • Switch Optimization (Battle Royale + Creative)
    • Moved to a more efficient memory allocator on Switch; significantly reducing crashes due to out of memory.
    • Reduced hitches on Switch caused by garbage collection.
    • Improved level streaming performance on Switch, speeding up building load times.
    • Increased texture pool size on Switch by 100MB to reduce issues with blurry textures.
    • GPU performance improvements for Switch – improved screen resolution.
    • Doubled the limit for the number of cosmetics that can be displayed on the screen as we now have more free memory.
  • Enabled client-side prediction for high-end mobile devices in order to reduce networking/movement correction hitches.
  • Optimized most weapon-based projectiles.

Fortnite – Ver. 7.20 – Content Update

  • Release date: January 22nd 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Sneaky Snowman
Is that snowman closer than it was a second ago? Sneak around the map and surprise enemies in a frosty new way.

The Block – Omega Pyramid
The Block is now a Pyramid! Drop into this massive structure created by Directingpete to discover the secrets it holds inside.                        

Limited Time Mode: Sniper Shootout

Summary
In this limited time mode, players will do battle using scoped weapons only. May the best aim win!

What’s New?

  • Suppressed Sniper Rifles have been added.
  • Legendary Scoped Pistols have been added to Supply Drops.

Mode Details

  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!
  • Profile Stats (K/D & Wins) are tracked in this mode

Weapons + Items

  • Sneaky Snowman
    • Use Primary Fire to throw a projectile that creates a destructible snowman.
    • Use Secondary Fire to wear the Sneaky Snowman.
    • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
    • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
      • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
    • Available in Common variant.
    • Can be found from Floor Loot, Chests, and Supply Llamas.
    • Drops in stacks of 5.
    • Max stack size of 10.
  • Swapped the drop chance of Shield Potions and Small Shield Potions.
    • Shield Potion
      • Reduced drop chance from Floor Loot from 16.53% to 13.22%.
      • Reduced drop chance from Chests from 14.26% to 9.51%.
    • Small Shield Potion
      • Increased drop chance from Floor Loot from 13.22% to 16.53%.
      • Increased drop chance from Chests from 9.51% to 14.26%.
  • Vaulted the following items:
    • Quad Rocket Launcher
    • Port-A-fortress
    • Grappler
  • Reduced the drop chance of Gliders.
    • Reduced drop chance from Chests from 11.89% to 4.43%.
  • Reduced the drop chance of Balloons.​​​​​​​
    • Reduced drop chance from Chests from 7.58% to 3.24%.
  • Reduced the spawn chance of Quad Crashers from 100% to 50%.
  • Reduced the spawn chance of X-4 Stormwings from 80% to 50%.

Performance

  • Fixed an issue where building would cause a major drop in FPS.

Events

  • Added additional dates for Explorer Pop-Up Cup.
    • Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately.

Creative

What’s New?

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Weapons + Items

  • Sneaky Snowman
    • Use Primary Fire to throw a projectile that creates a destructible snowman.
    • Use Secondary Fire to wear the Sneaky Snowman.
    • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
    • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
      • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
    • Available in Common variant.
    • Can be found from Floor Loot, Chests, and Supply Llamas.
    • Drops in stacks of 5.
    • Max stack size of 10.
  • Added to Creative
    • Light Machine Gun
    • Suppressed Sub-Machine Gun
    • Revolver
    • Semi-Auto Sniper Rifle
    • Smoke Grenade
    • Remote Explosives

Fortnite – Ver. 7.20.1

  • Release date: January 16th 2019 (North America, Europe) / January 17th 2019 (Japan)
  • Patch notes:

Fixes in this update:

  • Trap selection
  • Ghost peeking with scoped weapons
  • Scythe pickaxe sounds
  • Additional notes: one.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 7.20

  • Release date: January 15th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Scoped Revolver
No sniper? No problem! Use the new Scoped Revolver to hit precise shots against enemies.

 

Glider Redeploy Item
Spread your wings! Glider Redeploy is back, but this time as an item. Find charges as loot throughout the map.

 

Limited Time Mode: One Shot

Summary
There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!

Mode Details

  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health and can only heal if they find Bandages.

Weapons + Items

  • Scoped Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • 42 / 44 damage per shot.
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Added Gliders, an item that grants Glider redeploy.
    • This item takes up an inventory slot and can be found from normal loot sources.
    • Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
      • Rarity is Rare.
      • Gliders come with 10 charges.
      • Each deploy uses a charge. When all charges are used the item disappears.
      • Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
      • Found from floor loot, chests, Vending Machines, and Supply Llamas.
  • Minigun adjustments
    • Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
    • Reduced the wind-up time by 37%.
    • Updated the audio for the Minigun.
  • Rarity color adjustments
    • Balloons changed from Epic to Rare.
    • Stink Bomb changed from Epic to Rare.
    • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
    • Bolt Action Sniper Rifle
    • Suppressed Sniper Rifle
    • Semi-Auto Sniper Rifle
    • Hunting Rifle
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
  • Trap drop chance adjustments
    • Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
    • Cozy Campfire
      • Drop chance from floor loot increased from 0.26% to 0.73%.
      • Drop chance from Loot Llamas increased from 6.63% to 15.47%.
    • Launch Pad
      • Drop chance from floor loot increased from 0.53% to 0.98%.
      • Drop chance from Loot Llamas increased from 13.25% to 20.77%.
    • Mounted Turret
      • Drop chance from floor loot decreased from 0.8% to 0.73%.
      • Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
  • Small shields max stack size has been decreased from 10 to 6.

Bug Fixes

  • Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player dies from Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.

Gameplay

  • Zipline improvements
    • Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
    • Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
    • Destruction effects have been turned back on while riding a zipline.
      • Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
  • Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
  • To help with situations where walls are built mostly underground, we’ve added functionality where an extra piece will be built for free on top of that piece.
    • This occurs when the wall piece is showing less than 30% above ground.
  • Gamepad Sensitivity
    • Building sensitivity change also applies to edit mode.
  • Editing will no longer interrupt gun fire and pickaxe swings.
  • Corn stalks will no longer block gunfire.
  • Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
    • Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
  • Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
  • When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
  • Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby.
  • Adjusted map art to more accurately represent player & marker positions.
  • Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
  • X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.

Bug Fixes

  • Fixed instances of glider redeploy not deploying when exiting a Stormwing.
  • Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
  • Fixed the preview length on many emotes in the lobby to hear the full music track.
  • Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
  • Fixed players not being able to destroy the Boombox from certain distances.
  • Fixed some issues with ziplines
    • Players will no longer be flung across the map or get in broken animation states.
    • A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
    • The zipline magnet will no longer remain over players heads.
    • Players no longer fall when colliding with enemy structures.
    • Players no longer dismount ziplines at steep angles when under bad network conditions.
  • Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
  • Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
  • Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
  • Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.

Events

  • Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
    • We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
    • Data for those tournaments has been saved and will return to those platforms in a future release.
  • Players will be automatically removed fthe rom match after 60 seconds of spectating after being eliminated.

Audio

  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the Boombox.
  • Added unique bouncing sound to Dynamite.

Bug Fixes

  • Fixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.

UI

  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.

Bug Fixes

  • Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview.

Social

  • Battle Royale players can now accept party invites from players in Save The World and join games in progress.

Art + Animation

  • Both Lynx and Zenith now have custom idle poses in the lobby.

Bug Fixes

  • The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Golf Clap emote on mobile and Switch.

Replay

Bug Fixes

  • Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.

Creative

What’s New?

Frosty Fortress
A brand new arctic island debuts in Creative! Bundle up, drop in, and bring your vision to life.
Farmstead Theme
Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs.

Islands

  • Frosty Fortress
    • A new selectable arctic island with structures already placed on it.
    • This island is ready for games to be played right away!
  • Preview images of islands are now displayed on top of Featured Islands in the Creative Hub.

Bug Fixes

  • Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props.
  • Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures.
  • Fixed an issue where players could take items out of an island to the Creative Hub.
  • Fixed an issue where Traps would remain floating in the air after the supporting wall was removed.

Gameplay

  • Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining.
  • Added a new “Spawns” option to allow players to specify how many times a player can spawn.
  • Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable.
  • Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps.
  • Added new Gravity Options.  
    • High and Very High
  • When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar.

Bug Fixes

  • Fixed players blocked from loading into Creative with a network error.  
    • The first timing loading may take extra time while the server fixes the load issues with the player’s island.
  • Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit.
  • Fixed building animations becoming stuck when being moved with the Phone mid-animation.
  • Fixed an issue where player placed walls would show health bars more often than intended.
  • Fixed an issue where tiles would appear red during games.
  • Fixed an issue where multiple camera fades would occur on game start and game end.

Creative Tools + Phone

  • Added Turbo Building to Creative
    • You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
    • This feature requires “Turbo Building” to be enabled in your Game settings.
  • Added Turbo Delete
    • Holding down the Delete button will now continuously destroy building tiles and props.
    • Added a new “Turbo Delete In Creative Mode” option to Game settings.  This is enabled by default.
  • Added a new effect when utilizing Grid Snap to help visualize placement.

Bug Fixes

  • Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
  • Fixed an issue where other walls could vanish when copying a wall using the Phone.
  • Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
  • Fixed an issue where the “Drops” UI was not displaying the proper value,
  • Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
  • Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.

Prefabs

  • Added 6 Farmstead prefabs and Farmstead Galleries
  • Added 3 Ice Cliff Galleries
  • Added Large Cube Gallery

Devices

  • Added Random Spawn options on the Item Spawner:
    • “Random” allows items to spawn in a random order from the spawn list.
    • “No Repeats” spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from “Random” if “Items Respawn” option is set to “On”.
  • Renamed the “Gunner” Device to “Sentry”.
  • Added new Options to the Sentry.
    • Added health and shield options.
    • Added respawn options.
    • Added accuracy and attack range options.
    • Added target style, line of sight, and proximity options.
    • Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
    • Added attack range visualization when players stand on the Sentry plate.
  • New Elimination Zone Device.
    • Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
  • Item Spawner now includes additional ammunition to weapons spawned.

Bug Fixes

  • Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
  • Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
  • Item Spawner Fixes.
    • Fixed an issue where some items in the Item Spawner wouldn’t display all of their materials in the preview cycle.
    • Fixed items not getting added to Item Spawner if they are added in rapid succession.
    • Fixed incorrect visual effects appearing on Item Spawners in-game.
    • Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
    • Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
  • Fixed an issue causing Player Start devices to float after a mini-game finishes.
  • Player Spawner Fixes.
    • Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
    • Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
    • Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.

Weapons + Items

  • Added Dual Pistols
    • Available in Rare and Epic variants.
    • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Does not use first shot accuracy.
  • Added Gliders, an item that grants Glider redeploy.

Teams

Bug Fixes

  • Fixed not being able to build on opposing team’s structures while editing a creative island.  However, this is still not allowed while a game in progress.

UI

  • Added a message to the HUD that displays how to start the match on an island when on a shared or featured island.

Bug Fixes

  • Fixed “Memory Used” label not being centered over the memory budget indicator.
  • Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available.

Performance

  • Reduced the time it takes to load into Creative and to switch between islands.  Further improvements will be coming in future updates.
  • Improved performance for minigame spawners.
  • Improved performance and memory usage by culling more objects that are very far away from the player

Bug Fixes

  • Fixed hitches when displaying tooltip text.

General

  • Sensitivity settings allow for more granular adjustments.

Bug Fixes

  • Fixed weapon firing not starting automatically when switching over from building while holding the fire button.
  • Fixed water bullet impacts not playing properly when viewing another player shooting the surface of the water.

Social

  • You can now block players directly from their party invite.

Bug Fixes

  • The chat scroll bar will no longer appear before chat is opened for the first time.
  • Fixed an issue where chat could get stuck open, requiring a restart.
  • Launching Fortnite by accepting an invite from the Epic Games Launcher on PC / Mac will once again properly attempt to join the party after the game starts.

Performance

  • Memory-optimized for mobile in Battle Royale and Creative to reduce out-of-memory crashes.
  • Performance improvements made for vehicles and some cosmetic items.

Fortnite – Ver. 7.10 – Content Update 2

  • Release date: January 8th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Suppressed Sniper Rifle
Trade power for stealth with the Suppressed Sniper Rifle. Drop in now and sneak up on your enemies!
The Block
Drop to The Block and explore the newest community creation! Bounce around in the DM Arena made by KojackNumber2.

Limited Time Modes

14 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards.

We’ll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks. Log in each day to find out which modes are available to explore.

Weapons + Items

  • Suppressed Sniper Rifle added.
    • Available in Epic and Legendary variants.
    • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
    • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
    • Drop rate reduced by 33%.
    • Health reduced from 600 to 400.
    • Duration reduced from 25 seconds to 18 seconds.

Gameplay

  • X-4 Stormwing adjustments:
    • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
    • Damage done to the Stormwing from colliding with structures has been increased by 50%.
      • Impact damage reduction while boosting through structures reduced from 50% to 25%
    • Increased the spread of the Stormwing machine gun by 75%.
    • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).

Bug Fixes

  • The X-4 Stormwing is no longer able to fly above the max build limit.

Creative

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Weapons + Items

  • Suppressed Sniper Rifle added to Creative Inventory Weapons
    • Available in Epic and Legendary variants.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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