Fortnite (Switch): Software updates (latest: Ver. 10.31)

On this page, you will find all there is to know about the Software updates for Fortnite on Nintendo Switch (originally released on June 12th 2018 in Europe and North America, and June 13th 2018 in Japan).

Click here for more Software updates!

Fortnite updates: launch to December 2018 / January 2019 to July 2019

Fortnite – Ver. 10.31

  • Release date: September 18th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Party Hub
Hang with friends while you’re on the go so the party never stops. See who’s online, party up, and play together. (Or just voice chat!) For a deeper dive on Party Hub, read our FAQ here.

Weapons + Items

Bug Fixes

  • Resolved an issue involving the Star Wand and AC/DC Pickaxes not doing the intended amount of damage.
    • Because this issue has been resolved, these Pickaxes have been re-enabled.

Gameplay

  • Storm Circles will no longer end at the following locations (in core and Arena modes):
    • Moisty Palms
    • Greasy Grove
    • Tilted Town
    • Retail Row

Bug Fixes

  • Resolved an issue in which Ziplines could give players an unintended effect.
    • Because this issue has been resolved, Ziplines have been re-enabled.
  • When a player is eliminated, their damage towards the Storm Surge threshold will no longer be removed from their remaining teammates’ total.

Accessibility 

  • Support-a-Creator codes can now be used for real-money offers in-game.
    • More information on this will be available in a blog post later this week.
    • Please note: For any Packs that contain V-Bucks, the revenue share will be applied to the Creator code that is entered when the V-Bucks from that pack are spent.
    •  

Recap

  • From server on September 13
    • Resolved an issue involving some Mission objectives not measuring progress.

Creative

Recap

  • From hotfix on September 11
    • Increased the limit for Basic Storm Controllers from 10 to 16.

General

Bug Fixes

  • Players with their reticle on stairs will no longer enter edit mode for an unintended building piece. 
    • In v10.30, we addressed an issue in which players would sometimes enter edit mode for a building piece that their reticle was not on. However, players may have still found themselves entering edit mode for a different building piece than intended if their reticle was on stairs. This has been resolved.

Fortnite – Ver. 10.30

  • Release date: September 11th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Moisty Palms
In this swampy new Rift Zone, you can crouch to disguise yourself as a prop!

Greasy Grove
A Rift Zone has brought back Greasy Grove, but the neighborhood’s favorite food is now tacos. The tacos here are so good that even their smell makes people party!   

Limited Time Modes:

Knock Town
Team Type: Solo | Respawning: On
 
Created by AlanShinohara. Knock Town was a top 3 contender for the LTM Creator Contest!
 
Use the grappler to jump around and dodge shots as you one-tap enemies in the air with the Flint-Knock Pistol. The player with the most eliminations at the end of the match wins! 

Weapons + Items

  • Vaulted
    • Burst SMG
  • Unvaulted
    • Tactical SMG (Also: now available in Playground!)

Bug Fixes

  • Players impulsed by a Shockwave Grenade will no longer destroy a nearby trap without first destroying the building piece it is attached to. 
  • The Zapper Trap’s info card now shows the appropriate 4 stars (indicating Epic Rarity) rather than 2 (indicating Uncommon Rarity).
  • Resolved an issue in which the Zapper Trap would not build properly when thrown on slopes or uneven terrain.
  • B.R.U.T.E.s will now be launched away if they touch the Floating Island’s Cube.
  • The B.R.U.T.E.’s Stomp attacks now deal consistent damage to other vehicles. 
    • Previously, they would deal either double or triple damage to other vehicles.
  • The color of the B.R.U.T.E.’s cooldown meter now updates properly to correspond with the cooldown value.

Gameplay

  • Moisty Palms
    • The Rift Beacon at Paradise Palms has created this new POI! In addition to its swampy nature, this Rift Zone is known for being a good place to keep a low profile.
      • While in the Rift Zone, crouching will disguise players as a random prop. They can exit the prop state by using the Primary Fire button.
        • Players are still able to take damage while in prop form.
      • ADS lets players lock in place and look around for unsuspecting victims.
  • Greasy Grove
    • A Rift Zone has brought back Greasy Grove! But this time, Durrr Burger is out, and Tacos are in!
    • Periodically, Spicy Tacos will rain down from the sky. Their smell is so overwhelmingly appetizing that players in the Zone can’t help but dance! 
      • While dancing, players are invulnerable to damage from others and will regenerate health at 20 HP per second.
        • Dancing does not block Storm Damage or regenerate Health in the Storm.
    • Spicy Tacos can be consumed for 10 Effective Health (sum of a player’s Health + Shield) and a temporary increase in movement speed (40% increase for 20 seconds).
      • The Spicy Tacos don’t last long — grab them before they expire!
  • Community Choice
    • Players will get to vote on what’s featured in the Item Shop!
    • The first community vote starts this week. For more information about Community Choice, check out our blog post.

Bug Fixes

  • POIs no longer load at different distances depending on the angle of approach.
  • Resolved an issue in which players would enter edit mode for a building piece that their reticle was not on. 
  • Reviving a squadmate no longer causes the reviver to get disconnected.

Playground

Bug Fixes

  • Resolved an issue in which players were able to damage each other on the Playground Hub.

Performance

  • Improved the performance of Shield Bubble collisions.

Art + Animation

  • When players’ characters are near a wall, they will lower their weapon while in their idle pose.
    • This is to reduce instances in which the hands of players’ characters appear through walls.

Bug Fixes

  • Changed the lace color of the Jets 2019 – 2020 NFL Outfit from white to green to accurately match the real uniforms.
  • The Flowerprint wrap no longer appears incorrectly on assault and sniper rifles.
  • Damaging a tree no longer places a rock texture on its leaves or causes its wood texture to become transparent.

Audio

  • Lowered the volume of the open and close sounds of teammates’ Gliders by 50%.

Bug Fixes

  • Resolved an issue in which the Battle Bus’ audio would be silent for a short period of time.

UI

Bug Fixes

  • Sending feedback during a replay no longer causes players to get stuck in the Player Reporting or Feedback menu.
  • Eliminating another player using a Junk Rift Triceratops will now indicate that they were sent to the Cretaceous period in the elimination feed. 
    • Previously, the elimination feed would say that they were sent to the Jurassic period, but Triceratops only existed during the Cretaceous period. We apologize for this Tyrannosaurus Wreck of an oversight.

Replay

  • Resolved an issue in which mouse controls would not function properly in some replays.
  • Going near ammo no longer causes the “Can’t hold more of this item!” message to appear when this action is shown in replays. 
  •  

Recap

  • From hotfix on September 5
    • Made some balance adjustments. The details of these adjustments can be found in our blog post.
  • From hotfix on September 6
    • Teammates’ arrow markers will no longer disappear in large team modes when the teammates are still visible. 
  • From hotfix on September 6
    • Temporarily disabled Ziplines to resolve an issue.
      • We plan to have this issue resolved in the next update.

Creative

What’s New?

Heroes & Villains
Show off your allegiance to good or evil with four new Prefabs. Assemble a hero’s mansion or develop your diabolical villain lair.

Vending Machine
Long awaited. Set and customize Vending Machines to match your game.

Class Devices
A highly configurable set of devices that allow you to create your own player classes with unique traits.

Islands

  • The My Island settings screen has been updated in terms of layout and visuals. The screen now appears as a tab in the main in-game menu but can also be accessed in the same way as it can be now.

Bug Fixes

  • Fixed an issue where players would occasionally be disconnected when their island saved.
  • Fixed an issue where an island would be invisible and players would be left floating.

Gameplay

  • Added new options to My Island settings:
    • Default Class Identifier: Sets the default Class assigned to players at the start of each round.
      • None, 1-16 (Default: None).
    • Revert Player Class To Default When: Determines when a player’s Class should be reverted to the default Class.
      • Round Ended, Game Ended, Player Eliminated (Default: Game Ended).

Bug Fixes

  • Temporarily removed keybind blocking when Allow Building is set to Off since this was breaking trap placement on some existing islands.
  • Fixed an issue where the game would end immediately if Last Standing was set to On and one team had infinite spawns.
  • Fixed an issue where entering a vehicle that was on top of a rift could cause players to lose some movement functionality after teleporting.
  • Players will no longer get stuck respawning when returning to the hub after spectating in game.
  • Fixed an issue where players were unable to cancel their prop gun disguise if they tried to cancel while colliding with another object.

Weapons + Items

  • Added the Legendary Bolt-Action Sniper Rifle to the Creative Inventory.
  • Added the Rare Pistol to the Creative Inventory.
  • Added the Zapper Trap to the Creative Inventory.

Bug Fixes

  • Flags will no longer remain in a player’s inventory after elimination.

Prefabs & Galleries

  • Added 4 New Prefabs.
    • Villain Lair
    • Decayed Villain Lair
    • Hero Mansion
    • Decayed Hero Mansion
  • Added 6 New Galleries.
    • Villain Lair Gallery
    • Decayed Villain Lair Gallery
    • Hero Mansion Gallery
    • Decayed Hero Mansion Gallery
    • Gray Cliff Grass Gallery
    • Hero/Villain Prop Gallery
  • Added the Dark Purple Car to Car Gallery B.
  • Added a Bat Swarm Particle to Particles Gallery B.

Bug Fixes

  • Changed some crates in the Container Complex Prefab to make them no longer searchable.

Devices

  • Increased the number of available Trigger channels from 32 to 50 and the number of available Receivers from 40 to 50.
  • Added Class Designer device.
    • This allows players to define custom player Classes. Each device configures the settings and starting inventory for a single Class.
      • Drop inventory items onto the device to define the starting inventory for the Class.
      • Use in conjunction with the Class Selector device to use Classes during Play mode.
    • Class Name: Specifies a display name for the corresponding Class to be used throughout the UI.
    • Class Identifier: Determines the Class this device’s settings will apply to.
      • None, 1-16 (Default: None).
    • Grant On Respawn: Sets whether the device grants its items to players when they respawn after elimination.
      • On, Off (Default: Off).
    • Visible During Games: On, Off (Default: Off).
    • Bonus Ammo For Weapons: On, Off (Default: On).
    • Starting Health: 1% Health, 50% Health, 100% Health, Invincible, Do Not Override (Default: Do Not Override).
    • Max Health: 1 Health, 25 Health, 75 Health, 100 Health, 200 Health, 500 Health, 1000 Health, 2000 Health, 10000 Health, Do Not Override (Default: Do Not Override).
    • Starting Shields: Empty Shields, 50% Shields, 100% Shields, Do Not Override (Default: Do Not Override).
    • Max Shields: No Shields, 25 Shields, 50 Shields, 75 Shields, 100 Shields, 200 Shields, 500 Shields, 1000 Shields, 2000 Shields, 10000 Shields, Do Not Override (Default: Do Not Override).
    • Instant Reload: On, Off, Do Not Override (Default: Do Not Override).
    • Infinite Ammo: On, Off, Do Not Override (Default: Do Not Override).
    • Infinite Resources: On, Off, Do Not Override (Default: Do Not Override).
    • Keep Items When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
    • Keep Resources When Eliminated: Drop, Keep, Delete, Do Not Override (Default: Do Not Override).
    • Fall Damage: On, Off, Do Not Override (Default: Do Not Override).
    • Gravity: Very Low, Low, Normal, High, Very High, Do Not Override (Default: Do Not Override).
    • Jump Fatigue: On, Off, Do Not Override (Default: Do Not Override).
    • Player Flight: On, Off, Do Not Override (Default: Do Not Override).
    • Player Names & Location: Always Show, Always Hide, Do Not Override (Default: Do Not Override).
    • Glider Redeploy: On, Off, Do Not Override (Default: Do Not Override).
    • Down But Not Out: Default, On, Off, Do Not Override (Default: Do Not Override).
    • Allow Building: On, Off, Do Not Override (Default: Do Not Override).
    • Respawn Time: 1-30 Seconds, Do Not Override (Default: Do Not Override).
    • Spawns: Infinite, 1-10, Do Not Override (Default: Do Not Override).
    • Health Granted on Elimination: 0, 10, 25, 50, 100, 250, 500, 1000, Do Not Override (Default: Do Not Override).
    • Wood Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Stone Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Metal Granted on Elimination: 0, 5, 10, 15, 20, 25, 30, 40, 50, 100, 250, Do Not Override (Default: Do Not Override).
    • Maximum Building Resources: 0, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000, Do Not Override (Default: Do Not Override).
    • Allow Item Drop: Yes, No, Do Not Override (Default: Do Not Override).
    • Allow Item Pick Up: Yes, No, Do Not Override (Default: Do Not Override).
    • Harvest Rate: 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x, Do Not Override (Default: Do Not Override).
    • Spawn Immunity Time: 0 Seconds, 1 Second, 2 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, 40 Seconds, 50 Seconds, 1 Minute, 2 Minutes, 5 Minutes, 10 Minutes, Do Not Override (Default: Do Not Override).
  • Added Class Selector device.
    • This creates a zone that switches players to a specific Class.
    • Class Identifier: Determines which Class players will switch to when they enter the zone. If set to None, players entering the zone will revert to having no Class.
      • None, 1-16 (Default: None).
    • Team: Determines which team can activate the device.
      • Any, 1-16 (Default: Any).
    • Time To Switch: Sets the time the player needs remain within the device’s zone before a Class switch will be applied to the player.
      • Instant, 1 Second, 2 Seconds, 3 Seconds, 4 Seconds, 5 Seconds, 6 Seconds, 7 Seconds, 8 Seconds, 9 Seconds, 10 Seconds, 15 Seconds, 20 Seconds (Default: 3 Seconds).
    • Respawn Player On Switch: Determines whether the device will force a respawn after setting the player to a new Class.
      • On, Off (Default: Off).
    • Size Of Volume: 0.5 Meters, 1 Meter, 2 Meters, 3 Meters, 4 Meters, 5 Meters, 10 Meters, 15 Meters, 20 Meters, 30 Meters, 40 Meters, 50 Meters (Default: 1 Meter).
    • Volume Visible In Game: Determines whether the device’s zone is visible during the game.
      • On, Off (Default: On).
    • Visible In Game: Determines whether the device is visible during the game.
      • On, Off (Default: On).
    • Accent Color: Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuchsia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Silver, Aqua, Pink, Green (Default: Aqua).
    • Enabled: Will be enabled during these game phases.
      • Disabled, Enabled, Pre-Game Only, Gameplay Only (Default: Gameplay Only).
    • Transmitter Support:
      • When Class Switched Transmit On: Transmits a signal on the selected channel when a player switches to a Class through this device.
        • No Channel, 1-50 (Default: No Channel).
    • Receiver Support:
      • Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Change Player To Class when Receiving From: Changes the instigating player to the Class specified by this device on receiving a signal from the selected channel.
        • No Channel, 1-50 (Default: No Channel).
  • Added Custom Vending Machines.
    • This allows players to place a Vending Machine and customize which items can be purchased based on material costs.
    • Drop Items next to the Vending Machine after placing it to add them to the device. Items will become accessible to players in the order they are added to the Vending Machine.
    • The first item registered will consume Wood resources from the player’s inventory to purchase, the second will consume Stone and the third will consume Metal.
    • Cost of First Item in Wood: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
    • Cost of Second Item in Stone: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
    • Cost of Third Item in Metal: No Cost, 5, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400, 420, 440, 460, 480, 500, 550, 600, 650, 700, 800, 900, 999 (Default: No Cost).
    • Bonus Ammo for Weapons: On, Off (Default: On).
    • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
    • Receiver Support.
      • Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Spawn Item When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Cycle to Next Item When Receiving From: No Channel, 1-50 (Default: No Channel).
    • Transmitter Support.
      • When Item Spawned Transmit On: No Channel, 1-50 (Default: No Channel).
  • Added Trigger & Receiver options to the Capture Item Spawner.
    • Transmitter Support:
      • When Item Dropped Transmit On: Transmits a signal on the selected channel when the Capture Item has been dropped.
        • No Channel, 1-50 (Default: No Channel).
      • When Item Captured Transmit On: Transmits a signal on the selected channel when the Capture Item is “captured” at a Capture Area.
        • No Channel, 1-50 (Default: No Channel).
    • Receiver Support:
      • Enable When Receiving From: No Channel, 1-50 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-50 (Default: No Channel).
  • Added New HUD and Text options to the Ball Spawner device.
    • This allows you to show players where the ball is via a Badge Icon, as well as giving the ability to add visible text depending on team assignments in game
    • HUD Icon: None, Badge Style (Default: None).
    • Friendly Team: All Neutral, Any, 1-16, All Hostile (Default: All Neutral).
    • Team Visibility: Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any).
    • HUD Icon Identifier: None, A-D, W-Z (Default: None).
    • Requires Line of Sight: Yes, No (Default: Yes).
    • Hide HUD Icon At: 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m (Default: 20m).
    • Hostile Icon Text Field: Specifies text to display to Hostile players.
    • Friendly Icon Text Field: Specifies text to display to Friendly players.
    • Neutral Icon Text Field: Specifies text to display to Neutral players.
    • HUD Text Size: 1x, 1.5x, 2x (Default: 1x).
    • Receiver Support
      • Hide HUD On Received From: No Channel, 1-50 (Default: No Channel).
      • Show HUD On Received From: No Channel, 1-50 (Default: No Channel).
  • Added a new option to the Item Spawner device.
    • Continuously Spawn Items: Allows additional items to keep spawning even if previously spawned items are still in play.
      • On, Off (Default: Off).
  • Added new option to the Team Settings & Inventory device.
    • Default Class Identifier: Sets the default Class assigned to players on the selected Team at the start of each round.
      • None, 1-16, Do Not Override (Default: Do Not Override).
  • Added new option to Basic Storm Controller and Advanced Storm Controller devices.
    • On Finish Behavior: Determines what should happen to the storm when it finishes its final phase.
      • Stay, Destroy Instantly, Destroy in 5 Seconds, Destroy in 10 seconds, Destroy in 15 seconds, Destroy in 30 seconds, Destroy in 60 seconds, Destroy in 2 minutes, Destroy in 3 minutes, Destroy in 4 minutes, Destroy in 5 minutes (Default: Stay)
  • Added a new option to the Creature Manager device.
    • Movement Speed: Very Slow, Slow, Fast, Very Fast (Default: Fast).
  • Added new values to the Time From Round Start option in the HUD Message Device.
    • 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes.
  • Added new options to the Capture Area Device.
    • Enabled on Phase: All, Pre-Game Only, Gameplay Only, None (Default: All)
    • Enable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
    • Disable when Receiving From: No Channel, Channel 1 – 16 (Default: No Channel)
    • Consume Item on Scoring: Yes, No (Default: Yes)
    • Consume Item when Dropped: Yes, No (Default: Yes)

Bug Fixes

  • Fixed an issue where consumables were not properly collected when spawned by the Item Spawner device with ‘Run over pickup’ enabled.
  • Allow Building Damage option in the Team Settings device now overrides the My Island settings correctly.
  • Disabled aim assist on Ball Spawner balls.
  • Players will no longer see a red box visible in game after placing a Random Number Generator device.
  • The Storm Circle from the Advanced Storm Controller will not return to being visible after fully closing in game.
  • Fixed an issue where Sentries would still be able to fire at players while inside a Weapon Free Zone.
  • Fixed an issue where the Warm-up Only setting on the Barrier Device would not work prior to game start.
  • Fixed an issue where the When Item Picked Up Transmit On transmitter on the Capture Item Spawner device wouldn’t transmit when the Capture Item in use was the Flag.
  • Item Spawner previews now accurately reflect the Set Item Scale option.
  • Fixed an issue with Explosive Device proximity being triggered when the game starts.
  • Fixed an issue where the Capture Area was not consuming items when it became enabled.
  • Fixed an issue where the Capture Area was pulsing but no score was being granted.
  • Fixed an issue where the Particles inside large Capture Areas became invisible when moving away from the center.
  • Fixed an issue with Team Visibility settings for the Explosive Barrel.
  • Fixed an issue where the Explosive Barrel could be destroyed while in the warmup phase.
  • Fixed an issue where damage particles were visible when hitting an invisible Objective Device.

UI + Social

  • Added a second way to access the My Island settings menu from the Creative Inventory. You can now open the menu and start a game just as quick as you can select a device to place on your island.
  • Added a Clear Items button to the following devices to remove all inventory items previously dropped on the device: Capture Area, Capture Item Spawner, and Class Designer.  This will be rolled out to more devices in future releases.

Bug Fixes

  • The UI now displays a warning when a player has reached a device limit.
  • Players are able to remove an island with the same name as the currently loaded island.
  • The scrolling speed on certain inventory tabs is consistent.

General

Bug Fixes 

  • Structures no longer remain bright yellow.

Performance

  • Optimized level streaming on Switch to ensure that buildings load in fully before players land. 
    • Please note that this will make the patch larger than normal.
  • Reduced the initial load time on Switch. Starting up the game will approximately be 10 seconds faster.
  • Improved activation time on Xbox One. This shortens the time before the loading screen appears.
  • Improved the performance of buildings’ wobble animation.

Fortnite – Ver. 10.20.2

  • Release date: September 5th 2019 (North America, Europe, Japan)
  • Patch notes:

Weapons & Items

Vaulted

  • Combat Shotgun
  • Drum Shotgun
  • Proximity Launcher

Unvaulted

  • Suppressed Assault Rifle (Epic/Legendary)

Automatic Sniper

  • The Automatic Sniper was underperforming relative to some of the other Sniper Rifles. This adjustment to damage should make it more desirable as an alternative long-range weapon.
    • Increased damage from 31/33/35 to 40/42/44

Gameplay

B.R.U.T.E
Lowered the spawn rate of the B.R.U.T.E in Storm phases 3-6 in core modes. Arena spawn rates will remain unchanged.

  • With this change, we’re hoping to reduce the impact of B.R.U.T.Es on late-game scenarios, while retaining their presence in the early game.
    • Storm phase 3
      • New spawn rates
        • 33.3% chance to spawn 0
        • 33.3% chance to spawn 1
        • 33.3% chance to spawn 2
      • Old spawn rates
        • 25% chance to spawn 0
        • 25% chance to spawn 1
        • 25% chance to spawn 2
        • 25% chance to spawn 3
    • Storm phase 4
      • New spawn rates
        • 50% chance to spawn 0
        • 50% chance to spawn 1
      • Old spawn rates
        • 33.3% chance to spawn 0
        • 33.3% chance to spawn 1
        • 33.3% chance to spawn 2
    • Storm phase 5
      • New spawn rates
        • 83.4% chance to spawn 0
        • 16.6% chance to spawn 1
      • Old spawn rates
        • 50% chance to spawn 0
        • 50% chance to spawn 1
    • Storm phase 6
      • New spawn rates
        • Will no longer spawn.
      • Old spawn rates
        • 90% chance to spawn 0
        • 10% chance to spawn 1

Peppers

  • Increased the duration of spiciness from Peppers to a 60-second duration from a 20-second duration.

Retail Row

  • This POI is intended to be a high-risk, high-reward drop location, but we feel the reward has outweighed the risk. By reducing the availability of Obelisks, gathering rare loot will require a little more time investment.
    • Reduced the maximum number of Spawn Obelisks from 7 to 5.
    • Increased the time before Spawn Obelisks respawn to a max of 30 seconds (previously a max of 5 seconds).
      • The respawn timer for Spawn Obelisks is on a loop and time may vary between 1-30 seconds.
    • Decreased the chance to drop Rocket Launchers from destroyed Spawn Obelisks from 18.46% to 10%
    • Decreased the chance to drop Jump Pads from destroyed Spawn Obelisks from 50% to 40%

Fortnite – Ver. 10.20 – Content Update

  • Release date: September 3rd 2019 (North America, Europe, Japan)
  • Patch notes:

What’s New?

Zapper Trap
This electrifying item is not only shocking in its execution but also in its innovation — it creates a trap that attaches to both sides of a surface!

Floating Island
The Floating Island is back, and it brought the Motel with it. Two past locations return at once!     

Weapons + Items

  • Added the Zapper Trap.
    • This item is a thrown consumable and occupies an inventory slot.
    • On impact, the thrown object deploys a damaging trap on both sides of a building piece.
    • Upon impacting terrain, it automatically builds a wall and then deploys a damaging trap on both sides of the wall.
      • The traps shock enemy players who are within a tile of their face.
        • Damage: 50
      • The traps have a 1-second deploy time before they can be triggered. 
      • When triggered, the traps have a 0.5-second delay before firing. 
      • After the traps have fired, they have a cooldown of 2 seconds before they can be triggered again. 
    • Epic Rarity.
    • Found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
    • Drops in stacks of 2.
    • Max stack size: 4.

Gameplay

  • Floating Island
    • The Floating Island has returned and is slowly making its way around the map!
    • Though separated from the land below, it can be accessed via its low-gravity vortex. 

Recap

  • From hotfix on August 27
    • Removed the overheat sound from the Minigun.
      • This was to address an issue in which the overheat sound would play longer than intended and/or incorrectly represent the overheat value.
  • From hotfix on August 28
    • Made changes to Turbo Building. The details of these changes can be found in our blog post.
  • From server on August 29
    • Resolved an issue in which the names of POIs would not appear on the map.
  • From server on August 31
    • Resolved an issue with the B.R.U.T.E.’s Air Stomp.

Creative

What’s New?

Prison Prefab
Perfect for jailbreak games and more with the new Prison Prefab.

Flush Factory Prefab
They make toilets here. Now you can bring the toilet making business to you.

Prefabs & Galleries

  • Added 2 New Prefabs
    • Prison
    • Flush Factory
  • Added 3 New Galleries
    • Prison Gallery
    • Flush Factory Gallery
    • General Props Gallery C

Recap

  • From patch v10.20.1
    • Bug Fixes
      • Unmanned vehicles will again trigger damage traps.
      • A large shadow no longer appears while in fly mode.
      • Resolved an issue in which featured portals would not respect certain settings on certain devices.
      • The Music sequencer will play for both the client and server.
      • Vehicles will spawn on game start instead of in the warm-up portion.

Fortnite – Ver. 10.20

  • Release date: August 27th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Fortnite X Mayhem
Bring on the Mayhem. Cross the border into crazy and check out a Rift Zone based on Pandora. This collab also includes themed Challenges with free rewards, Psycho and Claptrap cosmetics, and more. Head over to our blog post or watch the video below to see all the mayhem available!

Shield Bubble
This is a bubble that’s not easy to burst. Take cover under this dome that’s invulnerable to projectiles and explosives!      

Weapons + Items

  • Shield Bubble
    • Rare item.
    • Found from Floor Loot, Chests, Supply Drops, and Vending Machines.
    • Lasts for 30 seconds.
    • Creates a large bubble that blocks projectiles and explosives. However, players can still run through it.
      • Projectiles and explosives can be fired from inside the bubble but cannot go outside of it. 
      • The bubble’s emitter has 400 HP. Destroying it deactivates the bubble.
  • B.R.U.T.E.
    • The B.R.U.T.E.’s map icon will remain visible to all players after players board one. The icon will follow the vehicle as it moves.
      • This is to increase awareness of a B.R.U.T.E.’s presence and location to all players in the match.
    • The B.R.U.T.E. changes below were implemented between August 22-23.
      • Decreased the maximum amount of rockets fired by the B.R.U.T.E. in a single charge from 10 to 6.
      • Decreased the rate at which the rockets are fired from the B.R.U.T.E. by 56%.
      • The B.R.U.T.E. no longer grants materials to the driver and passenger when stomping or dashing through the environment.
      • Returned the explosion radius of B.R.U.T.E. missiles back to their original range.
        • We had decreased the explosion radius by 42% in the August 22 hotfix. This change in particular felt like an overswing, making it too difficult for the B.R.U.T.E to hit targets with less rockets and mobility. So on August 23 we brought the damage radius back (in core modes) to where it was before August 22. We’re continuing to closely evaluate the B.R.U.T.E. changes to make sure they align with our goals.
          • As of v10.20, these changes are now also in Arena & Tournament playlists.
      • Increased the dash cooldown from 3 seconds to 5 seconds.
      • Decreased the velocity gained from boosting while in air by 33%.
      • Adjusted the variability of spawn rates for storm phases 1, 2, and 3 in core modes. 
        • Note: These adjustments do not affect the spawn rates in Arena and Tournament playlists. You can find those spawn rates in the v10.10 Patch Notes.
        • Storm phase 1
          • Increased the maximum number of B.R.U.T.E. spawns from 5 to 6.
          • Reduced the chance for 0 B.R.U.T.E.s to spawn from 29% to 14.3%.
          • New spawn rates 
            • 14.3% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
            • 14.3% chance to spawn 6.
          • Old spawn rates
            • 29% chance to spawn 0.
            • 14.3% chance to spawn 1.
            • 14.3% chance to spawn 2.
            • 14.3% chance to spawn 3.
            • 14.3% chance to spawn 4.
            • 14.3% chance to spawn 5.
        • Storm phase 2
          • Increased the maximum number of B.R.U.T.E. spawns from 3 to 5.
          • New spawn rates
            • 16.7% chance to spawn 0.
            • 16.7% chance to spawn 1.
            • 16.7% chance to spawn 2.
            • 16.7% chance to spawn 3.
            • 16.7% chance to spawn 4.
            • 16.7% chance to spawn 5.
          • Old spawn rates
            • 25% chance to spawn 0.
            • 25% chance to spawn 1.
            • 25% chance to spawn 2.
            • 25% chance to spawn 3.
        • Storm phase 3
          • New spawn rates
            • 25% chance to spawn 0
            • 25% chance to spawn 1
            • 25% chance to spawn 2
            • 25% chance to spawn 3
          • Old spawn rates
            • 33% chance to spawn 1
            • 33% chance to spawn 2
            • 33% chance to spawn 3
      • Decreased the material cost of using the gunner’s overshield from 200 to 75.
      • Increased the Health of the B.R.U.T.E from 1000 to 1250.
  • Junk Rift
    • The Junk Rift has been re-enabled in all modes.
  • Vaulted
    • Storm Flip
    • Drum Gun
    • Storm Scout Sniper Rifle

Bug Fixes

  • Fixed an issue in which the Junk Rift was not destroying B.R.U.T.E.s on impact.
  • Weapons and items received from Vending Machines no longer differ from the weapons and items displayed upon receiving them.
  • Fixed an issue in which Chug Splashes were able to be deployed quicker than intended.
  • The Combat Shotgun no longer becomes more inaccurate for a short period of time after players swap to it from a weapon best used while aiming down sights (such as Sniper Rifles).
  • Shockwaves now properly affect members of the Horde. 
  • Fixed an issue in which Small Shield Potions would not fill players’ Shield to 50 if it was at 49.
  • Fixed an issue in which Stink Bombs would do less damage to players using a B.R.U.T.E.
  • Gunners in a B.R.U.T.E. who aren’t accompanied by a driver will no longer have an obstructed view while in the volcano vortex. 
  • Hoverboards can no longer be ridden by a B.R.U.T.E.
  • The damage state of a B.R.U.T.E. now appears when players with a vehicle Wrap equipped enter a B.R.U.T.E. that was previously unoccupied. 
  • Reloading a B.R.U.T.E.’s shotgun no longer makes it unable to fire missiles.
  • Fixed an issue involving the B.R.U.T.E.’s air slam dealing more damage to Horde spawners than intended.
  • The self-destruct timer of a B.R.U.T.E. can no longer be paused. 
  • Switching seats in or exiting a B.R.U.T.E. while it is loading missiles no longer makes it unable to emote. 
  • Entering a B.R.U.T.E. no longer causes players to lose the ability to use weapons or items on exit.

Gameplay

  • Pandora
    • At the oasis near Paradise Palms, a Rift Beacon has created the Pandora Rift Zone.
      • Part of the Fortnite X Mayhem collab.
      • This Rift Zone highly resembles the planet Pandora. However, it’s more than just a model; even the rules of the planet apply!
        • While at the Rift Zone, players will begin to generate Shield after 4 seconds of not taking damage.
      • Pandora will be available until September 10.
  • Tilted Town
    • Added traversable paths that connect the town to the surrounding hills. 
      • This is to improve the experience in late-game circles that take place at Tilted Town.
  • Increased the time between subsequent Turbo Build placements from 0.05 seconds to 0.15.
    • The first placement of a structure using Turbo Build remains the same.
  • Moving Storm
    • Safezones will no longer move while shrinking in the later phases of a match.
    • Note: This change does not affect Arena and Tournament playlists.
    • This change was implemented on August 23.

Bug Fixes

  • Going inside the Tilted Town Rift Zone while using a B.R.U.T.E. no longer causes the screen filter and no-building effect to remain after leaving the Rift Zone.
  • Getting knocked out of a B.R.U.T.E. no longer causes players to enter an unintended Down But Not Out state in which they’re able to walk/run and unable to be revived.
  • Fixed an issue in which members of the Horde would not attack players in a B.R.U.T.E.
  • Damaging a B.R.U.T.E. no longer counts towards the Storm Surge damage threshold.
  • Players inside indestructible buildings can no longer be damaged by a Junk Rift.
  • Destroying a Chest or ammo container by destroying the object it is placed on will now open it.

Art + Animation

Bug Fixes

  • Fixed an issue in which Catalyst’s left arm would clip through multiple backpacks in the lobby while idle.
  • Boarding a B.R.U.T.E. inside the Tilted Town Rift Zone and then exiting the Rift Zone while in the B.R.U.T.E. no longer causes the player’s Outfit to be unable to return to the equipped Outfit.

Audio

  • Adjusted the shape of the Junk Rift’s audio attenuation from a sphere to a capsule.
    • This is to make Junk Rift objects more audible when spawned up high. 
  • Reduced the volume of the Minigun’s overheat audio.

Bug Fixes

  • The Frag Grenade’s fuse sound no longer occurs as it is thrown.
  • The Battle Bus’ audio no longer plays from the wrong location on Starter Island.
  • Fixed an issue in which the spawn sound effects of Junk Rift objects would not play if the thrown projectile hit a player.

UI

Bug Fixes

  • Fixed an issue involving players being unable to see Challenges upon logging in for the first time during Season X.
  • The input UI for the B.R.U.T.E.’s gunner mode no longer displays the wrong inputs for players using a controller.
  • Fixed an issue in which the player icon wouldn’t update properly while players have their Locker Outfit set to Random.
  • A rounding error no longer occurs in the Health and Shield meters after applying Bandages or Small Shields. 
  • Fixed an issue that caused the Social Panel to show an incorrect set of Team Members.

Replay

  • Local replays now have the same HUD as that of server/broadcast replays.
  • After a player is eliminated in a replay, the camera will now follow their teammates or the player who eliminated them.
  • Reordered and slightly modified the replay HUD controls. 
    • As part of this, the button used to access the player list has been removed. However, players can still access the player list using the map screen.

Bug Fixes

  • Fixed an issue in which some of the smaller Junk Rift objects would not be hidden in replay rewinds after hitting the ground.
  • Thrown Junk Rift projectiles no longer duplicate in replays.
  • Junk Rift objects hitting the ground in replays no longer causes assets to appear.
  • Fixed an issue involving the Junk Rift’s audio effects not occurring in replays.

Creative

What’s New?

Pandora Building Set
Recreate your favorite Pandora setting! Fortnite will be featuring a Pandora themed block in the near future, so make sure to submit and share your creations. Part of the Fortnite X Mayhem collab.

Arid Island
A desert themed canyon with high peaks and jagged rocks, inspired by the Pandora desert area on the Battle Royale map.

Communication
New ways to let your players know what’s going down with the addition of the Speaker device and HUD Message Device.

Light it Up
Let your players explore those dark corners of the map with the Torch and Flashlight Pistol.

Islands

  • Added a desert-themed canyon with high peaks and jagged rocks, inspired by the desert area on the Battle Royale map.

Bug Fixes

  • The ground on Ice Lake Islands no longer flickers on mobile devices.

Gameplay

  • Added a new value to the Camera Filter option in the Game Settings menu: Comic.
  • Added Weapon Destruction option to the Game Settings menu.
    • Determines how much damage player weapons will do to the environment and buildings on the map.
    • None, 10%, 25%, 50%, 75%, 100%, 125%, 150%, 175%, 200%, 300%, 400%, 500%, Instant (Default: 100%).
  • Added Allowed to Edit option to the Game Settings menu.
    • Determines who is permitted to edit player built structures during the game.
    • Default, Anyone (Default: Default).  Default – players can edit structures built by themselves or their teammates.  Anyone – all player built structures can be edited by any player.
  • Added a new value to the Join in Progress option in the Game menu: Spawn On Next Round.

Bug Fixes

  • Players do not lose movement functionality when entering a vehicle that is overlapping a rift.
  • Fixed an issue where Creatures wouldn’t spawn on the Kevin Floating Islands.
  • Players will no longer have access to the Creative inventory on the Battle Royale map when they enter Tilted Towns or Retail Row.

Known Issue:

  • Unmanned vehicles are no longer causing traps to trigger. This breaks many Creative islands that use this mechanism to trigger events. We’re actively working on a fix.

Weapons + Items

  • Added Flashlight Pistol.
    • Allows players to defend themselves while navigating in the dark.
    • Rare Item.
    • Use Light Ammo.
    • Damage: 26.
    • Headshot: 52.
    • 6.75 Rounds per second.
    • 16 Rounds per magazine.
  • Added Torch.
    • A flaming brand to light your way.
    • Rare Item.
    • Cannot be used as a melee weapon.

Bug Fixes

  • Traps now activate for players after they have turned into a prop.
  • Camera placement is more stable when switching directly between different props using the Prop-O-Matic.
  • Fixed several issues related to how the Prop-O-Matic interacts with DBNO state.

Prefabs & Galleries

  • Added 6 New Prefabs:
    • Pandora Container Complex.
    • Pandora L-Stack.
    • Pandora Transmission Stack.
    • Pandora Barn Shelter.
    • Pandora Hearth Shelter.
    • Pandora Traveler Shelter.
  • Added 6 New Galleries:
    • Pandora Gallery.
    • Pandora Prop Gallery.
    • Pandora Prop Gallery Large.
    • Pandora Container Gallery.
    • Pandora Bone & Rock Gallery.
    • Pandora Light Gallery.

Bug Fixes

  • Cliff Gallery floors won’t automatically destroy after pasting them.
  • The Butterfly Orb effects can be seen on lower graphical quality settings.
  • The Pueblo Gallery no longer has an invisible collision at the bottom of certain walls.
  • The Great Pyramid prefab no longer has a black floor on mobile.
  • The Tomato Head Framed picture from the Mega Mall Gallery and the Dusty Depot Framed picture from the Dusty Prop Gallery now have collision.
  • Players can no longer “Search” the bed from the Stilted Cabin Prefab.
  • Items from the Indoor Residential Prop Gallery give proper materials when destroyed.
  • The Factory Roofs from the Dusty Depot and Diner Gallery can be pasted.

Devices

  • Added Random Number Generator device. 
    • This picks a random number between two values and displays the result. Optionally, it can also award score or apply this random value to a volume in front of it to trigger devices. 
    • Value Limit 1: 0-99 (Default: 1). Can be either the Max or Min Value. 
    • Value Limit 2: 0-99 (Default: 6). Can be either the Max or Min Value.  
    • Winning Value: If the output is higher than this, you ‘win’. This can be used with other customization options and can be used to send a trigger signal. 
      •  0-99 (Default: 4).
    • Result Multiplier: Multiplies the visible output (and the winning score) of the device. e.g. if you roll a 5 with 10x multiplier, the device will report a value of 50.
      •  1-10 (Default: 1). 
    • Roll Time: Determines how long the roll takes to complete. 
      •  Instant, 1-30 seconds (Default: 3 seconds)
    • Reset Delay: Determines how long the device will wait after a roll before it can be activated again.
      • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 15 minutes, 20 minutes (Default: None).
    • Award Score: Determines the circumstances under which score is awarded to the player who activated the device.
      • Never, Always, On Win, On Loss (Default: Never).
    • Score Type: Determines how any score award is handled.
      • Add, Remove, Set (Default: Add).  
        • Add and Remove – Adjust the player’s current score by the Score amount.
        • Set – Forces the player’s current score to the Score amount, ignoring any existing score.
    • Score Value: Determines how much Score is awarded to the player.
      • Roll Amount, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: Roll Amount).
    • Zone: Determines whether this device has a Zone, and if so, the direction it extends from the plate. On rolling, a location within the Zone will be highlighted based on the rolled result. This highlighted area will activate Triggers, Music Sequencers, Speakers and other Random Number Generators.
      • None, Forward, Left, Right, Backwards (Default: None).
    • Length: Length of the Zone.
      • ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: 4).
    • Width: Width of the Zone.
      • ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal).
    • Height: Height of the Zone.
      • ½, Normal, 2-20, 24, 26, 28, 30, 40, 60, 80, 100 (Default: Normal).
    • Visible During Game: Off, On (Default: On).  If Off, the device can still be triggered via a received signal, but not by player interaction.
    • Play Audio: Determines whether the device will play sounds for rolling, winning and losing.
      • Off, On (Default: On).
    • Team: Any, 1-16 (Default: Any).
    • Enabled: Determines when the device is enabled. 
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Activate on Game Phase: Starts rolling when this game phase starts. 
      • Never, Pre-Game, Warm-up, Game Start (Default: Never).
    • Receivers: 
      • Enable when Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable when Receiving From: No Channel, 1-32 (Default: No Channel).
      • Activate when Receiving From: Starts rolling when a signal is received on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Cancel When Receiving From: Cancels any roll currently in progress when a signal is received on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
    • Transmitters:
      • On Win Transmit On: If the roll is considered a ‘win’, a signal is sent on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • On Lose Transmit On: If the roll is considered a ‘loss’, a signal is sent on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • When Rolled Max Transmit On: If the roll resulted in the highest possible value, transmit a signal on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • When Rolled Min. Transmit On: If the roll resulted in the lowest possible value, transmit a signal on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
  • Added Score Manager device. 
    • This device provides score to the player that activates it. It can only be activated via its receivers – it cannot be interacted with directly by players.
    • Score Value
      • Determines the amount of score awarded the first time the device is activated during a game.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Score Award Type: Determines what effect the device has on the activating player’s score.
      • Add, Subtract, Set, None (Default: Add). 
        • Add and Subtract – Adjust the player’s current score.
        • Set – Forces the player’s current score to the required amount, ignoring any existing score.
        • None – does not change the player’s current score, making the device a counter.
    • Team
      • Any, 1-16 (Default: Any).
    • Times Can Trigger
      • Determines how many times the device can be triggered before it stops responding.  This value can still be reset via the Reset When Receiving From receiver even after the limit has been reached.
        • Infinite, 1-10 (Default: Infinite).
    • Score Increment
      • Each subsequent time the device is triggered after the first, the amount of score to be awarded will be adjusted by this amount.  This can be utilized to create increasing or decreasing reward structures.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Minimum Score
      • This determines the minimum value that the score award can be reduced to by the Score Increment option. The actual score awarded will never be less than this value, even if the initial Score Value begins lower.
        • -999, -500, -400, -300, -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200 (Default: -999).
    • Maximum Score
      • This determines the maximum value that the score award can be raised to by the Score Increment option.  The actual score awarded will never be greater than this value, even if the initial Score Value begins higher.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20, 35, 50, 100, 200, 300, 400, 500, 999 (Default: 999).
    • Enabled: Determines when the device is enabled. When Disabled, the device cannot be activated by its receivers.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled).
    • Visible In Game: Off, On (Default: Off).
    • Transmit On Score
      • When the device awards this amount of score it will transmit.
        • -200, -100, -50 , -35, -20, -15, -10, -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 10, 15, 20, 35, 50, 100, 200 (Default: 0).
    • Receivers:
      • Activate When Receiving From: Awards score to the activating player when receiving a signal on the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Enable When Receiving From
        • No Channel, 1-32 (Default: No Channel). 
      • Disable When Receiving From
        • No Channel, 1-32 (Default: No Channel).
      • Reset When Receiving From
        • On receiving a signal from the selected channel, the device will be Enabled, the score award value will be reset to the value specified in the Score Value option and the number of times triggered will be reset to 0.
          • No Channel, 1-32 (Default: No Channel).
      • Increment When Receiving From
        • Causes the current score award value to be adjusted by the Score Increment value without actually awarding any score to the activating player.
          • No Channel, 1-32 (Default: No Channel).
    • Transmitters:
      • On Max Triggers Transmit To
        • When the device has been triggered the number of times specified by the Times Can Trigger option, send a signal on the selected channel.
          • No Channel, 1-32 (Default: No Channel).
      • On Score Output Transmit To
        • When the score specified in Transmit on Score is awarded to a player, send a signal on the selected channel.
          • No Channel, 1-32 (Default: No Channel).
  • Added Speaker Device. 
    • Plays audio to everyone nearby when triggered. 
    • Speaker Audio: Selects which audio sample to play.
      • Off, Accent A, Accent B, Accent C, Bump A, Bump B, End A, End B, Failure A, Failure B, Flashback, Game Over, Magic, Mystery A, Mystery B, Mystery C, Neutral, Positive, Reward A, Reward B, Scare A, Scare B, Success A, Success B, Success C, Surprise A, Surprise B, Threat, Transition A, Transition B, Unlock, Wash (Default: Accent A).
    • Volume: Very Low, Low, Medium, Loud, Very Loud (Default: Medium).
    • Attenuation: Determines how far the sound will travel.
      • Close, Medium, Far, Very Far, Island (Default: Medium). Island – the sound can be heard anywhere on the map.
    • Retrigger Behaviour: Determines what should happen if the device is triggered again while a sound is already playing.
      • Ignore, Restart (Default: Ignore).
    • Enabled: Determines when the device is enabled. When Disabled, the device cannot be activated by its receivers.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Enabled). 
    • Activate on Hit: Selects whether the device can be activated by applying damage to it.
      • Yes, No (Default: Yes). 
    • Visible In Game: Off, On (Default: Off). 
    • Receivers:
      • Activate When Receiving From: No Channel, 1-32 (Default: No Channel). 
      • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-32 (Default: No Channel). 
  • Added HUD Message Device.
    • This device allows you to send text messages to players through the HUD in a variety of styles.  Messages can be timed or activated via triggers and receivers. Only one message can be on-screen at a time, regardless of placement.
    • Message
      • Text box with 80 character limit.
    • Team
      • All, 1-16 (Default: All).
    • Time From Round Start
      • The message will be displayed after the specified amount of time has elapsed since game start.
        • Off, 1-10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 Seconds; 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
    • Display Time
      • Determines how long the message will remain on-screen.
        • 1-5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 40 seconds, 50 seconds, 60 seconds, Permanent (Default: 5 seconds).
    • Text Style
      • Default, Small, Large, Bold, Extra Large, Blue, Bold Blue, Orange, Bold Orange, Red, Red Outline (Default: Default).
    • Message Type
      • Determines the importance level of the message.  Default messages will queue behind other messages.  Critical messages will be displayed immediately.
        • Default, Critical (Default: Default).
    • Play Sound
      • On, Off (Default: On).
    • Placement
      • Selects the area of the screen in which the message will be displayed.
        • Bottom Center, Top Center, Center Right (Default: Bottom Center).
    • Visibility During Game
      • Visible, Hidden (Default: Hidden).
    • Receivers
      • Show When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Hide When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Made a number of changes to the Advanced Storm Controller device.
    • Overall we have tried to simplify the use of the Advanced Storm Controller and Advanced Storm Beacons to make it easier to generate custom storms.
    • Added Generate Storm on Game Start
      • Should the Storm start as soon as the game begins?
        • Yes, No (Default: Yes).
    • Added Generate Storm When Receiving From
      • Generates the Storm on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel).
    • Added Destroy Storm When Receiving From
      • Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel). 
    • Added When Phase Ended Transmit On
      • Sends a signal on the selected channel at the end of each Storm phase.
        • No Channel, 1-32 (Default: No Channel).
    • Removed Starting Phase and Late Phases Move options – These caused confusion when being used with the Storm Beacons. Intent is that Storm Beacons will be used to configure late Storm phases.
  • Made a number of changes to the Advanced Storm Beacon device.
    • Removed “Don’t Override” value from all options – all values must now be specifically set and defaults have been added. This was done to reduce confusion on how Storm Beacons worked with the Storm Device.
    • Removed “None” value from the Movement Behavior option.
      • Choose if the Storm will move to this Beacon or randomly.
    • Added additional value to End Radius option: 0m.
  • Added new option to Item Spawner, Item Spawn Plate and Capture Item Spawner devices.
    • When Item Picked Up Transmit On
      • No Channel, 1-32 (Default: No Channel).
  • Added additional values to Duration option for Timer device
    • 6 minutes, 7 minutes, 8 minutes, 9 minutes, 11 minutes, 12 minutes, 13 minutes, 14 minutes.
  • Added a number of options to the Radio device.
    • Play During Pregame: No, Yes (Default: No).
    • Play During Warmup: No, Yes (Default: No).
    • Play During Gameplay: No, Yes (Default: No).
    • Play During Round End: No, Yes (Default: No).
    • Play During Game End: No, Yes (Default: No).
    • Play When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Stop When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added a number of options to the Explosive Device.
    • Visible During Game: On, Off (Default: On).
    • Collision During Game: On, Off (Default: On).
    • Collide Against: All, Only Weapons (Default: All).
    • When Exploded Transmit On: No Channel, 1-32 (Default: No Channel).
    • Turn On Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Turn Off Visibility When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Added additional values to Time to Detonation from Game Start option: 11 minutes, 13 minutes, 14 minutes.
  • Added options to the Team Settings & Inventory device.
    • End Round When Received From: Ends the current round with this team being the winner.
    • When Team is Eliminated Transmit On: Transmits when the team associated with this team settings device is eliminated. 
  • Removed option from the Objective Device.
    • Collision During Game: When Visible
      • This was causing networking performance issues.

Bug Fixes

  • Fixed an issue where Billboard device memory cost increased to 200.
  • The Speed Boost device now affects the B.R.U.T.E.
  • Initial storm phase will now spawn at the Advanced Storm Controller device location.
  • Fixed an issue where the Storm Controllers’ Generate Storm When Receiving From options would reset existing storms.
  • Ambient sound effects from the Advanced Storm Beacon device are no longer audible during games.
  • Players will not be able to use weapons after respawning inside an active Weapon-Free Zone.
  • Fixed an issue where Collectibles would block interaction with other actors when nearby.
  • Barrier device frames no longer show up while far away from players. 
  • Barrier devices will now block players in the pre-game lobby.
  • Fixed an issue where the Team Settings & Inventory device would incorrectly send a team elimination signal when the team wasn’t eliminated.
  • The Creature Spawner will display descriptions when cycling through customization options.

UI + Social

  • Building quick bar will now be hidden and building hotkeys disabled if Allow Building option in the Game Settings menu is set to Off.
  • Added “Duplicate” button to the Game Creation menu to allow players to create a quick duplicate of an existing island.

Bug Fixes

  • The screen will not black out when using the B.R.U.T.E. after having been eliminated.
  • Fixed an issue with the score widget in the HUD not tracking player/team standings correctly.
  • Text fields can now be selected on Playstation 4 and Switch.
  • Fixed the Creative-mode scoreboard menu in replays to show the buttons to close it or leave the match.

General

  • Players will now be granted each Pickaxe they’ve earned through playing Save the World for use as a cosmetic in every game mode. Log in to Save the World to unlock them.

Social

  • Matchmaking will no longer be canceled when a player who is Sitting Out leaves the party.

Performance

  • Fixed a regression in loading performance on Xbox One and Switch introduced in v10.10. This fix is to improve load times and reduce instances of players landing on buildings with a low level of detail.
  • This may impact visuals of distant objects.

Miscellaneous

  • Optimized time spent culling building actors.
  • Optimized Sniper projectiles.
  • Optimized cosmetics that were doing expensive collision checks.

Fortnite – Ver. 10.10 (Content Update)

  • Release date: August 20th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Junk Rift
Heads up! You can now deal with opponents by dropping heavy things on them. With the power of the Rift, summon anchors, cars, and more to fall from the sky.
Glitched Consumables
They say you are what you consume, but these consumables don’t even know what they are. A Rift Beacon has exploded, creating forageable items that keep turning into other forageable items — they’re glitched!

Weapons + Items

  • Junk Rift
    • A throwable item that breaks on contact and spawns a large object in the sky that plummets to the ground.
      • The plummeting object:
        • Damages players and destroys everything in its path.  
        • Creates a small shockwave upon landing that damages players and destroys everything in its radius.
      • Damage:
        • Direct hit: 200
          • Direct hits slightly knock players back.
        • Shockwave hit: 100
        • Both hits immediately destroy vehicles and destructible objects on impact.
    • Drops in stacks of 2.
    • Max stack size: 4
    • Epic Rarity.
    • Available from Floor Loot, Chests, Supply Drops, and Llamas.
  • Glitched Consumables
    • Glitched Consumables are at the explosion site. These randomly switch between different forageable items from the past.
      • Apples
        • Grant 5 Health.
      • Mushrooms
        • Grant 5 Shield.
      • Coconuts
        • Grant 5 Effective Health (sum of a player’s Health + Shield).
      • Peppers 
        • Increases player movement speed for a short duration.
      • Hop Rocks 
        • Decreases player gravity for a short duration.
      • Shadow Stone
        • Turns players into a ghost for a short time, temporarily increasing their movement speed slightly and letting them dash through structures.

Gameplay

  • The map has changed! The Rift Beacon at the Rec Center malfunctioned, causing an explosion that left a giant crater and created the Glitched Consumables.
    • Glitched Consumables can only be found at the crater.

Art + Animation

  • The Green Toy Wrap has been updated.
    • Because of this, owners of the Toy Soldiers Wraps bundle have been given the option to refund the bundle without the use of a Refund Token.
      • NOTE: Players have 30 days from their next login to redeem this refund.

Creative

What’s New?

Prefabs and Galleries
With these prefabs and galleries, celebrate the return of Dusty Depot or reminisce on Dusty Diner!

Prefabs & Galleries

  • Added 5 New Prefabs
    • Dusty Depot Blue Warehouse
    • Dusty Depot Gray Warehouse
    • Dusty Depot Red Warehouse
    • Dusty Depot Visitor Warehouse
    • Dusty Diner
  • Added 2 New Galleries
    • Dusty Depot & Diner Gallery
    • Dusty Depot & Diner Prop Gallery

Fortnite – Ver. 10.10

  • Release date: August 14th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Retail Row
A Rift Zone has turned Mega Mall back into Retail Row, and prices have dropped significantly. These discounts come at the cost of increased danger — bargain-crazed Fiends are spawning in the Rift Zone, and they want the shopping center all to themselves.

World Run LTM
Dip, dodge, and duck through treacherous traps, lava pits, and more to become the world’s fastest lane runner. 16 players race to complete the course. The first team to collect 30 coins wins!        

Limited Time Modes

World Run LTM        

Team Type: Squads | Respawning: On
 

  • 16 Players.
  • 4 Teams.
  • The team to collect 30 coins fastest wins.
    • In the event that two teams collect the same amount of coins, the team that was faster will win.

Weapons + Items

  • Unvaulted only in the Sword Fight Squads and Duos LTMs:
    • Infinity Blade
      • Reduced the environmental damage from 10000 to 600.
  • Increased the number of resource stacks contained in Chests in Tilted Town from 1 to 3.
  • B.R.U.T.E. updates:
    • Added a targeting laser that appears as players load and fire missiles.
      • In addition to the B.R.U.T.E.’s gunner, this laser is visible to opponents and teammates.
      • This is to help give clarity to all players on where a gunner is aiming their rockets before they’re fired.
    • Improved visual and audio feedback during the self-destruct sequence.
    • B.R.U.T.E.s can now be entered directly from glider mode.
    • Updated B.R.U.T.E. spawn logic for large team respawn game modes.
      • B.R.U.T.Es will now spawn intermittently throughout the match instead of waiting for Storm phases to end.
    • B.R.U.T.E.s abandoned in the Storm will self-destruct after 30 seconds.
    • B.R.U.T.E.s will reappear on the minimap after 15 seconds if no player is in either seat.

Bug Fixes

  • Fixed an issue in which opponents’ B.R.U.T.E.s would sometimes not be visible.
  • B.R.U.T.E.s can no longer be used to traverse the map faster than intended.
  • The turn rate of B.R.U.T.E.’s turret is no longer framerate-dependent.

Gameplay

  • Retail Row
    • A Rift Zone has replaced the Mega Mall POI with Retail Row.
      • Retail Row now spawns hordes of Fiends who charge at players.
        • Fiends may drop a weapon, consumable, or ammo upon being eliminated.
        • Fiends cannot go outside the Retail Row Rift Zone.
  • Chests and ammo containers will now open when destroyed.
    • Known issue: Destroying a Chest or ammo container by destroying the object it is placed on will not open it. 
      • We plan to have this issue resolved in the v10.20 update.

Bug Fixes

  • The Week 1 and Week 2 Hidden Battle Stars can now be collected.
  • Fixed an issue in which the Bush would reset its displayed equip timer if the player tried to activate it multiple times. (Players would still be able to equip the Bush at the intended time, but the displayed timer would be incorrect.) 
  • Fixed an issue in which Supply Drop smoke would not appear if the box was not in sight.
  • Trees no longer turn into different kinds of trees upon being damaged.
    • This includes snow-covered trees no longer turning into non-snow-covered trees.
  • Fixed an issue in which Chests would sometimes already be broken or opened at the start of a match.
  • The “Welcome to Tilted Town” message no longer loops when players enter/exit Titled Town. It also no longer overlaps Storm warnings. 
  • Walking over in-motion Bottle/Fancy Flip Toys no longer causes a camera issue. 

Events

  • Pushed a fix on August 5 to address an Arena matchmaking issue causing players to be matched within a wider Hype range than intended. 
    • Because players are now matched within a narrower Hype range, some players may experience longer queue times. This is to ensure higher-quality matches. 

Playground

Bug Fixes

  • Fixed an issue involving Chests being unopenable in Tilted Town.

Performance

  • Further improved performance to reduce the chance of players landing on POIs with a low level of detail. 

Art + Animation

  • Plastic Patroller Outfit Visual Update
    • Added mud smears, wear and tear, and a brighter outline.
      • These changes were added to prevent this Outfit from providing a camouflage effect in certain areas of the map, which was making it very difficult to see.
    • All players who previously purchased this Outfit will have the option to refund it without using a Refund Token if they choose to do so.
      • Note: This refund option will be available for 30 days, with the timer starting after your next login.
  • Updated the Mecha Team Leader Outfit’s idle animation to its original version.

Bug Fixes

  • Improved the visuals of the Emotical Wrap on weapons.

UI

  • Contextual Tutorial System
    • A tip system designed to help guide and teach players new to Battle Royale.
    • This system displays tips to players during matches. Each tip appears in situations it is most relevant to.
    • Can be toggled “On” or “Off” in the Game Settings tab. 
      • It is set to “On” by default.
  • Updated the Item Shop background. 

Bug Fixes

  • The tiles for completed Missions no longer display “0%” and are no longer missing a check mark.
  • Suggested Challenges on the map screen no longer take up the entire space or show level-up Missions.
  • The tiles for Limited Time Missions no longer display “Soon” when it should display the time remaining.

Replay

  • In the Battle Map camera mode, the tracking now smoothly follows the path instead of jumping large steps.
  • Disabled Storm post-processing in Battle Map.
  • Added keyboard bindings to change the playback speed in replays. G now increases the playback speed, and Shift+G now decreases the playback speed. 

Bug Fixes

  • Changing the options for the Battle Map camera mode no longer resets the camera placement.
  • Battle Map no longer switches to a third-person view when the Battle Bus launches.
  • Disabled Squad visibility option in Battle Map when viewing a Solo match.
    •  

Creative

What’s New?

The B.R.U.T.E. 
Now usable in Creative!  Unleash mechanical mayhem in your games.

Manage Your Islands
Run out of space to build your new creations? You can now add and remove islands at will.

Camera Filter
Adds a post-processing effect to players’ screens while they play.

Islands

  • Updated Island Select menu.
    • Create up to 50 islands.
    • Islands available: 
      • Temperate, Meadow, Arctic, Frosty Fortress, Ice Lake, Canyon, Wasteland, Tropical, Rivers Edge, Volcano, Sandbar, Caldera, Kevin Floating, Black Glass, Grid and The Block.
    • Updated the Island Select UI to improve usability.
    • Added a Deleted Islands tab:
      • When islands are deleted they will appear in this area and can be recovered for a limited time. 
      • Once you have 50 islands and 5 deleted islands, the oldest deleted islands will be permanently lost each time you create a new island.
  • Islands are still named in the Description tab of the My Island menu.
    • Re-publishing an existing island will now update the original island code instead of creating a new one. 
  • The owner of a published code can lock their island code so players can only access the specified version of the published island by default by going to the code link on the Epic Games site and selecting the active version.

Gameplay

  • Added new options to the Game and Game Settings menus:
    • Note: Everything below was added in v10.00 but was missing from the patch notes.
    • All Teams Must Finish: No, Yes (Default: No).
    • Win Condition: Most Rounds, Most Score (Default: Most Rounds).
    • Allow Aim Assist: Yes, No (Default: Yes).
    • PVP Pickaxe Damage: Default, None (Default: Default).
  • Visit the World Cup Creative Finals Trophy in the Creative Hub. You can even see the winners names etched into it.

Bug Fixes

  • Fixed a bug where games that switched players’ teams on death would not obey the maximum team size or team ratio settings.
  • Fixed a bug where a player joining a match in progress as a spectator would return to the Creative Hub when the game changed rounds.
  • Fixed an issue where players could bypass ‘Allow Out of Bounds’ settings when using Fly mode.
  • Fixed an issue where the Last Standing option did not end games upon final elimination.

Weapons & Items

  • Reduced the environmental damage value of the Infinity Blade from 10,000 to 600 to allow it to be used with Creature Spawners.

Bug Fixes

  • Prop-O-Matic
    • Fixed a bug where a player would enter a broken state when using the Prop-O-Matic at the same time as removing it from their inventory.
    • Fixed an issue where the Prop-O-Matic was incorrectly using the rocket ammo icon.

Creative Tools & Phone 

  • Added a new option to the Game Settings menu:
    • Camera Filter: Allows you to add post-processing effects to players’ screens while they’re on your map.
      • Default, Sepia, Retro (Default: Default).

Bug Fixes

  • Fixed an issue where rapidly selecting building pieces with Multi-select caused other building pieces to turn (and stay) green on islands.

Prefabs & Galleries

  • Added the Pillar Gallery. be moved around like props.
  • Added the Particles Gallery B, which features butterfly and seagull particles.
  • Added additional pieces, with the same color on both sides, to Obstacle Course Galleries Black, Blue, Green, Grip Tape, Orange, Purple, Red & White.
  • Updated the Indoor Residential Prop Gallery with birthday props.
  • Updated the Truck ‘N’ Oasis Gallery with a telephone pole, highway sign and the camel.
  • Updated the Nature Ice Cliff Gallery with icy meteor rocks.

Bug Fixes

  • The props in the Roadside Diner are no longer interactable.
  • The Viking Village Prop Gallery can now be rotated after being pasted.
  • Fixed an issue where the ice lake on Ice Lake Island would disappear with low visual settings.
  • Fixed an issue where the ‘Right Triangular Prism Gallery’ assets health bar would persist when using the “Phone Tool” to pick up.

Devices

  • Increased the number of available Trigger channels from 24 to 32 and the number of available Receivers from 30 to 40.
  • Added a new version of the Item Spawner.
    • The new Item Spawner is placed as an object rather than a trap and can be manipulated with the Phone tool.
      • NOTE: The old trap-based Item Spawner will continue to be available for a while, it will eventually be removed from the inventory.  This will not affect existing maps which use the old Item Spawner, it will simply remove the old version from the devices menu. Let us know what you think about this new Item Spawner on our social channels.
    • Items Respawn: On, Off (Default: On).
    • Random Spawns: Off, Random, No Repeats (Default: Off).
    • Visible During Games: On, Off (Default: On).
    • Time Before First Spawn: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 10 seconds).
    • Time Between Spawns: Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant).
    • Wood/Stone/Metal Cost of Item: The item can only be picked up if the player has the required amount of the specified material in their inventory.
      • No Cost, 5, 10-200 (increments of 10), 200-500 (increments of 20), 500-700 (increments of 50), 800, 900, 1000 (Default: No Cost).
    • Bonus Ammo for Weapons: On, Off (Default: On).
    • Run Over Pickup: Off, On (Default: Off).
    • Item Visibility: 1x, 2x, 3x, 4x, 5x (Default: 1x).
    • Enabled on Game Start: Enabled, Disabled (Default: Enabled).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Spawn Item When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Cycle to Next Item When Receiving From:  No Channel, 1-32 (Default: No Channel).
  • Added B.R.U.T.E. Spawner.
    • Spawner Settings
      • Enabled: Disabled, Enabled, Warmup, Game Start (Default: Enabled).
      • Respawn Time: Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
      • Respawn Vehicle when Enabled: Yes, No, Only if Needed. (Default: Yes). 
      • Destroy Vehicle when Disabled: Yes, No (Default: Yes). 
      • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
      • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Controller (Added in v10.00) – Allows you to create a customized multi-phase Storm on your maps.  Use it in conjunction with Advanced Storm Beacons to create highly customized Storm patterns. This device is still in development and may be changed in the future to provide an improved experience.
    • Advanced Storm Controller Settings
      • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
        • Yes, No (Default: Yes).
      • Storm Phases: Should the Storm use standard Battle Royale phases or take instructions from Advanced Storm Beacons?
        • Default, Custom (Default: Default)
        • NOTE: If you are using Custom Storm phases, it is strongly advised to have an Advanced Storm Beacon for each phase of your Storm, including phase 1, since with the current implementation, leaving phases undefined can lead to some unpredictable/undesired results.
      • Phase One Radius: Sets the initial radius of the Storm at phase one.
        • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: 200m)
      • Delay Time: How long after game start should the Storm appear?
        • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None).
      • Starting Phase: At which phase should the Storm begins when it appears?
        • 1-50 (Default: 1)
      • Late Phases Move: Can the late phases of the Storm move outside the radius of the previous phase?
        • Yes, No (Default: Yes).
        • NOTE: This only has an effect when using Default Storm phases.  With Custom Storm phases, the Storm will take its movement rules from your Advanced Storm Beacons.
      • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel).
      • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
        • No Channel, 1-32 (Default: No Channel). 
      • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
        • No Channel, 1-32 (Default: No Channel).
  • Advanced Storm Beacon (Added in v10.00) – Can be used to override the default Battle Royale Storm behaviour, allowing you to create Storms that move and behave exactly the way you want them to.  Use these in conjunction with the Advanced Storm Controller when it is set to use Custom Storm phases.
    • Advanced Storm Beacon Settings
      • Phase: Which Storm phase does the beacon control?
        • 1-50 (Default: 1).
      • End Radius: Sets the radius of the Storm at the end of the selected phase.
        • Don’t Override, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Wait Time: How long should the Storm wait before beginning to resize?
        • Don’t Override, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: Don’t Override).
      • Resize Time: How long should the Storm take to reach its new radius?
        • Don’t Override, 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: Don’t Override).
      • Damage: How much damage should the Storm do each second to players caught in it?
        • Don’t Override, None, 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: Don’t Override).
      • Movement Behaviour: How should the Storm move?
        • Don’t Override, Move Randomly, Move to Beacon, None (Default: Don’t Override).
      • Move Distance Min: What is the minimum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
      • Move Distance Max: What is the maximum distance that the Storm should move?  (Only works if Movement Behaviour is set to ‘Move Randomly’).
        • Don’t Override, 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m, 400m, 500m, 1000m, 2000m, 3000m, 4000m, 5000m (Default: Don’t Override).
  • Added options to the Basic Storm Controller
    • Generate Storm on Game Start: Should the Storm start as soon as the game begins?
      • Yes, No (Default: Yes).
    • Generate Storm When Receiving From: Generates the Storm on receiving a signal from the selected channel.
      • No Channel, 1-32 (Default: No Channel).
  • Destroy Storm When Receiving From:  Disables the Storm controller, removing the Storm immediately on receiving a signal from the selected channel.
    • No Channel, 1-32 (Default: No Channel). 
  • When Phase Ended Transmit On: Sends a signal on the selected channel at the end of each Storm phase.
    • No Channel, 1-32 (Default: No Channel).
  • Added options to all Vehicle Spawner devices.
    • Enabled: When can the spawner create vehicles?. 
      • Disabled, Enabled, Warmup, Game Start (Default: Enabled).
    • Respawn Time: How long does the spawner wait after its vehicle is destroyed before it spawns a new one? (‘Never’ will allow vehicles to only ever be spawned via triggers).
      • Never, Instant, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 40 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: Instant). 
    • Respawn Vehicle when Enabled: When the spawner switches from a disabled to an enabled state, should it spawn a new vehicle? ‘Yes’ will cause the spawner to destroy any existing vehicle and create a new one immediately, while ‘Only if Needed’ will only create a new vehicle if one doesn’t already exist.
      • Yes, No, Only if Needed. (Default: Yes). 
    • Destroy Vehicle when Disabled: Should the spawner destroy any existing vehicle when it is disabled?
      • Yes, No (Default: Yes). 
    • Respawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Despawn Vehicle When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Enable When Receiving From: No Channel, 1-32 (Default: No Channel).
    • Disable When Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Objective Device.
    • Play Audio / VFX: On, Off (Default: On)
    • Collision During Games: On, Off, When Visible (Default: On).
    • Collide Against: All, Only Weapons (Default: All).
    • Score: 0, 1, 2, 3, 4, 5, 10, 15, 20, 25, 50, 75, 100, 150, 200, 250, 300, 350, 400, 450, 500, 600, 700, 800, 900, 1000 (Default: 0).
    • Turn Visibility On when Receiving From: No Channel, 1-32 (Default: No Channel).
    • Turn Visibility Off when Receiving From: No Channel, 1-32 (Default: No Channel).
  • Added new options to the Creature Spawner.
    • Spawner Type: Sets the look of the spawner.
      • Cube Spawner, Ice Spawner (Default: Cube Spawner).
    • Added additional options to Creature Type:
      • Cube Random, Ice Fiend, Major Ice Fiend, Ice Brute, Major Ice Brute, Ice Ranged, Poison Fiend, Exploding Brute, Ice Random, Rush Random, All Random (Default: Cube Random).
  • Added Cake to the Consumables Gallery
    • Consuming Cake gives the player 5 Health or Shield.
  • The following devices have updated/new preview holograms:
    • B.R.U.T.E., Shopping Cart, ATK, QuadCrasher, X-4 Stormwing, Driftboard, Cannon, Baller, Timer, Scoreboard, Team Settings & Inventory.

Bug Fixes

  • Renamed “Last Standing” option in the game menu to “Last Standing to End” and made the tooltip more helpful.
  • Fixed some issues on the Trigger device: 
    • Trigger now correctly updates the visual channel number on copied triggers. 
    • Trigger now correctly attributes the signal to a player when it’s activated from a vehicle.
    • Triggers will now only activate once per shot from a shotgun (rather than once per pellet).
  • Updated the tooltip on the Complete Once option in the Timer device.
  • Fixed some issues with the Weapon-Free Zone device:
    • Fixed an issue where players were able to swing and deal damage with a pickaxe inside the Weapon-Free Zone.
    • Fixed an issue where players could use weapons when transitioning out of one Weapon-Free Zone into another.
  • Fixed an issue where the Advanced Storm Device would not move the Storm to the correct beacon during phases. 
  • Fixed an issue where the Flag object would not display properly when placed into the Item Spawner and Team Settings & Inventory devices.

UI & Social

  • Added the ability to show cumulative scores on the scoreboard HUD widget.

Bug Fixes

  • Fixed an issue where inspecting the in-game Challenge menu for a second time while using a controller would cause it to close and no longer function.
  • Fixed an issue where the hide/show details button would display improperly when the island description panel was displayed.
  • Fixed an issue where the Creative inventory would stay on screen even after closing the menu.
  • Fixed an issue where a Party Leader would be unable to rejoin their active game if they left while in progress but were still a member of the party.

Performance

  • Resolved a number of sources of Switch hitches

General

Bug Fixes        

  • Players are now able to connect to the game’s servers after being logged out by connecting on another device.
  • Pressing the spacebar while having the banner menu open will no longer open another menu.

UI

  • Added setting in parental controls to enable/disable text.
    • There will be an error message when trying to text chat when the feature is disabled. 

Bug Fixes

  • Store offers are no longer missing after players change the language setting.
  • Reticles are no longer missing after switching from a scoped weapon.

Social

  • Added an “Enable Voice Chat” button to the Voice Chat tab in the social panel when a player is in a party and has voice chat disabled.
  • Added an “Enable Voice Chat” notification that will pop up once per game session after a player joins a party while having voice chat disabled.
  • Fixed an issue involving the voice status indicator sometimes not displaying correctly when players are muted. 
  • Party invite notifications will no longer keep appearing after a player joins or rejects the party invite.

Performance

  • Optimized CPU rendering on Switch. This is to improve the framerate when a large number of objects are visible.

Fortnite – Ver. 10.00 (Content Update)

  • Release date: August 6th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Automatic Sniper Rifle
Keep your opponents pinned down at long range with this full-auto sniper rifle.

Tilted Town
Neo Tilted is not so neo anymore. A Rift Zone has turned this location into what it was many years in the past: a Wild West settlement. What’s even wilder than this western twist is that building and harvesting are prohibited!

Limited Time Mode Rotation: 

Arsenal
Coming Soon

Team Type: Solos | Respawning: On 

Work your way through all of the weapons, starting with the higher rarities and ending with the lower rarities. The first player to get an elimination with the final weapon wins! Infinite ammo is on, and players will drop materials when they are eliminated.

Weapons + Items

  • Automatic Sniper Rifle
    • Available in Rare, Epic, and Legendary variants.
    • Uses Medium Ammo.
    • Projectiles travel faster than other Sniper Rifles.
    • Damage: 31/33/35
      • Headshot: 62/66/70
    • 4 Rounds per second.
    • 16 Rounds per magazine.
    • Uses a reduced zoom scope.
    • Can be found from Floor, Chest, Vending Machines, Supply Drops, and Loot Carriers.
  • Unvaulted weapons that only spawn in Tilted Town:
    • Double Barrel Shotgun
      • Epic and Legendary variants.
    • Six Shooter
      • Uncommon, Rare, and Epic variants.
    • Hunting Rifle
      • Uncommon and Rare variants.
    • Infantry Rifle 
      • Common variant.

Creative

What’s New?

Sky Station Showdown LTM

  • Battle other squads to capture zones and score points. Featured on the big stage at the Fortnite World Cup Creative Finals.

Junkyard Juke LTM

  • Featured at the Fortnite Creative World Cup! It’s time to bring junk to the incinerator to receive points for your team. The bigger piece of junk, the more points!

Viking Village Prefabs

  • It’s a Viking invasion! Put a Nordic twist on your island with the latest Prefab.

Islands

Bug Fixes

  • The Save Volume size for the Volcano Island is restored. Note: the visuals will still look like you are out of bounds when trying to build and edit on the outer edges.

Prefabs & Galleries

  • 7 New Viking Village Prefabs
    • Viking Ship
    • Viking Longhouse
    • Viking Armoury
    • Viking Hut A
    • Viking Hut B
    • Viking Hut C
    • Viking Stables
  • 3 New Galleries
    • Viking Village Gallery
    • Viking Village Prop Gallery
    • Brown Cliff Snow Gallery

Devices

Bug Fixes

  • Sentries that carry a rocket launcher will damage players now.

Fortnite – Ver. 10.00

  • Release date: August 1st 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Season X – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Find out more information on everything that’s new in Season X in the announce blog. In Season X, you’ll have the ability to gift the Battle Pass to a friend! Available on all platforms (timing may vary per regions) until August 15th. Your first purchase also includes a unique Gift Box for you to use when gifting items from the shop.

B.R.U.T.E.
Few suits make you feel as powerful as a mech suit does. In this two-person vehicle, players can control its movement while their partner controls its firepower. Those feeling extra adventurous can operate it solo by switching between moving and shooting!

Rift Zones
The Zero Point Explosion has made the island volatile! Locations once thought to be lost are beginning to appear, but they aren’t the same as they once were… Drop in and explore to discover what mysterious gameplay changes they have in store.

Weapons + Items

  • B.R.U.T.E.
    • This vehicle can be operated by up to two players. If two players are operating it, one (the driver) controls movement, while the other (the gunner) rains down missiles and shotgun shots.
    • The driver is able to: 
      • Dash into combat.
      • Super Jump to victory. 
      • Stomp enemies and structures into the ground.
        • Anything you would normally harvest will grant materials when destroyed.
    • The passenger has two weapons at their disposal: a shotgun and a missile launcher.
      • Shotgun
        • Clip Size: 10
        • Damage: 50
        • Headshot Multiplier: 1.5x
    • Missile Launcher
      • Fires up to 10 missiles at once.
      • Holding down Trigger will begin loading missiles.
      • After releasing Trigger, or after 10 missiles have been loaded, all missiles will automatically fire.
    • New Mechanic: Overshield
      • Consumes 200 of any Material type to create a personal overshield for 5 seconds to protect you in the mech.
  • Vaulted
    • Baller
    • Quad Crasher
    • Flint Knock Pistol
    • Shadow Bomb
    • Semi-Auto Sniper
    • Tactical Assault Rifle
    • Mounted Turret
    • Air Strike
    • Itemized Glider Redeploy (still available in large team modes)
      • Over time, we have added many mobility options, both itemized and map-based. We feel that Season X is better experienced with a reduction in mobility. As with all changes, we’ll keep a close eye on how this affects the player experience.

Bug Fixes

  • Fixed the Heavy Shotgun not piercing through water in modes where it is available.
  • All Campfires now heal vehicles.
  • The Storm Scout Sniper Rifle no longer has perfect hip-fire accuracy after aiming down sights.
  • Boogie Bombs and Grenades no longer pass through vehicles.

Gameplay

  • Missions
    • New Battle Pass feature!
    • Missions are a series of thematic objectives that grant rewards. As you complete these objectives, you’ll earn Battle Stars, XP, and exclusive cosmetic items.
      • More information about Missions can be found in the Battle Pass and Challenges tabs.

Bug Fixes

  • Fixed an issue involving players getting stuck under a ramp as it’s placed.

Events

  • Arena Game Mode updates!
    • Season kicks off with Solos and Trios Arena.
    • Hype will be reset at the start of Season X, with a new scoring structure in place.
    • 10 Divisions – point values have been increased, but progression should be roughly the same. The bolded divisions are new.
      • Open I (0 – 499) 
      • Open II (500 – 999) 
      • Open III (1000 – 1499) 
      • Open IV (1500 – 1999) 
      • Contender I (2000 – 2999) 
      • Contender II (3000 – 4499) 
      • Contender III (4500 – 6499) 
      • Champion I (6500 – 9999) 
      • Champion II (10000 – 13999) 
      • Champion III (14000+) 
    • Scoring model updates – standardized points and bus fares across all playlists. 
      • Solo
        • Eliminations: 20pt
        • Top 25: 60pt
        • Top 15: 30pt
        • Top 5: 30pt
        • Victory Royale: 60pt
      • Trios
        • Eliminations: 7pt (per team member)
        • Top 8: 60pt
        • Top 4: 30pt
        • Top 2: 30pt
        • Victory Royale: 60pt
    • Bus fare increases at Divisions 3, 4, 5, 7, 8, 9 and 10.
    • Matchmaking in Arena is still based on players with similar Hype. Players in higher divisions may experience longer-than-normal wait times to ensure higher-quality matches.

Performance

  • Improved level streaming performance for all platforms by optimizing the way assets are preloaded. This reduces cases in which players land on buildings with a low level of detail, particularly on Switch and Xbox One.

Art + Animation

  • The Ride the Pony Emote is now a traversal Emote.
  • Players who earned the Ride the Pony Emote from the Season 2 Battle Pass have been given a new, additional traversal Emote: Pony Up!

Audio

  • Added new bullet impact sounds.
  • Increased the volume of distant gunfire and Gliders.
  • Increased Chest volume and audio range by 10%.

Bug Fixes

  • Ambient sound no longer cuts out when players walk between biomes.

UI

  • Pressing the Main Menu button on controllers now defaults focus to the Main Menu (right side of the screen).

Bug Fixes

  • The loading content message will no longer be stuck at 0% when players are matchmaking.
  • Fixed a Lobby camera issue when returning from a replay.
  • Fixed an issue that prevented the selection of different players in the Lobby after switching from different game modes.
  • Selecting Leave Match no longer prevents a player in your party sitting out in the Lobby from entering matchmaking. 

Replay

  • A new camera mode, Battle Map, has been added to server replays. This camera mode shows:
    • A path of where the followed player has been during the match. 
    • The locations of the eliminations the followed player has done during the match. 

Creative

What’s New?

Advanced Storm Controller

  • Now you can replicate the Battle Royale 10 wave storm, or you can create your own multi-phase storm.

Advanced Storm Beacon

  • This allows you to customize specific phases or to set the number of phases of the Advanced Storm Controller.

Weapon-Free Zone

  • While in a Weapon-Free Zone, a player cannot fire a weapon, swing a pickaxe, throw a grenade, or use items.

Junkyard Juke LTM

  • Bring junk to the incinerator to receive points for your team. The bigger piece of junk, the more points.

Sky Station Showdown LTM

  • Battle the other squads to claim the most points from the capture zones! Climb to the top of the Fast Food towers while protecting your VIP! Use impulse grenades and other power ups to blast other teams out of the capture zones!

Islands

  • Added the Grid Island – A flat island entirely covered with grid squares to help with building measurements.  The white grid square marks the center of the island. This island is low to the ocean to give the most room for building possible.

Gameplay

  • Added options for Team Rotation to allow for rotating between teams at various rounds.
    • Added 3rd, 4th, 5th , 6th, 7th, 8th, 9th, 10th, 20th, 40th, 60th options
    • Every Round and Every Other Round are still available, too.
  • Added a “Team Visuals Determined At” game option for controlling what cosmetic details (Team Names, Team Colors, etc) are associated with teams in game modes where the teams rotate from round to round.
    • Round Start, Game Start (default: Round Start)

Bug Fixes

  • Fixed an issue where players could appear at the wrong location before a game started.
  • Fixed an issue where Spawn Immunity would not be cancelled when firing a weapon.
  • Fixed an issue with Spawn Immunity Time not actually showing the visual effects for the selected duration.
  • The Secondary Ability (Exit Vehicle) button will be visible when in the Baller.

Weapons + Items

Bug Fixes

  • Fixed an issue where players could lose the ability to aim or crouch after using the Prop-O-Matic.
  • Fixed an issue with Prop-O-Matic where collisions would no longer work after possessing certain types of props.
  • Fixed an issue with Prop-O-Matic with camera positioning when possessing spotlight props.
  • Fixed an issue where certain mirror and painting props would have the wrong orientation when possessed by Prop-O-Matic.
  • Fixed an issue that caused mounted turrets to drift downward over time.

Prefabs & Galleries

  • Added the Risky Reels Prefab.
  • Added the Risky Reels Gallery.
  • Added more props to the Cabin Prop Gallery.
  • Added the campground arch to the Cabin Gallery.
  • Added more RV variants and the Snow Cone Truck to Car Gallery A.
  • Added additional car colors to Car Gallery B and removed the cars from Car Gallery A.

Bug Fixes

  • Fixed grass from clipping through the Throne Pedestal in the Castle Prop Gallery.
  • Fixed the Kitchen Pans & Kitchen Knives props disappearing while in low detail mode.
  • Fixed the Volcano Vent in the Air Vent Gallery facing the wrong way.
  • Fixed some visual issues with the sidewalk floors from the Paradise Palms Prefabs & Galleries.

Devices

  • Added “When Exploded Transmit On” setting to Explosive Devices that triggers when the object is detonated.
  • Added Team Settings device channel trigger for when a team is eliminated.
  • Added a 20 Seconds option to the Player Capture Time setting for the Capture Area device.
  • Added new Reset Times Triggered When Receiving From setting to Trigger device, which upon receipt, resets the counter for the number of times the Trigger has been activated.
Timer
  • The Timer’s display now flashes when the timer completes.
  • Fixed an issue where Timers would not be synchronized between all players.
  • Fixed an issue where Timer would trigger 1 second too late.
  • Fixed an issue where timer would play a sound every time it spawned (rather than only on placement).
  • Fixed Timer Device being able to be destroyed.  It’s now indestructible.
  • New Options 
    • Team (Any, 1-16. Default: Any). Which team can start or stop the Timer.
    • Complete Once (Yes, No. default: No). Will lock the device after it’s completed once. Allows the Timer to be used as a ‘Fastest Time’ trigger. A locked timer requires to be Reset via a received message before it can be used again. 
    • Complete on End (Yes, No. Default:Yes). Whether or not the timer counts as Completed when it hits 00:00. Set to No to be used as a race to trigger it before it ends. 
    • Show Trigger (Yes / No. Default: Yes). Shows or Hides the trigger pad on the device. When No, you’ll need to remotely trigger the device rather than having players manually activate it by touching the pad.
    • Alarm Audio (None / Siren. Default: Siren). Enables or disables the siren setting.
    • Alarm Volume (Very Low, Low, Medium, Loud, Very Loud. Default: Very Loud). 
    • Score Value (-20 – 20. Default: 0). Provides score to the person who triggered / completed the timer when it completes.
    • Lap Time Team (Activating Team, None, 1-16. Default: None). Defines which team to update the lap time for when this timer is completed. Lap time is a new option in the Island’s UI Settings that can be shown on the scoreboard and used as a win condition. 
    • Lap Time Style (Count Up, Count Down. Default: Count Down). Counting up sends the total time elapsed to the scoreboard. Counting down sends the remaining time.
    • Added Receiver Support:
      • Start when Receiving From. Starts the timer.
      • Pause When Receiving From. Pauses the timer.
      • Reset When Receiving From. Resets the timer back to its initial state (auto-starting it if the auto-start setting is on).
      • Enable When Receiving From. Powers-up, allowing it to be used.
      • Disable When Receiving From. Powers-down, stopping it counting-down or receiving input.
      • Complete when Receiving From. Completes the Timer, stopping it, triggering the alarm and updating the lap time (if set).
      • Set Lap Time when Receiving From. Sends the lap time to the scoreboard (if set) without stopping the timer.
    • Added Transmitter Support:
      • When Complete Transmit On. Sends a signal on a specific channel when the timer completes.
Color Changing Block
  • New Options
    • Enable on Minigame Start option (Yes, No. Default: Yes). Whether it can be touched to change color at the start of the minigame, or needs to be enabled before doing so.
    • Adding Receiver support 
      • Enable on Received From. Allows this to be changed in color when touched. 
      • Disable on Received From: Disallows color changing on touch. 
      • Reset on Received From: Resets to the default color. 
      • Set on Received From: Sets the block to the team of the player that sent the signal, allowing for remote activation.
Weapon-Free Zone
  • Options:
    • Zone Visible In Game (Off/On) 
    • Base Visible In Game (Off/On)
    • Zone Width (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
    • Zone Depth (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
    • Zone Height (½, 1-20, 30, 40, 50, 60, 70, 80, 90, 100)
    • Enabled On Game Start (Enabled/Disabled)
    • Receiver Support:
      • Enable When Receiving From – Allows the Zone to turn on when receiving a remote signal
      • Disable When Receiving From – Allows the Zone to be turned off when receiving a remote signal
Bug Fixes
  • Fixed an issue which prevented Creature Spawners from being damageable when invulnerability and environmental damage were set to off.
  • Fixed an issue with Explosive Device exploding during warm up phase if a player was nearby when the match was started.
  • Fixed issue where Barrier Volumes could block Spectator Drones.
  • Fixed issue where Barrier visuals would sometimes still be visible even when disabled.
  • Fixed Creature Spawners not spawning creatures in Playgrounds mode in some cases.
  • Fixed Shooting Gallery targets not detonating proximity grenades.
  • Fixed an issue where in some cases, Devices configured with receivers wouldn’t react to transmitters every other round.
  • Fixed an issue where the Music Sequencer would not always stop playback when expected.

UI + Social

Bug Fixes

  • Fixed a typo in Damage Self Weapon Filter Team Setting option.
  • Fixed a typo in Allow Items to be Dropped setting in Game Settings tab.

General

UI

  • All players’ matchmaking regions have been reset to Auto. You can change your preference in the Options menu.
  • Moved the FPS indicator to the lower left-hand corner while in the Lobby.

Bug Fixes

  • Hover tooltips will no longer prevent mouse clicks in the Settings menu.

Social

  • We discovered that the default Push to Talk (PTT) setting for new console players was “On,” which was unintentional. The default is now “Off,” and we are performing a soft reset of the Push to Talk setting for PlayStation 4, Xbox One, and Switch players. This is a one-time reset, and further changes to the setting will persist as normal.
    • Players who have manually changed their PTT settings in the past have had their PTT reset to “Off,” but they are able to change it back to “On.” 
  • The Recent Players list has been re-enabled on all platforms. Players in your Battle Royale Squad or Save the World Team will be automatically added to this list as you play.  
    • This list automatically clears when you close the game.

Bug Fixes

  • Fixed an issue in which a friend invite wasn’t properly being cleared. 

Performance

  • A new mesh streaming solution has been enabled on Xbox One, Switch, and PC. This brings improved memory usage and streaming performance. 
    • This will be rolled out to other platforms in upcoming releases.
  • Optimized UI performance to improve in-match framerate.
  • Implemented ray-traced distance field shadows on Switch. 
    • This improves rendering performance and also provides increased shadow range.
  • Enabled multi-threaded particle simulation on Switch. 
    • This improves the framerate, especially during skydiving.

Fortnite – Ver. 9.41

  • Release date: July 23rd 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Storm Scout Sniper Rifle
Stay one step ahead of the Storm by scoping in to see it’s next location!

Birthday Presents
They say the best gifts are surprises. Open up these Legendary items commemorating Fortnite’s second birthday to see what loot awaits.

Birthday Cake
Celebrate another year of Fortnite with some Birthday Cake! Find this sweet treat around the map and get some Health & Shield.

Weapons + Items

  • Storm Scout Sniper Rifle
    • The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap.
    • Available at Epic and Legendary Rarities.
    • Damage: 81/85
      • Headshot: 202/212
    • 1.1 Rounds per second.
    • Uses Heavy Ammo.
    • Reload Speed: 2.84s/2.7s.
  • Birthday Presents
    • Available in Legendary Rarity.
    • Can be found from Floor loot, Chests, Vending Machines, Supply Drops, and Llamas.
      • Not available in Arena and Tournament playlists.
    • Presents have six possible packages of loot.
  • Birthday Cake
    • Found around various POIs.
      • Not available in Arena and Tournament playlists.
    • Grants 5 Health and 5 Shield.

Gameplay

  • Overtime Challenges
    • Unlock rewards and gain XP with the Season 9 Overtime Challenges. Jump in-game now for more details!

UI

  • PiP (Picture-in-Picture) Streaming
    • Drop into the Fortnite lobby to begin your viewing of the Fortnite World Cup Pro-Am and Finals… while playing the game! Get wins while you watch your favorite competitors do the same. For more information, check out our blog.

Creative

What’s New?

Movie Set Prefabs
Lights. Camera. Action! Set the scene for the next blockbuster using the Movie Set prefabs and galleries.

Prop Hunt LTM
Face off in a thrilling game of hide and seek with a twist. Play StrayKite’s Prop Hunt game as an LTM!

Gameplay

Bug Fixes

  • Players can now edit pre-built structures during a game.
  • Coins are no longer disappearing while in Create mode after finishing a game.

Prefabs & Galleries

  • 4 New Movie Set Prefabs
    • Movie Set Warehouse
    • Movie Set Helicopter Crash
    • Movie Set Docks
    • Movie Set Ceremony
  • 3 New Galleries
    • Movie Set Gallery
    • Movie Set Prop Gallery
    • Nature Tree Gallery B

Weapons + Items

  • Storm Scout Sniper Rifle
    • The scope on this sniper rifle contains an embedded weather map that displays upcoming storm circles before they are revealed on the minimap.
    • Available at Epic and Legendary Rarities.
    • Damage: 81/85
      • Headshot: 202/212
    • 1.1 Rounds per second.
    • Uses Heavy Ammo.
    • Reload Speed: 2.84s/2.7s.

Fortnite – Ver. 9.40

  • Release date: July 17th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Tactical Shotgun – Epic & Legendary
The Tac is back in an all new form. Drop in and try out the Epic and Legendary variants now!

Weapons + Items

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.
    • Available from Floor Loot, Chests, Supply Drops, Loot Carriers, and Vending Machines.
  • Semi-Auto Sniper Rifle now has reduced zoom while scoped.
    • This is a Quality of Life change to help improve the usability and feel of this weapon.
  • Combat Shotgun changes
    • Reduced Headshot multiplier from 1.7 to 1.5.
    • Reduced the long range effectiveness of the Combat Shotgun
      • Reduced the falloff curve ranges from: 
        • 2.44 tiles (unchanged)
        • 4.88 tiles to 4.39 tiles.
        • 9.77 tiles to 6.84 tiles.
        • 19.53 tiles to 11.72 tiles.
    • After observing recent changes to damage falloff, we decided to further reduce its long range effectiveness and alter the curve to fall a bit more in line with other shotguns but still retain its unique flavor. 
  • Vaulted
    • Suppressed Bolt-Action Sniper Rifle 
      • Epic and Legendary variants.
  • Unvaulted
    • Bolt-Action Sniper Rifle 
      • Rare, Epic, and Legendary variants. 

Bug Fixes

  • Drum Shotgun now has the correct environmental damage falloff.
  • Fixed a bug in which a Launch Pad couldn’t be destroyed by a pickaxe.

Gameplay

  • Picking up an item that fills a stack and creates an overflow will no longer result in the currently equipped item being dropped.
    • Instead of causing the currently equipped weapon to be dropped, the overflow will be dropped.
  • Players will now automatically pick up a consumable if it is already in their inventory and not maxed out.
    • If the auto pickup fills a stack, the overflow will be dropped.
  • A new Glider and Harvesting Tool have been added for Save the World Founder’s Pack owners.

Bug Fixes

  • Fixed an issue involving Supply Drone Boxes not being visible after players shoot down the Supply Drone.
  • Supply Drones no longer remain stationary after getting stuck for too long.
  • Changed Invert “Aircraft Keyboard Controls” to “Invert Airborne Keyboard Controls” in the Options menu to reflect the fact that airborne land vehicles’ controls become inverted in the air.
  • Fixed some edge cases involving damage number display rounding down for some shotgun hits.
  • Blueprint doors now consistently render when players are building.
  • Players can now pick up items more easily when standing on top of them.
  • Foot controllers now properly allow players to rotate the next and previous weapon.
  • Bushes no longer block players from being healed by a Chug Splash.
  • If a player using a Shadow Bomb enters a vehicle, the Shadow Bomb effect will no longer remain active after the effect should have ended.
  • The Chug Splash now properly auto-sorts to the rightmost inventory slot when picked up, like other consumables.
  • Fixed an issue in which players would experience abnormally slow gliding after using a Rift-to-Go.
  • Consumables associated with a bar (Shield Potion, Med Kit, etc.) are now consistently usable by players riding a Zipline. 
  • Fixed a rare issue involving Shadow Bombs not allowing for wall jumps at certain angles.
  • Players can no longer wall jump off of the corn fields while using a Shadow Bomb.
  • Players can no longer wall jump off of Slipstreams while using a Shadow Bomb.
  • Fixed an issue in which the rings for Fortbytes 4, 67, 70, and 89 would not appear even though the player was wearing the correct cosmetic.
  • To prevent players from exploiting the Deep Dab emote, it now has a delay before players are able to shoot after starting it. 
  • Fixed an issue in which damage done to shields was causing the VFX to appear larger than normal, blocking players’ vision.
  • Foot Controller support improvements
    • Switched over to use dead zone and max throttle end points. 
    • Better vehicle controls for Quad Crasher.

Competitive

  • New Tournament: Squads Cash Cup (July 21st) [$1,000,000 in Cash Prizes!]
    • Squads Game Mode
    • Participation in this event requires players to have reached Champion League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.  Check the tournament inside the game client for exact times.
    • Format:
      • Single Day Tournament – July 21st
        • Round One: All Eligible Players
        • Round Two: Top 100 Squads from Round One
  • Players can now choose a flag to display on their career profile.
    • This flag can be selected and changed from a player’s profile.
    • After changing or selecting their flag, players cannot change flags again for 30 days.
    • A player’s flag is visible to others when visiting a player’s profile and on tournament leaderboards.
    • For teams of two or more players, the flag chosen by the majority of the team will be displayed. If there is no majority, the globe flag will be displayed.
    • We are launching with an initial set of 37 total flags. Any additional flags added in the future will be announced in future updates.

Performance

  • Improved server performance of Zipline.
  • Improved client performance of Chug Jug.
  • Optimized the way pickaxes are spawned to reduce the chance of loading issues during the initial skydive landing.

Audio

  • Improved enemy footstep volume consistency, and changed volume falloff to logarithmic to make the sound diminish more naturally. 
  • Decreased volume of a few sounds:
    • Chug Splash explosion.
    • Proximity Launcher explosion.
    • Ambient hum of the Slipstream platforms.
  • Added a wall impact audio layer for close quarters combat as an additional warning that an enemy is shooting a structure you’re on the opposite side of.

Bug Fixes

  • Wood/stone/metal bullet impacts are no longer silent on Mobile/Switch.
  • Revolver equip sound is no longer silent on Mobile/Switch.

UI

  • Escape Menu & Social Panel updates:
    • The input action that would bring up either the Escape Menu or Social Panel will now bring up both of them in the lobby and while in a match.
    • A third tab has been added to the Social Panel. It contains all voice chat-related functionalities.
    • The Escape Menu and Top Bar received a visual update.

Creative

What’s New?

Kevin’s Floating Island

  • Build a floating fortress on a new island! Kevin is back.

Ball Spawner

  • Play ball! Add physics-based balls to your world to create a whole slew of new game types and player interactions.

More Channels To Triggers & Receivers

  • The number of channels for Triggers & Receivers have been increased so you can automate even more mayhem in your maps.

Islands

Bug Fixes

  • Published islands no longer rotate 180 degrees on the mini-map causing the lighting to be inconsistent.

Gameplay

  • Updated My Island settings
    • Added new option to Environment Damage
      • Player Built Only – during a game, players can damage player-built structures (wood, stone, metal) which have been built during map creation while in a game.
    • Added Building Damage option
      • Determines who has the ability to damage player-built structures built during a game. 
      • All, Self Built, Team Built, Enemy Built, Enemy & Self Built, None (Default: All)
    • Added new options to Max Resources
      • 10,000,  50,000, 99,999

Bug Fixes

  • Player-built structures can be edited prior to placing when Environment Damage settings are active.
  • Players will no longer experience jump fatigue when the Jump Fatigue setting is set to Off.
  • Unmanned vehicles will no longer phase through objects.

Known Issue

  • Coins collected during a game do not appear while in Create mode during the same Creative session.
    • The coins remain interactable and appear in subsequent game starts.

Weapons + Items

  • New Epic and Legendary Tactical Shotgun.
    • 83 / 87 maximum damage.
    • 1.5 shots per second.
    • Holds 8 shells.
    • Headshot multiplier of 2.25.

Creative Tools + Phone

Bug Fixes

  • Geyser from the Air Vent Gallery can now be interacted with correctly when using the Phone.

Prefabs & Galleries

  • Added the Kevin Crater to the Air Vent Gallery.
  • Added Ice Cream to the Consumables Gallery.
  • Added the Soccer Goal to the Sports Gallery.
  • Added the Pizza Pete Picture Frame and Wood Shavings to the No Collision Gallery.
  • Added an additional tree to the Haunted Hills Nature Gallery.
  • Added Blue Counters to the Diners Prop Gallery.
  • Added more Ground Floors to Grass & Dirt Galleries A & B.
  • Added more Sidewalks to Street Gallery B.

Bug Fixes

  • Castle Banners can once again be destroyed while Environment Damage is OFF.
  • Fixed the trash bag from clipping through the Paradise Palms steps.
  • Bushes in the Indestructible Gallery are no longer destroyed by player building.
  • Health bar no longer appears when copying the Bush in the Desert Nature Gallery.
  • The Pueblo Trio Prefab now has the correct grid placement.
  • The Kevin Cube Gallery now has two different Cube versions.
  • Replaced some ceiling tiles in the Mega Mall Prefab.
  • Fixed Cliff Gallery assets which were auto-destroying themselves when exiting the Phone.
  • Prefab Grenades now explode on impact instead of bouncing.

Devices

  • Increased the number of available Trigger channels to 24 and the number of available Receivers to 30.
  • Added Ball Spawner device.
    • Spawns a ball with physics properties.
    • Size: Sets the size of the ball being spawned.
      • Small, Medium, Large, Super (Default: Medium)
    • Type: Sets the physical properties of the ball.
      • Default, Light, Heavy, Slick, Sport.
    • Player Force Multiplier: Determines how much force the player will apply when hitting the ball.
      • None, Low, Medium, High (Default: Medium)
    • Player Knockback Amount: Determines how much force will be applied to the player when they are hit by the ball.
      • None, Low, Medium, High (Default: None)
    • Respawn Delay: Determines how long the device will wait before spawning a new ball after the previous one has been destroyed.
      • None, 0.5 seconds, 1 second, 2 seconds, 3 seconds, 5 seconds (Default 3 seconds)
    • Gravity: Determines whether the ball is affected by gravity.
      • Off, On (Default: On)
    • Eliminate Player When Touched: Controls whether a player is eliminated when the ball touches them.
      • Off, On (Default: Off)
  • Added Prop-O-Matic Manager device.
    • Controls Prop-O-Matic behavior and Prop Hunt game and UI settings.
    • Show Props Remaining: Yes, No
    • Prop Ping Frequency: Determines the length of time between forced audio pings from players hidden as props.
      • Off, 10 seconds, 15 seconds, 30 seconds (Default: 15 seconds)
  • Add new options to Player Spawn Device.
    • Enabled During Phase: Determines when the device is active. 
      • Disabled, Enabled, Warm-Up Only, Gameplay Only (Default: Enabled)
    • Added Receivers to Disable and Enable the device.
  • Added new options to the Explosive Device – the following options apply only to Badge style Health Bars.
    • Team Visibility: Determines which teams can see the device’s Health Bar.
      • Any, 1-16, All Hostile, All Neutral, All Friendly (Default: Any)
    • Friendly Icon Text: Determines the text that is displayed on the Health Bar if the device is considered friendly. 
    • Neutral Icon Text: Determines the text that is displayed on the Health Bar if the device is considered neutral. 
    • Enemy Icon Text: Determines the text that is displayed on the Health Bar if the device is considered a hostile. 
    • HUD Text Size: Determines the size of the Icon Text/Health Value displayed.
      • 1x, 1.5x, 2x (Default: 1x)
  • Added new option to Capture Area Device.
    • Player Capture Item Filter: Determines whether a player requires the registered item in their inventory to be able to score points by standing in the Capture Area.
    • On, Off (Default: Off)
    • Only relevant when Player Capture is On.
  • Added option to Enable/Disable the Ground Fog particle effect.
  • Changed the default option for Grant on Respawn in the Team Settings Device to OFF so that by default it will not remove all items from a player’s inventory when they respawn.

Bug Fixes

  • Applying settings to a Player Spawn device no longer prevents players from spawning on the plate properly. 
  • The Mounted Turret device won’t destroy the attached floor after a game, which would sometimes cause mass island destruction when the Turret was on a floor piece providing critical structural support.
  • Objects will no longer disappear when returning to the Hub then going back into an island.
  • Fixed issues with the Beacon Device:
    • Beacon now hides correctly during pre-game phase if set to Gameplay Only.
    • Beacon now hides correctly after game end.
    • Objective Devices set to Team 16 will now destroy other Objective Devices within their blast radius.
    • Fixed a number of issues associated with the Prop-O-Matic.
    • Prop orientation for the disguised player should now match the orientation seen by other players.
    • Players can no longer turn into floating islands using the Prop-O-Matic.
    • Switching weapons while an object is highlighted with the Prop-O-Matic no longer causes the object to remain highlighted after the switch.
    • The ‘Exit’ UI prompt will now be displayed while in prop mode.
    • Fixed an issue where incorrect button prompts would be shown when disguised in Fly Mode on mobile devices.
    • Correct health values will be displayed when transforming into certain props.
    • Disguised players will remain visible if their prop was destroyed by an Explosive Device.
    • Bush consumable no longer remains visible when a player transforms into a prop.
    • The ‘Lock in Place’ button prompt no longer appears as ‘Unbound’ on consoles and mobile.
    • Players can no longer transform into the Target Dummy Track or Vehicle Spawner devices with the Prop-O-Matic.
    • The Prop-O-Matic now has the correct number of rarity stars.
    • Fixed an issue on mobile devices where the Phone Tool UI would appear when a disguised player was hit by a Boogie Bomb.
    • Players can transform into large props from any viewpoint.
    • Uneven terrain no longer prevents players from changing into certain props.
    • Fixed an issue where players would jitter while standing near the Creative Hub Rift while disguised as a prop.

UI + Social

  • Added descriptions to Ignore Team for Damage and Ignore Team for Proximity options on the Explosive Device to clarify how they affect team affiliation for HUD purposes.

Bug Fixes

  • Spawns Left will display correctly on scoreboard.
  • Fixed “Number of Hiders” Prop Hunt UI showing up outside of games.
  • Fixed typo in ‘Allow Items to be Dropped’ setting in Game Settings tab.
  • Fixed text error in Requires Line of Sight descriptions in Beacon Device and Explosive Device.

General

UI

Bug Fixes

  • Fixed wording for the “Visualize Sound Effects” hover text in the settings screen.

Social

Bug Fixes

  • Text wrapping on multi-line chat messages is fixed.

Fortnite – Ver. 9.30 – Content Update #3

  • Release date: July 9th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Air Strike
Throw this down to get help from above!

Limited Time Mode Rotation:

  • High Explosives Squads
    • Battle Royale with Explosive weapons only! ‘Splode all of the enemies back to the lobby to earn the Victory Royale!
  • Sneaky Silencers Solo
    • Nighttime fighting with silenced weapons.
  • Classic Squads
    • Classic Battle Royale with only weapons and items from Seasons one and two.
  • Solid Gold Duos
    • Fight to the finish using Legendary weapons!
  • Catch Squads
    • In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed.
  • Blitz Squads
    • Drop into this fast-paced Limited Time Mode! You’d better keep moving because the Storm never does.

Weapons + Items

  • Air Strike
    • A thrown canister of colored smoke that calls in a flurry of missiles from above.
    • Once the canister comes to rest, missiles will spawn after a short delay.
    • Missiles spawn about 120 meters above the smoke canister.
    • Missiles aim for random points within a 9 meters radius of the thrown object.  
    • A total of 20 missiles are spawned.
    • Each missile has an explosion radius of 3.5 meters.
    • Each missile deals 75 damage to players and 200 damage to structures.
    • Can be found from Floor Loot, Chests, Supply Drops, Vending Machines, and Llamas.
    • Drops in stacks of 1.
    • Max stack size of 2.
    • Legendary variant.

Creative

What’s New?

New Gallery
Sport a new paint job and create off-road courses using Car Gallery B!

 

Prefabs & Galleries

  • Added 4 New Galleries:
    • Car Gallery B – which has more car color variants
    • Snow & Mud Floor Gallery
    • Grass & Sand Floor Gallery
    • Lava Floor Gallery

Fortnite – Ver. 9.30 – Content Update #2

  • Release date: July 2nd 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Drum Shotgun
Pick up the beat with this brand new Shotgun!

 

14 Days of Summer
The fun continues with the second week of 14 Days of Summer! Log in each day for free Challenges, rewards, LTMs, and more!. Find all the details here

Weapons + Items

  • Drum Shotgun
    • Available in Common, Uncommon, and Rare variants.
    • Clip size of 12
    • 45 / 47 / 50 damage per shot.
    • Available from Floor Loot, Vending Machines, and Loot Carriers

Creative

What’s New?

Prefabs and Galleries
Create your own paradise with these new prefabs and galleries!

Prefabs & Galleries

  • Added 7 New Prefabs:
    • Paradise Palms Hotel
    • Paradise Palms Hotel Pool
    • Paradise Palms Computer Cafe
    • Paradise Palms House
    • Paradise Palms Car Dealership
    • Truck ‘N’ Oasis
    • Roadside Diner
  • Added 5 New Galleries:
    • Paradise Palms Gallery
    • Paradise Palms Prop Gallery
    • Truck ‘N’ Oasis Gallery
    • Roadside Diner Gallery
    • Sand & Grass Floor Gallery

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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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