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Fortnite (Switch): Software updates (launch to December 2018)

On this page, you will find all there is to know about the Software updates for Fortnite on Nintendo Switch (originally released on June 12th 2018 in Europe and North America, and June 13th 2018 in Japan)

NB: this page is only for the updates released from launch to December 2018. For the most recent updates, make sure to check out this page instead!

How to download updates for Fortnite for the Nintendo Switch?

To download the updates for Fortnite on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title. Alternatively, you can launch the game: the Version number is displayed at the top center of the screen.

NB: the version number with just numbers is the one displayed on the Options page, the one with letters is the one displayed in-game. It’s the same version.

Click here for more Software updates!

Fortnite – Ver. 7.10 – Content Update 1

  • Release date: December 23rd 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Presents!
Treat yourself! Unwrap this new item and discover which set of item/weapons are waiting inside

Limited Time Modes

The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.
Log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!   

Weapons + Items

  • Presents!
    • Presents! contain one of several powerful sets of weapons/items.
    • A Legendary rarity item that drops in stacks of one (max of 5 stacks).
    • Can be found from floor loot, chests, or Supply Drops.

Creative

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Weapons + Items

  • Presents added to Creative Inventory Consumables
    • Treat yourself for the holidays! Throw down and bust open these giant Presents!
    • Presents! contain one of several powerful sets of weapons/items.
    • A Legendary rarity item that drops in stacks of one (max of 5 stacks).

Fortnite – Ver. 7.10

  • Release date: December 18th 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

14 Days of Fortnite
Explore new Challenges, play in new and old LTM’s, and unlock rewards in this seasonal event, starting December 19!

Limited Time Modes: 14 Days of Fortnite

Summary
The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!  

Weapons + Items

  • Heavy Assault Rifle Changes:
    • Reduced the effectiveness of the Heavy Assault Rifle while not aiming down sights; aiming down sight gameplay remains roughly the same
      • Increased ADS accuracy bonus by 10%
      • Increased accuracy while standing still by 10%
      • Reduced vertical recoil by 6%
      • Base accuracy reduced by 30%
      • Reduced accuracy while jumping and falling by 60%
  • Improved Balloon controls
    • While in the air, Balloons can be released by pressing the ‘Crouch’ keybind(formerly the ‘Jump’ keybind).
    • Players can again use Alt-Fire to release a Balloon when the Balloon item is selected.
  • For modes it’s available in, the height at which glider redeploy is available has been decreased from 1000 units to 576 units.

Bug Fixes

  • Fixed an issue where players were able to pick up live Dynamite through structures.

Gameplay

  • Ground vehicles now slide on icy surfaces.
  • Eliminations from “no-scoping” enemies with Sniper Rifles now shows up in the elimination feed.
  • Sticking a landing on all 4 wheels with a vehicle will no longer damage the player inside.
  • It’s now easier to pick up items dropped near a Mounted Turret.
  • Stormwings now take 50% more damage from hitting objects.
    • Boosting now reduces the damage taken from impacts by 50%, previously boosting prevented all impact damage.
  • Damage done to players that are in a Stormwing when it’s shot down has been increased from 25 to 50
    • Damage is dealt directly to health.
  • Stormwings will now take more damage from destroying structures by running through them.

Bug Fixes

  • Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
  • Mounted Turrets will no longer be briefly teleported under the map and then returned to their original location.
  • Various Zipline fixes
    • Zipline animations no longer briefly play every time a player jumps after building underneath a Zipline.
    • Players should retain proper momentum when latching onto a Zipline. This will fix the issue where it appears a player is “jittery/rubberbanding” or receives a perceived speed boost immediately after latching onto the Zipline.
    • Players will no longer lose the ability to sprint if they emote while on a Zipline.
    • Fixed an issue that caused players to become detached from the Zipline right after seeing the animation above their head.
    • The Zipline pulley will no longer remain in the world after eliminating a player while they were riding on it.
    • Fixed an issue where players would get flung across the map.
    • Added sounds and effects when a ziplining player smashes through structures.
    • Improved attach collision around Ziplines.
  • Fixed regressions with the “Auto Pick Up Weapons” option

Events

  • Added additional dates for Explorer Pop-Up Cups and Friday Night Fortnite
  • Explorer Pop-Up Cups
    • Resource caps adjusted from 700/500/300 to 500/500/500 for wood/stone/metal.
    • Resource gains on eliminations adjusted from 100/50/50 to 50/50/50 for wood/stone/metal.
    • We’re continuing to make adjustments on these values in an attempt to find a healthy balance, please let us know your feedback!

Bug Fixes

  • Fixed an issue where Traps were not granting elimination rewards in Explorer Pop-Up Cup.

Playground

Bug Fixes

  • Fixed an issue that would prevent time trial Challenges from recording player completion times.
  • Players should no longer see an occasional “Please Wait” message that blocks them from starting Challenge games in Playgrounds.

Performance

  • GPU performance improvements when view distances are far. This should improve resolution on consoles and in some cases, frame rate.
  • Minor improvements were made to performance for emote music playback.
  • Addressed movement corrections sometimes are seen when players jump
  • Improved the performance of some gliders

Audio

  • Improved winter biome ambient audio.
  • Reduced the volume of Quad Crasher boost sounds.

Bug Fixes

  • Fixed Victory Royale sound effects being different on mobile/Switch.

UI

  • Players can now preview loading screen cosmetics in the  front end by pushing the key bound to the “preview” action “Full Screen”
  • Added a vehicle health bar above the player shield bar.

Bug Fixes

  • Fixed an issue where a short snippet of the currently equipped Music item could be heard when previewing a different Music item
  • Fixed an occasional crash when viewing event tiles on the consoles.

Art + Animation

  • Zenith has his own idle animation in the lobby.
  • Lynx has her own idle animation in the lobby.
  • Phone It In now plays for 15 seconds in the lobby
  • Dab for days with the new emoting power of the Infinite Dab in the lobby!
    • Lasts 10 hours.
  •  

Creative

What’s New?

Winter Themed Islands
A cold front brings in 4 new Winter themed Islands you can select from the player Rift on the starter island.

Winter Village Prefabs
Add seasonal touches to your Islands with 6 new Winter Village Prefabs.

 

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Islands

  • Added 4 new Winter Islands –
    • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.

Bug Fixes

  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory

Gameplay

  • Added new “Glider Redeploy” Island setting.  
    • Controls whether players can glide after falling.  
    • Default: On

Bug Fixes

  • Explosives are no longer able to destroy structures when the “Building Damage in Game” setting is turned off.
  • Fixed players not sprinting after being in Fly Mode when both the “Auto Sprint” and “Toggle Sprint” settings were enabled.
  • Fixed an issue that would prevent a player’s health and shields from resetting when starting a game in Creative Mode.
  • Fixed an issue that could cause “Building Damage in Game” and “Block Building in Game” knobs to not function correctly.
  • Fixed issue that could sometimes cause repaired structures to revert back to their previously damaged state when a player leaves and comes back to their island.
  • Fixed a crash that occurred when selecting “My Island” from the in-game menus immediately after being eliminated.
  • Fixed players being spawned over the water when entering an Island in some cases.
  • Fixed an issue where players would be unable to jump after falling through the world.

Creative Tools + Phone

Bug Fixes
  • Fixed issues where props could pass through the foundation structure of The Block Island.
  • Fixed rotated props becoming attached to the phone at strange angles when you interact with them.
  • Fixed props being unexpectedly dropped after carrying them far distances.

Prefabs

  • Added 6 Winter Village prefabs.
  • Added Holiday prop packs.
  • Added new cube colors to the Cube Gallery prefab.
  • Added logs and stumps to the Nature Gallery.
  • Added Winter Nature Gallery.
  • Added additional ramps and floors to the Obstacle Gallery.

Bug Fixes

  • The “Peg Hop” prefab no longer spawns with a blocked staircase that requires players to destroy/build around it.

Devices

  • New Devices added:
    • Gunner – Stands and shoots at any player within a 2 tile radius.
      • Choose between Pistol, Shotgun, Assault Rifle, or Rocket Launcher.
  • Added new options to Player Spawners:
    • Added an option to hide the Player Spawner during Game.
    • Added an option to prioritize which Player Spawn to use when there are multiple to choose from.
    • Modified Island Start option to allow spawning for both Island and Game.
  • New Item Spawner settings:
    • Added an option to hide the Item Spawner during Game.
    • Added an option to customize the rate that items are spawned.

Bug Fixes

  • Fixed players being unable to access Item Spawner options.
  • Fixed a visual issue that occurred if a player picked up a new trap while another was equipped.
    • This issue would cause the UI to update with the new trap but would place the original trap instead.
  • Fixed a visual issue causing the Ice Block to appear in-game as the Cozy Campfire model when looted from a chest.

Weapons + Items

Bug Fixes

  • Fixed an issue where the Grappler was not respecting the Infinite Ammo Island Setting.
  • Fixed an issue with player created chests would spawn on top of a structure above the player rather than in front of the player.
  • Fixed issues with players not being able to loot chests on another player’s island while in Game.
  • Fixed chests and Llamas being openable even if you didn’t have edit permission on another player’s island.

Social

Bug Fixes

  • Fixed an issue that could prevent players from joining the party of a Switch player in an active Creative server.

Performance

  • Initial loading improvements.
  • Optimized performance when players throw Playset Grenades.
  • Optimized networking memory usage.

Fortnite – Ver. 7.01

  • Release date: December 11th 2018 (North America, Europe, Japan)
  • Patch notes:

General

UI

  • Players are no longer brought to the Battle Royale lobby when clicking “Creative” in the game mode select screen.

Battle Royale

Limited Time Mode: Close Encounters

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • The only weapons in this mode are Shotgun variants.
    • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
    • Other Shotgun variants are spawned as floor loot.
  • The Storm moves in more quickly than normal at mid to late game.
    • Typical match length is about 15 minutes.
  • Stats are enabled for this mode.

Weapons + Items

  • Infinity Blade
    • This Mythic melee weapon can be found on Polar Peak.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.\
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Only one Infinity Blade will appear per match.

Gameplay

  • X-4 Stormwing
    • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.

Bug Fixes

  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.

Creative

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Islands

  • The Block
    • New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
  • Featured Islands
    • Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
  • Island Codes system
    • Use codes to load creations that have been shared with the Island Code system.
    • Initially, only a limited number of players in the Support a Creator program will have access to this feature.
    • Over time we will expand the number of players that can publish islands as we polish this feature.
    • To use a code, go to a Feature Rift and select “Enter Code” and follow the instructions.
    • Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.

Bug Fixes

  • Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
  • Fixed various problems with Island Rifts not functioning correctly.
  • Fixed Island Rifts not showing the correct Island name and player count in some cases.
  • Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
  • Fixed players appearing to fall through the ground in Replays when teleporting between islands.
  • Fixed bug where the same friend’s server could appear multiple times in Creative server select.
  • Fixed an issue that prevented players from placing building tiles on certain islands.
  • Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.

Prefabs

  • 6 New Lucky Landing Prefabs
  • Obstacle Course
    • The Obstacle Course gallery was split into four separate gallery Prefabs:  Floors, Walls, Roofs & Stairs and Parts.
    • New props were added to the Parts gallery.  Go check it out!
  • Indestructible Gallery
    • This gallery contains props that cannot be destroyed by weapons.
    • New indestructible props and building tiles were added to this gallery Prefab.
  • A few other Prefabs were updated with new building tiles and props.

Devices

  • New: Item Spawner – Drop any item on this device to have it spawn one item at a time during games.
  • New: Player Checkpoint Plate – Run across the checkpoint during a game and the next time you die you’ll respawn there.
  • Player Spawn device can now be customized to spawn only players on a specific team number.  The team number is displayed on the plate (except when in the game is in progress.)
  • Player Spawn device can now be set to be an Island Start instead of a game start.  This can be used to set where players arrive when they visit your island when not in Play mode.

Bug Fixes

  • Fixed issues with multiple devices able to be placed on top of one another.
  • Fixed Damage Rails being able to be placed on top of themselves.
  • Fixed vehicles not being removed when their Vehicle Spawner is deleted.
  • Fixed a problem that could cause devices to malfunction after being saved and loaded.
  • Fixed certain devices becoming indestructible after loading your Island on a new server.

Gameplay

  • New settings in “My Island” menu:
    • “Starting Health” can now be set to “Invincible”.
      • This prevents players from taking any damage on your island.
    • “Building Damage in Game”
      • This can be disabled to prevent island structures from being damaged in game.  
      • Has no effect on structures built by players during the game.
    • “Block Building in Game”
      • When enabled, players will not be able to use
  • When stopping a game, players are now returned to where they were before the game started.

Bug Fixes

  • Player inventory is now reset when a game is started and also after it finishes.
  • Fixed games being called “Minigames” in the UI in some places.
  • Fixed eliminated players respawning on the same spawn pad in some cases.
  • Fixed the “Down But Not Out” game setting not functioning correctly.
  • Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
  • Fixed a bug where disabling falling damage would not be remembered when loading your island.

Creative Tools + Phone

  • Added Collision option
    • Collision can now be turned on and off when moving props.
    • Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
    • When collision is off, props can be freely moved through any other object (but not under terrain!)
  • Grid Snap
    • Snap now uses better settings for each individual prop.  This allows props to align better to the Fortnite world grid.
  • Renamed help text for certain actions to be more clear
    • “Pick up” is now “Cut”
    • While holding something, “Copy” is now “Paste”
  • Your phone’s settings are now remembered as you move between islands, respawn, or play games on islands.
  • Vehicles can no longer be deleted while players are using them.
  • Added some additional sound effects when toggling options on the phone.

Bug Fixes

  • Fixed props and building tiles being able to be placed outside of the island’s saveable area.
  • Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
  • Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
  • Fixed various problems when interacting with mirrored building tiles.
  • Fixed some issues with placement of props being denied unexpectedly.
  • Fixed an issue where props could vanish after you pick them up.
  • Fixed some props that were not able to be moved using the Phone.
  • Fixed hologram animations not playing on certain props when you pick them up.

Fly

  • You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
  • Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
  • Improved Fly animations, especially when using items or interacting.

Bug Fixes

  • Fixed Bouncers being destroyed when flying on top of them.
  • Fixed certain Devices not affecting respawned players who were eliminated while flying.

Teams

  • Players will now be on the same team (and voice channel) when entering a server.
  • Players who join a session in progress will now always be added to Team 1.
  • Players are now spread evenly between available team spawns when possible.
  • Players on the same team will now see team identifiers during a game.
  • Removed redundant Team Spawn Pads option.

Bug Fixes

  • Fixed players not all starting on the same team when first entering an Island.
  • Fixed players not being on correct teams when starting a game.
  • Fixed players being able to switch teams while in the middle of a game.
  • Fixed players not being able to switch to specific teams in some cases.

Weapons + Items

Bug Fixes

  • Fixed not being able to stack Port-a-Fortress grenades in Creative.

UI + Social

  • Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
  • Players can no longer join your session in progress when your party is set to private.

Bug Fixes

  • Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
  • Interacting with chests and Supply Llamas now takes the intended amount of time.
  • Fixed the Creative Inventory not being displayed while skydiving or gliding.
  • Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard.
  • Fixed the wrong number of players showing next to names in the friend list.
  • Fixed friends’ servers showing on Creative server select after they become empty.
  • Fixed the post-game scoreboard not being able to accommodate 16 separate teams.
  • Fixed various issues with friend status in Creative and player counts.
  • Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
  • Fixed various problems with in-game tutorial pop-ups

Performance

  • Improved the load times of island content when first starting a server.
  • To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
  • Reduced memory usage when switching between Islands on the same server.
  • Improved performance of particle systems with large numbers of placed traps.

Fortnite – Ver. 7.00

  • Release date: December 6th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

  • Added some optimizations for when players build structures.

Bug Fixes

 
  • Fixed daily Challenge text and some other text to properly switch when changing languages.
  • Fixed a crash when terminating the game because of an error during initialization.
  • Fixed a potential performance degradation when loading content.
  • Modified the error window to use a scrolling region for overflowing text.

Battle Royale

Weapons + Items

  • X-4 Stormwing Plane
    • 5 total seats.
      • Seats 4 passengers (on the wings) and a pilot.
    • Has a mounted machine gun. Be careful, it can overheat.
    • Players will go into the skydiving state when exiting the X-4 Stormwing.
    • Use the roll buttons for sharp turns.
      • Pressing both will fly upside down.
      • Double tapping roll buttons will do a barrel roll.
    • Can boost and airbrake for extra mobility.
  • Balloons
    • Balloons have been reworked so that while they are equipped, it is possible to use weapons and items.
    • Players can attach up to 3 Balloons to their back, lifting off the ground when the 3rd Balloon is attached.
    • Press jump while in the air to release Balloons one at a time.
    • Reduced stack size from 20 to 10.
  • Updated scope crosshair on Scoped AR and Thermal AR.
  • Vaulted Items
    • Note: Each new season gives us an opportunity to evaluate the current item rotation. Our goal is to have a reasonable number of items to learn, while avoiding duplicates or overlapping functionality. Based on recent (and upcoming) item additions, we’ve selected the following for vaulting.
    • Shadow Stones
    • Port-a-Fort
    • Chiller
    • Clinger
    • Double Barrel Shotgun
    • Shockwave Grenade

Gameplay

  • Map Updated
    • New Biome: Iceberg
    • New Location: Frosty Flights
    • New Location: Polar Peak
    • New Location: Happy Hamlet
    • Other unnamed Points of Interest (POIs) have also appeared across the island.
    • Icy Surfaces can be found in snowy areas.
      • Players will slide on certain frozen surfaces.
    • Ziplines can be found around the Iceberg and near Expedition Outposts.
      • Latch on and zip from one end to the other.
      • Aim, fire, or use items all while conveniently traveling on Ziplines.
    • Minimap updated.
  • Increased the chance of final circles ending on the outer edges of the map.

Bug Fixes

  • Fixed a bug causing weapon impact effects to play when shooting friendly players, even though no damage was being dealt.

Events

  • New Tournament: Explorer Pop-Up Cup
    • Material cap set to 700/500/300 for Wood/Stone/Metal.
    • Players receive 100/50/50 Wood/Stone/Metal on elimination.
    • Resource rate increased by 40%
    • +50 effective health on elimination.
    • Safezone Changes
      • Increased chances of Supply Drops in later circles.
      • Circle 9 now travels twice as far but takes twice as long to close.
  • Some tournaments will now feature a limit on the number of matches that can be played during an event session.

Bug Fixes

  • Fixed an issue which prevented players from receiving elimination rewards if a player they downed was eliminated by the Down-But-Not-Out timer ending or if their team was fully eliminated.

Performance

  • Optimized spawning pickups when a player is eliminated.
  • Optimized the performance of the Dynamite fuse.
  • Switch audio performance improvements – falling sounds no longer hitch.
  • Minor Switch rendering optimizations to help general framerate.

Audio

  • Reduced the volume of bullet and pickaxe impact audio on the starting island.
  • Added a hit notification audio cue when a vehicle you’re riding in recieves damage.

Bug Fixes

  • Fixed an issue that would cause in-air glider audio to continue playing when eliminating a gliding player.
  • Fixed an issue that would cause vehicle audio loops to get stuck on.
  • Fixed “crackling” audio heard on Mobile/Switch when shooting weapons or emoting.

UI

  • The Calamity, Dire, Ragnarok, and Drift Challenges have been moved to a new section at the bottom of the Challenges tab.
  • Added filtering and updated the layout of the Locker.
  • Vehicle Damage Numbers have been added!
    • Vehicles now have a unique damage number pop color and show damage numbers.
  • Polished the Store layout to support a larger number of tiles without needing to scroll.
  • Minor update to the player feedback UI to add reporting categories and a list of other players in the current or last-played match.

Bug Fixes

  • Fixed Battle Pass information from being displayed in the Lobby tab for players that have not purchased a Battle Pass.
  • Fixed the header entry in the daily Challenges screen to work correctly when clicked.
  • Moved the Nvidia Highlights button to the top right of the Battle Royale lobby to avoid conflicts with chat click zone.
  • Fixed an issue where the Two Factor Authentication screen could sometimes cause input to become unresponsive.

Replay

Bug Fixes

  • Nameplates will no longer sit above other HUD elements, such as the map.

Creative

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Overview

  • Creative Hub provides access to your own island, the islands of other friends who have joined on the server, or featured islands selected from the community.
  • Player Islands are your creative space that automatically saves.
  • Players will be able to keep a server active for up to 4 hours at a time.
  • Battle Pass owners will start with 4 islands to allow for different creations. On December 13, all players will receive 4 islands.
  • Friends can visit your island and island owners can set permissions to determine if your friends can edit/build while visiting.
    • The My Island menu is accessible through the Main Menu in-game while on your island.  

Gameplay

  • Phone
    • This is the in-game tool your character holds that’s used to edit, copy, and manipulate props in the world. Experiment with its features to discover all the things it can do.
  • Fly mode allows players to quickly travel around their island and create in mid-air.
    • Double jump to start flying.
  • My Island menu
    • The “Game” tab starts and stops player-created games. When a game is stopped your island reverts to its pre-game state.
      • You may experience functionality issues with this feature as we continue to make improvements.
    • The “Game Settings” tab sets health, fall damage, spawn location, etc and can be changed at any time through the My Island menu.
    • The “Island Tools” tab resets your island back to its original state and sets who can build on your island.

Creative Inventory

  • Accessed from the inventory menu.
  • Inventory allows you to spawn prefabs, devices, weapons, or consumables.
  • Use Inventory to create your own chests or llamas for your island filled with items you select.
  • Prefabs are pre-made structures the player can place on their island with throwables.
  • Devices are placeable items that allow you to create games.

Prefabs

  • 8 obstacle courses
  • 25 buildings from Battle Royale
  • 34 galleries of building tiles and props

Devices

  • New Devices
    • Ice Block
    • Damage Rails
    • Speed Boost
    • Timer
    • Scoreboard
    • Player Spawn
  • From Battle Royale:
    • Spikes
    • Chiller 
    • Bouncer
    • Launch Pad
    • Mounted Turret
    • Cozy Campfire

Performance

  • The memory bar at the bottom of the HUD provides feedback on how much you can build on your island.
    • This will change as we gather more data on performance and memory usage.

Social

  • Players will have the ability to join in progress games with any of their Epic friends, even if they are not in a party together. Find your friend in the social panel and select Join Creative Server. Your friend must have their Privacy option set to Friends or Public to allow those who aren’t in a party to join.

Replay

  • Replays will record the entire 4-hour play session, however, these will be saved in 30-minute individual files.
    • Replays are off by default and can be enabled in the settings.
  •  

Fortnite – Ver. 6.31

  • Release date: November 27th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Social

Bug Fixes

 
  • Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.

Battle Royale

Limited Time Mode: Team Rumble

Summary

Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

Mode Details

  • Two teams of 20 players.
  • Players will respawn after 5 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
  • Only Uncommon weapons (or better) are available.
  • The first team to 100 eliminations wins.

Weapons + Items

  • New Epic and Legendary Pump Shotgun
    • 105 / 110 maximum damage
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
    • NOTE: Bonus pellets can never be critical hits.
  • Pump Shotgun maximum damage and fall-off changes.
    • Pump Shotgun maximum damage increased from 80 / 85  to 95 / 100
      • Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
  • Added Stink Bombs to Supply Drops
  • Removed Double Barrel Shotguns from floor loot
  • Mounted Turret
    • Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
    • Removed the ability to repair the Mounted Turret
    • Fixed players being able to clip into turret barrels and get stuck.
    • Supply drops will automatically open if landing on a Mounted Turret
    • Drop rate reduced from 1.719% to 0.915%

Bug Fixes

  • The Mounted Turret can no longer fire through its own floor.
  • Fixed an issue with players not having an audio cue while gliding after respawning.
  • Fixed an issue with Chiller effects not applying properly to players’ feet.

Gameplay

  • Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
  • Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
    • You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
    • This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
    • For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
  • Added the ability to pick up and throw back Dynamite with a lit fuse.
    • To throw the Dynamite with a lit fuse, get near it and use the interact key.

Bug Fixes

 
  • Increased the Dynamite explosion height against players from 192 units to 300 units.
    • This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.

Events

  • New Tournament: Alchemist Pop-Up Cup
    • Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
    • Initial Mode Settings:
      • A material cap of 500 Wood, 500 Stone, 500 Metal
      • Harvesting Rate Increased by 40%
      • +50 Health on Eliminations
      • Storm Surge
        • If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
          • Circle 1: 60 Players Remaining
          • Circle 2: 44 Players Remaining
          • Circle 3: 30 Players Remaining
          • Circle 4: 20 Players Remaining
          • Circle 5: 16 Players Remaining
          • Circle 6: 14 Players Remaining
          • Circle 7: 12 Players Remaining
          • Circle 8: 6 Players Remaining
          • Circle 9: 2 Players Remaining
          • Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
          • Pins will now reflect tournament colors on the Event Details screen.

Bug Fixes

  • Fixed an issue where players would receive points during warmup island which would be later removed.

Performance

  • Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)

Audio

  • Player in-air falling audio cue volume has been increased.
  • The Mounted Turret overheat audio loop volume has been reduced.

Bug Fixes

  • Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.

Social

Bug Fixes

  • Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.

Art + Animation

Bug Fixes

  • Fixed an issue where player nameplates disappear after scrubbing a replay.  
  • Additional notes: none.
  • Source: Epic Games

Fortnite – Ver. 6.30 – Content Update

  • Release date: November 21st 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Wild West

Summary

Fight for the Victory Royale using a limited set of weapons and items such as Hunting Rifles, Shotguns and Dynamite.Mode Details

 
  • Available Weapons
    • Hunting Rifle
    • Pump Shotgun
    • Double Barrel Shotgun
    • Six Shooter
    • Minigun
  • Available Items
    • Campfire
    • Bandages
    • Medical Kits
    • Dynamite
    • Slurp Juice
  • Supply Drops can contain
    • Epic Six Shooters
    • Legendary Double Barrel Shotguns and Miniguns
    • Slurp Juice

Weapons + Items

  • New Weapon: Dynamite
    • Uncommon rarity, found in stacks of 3.
    • Available from floor loot, chests, Vending Machines, Supply Llamas, and Supply Drops.
    • 70 damage to players and 800 damage to structures.
    • Explosion is in the shape of a flat cylinder
      • 1600 units in diameter and 384 units in height.
    • Initiating a throw will start a 5-second fuse that can’t be canceled.
    • Throw range is shorter than standard Grenades.

Events

New Tournament: Scavenger Pop-Up Cup Duos

  • Scavenger game mode adjustments:
    • Material cap reduced from 500 to 300.
    • Drop count of Clingers and Grenades increased from 3 to 5.
  • Safe zone changes
    • Reduced the radius of Circle 3 from 20000 to 15000
    • Reduced the radius of Circle 4 from 10000 to 7500
    • Circle 4 is now the first circle partially outside of the previous safe zone (was circle 5)
    • Increased chances of supply drops in later circles
    • Circle 9 now travels twice as far but takes twice as long to close

Fortnite – Ver. 6.30

  • Release date: November 14th 2018 (North America, Europe, Japan)
  • Patch notes:

General

  • Optimized particle effects processing, including fixes for non-visible systems.
  • The Sprint by Default setting will be enabled by default for all new players.

Bug Fixes

  • Fixed push-to-talk getting interrupted when entering or leaving a menu.
  • Fixed selecting Voice Chat input and output devices in the options menu when there is more than one non-default input or output device.
  • Fixed an issue where weapons could have the wrong textures applied.
  • Improved the speed of gathering information when submitting feedback in-game.
  • Push-to-talk now works in the menu when bound to mouse buttons other than left and right click.

Social

  • Improved the sorting order and separation of party invite and friend actions.
  • The chat window will automatically switch to the Team or Party chat whenever joining a team or party.  Restored system messages when party and team members join.
  • Increased the expanded and minimized size of the chat window.
    • Chat scrollbar is no longer visible when chat is minimized.
  • Whispers received while Party or Team chat is open will now appear in-line in the current window.
  • Getting kicked from a party will no longer forcibly remove the player from the current match or zone.

Bug Fixes

  • Fixed an issue where invites sent to PS4 friends who are not also Epic Friends would work unreliably if that friend came online after you started the game.
  • Fixed issue where banners were too small or incorrect in certain areas of the UI.
  • Fixed an issue where chat text would not appear when playing in a game unless the chat window was hovered on or opened/closed.

Battle Royale

Limited Time Mode: Food Fight

Summary

The battle of Durrr Burger versus Pizza Pit has begun. Two teams on either side of the map. A huge barrier runs down the middle. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot to win the match!Mode Details

 
  • An impassable barrier will be spawned along the center of the map for the first several minutes.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the match.
  • Teams should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers… fight to take out the enemy mascot before they destroy yours!
  • Special red Supply Drops spawn at the start of the match. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn after 7 seconds when eliminated, keeping their inventory.
  • Eliminated players spawn a percentage of their ammo upon elimination, as well as 30/30/60 wood/stone/metal materials.
  • 100% extra resources are gained from gathering.
  • Building resources found on the ground increased from 20 to 50 per instance.
  • No explosive weapons or items are in this mode.

Playground

Bug Fixes

 
  • Port-a-Challenges no longer spawn below terrain.

Weapons + Items

  • Mounted Turret added (Legendary Trap)
    • Found in Floor Loot, Supply Drops, Vending Machines, and Supply Llamas
    • Unlimited Ammo, but will overheat if fired too often.
    • Can only be placed on floors.
    • Damage the Mounted Turret by shooting it directly or by destroying structural support.
      • The floor piece it is placed on is invulnerable.
    • Once placed, can be used by any player regardless of team affiliation.
  • When a vehicle passenger uses a Grappler, the movement has been smoothed out by retaining more vehicle momentum.
  • Pickaxe damage against players has been increased from 10 to 20.

Bug Fixes

 
  • Adjusted Assault Rifle shell ejection settings to prevent the shells from obstructing reticle while firing while aiming down sights.
  • Balloons now have proper audio and visual effects if several are popped simultaneously.
  • Fixed an issue in which players could take damage when leaving a Quadcrasher while using Balloons.
  • Fixed Quadcrashers being movable by walking into them.

Gameplay

  • Quadcrashers spawn rate has been increased to 100% from 50%.
  • Gamepad Bindings; Changing the default gamepad config from Combat Pro to Builder Pro. Updating the default custom bindings to match Builder Pro instead of Combat Pro.
  • Emoting, bandaging, shield potion usage and other movement cancellable actions can now be used while affected by Chillers.
  • Damage numbers will now show up in the starting island.
    • Players will take damage, but not go below 1 health.
    • Local damage effects like screen shake will not play.
    • No quest progress will be gained for damage done in the warmup lobby.
  • Better handling of effects when players fire short bursts of fully automatic weapons like the Submachine Gun.
    • Tracers and firing sounds will be more consistent.
  • Added a new “Reset Camera” action on the Nintendo Switch that can be bound that brings the camera to the horizon.
    • Unbound by default.
    • This gives players with motion controls an easy way to reset their camera location.
  • The time a player is in the Down But Not Out state before being eliminated has been increased from 50 seconds to 60 seconds.

Glider Redeploy

 
  • Glider Redeploy will now only activate the Glider.
    • Skydiving will no longer be available when using Glider Redeploy.
      • The Skydiving state will still be activated when jumping from the Battle Bus, using Launch Pads, or any type of Rifts.
      • If Skydiving from Launch Pads or Rifts, the forced Glider deploy height has been raised from 15.5 meters to 35 meters.

Bug Fixes

 
  • Fixed an issue where holding the Interact binding while skydiving would not automatically start opening chests upon landing.
  • Fixed an issue where players briefly continued to look like they were skydiving when landing.
  • Fixed issue where PS4 controller lighting could be the wrong color.

Events

  • New Tournament: ‘Scavenger Pop-Up Cup’ (Solo)
    • Pop-Up Cups are tournaments testing temporary limited time modes. Scavenger will test several gameplay adjustments – reduced material limit, faster material harvesting, and earning health for eliminations.
      • Material Cap: 500 Wood, 500 Brick, 500 Metal
      • Harvesting Rate has been increased by 40%
      • Players gain 50 health when eliminating an opponent.
        • If health is full, players will receive shield.
  • Players will no longer need to restart the game client to begin a tournament.
  • Scheduled times will now correctly reflect Daylight Savings Time.
  • Improved clarity for time until a tournament starts and time remaining in a tournament session.

Bug Fixes

 
  • Fixed an issue in Tournaments where players were not being matchmade against opponents with similar scores. This will greatly increase the difficulty of matches as players earn points.
    • Note that players with high scores during a session may experience longer matchmaking times as we search for suitable opponents.
    • After roughly 4 minutes of searching for opponents with similar scores, players will be placed in the best match available.
  • Fixed an issue where tournament scoring would sometimes require restarting the client to update.
  • Fixed an issue where Victory Royale’s would incorrectly appear as regular Placement points in the score summary.
  • Fixed an issue where players would occasionally be granted a point incorrectly at the start of match, and it would disappear after the match.
  • Fixed an issue where teammates would sometimes fail to queue into a match together.Fixed an issue where matches would start with fewer than 80 players.

Performance

  • Improved lobby performance and memory usage on Switch.
  • Optimized animation performance. Animation now operates with a fixed time budget, and will dynamically adjust quality and update rate based on load.

Audio

  • Glider and footstep audio for out of sight players is now more accurately spatialized.
  • Added hit notification audio when damaging vehicles from a distance.
  • Added ‘wind’ audio cue for players traveling through the air, including yourself.

Bug Fixes

 
  • Fixed an issue where Cube Monster footsteps did not have a visual sound indicator.
  • Fixed an issue that would cause tire bounce sounds to trigger twice.
  • Fixed an issue where looping weapon sounds would occasionally be silent.
  • Fixed an issue where jumping and landing audio for other players could fail to play reliably.

UI

  • Added an indication of already completed secrets to the Hunting Party Challenges.

Bug Fixes

 
  • Fixed an issue where the jersey number could get reset when changing the style on a sports Outfit with selectable styles.

Art + Animation

Bug Fixes

 
  • Updated unlock text for the pink variant of Scales to correctly state that it unlocks at Battle Pass tier 74 instead of tier 59.
  • Updated the “Herald’s Wand” harvesting tool to indicate that it is reactive.

Replay System

Bug Fixes

 
  • Fixed an issue where spamming the Play button on the Replay Browser would cause an error.
  • Fixed an issue where the close button would become inactive when loading out of date replays.
  • Quad Launcher explosions no longer reset when scrubbing during replays.

Spectating

  • The primary quick bar is now visible when spectating a player.

Fortnite – Ver. 6.22

  • Release date: November 6th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Social

  • Re-added Battle Royale hologram visuals for people who are actively in-match.
    • Text describing players remaining and time-in-match will be restored soon.
  • Fixed an issue that could result in “ghost” party members after a Save the World match.
  • Fixed an issue that would allow a Battle Royale hero to appear in the Save the World lobby. 

Battle Royale

Limited Time Event: Team Terror

Summary

Monsters have invaded the Battle Royale island! Two teams will battle it out as Cube Monsters monsters join the fight. Defeat the other team to earn a Victory Royale.Mode

Details

  • Two teams of 32 players. Eliminate the other team to win.
  • Monster spawners are scattered throughout the map and also appear each time the storm closes in to a new circle.
  • Monsters can drop weapons or ammo when destroyed. Gold monsters and monster spawners drop Legendary items when destroyed.
  • Farming resources increased 75% over default.
  • Increased floor loot spawn likelihood by 15%.
  • Floor loot spawns double ammo.
  • Ammo boxes spawn triple ammo.
  • Chests spawn double ammo & consumables.
  • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.

Limited Time Event: Blitz!

Summary

Blitz is a faster-paced version of Battle Royale. The match begins with the storm moving towards the island, and the delay between each circle is shorter than normal, creating matches that are 15 minutes long or less. The map also has extra loot and resources. Profile Stats count in this mode, so fight hard for the Victory Royale!Mode Details

  • The storm is already moving in at the beginning of the match, choose your landing spot carefully!
  • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
  • Increased chances of treasure chests spawning from 50-70% to 80-90%.
  • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
  • Reduced empty floor loot spawn chance from 21.5% to 3.55%
  • Resource harvesting amounts increased by 50%.
  • Increased materials found on the ground from 30 to 60 per instance.
  • Increased number, spawn rate & the descent speed of Supply Drops.
  • Increased number of llamas spawned by 4x.
  • Removed shopping carts.

Weapons + Items

  • Heavy Assault Rifle
    • Can be found in floor loot, chests, Vending Machines, and Supply Drops
    • Available in Rare, Epic and Legendary Variants
      • Deals 44 / 46 / 48 damage
      • 3.75 Fire Rate
      • Has a magazine size of 25
  • The Pumpkin Launcher has been reverted back to the standard Rocket Launcher.
  • We’ve reduced the spawn rate of Balloons from 12.2% to 2.3%.

Gameplay

  • Storm max damage cap changed back to 8 damage from 10 damage.

Bug Fixes

  • Players hit by a Boogie Bomb while holding Balloons will no longer have physics issues. They will now properly drop the Balloons.

Fortnite – Ver. 6.21.1

  • Release date: November 2nd 2018 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • made adjustments to prevent fall damage from being fatal while using Balloons.
  • explosives no longer damage players through structures.
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 6.21

  • Release date: November 1st 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Social

  • Fixed an issue where your console friends that were not Epic friends were displaying their Epic name in your friend’s list.
  • Fixed issue where play-with-friends challenges weren’t properly awarding progress. 
  • Battle Royale cosmetics should no longer appear on Save the World heroes.
  • Remove d the combined chat channel (named “All”), it wasn’t as useful as we had hoped and was being confused for the Global chat channel.
  • Friend s playing the same game mode as you will now appear at the top of the Friends list.

Battle Royale

Playground

Bug Fixes

  • Updated Port-A-Challenge grenade names.
  • Improved clarity of where to throw Port-A-Challenge grenades.

Weapons + Items

  • Balloons added
    • Epic rarity
      • Comes with 20 deployable balloons.
        • Allows the player to defy gravity by holding up to 6 balloons at a time.
        • Primary fire button to inflate a balloon, secondary fire button to let go of a balloon.
      • Can be found from floor loot, chests, Supply Drops, Supply Llamas, and Vending Machines.
      • NOTE: Don’t float too high for too long, balloons only last so long at max build height.
  • Grappler
    • When grappling as a vehicle passenger, the velocity of your vehicle is factored into the grapple force.
      • Only occurs in instances where vehicle velocity will be a net gain to grapple force.
    • Grappling as a vehicle passenger will now cause the vehicle to travel in a straight line to its destination rather than traveling in an arc.
  • Vaulted
    • Semi-Auto Sniper
    • Guided Missile
    • Dual Pistols
      • These items will remain available in Playground Mode.
  • 25% of explosive damage will now penetrate through structures and the environment.

Gameplay

Glider Re-deploy

 

We’ve finished our first week of Glider Re-deploy being available in all modes. During this time we’ve been collecting internal data and monitoring constructive feedback from all of you. We understand that not all players agree with this change, but we would like to continue with this functionality in the game based on the positive results we’ve been seeing.

As this feature remains available, we’ll begin making quality of life changes to its functionality. First of which will be prioritizing Glider audio over weapon audio within certain ranges, this will begin in v6.21. We also plan on adding additional changes in future updates.

Thanks for the discussion and feedback you’ve provided. Please continue letting us know how we can improve this feature, your thoughts on its effect in matches, and any other feedback you may have as we continue to work on Glider Re-deploy.

Additional Gameplay Changes

 
  • Grass updates more frequently resulting in smoother animation.
  • Added support for Nintendo Switch Pro Controller and newer versions of PS4 and Xbox One controllers on Mac

Bug Fixes

 
  • Fixed an issue where picking up a trap could cause a hitch.
  • Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
  • Fixed the delay between using multiple Small Shields.
  • Fixed an issue where inventory could get stuck when using the Grappler while picking up an item.
  • Map zooming with trigger buttons works on Switch again.

Audio

  • Intensified Fiend Hunter Crossbow fire sounds.
  • Reduced volume of Cube Monsters and dynamic spawners.
  • It’s now easier to hear gliders while shooting or harvesting.

Bug Fixes

 
  • Fixed sniper projectiles playing the wrong impact sounds when hitting Cube Monsters.
  • Fixed Boogie Bomb music not playing for Cube Monsters.

Replay System

Bug Fixes

 
  • Fixed a bug causing Quad Launcher rocket explosions to reset when scrubbing replays.

Fortnite – Ver. 6.20.1

  • Release date: October 25th 2018 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • provides various bug fixes
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 6.20

  • Release date: October 24th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Social

The Social List has been completely redesigned. This is the first of many steps toward improving the social experience within Fortnite. Expect more frequent updates and improvements to this experience over the coming weeks.

  • The main Social List has received new art, animations, and flow.
  • The Social List button has moved to the left side of the screen and can now be directly accessed with a controller.
  • Controller and Touch support has been improved.
  • Party Finder has been removed
    • All previous Party Finder functionality has moved to the new Social List.
    • Places that used to open Party Finder now open the new Social List.

Known Issues

  • The Fortnitemares cinematic video will not play on the Nintendo Switch platform.

Battle Royale

Limited Time Event: Fortnitemares

Summary

The Cube strikes back, bringing Fortnitemares to Battle Royale! Drop in and discover what the Cube has unleashed.What’s New?

 
  • Cube Fragments spawn Cube Monsters! Drop in and discover the different types.
    • Large Cube Fragments are found near corrupted areas of the island.
    • Small Cube Fragments are created randomly throughout the match.
  • Cube Fiends, Brutes, and Fragments all have a chance to drop loot.
  • Defeating a Cube Fiend or Brute will grant a small amount of shield.
  • Fiend Hunter Crossbow added. Fortnitemare Limited time weapon.
    • Available in Epic variant.
      • 40 base damage
      • 1.8 shots per second.  
      • 4x damage against Fiends
    • Seven Arrow magazine size, unlimited ammo.
    • Can be found from floor loot, chests and Vending Machines.

Playground

New Port-A grenades are now available in Vending Machines at the southern edge of Loot Lake. The Port-A-Challenge set includes the Building Challenge, Obstacle Course, and Firing Range minigames. There’s four of each type with varying difficulty.

The Spiky Stadium makes a return with a brand new respawn system and Vending Machines to provide all the necessary grenades. Finally, there’s the Port-A-Pirateship mini-game. This grenade spawns a re-creation of the minigame shown off by SXVXN!

  • Port-A-Challenge
    • Obstacle Course
      • Collect the tokens and avoid the obstacles while honing your building skills.
    • Building Challenge
      • Build the structure as fast as possible.
    • Firing Range
      • Take out as many dummies as you can within the time limit.
  • Spiky Stadium v2
    • Once inside the new Spiky Stadium, players will respawn at designated spawn points inside the playspace.
    • Vending machines provide grenades and Traps to allow you to customize your play.
  • Port-A-Pirateship
    • A re-creation of the minigame shown off by SXVXN.
    • Spawns two large wooden Pirate ships.
    • The minigame will split players into two teams, with the goal of destroying the other team’s ship.
  • Port-A-Pirateship Ironclad Edition
    • Spawns two large metal Pirate ships.
    • Grenades and Rockets are provided for maximum destruction
  • New Vending Machines have been added across the map to provide more Traps and weapons.
  • A new respawn button has been added to the in-game player menu.

Weapons + Items

  • Six Shooter added.
    • Available in Uncommon, Rare and Epic variants.
      • 34 / 36 / 38 base damage.
      • Shoot from the hip for faster fire rate, or trade rate of fire for precision by aiming down the sight
    • Uses Medium Ammo.
    • Can be found from floor loot, chests and Vending Machines. 
  • The Rocket Launcher is now the Pumpkin Rocket Launcher.
    • This is a visual only change.
  • Hand Cannon balance changes.
    • Increased damage to structures.
      • Epic – From 79 to 150
      • Legendary – From 83 to 157
    • Increased minimum long-range body shot damage.
      • Epic – From 30 to 50
      • Legendary – From 31 to 52
    • Increased minimum long-range head shot damage.
      • Epic – From 60 to 100
      • Legendary – From 62 to 104
  • Stink Bomb 
    • Increased chance to find from floor loot by 0.2%
    • Increased chance to find from Chests by 1.7%

Gameplay

  • The Glider Redeploy functionality that’s available in the Soaring Limited Time Modes can now be used in all game modes. Help us test this feature and let us know what you think.
    • When in mid-air and greater than 10m up, press Jump to deploy your glider.
  • Weapons now reload upon respawn in modes that keep the player’s inventory.
  • Storm Changes
    • Wait time for phase 3 has been reduced from 120 seconds to 90 seconds.
    • Wait time for phase 5 has been reduced from 70 seconds to 50 seconds.
    • Late game moving circles will now immediately begin traveling to a new location after it reaches its current destination.
    • Storm’s maximum damage has been reduced from 10 to 8.
  • Players will now take 2 damage per second while in the Down But Not Out state instead of 2 damage every 2 seconds.
    • Maximum time in the DBNO state reduced from 100 seconds to 50 seconds if no friendly player attempts to revive you.

Bug Fixes

 
  • Removing ability to rocket ride Quad Launcher rockets.

Audio

  • Added unique sounds when cycling through Traps.
  • Removed the in-air audio cue for Gliders that belong to friendly teammates.
  • Reduced volume of Dark Viking glider.

UI

  • Your name now always appears at the top of your squad list in-game.

Bug Fixes

 
  • When a Challenge bundle is delayed, it will now display as “Coming Soon” rather than “Unlocking in 0 seconds.”
  • Chain quests in the Challenge bundles now show the current quest number in the chain over the total number of quests in the chain.
    • Example: 1/2, 2/3, etc.

Art + Animation

  • New variants added to the Musha and Hime Outfits that are part of the Bushido set.
    • No Challenges are needed to unlock these variants. If you own the Outfits they will be automatically unlocked.

Bug Fixes

 
  • Pets no longer get stuck floating in the air after their owner drives a vehicle off a jump.
  • Fixed Quadcrasher Jump Trick animation displays.
  • Changes in other players’ aim and view directions are now smoother, both in-game and during replays.

Fortnite – Ver. 6.10.1

  • Release date: October 18th 2018 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • this update fixes issues with the tournaments
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 6.10

  • Release date: October 16th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Weapons+Items

Bug Fixes

 
  • Fixed small props accidentally blocking Trap placement.

Performance

  • Physics optimizations for cosmetic items.

Battle Royale

Limited Time Mode: Disco Domination

Summary

It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

What’s New?

  • Reduced all bandage spawns by 50%.
  • Removed all Common weapons.
  • increased the variability of where you can spawn by 30% along your sides storm circle.
  • Brought in the side dance floors closer to the Storm edge.
  • Reduced max respawn distance by 20%.

Weapons + Items

  • The Port-a-Fortress has been disabled as we work to resolve some issues related to this item.
    • Drop rate for Port-a-Fort increased from 3.05% to 4.89% while Port-a-Fortress is disabled.
      • The goal is to keep the drop rate of Port-a-Fort the same as if both items were enabled to help with the completion of Challenges.

Bug Fixes

  • Guided Missile no longer fires the wrong direction
  • Players will no longer permanently attach to a Supply Drop when grappling to it.
  • Attempting to fire while reloading the Double Barrel Shotgun will no longer interrupt the animation.
  • Weapon equip animations no longer skip when simultaneously attempting to sprint and target.

Gameplay

  • Quadcrasher
    • Seats two players.
    • You build boost just by driving. Unleash that speed with the hotkey once you’ve filled your boost meter.
    • Smash through buildings while boosting.
    • Boost off ramps or cliffs to catch sick air.
    • Launch players into the air by smashing into them.
  • You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
  • You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
  • Controller sensitivity slider in the options menu now allows for more than 10 values.
  • Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
  • Added an option that allows for edit hold timing to be adjusted.
  • Opening the Emote Picker with a controller will happen when the button is released, while holding the button will replay the emote that was last played.

Bug Fixes

  • Fixed inconsistencies with the damage trap not triggering properly.
  • Allow slight movement when using a consumable with Sprint by Default enabled. This will help match how it works without Sprint by Default enabled
  • Fixed problem with character orientation getting stuck after falling off the island in a vehicle.

Events

  • Tournaments can be found inside of the new ‘Events’ tab available in game.  This tab will host a variety of online competitions which are open to everyone.  Jump in and explore!
    • Each tournament has a series of scheduled dates and times that the competition will be run. A carousel of all upcoming competitions and times will be available for browsing, so you can plan and practice.
    • Every scheduled session is a completely clean slate with all players starting on an equal footing at the beginning of play.
    • Compete over the course of several hours to earn points by eliminating multiple opponents or surviving against the competition.
    • Players are matched against opponents with similar scores during the session.
    • Score enough points during any scheduled event session and you’ll earn a golden pin for that tournament!

Performance

  • Weapon replication optimization for dedicated server to reduce load during rapid weapon switching.
  • We’ve made CPU performance optimizations on Switch across all threads. This results in a smoother gameplay experience and fewer hitches.  
  • Improve multi-threading during heavy physics simulation.

Audio

  • Celebrate with style. The music selected in your Locker will now play after getting a Victory Royale!
  • Remove the Doppler effect from the audio when players are gliding.
  • Added an in-air loop to Grenade Launcher projectiles so you can spatialize where they’re coming from.
  • Improved Grenade Launcher bouncing audio.
  • Reduced volume of medium-range Grenade explosion sound.

Bug Fixes

  • Cube ambient sounds no longer randomly play in the middle of matches.
  • Sequential explosion sounds no longer interrupt each other.
  • Added missing audio to the Compact SMG and SMG medium/distant fire sounds.
  • Audio ‘pops’ no longer occur when emote music loops.
  • Re-added the audio cue that plays before a new wave of Supply Drops start appearing.

UI

Bug Fixes

  • Fixed some touch issues for the controller mapping screen on Switch.
  • Fixed a bug where the player’s banner in the top bar would not update when changing the banner in the locker.
  • Made the reticle hidden when skydiving.
  • Fixed issues with the display of the on-screen map and inventory inputs.
  • Fixed issues with touch functionality on the map for the Nintendo Switch
  • Resource buttons no longer cancel auto-run.

Art + Animation

Bug Fixes

  • Cosmetic items that change in some way over the course of a match are now marked as “Reactive” in-game (e.g., a harvesting tool that changes as you get eliminations).
  • Fixed visual display issues with cosmetic music items..
  • Animation pops no longer occur while in the air after using the Chiller trap.

Replay System

Bug Fixes

  • Fixed an issue causing the first replay not be selected in the replay browser.
  • Fixed the nameplate distance slider not working.
  • Fixed an issue where firing guided missiles would start with the camera facing the wrong way in replays.
  • Additional notes: none.
  • Source: Epic Games

Fortnite – Ver. 6.02

  • Release date: October 10th 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Disco Domination

Summary

It’s time for the ultimate dance-off. Dance Floors have spawned around the Battle Royale island. Take them over by clearing out any enemies and then dancing to raise a disco ball up from the floor. The team that fills their meter the fastest by capturing and defending the dance floors will win the match!

Mode Details

  • Two teams of fifty players.
  • Respawning will be turned on until the third (last) storm circle.
  • Five dance floors will appear on the map whenever the storm is not moving. 
  • Emoting on a dance floor when no enemies are present will raise a disco ball in the center of the floor, and capture it for your team.
    • The more friendly players dancing on a floor, the faster it will be captured. 
  • Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
  • The dance floors in the later stages of the match fill the bar more quickly, so don’t give up if your team is behind!
  • It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
  • Glider redeploy is activated in this mode, press jump while falling to use your glider.
  • This mode uses 50v50 levels of loot and resources.

Weapons + Items

  • Quad Launcher
    • Fire up to four lobbed rockets in quick succession. 
    • Available in Epic and Legendary variants. 
      • 80/84 base damage per rocket. 
      • 300 unit explosion radius. 
    • Can be found in chests, Supply Drops, and Vending Machines. 
  • The Port-a-Fortress has returned and can be looted in-game.
    • Port-a-Fortress availability lowered from 2.43% to 1.83%.
  • Loot drop rate adjustments
    • Decreased common Pistol drop chance from 5.8% to 5.47%
    • Increased Epic Bolt-Action Sniper Rifle drop chance from 0.33% to 0.42%
    • Decreased Rare Semi-Auto Sniper Rifle drop chance from 0.92% to 0.71%
    • Increased Epic Heavy Sniper Rifle drop chance from 0.33% to 0.4%
    • Increased Legendary Heavy Sniper Rifle drop chance from 0.07% to 0.13%
    • Decreased Rare Grenade Launcher drop chance from 1.45% to 0.99%
    • Increased Epic Rocket Launcher drop chance from 0.59% to 0.66%
    • Increased Legendary Rocket Launcher drop chance from 0.08% to 0.21%
    • Increased Epic Guided Missile drop chance from 0.11% to 0.2%
    • Increased Legendary Guided Missile drop chance from 0.03% to 0.05%

​​​​Gameplay

Bug Fixes

  • Removed a change that was inadvertently introduced in v6.01 which caused Bonesy to bark more than was intended.
  • Fixed an issue that caused moving circles to be closer to the previous safezone than intended.

Performance

  • Fixed some hitches on Switch caused by blocking loads of UI data.

Art+Animation

  • Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.
    • The Outfit still appears properly in-game.
    • This issue will be fixed next patch.
  •  

Fortnite – Ver. 6.01.1

  • Release date: October 4th 2018 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • provides fixes for a major crash
  • improves general stability
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 6.01

  • Release date: October 3rd 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Playground

Playground Custom Options

 
  • Added more options to Playground. Allowing you to change settings such as starting health, time of day, gravity, and more!

Weapons + Items

  • Chiller added. 
    • Common Trap.
    • Can be placed on floors, walls, or ceilings.
    • Drops in stacks of 3 in Treasure Chests, Supply Drops, Vending Machines, Supply Llamas, and floor loot.
    • Applies icy feet to friends or foes, causing them to slide around with low friction.

Bug Fixes

 
  • Fixed an issue that could cause vehicles to become uncontrollable.

Gameplay

  • Made improvements to the motion controls for the Switch to make it feel more accurate and responsive.

Bug Fixes

 
  • Pets are now hidden along with your character when the camera is too close to you.
  • Toys now respect the streamer mode setting for player names in minigame messages.
  • Slightly increased the hitbox size on the Fancy Tomato to match its visual size.

Audio

  • The following adjustments have been made to Glider audio tells:
    • Muffled the audio if there isn’t a clear line of sight between you other gliding players.

Bug Fixes

 
  • Fixed an issue where incorrect audio would play when a teammate was eliminated.

UI

Bug Fixes

 
  • Added star ratings to the UI elements of all trap items.
 

Fortnite – Ver. 6.00.1

  • Release date: September 27th 2018 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • provides fixes for item and animation issues
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 6.00

  • Release date: September 27th 2018 (North America, Europe, Japan)
  • Patch notes:

 

General

Performance

  • Fixed a rare crash that occurred when taking focus off the game, such as “alt-tabbing”, and then bringing focus back into the game.

Battle Royale

Weapons + Items

  • Shadow Stones
    • Consumable typically found around corrupted areas of the map.
    • Using a Shadow Stone will apply ‘Shadow Form’ for a brief period.
    • While in Shadow Form:
      • Unable to use weapons.
      • Become invisible to enemies when stationary.
        • You become more visible and leave behind a Shadow Trail when moving.
      • Gain increased movement speed, jump height and fall damage immunity.
      • Gain a new ability, Phase, can be activated by pressing the Primary Fire button.
        • Phase: Propels you in the direction you are facing, and allows you to pass through objects.
      • The effect lasts 45 seconds but can be exited early by holding down Alt Fire button (aim down sights).
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
  • Added momentum functionality to Grapplers. When hitting a moving object (vehicle, player), its momentum will be added to your launch force.
    • This only happens when the momentum would be a net gain, you cannot lose momentum.
  • Grappler charges reduced from 15 to 10.
  • Double Barrel damage reduced from 143/150 to 114/120.
  • Reduced Dual Pistol floor loot drop chance from 1.49% to 0.88%.

Bug Fixes

 
  • Players will no longer be launched with greater force than intended when using the Grappler in a vehicle.
  • Using a Grappler while using a Launchpad will no longer cause inventory functionality issues.
  • The top half of a players model will no longer clip through walls when using the Grappler while crouched.
  • Fixed a visual issue that could cause the plunger to be visible on the Grappler while the projectile is active.
  • Players are no longer prevented from changing equipment when firing the Grappler while switching weapons.
  • Adjusted the timing of the Heavy Sniper reload animation to match more closely to when the bullet is reloaded.
  • Reduced the amount of force applied when shooting a vehicle with a Shotgun.

Gameplay

  • New Locations
    • Floating Island
    • Corrupted Areas
    • Corn Fields
    • Haunted Castle
    • Drop in and find the rest in-game!
  • Custom Controller Bindings
    • Choosing your configuration has changed to a selector on the left side of the menu.
      • After selecting Custom, the right side of the menu becomes buttons that are selectable. When a button is clicked, it opens a list of actions that can be assigned to that button.
      • Mode selection (Combat, Build) has changed to selectable by triggers. When in either Combat or Build mode,  the actions for that mode and the actions that span between modes will appear in the “actions list” to select from.
  • Console – Input-Based Matchmaking
    • Players using a keyboard and mouse on PS4 will now be put into the PC matchmaking pool.
    • Start matchmaking with your preferred input device. You will be queued with the input type you press the “Play” or “Ready” button with.
      • If you start matchmaking with a keyboard and mouse, then you’ll be queued in the PC matchmaking pool. However, you’ll be able to switch to a controller mid-match if you’d like.
      • If you start matchmaking with a controller, then you’ll remain in your platforms normal queue. However, you’ll be unable to switch to a keyboard and mouse mid-match.
    • PC players are unaffected by this change. If you use a controller on PC then you’ll remain in the PC matchmaking queue.
  • Storm Circle Changes
    • Safe Zone 4
      • Wait time reduced from 90 seconds to 80 seconds
      • Shrink time increased from 60 seconds to 70 seconds
    • Safe Zone 5
      • Wait time reduced from 90 seconds to 70 seconds
      • Shrink time increased from 40 seconds to 60 seconds
    • Safe Zone 6
      • Wait time reduced from 60 seconds to 30 seconds
      • Shrink time increased from 30 seconds to 60
    • Safe Zone 7
      • Wait time reduced from 45 seconds to 20 seconds
      • Shrink time increased from 25 seconds to 50 seconds
      • Radius increased from 1250 to 1650
    • Safe Zone 8
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
      • Radius increased from 625 to 1090
    • Safe Zone 9
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increased from 25 seconds to 40 seconds
    • Moving Safe Zone circles in the late game now move 50% further from the previous safe zone.
  • Moved the ATK horn to down on the D-pad to allow for autorun.
  • Traps can no longer be placed on wire fences.

Bug Fixes

  • Increased the precision and frequency of rotation values sent over the network so that changes to other player rotations and aim direction appear to be smoother.
  • Improvements made to prevent players from appearing to have jittery movement, especially during skydiving.
    • Caused by incorrect acceleration values being sent over the network.
    • This was also sometimes causing other players to appear to be using the wrong skydiving animation.

Performance

  • Optimized texture binding rendering code on Switch. This improved CPU and GPU performance, resulting in smoother gameplay and higher resolution rendering.
  • Optimized performance when many players are on screen.
  • Game thread optimizations
    • Optimized movement for supply drops.

Audio

  • Players will now have an option in the Locker to select their preferred music choice. Unlock new music from the Season 6 Battle Pass.
  • Changed the processing of footsteps to add more contrast between above/below. Below steps now sound more “echoey” like they’re coming from the basement.
    • Footsteps will decrease in pitch the farther they are below you, and increase in pitch the higher they are above you.
    • The volume of footsteps blocked by terrain, buildings, or player built structures has been increased slightly.
    • Find more information on footstep audio updates here.
  • Increased the distance that you can hear open/close Glider sounds.
  • Increased the audio range for players skydiving to match that of players gliding.
  • Added a doppler pitch effect to the gliding audio.
    • This creates that “car pass by” effect as players fly overhead.

Bug Fixes

 
  • Fixed and added audio for the Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

  • Updated the Locker layout to fit more item types.

Bug Fixes

 
  • Removed trailing periods and added “the” in the appropriate place in the privacy screen.
  • The display of the purchase button area in the Battle Pass screen will no longer briefly show incorrect information on first entry.
  • Challenge headers will no longer show the wrong category name and style after scrolling.

Art + Animation 

  • Added improvements to Storm visualization, including rain & lightning effects which will increase as the Storm intensifies.

Bug Fixes

 
  • A minor visual change has been made to the mesh shirt underneath the arms of the Power Chord Outfit.
    • This is to fix visual issues caused by the mesh shirt during certain animations and emotes.

Replay System

  • Replay playback speed can now be adjusted with a controller when the replay HUD is hidden.
  • Moved “High-Quality FX” flag to Lens settings, and automatically hide certain aperture & focus settings if the depth of field effect isn’t active.
  • Replays now correctly use the movement keys set in the Input settings.
  • Inverted the default direction of the third person camera to make the controls consistent with all the other cameras.

Bug Fixes

 
  • The third person camera now works with the inverted Y axis option.
  • Alt will no longer open the inventory screen while in a replay.
  • The “Skip Forward” button will no longer stop working during a paused replay.
  • Health bars no longer incorrectly animate when enabled while in replays.
  • Health bars no longer turn green when a downed player is eliminated.
  • Replay follow cameras no longer change targets every time the timeline changes or refreshes.
  • The drone attach camera position is now correct after the timeline has reset/refreshed.
 

Fortnite – Ver. 5.41 – Content Update

  • Release date: September 18th 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Soaring Solos

Summary

Classic Battle Royale with gliders that can be re-deployed by pressing Jump when falling from large heights.

Playground

We’ve introduced a new consumable to the Playground LTM that will allow you to spawn an entire Spiky Stadium. We were inspired by the amazing things you’ve been making within Playground, and cannot wait to see what you create as we continue to build out the future of creative mode in Fortnite.

  • Limited Time Item: Spiky Stadium
    • Present in Playground only, found in red Supply Drops (along with a ton of impulse grenades).
    • Builds a 7×11 sized stadium full of Damage Traps and Bouncers.

Weapons + Items

  • Port-a-Fortress
    • It’s huge!
    • Builds instantly.
    • Includes built-in Bouncers for an easy exit.
    • Legendary Rarity.
    • Found in Vending Machines, chests, Supply Drops, and Supply Llamas.

Bug Fixes

  • Fixed an issue where there was a slight delay when consuming multiple Small Shield Potions.
  • The Grappler will no longer result in an inability to change equipment. 

Gameplay

  • Reduced the edit button hold timing when using a controller.
    • Old School from 0.25s to 0.2s.
    • Quick Builder from 0.25s to 0.2s.
    • Combat Pro from 0.25s to 0.2s.
    • Builder Pro from 0.25s to 0.15s.
  • The Storm wall no longer destroys structures during the last few circles of the match.

Audio

Bug Fixes

  • Reload audio for the Double Barrel Shotgun no longer plays twice.

UI

  • Unsupported characters within in-game names will now show up as �, rather than the fallback debugging font glyph that was previously used. Loading the fallback font was causing long hitches for clients, so we’ve disabled it.

Bug Fixes

  • Fixed an issue causing the reticle to not appear until after you’ve switched weapons.
  • Added new generic icons to represent console and desktop platforms for cross-platform play.

Art + Animation

  • Added edge glow to wall bounce pads, only visible from the reverse side. This is to help players recognize when a wall bounce pad is on the opposite side of a ledge in front of them.

Bug Fixes

  • CUBE visual effects will no longer get stuck after a player has left the area.
  • The Grill Sergeant Outfit will now render properly in-game.
    • This fixes the issue where players were seeing a floating head and pickaxe.

Save The World

Missions + Systems

  • Weekly Horde Challenge 7
    • This week, deploy your fort against hordes of enemies who are immune to crowd control effects. Stuns, knockbacks and slowing fields won’t help you this time!
    • Earn 1500 Gold for the first-time completion.
    • This challenge is repeatable for Event Tickets.

Bug Fixes

 
  • Fixed an issue preventing players from being able to complete Storm Shield Defense side missions.

Heroes

Bug Fixes

 
  • The Keen Eyes ability now properly highlights nearby loot.

Weapons + Items

  • Bowler Flintlock Launcher added to the Weekly Store.
    • Fires cannon balls that damage and knockback groups of enemies.
      • The cannon balls can bounce before exploding, damaging nearby enemies with each bounce.
    • Available Wednesday, September 19 at 8 PM ET until Wednesday, September 26 at 8 PM ET.

Fortnite – Ver. 5.40 – Content Update

  • Release date: September 11th 2018 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

LIMITED TIME MODE: THE GETAWAY

Bug Fixes

  • Players in the Getaway LTM can no longer land on the van without building.
  • Reduced the Victory music at the end of a match.
  • Jewel will no longer appear in inventory hotbar after being put in the Down-But-Not-Out state.
  • Player models will no longer get stuck under the van after winning a match.
  • Player models and items will no longer fall to the ground after winning a match.
  • Enforcer Outfit no longer appears distorted to other clients from certain distances.

Weapons + Items

  • Suppressed Assault Rifle Added.
    • Sneaky weapon that rewards trigger discipline with precision.
    • Can be found in Vending Machines, floor loot, Treasure Chests, and Supply Drops.
      • Available in Epic and Legendary Variants.
        • 32/33 damage per shot.
  • Vaulted Drum Gun

Performance

  • Sub-Region Matchmaking added for Southeast Asia.
    • More details here.

Save The World

Missions + Systems

  • Weekly Horde Challenge 6 is now available:
    • This week, deploy your portable Fort against hordes of assassin Husks – and players have no shields!
    • Earn Field Agent Rio for the first-time completion.
    • This challenge is also repeatable for Event Tickets.

Heroes

  • New Mythic Outlander – Field Agent Rio, has been added to the Weekly Horde Challenge.
    • Features new Subclass – Rook
      • New Perk – Phase Cannon: Phase Shifting empowers the equipped ranged weapon causing the next shot fired to shoot a Phase projectile which pierces enemies and deals 60 base energy damage. Switching or holstering weapons removes the effect.

Bug Fixes

 
  • Mythic Ninja: Bladestorm Enforcer no longer appears distorted to other clients at certain distances. 

Weapons + Items

  • Wraith Assault Rifle added to the Weekly Store.
    • A silenced assault rifle with excellent headshot damage that maintains impressive accuracy when fired in controlled bursts.
    • Equipped with a suppressor that greatly reduces the distance that enemies hear gunshots.
    • Available Wednesday, September 12 at 8 PM ET until Wednesday, September 19 at 8 PM ET.

Fortnite – Ver. 5.40.1

  • Release date: September 10th 2018 (North America) / September 11th 2018 (North America, Europe, Japan)
  • Patch notes:

None available.

  • List of changes:
  • fixes various issues with the game
  • Additional notes: none.
  • Source: Epic Games (Twitter)

 Fortnite – Ver. 5.40

  • Release date: September 6th 2018 (worldwide)
  • Patch notes:

 

General

Bug Fixes

 
  • Fixed an issue causing some unneeded assets to remain in memory when switching from Save the World to Battle Royale or vice-versa.
  • Fixed an issue that caused camera jitter when simultaneously canceling sprint while reloading and aiming down sights.
  • Fixed a rare server crash that could occur when a player edits a building.
  • Fixed an issue that prevented weapons from firing when holding the fire button during a weapon swap.
  • Fixed an issue causing the crosshair to drift if player rapidly presses aim down sights with sniper rifles.
  • Fixed some buildings’ destruction effects being played twice.
  • Fixed ammo quantity counts not updating properly on the inventory screen details panel.
  • Fixed broken antialiasing in handheld mode on Nintendo Switch.

Battle Royale

Limited Time Mode: The Getaway

Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a Getaway Van before everyone else to win the match!

Mode Details

  • Jewels
    • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
    • Four Jewels will be in play on the map AT ALL TIMES. If a player escapes with a Jewel or one is lost in the storm, a new supply drop will bring a replacement.
    • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
    • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway Vans
    • Four TOTAL Getaway Vans will be in the map, three that arrive early in the match and one more that shows up near the end.
    • Getaway Vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
    • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
    • Once they arrive, safe drops and Getaway Vans will be visible on the map at all times.
  • 12 red “Pursuit” Supply Drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Resource harvesting amounts increased by 50%.
  • Only Rare weapons or higher will be found in this mode.
  • Rifts, Rift-To-Go and Launchpads have been removed to reduce mobility for Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins.

Weapons + Items

  • Grappler added.
    • Fire at a nearby object to pull yourself towards it.
    • Can be found in Vending Machines, floor loot, Treasure Chests, Supply Drops, and Supply Llamas.
    • Chain multiple shots together to travel great distances.
    • Has 15 charges. Discarded when charges are depleted.
    • Epic rarity.
  • Vaulted Revolvers
  • Rarity color adjustments
    • Some items have been removed or modified to better reflect their effectiveness. This only affects their colors and other characteristics are unchanged.
    • Removed Common Suppressed Submachine Gun
    • Removed Rare Rocket Launcher
      • Availability of Epic and Legendary Rocket Launchers increased slightly to compensate.
        • Increased Epic Rocket Launchers drop rate by 18.57%
        • Increased Legendary rocket launcher drop rate by 2.05%
    • Removed Legendary Bolt-action Sniper Rifle
    • Removed Rare Pistol
    • Remote Explosives increased from Rare to Epic.
    • Port-a-Fort decreased from Epic to Rare.
    • Semi-Auto Sniper rifle decreased from Epic and Legendary to Uncommon and Rare.
      • Increased the frequency that the Semi-Auto sniper rifles drop to align more with their rarity class.
        • Increased Uncommon Semi-Auto sniper drop rate by 9.29%
        • Increased Rare Semi-Auto sniper drop rate by 9.29%
    • Dual pistols decreased in rarity from Epic and Legendary to Rare and Epic.
    • Suppressed pistol decreased in rarity from Epic and Legendary to Rare and Epic.
  • Burst Assault Rifle accuracy adjustments.
    • When holding down the trigger, the first 2 bursts are more accurate.
    • Spread down sights benefit increased from 35% to 40%.
    • Crouch spread benefit reduced from 25% to 20%.
    • Jumping/Falling spread penalty reduced from 25% to 10%.
    • Sprinting spread penalty reduced from 50% to 30%.
  • Increased drop stack count for Boogie Bomb from 1 to 2.
  • Increased maximum stack size for Stink Bomb from 5 to 6.
  • Increased maximum stack size for Shield Potions from 2 to 3.

Bug Fixes

  • Fixed an issue that prevented audio and effects from playing on other players who are consuming a shield potion.

Gameplay

  • In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.
  • Motion controls now function uniformly across input types on Nintendo Switch and mobile. Options have been added to the settings to allow you to switch your motion turn axis.
    • Motion deadzone has been removed.

Bug Fixes

  • Fixed an issue causing supply drop landing effects to play twice in some circumstances.
  • Fixed inconsistencies with auto-pickup when landing on pickups, and when pickups are first thrown from containers.

Performance

  • Improved loading performance on Nintendo Switch to reduce issues with buildings loading late (i.e. low-res buildings during skydiving).
  • Fixed a large performance regression related to effects. This was causing poor framerate in the 5.30 release (especially on Nintendo Switch).

Audio

  • Boosted volume of the Remote Explosives placement sound.
  • Improve the quality of the sound played when dropping from the Bus on Mobile/Nintendo Switch platforms.
  • Improve spatialization of the chest open sound for other players nearby.

Bug Fixes

  • Reduced the spam of item pickup “bounce” sounds when pickups are sliding down hills.
  • Fixed several UI sound issues.

UI

  • Emote picker is now available in the lobby, no longer limited to just playing the first emote selected in your locker.
  • Fullscreen map now supports touch on Nintendo Switch.

Bug Fixes

  • Item shop now shows the item description when inspecting.
  • Road Trip week 8 and 9 display the correct completion value now.
  • Fixed issue where challenge bundles did not display the correct number of stars from the challenge tab.
  • Fixed issue where style preview would sometimes not be centered in the view correctly.
  • Banner rewards from the Battle Pass no longer show an empty description box.
  • Fixed an issue wherein rerolling a daily quest in Battle Royale would not select the new quest.
  • Style gift boxes will now show the 3D preview of the character with the style applied.
  • Fixed an issue where navigating in the locker would cause some drop in performance.
  • Fixed an issue where changing away from the Challenges Tab would cause some information to get stuck on the screen.
  • Fix an issue where continuously clicking on the “Select Game Mode” page would prevent it from closing.
  • Fixed an issue where using touch to open/close the map would cause d-pad controls to become unresponsive.
  • Fixed an issue with the loading screen showing incorrect information for non-leader party members.

Art + Animation

Bug Fixes

  • Fixed an issue that could cause player models to not appear while in game.
  • Fixed an issue with spray quality temporarily appearing pixelated for some sprays.
  • Fixed the Downshift Glider rear light trails from clipping with geometry.

Replay System

Bug Fixes

  • Fixed duplicate elimination effects on the recording player..
 

Fortnite – Ver. 5.30.2

  • Release date: August 29th 2018 (North America) / August 30th 2018 (Europe, Japan)
  • Patch notes:

None available.

  • List of changes:
  • provides improvements for some hitching issues
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 5.30 (Content Update)

  • Release date: August 28th 2018 (Europe, North America, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: 50v50 Solid Gold

What’s New?

The 50v50 LTM will consist of only legendary weapons and items for a limited time. Drop in and loot up!

Weapons + Items

  • Shockwave Grenade added.
    • Shockwave Grenade will knock players back and destroy objects in their path after being knocked back.
    • Allies, enemies, and vehicles hit with Shockwave Grenade will not take fall damage.
    • Drops in stacks of 2, maximum stack size of 6.
    • Epic Rarity.
    • Can be found in Supply Drops, Vending Machines, Llamas, and chests.
  •  

Fortnite – Ver. 5.30.1

  • Release date: August 24th 2018 (Europe, North America, Japan)
  • Patch notes:

None available.

  • List of changes:
  • fixes controller acceleration issue
  • fixes sprint weapon swapping issues
  • fixes crashes
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 5.30

  • Release date: August 23th 2018 (Europe, North America, Japan)
  • Patch notes:

 

General

  • New Message of the Day format for both Save the World and Battle Royale modes.

Bug Fixes

  • Fixed a delay when trying to open the top bar menu immediately after switching to the Store tab.
  • Fixed UI bug where holding down the primary button on a Widget, then moving to a new widget, would result in the current selection disappearing.
  • Fixed issues with burst-fire weapon local ammo amount occasionally being displayed incorrectly when equipping or unequipping while firing.
  • The shader cache now adjusts how many shader entries are processed each frame based on how long it takes to compile each shader. 
    • This makes the process faster when the operating-system or driver has internally cached the shaders on a previous run.
  • Fixed an issue causing autorun to immediately turn off after being toggled on.
  • Modified the Options screen so that player inputs will not immediately cause it to close during gameplay.
  • Fixed reticle hit notify image appearing when switching quickly from a melee weapon to a ranged weapon after inflicting damage.
  • Fixed an issue that occasionally allowed weapons to display ammo in the magazine if all ammo was dropped while reloading.
  • Fixed an issue with trying to fire while opening a door, which was causing a fire animation to play without the weapon actually firing.
  • Smoke generated from the destruction of objects is now 50% more translucent than before, increasing visibility close up.

Battle Royale

Limited Time Mode: Score Royale

Summary

Earn points by collecting coins, opening loot containers and eliminating other players. The first to cross the High Score threshold wins the Victory Royale!    

Mode Details

  • Early game Storm circles are larger and the Storms move in more slowly, giving players more time to spread out and search for loot.    
  • Late game Storms move in fast! Earn enough points for the Victory Royale before they close in.

Scoring Chart

Winning Score (Solo) 2000
Winning Score (Duos) 3000
Winning Score (Squads) 4500
Use an Apple or Mushroom 10
Open an Ammo Box 25
Open a Llama 50
Open a Supply Drop 100
Eliminate an Enemy 100
Open a Treasure Chest 50
Find a Bronze Coin 30
Find a Silver Coin 50
Find a Gold Coin 100

Limited Time Mode: Playground

What’s New?

Playground has been updated with a couple dozen new ATK’s available, some more ramps to jump them off of, and a handful of new Rifts scattered throughout the map. Head to the hilltops and see if you can find them all.

Weapons + Items

  • Rift-To-Go added.
    • Rift-To-Go is a portable Rift that can be carried in inventory and deployed immediately.
    • When activated, you are teleported into the sky and placed in skydiving mode.
    • The Rift will remain at the location it was deployed for 10 seconds, allowing other players to use it.
    • Epic rarity. Drops in stacks of 1 with a max stack size of 2.
    • Can be found in chests, Vending Machines, Supply Drops and Loot Llamas.
  • Pump Shotgun equip time has been shortened from 0.96 seconds to 0.88 seconds.
  • Double Barrel shotgun now has a spread reduction of 15% while crouched.
  • Clingers will now only explode when their fuse has expired. 
    • Clingers will no longer explode if the object they are attached to is destroyed. They will be affected by gravity and fall until they stick to another object or their fuse expires.
  • Impulse Grenade max stack size increased from 8 to 9.
  • Bouncers now need line of sight of a player to activate.

Bug Fixes

  • Damage Traps will now properly affect enemy players who are within their range.
  • Remote Explosives now damage everything in their radius that can be destroyed.

Gameplay

  • Added the ability to use Emoticons and Squad Comms while knocked down.
  • Combat and Builder Pro Configs: Added functionality to the right stick click action that will cycle available traps if the player isn’t repairing or rotating a build piece.
  • Added an option to auto-sort consumable items to the rightmost empty quick bar slot when picked up.
  • Added smoothing to motion controls on platforms that support it.
  • Tuned controller input and accelerations to allow for more fine tuning when aiming.

Bug Fixes

  • Vehicles will now fall properly if the structure beneath them is destroyed.
  • Characters who crouch and uncrouch will no longer cause visual or hitbox inconsistencies.
  • Fixed an issue causing 0 damage number to be displayed.
  • Players affected by network issues such as packet loss are now limited in how far they will move until the connection is stable again. 
    • Additionally, fixed some inconsistencies with how far and fast players could move under these conditions.
  • The Save the World reward flow will no longer occasionally appear in Battle Royale.
  • When health and shield damage occur at the same time, they will now be combined and displayed as a single shield damage number.
  • Fixed an issue with controller aiming where the input was not properly scaled when aiming down sights or aiming with a scoped weapon. 
    • This will slightly increase sensitivity when aiming down sights or with a scoped weapon.
  • Players will no longer emote with their pickaxe in hand.
  • Fixed issue where damage would always show blue numbers when a player’s shield amount would get stuck at a value between 0 and 1.
  • Fixed some shrubs and bushes that took more swings to harvest then intended. They will now be destroyed after the intended number of swings.
  • Weapons will now auto reload if they are equipped and their ammo type is looted.
  • Vending Machines now display the proper costs in the Playground LTM.

Performance

  • Fixed some very long hitches seen during long game sessions caused by the Replay System.
  • Optimized loading of Outfits to reduce disk load during the early game (particularly skydiving). This should mean buildings and Outfits load faster.
  • Improved building streaming performance on Xbox One and Switch. This will help buildings load in more quickly during skydiving, reducing the chances of landing on a low-detail model.
  • Improved load times on Xbox One and Switch.

Audio

  • Additional stereo content has been added to your own gunfire sounds.
  • Laser Chomp tail swing audio adjusted to more closely match the animation.

Bug Fixes

  • Emote music no longer breaks when playing back to back emotes.
  • Music now plays properly when using the Hang Time glider.
  • Added a max time for the clock ticking sound that plays prior to the Storm shrinking. 
    • Prevents 3 minutes of this sound from playing at the end of a Playgrounds match.
  • Pick Squeak pickaxe now properly squeaks on every hit.

UI

  • Added a display timer and new animation for Item Shop carousel tiles.

Bug Fixes

  • Health bars for objects with more than 1000 health now display properly.
  • Fixed an issue where you couldn’t use LT/L2 to zoom on the fullscreen map while spectating because it would open the report player window.
  • The ATK now displays the proper controls for players on a gamepad.
  • Fixed an issue where all buses would display as enemy buses on the starter island.

Art + Animation

Bug Fixes

  • Purple trails on Split Wing Glider will now appear properly.
  • Whiteout Outfit now has 100% more neck. 

Replay System

Bug Fixes

  • The camera will no longer get stuck following the Battle Bus in replays.
  • Shield bar will now properly update after a player is revived.
  • Weapon icons on nameplates will now display properly.
 
  • Pictures:

Fortnite – Ver. 5.21.1

  • Release date: August 15th 2018 (Europe, North America, Japan)
  • Patch notes:

Not available yet.

  • Additional notes: none.
  • Source: TBC

Fortnite – Ver. 5.21

  • Release date: August 15th 2018 (Europe, North America, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Soaring 50’s

Summary

This mode is a twist on the traditional 50 vs 50 mode, featuring an extra emphasis on mobility. Gliders can be re-deployed when falling from large heights. Additional Impulse Grenades, Bounce Pads, and Launch Pads will be spawned throughout the map. Jump in and soar to new heights!Mode Details

 
  • 50v50 loot, ammo and resource levels
  • When in mid-air and greater than 10m up, press Jump to deploy your glider
  • Added Impulse Grenades to chests at double the standard spawn rate
  • Added Impulse Grenades to floor loot
  • Decreased Spike Trap spawn chances
  • Increased Launch Pad & Bounce Pad spawn chances
  • Profile Stats (K/D & Wins) are not tracked in this mode.

Limited Time Mode: Sniper Shootout

Summary

In this limited time mode, players will do battle using sniper rifles. May the best aim win!What’s New?

  • Scoped Assault Rifles have been removed.
  • The Heavy Sniper Rifle has been added.

Mode Details

  • Only weapon drops are Sniper Rifles.
  • Floor Loot spawns reduced by 50%.
  • Profile Stats (K/D & Wins) are tracked in this mode.

Weapons + Items

  • Heavy Sniper added
    • Available in Epic and Legendary variants.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
    • Each shot delivers devastating damage at the cost of a long reload.
      • Deals 150/157 damage to players.
      • These large rounds deal increased damage (1050/1100) to buildings.
      • Projectiles fired from the Heavy Sniper have less bullet drop in comparison to other Snipers.
  • Minigun
    • Minigun headshot multiplier has been reduced from 2.5 to 1.5.

Bug Fixes

  • Grenades now properly grant progress for the Week 5 Challenge: “Deal damage to players with a Clinger, Stink Bomb, or Grenade.”

Art + Animation

  • Cloth physics have been fixed and will now appear properly.
 
  • Pictures:

Fortnite – Ver. 5.20

  • Release date: August 7th 2018 (Europe, North America, Japan)
  • Patch notes:

 

General

  • The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
  • Certain interactions will now interrupt reloading.

Bug Fixes

  • Reset to Default will now properly reset keys to the default values.
  • Changing input options will show a confirmation message if replacing a current input bind.
  • Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
  • Fixed an issue that could cause multiple selection boxes to appear when using a controller.
  • Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
  • Non-English audio device names in the audio settings menu will now display correctly.
  • Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
  • The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
  • The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
  • Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
  • The keyboard ‘key’ hotkey background has been updated to increase legibility.
  • Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.

Battle Royale

Limited Time Mode: Steady Storm

Summary

Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!Mode Details

  • One Storm that closes in over the course of 15 minutes.
  • There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
  • The Storm does 10 damage per second.
  • Profile Stats (K/D & Wins) and Challenges are tracked in this mode.

Weapons + Items

  •  Double Barrel Shotgun added.
    • Available in Epic and Legendary variants.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
    • Delivers high burst damage at very close range but damage falls off heavily at distance. 
    • Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons. 
    • Epic Variant 
      • Up to 143 base damage per shot at extreme close range.    
    • Legendary Variant
      • Up to 150 base damage per shot at extreme close range.
  • Vending Machine rebalance.
    • Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
      • Common Vending Machine 
        • Spawn chance reduced from 7.27% to 6.67%.
        • Material cost reduced from 100 to 75.
      • Uncommon Vending Machine
        • Spawn chance increased from 14.55% to 20%.
        • Material cost reduced from 200 to 150.
      • Rare Vending Machine
        • Spawn chance increased from 14.55% to 20%.
        • Material cost reduced from 300 to 225.
      • Epic Vending Machine 
        • Spawn chance increased from  5.45% to 18.67%.
        • Material cost reduced from 400 to 300.
      • Legendary Vending Machine
        • Spawn chance increased from 3.64% to 8%.
        • Material cost reduced from 500 to 375.
      • Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%
  • Reduced Remote Explosives drop count and max stack size.
    • Drop count reduced from 4 to 3.
    • Max stack size reduced from 10 to 6.Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.

Bug Fixes

 
  • Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
  • Fixed replication issues caused by interacting with a Guided Missile.

Gameplay

  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching. 
    • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.

Bug Fixes

  • Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
  • Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
  • The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
  • Visual effects will now properly play when a vehicle impacts an environment prop.
  • Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
  • Fixed an occasional failure of glider deploying after exiting a Rift.
  • Switching weapons after an emote will now play the correct weapon switch animation.
  • Slurp Juice will no longer continue to heal or provide shields after being knocked down.
  • Player placed map markers will no longer appear to jitter on the minimap or in the world.

Performance

  • Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes. 
  • Optimized the way explosives modify buildings to lighten the load on dedicated servers.
  • Building props have more efficient network usage when taking damage.
  • Melee animation trails now use significantly less network traffic.
  • Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.

Audio

  • Added new equip sounds to grenades.
  • Add the ability to honk while driving the ATK.
  • Lowered the volume of impact sounds when harvesting vehicles.
  • Added audio effects for when spectating squadmates leave the match.
  • In the Locker menu, glider audio will fade out when it’s unselected.

Bug Fixes

  • Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
  • Audio for the rocket incoming sound will now properly play during close range fights.
  • Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
  • Footsteps will no longer sound uneven for players outside your field of view.
  • Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.

UI

  • The Challenges menu can now be opened in-game.
    • Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
  • Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
  • Show off your skills in the elimination feed when you land a trick in All Terrain Karts.

Bug Fixes

  • Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
  • Eliminations at Haunted Hills Challenge will now display as hard.
  • Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
  • The ‘Toggle Favorite’ option no longer shows when selecting styles.
  • The Build Bar no longer stays active if it was active on the warmup island.
  • Quest updates and vehicle key hints no longer overlap on the HUD.
  • Punctuation in the Challenge descriptions has been corrected.
  • Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
  • Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
  • The HUD will now show the vehicle currently being driven rather than the one that was driven last.

Art + Animation

  • Updated the effect of lighting on character models.
  • Added equip and holding animations for all grenades.

Bug Fixes

  • The size of the Soccer ball in the juggling emote has been fixed.
  • Leaning while on All Terrain Karts no longer cancels emotes.
  • Player models will no longer appear twisted while controlling the Guided Missile.

Replay System

Bug Fixes

  • Cameras no longer get stuck in a bad state while following the Battle Bus.
  • Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
  • The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
  • The damage numbers toggle in replays now works properly.
  • Damage numbers now properly appear on the final elimination during replays.
  • Player list on the Map screen now works correctly using a gamepad.
  • Health and shield bars on map screen player list now display correctly.
 
  • Screenshots:

Fortnite – Ver. 5.10 – Content Update

  • Release date: July 31st 2018 (Europe, North America, Japan)
  • Patch notes:

 

Battle Royale

Limited Time Mode: Fly Explosives

Summary
This mode combines the explosive fun of the High Explosives LTM and the vaulted Limited Time Item Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details

  • Only Explosive Weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
  • Fly Explosives Jetpacks have increased fuel regen rate & decreased burn rate compared to Default Jetpacks, to keep pilots in the sky a bit longer.
  • Between-storm wait times have been reduced due to players needing less time to find adequate loot (avg. match length should be lower than 20m).
  • Rocket Ammunition capped at 120.
  • Profile Stats (K/D & Wins) are tracked in this mode.

Limited Time Mode: Playground

What’s New?

  • The Vaulted Jetpack has been enabled for the duration of the Fly Explosives LTM.
  • Guided Missile has been enabled.
  • Consumable Healing Item spawn rates have been normalized by lowering Chug Jug & shield spawn rates.
  • Bandages have been removed.
    • This is to raise the chance of spawning healing items that get players to full health & shields.

Bug Fixes

  • Nameplates will no longer appear for members of the opposite team.

Weapons + Items

  • Guided Missile returns!
    • Available in Epic and Legendary variants.
    • Fuse duration reduced from 18 to 15 seconds.
    • Movement Speed decreased from 1100 to 1000.
    • Reload time increased to 2.4/2.2.
    • Reduced player damage from 105/110 down to 74/77 damage.
    • Reduced structure damage down from 1100 to 400.
    • Explosions now damage structures with no regard for Line of Sight.
    • Guided Missile can also be controlled via keyboard using the default movement inputs.

Bug Fixes

  • The issues with Slurp Juice have been fixed and it can once again be looted in-game.
  •  

Fortnite – Ver. 5.10

  • Release date: July 24th 2018 (Europe, North America, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

General

  • New default keybindings for new players.
    • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
  • Changed countdown timers to display more useful information
    • Shows hours left instead of days when under 72 hours.
    • Shows hours:minutes: seconds left when below 13 hours.
  • Changed the background of the loading screen bullet points area to be partially translucent.
  • Removed the “static noise” when switching tabs.
  • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.  
    • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit. 
  • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

 Bug Fixes

  • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
  • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
  • Corrected text shadows that were appearing incorrectly in certain areas of the UI.

Battle Royale

Birthday Event

  • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
    • Cake slices give +5 health and +5 shield instantly when consumed.
  • Complete three birthday even challenges to unlock a new emote, spray, and Backbling.
  • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.

Limited Time Mode: Playground

Summary
Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

  • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
    • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization. 
  • Aim assist will work when using a gamepad against players on an opposing team.
  • Matches will no longer end if one player leaves the server.
  • Golf carts have been added and spawn 100% of the time.
  • Ammo cans spawn 10x the amount of ammo.
  • Removed grey vending machines, increased the chances of higher-tier machines spawning.
  • Increased launch & bounce pads spawn likelihood.
  • Lowered forced glider deploy height, so players can get back into the action more quickly.
  • Increased max rocket ammo cap to 60.
  • Increased rocket ammo drop rates.
  • Added 100 Supply Drops.
  • Chests now spawn 3 weapons and more ammo & consumables than normal.
  • Floor loot now spawns 3 items.
  • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
  • Added Chug Jugs to floor loot.
  • Respawn timer lowered from 10s to 3s.

Mode Details

  • Drop into the Battle Royale map alone or with up to a full squad for an hour.
  • Players respawn immediately unless eliminated by the Storm.
  • The Storm doesn’t start closing in for 55 minutes and takes 5 minutes to close in.
  • Resources gained from harvesting increased by ten times the normal amount.
  • 100 Llamas will be spawned on the map.
  • Chests & ammo boxes spawn 100% of the time.

Weapons + Items

  • Compact SMG added.
    • Available in Epic and Legendary variants.
      • 23-24 base damage.
    • Uses Light Ammo.
    • 50 round capacity.
    • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
  • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
  • Supply Drop loot rates adjusted.
    • Weapons (drops 1)
      • Assault Rifles to 25% from 14.2%.
      • Explosives to 25% from 28.5%.
      • Compact SMG 14.58%.
      • Sniper Rifles to 14.58% from 28.5%.
      • Heavy Shotgun to 10.42% from 7.1%.
      • Minigun to 10.42% from 14.2%.
      • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
    • Traps (drops 2)
      • Launch Pad to 44.44% from 9.6%.
      • Cozy Campfire to 33.33% from 7.5%.
      • Bouncer to 22.22% from 15%.
      • Removed Damage Traps.
    • Consumables (drops 2)
      • Shield Potion to 20% from 19.1%
      • Small Shield Potion to 17.50% from 12.7%
      • Med Kit to 13.75% from 6.3%
      • Slurp Juice to 11.25% from 5.11%
      • Clinger to 10% from 6.3%
      • Remote Explosives to 10% from 3.3%
      • Impulse Grenade to 10% from 4%
      • Chug Jug to 7.5% from 2.1%
      • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
    • Materials (drops 2)
      • Wood to 33% from 47.6%.
      • Stone to 33% from 35.7%.
      • Metal to 33% from 16.6%.

Gameplay

  • Changes to building materials.
    • Wood wall starting health to 80 from 100.
    • Stone wall starting health to 80 from 90.
    • Wood wall max health to 150 from 200. 
    • Metal wall max health to 500 from 400.
    • Metal build time to 25s from 20s.
  • Storm Circle changes.
    • Safezone 2 wait time to 120 from 150.
    • Safezone 2 shrink time to 120 from 90.
    • Safezone 4 wait time to 90 from 120.
    • Safezone 6 wait time to 60 from 90.
    • Safezone 7 wait time to 45 from 60.
    • Safezone 8 wait time to 30 from 60.
    • Safezone 9 wait time to 30 from 45.
    • Added moving circle to Safezone 6.
  • Added “Sprint By Default” option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
  • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
  • Improved handling of collision when building pieces are placed right on top of a player. It’s much more likely for players to be moved outside of newly-placed structures.
  • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
  • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
  • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw. 
    • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch’s world space.

 Bug Fixes

  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision. 
    • This was being caused by player placed map markers
  • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code. 
    • This should also fix autorun canceling when releasing the stick while using a gamepad.
  • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
  • Eliminating players will now properly grant challenge progress.
    • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
  • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
  • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
  • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
  • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
  • Players will no longer fall through floor or pushed through walls when placing or editing structures.
  • Remote Explosives will now only show damage numbers when damage is done to players.
  • Vehicles can no longer be flipped while standing on top of them.
    • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
  • Crouching is no longer allowed while emoting.
  • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.

Performance

  • Various server performance improvements focused on the 50v50 LTM.
  • Server performance improvements were made to the custom matches used during competitive events.
  • Significant All Terrain Kart (ATK) performance improvements.

Audio

  • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
  • All Terrain Kart (ATK) audio improvements
    • Improved All Terrain Kart (ATK) audio attenuation fall-off.
    • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
    • Added sounds for when the All Terrain Kart (ATK) is in water.
  • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
  • Lowered the volume of the AC/DC pickaxe.
  • Added a unique sound for bouncing off a diving board.
  • Added a unique sound for destroying cacti.
  • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.

Bug Fixes

  • Conquest glider’s open and close sounds no longer stack when spamming the action.
  • Twist emote music no longer overlaps with other emote music.
  • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
  • Weapon fire audio no longer cuts out when low on ammo for some weapons.

UI

  • Adjusted lobby nameplate arrangement to better account for long player names.
  • Added the ability to combine stackable items in player inventory if the stack sizes aren’t already capped.
  • The Game Mode Select screen now sorts in the following order from left to right:
    • Solo, Duo, Squads

Bug Fixes

  • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
    • Removed the ‘Save and Exit’ option for items without variants.
    • Double tap the accept hotkey/button to confirm your selection.
  • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
  • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
  • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).

Art + Animation

Bug Fixes

  • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
  • The Toilet Paper contrail animations now appear correctly.

Replay System

  • Changed the icon when a player has been downed to an exclamation mark.

Bug Fixes

  • Battle Bus positioning now appears correctly in replays.
  • Fixed an issue with focus distance when changing cameras in replays.
  • Fixed issues with drone cameras when viewing players in vehicles during replays.
  • Fixed an issue where the camera controls would not display when toggling the HUD visibility.

Fortnite – Ver. 5.0

  • Release date: July 12th 2018 (Europe, North America, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

 

General

  • When the “Invited to Party” prompt appears in the UI you can now immediately accept the invite rather than having to open the Party Finder.
  • The News widget has been adjusted to avoid the need for a scrollbar in most cases.
    • A scroll option has been added for controller users in the event that scrolling is needed.
  • Updated consoles to use less shader storage. This improves patch sizes and reduces load times.
  • Optimized file ordering to reduce load times on all platforms.
  • The “Epic Friends” button now appears on the Main Menu when using a gamepad on Windows or Mac.

Bug Fixes

  • Fixed an issue that intermittently caused the Push-To-Talk setting to not function as intended.
  • Blocked players will no longer show as suggested friends.

Known Issues

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Battle Royale

Weapons + Items

  • Shotguns will now indicate how many pellets hit, visible within the reticle.
  • Adjusted shotgun spread patterns to be consistent with no random variation.
  • Heavy Shotgun now fires 10 pellets rather than 5.
    • Maximum damage for the Heavy Shotgun remains unchanged.
  • After firing a shotgun, another shotgun cannot be fired for a very short time.
  • Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.
  • Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
    • Fall off starts at 24 meters from 28 meters.
    • Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
    • Damage reduced to 65% at 50+ meters from 75% at 70+ meters.

Gameplay

  • All Terrain Kart (ATK)
    • The new All Terrain Kart (ATK) has room for your entire squad.
    • Get a speed boost after drifting.
    • The roof acts as a bounce pad.
    • Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump.
      • Lean back by holding S on keyboards or holding back on the thumbstick for controllers.
  • Map Updated
    • New Biome: Desert
    • New Location: Paradise Palms
    • New Location: Lazy Links
    • A few unnamed POIs have also appeared across the island.
  • The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
  • Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.
  • Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.
  • Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
  • Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.
  • Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.
    • Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.
  • Emoting will now interrupt sprinting.
  • You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).
  • Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.
  • The player camera can now see out of the water when walking in lakes.

Bug Fixes

  • Launch Pads and Cozy Campfires now destroy overlapping small objects when placed.
  • Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.
  • Supply Llamas now fall to the ground if the object they were standing on is destroyed.
  • Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.
  • Fixed issue where Autorun could be active while using a Shopping Cart.
  • The first Storm circle will now consistently do 1 damage.
  • Players will no longer get stuck in a doorway if they were standing in it when the door closed.
  • Fixed an issue that prevented some weapon animations from playing.
  • Autorun can no longer be activated while walking backward.
  • Textures will now consistently appear correctly while in Edit Mode.
  • Fixed a crash that could occur when logging out.

Performance

  • Improved performance of Shopping Carts on both the game client and server.

Audio

  • Added unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!
  • Lowered the volume of the Battle Pass Challenge success sound.
  • UI audio has been redesigned, all button and interface sounds updated.

Bug Fixes

  • Dual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.
  • The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.
  • The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.

UI

  • We now allow users to enable the same sound visualizer on all platforms that were created for mobile – however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.
  • Streamer mode no longer just says “Player###”, instead it now uses the player’s cosmetic character as their display name “Character[###]”. So instead of “Eliminated Player100” you may see, “Eliminated Rust Lord[100]”.  Anyone eliminating someone in streamer mode will now see Streamer[###].
  • Added extra audio and visual fanfare to the Victory Royale end of match sequence.
  • The “Dialogue Audio”, “Global Chat”, and “Auto Equip Better Weapons” options have been removed as they have no function in Battle Royale.
  • Zooming in and out on the map is now twice as fast with the controller.
  • The “Play Again” button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.
  • New faster animation for displaying XP sources have been added to the end of match stats screen.

Bug Fixes

  • Map markers will now re-appear if removed and added back to the exact same location.
  • End of match stats now appears correctly on all platforms in their correct numeric format.
  • Key bindings for weapon and structure sections in the HUD are now displayed properly.
  • A typo was removed from the item description for the Victory Lap harvesting tool.
  • Controller input will no longer fail when at the Main Menu.
  • Fixed an inconsistency in the UI that was displayed when placing a trap in some cases.
  • “Distance Traveled” is now reported correctly in the Match Stats screen.

Art + Animation

Bug Fixes

  • Revive animations are no longer skipped if the player was reloading when downed.
  • Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.
  • Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).

Replay System

  • “Camera type” is now localized in the view settings header.

Bug Fixes

  • Gamepads will no longer continuously rumble when a replay is paused.
  • The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.
  • Nameplates no longer block input on camera settings.
  • Nameplates no longer disappear if the camera is directly above a player.
  • The bottom portion of the nameplate will no longer become cut off.
  • Weapon animations will now play in replays after scrubbing the timeline.
  • Shopping Cart visual and audio effects will no longer break in replays.
  • The “Revive” and “Drive” prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.

Bug Fixes

  • The Thermal Scoped AR now has the proper visual effects on all devices.
  • Vehicle passengers can now detonate Remote Explosives.
  • Entering build mode while holding the “fire” button will no longer adversely affect your ability to build in the future.
  • Health and Shield numbers will no longer be displayed as your own while spectating.
 
  • Additional notes: none.
  • Source: Epic Games

Fortnite – Ver. 4.5 Content Update

  • Release date: July 3rd 2018 (Europe, North America, Japan)
  • Maintenance: No
  • Patch notes:

 

Suppressing fire!

Topple your rivals with the latest weapon to drop into Battle Royale, the Drum Gun. Need to clear the room? Throw a stink bomb, now in Save the World. A firework show on the go, find the Freedom’s Herald Pistol in Save the World now.

Drum Gun (Battle Royale)
The stopping power of a rifle and the fire rate of an SMG. Find the new Drum Gun in-game now.

Stink Bomb (Save the World)
What’s that smell? Give a Smasher a whiff of the Stink Bomb, available now in Save the World.

Freedom Herald Pistol (Save the World)
Brighten a Husk’s day with the Freedom Herald Pistol.

Stars and Stripes Heroes (Save the World)
Celebrate summer with the Star and Stripes Heroes! Find them in the Event Store for a limited time.

Battle Royale

Weapons + Items

  • Drum Gun added
    • The Drum Gun is a hybrid weapon that combines the stopping power of a rifle with the suppressive ability and fire rate of an SMG.  
    • Available in Uncommon and Rare variants.
      • 26/27 base damage.
    • 50 round capacity.
    • Uses Medium Ammo.
    • Can be found from floor loot, chests, and Vending Machines.
  •  
  • Additional notes: this is a Content Update, and there should be nothing for you to download;
  • Source: Epic Games

Fortnite – Ver. 4.5 / Ver. 4.5 (4156856)

  • Release date: June 27th 2018 (Europe, North America, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

Double Tap!

Celebrate summer with a bang! Explosions from the Grenade Launcher now emit firework effects for a limited time. Double the firepower and fun, the Dual Pistols can now be found in Battle Royale. Test your aim and let your imagination run wild in the new Playground LTM. The quadrilogy questline comes to an end… Witness the conclusion of Blockbuster in its final chapter, now available in Save the World!

Dual Pistols (Battle Royale)

Experience two times the fun and firepower with Dual Pistols, the newest weapon introduced to Battle Royale.

Playground LTM (Battle Royale)

Train, explore, battle! Show us your creativity in the new Playground LTM as you drop onto the island with up to 3 friends.

Battle Royale

Limited Time Modes

Playground 

Summary

Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!Mode Details

 
  • You’ll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground!
  • Drop into the Battle Royale map with a squad of friends for an hour
  • Friendly Fire is on 
  • Players respawn on death unless killed by the storm
  • The storm doesn’t start closing in for 55m, and takes 5 minutes to close in
  • Resources gathered grant 10x the normal rate.
  • 100 Llamas will be spawned on the map
  • Chests & Ammo Boxes spawn 100% of the time

Final Fight Teams of 12 

Summary

Make it to the final circle and then fight for the Victory Royale!Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match. 
  • When the circles have finished closing in, the Final Countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

Weapons + Items

  • Dual Pistols Added
    • Available in Epic and Legendary variants.
      • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Can be found from floor loot, chests, and Supply Drops.
    • Does not use first shot accuracy.
  • Significant jumps that are landed with the Shopping Cart now appear in the elimination feed (height, distance, and time).
  • Weapon damage to structures now correctly scales with rarity.
  • Shotgun damage to structures has been reduced by 50% for Pump Shotgun, and 25% for both Tactical Shotgun and Heavy Shotgun.
  • Explosions now damage all structures within range, whether or not they are visible from the explosion center.
  • We’re making the following changes to further solidify the identities and strengths of Tactical and Silenced SMGs.
    • Tactical SMG
      • Removed first shot accuracy.
      • Increased base accuracy by 25%.
      • Lowered the sprinting accuracy penalty by 15%.
      • Lowered the ADS bonus by 10 %.
      • Increased damage by +2.
    • Silenced SMG
      • Increased base accuracy by 10%.
      • Increased ADS accuracy bonus by 20%.
      • Increased damage by +2.
  • Shotgun ammo now drops in stacks of 4 instead of 5.
  • Grenade Launcher visuals have been temporarily changed to shoot fireworks instead. This is a cosmetic change only.

Bug Fixes

  • Boogie Bomb explosions are no longer blocked by vehicles.
  • Thermal Scoped Rifle will now consistently exhibit intended accuracy while in scoped in. 
  • Clingers can no longer stick to players through the ceiling or floor.
  • Spike traps placed on a ceiling no longer damage players on the floor above.
  • The Thermal Scoped Rifle no longer highlights opened chests.
  • Weapons will no longer appear to fire while switching weapons under certain network conditions.

Gameplay

  • Progress for elimination quests will now be granted if you down an enemy with the required weapon rather than needing to actually eliminate them with it.
  • In Build Mode, walls will now try to build at a closer location when placement is blocked due to lack of structural support. Stairs, Floors, and Roofs are not affected.
  • Auto-open doors no longer functions while in the Down-But-Not-Out state.
  • Pickaxes will no longer hit the Shopping Cart if you are riding as the passenger.
  • Players in the Down-But-Not-Out state can no longer enter Shopping Carts.
  • Improvements made to the auto pickup weapons feature to better handle picking up large groups of weapons.

Bug Fixes

  • Items dropped in water now stay above the water’s surface.
  • Excessive fall damage is no longer applied when under certain network conditions.
  • Supply Drop crates no longer briefly persist in the world after being opened if it was shot down.
  • Smoothed out the location of all soccer balls and basketballs while under varying network conditions.
  • Players are no longer able to hit building weak spots through other buildings.
  • Having the Sprint Cancels While Running setting turned on will no longer prevent players from auto-reloading their weapon after sprinting.
  • Fixed an issue that applied a constant force to players if they were hit by a Shopping Cart.
  • Doors that are interacted with multiple times rapidly no longer get out of sync with their state on the server.
  • Fixed an issue where if a player was using a consumable and then exchanged it for a different pickup, it would select the pickaxe instead of the new item.
  • Chests no longer create invalid pickups, such as a 2x Chug Jug instead of 2 individual Chug Jug pickups.
    • This created an issue that caused players to be unable to pick up building materials.
  • Players are now awarded an elimination if the opposing player bounced off terrain and took fall damage before taking enough damage to be eliminated.
  • Fixed a small number of accounts that had incorrect Week 5 Challenges.
  • Mushrooms no longer spawn on trees in Moisty Mire.
  • Fixed an issue that prevented the ability to open chests by preemptively holding the interact button while approaching the chest.
  • Fixed a gap in the terrain that was caused by the sporting goods store in Greasy Grove being slightly moved by accident.

Performance

  • Improved performance of skydiving on all platforms (especially Switch), by reducing rendering related CPU hitches
  • Improved framerate around swing-sets by adjusting physics.
  • Improved performance by doing less work when players are moving outside of your view.
  • Improved performance for moving ammo and weapon pickups.
  • Improved player movement updates in large team games. This should make the movement of other players appear smoother.
  • Fixed skydiving rings ticking the entire match.
  • Improved framerate around swing-sets by adjusting physics.

Audio

  • Changes to enemy building audio (friendly building audio remains the same).
    • Increased volume of enemy building audio.
    • Increased range of enemy building audio by 2 building tiles.
  • Added variation to water footsteps on mobile and Nintendo Switch platforms.
  • Re-balanced bass content for surround sound mix.

Bug Fixes

  • Reallowed the first few milliseconds of audio to play if an emote is triggered while jumping.
  • Suspension audio on cars is no longer spammed when jumping or sliding off of them.
  • Shopping Carts no longer spam their collision audio if flipped upside down.
  • Fixed issue that caused doors to play an open and a close sound when opened.
  • Fixed the slowed audio for the Step it Up emote.

UI

  • The switch seat icon is now hidden when you can’t switch seats.
  • The minimap now draws the whole map and bus paths instead of nothing when on the Starter Island.
  • Existing map markers are removed when landing after jumping from the Battle Bus to reduce map clutter.
  • Custom voice chat output devices can be selected on PC.
  • Removed damage numbers from Shopping Carts and added a health bar.
  • HUD Elimination and Down-But-Not-Out notifications have received updated animations.

Bug Fixes

  • Damage numbers no longer overlap if damage is done to both shield and health.
  • Object stacks no longer appear as 0 ammo when looted.
  • Map marker icons now properly appear even while on the Starter Island.
  • Fixed an issue where sometimes map markers wouldn’t be removed when pressing right click and moving the mouse slightly.
  • Fixed an issue where the player was unable to drop or split an item after dropping a full stack of items.

Art + Animation

  • The cape on the Battlehound* Outfit is now available as Back Bling.
  • Added capes to the Ventura* and Venturion* Outfits.
  • *Anyone who purchased these Outfits has been granted the Back Bling to be used on any other Outfit.

Bug Fixes

  • Visual effects for the Oracle Axe Pickaxe and Ominous Orb Back Bling now appear correctly on consoles.
  • Back Bling no longer appears in low detail while spectating players.

Replay System

  • Removed ProAm replays from the Replay Browser.
  • Replay Browser entries will now scroll if text doesn’t fit.

Bug Fixes

  • The Replay Browser no longer loses gamepad focus if chat window is opened.

Spectating

Bug Fixes

  • The shield bar no longer incorrectly fills and empties when switching between players in spectator mode.
  • Storm effects no longer get stuck on players that were in the Storm while being spectated even after leaving the Storm or after switching to a new player.
 
  • Additional notes: more details coming soon!
  • Source: Epic Games

Fortnite – Ver. 4.4.2 / Ver. 4.4.x (4132537)

  • Release date: June 19th 2018 (Europe, North America, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:

Battle Royale

General

Limited Time Mode: Final Fight: Teams of 20

Summary

  • Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
  • When the circles have finished closing in, the final countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

Weapons + Items

  • Stink Bomb added.
    • Creates a stinky cloud that deals 5 damage every half-second within the cloud.
    • 9-second duration.
    • Epic rarity.
    • Can be found from floor loot, chests, and Vending Machines.
    • Loot in stacks of 3 with a maximum stack of 5.
  • Increased the reload time of the Rocket Launcher based on rarity.Rare from 2.3 seconds to 2.8.
    • Epic from 2.185 seconds to 2.66.
    • Legendary from 2.07 to 2.52.
    • The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.

Bug Fixes

  • Enemy built structures are no longer lit up by the thermal scope.
  • Cozy Campfires are now lit by the thermal scope.

Gameplay

Bug Fixes

  • Back Bling no longer appears detached from players at a distance.
  • Fixed the two intersecting busses on the starting island.

Performance

  • Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
  • Level streaming optimization to smooth out some hitches during skydiving on Switch.

Audio

Bug Fixes

  • The music for the Fresh emote has been re-added.
  • Fixed attenuation of Supply Drop opening sound so it doesn’t sound like it’s right next to players even if it’s opened far away.
  • The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.

UI

  • Added the “Net Debug Stats” HUD UI option for Xbox.

Bug Fixes

  • Fixed a crash that could happen after buying items in the Item Shop.
  • When using styleable outfits, your last saved version will always appear in the locker preview.
  • Additional notes: this is a Content Update
  • Source: Epic Games

Fortnite – Ver. 4.4.1 / Ver. 4.4.Erebus (4124983)

  • Release date: June 14th 2018 (Europe, North America, Japan)
  • Patch notes:
  • Shopping Carts re-enabled.
  • Pro-Am matches available to view in BR clients.
  • Player Reporting in StW.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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