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Fortnite (Switch): Software updates (January 2019 to July 2019)

On this page, you will find all there is to know about the Software updates for Fortnite on Nintendo Switch, for the period going from January 2019 to July 2019.

Check out this page for the most recent updates!

Fortnite – Ver. 9.30 – Content Update #2

  • Release date: July 2nd 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Drum Shotgun
Pick up the beat with this brand new Shotgun!

 

14 Days of Summer
The fun continues with the second week of 14 Days of Summer! Log in each day for free Challenges, rewards, LTMs, and more!. Find all the details here

Weapons + Items

  • Drum Shotgun
    • Available in Common, Uncommon, and Rare variants.
    • Clip size of 12
    • 45 / 47 / 50 damage per shot.
    • Available from Floor Loot, Vending Machines, and Loot Carriers

Creative

What’s New?

Prefabs and Galleries
Create your own paradise with these new prefabs and galleries!

Prefabs & Galleries

  • Added 7 New Prefabs:
    • Paradise Palms Hotel
    • Paradise Palms Hotel Pool
    • Paradise Palms Computer Cafe
    • Paradise Palms House
    • Paradise Palms Car Dealership
    • Truck ‘N’ Oasis
    • Roadside Diner
  • Added 5 New Galleries:
    • Paradise Palms Gallery
    • Paradise Palms Prop Gallery
    • Truck ‘N’ Oasis Gallery
    • Roadside Diner Gallery
    • Sand & Grass Floor Gallery

Fortnite – Ver. 9.30 – Content Update #1

  • Release date: June 25th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Revolver
Simple, reliable, powerful. Try out this new take on a classic.

 

14 Days of Summer
Celebrate a fortnight of summer fun with Fortnite. Find more details on which Limited Time Modes you can expect and more details here!

Weapons + Items

  • Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • Holds 6 rounds.
    • 63 / 66 damage per shot.
    • Headshot multiplier of 2.
    • Available from Floor loot, Chests, Vending Machines, Supply Drops, and Loot Carriers.
  • Vaulted
    • Rare Tactical Assault Rifle
      • With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed.
    • Impulse Grenades
    • Rift-To-Go
    • Pirate Cannon
  • Unvaulted
    • Uncommon and Rare Pump Shotgun
      • Available in floor loot and Vending Machines
      • There’s been a lot of feedback around the Tactical Shotgun and Combat Shotgun effectiveness, and so we’re experimenting with a world where the Pump Shotgun joins the current shotgun lineup.
    • Shockwave Grenade
    • Suppressed SMG
      • We feel the Suppressed Submachine Gun can fill a complementary role to the Burst Submachine Gun as a viable alternative.
    • Common, Uncommon, and Rare Revolver
  • Tactical Shotgun
    • Availability from floor loot reduced from 8.19% to 5.4%
    • Headshot Multiplier increased from 2 to 2.25
  • Burst SMG
    • Availability adjustments
      • Availability from floor loot reduced from 5.03% to 3.1%
      • Availability from chests reduced from 18.66% to 10.32%
    • Balance adjustments
      • Base accuracy increased by 13.6%
      • Jumping accuracy penalty reduced from 15% to 5%
      • Sprinting accuracy penalty reduced from 30% to 20%
      • Base damage increased from 23/24/25 to 24/25/26
    • The Burst SMG was dropping a bit too frequently for the role it was intended to fill. Additionally, it was underperforming when compared to similar items.
  • SemiAuto Sniper Rifle
    • Availability from floor loot reduced from 0.65% to 0.44%
    • Availability from chests reduced from 5.1% to 3.4%
  • FlintKnock Pistol
    • Availability from floor loot reduced from 1.97% to 1.32%
  • Infantry Rifle
    • Increased the Epic and Legendary Infantry Rifle clip size from 8 to 10
  • Minigun
    • Increased player damage from 18/19 to 20/21
  • DrumGun
    • Reduced clip size from 50 to 40
    • Reduced fire rate from 9 to 8
    • Since the unvaulting, the Drum Gun has outperformed in unintended areas. This adjustment should help create more counterplay in combat.
  • Heavy Assault Rifle
    • Increased damage from 36/38/40 to 38/40/42
    • The Heavy Assault Rifle usage rates aren’t quite where we’d like. This adjustment to Damage is intended to offset some of the downsides of the weapon.

Gameplay

  • Supply Llama
    • Increased the material count from 200 of each to 350 of each
    • Increased the total number of Llamas per match from 3 to 5

Creative

What’s New?

Kevin Prefabs + Galleries
Featuring a cube so cool, it even has a name!

 

Prefabs & Galleries

  • Added 4 New Prefabs:
    • Kevin Lake House Island
    • Kevin Destroyed Cube Island
    • Kevin Destroyed Dino Island
    • Kevin Destroyed House Island
  • Added 11 New Galleries:
    • Kevin Cube Gallery
    • Kevin Cube Shards Prop Gallery
    • Kevin Island
    • Kevin Destroyed Island
    • Kevin Particle Gallery
    • Lake House Roof & Wall Gallery
    • Lake House Floor & Stair Gallery
    • Lake House Island Prop Gallery
    • Rock & Root Nature Gallery
    • Note: We’re aware of an issue where some of these assets will delete themselves if placed in certain ways with the Phone.

Fortnite – Ver. 9.30

  • Release date: June 18th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Chug Splash
Refresh yourself and allies with this tasty new beverage.

Limited Time Mode Rotation:

  • Sniper Shootout Duos
    • Sniper rifles only. May the best aim win!
  • Trios
    • Classic Battle Royale with Three-Person squads.
  • Solid Gold Squads
    • Fight to the finish using Legendary weapons.

Weapons + Items

  • Chug Splash
    • On impact, this thrown item splashes liquid in a small area. All players within the splash radius will be instantly granted 20 Health/Shield.
      • Grants health unless you are full health, in which case it will grant Shield.
      • Chug Splash can heal allies, enemies, and can extend the duration of the ‘knocked’ state for knocked players.
    • Rare variant.
    • Drops in stacks of 2.
    • Max stack size: 6.
    • Can be found from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
  • Shotgun Swap Delay Removed
    • Shotgun cooldowns now only apply when the player is carrying multiple shotguns, regardless of Shotgun type.
      • This is a Quality of Life change to prevent the swap delay system from interfering with players who do not have multiple shotguns in their inventory. As with all changes, we’ll be keeping a close eye on this and make adjustments if necessary.
  • Reduced the Combat Shotgun’s long-range effectiveness
    • Reduced damage at medium distances by 10%
      • 2.44 tiles to 4.88 tiles
    • Reduced damage at long distances by 20%
      • 4.88 tiles to 9.76 tiles
    • The Combat Shotgun’s accuracy uniquely enables players to hit shots from longer distances compared to other shotguns. However, the damage at those longer ranges was a little higher than desired..
  • Vaulted
    • Boom Bow
    • Dual Pistols
    • Dynamite
    • These Vaults are primarily targeted at adjusting the availability of explosives, putting them more in line with where we think they should be.
  • Removed the ability to ride Proximity Grenade Launcher projectiles
    • Due to the faster speed of this projectile, it was causing problems with level streaming. You can still ride rockets launched from Rocket Launchers.
  • Added short delay to start damaging players from Storm Flip on entry, to mimic normal Storm gameplay
  • Added Storm Flip to Audio Visualizer when it is activated
  • Toys no longer will show up in the elimination feed on Starter Island

Bug Fixes and Adjustments

  • Players could shoot immediately after using a Rift to Go.
  • Supply Drones would sometimes spawn underground in areas with water.
  • Adjusted the area of around the Reboot Van that players cannot build to prevent the placement of floors and traps under the Van.
  • The Proximity Grenade Launcher was auto reloading while aiming down sights.
    • This is fix makes it consistent with Snipers and will reload once unscoping or after next attempt to fire.
  • Adjusted the timing for the effects of consumables to help situations where players would switch away from the consumable before it finished activating.
  • Reboot Cards will no longer fall to the ground. They will remain where they spawn.
  • Reboot Cards were remaining available on the map even after the timer had expired.
  • Campfires could block explosion damage at specific angles.
  • The Shadow Bomb double jump ability could be activated while under the effect of a Boogie Bomb.
  • Boogie Bomb effects would continue playing on players while they were skydiving.
  • Empty Shadow Bombs could not be discarded correctly if eliminated while the effect was active while in respawn game modes.
  • Players that had a Rift to Go used on them at the same time they were being rebooted would sometimes not be put into the skydiving state.
  • Storm Flip would deal incorrect damage if two were overlapped on each other.
  • Storm Flip was able to stop a Supply Drop from falling
  • Weapons were showing while using emotes while on a Driftboard

Gameplay

  • Made the “Hold to Swap” feature an option. This defaults as OFF.
    • With the option OFF, pickup is now back on the initial button press instead of button release. This should result in more responsive pickup behavior.
  • Made the Fortbyte Pressure Plate Puzzle NW of The Block easier to complete.
    • Once unlocked the Fortbyte will be available for up to 15 seconds.
    • Parking all vehicles on the pedestals will trigger them, except the Hoverboard.
  • Slipstreams now fade out the visual effects and play audio cues to warn that they are shutting off before the collision and forces are disabled, to give players more advance warning.
  • Added Storm Flip color switch effects, depending on Storm intersection points.

Bug Fixes and Adjustments

  • Skydiving from the bus toward a slipstream was not auto-deploying gliders at the correct height.
  • Storm Surge was not activating in Phase 8
  • Player health could be improperly rounded when receiving damage.
  • The health bar for structures could disappear when hitting a wall and swapping to build mode.
  • Lava was dealing damage to players too quickly.

Performance

  • Rendering optimizations on player built walls to help end-game situations with thousands of building pieces.
  • Added general optimizations for audio visual indicators.

Bug Fixes and Adjustments

  • Resolved an issue causing poor performance in the lobby on Mac when in a large party.

Audio

  • Improvements to Grenade Launcher and Grenade fuse sounds
    • Added a close-range fuse loop that is attenuated based on damage radius.
    • Sound ramps up as the projectile get close to exploding. If you hear this you’re going to take damage unless you block the explosion.
  • Lowered the volume of vehicles in a Slipstream that doesn’t have a driver/passenger.
  • Increase the range for the enemy 1×1 pickaxe impact sound from 1 tile to 1.5 tiles

Bug Fixes and Adjustments

  • Fixed an issue with audio device hot-swapping when switching between outputs.
  • One-shot sounds could re-trigger when walking into audio range.
    • This was most noticeable with harvesting, explosion, and gunshot sounds.
  • The Victory Royale sound no longer gets affected by the slow motion effect when a match is won.
  • The Combat Shotgun had the wrong fire sounds on Mobile/Switch.
  • The Baller suction sounds were playing 2d if someone piloted a baller that you’d previously dismounted.
  • Sounds for consumables would not play if approaching a player while they were already using them
  • Footstep audio for the “Take the Elf” emote wasn’t playing.

UI

  • Hiding the vehicle health bar that appears above a vehicle if you are the player operating it to avoid two vehicle health bars from being displayed.
    • The vehicle health bar that appears above a players health and shield will remain in the HUD.

Bug Fixes and Adjustments

  • The direction-to-safety vector lines were not appearing properly on the map when in game modes where respawn was enabled.

Replay

Bug Fixes and Adjustments

  • Scrubbing a replay could cause the unique font color on Golden points of interest to disappear.

Creative

What’s New?

Prop-O-Matic
Hide in plain sight… Transform into a prop and conceal yourself from opponents. Use this tool and new game settings to create your own Prop Hunt game!

 

New Islands
Build on two all-new islands! The Wasteland and Caldera Island are available now.Lighting + Fog
Shadow your world in fog or bring brightness to it with new settings.

Islands

  • Added the Wasteland Island.
  • Added the Caldera Island.
  • Added new Game Settings for configuring outdoor Lighting and Fog.
    • Light Brightness: Controls the intensity of outdoor lighting from the sun or moon.
      • Default: Uses the light brightness from the current time of day.
      • 0% – 100%: Sets a specific fixed light brightness. 0% is very dark, and 100% is very bright.
    • Light Color: Controls the color of light from the sun or moon.
      • Default: Uses the light color from the current time of day.
      • White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the lighting.
    • Fog Thickness: Controls the density of fog on the island.
      • Default: Uses the fog settings from the current time of day.
      • 0% – 100%: Sets a specific fog thickness. 0% turns off the fog, and 100% will pull the fog in very close to the camera!
    • Fog Color: Controls the color of the island’s overall fog.
      • Default: Uses the fog color from the current time of day.
      • Black, White, Red, Green, Blue, Yellow, Magenta, Cyan: Sets a specific color for the fog.
    • Note that lighting and fog graphics can look different depending on the platform.

Gameplay

  • Added a new setting “Building Can Destroy Environment” in the Game Settings.
    • Yes: When players build during gameplay, certain props may be destroyed when built upon. This is the default setting.
    • No: Props are never destroyed when players build on top over them during gameplay.
  • Added a new “Delete” option for “Keep Items When Eliminated” in the Game Settings.
    • By default, players will drop their inventory items when eliminated.
    • When Delete is selected, inventory items will be removed from the game when the player is eliminated, and the player will respawn with default items.
  • Added new settings to apply damage to players when they hit something.
    • Damage Self On Hit Amount: How much damage to apply to the attacking player when they hit a target.
      • 0 – 999 (Default: 0)
    • Damage Self Requires Non-Zero Damage: Sets whether at least one point of damage is required before the attacking player will also be damaged.
      • Yes, No (Default: Yes)
    • Damage Self Target Filter: Optionally restricts self-damage to only apply to certain types of characters.
      • Non-Players, Players, All (Default: All)
    • Damage Self Weapon Filter: Optionally restricts self-damage to only apply when specific classes of weapons are used.
      • Pickaxe Only, Ranged Only, Melee Only, All (Default: All)
    • These settings can also be overridden for specific teams using the “Team Settings & Inventory” device.
  • Added effects when respawning, as well as a golden flash effect to indicate how when a player is invincible after respawn.
  • Added a new option in the Game Settings to “Allow Manual Respawning”
    • Yes, No (Default: Yes)

Bug Fixes and Adjustments

  • The Max Initial Team Size setting was not being enforced in some cases.
  • Players were spawning without their starting inventory.
  • A networking issue would occur with physics collision that was causing “jump fatigue” issues with certain props.
  • Explosive Device sound effects could be muted while the match start cue was playing.
  • Sound cues at the end and beginning of Rounds was not properly triggering.
  • The Capture Item Spawner was not displaying the related item name during interactions in the Activity Feed.

Weapons + Items

  • Added the Prop-o-Matic
    • Transform into a prop to hide from your opponents! You can aim at nearby props and trigger the Prop-o-Matic to possess the appearance of the desired object.
      • For best results, use with props found in the following galleries:
        • Outdoor Residential Prop Gallery
        • Indoor Residential Prop Gallery
        • Container Prop Gallery
      • When transformed, you can taunt other players by whistling.
      • Lock your location to stand completely still and blend in.
        • You can rotate the camera without rotating your prop when locked.
      • Note, you cannot transform into walls, structural elements, devices, or traps.
    • Added UI that displays during games to indicate the number of players hiding.
      • The UI element tracks the number of people with a Prop-o-Matic in their inventory.
      • The UI element is displayed automatically if someone starts a game with a Prop-o-Matic in their inventory.
    • Added UI to indicate the duration of time between the “ping” sound effect when hiding as a prop.
      • This UI element and the audio cue is only active while players with Prop-o-Matics are actively hiding as a prop.
  • Flag item locations, when dropped or being carried, are now indicated on the minimap.

Bug Fixes and Adjustments

  • A player’s health would drop to 50/100 after respawning in a game if the Infinity Blade was equipped.
  • The angle of the Stormwing camera would not change when switching between seats.
  • The time to equip a Sneaky Snowman was not matching the time displayed on the HUD, which is 3.5 seconds.

Creative Tools + Phone

Bug Fixes and Adjustments

  • The hover-over highlight was not appearing on certain props and building tiles.
  • Objects that were being held with the Phone were being saved outside the Island’s boundary.
  • The Phone would not delete objects that were touching the boundary of the Island.
  • Objects highlighted in red would paste when using multi-select.

Prefabs & Galleries

  • Added the Mega Mall Prefab
  • Added 2 new Galleries:
    • Mega Mall Gallery
    • Mega Mall Prop Gallery
  • Added the Clocktower Trim and Ship It Trim to Neo Tilted Gallery A.
  • Added the Peely Walls to Neo Tilted Gallery B.
  • Added the tree in Mega Mall to the Nature Tree Gallery.
  • Added the bush in Mega Mall to the Nature Shrub Gallery.
  • Added the Volcano Throne and Red Dragon Egg to the Castle Prop Gallery.
  • Added Lava Bubbles Particle to the Particles Gallery.
  • Added Geyser Rocks to the Volcanic Rock Gallery.
  • Added Tent Color Variations to the Military Props Gallery.
  • Renamed the Challenge Gallery to the Collectible Gallery

Bug Fixes and Adjustments

  • Placing the Lab Tunnel would destroy other props near it.
  • The size of the preview volume for the Block Party Prop Gallery was not properly fitting in the gallery.
  • The rug and sports poster from the No Collision Gallery was not showing up on Mobile platforms.
  • The Arctic Base Hangar Door would delete itself when copied and pasted.
  • The Basic Storm Controller would not glow green when marked for multi-select.

Devices

  • Added new settings to Beacons.
    • Enabled: Controls when the Beacon will be shown.
      • Enabled (default) – On
      • Disabled – Off
      • Warm-Up Only – Appears during the warm-up phase
      • Gameplay Only – Appears when the game is active
    • Beacon Style: Selects the visual style of the beacon.
      • Beacon (default)
      • Badge Style
      • Both
    • Hide HUD Icon At: Sets how far away the beacon’s icon will appear on the players Heads Up Display. (Badge Style only)
      • 2M, 5M, 10M, 15M, 20M, 30M, 50M, 100M, 150M, 200M, 250M, 500M (Default: 20M)
    • HUD Icon Identifier: Allows a specific alphabet letter to be displayed on the HUD Icon (Badge Style only)
      • None, A, B, C, D, W, X, Y, Z (Default: None)
    • Requires Line of Sight: Controls whether the HUD Icon is only visible when in plain sight. If disabled, the badge will be visible on the HUD even when visibility is obstructed.
      • Yes, No (Default: Yes)
    • Friendly Team: Controls whether this beacon appears as Friendly or Hostile for a given team.
      • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: All Neutral)
    • Team Visibility: Limits visibility of this beacon to only certain teams (both Beacon and Badge).
      • All Hostile, All Neutral, All Friendly, Any, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 (Default: Any)
    • Enable When Receiving From: Shows the beacon when the specified channel is triggered, using the Trigger device.
    • Disable When Receiving From: Hides the beacon when the specified channel is triggered, using the Trigger device.
  • Added new settings to Particle props:
    • Enabled: Controls when the particles will be visible.
      • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
    • Enable When Receiving From: Shows the particle when the specified channel is triggered.
    • Disable When Receiving From: Hides the particle when the specified channel is triggered.
  • Added new settings to the Objective Device:
    • Added an additional health option, “Invulnerable”. When this is set, only triggers or an Explosive Device with the ‘Damage Indestructible Buildings’ option enabled can harm the device.
    • Added “Warning Notification Threshold” setting, controlling the remaining health percentage at which a damage warning notification will be shown.
      • None, 35%, 50%, 75% (Default: None)
    • Added “Critical Notification Threshold” setting, controlling the remaining health percentage at which a critical damage notification will be shown.
      • None, 5%, 10%, 25% (Default: None)
    • Added “Show Destroy Messages” setting. If enabled, show elimination feed messages when the objective is destroyed.
      • On, Off (Default: Off)
  • Added a new setting to Capture Item Spawner device.
    • Added “Show Capture Messages” setting. If enabled, show elimination feed messages whenever the capture item changes states (Captured, Taken, Dropped, etc).
      • On, Off (Default: On)
  • Added new settings to Player Spawn device:
    • Adding “Enabled during Phase” option. (Disabled, Enabled, Warm-Up Only, Gameplay Only. Default: Enabled).
      • Allows you to designate if a Player Spawn pad is active between gameplay and pre-game phases.
    • Color of Pad now changes to red when the Spawn is disabled (either manually disabled or no valid team).
    • Enable When Receiving From: Allows the use of this spawn device when the specified channel is triggered.
    • Disable When Receiving From: Disallows use of this spawn device when the specified channel is triggered.
  • Renamed the Air Vent Device to Air Vent Gallery, because it now contains multiple props.
  • Added the Geyser to the Air Vent Gallery.
    • The Geyser is a natural spring that launches players high up into the air and allows gliders to be activated.
  • Added new settings to Air Vent device:
    • Enabled: (Disabled, Enabled, Warm-up Only, Gameplay Only. Default: Gameplay Only)
    • Knockup Force: None, Low, Medium, High, Very High, Super High, Mega High (Default: Medium)
    • Added Gust Range: How far from the device the gust reaches (3m-15m in 1m increment adjustments. Default: 3m).
    • Min Knockup Percentage: 30%, 40%, 50%, 60%, 70%, 80%, 90%, and 100% (Default, 100%). How much knock up is applied if you step into the gust at maximum range.
    • Enable When Receiving From: Enables the vent force when the specified channel is triggered.
    • Disable When Receiving From: Disables the vent force when the specified channel is triggered.
    • Activate when Receiving From a Channel: Provides a 1-second gust before switching off. Useful to use as a trap.
  • Added new settings to the Explosive Device:
    • Adding New Health Option: Indestructible.
    • Adding additional values to Proximity Range (1/8th Tile, 1/4 Tile).
    • Health Bar Style. Switches between the default health bar, an objective style health bar, and an objective style health bar that only shows up when the barrel is damaged. (Default, Badge Style, Badge Style Damaged. Default: Default).
    • Hide HUD Icon At: Distance at which the icon is displayed, in meters (Badge Style Only)
      • 2m, 5m, 10m, 15m, 20m, 30m, 50m, 100m, 150m, 200m, 250m, 500m. (Default: 20).
    • HUD Icon Identifier:  Displays a letter to show on the HUD Icon (Badge Style Only)
      • None, A, B, C, D, W, X, Y, Z. Default: None
    • Requires Line of Sight: Whether the HUD Icon only shows when you are within line of sight. (Badge Style Only).
      • Yes, No. Default: Yes.
  • Added new setting to Team Settings & Inventory device.
    • Initial Team Size Ratio: This allows you to set team size ratios. For example, if Team 1 has a Team Size Ratio of 3 and Team 2 has a Team Size Ratio of 1, then Team 1 will have three times as many players as Team 2.
      • Don’t Override, 1 – 10 (Default: Don’t Override)
  • Added new settings to Player Checkpoint Device:
    • Added Enabled on Game Start: Whether or not the checkpoint will mark your save when you run over it
      • Enabled, Disabled (Default: Enabled)
    • Added Enable When Receiving From: Enable the checkpoint when receiving on this channel
    • Added Disable When Receiving From: Disable the checkpoint when receiving on this channel
    • Added When Activated for First Time Transmit On: The first time this checkpoint is activated we will transmit on this channel
    • Added When Activated for First Time Per Player Transmit On: The first time this checkpoint is activated for each player we will transmit on this channel
  • Added new settings to Item Spawner device:
    • Added new option to Time before first spawn: Instant, spawns the item at the start of the game
    • Added Enabled on game Start: Whether or not the item spawner will begin spawning items at the beginning of the  game
      • Enabled, Disabled (Default: Enabled)
    • Added Enable When Receiving From: Begins spawning items from the item spawner when receiving on this channel
    • Added Disable When Receiving From: Destroys the item on the spawner and stops the spawner from spawning items when receiving on this channel
    • Added Spawn Item When Receiving From: Spawns the next item in the item spawner if there is not already an item on the item spawner when receiving on this channel
    • Added Cycle To Next Item When Receiving From: Destroys the current item on the item spawner and then spawns the next item on the item spawner when receiving on this channel
  • Added new settings to Creature Spawner device:
    • Enabled On Game Start: Whether the spawner will actively spawn at the start of a  game or not.
      • Enabled, Warm-Up Only, Gameplay Only, Disabled (Default: Enabled)
    • Enable When Receiving From: Enable the spawner when receiving on this channel
    • Disable When Receiving From: Disable the spawner when receiving on this channel
  • Added new settings to Billboard device:
    • Enabled: Whether text will show during the specified game state or not.
    • Set Text Visible When Receiving From: Show billboard text when receiving on this channel
    • Set Text Hidden When Receiving From: Hide billboard text when receiving on this channel
  • Renamed the Collectible Gallery option, Only Visible to Collecting Team, to Visible to Opposing Team.
    • Never, Always, or Until Fully Collected (Default: Never)

Bug Fixes and Adjustments

  • The Hover Platform was preventing players from building through it in some cases.
  • Fixed various issues with the Billboard and how text wrapped between lines.
    • Reverted to the original font.
  • The Item Spawner where Respawn Time of 3s would not be saved correctly.
  • Fixed an issue where the Barrier device would not scale visually based on changes made in the customization options.
  • The Flag was not appearing on the map or minimap.
  • The Storm was not appearing on the map or minimap.
  • Creative servers were ending when a game was completed after a Storm has finished closing.
  • The Flag despawn, pickup, and throw sound effects were projected from the Capture Area rather than where the actions took place.
  • Players were immune to Storm damage when the “Starting Circle” was set to 10 on the Basic Storm Controller device.
  • The Storm from the Basic Storm Controller was missing a timer when active during a game.
  • The Flag ambient flapping audio was too loud.
  • The ambient audio for the Basic Storm Controller would stop playing after a game.
  • The texture on the Color Changing Tile was stretching when placed vertically.

UI + Social

  • End of round and end of game flow has changed.
    • Added time dilation when the round and/or game finishes to break up gameplay before showing winners.
    • Winner screens now show before all scoreboards.
      • Round Winners are shown if the game has multiple rounds
        • Displaying Round numbers instead of team names
      • Game Winners are shown at the end of the game
        • Made it clearer if the player is on the winning team
    • Scoreboards are shown afterward.
      • Round scores are shown if the game has multiple rounds
        • Timer shows time till next round or time till game scores are displayed
      • Game scores are shown at the end of the game
  • “Eliminations to Win” was changed to “Eliminations to End”
  • “Creature Eliminations to Win” was changed to “Creature Eliminations to End”
  • “Objectives to Win” was changed to “Objectives to End”
  • “Collect Items to Win” was changed to “Collect Items to End”
  • “Score to Win” was changed to “Score to End”
  • “Scoreboard Stat” 1-4 has been renamed to “Scoreboard Tiebreaker” 1-4.
  • “Scoreboard Stat 5” has been removed from the UI Settings in My Island.

Bug Fixes and Adjustments

  • Changed the help text for the Allow Manual Respawning game setting to be easier to understand.
  • Changed the Scoreboard settings help text to explain how the win condition for the round works.
  • Fixed settings for the Creature Spawner being called “True” or “False” instead of “Enabled” and “Disabled”.
  • Players could potentially get duplicate widgets during games.
  • Island description text could overlap the rift waypoint if the description was too long.
  • The Chest tab in the Creative Inventory was not displaying the number of stored items.

General

UI

  • Player Surveys
    • For widgets with multiple answers and select options, there is now an upper limit on how large that field is before scrolling commences.
  • Text Chat messages have been re-compacted into a single line across all game modes and screens.

Bug Fixes and Adjustments

  • Some HUD settings weren’t correctly saving.

Social

Bug Fixes and Adjustments

  • Players could get stuck in a bad party state when signing into a different platform.

Fortnite – Ver. 9.21

  • Release date: June 12th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Proximity Grenade Launcher
It’s not a horseshoe or a hand grenade, but close still counts!

Horde Rush (Coming Soon)
A new 4-player Co-op Limited Time mode is just around the corner! Survive the Horde Rush on June 13.

 

Limited Time Mode Rotation:

One Shot Duos
Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!

Horde Rush
Fortnite Fiends are back on the island and angrier than ever! Fight alongside your teammates to rack up your score by finding hidden score multipliers, opening special loot chests, and eliminating as many monsters as you can. Traverse across the map, survive all of the Defend locations and take down the Final Boss to win!

  • Mode Details
    • Four player Squad mode divided up into multiple stages.
    • Prepare to defend an area by searching for weapons & items, scavenging materials, and building defenses.
    • Rack up points by fighting Fiends, collecting score multipliers, and destroying Fiend Spawners.
    • Recover from the battle and search for more equipment.
    • Travel across the map to the next defense point.
    • Respawning is enabled until the last stage when players have to destroy a Boss Fiend and his horde of minions.
    • Keep an eye out for special loot chests, which contain powerful weapons & provide a scoring bonus.

Weapons + Items

  • Proximity Grenade Launcher
    • Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent.
    • Available in Epic and Legendary Rarities.
    • Found from Chests, Loot Carriers, Supply Drops, and Vending Machines.
    • Semi-Automatic.
    • Uses Rocket Ammo.
    • Holds 2 Explosive Rounds.
    • Rate of Fire: 0.65 shots per second.
    • Player Proximity Radius: 250 units (about half the width of a tile).
    • Explosion Radius: 300 units (about 60% of the width of a tile).
    • Explosion damage:
      • Player: 67/70
      • Environmental: 131/138
    • Reload Speed: 2.8s/3s
    • Projectiles explode automatically after 10s or if it has nearly come to a stop.
  • Shield Potion
    • Increased the availability from Chest loot from 11.3% to 12.09%
  • Small Shield Potion
    • Increased the availability from Chest loot from 16.95% to 18.13%
    • With items being added and removed, we’ve noticed that Shield Potions and Small Shields have been less available in Chests. So we’ve increased the chance to find Shields from Chests to compensate for that.
  • Shotguns
    • Increased the overall chance to find from Floor loot from 8.50% to 9.77%
    • After seeing the community’s feedback about Shotgun availability, we’ve increased the Shotgun availability from Floor Loot to make finding them in the early phases of the game easier.
  • Infantry Rifle Epic and Legendary variants
    • Increased the availability from Floor loot from .067% to .105%
    • Increased the availability from Chest loot from .414% to .645%
  • Heavy Assault Rifle Common variant
    • Decreased the availability from Floor loot from 2.04% to 1.715%
    • Decreased the availability from Chest loot from 12.47% to 10.46%
  • Mounted Turret
    • Decreased the availability from floor loot from .59% to .46%
  • Storm Flip
    • Adjusted Storm Flip to cause flat damage instead of being based on which Storm Phase is currently active.
      • Causes 5 damage every second.
      • This change may not be immediately available at the time of release. It requires a server update and will become active at some point later in the day.
      • We noticed with scaling damage that players held onto their Storm Flip later into matches, creating undesirable effects. This change gives players more value in using it earlier in matches.
    • Reduced the availability from Chests from 3.39% to 1.69%
    • Reduced the availability from Floor loot from 3.32% to 1.66%
    • Added back into the Arena and Tournament playlists.
      • We have visual effect changes coming in v9.30 that will help improve readability.

Audio

Bug Fixes

  • Audio was sounding muffled due to a filter optimization issue.

Creative

What’s New?

Proximity Grenade Launcher
Imagine and create new maps to explore all the possibilities of this explosive new weapon!

Weapons + Items

  • Proximity Grenade Launcher
    • Fires an arcing, bouncing, explosive projectile that explodes when in proximity of an opponent.
    • Available in Epic and Legendary Rarities.
    • Semi-Automatic.
    • Uses Rocket Ammo.
    • Holds 2 Explosive Rounds.
    • Rate of Fire: 0.65 shots per second.
    • Player Proximity Radius: 250 units (about half the width of a tile).
    • Explosion Radius: 300 units (about 60% of the width of a tile).
    • Explosion damage:
      • Player: 67/70
      • Environmental: 131/138
    • Reload Speed: 2.8s/3s
    • Projectiles explode automatically after 10s or if it has nearly come to a stop.

Prefabs

  • Roadside Garage Gallery
  • Grass & Mud Floor Gallery
  • Forest & Grass Floor Gallery
  • Grass & Forest Floor Gallery
  • Sand & Rock Floor Gallery
  • Dinosaur Prop Gallery

Devices

Bug Fixes

  • Text placed on Billboards prior to the v9.20 release will no longer be misaligned.

Fortnite – Ver. 9.20

  • Release date: June 6th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Storm Flip
Power of the storm in the palm of your hands!

Weapons + Items

  • Storm Flip
    • Thrown item that explodes on impact and creates a sphere-shaped zone.
    • Where the sphere overlaps the storm, it will create a safe zone.
    • Where the sphere overlaps a safe zone, it will create a storm zone.
    • The Storm Flip deals the same damage as the current storm.
    • The zone lasts for 20 seconds before dissipating.
    • Available in Epic Rarity.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Drops in stacks of 1.
    • Max stack of 1.
  • Vaulted
    • Hunting Rifle all variants
    • While we value the variety of longer range sniping options, the Hunting Rifle has become somewhat outclassed by the Infantry Rifle after it was changed to hitscan. In addition, there are a few Sniper Rifle options available and we feel it doesn’t currently fill a necessary role in the item lineup.
  • Loot Carrier
    • Reduced sniper package availability from 12.5% to 8.45%
    • Reduced explosive package availability from 12.5% to 7.04%
    • The chances of getting high-powered, rare items from Supply Drones was higher than felt appropriate, so we’ve reduced their availability slightly
  • Mounted turret
    • Overheat now takes 20% longer. 
    • The Mounted Turret’s usage has decreased over time. By slightly increasing time before Overheat, the goal is to help increase its risk/reward.
  • Increased max charge time on Boom Bow from 1s to 1.25s
    • The Boom Bow is a bit stronger than we’d like. This adjustment should reduce frequency between shots, making misses riskier. We’d like to evaluate the impact of this change before making any additional adjustments, and it’s possible that more tweaks will be necessary if this doesn’t have the desired effect.
  • The Slipstream’s audio, pink ring, and spinning blades turn off when disabled during the fifth phase of the Storm.
  • Players revived from a Reboot Van will lose invulnerability upon shooting or building.
  • Air Vents are now more forgiving in order to prevent fall damage when players jump on them from high places.

Bug Fixes

  • Fixed an issue in which weapons that previously had no ammo would be unable to be automatically reloaded.
  • Fixed an issue where players would take fall damage after exiting a Baller quickly rolling downhill.
  • Aim assist can no longer be used to fire at players using a Shadow Bomb.
  • Fixed an issue where players could damage teammates who were disconnected from the match.
  • Fixed an issue where the Flying Disc Toy would get caught on Ballers in mid-air.
  • Fixed an issue where Slipstream audio and visual FX would continue to occur after the player exits.
  • Fixed an issue where Air Vents’ sound and visual effects occurred more than once.
  • Fixed an issue in which Driftboards were unable to exit Slipstreams.
  • Exiting a vehicle that had entered a Slipstream no longer causes players to skydive.
  • Vending Machines no longer become unusable when a player using one gets eliminated.
  • The Flint-Knock Pistol is now consistently able to knock targets and the shooter the correct distance.
  • Dynamite audio no longer gets stuck on a loop during replays.
  • The lava bounce visual effect no longer persists if a Baller bounces from lava to water.

Limited Time Mode Rotation:

Sword Fight

Treasure chest contain Epic or better weapons as well as the occasional Infinity Blade! Fight your opponents to find out who is worthy of the Blade… and who is not.

Gameplay

  • Auto Swap Material option was removed and is always on.
    • Removing the option allowed us to optimize Auto-Swap behavior, primarily reducing rare cases in which materials did not swap properly.
  • Increased duration for how long elimination credit can be granted to the last damager.
    • Fall damage from 15s to 60s
    • Self-elimination from 15s to 60s
    • Storm elimination from 5s to 60s
  • Added support for foot controller devices to the Accessibility options.
  • Adjusted Invert Aircraft Controls setting info to better describe the option.

Bug Fixes

  • Gamepad custom build controls now consistently allow players to turbo build when using the ‘Place’ action while simultaneously having the ‘Stair,’ ‘Wall,’ ‘Roof,’ or ‘Floor’ action bound.
  • Players outside closed enemy structures can no longer build inside them.
  • Fixed an issue in which the destruction of a building could be interrupted by reconnecting it to its base.
  • Fixed an issue in which players would hang in the air if they disconnected during the bus drop phase.
  • Certain Fortbytes requiring a specific cosmetic item now correctly unlock for players who have it equipped.

Audio

  • Updated reload sounds for weapons to be mono instead of stereo.  This will help with spatialization improvements for weapon swap sounds.

Bug Fixes

  • The storm damage sound effect no longer ends prematurely.
 

General

  • Banner Icons- Updated from 256×256 to 512×512
    • Standard Type – 31 large graphic types updated
    • Battle Royale – 17 large graphic types updated
  • Console players can now access language options through the Settings menu.
  • Players can now choose a setting on the “Account” tab to opt out of player surveys.
  • Updated main menu lobby to be the same as the Battle Royale lobby.
    • We made some initial polish adjustments to the new lobby with a plan to iterate over time and update the theme across the front-end.

Bug Fixes

  • The question mark icon in the Settings menu now fully fills in the box.

UI

  • We’ve added the ability to Undo a new purchase to the Fortnite Store!
    • Immediately after you make a new purchase you will be able to Undo this item purchase for a limited time as long as you stay on the purchase screen.
    • After you Undo a purchase, there will be a cooldown on using Undo on that same item, but you will be able to Undo any other new purchases!
    • If you choose to Undo a purchase, the ownership of that item will be revoked and you will be granted back the appropriate V-Bucks.
    • Undo will follow the same eligibility requirements as Return Requests.
      • What can Undo be used on?
        • Items available for purchase with V-Bucks in the Item Shop
          • Emotes
          • Gliders
          • Harvesting Tools
          • Back Bling
          • Outfits
          • Wraps
          • Music
      • What can Undo not be used on?
        • Limited Time Offers in the Store such as Lava Legends Pack, Frozen Legends Pack, and The Laguna Pack
        • V-Bucks
        • Gifting
        • Battle Pass
        • Battle Pass Tiers
        • Founder’s Pack
        • Founder’s Pack Upgrades
        • Loot Llamas (Save the World)
        • Event and Weekly Items (Save the World)
  • Players in your squad now have a stronger visual highlight when actively speaking.
    • We no longer display Active Voice Indicators in-game for players that are in your squad.
    • We adjusted this to retain the improved visibility of speaking players that Active Voice Indicators provide while making it easier for you to immediately get contextual information (e.g. health and shield status) for the person speaking.

Creative

What’s New?

Transmitters and Receivers
Trigger an explosion off of a coin, drop a barrier when a player strikes a target and so much more! This is just the beginning as many more options and devices will be enabled over the next few updates.

 

Storm Device
Now you can release the power of the Storm to challenge your players to their limits.  Expect more ways to channel the Storm in later releases.

 

Pueblo Theme
Build a desert town with the new Pueblo prefabs and galleries. Pairs great with the new Canyon Island.

 

Islands

  • New Canyon Island: A desert themed canyon with a river cutting through.

Bug Fixes

  • Sprays will now only be saved if the player has been granted edit permission on the island.

Gameplay

  • Updated My Island settings:
    • Added “Building Resource Style” option: Specifies which mode to use when calculating how many resources are gained from destroying the environment.
      • Creative, Battle Royale, and Save the World (Default: Creative)
    • Added “Harvest Rate” option: Specifies a multiplier to be applied to the number of resources gained from destroying the environment.
      • 0x, 0.1x, 0.5x, 1x, 2x, 3x, 4x, 5x, 10x (Default: 1x)
    • Added “Allow Item Drop” option: Specifies whether items can be dropped by players.
      • Yes, No (Default: Yes)
    • Added “Allow Item Pick Up” option:  Specifies whether items can be picked up by players.
      • Yes, No (Default: Yes)
    • Added “Destroy Props on Building Placement” option: Specifies whether player building destroys props or allows players to build through them.
      • Yes, No (Default: Yes)
    • Renamed “Block Building in Game” option to “Allow Building”: Specifies whether players are allowed to build while playing a game.
    • Renamed “Building Damage in Game” option to “Environment Damage”: Specifies whether players are allowed to destroy the environment while playing a game.
    • Renamed “Drop Items on Elimination” option to “Keep Items when Eliminated”: Specifies whether players keep their items when eliminated during the game.
    • Renamed “Infinite Resources in Game” to “Infinite Resources”: Specifies whether players have infinite building resources while playing a game.

Bug Fixes

  • Fixed an issue where players were occasionally disconnected after winning a game.
  • Fixed auto-sprint not disengaging between game rounds.
  • The “After Last Spawn Go To” setting now works with all teams.
  • The correct team will be granted victory now in “Score to Win” games.

Weapons + Items

  • Added a Flag item to the Consumables inventory:
    • Equips on pick up.
    • While equipped, disables building and equipping of other inventory items.
    • Can be swung as a melee weapon, used to harvest materials, or tossed to teammates.
    • When spawned from a Capture Item Spawner Device, the Flag will inherit the Device’s Accent Color.

Bug Fixes

  • Flint-Knock Pistol now reliably pushes players the correct amount.

Creative Tools + Phone

  • Settings for Flight Speed, Phasing, Grid Snap, Drops, and Collision now save and persist through game sessions.
  • Improved performance of Multi-Select when copying many objects at once.

Bug Fixes

  • Fixed Phase mode being activated unexpectedly when the Left Stick was configured as Jump on controllers.
  • Fixed an issue where the copied objects could appear offset from the camera.
  • Fixed the Phone not being able to copy and paste the Arctic Base Hangar Door.
  • Fixed an issue where the controls help text would disappear at certain times.
  • Fixed an issue where cosmetics could occasionally block the Phone’s line of sight, preventing objects from being interacted with.
  • Fixed an issue where the Phone could display a power level from Save the World.
  • Fixed an issue with controls help text displaying the wrong button binding when copying an asset.
  • Improved Multi-Select to allow it to work more consistently with walls, floors, stairs, and roof assets when copying and cutting.
  • Fixed a crash that could occur when copying and pasting the maximum allowable number of assets when using Multi-Select.

Prefabs & Galleries

  • Added 6 New Pueblo Prefabs.
    • Pueblo Trio
    • Pueblo Duo
    • Pueblo Residential A
    • Pueblo Residential B
    • Pueblo Front Gate
    • Pueblo Bell Tower
  • Added 8 New Galleries.
    • Pueblo Gallery
    • Pueblo Prop Gallery
    • Desert Nature Gallery
    • Outdoor Residential Prop Gallery
    • Container Prop Gallery
    • Indoor Residential Prop Gallery
    • No Collision Gallery – props that allow players to walk through
    • Block Party Prop Gallery – featuring new block party signs and team flags
  • Added the Rusted Car and Rusted Truck to the Car Gallery.
  • Added White Brick Walls to the Factory Walls Gallery.
  • Added Desert Rocks and more Ground Floors to the Indestructible Gallery.
  • Added Gnomes to General Props Gallery B.
  • Renamed the Grass Floor Gallery to Grass X Dirt Gallery A.

Bug Fixes

  • Fixed the Tomato Temple Stone Columns to be in the correct position.

Devices

  • Transmitters and Receivers
    • New system to allow devices to link to each other through Channels.
    • There are currently 8 Channels per island and up to 15 devices can be chained within a Channel.
    • An island can have a total of 100 Transmitters and 100 Receivers
    • Added Trigger Device.
      • Triggered by Player: Specifies whether or not this trigger will transmit a signal when a player steps on it.
        • On, Off (Default: On)
      • Triggered by Damage: Specifies whether or not this trigger will transmit a signal when it receives damage.
        • On, Off (Default: Off)
      • Times Can Trigger: Specifies the total number of times this trigger will transmit a signal.
        • Infinite, 1-10 (Default: Infinite)
      • Trigger Delay: Specifies the delay between receiving a stimulus and transmitting a signal.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
      • Trigger Reset Delay: Specifies how long it must wait after the trigger has transmitted a signal before it can be triggered again.
        • None, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 5 minutes, 10 minutes, 20 minutes (Default: None)
      • Trigger Sound: Specifies whether the trigger should emit a sound when it transmits a signal.
        • Enabled, Disabled (Default: Enabled)
      • Visibility in Game: Specifies whether or not the Device has collision and is visible in a game.  (This does not affect its ability to receive a stimulus).
        • On, Off (Default: On)
      • Enabled on Minigame Start: Specifies whether the Device will respond to stimuli from the start of a game, or if it must be enabled by another Device.
        • Enabled, Disabled (Default: Enabled)
      • Enable When Receiving From: Receiving a signal from the specified channel will enable this Device.
      • Disable When Receiving From: Receiving a signal from the specified channel will disable this Device.
      • When Triggered Transmit On: Specifies the channel on which this Device will transmit a signal when it receives a stimulus.
  • Added Receivers and Transmitters to Devices.  Each of these specifies the channel to which the device will respond or transmit when the conditions are met.
    • Challenge Gallery Devices
      • Added “Turn Visibility On When Receiving From” receiver.
      • Added “Turn Visibility Off When Receiving From” receiver.
      • Added “When Collected Transmit On” transmitter.
    • Music Sequencer Device
      • Added “Start Sequence When Receiving From” receiver.
      • Added “Stop Sequence When Receiving From” receiver.
    • Objective Device
      • Added “Destroy When Receiving From” receiver.
      • Added “When Destroyed Transmit On” transmitter.
    • Pinball Flipper & Bumper Devices
      • Added “Activate When Receiving From” receiver.
      • Added “Enable When Receiving From” receiver.
      • Added “Disable When Receiver From” receiver.
      • Added “When Activated Transmit On” receiver.
    • Explosive Device
      • Added “Explode When Receiving From” receiver.
    • Sentry Device
      • Added “Spawn When Receiving From” receiver.
      • Added “When Eliminated Transmit On” transmitter.
    • Creature Spawner Device
      • Added “Eliminate Creatures When Receiving From” receiver.
      • Added “Destroy Spawner When Receiving From” receiver.
    • Damage Volume & Barrier Devices
      • Added “Enable When Receiving From” receiver.
      • Added “Disable When Receiving From” receiver.
  • Added Basic Storm Controller Device.
    • This Device lets you add a simple shrinking Storm to your maps.
    • Start Radius: Specifies the initial size of the Storm at game start.
      • 5m, 10m, 20m, 30m, 40m, 50m, 75m, 100m, 200m, 300m (Default: 50m)
    • End Radius: Specifies the final size of the Storm.
      • 0m, 5m, 10m, 20m, 30m, 40m, 50m, 75m (Default: 0m)
    • Wait Time: Specifies how long the Storm will wait before shrinking.
      • 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes, 20 minutes (Default: 2 minutes)
    • Shrink Time: Specifies how long the Storm will take to shrink from Start Radius to End Radius.
      • 30 seconds, 1 minute, 1.5 minutes, 2 minutes, 2.5 minutes, 3 minutes, 5 minutes, 10 minutes (Default: 1 minute)
    • Delay Time: Specifies the length of time which will elapse before the Storm appears.
      • None, 5 seconds, 10 seconds, 15 seconds, 30 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 10 minutes (Default: None)
    • Damage: Specifies the percentage of max health that players in the Storm will lose each second.
      • 1%, 2%, 5%, 7%, 10%, 15%, 20%, 25%, 50%, 75%, Instant Elimination (Default: 10%)
  • Updated Capture Area Device.
    • Updated the Score Value option to include 0
  • Added Capture Item Spawner Device.
    • This allows the creation of more tailored Capture the Object experiences with an item spawner that adds extra functionality directly related to capture the object gameplay.  (Hint: Works great with the new Flag item)
    • Create Mode: After placing the device, drop an item from your inventory onto the Capture Item Spawner to define the item to spawn.
    • Play Mode: The Device will spawn a single instance of the specified item and won’t spawn another until the previous instance is removed from play.
    • Friendly Team: Specifies the team associated with the capture item
      • 1-16 or All (Default: All)
    • Captured By: Specifies which teams can pick up the capture item
      • Friendly Team, Hostile Teams (Default: Friendly Team)
    • Accent Color:  Visually distinguishes Capture Item Spawner Devices from one another.
      • Team Color, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
    • Score Value: Specifies a point value for the capture item when captured. This is additive with the Score Value option on the Capture Area device.
      • 0-100 (Default: 0)
    • Return Dropped Items: Specifies how long it takes the item to return to the spawner after it is dropped.
      • Instantly, 3 Seconds, 5 Seconds, 10 Seconds, 20 Seconds, 30 Seconds, Never (Default: Never)
    • Play Capture Sounds: If enabled, play sound alerts when capture items change states (captured, taken, dropped, etc.)
      • On, Off (Default: On)
  • Updated Player Checkpoint Plate Device.
    • Checkpoints now support up to five players spawning on them at once.
  • Updated Pinball Bumper Device.
    • Added Sideways Bounce Lift option: Specifies how much uplift is applied to players when impulsed.
      • Don’t Override, None, Low, Medium, High, Very High, Super High, Mega High (Default: Don’t Override)
    • Creatures no longer trigger Bumpers while being unaffected by them.
    • Bumpers can now still be triggered if Knockback is set to Off, allowing them to apply damage, score or knockup.
    • Increased the ‘Instant Reset’ option on Bumpers from 0.1 seconds to 0.25 seconds as the Device can now be triggered repeatedly if knockback is Off.
    • Renamed this value from ‘Instant’ to ‘0.25 Seconds’ to accurately represent the minimum delay.
    • Added Object Direction Importance option: Determines how much the direction of an object hitting the Bumper affects the direction it gets impulsed. (0% means the Bumper will always impulse a player directly away).
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%).
    • Added Team option: Restricts the Bumper to triggering only for a specific team.
      • Any, 1-16 (Default: Any)
    • Added Score Value option: Specifies a score to award a player who triggers the Bumper.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
    • Added Enabled on Game Start option:
      • Enabled, Disabled (Default: Enabled)
    • Added tooltips to all Bumper options.
    • Fixed an issue where a health bar would appear on copied versions of the Bumper.
  • Added additional options to Explosive Device.
    • Play Audio / VFX: Specifies whether to trigger explosion audio and visual effects or simply apply the damage silently/invisibly.
      • On, Off (Default: On).
    • Additional values for Structure Damage:
      • 150, 200, 250, 300, 350, 400, 450, 2000, 5000.
    • Show Health Bar:
      • Yes, No. (Default: Yes).
  • Updated Damage Volume Device.
    • Changed Affects Creatures, Affects Players, Affects Vehicles and Affects Unmanned Vehicles options from Yes/No to On/Off.
    • Added Enabled on Game Start option:
      • Enabled, Disabled (Default: Enabled)
    • Added Affects Unmanned Vehicles option:
      • On, Off (Default: Off)
  • Updated Pinball Flipper Device.
    • Added Knockup option: Specifies how much upforce the Flipper applies to objects up when it impulses them.
      • None, Low, Medium, High, Very High, Super High, Mega High (Default: Low)
    • Added Mega High setting to Knockback option to match the Bumper Device.
    • Added new values to Flip Direction option:
      • Any (triggers from any side and swings towards that side)
      • Opposite (triggers from any side and swings the opposite way)
      • Flip Flop (switches the triggerable side each time it triggers)
      • Never (Doesn’t apply impulse but still triggers other effects such as damage and score).
    • Added Hit on Backswing option: Allows the Flipper to hit any objects behind it as it returns to its original position.
      • On, Off (Default: Off)
    • Adding Bounce Angle Percentage option: Determines how much the direction of an object hitting the Flipper affects the direction it gets impulsed. (0% means the Flipper will always impulse a player directly away).
      • 0%, 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90%, 100% (Default: 100%)
    • Added Team option: Restricts the Flipper to triggering only for a specific team.
      • Any, 1-16 (Default: Any)
    • Added Enabled on Game Start option:
      • Enabled, Disabled (Default: Enabled)
    • Added Score Value option: Specifies a score to award a player who triggers the Flipper.
      • -20, -15, -10, -5, -3, -2, -1, 0, 1, 2, 3, 5, 10, 15, 20 (Default: 0)
    • Creatures no longer trigger the Flipper without being affected.
    • Increased the area of effect when the Flipper is activated by taking damage or remotely triggered.
    • Added tooltips to all Flipper options.
  • Updated Challenge Gallery
    • Added Visible on Minigame Start option:
      • On, Off (Default: On)
  • Updated Sentry Device:
    • Added Spawn on Minigame Start option:
      • Yes, No (Default: Yes)
  • Updated Barrier Device:
    • Added Enabled option: Specifies when the barrier effect is active.
      • Disabled, Enabled, Warmup Only, Gameplay Only (Default: Gameplay Only)
  • Added additional options to Team Settings and Starting Inventory Devices:
    • Team Name: Specifies a display name for the corresponding Team to be used throughout the UI. (scoreboard, victory screen, etc.)
    • Team Color: Assigns a specific color to the corresponding Team to be used throughout the UI and for devices that support Team Color as an Accent Color option. (Capture Area, Capture Item Spawner)
    • Do Not Override, White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Do Not Override)
    • Initial Team Size Ratio:  This allows for asymmetric team sizes that maintain a ratio of players per team for any number of players in a game.
      • Don’t Override, 1-10 (Default: Don’t Override)
      • Example: A ratio of 4 for Team 1, and 1 for Team 2, means that with 10 players, Team 1 will have 8 players and Team 2 will have 2 players.
  • Added additional option to Player Spawner Device:
    • Lock to Player Name: If text is added to this field, only players whose name contains that string can spawn here.  Leave blank to allow anyone to use this spawn point.
  • Added additional option to Music Sequencer Device:
    • Activate on Game Phase: Specifies when the Sequencer will automatically start.
      • Never, Warm-up, Game Start (Default: Never).
    • Added ability for music sequencer to activate the trigger device.

Bug Fixes

  • Fixed issue with devices not being rotated properly when placed on existing floors.
  • Fixed an issue with the Barrier Device displaying improperly if a player was near it at game start.
  • Objects placed inside a Barrier Device can now be interacted with more consistently.
  • Fixed an issue where Sentries were being rotated incorrectly.
  • Fixed an issue where Sentries were being damaged by Explosive Devices when they exploded within their targeting range.
  • Looping Music Sequencers will now correctly reset when a game or round has started.

UI + Social

  • Updated Portal user experience:
  • Changed Portal names to only appear when closer to the Portal.
  • Updated formatting of Portal details to enhance legibility.
  • Changed the distance at which the prompt to change the Portal appears and added a label to clarify that it changes the Portal destination.
  • Updated the style of the server list and new feature callouts.

Bug Fixes

  • Fixed the positions of squad members in the main menu of the lobby to avoid overlapping with the Featured Creations panel.
  • Fixed an issue with improper column spacing on the scoreboard.
  • Fixed the scoreboard time column displaying “DNF” where there is no time for a player to display. It now displays “–:–:–”.
  • Fixed the “Show Details” button being unresponsive after opening and closing the in-game menu.
  • Fixed the button help text for the harvesting tool becoming hidden after unequipping the harvesting tool while using a controller.
  • Fixed the “Return to Hub” button being displayed in the in-game menu even while already in the Hub.
  • Fixed an issue where the “Memory Used” bar could appear while in the Hub.

Fortnite – Ver. 9.10 – Content Update

  • Release date: May 29th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Burst SMG
This burst-fire SMG packs a real punch in close quarters encounters.

Limited Time Mode Rotation:

Solid Gold Duos

Fight to the finish using Legendary weapons!

Unvaulted Squads

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

Close Encounters Squads

Close quarters combat with Shotguns & Jetpacks!

Weapons + Items

  • Burst SMG
    • Available in Common, Uncommon and Rare variants.
    • Fires a quick 4 round burst.
    • Deals 23, 24, 25 damage.
    • 1.75x headshot multiplier.
    • 24 round magazine.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Light Ammo.
  • Vaulted
    • Suppressed Submachine Gun
      • Common, Uncommon, Rare

Team Rumble

  • Now spawning 4 hot spots each match, to ensure that there is at least one on each side more often. This is a temporary fix until we can set up functionality to force the same number on each side in big team modes.

Creative

What’s New?

New Ground Floors
Alter your creations flooring to capture the correct atmosphere!

Mine Theme
Create your own mineshaft to explore!

Weapons + Items

  • Burst SMG
    • Available in Common, Uncommon and Rare variants.
    • Fires a quick 4 round burst.
    • Deals 23, 24, 25 damage.
    • 1.75x headshot multiplier.
    • 24 round magazine.
    • Uses Light Ammo.

Prefabs & Galleries

  • Added 4 New Ground Floor Galleries
    • Grass X Dirt Gallery B – similar design to the previous Grass Floor Gallery, but now features sprigs of grass.
    • Grass X Wavy Sand Floor Gallery
    • Wavy Sand X Sand Floor Gallery
    • Snow X Gravel Floor Gallery
  • Added Ring Gallery B – which features rings the same colors as the beacon lights.
  • Added the Mine Gallery.
  • Added a Prop Door Gallery – doors that act as props, so they can be placed anywhere.
  • Added a Variant Wall Gallery – giving more customization options for buildings.

Fortnite – Ver. 9.10

  • Release date: May 22nd 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Hot Spots
Randomly selected locations on the map that have a high loot rate with an increase of Supply Drops!

Limited Time Mode Rotation:

Sniper Shootout Duos

Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!

Unvaulted Squads

Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.

Close Encounters Squads

Close quarters combat with Shotguns & Jetpacks!

Weapons + Items

  • Shadow Bombs
    • Reduced availability from floor loot from .835% to .677%
    • Reduced availability from chests from 4.65% to 3.98%
    • Reduced drop count from 3 to 2.
      • Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
  • Unvaulted Semi-Auto Sniper Rifle
    • Available in Vending Machines, Chests, and Floor Loot
    • Available in Uncommon and Rare variants
      • Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
  • Combat Shotgun
    • Reduced the availability from floor loot from 2.015% to 1.409%
    • Reduced the availability from chest loot from 2.183% to 1.846%
      • When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.

Bug Fixes

  • Dropping part of a consumable item stack no longer interrupts using the consumable.
  • Shadow Bombs correctly leave the players inventory when no charges are left.
  • Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
  • Combat Shotgun now applies appropriate environmental damage falloff.
  • Ability to move is no longer lost if Rift-to-go was used with Balloons.
  • The Bush now correctly attaches to players in specific animations, such as skydiving.
  • Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
  • Air vent audio is now correctly removed upon on destruction.
  • Boogie Bombs now properly prevent affected players from skydiving.
  • Camera issues when exiting a Mounted Turret have been resolved.
  • Remote Explosives will now open and close with doors they are stuck to.

Gameplay

  • Introducing Hot Spots!
    • Every match, select named locations will be marked in gold text on the map.
      • These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
        • Minimum of one Hot Spot
        • 25% chance for 2 Hot Spots
        • 5% chance for 3 Hot Spots
      • Loot Carriers
        • Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
        • Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
  • Equipping the blueprint to start building has improved in high latency situations.
  • Added crosshair dot while skydiving to allow for more precise map marking.

Bug Fixes

  • Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
  • Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
  • Players can no longer fire/reload weapons while reviving a DBNO teammate.
  • Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.

Performance

Bug Fixes

  • Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
  • Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)

Audio

  • Improved enemy jump sounds.
  • Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
  • Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
  • Tighter spatialization of close-range pickaxe sounds from other players.
  • Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
  • Removed glider audio tell for players traveling through a Slipstream.
  • Your emote music is now prioritized over other players emotes in the front-end.
  • Emote music is now full stereo when in the front-end.
  • Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
  • Lowered the minimum velocity required to trigger a landing sound

Bug Fixes

  • Walking up on the edge of a building piece plays correct material specific footstep audio.
  • Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
  • The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
  • Firing weapons no longer lowers building sounds.  

UI

  • Changed “Return To Lobby” to “Leave Match”.
  • Adjusted the “damage” color when taking shield damage back to an increased-contrast version of the original.  
    • The intent is increased readability of current shield value immediately after taking damage, but red was causing players to believe they were taking more damage than they were.

Bug Fixes

  • Party Leaders who left their party’s current match could start a new match and take the entire party with them.

Spectating

Bug Fixes

  • Focus no longer changes when watching a server replay during the bus phase.
  • Watching live games will no longer change players when joining the Battle Bus.
  •  

Creative

What’s New?

Fortnite x Jordan

Show off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!

Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.

Haunted Hills Theme

Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.

Islands

  • Creative islands are now displayed in the minimap as well as the fullscreen map.

Bug Fixes

  • Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.

Gameplay

  • New “Fastest Time to Win” setting
    • Each round a winning time sets the new time limit for the following round.
    • After all rounds the winner is the team with the lowest time to win a round.
  • Added Time limit options of 6, 7, 8, 9, and 12 minutes.

Bug Fixes

  • Wrong team can no longer be declared the winner of a round.
  • Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
  • Lobby music will no longer play on a continuous loop after winning a game.
  • Players no longer need to press the same button twice in order to perform certain actions with a controller.
  • Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
  • Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
  • The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
  • Jitter no longer appears on multiple assets on featured islands.
  • Creatures are able to move through  archways from the Jungle Temple set.
  • The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
  • The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.

Creative Tools + Phone

Bug Fixes

  • The Phone will now target Barrier Devices for deletion.
  • Old school and quick builder controls now function correctly with the Phone.
  • The axis is no longer missing when rotating an object with the Phone.
  • Players can select the Phone now when using a custom control scheme on Switch.
  • Players can no longer destroy Holoscreens without permission while on another player’s island.

Prefabs & Galleries

  • Added 6 New Prefabs
    • Haunted Hills Haunted Tomb
    • Haunted Hills Grim Ruins
    • Haunted Hills Abandoned Dwelling
    • Haunted Hills Hillshade House
    • Pirate Fort
    • Tomato Temple
  • Added 5 New Galleries
    • Haunted Hills Gallery
    • Haunted Hills Prop Gallery
    • Haunted Hills Nature Gallery
    • Tomato Temple Prop Gallery
    • Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
  • Added pieces to the Indestructible Gallery
    • More indestructible wall variants
    • Indestructible Ground Tiles
    • Indestructible Volcanic Rocks
    • Indestructible Hover Platform
    • Indestructible Neo Tilted Basketball Hoop

Bug Fixes

  • The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
  • The Ruined Shops prefab name was changed to No Sweat Insurance Building.
  • Grass no longer clips through the Rubble Piles from the Scorched Gallery.
  • The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
  • Added player collision to the Mansion Rug, giving it the same properties as other props.
  • Increased the preview volume size for the Neo Tilted Prop Gallery.
  • Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
  • The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
  • Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.

Devices

  • Added Grind Power Up Device:
    • Allows players to slide on any surface and applies spark effects to the player’s feet.  
      • Effect Duration: 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute, 2 minutes, 5 minutes, Infinite (Default: 3 seconds)
      • Disables Effect on Pickup: On, Off (Default: Off).  If On, if the player has the Grind effect active on them, collecting this power up will cancel it immediately.
      • Pickup Radius: On touch, .25, .5, .75, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5 (Default: On touch)
      • Time to Respawn: Never, 5 seconds, 10 seconds, 15 seconds, 20 seconds, 25 seconds, 30 seconds, 45 seconds, 1 minute, 1.5 minutes, 2 minutes, 3 minutes, 4 minutes, 5 minutes (Default: 15 seconds)
  • Added Color Changing Tiles Device
    • Prop floor tile that will change to the team color of the player who touches it.
    • Starting Team: Neutral, 1-16 (Default: Neutral)
    • Time Until Reverting: Determines how long the tile will wait before beginning to revert to its original color.
      • Never, 1 second, 2 seconds, 3 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 40 seconds, 50 seconds, 1 minute, 2 minutes, 3 minutes, 4 minutes, 5 minutes, 6 minutes, 10 minutes, 15 minutes, 20 minutes, 30 minutes, 1 hour (Default 1 second).
    • Score: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 40, 50, 60, 100, 500, 1000, 2000, 5000
    • Steal Score: Yes, No
  • Added additional options to the Explosive Device.
    • Time to Detonation from Game Off, Start: 3 minutes, 4 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 12 minutes, 15 minutes, 20 minutes (Default: Off)
    • Proximity Delay: When proximity detonation is triggered, wait a set amount of seconds before exploding.
      • Options: Off, 1 second, 2 seconds, 3 seconds, 4 seconds, 5 seconds, 10 seconds, 20 seconds, 30 seconds, 1 minute (Default: Off)
  • Added additional options to the Capture Device
    • Player Capture: Allows players to score points by remaining inside the capture area.
      • On, Off (Default: Off)
      • Each Player – Each player in the capture area earns points toward their team’s score.
      • One Player Per Team – Only one player from a team inside the capture area earns points toward their team’s score, regardless of how many other players from that team are in the area with them.
    • Player Capture Time: A player will earn points for their team each time they remain in the capture area for this length of time.
      • 1 second, 5 seconds, 10 seconds, 30 seconds, 1 minute, 5 minutes, 10 minutes (Default: 1 second)
  • Added additional options to the Pinball Bumper
    • Knockback: Mega High
  • Added additional options to the Collectables Gallery
  • Added new object options: Amber Pyramid, Blue Pyramid, Cylinder, Shoe, Basketball.
    • Coin Object: Allows you to change the type of object to be collected without having to delete and replace the object.
    • Ambient Audio: On, Off. (Default: On)
    • Consumption Rule:
      • Self – when the coin is collected, it disappears for the collecting player, but remains for everyone else. (Default)
      • Team – when the coin is collected, it disappears for everyone in the collecting player’s team but remains for players from other teams.
      • Everyone – when the coin is collected, it disappears for all other players.
  • Added additional options to the Objectives Gallery
    • Added 3 additional Objective objects:  Cylinder, Box, Sphere
    • Visible During Games: On, Off (Default: On)
  • Added additional options to the Item Spawner
    • Run Over Pickup: Determines whether the item can be picked up by running or driving over it rather than using the interaction key.
      • On, Off (Default Off)
    • Item Visibility: Adjusts the size and height of the item’s projected image to make it more easily visible, especially from a distance.
      • 1x, 2x, 3x, 4x, 5x (Default: 1x)
  • Added additional options to the Creature Manager:
    • Damage to Environment: None
    • Score: None

Bug Fixes

  • Barrier Devices display correctly if a player is standing by them before a game starts.
  • Pinball Flipper knockback effect now activates after the first bump.
  • Resources can now be capped in the Team Settings & Inventory Device. The setting is called “Maximum Building Resources”.
  • The “Very Low” gravity setting in the Team Settings & Inventory Device no longer requires a player to die before it is applied.

UI + Social

  • Added options to the UI Settings menu for showing round winner screen and scoreboard screen during rounds based games.
  • Added new screen to show the winner of a game.

Bug Fixes

  • The main Battle Royale island’s map is now visible in Creative.
  • Friend list panel will now display on iOS.
  • Players will no longer be unable to open the main menu after opening social panel and scoreboard UI simultaneously.
  • The button for Phase Mode will now appear on mobile.
  • Server time is no longer displayed while playing a game.
  • The “Start Game” widget no longer overlaps with the inventory bar on mobile.
  • The score displayed at the end of a round now displays the summary of all rounds.

General

UI

Bug Fixes

  • Fixed an issue in settings where all sliders were half their normal width.

Fortnite – Ver. 9.01

  • Release date: May 15th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Tactical Assault Rifle
Tactics take the day! This robust and precise assault rifle is the ideal option for tight quarters.

Weapons + Items

  • Tactical Assault Rifle
    • Available in Rare, Epic, and Legendary variants.
    • Available from Floor Loot, Chests, Supply Drops, and Vending Machines
      • Fully Automatic
      • 30 Round Magazine
      • Deals 22/23/24 damage
      • Headshot Multiplier of 1.75x
      • This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.
  • Reduced Baller health from 200 to 150
    • The primary goal of the Baller is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency – this change should reduce the effectiveness there while not impacting its strengths.
  • Drum Gun adjustments
    • Reduced base damage from 26/27 to 22/23
      • Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.
  • Vaulted Compact SMG
    • Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.

Gameplay

  • Slipstream adjustments
    • Slipstreams no longer block building.
      • Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier.
    • Players flying in a Slipstream will destroy player built objects when they collide.
    • Slipstreams are now disabled after storm phase 5.
      • We’ve seen a number of cases where Slipstreams caused issues during late game circles – primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.

Performance

  • Improvements made to level streaming performance on all platforms.
    • This will reduce cases of buildings not loading in.
  • Physics optimizations to improve performance in conduits

Creative

What’s New?

Ruined Tilted
Create apocalyptic worlds using the new Ruined Tilted Themes!

Weapons + Items

  • Tactical Assault Rifle
    • Available in Rare, Epic, and Legendary variants.
      • Fully Automatic
      • 30 Round Magazine
      • Deals 22/23/24 damage
      • Headshot Multiplier of 1.75x
      • This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.

Prefabs

  • 7 New Themes
    • Ruined Shops
    • Ruined Twin Apartments
    • Ruined L Apartments
    • Ruined Red Apartments
    • Ruined Fish Apartments
    • Ruined Basketball Court
    • Ruined Clock Tower
  • 3 New Galleries
    • Ruined Floor Gallery
    • Ruined Wall Gallery
    • Scorched Gallery

Fortnite – Ver. 9.00

  • Release date: May 9th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Season 9 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this Season’s Battle Pass here.

Slipstreams
Get around locations quickly with the new Slipstream wind transportation system.            

New Locations
Explore new points of interest that emerged from the destruction of the Volcano like Neo Tilted and Mega Mall.

Weapons + Items

  • Added Combat Shotgun
    • Semi-Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.
    • Available from Floor, Chests, Supply Drops, and Vending Machines
  • Adjusted Tactical Shotgun damage
    • Base damage increased from 66/70/74 to 71/75/79
  • Reduced Drum Gun availability from 16.732% to 7.155%
  • Reduced Boom Bow availability from 1.292% to .755%
  • Unvaulted Grenades
  • Vaulted Clingers
  • Vaulted Buried Treasure
  • Vaulted Pump Shotgun
  • Vaulted Poison Dart Trap
  • Vaulted Scoped Revolver
  • Vaulted Suppressed Assault Rifle
  • Vaulted Thermal Assault Rifle
  • Vaulted Balloons

 Bug Fixes & Improvements

  • Turbo building after gliding now works correctly.
  • The stink bomb damage audio and effects were not playing if you damaged yourself.
  • Fixed the Shadow bomb occasionally not making the player invisible on the Xbox One the first time it’s used.
  • Misplacement of Launch Pads in mid-air has been resolved.
  • Pirate Cannon camera issues due to network latency have been resolved.
  • The Reboot Card deposit sound effects no longer play in replay mode while the Van is on Cooldown.
  • The Reboot Van card sound effects will no longer be heard when a squadmate disconnects.

Gameplay

  • Slipstreams
    • These tunnels of wind passively carry players down the stream.
      • Players can move faster and change direction when actively trying to move down the Stream.
      • Use directional input to gain extra velocity. Experiment with bobbing up and down for higher speeds.
    • Players are launched when exiting the tube based on their movement speed and exit angle.
    • Projectiles and Vehicles can also enter the Slipstream.
  • Air Vents
    • The powerful gusts of air from these environmental items can launch players short distances and grant immunity to fall damage.
  • Fortbytes
    • Fortbytes are a series of 100 collectible computer chips available to Battle Pass owners. As you collect Fortbytes, you’ll decrypt a mysterious image. Collect them all to unlock rewards and uncover the secrets of Season 9.
    • On the first day of Season 9, there are 18 Fortbytes available to find. At least 1 new Fortbyte will be unlocked each day. Check the Challenges Tab for detailed information on which Fortbytes are currently available and when the others unlock.
    • Fortbytes cannot be collected after Season 9 ends.
  • Disconnected players will stay in the world for 60 seconds. They still take damage and count for elimination points.

Bug Fixes & Improvements

  • Resolved an issue with the UI showing health gains incorrectly if the player canceled the consumable close to completion time.
  • PS4 controller lighting not always matching your pin color when in Squads.
  • Players not able to use Hold to Swap if they previously picked an item up normally
  • Adjusted turbo building to be more forgiving under poor network conditions
  • Fixed cases of jittery movement under certain conditions.

Limited Time Mode Rotation:

Trios

Classic Battle Royale with Three-Person Squads.

Solid Gold

Fight to the finish using Legendary weapons!

One Shot

Low Gravity. Every player has 50 health. Sniper weapons are the only weapon, Bandages are the only healing item. Jump high and aim well!

Events

  • Players who have already qualified to be in the World Cup will be marked with a World Cup badge on the event leaderboards
  • Leaderboards now have a button to sort games by the number of top leaderboard players in them. This will help identify the most critical active games from a leaderboard standing view.
  • The in-game HUD now has different icons for points for Arena matches and weekend tournament matches.

Performance

  • Improved frame rate on Nintendo Switch, particularly when large numbers of characters are onscreen.
  • Addressed some cases of invisible characters after skydiving.

Audio

  • Better tactical audio when inside player-built structures:
    • Enemy Pickaxe impact within ~one building tile radius has new, louder sound.
    • Wallbreak by enemy close/behind player much clearer/louder.
  • Explosion audio improvements- shorter, higher dynamic range sounds that will make explosion audio clearer and punchier.

UI

Bug Fixes & Improvements

  • “Swap” text appearing in the pickup UI will no longer appear when picking up more resources than the player can carry.
  • The initial storm warning timer was incorrectly showing as 0.
  • Spectators and replay watchers can now report users.
  • Fixed party invites not showing up in the UI if the user logged out and back in again.

Spectating

  • Spectating a player’s match will now automatically follow that player. 

General

  • Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)

UI

  • Sub-game select screen has been refreshed.

Bug Fixes & Improvements

  • Improved visibility of squad icons on lobby player pads in large parties
  • Squad icons in large parties can no longer show an empty slot as ready
  • Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
  • Players will now appear correctly as a hologram, when joining a player currently in match
  • Reworded Squad formation messaging to be more clear
  • Fixed invisible character parts of players who are still loading into the match.

Social

  • Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
  • Added a setting for the display of voice chat indicators.

Bug Fixes & Improvements

  • Suggested friends in the social panel match the suggestions in the launcher
  • The “Sit Out/Jump In” button in Squad Formation is now displayed correctly
  • Sending a friend invite to a suggested friend no longer fails
  • Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
  • Fixed potentially incorrect notification message when joining a channel
  • Voice indicators are no longer stuck on screen when leaving a party while members are speaking
  • Fixed duplicate voice indicators appearing for the same speaker

Performance

  • Optimized the eye adaption rendering effect
  • Optimized animation performance for ControlRig (Werewolf, Krampus).

Creative

What’s New?

Neo Tilted
Build your own imagined version of Neo Tilted using futuristic prefabs sets and gallery options!

Hover Platform
Hover platforms allow for sky-high construction and are great for platforming!

Creature Manager
Customize creatures’ health, damage and score for advanced games!

Islands

  • Added Meadow Island – a 105×105 tiles flat, grass island.
  • Updated the look of the Creative and Playground’s hubs.

Bug Fixes & Improvements

  • Grass material on islands no longer becomes darker as they get closer to the water.

Gameplay

  • Added Team Rotation option which causes players to rotate between teams.
    • Disabled, Every Round, Every Other Round.
    • Use in attack / defend games to give players a chance to play on each side.
  • Added new Flight options to Game Settings
    • Player Flight Sprint – Sets whether players are allowed to sprint in games where flight is enabled.
    • Flight Speed – Sets the speed at which players will fly in games where flight is enabled.
  • Added “Allow Out of Bounds” option to Game Settings to keep players from leaving the bounds of an island during games.
    • On, Off (Default: On)
  • Added Resource Cap option.
    • None, 100, 150, 200, 300, 400, 450, 500, 750, 999, 2000 (Default: 500)

Bug Fixes & Improvements

  • Fixed settings not being saved between Fortnite updates
  • Game settings are no longer missing from islands
  • The Poison Dart Trap’s damage volume will remain after firing.

Weapons + Items

  • Added the Jewel (Crystal Llama) item to the Consumables tab of the creative inventory.
    • Use it with the Item Spawner and Capture Area to create your own heist.
  • Combat Shotgun
    • Semi Automatic
      • Holds 10 Shells.
      • Fires 9 pellets per shot for 73 / 77 / 81 base damage.
      • Tight spread and fast fire rate.
      • Headshot multiplier of 1.70x.
      • Reloads 2 shells at a time.
    • Available in Rare, Epic, and Legendary variants.

Bug Fixes & Improvements

  • Players no longer remain invisible after being eliminated while in the Shadow Bomb effect. Shadow Bomb has been readded.

Creative Tools + Phone

  • You can now “sprint” while flying to move much more quickly.
    • Simply hold down the regular sprint button to fly faster.
  • Added the ability to change base Flight Speed
    • Choose between 0.5x, 1.0x, 1.5x, 2.0x, and 3.0x speeds. (Default 1.0x)
    • To change speeds while flying:
      • On keyboard, press the C button
      • On controllers, press D-Pad Down.
      • (Mobile controls will be added soon, with a totally revised control scheme for toggling options!)
  • Increased the Multi-Select limit on selectable objects from 20 to 100.

Bug Fixes & Improvements

  • Building tiles can no longer be pasted into the air using Multi-Select when they were not structurally supported.
  • Multi-Select no longer displays the Rotate or Drops help text when moving objects that were snapped to the grid.
  • Rotation is no longer reset on Bananas, Peppers and Mushrooms when pasting them.
  • All selected objects are no longer cleared when attempting to Multi-Select more than the maximum limit.
  • Objects are no longer offset from the building grid when placing an odd number of tile units with Multi-Select.
  • Using Multi-Select on an object outside of the island no longer allows grid objects to be resized.

Prefabs & Galleries

  • Added 6 new Neo Tilted Prefabs.
  • Added 3 new Neo Tilted Building Galleries.
  • Added a Neo Tilted Prop Gallery.
  • Added a Neo Tilted Car Gallery.
  • Added a Neo Tilted Hologram Gallery.
  • Added Neo Tilted Sidewalks to Street Gallery B.
  • Added the Neo Tilted Tree to the Nature Tree Gallery.
  • Added the Neo Tilted Flowers to the Nature Jungle Gallery.
  • Added more props to General Props Gallery B.

Bug Fixes & Improvements

  • Grass no longer clips through the Pizza Pete Prop.
  • Trash piles in General Props Gallery A are no longer invisible for mobile users.
  • “Elec Cruisin’” and Elec Groove” tracks are no longer missing from the Radio device in the Visualizer Gallery.

Devices

  • Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
    • Use one Creature Manager per creature type that you want to customize.
    • Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
    • Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
    • Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
    • Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
    • Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
  • Added the Hover Platform device.
    • This can be placed anywhere and allows building in the air.
    • Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
    • Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
  • Added the Air Vent device.
    • Boosts players into the air.
  • Added Bacon to the Challenge Gallery.
  • Added new options to the Capture Area device.
    • Added Team option to restrict item captures to a specific team.
      • 1-16 or All (Default: All)
    • Added Accent Color option to help visually distinguish Capture Area devices from one another.
      • White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
  • Added new options to the Objective device.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
      • On, Off (Default: Off)
    • Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
  • Added new option to the Explosive Barrel.
    • Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
  • On, Off (Default: Off)
  • Added new option to the Coin.
    • Added “Collecting Team” option to specify which team can collect the coin
      • All, Team 1-16(Default: All)

Bug Fixes & Improvements

  • Objective Device health bars will now always display correctly based on settings.
  • Creature Spawners should now abide by their Wave Timer settings more accurately at lower values.
  • Creatures no longer take excessive fall damage when spawned on Sandbar Island.
  • Objective Device no longer changes to the generator model when leaving and rejoining an island.

UI + Social

  • Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
    • Friendly shows blue, Enemy shows red
  • Renamed “knockdowns” to “eliminated” in the scoreboard

Bug Fixes & Improvements

  • The top 2 teams are now placed correctly when there is not a tie.
  • Real-time scoreboard columns are now updating after changing the tracked stats between games.
  • The default HUD type no longer shows the text “Objectives Remaining” even if there were no Objective Devices.
  • The final round Scoreboard of a game is now titled the round number instead of “Scoreboard”.
  • The round Scoreboard now shows progress towards the total number of rounds (e.g. “Round 2” will now display as “Round 2 / 3”).
  • The health bar of the Objective Device no longer disappears when respawning.
  • Black bars at the start of a game now span across the entire screen on Xbox One and Switch platforms.

Performance

  • Resolved some big hitches when using the Barrier device, Music Sequencer, or Driftboard Spawner.
  • Improved the performance of some Phone interactions to reduce hitching.
  • Additional notes: this update kicks off Season 9.
  • Source: Epic Games

Fortnite – Ver. 8.51

  • Release date: May 2nd 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Shadow Bomb
Become one with the shadows! Engulf yourself in darkness with this new item, becoming invisible to enemies, increasing your speed, and allowing the ability to perform double jumps.

Weapons + Items

  • Shadow Bomb
    • Shrouds yourself in shadow, briefly becoming invisible to enemies.
      • 6-second duration
      • User becomes more visible to others near the end of the effect.
      • Increases your movement speed, provides the ability to double jump, and wall jump.
        • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.
    • Rarity: Uncommon
    • Can hold a maximum of 6
    • Can be found from Floor Loot, Chests, Supply Drops, and Supply Llamas.

Gameplay

Bug Fixes & Improvements

  • Sound effects for Jetpacks were occasionally playing much louder than they should be.

Creative

What’s New?

Diner Prefabs!
Grab a table for two, or the entire kitchen, with these delectable, new Diner prefabs.

 

Weapons + Items

  • Shadow Bomb
    • Shrouds yourself in shadow, briefly becoming invisible to enemies.
    • 6-second duration
    • User becomes more visible to others near the end of the effect.
    • Increases your movement speed, provides the ability to double jump, and wall jump.
      • Players are unable to attack, build, or loot while under the effects of the Shadow Bomb.

Prefabs

  • New Prefabs and Galleries based on Fortnite Battle Royale’s restaurants and diners.
    • Durrr Burger Prefab
    • Uncle Pete’s Pizza Pit Prefab
    • SofDeez Ice Cream Shop Prefab
    • 4 Diner Galleries

General

Social

Bug Fixes & Improvements

  • Any Suggested Friends could not be added to friends.

Fortnite – Ver. 8.50

  • Release date: April 25th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Endgame – Limited Time Mode
Join the battle for the Infinity Stones! Fight as Chitauri and Thanos or wield Avengers items in the Endgame LTM.

Limited Time Mode: Endgame

Summary
Thanos and his Chitauri invade the Battle Royale island, in search of the six Infinity Stones.

Mode Details

  • Endgame features a team of heroes fighting to stop Thanos and his Chitauri from claiming all six Infinity Stones.
  • Both teams respawn when eliminated until the other side completes their objective.
  • On one side is the Hero team. Heroes respawn when eliminated until the enemy team has found all six Infinity Stones.
  • Heroes start with a treasure map that leads directly to a Mythic Avengers item.
  • Other Avengers items can be found in Chests throughout the map.
  • The goal for the Hero team is to destroy the Chitauri army and defeat Thanos.  
  • Team Thanos is comprised of Chitauri Invaders and Thanos himself.
  • Chitauri Invaders start with a powerful laser rifle, an anti-structure grenade attack, and a jetpack that lets them briefly leap high into the air.
  • The first Chitauri to recover an Infinity stone will be transformed into Thanos.
  • Thanos has a powerful punch, a destructive beam attack, and the ability to jump high into the air and then smash anything in his way when he comes back down.
  • Each time an Infinity Stone is claimed, Thanos’ abilities grow more powerful and the Chitauri gain health.
    • Reality Stone (Red) = Heath & Shields doubled (1000->2000)
    • Soul Stone (Orange) = Siphon activated (grants Thanos shields only)
    • Mind Stone (Yellow) = Jump height doubled
    • Space Stone (Blue) = Ground Pound AOE size tripled, damage x6
    • Time Stone (Green) = Big knockback added to each hit, damage x3
    • Power Stone (Purple) = Laser damage x6
  • If Thanos is eliminated from the match, another Chitauri will become him after a short wait (unless Thanos is the last one standing).
  • If Thanos & the Chitauri find all six Infinity Stones, Heroes will no longer be able to respawn.
  • The goal for Thanos and his army is to find the stones and then eliminate the remaining heroes.

Weapons + Items

Bug Fixes & Improvements

  • The Hold to Swap functionality is now confirmed upon releasing the Use button rather than when initially pressing it.
  • This should help with the issue of accidentally swapping.
  • If a player is eliminated by fall damage while inside a vehicle, the player that last damaged that vehicle will receive the credit for that elimination.
  • Re-enabled hit markers to be server-side authoritative instead of client-side.
    • This will help prevent instances where players see hit markers but no damage.
  • Players that were Rebooted into Rifts were teleporting into the sky but would not enter skydiving mode.
  • Vehicles weren’t getting impulsed away from the Reboot Van.
  • Collision for the Reboot Van was not affecting some vehicles, allowing them to hide inside of the Reboot Van.
  • The yellow “invulnerability” effect wasn’t appearing on players who were revived by the Reboot Van.
  • The Reboot Card was still playing its spawn sound even if the player disconnected.
  • Dropping inventory items while in vehicles with weapons is now blocked to prevent various camera issues.
  • Traps were occasionally being placed in the middle of a tile rather than against a wall when using Builder Pro.
  • When exiting vehicles, the equip animation will now always play before weapons can be fired.
  • This will prevent the issue where players would occasionally see themselves fire right after exiting a vehicle before the server had time to register the shot.
  • The elimination feed text will no longer display the “eliminated by ally” message if an ally interrupts a player reboot animation.  
  • Fall damage was being taken when using a Jetpack (in supported Limited Time Modes) after being launched from the Pirate Cannon.
  • Players were not able to negate fall damage using a Flintlock Pistol while crouching.
  • Players couldn’t see the nameplates of party member’s Reboot Cards in the UI.
  • Players would not drop a Reboot Card if they were eliminated after confirming a Reboot but before their teammate actually spawned.

Gameplay

Bug Fixes & Improvements

  • We’ve resolved an issue that was preventing the correct amount of Survival XP from being granted after games and have gifted XP to players as compensation.
    • You’ll receive this compensation via the Gifting system.

Competitive

  • New Tournament – April 27 & 28: Fortnite World Cup Online Open Week 3 ($1,000,000 total prize pool!)
  • Solo Game Mode
    • Participation in this event requires both players to have reached Champion League in Arena.
    • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 27 – Round One: All Eligible Players.
      • April 28 – Round Two: Top 3000 Players from Round One.
  • Streaming Replays – Currently only available on PC & Mac
    • Added tournament Match History, which can be viewed by selecting a player on the leaderboards.  
      • Replays can be viewed from each match that player has played.
    • Added the ability to spectate live matches during tournaments by selecting a player on the leaderboards.
      • Note: Match must have been running for 10 minutes for live replay to be available.
    • Added the ability to view a specific match by game session ID using the “View Streaming Replay” button in the Replay Browser.
  • Arena & Tournaments will now record profile stats to Solo/Duo/Squad categories rather than as an LTM.

Bug Fixes & Improvements

  • Players in Arena were incorrectly seeing themselves demoted to a lower division after losing Hype.
    • This was strictly a visual issue and all Hype values and division unlocks are once again being displayed correctly.
  • Tournament posters in-game were incorrectly showing certain events as starting in ‘2 Days’.
  • Tournament posters and the Arena Panel were not loading properly on mobile devices.

Performance

Bug Fixes & Improvements
Resolved a cause of significant hitching during skydiving. and during late game combat.

Art + Animation

  • We’ve added a unique animation for petting the dog and other Pets.

Audio

  • Added Sound Visualizer without Spatialization (panning) of sounds in-game.
    • By introducing this mode, if you are a hearing-impaired player, then you will now be able to play the game with audio and the visualizer turned on simultaneously!
    • Drop in and give us your feedback about these changes either in-game or on our social channels to help us continue to make improvements for the future!

​​​​​
Bug Fixes & Improvements

  • Various gameplay sounds (gunshots, walking, reloading) will no longer retrigger at incorrect/random times.
    • This was causing “ghost” sounds to be heard when nothing was causing the actual sound effect.
  • Fixed an issue that would cause certain things to not have looping audio when they should.

Replay

Bug Fixes & Improvements

  • When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.
  •  

Creative

What’s New?

Game Rounds
Play a round! New game settings are now available, such as the ability to add rounds! Find our more in the Gameplay section below.

 

Phase Mode
Phase mode allows you to toggle collision with objects and the world On & Off. When you’re in Phase mode you can pass freely through all terrain and bring objects with you.

 

Pirate Ship Prefab
Avast, ye mateys! Become the captain of your very own Pirate Ship! Imagine and create your own Pirate Cove using this new prefab.

 

Islands

  • Added two new featured Island portals to the Creative and Playground Hub.
  • Reduced player Island portals from 8 to 6 in the Creative Hub.

Bug Fixes & Improvements

  • Material resources were not being reset when returning to the Hub.
  • Infinite material resources were not being toggled properly when Island permissions changed.

Gameplay

  • New Rounds game settings
    • You can now add rounds to any game.
    • Everything will be reset to the original pre-game state when starting a new round.
    • Each round uses the end game Score and Winner display settings to announce a winner, and also displays a round scoreboard.
    • The number of wins per team or player is displayed on the scoreboard.
      • In the future, we will be adding an overall winner for the game display.
    • The Total Rounds setting sets the number of rounds from 1 to 100.
  • Updated options for Eliminations, Creature Eliminations, Objectives to Win, and Collect Items to:
    • Win to be Off, 1-10, 15, 20, 30, 40, 50, 100, 200, 500, or 1000.

Bug Fixes & Improvements

  • Players could cause damage to each other after a game had ended.
  • Games were taking unexpectedly long times to start on Islands with Creative Spawners.
  • Lobby music would play on a continuous loop after winning a game.
  • Players in a party that was set to “Sit Out” would go into the game if the party leader joined a game in progress.

Creative Tools + Phone

  • Added Phase mode:
    • While flying, you can now activate Phase mode to pass through objects and terrain!
    • Phasing can be very useful for quickly navigating your Island while editing.
    • To activate or deactivate Phase mode:
      • On the keyboard, press the N key(this can be reassigned in Settings).
      • On controllers, hold down the Left Thumbstick.
      • On mobile devices, you can assign a new Phase button to your HUD which allows you to toggle Phase.
  • Your Phase setting will be remembered, so you’ll continue to phase after you stop and start flying.

Bug Fixes & Improvements

  • Fruit consumable could not be selected by the Phone.
  • Some props or tiles could vanish when copying nearby objects after Multi-Selecting them.
  • Player build walls could be scaled and rotated if selected alongside another object using Multi-Select.
  • Prop orientation would change unexpectedly when Grid Snap was toggled.

Prefabs

  • Added the Pirate Ship Prefab.
  • Added the Pirate Ship Gallery.
  • Added six Pirate Cove Prefabs.
  • Added the Pirate Cove Gallery and Pirate Cove Prop Gallery.

Bug Fixes & Improvements

  • The metal trash can in General Props Gallery B was prevented from being cut or copied.
  • The draw distance for the trash bag has been improved, allowing them to be visible from further away.
  • Roof pieces from the Military Base Set were turning green after being placed with Multi-Select.
  • The pillars in the Ice Castle Set could not be placed after being rotated on a changed axis.
  • Canceling a cut of the rings from the Rings Gallery would cause that ring to be unaffected by the Phone.
  • The Ice Castle Balcony was unable to be placed correctly.

Devices

  • Added new options to Stormwing Spawner to configure whether objects are destroyed when they’re hit:
    • Boosted Health Threshold – While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
    • Direct Hit Health Threshold – After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
    • Breakthrough Health Threshold – Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)  
    • Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
      • Battle Royale – Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing’s current state in Battle Royale)
      • 0 – 600 – The current health the object must be below for it to be destroyed.
      • Everything – There is no threshold, everything will be destroyed.
  • New options for Objective Device
    • Updated health bar look with a selectable identifying letter.
    • Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
    • Added option to show the objective health in the HUD
      • Make sure to select Objective as the HUD Type in the UI Settings.
    • Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
    • Added option to Objective Devices to set their Beacon Color:
      • Red, Blue or Orange:  The beacon will always appear with the chosen color.
      • Friendly/Enemy:  The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.

Bug Fixes & Improvements

  • Spawned Creatures and Sentries were remaining active even after a game had ended.
  • The Boom Bow was not causing damage to Sentries.
  • Incorrect text was being displayed after a Sentry eliminated a player.
  • Two Sentries could spawn on top of each other when starting a game.
  • Sounds would not play when scoring in a Capture Area while the Radio was playing.
  • Increased the draw distance of coins by 3 times their previous distance.
  • Made the Pinball Bumper the same draw distance as the Pinball Flipper.

UI + Social

  • You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
    • Use the Map Display Widget option to choose between Scoreboard and Default Map.
  • Added Objectives to HUD Type that allows for Objectives health to be shown on HUD

Bug Fixes & Improvements

  • The material resources icons were not showing the “infinite” graphic.
  • The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
  • Scoreboard Fixes
    • Only two players with identical scores could show as tied for the same place.
    • The scoreboard was not appearing when choosing a narrow time difference between “Winner Display Time” and “Score Display Time”.
    • Sometimes displayed the same player’s name multiple times.
    • Player’s row was not consistently being highlighted.
    • Placement placards would always show “1st” when on teams.
    • Various team settings caused scoreboard columns to be offset.
    • The Score Tracking widget was unable to be removed from the HUD on mobile.
  • The Time setting in the UI Settings was not counting upward.
  • The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
  • There was a typo in the Radio track “Fortnite Remix”.
  • A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.

General

  • We’ve reworked the Ready / Not Ready logic in several places.  This should prevent/resolve instances of players involuntarily being marked as Not Ready.
    • Only the Party Leader will be marked as Not Ready when the following events occur:
      • A party member leaves
      • A party member joins
      • The selected playlist is changed
    • Everyone but the Party Leader will remain Ready after returning to the lobby from match.
  • Added some additional text to the Play Button area to show which party members still need to ready up.

Social

  • Added an option to view your current voice channel (and toggle between Party / Game channels) in the Escape menu.
  • Active Voice Indicators now appear for all party members, not just those that are Sitting Out.
  • The Auto-Join Game Voice Channel setting is now limited to cases where your squad has been filled with other non-party-member players.
  • The Party Member list in the Social Panel indicates the Party Leader.

Bug Fixes & Improvements

  • Players in the lobby would sometimes have each other’s in-game status text rather than their own.
  • Players on Xbox One could experience intermittent failure when accepting a game invite or when joining a game session before the game has been launched.

Performance

  • Added a UI option to disable the Render Hardware Interface Thread that was added in 8.30.
    • RHIT provides performance improvements PC’s with quadcore CPUs and higher but can decrease performance on low-end machines.
  • Improved performance by reducing the number of audio components created when a weapon drops.
  • Improved vehicle performance.
  • List of changes:
  • includes the Fortnite x Avengers Endgame collaboration

Fortnite – Ver. 8.40.1

  • Release date: April 9th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale
Fixed the following issues:

  • Players were incorrectly being shown that they were being dropped to a lower Division in Arena.
    • This was a visual-only issue, players were not actually being moved to a lower Division and the correct Division for each player is now displayed in-game.
  • Blackheart’s beard was growing uncontrollably in the Deep Fried Food Fight LTM and would cover most of a player’s screen. He has visited a barber and his beard is back to its previous glory.
  • Bushes were not appearing in any game modes after playing a match in the Air Royale LTM.
  • Nameplate and ally indicators were missing from the UI in the Deep Fried Food Fight LTM.
  • Extra buttons on mobile devices weren’t functioning properly when quickly alternating between clicking dedicated weapon select and building buttons.

Creative Mode

  • Made stability improvements specific to Creative Mode.

All Modes
Fixed the following issues:

  • Throwable items were not dealing damage if it was the last item consumed in a stack.
  • The countdown for the Item Shop was showing an incorrect time.
  • List of changes: fixes issues that popped up after the release of Ver. 8.40
  • Additional notes: none
  • Source: Epic Games

Fortnite – Ver. 8.40

  • Release date: April 17th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Air Royale Limited Time Mode
Pilot the X-4 Stormwing in this Limited Time Mode as you fight to become the last plane flying! Complete free Challenges to unlock brand new Wraps as you rule the skies.

 

Infantry Rifle
New rarities for this precise, semi-automatic weapon are available now! Find and wield the Epic/Legendary variants and deliver accurate fire downrange.

 

Limited Time Mode: Air Royale

Summary
Climb aboard a plane and take to the skies in this fast-paced mode where players fight to be the last one flying!

Mode Details

  • Air Royale is lifting off as a Duos-only mode.
  • Each plane has 3 lives, players will respawn until they lose their plane’s last life.
  • Touching the ground will instantly eliminate players.
  • Parking a plane on the ground for more than a few seconds will cause it to explode – stay airborne!
  • Hijacking another team’s plane will add that plane to your existing number of plane lives (and cost the team who lost the plane a life).
  • The storm has a ceiling that gradually lowers during the match. Be careful not to fly too high late in the match!
  • Loot chests of five different rarities will fall from the sky, allowing players to upgrade the guns they are carrying as well as boosting their plane’s weapons for a short time.
    • To receive the contents of a Chest, simply fly through it.
  • If players receive loot from a Chest containing a weapon they already have that’s of the same or worse quality, they’ll receive additional ammo.
    • Chests with higher quality guns will automatically replace the lower quality weapon that’s being carried.
  • Floating repair kits can also be found, these heal damaged planes and grant health & shields to players.

Limited Time Mode: Food Fight – Deep Fried

Summary

  • Two teams on either side of the map. A huge barrier down the middle. Lava steadily rising up from below. Build a fort to protect your restaurant mascot. When the Barrier lowers, destroy the enemy’s mascot and then eliminate the remaining enemies to win the match!

Mode Details

  • An impassable barrier will be spawned along the center of the map for the first several minutes. Lava starts rising from beneath the map a few minutes into the match.
  • Each team will have an under-construction restaurant near the center of the map. Inside is a giant mascot head representing that team.
  • If the mascot head is destroyed, that team loses the ability to respawn when eliminated.
  • Players should use the time that the barrier is up to construct a defensive fortress around their restaurant.
  • As soon as the barrier lowers, fight to take out their mascot before they destroy yours!
  • Special red supply drops spawn at match start. These hold a handful of weapons, ammo, consumables, traps and a few hundred metal building materials.
  • Players will respawn when eliminated, keeping their inventory & dropping some ammo and resources.
  • 100 percent extra resources are gained from farming.
  • Building resources found on the ground increased from 30 to 50 per instance.
  • No explosive weapons or items are in this mode.
  • A small amount of free building materials are granted to each player every second.
  • The restaurants are now much higher, requiring players to build up to them.
  • May the best food win!

Weapons + Items

  • Egg Launcher
    • Everyone’s favorite egg-themed Grenade Launcher skin is back!
    • This is a visual only change for the Grenade Launcher.
  • Infantry Rifle
    • Added Epic and Legendary Infantry Rifle variants.
    • Deals 42/44 damage.
    • Can be found from Floor Loot, Chests, Supply Drops and Vending Machines.
    • Uses Medium Ammo.

Gameplay

  • You can now pet the dog… and other Pets!
  • The Battle Pass Friend XP Bonus has been upgraded!
    • Instead of giving a small XP boost to each friend in your party, you now get a larger XP boost for partying with one or more friends.
    • The overall total XP Bonus remains the same (120%) and will now be much easier to keep active
    • In short, play any match with any number of friends and you’ll be getting the same amount of XP as someone who’s been playing with a full squad of Battle-Pass-owning friends.

Bug Fixes

  • Fixed an issue where the Season 8 trailer wouldn’t play in some cases.
  • Fixed an issue where the embers from environmental Campfires would linger if the floor they were attached to was destroyed.
  • Fixed issue where Coconuts could not be pinged.
  • Fixed an issue where turbo building could stop if you ran out of the current type of material you were using.
  • Fixed an issue with Traps being be placed inside walls, making them difficult to see.
  • Fixed an issue with Traps being placed inconsistently when auto-placed.
  • Fixed ‘Emotes’ not playing when bound to specific keys.
  • Fixed an issue when using ‘Replay Last Emote’ before using any other emote, so it now plays the emote in the default slot.

Competitive

  • New Tournament – April 20 & 21: Fortnite World Cup Online Open Week 2 ($1,000,000 total prize pool!)
    • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City.  Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
    • Duos Game Mode
    • Participation in this event requires both players to have reached Champion League in Arena.
    • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 20 – Round One: All Eligible Players.
      • April 21 – Round Two: Top 1500 Teams from Round One.
  • Added Fortnite World Cup Qualifier slots onto the prize breakout for Online Open tournaments.
  • Visual improvements for Lobby panel during Online Open tournaments.
  • Updated how Anonymous Mode works in tournaments to provide an improved experience for stream viewers while still protecting streamers.
    • When a player is eliminated, their name will be shown in the elimination feed.
    • When a player eliminates an opponent, their name will be shown to the eliminated player only.
  • Maximum Screen Aspect Ratio can no longer be greater than 16:9.
  •  

Art + Animation

  • Increased the size and intensity of the Boom Bow explosion effects to better represent the damage radius.

Audio

  • Adjusted the attenuation of the Reboot Van cooldown and Reboot Chip ambient looping audio, so that it’s not as loud.

Bug Fixes

  • Fixed an issue that would cause the Shotgun equip sounds to occasionally not play.

UI

  • Mimic!  When bringing up your emote wheel there’s now an option that appears if you’re looking at another player doing an emote you own, to allow you to play the same emote.
  • When hiding HUD elements in the options, some of them now collapse to free up the space they were taking up – the minimap for example.
  • There’s now a HUD UI option to hide the vehicle control hints.

Bug Fixes

  • The Limited Time Mode Victory screen is no longer pushed out of place on mobile/Switch.

Replay

Bug Fixes

  • Fixed an issue where drone speed was not saved when scrubbing
  • Fixed an issue where scrubbing a replay while in Drone Attach mode would result in the camera being left behind.

Creative

What’s New?

Explosive Device
Destruction and demolition are made easy with The Explosive Device, now in Creative Mode.

 

Scoreboard Customization
Customize the in-game scoreboard in new ways! Open the “My Island” menu to discover the different possibilities.

 

Islands

  • When on the Hub, Featured Island portals now appear as doorways to these featured games.
  • Simplified the text above the portals to show the Creator’s name and the Island’s name.
    • Approaching the portal will cause a description for the game to animate into view.

Gameplay

Bug Fixes

  • Fixed an issue where the player’s character would face the wrong direction when starting a game.
  • Fixed an issue where games could be started simultaneously on different islands when initiated by a player in the same server.
  • Fixed an issue where players could damage each other after the scoreboard appears.
  • Fixed an issue where players who join a match that’s in progress would not see progressive Outfit changes on the Peely Outfit.
  • Fixed an issue where some players were unable to aim down sight when playing games.
  • Fixed an issue where players would be scored as “Knocked Down” while spawning into a game in progress.
  • Fixed an issue where Reboot Cards were incorrectly appearing in Creative games.

Weapons + Items

  • Infantry Rifle
    • Epic and Legendary Infantry Rifle variants
      • Deals 42, 44 damage

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where a bright blue light would appear while copying and pasting objects with the Phone.
  • Fixed an issue where players could not enter Build Mode when the Phone was equipped, while using a controller.
  • Known issue: Delete sound effect plays twice when deleting an object.

Prefabs

  • Updated Car Gallery A with a Submarine, Arctic Submarine and Helicopter.
  • Updated the Jungle Temple Props Gallery with 3 different sized Moai Statues.

Bug Fixes

  • Fixed an issue in the Military Behemoth where external wall vents could appear to be floating.
  • Fixed an issue in the Military Behemoth where players could unintentionally drop off some stairways.
  • Fixed an issue where Military Gallery B Blue had a couple of building pieces showing up as red.
  • Fixed an issue where the collision box was too large around some assets in the Ring Gallery.

Devices

  • All new Explosive Device
    • When damaged during a game, the device will explode and damage objects and players around it
    • Limited to 100 Explosive Devices per island
    • Modify the following options:
      • Player Damage – The amount of damage inflicted on surrounding players (0, 2, 5, 10, 20, 25, 50, 75, 100, 150, 200, elimination)
      • Structure Damage – The amount of damage inflicted on surrounding structures (0, 5, 25, 50, 100, 500, 1000)
      • Damage Indestructible Buildings – Turning on this option will destroy buildings, even if “Building Damage In Game” is “Off”..
      • Health – The health of the Explosive Device (1, 25, 50, 75, 100, 200, 300, 400, 500, 1000, 2000, 5000)
      • Blast Radius – How far the explosion will reach from the point of origin (0.25, 0.5, 1, 1.5, 2, 2.5, 3)
      • Knockback – How forceful the explosion will be at knocking back players (off, low, medium, high, very high, super high)
      • Ignore Team For Damage – Turn on to ignore a specified team when dealing damage (none, 1-16)
      • Explode on Proximity Range –  Turn on to explode when a player is at a set distance from the device (off, 0.5, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
      • Ignore Team For Proximity – Turn on to ignore a specified team when entering designated proximity range (none, 1-16)
      • Time To Detonation From Game Start –  Turn on to start a timer for automatic detonation when a game starts (off, 5 sec, 10 sec, 15 sec, 30 sec, 1 min, 2 min, 5 min, 10 min, 30 min, 1 hr)
  • Creature Spawner has been updated to visualize the spawn radius around the device.
  • Added a “Spawn Through Walls” option to the Creature Spawner.
    • Turning this off will prevent creatures from being spawned on the other side of walls.
  • Added “Preferred Spawn Location” option to the Creature Spawner with “At Max Distance” or “Random” options.
    • “At Max Distance” will spawn creatures at the edge of the Max Spawn Distance.
    • “Random” will spawn them at random points within the spawn radius.
  • For the following devices, turning “Visualization” off will hide the device immediately upon starting a game, instead of waiting for the game start countdown to finish.
    • Barrier
    • Damage Volume
    • Player Checkpoint Plate
    • Player Spawn
    • Item Spawner
    • Radio
    • Music Sequencer

Bug Fixes

  • Fixed an issue where the Billboard had improper collision when reloading the Island or copying with the creative tool.
  • Fixed an issue where the Item Spawner “Time Before Initial Spawn” option was not functioning as intended.
  • Fixed an issue with the Shooting Gallery that would prevent players from hitting the bullseye on some targets.
  • Fixed an issue with the Shooting Gallery where you couldn’t hit the bullseye until you had started a game.
  • Fixed an issue with the Shooting Gallery that prevented sniper rifles from being able to register hits on the bullseye.
  • Clarified the units of time (eg. seconds, minutes) for related options on the Target Dummy Track in the Shooting Gallery.
  • Fixed an issue where the Target Dummy “Proximity Pop Up Range” setting only triggered at half the expected distance.
  • Fixed an issue where the Billboard was causing stretched textures to appear on player’s Islands when playing on mobile devices.
  • Fixed an issue where the player character’s head would appear floating over the Cannon when attempting to fly while inside.
  • Fixed an issue with the Capture Area device having inconsistent collision around the base.
  • Fixed an issue where the Creature Spawner destruction animation would trigger even though visibility was set to “Off”.

UI + Social + Audio

  • “UI Settings” can be found in the “My Island” menu.  Providing the ability to modify various user interfaces.
    • Time – Choose whether the clock counts down or up
    • Score Display Time – The amount of time the scoreboard is displayed after a match (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
    • Winner Display Time – The amount of time the Winner UI is displayed (Don’t Show, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30 seconds)
    • HUD Type – Choose the optimal heads-up-display for the type of game you created (Default, Creature Elimination, Score)
    • Scoreboard Stat 1-5 – Choose the statistics that are tracked and shown on up to 5 columns on the scoreboard at the end of the match (None, Eliminations, Assists, Knocked Down, Collect Items, Health, Creature Eliminations, Score, Objectives, Time)
      • These statistics will serve as a tie-breaker (in sequential order) in the case that there is a tie under the primary rules of the game
  • The end of game Scoreboard has received a visual makeover to coincide with the new scoreboard options available for creators.
  • Winners are now prompted with new celebration animations, similar to the Victory Screen in Battle Royale.

Bug Fixes

  • You should now be able to see team member names over their heads based on the My Island Options.
  • Fixed an issue where placed trap sounds overlap and were very loud when spawning into a game.
  • Fixed an issue where vehicle destruction sound effects would play loudly when spawning into a game.
  • Fixed an issue where favorite Island codes could not be removed from the Featured Island Code list when using a controller.
  • Fixed an issue where the Fly Up prompt shows ‘Unbound’ in the Tooltip when using a controller.
  • Fixed an issue where the ammo count wasn’t displaying as infinite on weapons when infinite ammo was enabled.

Performance

Bug Fixes

  • Fixed various performance and stability issues.

General

UI

  • Updated the Main Menu Party Bar in Battle Royale and Creative modes to simply be a list of players who are in your selected voice channel.  
    • Interacting with mouse or controller will perform a “Toggle Mute” on that player.
  • The icon for your selected skin or hero loadout now appears in the top left of the Social Panel.

Bug Fixes

  • Fixed an issue in Battle Royale and Creative that would sometimes cause your lobby character to not reappear on your pedestal.

Social

  • Updated lists for Save the World, Battle Royale and in-game Social Panel to more logically identify Party Members before the game starts, and Team Members once in-game.
    • We also display any Party Members that are not in-game with you when applicable.

Gameplay

Bug Fixes

  • Fixed emote hotkeys so they correctly play emotes.

Fortnite – Ver. 8.30.2

  • Release date: April 12th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

  • Fixed an issue that was causing matchmaking errors when attempting to join a party without a direct invite from the party leader.
  • Fixed an issue where players would not respawn at the Reboot Van if it was being used by two players at the same time and one player stopped interacting with it during the channel time.

Creative

  • Fixed an issue where players were unable to jump if they joined a game in progress and there were spawn pads in the game.
  • Fixed an issue where players were not invulnerable to damage immediately after respawning.

All Game Modes

  • Fixed an issue where traps could appear inside of surfaces, making them difficult to see.
  • Fixed an issue where the friend list was not sorting properly. Friends playing Fortnite now appear at the top of the list.
  • Made various stability fixes/improvements.
  • Additional notes: none.
  • Source: game

Fortnite – Ver. 8.30

  • Release date: April 10th 2019 (North America, Europe, Japan)
  • File size: 3.93GB
  • Patch notes:

 

Battle Royale

What’s New?

Reboot Van
Never give up, never surrender! Bring eliminated teammates back into battle with the Reboot Van. Drop in now and become the hero your team needs.

 
Buccaneer’s Bounty Event
Avast ye mateys… Drop in and arm yourselves during the Buccaneer’s Bounty event! Test your skills in a fresh LTM every single day and collect your very own treasure in the form of in-game rewards by completing free Challenges.

Limited Time Mode: Fly Explosives

Summary
This mode combines the explosive fun of the High Explosives LTM with the Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details

  • Only explosive weapons can be found in this mode.
  • Floor Loot spawners will occasionally spawn Jetpacks.
    • Jetpacks are only available in this mode in Battle Royale.
  • Reduced storm wait times.
  • Rocket Ammunition capped at 120.

Weapons + Items

  • Reboot Van / Cards
    • Reboot Vans have now been added to the map at all major POIs.
    • When squad members are eliminated they now drop their Reboot Card, which can be collected by other squad members.
      • Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
      • Reboot Cards remain in the world for 90s after they’ve been dropped.
      • Pickup Interaction time: 0.5 seconds.
    • Bringing Reboot Cards to Reboot Vans will bring each squad member whose card has been collected back into battle.
      • Collected Reboot Cards can be turned in by any squad member regardless of which member picked up the Card.
      • Interaction time: 10 seconds.
      • A Reboot Van goes on cooldown and cannot be activated again for 120 seconds after it’s used.
    • Rebooted squad members return with:
      • 100 Health
      • 1 Common Pistol
      • 36 Light Ammo
      • 100 Wood
  • Infantry Rifle
    • Damage decreased from 40/42 to 38/40.
    • Fall-off damage at maximum range increased from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will no longer cause the camera to shake repeatedly.

Bug Fixes

  • Fixed an issue that occasionally prevented weapon fire from queuing for shotguns after switching weapons without re-pressing the fire key.
  • Fixed an issue where if a Clinger is attached to a player and they entered a Baller that it wouldn’t deal damage.
  • Fixed sniper rifles playing fire animations twice per shot from the point of view of other players.
  • Fixed grenade projectile trajectories lagging behind slightly when moving and rotating.
  • Fixed Traps not activating if a player blocks line of sight with a structure but then the structure is destroyed. 
  • Fixed Balloon sound effects occasionally playing when entering a vehicle without Balloons active.
  • Fixed an issue with single shot weapons not reloading properly while in targeting mode.
  • Fixed Peppers not granting movement speed while walking.
  • Fixed Minigun Rev Up/Down sound effects persisting after boosting on a Driftboard.
  • Fixed an issue with Ziplines after using a Launch Pad that could cause the player to jump higher.
  • Fixed an issue with players getting knocked backward when firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting stuck in an indefinite horizontal rotation.
  • Fixed an issue with Boom Bow not showing up with the Visualize Sound Effects option.
  • Fixed an issue with vehicles shot by Boom Bow not playing hit notification sound effects.
  • Fixed an issue with the Boom Bow having longer than expected projectile trail effects.
  • Fixed an issue with Boom Bow projectile effects occasionally flying through enemies.
  • Fixed a spelling error in the elimination feed with Boom Bow.

Gameplay

  • Buccaneer’s Bounty Event
    • A different Limited Time Mode rotates in every day from April 10 – April 15.
    • Drop in and Complete free Challenges to earn in-game rewards.
    • Increased the spawn rate of Treasure Maps for the duration of this event:
      • Floor Loot: Increased availability from .25% to .5%
      • Chests: Increased availability from 1.55% to 3.05%
  • All aspect ratios will have the same vertical FOV on Mac and PC.
    • In the near future, ultrawide monitors will be limited to 16:9 in competitive game modes.
  • Added separate controller sensitivities for building and editing structures.
  • The Glider Redeploy item is now sorted to the right along with other consumables when “Auto sort consumables to the right” is enabled.
  • Added ability to cycle hotbar items while gliding.
  • Hit markers are now server authoritative.
    • We’ve heard the feedback that hit markers are sometimes seen for shots but don’t apply damage, so we’re going to delay showing them until the server has confirmed the hit.
  • Fixed sniper damage not causing damaged players to play a reaction animation.
  • Adjusted how Storm damage is applied so that players entering the Storm will have a set amount of time before damage is applied.
    • The initial instance of damage will start 1 second after entering the Storm.

Bug Fixes

  • Fixed an issue where players would incorrectly edit structure behind them when backed up close to a player built wall.
  • Players dropping in warm-up will not award eliminations if another player caused them to receive fall damage.
  • Fixed Traps being hidden underneath certain floor pieces that don’t completely align with the grid.

Competitive

  • New Tournament – April 13 & 14: Fortnite World Cup Online Open Week 1 ($1,000,000 total prize pool!)
    • Top performers in each server region will qualify to the Fortnite World Cup Finals in New York City.  Full Fortnite World Cup details and official rules can be found here: https://www.epicgames.com/fortnite/competitive/events/world-cup
    • Solo Game Mode
    • Participation in this event requires players to have reached Champion League in Arena.
    • Region Lock is in effect – players may only participate in the qualifier for a single server region each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the one the player will be locked into for that entire weekend.
    • Format:
      • April 13 – Round One: All Eligible Players.
      • April 14 – Round Two: Top 3000 Players from Round One.
  • Tournament rewards can now be viewed directly in each tournament session.
  • Server Replays are now available in leaderboards for PC Players – Players can now view the active server replays of top leaderboard performers. This will be expanded to all platforms in the near future!

Bug Fixes

  • Improved clarity of which regions tournament is currently being viewed.

Performance

  • Various level streaming performance optimizations for Switch and Xbox One to reduce cases where players see blurry buildings.
  • Improved texture streaming performance and memory overhead on Switch.
  • Improved performance for Traps.
  • Improved performance of the Challenges UI.

Bug Fixes

  • Fixed a source of hitches due to spawning weapon drops.
  • Fixed a source of hitches due to replay recording.
  • Implemented a fix that should resolve cases of invisible characters after skydiving.

Audio

  • New separate in-air audio tell for enemies.
    • More of an “incoming” audio tell that should give more awareness when an enemy drops in on you from above.
  • Reduced volume of building audio loops while being structures are being built.
    • This sound is now ducked by enemy footsteps and gunfire.
    • Prevents unnecessary noise when lots of buildings are placed in quick succession.
  • Slightly increased the volume of footsteps below the player.
  • Increased volume of the landing sounds of enemy footsteps.

Bug Fixes

  • Fixed a bug where all offscreen enemy footsteps and weapon switches/reloads would be silent when more than 5 players were nearby.
  • Fixed a bug where the Boom Bow wasn’t playing the correct vehicle damage notification sound.

UI

  • Vehicle controls can now be hidden in the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and added the option to “Show FPS” on all supported platforms.
  • Push To Talk
    • Enabling the menu option for consoles
    • Defaulting the option to Off for consoles.
  • Wraps can now be applied to most types of weapons, everything that doesn’t fit elsewhere is now covered by a catch-all “Misc.” slot in the locker.
  • The health bar for vehicles has been adjusted to now display health values of vehicles.

Bug Fixes

  • Fixed an issue with the friend list was always displaying a notification symbol in the frontend.

Replay

Bug Fixes

  • Fixed a rare crash that was occurring when loading effects when viewing a replay.

Spectating

Bug Fixes

  • Fixed certain items such as gliders not displaying their count properly for spectators.

Creative

What’s New?

MultiSelect
Grab the corner house or the whole block! The MultiSelect tool is here to make moves a piece of cake.

Military Base Theme
Reinforce your fort with sleek, new military style buildings. This is the first set of buildings that will premiere in Creative before Battle Royale!
Capture Area
Deposit an object into the area to score a point. Use this device to set up all sorts of capture the flag style games!
 

Islands

  • Added new Tropical Island
    • Island is symmetrical in design for Team vs Team game modes.
  • Added new Rivers Edge Island
    • Redesigned version of the Tropical Island using the new Military set.

Bug Fixes

  • Fixed a bug where players leaving islands while spectating would still be considered to be on the island.
  • Fixed an issue where Buried Treasure can be spawned on Creative Islands.
  • Fixed an issue where the storm does not damage the players once it is completely closed, at the end of session.

Gameplay

  • Players can no longer be eliminated in the Creative and Playground hubs.
  • Players can no longer respawn or change teams while a game is ongoing.
  • Infinite Resources setting is now only used during game.
    • During creation, resources are now always infinite if the player has permission to edit.
  • Added an option to the blocks to enable Lava Surface On/Off.
    • Known Issue: Scaling them too large causes the lava surface to stop working.
  • Added an option to modify the vehicle trick score during a game.
    • Allows games to use mixed score game modes.
  • Added an option to the game timer to choose whether it counts up or down.
  • Added new Type of Scoreboard options.
    • Score & Time: Score, Time
    • Score & Elimination: Score, Eliminations, Knocked Down, Assists

Bug Fixes

  • Adjusted the lighting in Creative and Playgrounds to look more Battle Royale.
  • Fixed an issue where players would be invulnerable for the first 5 seconds after respawning.
  • Fixed the infinity symbol not appearing properly over weapon icons when Infinite Ammo was enabled.
  • Fixed an issue where the player character could be facing the wrong direction when starting a game.
  • Fixed a bug where players could be teleported to an invalid location when respawning as a game is restarting.
  • Fixed Storm Damage not affecting players.
  • Fix for issues were gameplay effects could persist when entering a new island, or across game restarts.
    • Reimplemented the resetting of gameplay effects in game reset.
  • Fixed a bug where players could be teleported to the wrong location at the end of a game.
  • Fixed an issue where health bars didn’t follow the actor properly.
  • Fixed a bug where a player who was eliminated when a game started might cause players to spawn at the wrong locations.
  • Fixed a bug where players could take falling damage during game startup.
  • Fixed Lava Tiles from being destroyed with player built structures.
  • Fixed Lava Tiles from being destroyed with the Infinity Blade.
  • Fixed an issue where the Sky Chest had a slower search speed than intended.
  • Fixed an issue where the player is able to do damage after respawning in games where players are set to be Invincible.
  • Fixed an issue where the players spawn in the sky upon entering pre-game when all player spawners are destroyed from the previous match.
  • Fixed an issue where the game stats screen fails to appear after ending the game in Creative game mode.
  • Fixed an issue where the player becomes immune to storm damage if entering the storm for the first time while in a vehicle.
  • Fixed an issue where the camera orientation is abruptly changed when skydiving into Creative Islands.
  • Fixed an issue where the player will spawn in the sky when starting a game in fly mode.

Weapons + Items

  • Jetpack added
    • Legendary Rarity.
    • The Jetpack is engaged by jumping while in mid-air, providing additional mobility.
      • While flying, there is a limited duration it can be used before it must charge again.
        • Recharge begins when the Jetpack is not in use.
      • You can not enter Targeting Mode while in the air.
        • On controller, using the Targeting Mode input will trigger the Jetpack.
    • Known Issue: Infinite ammo doesn’t apply to Jetpack fuel.

Bug Fixes

  • Fixed a server crash that could occur when vehicles were spawned and destroyed over and over.
  • Fixed an issue where the Infinity Blade would destroy props while playing Elimination games.

Creative Tools + Phone

  • Added new feature: Multi-Select!
    • This allows you to select multiple props and building tiles to move them all at once!
    • To toggle selection, press R on keyboard or D-Pad Right on controller.  On mobile, a new button has been added to the HUD Layout page for Multi-Select.
      • Selected props and building tiles will be highlighted green.
      • You can also hold down the button to “paint” selection over multiple objects.
      • 20 props or building tiles can be selected at once.
    • After selecting one or more objects, you can aim at them and press Cut or Copy to start moving them.
      • Please note that all objects will always move together, so if building tiles are selected along with props, the props will snap to the building grid too.

Bug Fixes

  • Fixed an issue where the glow effect would become too bright while editing with the phone.
  • Fixed an issue where props would desync between players if the editing player cancels cutting a prop.
  • Fixed an issue where players could return to the Hub with the Phone.
  • Fixed an issue where the player would occasionally lose the Phone’s help UI.
  • Fixed an issue where the Phone’s help UI disappears after being eliminated with a Bush equipped.
  • Fixed an issue with the Phone’s holographic preview effects on mobile platforms.
  • Fixed an issue the Phone’s help UI disappears when the players equip items from the Creative inventory.

Prefabs

  • Added 6 Military Prefabs.
  • Added 8 Military Galleries that consist of Team Color variations.
  • Added the Military Numbers Gallery.
  • Added a standard Military Props Gallery.
  • Added a new Military Lights Gallery that allows the player to change light colors.
    • Known Issue: Military Lights will lose team color when the lights are turned off.  

Bug Fixes

  • Fixed an issue with the Cabins Gallery where multiple roof assets would break if only one was destroyed.
  • Fixed an issue with the Village Shop Prefab where some furniture props were floating in the air.
  • Fixed an issue where player built structures will destroy all Lava Tile Gallery assets.
  • Fixed an issue where assets from the “Castle Gallery” and “Nature Ice Cliff Gallery” spawn under and over the character when copied with the “Grid Snap” option.
  • Fixed an issue where the Block Chest from the “Chests and Ammo Gallery” is significantly slower than opening the normal chest.
  • Fixed an issue where the ‘Ring Gallery’ has invisible collision underneath it that is not destroyed with it.
  • Fixed an issue where the ‘Castle Gallery’ had an invisible collision when deployed above ground.
  • Fixed an issue where the ‘Village Clock’ Prefab contains an ammo box and items.
  • Fixed an issue where the “Stage_DJ_TurnTables_C” grants wood material instead of metal.
  • Fixed an issue where multiple objects can be seen clipping through the floor in the Village Shops prefab.
  • Fixed an issue where some assets are floating inside the “Village Shops” prefab.
  • Fixed an issue where multiple roof assets in the Cabins Gallery break when only one is destroyed.
  • Fixed an issue where Castle Prop Gallery is called “Castle Gallery” in Creative Inventory.

Devices

  • Device settings now open instantly on interact button press.
  • Capture Area Device
    • During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
      • During Play Mode, walk into the Capture Area to drop instances of the “item to be captured” from your inventory and it will be added to your score.
    • Set Capture Radius to change the size of the Capture Area with values ranging from 1/16 tile to 5 tiles.
    • Set Score Value to change the number of points scored per item captured with values ranging from 1 to 100.
  • Consumables Gallery
    • Hop Rocks
      • Gravity-defying jumps for a limited period of time.
    • Mushrooms
      • Instantly grant 5 shield when consumed.
    • Apples
      • Instantly grant 5 health when consumed.
    • Bananas
      • Instantly grant 5 health when consumed.
    • Peppers
      • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
  • Reduced Music Sequencer and Damage Volume sound effect volume by 50%.
  • Added an option to Shooting Gallery targets to set the health bar to hidden/not hidden.
  • Creature Spawner Updates
    • Spawn Radius from Center renamed to Max Spawn Distance.
    • Added 1 Tile and 1/2 Tile options for Max Spawn Distance.
    • Resolved crashes related to this device.

Bug Fixes

  • Fixed player start plates not showing team assignments.
  • Fixed an issue where Creature Spawners could persist outside a game.
  • Fixed an issue where vehicles play a damage sound effect when sitting near the Music Sequencer.
  • Fixed an issue where Spawners and other devices aren’t hidden during the game start countdown.
  • Fixed an issue where health bars overlap the Shooting Targets when hopping.
  • Fixed an issue where Music Sequencer zone and wave is visible in Game, even when ‘Zone Visible in Game’ is set to Off.
  • Fixed an issue where ‘Add time on knockdown’ setting does not add additional time on Shooting Range Targets.
  • Fixed an issue where Creature Spawners continue spawning while in edit mode when placed on a ramp.
  • Fixed an issue where Creatures can pass through another player’s island boundary.
  • Fixed an issue where Team settings do not function for Player Spawn on Teams 3-16.
  • Fixed an issue where Health and Shield Settings on Team Settings Devices do not take effect until all players leave the match and return.
  • Fixed an issue where the player was unable to see the visual effects of projectile impacts on Shooting Targets.
  • Fixed an issue where deleting ‘Shooting Gallery’ assets removed more memory than the assets originally took up.
  • Fixed an issue where weapons are not granted to players in fly mode when the game starts via the Team Settings & Inventory device.
  • Fixed an issue where Item Spawner will spawn weapons instantly rather than the set spawn time.
  • Fixed an issue where Shooting Gallery moving targets would spawn in with a delay when placed as a copy.
  • Fixed an issue where Shooting Gallery moving targets would have an additional dummy briefly, after deselecting copy.

UI + Social

  • Added a setting for Winner Display Time, which displays who won at the end of the game.
  • Added a setting for Score Display Time to set how long to display the scoreboard at the end of the game.
  • Score tracking UI now includes the top 3 scores in the game!

Bug Fixes

  • Fixed an issue where buttons overlapping the NetDebug UI wouldn’t work.
  • Fixed an issue where mobile HUD stayed visible during game transitions.
  • Fixed an issue where games ending in a draw were not properly indicated in the UI.
  • Fixed an issue where the button to Leave Creative and Leave Playground was not properly displaying in all languages.
  • Fixed an issue where the Leave Creative and Leave Playground buttons was called Leave Match in other areas of the UI.
  • Fixed an issue where the build bar HUD often displays while skydiving after respawning.
  • Fixed an issue where HUD elements remained on screen during game loading screens.

General

Social

  • Need to take a break but want to stay in contact? Try the new Sit Out feature, available now in Battle Royale and coming soon to Save the World!
    • Use the menu at the top of the Social Panel to change your participation to “Sitting Out” to stay in the party without holding up ready checks or affecting game mode selection.  For example, with three players in a party and one Sitting Out, the remaining two can select and queue for a Duos match.
    • After your friends launch into the match you’ll still be able to talk to them using the Party voice channel.  
    • When they get back, switch your participation back over to “Playing” to get back in the action!
  • Team Members in Battle Royale and Save the World now have icons indicating which Outfit they’re wearing in the Social Panel and Voice Chat Indicators.  These icons will likely be added to more places in the HUD, let us know what you think!
  • Added voice indicator widgets to more clearly call out party members that are speaking.
  • Added settings to control whether or not you automatically switch to the Game voice channel when a match starts.  The Game voice channel contains only the people in your BR Squad, Creative chat, or STW team.
  • Reduced size and frequency of friend information updates when the Social Panel is hidden, should improve performance for people with a large number of players on their friend list.

Bug Fixes

  • Fixed an issue that could cause the Add Friends dialog on consoles to appear on a schedule even after the user had previous clicked “Add”.
  • Fixed an issue that would cause a player to be removed from a Battle Royale match when kicked from the party.

Gameplay

  • Optimized the network traffic used by the building mechanic to request new structures. Turbo building will submit requests to build new structures every frame after the initial delay.
  • Added a new screen to communicate not being able to send a report.
  • FPS counter in the front end now has a better font and won’t overlap other UI elements.

Bug Fixes

  • Fixed an issue preventing traps from triggering after a building blocking their triggering is edited or destroyed.
  • Fixed an issue where weapon charging audio would play incorrectly while boosting on a Driftboard.
  • Fixed an issue where launchpad animations would play incorrectly while on a Zipline.
  • Canvas rendering now uses MPC uniform buffers correctly.
  • Fixed local player’s mouth moving even while push to talk was not active.

UI

Bug Fixes

  • Fixed an issue with the bottom bar being missing/obscured on the player reporting screen.

Performance

  • Rendering CPU improvements for all platforms (UE4.22 new rendering features).

Fortnite – Ver. 8.20.1 – Content Update

  • Release date: April 2nd 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Boom Bow
Archery can be a blast! Nock enemies in a whole new way with this explosive new weapon.

 

Limited Time Mode: Sniper Shootout

Summary

  • In this limited time mode, players will do battle using sniper rifles.
  • May the best aim win!

Mode Details

  • Only weapon drops are Sniper Rifles.
  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!

Weapons + Items

  • Boom Bow
    • Fires Arrows with a Shotgun Shell tip, which explode on impact.
    • Uses Shotgun Ammo
    • The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage.
      • Explosive damage is consistent regardless of the power of the shot.
      • The Boom Bow will achieve maximum power after 1.6 seconds of charging.
    • A direct hit will deal both the direct hit damage and the explosion damage to the enemy player it impacts.
      • Direct hit
        • Base damage 15
        • Headshot Multiplier: 2x
      • Explosion
        • 100 damage
  • Peppers
    • Increased duration from 10 seconds to 20 seconds
    • Increased movement speed bonus from 20% to 40%

Events

Bug Fixes

  • Arena
    • Fixed an issue that caused players to be unable to queue for Duos when the party leader was in a lower division.
    • Fixed an issue which caused players to not be promoted to the next division while playing in Duos with a player in a higher division.
      • Note: Hype was still being earned correctly, this was a visual issue only.
    • Fixed an issue where players in Duos were charged Bus Fare based on the party leaders division, rather than their own.

Creative

​​​​​What’s New?

Geometric Galleries
Use this new set of Galleries to add even more unique shapes to your creations!

 

Weapons + Items

  • Boom Bow
    • Fires Arrows with a Shotgun Shell tip, which explode on impact.
    • Uses Shotgun Ammo
    • The longer you hold the fire keybind down, the stronger the shot! This increases both projectile speed and direct impact damage.
      • Explosive damage is consistent regardless of the power of the shot.
      • The Boom Bow will achieve maximum power after 1.6 seconds of charging.
    • A direct hit will cause both the direct hit damage and the explosion damage to the enemy player it impacts.
      • Direct hit
        • Base damage scales from 18 (minimum) to 54 (maximum)
        • Headshot Multiplier: 4x
      • Explosion
        • 54 base damage

Prefabs

  • Non-Right Square Pyramid Gallery Large
  • Non-Right Triangular Pyramid Gallery Large
  • Right Triangular Prism Gallery Large
  • Seven Point Cube Gallery Large
  • Square Pyramid Gallery Large
  • Triangular Prism Gallery Large
  • Upright Triangular Prism Gallery Large

Fortnite – Ver. 8.20.1

  • Release date: March 29th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

  • Fixed an issue where spectator numbers would not update, even after the spectator had left the game.
  • Fixed an issue that caused players to be unable to queue in the correct division level in the Arena game mode when the party leader was in a lower division.
  • Fixed an issue which caused the Poison Dart Trap to be hidden behind certain wall assets.
  • Fixed an issue where trap placement on walls would be blocked if a stair structure was attached to the wall.
  • Fixed an issue that prevented players from getting removed from the Baller when hit by a Boogie Bomb.
  • Fixed an issue preventing friend invites from displaying in the social panel.

Creative

  • Fixed an issue where Creature Spawners wouldn’t activate within the correct range after it has been resized.
  • Fixed an issue where the Phone Tool would emit two beams rather than one after copying multiple times.
  • Fixed an issue that prevented non-damaging traps (Ice Block, Bouncers, etc) from functioning if the Game was not started.
  • Fixed an issue where any Baller vehicle that was placed on an Island prior to v8.20 could not use the boost.
  • Fixed an issue that prevented vehicles from being damaged by Music Sequencer when damage was turned on.
  • List of changes:
  • bug fixes
  • stability improvements

Fortnite – Ver. 8.20

  • Release date: March 27th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Floor is Lava – Limited Time Mode
The Volcano has sprung a leak…Drop, loot, RUN! Hold the high ground and be the last one standing in this spicy new LTM.
Poison Dart Trap
It’s a Poison Trap! Catch your opponents off guard with this new addition. But remember, watch where you step…
New Foraged Items
It’s Bananas! Regenerate health and zoom around after taking a bite from a Pepper, heal up with a tasty Banana, or relax with a Coconut to gain health/shields.

Limited Time Mode: Floor is Lava

Summary
Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.

Mode Details

  • A few minutes into the match, the lava will begin to rise.
  • The lava moves at a steady speed until the entire map is covered.
  • Touching the lava will apply damage directly to your health and bounce you up in the air.
  • You can build on the lava.
  • Players will be given a small number of materials every second, to help out in those “entire map is on fire” situations.

Weapons + Items

  • The Baller no longer applies damage to players on collision. 
    • The knockback/bounce effect will remain unchanged.
  • Future Baller Iterations
    • We’ve noticed a lot of discussion around the Baller, so here’s an update!
    • We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
      • Non-glass parts will still have collision and block damage from bullets.
  • Siphon/Material Changes
    • In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
      • 50 Health (or Shield) based on your health when the Elimination occurs.
      • 50/50/50 materials dropped on Elimination.
      • 500/500/500 Cap on materials.
      • Harvest rate increased by 40%
      • That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
  • Infantry Rifle
    • Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
    • Base damage reduced from 45/42 to 42/40.
    • Uses the same damage fall off profile as existing assault rifles.
  • Poison Dart Trap
    • Available in Uncommon Rarity.
    • Can be placed on walls, floors, and ceilings.
    • Found from Floor Loot.
    • Can be triggered up to three grid cells away.
    • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
    • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
      • 10 health damage per tick.
      • 8 total ticks over 7 seconds for a total damage of 80.
      • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • New Foraged Items
    • Bananas
      • Instantly grant 5 health when consumed.
      • Can be found in the tropical biome.
    • Coconuts
      • Foraged by damaging palm trees.
      • When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
      • Can be found in tropical and desert biomes.
    • Peppers
      • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
      • Can be found in the desert biome.
  • The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
    • The indicator will continue to pulse every 3 seconds while the item is equipped.
  • Pirate Cannon adjustments
    • Adjusted the collision of the Pirate Cannon to ensure the driver’s seat is always enterable without needing to nudge the cannon.
    • Moved the seat prompt locations for easier entry into the cannon.
    • Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
    • Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
  • Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.

Bug Fixes

  • Fixed an issue where Clingers were damaging players through walls when stuck to another player.
  • Fixed an issue preventing Glider item pickups from displaying their stack count.
  • Smoothed out the motion of grenade projectile trajectories, which were lagging behind by a tick.
  • Balloon Fixes
    • Entering a vehicle no longer plays the release sound of balloons if you have no balloons.
    • The balloon rope will no longer remain on your back when you run out of balloons.
  • Pirate Cannon Fixes
    • Fixed an issue where players were flying out of a Pirate Cannon in a different direction than expected.
    • Fixed an issue preventing the ability to enter a Pirate Cannon when close to other geometry.
    • Fixed the ability for players to finely tune Pirate Cannon’s ability to aim side to side.
  • Fixed an issue causing Buried Treasure to spawn loot on the Starting Island.

Gameplay

  • Marker pings are now allowed while DBNO.
  • Added a unique elimination message when eliminated by a Lava surface.
  • Increased relevancy distance for players being able to see explosions.
  • That’s not all! Increased infinite dab from 13 hours to 14 hours in the lobby.

Bug Fixes

  • Fixed an issue with the icy feet effect remaining on indefinitely while emoting.
  • Traps now do damage directly to The Baller vehicle instead of dealing damage to the driver.
  • Fixed issue causing some traps to be inside thicker structures, making them hard to see.
  • Fixed a rare occurrence of a player being invulnerable while DBNO.
  • Fixed the camera sometimes traveling too far when cycling to another player.

Events

  • New Feature: Arena Game Mode (Solo & Duos)
    • Compete any time and gain ‘Hype’ to advance to higher leagues and unlock exclusive tournaments, such as the Fortnite World Cup Online Opens.
    • Each League is broken up into several Divisions, with players working their way from Open League to Contender League to Champion League.
    • Scoring will update from division to division, with an increasing amount of Bus Fare lost with each match at higher divisions.
    • Note: Matchmaking in Arena is based on players with similar Hype. As a result, players in higher divisions may experience longer than normal wait times before a match is found.
  • New Tournament: Luxe Cup (March 30th & 31st) [$100,000 in Cash Prizes!]
    • Duos Game Mode
    • Participation in this event requires players to have reached Contender League in Arena play prior to the start of the event.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Format:
      • March 30th – Round One: All Eligible Players
      • March 31st – Round Two: Top 3000 Players from Round One

Performance

  • Fixed an issue where poor server performance could cause undesired effects on clients such as unnecessary movement corrections.
  • Added a fix for a rare server crash.
  • Made a small server performance improvement related to the Baller vehicle.
  • Updated animation budgets to be more performant on higher scalability settings.
  • Improved file I/O performance when skydiving on all platforms by changing what data we prioritize loading first.

Art + Animation

  • Adjusted lighting in Battle Royale.
    • Increased lighting contrast in areas with shadows.
    • Increased vibrancy in colors.

Bug Fixes

  • Fixed a bug where the destruction effects were not playing on the Baller when it’s destroyed.

Audio

  • Re-scaled audio volume settings to avoid clipping artifacts.
    • What used to be the 0.5 setting is now mapped to 1 (maximum loudness)
    • If your volume was previously above 0.5 you will need to adjust the volume on your television or whichever device you’re playing on to achieve the same level of loudness.
  • Footsteps from spectated players’ teammates are now played at a reduced volume.

Bug Fixes

  • Fixed an issue where some items didn’t have proper audio when dropping them from inventory.

UI

  • Changes to the ping graph for the net debug HUD.
    • Red vertical lines added that indicate packets were reported lost that frame.
  • There’s now a setting to control if pinging while ADS/Targeting places a danger marker.
  • On the Battle Pass page, scrolling down on the mouse wheel moves the contents right and scrolling up on the mouse wheel moves the images left.

Bug Fixes

  • Fixed issue with Main Menu icons becoming off-center.
  • Fixed a bug that was causing a player’s Squad Fill preference to reset to “Fill”.
  • Fixed an issue where scopes would be missing reticle lines on low settings.

Spectating

Bug Fixes

  • Fixed an occasional awkward camera movement that would occur when switching to different view targets while spectating.

Creative

What’s New?

Creature Spawner
Ready to create some serious PvE challenges? Use the Creature Spawner to setup fiendish challenges for you and your friends.

 

Shooting Range
Line up the targets and hone your skills using this new gallery available in Creative Mode!

 

Islands

  • Portals added in the Creative Hub to access the Battle Royale Island.
  • Added a waterfall along the edges of the Playground Hub.

Bug Fixes

  • Fixed an issue where spectating players would still be considered to be on the island, even after leaving.
  • Fixed an issue with creative replays not properly showing the correct time of day.
  • Fixed an issue where some trees and rocks were floating on the Volcano Island.
  • Fixed an issue where waterfalls didn’t have sound effects on the Volcano Island.
  • Fixed an issue where rocks were losing their material and defaulting to dark blue rocks on the Volcano Island.
  • Known Issues:
    • If you’re unable to build on the Volcano Island, the island setting “Unlimited Material” need to be set to On.

Gameplay

  • Added siphon settings to Creative Game Settings.
    • Health Granted on Eliminations – Mix of values from 0 to 1000.
    • Wood/Stone/Metal Granted on Eliminations – Mix of values from 0 to 999.
  • Added a new scoreboard for Creature Eliminations that tracks how many creatures you’ve eliminated.
  • Added a new win condition – Creature eliminations to win, with a mix of values from 1 to 1000.
  • Moved the Challenge gallery and Chest & Ammo gallery from the gallery tab to the devices tab in Creative inventory.
    • The goal is for anything that is interactable to be in the devices tab.
  • Organized the devices tab in the following order: Galleries, Traps, Vehicle Spawners, Spawners.
  • Organized the consumables tab – Resources, Ammo, Health, Shields, Grenades, fort throwables, and the rest.

Bug Fixes

  • Improved Islands to restore faster after a game has ended.
  • Starting game now ensures all players have downloaded the key game data before starting. This fixes game start issues for players on slower connections.
  • Texture data should be reappearing on all buildings that lost their texture data. Griptape Obstacle Course is now fixed!
  • Fixed an issue where being eliminated and entering a vehicle at the same time would cause the player to lose most controls.
  • Fixed Game Settings resetting if “My Island” menu was opened before the island was ready to start a game.
  • Fixed an issue where the camera occasionally behaved oddly when starting and ending games.
  • Fixed an issue where the camera behaved oddly after respawning.
  • Fixed an issue where the spectator camera would occasionally get stuck in the sky when the spectated player respawns.
  • Fixed an issue where the camera would occasionally flip upside down for a brief moment after respawning in the sky.
  • Fixed an issue where players could get stuck in a strange state when respawning while the game ended.
  • Fixed an issue where players would start games in building mode instead of holding their pickaxe.
  • Fixed an issue where the Treasure Map could appear in Chests in Creative Mode.

Weapons + Items

  • Infinity Blade
    • This Mythic melee weapon can be found in the Weapons Tab in Creative Inventory.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow.
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players.
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Blade in Stone will be included in the next major release.

Creative Tools + Phone

  • Coming to a future patch… Multi Select. With a button press you’ll be able to select multiple items with the phone to copy and place. This feature needed more to fix issues.

Bug Fixes

  • Fixed a bug with the phone tool that made it difficult to see the object highlight when pointing at extremely bright objects.
  • Fixed a bug where music blocks would prevent you from selecting other props behind them, even if pointing above the blocks themselves.

Prefabs + Galleries

  • Added New Dirt, Grass and Cobblestone Floor Galleries.
    • Grass is a flat grassy texture.
      • 3D Grass Floor tech is currently a work in progress for the next major update!
  • Added a New Tropical Rock Gallery.
  • Updated the Volcano Rock Gallery to include additional rocks.
  • Updated the Ring Gallery to include more lighted beams and a lighted grate.
  • Added new General Props Gallery A and Gallery B.

Known Issues

  • Large rock in the Tropical Rock Gallery has lava rock textures.  This will be addressed in a future patch.
  • Ice Cliff Gallery pieces, when selected with phone, are way up in the air, which makes placement difficult. We’re working on a solution for a future patch.
  • Ice Cliff Gallery pieces have jump collision issues.

Bug Fixes

  • Particle props will now delete when resetting the Island.
  • Ice Cliff Gallery pieces will no longer be destroyed when building through them.
  • Fixed an issue where certain particle props would begin flickering when many particles were placed. The visual effects remained visible even after deleted or island restart.
  • Fixed an issue where the ‘Lava Tiles Gallery’ had invisible collision.
  • Fixed an issue where the spark particle visual effects flickered when walked through.
  • Fixed an issue where the collision bounds for Visualizer Gallery pieces are much higher than the pieces themselves.
  • Removed the consumable apples from the ‘Cozy Cabin’ prefab. They weren’t working correctly in Creative and will be added back once we’ve resolved the issues.
  • Fixed an issue where the Jungle Temple Gallery has no green inner corners.
  • Fixed an issue where the grass was clipping through some props or assets in the Mine Cart Gallery, Industrial Gallery A, Cabins Prop Gallery and General Gallery A.
  • Fixed an issue where the ‘Cabin Prop Gallery’ had an invisible collision when deployed above ground.

Devices

  • Creature Spawner
    • Spawn up to 20 creatures at a time on your island.
    • Select from 6 types of creatures, from a normal fiend, up to a Megabrute.
    • Set the number of creatures to spawn from 1 to 20.
    • Set the total available number to spawn from 1 to infinite.
    • Set how fast they should spawn with the wave timer from 1 second to 5 minutes.
    • Set how close the player needs to be for the spawner to activate from 1 tile to 15 tiles.
    • Set distance away from players for the creature(s) to despawn between 1-15 tiles.
    • Set various properties on the spawner: Visibility, Invincibility, Destroying pieces on spawn, and Spawn effects.
    • Set the number of tiles from the spawner the creatures should spawn from 2 to 6. Currently, this is limited to creatures spawning exactly that distance away from the spawner. A future update will allow creatures to spawn in more confined spaces.
    • Limited to having 32 spawners per island.
  • Known Issues
    • Creatures will sometimes get stuck on indestructible pieces.
    • Generating the AI navigation map can take a long time. Players may see long loading times on really complex islands.
    • Music Sequencer doesn’t always eliminate Creatures.
  • Shooting Gallery
    • Select from 14 different types of shooting targets with 12 options that can be set to create a different play.
    • Targets can be either stationary or on a moving rail.  Moving rail targets are limited to 200 for performance.
    • Use the Total Score scoreboard type for building Shooting Gallery games.
    • Set the score per target from -20 to 20 for when it’s knocked down.
    • Set score multiplier for hitting the bullseye when knocking the target down.
    • Set which team receives a score for knocking down the target.
    • Set the amount of health a target has before it’s knocked down from 1 to 5000.
    • Set the amount of time it takes for a knocked down target to reset from, Never Reset, 2 to 600 seconds.
    • Set the maximum number of times a target will pop back up from infinite, 1 to 10.
    • Set a time delay to hide: Off, 1 second to 20 minutes.
    • Set the starting position up or down.
    • Set proximity from the player for a target to pop up. Once activated target will stay up unless a time to hide is set.
    • Set the hinge location base or center.
    • Set the bullseye to instantly knock down the target to on/off.
    • Make your targets move up and down with Hop Time: 0.5 seconds to 20 seconds.
    • Known Issues
      • Targets spawned from the gallery will reset to the Standing target if they are not modified or copied with the phone when a player leaves and rejoins their island.
      • Hitting the bullseye will not cause critical damage multiplier on the Standing target and Round targets.
      • If a thrown device grenade reaches the maximum quantity limitation for the moving targets, the spawning targets will replace the earliest placed ones.
  • Added new options for the Team Settings & Inventory device.
    • Spawn Location – Sky, Spawnpads
    • Spawns – Infinite, 1 to 10
    • After Last Spawn Go To – Spectator, Team 1 – Team 16
    • Drop Items on Death – On, Off
    • Health granted on elimination – Mix of values from 0 to 1000
    • Wood / Stone/ Metal granted on elimination – Mix of values from 0 to 999
    • Creature Eliminations To Win – Off, Mix of values from 1 to 1000
    • Instant Reload – Weapons do not require reload animations upon depleting magazines.
  • Poison Dart Trap
    • Available in Uncommon Rarity
    • Can be placed on walls, floors, and ceilings
    • Can be triggered up to three grid cells away
    • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells)
    • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
      • 10 health damage per tick
      • 8 total ticks over 7 seconds for a total damage of 80
      • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • Added new material options for the barrier: Space Black, Gloss Black, Sky Blue, Red Forcefield, and Blue Forcefield.
  • Challenge Gallery and Treasure Gallery have been moved to the Devices Tab.

Bug Fixes

  • Fixed an issue where damage Traps (ie. Spikes) would trigger on players and vehicles when a game was not active.
  • Fixed an issue where unmanned vehicles would trigger elimination audio cues when sitting in the Elimination Zone and Music Sequencer.
  • Fixed an issue where players who are unaffected by a damage volume device would trigger elimination audio cues.
  • Fixed an issue where Music Sequencer damage option was causing loud sound effects.
  • Fixed an issue where the Music Sequencer damage sound effect was triggered when the player was standing close to it.
  • Fixed an issue where the Sentry would trigger multiple hit sound effects from the Music Sequencer, when damage was turned on.
  • Fixed an issue where teams were able to destroy their own Objective Device while boosting with a Quadcrasher.
  • Fixed an issue where player-built wooden floors would clip through Player Spawn and Player Checkpoint Plate.
  • Fixed an issue where the Max Initial Team Size setting on the Team Settings & Inventory device wouldn’t apply as intended when set to Unlimited.

UI + Social

  • Improved the loading experience when joining and leaving games.
    • Allow games to start only after the Island has fully loaded.
    • Smoothed the transition of fade-in and fade-out of loading screens.
  • Changed the “Leave Match” button to “Leave Playground” when in Playground mode.
  • HUD indicators for Devices/Traps placed on Islands are now hidden.
  • HUD elements are now hidden when transitioning into and out of games.
  • Improved transitioning to spectator mode when a game has “join in progress” disabled.

Bug Fixes

  • Replaced the lighting bolt in triangle with an exclamation point in triangle for damage zones.
  • Fixed an issue where the mobile HUD stayed visible during game transitions.
  • Updated string in Creative Mutator to say “Return to Hub” instead of “Return to Creative Hub” as the menu option has changed names.
  • Fixed an issue where some game UI elements would sometimes not appear correctly.
  • Fixed an issue where players weren’t notified when they joined a game as a spectator.
  • Fixed an issue where Device tooltips appeared while playing a game in Playground.
  • Fixed an issue where rich presence wasn’t clarifying whether a player was in Playground or Creative when selecting a server.
  • Fixed an issue where the Hub was still being referred to as the “Creative Hub”.
  • Fixed a misspelling in the My Island menu.
  • Fixed an issue where the Sky spawn location was referred to as “air”.
  • Fixed an issue where players would occasionally remain on the “Restoring Island” screen after a game ends.
  • Fixed an issue where game settings would get set to defaults if the player open and closed the My Creative Island menu after entering their island.

Performance + Stability

Bug Fixes

  • Fixed various stability issues.

General

UI

  • Quantity selector slider and settings slider will now accelerate over time when using a gamepad.

Bug Fixes

  • Fixed some issues with being able to click survey answers with mouse buttons other than the primary (left) button.
  • Fixed an issue with the bottom bar being missing/obscured on the player reporting screen.
  • Updated the controller settings screen so the text for the header “Controller Configurations” can grow vertically as opposed to growing wider. This stops text from going behind the next column.

Social

  • Added a “Joinable Parties” section to the Social Panel to provide a quick overview of the parties that your friend(s) are in with at least two members.
    • Party Invite list is now merged into this list. In the case of an invite, the sender’s name will get highlighted in the party entry, and the entry itself will have a different background.
  • The “Game” Voice Channel has been added and allows speaking to and hearing only the people in:
    • Your Battle Royale Squad
    • Your Save the World Team
    • Your Creative Island’s Voice Chat
  • New options have been added to the Social Panel when clicking on yourself.  In addition to being able to set Online / Away, you can now
    • Adjust your party’s Privacy settings
    • Change the Voice Channel you want to use during active gameplay.
      • Choose “Party” to speak with everyone in your party, and “Game” to speak to the game-specific channel.

Gameplay

Bug Fixes

  • Fixed a bug where traps could be hidden under the terrain.
  • Fix for switching to Save the World when joining a friend in Battle Royale’s party
  • Fixed launchpad transition animations triggering incorrectly if you immediately attached to a zip line
  • Fixed traps not triggering when inside their triggering range, but behind a building piece that gets destroyed

Performance

  • We’ve increased the bandwidth cap for all game modes.
    • This should help with network performance issues across all platforms.
  • Pictures:

Fortnite – Ver. 8.11

  • Release date: March 20th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Flint-Knock Pistol
Knock, knock…who’s there? Flint-Knock, that’s who! Pick the perfect time and knock yourself or enemies back with this new weapon!

 

Weapons + Items

  • Flint-Knock Pistol
    • Available in Common and Uncommon Rarities.
    • Found from Floor Loot.
    • Knocks back the shooter. Can also knock back the target if they’re close enough.
      • The closer you are to the target, the farther they get knocked away.
      • The shooter can crouch to prevent the knockback.
    • Close range damage: 86/90
      • Significant damage falloff.
    • Must reload after each shot.
      • 3 second reload time.
    • Uses Heavy Ammo.
  • Unvaulted the Impulse Grenade
    • Impulse strength against vehicles has been increased by 344%
  • Increased the impulse strength of explosive weapons against vehicles by 233%
  • Scoped Assault Rifle
    • Increased base damage from 24/23 to 27/26
  • Reduced the spawn rate of the Baller from 100% to 50%

Limited Time Mode: One Shot

Summary
Low Gravity. Every player has 50 health. Snipers are the only weapon and Bandages are the only healing item. Jump high and aim well!

Mode Details

  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-Auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health, and can only heal if they find Bandages.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added two additional extended sessions, which will run 24 hours a day.
      • 3/19/2019 00:00 UTC until 3/23/2019 00:00 UTC
      • 3/23/2019 00:00 UTC until 3/26/2019 00:00 UTC
  • New Tournament: Blackheart Cup (March 23rd & 24th) [$100,000 in Cash Prizes!]
    • Participation in this event requires players to have placed in the Top 3% (global) of any Gauntlet Test Event session prior to the start of the tournament.
    • The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Format:
      • March 23rd – Round One: All Eligible Players
      • March 24th – Round Two: Top 3000 Players from Round One
  • Participating in tournaments and the Gauntlet Test now requires a minimum account level of 15. The requirement was previously at level 10.

Audio

Bug Fixes

  • Fixed an issue that caused The Baller’s tow-hook “release” sound to trigger twice each time.

UI

Bug Fixes

  • The new style for the Whiteout Outfit can now be selected.
  • Event leaderboards no longer display everyone as being at rank #0.

Art + Animation

  • Adjusted lighting.
    • Increased lighting contrast in areas of shadow.
    • Increased color vibrancy.

Creative

What’s New?

Black Glass Island
Reflect your creativity onto this brand new island!

Islands

  • Black Glass Island

Bug Fixes

  • Fixed an issue where grenades were thrown from outside the save volume of islands, toward the island, would apply grenade effects (eg. knockback, chiller effects) to other players and vehicles.

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where some objects had become un-targetable with the Phone, such as Llamas and Vehicles. Those now react correctly when targeted by the Phone.

Devices

Bug Fixes

  • Fixed an issue where a Sentry would occasionally not cause damage to players.

Performance

Bug Fixes

  • Made stability improvements around ending and leaving games in Creative Mode.

Fortnite – Ver. 8.10.1

  • Release date: March 14th 2019 (North America, Europe, Japan)
  • Patch notes:
  • fix some stability issues
  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 8.10

  • Release date: March 12th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

The Baller
Keep the good times rolling! Combine your boost and grapple to perform unbelievable feats with the newest vehicle addition to Battle Royale!

 

Vending Machines
These convenient machines now dispense things free of charge but only provide one item/weapon before disappearing.

Weapons + Items

  • Baller
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • Infantry Rifle
    • Removed Common rarity
  • Heavy Assault Rifle
    • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
    • Base damage scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
    • Reduced max stack size from 10 to 6.
  • Vending Machines
    • Removed the material cost.
    • Each Vending Machine will be destroyed after claiming an item.
    • Common and Uncommon Vending Machines have been removed.
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from floor loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to 1.65%.

Bug Fixes

  • Fixed rocket smoke trails disappearing instantly on explosion.
  • Fixed an issue where the popping audio for Balloons would continue to play after using Balloons to get to max build height while using a vehicle.
  • Fixed an issue where Buried Treasure would not auto pickup when the Auto Pickup Weapons setting was enabled.
  • Fixed an issue where Buried Treasure chests could be placed on the Starting Island.
  • Fixed an issue where using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the player to rapidly rotate.

Gameplay

  • Battle Royale Crossplay Matchmaking
    • Combined Xbox One and PS4 pools.
      • This requires you to opt-in to cross-play.
      • Players opt-ing out are restricted to Creative Mode and Playgrounds.
    • Combined Mobile and Switch pools.
      • Before, Switch players were combined with Xbox One and PS4 cross-play parties.
      • We expect an on-average better per-game experience for both Mobile and Switch players.
    • Motivating factor is unlocking optimization potential allowing us to run more playlists during more hours of the day while supporting more data center locations. Please provide us with feedback on your experience!
  • Reduced infinite dab duration from 12 hours to 11 hours in the front end
  • Just kidding, Increased Infinite dab duration from 12 hours to 13 hours in the front end
  • Elimination credit is now awarded to last damager in cases of logging out, self-elimination, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on elimination.
  • Players can now build as soon as they impact anything after being launched by a Pirate Cannon
  • Players can dance while holding a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players automatically enter the driver seat when entering an empty vehicle.
  • Added custom consume animations for the following items:
    • Bandages
    • Medkit
    • Small Shield Potion
    • Shield Potion
    • Slurp Juice
    • Chug Jug

Bug Fixes

  • Fixed Pirate Cannon collision that would block bullets for a passenger inside of the cannon
  • Fixed Pirate Cannon not being able to shoot when moving backwards
  • Fixed an issue where a player may lose functionality when shooting themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion effects sometimes being delayed
  • Fixed an issue where Pirate Cannons flipped onto their side, sliding across the ground for too long
  • Fixed Pirate Cannons dealing damage to itself if fired in close quarters
  • Fixed an issue where players wouldn’t break through structures when fired from Pirate Cannons at close range
  • Traps are no longer triggered by vehicles that are empty or carrying only friendly players.
  • Fixed an issue in extreme camera flicking situations that would cause an incorrect first shot when firing weapons.
  • Fixed an issue with the Conga emote not respecting environmental surfaces like Lava
  • Fixed an issue where a player may briefly stop their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling during door open/close animations.
  • Fixed players holding Buried Treasure map upside down
  • Fixed an issue where pressing Build and Edit buttons in quick succession would enter edit mode on the blueprint piece instead of build the structure.
  • Driftboards no longer explode when exiting one near a Mounted Turret.

Limited Time Mode:

Summary
Welcome to The Getaway! In this mode, players will race to find a Jewel and take it to a getaway van before everyone else to win the match!

Mode Details

  • Jewels can be found in special supply drop safes, located along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear before attempting to claim a Jewel!
  • Four Jewels will be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a new Supply Drop will bring a replacement.
  • Four total getaway vans will be on the map, three that arrive early in the match and one more that shows up near the end.
  • The goal is to find or steal a Jewel and take it to one of the vans in order to secure a Victory Royale.
  • Once they arrive, Safe drops and getaway vans will be visible on the map at all times.
  • When a Jewel is picked up, it will be visible on the map to everyone for 30 seconds.
  • Carrying a Jewel will give players health & shields over time, but also slow them down by 10%.
  • Getaway vans float in mid-air, Jewel carriers must build up and then interact with them in order to complete a Getaway.
  • 10 red “Pursuit” supply drops land at the very beginning of the match. These carry a variety of longer-range weapons and other items, and are the only way to obtain the new Grappler in this mode.
  • Only Rare weapons or better will be found in this mode.
  • Rifts, Rift-to-Go and Launchpads have been removed to reduce mobility for healthier Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, but Umbrellas are not awarded for wins
  • The ATK has been temporarily brought back in this mode as it is the only 4 person ground vehicle.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added another extended session, which will run 24 hours a day and concludes on March 19th at 12 AM ET.
    • Matchmaking:
      • Matchmaking will no longer wait create a match with closest scoring players available after 8 minutes, and will now require enough players with similar scores to start.
      • Adjusted matchmaking point expansion to increase likelihood for high scoring players to be matched against other high scoring players.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Solo
      • +2 Points will now be awarded after reaching 15th Place (previously 10th Place).
  • Duo
    • Increased Bus Fare from -2 Points to -3 Points.
      • This is a temporary solution for the Duo event granting too many points to players due to eliminations, causing an inflation of points over the course of the event.
    • +2 Points will now be awarded after reaching 7th Place (previously 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
    • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Participation in this event requires players to be in the Top 3% (global) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March 16th.
    • Format:
      • Round One: All Eligible Players
      • Round Two: Top 3000 Players from Round One

PERFORMANCE

  • Fixed some instances of packet loss that could occur with certain ISPs that are prone to re-ordering UDP network packets.
    • Find more context in the Reddit Post we made last week.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch by reducing the likelihood of particles triggering when the day changes phases
  • Optimized the Ship Cannon
  • Optimized UI elements for large team modes
  • Improved performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats screen due to synchronously loading assets

Audio

  • Added new audio for Balloons while in-air.
  • Reduced volume of small prop destruction sounds (chairs, beds, fences, etc).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.

Bug Fixes

  • The Glider deploy sound no longer plays twice when using Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale music.
  • Improved music volume when previewing Gliders with music while in the lobby.
  • Pirate Cannon movement sound no longer stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.

UI

  • Key Bindings – The keyboard bindings are now categorized to make finding actions you want to rebind a lot easier.
  • Marker System:
    • Added hover details for in-world markers, actions a player may take on a marker will appear in these details.  Marker details will appear when the reticule is placed over the marker.
    • You can now mark vehicles and found consumables such as apples.
    • Reworked display of Item markers to increase readability across all platforms.
    • Items will display as a large icon for a short time when first marked, and will reduce in size when a player aims near their location.
    • Markers are now sorted by distance.
    • Reduced screen size of squad waypoint markers to reduce view obstruction.
    • Minimap markers updated to match in-world markers.
    • On keyboards there is now a keybind option to specify a dedicated key for placing a danger marker.
    • Double-Clicking the ping button to place a danger marker, is no longer blocked by items on the ground.
    • You can now ping while riding in a vehicle reliably.
    • You can now Mark While Bush.
    • Please continue to let us know what improvements you would like to see for the marker system!
  • Squad nameplates and team arrows now become more transparent when aiming down sights.
  • Restored the ability to view all of your current Challenges while in a match.
  • Wrap things up in a hurry! You can now apply a wrap to all slots by choosing “Apply To All” when picking a wrap in the Locker.
  • Enabled camera control on some reward types when viewing Challenges
  • Challenge Info panel in the lobby now defaults to Party Assist while you are in a Party.

Bug Fixes

  • The Luxe bundle is now displayed in the Challenge Screen along with the Blackheart and Hybrid bundles.
  • Wraps are now previewed on the highest resolution version of the vehicle or weapon in the lobby.
  • Fixed an issue on consoles where you couldn’t select “Party Assist” for the last challenge in a bundle.
  • Fixed an issue where the next Stage of a Challenge was not automatically set to “Party Assist”.
  • Fixed an issue where the animation and sound effects would play twice when selecting Challenges on a controller.
  • Fixed an issue where scrolling with the mouse in the Challenge Screen would sometimes jump around unexpectedly.

Replay

  • Added bus paths to the minimap.

Mobile

  • Improve the quality of some sound effects on Mobile/Switch.

Creative

What’s New?

New Islands & Theme
Jump into two new exotic island locations! Build your best beach retreat with the new Wooden Lodge theme while enjoying a perfect, volcanic tropical view.

New Game Options
Offense or defense? We’ve added new game rule options that allow you to further customize team settings and setup advanced PvP games.

Islands

  • New Islands
    • Sandbar Island
      • 105 tiles square in size
    • Volcano Island
      • 105 tiles square in size
  • Reduced the number of player islands on a server from 16 to 8.
    • Allows bigger islands
    • Improves server performance
    • Player loading after the first 8 players will not have access to their personal islands and instead have to start a new server. This will be fixed in a future update when the portal mechanic is updated.
  • Removed the blocking collision from islands to allow for the new larger islands.

Bug Fixes

  • Fixed an issue where objects were missing after loading into an island, reloading and island, or finishing a game. Removed a delete record system that was causing many bugs.
  • Fixed an issue where islands were unable to be restored after resetting them.
  • Fixed a bug where island settings would not get applied to players joining islands.
  • Fixed an issue where some Prefabs and Devices were unable to be placed on certain areas of the default island.
  • Fixed an issue where players would occasionally lose functionality when loading into a Creative Island and quickly returning to the Hub.

Gameplay

  • Added Scoring
    • Added Score to Win as an end condition. Specify the target score for players or teams to achieve to win the game.
      • There are many score win conditions, ranging between 1 – 10,000,000
    • Added Total Score option to Type of Scoreboard. Adds a score total to the HUD and shows the total score for players and teams when the game ends.
    • Score comes from vehicle tricks and the Challenge Gallery items like Coins
  • Added Objectives
    • Added Objectives to Win as an end condition. Specify the number of objectives required to end the game.
    • Added Objectives option to Type of Scoreboard. When the game ends shows how many objectives were accomplished by each player or team.
  • Coins props in the “Challenge Gallery” now have new visual effects to help make them more visible to players.
  • Moved the game start countdown to after the screen fade
  • Turned HUD off while starting a game on a featured island
  • Added holding players in place while in countdown to game start
  • Changed the countdown to 3 seconds from 6 seconds.
  • Added new Spawn Location type, Current Location, that keeps you where you are when the game starts. Useful for playtesting games.
  • Reordered Game tab options to make it easier to find options.
  • Added tooltip descriptions for Game options and Game Settings options.

Bug Fixes

  • Fixed an issue where players who join a server in progress might not have their score properly reset.
  • Fixed an issue where attempting to swap teams could result in DBNO instead of respawn.
  • Fixed an issue where the player could not exit fly mode when the jump function is bound to the right thumbstick button on controllers.
  • Fixed an issue that caused the screen to fade in twice when a game is restarted.
  • Fixed an issue where the yellow triangle on the HUD warmup timer would disappear too quickly.
  • Fixed an issue where the HUD warmup timer would not animate out.
  • Fixed bug where players who were respawning when the game goes to warmup wouldn’t be put into stasis

Weapons + Items

Bug Fixes

  • Fixed Remote Explosives sticking to the player character when throwing them while disguised as a Bush.
  • Fixed an issue where players encountered instability when interacting with the cannon.
  • Fixed Drum Gun sound effect. The satisfying boom is back.

Creative Tools + Phone

  • Sprays will now highlight when you aim at them with your Phone, indicating that they can be deleted.
  • The Phone can now interact with props and building tiles that are underneath the island’s terrain. They’ll highlight as you aim the crosshair over them.
  • While using the Phone to Grow or Shrink a prop with Grid Snap enabled, holding down the button will repeatedly Grow or Shrink the prop.

Bug Fixes

  • Fixed holographic preview for props drawing through floors or characters on mobile platforms.
  • Fixed an issue where scale indicators are pulsing the wrong direction while scaling down.
  • Fixed an issue where certain player-built walls had a more expensive memory cost than expected.
  • Fixed an issue where the Phone stopped working after your player was launched from a cannon.
  • Fixed props temporarily changing to wrong size when using the Phone to Grow or Shrink when Grid Snap is enabled.
  • Fixed an issue where the Snap Center and Resize indicators were hard to see when a prop is either too large or far away.
  • Fixed an issue where the on-screen button for Terrain Collision On and Off looked the same on mobile platforms.

Prefabs

  • Ambient Gallery Large
  • Wooden Cabin Galleries & Prefabs
  • Volcanic Rock & Lava Tile Galleries
  • Jungle Temple Wall Extended Gallery
  • Mine Cart Gallery
  • Lava Tiles have been added to the Elemental Cube Gallery
    • Known issue: Lava tiles do not cause player damage
  • New floors have been added to the Street Gallery B & Slant Gallery

Devices

  • New Baller Spawn
    • This single seat vehicle is found at Expedition Outposts and around pirate camp loot stashes
    • Use the attached Grappler and Boost functionality to pull yourself up cliffs or swing through the trees
    • The driver is protected from damage, but The Baller is vulnerable to enemy weapon fire.
    • 300 Health
  • New Objective Device
    • This device acts as a destroyable prop for new types of games
    • Choose from 7 different objective props – YES the Durr Burger mascot and Pizza Pit mascot are finally here.
    • Set amount of health from 1, 20, 50, 100, 200, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
    • Set which team the objective belongs too
    • Set an explosion radius for when the objective is destroyed. Destroys all tiles and props in the radius even if the environment is set to indestructible.
    • Set an optional beacon type to make them easy to find
    • Known issue vehicles don’t do damage to an Objective.
  • Update Starting Inventory to Team Settings & Inventory
    • Added ability to select settings per team
    • Bonus Ammo For Weapons – On, Off
    • Starting Health – 1%, Half, Full, Invincible
    • Max Health – 1, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
    • Starting Shields – Empty, Half, Full
    • Max Shields – No Shield, 25, 50, 75, 100, 200, 500, 1000, 2000, 10,000
    • Infinite Ammo – On, Off
    • Infinite Resources – On, Off
    • Fall Damage – On, Off
    • Gravity – Very Low, Low, Normal, High, Very High
    • Jump Fatigue – On, Off
    • Player Flight – On, Off
    • Player Names and Locations – Always Show, Always Hide
    • Glider Redeploy – On, Off
    • Down but not out – On, Off
    • Block Building in Game – On (Players NOT allowed to build), Off (Players allowed to build if they have resources)
    • Respawn Time – 1-30 seconds
    • Max Initial Team Size – Unlimited, 1 to 16 – Use to make asymmetric teams when using teams game option.
    • Eliminations to Win – Off, 1 to  10
    • Collect Items to Win – Off, All, 1 to 10
    • Score to Win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000
    • Objectives to Win – Off, 1 to 10
  • Missing in previous patch notes in 8.00 – Added wall version of Speed Boost. Great for elevators.
  • Added Team Settings to Checkpoint device.
  • Added limiting billboards to 50 to fix memory and performance issues on mobile devices. We will continue to monitor to see if we can increase that limit.

Bug Fixes

  • Fixed performance issues with the Music Sequencer device in islands with a large number of Music Blocks.
  • Fixed the Starting Inventory device granting duplicate items if the “Drop items when eliminated” setting was disabled.
  • Fixed the Player Start device selecting Any team when it was set to None.
  • Fixed an issue where Billboard background colors were not functioning correctly.
  • Fixed the holographic preview for the Pinball Flipper always being the default size when being moved with the Phone.
  • Fixed an issue where the Pinball Bumper would result in overlapping previews when copied after squashing or stretching it using the Phone.
  • Fixed an issue where some of the Music Blocks placed in a Sequencer would not play in some cases.
  • Fixed issues with using the Phone not being responsive while riding on the Driftboard.
  • Fixed an issue where Radios could play music after loading into an island that had a Radio with playback turned off.
  • Fixed an issue where players would be locked from their inventory after being shot from a cannon.

UI

  • Added score to the HUD when Type of Scoreboard is set to Total Score

Bug Fixes

  • Fixed an issue where HUD elements would sometimes not appear correctly.
  • Fixed an issue where the Start Game Panel would be present after returning to the HUB from a Featured Island.
  • Fixed various grammar and spelling mistakes in the Prefabs menu
  • Fixed an issue where the Start Game screen continues to display after leaving a Featured Island
  • Updated the description for “Joel’s” Prefab to be more accurate
  • Fixed an inconsistency between Creative and Playground when a single player attempted to access the ‘Team Select’ tab in the Hamburger Menu
  • Improved stability when accessing the “Support a Creator” button on the Start Game Screen
  • Fixed an issue where buttons icons were missing from the Start Game Screen on the Switch
  • Fixed a bug where pressing Apply when selecting a team without changing the team number would always swap the player to team 1/

Playground

  • Fixed an issue where options set for Playground would remain applied when entering a featured island even though they had different Game Settings
  • Players on a creative island should now be able to chat with each other prior to the start of the island game. During the game voice chat is determined by the game settings.
  • Creative island games should now continue until all players have left the island or the starting player chooses to end the game from the menu. Previously, the game would end if the starting player left the island.

Performance

Bug Fixes

  • Fixed performance issues when using the Music Sequencer.
  • Fixed performance issues on servers with maximum player count.

Fortnite – Ver. 8.01

  • Release date: March 6th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Buried Treasure
Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.

Gameplay

  • Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.

Limited Time Mode: Slide Duos

Summary
Ice blocks on everyone’s feet, infinite ammo Grapplers in everyone’s inventory – a recipe for a slippery good time!

Mode Details

  • Friction greatly lowered.
  • Max run speed greatly raised.
  • Falling damage removed.
  • Infinite ammo Grapplers added to everyone’s inventory.

Weapons + Items

  • Buried Treasure
    • It’s a map that is used to track down buried chests on the map.
      • Chests contain a trove of legendary loot.
      • X marks the spot! The chest must be dug up using a pickaxe.
    • There is a limit of one map held at a time.
    • Legendary Rarity.
    • Can be found from Floor Loot and Chests.
  • Reduced Infantry Rifle availability
    • Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
    • Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
  • Reduced Clinger availability
    • Reduced the chance of receiving Clinger’s from Chests from 9.42% to 5.52%
    • Reduced the chance of receiving Clinger’s from Floor Loot from 1.27% to 1.02%
  • Vaulted
    • Bottle Rockets

Events

  • New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • We are running a new type of tournament as a test of several format updates.
    • Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
      • Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
      • Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
    • Updated Scoring:
      • Match Limit: None
      • Bus Fare: -2 Points
        • Each match played will reduce your score by two points in the form of a ‘Bus Fare’ at the start of the match.
        • Tournament scores cannot go into the negatives – at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
      • Victory Royale: +3 Points (+10 Total)
      • 2nd – 5th: +2 Points (+7 Total)
      • 6th – 10th: +2 Points (+5 Total)
      • 11th – 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Matchmaking:
      • Players are still matchmade against opponents with similar point totals.
      • Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
      • Matchmaking will search in a considerably wider points range after 4 minutes of searching.
    • At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the ‘Gauntlet Finals’ tournament.
  • New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
    • Scheduled 3-hour event, check tournament in-game for your local time.
      • Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard. 
    • Scoring:
      • Match Limit: 10 Games
      • Victory Royale: +3 Points (+10 Total)
      • 2nd – 5th: +2 Points (+7 Total)
      • 6th – 10th: +2 Points (+5 Total)
      • 11th – 25th: +3 Points (+3 Total)
      • Each Elimination: +1 Point
    • Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.

Audio

  • Improvement to the standard AR sound so that it’s not overbearing on the shooter.
  • The sound made when a player destroys a structure is now louder when instigated by enemies.
  • Footstep audio blends in the above/below layers, rather than binarily switching between them.
  • Footstep occlusion traces from the head of enemies when they’re above or below.
  • Reduced the volume of the Season 8 Victory Umbrella.
  • The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.

Creative

What’s New?

Saved Sprays
Give your island even more personality using sprays! The limit of 3 per island is a thing of the past.

Islands

  • Sprays are now saved! Use your sprays to decorate.
    • Removed the 3 spray limit, now each spray has a small cost on the memory thermometer.

Gameplay

Bug Fixes

  • Fixed issue where Nintendo Switch Consoles can Desync with 16 players on a Creative Server.

Weapons + Items

  • Added the Drum Gun
  • Added the Tactical Submachine Gun

Prefabs

  • Added All New Elemental Cube Gallery – beginning with 4 variations of water.
  • Added new Bridge and Girder Galleries in a variety of colors.
  • Added new Obstacle Course Galleries in a variety of colors.
  • Added new Visualizer Gallery XL – now you can go big with your music!

Devices

Bug Fixes

  • Billboard Device will now update immediately when changes are made.
  • Billboard Device will no longer be able to bypass the Language Filter.
  • Player Spawn Pads will no longer be removed when destroying the supporting floor tile.

Fortnite – Ver. 8.0.1

  • Release date: March 1st 2019 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • fixes some stability issues
  • fixes an auto-run issue
  • Additional notes: none
  • Source: Epic Games (Twitter)

Fortnite – Ver. 8.0 – Season 8

  • Release date: February 28th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Season 8 – Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season’s Battle Pass here.

Pirate Cannon
Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!

New Locations
Explore new points of interest that emerged with the Volcano, such as Sunny Steps and Lazy Lagoon.

Weapons + Items

  • Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
    • Found throughout the environment.
  • Vaulted
    • Sneaky Snowman
    • Chiller Grenade
    • X-4 Stormwing
    • Shopping Cart
    • All Terrain Kart
  • Updated Hunting Rifle Icon
  • Reduced the availability of high tier Assault Rifles
    • Total number of Assault Rifles available remains unchanged
      • Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
      • Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
      • Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
      • Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
    • Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%

Bug Fixes

  • Supply Drops now properly appear on the map.
  • If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
  • Fixed Clingers causing damage through walls / floors when stuck to a player.
  • Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
  • Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
  • Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
  • Fixed items occasionally being invisible to some players.

Gameplay

  • Added Lava
    • Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
  • Added Volcanic Vents
    • Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
  • Party Assist Added
    • Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
    • Party members are able to provide progress to the selected challenge in addition to yourself.
    • This functionality excludes “fill” players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
  • Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
  • Cozy Campfire now glows while active when viewed through a Thermal Scope.
  • Starting in Season 8, daily quests will be automatically claimed once they’ve been completed.
    • Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.

Bug Fixes

  • Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
  • Fixed an issue where players were able to aim down sights while jumping.
  • Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
  • Fixed Bush consumable not being destroyed if player takes damage from a great distance.
  • Fixed aim assist to work through windows.
  • Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
  • Fixed an issue where the player couldn’t pick up items dropped around the Zipline pole.
  • Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
  • Fixed auto-pickup of items not working when first landing from skydiving.
  • Weapon auto-reloading no longer cancels emotes.
  • Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
  • Fixed equipped traps being dropped when using hold to swap to pick up items.

Limited Time Mode: 50v50

Summary
Two teams of fifty players fight to the finish!

Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
  • The map has a dotted line, which indicates the “battle lines” between the two teams. Crossing the line will make running into enemies more likely.
  • Farming materials increased 25% over default.
  • Chests & Ammo Crates spawn more often than usual, and carry extra ammo.

Limited Time Mode: Close Encounters

Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details

  • Players start with a Jetpack in their inventory.
  • The only guns in this mode are the various types of Shotguns.
  • The Storm moves in more quickly than normal mid to late game.

Audio

  • Above/below footstep improvements.
    • More distinct sound for above footsteps.
    • Tuned the distance at which above/below footsteps travel to be more realistic.
  • Improved footstep audio timings when the game simulation is under heavy load.
  • Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
  • Added stereo sounds for all weapons for those carrying the weapon.
  • Added foley audio feedback when crouching and ADS’ing with a weapon.
  • Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
  • Added distant perspective to the enemy glider audio tell.
  • Improved damage/elimination audio feedback.
  • Added a new shield break sound.
  • Improved the “weak-point” hit sound when harvesting.

Bug Fixes

  • Fixed in-air wind audio restarting when eliminating an enemy while they’re in mid-air.
  • Fixed sniper projectiles not playing impact audio.
  • Fixed “Hootenany” emote getting stuck on infinitely.
  • Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.

UI

  • Added the ability to access the Patch Notes website from the News Screen.
  • Visual improvements made to squadmate names and indicators.
  • World Marker Improvements
    • World Markers are now visible in the world when placed close to you.
    • Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
    • Added 2D UI indicators to the World Markers, making them easier to see through objects.
    • World Markers now have an off-screen indicator and display the distance your character is from them.
    • Placing a World Marker on an item will display that item’s icon and rarity.
    • Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
      • This button can be remapped to any button you want. Let us know on our social channels what works best for you!
    • Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
  • Added filter tabs to the locker for animated loading screens and pets.
  • Added a card corner icon for certain types of animated cosmetics.

Bug Fixes

  • Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
  • The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
  • Fixed an issue where the team elimination count was sometimes inaccurate.
  • Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.

Replay

Bug Fixes

  • Fixed an issue where scrubbing through a replay could cause the player’s hero model to disappear in the lobby.
  • Fixed issue with cosmetic styles not displaying properly during replay playback.
  • Fixed elimination damage numbers being inaccurate in replays.
  • Fixed weapon firing animations sometimes playing twice in replays.

Creative

What’s New?

Voice Chat Updates
New voice chat options have been added to Creative Island Game menu! Share a single channel while in Creative, regardless of team, then choose who you chat with when playing.

Jungle Temple Theme
Set up deadly traps or harrowing trials in your own adventure games using the new Jungle Temple Prefab.                                   

 

Playgrounds Update
Renovations have been made to Playground, moving it over to Creative and allowing even more friends to join in on the fun!

Islands

  • You can now customize your island’s time of day!
    • A new “Time of Day” option has been added to the My Island menu.
    • By default, time of day will advance normally, which is shared between all islands on the server that are also set to “Default”.
    • You can select a specific hour of the day, which will force your island to always be at that time.
    • Selecting “Random” will automatically choose a random time of day when your island is loaded, and will stay at that time.
  • Islands now load much more quickly.

Bug Fixes

  • Fixed an issue where corn, various bushes, and chain link fences would prevent players from taking damage from bullets.
  • Fixed an issue where Island portals would always result in players spawning in a skydive animation, forcing a player’s camera to look down even when teleporting onto land.

Gameplay

  • Added a new Creative Volcano Island
  • Added a new Creative Hub island
  • Playgrounds update
    • Matchmake with 15 others (total of 16 players) into the new Playgrounds Hub to explore 4 Featured Islands. Or drop into one of five locations on the Battle Royale map to practice.
  • Added new Jungle Temple Galleries
  • Added Visualizer Gallery XL
  • Added Starting Inventory, Chiller Grenade and alt Village Set

Bug Fixes

  • Players will now be reset and Island health settings will apply upon joining an Island.
  • Fixed a bug where be eliminated and entering a vehicle at the same time would cause the player to lose most controls.

Known Issue

  • Your friends’ Playgrounds sessions will appear when browsing Creative servers.

Creative Tools + Phone

  • Improved Resize mode:
    • The Phone’s Resize mode now allows you to stretch and squash props along a specific direction, either Width, Height or Depth.  This works the same as changing Rotation Axis while in Rotate mode.
    • When Resizing props, you can now “flip” props backwards by continuing to Shrink them beyond their minimum size.  This also works when a specific resize direction has been selected, and enables new possible arrangements of props!
    • When the Phone is in Resize mode, you can now reset the size of the object to its default size.  This works the same as resetting Rotation while in Rotate mode.
  • You can now embed props inside the island terrain.
    • Set your Collision mode to “Nothing” to allow props to be moved right through the terrain.
    • The existing Collision “On” mode has been renamed to “Everything”, and “Off” was renamed to “Terrain Only”.
  • Added new helper visuals while placing props:
    • The “Snap Center” position of props is now displayed while Snap is turned on.
    • While rotating props, guides now appear to show you the selected axis of rotation.
    • While resizing props, guides now appear to show the selected direction the prop will grow, shrink, stretch or squash.
    • These visual guides will also briefly appear when switching between Rotate, Resize or Snap modes.
  • Players can now interact with objects like doors, devices and traps even while flying.

Bug Fixes

  • Fixed the holographic preview of certain (flipped) props appearing in the wrong location when Copy or Cut was used.
  • Fixed some types of props (like Music Blocks) not landing on the ground as expected when Drops mode was enabled.
  • Fixed props falling below the terrain when Drops mode was enabled in some cases.
  • Fixed props moving unexpectedly when copying them with the phone if they were already resized before grabbing them.
  • Fixed many objects being able to be placed faster than the turbo build speed by spamming button presses.
  • Fixed up the word “Rapidly” for the Turbo build delete text.
  • The phone now tries to use the visible prop to determine bounds whenever possible. Ignoring things like the barrier device, elimination zone, etc.
  • Returning the rotate code to use its old pivot logic.
  • The Phone now respects the Size and mirror state of every prop that is spawned from prefabs or catalogs. The move tool now takes the absolute value of the scale before setting the scale values.
  • When placing props beneath the level, drops will not activate and cause them to fall even further beneath the floor. Preventing drops code from setting the new lower transform of the actors if those actor.

Prefabs

  • Added 5 all new Jungle Temple Prefabs
    • Great Pyramid
    • Pyramid
    • Courtyard
    • Temple
    • Shrine A
    • Shrine B
  • Added 4 all new Jungle Temple Galleries
    • Jungle Temple Gallery
    • Jungle Temple Prop Gallery
    • Jungle Nature Gallery
    • Jungle Temple Wall Extended Gallery
  • Added Elemental Cube Gallery
  • Added 5 different color Bridge and Girder Galleries
    • Orange, Grey, Green, White, Blue
  • Added Ring Part Gallery
  • Added the Visualizer Gallery XL
  • Added the Ambient Gallery Large
  • Added 8 different color Obstacle Course Galleries
    • White, Orange, Black, Blue, Purple, Grip Tape, Red, Green
  • Added an Obstacle Course Stairs Gallery

Devices

  • Added a Billboard
    • Write and publish text to the Billboard that can easily be placed on Creative Islands.
  • Added the new Pirate Cannon
    • Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
    • The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
    • Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
  • Added Pinball Bumper and Flipper
    • Placeholder
  • Added additional options to the Barrier Device
    • Base Visible In Game – Added ability to toggle the visibility of base plates.
      • Turn off to hide the device base during a game.
    • Block Weapons In Game – Turn off to allow weapons and projectiles to pass through the barrier.
  • Speed Boost traps can be placed on vertical walls.
  • Added option to hide the checkpoint device during games.
  • Added option to clear the player’s inventory when they reach a checkpoint device.
  • Barrier device can now be set to be all black.
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
    • Base Visible In Game – Turn off to hide the device base during a game.
    • Damage Type – Allows for immediate elimination or damage over time.
    • Damage – How much damage is applied each damage over time tick.
    • Damage Tickrate – How often damage over time is applied.
    • Safe Team – Designate a team that won’t be affected by the Damage Volume.
    • Shield Damage – Turn off to skip damaging player shields and directly attack their health total.
  • Players can now customize the team a Sentry is assigned to.
  • Added option to turn on/off the bonus ammo for weapons that are spawned from the item spawner.
    • When off, some weapons will have very small amounts of ammo when picked up.
  • Added an option for the Movement Modulator effect to last for infinite time during a match.

Bug Fixes

  • Fixed issue where starting inventory device would grant duplicate items if the “Drop items when eliminated” game option is set to Off.
  • Fixed challenge gallery items colliding with Hoverboard.
  • Sentries will target players more reliably when they are crouching now.

Teams

Bug Fixes

  • Fixed a bug where pressing Apply on the Team Select dialog could cause players to change to team 1 when that was not intended.
  • Fix a bug where swapping teams could result in going into the Down-But-Not-Out state instead of respawning.
  • Fixed a bug where setting a Player Start to Team None would behave instead like Team All.

UI

Bug Fixes

  • Fixed an issue where the Game Description screen was displaying on screen even while still restoring from a previous game.

General

  • Reduced startup load times.
  • Unified the Player Reporting UI between all modes.
  • In the Player Reporting UI, Reason now goes before Player Name.
  • In the Player Reporting UI, players now have additional information about their role as related to the player. Examples: ‘Eliminated By’, ‘Teammate’, etc.

Bug Fixes

  • Fixed an issue where players could hit building weak spots through walls.
  • Fixed an issue that allowed some weapons to damage enemies behind the player when tilting the camera close to the ground.
  • Fixed an issue that caused players to edit the build preview marker while overlapping a building if they pressed “build” and “edit” in quick succession. This should now cause them to edit the newly built building.

Gameplay

  • Building Info Visibility
    • If a player is in build mode and then put into a state where they’d be skydiving, then the blueprint, pencil, and ghost structure are put away until the player is able to build again.
      • After landing, the blueprint, pencil, and ghost structure reappear automatically.
  • When attempting to place a ceiling or wall trap, the required structures needed to place the trap will automatically be built.

Social

Bug Fixes

  • Fixed an issue where the chat window could be opened during the initial Save The World reward flow.

Performance

  • Improved client/server data transfer when jumping or moving the camera to mitigate to mitigate dropped frames when using uncapped framerate.
  • Fixed an issue on PS4 which caused resolution to be lower than it should have been
  • Improved CPU performance of texture streaming on all platforms.

Bug Fixes

  • Fixed extraneous upstream packets/bandwidth when using an uncapped frame rate.

Fortnite – Ver. 7.40.1 – Content Update

  • Release date: February 26th 2019 (North America, Europe, Japan)
  • Patch notes:

Battle Royale

What’s New?

Driftboard – Limited Time Item
Join the battle in style riding the Driftboard! Fire at enemies, pull off tricks, and boost towards victory using this limited time item.

Limited Time Mode: Driftin’

Summary
Gear up and grab a Driftboard from a Red Supply Drop, meet up with your team, then race to eliminate the enemies. Last team standing wins!

Mode Details

  • Two teams of 32 players.
  • All Chests and Ammo Boxes have been removed.
  • Red Supply Drops fall all over the map, each containing a Driftboard, weapons, and ammo.
  • Health and Shields slowly regenerate when riding on a Driftboard.

Limited Time Mode: Catch!

Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!

  • Available grenades/items:
    • Smoke Grenades
    • Clingers
    • Remote Explosives
    • Port-a-Forts
    • Impulse Grenades
    • Shockwave Grenades

Mode details:

  • Chest spawns and Floor Spawns set to 100.
  • Can only get consumables out of Chests, Floor Loot, and Supply Drops.
  • Increase Supply Drops throughout the game.
  • Faster circle times.
  • Increased drop stack counts.

Weapons + Items

  • Driftboard
    • Use weapons or consumables as you ride the slopes. Boost past the competition with electrifying speed. Loot and revive downed allies. All without ever getting off the Driftboard!
    • Building is not possible while on the Driftboard.
    • Can be found scattered all around the map.

Creative

What’s New?

Driftboard
Catch air, perform tricks, and imagine whole new ways to use the Driftboard in Creative mode! Show us your creations on any of our social channels.

 
Infantry Rifle
Take aim and deliver accurate fire downrange with this precise semi-automatic weapon.

Weapons + Items

  • Driftboard
    • Use weapons or consumables as you ride the slopes. Boost past the competition with electrifying speed. Loot and revive downed allies. All without ever getting off the Driftboard!
    • Building is not possible while on the Driftboard.
    • Copy & paste with the Phone build tool while on the Driftboard
    • Can be placed through the Device tab
  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage. 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Returned Glider Redeploy to the Consumable tab in the Creative Inventory.

Fortnite – Ver. 7.40.1

  • Release date: February 19th 2019 (North America, Europe, Japan)
  • Patch notes:

No patch notes available.

  • List of changes:
  • includes various bug fixes and stability improvements
  • and more…

Fortnite – Ver. 7.40

  • Release date: February 14th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

#SharetheLove Valentine’s Surprise
The response we’ve seen to the #SharetheLove event has been amazing. And with the arrival of Valentine’s Day, we’re here to share one more surprise.

Everyone who completes 13 free Overtime Challenges by February 27 will receive the upcoming Season 8 Battle Pass for FREE! If you don’t have an outfit, now is your chance to get several for free. With the Battle Pass, you’ll receive two Season 8 Outfits instantly and you can earn up to five more. Save your V-Bucks, this one’s on us!

 

Gifting – Limited Time
Gifting is back for a limited time starting now until February 22! And for Valentine’s day, you can send the Heartspan Glider to your special someone for FREE until Friday, February 15 at 7pm ET.

Infantry Rifle
Take aim and deliver accurate fire downrange with this precise semi-automatic weapon.

Limited Time Mode Rotations

As mentioned last week, we’re continuing with rotate through LTMs at a faster pace throughout the week moving forward. The first mode is detailed below, check the in-game client on Thursdays and Saturdays to see what other modes are available!

Limited Time Mode: Catch!

Summary
In this mode, all guns have been removed. The only weapons are grenades and other items that can be thrown or tossed. Get in there and throw the enemies back to the lobby!

  • Available grenades/items:
    • Smoke Grenades
    • Clingers
    • Remote Explosives
    • Port-a-Forts
    • Impulse Grenades
    • Shockwave Grenades

Mode details:

  • Chest spawns and Floor Spawns set to 100.
  • Can only get consumables out of Chests, Floor Loot, and Supply Drops.
  • Increase Supply Drops throughout the game.
  • Faster circle times.
  • Increased drop stack counts.

Limited Time Mode: Team Rumble

Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!

What’s New?

  • Reduced likelihood of Storm ending up near the center of the map.

Overtime Challenges & Rewards

Looking to earn a free Season 8 Battle Pass? Starting with the v7.40 release, complete 13 free Overtime Challenges by February 27 to receive the upcoming Season 8 Battle Pass for FREE! Additionally, unlock 5 new rewards including the Valentine Wrap and Vines Contrail for completing these Challenges.

And for current Battle Pass owners, the Overtime Challenge rewards will include new unlockable styles for the Trog, Powder, and Onesie outfits.

Weapons + Items

  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage. 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Improvements to the Bush consumable.
    • Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
    • Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
  • Hand Cannon
    • Epic rarity
      • Reduced environmental damage from 150 to 100.
    • Legendary rarity
      • Reduced environmental damage from 157 to 105.
  • Rocket Launcher
    • Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
      • Removed Rocket Launchers from Chests.
      • Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
    • Epic rarity
      • Reload speed increased from 2.66 to 3.42.
      • Now only available from Vending Machines
    • Legendary rarity
      • Reload speed increased from 2.52 to 3.24.
  • Unvaulted
    • Clingers
    • Cupid’s Crossbow – Limited Time Item
      • Epic Rarity.
      • Infinite ammo.
      • Bodyshot Damage: 79.
      • Headshot Damage: 197.
      • Can be found in Floor Loot and Chests.
      • Does 1 environmental damage.
  • Vaulted
    • Grenades

Bug Fixes

  • Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
  • Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.

Gameplay

  • Added Pop-Up Cup settings to default playlists
    • We’re introducing a few larger changes into the default Fortnite playlist as a test. We’ve seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
    • Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
      • 50 Health (or Shield) based on your health when the Elimination occurs.
      • 50/50/50 materials dropped on Elimination
      • 500/500/500 Cap on materials
      • Harvest rate increased by 40%
    • We’ll be closely monitoring feedback on this change – play a couple matches and let us know what you think!
  • Removed the ability for the X4 Stormwing to break through structures and large objects.
    • Small props will still be destroyed from direct hit from an X4 Stormwing.
  • Changes to Ziplines
    • Ziplines are now interact to engage.
    • Ziplines grant fall damage immunity.
    • Ziplines now have an audio visualizer icon.
  • Final Circle adjustments
    • Increased the travel distance by 48%.
    • Shrink time has been increased from 45 seconds to 75 seconds.
  • PC, Mac, and console players can now crouch while in Edit Mode.
    • Gamepad players can assign this through custom gamepad controls.
    • Note: This functionality is coming to mobile soon.
  • Turbo Building
    • Reduced the initial timer for turbo building from 0.15 to 0.05.
  • Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
    • Added UI text to show players they’re able to use swap.
    • Not available on touch input.
  • Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
  • Logitech and Razer RGB peripherals will now react when doing emotes.
  • Sneaky Snowmen will be destroyed if they fall from a high distance.
    • Stand on the head of a Sneaky Snowman to avoid fall damage.
  • Removed HUD bar for the minigun overheating mechanic.
  • Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
  • Added a Bottle Rocket sound indicator for the explosion of rockets.

Bug Fixes

  • Aim Assist “Snap-To” Adjustments
    • We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
    • We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
      • This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We’ll be closely monitoring feedback about this change.
  • Fixed an issue where Bottle Rockets would not align to specific slope angles.
  • Cozy Campfire logs no longer block movement.
  • Prevent weapon auto-reload from canceling emotes.
  • Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
  • Fixed auto pickup not occurring when landing from skydiving.
  • Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
  • Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
  • Fixed an issue that would block building beneath a mounted turret.
  • Fixed an issue where Snowmen placed on the map would appear invisible or under the map.

Events

  • New Tournament Series – ‘Share The Love Series’ (Solo & Duo)
    • Available from February 14 until February 24.
    • Players will compete across any of four division tournaments:
      • Open Division
      • Prospect Division
      • Contender Division
      • Champion Division
    • Earning enough points during any nightly session to receive a pin will unlock the next highest division.
    • Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals!
    • ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
    • All divisions run simultaneously and share the same tournament schedule.  The full schedule for your server region can be viewed from the Events tab.
  • New Tournament – ‘Trios One Day Cup’
    • Available on February 17
    • Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
    • The tournament takes place across three rounds – earn a pin during each round to advance.
    • The full schedule for your server region can be viewed within the Events tab.
  • Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
  • Multiple tournaments are now able to be running at the same time.
  • Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
    • This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
  • Increased the minimum amount of players for tournament matches from 80 to 90.
  • Streamer Mode can now be used during tournament play.
  • In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.

Audio

  • Add audio when squadmates ready up in the lobby.
  • The following audio improvements have been made for Mobile/Switch platforms:
    • Improve skydiving wind audio.
    • Add more variation to gunshot environment impacts.

Bug Fixes

  • Fixed the Air Horn emote only having 1 variation on Mobile/Switch.

UI

  • Stats v2
    • The ability to track all of your play in one place and view it across all platforms.
    • This includes the ability for mobile and Switch players to view their stats in-game.
    • Breaks up stats by each individual Limited Time Mode.
  • Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
  • When eliminated by the Storm, instead of saying “You Eliminated Yourself”, the text now says “Eliminated by the Storm”
  • Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
    • Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
  • Slash commands have been improved and re-enabled in chat windows.

Bug Fixes

  • Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
  • Fixed missing Remove Marker map icon on Mac.
  • Fixed Battle Pass info not displaying properly in the lobby in certain cases.
  • Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.

Replay

Bug Fixes

  • Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.

Social

  • Gifting returns for a Limited Time
    • The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.

Bug Fixes

  • Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.

Creative

What’s New?

Resizing Props
Too big or too small? Adjust props until they are juuust right with this brand new functionality.

 

Music Sequencer
Create, combine, and play your original tunes with this brand new tool for aspiring musicians!

 

Islands

  • Published Islands will display their Island code as a watermark to visiting players. Creators can turn this off on the My Island Game tab.
  • Adjusted the spawn location for players in the Creative Hub, to make it easier for new players to find Featured Islands.
  • Doubled the size of the Featured Island pictures in the Creative Hub.

Bug Fixes

  • Fixed not being able to control your player when using the menu to return to the Creative Hub while the end of game stats was displayed.
  • Fixed an issue where respawning or traveling to a blocked destination would send players back to the Creative Hub.

Gameplay

  • Added new game winning condition
    • Collect Items to Win
      • The options range includes 1-10, All (calculated based on the number of Challenge Items placed on the Island), and Off.
  • Added new game option
    • Join in Progress  
      • This allows creators to choose if late-joining players will start as a player or spectator.
  • Added new game option
    • Autostart  
      • Sets whether the game waits 30 seconds before starting.
  • New scoring condition
    • Added a Collect Items Score Preset for scoring Island games based on the number of challenge items collected.
  • New scoring condition
    • In the Elimination Score Preset, when players tie on the number of eliminations, the most Health at the end of the game Wins
  • Devices will automatically build floors upon placement, making it easier for placement.

Bug Fixes

  • Fixed an issue where the player’s ability to jump would break after returning to the Creative Hub while a minigame is started.
  • Fixed an issue where the player would occasionally not see the Scoreboard if they joined the Island during a game
  • Fixed an issue where eliminated players, who leave and rejoin the game would return as a player and not a spectator.
  • Fixed an issue on mobile where controls could become unresponsive when using certain combinations of touch and controller buttons.

Weapons + Items

  • Infantry Rifle
    • Available in Common, Uncommon and Rare variants.
      • Deals 41, 43, 45 damage.
      • 2x headshot multiplier.
    • Can be found from Floor Loot, Chests, and Vending Machines.
    • Uses Medium Ammo.
    • Fires quick-moving projectiles without damage falloff.
  • Cupid’s Crossbow returns for a limited time.
    • Epic Rarity.
    • Infinite ammo.
    • Bodyshot Damage: 79
    • Headshot Damage: 197
    • Can be found from Floor Loot and Chests.

Bug Fixes

  • Due to problems with the Sneaky Snowman that could crash servers or affect performance, Sneaky Snowman can no longer be copied using the Phone. We’re planning to improve this in a future release.

Creative Tools + Phone

  • Added ability to Resize props!
    • With the Phone equipped, you can now switch to Resize mode (hold down right face button on the controller, or right mouse button on a mouse to toggle.)
    • In Resize mode, you can Grow or Shrink props (hold left/right bumper on controllers, or R/Z buttons on keyboard.)
    • Props can be enlarged to up to three times their original size, or shrunk as small as a third of their original size.
  • A holographic drop shadow will now show you where a prop will fall before you place it when Drops is turned on.

Bug Fixes

  • Fixed various assets that would fall through the floor when dropped on the terrain.
  • Fixed an issue where players could drop items at their feet using the Phone tool, causing various issues.

Prefabs

  • Added new Obstacle Course, Arctic Base, Winter Village, and Ice Castle prefabs.
  • Added new Gallery tab in the Creative Inventory, separating galleries from prefabs to make it easier to find the prefab you want.
  • Added a new Visualizer Gallery.
    • Reacts to music played through the Radio prop in the Visualizer Gallery.
  • Combined Disco Gallery A and B into “Disco Gallery.”

Devices

  • Added Music Sequencer Device.
    • Triggers music blocks.
    • Has looping, trigger settings, and tempo options.
    • The sequencer can trigger other sequencers.
  • Added Radio Device in the Visualizer Gallery that plays music and ambient noises.
    • Has volume and attenuation settings.
  • Item Spawner
    • Added a configurable option that allows the first spawn to be delayed.
    • Added more time options to Time Between Spawns option.
      • 1,2,3, and 4 seconds
      • 3, 4 and 5 minutes

Bug Fixes

  • Fixed an issue where the Concert Spotlights would turn red after the Phone tool cursor passes over them.
  • Fixed an issue where an archway prop from the Ice Castle prefab would occasionally delete player built buildings when placed nearby.
  • Fixed an issue where the Player was able to build beyond the Memory Thermometer maximum limits.
  • Fixed collision issues with the vines from the Nature Shrub Gallery.
  • Fixed an issue where the glow stick light would disappear when re-entering an Island.
  • Adjusted the name to “Village Building Color Gallery A” in the Creative Inventory.
  • Fixed an issue where placeholder texture appeared over the glowsticks from the Ambient Gallery after highlighting them with the Phone tool.
  • Fixed the damage rails to allow them to be properly placed on inclining and declining ramps.
  • Fixed an issue where Item Spawner devices would function incorrectly between successive games.
  • Fixed an issue where the Elimination Zone device would not be destroyed if their floor tile was destroyed after a game ends.
  • Fixed an issue where the Barrier device could not be customized when placed on a wall on mobile.
  • Fixed an issue where the sound effects from losing a Movement Modulator buff plays twice when running over a Speed Boost pad.
  • Fixed an issue where a Barrier device visualization area would display incorrectly when oriented horizontally with height 2.
  • Fixed an issue where items inserted into the Default Item Spawner do not appear in the player’s inventory if their team and the spawner’s team settings are set to a number higher than 1.
  • Fix creative/devices Removed extraneous stats from vehicle spawner devices.
  • Physics objects and vehicles now trigger music blocks.

Teams

Bug Fixes

  • Fixed an issue where the player respawns on the wrong spawn point when switching teams after running out of respawns.
  • Fixed an issue where the player would enter a Down But Not Out state when switching teams, if the game setting Down But Not Out is active.
  • Randomized which teams players are assigned to on game start.
    • This was previously determined by the order in which players joined the Island.
  • Fixed an issue where the first time a player opened the Team Select dialog it would display the correct team but Apply would set them to team 1 if the player didn’t adjust the team.
  • Fixed several crashes caused by respawning.

UI

  • Added the Description tab to the My Island menu for Creators to write more detailed game descriptions and rules for their published Islands.
  • Added Game Start screen for published Islands.
    • Adds game descriptions and options to start the game or support the Island creator.
  • Added a “Support A Creator” button to the Game Start screen.
    • Opens “Support A Creator” auto-filled with the Island creators name.

Bug Fixes

  • Fixed an issue where option tabs remain yellow after selecting them on mobile.
  • Fixed an issue where Smoke Grenades are missing two rarity stars in the Creative Inventory.
  • Fixed an issue where the hand prompt for the “Barrier” device is misplaced on mobile.
  • Fixed an issue where the Drop icon would not visually toggle when enabled and disabled on mobile.
  • Fixed alignment issues with button fonts in the options menu.
  • Fixed a number of issues with the tops of glyphs getting cut off in the Creative mode UI.
  • Fixed player counts not showing up in the HUD for Creative mode.
  • Fixed an issue where Creative mode “Start Game” button could be incorrect the first time the pause menu was opened.
  • Fixed an issue with the hover descriptions of the “Start Game” and “End Game” buttons in the Escape menu not disappearing when the mouse cursor was moved off.
  • Fixed player’s health bars sometimes showing up empty in Creative mode.
  • Fixed an issue where an invalid UI message could sometimes persist on screen after resetting an Island.

Performance

  • Fixed an issue where slow server response times were occurring when players left the game.
  • List of changes:
  • Planes will no longer be able to smash through structures

  • Zipline interact prompt added, and using a Zipline will grant fall damage immunity

  • Hand Cannon structure damage reduced from 150 to 100

  • Turbo Build delay decreased from 0.15s to 0.05s

  • Rocket Launcher reload time increased from 2.52s to 3.24s

  • Added the ability to crouch while in Edit Mode

Here are a couple of new things arriving with the update to stats:

  • The ability to track all of your play in one place and view it across all platforms.
    • This includes the ability for mobile and Switch players to view their stats in-game.
  • Breaking up stats by each individual Limited Time Mode.
  • Additional notes: none.
  • Source: Epic Games (Reddit)

Fortnite – Ver. 7.30.1 – Content Update

  • Release date: February 5th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Bottle Rockets
Fire and forget! Light the fuse and watch a stream of rockets barrage enemy locations with this new item.
Environmental Campfires
More than just looks…Environmental Gather around and tell tales of your adventures while you heal with your friends around

Limited Time Mode: Wild West Duos

Note: We’ve begun testing a new schedule for Limited Time Modes. Playlists will rotate every couple of days to allow a more diverse amount of modes to be available over the course of a week.

Summary
Fight for a Victory Royale using a limited set of weapons and items, such as Hunting Rifles, Shotguns, and Dynamite. This town ain’t big enough for the hundred of us!

What’s New?

  • Increased the chance for Slurp Juice to appear in Supply Drops.
  • Unvaulted the Revolver and the Double Barrel Shotgun for this mode.

Weapons + Items

  • Bottle Rockets
    • A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.
    • Rarity: Uncommon
    • Found from Floor Loot, Chests, Vending Machines, Supply Llamas, and Supply Drops.
    • Drops in stacks of 2.
    • Max stack size of 6.
    • Fires 45 rockets of varying speeds randomly within a cone over roughly 9 seconds.
    • Deals 10 player and 40 environmental damage per explosion.
    • Max 2 active per player.
  • Environmental Campfires
    • Campfire props in the world can now be lit by interacting with them.
    • Behaves like the Cozy Campfire, healing 2 health per second for 25 seconds to all nearby players.
    • Each campfire can only be used once per match.
    • You can tell if a campfire has been used by whether or not you can still see wood in it.
  • Vaulted
    • BoomBox
  • Reduced the chance of receiving rocket ammo out of ammo boxes from 12% to 6%.
  • Increased the impulse strength of the Launchpad by 28.5%.
  • Reduced the chance to receive Dynamite from Chests from 7% to 5.33%.
  • Sneaky Snowman will no longer drop from Chests.
  • Chiller Grenade
    • Lowered the volume of the beep.

Events

  • Architect Pop-Up Cup
    • Removed the ability to edit enemy structures. Thank you for your feedback!

Creative

What’s New?

Disco Gallery B
Every performer needs a stage! Build your dream venue with even more concert related props.
You may experience long load times or other unexpected errors.

Prefabs

  • Disco Gallery B
    • Added a second gallery of concert-related props.
      • Stages
      • Lights
      • Speakers

Weapons + Items

  • Bottle Rockets
    • A thrown item that launches a barrage of bottle rockets to the toward the targeted direction.

Fortnite – Ver. 7.30.1

  • Release date: January 31st 2019 (North America, Europe, Japan)
  • Patch notes:
  • Battle Royale Bug Fixes

    • Fixed players getting stuck at loading screens

    • Fixed players continuing to see “Connection Lost” displayed in the UI, even while under good network conditions.

  • Creative Mode Bug Fixes

    • Fixed torches not appearing in Creative.

  • Additional notes: none.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 7.30

  • Release date: January 29th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Chiller Grenade
Warning: May cause cold toes. Chill your enemies to the core with this new item, it’s a blast!

Limited Time Mode: Solid Gold

Summary
All things that glitter are gold in this Limited Time Mode! All weapon spawns are Legendary with increased material gathering. Drop in now and earn that Victory Royale.

Mode Details

  • All weapon drops are Legendary.
  • Increased amount of materials received from gathering.

Weapons + Items

  • Chiller Grenade
    • The Chiller Grenade will knock players back, causing them to slide along the ground.
    • Allies, enemies, and vehicles hit with the Chiller Grenade will slip around with icy feet/wheels for a duration of 7 seconds.
    • Drops in stacks of 3.
      • Max stack size of 6.
    • Common rarity.
    • Can be found from Floor Loot and Vending Machines.
  • Cozy Campfire – Updated Visuals
    • We’ve updated the visual effects of Cozy Campfires to more clearly indicate when a campfire is in use or burnt out.
  • Vaulted
    • Bolt-action Sniper Rifle
    • Burst Rifle
    • Heavy Shotgun
    • SMG
      • Common, Uncommon, and Rare
  • Unvaulted
    • Suppressed SMG
      • Common, Uncommon, and Rare
  • Reduced the drop chance of Dual Pistol from floor loot from 2.24% to 1.38%.

Bug Fixes

  • Balloons no longer collide with vehicles.
    • This resolves an issue where vehicles could be damaged when using Balloons while on a vehicle.

Gameplay

  • Memory and networking optimization for Apples and Mushrooms.
  • Added unique vehicle specific messages in the feed when players are eliminated or downed.
  • Edit Delay
    • Re-enabled client-side editing improvements.
    • These were turned off in 7.20 due to an input bug they were causing.
  • Fixed Boogie Bombs not affecting players that are wearing the Sneaky Snowman when struck on exposed legs/feet.
  • Fixed Sneaky Snowman’s last charge breaking away right after applying if another Sneaky Snowman is present in a different inventory slot.
  • Fixed an issue where the glider would auto-deploy closer to the ground than expected when holding glider redeploy from the bus.
  • Fixed the X-4 Stormwing’s health bar occasionally not displaying.
  • Fixed an issue where players could get stuck in a Sneaky Snowman if it landed next to them.
  • Increased the amount of materials gained from looting Chests and Floor Loot from 20 to 30.
  • Increased the number of materials received from Supply Drops from 40 to 60.

Bug Fixes

  • Aim assist now targets enemies on vehicles rather than the base of the vehicles they’re occupying.
  • Quickly switching to Traps then weapons on gamepads no longer causes players to shoot or swing pickaxes.
  • Supply Drop balloons now take environmental damage, including damage from explosives or biplanes gun.
  • Fixed instances of a free wall piece showing as placeable but not building.
  • Fixed player cameras from becoming distorted when another player enters a Zipline.
  • Fixed an issue where the magnet on the Zipline could be invisible on use.
  • Fixed an issue where boost visual effects could appear while operating a vehicle near a Zipline.
  • Players can now properly progress through and complete the Week 4 “Use an X-4 Stormwing plane in different matches” Challenge.
  • Screens no longer shake uncontrollably after after walking on icy surfaces.
  • Players will no longer lose the ability to turn the X-4 Stormwing after hitting terrain/structures.

Playground

  • The Guided Missile has been removed from Playgrounds.
  • Removed the Spiky Stadium Supply Drop.
    • This will remove the ability to loot the Spiky Stadium as well as Impulse Grenades.
    • This was done due to an issue that was sending players back to the Lobby.

Events

  • New Tournament Added: Architect Pop-Up Cup (Solo, Duo, and Squads)
    • Settings from previous Pop-Up Cup tournaments still apply to this tournament.
    • Within this mode, player built structures can now be edited by any player, regardless of team status.
      • This is an experiment that we’d like to try out in this testing environment, but aren’t quite sure of the full impact. We’d love to hear feedback from your experiences playing with this change.
  • Tournaments may now feature leaderboards for each event session, highlighting top performers.
  • Participating in tournaments now requires a minimum account level of 10.

Performance

Bug Fixes

  • Smoothed out drops in framerate that could happen with large changes in view direction and rendered character counts.

Audio

  • Added a fuse sound to the Grenade.

Bug Fixes

  • Fixed emote music overlapping with lobby music depending on the way volume sliders were configured.

UI

  • Show total party eliminations on the HUD if your team wins.
  • Added additional models to the “Cycle Models” list when viewing Wraps in the Battle Pass or Item Shop.
  • The party colors have been restored to Blue, Red, Purple, and Yellow.  To distinguish players in LTMs like Food Fight.
    • There are new icons for non-squad teammates and the opponent icons on the minimap.
  • Rotating the camera on the Battle Bus no longer has an oscillating/swimming effect on the minimap.
  • Fixed an issue in the Net Debug UI that would cause it to show a ping value that was too high.

Bug Fixes

  • Fixed issue where weapons were not equipping when double-clicking in the inventory after swapping their quickbar slots.
  • Fix an issue where teammates scores would not be displayed.
  • Fixed incorrect elimination count information occurring in large team modes.
  • Fixed player sorting order in the player reporting UI.
  • Fixed an issue where some of the leaderboard UI could sometimes blink repeatedly.
  • Fixed an issue where the ‘Spectator’ button in the Player Reporting menu would only select the first player you spectated.
  • Fixed an issue where the playlist selection screen could sometimes show an incorrect selection after leaving a party.
  • Fixed a display issue with the item pick-up prompt that would sometimes occur after opening an ammo box.
  • Fix lobby preview lengths of Pumpernickel, Running Man, Dance Therapy, and Hot Marat emotes.

Art + Animation

  • Celebrate Super Bowl LIII with new Los Angeles Rams and New England Patriots uniforms added to the Fourth Down Outfit set. Drop in and represent your favorite team!
    • All players who previously purchased the Fourth Down set will be granted these variants.

Replay

Bug Fixes

  • Fixed weapon animations playing twice for each shot fired in replays.
  • Fixed an issue where camera/lens settings could display incorrect initial values.
  • Fixed an issue where attempting to play an out of date replay selects another replay.
  • Fixed players appearing jittery while using Ziplines in replays.
  • Fixed Boombox music not playing when watching replays.

Social

  • The Streamer Mode setting has been replaced with two separate settings:
    • Anonymous Mode
      • This will display your name as “Anonymous” to all players that are not in your squad.
      • Your account info will still be attached to reports submitted by other players using the Player Reporting feature.
    • Hide Other Player Names
      • This will display all other player names as “Player” unless they are in your squad.
    • Neither of these settings will be functional when playing in a Tournament match.

Bug Fixes

  • Party Invite Notifications will now appear when in the Game Mode select screen.  Accepting the invite from the notification will take you to the proper game mode and join the party.
  • Fixed an issue that could cause some party members to fail to matchmake with a “Version Mismatch” error if a party member joined, readied up, and matchmaking was started in rapid succession.

Creative

What’s New?

Piano Keys + Music Blocks
Jam out in Creative! Become a musician with these two new additions and imagine your very own original tracks.

 

Arctic Base Prefabs
Imagine and create your own frozen wonderland with the newest Prefabs available in Creative mode.

Islands

  • Added an option to set edit permission per player on your Island.

Gameplay

  • New option to control respawn times.  
    • Range 1 – 30 seconds.
  • New option added to end games.
    • The first team to reach a set number of eliminations wins.
      • Range 1 – 10 or Off.
  • New option added: “After Last Spawn Go To Team”
    • After running out of spawns in a game, you can now either become a spectator or be switched to a different team depending on the game’s settings.
    • Range includes “Spectator” and “Team 1 – 16”.
  • The Game Stats screen displayed after Creative games conclude now contains buttons for immediately restarting the game and restoring the Island.
  • Increased the speed that Islands load after a game.
  • Renamed “Game Modes” to “Score Preset” to better clarify what that option does.
  • When joining a game in progress, players are now put in spectator mode until the game ends.

Bug Fixes

  • Fixed a server crash that could occur when a prefab was despawned.
  • Fixed an out of memory server crash.
  • Fixed Storm damage not applying if the health mutator was set to invincible.
  • Creative mode games now properly set player orientation as well as location.
  • Fixed spawn direction to always face the same direction when spawning.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed the Victory Royale animation when using Last Standing option.
  • Fixed an issue where games would not end if a player was spectating.
  • Fixed an issue where joining players would occasionally be able to play a Creative game despite having exceeded respawn limits.
  • Fixed an issue where players would occasionally return to the Creative Hub in Spectate Mode.
  • Fixed an issue where players could go outside of the playspace of the Creative Hub.

Weapons + Items

  • Chiller Grenade added to Creative alongside its release to Battle Royale.
  • Removed Guided Missile.
  • Fixed the Wood Resource quantity to be consistent with the other material resources in the Creative Consumables screen.
  • Fixed an issue where the Six Shooter displayed incorrect rarity color in the Creative Weapons menu and game.
  • Fixed an issue where some Balloons would remain stuck in the air after being equipped.

Creative Tools + Phone

  • Added a drop indicator when holding copied prefab assets or props in the sky, to better predict drop placement.

Bug Fixes

  • Fixed cases where players had Creative permissions on Islands they did not own or have rights to.
  • Fixed an issue where sections of a prefab would disappear and reappear when copying with the Phone tool.
  • Fixed an issue where the Phone tool would occasionally disappear upon ending a game on a Creative island.

Prefabs

  • Added 6 Arctic Base Prefabs.
  • Added Arctic Base Galleries
  • Added a new Piano Key Gallery.
  • Added a Music Blocks Gallery.
  • Added an Ambient Gallery, which offers 8 color variance of Torches, Glow Sticks and Spotlights
  • Added a Challenge Gallery, which are new elements that disappear when ran through by the player. More functionality coming in future updates.
  • Added Random Chest and Ammo Box Gallery.
    • Spawn rates use the latest Battle Royale loot rates.
  • Added Windmill to the Farmstead Gallery.
  • Added additional Winter Village Building Color Gallery.
  • Added a Challenge Gallery, which are new props that disappear when ran through by the player. More functionality coming in future updates.
  • Torches now cast light with shadow casting disabled.

Devices

  • New Starting Inventory Device added,
    • Allows you to choose what players start within their inventory during games. Works just like the Item
      • Spawner except items are not spawned but added to the player’s inventory at the start of games.
      • Assign a team to the device to give items to a specific team only.
  • New Barrier Zone added.
    • This is a zone you can place that creates collision barriers that prevent players from moving past them.
  • New Movement Modulator added.
    • Allows you to change the speed of a player or vehicle
    • Speed options are Super Slow, Very Slow, Slow, Normal, Fast, Very Fast, Super Fast
    • You can set a duration in seconds 3, 5, 10, 20, 30, 60, 120.
  • When an Item Spawner has finished spawning all of its items during a game, its visual effects turn off to indicate it’s dormant.

Bug Fixes

  • Fixed an issue causing Item Spawners to stop spawning new items if the item it spawned was combined with a nearby pickup of the same type.
  • Removed extraneous stats from vehicle spawner devices.
  • Sentries will no longer reload infinitely when running out of their range.
  • Duplicate Sentry has been removed from Traps.
  • Fixed the Christmas Tree that was appearing in prefabs that would shrink when grabbed by the Phone.
  • Fixed an issue with the Ice Cliffs were they would lose collision when grabbed by the Phone.
  • Fixed an issue with the Elimination Zone where the visual effects would not rotate with the trap.
  • Fixed an issue where the Elimination Zone displayed an incorrect mesh upon placement.
  • Fixed an issue where the Elimination Zone visual effects were not displayed correctly when the boundary limit was changed.
  • Fixed an issue with the Elimination Zone where the boundary settings would occasionally return to default.
  • Fixed an issue where players could not attach the Elimination Zone to walls.
  • Fixed an issue where players with invincibility settings were not affected by the Elimination Zone.
  • Fixed an issue where players who were down-but-not-out were unaffected by the Elimination Zone.
  • Fixed an issue where traps were not destroyed after harvesting the floor underneath them.
  • Fixed an issue where the effects from the Ice Block trap would trigger before players stepped onto the tile.
  • Fixed an issue where adjacent Sentries were destroyed when damaging one with a Sniper Rifle in a Creative game.
  • Fixed an issue where the lantern from the Lucky Landing Gallery would fall through the map when attempting to paste it in a Creative island.
  • Fixed an issue where the vines from the Nature Snow Gallery and the Nature Shrub Gallery would fall out of the map when attempting to paste them in a Creative island.

UI

Bug Fixes

  • Fixed an issue where elimination counts would not be correct for other teammates when playing in large team modes, Playgrounds, and Creative mode.
  • Fixed a crash related to Player Suggestions.
  • Fixed an additional potential input loss that could result from receiving a gift while viewing the Add Friends screen.
  • Fixed an issue where “Victory Royale” would occasionally fail to display at the end of a Creative game.
  • Fixed an issue where “Victory Royale” would occasionally be presented to the wrong player after a Creative game ends.
  • Fixed an issue where vehicles were displaying the damage stats of traps in the UI.
  • Fixed overlapping Seat Switch and Rotate buttons on the mobile platform.
  • Fixed an issue with a settings tooltip getting cut off screen.
  • Fixed an issue where mobile players did not have a dedicated button to fly downward, in Create mode.
  • Fixed an issue where players were prompted to ‘edit’ player built structures even though the setting to Block Building in Game was turned on.
  • Fixed an issue where players were shown build previews on player built structures though the Block Building in Game was turned on.

Performance

  • Optimized performance when using the Phone.
  • Fixed an issue where players would run into low frame rate and instability when placing a lot of torches, from the Castle prefab, in a small area.

General

  • Added notification sounds for matchmaking that can play even when the game is inactive or minimized. This can be configured under “Allow Background Audio” in the settings menu.

Bug Fixes

  • Adjusted the timing code for automatic weapons to reduce the effect that frame rates have on fire rates.
  • Fixed an issue where some car destruction visual effects were not rotated properly, causing the car’s position to visibly jump once the car was destroyed.
  • Fixed an issue preventing building repair animations from fully playing in some cases when being damaged and repaired simultaneously.
  • The “leafy” particle effects no longer permanently remain on players after moving through corn fields.
  • Fixed an issue where some audio sources would be audible over shorter distances than other platforms.

Performance

  • Switch Optimization (Battle Royale + Creative)
    • Moved to a more efficient memory allocator on Switch; significantly reducing crashes due to out of memory.
    • Reduced hitches on Switch caused by garbage collection.
    • Improved level streaming performance on Switch, speeding up building load times.
    • Increased texture pool size on Switch by 100MB to reduce issues with blurry textures.
    • GPU performance improvements for Switch – improved screen resolution.
    • Doubled the limit for the number of cosmetics that can be displayed on the screen as we now have more free memory.
  • Enabled client-side prediction for high-end mobile devices in order to reduce networking/movement correction hitches.
  • Optimized most weapon-based projectiles.

Fortnite – Ver. 7.20 – Content Update

  • Release date: January 22nd 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Sneaky Snowman
Is that snowman closer than it was a second ago? Sneak around the map and surprise enemies in a frosty new way.

The Block – Omega Pyramid
The Block is now a Pyramid! Drop into this massive structure created by Directingpete to discover the secrets it holds inside.                                                    

Limited Time Mode: Sniper Shootout

Summary
In this limited time mode, players will do battle using scoped weapons only. May the best aim win!

What’s New?

  • Suppressed Sniper Rifles have been added.
  • Legendary Scoped Pistols have been added to Supply Drops.

Mode Details

  • Floor Loot spawners reduced by 50%
  • Reviving “Down But Not Out” teammates in Duos & Squads is deactivated – be careful peeking!
  • Profile Stats (K/D & Wins) are tracked in this mode

Weapons + Items

  • Sneaky Snowman
    • Use Primary Fire to throw a projectile that creates a destructible snowman.
    • Use Secondary Fire to wear the Sneaky Snowman.
    • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
    • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
      • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
    • Available in Common variant.
    • Can be found from Floor Loot, Chests, and Supply Llamas.
    • Drops in stacks of 5.
    • Max stack size of 10.
  • Swapped the drop chance of Shield Potions and Small Shield Potions.
    • Shield Potion
      • Reduced drop chance from Floor Loot from 16.53% to 13.22%.
      • Reduced drop chance from Chests from 14.26% to 9.51%.
    • Small Shield Potion
      • Increased drop chance from Floor Loot from 13.22% to 16.53%.
      • Increased drop chance from Chests from 9.51% to 14.26%.
  • Vaulted the following items:
    • Quad Rocket Launcher
    • Port-A-fortress
    • Grappler
  • Reduced the drop chance of Gliders.
    • Reduced drop chance from Chests from 11.89% to 4.43%.
  • Reduced the drop chance of Balloons.​​​​​​​
    • Reduced drop chance from Chests from 7.58% to 3.24%.
  • Reduced the spawn chance of Quad Crashers from 100% to 50%.
  • Reduced the spawn chance of X-4 Stormwings from 80% to 50%.

Performance

  • Fixed an issue where building would cause a major drop in FPS.

Events

  • Added additional dates for Explorer Pop-Up Cup.
    • Updated additional materials gained on elimination to now drop with the eliminated player, rather than being granted immediately.

Creative

What’s New?

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Weapons + Items

  • Sneaky Snowman
    • Use Primary Fire to throw a projectile that creates a destructible snowman.
    • Use Secondary Fire to wear the Sneaky Snowman.
    • Sneaky Snowman has 100 Health and acts as a shield when worn by a player.
    • Sneaky Snowman is destroyed when its Health reaches zero or when the player wearing the snowman swaps to a different item or building mode.
      • This means that a player wearing a Sneaky Snowman cannot build or use other items. Movement of all types is allowed.
    • Available in Common variant.
    • Can be found from Floor Loot, Chests, and Supply Llamas.
    • Drops in stacks of 5.
    • Max stack size of 10.
  • Added to Creative
    • Light Machine Gun
    • Suppressed Sub-Machine Gun
    • Revolver
    • Semi-Auto Sniper Rifle
    • Smoke Grenade
    • Remote Explosives

Fortnite – Ver. 7.20.1

  • Release date: January 16th 2019 (North America, Europe) / January 17th 2019 (Japan)
  • Patch notes:

Fixes in this update:

  • Trap selection
  • Ghost peeking with scoped weapons
  • Scythe pickaxe sounds
  • Additional notes: one.
  • Source: Epic Games (Twitter)

Fortnite – Ver. 7.20

  • Release date: January 15th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Scoped Revolver
No sniper? No problem! Use the new Scoped Revolver to hit precise shots against enemies.

 

Glider Redeploy Item
Spread your wings! Glider Redeploy is back, but this time as an item. Find charges as loot throughout the map.

 

Limited Time Mode: One Shot

Summary
There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!

Mode Details

  • Gravity is set lower than normal.
  • The Storm wait time has been greatly reduced in all phases of the game.
  • The only weapons in this mode are Hunting Rifles and Sniper Rifles.
  • Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
  • Players will spawn with 50 health and can only heal if they find Bandages.

Weapons + Items

  • Scoped Revolver
    • Available in Epic and Legendary variants.
    • Fires Medium Ammo.
    • 42 / 44 damage per shot.
    • Available from floor loot, chests, Supply Drops, and Vending Machines.
  • Added Gliders, an item that grants Glider redeploy.
    • This item takes up an inventory slot and can be found from normal loot sources.
    • Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
      • Rarity is Rare.
      • Gliders come with 10 charges.
      • Each deploy uses a charge. When all charges are used the item disappears.
      • Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
      • Found from floor loot, chests, Vending Machines, and Supply Llamas.
  • Minigun adjustments
    • Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
    • Reduced the wind-up time by 37%.
    • Updated the audio for the Minigun.
  • Rarity color adjustments
    • Balloons changed from Epic to Rare.
    • Stink Bomb changed from Epic to Rare.
    • Scoped AR decreased from Rare/Epic to Uncommon/Rare.
  • The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
    • Bolt Action Sniper Rifle
    • Suppressed Sniper Rifle
    • Semi-Auto Sniper Rifle
    • Hunting Rifle
  • Weapon first-shot accuracy now works with icy feet and while on ziplines.
  • The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
  • Trap drop chance adjustments
    • Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
    • Cozy Campfire
      • Drop chance from floor loot increased from 0.26% to 0.73%.
      • Drop chance from Loot Llamas increased from 6.63% to 15.47%.
    • Launch Pad
      • Drop chance from floor loot increased from 0.53% to 0.98%.
      • Drop chance from Loot Llamas increased from 13.25% to 20.77%.
    • Mounted Turret
      • Drop chance from floor loot decreased from 0.8% to 0.73%.
      • Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
  • Small shields max stack size has been decreased from 10 to 6.

Bug Fixes

  • Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
  • Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
  • Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
  • Fixed Balloons not being popped by explosions.
  • Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
  • When a player dies from Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
  • Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
  • Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
  • Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
  • Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.

Gameplay

  • Zipline improvements
    • Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
    • Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
    • Destruction effects have been turned back on while riding a zipline.
      • Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
  • Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
  • To help with situations where walls are built mostly underground, we’ve added functionality where an extra piece will be built for free on top of that piece.
    • This occurs when the wall piece is showing less than 30% above ground.
  • Gamepad Sensitivity
    • Building sensitivity change also applies to edit mode.
  • Editing will no longer interrupt gun fire and pickaxe swings.
  • Corn stalks will no longer block gunfire.
  • Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
    • Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
  • Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
  • When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
  • Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby.
  • Adjusted map art to more accurately represent player & marker positions.
  • Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
  • X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.

Bug Fixes

  • Fixed instances of glider redeploy not deploying when exiting a Stormwing.
  • Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
  • Fixed the preview length on many emotes in the lobby to hear the full music track.
  • Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
  • Fixed players not being able to destroy the Boombox from certain distances.
  • Fixed some issues with ziplines
    • Players will no longer be flung across the map or get in broken animation states.
    • A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
    • The zipline magnet will no longer remain over players heads.
    • Players no longer fall when colliding with enemy structures.
    • Players no longer dismount ziplines at steep angles when under bad network conditions.
  • Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
  • Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
  • Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
  • Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.

Events

  • Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
    • We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
  • Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
    • Data for those tournaments has been saved and will return to those platforms in a future release.
  • Players will be automatically removed fthe rom match after 60 seconds of spectating after being eliminated.

Audio

  • Fixed shield damage sound playing when shooting or getting hit by teammates.
  • Gliders that have music can now play their music in the lobby for previewing.
  • Reduced the volume of the X-4 Stormwing.
  • Reduce the volume of the Boombox.
  • Added unique bouncing sound to Dynamite.

Bug Fixes

  • Fixed music cutting out on mobile/Switch platforms.
  • Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
  • Fixed missing medium-distant Scoped AR gunshot sounds.
  • Fixed loud winter biome ambient audio on mobile/Switch.

UI

  • Updated the ammo icons in the inventory to look more realistic.
  • Building resources of spectated players are now visible.

Bug Fixes

  • Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
  • Fixed error displays when a friend request fails.
  • Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
  • Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
  • Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview.

Social

  • Battle Royale players can now accept party invites from players in Save The World and join games in progress.

Art + Animation

  • Both Lynx and Zenith now have custom idle poses in the lobby.

Bug Fixes

  • The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
  • Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
  • Improved quality of the Golf Clap emote on mobile and Switch.

Replay

Bug Fixes

  • Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.

Creative

What’s New?

Frosty Fortress
A brand new arctic island debuts in Creative! Bundle up, drop in, and bring your vision to life.
Farmstead Theme
Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs.

Islands

  • Frosty Fortress
    • A new selectable arctic island with structures already placed on it.
    • This island is ready for games to be played right away!
  • Preview images of islands are now displayed on top of Featured Islands in the Creative Hub.

Bug Fixes

  • Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props.
  • Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures.
  • Fixed an issue where players could take items out of an island to the Creative Hub.
  • Fixed an issue where Traps would remain floating in the air after the supporting wall was removed.

Gameplay

  • Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining.
  • Added a new “Spawns” option to allow players to specify how many times a player can spawn.
  • Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable.
  • Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps.
  • Added new Gravity Options.  
    • High and Very High
  • When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar.

Bug Fixes

  • Fixed players blocked from loading into Creative with a network error.  
    • The first timing loading may take extra time while the server fixes the load issues with the player’s island.
  • Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit.
  • Fixed building animations becoming stuck when being moved with the Phone mid-animation.
  • Fixed an issue where player placed walls would show health bars more often than intended.
  • Fixed an issue where tiles would appear red during games.
  • Fixed an issue where multiple camera fades would occur on game start and game end.

Creative Tools + Phone

  • Added Turbo Building to Creative
    • You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
    • This feature requires “Turbo Building” to be enabled in your Game settings.
  • Added Turbo Delete
    • Holding down the Delete button will now continuously destroy building tiles and props.
    • Added a new “Turbo Delete In Creative Mode” option to Game settings.  This is enabled by default.
  • Added a new effect when utilizing Grid Snap to help visualize placement.

Bug Fixes

  • Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
  • Fixed an issue where other walls could vanish when copying a wall using the Phone.
  • Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
  • Fixed an issue where the “Drops” UI was not displaying the proper value,
  • Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
  • Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.

Prefabs

  • Added 6 Farmstead prefabs and Farmstead Galleries
  • Added 3 Ice Cliff Galleries
  • Added Large Cube Gallery

Devices

  • Added Random Spawn options on the Item Spawner:
    • “Random” allows items to spawn in a random order from the spawn list.
    • “No Repeats” spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from “Random” if “Items Respawn” option is set to “On”.
  • Renamed the “Gunner” Device to “Sentry”.
  • Added new Options to the Sentry.
    • Added health and shield options.
    • Added respawn options.
    • Added accuracy and attack range options.
    • Added target style, line of sight, and proximity options.
    • Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
    • Added attack range visualization when players stand on the Sentry plate.
  • New Elimination Zone Device.
    • Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
  • Item Spawner now includes additional ammunition to weapons spawned.

Bug Fixes

  • Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
  • Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
  • Item Spawner Fixes.
    • Fixed an issue where some items in the Item Spawner wouldn’t display all of their materials in the preview cycle.
    • Fixed items not getting added to Item Spawner if they are added in rapid succession.
    • Fixed incorrect visual effects appearing on Item Spawners in-game.
    • Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
    • Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
  • Fixed an issue causing Player Start devices to float after a mini-game finishes.
  • Player Spawner Fixes.
    • Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
    • Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
    • Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.

Weapons + Items

  • Added Dual Pistols
    • Available in Rare and Epic variants.
    • 41-43 base damage.
    • Uses Medium Ammo.
    • Shoots both pistols with one pull of the trigger.
    • Does not use first shot accuracy.
  • Added Gliders, an item that grants Glider redeploy.

Teams

Bug Fixes

  • Fixed not being able to build on opposing team’s structures while editing a creative island.  However, this is still not allowed while a game in progress.

UI

  • Added a message to the HUD that displays how to start the match on an island when on a shared or featured island.

Bug Fixes

  • Fixed “Memory Used” label not being centered over the memory budget indicator.
  • Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available.

Performance

  • Reduced the time it takes to load into Creative and to switch between islands.  Further improvements will be coming in future updates.
  • Improved performance for minigame spawners.
  • Improved performance and memory usage by culling more objects that are very far away from the player

Bug Fixes

  • Fixed hitches when displaying tooltip text.

General

  • Sensitivity settings allow for more granular adjustments.

Bug Fixes

  • Fixed weapon firing not starting automatically when switching over from building while holding the fire button.
  • Fixed water bullet impacts not playing properly when viewing another player shooting the surface of the water.

Social

  • You can now block players directly from their party invite.

Bug Fixes

  • The chat scroll bar will no longer appear before chat is opened for the first time.
  • Fixed an issue where chat could get stuck open, requiring a restart.
  • Launching Fortnite by accepting an invite from the Epic Games Launcher on PC / Mac will once again properly attempt to join the party after the game starts.

Performance

  • Memory-optimized for mobile in Battle Royale and Creative to reduce out-of-memory crashes.
  • Performance improvements made for vehicles and some cosmetic items.

Fortnite – Ver. 7.10 – Content Update 2

  • Release date: January 8th 2019 (North America, Europe, Japan)
  • Patch notes:

 

Battle Royale

What’s New?

Suppressed Sniper Rifle
Trade power for stealth with the Suppressed Sniper Rifle. Drop in now and sneak up on your enemies!
The Block
Drop to The Block and explore the newest community creation! Bounce around in the DM Arena made by KojackNumber2.

Limited Time Modes

14 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards.

We’ll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks. Log in each day to find out which modes are available to explore.

Weapons + Items

  • Suppressed Sniper Rifle added.
    • Available in Epic and Legendary variants.
    • Can be found from chests, floor loot, Vending Machines, and Supply Drops.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage
  • Six Shooter has been vaulted.
  • The following variants of the Burst Assault Rifle have been vaulted:
    • Uncommon, Common, Rare
  • Dual Pistols have been unvaulted.
  • Dynamite drop rate reduced by 40%.
  • Boom Box adjustments:
    • Drop rate reduced by 33%.
    • Health reduced from 600 to 400.
    • Duration reduced from 25 seconds to 18 seconds.

Gameplay

  • X-4 Stormwing adjustments:
    • The knockback a player receives after being hit by a Stormwing has been decreased by 70%.
    • Damage done to the Stormwing from colliding with structures has been increased by 50%.
      • Impact damage reduction while boosting through structures reduced from 50% to 25%
    • Increased the spread of the Stormwing machine gun by 75%.
    • Stormwing spawn chance has been decreased to 80% from 100%.
  • Supply Drop health has been reduced to 250/500/750 (Solo/Duo/Squad).

Bug Fixes

  • The X-4 Stormwing is no longer able to fly above the max build limit.

Creative

This is an early release so you may experience client crashes, loss of progress, or other unexpected errors.

Weapons + Items

  • Suppressed Sniper Rifle added to Creative Inventory Weapons
    • Available in Epic and Legendary variants.
    • A single shot, scoped sniper rifle.
    • The suppressor makes for a quieter shot, trading stealth for power.
      • Deals 100/105 base damage

How to download updates for Fortnite for the Nintendo Switch?

To download the updates for Fortnite on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title. Alternatively, you can launch the game: the Version number is displayed at the top center of the screen.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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