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Fire Emblem Heroes – Tap Battle: Illusory Dungeon – #4, Sanctuary of the Mages

Fire Emblem Heroes – Tap Battle: Illusory Dungeon – Next or Upcoming events

The 4th Tap Battle: Illusory Dungeon event is called “Sanctuary of the Mages”, and it takes place from May 12th to June 11th. During that time, there’s sets of Daily Special Quests for you to tackle, with different rewards every time. And starting on May 15th, there will even be two types of Tap Battle quests for you to clear. Make sure you check out the Events and Content Updates page for details about those quests.

All stages are not available right from the beginning, but are added regularly as the event progresses:

  • May 12th: 8 stages available (up to floor 40)
  • May 13th: 4 additional stages (up to floor 60)
  • May 14th: 4 additional stages (up to floor 80)
  • May 15th: 4 additional stages (up to floor 100)
  • May 16th: 1 extra stage
  • May 17th: 1 extra stage
  • May 18th: 1 extra stage

The deepest floor will only unlock on May 15th, no matter how fast you go through the previous ones!

Fire Emblem Heroes – Tap Battle: Illusory Dungeon – Changes from previous events

This time around, there’s Extra Stages to tackle once you’ve cleared all 100 floors. There’s 3 of them in total, and they unlock from May 16th (one new stage per day). Also, your Heroes now earn Hero Merit, with the amount being based on the number of attacks done to enemies. If you want lots of Hero Merit, try the harder difficulties!

Fire Emblem Heroes – Tap Battle: Illusory Dungeon – How does it work?

Tap Battle: Illusory Dungeon is a simple battle game, where you need to tap the Summoner on the screen with the right timing to defeat enemies, as they’re drawing near you. If your timing is just right, enemies will be hit by a critical attack, and will fly off-screen. You can rack up combos by chaining those critical attacks.

Unlike other events, you can even use Heroes who have not yet been leveled up, as they can still fight at full power.

Your goal in this event is to clear all 100 floors of the dungeon, but who knows what you will find on the deepest one… (Hint: a special reward!). In order to clear a stage, all you have to do is get to the end of it with HP remaining: it’s as simple as that!

Each stage contains 5 floors to explore, with bosses appearing at floors 20, 40, 60, 80, and 100. Unlike regular enemies, bosses are much trickier: they have more HP, more complex movement patterns, and they hit much harder!

If you’re looking for a challenge, you can choose to play on Hard: this makes enemies harder to defeat… and significantly more numerous than on Normal! But you don’t need to worry about missing any reward by sticking to Normal: all of them can be earned on Normal. Hard is just a little extra for players who are really enjoying the game and want to test their skills!

But if Hard still isn’t enough for you, you can try Expert Mode: this one forces you to tap each Hero’s row to attack enemies, instead of simply tapping the Summoner. Your records for each mode are saved separately, so you can try switching things up a bit once you’ve mastered one. All rewards are also available in Casual, so no need to force yourself to play on Expert if you don’t feel like it!

By the way, you can earn rewards every day you play! Also, your Heroes now earn Hero Merit when they go to battle, with the amount being based on the number of attacks done to enemies. If you want lots of Hero Merit, try the harder difficulties!

It’s recommended to play with the music and character voices on. You can adjust the settings by tapping the “Tap Battle Settings” button. If you feel that your timing is off, try adjusting the timing settings there! You can use the “Adjust Timing” to make adjustments to the input timing, and then use the “Manu Adjustment” option to fine tune them.

Fire Emblem Heroes – Tap Battle: Illusory Dungeon – Previous events

Source: Fire Emblem Heroes

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.