Daily Briefs (Sept. 6) – Paper Mario: Color Splash interview, Ace Attorney: Spirit of Justice
Today’s Daily Briefs: an interview for Paper Mario: Color Splash, but also…
- Phoenix Wright: Ace Attorney – Spirit of Justice
- Muramasa: The Demon Blade
- Antipole DX
Paper Mario: Color Splash
Yesterday, USGamer published their full interview with Rise Tabata, Producer of Paper Mario: Color Splash. It covers a wide range of topics, ranging from the specific theme of this entry, if the lack of technical limitations has led to challenges for inspiration, the lack of original characters, the use of the touchscreen, and a lot more.
Here’s an excerpt:
I think because I didn’t have experience in the previous titles, I was able to provide good insight on how to make Color Splash enjoyable for someone who would be new to the series. So, I’m always thinking about what’s new, what can be done that hasn’t been done before. I hope that maybe I’ve been able to come up with some gags or ideas that hadn’t been thought of before. Yeah, I think if you’re always doing the same thing, you don’t really get inspiration to do something new, so that’s what I hope with this.
You can check out the full interview over at USGamer!
Paper Mario: Color Splash (Wii U) comes out on October 7th in Europe and North America, and October 13th in Japan.
Phoenix Wright: Ace Attorney – Spirit of Justice
Here’s the latest two countdown videos for Phoenix Wright: Ace Attorney – Spirit of Justice, releasing on Thursday in Europe and North America:
Muramasa: The Demon Blade
Heads up for Muramasa: The Demon Blade fans! Good Smile Company has started taking pre-orders for their Parform Momohime figure. It costs 6 480 Yen, and can be pre-ordered until October 5th.
Here’s some pictures:
Antipole DX
Yesterday, Real Otaku Gamer published an interview with Edward Di Geronimo from Saturnine Games, in order to talk about Antipole DX. The interview covers the following topics: why they chose to remake the game in the first place, using Miiverse to promote games, changes from the original version, influences and inspirations for the game, and more.
Here’s an excerpt:
I’ve been a big fan of Miiverse. Developer posts get very good visibility, and everyone reading the posts have either a Wii U or a 3DS. It’s a much more effective way of getting word out to my target audience than general social media is. I try to post a screenshot every week or two along with a short development update. The reception has been very positive. I think I’ve been able to build a good following on Miiverse.
Click here to check out the full interview!
Antipole DX (Wii U eShop / 3DS eShop) comes out “soon”.