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Blood: Refreshed Supply (Switch, Switch 2): all the updates (latest: Ver. 2.0.3)

On this page, you will find all there is to know about the various updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2.

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Blood: Refreshed Supply – Ver. ???

  • Release date: TBA
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • adds new Mission Scenario: Death Wish

  • Additional notes: none
  • Source: Nightdive PR (29/09/2025)

Blood: Refreshed Supply – Ver. 2.0.3

  • Release date: February 13th/14th 2026
  • Patch notes:

  • Addressed miscellaneous music issues. Fixed issues with internal caching.
  • Corrected cultists sight sound.
  • Fixed an issue where certain sounds were not playing correctly.
  • Adding a fixed amount of time allowed between quicksaves and quickloads.

  • Additional notes: none
  • Source: Nightdive (Steam)

Blood: Refreshed Supply – Ver. 2.0.2

  • Release date: January 23rd/24th 2026
  • Patch notes:

  • Fixed “Chosen-in-Regress” achievement not triggering.
  • Fixed exploit by rapid firing akimbo napalm and tesla weapons.
  • Fixed “Fatality”/Dying state not being triggered in BloodBath.
  • Fixed first-person burning animation becoming de-synced in multiplayer.
  • Fixed walls and sectors not being interpolated in multiplayer.
  • Fixed various causes of rubber banding in multiplayer.
  • Fixed elevators causing significant visual jitter in multiplayer.
  • Fixed laggy clients causing general latency in multiplayer.
  • Fixed visual glitches caused by opening a menu when the weapon wheel is visible.
  • Fixed dynamite “charge meter” on HUD remaining visible after dying in multiplayer.
  • Refactored game state updates to resolve some disconnects in “Online” mode.
  • Adjustments to the main menu navigation functionality for gamepads and controllers.
  • Fixed locked door interaction playing improperly in multiplayer.
  • Fixed level messages not displaying for clients in multiplayer.
  • Fixed moving sloped geometry desyncing in multiplayer.
  • Fixed combination locks desyncing in multiplayer.
  • Fixed player pitch angle not being networked.
  • Various sound fixes for multiplayer, including stopping explosions from “popping” and going silent.
  • Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.
  • Only check if the palette value is non-zero during SEQ playback. Fixes Tchernobog’s projectile not being blue when exploding.
  • Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.
  • Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.
  • Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.
  • Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.
  • Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.
  • Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.
  • Fixed behavior with quake effects
  • Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.
  • Do not flag the state of a gib object on level load if the sprite’s sternum is not a thing.
  • Fixed behavior bug with path sector sounds.
  • Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.
  • Reworked the hud system to be aware of any kind of resolution setting.
  • Fixed skies to be affected during the delirium state.
  • Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).
  • Restored all of the logic for doppler effects for audio.
  • Fixed looping sounds continuing to play endlessly when opening a menu.
  • Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.
  • Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.
  • Fix for flares being able to hit things behind walls
  • Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
  • Corrected sector fx / phase behavior
  • Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
  • Exposed “fatality” logic to scripts.
  • Restored self-reviving during “fatality” state in multiplayer.
  • Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.
  • Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.
  • Various weapon wheel tweaks for a more intuitive experience.

  • Additional notes: none
  • Source: Nightdive (Steam)

Blood: Refreshed Supply – Ver. 2.0.1

  • Release date: December 16th/17th 2025
  • Patch notes:

  • Re-added classic cinematics as a toggleable option
  • Added option for emulating classic 2D audio panning
  • Added skydome shader for full 3D look mode (for better viewing of the sky)
  • Fixed SC-55 music track not playing on Switch
  • Fixed FOV on wide displays
  • Fixed FOV in splitscreen
  • Fixed skies to render correctly in splitscreen
  • Fixed ambient sounds, now 20% quieter
  • Fixed player view not looking at the fragger/killer when killed
  • Fixed issue where projectiles would target the player in error
  • Fixed dynamite clipping through sprites
  • Fixed clipping issues when running at 1600×1000 resolution
  • Fixed non-AI sprites not properly updating gravity/fall state (i.e. floating TNT, zombie heads in Marrow)
  • Fixes and level adjustments for E1M1
  • Fixed NPCs not playing sound effects at the beginning of E1M3
  • Fixed missiles getting stuck in walls in E4M6
  • Fixed fullscreen HUD alignment going off screen for non-common aspect ratios
  • Fixed player explosion quips being interrupted in error
  • Fixed bug where the player is still holding the Life Leech staff after dropping it
  • Fixed flee damage to no longer be converted to a fixed point, making flare damage more accurate
  • Fixed sprite projection for pickups, will now render straight up instead of rotating when looking up and down
  • Fixed Beast stomp attack not hurting the player
  • Fixed certain ceiling/floors not rendering when viewing between stacked sectors
  • Fixed impact effects for Bloated Butcher’s meat cleaver
  • Fixed bugs affecting flame lick effects
  • Fixed sound effects from sounding grainy or muffled by disabling low-pass filtering by default
  • Fixed damage for Cerberus and Tchernobog projectiles; Cerberus projectile attack now inflicts the correct damage type, Tchernobog’s missile attack now inflicts the correct damage type, and inflicts the correct amount of damage
  • Brought back the original code for checking if a point is inside a sector, fixing several small regressions throughout the game
  • Updated to clear audio when loading save games, fixing random noise

  • Additional notes: none
  • Source: Nightdive (Steam)

How to download updates for Blood: Refreshed Supply on Nintendo Switch and Nintendo Switch 2?

To download the updates for Blood: Refreshed Supply, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.